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	<updated>2026-04-09T05:45:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=178713</id>
		<title>Portal: Prelude</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=178713"/>
		<updated>2022-05-09T16:14:12Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{community mod}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| modpage = portal-prelude&lt;br /&gt;
| game-name-override = Portal: Prelude&lt;br /&gt;
| boxart-image = Mod Portal Prelude Splash.png&lt;br /&gt;
| developer =&lt;br /&gt;
* Nicolas &amp;quot;NykO18&amp;quot; Grevet&lt;br /&gt;
* Jérémy &amp;quot;Capitaine Mousse&amp;quot; Barbe&lt;br /&gt;
* Marc &amp;quot;Moroes&amp;quot; Bidoul&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: October 9, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = N/A&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Portal]]&lt;br /&gt;
* Processor: Intel Pentium 4 3000 MHz&lt;br /&gt;
* Display Card: DirectX 9 compatible graphics card&lt;br /&gt;
* Memory: 1024 MB&lt;br /&gt;
* Free Disk Space: 1.5 GB&lt;br /&gt;
* Operating System: Microsoft Windows 2000/XP/Vista&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039;&#039;&#039; is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 16 [[Test Chamber#Challenge Chambers|challenge maps]] and 6 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.&lt;br /&gt;
&lt;br /&gt;
Many gameplay elements from Portal make a return in &#039;&#039;Prelude&#039;&#039;, while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of text to speech, with English, French and German subtitles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{Spoiler|block=yes|&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039; opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee named Erik.&lt;br /&gt;
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.&lt;br /&gt;
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.&lt;br /&gt;
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in &#039;&#039;Portal&#039;&#039; the player must euthanize it at the end of the chamber.&lt;br /&gt;
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because of the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, its Morality Core was not installed, and so she kills most of the employees in the room. Mike shuts the whole system down, but the auxiliary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.&lt;br /&gt;
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS&#039;s room, she has already awoken and has started filling the facility with [[neurotoxin]]. After evading GLaDOS&#039;s traps, the player finally manages to install the Morality Core. However, their effort is in vain, and she continues the attack, she grabs Abby with the anti-gravity force and slams her into a wall, knocking her unconscious and almost killing her.&lt;br /&gt;
Abby then briefly wakes up to see a scientist trying to reason with GLaDOS, but is immediately killed with a laser just before she floods the room with neurotoxin. Succumbing to the neurotoxin, Abby blacks out, and awakens to being dragged out of the chamber by a female Aperture Science employee. In the post credits scene, an incredibly weak Abby is seen walking through the parking lot of Aperture Science (where it is now raining), collapsing, and (presumably) dying, as the screen fades to black. The last thing she sees is the G-Man, standing in the booth and adjusting his tie. Her fate is left unknown, although it&#039;s almost certain that she dies from blood loss.}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
* Portal: Prelude won third place in ModDB&#039;s Mod of the Year 2008.&amp;lt;ref&amp;gt;http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Though other female characters are mentioned, all of the employees the player sees in the mod are men and have nearly the exact same design, excluding the party hats near the end of the game. The only exception is an unnamed female employee wearing a face mask seen dragging Abby out of GLaDOS&#039;s room during the ending cutscene.&lt;br /&gt;
&lt;br /&gt;
The G-Man from the Half-Life series is also seen many times in this mod, possibly to warn Aperture Science of &amp;quot;unforeseen consequences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.portalprelude.com/ &#039;&#039;Portal: Prelude&#039;&#039; homepage]&lt;br /&gt;
* {{vdc|Portal: Prelude}}&lt;br /&gt;
* [http://www.portalprelude.com/download.php?id=145 &#039;&#039;Portal: Prelude 2013 hotfix/patch (1.1.5)&#039;&#039;], for getting the mod to work post-SteamPipe update&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category:Portal: Prelude]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version&amp;diff=178712</id>
		<title>Portal: The Flash Version</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version&amp;diff=178712"/>
		<updated>2022-05-09T16:05:02Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: added ruffle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| game-name-override = [https://portal.wecreatestuff.com/play.html Portal: The Flash Version]&lt;br /&gt;
| boxart-image = portaltheflashversion.png|300px&lt;br /&gt;
| developer = We Create Stuff&lt;br /&gt;
| publisher = We Create Stuff&lt;br /&gt;
| distributor = * We Create Stuff&lt;br /&gt;
* Armor Games&lt;br /&gt;
* Newgrounds&lt;br /&gt;
| engine = Adobe Flash&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Two Dimensional Puzzle Platformer&lt;br /&gt;
| ratings = * 88 on Armor games&lt;br /&gt;
| platforms = * Laptop&lt;br /&gt;
* Desktop&lt;br /&gt;
| requirements = * Flash Player 8 and up, Flashpoint, or Ruffle&lt;br /&gt;
* Flash Player Global Storage 10kb&lt;br /&gt;
* Game resolution 800x450&lt;br /&gt;
* Decent/Competent CPU&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://portal.wecreatestuff.com/ Portal: The Flash Version]&#039;&#039;&#039; is a two dimensional game made with {{W|Adobe Flash}} based on Valve&#039;s &#039;&#039;[[Portal]]&#039;&#039;. It features the same environment and testing elements as Portal does, while even introducing some new features of its own. This game has also been recreated into the Portal Software Development Kit (Source SDK) and released as a [[Portal: The Flash Version MapPack|Map-Pack]]. Some of the levels are included in the {{W|XBOX Live Arcade}} version of &#039;&#039;Portal&#039;&#039;, &#039;&#039;[[Portal: Still Alive]]&#039;&#039;. Some of the levels and mechanics used in this mod have also been &amp;quot;borrowed&amp;quot; over into a few other Map-Packs, or &amp;quot;Mods&amp;quot;. This can most commonly be found in the [[Portal: Prelude]] mod, which uses the Electricity Field and a few of the levels used in the flash version.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, since the Flash plugin has been deprecated and disabled across browsers at December 2020, this game is now unplayable. Unless the user has an old version of Flash installed into the computer and then download the files and play it offline. Flashpoint or Ruffle can also be used.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:portal_the_flash_version_menu.png|400px|thumb|right|Screenshot of the Main menu]]&lt;br /&gt;
The game starts with the words &amp;quot;&#039;&#039;Good morning subject 15837. It is time to begin your test.&#039;&#039;&amp;quot; after which the first &amp;quot;task&amp;quot; (which is what the game familiarizes the test chambers as) starts with the use of the ASHPD or [[Aperture Science Handheld Portal Device|Portal Gun]]. The text on top of the screen suggests that the subject might not be familiar with the facility, but explains that they need to exit the rooms. The first task where the player can be killed in is Task: 10, where a ledge the player needs to Portal over is introduced. The first encounter with a dangerous mechanic happens in Task: 11, with a modified &amp;quot;Crusher&amp;quot; used in the [[Portal Teaser Trailer (video)|trailer for Portal]]. Most of these tasks do not require precise timing, except for a few tasks featuring the High Energy Pellet (known as Combine Balls in the Half-Life Universe) or the dangerous &amp;quot;Electricity Field&amp;quot;, that lights up for four seconds at a time and then pauses for three seconds.&lt;br /&gt;
&lt;br /&gt;
== Items and Mechanics ==&lt;br /&gt;
The game uses most of the mechanics that are used in the original Portal, but it also uses some scrapped and totally new mechanics as well. Here is a list of the mechanics that weren&#039;t used in the original &#039;&#039;Portal&#039;&#039; but made it to &#039;&#039;Portal 2&#039;&#039; from the flash version. &#039;&#039;[[Portal: Still Alive]]&#039;&#039;, being largely based off of [[Portal: The Flash Version MapPack|the MapPack]] and thus the Flash Version, includes all of the features introduced in those titles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item or Mechanic&lt;br /&gt;
!Task&lt;br /&gt;
!Portal&lt;br /&gt;
!Portal: &amp;lt;br&amp;gt;Still Alive&lt;br /&gt;
!Portal 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Security Camera]]&lt;br /&gt;
|All Tasks&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Crusher]]&lt;br /&gt;
|Task 11&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Unstationary Scaffold]]&lt;br /&gt;
|Task 12&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Electricity Fields&lt;br /&gt;
|Task 13&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard light bridge|Blue Plasma Wall]]&lt;br /&gt;
|Task 16&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;text-align:center;&amp;quot; | &#039;&#039;&#039;Modified&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Laser Field|Red Plasma Wall]]&lt;br /&gt;
|Task 18&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Duty Super-Colliding Super Button|Button]]&lt;br /&gt;
|Task 19&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[High Energy Pellet|Energy ball]]&lt;br /&gt;
|Task 21&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: #EE9090;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Storage Cube]]&lt;br /&gt;
|Task 25&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|[[Turret]]&lt;br /&gt;
|Task 29&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color: lightgreen&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
{{key|Left Mouse Button}} - Shoot Portals&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|A}} {{key|W}} {{key|D}} - Move&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|Q}} - Launch a Blue Portal&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|E}} - Launch a Yellow Portal&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|R}} - Close Portals&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|F}} - Pick up an Object&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|~}} - Open up Developer Console (Can be Enabled Through the Settings)&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|O}} - Quick Quality Adjust&amp;lt;br&amp;gt;&lt;br /&gt;
{{key|Esc}} or {{key|P}} - Pause the Game&amp;lt;br&amp;gt;&lt;br /&gt;
== Console ==&lt;br /&gt;
This game also includes an in-game console&amp;lt;ref name=&amp;quot;console&amp;quot;&amp;gt;[http://www.timewasters-place.com/portal-the-flash-game-console-commands-list/ Console commands list]&amp;lt;/ref&amp;gt; available through the options in the main menu, and can be opened by pressing {{key|~}}. Some commands include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;noclip&lt;br /&gt;
god&lt;br /&gt;
gravity #&lt;br /&gt;
restartlevel&lt;br /&gt;
nextlevel&lt;br /&gt;
prevlevel&lt;br /&gt;
gotolevel #&lt;br /&gt;
createbox&lt;br /&gt;
createturret&lt;br /&gt;
createball&lt;br /&gt;
removebox&lt;br /&gt;
removeturret&lt;br /&gt;
use&lt;br /&gt;
help&lt;br /&gt;
commandlist&lt;br /&gt;
showlist&lt;br /&gt;
showcommand&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Screenshots of the tasks&lt;br /&gt;
|width=200&lt;br /&gt;
|height=112&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:portal_the_flash_version_task_01.png|alt1=Screenshot of task #01|Screenshot of task #01, &amp;quot;Meet the ASHPD.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_02.png|alt2=Screenshot of task #02|Screenshot of task #02&lt;br /&gt;
|File:portal_the_flash_version_task_03.png|alt3=Screenshot of task #03|Screenshot of task #03&lt;br /&gt;
|File:portal_the_flash_version_task_04.png|alt4=Screenshot of task #04|Screenshot of task #04, &amp;quot;Portal-Proof walls.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_05.png|alt5=Screenshot of task #05|Screenshot of task #05&lt;br /&gt;
|File:portal_the_flash_version_task_06.png|alt6=Screenshot of task #06|Screenshot of task #06, &amp;quot;ASHPD+Momentum.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_07.png|alt7=Screenshot of task #07|Screenshot of task #07&lt;br /&gt;
|File:portal_the_flash_version_task_08.png|alt8=Screenshot of task #08|Screenshot of task #08&lt;br /&gt;
|File:portal_the_flash_version_task_09.png|alt9=Screenshot of task #09|Screenshot of task #09&lt;br /&gt;
|File:portal_the_flash_version_task_10.png|alt10=Screenshot of task #10|Screenshot of task #10, &amp;quot;You are not invincible.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_11.png|alt11=Screenshot of task #11|Screenshot of task #11&lt;br /&gt;
|File:portal_the_flash_version_task_12.png|alt12=Screenshot of task #12|Screenshot of task #12&lt;br /&gt;
|File:portal_the_flash_version_task_13.png|alt13=Screenshot of task #13|Screenshot of task #13&lt;br /&gt;
|File:portal_the_flash_version_task_14.png|alt14=Screenshot of task #14|Screenshot of task #14&lt;br /&gt;
|File:portal_the_flash_version_task_15.png|alt15=Screenshot of task #15|Screenshot of task #15&lt;br /&gt;
|File:portal_the_flash_version_task_16.png|alt16=Screenshot of task #16|Screenshot of task #16, &amp;quot;Anti-Object.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_17.png|alt17=Screenshot of task #17|Screenshot of task #17&lt;br /&gt;
|File:portal_the_flash_version_task_18.png|alt18=Screenshot of task #18|Screenshot of task #18&lt;br /&gt;
|File:portal_the_flash_version_task_19.png|alt19=Screenshot of task #19|Screenshot of task #19, &amp;quot;Red Buttons.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_20.png|alt20=Screenshot of task #20|Screenshot of task #20}}{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=112&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:portal_the_flash_version_task_21.png|alt1=Screenshot of task #21|Screenshot of task #21, &amp;quot;Energy Balls.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_22.png|alt2=Screenshot of task #22|Screenshot of task #22&lt;br /&gt;
|File:portal_the_flash_version_task_23.png|alt3=Screenshot of task #23|Screenshot of task #23&lt;br /&gt;
|File:portal_the_flash_version_task_24.png|alt4=Screenshot of task #24|Screenshot of task #24&lt;br /&gt;
|File:portal_the_flash_version_task_25.png|alt5=Screenshot of task #25|Screenshot of task #25, &amp;quot;Cubes.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_26.png|alt6=Screenshot of task #26|Screenshot of task #26&lt;br /&gt;
|File:portal_the_flash_version_task_27.png|alt7=Screenshot of task #27|Screenshot of task #27&lt;br /&gt;
|File:portal_the_flash_version_task_28.png|alt8=Screenshot of task #28|Screenshot of task #28&lt;br /&gt;
|File:portal_the_flash_version_task_29.png|alt9=Screenshot of task #29|Screenshot of task #29, &amp;quot;They can shoot you.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_30.png|alt10=Screenshot of task #30|Screenshot of task #30&lt;br /&gt;
|File:portal_the_flash_version_task_31.png|alt11=Screenshot of task #31|Screenshot of task #31&lt;br /&gt;
|File:portal_the_flash_version_task_32.png|alt12=Screenshot of task #32|Screenshot of task #32&lt;br /&gt;
|File:portal_the_flash_version_task_33.png|alt13=Screenshot of task #33|Screenshot of task #33, &amp;quot;Think with portals.&amp;quot;&lt;br /&gt;
|File:portal_the_flash_version_task_34.png|alt14=Screenshot of task #34|Screenshot of task #34&lt;br /&gt;
|File:portal_the_flash_version_task_35.png|alt15=Screenshot of task #35|Screenshot of task #35&lt;br /&gt;
|File:portal_the_flash_version_task_36.png|alt16=Screenshot of task #36|Screenshot of task #36&lt;br /&gt;
|File:portal_the_flash_version_task_37.png|alt17=Screenshot of task #37|Screenshot of task #37&lt;br /&gt;
|File:portal_the_flash_version_task_38.png|alt18=Screenshot of task #38|Screenshot of task #38&lt;br /&gt;
|File:portal_the_flash_version_task_39.png|alt19=Screenshot of task #39|Screenshot of task #39&lt;br /&gt;
|File:portal_the_flash_version_task_40.png|alt20=Screenshot of task #40|Screenshot of task #40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* One of the things that made Portal: The Flash Version viral is the preservation of momentum. Even though it is a 2D game, preservation of momentum are very hard to code an practice.&lt;br /&gt;
* In task 16 as the plaer are passing the first Blue plasma wall, a character carrying a briefcase (presumably [[hl2:The G-Man|The G-Man]] from the Half-Life series) can be seen walking behind the window.&lt;br /&gt;
&lt;br /&gt;
== Play Online ==&lt;br /&gt;
* [https://portal.wecreatestuff.com/play.html On portal.wecreatestuff.com]&lt;br /&gt;
* [http://armorgames.com/play/107/portal-the-flash-version On armorgames.com]&lt;br /&gt;
* [https://www.newgrounds.com/portal/view/404612 On www.newgrounds.com]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
*[http://portal.wecreatestuff.com/ We Create Stuff], the creators of the game&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=The_Underground&amp;diff=176166</id>
		<title>The Underground</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=The_Underground&amp;diff=176166"/>
		<updated>2022-01-18T14:09:47Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: proofread the trivia section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Theunderground_title_card.png|thumb|300px|right|The logo of the series]]&lt;br /&gt;
&#039;&#039;&#039;The Underground&#039;&#039;&#039; is a video series animated by Gleb Lvov and formerly produced by Machinima. In it, there is a core called the [[The Underground#Interview Core|Interview Core]] who hosts a talk-show where &amp;quot;the rejected are respected and the best-case has no place.&amp;quot; It takes place in two forgotten locations within the [[Aperture Science|Aperture Laboratories]]. Currently, there are nine released episodes, and features a cast consisting of new [[cores]], a turret band, the Mainframe, the [[Party Escort Bot]] and several others.&lt;br /&gt;
&lt;br /&gt;
== The Cast ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;width:52%&amp;quot;&lt;br /&gt;
! Character&lt;br /&gt;
! Gender&lt;br /&gt;
! Voiced by&lt;br /&gt;
! First Appearance&lt;br /&gt;
|-&lt;br /&gt;
|[[The Underground#Interview Core|Interview Core]]&lt;br /&gt;
|Male&lt;br /&gt;
|Andrew Walker&lt;br /&gt;
|Paranoia Core&lt;br /&gt;
|-&lt;br /&gt;
|[[The Underground#Anthony|Anthony]]&lt;br /&gt;
|Male&lt;br /&gt;
|Mitchell McLeod&lt;br /&gt;
|Paranoia Core&lt;br /&gt;
|-&lt;br /&gt;
|[[The Underground#Paranoia Core|Paranoia Core]]&lt;br /&gt;
|Female&lt;br /&gt;
|Jennifer Tonna&lt;br /&gt;
|Paranoia Core&lt;br /&gt;
|-&lt;br /&gt;
|[[The Underground#Protocol Core|Protocol Core]]&lt;br /&gt;
|Male&lt;br /&gt;
|Mitchell McLeod&lt;br /&gt;
|Protocol Core&lt;br /&gt;
|-&lt;br /&gt;
|Elite Core&lt;br /&gt;
|Male&lt;br /&gt;
|Peter Bird&lt;br /&gt;
|Elite Core&lt;br /&gt;
|-&lt;br /&gt;
|[[The Underground#Ambition Core|Ambition Core]]&lt;br /&gt;
|Male&lt;br /&gt;
|Michael Ferretti&lt;br /&gt;
|Ambition Core&lt;br /&gt;
|-&lt;br /&gt;
|[[The Underground#Ego Core|Ego Core]]&lt;br /&gt;
|Male&lt;br /&gt;
|Sean Oxspring&lt;br /&gt;
|Ego Core&lt;br /&gt;
|-&lt;br /&gt;
|The Mainframe&lt;br /&gt;
|Male&lt;br /&gt;
|Harry Callaghan&lt;br /&gt;
|Protocol Core&lt;br /&gt;
|-&lt;br /&gt;
|[[The Underground#Friendship Cores|Blue]]&lt;br /&gt;
|Male&lt;br /&gt;
|Matthew Kowalewski&lt;br /&gt;
|Friendship Cores&lt;br /&gt;
|-&lt;br /&gt;
|[[The Underground#Friendship Cores|Yellow]]&lt;br /&gt;
|Male&lt;br /&gt;
|Pat Boivin&lt;br /&gt;
|Friendship Cores&lt;br /&gt;
|-&lt;br /&gt;
|Party Escort Bot&lt;br /&gt;
|#UNKNOWN#&lt;br /&gt;
|Sound Files used from Portal&lt;br /&gt;
|Elite Core&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:InterviewCore.PNG|thumb|150px|right|The Interview Core]]&lt;br /&gt;
=== Interview Core ===&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Ego Core&#039;&#039;&#039; describing the Interview Core|Don&#039;t flatter yourself, you never were a functioning part of anything.|}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Interview Core&#039;&#039;&#039; is a corrupted [[Cores#Personality Cores|personality core]] who appears in all episodes of the series. He escaped incineration by [[GLaDOS]] and found himself on a table, setting the literal stage for the talk-show. As the host of &#039;&#039;The Underground&#039;&#039;, the Interview Core is responsible for interviewing his guests and giving answers to his possibly empty audience. {{Spoiler|He also has a Therapeutic Voice Processor, which he uses to guide two cores through couples therapy.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Theband.PNG|thumb|150px|right|Anthony (right) and &#039;&#039;The Band&#039;&#039;]]&lt;br /&gt;
=== Anthony (and The Band) ===&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Interview Core&#039;&#039;&#039; to Anthony about the lack of good guests|Why don&#039;t we ever get anyone more intelligent, introspective. Someone like... me! I think it&#039;s because of you. Yeah, you&#039;re just driving them all away with all your sulking.|}}&lt;br /&gt;
&#039;&#039;&#039;Anthony and The Fritz Brothers Band&#039;&#039;&#039; is a trio of [[turrets]], two of which are [[Defective Turret|defective]]. Anthony  often faces issues with his defectiveness, {{Spoiler|such as falling apart during a rimshot or having trouble with romantic interests.}}&lt;br /&gt;
&lt;br /&gt;
[[File:ParanoiaCore.png|thumb|150px|right|The Paranoia Core]]&lt;br /&gt;
=== Paranoia Core ===&lt;br /&gt;
&#039;&#039;This is about a character in The Underground. For the bounty prize item in Poker Night 2, see [[Cores#Paranoia Core|Cores]].&#039;&#039;&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Paranoia Core&#039;&#039;&#039;|This is hell, isn&#039;t it? It&#039;s &#039;&#039;android hell&#039;&#039;, isn&#039;t it? I knew it, I &#039;&#039;knew&#039;&#039; it was real!|sound=Paranoia_Core_Underground.mp3}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Paranoia Core&#039;&#039;&#039; is a corrupted personality core who appears in the first episode of the series. She is suspicious of all things, and speaks like a stereotypical conspiracy theorist, saying that it knows of &amp;quot;secret walls [being built] in the dead of night in secret to house all the secret boxes that contain files of all the secret rooms where all &#039;&#039;the real&#039;&#039; secrets are being kept.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
{{spoiler|Some time after the first episode, the Paranoia Core is fitted to a new frame and, in effect, &amp;quot;becomes&amp;quot; the Party Escort Bot from &#039;&#039;[[Portal]].&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[File:ProtocolCore.PNG|thumb|150px|right|The Protocol Core]]&lt;br /&gt;
&lt;br /&gt;
=== Protocol Core ===&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Protocol Core&#039;&#039;&#039;|I&#039;m not defective, I&#039;m special.|sound=Protocol_Core_Underground.mp3}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Protocol Core&#039;&#039;&#039; is a corrupted personality core who appears in the second episode of the series. He is very knowledgeable about all Enrichment Center policies and was &amp;quot;hand&amp;quot;-picked by GLaDOS to enforce &amp;quot;all of her wonderful regulations.&amp;quot; The Protocol Core is under the idea that it was created to be perfect, and as such, denies being corrupted despite being in placed into an [[Emergency Intelligence Incinerator]] prior to the episode. &lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the interview, he is brought before the Mainframe and disappears into a shaft underneath it.}}&lt;br /&gt;
&lt;br /&gt;
[[File:AmbitionCore.PNG|thumb|150px|right|The Ambition Core]]&lt;br /&gt;
=== Ambition Core ===&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Ambition Core&#039;&#039;&#039;|You think the fact that I don&#039;t have hands is gonna keep me from flipping you the bird? Yeah! Check that out! I&#039;m flipping you a whole damn ostrich!|sound=Ambition_Core_Underground.mp3}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ambition Core&#039;&#039;&#039; is a corrupted personality core who appears in the fourth episode of the series. He has a very ardent demeanor, which he displays to everyone, including the incinerator. {{Spoiler|He tried to take over the show until he realized Anthony&#039;s incompetence.}}  &lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the interview, he was attached to The Mainframe.}}&lt;br /&gt;
&lt;br /&gt;
[[File:EgoCore.png|thumb|150px|right|The Ego Core]]&lt;br /&gt;
=== Ego Core ===&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Ego Core&#039;&#039;&#039;|It&#039;s not every day Aperture builds a core like me. Perfect! Inside and out.|sound=Ego_Core_Underground.mp3}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ego Core&#039;&#039;&#039;{{spoiler|, or Onathan,}} is a corrupted personality core who appears in the fifth episode of the series. {{spoiler|Before the events of The Underground, he worked with the Interview Core processing test subjects.}} He describes himself as more intelligent and superior to the other cores, but is all the while overly egotistical. {{spoiler|After the interview, he was attached to the Mainframe.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Yellowblue.png|thumb|150px|right|The Friendship Cores]]&lt;br /&gt;
&lt;br /&gt;
=== Friendship Cores ===&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Yellow&#039;&#039;&#039; about Blue|Me and dumbass here are &amp;quot;friendship cores&amp;quot;. We were designed to simulate trust or something stupid like that.|sound=Friendship_Core_Underground.mp3}}&lt;br /&gt;
&lt;br /&gt;
The two friendship cores, &#039;&#039;&#039;Yellow&#039;&#039;&#039; and &#039;&#039;&#039;Blue&#039;&#039;&#039; are two cores who appear in the sixth episode of the series. {{spoiler|The two cores were fused after both being smashed together by a crusher due to Blue&#039;s antics. After this, Blue was constantly berated by his partner due to his stupidity and resulted in a fight during the show. They were put through a couples therapy session by the Interview Core. Afterwards, they were separated while being taken by the claw.}}&lt;br /&gt;
 &lt;br /&gt;
[[File:Somethingbigger.png|thumb|150px|right|The Mainframe]] &lt;br /&gt;
=== The Mainframe ===&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;The Mainframe&#039;&#039;&#039; about the Protocol Core|Hm. I don&#039;t like him.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mainframe&#039;&#039;&#039; is a somewhat enigmatic character in the series. After each interview, the cores are sent to him. Anything the Mainframe dislikes, from cores to sitcoms, go down a trapdoor controlled by him. The cores the Mainframe accepts are attached to him, in a manner not unlike GLaDOS and her coresand also his first sketches of GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 110 | width = 200&lt;br /&gt;
|File:Paranooo.PNG|The Interview Core and the Paranoia Core&lt;br /&gt;
|File:partyescort_underground.png|The Paranoia Core as the Party Escort Bot&lt;br /&gt;
|File:Mainframe.PNG|The Mainframe, based on the old GLaDOS concept art&lt;br /&gt;
|File:Underground.PNG|The Ego Core and the Interview Core&lt;br /&gt;
|File:EliteCore.png|The Elite Core, who appears in the third episode.&lt;br /&gt;
|File:Therapy.png|Therapeutic Voice Processor&lt;br /&gt;
|File:Glebcores.jpg|Planned cores for the series&lt;br /&gt;
}}&lt;br /&gt;
==Transcripts==&lt;br /&gt;
*[[The Underground/Episode 1 Transcript|Episode 1: Paranoia Core]]&lt;br /&gt;
*[[The Underground/Episode 2 Transcript|Episode 2: Protocol Core]]&lt;br /&gt;
*[[The Underground/Episode 3 Transcript|Episode 3: Elite Core]]&lt;br /&gt;
*[[The Underground/Episode 4 Transcript|Episode 4: Ambition Core]]&lt;br /&gt;
*[[The Underground/Episode 5 Transcript|Episode 5: Ego Core]]&lt;br /&gt;
*[[The Underground/Episode 6 Transcript|Episode 6: Friendship Cores]]&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Underground is written by Gleb Lvov, Mitchell McLeod, and Andrew Walker.&lt;br /&gt;
* The Paranoia Core is an interpretation of a [[Unused content|cut personality core]] from &#039;&#039;[[Portal 2]].&#039;&#039; While non-canon to the Portal universe, this core also makes an appearance in the game &#039;&#039;[[Poker Night 2]]&#039;&#039; as [[GLaDOS]]&#039; bounty prize item.&lt;br /&gt;
*The first five episodes of The Underground were released within a short time of each other in July 2011. The sixth episode was released in late September 2013. Since its release, Gleb&#039;s YouTube channel was shut down, canceling the series as a whole for a time. However, the series has since been revived on Gleb&#039;s new channel [https://www.youtube.com/c/burgerscum[burgerscum]] during early 2021.&lt;br /&gt;
*The Mainframe is based on an early concept art of [[GLaDOS]].&lt;br /&gt;
&lt;br /&gt;
[[Category:The Underground]]&lt;br /&gt;
[[Category:Non-canon articles]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=176165</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=176165"/>
		<updated>2022-01-18T14:00:21Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|The Adventure Sphere, also known as Rick]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;spheres&#039;&#039;&#039;, &#039;&#039;&#039;personality cores/spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: spherical and input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input cores, by contrast, are elliptical in shape and are used for the [[Turrets#Sentry Turret|turrets]] and in android bodies like [[P-Body]]&#039;s. Spherical cores that do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets#Sentry Turret|turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown, although it could be inferred that if the cores are inhabited by once humans (like GLaDOS) corruption could be caused by the human going insane from being trapped within an AI).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in &#039;&#039;Portal 2&#039;&#039; also have eyelids.&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;morality core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS sometime before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, and much like Chell, the morality core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life at the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;curiosity core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;intelligence core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;anger core&#039;&#039;&#039;|*Snarl* *Gnash* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;, which featured the same actor, Mike Patton, as the infected.) {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Dampening Core ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted cores ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Corrupted cores! We&#039;re in luck.|sound=GLaDOS_potatos_sp_a4_finale4_intro02.wav}}&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Core ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAACE!!!|sound=Space_core_space22.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores.(referred to as &#039;&#039;&#039;core 1&#039;&#039;&#039; in subtitles) It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does. {{spoiler text|The Space Sphere is stuck in space, and is later known for getting bored of space and wanting to back home.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Core ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Core ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core.(Referred to as &#039;&#039;&#039;core 3&#039;&#039;&#039; in subtitles.)It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler|The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses similar textures and various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=173932</id>
		<title>Aperture Tag: The Paint Gun Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=173932"/>
		<updated>2021-10-15T12:54:48Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{community mod}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 280740&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Aperture Tag: The Paint Gun Testing Initiative&lt;br /&gt;
| boxart-image = Aperture Tag Header.jpg&lt;br /&gt;
| developer = Aperture Tag Team&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = 15 Jul, 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aperture Tag: The Paint Gun Testing Initiative&#039;&#039;&#039; is a [[Portal 2]] modification featuring gameplay focussing around the use and manipulation of the [[gels]] featured in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The events take place after the events of Portal 2&#039;s cooperative campaign&#039;s Mobility Gels course, and before the events of the Art Therapy course, in the Aperture Science Facility, while [[GLaDOS]] had finished building the Aperture Science Paint Gun. A test subject wakes up in an [[Aperture Science]] [[Extended Relaxation Center]]&#039;s restroom ready to begin their test. They are introduced to Nigel, a [[personality core]] and his test associate. He then is put through a series of tests featuring the Aperture Science Paint Gun, [[Aperture Science]]&#039;s final product. When the testing is over, Nigel was surprised that there was someone to complete every single [[test chamber]] and thinks that he is the proper one to deactivate the old Aperture Laboratories Stability Stable Energy Reactor (ALSSER), the energy supply of Aperture Science, as a new one was built. Nigel is very surprised that he made it through so easily and decides to put him through another round of tests. {{spoiler|Near the end of the test, the test subject accidentally breaks into a maintenance area of the Aperture Science facility, which happened to be the [[Emergency Intelligence Incinerator]]&#039;s control room. The test subject learns about their fate and decides to close the fire area so that they survive. When they reach the end of the test, Nigel doesn&#039;t know what&#039;s wrong with the Incinerator, and claims that &amp;quot;he is actually happy that you didn&#039;t have to die&amp;quot;, so he lets the subject out of Aperture Science. The outside is finally revealed when the &amp;quot;room&amp;quot; malfunctions and the truth are revealed. The outside was a simulation of Aperture Science, much like the one at the start of [[Thinking with Time Machine]].}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* Aperture Science Paint Gun&lt;br /&gt;
: Allows the player to coat a surface with a never-ending supply of either [[Repulsion Gel]] or [[Propulsion Gel]], and allows the player to pick up objects in a similar fashion to the [[Handheld Portal Device|portal gun]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Aperture Tag Paint Gun.png|thumbnail|left|The Aperture Science Paint Gun]]&lt;br /&gt;
* Aperture Science Paint Gun Activation Field&lt;br /&gt;
: Has two sides: The green one activates the Paint Gun so that it can shoot [[gel]], and the purple one deactivates it. The Paint gun Activation Field can activate the Repulsion Gel, the Propulsion Gel, or both. &lt;br /&gt;
* Aperture Science Vacuum Delivery System, same as Portal 2’s Pneumatic Diversity Vents&lt;br /&gt;
: As a substitute to Portal&#039;s [[Chamberlock]]s, the [[Pneumatic Diversity Vent]]s are used for transportation between [[test chambers]].&lt;br /&gt;
* Glass&lt;br /&gt;
: Much like you can&#039;t place portals on non-portalable surfaces, you can&#039;t fire [[gels]] on glass.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nigel-core.jpg|thumbnail|right|Nigel in his office.]]&lt;br /&gt;
[[File:HeavyMetalCore.jpg|thumbnail|right|{{Spoiler|The Heavy Metal core.}}]]&lt;br /&gt;
=== Nigel ===&lt;br /&gt;
Nigel is the [[Core]] that oversees your tests in Aperture Tag. His eye is a yellow recolor from that of the [[Fact Core]]. Nigel&#039;s personality is very unclear. He&#039;s loyal to his protocol, and seemingly cares about the test subject.&lt;br /&gt;
&lt;br /&gt;
=== Heavy Metal Core ===&lt;br /&gt;
{{Spoiler|An easter egg found in the 15th [[test chamber]] out of 16, the Heavy Metal Core sits in a throne made of gas tanks and listens to}} [http://youtube.com/watch?v=nBhiFvCV-SQ {{Spoiler|a heavy metal version}}] {{Spoiler|of [[Still Alive (song)|Still Alive]] and bounces his eye container plate up and down. His eye is alternating red and white bands, which is a recolor of the [[Space Core]]&#039;s eye.}}&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
=== Chapter 1 ===&lt;br /&gt;
{{Gallery|lines=1|height=180|width=320&lt;br /&gt;
|File:gg_intro_wakeup1.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Intro|Intro]]&lt;br /&gt;
|File:gg_blue_only3.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 1|Test Chamber 01]]&lt;br /&gt;
|File:gg_blue_only_2.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 2|Test Chamber 02]]&lt;br /&gt;
|File:gg_blue_only_3.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 3|Test Chamber 03]]&lt;br /&gt;
|File:gg_blue_only_2_pt2.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 4|Test Chamber 04]]&lt;br /&gt;
|File:gg_a1_intro4_2.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 5|Test Chamber 05]]&lt;br /&gt;
|File:gg_blue_upplatform.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Test Chamber 6|Test Chamber 06]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 ===&lt;br /&gt;
{{Gallery|lines=1|height=180|width=320&lt;br /&gt;
|File:gg_red_only.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 7|Test Chamber 07]]&lt;br /&gt;
|File:gg_red_surf.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 8|Test Chamber 08]]&lt;br /&gt;
|File:gg_all_intro.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 9|Test Chamber 09]]&lt;br /&gt;
|File:gg_all_rotating_wall.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 10|Test Chamber 10]]&lt;br /&gt;
|File:gg_all_fizzler.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 11|Test Chamber 11]]&lt;br /&gt;
|File:gg_all_intro_2.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 2 Test Chamber 12|Test Chamber 12]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 ===&lt;br /&gt;
{{Gallery|lines=1|height=180|width=320&lt;br /&gt;
|File:gg_a2_column_blocker.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 13|Test Chamber 13]]&lt;br /&gt;
|File:gg_all_puzzle2.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 14|Test Chamber 14]]&lt;br /&gt;
|File:gg_all2_puzzle1_1.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 15|Test Chamber 15]]&lt;br /&gt;
|File:gg_all_puzzle1.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Test Chamber 16|Test Chamber 16]]&lt;br /&gt;
|File:gg_all2_escape1.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 3 Escape|Escape]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 ===&lt;br /&gt;
{{Gallery|lines=1|height=180|width=320&lt;br /&gt;
|File:gg_stage_reveal2.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Stage Chamber 1|Stage Chamber 01]]&lt;br /&gt;
|File:gg_stage_bridgebounce_2.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Stage Chamber 2|Stage Chamber 02]]&lt;br /&gt;
|File:gg_stage_redfirst.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Stage Chamber 3|Stage Chamber 03]]&lt;br /&gt;
|File:gg_stage_laserrelay.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Stage Chamber 4|Stage Chamber 04]]&lt;br /&gt;
|File:gg_stage_beamscotty.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Stage Chamber 5|Stage Chamber 05]]&lt;br /&gt;
|File:gg_stage_bridgebounce.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Stage Chamber 6|Stage Chamber 06]]&lt;br /&gt;
|File:gg_stage_roofbounce.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Stage Chamber 7|Stage Chamber 07]]&lt;br /&gt;
|File:gg_stage_pickbounce.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Stage Chamber 8|Stage Chamber 08]]&lt;br /&gt;
|File:gg_stage_theend1.jpg|[[Aperture Tag: The Paint Gun Testing Initiative Chapter 4 Stage Chamber 9|Stage Chamber 09]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Extra Maps ===&lt;br /&gt;
&#039;&#039;Only accessible via console or the Portal 2 Workshop&#039;&#039;&lt;br /&gt;
* Trailer Map&lt;br /&gt;
gg_trailer&lt;br /&gt;
{{Gallery|lines=1|height=180|width=320&lt;br /&gt;
|File:gg_trailer.jpg|Trailer Map&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Tag Remix&lt;br /&gt;
gg_tag_remix&lt;br /&gt;
{{Gallery|lines=1|height=180|width=320&lt;br /&gt;
|File:gg_tag_remix.jpg|Tag Remix&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File_talk:2_Cut_Hard_Light_Chamber.png&amp;diff=169443</id>
		<title>File talk:2 Cut Hard Light Chamber.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File_talk:2_Cut_Hard_Light_Chamber.png&amp;diff=169443"/>
		<updated>2021-04-30T13:39:16Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: added first question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where is this from&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=169442</id>
		<title>Portal: Prelude</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=169442"/>
		<updated>2021-04-30T13:10:39Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Prelude}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| modpage = portal-prelude&lt;br /&gt;
| game-name-override = Portal: Prelude&lt;br /&gt;
| boxart-image = Mod Portal Prelude Splash.png&lt;br /&gt;
| developer =&lt;br /&gt;
* Nicolas &amp;quot;NykO18&amp;quot; Grevet&lt;br /&gt;
* Jérémy &amp;quot;Capitaine Mousse&amp;quot; Barbe&lt;br /&gt;
* Marc &amp;quot;Moroes&amp;quot; Bidoul&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: October 9, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = N/A&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Portal]]&lt;br /&gt;
* Processor: Intel Pentium 4 3000 MHz&lt;br /&gt;
* Display Card: DirectX 9 compatible graphics card&lt;br /&gt;
* Memory: 1024 MB&lt;br /&gt;
* Free Disk Space: 1.5 GB&lt;br /&gt;
* Operating System: Microsoft Windows 2000/XP/Vista&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039;&#039;&#039; is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 6 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.&lt;br /&gt;
&lt;br /&gt;
Many gameplay elements from Portal make a return in &#039;&#039;Prelude&#039;&#039;, while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of text to speech, with English, French and German subtitles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{Spoiler|block=yes|&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039; opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee named Erik.&lt;br /&gt;
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.&lt;br /&gt;
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.&lt;br /&gt;
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in &#039;&#039;Portal&#039;&#039; the player must euthanize it at the end of the chamber.&lt;br /&gt;
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because of the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, its Morality Core was not installed, and so she kills most of the employees in the room. Mike shuts the whole system down, but the auxiliary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.&lt;br /&gt;
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS&#039;s room, she has already awoken and has started filling the facility with [[neurotoxin]]. After evading GLaDOS&#039;s traps, the player finally manages to install the Morality Core. However, their effort is in vain, and she continues the attack, she grabs Abby with the anti-gravity force and slams her into a wall, knocking her unconscious and almost killing her.&lt;br /&gt;
Abby then briefly wakes up to see a scientist trying to reason with GLaDOS, but is immediately killed with a laser just before she floods the room with neurotoxin. Succumbing to the neurotoxin, Abby blacks out, and awakens to being dragged out of the chamber by a female Aperture Science employee. In the post credits scene, an incredibly weak Abby is seen walking through the parking lot of Aperture Science (where it is now raining), collapsing, and (presumably) dying, as the screen fades to black. The last thing she sees is the G-Man, standing in the booth and adjusting his tie. Her fate is left unknown, although it&#039;s almost certain that she dies from blood loss.}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
* Portal: Prelude won third place in ModDB&#039;s Mod of the Year 2008.&amp;lt;ref&amp;gt;http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Though other female characters are mentioned, all of the employees the player sees in the mod are men and have nearly the exact same design, excluding the party hats near the end of the game. The only exception is an unnamed female employee wearing a face mask seen dragging Abby out of GLaDOS&#039;s room during the ending cutscene.&lt;br /&gt;
&lt;br /&gt;
The G-Man from the Half-Life series is also seen many times in this mod, possibly to warn Aperture Science of &amp;quot;unforeseen consequences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.portalprelude.com/ &#039;&#039;Portal: Prelude&#039;&#039; homepage]&lt;br /&gt;
* {{vdc|Portal: Prelude}}&lt;br /&gt;
* [http://www.portalprelude.com/download.php?id=145 &#039;&#039;Portal: Prelude 2013 hotfix/patch (1.1.5)&#039;&#039;], for getting the mod to work post-SteamPipe update&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=169365</id>
		<title>Portal: Prelude</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=169365"/>
		<updated>2021-04-21T13:50:46Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Prelude}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| modpage = portal-prelude&lt;br /&gt;
| game-name-override = Portal: Prelude&lt;br /&gt;
| boxart-image = Mod Portal Prelude Splash.png&lt;br /&gt;
| developer =&lt;br /&gt;
* Nicolas &amp;quot;NykO18&amp;quot; Grevet&lt;br /&gt;
* Jérémy &amp;quot;Capitaine Mousse&amp;quot; Barbe&lt;br /&gt;
* Marc &amp;quot;Moroes&amp;quot; Bidoul&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: October 9, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = N/A&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Portal]]&lt;br /&gt;
* Processor: Intel Pentium 4 3000 MHz&lt;br /&gt;
* Display Card: DirectX 9 compatible graphics card&lt;br /&gt;
* Memory: 1024 MB&lt;br /&gt;
* Free Disk Space: 1.5 GB&lt;br /&gt;
* Operating System: Microsoft Windows 2000/XP/Vista&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039;&#039;&#039; is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 6 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.&lt;br /&gt;
&lt;br /&gt;
Many gameplay elements from Portal make a return in &#039;&#039;Prelude&#039;&#039;, while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of text to speech, with English, French and German subtitles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{Spoiler|block=yes|&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039; opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee named Eric.&lt;br /&gt;
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.&lt;br /&gt;
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.&lt;br /&gt;
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in &#039;&#039;Portal&#039;&#039; the player must euthanize it at the end of the chamber.&lt;br /&gt;
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because of the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, its Morality Core was not installed, and so she kills most of the employees in the room. Mike shuts the whole system down, but the auxiliary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.&lt;br /&gt;
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS&#039;s room, she has already awoken and has started filling the facility with [[neurotoxin]]. After evading GLaDOS&#039;s traps, the player finally manages to install the Morality Core. However, their effort is in vain, and she continues the attack, she grabs Abby with the anti-gravity force and slams her into a wall, knocking her unconscious and almost killing her.&lt;br /&gt;
Abby then briefly wakes up to see a scientist trying to reason with GLaDOS, but is immediately killed with a laser just before she floods the room with neurotoxin. Succumbing to the neurotoxin, Abby blacks out, and awakens to being dragged out of the chamber by a female Aperture Science employee. In the post credits scene, an incredibly weak Abby is seen walking through the parking lot of Aperture Science (where it is now raining), collapsing, and (presumably) dying, as the screen fades to black. The last thing she sees is the G-Man, standing in the booth and adjusting his tie. Her fate is left unknown, although it&#039;s almost certain that she dies from blood loss.}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
* Portal: Prelude won third place in ModDB&#039;s Mod of the Year 2008.&amp;lt;ref&amp;gt;http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Though other female characters are mentioned, all of the employees the player sees in the mod are men and have nearly the exact same design, excluding the party hats near the end of the game. The only exception is an unnamed female employee wearing a face mask seen dragging Abby out of GLaDOS&#039;s room during the ending cutscene.&lt;br /&gt;
&lt;br /&gt;
The G-Man from the Half-Life series is also seen many times in this mod, possibly to warn Aperture Science of &amp;quot;unforeseen consequences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.portalprelude.com/ &#039;&#039;Portal: Prelude&#039;&#039; homepage]&lt;br /&gt;
* {{vdc|Portal: Prelude}}&lt;br /&gt;
* [http://www.portalprelude.com/download.php?id=145 &#039;&#039;Portal: Prelude 2013 hotfix/patch (1.1.5)&#039;&#039;], for getting the mod to work post-SteamPipe update&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=169364</id>
		<title>Portal: Prelude</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude&amp;diff=169364"/>
		<updated>2021-04-21T13:25:47Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Portal: Prelude}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| modpage = portal-prelude&lt;br /&gt;
| game-name-override = Portal: Prelude&lt;br /&gt;
| boxart-image = Mod Portal Prelude Splash.png&lt;br /&gt;
| developer =&lt;br /&gt;
* Nicolas &amp;quot;NykO18&amp;quot; Grevet&lt;br /&gt;
* Jérémy &amp;quot;Capitaine Mousse&amp;quot; Barbe&lt;br /&gt;
* Marc &amp;quot;Moroes&amp;quot; Bidoul&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: October 9, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = N/A&lt;br /&gt;
| requirements = &lt;br /&gt;
* [[Portal]]&lt;br /&gt;
* Processor: Intel Pentium 4 3000 MHz&lt;br /&gt;
* Display Card: DirectX 9 compatible graphics card&lt;br /&gt;
* Memory: 1024 MB&lt;br /&gt;
* Free Disk Space: 1.5 GB&lt;br /&gt;
* Operating System: Microsoft Windows 2000/XP/Vista&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039;&#039;&#039; is an unofficial prequel to the game [[Portal]], developed by an independent team of three. The game features a brand new storyline focusing on the pre-[[GLaDOS]] era of [[Aperture Science]] where test subjects are monitored by employees of the facility. The game spans across 8 chapters covering 19 [[Test Chamber|test chamber]]s which follow a gradual learning curve similar to that of Portal. In addition, 48 [[Test Chamber#Challenge Chambers|challenge maps]] and 6 [[Test Chamber#Advanced Chambers|advanced]] test chambers are included with the mod.&lt;br /&gt;
&lt;br /&gt;
Many gameplay elements from Portal make a return in &#039;&#039;Prelude&#039;&#039;, while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. Portal: Prelude also features over 400 lines of text to speech, with English, French and German subtitles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{Spoiler|block=yes|&#039;&#039;&#039;Portal: Prelude&#039;&#039;&#039; opens up on much the same manner as [[Portal]], with the player, Abby, waking up from a brief detention in a Relaxation Vault. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee named Eric.&lt;br /&gt;
Shortly thereafter, the player receives a [[Handheld Portal Device]]. However, this Portal Gun is not fully upgraded, and, unlike in [[Portal]] and [[Portal 2]], can only shoot orange portals.&lt;br /&gt;
After the player proceeds through a number of tests, he or she receives a Dual Portal Device.&lt;br /&gt;
The player proceeds through more test chambers, encountering new people and gameplay mechanics, such as Peter and Localised Gravitational Fields. The [[Weighted Companion Cube]] also makes an appearance, though like in &#039;&#039;Portal&#039;&#039; the player must euthanize it at the end of the chamber.&lt;br /&gt;
After the player completes the final chamber, they return their device and proceed to their party. However, the party must be delayed because of the activation of [[GLaDOS]]. The player gets to watch the activation of GLaDOS. However, its Morality Core was not installed, and so she kills most of the employees in the room. Mike shuts the whole system down, but the auxiliary power will turn on in a few minutes, so the player must quickly find the morality core and install it on GLaDOS.&lt;br /&gt;
The player finds a new Portal Gun, and proceeds to find the Morality Core. However, by the time they get back to GLaDOS&#039;s room, she has already awoken and has started filling the facility with [[neurotoxin]]. After evading GLaDOS&#039;s traps, the player finally manages to install the Morality Core. However, their effort is in vain, and she continues the attack, she grabs Abby with the anti-gravity force and slams her into a wall, knocking her unconscious and almost killing her.&lt;br /&gt;
Abby then briefly wakes up to see a scientist trying to reason with GLaDOS, but is immediately killed with a laser just before she floods the room with neurotoxin. Succumbing to the neurotoxin, Abby blacks out, and awakens to being dragged out of the chamber by a female Aperture Science employee. In the post credits scene, an incredibly weak Abby is seen walking through the parking lot of Aperture Science (where it is now raining), collapsing, and (presumably) dying, as the screen fades to black. The last thing she see&#039;s is the G-Man, standing in the booth and adjusting his tie. Her fate is left unknown.}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
* Portal: Prelude won third place in ModDB&#039;s Mod of the Year 2008.&amp;lt;ref&amp;gt;http://www.moddb.com/events/2008-mod-of-the-year-awards/features/players-choice-best-released-mod&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Though other female characters are mentioned, all of the employees the player sees in the mod are men and have nearly the exact same design, excluding the party hats near the end of the game. The only exception is an unnamed female employee wearing a face mask seen dragging Abby out of GLaDOS&#039;s room during the ending cutscene.&lt;br /&gt;
&lt;br /&gt;
The G-Man from the Half-Life series is also seen many times in this mod, possibly to warn Aperture Science of &amp;quot;unforeseen consequences&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.portalprelude.com/ &#039;&#039;Portal: Prelude&#039;&#039; homepage]&lt;br /&gt;
* {{vdc|Portal: Prelude}}&lt;br /&gt;
* [http://www.portalprelude.com/download.php?id=145 &#039;&#039;Portal: Prelude 2013 hotfix/patch (1.1.5)&#039;&#039;], for getting the mod to work post-SteamPipe update&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Community_content&amp;diff=168075</id>
		<title>Community content</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Community_content&amp;diff=168075"/>
		<updated>2020-12-11T00:59:16Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Community content&#039;&#039;&#039; refers to any material created by the Portal community including, but not limited to, maps, websites, tutorials, contests and in-game assets. A collective but not exhaustive list of such content follows.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;!--- Remember: Community content only ---&amp;gt;&lt;br /&gt;
==Websites==&lt;br /&gt;
*[[Portal 2 ARG|Valve Potato Fools Day ARG Wiki]]&lt;br /&gt;
*[[myApertureLabs]]&lt;br /&gt;
*[[Thinkingwithportals.com]]&lt;br /&gt;
*[[Portal: The Flash version]]&lt;br /&gt;
&lt;br /&gt;
==Mods and Map packs==&lt;br /&gt;
*[[Portal: The Flash Version MapPack]]&lt;br /&gt;
*[[Aperture Tag: The Paint Gun Testing Initiative]]&lt;br /&gt;
*[[Aperture: The Other Wing]]&lt;br /&gt;
*[[Blue Portals]]&lt;br /&gt;
*[[Conversion]]&lt;br /&gt;
*[[Cosmogony]]&lt;br /&gt;
*[[Destroyed Aperture]]&lt;br /&gt;
*[[Gamma Energy]]&lt;br /&gt;
*[[Portal: Outside Influence]]&lt;br /&gt;
*[[Portal: Prelude]]&lt;br /&gt;
*[[Portal Pro]]&lt;br /&gt;
*[[Portal: Project-Beta]]&lt;br /&gt;
*[[Portal Stories: Mel]]&lt;br /&gt;
*[[Rexaura]]&lt;br /&gt;
*[[Thinking with Time Machine]]&lt;br /&gt;
*[[APERTURE:REMASTER]]&lt;br /&gt;
&lt;br /&gt;
== Contests ==&lt;br /&gt;
* [[Summer Mapping Initiative]]&lt;br /&gt;
* [[Heavy-duty Super-mapping Super-contest]]&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Cosmogony&amp;diff=168074</id>
		<title>Talk:Cosmogony</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Cosmogony&amp;diff=168074"/>
		<updated>2020-12-11T00:57:20Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: Created page with &amp;quot;SAMPLE TEXT&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SAMPLE TEXT&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=168012</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=168012"/>
		<updated>2020-12-08T15:19:42Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;Spheres&#039;&#039;&#039;, &#039;&#039;&#039;Personality Cores/Spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: Spherical and Input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input Cores, by contrast, are elliptical in shape, and are used for the [[Turrets#Sentry Turret|Turrets]] and in android bodies like [[P-Body]]&#039;s. Spherical Cores who do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality Cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include as her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. {{spoiler|The cores in &#039;&#039;Portal 2&#039;&#039; also have &amp;quot;eyelids&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Central Core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, Testing Chamber Assembly and Storage, Turret Production Lines and Neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Morality Core&#039;&#039;&#039;|...}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Morality Core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS some time before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, the Morality Core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life in the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity Core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings, to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Cake Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039;, has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the Core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger Core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Anger Core&#039;&#039;&#039;|*Snarl* *Snarl* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;Anger Core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the Emotion Core. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;, which featured the same actor, Mike Patton, as the infected.) {{Spoiler|Once Chell puts the Anger Core into the Incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Wheatley ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted Cores ==&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;Corrupted Core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the Central Core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central Core  Corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree to the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels are 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Sphere ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAAAAAAAAAAAAAAAAAAAAAACE!!!|sound=Space_core_space21.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores. It speaks rapidly, and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blot of Conversion Gel to the surface of the Moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Sphere ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical &amp;quot;tough guy&amp;quot;. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. After shooting a portal on the moon, an observant viewer can see Rick fly off of Wheatley.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Sphere ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core. It constantly states several random, twisted and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as apparent facts about how amazing and handsome it is.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other Cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it thanks her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as a collectible in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson, and pleads for help. Once the player does though, Cave accuses them for &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance, and has no lines. Noclipping inside reveals that it is a second Adventure Sphere, with a dilated pupil.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serves basic tasks are surprisingly nice and polite, including [[Sentry Turret]], [[Oracle Turret]] and [[Frankenturret]], proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  {{Spoiler|The Morality Core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The Curiosity Core has two dots (although on only one side), and it&#039;s the second core to be detached. The Intelligence core has three dots on each side, and the Anger core has four.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Final_Battle&amp;diff=168011</id>
		<title>Portal: Prelude Final Battle</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Final_Battle&amp;diff=168011"/>
		<updated>2020-12-08T15:12:23Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Final Battle&lt;br /&gt;
  | map        = level_08.bsp&lt;br /&gt;
  | screenshot = Portal Prelude Final Battle.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | icon11     = empty&lt;br /&gt;
  | icon12     = empty&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Morality Core&#039;s Quest&lt;br /&gt;
  | next       =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fourth and final level of the game.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Rockets&lt;br /&gt;
* Crushing&lt;br /&gt;
* Manhacks&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Observe the cinematic to see the spot of the [[Cores#Morality_Core|Morality Core]].&lt;br /&gt;
* Avoid [[GLaDOS]]&#039; attacks. When she is swinging you in the air, avoid the items. When she is throwing a circular blue lasers on the floor, jump over these. When she is throwing a blue laser on you, take cover.&lt;br /&gt;
* Don&#039;t forget there is a Manhack too.&lt;br /&gt;
* GLaDOS is able to grab you the Morality Core. When you have the opportunity, take the Morality Core, climb up the stairs around GLaDOS and place it on the spot.&lt;br /&gt;
&lt;br /&gt;
A series of cutscenes starts. From here on, no user interaction is required.&lt;br /&gt;
* Upon attachment the Morality  core does not make any change to GLaDOS&#039; morality and she continues the attack, she grabs Abby with the anti-gravity force and slams her into a wall, knocking her unconscious and almost killing her.&lt;br /&gt;
* Abby briefly wakes up to see a scientist trying to reason with GLaDOS, but is immediately killed with a laser just before she floods the room with neurotoxin.&lt;br /&gt;
* Succumbing to the neurotoxin, Abby blacks out, and awakens to being dragged out of the chamber by a female Aperture Science employee wearing a face mask.&lt;br /&gt;
* The credits roll.&lt;br /&gt;
* An incredibly weak Abby is seen walking through the parking lot of Aperture Science (where it is now raining), collapsing, and (presumably) dying, as the screen fades to black. The last thing she sees is the G-Man, standing in the booth and adjusting his tie, her fate left ambiguous.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|qviVIXPEDVA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
04. &#039;&#039;&#039;&#039;&#039;Believe&#039;&#039;&#039;&#039;&#039; - 7:01 by [http://www.thechemicalbrothers.com/ The Chemical Brothers]&amp;lt;br&amp;gt;38. &#039;&#039;&#039;&#039;&#039;In The Beginning&#039;&#039;&#039;&#039;&#039; - 5:32 by [https://www.jamendo.com/artist/338919/adrian-charkman Adrian Charkman]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_15_(Bonus)&amp;diff=167908</id>
		<title>Portal: Prelude Test Chamber 15 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_15_(Bonus)&amp;diff=167908"/>
		<updated>2020-12-02T21:37:09Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 15 (Bonus)&lt;br /&gt;
  | map        = challenge_15.bsp&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 15.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = empty on&lt;br /&gt;
  | icon11     = empty on&lt;br /&gt;
  | icon12     = empty&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 14 (Bonus)&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 16 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twelfth Bonus map of the game. It is unlocked when the original [[Portal: Prelude Test Chamber 15|Test Chamber 15]] has been completed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Electricity Field]]s&lt;br /&gt;
* Crushing&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Portals ===&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
* To do&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements ==&lt;br /&gt;
&#039;&#039;&#039;Please note the steps challenge is defective.&#039;&#039;&#039;&lt;br /&gt;
{{Bonus goals|6|4|2|0|0|0|110|85|70}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies ==&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 15]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_09_(Bonus)&amp;diff=167905</id>
		<title>Portal: Prelude Test Chamber 09 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_09_(Bonus)&amp;diff=167905"/>
		<updated>2020-12-02T16:55:21Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 09 (Bonus)&lt;br /&gt;
  | map        = challenge_09.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 09.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | icon11     = empty on&lt;br /&gt;
  | icon12     = empty&lt;br /&gt;
  | icon13     = empty on&lt;br /&gt;
  | icon14     = empty on&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 08 (Bonus)&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 10 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixth Bonus map of the game. It is unlocked when the original [[Portal: Prelude Test Chamber 09|Test Chamber 09]] has been completed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Portals ===&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
* To do&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements ==&lt;br /&gt;
{{Bonus goals|5|4|3|40|30|20|40|30|20}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies ==&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 09]]&lt;br /&gt;
* [[Portal: Prelude Test Chamber 09 (Advanced)]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_08_(Bonus)&amp;diff=167904</id>
		<title>Portal: Prelude Test Chamber 08 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_08_(Bonus)&amp;diff=167904"/>
		<updated>2020-12-02T16:54:43Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 08 (Bonus)&lt;br /&gt;
  | map        = challenge_08.bsp&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 08.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = empty on&lt;br /&gt;
  | icon11     = empty on&lt;br /&gt;
  | icon12     = empty&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 07 (Bonus)&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 09 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifth Bonus map of the game. It is unlocked when the original [[Portal: Prelude Test Chamber 08|Test Chamber 08]] has been completed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]s&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* Crushing&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Portals ===&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
* To do&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements ==&lt;br /&gt;
{{Bonus goals|8|7|6|35|25|18|37|33|28}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies ==&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 08]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_07_(Bonus)&amp;diff=167903</id>
		<title>Portal: Prelude Test Chamber 07 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_07_(Bonus)&amp;diff=167903"/>
		<updated>2020-12-02T16:52:56Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 07 (Bonus)&lt;br /&gt;
  | map        = challenge_07.bsp&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 07.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | icon11     = empty on&lt;br /&gt;
  | icon12     = empty on&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 05 (Bonus)&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 08 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fourth Bonus map of the game. It is unlocked when the original [[Portal: Prelude Test Chamber 07|Test Chamber 07]] has been completed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Portals ===&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
* To do&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements ==&lt;br /&gt;
{{Bonus goals|4|3|2|30|20|10|27|22|17}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies ==&lt;br /&gt;
* To do&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 07]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_09_(Advanced)&amp;diff=167902</id>
		<title>Portal: Prelude Test Chamber 09 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_09_(Advanced)&amp;diff=167902"/>
		<updated>2020-12-02T16:49:02Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 09 (Advanced)&lt;br /&gt;
  | map        = advanced_09.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 09 (Advanced).png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | icon11     = empty&lt;br /&gt;
  | icon12     = empty on&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 05 (Advanced)&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 12 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the second advanced [[Test Chamber]] of the game. This version is unlocked when the original Test Chamber 09 has been completed. It as the extra challenge such has a harder Infinite Jump, less white surfaces, a faster Suppressor Field and the removal of the supplementary ledge.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Electricity Field]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place the portals on the only portalable surfaces on the floor.&lt;br /&gt;
* Jump through the lower portal. Just after passing through, move in the air to go through the same portal. You will gain more momentum. Repeat this if necessary.&lt;br /&gt;
* When you are high enough, shoot a portal on the concrete section of the floor behind the glass, then go back in the room entrance.&lt;br /&gt;
* Fire the other portal on the lower level, then jump through at the good time to avoid the Electricity Field.&lt;br /&gt;
* Run across the Electricity Field quickly and jump over the little gap.&lt;br /&gt;
* Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|xEMnQsWRoWA}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 09]]&lt;br /&gt;
* [[Portal: Prelude Test Chamber 09 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_09&amp;diff=167901</id>
		<title>Portal: Prelude Test Chamber 09</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_09&amp;diff=167901"/>
		<updated>2020-12-02T16:48:00Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 09&lt;br /&gt;
  | valve-title= Fly Little Girl, Fly!&lt;br /&gt;
  | map        = level_03.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 09.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | icon11     = empty on&lt;br /&gt;
  | icon12     = empty&lt;br /&gt;
  | icon13     = empty on&lt;br /&gt;
  | icon14     = empty on&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 08&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the tenth level of the game, and introduces the player to the Infinite Jump, a highly advanced [[Flinging]] technique.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place the portals on the markers.&lt;br /&gt;
* Jump through the lower portal. Just after passing through, move in the air to go through the same portal. You will gain more momentum. Repeat this if necessary.&lt;br /&gt;
* When you are high enough, shoot a portal on the floor behind the glass, then go back in the room entrance.&lt;br /&gt;
* Fire the other portal on the lower marker, then jump through at the good time to avoid the Electricity Field.&lt;br /&gt;
* Across the Electricity Field quickly and jump over the little gap.&lt;br /&gt;
* Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|Wu_r4Cop9UI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
30. &#039;&#039;&#039;&#039;&#039;Contemplation in Silence&#039;&#039;&#039;&#039;&#039; - 4:15 by [http://www.hamsteralliance.com/ The Hamster Alliance]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 09 (Advanced)]]&lt;br /&gt;
* [[Portal: Prelude Test Chamber 09 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_07&amp;diff=167900</id>
		<title>Portal: Prelude Test Chamber 07</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_07&amp;diff=167900"/>
		<updated>2020-12-02T16:46:15Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 07&lt;br /&gt;
  | valve-title= Disintegration&lt;br /&gt;
  | map        = level_02.bsp&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 07.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | icon11     = empty on&lt;br /&gt;
  | icon12     = empty on&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 06&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the eighth level of the game, and introduces the player to the Electricity Fields.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Go to the [[Switch]]. Place a portal the highest as possible on the wall above the Switch and facing the exit door, and the other portal on the wall next to you.&lt;br /&gt;
* Prepare yourself beofre starting the timed puzzle, then press the Switch.&lt;br /&gt;
* Before going through the portal, aim the floor. Pass through the portal when you think this is the good time to go. &lt;br /&gt;
* Just after passing through the portal, fire a portal just under you.&lt;br /&gt;
* With the momentum gained, you should go quite far. After landing, move forward as fast as possible to avoid the Electricity Field.&lt;br /&gt;
* Go to the [[Chamberlock]]. If the exit door is already closed, shoot a portal on the white wall on your right, and the other portal just next to the Switch, then activate this last &#039;&#039;&#039;without going through the portal&#039;&#039;&#039; to open the door again.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|2qWe1QKVugo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 07 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_15&amp;diff=167899</id>
		<title>Portal: Prelude Test Chamber 15</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_15&amp;diff=167899"/>
		<updated>2020-12-02T16:45:00Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 15&lt;br /&gt;
  | valve-title= Mind Maze / Wargame&lt;br /&gt;
  | map        = level_05.bsp&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 15.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = empty on&lt;br /&gt;
  | icon11     = empty on&lt;br /&gt;
  | icon12     = empty&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 14&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the sixteenth level of the game, and introduces the players to Portal Inquisition Fields and maintenance areas.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Electricity Field]]s&lt;br /&gt;
* Portal Inquisition Fields&lt;br /&gt;
* Crushing&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Put the [[Weighted Storage Cube]] on the [[Heavy Duty Super-Colliding Super Button|button]], then go to the [[Switch]] behind the moving panel over the ledge.&lt;br /&gt;
* Place portals next to the two other Switches and prepare yourself for the timed puzzle.&lt;br /&gt;
* &#039;&#039;&#039;Quickly&#039;&#039;&#039;, press the Switch next to you, then the one on the other side of the ledge and pas through the portal to activate the last Switch. Then fire a portal behind and facing the [[Material Emancipation Grill]], and the other where the [[High Energy Pellet]] is bouncing.&lt;br /&gt;
* The pellet should reach the catcher. Now, grab the cube and proceed to the next room. Place the cube on one of the three buttons.&lt;br /&gt;
* Go through the Portal Inquisition Field and cross the obstacle course, avoiding to be crushed as well as the Electricity Fields, in order to reach the cube.&lt;br /&gt;
* Do the reverse course with the cube. &#039;&#039;&#039;This cube mustn&#039;t touch any Electricity Field or get crushed.&lt;br /&gt;
* Place the cube on one of the two empty buttons, then go on the last one.&lt;br /&gt;
* Enjoy the mess then use the path that Peter opened. You are now in the maintenance areas.&lt;br /&gt;
* Shoot a portal on the angled panel and the other near you then go through. Before touching the ground, place the same portal as the previous under you.&lt;br /&gt;
* With the momentum you gained, you should reach the upper floor facing the angled panel. Take the cube and come back at the bottom.&lt;br /&gt;
* Put the first portal in the alcove and go through the other portal with the cube. Use the two cubes as stairs to reach the hole above the alcove.&lt;br /&gt;
* Knock out the [[Turrets]] carefully using portals, then go to the door at the bottom of the room.&lt;br /&gt;
* Quickly, open the door, move forward, take the turret and vaporize it with the Material Emancipation Grill.&lt;br /&gt;
* Go in the lift and push the little red button.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|HzVHX_K-iCQ|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The maintenance area that the player visits was already in the original [[Portal]].&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;Atmosphere 2&#039;&#039;&#039;&#039;&#039; - 1:08 by [http://www.freesound.org/people/ERH/ ERH]&amp;lt;br&amp;gt;15. &#039;&#039;&#039;&#039;&#039;Atmosphere String 1&#039;&#039;&#039;&#039;&#039; - 2:02 by [http://www.freesound.org/people/ERH/ ERH]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 15 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_15&amp;diff=167898</id>
		<title>Portal: Prelude Test Chamber 15</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_15&amp;diff=167898"/>
		<updated>2020-12-02T16:43:31Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 15&lt;br /&gt;
  | valve-title= Mind Maze / Wargame&lt;br /&gt;
  | map        = level_05.bsp&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 15.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = empty on&lt;br /&gt;
  | icon11     = empty on&lt;br /&gt;
  | icon12     = empty&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 14&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the sixteenth level of the game, and introduces the players to Portal Inquisition Fields and maintenance areas.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Electricity Field]]s&lt;br /&gt;
* Portal Inquisition Fields&lt;br /&gt;
* Crushing&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Put the [[Weighted Storage Cube]] on the [[Heavy Duty Super-Colliding Super Button|button]], then go to the [[Switch]] behind the moving panel over the ledge.&lt;br /&gt;
* Place portals next to the two other Switches and prepare yourself for the timed puzzle.&lt;br /&gt;
* &#039;&#039;&#039;Quickly&#039;&#039;&#039;, press the Switch next to you, then the one on the other side of the ledge and pas through the portal to activate the last Switch. Then fire a portal behind and facing the [[Material Emancipation Grill]], and the other where the [[High Energy Pellet]] is bouncing.&lt;br /&gt;
* The pellet should reach the catcher. Now, grab the cube and proceed to the next room. Place the cube on one of the three buttons.&lt;br /&gt;
* Go through the Portal Inquisition Field and cross the obstacle course, avoiding to be crushed as well as the Suppressors Fields, in order to reach the cube.&lt;br /&gt;
* Do the reverse course with the cube. &#039;&#039;&#039;This last mustn&#039;t touch any Suppressor Field or get crushed.&lt;br /&gt;
* Place the cube on one of the two empty buttons, then go on the last one.&lt;br /&gt;
* Enjoy the mess then use the path that Peter opened. You are now in the maintenance areas.&lt;br /&gt;
* Shoot a portal on the angled panel and the other near you then go through. Before touching the ground, place the same portal as the previous under you.&lt;br /&gt;
* With the momentum you gained, you should reach the upper floor facing the angled panel. Take the cube and come back at the bottom.&lt;br /&gt;
* Put the first portal in the alcove and go through the other portal with the cube. Use the two cubes as stairs to reach the hole above the alcove.&lt;br /&gt;
* Knock out the [[Turrets]] carefully using portals, then go to the door at the bottom of the room.&lt;br /&gt;
* Quickly, open the door, move forward, take the turret and vaporize it with the Material Emancipation Grill.&lt;br /&gt;
* Go in the lift and push the little red button.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|HzVHX_K-iCQ|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The maintenance area that the player visits was already in the original [[Portal]].&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;Atmosphere 2&#039;&#039;&#039;&#039;&#039; - 1:08 by [http://www.freesound.org/people/ERH/ ERH]&amp;lt;br&amp;gt;15. &#039;&#039;&#039;&#039;&#039;Atmosphere String 1&#039;&#039;&#039;&#039;&#039; - 2:02 by [http://www.freesound.org/people/ERH/ ERH]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 15 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_08&amp;diff=167897</id>
		<title>Portal: Prelude Test Chamber 08</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_08&amp;diff=167897"/>
		<updated>2020-12-02T16:40:37Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 08&lt;br /&gt;
  | valve-title= In a Hurry&lt;br /&gt;
  | map        = level_03.bsp&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 08.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = empty on&lt;br /&gt;
  | icon11     = empty on&lt;br /&gt;
  | icon12     = empty&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 07&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the ninth level of the game, and introduces the player to the pipes, on which only portals and certain entities can go through.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]s&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* Crushing&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Wait for the door to open. Prepare yourself before starting the timed puzzle, then pass through the door.&lt;br /&gt;
* Place the first portal above the ledge and the other in front of you, then go through this last.&lt;br /&gt;
* Shoot the same portal as the previous behind the [[Turrets]], then move back to pass through the portal.&lt;br /&gt;
* Knock of the turrets and wait for the moving panels to go down. Then walk on the panels to proceed.&lt;br /&gt;
* Jump down from the ledge and place a portal through the pipe. Put the other portal near you then go through it.&lt;br /&gt;
* Wait for the ceiling panels to go down and aim the slot between the panels. When you see a white wall through the slot, fire the same portal as the previous on this wall.&lt;br /&gt;
* Go through the portal near you then wait for the panels to go down in order to reach the access of the exit.&lt;br /&gt;
* Proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|C-t133n3uUQ|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 08 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_07&amp;diff=167896</id>
		<title>Portal: Prelude Test Chamber 07</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_07&amp;diff=167896"/>
		<updated>2020-12-02T16:39:59Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 07&lt;br /&gt;
  | valve-title= Disintegration&lt;br /&gt;
  | map        = level_02.bsp&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 07.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | icon11     = empty on&lt;br /&gt;
  | icon12     = empty on&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 06&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the eighth level of the game, and introduces the player to the Suppressors Fields.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Go to the [[Switch]]. Place a portal the highest as possible on the wall above the Switch and facing the exit door, and the other portal on the wall next to you.&lt;br /&gt;
* Prepare yourself beofre starting the timed puzzle, then press the Switch.&lt;br /&gt;
* Before going through the portal, aim the floor. Pass through the portal when you think this is the good time to go. &lt;br /&gt;
* Just after passing through the portal, fire a portal just under you.&lt;br /&gt;
* With the momentum gained, you should go quite far. After landing, move forward as fast as possible to avoid the Suppressor Field.&lt;br /&gt;
* Go to the [[Chamberlock]]. If the exit door is already closed, shoot a portal on the white wall on your right, and the other portal just next to the Switch, then activate this last &#039;&#039;&#039;without going through the portal&#039;&#039;&#039; to open the door again.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|2qWe1QKVugo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 07 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_09&amp;diff=167895</id>
		<title>Portal: Prelude Test Chamber 09</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_09&amp;diff=167895"/>
		<updated>2020-12-02T16:39:23Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 09&lt;br /&gt;
  | valve-title= Fly Little Girl, Fly!&lt;br /&gt;
  | map        = level_03.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 09.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | icon11     = empty on&lt;br /&gt;
  | icon12     = empty&lt;br /&gt;
  | icon13     = empty on&lt;br /&gt;
  | icon14     = empty on&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 08&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the tenth level of the game, and introduces the player to the Infinite Jump, a highly advanced [[Flinging]] technique.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place the portals on the markers.&lt;br /&gt;
* Jump through the lower portal. Just after passing through, move in the air to go through the same portal. You will gain more momentum. Repeat this if necessary.&lt;br /&gt;
* When you are high enough, shoot a portal on the floor behind the glass, then go back in the room entrance.&lt;br /&gt;
* Fire the other portal on the lower marker, then jump through at the good time to avoid the Suppressor Field.&lt;br /&gt;
* Across the Suppressor Field quickly and jump over the little gap.&lt;br /&gt;
* Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|Wu_r4Cop9UI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
30. &#039;&#039;&#039;&#039;&#039;Contemplation in Silence&#039;&#039;&#039;&#039;&#039; - 4:15 by [http://www.hamsteralliance.com/ The Hamster Alliance]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 09 (Advanced)]]&lt;br /&gt;
* [[Portal: Prelude Test Chamber 09 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Final_Battle&amp;diff=167894</id>
		<title>Portal: Prelude Final Battle</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Final_Battle&amp;diff=167894"/>
		<updated>2020-12-02T16:34:40Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Final Battle&lt;br /&gt;
  | map        = level_08.bsp&lt;br /&gt;
  | screenshot = Portal Prelude Final Battle.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | icon11     = empty&lt;br /&gt;
  | icon12     = empty&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Morality Core&#039;s Quest&lt;br /&gt;
  | next       =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fourth and final level of the game.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Rockets&lt;br /&gt;
* Crushing&lt;br /&gt;
* Manhacks&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Observe the cinematic to see the spot of the [[Cores#Morality_Core|Morality Core]].&lt;br /&gt;
* Avoid [[GLaDOS]]&#039; attacks. When she is swinging you in the air, avoid the items. When she is throwing a circular blue lasers on the floor, jump over these. When she is throwing a blue laser on you, take cover.&lt;br /&gt;
* Don&#039;t forget there is a Manhack too.&lt;br /&gt;
* GLaDOS is able to grab you the Morality Core. When you have the opportunity, take the Morality Core, climb up the stairs around GLaDOS and place it on the spot.&lt;br /&gt;
* Enjoy the ending.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|qviVIXPEDVA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* After the credits, there is a last cinematic which takes place at the outside entrance of the complex. In it, an incredibly weak Abby is seen walking through the parking lot of Aperture Science (where it is now raining), collapsing, and (presumably) dying, as the screen fades to black. The last thing she sees is the G-Man, standing in the booth and adjusting his tie. Her fate is left unknown.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
04. &#039;&#039;&#039;&#039;&#039;Believe&#039;&#039;&#039;&#039;&#039; - 7:01 by [http://www.thechemicalbrothers.com/ The Chemical Brothers]&amp;lt;br&amp;gt;38. &#039;&#039;&#039;&#039;&#039;In The Beginning&#039;&#039;&#039;&#039;&#039; - 5:32 by [https://www.jamendo.com/artist/338919/adrian-charkman Adrian Charkman]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Final_Battle&amp;diff=167893</id>
		<title>Portal: Prelude Final Battle</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Final_Battle&amp;diff=167893"/>
		<updated>2020-12-02T16:33:58Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Final Battle&lt;br /&gt;
  | map        = level_08.bsp&lt;br /&gt;
  | screenshot = Portal Prelude Final Battle.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | icon11     = empty&lt;br /&gt;
  | icon12     = empty&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Morality Core&#039;s Quest&lt;br /&gt;
  | next       =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fourth and final level of the game.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Rockets&lt;br /&gt;
* Crushing&lt;br /&gt;
* Manhacks&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Observe the cinematic to see the spot of the [[Cores#Morality_Core|Morality Core]].&lt;br /&gt;
* Avoid [[GLaDOS]]&#039; attacks. When she is swinging you in the air, avoid the items. When she is throwing a circular blue lasers on the floor, jump over these. When she is throwing a blue laser on you, take cover.&lt;br /&gt;
* Don&#039;t forget there is a Manhack too.&lt;br /&gt;
* GLaDOS is able to grab you the Morality Core. When you have the opportuny, take the Morality Core, climb up the stairs around GLaDOS and place it on the spot.&lt;br /&gt;
* Enjoy the ending.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|qviVIXPEDVA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* After the credits, there is a last cinematic which takes place at the outside entrance of the complex. In it, an incredibly weak Abby is seen walking through the parking lot of Aperture Science (where it is now raining), collapsing, and (presumably) dying, as the screen fades to black. The last thing she sees is the G-Man, standing in the booth and adjusting his tie. Her fate is left unknown.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
04. &#039;&#039;&#039;&#039;&#039;Believe&#039;&#039;&#039;&#039;&#039; - 7:01 by [http://www.thechemicalbrothers.com/ The Chemical Brothers]&amp;lt;br&amp;gt;38. &#039;&#039;&#039;&#039;&#039;In The Beginning&#039;&#039;&#039;&#039;&#039; - 5:32 by [https://www.jamendo.com/artist/338919/adrian-charkman Adrian Charkman]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_15&amp;diff=167891</id>
		<title>Portal: Prelude Test Chamber 15</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_15&amp;diff=167891"/>
		<updated>2020-12-02T15:42:57Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 15&lt;br /&gt;
  | valve-title= Mind Maze / Wargame&lt;br /&gt;
  | map        = level_05.bsp&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 15.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = empty on&lt;br /&gt;
  | icon11     = empty on&lt;br /&gt;
  | icon12     = empty&lt;br /&gt;
  | icon13     = empty&lt;br /&gt;
  | icon14     = empty&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 14&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the sixteenth level of the game, and introduces the players to Portal Inquisition Fields and maintenance areas.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* Suppressors Fields&lt;br /&gt;
* Portal Inquisition Fields&lt;br /&gt;
* Crushing&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Put the [[Weighted Storage Cube]] on the [[Heavy Duty Super-Colliding Super Button|button]], then go to the [[Switch]] behind the moving panel over the ledge.&lt;br /&gt;
* Place portals next to the two other Switches and prepare yourself for the timed puzzle.&lt;br /&gt;
* &#039;&#039;&#039;Quickly&#039;&#039;&#039;, press the Switch next to you, then the one on the other side of the ledge and pas through the portal to activate the last Switch. Then fire a portal behind and facing the [[Material Emancipation Grill]], and the other where the [[High Energy Pellet]] is bouncing.&lt;br /&gt;
* The pellet should reach the catcher. Now, grab the cube and proceed to the next room. Place the cube on one of the three buttons.&lt;br /&gt;
* Go through the Portal Inquisition Field and cross the obstacle course, avoiding to be crushed as well as the Suppressors Fields, in order to reach the cube.&lt;br /&gt;
* Do the reverse course with the cube. &#039;&#039;&#039;This last mustn&#039;t touch any Suppressor Field or get crushed.&lt;br /&gt;
* Place the cube on one of the two empty buttons, then go on the last one.&lt;br /&gt;
* Enjoy the mess then use the path that Peter opened. You are now in the maintenance areas.&lt;br /&gt;
* Shoot a portal on the angled panel and the other near you then go through. Before touching the ground, place the same portal as the previous under you.&lt;br /&gt;
* With the momentum you gained, you should reach the upper floor facing the angled panel. Take the cube and come back at the bottom.&lt;br /&gt;
* Put the first portal in the alcove and go through the other portal with the cube. Use the two cubes as stairs to reach the hole above the alcove.&lt;br /&gt;
* Knock out the [[Turrets]] carefully using portals, then go to the door at the bottom of the room.&lt;br /&gt;
* Quickly, open the door, move forward, take the turret and vaporize it with the Material Emancipation Grill.&lt;br /&gt;
* Go in the lift and push the little red button.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|HzVHX_K-iCQ|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The maintenance area that the player visits was already in the original [[Portal]].&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;Atmosphere 2&#039;&#039;&#039;&#039;&#039; - 1:08 by [http://www.freesound.org/people/ERH/ ERH]&amp;lt;br&amp;gt;15. &#039;&#039;&#039;&#039;&#039;Atmosphere String 1&#039;&#039;&#039;&#039;&#039; - 2:02 by [http://www.freesound.org/people/ERH/ ERH]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 15 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_18&amp;diff=167890</id>
		<title>Portal: Prelude Test Chamber 18</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_18&amp;diff=167890"/>
		<updated>2020-12-02T15:40:16Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 18&lt;br /&gt;
  | valve-title= Companion Cube Hell&lt;br /&gt;
  | map        = level_07.bsp&lt;br /&gt;
  | number     = 18&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 18.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | icon11     = empty on&lt;br /&gt;
  | icon12     = empty on&lt;br /&gt;
  | icon13     = empty on&lt;br /&gt;
  | icon14     = empty on&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 17&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the nineteenth level of the game, and introduces the player to the [[Weighted Companion Cube]] as well as the Fire.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* Fire&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Wait for the vertical door to open.&lt;br /&gt;
* Place a portal on the marker next to the [[Heavy Duty Super-Colliding Super Button|button]] and other on the white ceiling above the other marker.&lt;br /&gt;
* Pass through the portal and, before touching the ground, shoot the same portal as the previous under you.&lt;br /&gt;
* With the momentum you gained, you should reach the ledge on the top. Then, press the [[Switch]] on your right to deactivate the first [[Material Emancipation Grill]].&lt;br /&gt;
* Come back at the bottom. Above the fizzlers, there are some white surfaces over a grating. Place a portal onto, then pass through the other.&lt;br /&gt;
* Press the switch to deactivate the second fizzler, then come back in the main room. Go to the button in the chamber&#039;s corner.&lt;br /&gt;
* Look up and place the same portal as the previous above the button. Just after passing through the other portal, move to the ledge in order to reach it.&lt;br /&gt;
* Turn right and press the Switch to deactivate the last fizzler. Go to the Switch at the chamber&#039;s entrance and put the first portal next to the Switch.&lt;br /&gt;
* &#039;&#039;&#039;Prepare yourself for this timed puzzle. This is not a joke.&#039;&#039;&#039;&lt;br /&gt;
* When an [[Unstationary Scaffold]] has arrived, press the Switch, go through the portal, place a portal next to the button alongside the one you are on and the other under you, then jump through it to reach the other button.&lt;br /&gt;
* Go on the button to raise the gate. When the [[Weighted Companion Cube]] has passed the gate, go down, place a portal above the button in the corner, go through the other, jump on the glass and go to the button just next to the glass.&lt;br /&gt;
* When the Companion Cube has passed the second gate, come back on the button in the corner to raise the third gate. When the Companion Cube has passed the third gate, go on the button on the floor to raise the last gate.&lt;br /&gt;
* When the Companion Cube has passed the last gate, go quickly at the end of the Scaffold&#039;s path and take the Companion Cube when you have it at end.&lt;br /&gt;
* Place the Companion Cube on the button in front of the exit door. Shoot a portal behind this door and the other near you.&lt;br /&gt;
* Grab the Companion Cube and go through the portal.&lt;br /&gt;
* Proceed to the [[Chamberlock]] &#039;&#039;&#039;with the Companion Cube&#039;&#039;&#039;. The fizzler will change to a Portal Inquisition Field in order to carry the Companion Cube with you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|WY5_RikhKWA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* You can finish this Test Chamber without taking the Weighted Companion Cube, but beware the consequences!&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
21. &#039;&#039;&#039;&#039;&#039;Nine Lies the Heart 3&#039;&#039;&#039;&#039;&#039; - 1:05 by [http://www.freesound.org/people/ERH/ ERH]&amp;lt;br&amp;gt;33. &#039;&#039;&#039;&#039;&#039;Live Fire&#039;&#039;&#039;&#039;&#039; - 2:51 by [http://www.hamsteralliance.com/ The Hamster Alliance]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 18 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_18&amp;diff=167889</id>
		<title>Portal: Prelude Test Chamber 18</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Prelude_Test_Chamber_18&amp;diff=167889"/>
		<updated>2020-12-02T15:39:43Z</updated>

		<summary type="html">&lt;p&gt;Continuityman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 18&lt;br /&gt;
  | valve-title= Companion Cube Hell&lt;br /&gt;
  | map        = level_07.bsp&lt;br /&gt;
  | number     = 18&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Prelude Test Chamber 18.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = empty&lt;br /&gt;
  | icon11     = empty on&lt;br /&gt;
  | icon12     = empty on&lt;br /&gt;
  | icon13     = empty on&lt;br /&gt;
  | icon14     = empty on&lt;br /&gt;
  | icon15     = cake&lt;br /&gt;
  | previous   = Portal: Prelude Test Chamber 17&lt;br /&gt;
  | next       = Portal: Prelude Test Chamber 19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the nineteenth level of the game, and introduces the player to the [[Weighted Companion Cube]] as well as the Fire.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* Fire&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Wait for the vertical door to open.&lt;br /&gt;
* Place a portal on the marker next to the [[Heavy Duty Super-Colliding Super Button|button]] and other on the white ceiling above the other marker.&lt;br /&gt;
* Pass through the portal and, before touching the ground, shoot the same portal as the previous under you.&lt;br /&gt;
* With the momentum you gained, you should reach the ledge on the top. Then, press the [[Switch]] on your right to deactivate the first [[Material Emancipation Grill]].&lt;br /&gt;
* Come back at the bottom. Above the fizzlers, there are some white surfaces over a grating. Place a portal onto, then pass through the other.&lt;br /&gt;
* Press the switch to deactivate the second fizzler, then come back in the main room. Go to the button in the chamber&#039;s corner.&lt;br /&gt;
* Look up and place the same portal as the previous above the button. Just after passing through the other portal, move to the ledge in order to reach it.&lt;br /&gt;
* Turn right and press the Switch to deactivate the last fizzler. Go to the Switch at the chamber&#039;s entrance and put the first portal next to the Switch.&lt;br /&gt;
* &#039;&#039;&#039;Prepare yourself for this timed puzzle. This is not a joke.&#039;&#039;&#039;&lt;br /&gt;
* When an [[Unstationary Scaffold]] has arrived, press the Switch, go through the portal, place a portal next to the button alongside the one you are on and the other under you, then jump through it to reach the other button.&lt;br /&gt;
* Go on the button to raise the gate. When the [[Weighted Companion Cube]] has passed the gate, go down, place a portal above the button in the corner, go through the other, jump on the glass and go to the button just next to the glass.&lt;br /&gt;
* When the Companion Cube has passed the second gate, come back on the button in the corner to raise the third gate. When the Companion Cube has passed the third gate, go on the button on the floor to raise the last gate.&lt;br /&gt;
* When the Companion Cube has passed the last gate, go quickly at the end of the Scaffold&#039;s path and take the Companion Cube when you have it at end.&lt;br /&gt;
* Place the Companion Cube on the button in front of the exit door. Shoot a portal behind this door and the other near you.&lt;br /&gt;
* Grab the Companion Cube and go through the portal.&lt;br /&gt;
* Proceed to the [[Chamberlock]] &#039;&#039;&#039;with the Companion Cube&#039;&#039;&#039;. The fizzler will change to a Portal Inquisition Field in order to carry the Companion Cube with you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
{{youtube|WY5_RikhKWA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* You can finish this Test Chamber without taking the Weighted Companion Cube, but beware the consequences !&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
21. &#039;&#039;&#039;&#039;&#039;Nine Lies the Heart 3&#039;&#039;&#039;&#039;&#039; - 1:05 by [http://www.freesound.org/people/ERH/ ERH]&amp;lt;br&amp;gt;33. &#039;&#039;&#039;&#039;&#039;Live Fire&#039;&#039;&#039;&#039;&#039; - 2:51 by [http://www.hamsteralliance.com/ The Hamster Alliance]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal: Prelude Test Chamber 18 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal: Prelude chambers]]&lt;/div&gt;</summary>
		<author><name>Continuityman</name></author>
	</entry>
</feed>