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		<id>https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=35514</id>
		<title>Portal 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=35514"/>
		<updated>2011-09-07T10:55:34Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: /* Summer Upcoming DLC (Unreleased) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You haven&#039;t escaped, you know.|sound=GLaDOS_escape_00_part1_nag05-1.wav}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
|appid = 620&lt;br /&gt;
| game-name-override = Portal 2&lt;br /&gt;
| boxart-image = Portal2cover.jpg|300px&lt;br /&gt;
| developer = [[Valve]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
| distributor = &lt;br /&gt;
*Electronic Arts &amp;lt;small&amp;gt;(retail)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Retail&lt;br /&gt;
**April 19, 2011 (NA)&lt;br /&gt;
**April 21, 2011 (EU and AU)&lt;br /&gt;
*Steam&lt;br /&gt;
**April 19, 2011 (INT)&lt;br /&gt;
| modes = Single-player, cooperative&lt;br /&gt;
| genre = Science fiction puzzle-platform game&lt;br /&gt;
| ratings =* ESRB: E10+&lt;br /&gt;
* OFLC: PG&lt;br /&gt;
* PEGI: 12&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows&lt;br /&gt;
**Windows XP or later&lt;br /&gt;
**3.0 GHz Intel Pentium 4 or 2.0 GHz Dual Core Processor&lt;br /&gt;
**1 GB of RAM on Windows XP or Windows 7 (2 GB on Windows Vista)&lt;br /&gt;
** 7.6 GB hard disk space&lt;br /&gt;
**DirectX 9 graphics card with 128 MB RAM&lt;br /&gt;
**Sound card DirectX 9.0c compatible&lt;br /&gt;
*Mac OS X&lt;br /&gt;
**Mac OS X v10.6.7 or later&lt;br /&gt;
**2.0 GHz Intel Core Duo processor&lt;br /&gt;
**2 GB of RAM&lt;br /&gt;
**7.6 GB hard disk space&lt;br /&gt;
**ATI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 or higher&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal 2&#039;&#039;&#039;&#039;&#039; is the sequel to the award winning and hugely successful &#039;&#039;[[Portal]]&#039;&#039; developed by [[Valve|Valve Corporation]]. It features a single-player story set after the events of &#039;&#039;Portal&#039;&#039;&#039;s story; and a brand-new [[Co-op]] game mode, featuring additional [[test chambers]] designed specifically for Co-operative play. &#039;&#039;Portal 2&#039;&#039; was released April 19, 2011 on the Steam platform. North America got retail release on the April 19, 2011; Europe and Australia, April 21, 2011.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{main|Story}}&lt;br /&gt;
{{Spoiler|&#039;&#039;Portal 2&#039;&#039; takes place an indeterminate amount of time after the events of &#039;&#039;Portal&#039;&#039;, which saw [[Chell]] destroying the sentient computer [[GLaDOS]], and landing outside the facility, only to be dragged back inside of [[Aperture Science]] where she was ultimately placed in a [[Relaxation Chamber]] for the indefinite future.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After considerable time has passed, [[Wheatley]], a [[personality core]], that has helped to maintain Aperture Science during the absence of GLaDOS arrives at the room of the awakening Chell. With a desire to flee the crumbling facility, Wheatley and Chell begin their quest to escape Aperture Science to return to the real world. After separating from Wheatley and completing a series of tests revisited from &#039;&#039;Portal&#039;&#039;, Chell reunites with Wheatley and head to what they believe will be escape. They must cross through the chamber of GLaDOS who lies broken and dismembered on the floor of her chamber, they enter the breaker room looking for a way out, and instead accidentally reactivate GLaDOS. They rise up through the floor just in time to witness GLaDOS pulling herself back together and taking over the facility again. Chell and GLaDOS quickly reunite, culminating with GLaDOS using a robotic arm to drop Chell into the incinerator, and guiding her back towards a new series of tests that GLaDOS intends to force Chell to run continuously until she dies.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Meanwhile, Wheatley attempts to find a way to get out from under GLaDOS and continue their attempt to escape facility, with Chell&#039;s help, he intends to disable her turret production line, disable her [[Deadly Neurotoxin]] and then shut her down once again to facilitate their escape. He reunites with Chell and they escape through the bowels of the building. After achieving their goals and enter GLaDOS&#039; now rebuilt chamber, the computer system detects an alternate core and begins the process of a core transfer, which GLaDOS promptly refuses, prompting the Stalemate Button to be activated. Chell works her way to the button, finally hitting it, which then swaps out the cores of GLaDOS and Wheatley. Wheatley, corrupt with the power from the entire facility of Aperture, quickly turns on Chell, and shoves GLaDOS into a potato battery as revenge. He knocks them down an elevator shaft where they fall to the remnants of the previous incarnation of the Aperture facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|GLaDOS (in potato form), has now informed Chell that Wheatley was designed to make extremely poor decisions, in order to turn GLaDOS into somewhat of a moron in an effort to control and dampen her homicidal tendencies. She informs Chell that Wheatley&#039;s lack of stability is going to cause the destruction of Aperture Science killing everyone and everything inside the facility. Before Chell can decide whether or not to help, GLaDOS is swooped away by a [[bird]] and Chell heads off to attempt to find a way back into the primary facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell uncovers the remnants of a 1950&#039;s Aperture Science guided by the voice of the now deceased Aperture Science founder [[Cave Johnson]]. She enters a series of tests, often having to navigate between them in unconventional ways due to the deterioration of the lower facility. At this time we learn of Cave Johnson&#039;s secretary/assistant, [[Caroline]], of which Cave is rather fond. Chell reunites with GLaDOS in the nest of the bird that took her. GLaDOS, insistent that she can&#039;t lie with only 1.1 volts of power, implores Chell to take her with her to put her back in her body and stop Wheatley from destroying the facility. Chell ultimately agrees and attaches GLaDOS to her [[Aperture Science Handheld Portal Device]] and they continue to try to find a path towards the upper facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|As Chell continues to run through tests from the 1970&#039;s, and 1980&#039;s, GLaDOS becomes curious about Caroline and Cave who she keeps hearing in the recorded guidance in test chambers. She comes to a realization, that she chooses not to share with Chell, and they head towards the newer Aperture facility. In an effort to get back up, Chell must turn on pump stations Alpha, Beta, and Gamma which connect [[Repulsion Gel]], [[Propulsion Gel]], and [[Conversion Gel]] to the newer facility. Repulsion and Propulsion Gels were Apertures attempt at a dietary supplement, whereas Conversion Gel, made from crushed up moon rocks which ultimately lead to the death of Cave Johnson, is used as an ideal portal conductor. When painted on any surface, the ASHPD can be used as designed. They reach the newer facility where Wheatley has taken full control.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Wheatley, now in the body of GLaDOS which has a built in euphoric response to testing, forces Chell to begin a series of tests to fill Wheatley&#039;s new found insatiability for testing. These begin with a rather weak attempt by Wheatley to create a test chamber, but ultimately lead to test chambers stock piled by GLaDOS and shoved together crudely by Wheatley. Chell passes through these chambers, and once again finds her way out of the control of Wheatley and into the bowels of the facility. They arrive at Wheatley&#039;s test chamber which, he says, has been designed with the entire purpose of not allowing Chell to defeat him. Chell causes Wheatley to destroy a pipe containing Conversion Gel, allowing portals to be used in the chamber which ultimately leads to his destruction. With help from GLaDOS, Chell attaches corrupt personality cores to Wheatley.}} &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Once the cores are attached to Wheatley, he becomes corrupt, initiating another core transfer. However, in one of the most intelligent premeditated moves Wheatley performs, he has booby trapped the stalemate button, launching Chell back into the chamber, a single portal laying under Wheatley&#039;s hanging body. Alive despite the explosion, Chell reaches for her Portal gun, and, remembering that moon dust creates an ideal portal surface, aims it through a hole in the ceiling at a full moon high in the sky. She fires, causing the space core, Chell, and Wheatley still attached to GLaDOS&#039; body flying into space. GLaDOS quickly regains control of her body, knocks Wheatley into space, and pulls Chell back into the facility. GLaDOS monologues regarding no longer having the desire to kill Chell, and instead just wants her to leave the facility forever. She sends Chell up an elevator, past a chorus of turrets singing an opera directly to Chell, and out into a wheat field. Moments later the [[Companion Cube]], burnt and beaten, is thrown up after her and lands on the ground next to Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Now in space, a remorseful Wheatley comprehends the choices he made, and what he might have done differently. Wishing he had, instead, helped Chell to escape rather than wind up in space.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game concludes, yet again, with a song sung by GLaDOS surmising the events of the game. The song, [[&amp;quot;Want You Gone&amp;quot;]], written by Jonathan Coulton indicates that, despite claims that Caroline has been deleted, is still present inside GLaDOS, and that deleting Chell from her memory bank will make GLaDOS feel better. The song concludes with GLaDOS simply telling Chell she wants her gone.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
=== ARG ===&lt;br /&gt;
{{See also|Portal 2 ARG}}&lt;br /&gt;
==== The Potato Sack ====&lt;br /&gt;
&lt;br /&gt;
==== Early Release ====&lt;br /&gt;
&lt;br /&gt;
== Post-release ==&lt;br /&gt;
=== Update history ===&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
=== DLC ===&lt;br /&gt;
==== Sixense ====&lt;br /&gt;
{{Main|Portal 2 Sixense MotionPack DLC}}&lt;br /&gt;
The &#039;&#039;&#039;Portal 2 Sixense MotionPack DLC &#039;&#039;&#039; is exclusive [[Portal 2]] downloadable content available to owners of the [http://www.razerzone.com/minisite/hydra Razer Hydra] ([http://store.steampowered.com/app/901666/ Purchasable on the Steam store]).  The DLC includes specific levels and mechanics that make use of the &#039;&#039;Razer Hydra&#039;&#039;&#039;s motion detection capabilities.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;s&amp;gt;Summer&amp;lt;/s&amp;gt; Upcoming DLC (Unreleased) ====&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was set to receive a free DLC in Summer 2011&amp;lt;ref name=&amp;quot;rockpapershotgun_portal-2-dlc&amp;quot;&amp;gt;[http://www.rockpapershotgun.com/2011/04/29/portal-2-dlc/ Rock Paper Shotgun - &#039;&#039;Portal 2 DLC #1 Is FreeFreeFree&#039;&#039;&amp;lt;/ref&amp;gt; but unfortunately it felt as victim of [http://developer.valvesoftware.com/wiki/Valve_Time &#039;&#039;Valve Time&#039;&#039;]. The DLC is expected to introduce [[Challenge Mode]] for Singleplayer and [[Co-op]]&amp;lt;ref name=&amp;quot;rockpapershotgun_portal-2-dlc&amp;quot;/&amp;gt;, [[Leaderboards]]&amp;lt;ref name=&amp;quot;rockpapershotgun_portal-2-dlc&amp;quot;/&amp;gt;, and a whole new Co-op course&amp;lt;ref&amp;gt;[http://forums.steampowered.com/forums/showthread.php?p=23795094 Steam Forums - &#039;&#039;Back from Valve: Information on the upcoming DLC&#039;&#039; by Disapproval]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 in Schools ===&lt;br /&gt;
During [[Gabe Newell]]&#039;s keynote at the Games For Change festival, Gabe mentioned that Valve were beginning working with schools to build curricula around Portal 2; looking into, as Stephen Totilo of Kotaku summarised, &amp;quot;how to teach attraction, repulsion... they need to be clear on what their metrics are... what the outcome is, what they&#039;re optimizing for&amp;quot;.&amp;lt;ref&amp;gt;[http://kotaku.com/5814405/ Kotaku: &amp;quot;Liveblogging Whatever Smart Stuff Gabe Newell Has to Say Today&amp;quot;].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Shooting a portal to the moon as the ending was originally an easter egg &amp;quot;3 minutes into the game&amp;quot;, which caused the player to be sucked out of the test chamber and die - and was an alternate game ending.&amp;lt;ref&amp;gt;http://www.giantbomb.com/podcast/?podcast_id=224&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; {{n}} The original game of the series.&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039; {{n}} an exclusive Xbox Live Arcade version of the game containing the original content as &#039;&#039;Portal&#039;&#039;, as well as 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Verison], and new achievements.&lt;br /&gt;
* [[List of default keys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=35513</id>
		<title>Portal 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=35513"/>
		<updated>2011-09-07T10:54:50Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: /* Summer DLC (Unreleased) */  Date fix and bit of irony is added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You haven&#039;t escaped, you know.|sound=GLaDOS_escape_00_part1_nag05-1.wav}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
|appid = 620&lt;br /&gt;
| game-name-override = Portal 2&lt;br /&gt;
| boxart-image = Portal2cover.jpg|300px&lt;br /&gt;
| developer = [[Valve]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
| distributor = &lt;br /&gt;
*Electronic Arts &amp;lt;small&amp;gt;(retail)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Retail&lt;br /&gt;
**April 19, 2011 (NA)&lt;br /&gt;
**April 21, 2011 (EU and AU)&lt;br /&gt;
*Steam&lt;br /&gt;
**April 19, 2011 (INT)&lt;br /&gt;
| modes = Single-player, cooperative&lt;br /&gt;
| genre = Science fiction puzzle-platform game&lt;br /&gt;
| ratings =* ESRB: E10+&lt;br /&gt;
* OFLC: PG&lt;br /&gt;
* PEGI: 12&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows&lt;br /&gt;
**Windows XP or later&lt;br /&gt;
**3.0 GHz Intel Pentium 4 or 2.0 GHz Dual Core Processor&lt;br /&gt;
**1 GB of RAM on Windows XP or Windows 7 (2 GB on Windows Vista)&lt;br /&gt;
** 7.6 GB hard disk space&lt;br /&gt;
**DirectX 9 graphics card with 128 MB RAM&lt;br /&gt;
**Sound card DirectX 9.0c compatible&lt;br /&gt;
*Mac OS X&lt;br /&gt;
**Mac OS X v10.6.7 or later&lt;br /&gt;
**2.0 GHz Intel Core Duo processor&lt;br /&gt;
**2 GB of RAM&lt;br /&gt;
**7.6 GB hard disk space&lt;br /&gt;
**ATI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 or higher&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal 2&#039;&#039;&#039;&#039;&#039; is the sequel to the award winning and hugely successful &#039;&#039;[[Portal]]&#039;&#039; developed by [[Valve|Valve Corporation]]. It features a single-player story set after the events of &#039;&#039;Portal&#039;&#039;&#039;s story; and a brand-new [[Co-op]] game mode, featuring additional [[test chambers]] designed specifically for Co-operative play. &#039;&#039;Portal 2&#039;&#039; was released April 19, 2011 on the Steam platform. North America got retail release on the April 19, 2011; Europe and Australia, April 21, 2011.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{main|Story}}&lt;br /&gt;
{{Spoiler|&#039;&#039;Portal 2&#039;&#039; takes place an indeterminate amount of time after the events of &#039;&#039;Portal&#039;&#039;, which saw [[Chell]] destroying the sentient computer [[GLaDOS]], and landing outside the facility, only to be dragged back inside of [[Aperture Science]] where she was ultimately placed in a [[Relaxation Chamber]] for the indefinite future.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After considerable time has passed, [[Wheatley]], a [[personality core]], that has helped to maintain Aperture Science during the absence of GLaDOS arrives at the room of the awakening Chell. With a desire to flee the crumbling facility, Wheatley and Chell begin their quest to escape Aperture Science to return to the real world. After separating from Wheatley and completing a series of tests revisited from &#039;&#039;Portal&#039;&#039;, Chell reunites with Wheatley and head to what they believe will be escape. They must cross through the chamber of GLaDOS who lies broken and dismembered on the floor of her chamber, they enter the breaker room looking for a way out, and instead accidentally reactivate GLaDOS. They rise up through the floor just in time to witness GLaDOS pulling herself back together and taking over the facility again. Chell and GLaDOS quickly reunite, culminating with GLaDOS using a robotic arm to drop Chell into the incinerator, and guiding her back towards a new series of tests that GLaDOS intends to force Chell to run continuously until she dies.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Meanwhile, Wheatley attempts to find a way to get out from under GLaDOS and continue their attempt to escape facility, with Chell&#039;s help, he intends to disable her turret production line, disable her [[Deadly Neurotoxin]] and then shut her down once again to facilitate their escape. He reunites with Chell and they escape through the bowels of the building. After achieving their goals and enter GLaDOS&#039; now rebuilt chamber, the computer system detects an alternate core and begins the process of a core transfer, which GLaDOS promptly refuses, prompting the Stalemate Button to be activated. Chell works her way to the button, finally hitting it, which then swaps out the cores of GLaDOS and Wheatley. Wheatley, corrupt with the power from the entire facility of Aperture, quickly turns on Chell, and shoves GLaDOS into a potato battery as revenge. He knocks them down an elevator shaft where they fall to the remnants of the previous incarnation of the Aperture facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|GLaDOS (in potato form), has now informed Chell that Wheatley was designed to make extremely poor decisions, in order to turn GLaDOS into somewhat of a moron in an effort to control and dampen her homicidal tendencies. She informs Chell that Wheatley&#039;s lack of stability is going to cause the destruction of Aperture Science killing everyone and everything inside the facility. Before Chell can decide whether or not to help, GLaDOS is swooped away by a [[bird]] and Chell heads off to attempt to find a way back into the primary facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell uncovers the remnants of a 1950&#039;s Aperture Science guided by the voice of the now deceased Aperture Science founder [[Cave Johnson]]. She enters a series of tests, often having to navigate between them in unconventional ways due to the deterioration of the lower facility. At this time we learn of Cave Johnson&#039;s secretary/assistant, [[Caroline]], of which Cave is rather fond. Chell reunites with GLaDOS in the nest of the bird that took her. GLaDOS, insistent that she can&#039;t lie with only 1.1 volts of power, implores Chell to take her with her to put her back in her body and stop Wheatley from destroying the facility. Chell ultimately agrees and attaches GLaDOS to her [[Aperture Science Handheld Portal Device]] and they continue to try to find a path towards the upper facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|As Chell continues to run through tests from the 1970&#039;s, and 1980&#039;s, GLaDOS becomes curious about Caroline and Cave who she keeps hearing in the recorded guidance in test chambers. She comes to a realization, that she chooses not to share with Chell, and they head towards the newer Aperture facility. In an effort to get back up, Chell must turn on pump stations Alpha, Beta, and Gamma which connect [[Repulsion Gel]], [[Propulsion Gel]], and [[Conversion Gel]] to the newer facility. Repulsion and Propulsion Gels were Apertures attempt at a dietary supplement, whereas Conversion Gel, made from crushed up moon rocks which ultimately lead to the death of Cave Johnson, is used as an ideal portal conductor. When painted on any surface, the ASHPD can be used as designed. They reach the newer facility where Wheatley has taken full control.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Wheatley, now in the body of GLaDOS which has a built in euphoric response to testing, forces Chell to begin a series of tests to fill Wheatley&#039;s new found insatiability for testing. These begin with a rather weak attempt by Wheatley to create a test chamber, but ultimately lead to test chambers stock piled by GLaDOS and shoved together crudely by Wheatley. Chell passes through these chambers, and once again finds her way out of the control of Wheatley and into the bowels of the facility. They arrive at Wheatley&#039;s test chamber which, he says, has been designed with the entire purpose of not allowing Chell to defeat him. Chell causes Wheatley to destroy a pipe containing Conversion Gel, allowing portals to be used in the chamber which ultimately leads to his destruction. With help from GLaDOS, Chell attaches corrupt personality cores to Wheatley.}} &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Once the cores are attached to Wheatley, he becomes corrupt, initiating another core transfer. However, in one of the most intelligent premeditated moves Wheatley performs, he has booby trapped the stalemate button, launching Chell back into the chamber, a single portal laying under Wheatley&#039;s hanging body. Alive despite the explosion, Chell reaches for her Portal gun, and, remembering that moon dust creates an ideal portal surface, aims it through a hole in the ceiling at a full moon high in the sky. She fires, causing the space core, Chell, and Wheatley still attached to GLaDOS&#039; body flying into space. GLaDOS quickly regains control of her body, knocks Wheatley into space, and pulls Chell back into the facility. GLaDOS monologues regarding no longer having the desire to kill Chell, and instead just wants her to leave the facility forever. She sends Chell up an elevator, past a chorus of turrets singing an opera directly to Chell, and out into a wheat field. Moments later the [[Companion Cube]], burnt and beaten, is thrown up after her and lands on the ground next to Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Now in space, a remorseful Wheatley comprehends the choices he made, and what he might have done differently. Wishing he had, instead, helped Chell to escape rather than wind up in space.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game concludes, yet again, with a song sung by GLaDOS surmising the events of the game. The song, [[&amp;quot;Want You Gone&amp;quot;]], written by Jonathan Coulton indicates that, despite claims that Caroline has been deleted, is still present inside GLaDOS, and that deleting Chell from her memory bank will make GLaDOS feel better. The song concludes with GLaDOS simply telling Chell she wants her gone.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
=== ARG ===&lt;br /&gt;
{{See also|Portal 2 ARG}}&lt;br /&gt;
==== The Potato Sack ====&lt;br /&gt;
&lt;br /&gt;
==== Early Release ====&lt;br /&gt;
&lt;br /&gt;
== Post-release ==&lt;br /&gt;
=== Update history ===&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
=== DLC ===&lt;br /&gt;
==== Sixense ====&lt;br /&gt;
{{Main|Portal 2 Sixense MotionPack DLC}}&lt;br /&gt;
The &#039;&#039;&#039;Portal 2 Sixense MotionPack DLC &#039;&#039;&#039; is exclusive [[Portal 2]] downloadable content available to owners of the [http://www.razerzone.com/minisite/hydra Razer Hydra] ([http://store.steampowered.com/app/901666/ Purchasable on the Steam store]).  The DLC includes specific levels and mechanics that make use of the &#039;&#039;Razer Hydra&#039;&#039;&#039;s motion detection capabilities.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;s&amp;gt;Summer&amp;lt;/s&amp;gt; Upcoming DLC (Unreleased) ====&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was set to receive a free DLC in Summer 2011&amp;lt;ref name=&amp;quot;rockpapershotgun_portal-2-dlc&amp;quot;&amp;gt;[http://www.rockpapershotgun.com/2011/04/29/portal-2-dlc/ Rock Paper Shotgun - &#039;&#039;Portal 2 DLC #1 Is FreeFreeFree&#039;&#039;&amp;lt;/ref&amp;gt; but unfortunately it felt as victim [http://developer.valvesoftware.com/wiki/Valve_Time &#039;&#039;Valve Time&#039;&#039;]. The DLC is expected to introduce [[Challenge Mode]] for Singleplayer and [[Co-op]]&amp;lt;ref name=&amp;quot;rockpapershotgun_portal-2-dlc&amp;quot;/&amp;gt;, [[Leaderboards]]&amp;lt;ref name=&amp;quot;rockpapershotgun_portal-2-dlc&amp;quot;/&amp;gt;, and a whole new Co-op course&amp;lt;ref&amp;gt;[http://forums.steampowered.com/forums/showthread.php?p=23795094 Steam Forums - &#039;&#039;Back from Valve: Information on the upcoming DLC&#039;&#039; by Disapproval]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 in Schools ===&lt;br /&gt;
During [[Gabe Newell]]&#039;s keynote at the Games For Change festival, Gabe mentioned that Valve were beginning working with schools to build curricula around Portal 2; looking into, as Stephen Totilo of Kotaku summarised, &amp;quot;how to teach attraction, repulsion... they need to be clear on what their metrics are... what the outcome is, what they&#039;re optimizing for&amp;quot;.&amp;lt;ref&amp;gt;[http://kotaku.com/5814405/ Kotaku: &amp;quot;Liveblogging Whatever Smart Stuff Gabe Newell Has to Say Today&amp;quot;].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Shooting a portal to the moon as the ending was originally an easter egg &amp;quot;3 minutes into the game&amp;quot;, which caused the player to be sucked out of the test chamber and die - and was an alternate game ending.&amp;lt;ref&amp;gt;http://www.giantbomb.com/podcast/?podcast_id=224&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; {{n}} The original game of the series.&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039; {{n}} an exclusive Xbox Live Arcade version of the game containing the original content as &#039;&#039;Portal&#039;&#039;, as well as 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Verison], and new achievements.&lt;br /&gt;
* [[List of default keys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:GLaDOS&amp;diff=33792</id>
		<title>Talk:GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:GLaDOS&amp;diff=33792"/>
		<updated>2011-07-29T11:03:14Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: /* Thoughts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GLaDOS &amp;quot;slow clap processor&amp;quot; is going to become Internet meme.  Someone should consider add info about it into this article or even consider creating new page. --[[User:Comrade Suhov|Comrade Suhov]] 16:05, 8 May 2011 (UTC)&lt;br /&gt;
: Proof dat&#039;. And i thought, that &amp;quot;lemons&amp;quot; is going to be a new meme &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 16:06, 8 May 2011 (UTC)&lt;br /&gt;
== Thoughts ==&lt;br /&gt;
As I played through Portal and Portal 2, I developed a theory. Cave Johnson said that if he didn&#039;t survive until the &amp;quot;brain uploader&amp;quot; project was finished, that he wanted Caroline to use it and if she didn&#039;t agree then to have her put into it by force. If she actually is the true personna of GlaDOS, then maybe that&#039;s why GlaDOS wanted to kill everyone once she was turned on, maybe out of revenge as they put her into the computer when she didn&#039;t want to. Just a theory, could we put this into the article? [[User:Sonic Nova|Sonic Nova]] 21:49, 11 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Dev&#039;s once said that they added a twist about Caroline is GlaDOS at later stages of Portal 2 development. Also, GlaDOS don&#039;t remeber anything from her origins in first place and after realising who she was she become actually more friendly to Chell.  I think her agresiveness is just a popular belief that rougue AI want to just kill humans as possible threat: HAL-900 from Space Oddisey, Mass Effect series, Terminator series, X-files episode and etc. --[[User:Comrade Suhov|Comrade Suhov]] 11:03, 29 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Infobox Template ==&lt;br /&gt;
&lt;br /&gt;
{|border=1 align=right cellpadding=4 cellspacing=0 width=250 style=&amp;quot;margin: 0 0 1em 1em; border: 1px white solid; border-collapse:collapse;  font-size:95%;&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=2 bgcolor=&amp;quot;#26b2e7&amp;quot; style=&amp;quot;font-size:150%;&amp;quot;|&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;white&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|[[File:GLaDOS P2.png|right|250px|GLaDOS in &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;text align:left;&amp;quot; bgcolor=&amp;quot;{{{bg_color}}}&amp;quot;|&#039;&#039;&#039;Alias&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;{{{fg_color}}}&amp;quot;| Genetic Lifeform and Disk Operating System&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;text align:left;&amp;quot; bgcolor=&amp;quot;{{{bg_color}}}&amp;quot;|&#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;{{{fg_color}}}&amp;quot;| Alive&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|style=&amp;quot;text align:left;&amp;quot; bgcolor=&amp;quot;{{{bg_color}}}&amp;quot;|&#039;&#039;&#039;Appearances&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;{{{fg_color}}}&amp;quot;| &#039;&#039;[[Portal]]&#039;&#039;, &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Should we start adding information templates (i.e. this example) to character pages? It would help things be more organized. &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#ff9900&amp;quot;&amp;gt;~ [[User:Bioran23|&amp;lt;font color=&amp;quot;#ff9900&amp;quot;&amp;gt;Bioran23&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Official Personality Test Info==&lt;br /&gt;
&lt;br /&gt;
The [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test] describes GLaDOS as: &lt;br /&gt;
&lt;br /&gt;
”Imperious, highly intelligent, impossibly cruel-you wield your intelligence and wit like a cudgel, bludgeoning those around you into passive submission. Keep an eye out for cooperative test partners with low self esteem and body image issues.“&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure what section this information best goes under, so I&#039;ll just leave it here for now. - [[User:MewtwoWarrior|MewtwoWarrior]] 02:24, 6 July 2011 (UTC)&lt;br /&gt;
:This information is now found at the [[Collaborative Disposition Test#GLaDOS|Collaborative Disposition Test]] page. - [[User:MewtwoWarrior|MewtwoWarrior]] 23:03, 6 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Radio&amp;diff=32276</id>
		<title>Radio</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Radio&amp;diff=32276"/>
		<updated>2011-07-12T12:40:42Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Portal_Radio.png|right|thumb|The Radio in &#039;&#039;Portal&#039;&#039;|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Adventure Core&#039;&#039;&#039;|Here, let me put on some adventure music.|sound=Adventure_core_encouragement13.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radios&#039;&#039;&#039; are miscellaneous items that appear in the &#039;&#039;Portal&#039;&#039; series, and appear as simple analogue AM/FM radios. Radios are introduced at the very beginning of [[Portal]], and also make a brief appearance in [[Portal 2]]. When Radios are encountered, they are usually switched on and play an up-tempo version of the tune from the end of Portal {{spoiler text|(&amp;quot;[[Portal soundtrack#7. Still Alive - 2:56|Still Alive]]&amp;quot;)}}.&lt;br /&gt;
&lt;br /&gt;
The Radios in Portal did not originally serve any obvious purpose, and appeared to be present merely in order to provide ambiance. The [[March 1, 2010 Patch (Portal)|March 1, 2010]] patch however, added 26 additional Radios to the game, most of which were hidden in Test Chambers, and also added a new [[Achievements|achievement]], &amp;quot;Transmission Received&amp;quot;. This patch, its accompanying achievement and patch notes were later revealed to be part of the [[Portal ARG]]. Among other things, the patch altered the Radios so that they would emit a {{W|Morse Code}}-like signal when placed in certain locations within a test chamber, and locating all 26 of these areas was required in order to unlock the achievement.&lt;br /&gt;
&lt;br /&gt;
Radios do not play a large role in Portal 2, and appear only once in Chapter 2.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In Chapter 2: The Cold Boot, Test Chamber 6, a Radio can be found among the &amp;quot;garbage&amp;quot; that is ejected from the [[Vital Apparatus Vent]], and is necessary to complete the &amp;quot;Final Transmission&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Transmission Received}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Final Transmission}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=20086</id>
		<title>Doug Rattmann</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=20086"/>
		<updated>2011-05-27T16:35:24Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Doug Rattmann.jpg|right|thumb|Doug Rattmann|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;|The cake is a lie.}}&lt;br /&gt;
&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;, better known as the &#039;&#039;&#039;Rat Man&#039;&#039;&#039;, is an [[Aperture Science]] employee. Rattmann was working at Aperture Science when [[GLaDOS]] flooded the entire facility with deadly neurotoxin, and is the only known employee to have survived the attack. He does not appear in-game in any form, instead leaving behind paintings and murals which can be found throughout the Aperture test chambers in &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. A paranoid {{W|schizophrenic}}, he is dependant on anti-psychotic medication to keep him sane.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Doug Rattmann sane.jpg|thumb|Doug Rattmann as he appears in &#039;&#039;Portal 2: Lab Rat&#039;&#039;, prior to the events of &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
In the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic he is revealed to be an Aperture Science employee who worked on the [[Handheld Portal Device]].&amp;lt;ref name=&amp;quot;portal device work&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P13.jpg|page 13]]&amp;lt;/ref&amp;gt; {{Spoiler|He expresses doubts about GLaDOS and the effectiveness of a morality core, remarking &#039;You can always ignore your conscience&#039;.&amp;lt;ref name=&amp;quot;conscience quote&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P14.jpg|page 14]]&amp;lt;/ref&amp;gt; His fears turn out to be justified when she poisons every employee in the facility when she is switched on during &#039;Bring your daughter to work&#039; day. Prepared for the outcome, he survives the initial attempt to kill him and proceeds to sneak through the facility, avoiding GLaDOS who is actively hunting him. Acting on a &#039;hunch&#039;, he breaks into the test subjects file room and moves [[Chell]] to the top of the test subject order list,&amp;lt;ref name=&amp;quot;chell reorder&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P21.jpg|page 21]]&amp;lt;/ref&amp;gt; leading to the events in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Delusional, running low on medication and traveling with a talking [[Weighted Companion Cube]], he watches from the shadows as Chell is tested by GLaDOS. Although never seen in &#039;&#039;Portal&#039;&#039;, his &#039;dens&#039; can be found by the player, containing crude bedding, empty cans of beans and scribblings and dioramas on the walls. It is in one of these dens that the words &#039;The cake is a lie&#039; is found scribbled on a wall, resulting in the well-known meme. {{Spoiler|Following Chell&#039;s destruction of GLaDOS at the end of &#039;&#039;Portal&#039;&#039;, he follows the sound of the explosion and finds a route to the outside world. His joy is short lived as he witnesses the unconscious Chell being dragged back into the facility by a bot. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term relaxation.&amp;lt;ref name=&amp;quot;chell relaxation&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P15.jpg|page 15]]&amp;lt;/ref&amp;gt; He then finds out all the cryo-chambers are offline due to the massive explosion caused by GLaDOS&#039; death. He proceeds to save Chell&#039;s life by putting her into indefinitely long sleep, injuring himself in the process when he is shot by a [[Turret]].&amp;lt;ref name=&amp;quot;ratmann shot&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P17.jpg|page 17]]&amp;lt;/ref&amp;gt; He then enters a cryo-chamber himself and falls asleep. His fate is unknown.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Doug Rattmann was behind the Aperture Image Format, used in the [[Portal ARG]].&lt;br /&gt;
* He can be [[Media:Doug_Rattmann_Sp_a2_pull_the_rug_r2.ogg|heard rambling]] in certain locations of his dens in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
* His voice also can be heard in [[Portal 2 OST]] during track &#039;&#039;&amp;quot;Ghost of Rattman&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Portal RatmanBed.png|A crude bed found in one of Rat Man&#039;s dens&lt;br /&gt;
File:Rat Man handprint.png|A Rattmann scrawling&lt;br /&gt;
File:Rat Man scrawling 1a.png|A Rattmann scrawling&lt;br /&gt;
File:Rat Man scrawling 2a.png|A Rattmann scrawling&lt;br /&gt;
File:Rat Man scrawling 3a.png|A Rattmann scrawling&lt;br /&gt;
File:Rat Man scrawling 5a.png|A Rattmann scrawling&lt;br /&gt;
File:Rat Man scrawling 5b.png|A Rattmann scrawling&lt;br /&gt;
File:Rat Man scrawling 6a.png|A Rattmann scrawling&lt;br /&gt;
File:Rat Man scrawling 6b.png|A Rattmann scrawling&lt;br /&gt;
File:Rat Man scrawling 6c.png|A Rattmann scrawling&lt;br /&gt;
File:Rat Man scrawling 7.png|A Rattmann scrawling&lt;br /&gt;
File:Rat Man scrawling8.png|A Rattmann scrawling&lt;br /&gt;
File:Rat Man scrawling 9.png|A Rattmann scrawling&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ratman Diorama 1.png|A Rattmann diorama found on a wall&lt;br /&gt;
File:Ratman Diorama 2.png|A Rattmann diorama found on a wall&lt;br /&gt;
File:Ratman Diorama 3.png|A Rattmann diorama found on a wall&lt;br /&gt;
File:Ratman Diorama 4.png|A Rattmann diorama found on a wall&lt;br /&gt;
File:Ratman Diorama 5.png|A Rattmann diorama found on a wall&lt;br /&gt;
File:Ratman Diorama 6.png|A Rattmann diorama found on a wall&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=18456</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=18456"/>
		<updated>2011-05-14T08:14:48Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: /* Add facts below this title */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that the cake is a Blackforest cake, a culinary speciality from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be a man?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was originally supposed to feature Chell and a second woman called Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] can be heard in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that defective [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] hinted to be alive during Portal 2 outro?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 concept missed [[Chell]], [[GLaDOS]] and [[Portal|portals]] themselves?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Portal 2]] take place &#039;&#039;&#039;several hundreds years&#039;&#039;&#039; after events of [[Portal]] from the words of Valve employee and [[GLaDOS]]?&lt;br /&gt;
&lt;br /&gt;
* ...that fact above conflicts with game timeline (9999 days ~ 28.9 years)?&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template_talk:OtherWikis&amp;diff=18291</id>
		<title>Template talk:OtherWikis</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template_talk:OtherWikis&amp;diff=18291"/>
		<updated>2011-05-12T18:28:15Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: Created page with &amp;quot;Currently this Teamplate leave blank entry after valid one no matter how many wikies are mentioned. Looks ugly. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently this Teamplate leave blank entry after valid one no matter how many wikies are mentioned. Looks ugly. --[[User:Comrade Suhov|Comrade Suhov]] 18:28, 12 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Borealis&amp;diff=18290</id>
		<title>Borealis</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Borealis&amp;diff=18290"/>
		<updated>2011-05-12T18:26:31Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: Added link to Combine Overwiki. Removed &amp;quot;stub&amp;quot; template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OtherWikis&lt;br /&gt;
| {{hl2wiki|Borealis|&#039;&#039;Borealis&#039;&#039;}}&lt;br /&gt;
 }}&lt;br /&gt;
[[File:Borealis dock.png|thumb|right|300px|The empty drydock in Portal 2.]]&lt;br /&gt;
The &#039;&#039;&#039;Borealis&#039;&#039;&#039; is a ship owned by &#039;&#039;[[Aperture Science]]&#039;&#039;. It first appeared in Half Life 2: Episode 2, but it can be found in &#039;&#039;[[Portal 2]]&#039;&#039; as an easter egg, hidden in Chapter 6, {{Spoiler|found near the office where &#039;&#039;[[Chell]]&#039;&#039; finds &#039;&#039;[[GLaDOS]]&#039;&#039; as a potato in a nest, being pecked by a bird.}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
===Portal 2===&lt;br /&gt;
In Chapter 6: The Fall, The Borealis&#039; drydock can be found in Test Shaft 09, during the 70&#039;s section. It is hidden behind a door in one of the offices, the drydock is empty, but life preservers are seen, with the word &#039;Borealis&#039; written on them.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Blueprints of the Borealis can be seen in {{Spoiler|Portal 2 [[Co-op]] and appears to be signed by GLaDOS herself.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Portal2 BorealisPreserver.png|The life preserver.&lt;br /&gt;
File:Borealis Blueprint.png|Blueprints of the Borealis.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Ship Overboard}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Borealis&amp;diff=18289</id>
		<title>Borealis</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Borealis&amp;diff=18289"/>
		<updated>2011-05-12T18:22:58Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OtherWikis&lt;br /&gt;
| {{hl2wiki|Borealis|&#039;&#039;Borealis&#039;&#039;}} }}&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Borealis dock.png|thumb|right|300px|The empty drydock in Portal 2.]]&lt;br /&gt;
The &#039;&#039;&#039;Borealis&#039;&#039;&#039; is a ship owned by &#039;&#039;[[Aperture Science]]&#039;&#039;. It first appeared in Half Life 2: Episode 2, but it can be found in &#039;&#039;[[Portal 2]]&#039;&#039; as an easter egg, hidden in Chapter 6, {{Spoiler|found near the office where &#039;&#039;[[Chell]]&#039;&#039; finds &#039;&#039;[[GLaDOS]]&#039;&#039; as a potato in a nest, being pecked by a bird.}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
===Portal 2===&lt;br /&gt;
In Chapter 6: The Fall, The Borealis&#039; drydock can be found in Test Shaft 09, during the 70&#039;s section. It is hidden behind a door in one of the offices, the drydock is empty, but life preservers are seen, with the word &#039;Borealis&#039; written on them.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Blueprints of the Borealis can be seen in {{Spoiler|Portal 2 [[Co-op]] and appears to be signed by GLaDOS herself.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Portal2 BorealisPreserver.png|The life preserver.&lt;br /&gt;
File:Borealis Blueprint.png|Blueprints of the Borealis.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Ship Overboard}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Moussekateer&amp;diff=18055</id>
		<title>User talk:Moussekateer</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Moussekateer&amp;diff=18055"/>
		<updated>2011-05-10T19:11:22Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template:Dictionary ==&lt;br /&gt;
OK. Let the bot create it --&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 21:02, 2 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cake ==&lt;br /&gt;
{{User:Aperture AI/Template:Cake|Moussekateer}} :D --&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 23:34, 2 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Borealis==&lt;br /&gt;
Since you remove the trivia maybe it&#039;s worth to put a tab on that page to half-life.wikie (Combine Overwiki) since that arcticle is much bigger and contain all facts from both Half-Life and Portal series?  http://half-life.wikia.com/wiki/Borealis  --[[User:Comrade Suhov|Comrade Suhov]] 19:11, 10 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=18034</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=18034"/>
		<updated>2011-05-10T17:41:04Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: /* Add facts below this title */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that the cake is a Blackforest cake, a culinary speciality from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be a man?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was originally supposed to feature Chell and a second woman called Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] can be heard in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that defective [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] hinted to be alive during Portal 2 outro?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 concept missed [[Chell]], [[GLaDOS]] and [[Portal|portals]] themselves?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Portal 2]] take place &#039;&#039;&#039;several hundreds years&#039;&#039;&#039; after events of [[Portal]] from the words of Valve employee?&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Borealis&amp;diff=18033</id>
		<title>Borealis</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Borealis&amp;diff=18033"/>
		<updated>2011-05-10T17:37:01Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: Added tivia section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Borealis dock.png|thumb|right|300px|The empty drydock in Portal 2.]]&lt;br /&gt;
The &#039;&#039;&#039;Borealis&#039;&#039;&#039; is a ship owned by &#039;&#039;[[Aperture Science]]&#039;&#039;. It first appeared in Half Life 2: Episode 2, but it can be found in &#039;&#039;[[Portal 2]]&#039;&#039; as an easter egg, hidden in Chapter 6, {{Spoiler|found near the office where &#039;&#039;[[Chell]]&#039;&#039; finds &#039;&#039;[[GLaDOS]]&#039;&#039; as a potato in a nest, being pecked by a Bird.}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
===Portal 2===&lt;br /&gt;
In Chapter 6: The Fall, The Borealis&#039; drydock can be found in Test Shaft 09, during the 70s section. It is hidden behind a door in one of the offices, the drydock is empty, but life preservers are seen, with the word &#039;Borealis&#039; written on them.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Borealis was intended to appear in [[Half-Life 2]] uner name &#039;&#039;&#039;&amp;quot;Hyperborea&amp;quot;&#039;&#039;&#039; but were cut [http://half-life.wikia.com/wiki/Borealis_(cut_location)]. It also is mentioned in Half-Life: Episode 1 and Episode 2.&lt;br /&gt;
*In Half-Life universe, Borealis have much common with popular the urban legend of the [http://en.wikipedia.org/wiki/Philadelphia_Experiment Philadelphia Experiment].&lt;br /&gt;
*Blueprints of Borealis can be seen in {{Spoiler|Portal 2 [[Co-op]] and appears to be signed by GLaDOS herself.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Portal2 BorealisPreserver.png|The life preserver.&lt;br /&gt;
File:Borealis Blueprint.png|Blueprints of the Borealis.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Ship Overboard}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Rattman&amp;diff=18022</id>
		<title>Rattman</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Rattman&amp;diff=18022"/>
		<updated>2011-05-10T16:34:42Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: Redirected page to Doug Rattmann&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Doug Rattmann]]&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Announcer&amp;diff=18021</id>
		<title>Announcer</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Announcer&amp;diff=18021"/>
		<updated>2011-05-10T16:28:43Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: Reverted previous edit because we don&amp;#039;t know it for sure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Announcer&#039;&#039;&#039; plays a small part in &#039;&#039;[[Portal 2]]&#039;&#039;. He guides the player with pre-recorded messages through the facility early on in the game {{Spoiler|before initiating the first stalemate between [[GLaDOS]] and [[Wheatley]]}}.&lt;br /&gt;
&lt;br /&gt;
Most likely it is is an automated system created to monitor the Aperture lab complex prior [[GLaDOS]], and lately left as a backup system to keep research going even during &amp;quot;circumstances of potentially apocalyptic significance&amp;quot;. Designed to work in extreme and low power conditions, the system seems to have been automatically turned on {{Spoiler|as soon as [[GLaDOS]] was destroyed and lost control of the facility.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Black_Mesa&amp;diff=17867</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Black_Mesa&amp;diff=17867"/>
		<updated>2011-05-09T10:44:07Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: Grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OtherWikis&lt;br /&gt;
| {{hl2wiki|Black Mesa|&#039;&#039;Black Mesa&#039;&#039;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Black Mesa&#039;&#039;&#039; is a scientific research corporation in the &#039;&#039;[[hl2:Half-Life|Half-Life]]&#039;&#039; universe and the main competitor to [[Aperture Science]]. Black Mesa has shown wide variety of scientific interests in areas like nuclear energy, weapons, robotics and physics research with main goal of teleportation technology. Unlike [[Aperture Science]], Black Mesa got government support and nearly unlimited funding both from investors and government.&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Black_Mesa&amp;diff=17866</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Black_Mesa&amp;diff=17866"/>
		<updated>2011-05-09T10:42:50Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OtherWikis&lt;br /&gt;
| {{hl2wiki|Black Mesa|&#039;&#039;Black Mesa&#039;&#039;}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Black Mesa&#039;&#039;&#039; is a scientific research corporation in the &#039;&#039;[[hl2:Half-Life|Half-Life]]&#039;&#039; universe and the main competitor to [[Aperture Science]]. Black Mesa shown wide variety of scientific interests in areas like nuclear energy, weapons, robotics and physics research with main goal of teleportation technology. Unlike [[Aperture Science]], Black Mesa got goverment support and nearly unlimited funding both from investors and gorverment.&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Comrade_Suhov&amp;diff=14857</id>
		<title>User:Comrade Suhov</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Comrade_Suhov&amp;diff=14857"/>
		<updated>2011-05-08T16:10:55Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: Created page with &amp;quot;Just someone else with no life.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just someone else with no life.&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:GLaDOS&amp;diff=14854</id>
		<title>Talk:GLaDOS</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:GLaDOS&amp;diff=14854"/>
		<updated>2011-05-08T16:05:21Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: Created page with &amp;quot;GLaDOS &amp;quot;slow clap processor&amp;quot; is going to become Internet meme.  Someone should consider add info about it into this article or even consider creating new page. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GLaDOS &amp;quot;slow clap processor&amp;quot; is going to become Internet meme.  Someone should consider add info about it into this article or even consider creating new page. --[[User:Comrade Suhov|Comrade Suhov]] 16:05, 8 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Announcer&amp;diff=14852</id>
		<title>Announcer</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Announcer&amp;diff=14852"/>
		<updated>2011-05-08T15:37:17Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: Expanding article a bit based on Announcer lines.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Announcer&#039;&#039;&#039; plays a small part in &#039;&#039;[[Portal 2]]&#039;&#039;. He guides the player with pre-recorded messages through the facility early on in the game {{Spoiler|before initiating the first stalemate between [[GLaDOS]] and [[Wheatley]]}}.&lt;br /&gt;
&lt;br /&gt;
Most likely it is an automated system to monitor Aperture lab complex created prior [[GLaDOS]] and lately left as back up system to keep research going even during &amp;quot;circumstances of potentially apocalyptic significance&amp;quot;. Designed to work in extreme and low power conditions that system seems to be automatically turned on {{Spoiler|as soon as [[GLaDOS]] were destroyed and lost control of facility.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Wheatley&amp;diff=14850</id>
		<title>Talk:Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Wheatley&amp;diff=14850"/>
		<updated>2011-05-08T15:18:49Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: Created page with &amp;quot;I think it&amp;#039;s worth mentioning that Wheatley&amp;#039;s &amp;quot;unique&amp;quot; mind so &amp;quot;uniqie&amp;quot; so he is only known A.I. who got resistance to paradoxes, unlike GladOS, turrets and even Frankenturrets. ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think it&#039;s worth mentioning that Wheatley&#039;s &amp;quot;unique&amp;quot; mind so &amp;quot;uniqie&amp;quot; so he is only known A.I. who got resistance to paradoxes, unlike GladOS, turrets and even Frankenturrets. --[[User:Comrade Suhov|Comrade Suhov]] 15:18, 8 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:CommunityContentNav&amp;diff=9346</id>
		<title>Template:CommunityContentNav</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:CommunityContentNav&amp;diff=9346"/>
		<updated>2011-05-02T17:02:45Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = CommunityContentNav&lt;br /&gt;
| state = {{{state|uncollapsed}}}&lt;br /&gt;
| liststyle = padding: 0.25em;&lt;br /&gt;
| title = [[Community Content{{if lang}}|Community Content]]&lt;br /&gt;
&lt;br /&gt;
| group1 = [[Community Content#Mods|Mods]]&lt;br /&gt;
&lt;br /&gt;
| list1 = &amp;lt;!--&lt;br /&gt;
 --&amp;gt;[[Portal: Prelude{{if lang}}|Portal: Prelude]]{{md}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;[[Portal Pro{{if lang}}|Portal Pro]]{{md}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;[[Blue Portals{{if lang}}|Blue Portals]]&lt;br /&gt;
&lt;br /&gt;
| group2 = [[Community Content#Maps|Maps]]&lt;br /&gt;
&lt;br /&gt;
| list2 = &amp;lt;!--&lt;br /&gt;
 --&amp;gt;[[Portal: The Flash Version MapPack{{if lang}}|Portal: The Flash Version MapPack]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Other&lt;br /&gt;
&lt;br /&gt;
| list3 = &amp;lt;!--&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{lang cat|Community Content}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{translation switching|}}&lt;br /&gt;
[[Category:Navigational templates|CharactersNav]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Crusher&amp;diff=9345</id>
		<title>Crusher</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Crusher&amp;diff=9345"/>
		<updated>2011-05-02T17:00:22Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: /* Trivia */   Edited second entry with correct timeline.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|That is not a panel. That&#039;s a crusher. We sell those too.}}&lt;br /&gt;
[[File:Crusher.png|right|200px|thumb|A Crusher in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Crusher&#039;&#039;&#039; is a hazard element present in several testing environments, introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. A player who makes contact with a crusher will be forced to the nearest hard surface and will be killed instantly. Crushers appear as large grey panels with many large, steel spikes firmly attached.&lt;br /&gt;
&lt;br /&gt;
Crushers become more frequent during the final parts of the game {{spoiler|(particularly in [[Chapter 9]]: &amp;quot;The Part Where He Kills You&amp;quot;)}}, and also appear frequently in [[co-op]] mode.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Any object, including the player, will be perforated instantly upon contact with a crusher. When crushing, a loud crunching noise is made to warn the player of its danger, and to indicate to move out of the way quickly.&lt;br /&gt;
&lt;br /&gt;
In co-op mode, if the player comes in contact with a crusher while floating in an [[Excursion Funnel]], the damage caused will be periodic until the player moves away or dies.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Crushers were intended to appear in the original [[Portal]] but were removed at early stages of game development due to complexity they add to test chambers.{{cite}}&lt;br /&gt;
*Crushers appear in [[Portal: The Flash Version]], a 2D flash game released prior to Portal. Later they appeared in mod [[Portal: The Flash Version MapPack]] and finally made into official [[Portal: Still Alive]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Achievements&amp;diff=9254</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Achievements&amp;diff=9254"/>
		<updated>2011-05-02T11:32:39Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Well done. In fact, you did so well, I&#039;m going to note this on your file, in the commendations section. Oh, there&#039;s lots of room here. &#039;Did.... well.  ...  Enough.&#039;|sound=GLaDOS_testchambermisc19.wav}}&lt;br /&gt;
&lt;br /&gt;
This is a complete list of all achievements available in &#039;&#039;[[Portal]]&#039;&#039;, &#039;&#039;[[Portal: Still Alive]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Achievements are sets of challenges or goals (from finding a secret room to finishing a test chamber in a certain time or with a limited number of portals) that give a acknowledgement to the player for this special actions while playing the game.&lt;br /&gt;
When a player obtains an achievement, a little black window on PC or the usual green message on Xbox will appear on the screen to inform him of the achievement he just obtained.&lt;br /&gt;
&lt;br /&gt;
All achievements can be completed at any time in the game, eventhough certain achievement are story related and can only be unlock when reaching a certain point in the scenario.&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&amp;lt;small&amp;gt;For tips and strategies on how to complete these achievements, refer to the [[Obtaining Portal achievements]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!-- To translate achievements for Portal, see: http://theportalwiki.com/wiki/Template:Portal_achievement/core--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Portal achievement list}}&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
&amp;lt;small&amp;gt;For tips and strategies on how to complete these achievements, refer to the [[Obtaining Portal: Still Alive achievements]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!-- To translate achievements for Portal, see: http://theportalwiki.com/wiki/Template:Portal:_Still_Alive_achievement/core--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Portal: Still Alive achievement list}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
&amp;lt;small&amp;gt;For tips and strategies on how to complete these achievements, refer to the [[Obtaining Portal 2 achievements]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!-- To translate achievements for Portal 2, see: http://theportalwiki.com/wiki/Template:Portal_2_achievement/core--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Portal 2 achievement list}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The &#039;&#039;Transmission Received&#039;&#039; achievement was added on Steam on March 1st 2010 as part of the [[Portal_2_ARG|Portal ARG]], that added 26 radios to the game delivering coded messages hinting toward the future announcement of Portal 2.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://steamcommunity.com/stats/Portal/achievements &#039;&#039;Portal&#039;&#039; achievements] on Steam Community&lt;br /&gt;
* [http://steamcommunity.com/stats/Portal2/achievements/ &#039;&#039;Portal 2&#039;&#039; achievements] on Steam Community&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements| ]]&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:High_Energy_Pellet&amp;diff=9249</id>
		<title>Talk:High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:High_Energy_Pellet&amp;diff=9249"/>
		<updated>2011-05-02T11:26:28Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: Created page with &amp;quot;Anyone have info why Valve not used then in Portal 2? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anyone have info why Valve not used then in Portal 2? --[[User:Comrade Suhov|Comrade Suhov]] 11:26, 2 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels&amp;diff=9008</id>
		<title>Gels</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels&amp;diff=9008"/>
		<updated>2011-05-01T20:34:46Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: it&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay implement introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects on [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
Repulsion Gel is a light blue substance that repels objects. A player or an object that hits a surface coated with it bounces off. Jumping off such a surface launches the player higher than a normal jump. Objects such as [[Storage Cube]]s and [[Turrets]] can be covered in Repulsion Gel, which causes them to bounce around erratically.&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
A bright orange gel that greatly increases object velocity and reduces friction of objects moving on surfaces it is applied to. Objects covered in Propulsion Gel similarly have their friction reduced, causing them to slide around.&lt;br /&gt;
&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
Conversion Gel is a portal-conducting white liquid {{spoiler text|made from ground moon rocks}}. It enables the player to place portals on [[surfaces]] that originally are not &#039;&#039;portal conductive&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
Water washes off other gels from surfaces and objects. It has no special properties towards gameplay and does not stick to surfaces.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Repulsion Gel.png|Repulsion Gel&lt;br /&gt;
File:Propulsion Gel.png|Propulsion Gel&lt;br /&gt;
File:Conversion Gel.png|Conversion Gel&lt;br /&gt;
File:Water.png|Water&lt;br /&gt;
File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel&lt;br /&gt;
File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Similar to how the student game {{w|Narbacular Drop}} became Portal, the paint mechanic was taken from a student game called Tag:The Power of Paint.&lt;br /&gt;
*Fourth sticky gel was removed from the game because it caused disorientation for some of game testers.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Crusher&amp;diff=9006</id>
		<title>Crusher</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Crusher&amp;diff=9006"/>
		<updated>2011-05-01T20:31:04Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: Added Trivia section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|That is not a panel. That&#039;s a crusher. We sell those too.}}&lt;br /&gt;
[[File:Crusher.png|right|200px|thumb|A Crusher in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Crusher&#039;&#039;&#039; is a hazard element present in several testing environments, introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. A player who makes contact with a crusher will be forced to the nearest hard surface and will be killed instantly. Crushers appear as large grey panels with many large, steel spikes firmly attached.&lt;br /&gt;
&lt;br /&gt;
Crushers become more frequent during the final parts of the game {{spoiler|(particularly in [[Chapter 9]]: &amp;quot;The Part Where He Kills You&amp;quot;)}}, and also appear frequently in [[co-op]] mode.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Any object, including the player, will be perforated instantly upon contact with a crusher. When crushing, a loud crunching noise is made to warn the player of its danger, and to indicate to move out of the way quickly.&lt;br /&gt;
&lt;br /&gt;
In co-op mode, if the player comes in contact with a crusher while floating in an [[Excursion Funnel]], the damage caused will be periodic until the player moves away or dies.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Crushers were intended to appear in the original [[Portal]] but were removed at early stages of game development due to complexity they add to test chambers.&lt;br /&gt;
*However they do appear in [[Portal: Flash Version]] (an 2D flash game released before Portal itself_ and in [[Portal: The Flash Version MapPack]] ( hardcore mod to the actual game based on  levels from flash version).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Turrets&amp;diff=9001</id>
		<title>Talk:Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Turrets&amp;diff=9001"/>
		<updated>2011-05-01T20:16:27Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is also &amp;quot;Lion king&amp;quot; king of turrent. Fistly appear as joke in Chapter 2 or 3 and during Sentry opera at the end of game hinting that it&#039;s real.  [http://images.wikia.com/half-life/en/images/d/db/Animal_king_takeover_crop.png]{{unsigned|Comrade Suhov}}&lt;br /&gt;
&lt;br /&gt;
Ahh, there is even article about it. [http://half-life.wikia.com/wiki/Animal_King]{{unsigned|Comrade Suhov}}&lt;br /&gt;
:Feel free to make an article here about it.  - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:45, 1 May 2011 (UTC)&lt;br /&gt;
::I don&#039;t think it deserves much more then a trivia entry or small subsection on this article. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 18:14, 1 May 2011 (UTC)&lt;br /&gt;
:::During Chapter one of Portal two announcer even considered that &amp;quot;King Lion took over the world&amp;quot; is a possible scenario of catastrophic apocalypse. --[[User:Comrade Suhov|Comrade Suhov]] 20:15, 1 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Turrets&amp;diff=9000</id>
		<title>Talk:Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Turrets&amp;diff=9000"/>
		<updated>2011-05-01T20:15:56Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is also &amp;quot;Lion king&amp;quot; king of turrent. Fistly appear as joke in Chapter 2 or 3 and during Sentry opera at the end of game hinting that it&#039;s real.  [http://images.wikia.com/half-life/en/images/d/db/Animal_king_takeover_crop.png]{{unsigned|Comrade Suhov}}&lt;br /&gt;
&lt;br /&gt;
Ahh, there is even article about it. [http://half-life.wikia.com/wiki/Animal_King]{{unsigned|Comrade Suhov}}&lt;br /&gt;
:Feel free to make an article here about it.  - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:45, 1 May 2011 (UTC)&lt;br /&gt;
::I don&#039;t think it deserves much more then a trivia entry or small subsection on this article. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 18:14, 1 May 2011 (UTC)&lt;br /&gt;
During Chapter one of Portal two announcer even considered that &amp;quot;King Lion took over the world&amp;quot; is a possible scenario of catastrophic apocalypse. --[[User:Comrade Suhov|Comrade Suhov]] 20:15, 1 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Turret_Opera&amp;diff=8945</id>
		<title>Talk:Turret Opera</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Turret_Opera&amp;diff=8945"/>
		<updated>2011-05-01T16:24:44Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: Created page with &amp;quot;More info here: [http://portal.biringa.com/images/e/ec/GLaDOS_potatos_sp_a3_00_fall18.wav]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;More info here: [http://portal.biringa.com/images/e/ec/GLaDOS_potatos_sp_a3_00_fall18.wav]&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Turrets&amp;diff=8944</id>
		<title>Talk:Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Turrets&amp;diff=8944"/>
		<updated>2011-05-01T16:16:43Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is also &amp;quot;Lion king&amp;quot; king of turrent. Fistly appear as joke in Chapter 2 or 3 and during Sentry opera at the end of game hinting that it&#039;s real.  [http://images.wikia.com/half-life/en/images/d/db/Animal_king_takeover_crop.png]&lt;br /&gt;
&lt;br /&gt;
Ahh, there is even article about it. [http://half-life.wikia.com/wiki/Animal_King]&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Turrets&amp;diff=8942</id>
		<title>Talk:Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Turrets&amp;diff=8942"/>
		<updated>2011-05-01T16:14:25Z</updated>

		<summary type="html">&lt;p&gt;Comrade Suhov: Created page with &amp;quot;There is also &amp;quot;Lion king&amp;quot; king of turrent. Fistly appear as joke in Chapter 2 or 3 and during Sentry opera at the end of game hinting that it&amp;#039;s real.  [http://images.wikia.com/ha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is also &amp;quot;Lion king&amp;quot; king of turrent. Fistly appear as joke in Chapter 2 or 3 and during Sentry opera at the end of game hinting that it&#039;s real.  [http://images.wikia.com/half-life/en/images/d/db/Animal_king_takeover_crop.png]&lt;/div&gt;</summary>
		<author><name>Comrade Suhov</name></author>
	</entry>
</feed>