<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Computed</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Computed"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/Computed"/>
	<updated>2026-04-17T11:47:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=187594</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=187594"/>
		<updated>2024-05-12T01:48:03Z</updated>

		<summary type="html">&lt;p&gt;Computed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Chell.png|thumb|right|150px|Chell as seen in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #234&#039;&#039;&#039; was put into position &#039;&#039;&#039;#1&#039;&#039;&#039; previously &#039;&#039;&#039;#1498&#039;&#039;&#039;,&amp;lt;ref&amp;gt;[[Portal 2: Lab Rat]], page 21. https://www.thinkwithportals.com/comic/#22&amp;lt;/ref&amp;gt; to become a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth}} and her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is {{Spoiler|antagonized by the central core and facility overseer [[GLaDOS]]}} during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and {{Spoiler|bypassing various sections of the facility in order to escape.}}&lt;br /&gt;
&lt;br /&gt;
According to one timeline, she likely has soulless clones made from her DNA.&amp;lt;ref&amp;gt;[[Portal 2: Lab Rat]], page 21. https://www.thinkwithportals.com/comic/#22&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Much of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and also mentions that she was adopted, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;, although the credibility of GLaDOS&#039; word is unclear. Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal, and whether or not statements of her adoption and orphan status are true or not is up for debate}}.&lt;br /&gt;
&lt;br /&gt;
During the events of Portal 2, {{Spoiler|it is implied that Chell may be the daughter of a scientist who worked at Aperture Science, due to a science project in the [[Portal 2 Chapter 4 Test Chamber 21 (Escape)|pre-takeover escape sequence]].}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Spoiler|Some time after GLaDOS&#039; takeover of Aperture Science, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. A voice, (later to be revealed as GLaDOS) then states that Chell will be undergoing testing for the benefit of Aperture Science&#039;s research program.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however {{Spoiler|she notices empty observation rooms which lack the staff that should be recording her performance.}} After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Having completed two tests, Chell reaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s, among others. Skillfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling from great heights. Eventually, the single-portal variant of her Portal Gun is upgraded to create a set of linked portals. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[cake]] will be served once all tests chambers have been completed.}}&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell {{Spoiler|stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rat Man]]&#039;s Dens, previously used as hiding places by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rat Man&#039;s warnings are eventually revealed to be correct, as GLaDOS attempts to murder Chell upon her completion of the final test chamber, despite earlier promises of cake.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the [[Central AI Chamber]].}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Upon entry to the chamber, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[neurotoxin]] into the chamber in an attempt to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiraling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Portal 2: Lab Rat|Lab Rat]]&#039;&#039; ===&lt;br /&gt;
During the course of the comic, we are introduced to former Aperture scientist, Doug Rattman. {{Spoiler|He witnesses the apparent destruction of GLaDOS, and later, {{Spoiler| after escaping from the facility himself,}} witnesses the recapturing of Chell by the Party Escort Robot. Following the robot, he finds that Chell has been placed into an [[Aperture Science Extended Relaxation Center| Extended Relaxation Vault]]. However, as a result of the explosion {{Spoiler|at the conclusion of Portal}}, all of the relaxation vaults&#039; life support systems are offline. Doug patches Chell&#039;s vault onto a reserve grid (as he was unable to open the vault), allowing Chell to survive the years prior to her reawakening in Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Spoiler|Many years after the events of the original games, Chell is revived by [[Wheatley]], a [[Personality Core]]. After a brief introduction, he convinces Chell to escape with him from the ruined facility. The pair eventually find themselves in the remains of GLaDOS&#039; chamber. Wheatley then inadvertently reawakens GLaDOS, who immediately recognizes Chell. Discarding Wheatley, GLaDOS plunges Chell back into the depths of Aperture, to resume testing.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell finds herself testing in the ruined facility with GLaDOS, but after several chambers, Wheatley rescues Chell to help him sabotage GLaDOS&#039; weaponry, allowing for a coup to take place later. GLaDOS eventually manages to trap Chell and bring her into her lair. After finding that her preferred methods of murder are unusable, Chell and GLaDOS find themselves at a standstill. Wheatley reappears, and after Chell initiates a core transfer, replaces GLaDOS as the Central AI of Aperture. However, he goes mad with power, dismantles the remains of GLaDOS&#039; head and reconfigures it into a potato battery, and accidentally sends both GLaDOS and Chell to the decomposing underbelly of the facility, &amp;quot;Old Aperture,&amp;quot; which had been sealed off for many decades.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|In Old Aperture, Chell is introduced to [[Cave Johnson]], the now-deceased founder and CEO of Aperture and his assistant [[Caroline]]. Throughout the tests, Chell finds and re-activates the [[Repulsion Gel|Repulsion]], [[Propulsion Gel|Propulsion]] and [[Conversion Gel|Conversion Gels]]. She is reunited with GLaDOS during her travel through Old Aperture, and the two forge a plot to overthrow Wheatley in exchange for Chell&#039;s freedom.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After departing from Old Aperture, the duo locate a test chamber that Wheatley is overseeing and attempt to disable him via a logical paradox. This fails, however, and they quickly find themselves solving Wheatley&#039;s own cobbled-together tests. Much like in the first game, Wheatley tries to kill Chell and GLaDOS, saying that he had found the [[Cooperative Testing Initiative| perfect replacements]] for Chell. After a lengthy chase through the upper facility, Chell and GLaDOS are again in the Central AI Chamber with Wheatley. Chell furthers Wheatley&#039;s &amp;quot;corruption&amp;quot; by attaching corrupted cores to his frame, allowing for a second core transfer. Before Chell can do this, however, Wheatley detonates bombs that he had &amp;quot;booby-trapped the stalemate button&amp;quot; with in a last ditch effort to maintain control. However, Chell fires one last set of portals above and below Wheatley. These portals link together the Moon and the Central AI Chamber, and both Chell and Wheatley are sucked through into outer space. Seconds afterward, GLaDOS regains control of her chassis, rescues Chell, and closes the portals, leaving Wheatley to be lost in space. After a monologue, GLaDOS (supposedly) makes good on her promise, and delivers Chell, via high-speed elevator, to the surface above Aperture Science. As the elevator ascends, it enters an ampitheatre-like space, where a [[Turret Opera|choir of turrets]] sing [[Cara Mia|a farewell song]] to Chell. Chell&#039;s elevator emerges in a shed in a large field of wheat. Chell&#039;s [[Weighted Companion Cube|Companion Cube]] is also sent up moments afterword, presumably as a token of &amp;quot;thank you&amp;quot; from GLaDOS. After expelling the Companion Cube, the elevator door slams violently, probably to indicate that GLaDOS does not want Chell to return to the Enrichment Center again.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
|File:The_Sacrifice_Concept_Art.jpg|alt14=Concept art for &amp;quot;The Sacrifice&amp;quot;.|Concept art for &amp;quot;The Sacrifice&amp;quot;.&amp;lt;ref&amp;gt;http://www.destructoid.com/dark-horse-publishing-valve-steam-powered-comic-205623.phtml&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt15=Artwork of Chell and GLaDOS on an iPad gelaskin.|Artwork of Chell and [[GLaDOS]] on an iPad gelaskin.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt16=Chell and GLaDOS on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.|Chell and [[GLaDOS]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:Red-Nosed P02.jpg|alt17=Chell in the &amp;quot;Randolph the Red-Nosed Turret&amp;quot; comic.|Chell in the &amp;quot;[[Randolph the Red-Nosed Turret]]&amp;quot; comic.&lt;br /&gt;
|File:LEGO Minifig Chell.jpg|alt18=LEGO Chell minifig|LEGO Chell minifig.&lt;br /&gt;
|File:LEGO Dimensions Chell.png|alt19=Chell in LEGO Dimensions|Chell in [[LEGO Dimensions]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddy&#039;s work&amp;quot; and has now grown massively out of control and taken up roots in the structure. This is also hinted at by GLaDOS at the end of the third test chamber of the first Portal where she says &amp;quot;Well done, remember, the Aperture Science Bring Your Daughter to Work Day is the perfect time to have her tested.&amp;quot; and in the sixth chamber in which she states &amp;quot;Unbelievable. You, SUBJECT NAME HERE must be the pride of SUBJECT HOMETOWN HERE.&amp;quot;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}, and appears to be of mixed-race white European and East or Southeast Asian background, with dark hair and blue eyes.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
* Chell used to be the second partner seen in Co-Op. She was replaced by [[P-Body]] early in development.&lt;br /&gt;
* In the original ending sequence, {{Spoiler|the Stalemate Resolution Button was to be destroyed by Wheatley, in which the Announcer would say the stalemate would be resolved if the Stalemate Resolution Associate would say &amp;quot;Yes.&amp;quot; This led to a blackout in which, upon pressing a button, Chell would say &amp;quot;Yes.&amp;quot; This was cut due to playtesters finding it hard to find out who was actually saying yes. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=vboI7UUziHk&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell appears alongside several other &#039;&#039;Portal 2&#039;&#039; characters in the &#039;&#039;Portal 2 Level Pack&#039;&#039; for [[LEGO Dimensions]].&lt;br /&gt;
* GLaDOS states to Chell {{Spoiler|that she had found two test subjects in cryogenic storage with her last name, implying that her parents may have worked at Aperture, and were not killed upon the Bring Your Daughter to Work Day disaster.}}&lt;br /&gt;
* Though she is who the player is playing as her name is almost never said in [[Portal]] or in [[Portal 2]], presumably to allow the player to feel as it is them.&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal 2: Lab Rat]]&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Revolution&amp;diff=187085</id>
		<title>Portal: Revolution</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Revolution&amp;diff=187085"/>
		<updated>2024-02-29T13:24:27Z</updated>

		<summary type="html">&lt;p&gt;Computed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{community mod}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 601360&lt;br /&gt;
| game-name-override = Portal: Revolution&lt;br /&gt;
| boxart-image = Portal Revolution Header.jpg&lt;br /&gt;
| developer = Second Face Software&lt;br /&gt;
| engine = [[Source_Engine|Strata Source]]&lt;br /&gt;
| released = 6 Jan 2024&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal: Revolution&#039;&#039;&#039; is a modification and unofficial prequel to [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler|&#039;&#039;Portal: Revolution&#039;&#039; serves as a prequel for [[Portal 2]], and is set after the events of [[Portal]]. The player assumes the role of an unnamed test subject in the decayed laboratories of [[Aperture Science]]. The game begins with the protagonist being awoken by the maintenance personality core named Stirling. Stirling tells the protagonist that she is being trained as part of an &amp;quot;emergency response team&amp;quot;, and is instructed to solve a series of tests.&lt;br /&gt;
&lt;br /&gt;
After the player has completed these tests, Stirling confesses that he was misleading her, and reveals his real goal, namely to activate a powerful device that will be able to restore Aperture&#039;s laboratories to full operation. He asks for the protagonist&#039;s help in exchange for setting her free. The protagonist and Stirling proceed through a series of chambers, to finally reach the &amp;quot;Spire&amp;quot; where the device is located. Stirling explains that the device goes far beyond Aperture&#039;s previous creations with teleportation, allowing him to use it to reassemble and activate [[GLaDOS]]. The protagonist enters the device control room and Stirling instructs her to test it by first teleporting a [[Weighted Companion Cube]] through a short distance. The device succeeds in teleporting the Cube to the chamber. After this, Stirling tells the protagonist that the device also has to undergo a test for &amp;quot;animate objects&amp;quot;. The protagonist enters the chamber, but the device malfunctions, leading to the protagonist repeatedly getting teleported to a random location in the Aperture Science labs. When Stirling manages to get the device to a halt, the protagonist gets teleported to an old experimental testing track in the depths of Aperture.&lt;br /&gt;
&lt;br /&gt;
While walking through the old experimental testing track, the protagonist ends up in the old personality core labs, where she activates a computer by putting a disc of a mind copy of a former Aperture employee in it. This leads to the protagonist creating a new personality core with the mind of Emilia Conly. Emilia and the protagonist proceed through the experimental testing chambers, eventually reaching the base of the Spire. While making their way up to the Spire, Emilia warns the protagonist that Stirling&#039;s reactivation of GLaDOS will lead to disaster, as she previously killed all the test subjects when she was awake. Emilia and the protagonist navigate through more test chambers, eventually reaching the top of the Spire, where they meet up with Stirling. Emilia tries to reason with Stirling, but he refuses to change his plans, stating that the facility needs GLaDOS.&lt;br /&gt;
&lt;br /&gt;
After going through test chambers close to the surface, Emilia and the protagonist reach the device control room at the Spire once again. There, they fight with Stirling to disable the device and stop him from awakening GLaDOS. During the fight, Emilia reveals that Stirling was originally a robotic vacuum cleaner that she created. Emilia and the protagonist successfully stop Stirling from using the device, which explodes. In a post-credits scene, it is revealed that the explosion of the device led the Spire to be teleported to the moon, stranding the protagonist and Emilia there. The protagonist passed out and was heavily injured, leading Emilia to place her in a lunar long-term relaxation vault.}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Portal: Revolution&#039;s mechanics work similarly to [[Portal]] and [[Portal 2]], however, there are a few that haven&#039;t been used in any of the released Portal games. &lt;br /&gt;
* 2 new portal gun models.&lt;br /&gt;
* Pneumatic Diversity Vents&lt;br /&gt;
* Paired laser cubes&lt;br /&gt;
* [[Death Fizzlers]]&lt;br /&gt;
* [[Gels]]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
===== Stirling =====&lt;br /&gt;
Stirling is a personality core which is the first person you meet in the game. {{Spoiler|At the end of the game, Stirling becomes the antagonist, after arguing about the dangers of the Spire with Emilia Conly.}}&lt;br /&gt;
&lt;br /&gt;
===== Emilia Conly =====&lt;br /&gt;
Emilia Conly is a former human that got brain scanned into a personality core on accident, and was awoken. {{Spoiler|In the final battle at the Spire, it is revealed that she invented Stirling as a robotic vacuum cleaner.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.portalrevolution.com/ Official Website]&lt;br /&gt;
* [https://store.steampowered.com/app/601360/Portal_Revolution/ Steam page]&lt;br /&gt;
* [https://www.moddb.com/mods/portal-revolution-spyce-software ModDB page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Material_Emancipation_Grill&amp;diff=187060</id>
		<title>Material Emancipation Grill</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Material_Emancipation_Grill&amp;diff=187060"/>
		<updated>2024-02-19T02:52:16Z</updated>

		<summary type="html">&lt;p&gt;Computed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Emancipation Grid.jpg|right|300px|thumb|The Material Emancipation Grill as it appears in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|This Aperture Science Material Emancipation Grill will vaporize any unauthorized equipment that passes through it - for instance, the Aperture Science Weighted Storage Cube.|sound=GLaDOS_00_part1_success-3.wav}}&lt;br /&gt;
&#039;&#039;&#039;[[Aperture Science]] Material Emancipation Grills&#039;&#039;&#039; (also known as &#039;&#039;&#039;Emancipation Grills&#039;&#039;&#039; or &#039;&#039;&#039;Fizzlers&#039;&#039;&#039;), are shimmering, semi-transparent particle fields that appear in the Aperture Science testing facilities. Emancipation Grills disintegrate unauthorized Aperture Science equipment and block any portal that passes through, while allowing the player and the [[Handheld Portal Device]] to pass without issue.&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
&lt;br /&gt;
The primary function of the Emancipation Grill is to vaporize unauthorized Aperture Science equipment that passes through it while allowing test subjects and the [[Handheld Portal Device]] to pass through. When something is vaporized, the object turns black, hovers in mid-air, and disintegrates, emitting small flames and sparks. In &#039;&#039;[[Portal 2]]&#039;&#039;, this is accompanied with a loud sound when the object comes in contact with the Grill. When a Sentry Turret passes through the grill, it emits a long [[Media:Turret turret_fizzler_1.wav|&amp;quot;owowowowowowowow&amp;quot;]] sound as it disintegrates. Similarly, a [[radio]] passing through a grill will play a jumbled and distorted sound along with plenty of audio feedback. The Emancipation Grill will glow brightly in &#039;&#039;Portal 2&#039;&#039; as objects approach it to warn the player that it will vaporize the object once they come into contact. Portals also cannot pass through the Grill.&lt;br /&gt;
&lt;br /&gt;
The Emancipation Grill also causes the Handheld Portal Device to shake, signaling that it has &amp;quot;rebooted&amp;quot;, and that any portals that have been placed have now been removed. This functions to give the player a clean slate upon starting a new test. It also prevents players from navigating the Aperture Science testing facilities quickly by using portals.&lt;br /&gt;
&lt;br /&gt;
An unforeseen consequence of repeated use of the Emancipation Grill has shown to emancipate teeth, tooth enamel, crowns, fillings, and ear canals.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
In &#039;&#039;Portal&#039;&#039;, the Emancipation Grills appear as incandescent particle fields in many different locations.&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
In &#039;&#039;Portal: Still Alive&#039;&#039;, the Emancipation Grills appear as incandescent particle fields in many different locations.&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
In &#039;&#039;Portal 2&#039;&#039;, Emancipation Grills appear more solid in nature compared to &#039;&#039;Portal&#039;&#039;. They are light blue in coloring and have a shimmering water-like appearance. In the [[developer commentary]], it was noted that they look this way to appear more &amp;quot;safe&amp;quot; to players, while still showing that there is a barrier to inanimate objects. An additional sound has now been added as an object disintegrates.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=Material Emancipation Grill&lt;br /&gt;
|File:Early Grill.jpg|alt1=Early Emancipation Grill from &#039;&#039;Portal&#039;&#039;.|Early Emancipation Grill from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Early Grill 2.jpg|alt2=Early Emancipation Grill from the &#039;&#039;Portal&#039;&#039; trailer.|Early Emancipation Grill from the &#039;&#039;Portal&#039;&#039; trailer.&lt;br /&gt;
|File:Portal 1 Emancipation Grid.jpg|alt3=Material Emancipation Grill|Emancipation Grill in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Large Emancipation Grid.jpg|alt4=A larger Emancipation Grill, used in a test chamber in &#039;&#039;Portal 2&#039;&#039;|A larger Emancipation Grill, used in a test chamber in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Vaporized.jpg|alt5=A vaporized [[Discouragement Redirection Cube]] in &#039;&#039;Portal 2&#039;&#039;|A vaporized [[Discouragement Redirection Cube]] in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Old grill.jpg|alt6=Emancipation Grill used in an Enrichment Sphere in &#039;&#039;Portal 2&#039;&#039;.|Emancipation Grill used in an Enrichment Sphere in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Youtube|95Qo_6HbSwE}}&lt;br /&gt;
The Material Emancipation Grill as it appears in a [[Chamberlock#Videos|Chamberlock informational video]].&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The [[Borealis]] was designed to contain Emancipation Grills, as seen in [[:File:Borealis Blueprint.png|this blueprint]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Chamberlock]]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Revo_full_white.svg&amp;diff=187056</id>
		<title>File:Revo full white.svg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Revo_full_white.svg&amp;diff=187056"/>
		<updated>2024-02-17T03:43:49Z</updated>

		<summary type="html">&lt;p&gt;Computed: Portal Revolution Logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Portal Revolution Logo&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=187055</id>
		<title>Heavy Duty Super-Colliding Super Button</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=187055"/>
		<updated>2024-02-17T03:34:02Z</updated>

		<summary type="html">&lt;p&gt;Computed: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Buttons]] is a game [[Mechanics|mechanic]] used throughout the &#039;&#039;Portal&#039;&#039; series. They are used within [[Test Chambers]], and can be activated...&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Buttons are present in virtually all test chambers and, when activated, trigger a variety of effects. Buttons can either control the flow of Excursion Funnels, open and close hatches, release [[Weighted Storage Cube]]s, or even open and close the gate leading to the exit. It&#039;s up to the player to figure out how and when to use the button, or buttons, in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Buttons ==&lt;br /&gt;
&lt;br /&gt;
=== 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button ===&lt;br /&gt;
[[File:Portal 2 Heavy Duty Super-Colliding Super Button.png|right|100px]]&lt;br /&gt;
[[File:Portal 2 Heavy Duty Super-Colliding Super Button active.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button&#039;&#039; is a receptacle that can be triggered by the weights of player characters, [[#Weighted Storage Cube|Weighted Storage Cube]]s, [[#Edgeless Safety Cube|Edgeless Safety Cube]]s, and [[#Frankenturret|Frankenturret]]s. The button was introduced in &#039;&#039;Portal&#039;&#039; and remained prevalent in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An older prototype variant from the 50-70s era of the Super Buttons can be seen in the &#039;&#039;Portal 2&#039;&#039; single-player chapters &#039;&#039;The Fall&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;.&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== Weighted Storage Cube Receptacle ===&lt;br /&gt;
[[File:Weighted Storage Cube Receptacle.png|right|100px]]&lt;br /&gt;
[[File:Weighted Storage Cube Receptacle active.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weighted Storage Cube Receptacles&#039;&#039;&#039;, as obvious by its name, serves as a receptacle only for the [[#Weighted Storage Cube|Weighted Storage Cube]]s, even though it can also activate using [[Weighted Companion Cube]]s and [[Discouragement Redirection Cube]]s. This receptacle is only present in the co-op campaign of &#039;&#039;Portal 2&#039;&#039;, though it is available in the [[Puzzle Creator]].&lt;br /&gt;
&lt;br /&gt;
The Storage Cube must be placed securely inside the receptacle in order for test subjects to proceed. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button|Super Button]], it cannot be activated by the weight of test subjects or any other objects being placed upon it.&lt;br /&gt;
{{clear}}&lt;br /&gt;
=== Edgeless Safety Cube Receptacle ===&lt;br /&gt;
[[File:Edgeless Safety Cube Receptacle.png|right|100px]]&lt;br /&gt;
[[File:Edgeless Safety Cube Receptacle active.png|right|100px]]&lt;br /&gt;
The Edgeless Safety Cube Receptacle is a receptacle for the [[Cubes#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Cube must be placed securely inside the receptacle in order for the player to proceed.&lt;br /&gt;
&lt;br /&gt;
Edgeless Safety Cubes and their receptacles only appear as testing elements in the game&#039;s cooperative campaign and the [[Perpetual Testing Initiative]]. However, an Edgeless Safety Cube can be seen among the &amp;quot;garbage&amp;quot; in [[Portal 2 Chapter 2 Test Chamber 6]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube Receptacle ===&lt;br /&gt;
[[File:Contraption_Cube_Receptacle.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The Contraption Cube Receptacle is exclusively featured in the [[Portal 2 - Education Version|educational version of Portal 2]]. Although it is designed for the [[Cube#Contraption Cube|Contraption Cube]], the Receptacle will not recognize the Contraption Cube or activate any puzzle elements which are connected with it. Additionally, it appears entirely black in-game, when the model itself has different colors.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== One-Touch Super Button ===&lt;br /&gt;
[[File:One Touch Super Button.png|right|100px]]&lt;br /&gt;
The One-Touch Super Button appears in [[Bridge Constructor Portal]] and is a blue variant of the normal Super Button that stays powered after being pressed at least once.&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&amp;lt;!-- We could probably make this into a template or something, that&#039;d make it much easier to put it on all the item pages and make changes to all copies of it quickly. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Entity cost:&#039;&#039;&#039; 3 &amp;lt;!-- Entity costs are taken from Valve Developer Community, they&#039;re most likely correct but I&#039;m not entirely sure. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports outputs, which activate when the button is pressed and deactivate when it is unpressed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; can be used to remove an existing connection.&lt;br /&gt;
* &#039;&#039;&#039;Button Type:&#039;&#039;&#039; Used to select between Weighted, Cube and Sphere buttons. In the [[Portal 2 - Education Version|educational version]], it also allows switching to the Contraption Cube receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Toggle Stopwatch:&#039;&#039;&#039; Unknown, only present in educational version. Possibly related to the timer functionality present in that version.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* In the [[Portal (game)|Portal]] [[Portal Test Chamber 16|Test Chamber 16]], [[turrets]] can activate a button. This is the only occurrence of this in the game.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=120&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal 1 floor button.png|alt1=Heavy Duty Super-Colliding Super Button|The Heavy Duty Super Button as it appears in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:P2_OldFloor_button.png|alt4=An old Aperture floor button from &#039;&#039;Portal 2&#039;&#039;|The Heavy Duty Super Button from old Aperture in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:ContraptionCube Error.png|A Contraption Cube activating a bugged receptacle, not opening the connected door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;|Please place the Weighted Storage Cube on the Fifteen Hundred Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.|sound=GLaDOS_00_part2_entry-1.wav}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;|You have no idea how tiring it is to praise someone for placing an Edgeless Safety Cube into a receptacle designed to exactly fit an Edgeless Safety Cube.|sound=GLaDOS_mp_coop_fling_3end04.wav}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The name GladOS introduces the button with - “Superconducting Super Button” - is a reference to the United States’ Superconducting Super Collider project, a failed attempt at creating a particle accelerator in Texas during the latter half of the 20th century.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pedestal Button]]&lt;br /&gt;
* [[Cubes]]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{move|Buttons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portals&amp;diff=187054</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portals&amp;diff=187054"/>
		<updated>2024-02-17T03:28:53Z</updated>

		<summary type="html">&lt;p&gt;Computed: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:P-Body_Portals.png|350px|right|thumb|A curious [[P-body]] testing and playing with the Portal Gun.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Momentum, a function of mass and velocity, is conserved between portals. In layman&#039;s terms: Speedy-thing goes in, speedy-thing comes out.|sound=GLaDOS_06_part1_success_2-1.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are the primary gameplay [[Mechanics|mechanic]] of the &#039;&#039;Portal&#039;&#039; series. Portals can only be placed on white, stationary (except for one occasion in [[Portal 2|Portal 2]]), flat surfaces by an [[Aperture Science Handheld Portal Device]], and works in pairs thereby allowing two-way movement through each portal.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Portals act as a direct link between one another. Anything that goes into one portal comes instantly out the other. Objects going at high speed into a portal (such as falling into one from great height) will maintain their speed when coming out of the other, giving the player the ability to launch themselves or other objects through the air. Portals are also capable of continuing any sort of beam, specifically the [[Excursion Funnel]]s, [[Thermal Discouragement Beam]]s, and [[Hard Light Bridge]]s. If only one portal in a pair exists at the moment, the existing portal is an oval completely filled in with color. When attempting to enter an unpaired portal, it will act as a solid wall. When both portals in a pair exist, they will appear to be like windows. When looking through one portal, you can see directly out the other. When a portal is linked, you can identify which portal it is by looking at its colored border.&lt;br /&gt;
&lt;br /&gt;
Once the player obtains the Portal Device, they can create a portal on a surface by aiming at the spot they want to put the portal and pressing the primary or secondary fire key. If the player has only acquired the Single Portal Device, both fire keys produce the primary portal color. If they have acquired the Dual Portal Device, the primary fire key produces the primary color and the secondary fire key produces the secondary color. Portals cannot be placed on surfaces that are not made of the appropriate material (white walls usually indicate this material), moving, not flat, or not large enough for a portal to fit onto it. Portals also cannot be placed while looking through currently existing portals.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Portals are very likely moving at the [[Wikipedia:Speed of light|speed of light]], this is proven by the time taken to shoot a portal to the moon in the finale of &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Portals transmit matter and light, this is proven by the fact that {{Tooltip|Excursion Funnels, Thermal Discouragement Beams and Hard Light Bridges|GLaDOS claimed that these matters are made from pure light}} can pass through portals&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;, protagonist and test subject [[Chell]] can create blue (primary) and orange (secondary) portals with her version of the Dual Portal Gun. In &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s [[co-op]] campaign, each robot test subject possesses individual portal colors in order to differentiate them; [[Atlas]] creates cyan (primary) and indigo (secondary) portals, whereas [[P-body]] creates yellow (primary) and red (secondary) portals.&lt;br /&gt;
&lt;br /&gt;
=== Pre-release designs ===&lt;br /&gt;
The portals have had several changes in design before the final release of &#039;&#039;Portal&#039;&#039; in October 10, 2007, as evident in some trailers and screenshots.&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=TluRVBhmf8w portal orientation video 1] on YouTube.com&amp;lt;/ref&amp;gt; Even Earlier development screenshots from &#039;&#039;Portal&#039;&#039; revealed that the original colors for the portals were light blue (primary-fire) and purple (secondary-fire), with the portals more resembling like rifts ripped into a dimension than the simpler oval designs in the current series. Later, the purple color was replaced with red, akin to [[P-Body]]&#039;s secondary-fire in &#039;&#039;Portal 2&#039;&#039;. At some point, the developers decided to maintain the blue and orange color schemes previously used as portals in &#039;&#039;[[Narbacular Drop]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
{{spoiler|[[Atlas]] and [[P-body]] should enter even portals one after another otherwise they may collide which may even cause death one or both ([[Portal 2 Co-op Course 3 Chamber 4]]).&amp;lt;ref&amp;gt;[[March 25, 2023 Patch]] or [[version]] &amp;quot;Protocol version 2001, Exe version 2.0.0.1 (portal2), Exe build: 19:15:46 Mar  3 2023 (8873) (620)&amp;quot;&amp;lt;/ref&amp;gt; One can constantly jump and second can crouch before [[flinging]].}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay exploits==&lt;br /&gt;
=== Reportalling ===&lt;br /&gt;
With some movements, the player is able to boost their momentum when traveling through two portals placed on the floor by using their primary or secondary fire key as they exit the portal they are going through, respectively. This is caused by the portals giving a push to the player from a portal if the portal is re-placed somewhere else (or in this case, in the same place).&lt;br /&gt;
=== Portal bumping ===&lt;br /&gt;
When placing a portal onto another portal, the other portal will get bumped to a position that is next to the first placed one. By using this glitch, players can skip some chambers in both games - [[Portal Test Chamber 16]] (just the first speech and the glass clip), [[Portal Test Chamber 17]] (all the way to the incinerator room), and in the second game the player can get into some observation rooms with this glitch (for example, the one in the first laser relay map).&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{spoiler|An unpaired [[portal]] can be beneficial later ([[Portal 2 Co-op Course 3 Chamber 2]]).}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* There is no difference between the two modes of [[Aperture Science Handheld Portal Device]] and two kinds of portals in [[Portal 2]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Portal colors ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 178|width=200&lt;br /&gt;
|title = [[Chell]]&#039;s portals&lt;br /&gt;
|File:Chell_lmb_portal.png|alt1=C|An unpaired primary-fire portal&lt;br /&gt;
|File:Chell_rmb_portal.png|alt2=C|An unpaired secondary-fire portal&lt;br /&gt;
|File:Chell_both_portal.png|alt3=C|Both portals&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt4=C|Portals seen in a test chamber.&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[Atlas]]&#039; portals&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt1=A|An unpaired primary-fire portal&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt2=A|An unpaired secondary-fire portal&lt;br /&gt;
|File:Atlas_both_portal.png|alt3=A|Both portals&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[P-Body]]&#039;s portals&lt;br /&gt;
|File:P-body_lmb_portal.png|alt1=P|An unpaired primary-fire portal&lt;br /&gt;
|File:P-body_rmb_portal.png|alt2=P|An unpaired secondary-fire portal&lt;br /&gt;
|File:P-body_both_portal.png|alt3=P|Both portals&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pre-release designs ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[Chell]]&#039;s portals&lt;br /&gt;
|File:2005 beta portals.jpg|alt1=Beta portals|Both portals from the early 2005 beta.&lt;br /&gt;
|File:Cyan and purple portals.jpg|alt2=Beta portals|Another view of the 2005-era portals.&lt;br /&gt;
|File:Portal_betaportal.png|alt3=Beta portals|Primary-fire &#039;vine&#039; portal rift as seen in the [[Portal Teaser Trailer (video)|Orientation Video]] teaser trailer.&lt;br /&gt;
|File:Vine_portals.jpg|alt4=Beta Portals|Another view of the &#039;vine&#039; portal rifts..&lt;br /&gt;
|File:Portal betaportal2.png|alt5=Beta portals|A dated screenshot from the Steam Store depicting early portals of the &amp;quot;swirl&amp;quot; portals, now bearing a proper oval shape.&lt;br /&gt;
|File:Scott_swirl_portals.jpg|alt6=Beta portals|Another view of the &#039;swirl&#039; portals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Closed Captions ==&lt;br /&gt;
* Portal Opening&lt;br /&gt;
* Portal Closing&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*  This mechanic was originally inspired by the game [[Narbacular_Drop|Narbacular Drop]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portals&amp;diff=187053</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portals&amp;diff=187053"/>
		<updated>2024-02-17T03:27:52Z</updated>

		<summary type="html">&lt;p&gt;Computed: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:P-Body_Portals.png|350px|right|thumb|A curious [[P-body]] testing and playing with the Portal Gun.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Momentum, a function of mass and velocity, is conserved between portals. In layman&#039;s terms: Speedy-thing goes in, speedy-thing comes out.|sound=GLaDOS_06_part1_success_2-1.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are the primary gameplay [[Mechanics|mechanic]] of the &#039;&#039;Portal&#039;&#039; series. Portals can only be placed on white, stationary (except for one occasion in [[Portal 2|Portal 2]]), flat surfaces by an [[Aperture Science Handheld Portal Device]], and works in pairs thereby allowing two-way movement through each portal.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Portals act as a direct link between one another. Anything that goes into one portal comes instantly out the other. Objects going at high speed into a portal (such as falling into one from great height) will maintain their speed when coming out of the other, giving the player the ability to launch themselves or other objects through the air. Portals are also capable of continuing any sort of beam, specifically the [[Excursion Funnel]]s, [[Thermal Discouragement Beam]]s, and [[Hard Light Bridge]]s. If only one portal in a pair exists at the moment, the existing portal is an oval completely filled in with color. When attempting to enter an unpaired portal, it will act as a solid wall. When both portals in a pair exist, they will appear to be like windows. When looking through one portal, you can see directly out the other. When a portal is linked, you can identify which portal it is by looking at its colored border.&lt;br /&gt;
&lt;br /&gt;
Once the player obtains the Portal Device, they can create a portal on a surface by aiming at the spot they want to put the portal and pressing the primary or secondary fire key. If the player has only acquired the Single Portal Device, both fire keys produce the primary portal color. If they have acquired the Dual Portal Device, the primary fire key produces the primary color and the secondary fire key produces the secondary color. Portals cannot be placed on surfaces that are not made of the appropriate material (white walls usually indicate this material), moving, not flat, or not large enough for a portal to fit onto it. Portals also cannot be placed while looking through currently existing portals.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Portals are very likely moving at the [[Wikipedia:Speed of light|speed of light]], this is proven by the time taken to shoot a portal to the moon in the finale of &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Portals transmit matter and light, this is proven by the fact that {{Tooltip|Excursion Funnels, Thermal Discouragement Beams and Hard Light Bridges|GLaDOS claimed that these matters are made from pure light}} can pass through portals&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;, protagonist and test subject [[Chell]] can create blue (primary) and orange (secondary) portals with her version of the Dual Portal Gun. In &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s [[co-op]] campaign, each robot test subject possesses individual portal colors in order to differentiate them; [[Atlas]] creates cyan (primary) and indigo (secondary) portals, whereas [[P-body]] creates yellow (primary) and red (secondary) portals.&lt;br /&gt;
&lt;br /&gt;
=== Pre-release designs ===&lt;br /&gt;
The portals have had several changes in design before the final release of &#039;&#039;Portal&#039;&#039; in October 10, 2007, as evident in some trailers and screenshots.&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=TluRVBhmf8w portal orientation video 1] on YouTube.com&amp;lt;/ref&amp;gt; Even Earlier development screenshots from &#039;&#039;Portal&#039;&#039; revealed that the original colors for the portals were light blue (primary-fire) and purple (secondary-fire), with the portals more resembling like rifts ripped into a dimension than the simpler oval designs in the current series. Later, the purple color was replaced with red, akin to [[P-Body]]&#039;s secondary-fire in &#039;&#039;Portal 2&#039;&#039;. At some point, the developers decided to maintain the blue and orange color schemes previously used as portals in &#039;&#039;[[Narbacular Drop]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
{{spoiler|[[Atlas]] and [[P-body]] should enter even portals one after another otherwise they may collide which may even cause death one or both ([[Portal 2 Co-op Course 3 Chamber 4]]).&amp;lt;ref&amp;gt;[[March 25, 2023 Patch]] or [[version]] &amp;quot;Protocol version 2001, Exe version 2.0.0.1 (portal2), Exe build: 19:15:46 Mar  3 2023 (8873) (620)&amp;quot;&amp;lt;/ref&amp;gt; One can constantly jump and second can crouch before [[flinging]].}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay exploits==&lt;br /&gt;
=== Reportalling ===&lt;br /&gt;
With some movements, the player is able to boost their momentum when traveling through two portals placed on the floor by using their primary or secondary fire key as they exit the portal they are going through, respectively. This is caused by the portals giving a push to the player from a portal if the portal is re-placed somewhere else (or in this case, in the same place).&lt;br /&gt;
=== Portal bumping ===&lt;br /&gt;
When placing a portal onto another portal, the other portal will get bumped to a position that is next to the first placed one. By using this glitch, players can skip some chambers in both games - [[Portal Test Chamber 16]] (just the first speech and the glass clip), [[Portal Test Chamber 17]] (all the way to the incinerator room), and in the second game the player can get into some observation rooms with this glitch (for example, the one in the first laser relay map).&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{spoiler|An unpaired [[portal]] can be beneficial later ([[Portal 2 Co-op Course 3 Chamber 2]]).}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* There is no difference between the two modes of [[Aperture Science Handheld Portal Device]] and two kinds of portals in [[Portal 2]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Portal colors ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 178|width=200&lt;br /&gt;
|title = [[Chell]]&#039;s portals&lt;br /&gt;
|File:Chell_lmb_portal.png|alt1=C|An unpaired primary-fire portal&lt;br /&gt;
|File:Chell_rmb_portal.png|alt2=C|An unpaired secondary-fire portal&lt;br /&gt;
|File:Chell_both_portal.png|alt3=C|Both portals&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt4=C|Portals seen in a test chamber.&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[Atlas]]&#039; portals&lt;br /&gt;
|File:Atlas_lmb_portal.png|alt1=A|An unpaired primary-fire portal&lt;br /&gt;
|File:Atlas_rmb_portal.png|alt2=A|An unpaired secondary-fire portal&lt;br /&gt;
|File:Atlas_both_portal.png|alt3=A|Both portals&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[P-Body]]&#039;s portals&lt;br /&gt;
|File:P-body_lmb_portal.png|alt1=P|An unpaired primary-fire portal&lt;br /&gt;
|File:P-body_rmb_portal.png|alt2=P|An unpaired secondary-fire portal&lt;br /&gt;
|File:P-body_both_portal.png|alt3=P|Both portals&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pre-release designs ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 125&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = [[Chell]]&#039;s portals&lt;br /&gt;
|File:2005 beta portals.jpg|alt1=Beta portals|Both portals from the early 2005 beta.&lt;br /&gt;
|File:Cyan and purple portals.jpg|alt2=Beta portals|Another view of the 2005-era portals.&lt;br /&gt;
|File:Portal_betaportal.png|alt3=Beta portals|Primary-fire &#039;vine&#039; portal rift as seen in the [[Portal Teaser Trailer (video)|Orientation Video]] teaser trailer.&lt;br /&gt;
|File:Vine_portals.jpg|alt4=Beta Portals|Another view of the &#039;vine&#039; portal rifts..&lt;br /&gt;
|File:Portal betaportal2.png|alt5=Beta portals|A dated screenshot from the Steam Store depicting early portals of the &amp;quot;swirl&amp;quot; portals, now bearing a proper oval shape.&lt;br /&gt;
|File:Scott_swirl_portals.jpg|alt6=Beta portals|Another view of the &#039;swirl&#039; portals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Closed Captions ==&lt;br /&gt;
* Portal Opening&lt;br /&gt;
* Portal Closing&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*  This mechanic was originally inspired by the game [[Narbacular_Drop|Narbacular Drop]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Jerry&amp;diff=187052</id>
		<title>Jerry</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Jerry&amp;diff=187052"/>
		<updated>2024-02-17T03:03:33Z</updated>

		<summary type="html">&lt;p&gt;Computed: Redirected page to Wheatley voice lines#Test Chamber 18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wheatley_voice_lines#Test_Chamber_18]]&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=187051</id>
		<title>Wheatley voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=187051"/>
		<updated>2024-02-17T02:41:08Z</updated>

		<summary type="html">&lt;p&gt;Computed: /* Turret control center */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a complete list of [[Wheatley]]&#039;s voice lines from &#039;&#039;[[Portal 2]]&#039;&#039;. Additionally, a large number of [[Ap-Sap voice lines|extra voice lines]] were created for [[tf:Team Fortress 2|Team Fortress 2]] for the [[tf:Ap-Sap|Ap-Sap]] weapon.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1: The Courtesy Call ==&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
==== Before opening the door ====&lt;br /&gt;
* {{Voice line|Wheatley|openinghello01}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello12}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello13}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello15}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello17}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello18}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello19}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello21}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello22}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag01}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag02}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag03}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag04}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag05}}&lt;br /&gt;
&lt;br /&gt;
==== Wake-up call ====&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride01}} - &#039;&#039;Line spoken upon door open but is interrupted after &amp;quot;HA!&amp;quot; by the next line, when Wheatley sees Chell.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride02}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride03}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride04}}&lt;br /&gt;
* {{Voice line|Wheatley|openingprepare04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|openingyouallright01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage01}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride07}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride08}}&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage05}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag01}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag02}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag03}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag04}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player waits too long or decides to press the &amp;quot;Say Apple&amp;quot; (jump) key&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingcloseenough01}}&lt;br /&gt;
&lt;br /&gt;
==== Container Ride ====&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate17}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside02}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate05}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside03}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside04}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate12}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate06}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate03}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside05}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate16}}&lt;br /&gt;
* {{Voice line|Wheatley|openingstorystraight02}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwall01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhitone02}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhittwo01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhitthree01}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags04}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|openinggoodbye01}}&lt;br /&gt;
* {{Voice line|Wheatley|openinggoodbye02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 02 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro10}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt06}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt08}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt09}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt09}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 07-08 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereintro04}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player has not placed a portal on Wheatley&#039;s side of the room before he finishes the previous line:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereintro02}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro08}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro09}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro07}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro10}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player has not crossed the placed portal to the other side before he finishes the &amp;quot;found portal gun&amp;quot; line:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereintro13}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro14}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro15}}&lt;br /&gt;
&lt;br /&gt;
==== Disengagement from Rail ====&lt;br /&gt;
* {{Voice line|Wheatley|raildropintro01}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherecatch02}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherecatch05}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherecatch07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherefall04}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud03}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud04}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud06}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player has not picked up Wheatley by the time he finishes the previous line&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud08}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall02}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall05}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall03}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall08}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall09}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall16}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall17}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall19}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall10}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall12}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall15}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall13}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall14}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall20}}&lt;br /&gt;
* {{Voice line|Wheatley|raildroppickup02}}&lt;br /&gt;
&lt;br /&gt;
==== Plug-in scene ====&lt;br /&gt;
* {{Voice line|Wheatley|demospherefirstdoorwaysequence04}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence05}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence06}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence07}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence01}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence08}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherefirstdoorwaysequence10}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherefirstdoorwaysequence11}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence02}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence09}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence16}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence13}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence20}}&lt;br /&gt;
&lt;br /&gt;
==== Secret Panel ====&lt;br /&gt;
* {{Voice line|Wheatley|turnaroundnow01}}&lt;br /&gt;
* {{Voice line|Wheatley|secretpanelopens07}}&lt;br /&gt;
* {{Voice line|Wheatley|callingoutinitial14}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags05}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags07}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags10}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags11}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags13}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags15}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags16}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags17}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fire_lift03}}&lt;br /&gt;
* {{Voice line|Wheatley|gloriousfreedom03}}&lt;br /&gt;
&lt;br /&gt;
==== First Oracle Turret Appearance ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret06}}&lt;br /&gt;
&lt;br /&gt;
=== GLaDOS&#039; Chamber===&lt;br /&gt;
==== Entrance to GLaDOS&#039; Ruined Chamber ====&lt;br /&gt;
* {{Voice line|Wheatley|gladosgantry20}}&lt;br /&gt;
* {{Voice line|Wheatley|gladosgantry21}}&lt;br /&gt;
* {{Voice line|Wheatley|gladosgantry22}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry15}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry05}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry06}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry08}}&lt;br /&gt;
&lt;br /&gt;
==== Passing through GLaDOS&#039; Ruined Chamber ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_gantry01}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber01}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber06}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber08}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber09}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber11}}&lt;br /&gt;
&lt;br /&gt;
==== Jump down the stairs ====&lt;br /&gt;
* {{Voice line|Wheatley|demospherestairs07}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherestairs01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_jump01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump11}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump12}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump13}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_panic01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_jump05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_catwalk01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_catwalk02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_catwalk03}}&lt;br /&gt;
&lt;br /&gt;
==== Breaker Room ====&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom04}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_into_breakerroom01}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom09}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom05}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom06}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn06}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift14}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn04}}&lt;br /&gt;
&lt;br /&gt;
==== The Re-activation of GLaDOS ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking12}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking11}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking03}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows_long03}}&lt;br /&gt;
* {{Voice line|Wheatley|a1_wakeup_pinchergrab01}}&lt;br /&gt;
* {{Voice line|Wheatley|a1_wakeup_pinchergrab02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows20}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 3: The Return==&lt;br /&gt;
=== Test Chamber 09 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_catapult_fling_sphere_peek01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_catapult_fling_sphere_peek02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_catapult_fling_sphere_peek03}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 12 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_fling01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_flingalt07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_flingalt02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_flingalt08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bridge_the_gap_expo01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bridge_the_gap_expo03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bridge_the_gap_expo06}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 4: The Surprise==&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 18 ===&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto09}}&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto08}} - &#039;&#039;Starts playing, but is immediately interrupted by the next line.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotow01}}&lt;br /&gt;
* {{Voice line|Wheatley|nanobotow04}}&lt;br /&gt;
* {{Voice line|Wheatley|nanobotow03}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 21 (Escape)===&lt;br /&gt;
&#039;&#039;[in an exaggerated Texan drawl]&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens01}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens07}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not walked over to Wheatley yet&#039;&#039;&lt;br /&gt;
** {{Voice line|Wheatley|jailbreakdooropens05}}&lt;br /&gt;
** {{Voice line|Wheatley|jailbreakdooropens08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[normal voice]&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens22}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens11}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens14}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens24}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens25}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens26}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|stairbouncepain01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens23}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_big_surprise01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_out_of_trap01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakrun09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_near_exit01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_near_exit02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator11}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_near_exit03}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 5: The Escape==&lt;br /&gt;
=== Turret Manufacturing===&lt;br /&gt;
==== Flashlight tour ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour65}} - &#039;&#039;Can be interrupted by moving too far into the hallway&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour68}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour66}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour67}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour70}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour72}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour07}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour57}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not passed the non-working conveyor belt full of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour11}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour12}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After passing the conveyor belt of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour18}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour19}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour20}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour26}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour29}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour28}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour58}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour59}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour60}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player drops down to the area with Diversity Vents after Wheatley&#039;s second story&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour30}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour33}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour35}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour36}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour37}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour62}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour55}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour56}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player jumps down before Wheatley leaves&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour40}}&lt;br /&gt;
&lt;br /&gt;
Associated lines, unchecked:&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour08}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour09}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour63}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour13}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour14}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour15}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour16}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour17}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour18}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour22}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour23}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour24}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour25}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour32}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour38}}&lt;br /&gt;
&lt;br /&gt;
=== Turret control center ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory23}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory24}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory04}}&lt;br /&gt;
&#039;&#039;If the player has not walked close to the window after line above is finished&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_factory_window01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window05}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window04}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory25}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryhackone01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryhackone02}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not turned around&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags04}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After [[Wheatley]] bashes the window using his face&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryhackone12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretone02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone04}}&lt;br /&gt;
&lt;br /&gt;
==== Wheatley Thinking====&lt;br /&gt;
&#039;&#039;This speech can be interrupted by leaving the room, and resumed by returning without a turret&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretconv23}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone11}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone13}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone17}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone19}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone20}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player leaves before he gives the hint&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere03}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the player goes further back to the incinerator vent&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere07}}&lt;br /&gt;
&lt;br /&gt;
==== Bringing back the Turret====&lt;br /&gt;
&#039;&#039;If player left before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player did not leave before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryworked02}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played after both instances:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory16}}&lt;br /&gt;
&lt;br /&gt;
==== Post-Turret sabotage ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_dooropen03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_hackdoor01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor05}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor06}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor07}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor08}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_hackdoordone01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_hackdoordone02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_panel_sneak01}}&lt;br /&gt;
&lt;br /&gt;
==== Bring your Daughter to Work Day ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour41}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour42}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_science_fair02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_science_fair03}} &#039;&#039;(if still close to the volcano project)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_science_fair01}}&lt;br /&gt;
&lt;br /&gt;
==== To the Neurotoxin Generator ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour44}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour50}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour52}}&lt;br /&gt;
&lt;br /&gt;
=== Neurotoxin Generator===&lt;br /&gt;
==== Intro ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_intro03}}&lt;br /&gt;
&#039;&#039;Upon passing functional turrets falling into disposal grinder:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_grinder02}}&lt;br /&gt;
&lt;br /&gt;
==== Outside the Control room ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the player presses the button to open the door&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_dooropen_press01}}&lt;br /&gt;
&lt;br /&gt;
==== The Hacking monologue ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack11}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack13}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack14}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack15}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack16}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack17}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack18}}&lt;br /&gt;
&lt;br /&gt;
==== Sabotaging the Neurotoxin====&lt;br /&gt;
&#039;&#039;Upon first hose cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_first_hose01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_first_hose02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_first_hose03}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon fourth hose cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_half02}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon any other hose cut before the last one&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_any01}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon last hose cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_all01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_all02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_tubebroken01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin04}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows12}}&lt;br /&gt;
&lt;br /&gt;
=== Tube Ride ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts6_tuberide01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts6_tuberide02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts6_tuberide05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride07}}&lt;br /&gt;
&lt;br /&gt;
=== GlaDOS&#039; Lair ===&lt;br /&gt;
==== The Stalemate Resolution ====&lt;br /&gt;
===== Before plugging in =====&lt;br /&gt;
&#039;&#039;In tube:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows15}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows18}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows20}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After falling out of tube:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|fgb_hello01}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_that_is_me02}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags11}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags09}}&lt;br /&gt;
&lt;br /&gt;
===== After plugging in =====&lt;br /&gt;
* {{Voice line|Wheatley|fgb_ready_glados01}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_ready_glados06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_core_pullmeout01}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_leave_me_in01}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags10}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After panels deploy:&#039;&#039;&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags12}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags04}}&lt;br /&gt;
&lt;br /&gt;
===== Stalemate resolved =====&lt;br /&gt;
* {{Voice line|Wheatley|fgb_xfer_start03}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_xfer_start04}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_transfer_pain01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_core_goingtohurt01}}&lt;br /&gt;
&lt;br /&gt;
==== Wheatley in GLaDOS&#039; body after Core Transfer ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_lift01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro12}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags04}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags10}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags11}}&lt;br /&gt;
&lt;br /&gt;
===== In the lift =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro14}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_spanish01}} - &#039;&#039;Translation: &amp;quot;You are using this translation software incorrectly. Please, consult the manual.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro16}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro17}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro21}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro19}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_actually01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_actually05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_actually06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_heelturn06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_heelturn08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_heelturn09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn07}}&lt;br /&gt;
&lt;br /&gt;
===== Placing GLaDOS in a potato/The Fall =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_potato01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_potato02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_potato04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_pitpunch02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_pitpunch03}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 8: The Itch==&lt;br /&gt;
=== Frankenturrets ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_intro_boxyell01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_recapture03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_recapture04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_recapture05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fire_lift02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_fire_lift03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_paradox11}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_leave_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch08}}&lt;br /&gt;
&lt;br /&gt;
==== Wheatley&#039;s first test====&lt;br /&gt;
===== Part 1 =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_intro_moat03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_intro_moat04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_first_test_solve_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_first_test_solve_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_test_solve_reacs_happy01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_test_solve_reacs_happy05}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a4_intro_notdone01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a4_intro_notdone02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a4_intro_notdone04}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_big_idea01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_big_idea02}}&lt;br /&gt;
&lt;br /&gt;
===== Part 2 =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags04}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test_solve05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test_solve03}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 01 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_more_tests01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_more_tests02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_intro_solve02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 02 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_impatient01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_impatient02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_help04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_test_solve_reacs_happy02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_solve05}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 03 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve06}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 04 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn21}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_solve02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 05 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_solve04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_solve05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro14}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve08}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 06 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_missedme01}} - &#039;&#039;Spoken on having smashed monitors in previous test chambers and used the Hard Light Bridge to avoid smashing the monitor in this test chamber.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_solve04}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 11 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_catapult_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_catapult_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_catapult_solve01}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 12 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform11}}&lt;br /&gt;
&lt;br /&gt;
=== Funnel Ride ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam_drop01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam_drop02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 15 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_speed_tb_catch_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_speed_tb_catch_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_speed_tb_catch_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_love_to_death03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_love_to_death02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 16 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_love_to_death06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro_solve01}}&lt;br /&gt;
&lt;br /&gt;
=== Upon Smashing Monitors ===&lt;br /&gt;
&#039;&#039;The lines are used in this order:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash28}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash16}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash20}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash21}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash30}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash32}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 9: The Part Where He Kills You ==&lt;br /&gt;
=== The Mash-Up ===&lt;br /&gt;
==== Test Chamber 17 ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_found_something01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale_one01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale_one03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale_one04}}&lt;br /&gt;
&lt;br /&gt;
==== That Part ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_spike_smash01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_spike_smash02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale01_deathtrap04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_killyou01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_killyou09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_killyou11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_escape02}}&lt;br /&gt;
&lt;br /&gt;
==== If player comes back ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags06}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon jumping into the pit:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_playerdies01}}&lt;br /&gt;
&lt;br /&gt;
==== If player keeps moving ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_smash02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_smash03}}&lt;br /&gt;
&lt;br /&gt;
=== Holmes Vs. Moriarty ===&lt;br /&gt;
==== Test Chamber 75 [Defective Turret Trap] ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_trapintro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_trapintro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_enter01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags06}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-Funnel Trap ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_exit01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_intro02}}&lt;br /&gt;
&lt;br /&gt;
==== Funnel Trap ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeama01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeama02}} - &#039;&#039;This line is cut off after &amp;quot;AND FOOLISH!&amp;quot; in-game, which is the point where the &amp;quot;spinny-blade wall&amp;quot; is activated. By moving around in the funnel to remain still, Wheatley can speak the entire line.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale02_spinnyblade05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale02_spinnyblade03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_escape01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_intro01}}&lt;br /&gt;
&lt;br /&gt;
==== Extra Funnel Trap Lines ====&lt;br /&gt;
&#039;&#039;Played if you exit the funnel and go back to the catwalks:&#039;&#039;&lt;br /&gt;
&#039;&#039;First exit:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexita01}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First re-entry:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeamb01}} - &#039;&#039;Cut off similarly to the first line&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Second exit:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitb02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitb03}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Second re-entry&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeamc01}} - &#039;&#039;Also similar to the first line&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Third exit&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitc01}}&lt;br /&gt;
&lt;br /&gt;
==== Masher attempt ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_intro07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_mashing01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_mashing02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_mashing04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_escape01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_escape02}}&lt;br /&gt;
&lt;br /&gt;
==== Turret room ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse04}}&lt;br /&gt;
&lt;br /&gt;
=== Morton&#039;s Fork ===&lt;br /&gt;
==== The Catwalk ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_playerdies01}} - &#039;&#039;Upon death via the crushers&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_escape01}} - &#039;&#039;Upon smashing the monitor with a bomb&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_escape02}}&lt;br /&gt;
&lt;br /&gt;
=== Finale ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_introb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_introb02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all05}}&lt;br /&gt;
&lt;br /&gt;
==== Before the Pipe breaks ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak06}}&lt;br /&gt;
&lt;br /&gt;
==== Dialogue sequence 1 ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak10}}&lt;br /&gt;
&lt;br /&gt;
==== Dialogue sequence 2 ====&lt;br /&gt;
&#039;&#039;Occurs after dialogue sequence 1 or if Wheatley is interrupted during sequence 1.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak14}}&lt;br /&gt;
&lt;br /&gt;
==== After the Pipe Breaks ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break07}}&lt;br /&gt;
&lt;br /&gt;
==== After getting hit by a bomb ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short08}} &#039;&#039;(this line is also used in the scene where Wheatley was being sucked into space)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== After attaching the first core ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa04}}&lt;br /&gt;
&lt;br /&gt;
==== Dialogue sequence 3 ====&lt;br /&gt;
&#039;&#039;Only occurs if Wheatley is interrupted during dialogue sequence 2 above, or finishes it, before the first core is attached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale4_hackworked01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale4_hackworked02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale4_hackworked03}}&lt;br /&gt;
&lt;br /&gt;
==== After attaching the second core ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb08}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_finale04_wakeupb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb11}}&lt;br /&gt;
&lt;br /&gt;
==== After attaching the third core ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens17}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_thorn01}}&lt;br /&gt;
&lt;br /&gt;
==== The Stalemate Resolution ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags11}}&lt;br /&gt;
&lt;br /&gt;
==== The Final Trap/Space ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press05}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal08}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 10: The Credits ==&lt;br /&gt;
=== After the Credits scene ===&lt;br /&gt;
&#039;&#039;(Core 1&#039;s lines in italics)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So much space. Need to see it all. [excited gasps]&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology01}}&lt;br /&gt;
&#039;&#039;I&#039;m in space.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology02}}&lt;br /&gt;
&#039;&#039;SPAAACE!&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology04}}&lt;br /&gt;
&#039;&#039;I&#039;m in space.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology05}}&lt;br /&gt;
&#039;&#039;I&#039;m in space.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology06}}&lt;br /&gt;
&lt;br /&gt;
== Unused lines/alternate delivery ==&lt;br /&gt;
=== Chapter 1: The Courtesy Call ===&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* {{Voice line|Wheatley|openingdooropened01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingfirstlook01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingpanicsituation01}} - &#039;&#039;This plus the next line were shortened and combined into one&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingpanicsituation03}} - &#039;&#039;This plus the previous line were shortened and combined into one&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingprepare01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage03}} - &#039;&#039;Shortened&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage04}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate04}} - &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingstorystraight03}} - &#039;&#039;Cut (after the &amp;quot;get our stories straight&amp;quot; line)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhitone01}} - &#039;&#039;Cut (was to be played on the first hit into the wall)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Test Chambers 07-08 ====&lt;br /&gt;
* {{Voice line|Wheatley|gloriousfreedom01}} - &#039;&#039;Line changed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Passing through GLaDOS&#039; Ruined Chamber ====&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber03}} &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber04}} &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber05}} &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Path to the Breaker Room ====&lt;br /&gt;
* {{Voice line|Wheatley|gladosunderchamber01}}&lt;br /&gt;
==== Breaker Room  ====&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom01}} - &#039;&#039;Split&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom02}} - &#039;&#039;Changed slightly&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom03}} - &#039;&#039;Replaced with &amp;quot;quoting God&amp;quot; line&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift19}} - &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift02}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift03}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift04}}&lt;br /&gt;
&lt;br /&gt;
===== The Re-activation of GLaDOS  =====&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup02}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup03}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: The Return ===&lt;br /&gt;
==== Test Chamber 09 ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_fling03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_fling04}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: The Surprise ===&lt;br /&gt;
==== Test Chamber 18 ====&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto01}} - &#039;&#039;Changed&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto05}} - &#039;&#039;Changed (Wheatley is interrupted by and starts talking to Jerry)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotonbreak01}} - &#039;&#039;Combined with existing line&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotrealclose01}}&lt;br /&gt;
&lt;br /&gt;
==== Test Chamber 21 (Escape) ====&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor01}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor03}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor08}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor10}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor11}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens17}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator03}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
==== Turret Manufacturing ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour71}} - &#039;&#039;Split, extra line added (Note: this exact line was used in the Wheatley Update trailer.)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory01}} - &#039;&#039;Very slight difference in delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory05}} - &#039;&#039;An extra &amp;quot;right?&amp;quot; and &amp;quot;there&amp;quot; were added after the scanner and the master turret, respectively, to give time to point each out.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_panel_sneak03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_panel_sneak04}}&lt;br /&gt;
&lt;br /&gt;
==== Neurotoxin Generator ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_laser_cut01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_laser_cut02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_laser_cut03}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: The Itch ===&lt;br /&gt;
==== Frankenturrets ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_first_test02}} &#039;&#039;Changed (deadly, eventually)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Test Chamber 05 ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_not_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_not_solve05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve04}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: The Part Where... ===&lt;br /&gt;
====Mash-Up====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape07}}&lt;br /&gt;
====Space====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal06}}&lt;br /&gt;
&lt;br /&gt;
== [[Ap-Sap]] voice lines ==&lt;br /&gt;
{{Main|Ap-Sap voice lines}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Revolution&amp;diff=187048</id>
		<title>Portal: Revolution</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Revolution&amp;diff=187048"/>
		<updated>2024-02-16T03:30:25Z</updated>

		<summary type="html">&lt;p&gt;Computed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{community mod}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 601360&lt;br /&gt;
| game-name-override = Portal: Revolution&lt;br /&gt;
| boxart-image = Portal Revolution Header.jpg&lt;br /&gt;
| developer = Second Face Software&amp;lt;ref&amp;gt;https://store.steampowered.com/app/601360/Portal_Revolution/&amp;lt;/ref&amp;gt;&lt;br /&gt;
| engine = [[Source_Engine|Strata Source]]&lt;br /&gt;
| released = 6 Jan 2024&amp;lt;ref&amp;gt;https://store.steampowered.com/news/app/601360/view/3904122509842269707?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal: Revolution&#039;&#039;&#039; is a modification and unofficial prequel to [[Portal 2]].&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler|An unnamed test subject is awoken by Stirling, after a few tests, Stirling introduces himself and the Spire, revealing his goal of fixing [[GLaDOS]] using it. After a brief trip to the surface, it is morning or afternoon. The two go through a testing track and make it to the Spire by sunset. They activate it, but something goes wrong and the test subject is sent to old aperture. They meet Conly and make it back up to the surface and destroy the spire, leading up to the post credits scene, where they have been teleported to the moon, and put in stasis.}}&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Portal: Revolution&#039;s mechanics work similarly to [[Portal]] and Portal 2.&lt;br /&gt;
* 2 new portal gun models.&lt;br /&gt;
* [[Death Fizzlers]]&lt;br /&gt;
== Characters ==&lt;br /&gt;
===== Stirling =====&lt;br /&gt;
Stirling is a personality core who you meet at the start of the game. {{Spoiler|At the end of the game, they become the antagonist, after elaboration by Conly.}}&lt;br /&gt;
===== Conly =====&lt;br /&gt;
Emilia Conly is a human who got brain scanned into a core on accident, and was awoken. {{Spoiler|It is revealed that they invented Stirling as a robotic vaccum cleaner, and in the posts credit scene, they put you to sleep in a moon stasis chamber.}}&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=187045</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=187045"/>
		<updated>2024-02-15T13:19:38Z</updated>

		<summary type="html">&lt;p&gt;Computed: /* Aperture Desk Job */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cave Johnson Painting 3.png|thumb|right|250px|Portrait of Johnson during the 1970s era.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]] {{spoiler|and the posthumous overarching antagonist of [[Portal]] and [[Portal 2]],}} which evolved from its precursor, Aperture Fixtures and later Aperture Science Innovators. Cave Johnson first appeared by a username and password scrawled in one of the [[Media:Portal_Ratman_scrawling.png|Rattmann&#039;s dens]] during &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG|&#039;&#039;Portal&#039;&#039; ARG]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character through a variety of automated audio recordings from 1952 to as late as sometime in the 1980s. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1943, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy, winning the &#039;1943 shower curtain salesman of the year&#039; award.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, or injecting test subjects with mantis DNA, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It is also implied that Black Mesa stole designs from Aperture and began to produce them commercially before Aperture could do so because Johnson refused to release the devices until they met his eccentric standard of perfection. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering $60 to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness (possibly silicosis, a real effect from breathing dust from crushed lunar rock, as well as the lunar material being ionized and filled with toxic compounds by cosmic radiation, an effect found in Martian soil&amp;lt;ref&amp;gt;https://www.space.com/37402-mars-life-soil-toxic-perchlorates-radiation.html&amp;lt;/ref&amp;gt;). He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
As his illness progressed, Cave&#039;s emotional state, already precarious due to the success of his rival [[Black Mesa]], began to deteriorate. It was at this point that Cave mentioned the aphorism &amp;quot;When life gives you lemons, make lemonade&amp;quot;. As his condition became more debilitating, Cave&#039;s comments became increasingly emphatic, resulting in advice to never give up, &amp;quot;get mad,&amp;quot; and &amp;quot;make life take the lemons back!&amp;quot;. Despite his attempts to stave off fate, all attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion to scientific progress, a trait admired by Cave, and also due to their close relationship. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler|when [[Chell]] makes her first escape}}, there are several &amp;quot;[[Doug Rattmann|Rattmann]] Dens&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings from Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
&lt;br /&gt;
=== First &#039;&#039;Portal 2&#039;&#039; ARG ===&lt;br /&gt;
Additional details about &#039;&#039;Portal 2&#039;&#039; background were provided by the first &#039;&#039;Portal 2&#039;&#039; ARG in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in &#039;&#039;Portal&#039;&#039;, foreseeing the ret-conned Aperture history showcased in &#039;&#039;Portal 2&#039;&#039;: {{spoiler|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[[HL2:Portal ARG#BBS resource list|BBS resource list @ Combine OverWiki]]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Perpetual Testing Initiative&#039;&#039; ===&lt;br /&gt;
{{See also|Perpetual Testing Initiative}}&lt;br /&gt;
During the events of the &#039;&#039;Perpetual Testing Initiative&#039;&#039;, Cave Johnson {{spoiler|and his numerous duplicates}} resume(s) his place as the head of Aperture Science {{spoiler|and guides the player character, [[Bendy]], through the multiverse. These events take place in a parallel universe(s) in which Cave did not die of moon rock poisoning.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Aperture Desk Job&#039;&#039; ===&lt;br /&gt;
{{See also|Aperture Desk Job}}&lt;br /&gt;
During the events of &#039;&#039;Aperture Desk Job&#039;&#039;, Cave Johnson {{spoiler|in the form of pre-recorded messages, and his statuesque, robotic, head}} resume(s) his place as the head of Aperture Science {{spoiler|and at the end of the short, pleads with the player to kill him and end his robotic suffering, after the player&#039;s AI companion, Grady, &#039;arranges a meeting&#039; (breaks into his office) to show the newly invented turret to him, with the player granting his wish, shooting the computer&#039;s power source, putting an end to his suffering. This is short lived however as the facility&#039;s backup power quickly re-awakens him, after which he promptly fires Grady and the player, before plummeting through the floor, into a pit, and singing a short operatic requiem, as the game&#039;s credits roll.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Cave Johnson&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson, a nod to a similar portrait of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=Cave Johnson|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|spoiler4=yes|{{Spoiler|1980s portrait of a dying Cave Johnson.}}&lt;br /&gt;
|File:Cave 2008.jpg|alt5=CJ|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on his portraits and the dates of them, it is generally assumed Cave Johnson was born somewhere between the late 1910s and the early 1920s.&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
** {{spoiler|In one of the alternate universes introduced in the [[Perpetual Testing Initiative]] DLC, Bendy encounters a version of Cave Johnson who has been immortalized inside a computer, nicknamed CaveDOS.}}&lt;br /&gt;
** He was also planned to be some sort of Storage Cube, which can be seen within some unused subtitles, where {{spoiler|[[GLaDOS]] and he met and discussed Caroline before he was unplugged.}}&lt;br /&gt;
* The 1950s portrait of Cave Johnson bears strong resemblance to a photo of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Valve Lead Animator Bill Fletcher was the inspiration for the appearance of Cave Johnson.{{citation needed}}&lt;br /&gt;
* {{Spoiler|If the player accesses the portrait with Cave Johnson and Caroline in [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere #4 in Chapter 7]], [[GLaDOS]] will point out that Cave Johnson and Caroline look so [[Media:GLaDOS potatos portrait01.wav|familiar]], along with the achievement &#039;&#039;Portrait of a Lady&#039;&#039; being unlocked if this happens for the first time.}}&lt;br /&gt;
* Cave Johnson started the GLaDOS project as a way to cheat death before he died from his moon rock poisoning. If he were to die, he said that he wanted Caroline to be inputted into GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Death_Fizzlers&amp;diff=187042</id>
		<title>Death Fizzlers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Death_Fizzlers&amp;diff=187042"/>
		<updated>2024-02-14T22:29:28Z</updated>

		<summary type="html">&lt;p&gt;Computed: Changed redirect target from Death fizzler to Death Fizzler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Death Fizzler]]&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Death_Fizzlers&amp;diff=187041</id>
		<title>Death Fizzlers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Death_Fizzlers&amp;diff=187041"/>
		<updated>2024-02-14T22:28:55Z</updated>

		<summary type="html">&lt;p&gt;Computed: Changed redirect target from Death Fizzler to Death fizzler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Death fizzler]]&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Death_Fizzlers&amp;diff=187040</id>
		<title>Death Fizzlers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Death_Fizzlers&amp;diff=187040"/>
		<updated>2024-02-14T22:28:10Z</updated>

		<summary type="html">&lt;p&gt;Computed: Redirected page to Death Fizzler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Death Fizzler]]&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Revolution&amp;diff=187039</id>
		<title>Portal: Revolution</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Revolution&amp;diff=187039"/>
		<updated>2024-02-14T22:27:25Z</updated>

		<summary type="html">&lt;p&gt;Computed: Created a new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{community mod}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 601360&lt;br /&gt;
| game-name-override = Portal: Revolution&lt;br /&gt;
| boxart-image = Portal Revolution Header.jpg&lt;br /&gt;
| developer = Second Face Software&amp;lt;ref&amp;gt;https://store.steampowered.com/app/601360/Portal_Revolution/&amp;lt;/ref&amp;gt;&lt;br /&gt;
| engine = [[Source_Engine|Strata Source]]&lt;br /&gt;
| released = 6 Jan 2024&amp;lt;ref&amp;gt;https://store.steampowered.com/news/app/601360/view/3904122509842269707?l=english&amp;lt;/ref&amp;gt;&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal: Revolution&#039;&#039;&#039; is a modification and unofficial prequel to [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Portal: Revolution&#039;s mechanics work similarly to [[Portal]] and Portal 2.&lt;br /&gt;
* 2 new portal gun models.&lt;br /&gt;
* [[Death Fizzlers]]&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_Revolution_Header.jpg&amp;diff=187038</id>
		<title>File:Portal Revolution Header.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_Revolution_Header.jpg&amp;diff=187038"/>
		<updated>2024-02-14T22:15:38Z</updated>

		<summary type="html">&lt;p&gt;Computed: Portal Revolution Cover Art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Portal Revolution Cover Art&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Unknown license}}&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chell&amp;diff=187036</id>
		<title>Chell</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chell&amp;diff=187036"/>
		<updated>2024-02-14T03:36:45Z</updated>

		<summary type="html">&lt;p&gt;Computed: Copyedit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Chell.png|thumb|right|150px|Chell as seen in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You really are doing great... Chell.|sound=GLaDOS_sp_sphere_2nd_encounter_completion01.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chell&#039;&#039;&#039;, documented as &#039;&#039;&#039;Test Subject #1&#039;&#039;&#039; but previously as &#039;&#039;&#039;#1498&#039;&#039;&#039;,&amp;lt;ref&amp;gt;[[Portal 2: Lab Rat]], page 21. https://www.thinkwithportals.com/comic/#22&amp;lt;/ref&amp;gt; was a test subject of the [[Aperture Science]] computer-aided Enrichment Center, and was involved in the testing of the Company&#039;s [[Handheld Portal Device]] (commonly known as the Portal Gun).&lt;br /&gt;
&lt;br /&gt;
She is the silent protagonist of &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. Very little is known of her past, beyond {{spoiler|her possible abandonment at birth}} and her stubborn will to live.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, Chell is {{Spoiler|antagonized by the central core and facility overseer [[GLaDOS]]}} during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and {{Spoiler|bypassing various sections of the facility in order to escape.}}&lt;br /&gt;
&lt;br /&gt;
According to one timeline, she likely has soulless clones made from her DNA.&amp;lt;ref&amp;gt;[[Portal 2: Lab Rat]], page 21. https://www.thinkwithportals.com/comic/#22&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Much of Chell&#039;s past remains a mystery. {{Spoiler|During the final events of &#039;&#039;[[Portal]]&#039;&#039;, [[GLaDOS]] mentions numerous times that Chell was abandoned at birth, and also mentions that she was adopted, and such references continue throughout &#039;&#039;[[Portal 2]]&#039;&#039;, although the credibility of GLaDOS&#039; word is unclear. Many of GLaDOS&#039; comments throughout &#039;&#039;Portal 2&#039;&#039; and the latter stages of &#039;&#039;Portal&#039;&#039; are in an effort to belittle, annoy or distract Chell from achieving her goal, and whether or not statements of her adoption and orphan status are true or not is up for debate}}.&lt;br /&gt;
&lt;br /&gt;
During the events of Portal 2, {{Spoiler|it is implied that Chell may be the daughter of a scientist who worked at Aperture Science, due to a science project in the [[Portal 2 Chapter 4 Test Chamber 21 (Escape)|pre-takeover escape sequence]].}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Spoiler|Some time after GLaDOS&#039; takeover of Aperture Science, Chell is awakened in a [[Relaxation Vault]] after being unconsciously placed into it. Curious, she explores the Vault, and within only ten seconds of awakening, Chell is greeted by a robotic and seemingly automated female voice who informs her that she is a test subject. A voice, (later to be revealed as GLaDOS) then states that Chell will be undergoing testing for the benefit of Aperture Science&#039;s research program.}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS then generates two oval-shaped teleportation fabrics ([[portals]]) on a solid flat surface, with an entrance portal in the Relaxation Vault and an exit just in front of the exterior of the Vault. Chell exits from the Vault, however {{Spoiler|she notices empty observation rooms which lack the staff that should be recording her performance.}} After completing her first test and acquiring an understanding the [[Cubes|cube]]-and-[[Heavy Duty Super-Colliding Super Button|button]] based mechanic, she is put through a series of tests to further explore and understand the use of portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|100px|Chell as seen in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Having completed two tests, Chell reaches a test chamber in which she acquires the [[Handheld Portal Device|Portal Gun]]. Later on during the testing course, she is put through a series of more dangerous tests including hazards such as [[Goo]] and [[High Energy Pellet]]s, among others. Skillfully avoiding these hazards, Chell is assisted by the [[Companion Cube]] and by the Aperture Science [[Advanced Knee Replacement]] components applied to the back of her lower legs to her ankles, which allow Chell to avoid injury when falling from great heights. Eventually, the single-portal variant of her Portal Gun is upgraded to create a set of linked portals. As an incentive to complete the tests, [[GLaDOS]] promises Chell that [[cake]] will be served once all tests chambers have been completed.}}&lt;br /&gt;
&lt;br /&gt;
As the testing progresses, Chell {{Spoiler|stumbles across various areas with defunct [[Panels|wall panels]], and manages to sneak into them. As she enters these maintenance areas, she finds refuge areas commonly known as the [[Doug Rattmann|Rat Man]]&#039;s Dens, previously used as hiding places by Aperture technician Doug Rattmann. The scribblings on the walls in these Dens appear to be warnings for Chell, telling her that &amp;quot;the cake is a lie&amp;quot; and that &amp;quot;she&#039;s watching you&amp;quot;. Chell, now made more aware of her situation, is forced to continue testing and play along with GLaDOS&#039; plans. The Rat Man&#039;s warnings are eventually revealed to be correct, as GLaDOS attempts to murder Chell upon her completion of the final test chamber, despite earlier promises of cake.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell successfully escapes the dramatically slow death trap, and is informed by GLaDOS that pretending to kill Chell is simply part of the test. Dubious as to the veracity of this claim, Chell escapes the testing course, and travels through the Aperture Science Facility in an attempt to reach the surface and escape. Eventually however, Chell realizes there there is no chance of escape as long as GLaDOS is in control of the Facility, and is forced to confront GLaDOS in the [[Central AI Chamber]].}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Upon entry to the chamber, Chell is greeted by the passive-aggressive rogue AI. GLaDOS claims that she will provide Chell with a surprise, however a [[Cores#Morality Core|Morality Core]] unexpectedly detaches from GLaDOS&#039; chassis. Chell destroys it using a nearby [[Emergency Intelligence Incinerator]], however the Core is revealed to be a safeguard designed to inhibit GLaDOS&#039; homicidal tendencies. With the Core destroyed, GLaDOS releases [[neurotoxin]] into the chamber in an attempt to kill Chell. At the same time, a [[Turrets#Rocket Turret|Rocket Turret]] emerges from a core hatch beside GLaDOS and begins to target Chell. Using the Portal Gun, Chell redirects the projectiles through linked portals, causing the rockets to strike GLaDOS, each of which detaches more Personality Cores from the chassis. Although inflicting damage, the loss of the Cores merely increases GLaDOS&#039;s desire to kill Chell. After destroying each detached Core one-by-one, Chell destroys the final Core (the [[Cores#Anger Core|Anger Core]]), and GLaDOS is sent literally spiraling into her demise, as the destruction of her generators triggers a gravitational vortex, which deposits Chell on the surface.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell slowly regains consciousness in the parking lot of the Enrichment Center, with with a lifeless GLaDOS beside her. As Chell&#039;s vision clears, the [[Party Escort Bot]] thanks her for &amp;quot;assuming the party escort submission position&amp;quot;, and begins dragging her back into the now-ruined Aperture Science Facility. As Chell is dragged away, it is revealed that the destruction of the Central Core (GLaDOS) resulted in the automatic activation of other Personality Cores, tasked with the management of the Enrichment Center while GLaDOS is offline. The final scene depicts the Companion Cube and a cake deep within the bowels Facility, waiting for Chell to claim them.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;[[Portal 2: Lab Rat|Lab Rat]]&#039;&#039; ===&lt;br /&gt;
During the course of the comic, we are introduced to former Aperture scientist, Doug Rattman. {{Spoiler|He witnesses the apparent destruction of GLaDOS, and later, {{Spoiler| after escaping from the facility himself,}} witnesses the recapturing of Chell by the Party Escort Robot. Following the robot, he finds that Chell has been placed into an [[Aperture Science Extended Relaxation Center| Extended Relaxation Vault]]. However, as a result of the explosion {{Spoiler|at the conclusion of Portal}}, all of the relaxation vaults&#039; life support systems are offline. Doug patches Chell&#039;s vault onto a reserve grid (as he was unable to open the vault), allowing Chell to survive the years prior to her reawakening in Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Spoiler|Many years after the events of the original games, Chell is revived by [[Wheatley]], a [[Personality Core]]. After a brief introduction, he convinces Chell to escape with him from the ruined facility. The pair eventually find themselves in the remains of GLaDOS&#039; chamber. Wheatley then inadvertently reawakens GLaDOS, who immediately recognizes Chell. Discarding Wheatley, GLaDOS plunges Chell back into the depths of Aperture, to resume testing.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell finds herself testing in the ruined facility with GLaDOS, but after several chambers, Wheatley rescues Chell to help him sabotage GLaDOS&#039; weaponry, allowing for a coup to take place later. GLaDOS eventually manages to trap Chell and bring her into her lair. After finding that her preferred methods of murder are unusable, Chell and GLaDOS find themselves at a standstill. Wheatley reappears, and after Chell initiates a core transfer, replaces GLaDOS as the Central AI of Aperture. However, he goes mad with power, dismantles the remains of GLaDOS&#039; head and reconfigures it into a potato battery, and accidentally sends both GLaDOS and Chell to the decomposing underbelly of the facility, &amp;quot;Old Aperture,&amp;quot; which had been sealed off for many decades.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|In Old Aperture, Chell is introduced to [[Cave Johnson]], the now-deceased founder and CEO of Aperture and his assistant [[Caroline]]. Throughout the tests, Chell finds and re-activates the [[Repulsion Gel|Repulsion]], [[Propulsion Gel|Propulsion]] and [[Conversion Gel|Conversion Gels]]. She is reunited with GLaDOS during her travel through Old Aperture, and the two forge a plot to overthrow Wheatley in exchange for Chell&#039;s freedom.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After departing from Old Aperture, the duo locate a test chamber that Wheatley is overseeing and attempt to disable him via a logical paradox. This fails, however, and they quickly find themselves solving Wheatley&#039;s own cobbled-together tests. Much like in the first game, Wheatley tries to kill Chell and GLaDOS, saying that he had found the [[Cooperative Testing Initiative| perfect replacements]] for Chell. After a lengthy chase through the upper facility, Chell and GLaDOS are again in the Central AI Chamber with Wheatley. Chell furthers Wheatley&#039;s &amp;quot;corruption&amp;quot; by attaching corrupted cores to his frame, allowing for a second core transfer. Before Chell can do this, however, Wheatley detonates bombs that he had &amp;quot;booby-trapped the stalemate button&amp;quot; with in a last ditch effort to maintain control. However, Chell fires one last set of portals above and below Wheatley. These portals link together the Moon and the Central AI Chamber, and both Chell and Wheatley are sucked through into outer space. Seconds afterward, GLaDOS regains control of her chassis, rescues Chell, and closes the portals, leaving Wheatley to be lost in space. After a monologue, GLaDOS (supposedly) makes good on her promise, and delivers Chell, via high-speed elevator, to the surface above Aperture Science. As the elevator ascends, it enters an ampitheatre-like space, where a [[Turret Opera|choir of turrets]] sing [[Cara Mia|a farewell song]] to Chell. Chell&#039;s elevator emerges in a shed in a large field of wheat. Chell&#039;s [[Weighted Companion Cube|Companion Cube]] is also sent up moments afterword, presumably as a token of &amp;quot;thank you&amp;quot; from GLaDOS. After expelling the Companion Cube, the elevator door slams violently, probably to indicate that GLaDOS does not want Chell to return to the Enrichment Center again.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=5&lt;br /&gt;
|title=Chell&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Alésia Glidewell Chell reference pose.jpg|alt3=[[wikipedia:Alésia Glidewell|:Alésia Glidewell]] posing for a Chell reference shot.|[[wikipedia::Alésia Glidewell|Alésia Glidewell]] posing for a Chell reference shot.&lt;br /&gt;
|File:Chell_from_Personality_Test.jpg|alt4=Chell image from the official Aperture Science Collaborative Disposition Test.|Chell image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Chell_-_Audiosurf.png|alt5=Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.|Chell from the Audiosurf part of the Valve Potato Fool&#039;s Day ARG.&lt;br /&gt;
|File:Chell_Valentine.png|alt6=Chell Valentine from Valve&#039;s official Portal 2 blog.|Chell Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Chell Icon.jpg|alt7=Avatar of Chell from the official Steam Portal 2 group.|Avatar of Chell from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].&lt;br /&gt;
|File:Lab Rat - A Page From Chell&#039;s File.png|alt8=One of the pages from Chell&#039;s file in Lab Rat.|One of the pages from Chell&#039;s file in the comic, &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Ratman With Chell&#039;s File.png|alt9=Doug Rattmann holding Chell&#039;s file in Lab Rat.|[[Doug Rattmann]] holding Chell&#039;s file in &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s File - Stubborn.png|alt10=Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.|Chell&#039;s file showing her high level of tenacity from the &#039;&#039;Lab Rat&#039;&#039; comic.&lt;br /&gt;
|File:Lab Rat - Chell&#039;s Name on the List.png|alt11=Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.|Chell on the test subject list when Rattmann sabotages the list from &#039;&#039;Lab Rat&#039;&#039;.&lt;br /&gt;
|File:Chell on the Cover of The Sacrifice.png|alt12=The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.|The cover of &amp;quot;The Sacrifice&amp;quot; featuring various Valve characters, including Chell.&lt;br /&gt;
|File:Full Zoom of Chell on the Cover of The Sacrifice.png|alt13=Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.|Full zoom of Chell on the cover of &amp;quot;The Sacrifice&amp;quot;.&lt;br /&gt;
|File:The_Sacrifice_Concept_Art.jpg|alt14=Concept art for &amp;quot;The Sacrifice&amp;quot;.|Concept art for &amp;quot;The Sacrifice&amp;quot;.&amp;lt;ref&amp;gt;http://www.destructoid.com/dark-horse-publishing-valve-steam-powered-comic-205623.phtml&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Chell and GLaDOS Gelaskin.png|alt15=Artwork of Chell and GLaDOS on an iPad gelaskin.|Artwork of Chell and [[GLaDOS]] on an iPad gelaskin.&lt;br /&gt;
|File:GLaDOS Lithograph Aperture&#039;s Requiem.png|alt16=Chell and GLaDOS on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.|Chell and [[GLaDOS]] on the &amp;quot;Aperture&#039;s Requiem&amp;quot; lithograph.&lt;br /&gt;
|File:Red-Nosed P02.jpg|alt17=Chell in the &amp;quot;Randolph the Red-Nosed Turret&amp;quot; comic.|Chell in the &amp;quot;[[Randolph the Red-Nosed Turret]]&amp;quot; comic.&lt;br /&gt;
|File:LEGO Minifig Chell.jpg|alt18=LEGO Chell minifig|LEGO Chell minifig.&lt;br /&gt;
|File:LEGO Dimensions Chell.png|alt19=Chell in LEGO Dimensions|Chell in [[LEGO Dimensions]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|One of the &#039;&#039;Bring Your Daughter to Work Day&#039;&#039; science-fair entries within &#039;&#039;Portal 2&#039;&#039; is signed, &amp;quot;by Chell&amp;quot;; indicating Chell was the daughter of an Aperture Science employee. The entry seemingly began as a potato, interacting with &amp;quot;an element from daddy&#039;s work&amp;quot; and has now grown massively out of control and taken up roots in the structure. This is also hinted at by GLaDOS at the end of the third test chamber of the first Portal where she says &amp;quot;Well done, remember, the Aperture Science Bring Your Daughter to Work Day is the perfect time to have her tested.&amp;quot; and in the sixth chamber in which she states &amp;quot;Unbelievable. You, SUBJECT NAME HERE must be the pride of SUBJECT HOMETOWN HERE.&amp;quot;}}&lt;br /&gt;
* Chell is modeled after actress {{W|Alésia Glidewell}}, and appears to be of mixed-race white European and East or Southeast Asian background, with dark hair and blue eyes.&lt;br /&gt;
* In &#039;&#039;[[Portal]]&#039;&#039;, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from [[Half-Life 2]]&#039;s female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in &#039;&#039;[[Portal 2]]&#039;&#039;, as Chell no longer emits any pain groans whatsoever.&lt;br /&gt;
* Chell used to be the second partner seen in Co-Op. She was replaced by [[P-Body]] early in development.&lt;br /&gt;
* In the original ending sequence, {{Spoiler|the Stalemate Resolution Button was to be destroyed by Wheatley, in which the Announcer would say the stalemate would be resolved if the Stalemate Resolution Associate would say &amp;quot;Yes.&amp;quot; This led to a blackout in which, upon pressing a button, Chell would say &amp;quot;Yes.&amp;quot; This was cut due to playtesters finding it hard to find out who was actually saying yes. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=vboI7UUziHk&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
* Chell appears alongside several other &#039;&#039;Portal 2&#039;&#039; characters in the &#039;&#039;Portal 2 Level Pack&#039;&#039; for [[LEGO Dimensions]].&lt;br /&gt;
* GLaDOS states to Chell {{Spoiler|that she had found two test subjects in cryogenic storage with her last name, implying that her parents may have worked at Aperture, and were not killed upon the Bring Your Daughter to Work Day disaster.}}&lt;br /&gt;
* Though she is who the player is playing as her name is almost never said in [[Portal]] or in [[Portal 2]], presumably to allow the player to feel as it is them.&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal 2: Lab Rat]]&lt;br /&gt;
* [[Collaborative Disposition Test#Chell|Collaborative Disposition Test]]&lt;br /&gt;
* [[Audiosurf Flag]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Computed&amp;diff=187035</id>
		<title>User:Computed</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Computed&amp;diff=187035"/>
		<updated>2024-02-14T03:29:40Z</updated>

		<summary type="html">&lt;p&gt;Computed: Created User Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User Portal 2|own}}&lt;br /&gt;
{{User Aperture Science Employee}}&lt;br /&gt;
{{User Wiki age|day=13|month=02|year=2024}}&lt;/div&gt;</summary>
		<author><name>Computed</name></author>
	</entry>
</feed>