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		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=56724</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=56724"/>
		<updated>2012-06-15T17:34:36Z</updated>

		<summary type="html">&lt;p&gt;Companioncuberedemption: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Chell.png|right]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] complex. Chell is forced to solve tests of varying difficulty in specially designed [[Test Chamber|chambers]] by the artificial intelligence-gone-rogue named [[GLaDOS]]. Throughout these tests, Chell is granted access to the [[Handheld Portal Device]], a piece of equipment developed by Aperture Science that allows Chell to create holes, called [[portals]], large enough to travel through. These portals act as gates between one and other, and allow Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: The Test Chambers ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Gun]]. As Chell makes her way through test chambers it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivating Chell with the promise of [[Cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|The Escape}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]s. GLaDOS now attempts to do the same to Chell. Using the Handheld Portal Device, Chell defeats GLaDOS by removing her AI cores and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakes to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is a Xbox 360 Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was released simultaneously on PC &amp;amp; Mac, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
=== Single player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: The Courtesy Call / Chapter 2: The Cold Boot ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;Hello, you have been asleep for - NINE NINE NINE NINE NINE NINE NI - days.&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a [[Personality Core]] who introduces himself as [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After bringing Chell up to date, Wheatley moves her relaxation chamber through the storage facility, crashing several times and almost destroying the room. After successfully navigating the room to the main facility, Wheatley instructs Chell to go retrieve the [[Handheld Portal Device]], as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims a lift to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. Navigating to the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the dual-portal Handheld Portal Device, before guiding her back into the facility&#039;s test chambers. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again for thirty millennia.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: The Return / Chapter 4: The Surprise ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: The Escape ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring your daughter to work day&#039;. While making their way through the [[Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface before having a change of heart as he revels in his new found position of power. GLaDOS taunts him and in a fit of rage he takes her core apart and places her in a potato battery. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where they fall deep into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: The Fall ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility, before witnessing the potato GLaDOS being abducted by a bird. Chell makes her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950&#039;s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. Inbetween lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980&#039;s, he bought $70 million worth of Moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: The Reunion ====&lt;br /&gt;
{{Spoiler|While travelling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, and Wheatley, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: The Itch ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/Weighted Storage Cube hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[P-body]] and [[Atlas]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: The Part Where He Kills You ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, but Chell manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[P-body]] and [[Atlas]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants. Her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a Turret opera. Reaching the top a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS has one last surprise. The Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; is thrown outside with her and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting that he regrets his actions.}}&lt;br /&gt;
&lt;br /&gt;
=== Cooperative Campaign ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: Team Building ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: Mass and Velocity ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: Hard Light Surfaces ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: Excursion Funnels ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: Mobility Gels ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in Portal 2, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Companioncuberedemption</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=34388</id>
		<title>Obtaining Portal 2 achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=34388"/>
		<updated>2011-08-13T02:22:28Z</updated>

		<summary type="html">&lt;p&gt;Companioncuberedemption: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|Very Easy&lt;br /&gt;
| To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the Achievement automatically.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|Very Easy&lt;br /&gt;
| This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|High Five|Very Easy&lt;br /&gt;
| Just complete the calibration course in co-op to get this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Empty Gesture|Easy&lt;br /&gt;
| Self-explanatory. Do this in a level with Hard Light Bridges. Usage of the timer is recommended.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Narbacular Drop|Easy&lt;br /&gt;
| Self-explanatory.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged|Easy&lt;br /&gt;
| As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you&#039;ll be awarded with the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Drop Box|Easy&lt;br /&gt;
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface.  Place the other portal on the panel above the button and press the switch twice.  Alternatively, press the switch in Wheatley&#039;s very first test chamber.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Preservation of Mass|Easy&lt;br /&gt;
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7&#039;s exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Over Troubling Water|Easy&lt;br /&gt;
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Gesticul-8|Easy&lt;br /&gt;
|Once you get all the gestures, simply perform them.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl|Easy&lt;br /&gt;
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done (although this is harder) in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour| Easy&lt;br /&gt;
| Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|Easy&lt;br /&gt;
|As you escape, GLaDOS invites you to enter the final test chamber. She&#039;s even solved it for you. Do it.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|Easy&lt;br /&gt;
|During your escape, walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser.  Pick it up.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|Easy&lt;br /&gt;
|In Chapter 5, remove the master turret from the template scanner in the turret factory control room, and then step into the scanner.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stalemate Associate|Easy&lt;br /&gt;
| Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tater Tote|Easy&lt;br /&gt;
| Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Vertically Unchallenged|Easy&lt;br /&gt;
| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Ship Overboard|Easy&lt;br /&gt;
|At the start of 1970s Aperture, go to the top catwalk.  Follow it to the room, and jump on the furniture in the corner to get to the doors.  Step outside to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portrait of a Lady|Easy&lt;br /&gt;
|Immediately after Test Chamber 01 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Test Chamber 02.  Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stranger Than Friction|Easy&lt;br /&gt;
| Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|White Out|Easy&lt;br /&gt;
|Complete the first [[Conversion Gel]] test.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|Easy&lt;br /&gt;
|Enter Wheatley&#039;s very first test chamber (with the &amp;quot;moat area&amp;quot;), but don&#039;t press the switch and don&#039;t step on the button.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|Easy&lt;br /&gt;
|Complete Wheatley&#039;s very first test chamber twice.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|Easy&lt;br /&gt;
|Given at the start of Chapter 9.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|Easy&lt;br /&gt;
|At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel|Easy&lt;br /&gt;
|Complete [[Portal 2 Chapter 8 Test Chamber 15|Chapter 8 Test Chamber 15]].}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Lunacy|Easy&lt;br /&gt;
|Complete the Single-player campaign.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Rock Portal Scissors|Easy&lt;br /&gt;
|After unlocking the Rock Paper Scissors [[Gesture]], just keep on using the gesture with your partner over and over again until you get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Air Show|Easy&lt;br /&gt;
| During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it.}} &amp;lt;!-- Can Excursion Funnels be used? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Asking for Trouble|Easy&lt;br /&gt;
|In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 3 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Can&#039;t Touch This|Easy&lt;br /&gt;
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 2 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Party of Three|Easy&lt;br /&gt;
|{{Spoiler|In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track.}} In one of the many times you and your partner are floating through a funnel, if you look straight to your left, (on the same wall where your partner shoots Hard Light Bridges) you will see a portal conductive surface that you would not normally pay attention to. Shoot a portal there so that the funnel is coming out of it and you float through the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don&#039;t try this while attempting Still Alive.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Talent Show|Medium&lt;br /&gt;
|Self-explanatory, but make sure you and your partner know what your doing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|Medium&lt;br /&gt;
|There are three sets of three {{W|vitrification|vitrified}} doors in Chapter 6.  The first set is on the upper catwalk in the lake area, immediately after the hatch.  The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o&#039;-clock position.  The third set is in the room above the control room where you find potato GLaDOS.  Walk into the room from the top catwalk.  Jump on the furniture in the back-left corner and go through the doors.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Final Transmission|Medium&lt;br /&gt;
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 06|Test Chamber 06]], hit the switch and wait for all the trash to fall.  Retrieve the radio from wherever it landed and go back to the switch.  On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is.  Portal back to the start of the chamber with the radio.  Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman&#039;s Dens&amp;amp;mdash;taking the radio in here will get you this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Overclocker|Medium&lt;br /&gt;
| Self-explanatory.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Iron Grip|Medium&lt;br /&gt;
| In the area within this test that gives this achievement its difficulty, timing is everything. Make sure you and your partner know what you&#039;re doing before attempting this. If you lose one box, go back to the hub and try again.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|Hard&lt;br /&gt;
|In these test chambers, Wheatley&#039;s TV monitors are able to be smashed in the following ways: (this must be done in one run.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039;: Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 2&#039;&#039;&#039;: Do basically the same thing from Test Chamber 1.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 3&#039;&#039;&#039;: The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 4&#039;&#039;&#039;: Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 5&#039;&#039;&#039;: There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. the first is on the wall in  which the funnel is being projected on, around the center (This will take experimentation.) The second is on the very right of the angled surface that you go through on your way to the exit.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 6&#039;&#039;&#039;: Launch yourself on the Aerial Faith Plate.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 11&#039;&#039;&#039;: Burn him with the discouragement beam and the redirection cube. you will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 12&#039;&#039;&#039;: When you are in the place where you would normally use the box to open the door, burn the monitor.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 15&#039;&#039;&#039;: Do the same thing as Test Chambers 1, 2, and 3.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 16&#039;&#039;&#039;: (Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in goo (save before this) You must only coat &#039;&#039;&#039;two&#039;&#039;&#039; of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing Ctrl (the crouch button) to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Professor Portal|Hard&lt;br /&gt;
|Find random partners online, and immediately leave the game if you do not see the opening film. when you find a beginner, exit the game, friend them, and invite them. This will take a long time depending on how lucky you are.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Schrodinger&#039;s Catch|Hard&lt;br /&gt;
|On [[Portal 2 Chapter 6 Test Chamber 5|Chapter 6, Test Chamber 5]] save the game before dropping [[Repulsion Gel]] on the cube.  Release the gel and try and catch the cube; if it hits the ground, load the earlier save.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portal Conservation Society|Hard&lt;br /&gt;
|This achievement is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Still Alive|Very Hard|Get through the excursion funnels course in one run...  with no deaths. Watch out for test chambers:&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039; (Voice chat, the timer, and a clear understanding of the course/practice are highly recommended.)&lt;br /&gt;
*&#039;&#039;&#039;6&#039;&#039;&#039; (Make sure you do not make a very common mistake. Do not go into the spikes at the end of the excursion funnel/practice)&lt;br /&gt;
*&#039;&#039;&#039;8&#039;&#039;&#039; (This is a trust test so do not fool around. It&#039;s easy if you try/practice)&lt;br /&gt;
*&#039;&#039;&#039;9&#039;&#039;&#039; (Do not shoot the wrong portal whether you are doing the Hard Light shields or the funnels... /practice)&lt;br /&gt;
&lt;br /&gt;
Practice on all of these courses! That cannot be stressed enough!&lt;br /&gt;
}}&lt;br /&gt;
== TODO ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Four Ring Circus|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Friends List With Benefits|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Team Building|&lt;br /&gt;
| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>Companioncuberedemption</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=34387</id>
		<title>Obtaining Portal 2 achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=34387"/>
		<updated>2011-08-13T02:17:29Z</updated>

		<summary type="html">&lt;p&gt;Companioncuberedemption: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|Very Easy&lt;br /&gt;
| To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the Achievement automatically.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|Very Easy&lt;br /&gt;
| This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|High Five|Very Easy&lt;br /&gt;
| Just complete the calibration course in co-op to get this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Empty Gesture|Easy&lt;br /&gt;
| Self-explanatory. Do this in a level with Hard Light Bridges. Usage of the timer is recommended.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Narbacular Drop|Easy&lt;br /&gt;
| Self-explanatory.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged|Easy&lt;br /&gt;
| As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you&#039;ll be awarded with the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Drop Box|Easy&lt;br /&gt;
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface.  Place the other portal on the panel above the button and press the switch twice.  Alternatively, press the switch in Wheatley&#039;s very first test chamber.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Preservation of Mass|Easy&lt;br /&gt;
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7&#039;s exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Over Troubling Water|Easy&lt;br /&gt;
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Gesticul-8|Easy&lt;br /&gt;
|Once you get all the gestures, simply perform them.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl|Easy&lt;br /&gt;
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done (although this is harder) in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour| Easy&lt;br /&gt;
| Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|Easy&lt;br /&gt;
|As you escape, GLaDOS invites you to enter the final test chamber. She&#039;s even solved it for you. Do it.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|Easy&lt;br /&gt;
|During your escape, walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser.  Pick it up.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|Easy&lt;br /&gt;
|In Chapter 5, remove the master turret from the template scanner in the turret factory control room, and then step into the scanner.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stalemate Associate|Easy&lt;br /&gt;
| Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tater Tote|Easy&lt;br /&gt;
| Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Vertically Unchallenged|Easy&lt;br /&gt;
| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Ship Overboard|Easy&lt;br /&gt;
|At the start of 1970s Aperture, go to the top catwalk.  Follow it to the room, and jump on the furniture in the corner to get to the doors.  Step outside to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portrait of a Lady|Easy&lt;br /&gt;
|Immediately after Test Chamber 01 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Test Chamber 02.  Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stranger Than Friction|Easy&lt;br /&gt;
| Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|White Out|Easy&lt;br /&gt;
|Complete the first [[Conversion Gel]] test.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|Easy&lt;br /&gt;
|Enter Wheatley&#039;s very first test chamber (with the &amp;quot;moat area&amp;quot;), but don&#039;t press the switch and don&#039;t step on the button.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|Easy&lt;br /&gt;
|Complete Wheatley&#039;s very first test chamber twice.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|Easy&lt;br /&gt;
|Given at the start of Chapter 9.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|Easy&lt;br /&gt;
|At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel|Easy&lt;br /&gt;
|Complete [[Portal 2 Chapter 8 Test Chamber 15|Chapter 8 Test Chamber 15]].}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Lunacy|Easy&lt;br /&gt;
|Complete the Single-player campaign.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Rock Portal Scissors|Easy&lt;br /&gt;
|After unlocking the Rock Paper Scissors [[Gesture]], just keep on using the gesture with your partner over and over again until you get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Air Show|Easy&lt;br /&gt;
| During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it.}} &amp;lt;!-- Can Excursion Funnels be used? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Asking for Trouble|Easy&lt;br /&gt;
|In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 3 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Can&#039;t Touch This|Easy&lt;br /&gt;
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 2 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Party of Three|Easy&lt;br /&gt;
|{{Spoiler|In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track.}} In one of the many times you and your partner are floating through a funnel, if you look straight to your left, (on the same wall where your partner shoots Hard Light Bridges) you will see a portal conductive surface that you would not normally pay attention to. Shoot a portal there so that the funnel is coming out of it and you float through the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don&#039;t try this while attempting Still Alive.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Talent Show|Medium&lt;br /&gt;
|Self-explanatory, but make sure you and your partner know what your doing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|Medium&lt;br /&gt;
|There are three sets of three {{W|vitrification|vitrified}} doors in Chapter 6.  The first set is on the upper catwalk in the lake area, immediately after the hatch.  The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o&#039;-clock position.  The third set is in the room above the control room where you find potato GLaDOS.  Walk into the room from the top catwalk.  Jump on the furniture in the back-left corner and go through the doors.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Final Transmission|Medium&lt;br /&gt;
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 06|Test Chamber 06]], hit the switch and wait for all the trash to fall.  Retrieve the radio from wherever it landed and go back to the switch.  On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is.  Portal back to the start of the chamber with the radio.  Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman&#039;s Dens&amp;amp;mdash;taking the radio in here will get you this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Overclocker|Medium&lt;br /&gt;
| Self-explanatory.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Iron Grip|Medium&lt;br /&gt;
| In the area within this test that gives this achievement its difficulty, timing is everything. Make sure you and your partner know what you&#039;re doing before attempting this. If you lose one box, go back to the hub and try again.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|Hard&lt;br /&gt;
|In these test chambers, Wheatley&#039;s TV monitors are able to be smashed in the following ways: (this must be done in one run.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039;: Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 2&#039;&#039;&#039;: Do basically the same thing from Test Chamber 1.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 3&#039;&#039;&#039;: The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 4&#039;&#039;&#039;: Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 5&#039;&#039;&#039;: There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. the first is on the wall in  which the funnel is being projected on, around the center (This will take experimentation.) The second is on the very right of the angled surface that you go through on your way to the exit.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 6&#039;&#039;&#039;: Launch yourself on the Aerial Faith Plate.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 11&#039;&#039;&#039;: Burn him with the discouragement beam and the redirection cube. you will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 12&#039;&#039;&#039;: When you are in the place where you would normally use the box to open the door, burn the monitor.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 15&#039;&#039;&#039;: Do the same thing as Test Chambers 1, 2, and 3.&lt;br /&gt;
*&#039;&#039;&#039;Test Chamber 16&#039;&#039;&#039;: (Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in goo (save before this) You must only coat &#039;&#039;&#039;two&#039;&#039;&#039; of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing Ctrl (the crouch button) to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Schrodinger&#039;s Catch|Hard&lt;br /&gt;
|On [[Portal 2 Chapter 6 Test Chamber 5|Chapter 6, Test Chamber 5]] save the game before dropping [[Repulsion Gel]] on the cube.  Release the gel and try and catch the cube; if it hits the ground, load the earlier save.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portal Conservation Society|Hard&lt;br /&gt;
|This achievement is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Still Alive|Very Hard|Get through the excursion funnels course in one run...  with no deaths. Watch out for test chambers:&lt;br /&gt;
*&#039;&#039;&#039;3&#039;&#039;&#039; (Voice chat, the timer, and a clear understanding of the course/practice are highly recommended.)&lt;br /&gt;
*&#039;&#039;&#039;6&#039;&#039;&#039; (Make sure you do not make a very common mistake. Do not go into the spikes at the end of the excursion funnel/practice)&lt;br /&gt;
*&#039;&#039;&#039;8&#039;&#039;&#039; (This is a trust test so do not fool around. It&#039;s easy if you try/practice)&lt;br /&gt;
*&#039;&#039;&#039;9&#039;&#039;&#039; (Do not shoot the wrong portal whether you are doing the Hard Light shields or the funnels... /practice)&lt;br /&gt;
&lt;br /&gt;
Practice on all of these courses! That cannot be stressed enough!&lt;br /&gt;
}}&lt;br /&gt;
== TODO ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Four Ring Circus|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Friends List With Benefits|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Professor Portal|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Team Building|&lt;br /&gt;
| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>Companioncuberedemption</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=30921</id>
		<title>Obtaining Portal 2 achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=30921"/>
		<updated>2011-07-02T22:51:23Z</updated>

		<summary type="html">&lt;p&gt;Companioncuberedemption: adding the iron grip achievement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|Very Easy&lt;br /&gt;
| To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the Achievement automatically.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|Very Easy&lt;br /&gt;
| This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|High Five|Very Easy&lt;br /&gt;
| Just complete the calibration course in co-op to get this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged|Easy&lt;br /&gt;
| As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you&#039;ll be awarded with the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Drop Box|Easy&lt;br /&gt;
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface.  Place the other portal on the panel above the button and press the switch twice.  Alternatively, press the switch in Wheatley&#039;s very first test chamber.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Preservation of Mass|Easy&lt;br /&gt;
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7&#039;s exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Over Troubling Water|Easy&lt;br /&gt;
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Gesticul-8|Easy&lt;br /&gt;
|Once you get all the gestures simply preform them.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl|Easy&lt;br /&gt;
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done (although this is harder) in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour| Easy&lt;br /&gt;
| Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|Easy&lt;br /&gt;
|As you escape, GLaDOS invites you to enter the final test chamber.  She&#039;s even solved it for you.  Do it.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|Easy&lt;br /&gt;
|During your escape, you walk along two Turret Redemption Lines.  On the second one is a mostly-intact turret, signposted by its laser.  Pick it up.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|Easy&lt;br /&gt;
|In Chapter 5, you remove the master turret from the template scanner in the turret factory control room.  Step into the scanner.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stalemate Associate|Easy&lt;br /&gt;
| Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tater Tote|Easy&lt;br /&gt;
| Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Vertically Unchallenged|Easy&lt;br /&gt;
| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Ship Overboard|Easy&lt;br /&gt;
|At the start of 1970s Aperture, go to the top catwalk.  Follow it to the room, and jump on the furniture in the corner to get to the doors.  Step outside to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portrait of a Lady|Easy&lt;br /&gt;
|Immediately after Test Chamber 01 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Test Chamber 02.  Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stranger Than Friction|Easy&lt;br /&gt;
| Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|White Out|Easy&lt;br /&gt;
|Complete the first [[Conversion Gel]] test.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|Easy&lt;br /&gt;
|Enter Wheatley&#039;s very first test chamber (with the &amp;quot;moat area&amp;quot;), but don&#039;t press the switch and don&#039;t step on the button.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|Easy&lt;br /&gt;
|Complete Wheatley&#039;s very first test chamber twice.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|Easy&lt;br /&gt;
|Given at the start of Chapter 9.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|Easy&lt;br /&gt;
|At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel|Easy&lt;br /&gt;
|Complete [[Portal 2 Chapter 8 Test Chamber 15|Chapter 8 Test Chamber 15]].}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Lunacy|Easy&lt;br /&gt;
|Complete the Single-player campaign.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Rock Portal Scissors|Easy&lt;br /&gt;
|After unlocking the Rock Paper Scissors [[Gesture]], just keep on using the gesture with your partner over and over again until you get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Air Show|Easy&lt;br /&gt;
| During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it.}} &amp;lt;!-- Can Excursion Funnels be used? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Asking for Trouble|Easy&lt;br /&gt;
|In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 3 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Can&#039;t Touch This|Easy&lt;br /&gt;
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 2 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Party of Three|Easy&lt;br /&gt;
|{{Spoiler|In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track.}} In one of the many times you and your partner are floating through a funnel, if you look straight to your left, (on the same wall where your partner shoots Hard Light Bridges) you will see a portal conductive surface that you would not normally pay attention to. Shoot a portal there so that the funnel is coming out of it and you float through the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don&#039;t try this while attempting Still Alive.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|Medium&lt;br /&gt;
|There are three sets of three {{W|vitrification|vitrified}} doors in Chapter 6.  The first set is on the upper catwalk in the lake area, immediately after the hatch.  The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o&#039;-clock position.  The third set is in the room above the control room where you find potato GLaDOS.  Walk into the room from the top catwalk.  Jump on the furniture in the back-left corner and go through the doors.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Final Transmission|Medium&lt;br /&gt;
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 06|Test Chamber 06]], hit the switch and wait for all the trash to fall.  Retrieve the radio from wherever it landed and go back to the switch.  On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is.  Portal back to the start of the chamber with the radio.  Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman&#039;s Dens&amp;amp;mdash;taking the radio in here will get you this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Overclocker|Medium&lt;br /&gt;
| Self explanatory.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Iron Grip|Medium&lt;br /&gt;
| In the area within this test that gives this achievement it&#039;s difficulty, timing is every thing. Make sure you and your partner know what you&#039;re doing before attempting this. If you lose one box, go back to the hub and try again.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|Hard&lt;br /&gt;
|In these test chambers, Wheatley&#039;s TV monitors are able to be smashed in the following ways: (this must be done in one run.)&lt;br /&gt;
&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039;: Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley. &#039;&#039;&#039;Test Chamber 2&#039;&#039;&#039;: Do basically the same thing from Test Chamber 1. &#039;&#039;&#039;Test Chamber 3&#039;&#039;&#039;: The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber. &#039;&#039;&#039;Test Chamber 4&#039;&#039;&#039;: Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright. &#039;&#039;&#039;Test Chamber 5&#039;&#039;&#039;: There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. the first is on the wall in  which the funnel is being projected on, around the center. (this will take experimentation) the second is on the very right of the angled surface that you go through on your way to the exit. &#039;&#039;&#039;Test Chamber 6&#039;&#039;&#039;: Launch yourself on the Ariel Faith Plate. &#039;&#039;&#039;Test Chamber 11&#039;&#039;&#039;: Burn him with the discouragement beam and the redirection cube. you will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley.  &#039;&#039;&#039;Test Chamber 12&#039;&#039;&#039;: When you are in the place where you would normally use the box to open the door, burn the monitor. &#039;&#039;&#039;Test Chamber 15&#039;&#039;&#039;: Do the same thing as Test Chambers 1, 2, and 3. &#039;&#039;&#039;Test Chamber 16&#039;&#039;&#039;: (Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in goo (save before this) You must only coat &#039;&#039;&#039;two&#039;&#039;&#039; of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing control to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Schrodinger&#039;s Catch|Hard&lt;br /&gt;
|On [[Portal 2 Chapter 6 Test Chamber 5|Chapter 6, Test Chamber 5]] save the game before dropping [[Repulsion Gel]] on the cube.  Release the gel and try and catch the cube; if it hits the ground, load the earlier save.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portal Conservation Society|Hard&lt;br /&gt;
|This achievement is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Still Alive|Very Hard|Get through the excursion funnels course in one run...  with no deaths. Watch out for test chambers: &#039;&#039;&#039;3&#039;&#039;&#039; (I recommend voice chat, the timer, and a clear understanding of the course/practice) &#039;&#039;&#039;6&#039;&#039;&#039; (Make sure you do not make a very common mistake. Do not go into the spikes at the end of the excursion funnel/practice)  &#039;&#039;&#039;8&#039;&#039;&#039; (This is a trust test so do not fool around. It&#039;s easy if you try/practice) &#039;&#039;&#039;9&#039;&#039;&#039; (Do not shoot the wrong portal whether you are doing the Hard Light shields or the funnels... /practice) Practice on all of these courses! That cannot be stressed enough!&lt;br /&gt;
}}&lt;br /&gt;
== TODO ==&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Empty Gesture|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Four Ring Circus|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Friends List With Benefits|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Narbacular Drop|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Obstacle Building|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Professor Portal|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Team Building|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>Companioncuberedemption</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=30557</id>
		<title>Obtaining Portal 2 achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=30557"/>
		<updated>2011-07-02T00:49:58Z</updated>

		<summary type="html">&lt;p&gt;Companioncuberedemption: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|Very Easy&lt;br /&gt;
| To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the Achievement automatically.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|Very Easy&lt;br /&gt;
| This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|High Five|Very Easy&lt;br /&gt;
| Just complete the calibration course in co-op to get this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged|Easy&lt;br /&gt;
| As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you&#039;ll be awarded with the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Drop Box|Easy&lt;br /&gt;
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface.  Place the other portal on the panel above the button and press the switch twice.  Alternatively, press the switch in Wheatley&#039;s very first test chamber.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Preservation of Mass|Easy&lt;br /&gt;
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7&#039;s exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Over Troubling Water|Easy&lt;br /&gt;
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Gesticul-8|Easy&lt;br /&gt;
|Once you get all the gestures simply preform them.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl|Easy&lt;br /&gt;
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done (although this is harder) in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour| Easy&lt;br /&gt;
| Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|Easy&lt;br /&gt;
|As you escape, GLaDOS invites you to enter the final test chamber.  She&#039;s even solved it for you.  Do it.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|Easy&lt;br /&gt;
|During your escape, you walk along two Turret Redemption Lines.  On the second one is a mostly-intact turret, signposted by its laser.  Pick it up.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|Easy&lt;br /&gt;
|In Chapter 5, you remove the master turret from the template scanner in the turret factory control room.  Step into the scanner.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stalemate Associate|Easy&lt;br /&gt;
| Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tater Tote|Easy&lt;br /&gt;
| Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Vertically Unchallenged|Easy&lt;br /&gt;
| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Ship Overboard|Easy&lt;br /&gt;
|At the start of 1970s Aperture, go to the top catwalk.  Follow it to the room, and jump on the furniture in the corner to get to the doors.  Step outside to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portrait of a Lady|Easy&lt;br /&gt;
|Immediately after Test Chamber 01 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Test Chamber 02.  Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stranger Than Friction|Easy&lt;br /&gt;
| Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|White Out|Easy&lt;br /&gt;
|Complete the first [[Conversion Gel]] test.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|Easy&lt;br /&gt;
|Enter Wheatley&#039;s very first test chamber (with the &amp;quot;moat area&amp;quot;), but don&#039;t press the switch and don&#039;t step on the button.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|Easy&lt;br /&gt;
|Complete Wheatley&#039;s very first test chamber twice.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|Easy&lt;br /&gt;
|Given at the start of Chapter 9.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|Easy&lt;br /&gt;
|At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel|Easy&lt;br /&gt;
|Complete [[Portal 2 Chapter 8 Test Chamber 15|Chapter 8 Test Chamber 15]].}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Lunacy|Easy&lt;br /&gt;
|Complete the Single-player campaign.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Rock Portal Scissors|Easy&lt;br /&gt;
|After unlocking the Rock Paper Scissors [[Gesture]], just keep on using the gesture with your partner over and over again until you get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Air Show|Easy&lt;br /&gt;
| During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it.}} &amp;lt;!-- Can Excursion Funnels be used? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Asking for Trouble|Easy&lt;br /&gt;
|In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 3 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Can&#039;t Touch This|Easy&lt;br /&gt;
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 2 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Party of Three|Easy&lt;br /&gt;
|{{Spoiler|In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track.}} In one of the many times you and your partner are floating through a funnel, if you look straight to your left, (on the same wall where your partner shoots Hard Light Bridges) you will see a portal conductive surface that you would not normally pay attention to. Shoot a portal there so that the funnel is coming out of it and you float through the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don&#039;t try this while attempting Still Alive.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|Medium&lt;br /&gt;
|There are three sets of three {{W|vitrification|vitrified}} doors in Chapter 6.  The first set is on the upper catwalk in the lake area, immediately after the hatch.  The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o&#039;-clock position.  The third set is in the room above the control room where you find potato GLaDOS.  Walk into the room from the top catwalk.  Jump on the furniture in the back-left corner and go through the doors.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Final Transmission|Medium&lt;br /&gt;
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 06|Test Chamber 06]], hit the switch and wait for all the trash to fall.  Retrieve the radio from wherever it landed and go back to the switch.  On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is.  Portal back to the start of the chamber with the radio.  Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman&#039;s Dens&amp;amp;mdash;taking the radio in here will get you this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Overclocker|Medium&lt;br /&gt;
| Self explanatory.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|Hard&lt;br /&gt;
|In these test chambers, Wheatley&#039;s TV monitors are able to be smashed in the following ways: (this must be done in one run.)&lt;br /&gt;
&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039;: Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley. &#039;&#039;&#039;Test Chamber 2&#039;&#039;&#039;: Do basically the same thing from Test Chamber 1. &#039;&#039;&#039;Test Chamber 3&#039;&#039;&#039;: The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber. &#039;&#039;&#039;Test Chamber 4&#039;&#039;&#039;: Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright. &#039;&#039;&#039;Test Chamber 5&#039;&#039;&#039;: There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. the first is on the wall in  which the funnel is being projected on, around the center. (this will take experimentation) the second is on the very right of the angled surface that you go through on your way to the exit. &#039;&#039;&#039;Test Chamber 6&#039;&#039;&#039;: Launch yourself on the Ariel Faith Plate. &#039;&#039;&#039;Test Chamber 11&#039;&#039;&#039;: Burn him with the discouragement beam and the redirection cube. you will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley.  &#039;&#039;&#039;Test Chamber 12&#039;&#039;&#039;: When you are in the place where you would normally use the box to open the door, burn the monitor. &#039;&#039;&#039;Test Chamber 15&#039;&#039;&#039;: Do the same thing as Test Chambers 1, 2, and 3. &#039;&#039;&#039;Test Chamber 16&#039;&#039;&#039;: (Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in goo (save before this) You must only coat &#039;&#039;&#039;two&#039;&#039;&#039; of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing control to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Schrodinger&#039;s Catch|Hard&lt;br /&gt;
|On [[Portal 2 Chapter 6 Test Chamber 5|Chapter 6, Test Chamber 5]] save the game before dropping [[Repulsion Gel]] on the cube.  Release the gel and try and catch the cube; if it hits the ground, load the earlier save.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portal Conservation Society|Hard&lt;br /&gt;
|This achievement is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Still Alive|Very Hard|Get through the excursion funnels course in one run...  with no deaths. Watch out for test chambers: &#039;&#039;&#039;3&#039;&#039;&#039; (I recommend voice chat, the timer, and a clear understanding of the course/practice) &#039;&#039;&#039;6&#039;&#039;&#039; (Make sure you do not make a very common mistake. Do not go into the spikes at the end of the excursion funnel/practice)  &#039;&#039;&#039;8&#039;&#039;&#039; (This is a trust test so do not fool around. It&#039;s easy if you try/practice) &#039;&#039;&#039;9&#039;&#039;&#039; (Do not shoot the wrong portal whether you are doing the Hard Light shields or the funnels... /practice) Practice on all of these courses! That cannot be stressed enough!&lt;br /&gt;
}}&lt;br /&gt;
== TODO ==&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Empty Gesture|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Four Ring Circus|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Friends List With Benefits|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Iron Grip|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Narbacular Drop|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Obstacle Building|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Professor Portal|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Team Building|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>Companioncuberedemption</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=30556</id>
		<title>Obtaining Portal 2 achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=30556"/>
		<updated>2011-07-02T00:48:36Z</updated>

		<summary type="html">&lt;p&gt;Companioncuberedemption: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|Very Easy&lt;br /&gt;
| To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the Achievement automatically.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|Very Easy&lt;br /&gt;
| This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|High Five|Very Easy&lt;br /&gt;
| Just complete the calibration course in co-op to get this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged|Easy&lt;br /&gt;
| As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you&#039;ll be awarded with the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Drop Box|Easy&lt;br /&gt;
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface.  Place the other portal on the panel above the button and press the switch twice.  Alternatively, press the switch in Wheatley&#039;s very first test chamber.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Preservation of Mass|Easy&lt;br /&gt;
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7&#039;s exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Over Troubling Water|Easy&lt;br /&gt;
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Gesticul-8|Easy&lt;br /&gt;
|Once you get all the gestures simply preform them.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl|Easy&lt;br /&gt;
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done (although this is harder) in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour| Easy&lt;br /&gt;
| Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|Easy&lt;br /&gt;
|As you escape, GLaDOS invites you to enter the final test chamber.  She&#039;s even solved it for you.  Do it.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|Easy&lt;br /&gt;
|During your escape, you walk along two Turret Redemption Lines.  On the second one is a mostly-intact turret, signposted by its laser.  Pick it up.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|Easy&lt;br /&gt;
|In Chapter 5, you remove the master turret from the template scanner in the turret factory control room.  Step into the scanner.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stalemate Associate|Easy&lt;br /&gt;
| Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tater Tote|Easy&lt;br /&gt;
| Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Vertically Unchallenged|Easy&lt;br /&gt;
| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Ship Overboard|Easy&lt;br /&gt;
|At the start of 1970s Aperture, go to the top catwalk.  Follow it to the room, and jump on the furniture in the corner to get to the doors.  Step outside to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portrait of a Lady|Easy&lt;br /&gt;
|Immediately after Test Chamber 01 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Test Chamber 02.  Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stranger Than Friction|Easy&lt;br /&gt;
| Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|White Out|Easy&lt;br /&gt;
|Complete the first [[Conversion Gel]] test.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|Easy&lt;br /&gt;
|Enter Wheatley&#039;s very first test chamber (with the &amp;quot;moat area&amp;quot;), but don&#039;t press the switch and don&#039;t step on the button.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|Easy&lt;br /&gt;
|Complete Wheatley&#039;s very first test chamber twice.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|Easy&lt;br /&gt;
|Given at the start of Chapter 9.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|Easy&lt;br /&gt;
|At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel|Easy&lt;br /&gt;
|Complete [[Portal 2 Chapter 8 Test Chamber 15|Chapter 8 Test Chamber 15]].}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Lunacy|Easy&lt;br /&gt;
|Complete the Single-player campaign.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Rock Portal Scissors|Easy&lt;br /&gt;
|After unlocking the Rock Paper Scissors [[Gesture]], just keep on using the gesture with your partner over and over again until you get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Air Show|Easy&lt;br /&gt;
| During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it.}} &amp;lt;!-- Can Excursion Funnels be used? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Asking for Trouble|Easy&lt;br /&gt;
|In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 3 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Can&#039;t Touch This|Easy&lt;br /&gt;
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 2 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Party of Three|Easy&lt;br /&gt;
|{{Spoiler|In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track.}} In one of the many times you and your partner are floating through a funnel, if you look straight to your left, (on the same wall where your partner shoots Hard Light Bridges) you will see a portal conductive surface that you would not normally pay attention to. Shoot a portal there so that the funnel is coming out of it and you float through the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don&#039;t try this while attempting Still Alive.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|Medium&lt;br /&gt;
|There are three sets of three {{W|vitrification|vitrified}} doors in Chapter 6.  The first set is on the upper catwalk in the lake area, immediately after the hatch.  The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o&#039;-clock position.  The third set is in the room above the control room where you find potato GLaDOS.  Walk into the room from the top catwalk.  Jump on the furniture in the back-left corner and go through the doors.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Final Transmission|Medium&lt;br /&gt;
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 06|Test Chamber 06]], hit the switch and wait for all the trash to fall.  Retrieve the radio from wherever it landed and go back to the switch.  On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is.  Portal back to the start of the chamber with the radio.  Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman&#039;s Dens&amp;amp;mdash;taking the radio in here will get you this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Overclocker|Medium&lt;br /&gt;
| Self explanatory.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|Hard&lt;br /&gt;
|In these test chambers, Wheatley&#039;s TV monitors are able to be smashed in the following ways: (this must be done in one run.)&lt;br /&gt;
&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039;: Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley. &#039;&#039;&#039;Test Chamber 2&#039;&#039;&#039;: Do basically the same thing from Test Chamber 1. &#039;&#039;&#039;Test Chamber 3&#039;&#039;&#039;: The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber. &#039;&#039;&#039;Test Chamber 4&#039;&#039;&#039;: Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright. &#039;&#039;&#039;Test Chamber 5&#039;&#039;&#039;: There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. the first is on the wall in  which the funnel is being projected on, around the center. (this will take experimentation) the second is on the very right of the angled surface that you go through on your way to the exit. &#039;&#039;&#039;Test Chamber 6&#039;&#039;&#039;: Launch yourself on the Ariel Faith Plate. &#039;&#039;&#039;Test Chamber 11&#039;&#039;&#039;: Burn him with the discouragement beam and the redirection cube. you will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley.  &#039;&#039;&#039;Test Chamber 12&#039;&#039;&#039;: When you are in the place where you would normally use the box to open the door, burn the monitor. &#039;&#039;&#039;Test Chamber 15&#039;&#039;&#039;: Do the same thing as Test Chambers 1, 2, and 3. &#039;&#039;&#039;Test Chamber 16&#039;&#039;&#039;: (Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in goo (save before this) You must only coat &#039;&#039;&#039;two&#039;&#039;&#039; of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing control to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Schrodinger&#039;s Catch|Hard&lt;br /&gt;
|On [[Portal 2 Chapter 6 Test Chamber 5|Chapter 6, Test Chamber 5]] save the game before dropping [[Repulsion Gel]] on the cube.  Release the gel and try and catch the cube; if it hits the ground, load the earlier save.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portal Conservation Society|Hard&lt;br /&gt;
|This achievement is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Still Alive|Very Hard|Get through the excursion funnels course in one run...  with no deaths. Watch out for test chambers: &#039;&#039;&#039;3&#039;&#039;&#039; (I recommend voice chat, the timer, and a clear understanding of the course/practice) &#039;&#039;&#039;6&#039;&#039;&#039; (Make sure you do not make a very common mistake. Do not go into the spikes at the end of the excursion funnel/practice)  &#039;&#039;&#039;8&#039;&#039;&#039; (This is a trust test so do not fool around. It&#039;s easy if you try/practice) &#039;&#039;&#039;9&#039;&#039;&#039; (Do not shoot the wrong portal whether you are doing the Hard Light shields or the funnels... /practice) Practice on all of these courses! That cannot be stressed enough!&lt;br /&gt;
}}&lt;br /&gt;
== TODO ==&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Empty Gesture|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Four Ring Circus|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Friends List With Benefits|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Iron Grip|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Narbacular Drop|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Obstacle Building|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Professor Portal|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Still Alive|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Team Building|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>Companioncuberedemption</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=30546</id>
		<title>Obtaining Portal 2 achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=30546"/>
		<updated>2011-07-02T00:14:58Z</updated>

		<summary type="html">&lt;p&gt;Companioncuberedemption: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|Very Easy&lt;br /&gt;
| To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the Achievement automatically.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|Very Easy&lt;br /&gt;
| This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|High Five|Very Easy&lt;br /&gt;
| Just complete the calibration course in co-op to get this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged|Easy&lt;br /&gt;
| As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you&#039;ll be awarded with the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Drop Box|Easy&lt;br /&gt;
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface.  Place the other portal on the panel above the button and press the switch twice.  Alternatively, press the switch in Wheatley&#039;s very first test chamber.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Preservation of Mass|Easy&lt;br /&gt;
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7&#039;s exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Over Troubling Water|Easy&lt;br /&gt;
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Gesticul-8|Easy&lt;br /&gt;
|Once you get all the gestures simply preform them.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl|Easy&lt;br /&gt;
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done (although this is harder) in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour| Easy&lt;br /&gt;
| Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|Easy&lt;br /&gt;
|As you escape, GLaDOS invites you to enter the final test chamber.  She&#039;s even solved it for you.  Do it.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|Easy&lt;br /&gt;
|During your escape, you walk along two Turret Redemption Lines.  On the second one is a mostly-intact turret, signposted by its laser.  Pick it up.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|Easy&lt;br /&gt;
|In Chapter 5, you remove the master turret from the template scanner in the turret factory control room.  Step into the scanner.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stalemate Associate|Easy&lt;br /&gt;
| Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tater Tote|Easy&lt;br /&gt;
| Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Vertically Unchallenged|Easy&lt;br /&gt;
| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Ship Overboard|Easy&lt;br /&gt;
|At the start of 1970s Aperture, go to the top catwalk.  Follow it to the room, and jump on the furniture in the corner to get to the doors.  Step outside to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portrait of a Lady|Easy&lt;br /&gt;
|Immediately after Test Chamber 01 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Test Chamber 02.  Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stranger Than Friction|Easy&lt;br /&gt;
| Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|White Out|Easy&lt;br /&gt;
|Complete the first [[Conversion Gel]] test.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|Easy&lt;br /&gt;
|Enter Wheatley&#039;s very first test chamber (with the &amp;quot;moat area&amp;quot;), but don&#039;t press the switch and don&#039;t step on the button.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|Easy&lt;br /&gt;
|Complete Wheatley&#039;s very first test chamber twice.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|Easy&lt;br /&gt;
|Given at the start of Chapter 9.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|Easy&lt;br /&gt;
|At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel|Easy&lt;br /&gt;
|Complete [[Portal 2 Chapter 8 Test Chamber 15|Chapter 8 Test Chamber 15]].}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Lunacy|Easy&lt;br /&gt;
|Complete the Single-player campaign.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Rock Portal Scissors|Easy&lt;br /&gt;
|After unlocking the Rock Paper Scissors [[Gesture]], just keep on using the gesture with your partner over and over again until you get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Air Show|Easy&lt;br /&gt;
| During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it.}} &amp;lt;!-- Can Excursion Funnels be used? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Asking for Trouble|Easy&lt;br /&gt;
|In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 3 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Can&#039;t Touch This|Easy&lt;br /&gt;
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 2 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Party of Three|Easy&lt;br /&gt;
|{{Spoiler|In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track.}} In one of the many times you and your partner are floating through a funnel, if you look down and to your right, you will see a portal conductive surface that you would not normally see. Shoot a portal there so that the funnel is coming out of it and you land in the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don&#039;t try this while attempting Still Alive.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|Medium&lt;br /&gt;
|There are three sets of three {{W|vitrification|vitrified}} doors in Chapter 6.  The first set is on the upper catwalk in the lake area, immediately after the hatch.  The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o&#039;-clock position.  The third set is in the room above the control room where you find potato GLaDOS.  Walk into the room from the top catwalk.  Jump on the furniture in the back-left corner and go through the doors.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Final Transmission|Medium&lt;br /&gt;
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 06|Test Chamber 06]], hit the switch and wait for all the trash to fall.  Retrieve the radio from wherever it landed and go back to the switch.  On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is.  Portal back to the start of the chamber with the radio.  Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman&#039;s Dens&amp;amp;mdash;taking the radio in here will get you this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Overclocker|Medium&lt;br /&gt;
| Self explanatory.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|Hard&lt;br /&gt;
|In these test chambers, Wheatley&#039;s TV monitors are able to be smashed in the following ways: (this must be done in one run.)&lt;br /&gt;
&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039;: Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley. &#039;&#039;&#039;Test Chamber 2&#039;&#039;&#039;: Do basically the same thing from Test Chamber 1. &#039;&#039;&#039;Test Chamber 3&#039;&#039;&#039;: The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber. &#039;&#039;&#039;Test Chamber 4&#039;&#039;&#039;: Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright. &#039;&#039;&#039;Test Chamber 5&#039;&#039;&#039;: There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. the first is on the wall in  which the funnel is being projected on, around the center. (this will take experimentation) the second is on the very right of the angled surface that you go through on your way to the exit. &#039;&#039;&#039;Test Chamber 6&#039;&#039;&#039;: Launch yourself on the Ariel Faith Plate. &#039;&#039;&#039;Test Chamber 11&#039;&#039;&#039;: Burn him with the discouragement beam and the redirection cube. you will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley.  &#039;&#039;&#039;Test Chamber 12&#039;&#039;&#039;: When you are in the place where you would normally use the box to open the door, burn the monitor. &#039;&#039;&#039;Test Chamber 15&#039;&#039;&#039;: Do the same thing as Test Chambers 1, 2, and 3. &#039;&#039;&#039;Test Chamber 16&#039;&#039;&#039;: (Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in goo (save before this) You must only coat &#039;&#039;&#039;two&#039;&#039;&#039; of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing control to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Schrodinger&#039;s Catch|Hard&lt;br /&gt;
|On [[Portal 2 Chapter 6 Test Chamber 5|Chapter 6, Test Chamber 5]] save the game before dropping [[Repulsion Gel]] on the cube.  Release the gel and try and catch the cube; if it hits the ground, load the earlier save.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portal Conservation Society|Hard&lt;br /&gt;
|This achievement is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== TODO ==&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Empty Gesture|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Four Ring Circus|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Friends List With Benefits|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Iron Grip|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Narbacular Drop|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Obstacle Building|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Professor Portal|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Still Alive|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Team Building|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>Companioncuberedemption</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=30532</id>
		<title>Obtaining Portal 2 achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=30532"/>
		<updated>2011-07-02T00:14:18Z</updated>

		<summary type="html">&lt;p&gt;Companioncuberedemption: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|Very Easy&lt;br /&gt;
| To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the Achievement automatically.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|Very Easy&lt;br /&gt;
| This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|High Five|Very Easy&lt;br /&gt;
| Just complete the calibration course in co-op to get this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged|Easy&lt;br /&gt;
| As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you&#039;ll be awarded with the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Drop Box|Easy&lt;br /&gt;
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface.  Place the other portal on the panel above the button and press the switch twice.  Alternatively, press the switch in Wheatley&#039;s very first test chamber.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Preservation of Mass|Easy&lt;br /&gt;
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7&#039;s exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Over Troubling Water|Easy&lt;br /&gt;
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Gesticul-8|Easy&lt;br /&gt;
|Once you get all the gestures simply preform them.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl|Easy&lt;br /&gt;
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done (although this is harder) in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour| Easy&lt;br /&gt;
| Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|Easy&lt;br /&gt;
|As you escape, GLaDOS invites you to enter the final test chamber.  She&#039;s even solved it for you.  Do it.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|Easy&lt;br /&gt;
|During your escape, you walk along two Turret Redemption Lines.  On the second one is a mostly-intact turret, signposted by its laser.  Pick it up.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|Easy&lt;br /&gt;
|In Chapter 5, you remove the master turret from the template scanner in the turret factory control room.  Step into the scanner.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stalemate Associate|Easy&lt;br /&gt;
| Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tater Tote|Easy&lt;br /&gt;
| Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Vertically Unchallenged|Easy&lt;br /&gt;
| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Ship Overboard|Easy&lt;br /&gt;
|At the start of 1970s Aperture, go to the top catwalk.  Follow it to the room, and jump on the furniture in the corner to get to the doors.  Step outside to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portrait of a Lady|Easy&lt;br /&gt;
|Immediately after Test Chamber 01 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Test Chamber 02.  Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stranger Than Friction|Easy&lt;br /&gt;
| Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|White Out|Easy&lt;br /&gt;
|Complete the first [[Conversion Gel]] test.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|Easy&lt;br /&gt;
|Enter Wheatley&#039;s very first test chamber (with the &amp;quot;moat area&amp;quot;), but don&#039;t press the switch and don&#039;t step on the button.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|Easy&lt;br /&gt;
|Complete Wheatley&#039;s very first test chamber twice.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|Easy&lt;br /&gt;
|Given at the start of Chapter 9.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|Easy&lt;br /&gt;
|At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel|Easy&lt;br /&gt;
|Complete [[Portal 2 Chapter 8 Test Chamber 15|Chapter 8 Test Chamber 15]].}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Lunacy|Easy&lt;br /&gt;
|Complete the Single-player campaign.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Rock Portal Scissors|Easy&lt;br /&gt;
|After unlocking the Rock Paper Scissors [[Gesture]], just keep on using the gesture with your partner over and over again until you get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Air Show|Easy&lt;br /&gt;
| During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it.}} &amp;lt;!-- Can Excursion Funnels be used? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Asking for Trouble|Easy&lt;br /&gt;
|In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 3 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Can&#039;t Touch This|Easy&lt;br /&gt;
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 2 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Party of Three|Easy&lt;br /&gt;
|{{Spoiler|In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track.}} In one of the many times you and your partner are floating through a funnel, if you look down and to your right, you will see a portal conductive surface that you would not normally see. Shoot a portal there so that the funnel is coming out of it and you land in the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don&#039;t try this while attempting Still Alive.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|Medium&lt;br /&gt;
|There are three sets of three {{W|vitrification|vitrified}} doors in Chapter 6.  The first set is on the upper catwalk in the lake area, immediately after the hatch.  The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o&#039;-clock position.  The third set is in the room above the control room where you find potato GLaDOS.  Walk into the room from the top catwalk.  Jump on the furniture in the back-left corner and go through the doors.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Final Transmission|Medium&lt;br /&gt;
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 06|Test Chamber 06]], hit the switch and wait for all the trash to fall.  Retrieve the radio from wherever it landed and go back to the switch.  On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is.  Portal back to the start of the chamber with the radio.  Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman&#039;s Dens&amp;amp;mdash;taking the radio in here will get you this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Overclocker|Medium&lt;br /&gt;
| Self explanatory.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|Hard&lt;br /&gt;
|In these test chambers, Wheatley&#039;s TV monitors are able to be smashed in the following ways: (this must be done in one run.)&lt;br /&gt;
&#039;&#039;&#039;Test Chamber 1&#039;&#039;&#039;: Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley. &#039;&#039;&#039;Test Chamber 2&#039;&#039;&#039;: Do basically the same thing from Test Chamber 1. &#039;&#039;&#039;Test Chamber 3&#039;&#039;&#039;: The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber. &#039;&#039;&#039;Test Chamber 4&#039;&#039;&#039;: Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright. &#039;&#039;&#039;Test Chamber 5&#039;&#039;&#039;: There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. the first is on the wall in  which the funnel is being projected on, around the center. (this will take experimentation) the second is on the very right of the angled surface that you go through on your way to the exit. &#039;&#039;&#039;Test Chamber 6&#039;&#039;&#039;: Launch yourself on the Ariel Faith Plate. &#039;&#039;&#039;Test Chamber 11&#039;&#039;&#039;: Burn him with the discouragement beam and the redirection cube. you will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley.  &#039;&#039;&#039;Test Chamber 12&#039;&#039;&#039;: When you are in the place where you would normally use the box to open the door, burn the monitor. &#039;&#039;&#039;Test Chamber 15&#039;&#039;&#039;: Do the same thing as Test Chambers 1, 2, and 3. &#039;&#039;&#039;Test Chamber 16&#039;&#039;&#039;: (Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in goo (save before this) You must only coat &#039;&#039;&#039;two&#039;&#039;&#039; of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing control to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Schrodinger&#039;s Catch|Hard&lt;br /&gt;
|On [[Portal 2 Chapter 6 Test Chamber 5|Chapter 6, Test Chamber 5]] save the game before dropping [[Repulsion Gel]] on the cube.  Release the gel and try and catch the cube; if it hits the ground, load the earlier save.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portal Conservation Society|Hard&lt;br /&gt;
|This achievement is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== TODO ==&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Empty Gesture|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Four Ring Circus|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Friends List With Benefits|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Iron Grip|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Narbacular Drop|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Obstacle Building|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Professor Portal|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Still Alive|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Team Building|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>Companioncuberedemption</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Obtaining_Portal_2_achievements&amp;diff=30493</id>
		<title>Talk:Obtaining Portal 2 achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Obtaining_Portal_2_achievements&amp;diff=30493"/>
		<updated>2011-07-01T22:59:39Z</updated>

		<summary type="html">&lt;p&gt;Companioncuberedemption: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Story ==&lt;br /&gt;
Shouldn&#039;t every story related achievement be listed as very easy?&lt;br /&gt;
&lt;br /&gt;
-I agree, although for some, the story might not be very easy, just easy&lt;/div&gt;</summary>
		<author><name>Companioncuberedemption</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=30469</id>
		<title>Obtaining Portal 2 achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=30469"/>
		<updated>2011-07-01T22:28:09Z</updated>

		<summary type="html">&lt;p&gt;Companioncuberedemption: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|Very Easy&lt;br /&gt;
| To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the Achievement automatically.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|Very Easy&lt;br /&gt;
| This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|High Five|Very Easy&lt;br /&gt;
| Just complete the calibration course in co-op to get this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged|Easy&lt;br /&gt;
| As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you&#039;ll be awarded with the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Drop Box|Easy&lt;br /&gt;
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface.  Place the other portal on the panel above the button and press the switch twice.  Alternatively, press the switch in Wheatley&#039;s very first test chamber.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Preservation of Mass|Easy&lt;br /&gt;
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7&#039;s exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Over Troubling Water|Easy&lt;br /&gt;
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Gesticul-8|Easy&lt;br /&gt;
|Once you get all the gestures simply preform them.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl|Easy&lt;br /&gt;
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done (although this is harder) in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour| Easy&lt;br /&gt;
| Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|Easy&lt;br /&gt;
|As you escape, GLaDOS invites you to enter the final test chamber.  She&#039;s even solved it for you.  Do it.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|Easy&lt;br /&gt;
|During your escape, you walk along two Turret Redemption Lines.  On the second one is a mostly-intact turret, signposted by its laser.  Pick it up.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|Easy&lt;br /&gt;
|In Chapter 5, you remove the master turret from the template scanner in the turret factory control room.  Step into the scanner.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stalemate Associate|Easy&lt;br /&gt;
| Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tater Tote|Easy&lt;br /&gt;
| Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Vertically Unchallenged|Easy&lt;br /&gt;
| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Ship Overboard|Easy&lt;br /&gt;
|At the start of 1970s Aperture, go to the top catwalk.  Follow it to the room, and jump on the furniture in the corner to get to the doors.  Step outside to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portrait of a Lady|Easy&lt;br /&gt;
|Immediately after Test Chamber 01 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Test Chamber 02.  Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stranger Than Friction|Easy&lt;br /&gt;
| Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|White Out|Easy&lt;br /&gt;
|Complete the first [[Conversion Gel]] test.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|Easy&lt;br /&gt;
|Enter Wheatley&#039;s very first test chamber (with the &amp;quot;moat area&amp;quot;), but don&#039;t press the switch and don&#039;t step on the button.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|Easy&lt;br /&gt;
|Complete Wheatley&#039;s very first test chamber twice.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|Easy&lt;br /&gt;
|Given at the start of Chapter 9.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|Easy&lt;br /&gt;
|At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel|Easy&lt;br /&gt;
|Complete [[Portal 2 Chapter 8 Test Chamber 15|Chapter 8 Test Chamber 15]].}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Lunacy|Easy&lt;br /&gt;
|Complete the Single-player campaign.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Rock Portal Scissors|Easy&lt;br /&gt;
|After unlocking the Rock Paper Scissors [[Gesture]], just keep on using the gesture with your partner over and over again until you get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Air Show|Easy&lt;br /&gt;
| During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it.}} &amp;lt;!-- Can Excursion Funnels be used? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Asking for Trouble|Easy&lt;br /&gt;
|In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 3 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Can&#039;t Touch This|Easy&lt;br /&gt;
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Confidence Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 2 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Party of Three|Easy&lt;br /&gt;
|{{Spoiler|In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track.}} In one of the many times you and your partner are floating through a funnel, if you look down and to your right, you will see a portal conductive surface that you would not normally see. Shoot a portal there so that the funnel is coming out of it and you land in the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don&#039;t try this while attempting Still Alive.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Door Prize|Medium&lt;br /&gt;
|There are three sets of three {{W|vitrification|vitrified}} doors in Chapter 6.  The first set is on the upper catwalk in the lake area, immediately after the hatch.  The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o&#039;-clock position.  The third set is in the room above the control room where you find potato GLaDOS.  Walk into the room from the top catwalk.  Jump on the furniture in the back-left corner and go through the doors.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Final Transmission|Medium&lt;br /&gt;
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 06|Test Chamber 06]], hit the switch and wait for all the trash to fall.  Retrieve the radio from wherever it landed and go back to the switch.  On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is.  Portal back to the start of the chamber with the radio.  Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman&#039;s Dens&amp;amp;mdash;taking the radio in here will get you this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Overclocker|Medium&lt;br /&gt;
| Self explanatory.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Schrodinger&#039;s Catch|Hard&lt;br /&gt;
|On [[Portal 2 Chapter 6 Test Chamber 5|Chapter 6, Test Chamber 5]] save the game before dropping [[Repulsion Gel]] on the cube.  Release the gel and try and catch the cube; if it hits the ground, load the earlier save.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Portal Conservation Society|Hard&lt;br /&gt;
|This achievement is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== TODO ==&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Empty Gesture|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Four Ring Circus|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Friends List With Benefits|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Iron Grip|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Narbacular Drop|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Obstacle Building|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Professor Portal|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Still Alive|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Team Building|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>Companioncuberedemption</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=30467</id>
		<title>Obtaining Portal 2 achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal_2_achievements&amp;diff=30467"/>
		<updated>2011-07-01T22:27:34Z</updated>

		<summary type="html">&lt;p&gt;Companioncuberedemption: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|Very Easy&lt;br /&gt;
| To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the Achievement automatically.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|Very Easy&lt;br /&gt;
| This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|High Five|Very Easy&lt;br /&gt;
| Just complete the calibration course in co-op to get this achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged|Easy&lt;br /&gt;
| As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you&#039;ll be awarded with the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Drop Box|Easy&lt;br /&gt;
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface.  Place the other portal on the panel above the button and press the switch twice.  Alternatively, press the switch in Wheatley&#039;s very first test chamber.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Preservation of Mass|Easy&lt;br /&gt;
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7&#039;s exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Bridge Over Troubling Water|Easy&lt;br /&gt;
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Gesticul-8|Easy&lt;br /&gt;
|Once you get all the gestures simply preform them.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl|Easy&lt;br /&gt;
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done (although this is harder) in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour| Easy&lt;br /&gt;
| Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|Easy&lt;br /&gt;
|As you escape, GLaDOS invites you to enter the final test chamber.  She&#039;s even solved it for you.  Do it.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings|Easy&lt;br /&gt;
|During your escape, you walk along two Turret Redemption Lines.  On the second one is a mostly-intact turret, signposted by its laser.  Pick it up.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Scanned Alone|Easy&lt;br /&gt;
|In Chapter 5, you remove the master turret from the template scanner in the turret factory control room.  Step into the scanner.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Stalemate Associate|Easy&lt;br /&gt;
| Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Tater Tote|Easy&lt;br /&gt;
| Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Vertically Unchallenged|Easy&lt;br /&gt;
| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Ship Overboard|Easy&lt;br /&gt;
|At the start of 1970s Aperture, go to the top catwalk.  Follow it to the room, and jump on the furniture in the corner to get to the doors.  Step outside to receive the achievement.}}&lt;br /&gt;
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{{Show achievement|Portal 2|Portrait of a Lady|Easy&lt;br /&gt;
|Immediately after Test Chamber 01 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Test Chamber 02.  Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.}}&lt;br /&gt;
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{{Show achievement|Portal 2|Stranger Than Friction|Easy&lt;br /&gt;
| Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.}}&lt;br /&gt;
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{{Show achievement|Portal 2|White Out|Easy&lt;br /&gt;
|Complete the first [[Conversion Gel]] test.}}&lt;br /&gt;
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{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|Easy&lt;br /&gt;
|Enter Wheatley&#039;s very first test chamber (with the &amp;quot;moat area&amp;quot;), but don&#039;t press the switch and don&#039;t step on the button.}}&lt;br /&gt;
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{{Show achievement|Portal 2|Dual Pit Experiment|Easy&lt;br /&gt;
|Complete Wheatley&#039;s very first test chamber twice.}}&lt;br /&gt;
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{{Show achievement|Portal 2|The Part Where He Kills You|Easy&lt;br /&gt;
|Given at the start of Chapter 9.}}&lt;br /&gt;
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{{Show achievement|Portal 2|Pit Boss|Easy&lt;br /&gt;
|At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.}}&lt;br /&gt;
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{{Show achievement|Portal 2|Tunnel of Funnel|Easy&lt;br /&gt;
|Complete [[Portal 2 Chapter 8 Test Chamber 15|Chapter 8 Test Chamber 15]].}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Lunacy|Easy&lt;br /&gt;
|Complete the Single-player campaign.}}&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Rock Portal Scissors|Easy&lt;br /&gt;
|After unlocking the Rock Paper Scissors [[Gesture]], just keep on using the gesture with your partner over and over again until you get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
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{{Show achievement|Portal 2|Air Show|Easy&lt;br /&gt;
| During a long jump, gesture twice before you hit the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground beneath it.}} &amp;lt;!-- Can Excursion Funnels be used? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Asking for Trouble|Easy&lt;br /&gt;
|In each of the co-op courses, find a room with a camera and perform a gesture toward it. This does not need to be completed in one session.&lt;br /&gt;
}}&lt;br /&gt;
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{{Show achievement|Portal 2|You Saved Science|Easy&lt;br /&gt;
|Complete the Co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
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{{Show achievement|Portal 2|Bridge Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 3 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
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{{Show achievement|Portal 2|Can&#039;t Touch This|Easy&lt;br /&gt;
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.&lt;br /&gt;
}}&lt;br /&gt;
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{{Show achievement|Portal 2|Confidence Building|Easy&lt;br /&gt;
| Finish all 8 stages in course 2 of [[co-op]] mode.&lt;br /&gt;
}}&lt;br /&gt;
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{{Show achievement|Portal 2|Party of Three|Easy&lt;br /&gt;
|{{Spoiler|In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track.}} In one of the many times you and your partner are floating through a funnel, if you look down and to your right, you will see a portal conductive surface that you would not normally see. Shoot a portal there so that the funnel is coming out of it and you land in the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don&#039;t try this while attempting Still Alive.&lt;br /&gt;
}}&lt;br /&gt;
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{{Show achievement|Portal 2|Door Prize|Medium&lt;br /&gt;
|There are three sets of three {{W|vitrification|vitrified}} doors in Chapter 6.  The first set is on the upper catwalk in the lake area, immediately after the hatch.  The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o&#039;-clock position.  The third set is in the room above the control room where you find potato GLaDOS.  Walk into the room from the top catwalk.  Jump on the furniture in the back-left corner and go through the doors.}}&lt;br /&gt;
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{{Show achievement|Portal 2|Final Transmission|Medium&lt;br /&gt;
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 06|Test Chamber 06]], hit the switch and wait for all the trash to fall.  Retrieve the radio from wherever it landed and go back to the switch.  On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is.  Portal back to the start of the chamber with the radio.  Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman&#039;s Dens&amp;amp;mdash;taking the radio in here will get you this achievement.}}&lt;br /&gt;
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{{Show achievement|Portal 2|Overclocker|Medium&lt;br /&gt;
| Self explanatory.}}&lt;br /&gt;
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{{Show achievement|Portal 2|Schrodinger&#039;s Catch|Hard&lt;br /&gt;
|On [[Portal 2 Chapter 6 Test Chamber 5|Chapter 6, Test Chamber 5]] save the game before dropping [[Repulsion Gel]] on the cube.  Release the gel and try and catch the cube; if it hits the ground, load the earlier save.}}&lt;br /&gt;
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{{Show achievement|Portal 2|Portal Conservation Society|Hard&lt;br /&gt;
|This achievement is possible to obtain with only one set of portals. Place one portal at the receiving end of the Hard Light Bridge, then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the bridge emitter. Move on the emitter so that you can see the white surface of the overhead panels, then fire a portal so that the Hard Light Bridge runs under the Vital Apparatus Vent. Press the button in the center of the wall by the Light Bridge and have your partner catch the ball that drops out of the vent. Place the ball on the receptacle and proceed into the next part of the chamber. Fire a portal at the receiving end of the Hard Light Bridge, then line up the second portal on the ceiling so that using the Aerial Faith Plate bounces you off the vertical light bridge and into the exit area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== TODO ==&lt;br /&gt;
&lt;br /&gt;
{{Show achievement|Portal 2|Empty Gesture|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Four Ring Circus|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Friends List With Benefits|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Iron Grip|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Narbacular Drop|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Obstacle Building|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Party of Three|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Professor Portal|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Still Alive|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Team Building|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal 2|Triple Crown|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>Companioncuberedemption</name></author>
	</entry>
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