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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cocohead781</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cocohead781"/>
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	<updated>2026-04-13T11:52:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels&amp;diff=102362</id>
		<title>Gels</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels&amp;diff=102362"/>
		<updated>2014-07-09T14:35:23Z</updated>

		<summary type="html">&lt;p&gt;Cocohead781: Made A link and fixed a grammar issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot &amp;quot;paint&amp;quot; with it like with the official gels introduced in &#039;&#039;Portal 2&#039;&#039;. Regardless, it does have some properties similar to some gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.&lt;br /&gt;
&lt;br /&gt;
== Unused gels ==&lt;br /&gt;
=== Adhesion Gel ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
&lt;br /&gt;
The purple &amp;quot;sticky&amp;quot; or &amp;quot;adhesion&amp;quot; gel was found on accident in the Portal 2 authoring tools. It turns out that the purple gel was initially going to behave like the blue stick paint in Tag: The Power of Paint, the game off of which Portal 2&#039;s gel mechanics are based. The adhesion gel would have been in the game along with the repulsion, propulsion, and conversion gels in Portal 2 now. But some play testers got too disoriented when they had to think with portals while walking on walls and ceilings, so Valve ended up removing the gel before it was completed.&lt;br /&gt;
&lt;br /&gt;
=== Reflection Gel ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
The Reflection Gel replaced the [[Adhesion Gel]] in the authoring tools after Portal 2 major update of their first DLC. The gel uses the Conversion Gel texture when hits the floors, and causes the [[Thermal Discouragement Beam]] to reflect, similar to the [[Discouragement Redirection Cube]]. When this gel hits the player it shows the screen effect of  the [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Gels&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Repulsion Gel spraying out of its tube in the 50s-70s layouts of [[Aperture Science|Aperture]].&lt;br /&gt;
|File:Propulsion Gel.png|Propulsion Gel, ditto.&lt;br /&gt;
|File:Conversion Gel.png|Conversion Gel, ditto.&lt;br /&gt;
|File:Water.png|Cleansing Gel, ditto.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A [[Weighted Storage Cube]] covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|Ditto, covered in Propulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Propulsion Gel.&lt;br /&gt;
|File:Repulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Repulsion Gel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Cocohead781</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels&amp;diff=102361</id>
		<title>Gels</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels&amp;diff=102361"/>
		<updated>2014-07-09T14:31:23Z</updated>

		<summary type="html">&lt;p&gt;Cocohead781: /* Repulsion Gel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot &amp;quot;paint&amp;quot; with it like with the official gels introduced in &#039;&#039;Portal 2&#039;&#039;. Regardless, it does have some properties similar to some gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.&lt;br /&gt;
&lt;br /&gt;
== Unused gels ==&lt;br /&gt;
=== Adhesion Gel ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
&lt;br /&gt;
The purple &amp;quot;sticky&amp;quot; or &amp;quot;adhesion&amp;quot; gel was found on accident in the Portal 2 authoring tools. It turns out that the purple gel was initially going to behave like the blue stick paint in Tag: The Power of Paint, the game off of which Portal 2&#039;s gel mechanics are based. The adhesion gel would have been in the game along with the repulsion, propulsion, and conversion gels in Portal 2 now. But some play testers got too disoriented when they had to think with portals while walking on walls and ceilings, so Valve ended up removing the gel before it was completed.&lt;br /&gt;
&lt;br /&gt;
=== Reflection Gel ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
The Reflection Gel replaced the [[Adhesion Gel]] in the authoring tools after Portal 2 major update of their first DLC. The gel uses the Conversion Gel texture when hits the floors, and causes the [[Thermal Discouragement Beam]] to reflect, similar to the [[Discouragement Redirection Cube]]. When this gel hits the player it shows the screen effect of  the [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Gels&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Repulsion Gel spraying out of its tube in the 50s-70s layouts of [[Aperture Science|Aperture]].&lt;br /&gt;
|File:Propulsion Gel.png|Propulsion Gel, ditto.&lt;br /&gt;
|File:Conversion Gel.png|Conversion Gel, ditto.&lt;br /&gt;
|File:Water.png|Cleansing Gel, ditto.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A [[Weighted Storage Cube]] covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|Ditto, covered in Propulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Propulsion Gel.&lt;br /&gt;
|File:Repulsion Gel Turret.png|turret covered in Repulsion Gel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Cocohead781</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Cocohead781&amp;diff=102360</id>
		<title>User:Cocohead781</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Cocohead781&amp;diff=102360"/>
		<updated>2014-07-09T14:29:00Z</updated>

		<summary type="html">&lt;p&gt;Cocohead781: Created page with &amp;quot;Hey I&amp;#039;m cocohead781. I am new to portal (as such I have not beat any portal games) but I already know a lot about Portal and portal 2.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey I&#039;m cocohead781.&lt;br /&gt;
I am new to portal (as such I have not beat any portal games) but I already know a lot about Portal and portal 2.&lt;/div&gt;</summary>
		<author><name>Cocohead781</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cake&amp;diff=102359</id>
		<title>Cake</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cake&amp;diff=102359"/>
		<updated>2014-07-09T14:21:40Z</updated>

		<summary type="html">&lt;p&gt;Cocohead781: Replaced my grammar error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:Portal Cake.png|right|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|There really was a cake...|sound=GLaDOS_escape_01_death_nag01-1.wav}}&lt;br /&gt;
&lt;br /&gt;
The promise of &#039;&#039;&#039;Cake&#039;&#039;&#039; is introduced by [[GLaDOS]] as an incentive for [[Chell]] to complete the [[test chambers]] in the original [[Portal]]. It is referenced in many of the [[Doug Rattmann|Rattmann&#039;s dens]] as &amp;quot;a lie&amp;quot;, sparking the {{w|internet meme}} [http://knowyourmeme.com/memes/the-cake-is-a-lie &amp;quot;The Cake is a lie&amp;quot;]. {{Spoiler|The Cake can be seen at the end of Portal in a room surrounded with waking [[Personality_core|Personality Cores]] and the [[Weighted Companion Cube|Companion Cube]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
The cake is spoken of frequently throughout Portal. It is often mentioned through dialogue as well as [[Rattmann]]&#039;s wall art in his dens. Although the dens frequently claim that the cake is in fact a lie, the ending of Portal shows the actual cake.&lt;br /&gt;
&lt;br /&gt;
=== Recipe ===&lt;br /&gt;
In addition to the simple mention of the Cake, an actual recipe is given. {{Spoiler|The recipe can be found on several computer screens after Chell&#039;s escape from death.}} Additionally, {{Spoiler|during the battle with GLaDOS,}} the [[Cores#Intelligence Core|Intelligence Core]] will recite the recipe for the Cake. The recipe often contains inedible or undesireable ingredients, such as &amp;quot;fish shaped ethyl benzene&amp;quot; or &amp;quot;cranial caps.&amp;quot;&lt;br /&gt;
{{hatnote|See also: [[Core voice lines#Intelligence core|Intelligence Core voice lines]]}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
The cake is referenced again in Portal 2, but much more infrequently. The earliest reference to it can be seen on computer monitors;  it&#039;s recipe is displayed amidst gibberish. Another is referenced once through a [http://www.youtube.com/watch?v=Bxd7gdSt7dU#t=19m19s sticker on the fake door before GLaDOS takes Chell to her chamber], mentioning that she [[Media:GLaDOS fgbrvtrap02.wav|&amp;quot;...honestly, TRULY didn&#039;t think [Chell would] fall for that.&amp;quot;]] This contradicts the common notion that GLaDOS may have forgotten about the cake after the destruction of the Intelligence Core.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The cake does not appear in &#039;&#039;[[Portal 2]]&#039;&#039; as it did in &#039;&#039;[[Portal]] 1&#039;&#039;, Eric Wolpaw stated that it was removed because he and Valve were tired of the memes and had had enough of cake jokes.&lt;br /&gt;
* The cake slice icon shown on the neon panels throughout [[Test Chamber]]s in Portal appears in another Valve game, [http://store.steampowered.com/app/630 Alien Swarm], as the icon of the achievement &amp;quot;Perfect&amp;quot;.&lt;br /&gt;
** The icon has also appeared on the [http://wiki.teamfortress.com/wiki/Noise_Maker#Team_Fortress_Birthday TF Birthday Noise Maker] item&#039;s icon in &#039;&#039;Team Fortress 2&#039;&#039;, with the cherry removed.&lt;br /&gt;
* The cake was put in the game as inspired from the Black Forest cake sold in a bakery near the Valve headquarters.&lt;/div&gt;</summary>
		<author><name>Cocohead781</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cake&amp;diff=102358</id>
		<title>Cake</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cake&amp;diff=102358"/>
		<updated>2014-07-09T14:20:44Z</updated>

		<summary type="html">&lt;p&gt;Cocohead781: Marked chell&amp;#039;s escape as a spoiler and also the battle with GLaDOS.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:Portal Cake.png|right|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|There really was a cake...|sound=GLaDOS_escape_01_death_nag01-1.wav}}&lt;br /&gt;
&lt;br /&gt;
The promise of &#039;&#039;&#039;Cake&#039;&#039;&#039; is introduced by [[GLaDOS]] as an incentive for [[Chell]] to complete the [[test chambers]] in the original [[Portal]]. It is referenced in many of the [[Doug Rattmann|Rattmann&#039;s dens]] as &amp;quot;a lie&amp;quot;, sparking the {{w|internet meme}} [http://knowyourmeme.com/memes/the-cake-is-a-lie &amp;quot;The Cake is a lie&amp;quot;]. {{Spoiler|The Cake can be seen at the end of Portal in a room surrounded with waking [[Personality_core|Personality Cores]] and the [[Weighted Companion Cube|Companion Cube]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
The cake is spoken of frequently throughout Portal. It is often mentioned through dialogue as well as [[Rattmann]]&#039;s wall art in his dens. Although the dens frequently claim that the cake is in fact a lie, the ending of Portal shows the actual cake.&lt;br /&gt;
&lt;br /&gt;
=== Recipe ===&lt;br /&gt;
In addition to the simple mention of the Cake, an actual recipe is given. {{Spoiler|The recipe can be found on several computer screens after Chell&#039;s escape from death.}} Additionally, {{Spoiler|during the battle with GLaDOS}}, the [[Cores#Intelligence Core|Intelligence Core]] will recite the recipe for the Cake. The recipe often contains inedible or undesireable ingredients, such as &amp;quot;fish shaped ethyl benzene&amp;quot; or &amp;quot;cranial caps.&amp;quot;&lt;br /&gt;
{{hatnote|See also: [[Core voice lines#Intelligence core|Intelligence Core voice lines]]}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
The cake is referenced again in Portal 2, but much more infrequently. The earliest reference to it can be seen on computer monitors;  it&#039;s recipe is displayed amidst gibberish. Another is referenced once through a [http://www.youtube.com/watch?v=Bxd7gdSt7dU#t=19m19s sticker on the fake door before GLaDOS takes Chell to her chamber], mentioning that she [[Media:GLaDOS fgbrvtrap02.wav|&amp;quot;...honestly, TRULY didn&#039;t think [Chell would] fall for that.&amp;quot;]] This contradicts the common notion that GLaDOS may have forgotten about the cake after the destruction of the Intelligence Core.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The cake does not appear in &#039;&#039;[[Portal 2]]&#039;&#039; as it did in &#039;&#039;[[Portal]] 1&#039;&#039;, Eric Wolpaw stated that it was removed because he and Valve were tired of the memes and had had enough of cake jokes.&lt;br /&gt;
* The cake slice icon shown on the neon panels throughout [[Test Chamber]]s in Portal appears in another Valve game, [http://store.steampowered.com/app/630 Alien Swarm], as the icon of the achievement &amp;quot;Perfect&amp;quot;.&lt;br /&gt;
** The icon has also appeared on the [http://wiki.teamfortress.com/wiki/Noise_Maker#Team_Fortress_Birthday TF Birthday Noise Maker] item&#039;s icon in &#039;&#039;Team Fortress 2&#039;&#039;, with the cherry removed.&lt;br /&gt;
* The cake was put in the game as inspired from the Black Forest cake sold in a bakery near the Valve headquarters.&lt;/div&gt;</summary>
		<author><name>Cocohead781</name></author>
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