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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Closetdoorman</id>
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	<updated>2026-04-30T08:30:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Handheld_Portal_Device&amp;diff=180862</id>
		<title>Handheld Portal Device</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Handheld_Portal_Device&amp;diff=180862"/>
		<updated>2023-03-13T01:30:10Z</updated>

		<summary type="html">&lt;p&gt;Closetdoorman: Added hyperlink to conversion gel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal PortalGun.png|right|thumb|The Handheld Portal Device model from &#039;&#039;[[Portal]]&#039;&#039;.|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|The Device is now more valuable than the organs and combined incomes of everyone in &amp;lt;tt&amp;gt;&#039;&#039;&#039;Subject Hometown Here&#039;&#039;&#039;&amp;lt;/tt&amp;gt;|sound=GLaDOS 07_part1_get_device_component-3.wav}}&lt;br /&gt;
The &#039;&#039;&#039;[[Aperture Science]] Handheld Portal Device&#039;&#039;&#039; (also known as the &#039;&#039;&#039;Portal Gun&#039;&#039;&#039;, &#039;&#039;&#039;ASHPoD&#039;&#039;&#039;, &#039;&#039;&#039;Aperture Science Quantum Tunneling Device&#039;&#039;&#039;, or &#039;&#039;&#039;ASHPD&#039;&#039;&#039;) is the experimental tool designed to place two [[portals]] that objects can pass through. This is the primary tool players are equipped with to complete [[Test Chamber]]s. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Handheld Portal Device is designed to create and place portals on immobile surfaces, or surfaces covered with [[Conversion Gel]] that are big enough for the Portals to be opened. When the device is fired, a burst of energy will be released from the end of the device. If the projectile strikes a valid surface, a portal of the corresponding color will be formed. If a portal of the other color is already placed, these two portals will be linked. If a portal of the same color is already placed, it will be closed and the new one will be used instead, limiting the player to the use of only two portals at a time. Nothing will happen if a portal is shot at an enemy or other object. The glass chamber and a light on the top of the device will glow with the color of the previously placed portal.&lt;br /&gt;
&lt;br /&gt;
The Handheld Portal Device also has the ability to pick up and manipulate objects directly in front of it in the same manner as the [[hl2:Gravity Gun|Gravity Gun]] from the &#039;&#039;Half-Life&#039;&#039; series. While holding an object, the primary fire function will push the object forward &#039;&#039;very&#039;&#039; slightly, while secondary fire will drop the object.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The Handheld Portal Device in &#039;&#039;[[Portal 2]]&#039;&#039; behaves somewhat differently to its &#039;&#039;Portal&#039;&#039; counterpart. The key differences include new object handling sounds and animations, new sounds for firing portals and faster placement of portals by default. In addition, the Portal Device supports new animations and particle effects for moving portals and stretching objects&amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=LaezAuXCcwE&amp;lt;/ref&amp;gt;; while it is possible to enable free rotation of objects via the use of a [[List of useful console commands|console command]], the remaining functionality is only accessible through the use of a {{w|Sixense TrueMotion|Razer Hydra}} controller, which allows for the greater degree of control of objects. The Portal Device in &#039;&#039;Portal 2&#039;&#039; also lacks the ability to slightly launch/drop objects using the primary and secondary fire keys respectively.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=3&lt;br /&gt;
|title=Handheld Portal Device&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:ASHPD Concept.jpg|Different concepts of the Portal Gun&lt;br /&gt;
|File:Portal ASHPD 1st person.png|[[Chell|Chell&#039;s]] Portal Gun in &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
|File:Chell first person.png|Chell&#039;s Portal Gun in &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
|File:Atlas first person.png|[[Atlas|Atlas&#039;]] Portal Gun in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:P-body first person.png|[[P-body|P-body&#039;s]] Portal Gun in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Old Handheld Portal Device.png|The Aperture Science Portable Quantum Tunneling Device. The Portal Gun from the 1940s&lt;br /&gt;
|File:Old Portal Gun.jpg|A pre-release form of the Portal Gun&lt;br /&gt;
|File:Ashpd blueprint.jpg|Blueprint of the Aperture Science Handheld Portal Device&lt;br /&gt;
|File:Ashpd_blueprint2.jpg|Ditto.&lt;br /&gt;
|File:Ashpdblueprint3.png|Ditto.&lt;br /&gt;
|File:Portal Gun Concept Art.png|Portal Gun concept art&lt;br /&gt;
|File:Project Beta Portal Gun.jpg|Beta version of the Portal Gun, with the label &amp;quot;F-22&amp;quot;&lt;br /&gt;
|File:LEGO Portal Gun.jpg|LEGO minifig Portal Gun prop.&lt;br /&gt;
|File:Portal gun.png|A model (remake) of of the [[Handheld Portal Device]] found on Sketchfab.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Closetdoorman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Paint_Gun&amp;diff=180861</id>
		<title>Paint Gun</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Paint_Gun&amp;diff=180861"/>
		<updated>2023-03-12T22:48:21Z</updated>

		<summary type="html">&lt;p&gt;Closetdoorman: Marked page as a stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} &lt;br /&gt;
The paint gun was a scraped mechanic originally meant for Portal 2. It would have allowed the player to shoot [[gels]]. In [[Aperture Tag]], it is used to put repulsive and propulsive gel on almost any surface. It is unknown what gels Valve were intending to be used for the gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Paint-Gun.jpg|thumb|The Paint Gun as it appears in Aperture Tag]]&lt;/div&gt;</summary>
		<author><name>Closetdoorman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Paint_Gun&amp;diff=180855</id>
		<title>Paint Gun</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Paint_Gun&amp;diff=180855"/>
		<updated>2023-03-11T21:43:38Z</updated>

		<summary type="html">&lt;p&gt;Closetdoorman: Removed unnecessary heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The paint gun was a scraped mechanic originally meant for Portal 2. It would have allowed the player to shoot [[gels]]. In [[Aperture Tag]], it is used to put repulsive and propulsive gel on almost any surface. It is unknown what gels Valve were intending to be used for the gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Paint-Gun.jpg|thumb|The Paint Gun as it appears in Aperture Tag]]&lt;/div&gt;</summary>
		<author><name>Closetdoorman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Paint_Gun&amp;diff=180853</id>
		<title>Paint Gun</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Paint_Gun&amp;diff=180853"/>
		<updated>2023-03-11T21:40:03Z</updated>

		<summary type="html">&lt;p&gt;Closetdoorman: Changed grammar and wording to be more understandable. Added a working image. Added hyperlinks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Paint Gun ==&lt;br /&gt;
The paint gun was a scraped mechanic originally meant for Portal 2. It would have allowed the player to shoot [[gels]]. In [[Aperture Tag]], it is used to put repulsive and propulsive gel on almost any surface. It is unknown what gels Valve were intending to be used for the gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Paint-Gun.jpg|thumb|The Paint Gun as it appears in Aperture Tag]]&lt;/div&gt;</summary>
		<author><name>Closetdoorman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Paint-Gun.jpg&amp;diff=180852</id>
		<title>File:Paint-Gun.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Paint-Gun.jpg&amp;diff=180852"/>
		<updated>2023-03-11T21:30:40Z</updated>

		<summary type="html">&lt;p&gt;Closetdoorman: The Paint Gun as it appears in Aperture Tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Paint Gun as it appears in Aperture Tag.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Another license}}&lt;/div&gt;</summary>
		<author><name>Closetdoorman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Mechanics&amp;diff=180851</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Mechanics&amp;diff=180851"/>
		<updated>2023-03-11T19:22:02Z</updated>

		<summary type="html">&lt;p&gt;Closetdoorman: Capitalized &amp;quot;Paint Gun&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing mechanics are what make up the meat of the puzzles in the &#039;&#039;Portal&#039;&#039; series. The different devices, structures, cubes, gels, and hazards are placed strategically around the test chambers.&lt;br /&gt;
&lt;br /&gt;
== Devices ==&lt;br /&gt;
* [[Handheld Portal Device]]&lt;br /&gt;
* [[Advanced Knee Replacement]]&lt;br /&gt;
* [[Long Fall Boots]]&lt;br /&gt;
* [[Paint Gun]]&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
* [[Test Chambers]]&lt;br /&gt;
* [[Chamberlock]]s&lt;br /&gt;
* [[Emergency Intelligence Incinerator]]&lt;br /&gt;
* [[Material Emancipation Grill]]&lt;br /&gt;
* [[Unstationary Scaffold]]&lt;br /&gt;
* [[Victory Lift]]&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
* [[Crusher]]&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Excursion Funnel]]&lt;br /&gt;
* [[Hard Light Bridge]]&lt;br /&gt;
* [[Thermal Discouragement Beam]]&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Hydromagnetic Cube Stability Unit]]&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
{{Main|Cubes}}&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Weighted Companion Cube]]&lt;br /&gt;
* [[Discouragement Redirection Cube]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Frankenturret]]&lt;br /&gt;
* [[Scalable Cube]]&lt;br /&gt;
* [[Cubes#Contraption Cube|Contraption Cube]]&lt;br /&gt;
&lt;br /&gt;
== Buttons ==&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Pedestal Button]]&lt;br /&gt;
* [[Circuit Breaker]]&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]]&lt;br /&gt;
* [[Weighted Storage Cube Receptacle]]&lt;br /&gt;
* [[Cubes#Contraption Cube Receptacle|Contraption Cube Receptacle]]&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
{{Main|Gels}}&lt;br /&gt;
* [[Propulsion Gel]]&lt;br /&gt;
* [[Repulsion Gel]]&lt;br /&gt;
* [[Conversion Gel]]&lt;br /&gt;
* [[Cleansing Gel]]&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Crusher]]&lt;br /&gt;
* [[High Energy Pellet]]&lt;br /&gt;
* [[Thermal Discouragement Beam]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Piston]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Shredder]]&lt;br /&gt;
* [[Rocket Turret]]&lt;br /&gt;
* [[Bomb]]&lt;br /&gt;
* [[Neurotoxin]]&lt;br /&gt;
&lt;br /&gt;
== Tubes ==&lt;br /&gt;
{{Main|Tubes}}&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pneumatic Diversity Vent]]&lt;br /&gt;
&lt;br /&gt;
== Scrapped ==&lt;br /&gt;
{{Main|Unused content}}&lt;br /&gt;
* [[Glass Futbol]]&lt;br /&gt;
* [[Exploding Futbol]]&lt;br /&gt;
* [[Futbol Spawner]]&lt;br /&gt;
* [[Futbol Receptacle]]&lt;br /&gt;
* [[Adhesion Gel]]&lt;br /&gt;
* [[Reflection Gel]]&lt;br /&gt;
* [[Hover Turret]]&lt;br /&gt;
* [[Paint Gun]]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Closetdoorman</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_with_RTX&amp;diff=180324</id>
		<title>Portal with RTX</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_with_RTX&amp;diff=180324"/>
		<updated>2023-01-07T01:44:32Z</updated>

		<summary type="html">&lt;p&gt;Closetdoorman: Changed &amp;quot;will be&amp;quot; to &amp;quot;is&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 2012840&lt;br /&gt;
| free = yes&lt;br /&gt;
| game-name-override = Portal with RTX&lt;br /&gt;
| boxart-image = Portal with RTX Header.jpg|300px&lt;br /&gt;
| developer = Lightspeed Studios™&lt;br /&gt;
| requirements = [[Portal]]&lt;br /&gt;
| publisher = NVIDIA&lt;br /&gt;
| distributor = [[Valve]], NVIDIA&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = December 8, 2022&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements  = {{Collapsible list&lt;br /&gt;
  | title         = Windows&lt;br /&gt;
  | &#039;&#039;&#039;OS&#039;&#039;&#039;: Windows® 10 (64-bit)&lt;br /&gt;
  | &#039;&#039;&#039;Graphics&#039;&#039;&#039;: DirectX® 12 level or Vulkan Graphics Card (Requires support for DXR, Vulkan Ray Tracing)&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal with RTX&#039;&#039;&#039;&#039;&#039; is an enhanced version of [[Portal]] developed by [[Nvidia Lightspeed Studios]] and published by [[Nvidia]], featuring physically based 4K textures, updated high-poly models, and ray-traced lighting. &#039;&#039;Portal with RTX&#039;&#039; is available free of charge to owners of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://www.nvidia.com/en-gb/geforce/news/portal-with-rtx-ray-tracing/ Announcement] on Nvidia news&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal| ]]&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Closetdoorman</name></author>
	</entry>
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