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	<updated>2026-05-03T06:26:18Z</updated>
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		<id>https://theportalwiki.com/w/index.php?title=Ping_Tool&amp;diff=64688</id>
		<title>Ping Tool</title>
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		<updated>2012-11-22T04:16:45Z</updated>

		<summary type="html">&lt;p&gt;Cjm: Mention Communications Menu&lt;/p&gt;
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{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Your ping tool is invaluable for communicating specific locations to your partner.|sound=GLaDOS_botcoop_intro17.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Ping Tool&#039;&#039;&#039; is a communications mechanism introduced in [[Portal 2]]. The Ping Tool is only available in [[Co-op]] mode, and is used by players in order to identify specific locations within Test Chambers, as well as synchronize activities through the use of an on-screen timer. In the Edit Keys dialog, the Ping Tool is called the Communications Menu.&lt;br /&gt;
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The Ping Tool possesses two primary functions; the &amp;quot;Look&amp;quot; Ping and the &amp;quot;Timer&amp;quot; Ping.&lt;br /&gt;
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== Look Ping ==&lt;br /&gt;
[[File:Look Ping.png|right|225px|thumb|The &amp;quot;Look&amp;quot; Ping icon in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
When invoked, the &#039;&#039;&#039;Look Ping&#039;&#039;&#039; (default key &amp;quot;F&amp;quot;) displays an icon that appears on the screen of both the initiator and their Co-op partner, for the purpose of pinging, or targeting, a specific location within a map. Pings can be used for a variety of purposes, the most common of which is identifying one or more locations upon which a player&#039;s Co-op partner should place [[Portals]]. This helps players to effectively co-ordinate their Portal placements in order to solve obstacles, and is often essential when voice communication is unavailable.&lt;br /&gt;
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== Timer Ping ==&lt;br /&gt;
[[File:Timer Ping.png|right|225px|thumb|The &amp;quot;Timer&amp;quot; Ping icon in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
When invoked, the &#039;&#039;&#039;Timer Ping&#039;&#039;&#039; (default key &amp;quot;F&amp;quot;) displays an icon that appears on the screen of both the initiator and their Co-op partner, for the purpose of synchronizing a specific action. The Timer can be used for a variety of purposes, the most common of which is allowing Co-op partners to synchronize the creation of [[Portals]], the activation of a switch or button, or most commonly the activation of [[Circuit Breaker]]s. Because some game mechanics require a high degree of synchronisation in order to function, the Timer can be essential to successfully completing a Test Chamber.&lt;br /&gt;
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== See Also ==&lt;br /&gt;
* [[Circuit Breaker]]&lt;br /&gt;
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[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Cjm</name></author>
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