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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chungjunying</id>
	<title>Portal Wiki - User contributions [en]</title>
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	<updated>2026-04-18T06:45:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=93023</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=93023"/>
		<updated>2013-12-21T13:13:55Z</updated>

		<summary type="html">&lt;p&gt;Chungjunying: Making it more user-friendly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered twice in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks the player to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] instructs the player to move past and ignore it.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point is says &amp;quot;Thank you&amp;quot; and an achievement is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed.&lt;br /&gt;
=== [[Story#Chapter 5| Chapter 5 Oracle turret voice meaning]] ===&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Get Mad&#039;&#039;&#039;: Cave Johnson is angry over the Intercom between Chapter 6 and 7.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Don&#039;t make lemonade&#039;&#039;&#039;: Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds&#039;&#039;&#039;: After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;It won&#039;t be enough&#039;&#039;&#039;: &amp;quot;When Ratmann observe the morality core it was intended for GLaDOS. This suggests that the Oracle Turret was one of the original sentry turrets seen behind Rattmann in the Aperture laboratory where he was working on the Portal Gun.&amp;quot;}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;The answer is beneath us&#039;&#039;&#039;: &amp;quot;GLaDOS&#039;s true identity is hidden among Johnson&#039;s Intercom messages, playing deep underneath Aperture or maybe referencing the Mobility Gels, being beneath you when the Oracle Turret is found, helping to defeat Wheatley (None of the Corrupted Cores would have been attached without the Conversion and Repulsion gels (and the Fact Sphere/Core would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel)).&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| &#039;&#039;&#039;Her name is Caroline; Remember that&#039;&#039;&#039;: Caroline, the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Chungjunying</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=93022</id>
		<title>Oracle Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Oracle_Turret&amp;diff=93022"/>
		<updated>2013-12-21T13:12:27Z</updated>

		<summary type="html">&lt;p&gt;Chungjunying: /*  Chapter 5 Oracle turret voice meaning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oracle Turret 1.png|thumb|right|300px|The Oracle Turret stuck in a Vital Apparatus Vent]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Oracle Turret&#039;&#039;&#039;|I&#039;m different.|sound=Turret_turretstuckintube09.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Oracle Turret&#039;&#039;&#039; is a friendly [[Sentry Turret]] that is encountered twice in &#039;&#039;[[Portal 2]]&#039;&#039;. Although the Oracle Turret is never named in-game, the name was revealed in an interview with Valve writers.&amp;lt;ref&amp;gt;[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview Part One], John Walker, [http://www.rockpapershotgun.com/ rockpapershotgun.com], April 27, 2011. Accessed April 30, 2011.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encounters ==&lt;br /&gt;
=== [[Story#Chapter 1|Chapter 1]] ===&lt;br /&gt;
[[File:Oracle Turret 2.png|thumb|right|300px|The Oracle Turret on its way to redemption]]&lt;br /&gt;
The player first encounters the Oracle Turret in [[Story#Chapter 1|Chapter 1]] of &#039;&#039;Portal 2&#039;&#039;, where the Oracle Turret is stuck in a pneumatic transport tube. The Oracle Turret asks the player to help it, and to take it with her; however the Oracle Turret is inaccessible and [[Wheatley]] instructs the player to move past and ignore it.&lt;br /&gt;
&lt;br /&gt;
=== [[Story#Chapter 5|Chapter 5]] ===&lt;br /&gt;
The second encounter with the Oracle Turret is on the [[Turret Redemption Line]]. The player can pick the turret up from the Turret Redemption Line, at which point is says &amp;quot;Thank you&amp;quot; and an achievement is unlocked for saving it. {{spoiler text|After being saved, the Oracle Turret will say several cryptic messages.}}&lt;br /&gt;
If the player ignores it, the Oracle Turret will complete its journey along the Redemption Line and disappear, and will presumably be incinerated and destroyed.&lt;br /&gt;
=== [[Story#Chapter 5| Chapter 5 Oracle turret voice meaning]] ===&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| Get Mad: Cave Johnson is angry over the Intercom between Chapter 6 and 7.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| Don&#039;t make Lemonade: Same reference as &amp;quot;Get Mad.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| Prometheus was punished by the gods by giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds: After GLaDOS and Chell went down on the fall, GLaDOS was pecked by a bird and the bird flew away.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| It won&#039;t be enough: &amp;quot;When Ratmann observe the morality core it was intended for GLaDOS. This suggests that the Oracle Turret was one of the original sentry turrets seen behind Rattmann in the Aperture laboratory where he was working on the Portal Gun.&amp;quot;}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler text| The answer is beneath us: &amp;quot;GLaDOS&#039;s true identity is hidden among Johnson&#039;s Intercom messages, playing deep underneath Aperture or maybe referencing the Mobility Gels, being beneath you when the Oracle Turret is found, helping to defeat Wheatley (None of the Corrupted Cores would have been attached without the Conversion and Repulsion gels (and the Fact Sphere/Core would never have been usable as the finishing blow to cause the attempted core transfer without the Propulsion Gel)).&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text| Her name is Caroline, Remember that: Caroline, the assistant of Cave Johnson, is the person whose sentience resides in GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Oracle Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Chungjunying</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Sixense_MotionPack_DLC_Test_Chamber_3&amp;diff=92934</id>
		<title>Portal 2 Sixense MotionPack DLC Test Chamber 3</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Sixense_MotionPack_DLC_Test_Chamber_3&amp;diff=92934"/>
		<updated>2013-12-19T11:19:13Z</updated>

		<summary type="html">&lt;p&gt;Chungjunying: /* Hazards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 03&lt;br /&gt;
  | map        = sp_a3_sx_intro.bsp&lt;br /&gt;
  | screenshot = Portal 2 Sixense MotionPack DLC Test Chamber 3.jpg&lt;br /&gt;
  | total      = 07&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = laser hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Sixense MotionPack DLC Test Chamber 2&lt;br /&gt;
  | next       = Portal 2 Sixense MotionPack DLC Test Chamber 4&lt;br /&gt;
}}&lt;br /&gt;
This is the third chamber from the [[Portal 2 Sixense MotionPack DLC]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Todo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Video walkthrough ===&lt;br /&gt;
{{youtube|ijPy1De1VCI|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Sixense MotionPack DLC chambers]]&lt;/div&gt;</summary>
		<author><name>Chungjunying</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Sixense_MotionPack_DLC_Test_Chamber_2&amp;diff=92933</id>
		<title>Portal 2 Sixense MotionPack DLC Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Sixense_MotionPack_DLC_Test_Chamber_2&amp;diff=92933"/>
		<updated>2013-12-19T11:16:15Z</updated>

		<summary type="html">&lt;p&gt;Chungjunying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Sixense MotionPack DLC Test Chamber 3&lt;br /&gt;
  | map        = sp_a2_sx_reaching.bsp&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 07&lt;br /&gt;
  | screenshot = Portal 2 Sixense MotionPack DLC Test Chamber 02.jpg&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Sixense MotionPack DLC Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Sixense MotionPack DLC Test Chamber 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the second chamber from the [[Portal 2 Sixense MotionPack DLC]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Upon entering the chamber, you will be greeted by a [[Switch]]. Press the switch and it will drop a [[Weighted Storage Cube]].&lt;br /&gt;
*Using one-to-one, move the cube through the air and onto the button that&#039;s in the [[Goo]]. This will raise a platform for you to cross.&lt;br /&gt;
*Cross over the newly risen platform and look ahead. Place a portal on the surface above and one on the ground in front of you. Use one-to-one again so that you can drop the cube through the portal on the ground and press the button.&lt;br /&gt;
*After the button is pressed, another platform will rise out of the water. Walk across and go through the portal that was used for the cube.&lt;br /&gt;
*Grab the cube and use one-to-one to move it into the air and around the metal grate that blocks the final button. Drop it onto the button.&lt;br /&gt;
*Proceed to the open [[Chamberlock]]. &lt;br /&gt;
&lt;br /&gt;
=== Video walkthrough ===&lt;br /&gt;
{{youtube|FuXCVFG8h6k|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Sixense MotionPack DLC chambers]]&lt;/div&gt;</summary>
		<author><name>Chungjunying</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Still_Alive_(song)&amp;diff=91684</id>
		<title>Still Alive (song)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Still_Alive_(song)&amp;diff=91684"/>
		<updated>2013-11-22T10:30:05Z</updated>

		<summary type="html">&lt;p&gt;Chungjunying: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&amp;quot; is the song that plays alongside the ending credits of [[Portal]]. {{spoiler text|It is played after the player &amp;quot;kills&amp;quot; [[GLaDOS]] and subsequently causes the destruction of the [[Aperture Science|Enrichment Center]]}}.&lt;br /&gt;
&lt;br /&gt;
{{youtube|VuLktUzq23c|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Lyrics ==&lt;br /&gt;
{{spoiler text|&lt;br /&gt;
This was a triumph. &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m making a note here: &amp;lt;br&amp;gt;&lt;br /&gt;
HUGE SUCCESS. &amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s hard to overstate &amp;lt;br&amp;gt;&lt;br /&gt;
My satisfaction. &amp;lt;br&amp;gt;&lt;br /&gt;
Aperture Science &amp;lt;br&amp;gt;&lt;br /&gt;
We do what we must &amp;lt;br&amp;gt;&lt;br /&gt;
Because we can. &amp;lt;br&amp;gt;&lt;br /&gt;
For the good of all of us. &amp;lt;br&amp;gt;&lt;br /&gt;
Except the ones who are dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But there&#039;s no sense crying &amp;lt;br&amp;gt;&lt;br /&gt;
Over every mistake. &amp;lt;br&amp;gt;&lt;br /&gt;
You just keep on trying &amp;lt;br&amp;gt;&lt;br /&gt;
Till you run out of cake. &amp;lt;br&amp;gt;&lt;br /&gt;
And the Science gets done. &amp;lt;br&amp;gt;&lt;br /&gt;
And you make a neat gun. &amp;lt;br&amp;gt;&lt;br /&gt;
For the people who are &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m not even angry. &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m being so sincere right now. &amp;lt;br&amp;gt;&lt;br /&gt;
Even though you broke my heart. &amp;lt;br&amp;gt;&lt;br /&gt;
And killed me. &amp;lt;br&amp;gt;&lt;br /&gt;
And tore me to pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
And threw every piece into a fire. &amp;lt;br&amp;gt; &lt;br /&gt;
As they burned it hurt because &amp;lt;br&amp;gt;&lt;br /&gt;
I was so happy for you! &amp;lt;br&amp;gt;&lt;br /&gt;
Now these points of data &amp;lt;br&amp;gt;&lt;br /&gt;
Make a beautiful line. &amp;lt;br&amp;gt;&lt;br /&gt;
And we&#039;re out of beta. &amp;lt;br&amp;gt;&lt;br /&gt;
We&#039;re releasing on time. &amp;lt;br&amp;gt;&lt;br /&gt;
So I&#039;m GLaD. I got burned. &amp;lt;br&amp;gt;&lt;br /&gt;
Think of all the things we learned &amp;lt;br&amp;gt;&lt;br /&gt;
For the people who are &amp;lt;br&amp;gt; &lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Go ahead and leave me. &amp;lt;br&amp;gt;&lt;br /&gt;
I think I prefer to stay inside. &amp;lt;br&amp;gt;&lt;br /&gt;
Maybe you&#039;ll find someone else &amp;lt;br&amp;gt;&lt;br /&gt;
To help you. &amp;lt;br&amp;gt;&lt;br /&gt;
Maybe Black Mesa... &amp;lt;br&amp;gt;&lt;br /&gt;
THAT WAS A JOKE, HA HA, FAT CHANCE. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway this cake is great &amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s so delicious and moist &amp;lt;br&amp;gt;&lt;br /&gt;
Look at me still talking when there&#039;s science to do &amp;lt;br&amp;gt;&lt;br /&gt;
When I look out there &amp;lt;br&amp;gt;&lt;br /&gt;
It makes me GLaD I&#039;m not you &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ve experiments to run &amp;lt;br&amp;gt;&lt;br /&gt;
There is research to be done &amp;lt;br&amp;gt;&lt;br /&gt;
On the people who are &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And believe me I am still alive &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m doing science and I&#039;m still alive &amp;lt;br&amp;gt;&lt;br /&gt;
I feel FANTASTIC and I&#039;m still alive &amp;lt;br&amp;gt;&lt;br /&gt;
While you&#039;re dying I&#039;ll be still alive &amp;lt;br&amp;gt;&lt;br /&gt;
And when you&#039;re dead I will be still alive &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive.&lt;br /&gt;
}}&lt;br /&gt;
== Connection to game/GLaDOS ==&lt;br /&gt;
* Still Alive - GLaDOS revealed to be alive at the end of the game.&lt;br /&gt;
* And you make a neat gun - The [[Handheld Portal Device]].&lt;br /&gt;
* Even though you broke my heart and killed me - [[Chell]] presumably killing GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;&#039;&#039;Still Alive&#039;&#039;&amp;quot; was also used in [[Wikipedia:Left 4 Dead 2|Left 4 Dead 2]] as an easter egg on a jukebox that can be found in the campaigns &amp;quot;The Parish&amp;quot; and &amp;quot;The Passing&amp;quot;.&lt;br /&gt;
* An instrumental version of &amp;quot;Still Alive&amp;quot; can be heard on some radios in Portal.&lt;br /&gt;
&lt;br /&gt;
== Composition ==&lt;br /&gt;
&amp;quot;&#039;&#039;Still Alive&#039;&#039;&amp;quot; was written by Jonathan Coulton, who also wrote &amp;quot;&#039;&#039;Want You Gone&#039;&#039;&amp;quot;, and was sung by Ellen McLain, [[Voice actor]] for [[GLaDOS]] and opera singer. {{spoiler text|She also sang &amp;quot;&#039;&#039;[[Want You Gone]]&#039;&#039;&amp;quot; during the end credits of [[Portal 2]]}}.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Soundtrack]]&lt;br /&gt;
* [[Want You Gone]]&lt;br /&gt;
* [[Turret Opera]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>Chungjunying</name></author>
	</entry>
</feed>