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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ChickenNuggetMan2056</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ChickenNuggetMan2056"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/ChickenNuggetMan2056"/>
	<updated>2026-04-23T05:29:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Mel_concepts.jpg&amp;diff=189164</id>
		<title>File:Mel concepts.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Mel_concepts.jpg&amp;diff=189164"/>
		<updated>2025-02-25T21:15:21Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: ChickenNuggetMan2056 uploaded a new version of File:Mel concepts.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=188746</id>
		<title>Portal 2 Chapter 1 Introduction</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=188746"/>
		<updated>2024-11-02T00:07:46Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Introduction&lt;br /&gt;
  | valve-title= Container Ride&lt;br /&gt;
  | map        = sp_a1_intro1.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Introduction cube button.jpg&lt;br /&gt;
  | noprogress = true&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science Extended Relaxation Center]], and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the [[Portal Test Chamber 00|first Test Chamber]]. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
* [[Weighted Storage Cube]].&lt;br /&gt;
*[[Vital Apparatus Vent]].&lt;br /&gt;
*[[Emancipation Grill]].&lt;br /&gt;
*[[Chamberlock]].&lt;br /&gt;
*[[Portal Spawner]] &#039;&#039;(blue &amp;amp; orange)&#039;&#039;.&lt;br /&gt;
*[[Portal]]s &#039;&#039;(blue &amp;amp; orange)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*[[Announcer]].&lt;br /&gt;
*[[Chell]].&lt;br /&gt;
*[[Wheatley]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
* Complete the decayed test shaft (Test Chamber 00)&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
None.&amp;lt;!--Doble check for [[doors]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Aperture Science Relaxation Chamber&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Aperture Science Extended Relaxation Center&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Aperture Science Relaxation Vault&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Test Chamber 00 (Dilapidated)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Asethetics ==&lt;br /&gt;
* [[Overgrown]].&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* The [[Announcer]] will tell you to look up, look down, look at art, and return to your bed. Do these things.&lt;br /&gt;
* When awoken by the Announcer for the second time, walk towards the door to allow [[Wheatley]] to enter.&lt;br /&gt;
* Follow Wheatley&#039;s instructions and wait for him to transport the room to the &#039;Docking Station&#039;.&lt;br /&gt;
* Jump down into the relaxation vault; wait for the Announcer to open the portal and then walk through it.&lt;br /&gt;
* Walk through the door, then place the [[Weighted Storage Cube]] onto the [[Heavy Duty Super-Colliding Super Button]] in order to open the exit door.&lt;br /&gt;
* Proceed through the [[Chamberlock]] and into the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* It&#039;s unclear how exactly a trigger for &#039;&#039;Look up&#039;&#039; works but it&#039;s hard to trigger it with [[sensitivity]] 0.01. It&#039;s quite easy to trigger it with sensitivity 0.1!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The Relaxation Vault in Portal 2|The Relaxation vault in Portal 2.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction Early.png|alt4=Early version of the relaxation vault|Early version of the relaxation vault. &lt;br /&gt;
|File:Sp a1 intro10001.jpg|alt5=[[Chell]]&#039;s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (1/3).&lt;br /&gt;
|File:Sp a1 intro10002.jpg|alt5=[[Chell]]&#039;s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (2/3).&lt;br /&gt;
|File:Sp a1 intro10004.jpg|alt5=[[Chell]]&#039;s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (3/3).&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Courtesy Call}}&amp;lt;br&amp;gt;{{Track|Technical Difficulties}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The painting Chell is instructed to observe changes&amp;lt;ref&amp;gt;https://www.reddit.com/r/Portal/comments/gydjz&amp;lt;/ref&amp;gt; between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.&amp;lt;ref&amp;gt;http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade&amp;lt;/ref&amp;gt;&lt;br /&gt;
* During the early phases of &#039;&#039;Portal 2&#039;&#039;&#039;s development, the Relaxation Vault was to resemble an island, as seen above.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Sp a1 intro10003.jpg|alt1=Painting after first wakeup|Painting after first wakeup.&lt;br /&gt;
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting after second wakeup|Painting after second wakeup.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|width=50%}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal 2 single-player Test Chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Quantum&amp;diff=188282</id>
		<title>User talk:Quantum</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Quantum&amp;diff=188282"/>
		<updated>2024-07-03T20:59:09Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: /* Portal Revolution Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Userboxes ==&lt;br /&gt;
Hi Quantum! I see that you have added a list of userboxes in your userpage. Did you know that we already have an plain [[Template:Userbox|official userbox template]] that you could customize? Cheers ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 22:55, 30 May 2021 (UTC)&lt;br /&gt;
:Sorry, I didn&#039;t know about it, thanks for sharing the information! [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 23:11, 30 May 2021 (UTC)&lt;br /&gt;
::No problem, just let me know if you have any questions! ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:17, 30 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Course 0 - Portal 2 Co-op==&lt;br /&gt;
&lt;br /&gt;
Okay. Quantum, check the P2SR also known as, Portal 2 Speedrunning Guide. Go on to List of Maps. Press List of Co-op Maps and check every single course. Also, don&#039;t forget to wish [[User:Noda08|Noda08]] a VERY happy birthday! [[User:ChickenNuggetMan2056|ChickenNuggetMan2056]] ([[User talk:ChickenNuggetMan2056|talk]]) 22:07, 2 February 2022 (UTC)  [[User:ChickenNuggetMan2056|ChickenNuggetMan2056]]&lt;br /&gt;
::What? Also, thanks for the photos uploads. Do you load the map on your own or you have to enter a multiplayer server? Don&#039;t forget to type 4 tildes at the end of your comments! Cheers [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 18:16, 8 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chamber icon laser redirection==&lt;br /&gt;
&lt;br /&gt;
Quantum, what happened to the laser redirection icon? [[User:ChickenNuggetMan2056|ChickenNuggetMan2056]] ([[User talk:ChickenNuggetMan2056|talk]]) 18:03, 11 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Portal Revolution Levels ==&lt;br /&gt;
Hi Quantum, it&#039;s me again. I want to ask a question. Can I add the Portal Revolution Chambers to the Mods Test Chamebrs menu? If yes, i will be very pleased. [[User:ChickenNuggetMan2056|ChickenNuggetMan2056]] ([[User talk:ChickenNuggetMan2056|talk]]) [[User:ChickenNuggetMan2056|ChickenNuggetMan2056]] ([[User talk:ChickenNuggetMan2056|talk]]) 20:59, 3 July 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Quantum&amp;diff=188281</id>
		<title>User talk:Quantum</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Quantum&amp;diff=188281"/>
		<updated>2024-07-03T20:58:24Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Userboxes ==&lt;br /&gt;
Hi Quantum! I see that you have added a list of userboxes in your userpage. Did you know that we already have an plain [[Template:Userbox|official userbox template]] that you could customize? Cheers ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 22:55, 30 May 2021 (UTC)&lt;br /&gt;
:Sorry, I didn&#039;t know about it, thanks for sharing the information! [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 23:11, 30 May 2021 (UTC)&lt;br /&gt;
::No problem, just let me know if you have any questions! ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:17, 30 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Course 0 - Portal 2 Co-op==&lt;br /&gt;
&lt;br /&gt;
Okay. Quantum, check the P2SR also known as, Portal 2 Speedrunning Guide. Go on to List of Maps. Press List of Co-op Maps and check every single course. Also, don&#039;t forget to wish [[User:Noda08|Noda08]] a VERY happy birthday! [[User:ChickenNuggetMan2056|ChickenNuggetMan2056]] ([[User talk:ChickenNuggetMan2056|talk]]) 22:07, 2 February 2022 (UTC)  [[User:ChickenNuggetMan2056|ChickenNuggetMan2056]]&lt;br /&gt;
::What? Also, thanks for the photos uploads. Do you load the map on your own or you have to enter a multiplayer server? Don&#039;t forget to type 4 tildes at the end of your comments! Cheers [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 18:16, 8 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chamber icon laser redirection==&lt;br /&gt;
&lt;br /&gt;
Quantum, what happened to the laser redirection icon? [[User:ChickenNuggetMan2056|ChickenNuggetMan2056]] ([[User talk:ChickenNuggetMan2056|talk]]) 18:03, 11 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Portal Revolution Levels ==&lt;br /&gt;
Hi Quantum, it&#039;s me again. I want to ask a question. Can I add the Portal Revolution Chambers to the Mods Test Chamebrs menu? If yes, i will be very pleased. [[User:ChickenNuggetMan2056|ChickenNuggetMan2056]] ([[User talk:ChickenNuggetMan2056|talk]])&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_2_Chapter_4_Escape.png&amp;diff=186718</id>
		<title>File:Portal 2 Chapter 4 Escape.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_2_Chapter_4_Escape.png&amp;diff=186718"/>
		<updated>2024-01-04T19:05:38Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: ChickenNuggetMan2056 uploaded a new version of File:Portal 2 Chapter 4 Escape.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{ScreenshotP2}}&lt;br /&gt;
[[Category:Test Chamber images]]&lt;br /&gt;
&lt;br /&gt;
{{crush|ed1a86ec7109b8640b0413074b5f026b|fc490195a4d60676f55ac84f9143443c}}&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Incinerator&amp;diff=186717</id>
		<title>Portal 2 Chapter 1 Incinerator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Incinerator&amp;diff=186717"/>
		<updated>2024-01-04T18:51:21Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Incinerator&lt;br /&gt;
  | valve-title= Incinerator&lt;br /&gt;
  | map        = sp_a2_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Incinerator test chamber 2.png&lt;br /&gt;
  | number     = 19&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the ninth level of the game, and takes place within a Test Chamber and the [[Incinerator]] Room. This level introduces the player to the dual-portal variant of the [[Aperture Science Handheld Portal Device]], and the way in which two linked player-created [[Portals]] can be used to avoid obstacles. This level advances the storyline, and does not contain any significant Portal-based puzzles or obstacles. This level corresponds with Test Chamber [[Portal Test Chamber 19|19]] from the original &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Handheld Portal Device]] (orange)&lt;br /&gt;
* [[High Energy Pellet]] - Launcher &amp;amp; Catcher (not working)&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* Fire&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Incinerator Room&#039;&#039;&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 19 (Dilapidated)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
*After acquiring the dual-portal device, place a portal on the far wall and the opposite portal on a nearby wall.&lt;br /&gt;
*Once through, fire a portal past the wrecked wall and pass through it. Continue walking until a panel is visible to the right. Place a portal on it and pass through it&lt;br /&gt;
*Continue walking until a ledge to the right is visible, place portals to reach this area. Opposite this ledge is a destroyed test chamber with panels hanging from the ceiling; place portals to enter this area.&lt;br /&gt;
*Continue walking to the Chamberlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
==Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|You Know Her}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator portal gun.png|alt1=The two Portal Handheld Portal Device|The two Portal [[Handheld Portal Device]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator test chamber.png|alt2=The deteriorated Test Chamber 19 from Portal|The deteriorated Test Chamber 19 from [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator.png|alt3=Incinerator room after falling down the incinerator from GLaDOS&#039; Chamber|Incinerator room after falling down the incinerator from GLaDOS&#039; Chamber.&lt;br /&gt;
|File:Portal Test Chamber 19.png|alt4=The Test Chamber as it appears in Portal|Test Chamber 19 as it appears in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Weighted Companion Cube]] can be seen falling out of a pipe in this level.&lt;br /&gt;
* A [[Sentry Turret]] can be seen falling out of a pipe in this level saying &amp;quot;Coming through&amp;quot;.&lt;br /&gt;
* Despite being part of Act 2 (reconstruction), this map is still treated as part of Chapter 1 (The Courtesy Call).&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode ==&lt;br /&gt;
*Map name: sp_a2_intro.bsp&lt;br /&gt;
*World record: 33.55 by Kendal&lt;br /&gt;
*Portals: 0&lt;br /&gt;
*CM (Challenge Mode) Available: Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Her_Chamber&amp;diff=186716</id>
		<title>Portal 2 Chapter 1 Her Chamber</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Her_Chamber&amp;diff=186716"/>
		<updated>2024-01-04T18:50:07Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
  | valve-title= Wakeup&lt;br /&gt;
  | map        = sp_a1_wakeup.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Her Chamber.png&lt;br /&gt;
  | noprogress = 1&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Incinerator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the eighth level of the game and takes place outside and within the ruins of [[Portal GLaDOS&#039; Chamber|GLaDOS&#039; chamber]] {{Spoiler text|which was destroyed at the end of [[Portal]]}}. This level advances the storyline and does not contain any Portal-based puzzles or significant obstacles. &lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* Catwalk&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]] (not deadly)&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;GLaDOS&#039; Chamber (Ruined)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Main Breaker Room&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* There are no puzzle elements or obstacles; walk through the level until you reach the stairs behind the incinerator.&lt;br /&gt;
* Walk down the stairs and jump over the part where the stairs collapsed.&lt;br /&gt;
* Walk to the left which leads to a catwalk which leads to the Breaker Room.&lt;br /&gt;
* Plug Wheatley into the receptacle.&lt;br /&gt;
* Enjoy the awakening.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The same location is seen in [[Portal 2 Chapter 5 GLaDOS&#039; Lair|Chapter 5]]. {{Spoiler text|Its new appearance suggests it&#039;s been fixed by GLaDOS as she gained more control over the facility without the restrictions of the cores originally attached to her.}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|You Monster|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|There She Is}}&amp;lt;br&amp;gt;{{Track|You Know Her}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber path.png|alt1=The path to GLaDOS|The path to GLaDOS.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber behind incinerator.png|alt2=The path behind the incinerator|The path behind the incinerator.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber path to breaker room.png|alt3=Underneath GLaDOS&#039;s chamber|Underneath GLaDOS&#039;s chamber.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber breaker room.png|alt4=The breaker room|The breaker room.&lt;br /&gt;
|File:Portal 2 Chapter 1 Her Chamber GLaDOS awoken.png|alt5=GLaDOS awoken|GLaDOS awoken.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=186715</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=186715"/>
		<updated>2024-01-04T18:48:51Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{DISPLAYTITLE:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 7&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[High Energy Pellet]] - Launcher &amp;amp; Catcher (not working)&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Portal Spawner]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chambers 07 &amp;amp; 08 (Dilapidated)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dilapidated Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level, the [[Oracle Turret]] is visible here.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 8&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|title= Seen\Unseen Areas (Portal &amp;amp; Portal 2)&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal chamber07 01.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion beta.png|alt2={{spoiler|Pre-release Chamber 08}}|{{spoiler|[[Wheatley]] laying on the floor in a Pre-release Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8 beta.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined  Pre-release Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Test Chamber 08.png|alt2={{spoiler|Test Chamber 08 from Portal.}}|{{spoiler|Test Chamber 08 from Portal.}}|spoiler2=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_3_%26_4&amp;diff=186714</id>
		<title>Portal 2 Chapter 1 Test Chambers 3 &amp; 4</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_3_%26_4&amp;diff=186714"/>
		<updated>2024-01-04T18:47:46Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{DISPLAYTITLE:Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 3&lt;br /&gt;
  | valve-title= Smooth Jazz&lt;br /&gt;
  | map        = sp_a1_intro4.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 03.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These chambers form the fourth level of the game, and take place within two separate dilapidated Test Chambers. The two Test Chambers introduce the concept of using multiple [[Weighted Storage Cube]]s in conjunction with intermediate [[Portals]], as well as utilising the [[Aperture Science Handheld Portal Device]] to obtain objects that would otherwise be inaccessible. These two Chambers correspond to Test Chambers [[Portal Test Chamber 04|04]] and [[Portal Test Chamber 05|05]] from the original [[Portal]]. {{Spoiler|Chamber 04 features a [[Doug Rattmann|Rat Man]] den, which is decorated with a number of his trademark murals.}}&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* Door &#039;&#039;(test chamber)&#039;&#039;&lt;br /&gt;
* Glass &#039;&#039;(broken)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chambers 03 &amp;amp; 04 (Dilapidated)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Chamber 03 ===&lt;br /&gt;
* When entering the chamber, observe the Weighted Storage Cube falling into the pit. Either fire a portal below the cube, or jump down and then fire a portal at a wall and then carry it through, to bring it to the upper level.&lt;br /&gt;
* Place the cube on the [[Heavy Duty Super-Colliding Super Button]]; proceed through the door into chamber 04.&lt;br /&gt;
=== Chamber 04 ===&lt;br /&gt;
* Observe the orange portal on the platform across the room; place a portal and walk on to said platform.&lt;br /&gt;
* Place a portal on the opposite platform; it is now possible to acquire the cube through the orange portal. Place the cube on one of the buttons by the door.&lt;br /&gt;
* Opposite the door will be a pit containing a cube; fire a portal below the cube at the bottom of the pit to place it on the platform with the orange portal. Follow the cube through this portal or through a new portal on your current tier, whichever is most convenient, and place the cube on the remaining button and walk through the door.&lt;br /&gt;
* Look up to observe an orange portal through the glass; place a portal on one of the surrounding walls and walk through it to land on top of the glass.&lt;br /&gt;
* Turn around and walk through the destroyed section of wall to reach the [[Chamberlock]]. Inside this wall section is a staircase that leads to a [[Doug Rattmann|Rat Man]] den.&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 4&lt;br /&gt;
  | valve-title= Smooth Jazz&lt;br /&gt;
  | map        = sp_a1_intro4.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 04.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Short sample from &#039;&#039;&#039;Offering&#039;&#039;&#039; by &#039;&#039;&#039;Larry Stephens&#039;&#039;&#039; [from 1:22 in track]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal Test Chamber 04.png|alt1=Test Chamber 4 in Portal|Test Chamber 4 in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal Test Chamber 05.png|alt2=Test Chamber 5 in Portal|Test Chamber 5 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Old testchamber 3.jpg|Pre-release screenshot of Test Chamber 3&lt;br /&gt;
|File:Test Chamber 5 Beta 1.png|Pre-release Test Chamber 4&lt;br /&gt;
|File:Test Chamber 5 Beta 2.png|Ditto&lt;br /&gt;
|File:Portal 2 Chapter 1 Rattmann den.png|alt3=A Rat Man den found after Test Chamber 4|A [[Doug Rattmann|Rat Man]] den found after Test Chamber 4.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In the original &#039;&#039;Portal&#039;&#039;, these chambers are separated by an elevator, but in Portal 2, this is retconned to Chamber 4&#039;s entrance being merged with Chamber 3&#039;s exit.&lt;br /&gt;
*The sign for chamber 03 is out of order due to the facility&#039;s dilapidation.&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode ==&lt;br /&gt;
*Map name: sp_a1_intro4.bsp&lt;br /&gt;
*World record: 21.31 by AngerySnek&lt;br /&gt;
*Portals: 0&lt;br /&gt;
*CM (Challenge Mode) Available: Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_3_%26_4&amp;diff=186713</id>
		<title>Portal 2 Chapter 1 Test Chambers 3 &amp; 4</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_3_%26_4&amp;diff=186713"/>
		<updated>2024-01-04T18:47:25Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{DISPLAYTITLE:Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4)}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 3&lt;br /&gt;
  | valve-title= Smooth Jazz&lt;br /&gt;
  | map        = sp_a1_intro4.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 03.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These chambers form the fourth level of the game, and take place within two separate dilapidated Test Chambers. The two Test Chambers introduce the concept of using multiple [[Weighted Storage Cube]]s in conjunction with intermediate [[Portals]], as well as utilising the [[Aperture Science Handheld Portal Device]] to obtain objects that would otherwise be inaccessible. These two Chambers correspond to Test Chambers [[Portal Test Chamber 04|04]] and [[Portal Test Chamber 05|05]] from the original [[Portal]]. {{Spoiler|Chamber 04 features a [[Doug Rattmann|Rat Man]] den, which is decorated with a number of his trademark murals.}}&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* Door &#039;&#039;(test chamber)&#039;&#039;&lt;br /&gt;
* Glass &#039;&#039;(broken)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chambers 03 &amp;amp; 04 (Dilapidated)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Chamber 03 ===&lt;br /&gt;
* When entering the chamber, observe the Weighted Storage Cube falling into the pit. Either fire a portal below the cube, or jump down and then fire a portal at a wall and then carry it through, to bring it to the upper level.&lt;br /&gt;
* Place the cube on the [[Heavy Duty Super-Colliding Super Button]]; proceed through the door into chamber 04.&lt;br /&gt;
=== Chamber 04 ===&lt;br /&gt;
* Observe the orange portal on the platform across the room; place a portal and walk on to said platform.&lt;br /&gt;
* Place a portal on the opposite platform; it is now possible to acquire the cube through the orange portal. Place the cube on one of the buttons by the door.&lt;br /&gt;
* Opposite the door will be a pit containing a cube; fire a portal below the cube at the bottom of the pit to place it on the platform with the orange portal. Follow the cube through this portal or through a new portal on your current tier, whichever is most convenient, and place the cube on the remaining button and walk through the door.&lt;br /&gt;
* Look up to observe an orange portal through the glass; place a portal on one of the surrounding walls and walk through it to land on top of the glass.&lt;br /&gt;
* Turn around and walk through the destroyed section of wall to reach the [[Chamberlock]]. Inside this wall section is a staircase that leads to a [[Doug Rattmann|Rat Man]] den.&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 4&lt;br /&gt;
  | valve-title= Smooth Jazz&lt;br /&gt;
  | map        = sp_a1_intro4.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chamber 04.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Short sample from &#039;&#039;&#039;Offering&#039;&#039;&#039; by &#039;&#039;&#039;Larry Stephens&#039;&#039;&#039; [from 1:22 in track]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal Test Chamber 04.png|alt1=Test Chamber 4 in Portal|Test Chamber 4 in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal Test Chamber 05.png|alt2=Test Chamber 5 in Portal|Test Chamber 5 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Old testchamber 3.jpg|Pre-release screenshot of Test Chamber 3&lt;br /&gt;
|File:Test Chamber 5 Beta 1.png|Pre-release Test Chamber 4&lt;br /&gt;
|File:Test Chamber 5 Beta 2.png|Ditto&lt;br /&gt;
|File:Portal 2 Chapter 1 Rattmann den.png|alt3=A Rat Man den found after Test Chamber 4|A [[Doug Rattmann|Rat Man]] den found after Test Chamber 4.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In the original &#039;&#039;Portal&#039;&#039;, these chambers are separated by an elevator, but in Portal 2, this is retconned to Chamber 4&#039;s entrance being merged with Chamber 3&#039;s exit.&lt;br /&gt;
*The sign for chamber 03 is out of order due to the facility&#039;s dilapidation.&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode ==&lt;br /&gt;
*Map name: sp_a1_intro4.bsp&lt;br /&gt;
*World record: 21.31 by AngerySnek&lt;br /&gt;
*Portals: 0&lt;br /&gt;
*CM (Challenge Mode) Available: Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_03&amp;diff=186712</id>
		<title>Portal Test Chamber 03</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_03&amp;diff=186712"/>
		<updated>2024-01-03T21:31:28Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal Test Chamber 03&lt;br /&gt;
  | map        = testchmb_a_01.bsp&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 03.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 02&lt;br /&gt;
  | next       = Portal Test Chamber 04&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the fourth level of the game and introduces the player to the basic principles of portal-placement.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Portal Spawner]] &#039;&#039;(orange)&#039;&#039;&lt;br /&gt;
* [[Portals]] &#039;&#039;(orange)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Track (Test Chamber 03)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 03 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal on a nearby wall and walk through it.&lt;br /&gt;
* Look to the right to see the [[Chamberlock]], fire a portal at one of the walls near it. Walk back through the portal.&lt;br /&gt;
* Proceed in to the Chamberlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|Taste of Blood}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 03 - Beta 01.jpg|Pre-release Test Chamber 03&lt;br /&gt;
|File:Portal Test Chamber 03_01.png|Sideview.&lt;br /&gt;
|File:Portal 2 Chapter 1 deteriorated corridor.png|alt1=The decayed Test Chamber 03 in Portal 2|The decayed Test Chamber 03 in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_02&amp;diff=186711</id>
		<title>Portal Test Chamber 02</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_02&amp;diff=186711"/>
		<updated>2024-01-03T21:31:08Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal Test Chamber 02&lt;br /&gt;
  | map        = testchmb_a_01.bsp&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 01&lt;br /&gt;
  | next       = Portal Test Chamber 03&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the third level of the game, and grants the player the ability to use the single-portal version of the [[Handheld Portal Device]], allowing them to create blue portals of their own.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Portal Spawner]] &#039;&#039;(orange)&#039;&#039;&lt;br /&gt;
* [[Portals]] &#039;&#039;(orange)&#039;&#039;&lt;br /&gt;
* [[Handheld Portal Device]] &#039;&#039;(blue)&#039;&#039;&lt;br /&gt;
* Door &#039;&#039;(test chamber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Track (Test Chamber 02)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 02 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed through the door, down the steps and position yourself by the window.&lt;br /&gt;
* Wait for the Portal Device to fire a portal at the nearby wall and walk through the portal.&lt;br /&gt;
* Jump down into the pit and acquire the Handeld Portal Device from the center pedestal.&lt;br /&gt;
* Fire a portal onto a nearby wall and walk through it. Once through, proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|Taste of Blood}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 02 - Beta 01.jpg|Pre-release Test Chamber 02&lt;br /&gt;
|File:Portal TC 02 - Beta 02.jpg|Ditto&lt;br /&gt;
|File:Portal TC 02 - Beta 03.jpg|Ditto&lt;br /&gt;
|File:Portal 2 Chapter 1 portal gun.png|alt1=The decayed Test Chamber 02 in Portal 2|The decayed Test Chamber 02 in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_01&amp;diff=186710</id>
		<title>Portal Test Chamber 01</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_01&amp;diff=186710"/>
		<updated>2024-01-03T21:30:25Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal Test Chamber 01&lt;br /&gt;
  | map        = testchmb_a_00.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 01.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 00&lt;br /&gt;
  | next       = Portal Test Chamber 02&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the second level of the game, and introduces the player to the concept of static and mobile linked [[portals]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* Glass&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Portal Spawner]] &#039;&#039;(blue and orange)&#039;&#039;&lt;br /&gt;
* [[Portals]] &#039;&#039;(blue and orange)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Track (Test Chamber 01)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 01 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Jump down into the pit.&lt;br /&gt;
* Wait for the portal to show the [[Weighted Storage Cube]].&lt;br /&gt;
* Walk through the portal, pick up the Cube, and return to the main area of the Chamber.&lt;br /&gt;
* Wait for the portal to show the [[Heavy Duty Super-Colliding Super Button]], and then take the cube through the portal and place it on the button. Return to the main area.&lt;br /&gt;
* Wait for the portal to show the exit door. Proceed through the portal and then through the exit door into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 01 - Beta 01.jpg|Pre-release Test Chamber 01&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chamber 01.png|alt1=The decayed Test Chamber 01 in Portal 2|The decayed Test Chamber 01 in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
[ELEVATOR CHIME] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Please place the Weighted Storage Cube on the 1500 Megawatt Aperture Science Heavy Duty Super Colliding Super Button. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Perfect! Please move quickly to the [[Chamberlock]] as the effects of prolonged exposure to the button are not part of the test. &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_00&amp;diff=186709</id>
		<title>Portal Test Chamber 00</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_00&amp;diff=186709"/>
		<updated>2024-01-03T21:29:19Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal Test Chamber 00&lt;br /&gt;
  | map        = testchmb_a_00.bsp&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 00.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = &lt;br /&gt;
  | next       = Portal Test Chamber 01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the first level of the game, and introduces the player to [[GLaDOS]], [[Portals]], the [[Weighted Storage Cube]] the [[Heavy Duty Super-Colliding Super Button]], the [[Chamberlock]] and the [[Emancipation Grill]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Emancipation Grill]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Chamberlock]]&lt;br /&gt;
* [[Portal Spawner]] &#039;&#039;(blue and orange)&#039;&#039;&lt;br /&gt;
* [[Portals]] &#039;&#039;(blue and orange)&#039;&#039;&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Track (Test Chamber 00)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 00 (GLaDOS)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Relaxation Vault&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Wait for the portals to open.&lt;br /&gt;
* Walk through the portal, then walk around the [[Relaxation Vault]] and through the door.&lt;br /&gt;
* A [[Weighted Storage Cube]] will drop from the [[Vital Apparatus Vent]]. Pick it up and place it on the [[Heavy Duty Super Colliding Super Button]].&lt;br /&gt;
* Walk through the final door and into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* In the second room, it is possible to soft-lock the game by using the [[Weighted Storage Cube]] to crouch jump onto the door indicator. The player can then place the [[Weighted Storage Cube]] onto the [[Security Camera]] above the door. Once the player is back on the ground, the player is unable to proceed as the [[Weighted Storage Cube]] is inaccessible and is needed to open the door.&lt;br /&gt;
&lt;br /&gt;
== Radio location ==&lt;br /&gt;
The radio in this level is located on the table in the [[Relaxation Vault]]. To gain progress on the &#039;&#039;Transmission Recieved&#039;&#039; achiement, you need to bring the radio to the button.&lt;br /&gt;
&lt;br /&gt;
== Gallery examples ==&lt;br /&gt;
To do (figure out how to upload pictures)&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Example.jpg|Caption1&lt;br /&gt;
File:Example.jpg|Caption2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction cube button.png|alt1=The decayed Test Chamber 00 in Portal 2|The decayed Test Chamber 00 in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
[RADIO MUSIC] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Hello, and welcome to the Aperture Science Computer Aided Enrichment Center. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: We hope your brief detention in the relaxation vault has been a pleasant one. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Your specimen has been processed and we are now ready to begin the test properly. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Before we start, however, keep in mind that although fun and learning are the primary goals of all Enrichment Center activities, serious injuries may occur. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: For your own safety and the safety of others, please refrain from--- [BZZZZZT] ---por favor bordón de fallar Muchos gracias de fallar gracias---- ---stand back. The portal will open in three, two, one. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Excellent. Please proceed into the chamberlock after completing each test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: First, however, note the incandescent particle field across the exit. This Aperture Science Material Emancipation Grill will vaporize any unauthorized equipment that passes through it - for instance, the Aperture Science Weighted Storage Cube. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_00&amp;diff=186708</id>
		<title>Portal Test Chamber 00</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_00&amp;diff=186708"/>
		<updated>2024-01-03T21:28:44Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 1 - Part 1: Test Chamber 00&lt;br /&gt;
  | map        = testchmb_a_00.bsp&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 00.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = &lt;br /&gt;
  | next       = Portal Test Chamber 01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the first level of the game, and introduces the player to [[GLaDOS]], [[Portals]], the [[Weighted Storage Cube]] the [[Heavy Duty Super-Colliding Super Button]], the [[Chamberlock]] and the [[Emancipation Grill]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Emancipation Grill]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Chamberlock]]&lt;br /&gt;
* [[Portal Spawner]] &#039;&#039;(blue and orange)&#039;&#039;&lt;br /&gt;
* [[Portals]] &#039;&#039;(blue and orange)&#039;&#039;&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Track (Test Chamber 00)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 00 (GLaDOS)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Relaxation Vault&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Wait for the portals to open.&lt;br /&gt;
* Walk through the portal, then walk around the [[Relaxation Vault]] and through the door.&lt;br /&gt;
* A [[Weighted Storage Cube]] will drop from the [[Vital Apparatus Vent]]. Pick it up and place it on the [[Heavy Duty Super Colliding Super Button]].&lt;br /&gt;
* Walk through the final door and into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* In the second room, it is possible to soft-lock the game by using the [[Weighted Storage Cube]] to crouch jump onto the door indicator. The player can then place the [[Weighted Storage Cube]] onto the [[Security Camera]] above the door. Once the player is back on the ground, the player is unable to proceed as the [[Weighted Storage Cube]] is inaccessible and is needed to open the door.&lt;br /&gt;
&lt;br /&gt;
== Radio location ==&lt;br /&gt;
The radio in this level is located on the table in the [[Relaxation Vault]]. To gain progress on the &#039;&#039;Transmission Recieved&#039;&#039; achiement, you need to bring the radio to the button.&lt;br /&gt;
&lt;br /&gt;
== Gallery examples ==&lt;br /&gt;
To do (figure out how to upload pictures)&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Example.jpg|Caption1&lt;br /&gt;
File:Example.jpg|Caption2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction cube button.png|alt1=The decayed Test Chamber 00 in Portal 2|The decayed Test Chamber 00 in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
[RADIO MUSIC] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Hello, and welcome to the Aperture Science Computer Aided Enrichment Center. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: We hope your brief detention in the relaxation vault has been a pleasant one. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Your specimen has been processed and we are now ready to begin the test properly. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Before we start, however, keep in mind that although fun and learning are the primary goals of all Enrichment Center activities, serious injuries may occur. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: For your own safety and the safety of others, please refrain from--- [BZZZZZT] ---por favor bordón de fallar Muchos gracias de fallar gracias---- ---stand back. The portal will open in three, two, one. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Excellent. Please proceed into the chamberlock after completing each test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: First, however, note the incandescent particle field across the exit. This Aperture Science Material Emancipation Grill will vaporize any unauthorized equipment that passes through it - for instance, the Aperture Science Weighted Storage Cube. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_00&amp;diff=186707</id>
		<title>Portal Test Chamber 00</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_00&amp;diff=186707"/>
		<updated>2024-01-03T21:28:26Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 00&lt;br /&gt;
  | map        = testchmb_a_00.bsp&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 00.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = &lt;br /&gt;
  | next       = Portal Test Chamber 01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the first level of the game, and introduces the player to [[GLaDOS]], [[Portals]], the [[Weighted Storage Cube]] the [[Heavy Duty Super-Colliding Super Button]], the [[Chamberlock]] and the [[Emancipation Grill]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Emancipation Grill]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Chamberlock]]&lt;br /&gt;
* [[Portal Spawner]] &#039;&#039;(blue and orange)&#039;&#039;&lt;br /&gt;
* [[Portals]] &#039;&#039;(blue and orange)&#039;&#039;&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Track (Test Chamber 00)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 00 (GLaDOS)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Relaxation Vault&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Wait for the portals to open.&lt;br /&gt;
* Walk through the portal, then walk around the [[Relaxation Vault]] and through the door.&lt;br /&gt;
* A [[Weighted Storage Cube]] will drop from the [[Vital Apparatus Vent]]. Pick it up and place it on the [[Heavy Duty Super Colliding Super Button]].&lt;br /&gt;
* Walk through the final door and into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* In the second room, it is possible to soft-lock the game by using the [[Weighted Storage Cube]] to crouch jump onto the door indicator. The player can then place the [[Weighted Storage Cube]] onto the [[Security Camera]] above the door. Once the player is back on the ground, the player is unable to proceed as the [[Weighted Storage Cube]] is inaccessible and is needed to open the door.&lt;br /&gt;
&lt;br /&gt;
== Radio location ==&lt;br /&gt;
The radio in this level is located on the table in the [[Relaxation Vault]]. To gain progress on the &#039;&#039;Transmission Recieved&#039;&#039; achiement, you need to bring the radio to the button.&lt;br /&gt;
&lt;br /&gt;
== Gallery examples ==&lt;br /&gt;
To do (figure out how to upload pictures)&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Example.jpg|Caption1&lt;br /&gt;
File:Example.jpg|Caption2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction cube button.png|alt1=The decayed Test Chamber 00 in Portal 2|The decayed Test Chamber 00 in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
[RADIO MUSIC] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Hello, and welcome to the Aperture Science Computer Aided Enrichment Center. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: We hope your brief detention in the relaxation vault has been a pleasant one. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Your specimen has been processed and we are now ready to begin the test properly. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Before we start, however, keep in mind that although fun and learning are the primary goals of all Enrichment Center activities, serious injuries may occur. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: For your own safety and the safety of others, please refrain from--- [BZZZZZT] ---por favor bordón de fallar Muchos gracias de fallar gracias---- ---stand back. The portal will open in three, two, one. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Excellent. Please proceed into the chamberlock after completing each test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: First, however, note the incandescent particle field across the exit. This Aperture Science Material Emancipation Grill will vaporize any unauthorized equipment that passes through it - for instance, the Aperture Science Weighted Storage Cube. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=186706</id>
		<title>Portal 2 Chapter 9 Mash-up</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=186706"/>
		<updated>2024-01-03T19:47:58Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | valve-title= Finale 1&lt;br /&gt;
  | map        = sp_a4_finale1.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 17.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = excursion switch on&lt;br /&gt;
  | icon6      = laser sensor&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-seventh level of the game and the first part of Chapter 9. The level takes place within an [[Aperture Science]]  decoy Test Chamber and the maintenance areas of the facility, and features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Conversion Gel]]. [[Crushers]] are present as the primary hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
* [[Conversion Gel]]&lt;br /&gt;
* [[Excursion Funnel]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
&lt;br /&gt;
* Deadly Pits&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Test Chamber 17 (Wheatley)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Wheatley&#039;s Trap&#039;&#039;&lt;br /&gt;
* &#039;&#039;Aperture Science Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
&lt;br /&gt;
* Get to Wheatley and plug GLaDOS in.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
&lt;br /&gt;
*Go across the corridor to the decoy chamber.&lt;br /&gt;
*Use the [[Aerial Faith Plate]] and wait until you get on solid ground.&lt;br /&gt;
*Fire a portal on the [[Conversion Gel]] and the other one on the wall next to the monitors.&lt;br /&gt;
*A drop of Conversion Gel will paint your platform. Shoot either portal under yourself to get to the catwalk. It doesn&#039;t matter which, as for instance you use a blue portal above the catwalk and then fire one underneath, the orange one will be moved over.&lt;br /&gt;
*Continue walking along the catwalk.&lt;br /&gt;
*Stop when you get to the end of the catwalk and shoot a portal on platform below the catwalk.&lt;br /&gt;
*Place the other portal on the wall on the right higher above.&lt;br /&gt;
*Jump through the portal on the platform.&lt;br /&gt;
*Walk along the catwalk.&lt;br /&gt;
*Stop when Wheatley uses the [[Crusher]].&lt;br /&gt;
*Put a portal on the wall on the left to the catwalk further away.&lt;br /&gt;
*Go back a few steps and fire a portal on the wall and go through the portal.&lt;br /&gt;
*Run through the [[Emancipation Grill]] on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievement ==&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|witdh=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fake escape ==&lt;br /&gt;
Near the start of the excursion funnel, there&#039;s a girder that looks like a possible escape from Wheatley&#039;s clutches. However, not only doesn&#039;t it lead to any portalable surface, it doesn&#039;t actually exist in the first place: Any object, player included, passes right through it.&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* When portalling the tile in the middle of the conversion gel, the game will always place the opposite colored portal onto the escape route at the same time. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Wheatley Test Chamber 18]]&lt;br /&gt;
*[[Wheatley Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Chapter 9 Chamber 17.jpg|alt1=Wheatley&#039;s trap|Wheatley&#039;s trap.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=186705</id>
		<title>Portal 2 Chapter 9 Mash-up</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=186705"/>
		<updated>2024-01-03T19:47:32Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | valve-title= Finale 1&lt;br /&gt;
  | map        = sp_a4_finale1.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 17.png Chapter 9 Chamber 17.jpg&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = excursion switch on&lt;br /&gt;
  | icon6      = laser sensor&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-seventh level of the game and the first part of Chapter 9. The level takes place within an [[Aperture Science]]  decoy Test Chamber and the maintenance areas of the facility, and features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Conversion Gel]]. [[Crushers]] are present as the primary hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
* [[Conversion Gel]]&lt;br /&gt;
* [[Excursion Funnel]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
&lt;br /&gt;
* Deadly Pits&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Test Chamber 17 (Wheatley)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Wheatley&#039;s Trap&#039;&#039;&lt;br /&gt;
* &#039;&#039;Aperture Science Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
&lt;br /&gt;
* Get to Wheatley and plug GLaDOS in.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
&lt;br /&gt;
*Go across the corridor to the decoy chamber.&lt;br /&gt;
*Use the [[Aerial Faith Plate]] and wait until you get on solid ground.&lt;br /&gt;
*Fire a portal on the [[Conversion Gel]] and the other one on the wall next to the monitors.&lt;br /&gt;
*A drop of Conversion Gel will paint your platform. Shoot either portal under yourself to get to the catwalk. It doesn&#039;t matter which, as for instance you use a blue portal above the catwalk and then fire one underneath, the orange one will be moved over.&lt;br /&gt;
*Continue walking along the catwalk.&lt;br /&gt;
*Stop when you get to the end of the catwalk and shoot a portal on platform below the catwalk.&lt;br /&gt;
*Place the other portal on the wall on the right higher above.&lt;br /&gt;
*Jump through the portal on the platform.&lt;br /&gt;
*Walk along the catwalk.&lt;br /&gt;
*Stop when Wheatley uses the [[Crusher]].&lt;br /&gt;
*Put a portal on the wall on the left to the catwalk further away.&lt;br /&gt;
*Go back a few steps and fire a portal on the wall and go through the portal.&lt;br /&gt;
*Run through the [[Emancipation Grill]] on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievement ==&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|witdh=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fake escape ==&lt;br /&gt;
Near the start of the excursion funnel, there&#039;s a girder that looks like a possible escape from Wheatley&#039;s clutches. However, not only doesn&#039;t it lead to any portalable surface, it doesn&#039;t actually exist in the first place: Any object, player included, passes right through it.&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* When portalling the tile in the middle of the conversion gel, the game will always place the opposite colored portal onto the escape route at the same time. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Wheatley Test Chamber 18]]&lt;br /&gt;
*[[Wheatley Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Chapter 9 Chamber 17.jpg|alt1=Wheatley&#039;s trap|Wheatley&#039;s trap.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=186704</id>
		<title>Portal 2 Chapter 9 Mash-up</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Mash-up&amp;diff=186704"/>
		<updated>2024-01-03T19:43:28Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | valve-title= Finale 1&lt;br /&gt;
  | map        = sp_a4_finale1.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Chapter 9 Chamber 17.jpg&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = excursion funnel on&lt;br /&gt;
  | icon5      = excursion switch on&lt;br /&gt;
  | icon6      = laser sensor&lt;br /&gt;
  | icon7      = laser field on&lt;br /&gt;
  | icon8      = faith plate on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 16&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-seventh level of the game and the first part of Chapter 9. The level takes place within an [[Aperture Science]]  decoy Test Chamber and the maintenance areas of the facility, and features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Conversion Gel]]. [[Crushers]] are present as the primary hazard in this level. &lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
* [[Conversion Gel]]&lt;br /&gt;
* [[Excursion Funnel]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
&lt;br /&gt;
* Deadly Pits&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Test Chamber 17 (Wheatley)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Wheatley&#039;s Trap&#039;&#039;&lt;br /&gt;
* &#039;&#039;Aperture Science Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
&lt;br /&gt;
* Get to Wheatley and plug GLaDOS in.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
&lt;br /&gt;
*Go across the corridor to the decoy chamber.&lt;br /&gt;
*Use the [[Aerial Faith Plate]] and wait until you get on solid ground.&lt;br /&gt;
*Fire a portal on the [[Conversion Gel]] and the other one on the wall next to the monitors.&lt;br /&gt;
*A drop of Conversion Gel will paint your platform. Shoot either portal under yourself to get to the catwalk. It doesn&#039;t matter which, as for instance you use a blue portal above the catwalk and then fire one underneath, the orange one will be moved over.&lt;br /&gt;
*Continue walking along the catwalk.&lt;br /&gt;
*Stop when you get to the end of the catwalk and shoot a portal on platform below the catwalk.&lt;br /&gt;
*Place the other portal on the wall on the right higher above.&lt;br /&gt;
*Jump through the portal on the platform.&lt;br /&gt;
*Walk along the catwalk.&lt;br /&gt;
*Stop when Wheatley uses the [[Crusher]].&lt;br /&gt;
*Put a portal on the wall on the left to the catwalk further away.&lt;br /&gt;
*Go back a few steps and fire a portal on the wall and go through the portal.&lt;br /&gt;
*Run through the [[Emancipation Grill]] on the left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievement ==&lt;br /&gt;
{{Show achievement|Portal 2|The Part Where He Kills You|witdh=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Pit Boss|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fake escape ==&lt;br /&gt;
Near the start of the excursion funnel, there&#039;s a girder that looks like a possible escape from Wheatley&#039;s clutches. However, not only doesn&#039;t it lead to any portalable surface, it doesn&#039;t actually exist in the first place: Any object, player included, passes right through it.&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* When portalling the tile in the middle of the conversion gel, the game will always place the opposite colored portal onto the escape route at the same time. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Wheatley Test Chamber 18]]&lt;br /&gt;
*[[Wheatley Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 8 Test Chamber 17.png|alt1=Actual Test Chamber 17|Actual Test Chamber 17.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=List_of_Portal_chambers&amp;diff=186702</id>
		<title>List of Portal chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=List_of_Portal_chambers&amp;diff=186702"/>
		<updated>2024-01-03T17:34:26Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: /* List of Internal Map Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of &#039;&#039;&#039;[[Test Chambers]]&#039;&#039;&#039; in &#039;&#039;&#039;&#039;&#039;[[Portal]]&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== List of Map Names ==&lt;br /&gt;
&lt;br /&gt;
* [[Portal Test Chamber 00]]&lt;br /&gt;
* [[Portal Test Chamber 01]]&lt;br /&gt;
* [[Portal Test Chamber 02]]&lt;br /&gt;
* [[Portal Test Chamber 03]]&lt;br /&gt;
* [[Portal Test Chamber 04]]&lt;br /&gt;
* [[Portal Test Chamber 05]]&lt;br /&gt;
* [[Portal Test Chamber 06]]&lt;br /&gt;
* [[Portal Test Chamber 07]]&lt;br /&gt;
* [[Portal Test Chamber 08]]&lt;br /&gt;
* [[Portal Test Chamber 09]]&lt;br /&gt;
* [[Portal Test Chamber 10]]&lt;br /&gt;
* [[Portal Test Chamber 11]]&lt;br /&gt;
* [[Portal Test Chamber 12]]&lt;br /&gt;
* [[Portal Test Chamber 13]]&lt;br /&gt;
* [[Portal Test Chamber 14]]&lt;br /&gt;
* [[Portal Test Chamber 15]]&lt;br /&gt;
* [[Portal Test Chamber 16]]&lt;br /&gt;
* [[Portal Test Chamber 17]]&lt;br /&gt;
* [[Portal Test Chamber 18]]&lt;br /&gt;
* [[Portal Test Chamber 19]]&lt;br /&gt;
* [[Portal Escape (Part 1)]]&lt;br /&gt;
* [[Portal Escape (Part 2)]]&lt;br /&gt;
* [[Portal Escape (Part 3)]]&lt;br /&gt;
* [[Portal Escape (Part 4)]]&lt;br /&gt;
* [[Portal GLaDOS&#039; Chamber]]&lt;br /&gt;
* [[Still Alive (song)| Portal: Still Alive (credits)]]&lt;br /&gt;
&lt;br /&gt;
; Advanced Chambers&lt;br /&gt;
* [[Portal Test Chamber 13 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 14 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 15 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 16 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 17 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 18 (Advanced)]]&lt;br /&gt;
&lt;br /&gt;
; Challenge Chambers&lt;br /&gt;
* [[Portal Test Chamber 13 (Bonus)]]&lt;br /&gt;
* [[Portal Test Chamber 14 (Bonus)]]&lt;br /&gt;
* [[Portal Test Chamber 15 (Bonus)]]&lt;br /&gt;
* [[Portal Test Chamber 16 (Bonus)]]&lt;br /&gt;
* [[Portal Test Chamber 17 (Bonus)]]&lt;br /&gt;
* [[Portal Test Chamber 18 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Portal: Still Alive&#039;&#039; - Bonus Chambers&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 1 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 2 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 3 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 4 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 5 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 6 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 7 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 8 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 9 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 10 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 11 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 12 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 13 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 14 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
== List of Internal Map Names ==&lt;br /&gt;
&lt;br /&gt;
* testchmb_a_00 - &#039;&#039;Portal - Chamber 00-01&#039;&#039;&lt;br /&gt;
* testchmb_a_01 - &#039;&#039;Portal - Chamber 02-03&#039;&#039;&lt;br /&gt;
* testchmb_a_02 - &#039;&#039;Portal - Chamber 04-05&#039;&#039;&lt;br /&gt;
* testchmb_a_03 - &#039;&#039;Portal - Chamber 06-07&#039;&#039;&lt;br /&gt;
* testchmb_a_04 - &#039;&#039;Portal - Chamber 08&#039;&#039;&lt;br /&gt;
* testchmb_a_05 - &#039;&#039;Portal - Chamber 09&#039;&#039;&lt;br /&gt;
* testchmb_a_06 - &#039;&#039;Portal - Chamber 10&#039;&#039;&lt;br /&gt;
* testchmb_a_07 - &#039;&#039;Portal - Chamber 11-12&#039;&#039;&lt;br /&gt;
* testchmb_a_08 - &#039;&#039;Portal - Chamber 13&#039;&#039;&lt;br /&gt;
* testchmb_a_09 - &#039;&#039;Portal - Chamber 14&#039;&#039;&lt;br /&gt;
* testchmb_a_10 - &#039;&#039;Portal - Chamber 15&#039;&#039;&lt;br /&gt;
* testchmb_a_11 - &#039;&#039;Portal - Chamber 16&#039;&#039;&lt;br /&gt;
* testchmb_a_13 - &#039;&#039;Portal - Chamber 17&#039;&#039;&lt;br /&gt;
* testchmb_a_14 - &#039;&#039;Portal - Chamber 18&#039;&#039;&lt;br /&gt;
* testchmb_a_15 - &#039;&#039;Portal - Chamber 19 &amp;amp; Escape (Part 1) (Chamber 20)&#039;&#039;&lt;br /&gt;
* escape_00 - &#039;&#039;Escape (Part 2)&#039;&#039;&lt;br /&gt;
* escape_01 - &#039;&#039;Escape (Part 3)&#039;&#039;&lt;br /&gt;
* escape_02 - &#039;&#039;Escape (Part 4 - GLaDOS&#039; Chamber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
; Advanced Chambers&lt;br /&gt;
* testchmb_a_08_advanced - &#039;&#039;Portal - Chamber 13 (Advanced)&#039;&#039;&lt;br /&gt;
* testchmb_a_09_advanced - &#039;&#039;Portal - Chamber 14 (Advanced)&#039;&#039;&lt;br /&gt;
* testchmb_a_10_advanced - &#039;&#039;Portal - Chamber 15 (Advanced)&#039;&#039;&lt;br /&gt;
* testchmb_a_11_advanced - &#039;&#039;Portal - Chamber 16 (Advanced)&#039;&#039;&lt;br /&gt;
* testchmb_a_13_advanced - &#039;&#039;Portal - Chamber 17 (Advanced)&#039;&#039;&lt;br /&gt;
* testchmb_a_14_advanced - &#039;&#039;Portal - Chamber 18 (Advanced)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Test Chambers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Test Chambers]]&lt;br /&gt;
[[Category:Portal chambers| ]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=186696</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=186696"/>
		<updated>2024-01-02T23:51:24Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: /* Portal 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers, and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually, Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]], that is connected to the [[Portal 2: Lab Rat]] comic.}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material. This version of the game is not canon to the story, as it&#039;s confirmed by anonymous Valve developers.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
{{Main|Portal 2: Lab Rat}}&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows [[Doug Rattmann]] as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]] and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1) / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backward through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
===== Locations =====&lt;br /&gt;
* &#039;&#039;Emergency Test Track Chambers 00-08&#039;&#039;&lt;br /&gt;
* &#039;&#039;GLaDOS&#039; Test Track Chambers 01-08&#039;&#039;&lt;br /&gt;
* &#039;&#039;GLaDOS&#039; Chamber&#039;&#039;&lt;br /&gt;
* &#039;&#039;Emergency Test Chamber 19&#039;&#039;&lt;br /&gt;
* &#039;&#039;Incinerator Room&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
===== Locations =====&lt;br /&gt;
* &#039;&#039;Sectors 37 &amp;amp; 48&#039;&#039;&lt;br /&gt;
* &#039;&#039;GLaDOS&#039; Test Track Chambers 09-22 (out of 22 total, Wheatley breaks in at 21 and guides Chell at 21 and 22)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Facility&#039;&#039;&lt;br /&gt;
* &#039;&#039;Turret Manufacturing Chamberlock Entrance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and using [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In a jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
===== Locations =====&lt;br /&gt;
* &#039;&#039;Turret Manufacturing Area&#039;&#039;&lt;br /&gt;
* &#039;&#039;Turret Redemption Line&#039;&#039;&lt;br /&gt;
* &#039;&#039;Bring Your Daughter to Work Day Fair&#039;&#039;&lt;br /&gt;
* &#039;&#039;Neurotoxin Generator&#039;&#039;&lt;br /&gt;
* &#039;&#039;Ventilation System&#039;&#039;&lt;br /&gt;
* &#039;&#039;GLaDOS&#039; Chamber&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and entering through a closed-off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave slowly runs the company into the ground. }}&lt;br /&gt;
&lt;br /&gt;
===== Locations =====&lt;br /&gt;
* &#039;&#039;Aperture Science Innovators&#039;&#039;&lt;br /&gt;
* &#039;&#039;Pump Stations Alpha and Beta&#039;&#039;&lt;br /&gt;
* &#039;&#039;Repulsion Gel Testing Track&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, Cave bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts it off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last-ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
===== Locations =====&lt;br /&gt;
* &#039;&#039;Propulsion Gel Testing Track&#039;&#039;&lt;br /&gt;
* &#039;&#039;Pump Station Gamma&#039;&#039;&lt;br /&gt;
* &#039;&#039;Transition Seal to Modern Aperture&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; (Act 4)====&lt;br /&gt;
{{Spoiler|Chell, and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently too stupid to understand it. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially, Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby-trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
===== Locations =====&lt;br /&gt;
* &#039;&#039;Wheatley&#039;s Test Track&#039;&#039;&lt;br /&gt;
* &#039;&#039;Wheatley&#039;s Chambers 01 - 16&#039;&#039;&lt;br /&gt;
* &#039;&#039;Decoy Test Chamber 17&#039;&#039;&lt;br /&gt;
* &#039;&#039;Wheatley&#039;s Booby-Trap&#039;&#039;&lt;br /&gt;
* &#039;&#039;Aperture Science Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby-trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of the solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
===== Locations =====&lt;br /&gt;
* &#039;&#039;Wheatley&#039;s Traps&#039;&#039;&lt;br /&gt;
* &#039;&#039;Decoy Test Chamber 75&#039;&#039;&lt;br /&gt;
* &#039;&#039;Wheatlay&#039;s Lair&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
{{stub|type=section}}&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release due to pacing issues and the [[Cave Johnson voice lines]] have replaced that level so the player can solve [[Test Chamber]]s while also getting to know more about the old [[Aperture Science]] chambers and trivia.&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=186695</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=186695"/>
		<updated>2024-01-02T21:04:36Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers, and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually, Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]], that is connected to the [[Portal 2: Lab Rat]] comic.}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material. This version of the game is not canon to the story, as it&#039;s confirmed by anonymous Valve developers.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
{{Main|Portal 2: Lab Rat}}&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows [[Doug Rattmann]] as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]] and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1) / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backward through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
===== Locations =====&lt;br /&gt;
* &#039;&#039;Emergency Test Track Chambers 00-08&#039;&#039;&lt;br /&gt;
* &#039;&#039;GLaDOS&#039; Test Track Chambers 01-08&#039;&#039;&lt;br /&gt;
* &#039;&#039;GLaDOS&#039; Chamber&#039;&#039;&lt;br /&gt;
* &#039;&#039;Emergency Test Chamber 19&#039;&#039;&lt;br /&gt;
* &#039;&#039;Incinerator Room&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
===== Locations =====&lt;br /&gt;
* &#039;&#039;Sectors 37 &amp;amp; 48&#039;&#039;&lt;br /&gt;
* &#039;&#039;GLaDOS&#039; Test Track Chambers 09-22 (out of 22 total, Wheatley breaks in at 21 and guides Chell at 21 and 22)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Facility&#039;&#039;&lt;br /&gt;
* &#039;&#039;Turret Manufacturing Chamberlock Entrance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and using [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In a jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
===== Locations =====&lt;br /&gt;
* &#039;&#039;Turret Manufacturing Area&#039;&#039;&lt;br /&gt;
* &#039;&#039;Turret Redemption Line&#039;&#039;&lt;br /&gt;
* &#039;&#039;Bring Your Daughter to Work Day Fair&#039;&#039;&lt;br /&gt;
* &#039;&#039;Neurotoxin Generator&#039;&#039;&lt;br /&gt;
* &#039;&#039;Ventilation System&#039;&#039;&lt;br /&gt;
* &#039;&#039;GLaDOS&#039; Chamber&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and entering through a closed-off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave slowly runs the company into the ground. }}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, Cave bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts it off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last-ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; (Act 4)====&lt;br /&gt;
{{Spoiler|Chell, and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently too stupid to understand it. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially, Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby-trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby-trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of the solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
{{stub|type=section}}&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release due to pacing issues and the [[Cave Johnson voice lines]] have replaced that level so the player can solve [[Test Chamber]]s while also getting to know more about the old [[Aperture Science]] chambers and trivia.&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056&amp;diff=186691</id>
		<title>User:ChickenNuggetMan2056</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056&amp;diff=186691"/>
		<updated>2023-12-30T22:23:41Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: /* Fastest time and least portals run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title    = Principles of Momentum&lt;br /&gt;
  | number   = 05&lt;br /&gt;
  | total   = 10&lt;br /&gt;
  | dirty   = yes&lt;br /&gt;
  | screenshot = Chamber 15.jpg&lt;br /&gt;
  | icon1    = cube dispenser on&lt;br /&gt;
  | icon2    = crusher hazard&lt;br /&gt;
  | icon3    = cube hazard on&lt;br /&gt;
  | icon4    = cube button on&lt;br /&gt;
  | icon5    = faith plate on&lt;br /&gt;
  | icon6    = turret hazard&lt;br /&gt;
  | icon7    = cake on &lt;br /&gt;
  | icon8    = player button on &lt;br /&gt;
  | icon9    = dirty water on&lt;br /&gt;
  | icon10   = fling exit on&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One down, three score and ten to go. =) What I dont like is people editing the chamber signs.&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*[[User:Noda08|My big brother]]&lt;br /&gt;
*[[User:Quantum|Quantum]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
[[User:Tark|Tark]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What I do ==&lt;br /&gt;
&lt;br /&gt;
* Add locations in Portal 1 and 2&lt;br /&gt;
* Add content in Portal 1 and 2&lt;br /&gt;
* Edit Chamber infobox on my page&lt;br /&gt;
&lt;br /&gt;
== Portal Mods from ModDB ==&lt;br /&gt;
&lt;br /&gt;
* [[Portal: Crumbs of Truth]]&lt;br /&gt;
&lt;br /&gt;
== Info Icons ==&lt;br /&gt;
&amp;lt;gallery widths=75px heights=75px perrow=7&amp;gt;&lt;br /&gt;
File:Chamber icon blades hazard on.png|blades hazard&lt;br /&gt;
File:Chamber icon bridge shield on.png|bridge shield&lt;br /&gt;
File:Chamber icon cake on.png|cake&lt;br /&gt;
File:Chamber icon conversion gel on.png|conversion gel&lt;br /&gt;
File:Chamber icon crusher hazard on.png|crusher hazard&lt;br /&gt;
File:Chamber icon cube button on.png|cube button&lt;br /&gt;
File:Chamber icon cube dispenser on.png|cube dispenser&lt;br /&gt;
File:Chamber icon cube hazard on.png|cube hazard&lt;br /&gt;
File:Chamber icon dirty water on.png|dirty water&lt;br /&gt;
File:Chamber icon empty on.png|empty&lt;br /&gt;
File:Chamber icon excursion funnel on.png|excursion funnel&lt;br /&gt;
File:Chamber icon excursion switch on.png|excursion switch&lt;br /&gt;
File:Chamber icon faith plate on.png|faith plate&lt;br /&gt;
File:Chamber icon fling enter on.png|fling enter&lt;br /&gt;
File:Chamber icon fling exit on.png|fling exit&lt;br /&gt;
File:Chamber icon laser field on.png|laser field&lt;br /&gt;
File:Chamber icon laser hazard on.png|laser hazard&lt;br /&gt;
File:Chamber icon laser redirection on.png|laser redirection&lt;br /&gt;
File:Chamber icon laser sensor on.png|laser sensor&lt;br /&gt;
File:Chamber icon light bridge on.png|light bridge&lt;br /&gt;
File:Chamber icon pass cube on.png|pass cube&lt;br /&gt;
File:Chamber icon pellet catcher on.png|pellet catcher&lt;br /&gt;
File:Chamber icon pellet hazard on.png|pellet hazard&lt;br /&gt;
File:Chamber icon player button on.png|player button&lt;br /&gt;
File:Chamber icon propulsion gel on.png|propulsion gel&lt;br /&gt;
File:Chamber icon repulsion gel on.png|repulsion gel&lt;br /&gt;
File:Chamber icon turret hazard on.png|turret hazard&lt;br /&gt;
File:Chamber icon water hazard on.png|water hazard&lt;br /&gt;
File:Chamber icon walking on double on.png|walking on double (will be in better quality soon)&lt;br /&gt;
File:Chamber icon placing portal on.png|placing portal (ditto)&lt;br /&gt;
File:Chamber_icon_put_a_portal_bellow_on.png|put a portal below &lt;br /&gt;
File:Chamber_icon_zap_camp_on.png|zap camp &lt;br /&gt;
File:Chamber_icon_still_alive_laser_field_on.png|laser field (Portal: Still Alive) &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* {{code|gelindic1/gelindic2}} {{n}} The state of the gel indicators, left and right respectively. If {{code|gelindic1}} is not set, the indicators will be hidden. {{code|gelindic1}} must be set to {{code|off}} if it&#039;s disabled but the other is enabled. {{code|gelindic2}} defaults to {{code|off.}} Available states:&lt;br /&gt;
&amp;lt;gallery widths=75px heights=75px perrow=3&amp;gt;&lt;br /&gt;
File:Chamber_gel_indicator_off.png|off&lt;br /&gt;
File:Chamber_gel_indicator_blue.png|blue ([[Repulsion Gel]])&lt;br /&gt;
File:Chamber_gel_indicator_orange.png|orange ([[Propulsion Gel]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of chambers ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;2007 - &#039;&#039; [[List of Portal chambers]]&lt;br /&gt;
* &#039;&#039;2011 - &#039;&#039; [[List of Portal 2 chambers]]&lt;br /&gt;
* &#039;&#039;2015 - &#039;&#039; [[List of Portal Stories: Mel chambers]]&lt;br /&gt;
alex Roosso&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode Scores (Portal and Portal 2) ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
=== &#039;&#039;Chapter 1: The Courtesy Call&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:43.08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Smooth Jazz]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:44.16&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 5|Cube Momentumb]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:45.56&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 6|Future Starter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 6&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:53.56&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Incinerator|Incinerator]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 7&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:16.00&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 2: The Cold Boot&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 2|Laser Stairs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:28.88&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 3|Dual Lasers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:23.60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 4|Laser Over Goo]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:48.28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 8&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:10.36&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 8|Fizzler Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:39.71&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 3: The Return&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 9|Ceiling Catapult]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:54.60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 10|Ricochet]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:07.79&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 11|Bridge Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 7&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:48.20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 12|Bridge the Gap]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:27.05&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 13|Turret Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 6&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.73&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 14|Laser Relays]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:32.28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 15|Turret Blocker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 8&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.33&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 16|Laser vs. Turret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:39.01&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 17|Pull the Rug]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:29.35&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 4: The Surprise&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 18|Column Blocker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:16.08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 19|Laser Chaining]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 18&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:39.21&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 20|Triple Laser]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 0&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:31.61&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Jailbreak - Escape]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Jailbreak&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:07.68&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Escape&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:55.65&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Turret Manufacturing|Turret Factory]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 13&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 2:02.46&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Turret Control Center|Turret Sabotage]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 9&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 2:45.61&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Neurotoxin Generator|Neurotoxin Sabotage]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:26.36&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Favorite Portal 1 and Portal 2 test chambers==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
==== &#039;&#039;Favorite chambers&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal Test Chamber 16|testchmb_a_11]] - Test Chamber 16&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal Escape (Part 1)|testchmb_a_15]] - Test Chamber 20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
==== &#039;&#039;Favorite chambers&#039;&#039; ====&lt;br /&gt;
===== &#039;&#039;Chapter 1: The Courtesy Call&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]] - Chapter 1 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Secret Panel]] - Chapter 1 - We&#039;re out of Options Here (Test Chambers 07 &amp;amp; 08)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|Wakeup]] - Chapter 1 - You Monster&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Chapter 2: The Cold Boot&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 1|Laser Intro]] - Chapter 2 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]] - Chapter 2 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]] - Chapter 2 - Test Chamber 07&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fastest time and least portals run==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2===&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 2 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 9:15.26&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 27&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 3 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 12:45.11&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 50&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 4 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 7:40.09&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 5 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 14:30.75&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 25&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 6 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 15:01.74&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 89&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 7 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 13:27.34&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 101&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056&amp;diff=186690</id>
		<title>User:ChickenNuggetMan2056</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056&amp;diff=186690"/>
		<updated>2023-12-30T22:08:44Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: /* Chapter 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title    = Principles of Momentum&lt;br /&gt;
  | number   = 05&lt;br /&gt;
  | total   = 10&lt;br /&gt;
  | dirty   = yes&lt;br /&gt;
  | screenshot = Chamber 15.jpg&lt;br /&gt;
  | icon1    = cube dispenser on&lt;br /&gt;
  | icon2    = crusher hazard&lt;br /&gt;
  | icon3    = cube hazard on&lt;br /&gt;
  | icon4    = cube button on&lt;br /&gt;
  | icon5    = faith plate on&lt;br /&gt;
  | icon6    = turret hazard&lt;br /&gt;
  | icon7    = cake on &lt;br /&gt;
  | icon8    = player button on &lt;br /&gt;
  | icon9    = dirty water on&lt;br /&gt;
  | icon10   = fling exit on&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One down, three score and ten to go. =) What I dont like is people editing the chamber signs.&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*[[User:Noda08|My big brother]]&lt;br /&gt;
*[[User:Quantum|Quantum]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
[[User:Tark|Tark]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What I do ==&lt;br /&gt;
&lt;br /&gt;
* Add locations in Portal 1 and 2&lt;br /&gt;
* Add content in Portal 1 and 2&lt;br /&gt;
* Edit Chamber infobox on my page&lt;br /&gt;
&lt;br /&gt;
== Portal Mods from ModDB ==&lt;br /&gt;
&lt;br /&gt;
* [[Portal: Crumbs of Truth]]&lt;br /&gt;
&lt;br /&gt;
== Info Icons ==&lt;br /&gt;
&amp;lt;gallery widths=75px heights=75px perrow=7&amp;gt;&lt;br /&gt;
File:Chamber icon blades hazard on.png|blades hazard&lt;br /&gt;
File:Chamber icon bridge shield on.png|bridge shield&lt;br /&gt;
File:Chamber icon cake on.png|cake&lt;br /&gt;
File:Chamber icon conversion gel on.png|conversion gel&lt;br /&gt;
File:Chamber icon crusher hazard on.png|crusher hazard&lt;br /&gt;
File:Chamber icon cube button on.png|cube button&lt;br /&gt;
File:Chamber icon cube dispenser on.png|cube dispenser&lt;br /&gt;
File:Chamber icon cube hazard on.png|cube hazard&lt;br /&gt;
File:Chamber icon dirty water on.png|dirty water&lt;br /&gt;
File:Chamber icon empty on.png|empty&lt;br /&gt;
File:Chamber icon excursion funnel on.png|excursion funnel&lt;br /&gt;
File:Chamber icon excursion switch on.png|excursion switch&lt;br /&gt;
File:Chamber icon faith plate on.png|faith plate&lt;br /&gt;
File:Chamber icon fling enter on.png|fling enter&lt;br /&gt;
File:Chamber icon fling exit on.png|fling exit&lt;br /&gt;
File:Chamber icon laser field on.png|laser field&lt;br /&gt;
File:Chamber icon laser hazard on.png|laser hazard&lt;br /&gt;
File:Chamber icon laser redirection on.png|laser redirection&lt;br /&gt;
File:Chamber icon laser sensor on.png|laser sensor&lt;br /&gt;
File:Chamber icon light bridge on.png|light bridge&lt;br /&gt;
File:Chamber icon pass cube on.png|pass cube&lt;br /&gt;
File:Chamber icon pellet catcher on.png|pellet catcher&lt;br /&gt;
File:Chamber icon pellet hazard on.png|pellet hazard&lt;br /&gt;
File:Chamber icon player button on.png|player button&lt;br /&gt;
File:Chamber icon propulsion gel on.png|propulsion gel&lt;br /&gt;
File:Chamber icon repulsion gel on.png|repulsion gel&lt;br /&gt;
File:Chamber icon turret hazard on.png|turret hazard&lt;br /&gt;
File:Chamber icon water hazard on.png|water hazard&lt;br /&gt;
File:Chamber icon walking on double on.png|walking on double (will be in better quality soon)&lt;br /&gt;
File:Chamber icon placing portal on.png|placing portal (ditto)&lt;br /&gt;
File:Chamber_icon_put_a_portal_bellow_on.png|put a portal below &lt;br /&gt;
File:Chamber_icon_zap_camp_on.png|zap camp &lt;br /&gt;
File:Chamber_icon_still_alive_laser_field_on.png|laser field (Portal: Still Alive) &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* {{code|gelindic1/gelindic2}} {{n}} The state of the gel indicators, left and right respectively. If {{code|gelindic1}} is not set, the indicators will be hidden. {{code|gelindic1}} must be set to {{code|off}} if it&#039;s disabled but the other is enabled. {{code|gelindic2}} defaults to {{code|off.}} Available states:&lt;br /&gt;
&amp;lt;gallery widths=75px heights=75px perrow=3&amp;gt;&lt;br /&gt;
File:Chamber_gel_indicator_off.png|off&lt;br /&gt;
File:Chamber_gel_indicator_blue.png|blue ([[Repulsion Gel]])&lt;br /&gt;
File:Chamber_gel_indicator_orange.png|orange ([[Propulsion Gel]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of chambers ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;2007 - &#039;&#039; [[List of Portal chambers]]&lt;br /&gt;
* &#039;&#039;2011 - &#039;&#039; [[List of Portal 2 chambers]]&lt;br /&gt;
* &#039;&#039;2015 - &#039;&#039; [[List of Portal Stories: Mel chambers]]&lt;br /&gt;
alex Roosso&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode Scores (Portal and Portal 2) ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
=== &#039;&#039;Chapter 1: The Courtesy Call&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:43.08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Smooth Jazz]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:44.16&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 5|Cube Momentumb]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:45.56&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 6|Future Starter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 6&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:53.56&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Incinerator|Incinerator]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 7&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:16.00&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 2: The Cold Boot&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 2|Laser Stairs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:28.88&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 3|Dual Lasers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:23.60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 4|Laser Over Goo]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:48.28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 8&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:10.36&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 8|Fizzler Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:39.71&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 3: The Return&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 9|Ceiling Catapult]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:54.60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 10|Ricochet]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:07.79&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 11|Bridge Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 7&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:48.20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 12|Bridge the Gap]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:27.05&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 13|Turret Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 6&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.73&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 14|Laser Relays]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:32.28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 15|Turret Blocker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 8&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.33&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 16|Laser vs. Turret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:39.01&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 17|Pull the Rug]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:29.35&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 4: The Surprise&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 18|Column Blocker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:16.08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 19|Laser Chaining]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 18&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:39.21&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 20|Triple Laser]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 0&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:31.61&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Jailbreak - Escape]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Jailbreak&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:07.68&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Escape&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:55.65&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Turret Manufacturing|Turret Factory]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 13&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 2:02.46&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Turret Control Center|Turret Sabotage]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 9&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 2:45.61&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Neurotoxin Generator|Neurotoxin Sabotage]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:26.36&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Favorite Portal 1 and Portal 2 test chambers==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
==== &#039;&#039;Favorite chambers&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal Test Chamber 16|testchmb_a_11]] - Test Chamber 16&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal Escape (Part 1)|testchmb_a_15]] - Test Chamber 20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
==== &#039;&#039;Favorite chambers&#039;&#039; ====&lt;br /&gt;
===== &#039;&#039;Chapter 1: The Courtesy Call&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]] - Chapter 1 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Secret Panel]] - Chapter 1 - We&#039;re out of Options Here (Test Chambers 07 &amp;amp; 08)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|Wakeup]] - Chapter 1 - You Monster&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Chapter 2: The Cold Boot&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 1|Laser Intro]] - Chapter 2 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]] - Chapter 2 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]] - Chapter 2 - Test Chamber 07&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fastest time and least portals run==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2===&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 2 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 9:15.26&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 27&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 3 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 12:45.11&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 50&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 4 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 7:40.09&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 5 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 14:30.75&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 25&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 6 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 15:01.74&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 89 or 90&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 7 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056&amp;diff=186689</id>
		<title>User:ChickenNuggetMan2056</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056&amp;diff=186689"/>
		<updated>2023-12-30T15:13:55Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: /* Chapter 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title    = Principles of Momentum&lt;br /&gt;
  | number   = 05&lt;br /&gt;
  | total   = 10&lt;br /&gt;
  | dirty   = yes&lt;br /&gt;
  | screenshot = Chamber 15.jpg&lt;br /&gt;
  | icon1    = cube dispenser on&lt;br /&gt;
  | icon2    = crusher hazard&lt;br /&gt;
  | icon3    = cube hazard on&lt;br /&gt;
  | icon4    = cube button on&lt;br /&gt;
  | icon5    = faith plate on&lt;br /&gt;
  | icon6    = turret hazard&lt;br /&gt;
  | icon7    = cake on &lt;br /&gt;
  | icon8    = player button on &lt;br /&gt;
  | icon9    = dirty water on&lt;br /&gt;
  | icon10   = fling exit on&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One down, three score and ten to go. =) What I dont like is people editing the chamber signs.&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*[[User:Noda08|My big brother]]&lt;br /&gt;
*[[User:Quantum|Quantum]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
[[User:Tark|Tark]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What I do ==&lt;br /&gt;
&lt;br /&gt;
* Add locations in Portal 1 and 2&lt;br /&gt;
* Add content in Portal 1 and 2&lt;br /&gt;
* Edit Chamber infobox on my page&lt;br /&gt;
&lt;br /&gt;
== Portal Mods from ModDB ==&lt;br /&gt;
&lt;br /&gt;
* [[Portal: Crumbs of Truth]]&lt;br /&gt;
&lt;br /&gt;
== Info Icons ==&lt;br /&gt;
&amp;lt;gallery widths=75px heights=75px perrow=7&amp;gt;&lt;br /&gt;
File:Chamber icon blades hazard on.png|blades hazard&lt;br /&gt;
File:Chamber icon bridge shield on.png|bridge shield&lt;br /&gt;
File:Chamber icon cake on.png|cake&lt;br /&gt;
File:Chamber icon conversion gel on.png|conversion gel&lt;br /&gt;
File:Chamber icon crusher hazard on.png|crusher hazard&lt;br /&gt;
File:Chamber icon cube button on.png|cube button&lt;br /&gt;
File:Chamber icon cube dispenser on.png|cube dispenser&lt;br /&gt;
File:Chamber icon cube hazard on.png|cube hazard&lt;br /&gt;
File:Chamber icon dirty water on.png|dirty water&lt;br /&gt;
File:Chamber icon empty on.png|empty&lt;br /&gt;
File:Chamber icon excursion funnel on.png|excursion funnel&lt;br /&gt;
File:Chamber icon excursion switch on.png|excursion switch&lt;br /&gt;
File:Chamber icon faith plate on.png|faith plate&lt;br /&gt;
File:Chamber icon fling enter on.png|fling enter&lt;br /&gt;
File:Chamber icon fling exit on.png|fling exit&lt;br /&gt;
File:Chamber icon laser field on.png|laser field&lt;br /&gt;
File:Chamber icon laser hazard on.png|laser hazard&lt;br /&gt;
File:Chamber icon laser redirection on.png|laser redirection&lt;br /&gt;
File:Chamber icon laser sensor on.png|laser sensor&lt;br /&gt;
File:Chamber icon light bridge on.png|light bridge&lt;br /&gt;
File:Chamber icon pass cube on.png|pass cube&lt;br /&gt;
File:Chamber icon pellet catcher on.png|pellet catcher&lt;br /&gt;
File:Chamber icon pellet hazard on.png|pellet hazard&lt;br /&gt;
File:Chamber icon player button on.png|player button&lt;br /&gt;
File:Chamber icon propulsion gel on.png|propulsion gel&lt;br /&gt;
File:Chamber icon repulsion gel on.png|repulsion gel&lt;br /&gt;
File:Chamber icon turret hazard on.png|turret hazard&lt;br /&gt;
File:Chamber icon water hazard on.png|water hazard&lt;br /&gt;
File:Chamber icon walking on double on.png|walking on double (will be in better quality soon)&lt;br /&gt;
File:Chamber icon placing portal on.png|placing portal (ditto)&lt;br /&gt;
File:Chamber_icon_put_a_portal_bellow_on.png|put a portal below &lt;br /&gt;
File:Chamber_icon_zap_camp_on.png|zap camp &lt;br /&gt;
File:Chamber_icon_still_alive_laser_field_on.png|laser field (Portal: Still Alive) &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* {{code|gelindic1/gelindic2}} {{n}} The state of the gel indicators, left and right respectively. If {{code|gelindic1}} is not set, the indicators will be hidden. {{code|gelindic1}} must be set to {{code|off}} if it&#039;s disabled but the other is enabled. {{code|gelindic2}} defaults to {{code|off.}} Available states:&lt;br /&gt;
&amp;lt;gallery widths=75px heights=75px perrow=3&amp;gt;&lt;br /&gt;
File:Chamber_gel_indicator_off.png|off&lt;br /&gt;
File:Chamber_gel_indicator_blue.png|blue ([[Repulsion Gel]])&lt;br /&gt;
File:Chamber_gel_indicator_orange.png|orange ([[Propulsion Gel]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of chambers ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;2007 - &#039;&#039; [[List of Portal chambers]]&lt;br /&gt;
* &#039;&#039;2011 - &#039;&#039; [[List of Portal 2 chambers]]&lt;br /&gt;
* &#039;&#039;2015 - &#039;&#039; [[List of Portal Stories: Mel chambers]]&lt;br /&gt;
alex Roosso&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode Scores (Portal and Portal 2) ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
=== &#039;&#039;Chapter 1: The Courtesy Call&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:43.08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Smooth Jazz]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:44.16&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 5|Cube Momentumb]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:45.56&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 6|Future Starter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 6&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:53.56&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Incinerator|Incinerator]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 7&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:16.00&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 2: The Cold Boot&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 2|Laser Stairs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:28.88&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 3|Dual Lasers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:23.60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 4|Laser Over Goo]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:48.28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 8&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:10.36&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 8|Fizzler Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:39.71&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 3: The Return&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 9|Ceiling Catapult]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:54.60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 10|Ricochet]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:07.79&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 11|Bridge Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 7&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:48.20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 12|Bridge the Gap]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:27.05&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 13|Turret Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 6&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.73&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 14|Laser Relays]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:32.28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 15|Turret Blocker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 8&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.33&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 16|Laser vs. Turret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:39.01&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 17|Pull the Rug]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:29.35&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 4: The Surprise&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 18|Column Blocker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:16.08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 19|Laser Chaining]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 18&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:39.21&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 20|Triple Laser]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 0&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:31.61&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Jailbreak - Escape]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Jailbreak&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:07.68&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Escape&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:55.65&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Turret Manufacturing|Turret Factory]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 13&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 2:02.46&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Turret Control Center|Turret Sabotage]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 9&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 2:45.61&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Neurotoxin Generator|Neurotoxin Sabotage]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:26.36&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Favorite Portal 1 and Portal 2 test chambers==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
==== &#039;&#039;Favorite chambers&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal Test Chamber 16|testchmb_a_11]] - Test Chamber 16&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal Escape (Part 1)|testchmb_a_15]] - Test Chamber 20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
==== &#039;&#039;Favorite chambers&#039;&#039; ====&lt;br /&gt;
===== &#039;&#039;Chapter 1: The Courtesy Call&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]] - Chapter 1 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Secret Panel]] - Chapter 1 - We&#039;re out of Options Here (Test Chambers 07 &amp;amp; 08)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|Wakeup]] - Chapter 1 - You Monster&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Chapter 2: The Cold Boot&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 1|Laser Intro]] - Chapter 2 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]] - Chapter 2 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]] - Chapter 2 - Test Chamber 07&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fastest time and least portals run==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2===&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 2 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 9:15.26&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 27&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 3 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 12:45.11&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 50&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 4 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 7:40.09&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 5 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 14:30.75&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 25&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 6 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 15:01.74&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 90&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 7 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056&amp;diff=186600</id>
		<title>User:ChickenNuggetMan2056</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056&amp;diff=186600"/>
		<updated>2023-12-18T11:58:26Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: /* Fastest time and least portals run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title    = Principles of Momentum&lt;br /&gt;
  | number   = 05&lt;br /&gt;
  | total   = 10&lt;br /&gt;
  | dirty   = yes&lt;br /&gt;
  | screenshot = Chamber 15.jpg&lt;br /&gt;
  | icon1    = cube dispenser on&lt;br /&gt;
  | icon2    = crusher hazard&lt;br /&gt;
  | icon3    = cube hazard on&lt;br /&gt;
  | icon4    = cube button on&lt;br /&gt;
  | icon5    = faith plate on&lt;br /&gt;
  | icon6    = turret hazard&lt;br /&gt;
  | icon7    = cake on &lt;br /&gt;
  | icon8    = player button on &lt;br /&gt;
  | icon9    = dirty water on&lt;br /&gt;
  | icon10   = fling exit on&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One down, three score and ten to go. =) What I dont like is people editing the chamber signs.&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*[[User:Noda08|My big brother]]&lt;br /&gt;
*[[User:Quantum|Quantum]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
[[User:Tark|Tark]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What I do ==&lt;br /&gt;
&lt;br /&gt;
* Add locations in Portal 1 and 2&lt;br /&gt;
* Add content in Portal 1 and 2&lt;br /&gt;
* Edit Chamber infobox on my page&lt;br /&gt;
&lt;br /&gt;
== Portal Mods from ModDB ==&lt;br /&gt;
&lt;br /&gt;
* [[Portal: Crumbs of Truth]]&lt;br /&gt;
&lt;br /&gt;
== Info Icons ==&lt;br /&gt;
&amp;lt;gallery widths=75px heights=75px perrow=7&amp;gt;&lt;br /&gt;
File:Chamber icon blades hazard on.png|blades hazard&lt;br /&gt;
File:Chamber icon bridge shield on.png|bridge shield&lt;br /&gt;
File:Chamber icon cake on.png|cake&lt;br /&gt;
File:Chamber icon conversion gel on.png|conversion gel&lt;br /&gt;
File:Chamber icon crusher hazard on.png|crusher hazard&lt;br /&gt;
File:Chamber icon cube button on.png|cube button&lt;br /&gt;
File:Chamber icon cube dispenser on.png|cube dispenser&lt;br /&gt;
File:Chamber icon cube hazard on.png|cube hazard&lt;br /&gt;
File:Chamber icon dirty water on.png|dirty water&lt;br /&gt;
File:Chamber icon empty on.png|empty&lt;br /&gt;
File:Chamber icon excursion funnel on.png|excursion funnel&lt;br /&gt;
File:Chamber icon excursion switch on.png|excursion switch&lt;br /&gt;
File:Chamber icon faith plate on.png|faith plate&lt;br /&gt;
File:Chamber icon fling enter on.png|fling enter&lt;br /&gt;
File:Chamber icon fling exit on.png|fling exit&lt;br /&gt;
File:Chamber icon laser field on.png|laser field&lt;br /&gt;
File:Chamber icon laser hazard on.png|laser hazard&lt;br /&gt;
File:Chamber icon laser redirection on.png|laser redirection&lt;br /&gt;
File:Chamber icon laser sensor on.png|laser sensor&lt;br /&gt;
File:Chamber icon light bridge on.png|light bridge&lt;br /&gt;
File:Chamber icon pass cube on.png|pass cube&lt;br /&gt;
File:Chamber icon pellet catcher on.png|pellet catcher&lt;br /&gt;
File:Chamber icon pellet hazard on.png|pellet hazard&lt;br /&gt;
File:Chamber icon player button on.png|player button&lt;br /&gt;
File:Chamber icon propulsion gel on.png|propulsion gel&lt;br /&gt;
File:Chamber icon repulsion gel on.png|repulsion gel&lt;br /&gt;
File:Chamber icon turret hazard on.png|turret hazard&lt;br /&gt;
File:Chamber icon water hazard on.png|water hazard&lt;br /&gt;
File:Chamber icon walking on double on.png|walking on double (will be in better quality soon)&lt;br /&gt;
File:Chamber icon placing portal on.png|placing portal (ditto)&lt;br /&gt;
File:Chamber_icon_put_a_portal_bellow_on.png|put a portal below &lt;br /&gt;
File:Chamber_icon_zap_camp_on.png|zap camp &lt;br /&gt;
File:Chamber_icon_still_alive_laser_field_on.png|laser field (Portal: Still Alive) &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* {{code|gelindic1/gelindic2}} {{n}} The state of the gel indicators, left and right respectively. If {{code|gelindic1}} is not set, the indicators will be hidden. {{code|gelindic1}} must be set to {{code|off}} if it&#039;s disabled but the other is enabled. {{code|gelindic2}} defaults to {{code|off.}} Available states:&lt;br /&gt;
&amp;lt;gallery widths=75px heights=75px perrow=3&amp;gt;&lt;br /&gt;
File:Chamber_gel_indicator_off.png|off&lt;br /&gt;
File:Chamber_gel_indicator_blue.png|blue ([[Repulsion Gel]])&lt;br /&gt;
File:Chamber_gel_indicator_orange.png|orange ([[Propulsion Gel]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of chambers ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;2007 - &#039;&#039; [[List of Portal chambers]]&lt;br /&gt;
* &#039;&#039;2011 - &#039;&#039; [[List of Portal 2 chambers]]&lt;br /&gt;
* &#039;&#039;2015 - &#039;&#039; [[List of Portal Stories: Mel chambers]]&lt;br /&gt;
alex Roosso&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode Scores (Portal and Portal 2) ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
=== &#039;&#039;Chapter 1: The Courtesy Call&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:43.08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Smooth Jazz]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:44.16&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 5|Cube Momentumb]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:45.56&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 6|Future Starter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 6&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:53.56&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Incinerator|Incinerator]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 7&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:16.00&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 2: The Cold Boot&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 2|Laser Stairs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:28.88&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 3|Dual Lasers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:23.60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 4|Laser Over Goo]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:48.28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 8&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:10.36&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 8|Fizzler Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:39.71&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 3: The Return&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 9|Ceiling Catapult]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:54.60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 10|Ricochet]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:07.79&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 11|Bridge Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 7&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:48.20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 12|Bridge the Gap]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:27.05&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 13|Turret Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 6&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.73&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 14|Laser Relays]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:32.28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 15|Turret Blocker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 8&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.33&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 16|Laser vs. Turret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:39.01&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 17|Pull the Rug]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:29.35&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 4: The Surprise&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 18|Column Blocker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:16.08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 19|Laser Chaining]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 18&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:39.21&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 20|Triple Laser]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 0&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:31.61&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Jailbreak - Escape]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Jailbreak&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:07.68&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Escape&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:55.65&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Turret Manufacturing|Turret Factory]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 13&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 2:02.46&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Turret Control Center|Turret Sabotage]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 9&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 2:45.61&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Neurotoxin Generator|Neurotoxin Sabotage]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:26.36&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Favorite Portal 1 and Portal 2 test chambers==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
==== &#039;&#039;Favorite chambers&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal Test Chamber 16|testchmb_a_11]] - Test Chamber 16&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal Escape (Part 1)|testchmb_a_15]] - Test Chamber 20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
==== &#039;&#039;Favorite chambers&#039;&#039; ====&lt;br /&gt;
===== &#039;&#039;Chapter 1: The Courtesy Call&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]] - Chapter 1 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Secret Panel]] - Chapter 1 - We&#039;re out of Options Here (Test Chambers 07 &amp;amp; 08)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|Wakeup]] - Chapter 1 - You Monster&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Chapter 2: The Cold Boot&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 1|Laser Intro]] - Chapter 2 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]] - Chapter 2 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]] - Chapter 2 - Test Chamber 07&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fastest time and least portals run==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2===&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 2 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 9:15.26&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 27&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 3 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 12:45.11&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 50&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 4 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 7:40.09&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 5 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 14:30.75&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 25&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 6 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 7 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056&amp;diff=186599</id>
		<title>User:ChickenNuggetMan2056</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056&amp;diff=186599"/>
		<updated>2023-12-17T22:04:39Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: /* Fastest time and least portals run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title    = Principles of Momentum&lt;br /&gt;
  | number   = 05&lt;br /&gt;
  | total   = 10&lt;br /&gt;
  | dirty   = yes&lt;br /&gt;
  | screenshot = Chamber 15.jpg&lt;br /&gt;
  | icon1    = cube dispenser on&lt;br /&gt;
  | icon2    = crusher hazard&lt;br /&gt;
  | icon3    = cube hazard on&lt;br /&gt;
  | icon4    = cube button on&lt;br /&gt;
  | icon5    = faith plate on&lt;br /&gt;
  | icon6    = turret hazard&lt;br /&gt;
  | icon7    = cake on &lt;br /&gt;
  | icon8    = player button on &lt;br /&gt;
  | icon9    = dirty water on&lt;br /&gt;
  | icon10   = fling exit on&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One down, three score and ten to go. =) What I dont like is people editing the chamber signs.&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*[[User:Noda08|My big brother]]&lt;br /&gt;
*[[User:Quantum|Quantum]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
[[User:Tark|Tark]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What I do ==&lt;br /&gt;
&lt;br /&gt;
* Add locations in Portal 1 and 2&lt;br /&gt;
* Add content in Portal 1 and 2&lt;br /&gt;
* Edit Chamber infobox on my page&lt;br /&gt;
&lt;br /&gt;
== Portal Mods from ModDB ==&lt;br /&gt;
&lt;br /&gt;
* [[Portal: Crumbs of Truth]]&lt;br /&gt;
&lt;br /&gt;
== Info Icons ==&lt;br /&gt;
&amp;lt;gallery widths=75px heights=75px perrow=7&amp;gt;&lt;br /&gt;
File:Chamber icon blades hazard on.png|blades hazard&lt;br /&gt;
File:Chamber icon bridge shield on.png|bridge shield&lt;br /&gt;
File:Chamber icon cake on.png|cake&lt;br /&gt;
File:Chamber icon conversion gel on.png|conversion gel&lt;br /&gt;
File:Chamber icon crusher hazard on.png|crusher hazard&lt;br /&gt;
File:Chamber icon cube button on.png|cube button&lt;br /&gt;
File:Chamber icon cube dispenser on.png|cube dispenser&lt;br /&gt;
File:Chamber icon cube hazard on.png|cube hazard&lt;br /&gt;
File:Chamber icon dirty water on.png|dirty water&lt;br /&gt;
File:Chamber icon empty on.png|empty&lt;br /&gt;
File:Chamber icon excursion funnel on.png|excursion funnel&lt;br /&gt;
File:Chamber icon excursion switch on.png|excursion switch&lt;br /&gt;
File:Chamber icon faith plate on.png|faith plate&lt;br /&gt;
File:Chamber icon fling enter on.png|fling enter&lt;br /&gt;
File:Chamber icon fling exit on.png|fling exit&lt;br /&gt;
File:Chamber icon laser field on.png|laser field&lt;br /&gt;
File:Chamber icon laser hazard on.png|laser hazard&lt;br /&gt;
File:Chamber icon laser redirection on.png|laser redirection&lt;br /&gt;
File:Chamber icon laser sensor on.png|laser sensor&lt;br /&gt;
File:Chamber icon light bridge on.png|light bridge&lt;br /&gt;
File:Chamber icon pass cube on.png|pass cube&lt;br /&gt;
File:Chamber icon pellet catcher on.png|pellet catcher&lt;br /&gt;
File:Chamber icon pellet hazard on.png|pellet hazard&lt;br /&gt;
File:Chamber icon player button on.png|player button&lt;br /&gt;
File:Chamber icon propulsion gel on.png|propulsion gel&lt;br /&gt;
File:Chamber icon repulsion gel on.png|repulsion gel&lt;br /&gt;
File:Chamber icon turret hazard on.png|turret hazard&lt;br /&gt;
File:Chamber icon water hazard on.png|water hazard&lt;br /&gt;
File:Chamber icon walking on double on.png|walking on double (will be in better quality soon)&lt;br /&gt;
File:Chamber icon placing portal on.png|placing portal (ditto)&lt;br /&gt;
File:Chamber_icon_put_a_portal_bellow_on.png|put a portal below &lt;br /&gt;
File:Chamber_icon_zap_camp_on.png|zap camp &lt;br /&gt;
File:Chamber_icon_still_alive_laser_field_on.png|laser field (Portal: Still Alive) &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* {{code|gelindic1/gelindic2}} {{n}} The state of the gel indicators, left and right respectively. If {{code|gelindic1}} is not set, the indicators will be hidden. {{code|gelindic1}} must be set to {{code|off}} if it&#039;s disabled but the other is enabled. {{code|gelindic2}} defaults to {{code|off.}} Available states:&lt;br /&gt;
&amp;lt;gallery widths=75px heights=75px perrow=3&amp;gt;&lt;br /&gt;
File:Chamber_gel_indicator_off.png|off&lt;br /&gt;
File:Chamber_gel_indicator_blue.png|blue ([[Repulsion Gel]])&lt;br /&gt;
File:Chamber_gel_indicator_orange.png|orange ([[Propulsion Gel]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of chambers ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;2007 - &#039;&#039; [[List of Portal chambers]]&lt;br /&gt;
* &#039;&#039;2011 - &#039;&#039; [[List of Portal 2 chambers]]&lt;br /&gt;
* &#039;&#039;2015 - &#039;&#039; [[List of Portal Stories: Mel chambers]]&lt;br /&gt;
alex Roosso&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode Scores (Portal and Portal 2) ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
=== &#039;&#039;Chapter 1: The Courtesy Call&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:43.08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Smooth Jazz]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:44.16&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 5|Cube Momentumb]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:45.56&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 6|Future Starter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 6&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:53.56&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Incinerator|Incinerator]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 7&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:16.00&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 2: The Cold Boot&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 2|Laser Stairs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:28.88&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 3|Dual Lasers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:23.60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 4|Laser Over Goo]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:48.28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 8&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:10.36&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 8|Fizzler Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:39.71&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 3: The Return&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 9|Ceiling Catapult]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:54.60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 10|Ricochet]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:07.79&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 11|Bridge Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 7&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:48.20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 12|Bridge the Gap]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:27.05&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 13|Turret Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 6&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.73&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 14|Laser Relays]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:32.28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 15|Turret Blocker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 8&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.33&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 16|Laser vs. Turret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:39.01&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 17|Pull the Rug]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:29.35&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 4: The Surprise&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 18|Column Blocker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:16.08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 19|Laser Chaining]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 18&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:39.21&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 20|Triple Laser]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 0&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:31.61&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Jailbreak - Escape]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Jailbreak&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:07.68&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Escape&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:55.65&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Turret Manufacturing|Turret Factory]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 13&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 2:02.46&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Turret Control Center|Turret Sabotage]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 9&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 2:45.61&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Neurotoxin Generator|Neurotoxin Sabotage]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:26.36&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Favorite Portal 1 and Portal 2 test chambers==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
==== &#039;&#039;Favorite chambers&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal Test Chamber 16|testchmb_a_11]] - Test Chamber 16&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal Escape (Part 1)|testchmb_a_15]] - Test Chamber 20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
==== &#039;&#039;Favorite chambers&#039;&#039; ====&lt;br /&gt;
===== &#039;&#039;Chapter 1: The Courtesy Call&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]] - Chapter 1 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Secret Panel]] - Chapter 1 - We&#039;re out of Options Here (Test Chambers 07 &amp;amp; 08)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|Wakeup]] - Chapter 1 - You Monster&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Chapter 2: The Cold Boot&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 1|Laser Intro]] - Chapter 2 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]] - Chapter 2 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]] - Chapter 2 - Test Chamber 07&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fastest time and least portals run==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2===&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 2 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 9:15.26&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 27&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 3 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 12:45.11&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 50&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 4 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 7:40.09&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 5 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 6 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 7 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056&amp;diff=186598</id>
		<title>User:ChickenNuggetMan2056</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056&amp;diff=186598"/>
		<updated>2023-12-17T13:50:22Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title    = Principles of Momentum&lt;br /&gt;
  | number   = 05&lt;br /&gt;
  | total   = 10&lt;br /&gt;
  | dirty   = yes&lt;br /&gt;
  | screenshot = Chamber 15.jpg&lt;br /&gt;
  | icon1    = cube dispenser on&lt;br /&gt;
  | icon2    = crusher hazard&lt;br /&gt;
  | icon3    = cube hazard on&lt;br /&gt;
  | icon4    = cube button on&lt;br /&gt;
  | icon5    = faith plate on&lt;br /&gt;
  | icon6    = turret hazard&lt;br /&gt;
  | icon7    = cake on &lt;br /&gt;
  | icon8    = player button on &lt;br /&gt;
  | icon9    = dirty water on&lt;br /&gt;
  | icon10   = fling exit on&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One down, three score and ten to go. =) What I dont like is people editing the chamber signs.&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*[[User:Noda08|My big brother]]&lt;br /&gt;
*[[User:Quantum|Quantum]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
[[User:Tark|Tark]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What I do ==&lt;br /&gt;
&lt;br /&gt;
* Add locations in Portal 1 and 2&lt;br /&gt;
* Add content in Portal 1 and 2&lt;br /&gt;
* Edit Chamber infobox on my page&lt;br /&gt;
&lt;br /&gt;
== Portal Mods from ModDB ==&lt;br /&gt;
&lt;br /&gt;
* [[Portal: Crumbs of Truth]]&lt;br /&gt;
&lt;br /&gt;
== Info Icons ==&lt;br /&gt;
&amp;lt;gallery widths=75px heights=75px perrow=7&amp;gt;&lt;br /&gt;
File:Chamber icon blades hazard on.png|blades hazard&lt;br /&gt;
File:Chamber icon bridge shield on.png|bridge shield&lt;br /&gt;
File:Chamber icon cake on.png|cake&lt;br /&gt;
File:Chamber icon conversion gel on.png|conversion gel&lt;br /&gt;
File:Chamber icon crusher hazard on.png|crusher hazard&lt;br /&gt;
File:Chamber icon cube button on.png|cube button&lt;br /&gt;
File:Chamber icon cube dispenser on.png|cube dispenser&lt;br /&gt;
File:Chamber icon cube hazard on.png|cube hazard&lt;br /&gt;
File:Chamber icon dirty water on.png|dirty water&lt;br /&gt;
File:Chamber icon empty on.png|empty&lt;br /&gt;
File:Chamber icon excursion funnel on.png|excursion funnel&lt;br /&gt;
File:Chamber icon excursion switch on.png|excursion switch&lt;br /&gt;
File:Chamber icon faith plate on.png|faith plate&lt;br /&gt;
File:Chamber icon fling enter on.png|fling enter&lt;br /&gt;
File:Chamber icon fling exit on.png|fling exit&lt;br /&gt;
File:Chamber icon laser field on.png|laser field&lt;br /&gt;
File:Chamber icon laser hazard on.png|laser hazard&lt;br /&gt;
File:Chamber icon laser redirection on.png|laser redirection&lt;br /&gt;
File:Chamber icon laser sensor on.png|laser sensor&lt;br /&gt;
File:Chamber icon light bridge on.png|light bridge&lt;br /&gt;
File:Chamber icon pass cube on.png|pass cube&lt;br /&gt;
File:Chamber icon pellet catcher on.png|pellet catcher&lt;br /&gt;
File:Chamber icon pellet hazard on.png|pellet hazard&lt;br /&gt;
File:Chamber icon player button on.png|player button&lt;br /&gt;
File:Chamber icon propulsion gel on.png|propulsion gel&lt;br /&gt;
File:Chamber icon repulsion gel on.png|repulsion gel&lt;br /&gt;
File:Chamber icon turret hazard on.png|turret hazard&lt;br /&gt;
File:Chamber icon water hazard on.png|water hazard&lt;br /&gt;
File:Chamber icon walking on double on.png|walking on double (will be in better quality soon)&lt;br /&gt;
File:Chamber icon placing portal on.png|placing portal (ditto)&lt;br /&gt;
File:Chamber_icon_put_a_portal_bellow_on.png|put a portal below &lt;br /&gt;
File:Chamber_icon_zap_camp_on.png|zap camp &lt;br /&gt;
File:Chamber_icon_still_alive_laser_field_on.png|laser field (Portal: Still Alive) &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* {{code|gelindic1/gelindic2}} {{n}} The state of the gel indicators, left and right respectively. If {{code|gelindic1}} is not set, the indicators will be hidden. {{code|gelindic1}} must be set to {{code|off}} if it&#039;s disabled but the other is enabled. {{code|gelindic2}} defaults to {{code|off.}} Available states:&lt;br /&gt;
&amp;lt;gallery widths=75px heights=75px perrow=3&amp;gt;&lt;br /&gt;
File:Chamber_gel_indicator_off.png|off&lt;br /&gt;
File:Chamber_gel_indicator_blue.png|blue ([[Repulsion Gel]])&lt;br /&gt;
File:Chamber_gel_indicator_orange.png|orange ([[Propulsion Gel]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of chambers ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;2007 - &#039;&#039; [[List of Portal chambers]]&lt;br /&gt;
* &#039;&#039;2011 - &#039;&#039; [[List of Portal 2 chambers]]&lt;br /&gt;
* &#039;&#039;2015 - &#039;&#039; [[List of Portal Stories: Mel chambers]]&lt;br /&gt;
alex Roosso&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode Scores (Portal and Portal 2) ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
=== &#039;&#039;Chapter 1: The Courtesy Call&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:43.08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Smooth Jazz]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:44.16&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 5|Cube Momentumb]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:45.56&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 6|Future Starter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 6&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:53.56&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Incinerator|Incinerator]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 7&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:16.00&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 2: The Cold Boot&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 2|Laser Stairs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:28.88&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 3|Dual Lasers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:23.60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 4|Laser Over Goo]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:48.28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 8&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:10.36&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 8|Fizzler Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:39.71&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 3: The Return&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 9|Ceiling Catapult]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:54.60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 10|Ricochet]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:07.79&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 11|Bridge Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 7&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:48.20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 12|Bridge the Gap]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:27.05&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 13|Turret Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 6&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.73&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 14|Laser Relays]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:32.28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 15|Turret Blocker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 8&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.33&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 16|Laser vs. Turret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:39.01&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 17|Pull the Rug]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:29.35&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 4: The Surprise&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 18|Column Blocker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:16.08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 19|Laser Chaining]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 18&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:39.21&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 20|Triple Laser]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 0&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:31.61&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Jailbreak - Escape]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Jailbreak&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:07.68&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Escape&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:55.65&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Turret Manufacturing|Turret Factory]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 13&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 2:02.46&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Turret Control Center|Turret Sabotage]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 9&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 2:45.61&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Neurotoxin Generator|Neurotoxin Sabotage]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:26.36&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Favorite Portal 1 and Portal 2 test chambers==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
==== &#039;&#039;Favorite chambers&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal Test Chamber 16|testchmb_a_11]] - Test Chamber 16&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal Escape (Part 1)|testchmb_a_15]] - Test Chamber 20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
==== &#039;&#039;Favorite chambers&#039;&#039; ====&lt;br /&gt;
===== &#039;&#039;Chapter 1: The Courtesy Call&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]] - Chapter 1 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Secret Panel]] - Chapter 1 - We&#039;re out of Options Here (Test Chambers 07 &amp;amp; 08)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|Wakeup]] - Chapter 1 - You Monster&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Chapter 2: The Cold Boot&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 1|Laser Intro]] - Chapter 2 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]] - Chapter 2 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]] - Chapter 2 - Test Chamber 07&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fastest time and least portals run==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2===&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 2 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 9:15.26&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 27&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 3 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 12:45.11&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 50&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 4 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 5 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 6 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 7 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 8 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chapter 9 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056&amp;diff=186595</id>
		<title>User:ChickenNuggetMan2056</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:ChickenNuggetMan2056&amp;diff=186595"/>
		<updated>2023-12-16T22:54:46Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title    = Principles of Momentum&lt;br /&gt;
  | number   = 05&lt;br /&gt;
  | total   = 10&lt;br /&gt;
  | dirty   = yes&lt;br /&gt;
  | screenshot = Chamber 15.jpg&lt;br /&gt;
  | icon1    = cube dispenser on&lt;br /&gt;
  | icon2    = crusher hazard&lt;br /&gt;
  | icon3    = cube hazard on&lt;br /&gt;
  | icon4    = cube button on&lt;br /&gt;
  | icon5    = faith plate on&lt;br /&gt;
  | icon6    = turret hazard&lt;br /&gt;
  | icon7    = cake on &lt;br /&gt;
  | icon8    = player button on &lt;br /&gt;
  | icon9    = dirty water on&lt;br /&gt;
  | icon10   = fling exit on&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One down, three score and ten to go. =) What I dont like is people editing the chamber signs.&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*[[User:Noda08|My big brother]]&lt;br /&gt;
*[[User:Quantum|Quantum]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
[[User:Tark|Tark]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What I do ==&lt;br /&gt;
&lt;br /&gt;
* Add locations in Portal 1 and 2&lt;br /&gt;
* Add content in Portal 1 and 2&lt;br /&gt;
* Edit Chamber infobox on my page&lt;br /&gt;
&lt;br /&gt;
== Portal Mods from ModDB ==&lt;br /&gt;
&lt;br /&gt;
* [[Portal: Crumbs of Truth]]&lt;br /&gt;
&lt;br /&gt;
== Info Icons ==&lt;br /&gt;
&amp;lt;gallery widths=75px heights=75px perrow=7&amp;gt;&lt;br /&gt;
File:Chamber icon blades hazard on.png|blades hazard&lt;br /&gt;
File:Chamber icon bridge shield on.png|bridge shield&lt;br /&gt;
File:Chamber icon cake on.png|cake&lt;br /&gt;
File:Chamber icon conversion gel on.png|conversion gel&lt;br /&gt;
File:Chamber icon crusher hazard on.png|crusher hazard&lt;br /&gt;
File:Chamber icon cube button on.png|cube button&lt;br /&gt;
File:Chamber icon cube dispenser on.png|cube dispenser&lt;br /&gt;
File:Chamber icon cube hazard on.png|cube hazard&lt;br /&gt;
File:Chamber icon dirty water on.png|dirty water&lt;br /&gt;
File:Chamber icon empty on.png|empty&lt;br /&gt;
File:Chamber icon excursion funnel on.png|excursion funnel&lt;br /&gt;
File:Chamber icon excursion switch on.png|excursion switch&lt;br /&gt;
File:Chamber icon faith plate on.png|faith plate&lt;br /&gt;
File:Chamber icon fling enter on.png|fling enter&lt;br /&gt;
File:Chamber icon fling exit on.png|fling exit&lt;br /&gt;
File:Chamber icon laser field on.png|laser field&lt;br /&gt;
File:Chamber icon laser hazard on.png|laser hazard&lt;br /&gt;
File:Chamber icon laser redirection on.png|laser redirection&lt;br /&gt;
File:Chamber icon laser sensor on.png|laser sensor&lt;br /&gt;
File:Chamber icon light bridge on.png|light bridge&lt;br /&gt;
File:Chamber icon pass cube on.png|pass cube&lt;br /&gt;
File:Chamber icon pellet catcher on.png|pellet catcher&lt;br /&gt;
File:Chamber icon pellet hazard on.png|pellet hazard&lt;br /&gt;
File:Chamber icon player button on.png|player button&lt;br /&gt;
File:Chamber icon propulsion gel on.png|propulsion gel&lt;br /&gt;
File:Chamber icon repulsion gel on.png|repulsion gel&lt;br /&gt;
File:Chamber icon turret hazard on.png|turret hazard&lt;br /&gt;
File:Chamber icon water hazard on.png|water hazard&lt;br /&gt;
File:Chamber icon walking on double on.png|walking on double (will be in better quality soon)&lt;br /&gt;
File:Chamber icon placing portal on.png|placing portal (ditto)&lt;br /&gt;
File:Chamber_icon_put_a_portal_bellow_on.png|put a portal below &lt;br /&gt;
File:Chamber_icon_zap_camp_on.png|zap camp &lt;br /&gt;
File:Chamber_icon_still_alive_laser_field_on.png|laser field (Portal: Still Alive) &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* {{code|gelindic1/gelindic2}} {{n}} The state of the gel indicators, left and right respectively. If {{code|gelindic1}} is not set, the indicators will be hidden. {{code|gelindic1}} must be set to {{code|off}} if it&#039;s disabled but the other is enabled. {{code|gelindic2}} defaults to {{code|off.}} Available states:&lt;br /&gt;
&amp;lt;gallery widths=75px heights=75px perrow=3&amp;gt;&lt;br /&gt;
File:Chamber_gel_indicator_off.png|off&lt;br /&gt;
File:Chamber_gel_indicator_blue.png|blue ([[Repulsion Gel]])&lt;br /&gt;
File:Chamber_gel_indicator_orange.png|orange ([[Propulsion Gel]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of chambers ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;2007 - &#039;&#039; [[List of Portal chambers]]&lt;br /&gt;
* &#039;&#039;2011 - &#039;&#039; [[List of Portal 2 chambers]]&lt;br /&gt;
* &#039;&#039;2015 - &#039;&#039; [[List of Portal Stories: Mel chambers]]&lt;br /&gt;
alex Roosso&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode Scores (Portal and Portal 2) ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
=== &#039;&#039;Chapter 1: The Courtesy Call&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:43.08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Smooth Jazz]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:44.16&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 5|Cube Momentumb]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:45.56&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Test Chamber 6|Future Starter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 6&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:53.56&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 1 Incinerator|Incinerator]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 7&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:16.00&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 2: The Cold Boot&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 2|Laser Stairs]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:28.88&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 3|Dual Lasers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:23.60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 4|Laser Over Goo]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:48.28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 8&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:10.36&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 2 Test Chamber 8|Fizzler Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:39.71&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 3: The Return&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 9|Ceiling Catapult]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:54.60&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 10|Ricochet]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:07.79&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 11|Bridge Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 7&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:48.20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 12|Bridge the Gap]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 5&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:27.05&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 13|Turret Intro]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 6&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.73&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 14|Laser Relays]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:32.28&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 15|Turret Blocker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 8&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:41.33&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 16|Laser vs. Turret]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:39.01&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 3 Test Chamber 17|Pull the Rug]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 4&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:29.35&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Chapter 4: The Surprise&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 18|Column Blocker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:16.08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 19|Laser Chaining]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 18&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:39.21&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 20|Triple Laser]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 0&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:31.61&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Jailbreak - Escape]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Jailbreak&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:07.68&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Escape&#039;&#039; ====&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 0:55.65&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Turret Manufacturing|Turret Factory]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 13&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 2:02.46&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Turret Control Center|Turret Sabotage]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 9&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 2:45.61&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Portal 2 Chapter 5 Neurotoxin Generator|Neurotoxin Sabotage]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Number of Portals Placed: 3&#039;&#039;&lt;br /&gt;
* &#039;&#039;Time: 1:26.36&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Favorite Portal 1 and Portal 2 test chambers==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
==== &#039;&#039;Favorite chambers&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal Test Chamber 16|testchmb_a_11]] - Test Chamber 16&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal Escape (Part 1)|testchmb_a_15]] - Test Chamber 20&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
==== &#039;&#039;Favorite chambers&#039;&#039; ====&lt;br /&gt;
===== &#039;&#039;Chapter 1: The Courtesy Call&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]] - Chapter 1 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Secret Panel]] - Chapter 1 - We&#039;re out of Options Here (Test Chambers 07 &amp;amp; 08)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|Wakeup]] - Chapter 1 - You Monster&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;Chapter 2: The Cold Boot&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 1|Laser Intro]] - Chapter 2 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]] - Chapter 2 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]] - Chapter 2 - Test Chamber 07&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fastest time and least portals run==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2===&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1 ====&lt;br /&gt;
* &#039;&#039;Fastest Time: 19:51.69&#039;&#039;&lt;br /&gt;
* &#039;&#039;Portals: 29&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_10&amp;diff=186586</id>
		<title>Portal Test Chamber 10</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_10&amp;diff=186586"/>
		<updated>2023-12-14T21:20:21Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal Test Chamber 10&lt;br /&gt;
  | map        = testchmb_a_06.bsp&lt;br /&gt;
  | number     = 10&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 10.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 09&lt;br /&gt;
  | next       = Portal Test Chamber 11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the eleventh level of the game, and introduces the player to [[Flinging]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Flinging]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Track (Test Chamber 10)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 10 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal on a nearby wall or on the floor.&lt;br /&gt;
* Proceed through the portal onto the platform.&lt;br /&gt;
* Proceed up the stairs and onto the extended piece of floor.&lt;br /&gt;
* Place a portal on the floor below you, and jump through.&lt;br /&gt;
* Place your portal on the piece of wall that recedes outwards upon entering.&lt;br /&gt;
* Jump through the orange portal.&lt;br /&gt;
* Place your portal on the piece of wall that recedes outwards upon landing.&lt;br /&gt;
* Jump through the orange portal once again.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is the last chamber of Portal&#039;s demo.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 10 - Beta 02.jpg|Pre-release Test Chamber 10&lt;br /&gt;
|File:Portal TC 10 - Beta 01.jpg|Ditto&lt;br /&gt;
|File:Portal TC 10 - Beta 03.jpg|Ditto&lt;br /&gt;
|File:Portal TC 10 - Beta 04.jpg|Ditto&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_10&amp;diff=186585</id>
		<title>Portal Test Chamber 10</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_10&amp;diff=186585"/>
		<updated>2023-12-14T21:16:03Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 10&lt;br /&gt;
  | map        = testchmb_a_06.bsp&lt;br /&gt;
  | number     = 10&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 10.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 09&lt;br /&gt;
  | next       = Portal Test Chamber 11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the eleventh level of the game, and introduces the player to [[Flinging]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Flinging]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Track (Test Chamber 10)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 10 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal on a nearby wall or on the floor.&lt;br /&gt;
* Proceed through the portal onto the platform.&lt;br /&gt;
* Proceed up the stairs and onto the extended piece of floor.&lt;br /&gt;
* Place a portal on the floor below you, and jump through.&lt;br /&gt;
* Place your portal on the piece of wall that recedes outwards upon entering.&lt;br /&gt;
* Jump through the orange portal.&lt;br /&gt;
* Place your portal on the piece of wall that recedes outwards upon landing.&lt;br /&gt;
* Jump through the orange portal once again.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is the last chamber of Portal&#039;s demo.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 10 - Beta 02.jpg|Pre-release Test Chamber 10&lt;br /&gt;
|File:Portal TC 10 - Beta 01.jpg|Ditto&lt;br /&gt;
|File:Portal TC 10 - Beta 03.jpg|Ditto&lt;br /&gt;
|File:Portal TC 10 - Beta 04.jpg|Ditto&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_09&amp;diff=186584</id>
		<title>Portal Test Chamber 09</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_09&amp;diff=186584"/>
		<updated>2023-12-14T21:12:51Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 09&lt;br /&gt;
  | map        = testchmb_a_05.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 09.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 08&lt;br /&gt;
  | next       = Portal Test Chamber 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the tenth level of the game, and introduces [[Material Emancipation Grills]] as a test element to the player, requires the player to make use of a [[Weighted Storage Cube]] while avoiding a Material Emancipation Grill.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Emancipation Grill]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Track (Test Chamber 09)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 09 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal underneath the Weighted Storage Cube so that it falls through.&lt;br /&gt;
* Proceed through the portal onto the raised platform.&lt;br /&gt;
* Shoot a portal on the wall in the opposite chamber through the square opening in the dividing wall.&lt;br /&gt;
* Walk through the orange portal with the Cube.&lt;br /&gt;
* Place the Cube on top of the button.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is possible to solve this test chamber without acknowledging the hole in the wall.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Place a portal under the Weighted Storage Cube so it falls through.&lt;br /&gt;
*Walk through the Material Emancipation Grill without the cube&lt;br /&gt;
*Place a portal inside the room with the button. Make sure that it is in a place that you can reach.&lt;br /&gt;
*Take the Cube out of the portal.&lt;br /&gt;
*Place it on the button.&lt;br /&gt;
*Proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* It is possible to stand on the button and shoot a portal halfway through the door. You can then jump through the portal in front of the door, and jump back out at the other end.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 09 - Beta 01.jpg|Pre-release Test Chamber 09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;While escaping from [[Portal Test Chamber 19|Chamber 19]], this chamber (along with 14,) can be found through the observation room with &#039;&#039;some&#039;&#039; changes&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Chell finds a part of the vent broken. After a quick detour, she lands in the dropper of Chamber 09&#039;&#039;.&lt;br /&gt;
* &#039;&#039;In [[Portal 2]], Wheatley opens a panel in Chamber 08 of Chapter 1. Chell and him head to GLaDOS&#039; Chamber. Not Chamber 09 because of the changes in Chamber 08.&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_08&amp;diff=186583</id>
		<title>Portal Test Chamber 08</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_08&amp;diff=186583"/>
		<updated>2023-12-14T21:11:26Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 08&lt;br /&gt;
  | map        = testchmb_a_04.bsp&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 08.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 07&lt;br /&gt;
  | next       = Portal Test Chamber 09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the ninth level of the game and introduces the player to [[Goo]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Unstationary Scaffold]]&lt;br /&gt;
* [[High Energy Pellet]] &#039;&#039;(launcher and catcher)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Track (Test Chamber 08)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[High Energy Pellet| Getting hit by a High Energy Pellet]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 08 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal at the location the High Energy Pellet strikes the wall (marked by a circular piece of scorched wall).&lt;br /&gt;
* Place a portal in front of the High Energy Pellet Catcher (marked by an orange light) when the pellet has passed through your original portal.&lt;br /&gt;
* Place a portal on a nearby wall and pass through it.&lt;br /&gt;
* Whilst standing on the platform near the orange portal, shoot your portal above the [[Unstationary Scaffold]].&lt;br /&gt;
* When the scaffold is underneath your portal, pass through the orange portal.&lt;br /&gt;
* Wait for the scaffold to reach the other end.&lt;br /&gt;
* Walk onto the platform reaching towards the [[Chamberlock]].&lt;br /&gt;
* Proceed into the Chamberlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 08 - Beta 01.jpg|Pre-release Test Chamber 08&lt;br /&gt;
|File:Portal TC 08 - Beta 02.jpg|Ditto&lt;br /&gt;
|File:Portal TC 08 - Beta 03.jpg|Ditto&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt1=The decayed Test Chamber 08 in Portal 2|The decayed Test Chamber 08 in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=List_of_Portal_2_chambers&amp;diff=186579</id>
		<title>List of Portal 2 chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=List_of_Portal_2_chambers&amp;diff=186579"/>
		<updated>2023-12-13T23:25:25Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: /* Co-Op */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of &#039;&#039;&#039;[[Test Chambers]]&#039;&#039;&#039; in &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. Click on [[List of Portal chambers|this link]] for Portal Test Chambers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Single-player ==&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 1}} &#039;&#039;&#039;Chapter 1 (Act 1)&#039;&#039;&#039;: &#039;&#039;The Courtesy Call&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Introduction|Container Ride]]&#039;&#039; | &#039;&#039;Chapter 1 - Introduction (Test Chamber 00)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 1|Portal Carousel]]&#039;&#039; | &#039;&#039;Chapter 1 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]]&#039;&#039; | &#039;&#039;Chapter 1 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Smooth Jazz]]&#039;&#039; | &#039;&#039;Chapter 1 - Test Chambers 03 &amp;amp; 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 5|Cube Momentum]]&#039;&#039; | &#039;&#039;Chapter 1 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 6|Future Starter]]&#039;&#039; | &#039;&#039;Chapter 1 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Secret Panel]]&#039;&#039; | &#039;&#039;Chapter 1 - We&#039;re out of Options Here (Test Chambers 07 &amp;amp; 08)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|Wakeup]]&#039;&#039; | &#039;&#039;Chapter 1 - You Monster&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Incinerator|Incinerator]]&#039;&#039; | &#039;&#039;Chapter 1 - The Incinerator Room (Test Chamber 19)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 2}} &#039;&#039;&#039;Chapter 2 (Act 2)&#039;&#039;&#039;: &#039;&#039;The Cold Boot&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 1|Laser Intro]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 2|Laser Stairs]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 3|Dual Lasers]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 4|Laser Over Goo]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 5|Catapult Intro]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 8|Fizzler Intro]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 3}} &#039;&#039;&#039;Chapter 3 (Act 2)&#039;&#039;&#039;: &#039;&#039;The Return&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 9|Ceiling Catapult]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 09&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 10|Ricochet]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 10&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 11|Bridge Intro]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 11&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 12|Bridge the Gap]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 13|Turret Intro]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 13&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 14|Laser Relays]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 14&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 15|Turret Blocker]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 15&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 16|Laser vs. Turret]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 16&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 17|Pull the Rug]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 17&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 4}} &#039;&#039;&#039;Chapter 4 (Act 2)&#039;&#039;&#039;: &#039;&#039;The Surprise&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 4 Test Chamber 18|Column Blocker]]&#039;&#039; | &#039;&#039;Chapter 4 - Test Chamber 18&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 4 Test Chamber 19|Laser Chaining]]&#039;&#039; | &#039;&#039;Chapter 4 - Test Chamber 19&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 4 Test Chamber 20|Triple Laser]]&#039;&#039; | &#039;&#039;Chapter 4 - Test Chamber 20&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Jailbreak - Escape]]&#039;&#039; | &#039;&#039;Chapter 4 - Escaping GLaDOS&#039; Test Shaft - Parts 1 &amp;amp; 2 (Test Chambers 21 &amp;amp; 22)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 5}} &#039;&#039;&#039;Chapter 5 (Act 2)&#039;&#039;&#039;: &#039;&#039;The Escape&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 5 Turret Manufacturing|Turret Factory]]&#039;&#039; | &#039;&#039;Chapter 5 - She Can&#039;t Touch Us Back Here (Escaping GLaDOS&#039; Test Shaft - Part 3)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 5 Turret Control Center|Turret Sabotage]]&#039;&#039; | &#039;&#039;Chapter 5 - Replacing the Turret Template (Escaping GLaDOS&#039; Test Shaft - Part 4)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 5 Neurotoxin Generator|Neurotoxin Sabotage]]&#039;&#039; | &#039;&#039;Chapter 5 - The Neurotoxin Generator (Escaping GLaDOS&#039; Test Shaft - Part 5)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 5 Tube Ride|Tube Ride]]&#039;&#039; | &#039;&#039;Chapter 5 - GLaDOS&#039; Ventilation System (Escaping GLaDOS&#039; Test Shaft - Part 6)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|Core]]&#039;&#039; | &#039;&#039;Chapter 5 - Confronting GLaDOS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 6}} &#039;&#039;&#039;Chapter 6 (Act 3)&#039;&#039;&#039;: &#039;&#039;The Fall&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 The Pit|Long Fall - Underground]]&#039;&#039; | &#039;&#039;Chapter 6 - Condemned Testing Area (Test Shaft 09)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 Beyond the Seal|Cave Johnson]]&#039;&#039; | &#039;&#039;Chapter 6 - You&#039;ll Know When The Test Starts (Old Facility Foyer)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 Enrichment Sphere 1|Repulsion Intro]]&#039;&#039; | &#039;&#039;Chapter 6 - Repulsion Gel: Test Chamber 01 (Alpha Sphere 01)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 Enrichment Sphere 2|Bomb Flings]]&#039;&#039; | &#039;&#039;Chapter 6 - Repulsion Gel: Test Chamber 02 (Alpha Sphere 02)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 Enrichment Sphere 3|Crazy Box]]&#039;&#039; | &#039;&#039;Chapter 6 - Repulsion Gel: Test Chamber 03 (Alpha Sphere 03 - Test Chambers 27 &amp;amp; 28)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 Reconciliation|PotatOS]]&#039;&#039; | &#039;&#039;Chapter 6 - Say Goodbye, Caroline (Pump Station Beta)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 7}} &#039;&#039;&#039;Chapter 7 (Act 3)&#039;&#039;&#039;: &#039;&#039;The Reunion&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 7 Enrichment Sphere 4|Propulsion Intro]]&#039;&#039; | &#039;&#039;Chapter 7 - Propulsion Gel: Test Chamber 01 (Beta Sphere 01)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 7 Enrichment Sphere 5|Propulsion Flings]]&#039;&#039; | &#039;&#039;Chapter 7 - Propulsion Gel: Test Chamber 02 (Beta Sphere 02)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 7 Enrichment Sphere 6|Conversion Intro]]&#039;&#039; | &#039;&#039;Chapter 7 - Conversion Gel: Test Chambers 01 &amp;amp; 02 (Gamma Spheres 01 &amp;amp; 02)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 7 Ascension|Three Gels]]&#039;&#039; | &#039;&#039;Chapter 7 - Conversion Gel: Test Chamber 03 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 8}} &#039;&#039;&#039;Chapter 8 (Act 4)&#039;&#039;&#039;: &#039;&#039;The Itch&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Frankenturrets|Test]]&#039;&#039; | &#039;&#039;Chapter 8 - Experimental Testing Chambers - (Test Chamber 01/01 - The Moat)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 1|Funnel Intro]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 2|Ceiling Button]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 3|Wall Button]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 4|Polarity]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 5|Funnel Catch]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 6|Stop the Box]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 11|Laser Catapult]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 11&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 12|Laser Platform]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 15|Propulsion Catch]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 15&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 16|Repulsion Polarity]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 16&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 9}} &#039;&#039;&#039;Chapter 9 (Act 4)&#039;&#039;&#039;: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 9 Mash-up|Finale 1]]&#039;&#039; | &#039;&#039;Chapter 9 - Test Chamber 17 (Wheatley&#039;s Surprise)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 9 Holmes Vs Moriarty|Finale 2]]&#039;&#039; | &#039;&#039;Chapter 9 - Wheatley&#039;s Gauntlet of Traps - Part A (Test Chamber 75)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 9 Morton&#039;s Fork|Finale 3]]&#039;&#039; | &#039;&#039;Chapter 9 - Wheatley&#039;s Gauntlet of Traps - Part B&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 9 Finale|Finale 4]]&#039;&#039; | &#039;&#039;Chapter 9 - Final Boss Fight (Wheatley&#039;s Lair)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Turret Opera]]&#039;&#039; | &#039;&#039;Chapter 9 - Turret Opera&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 10}} &#039;&#039;&#039;Chapter 10 (Act 5)&#039;&#039;&#039;: &#039;&#039;The Credits&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Want You Gone|Credits]]&#039;&#039; | &#039;&#039;Chapter 10 - Want You Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Co-Op ==&lt;br /&gt;
{{main|Co-op}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Introduction}} &#039;&#039;&#039;Course 0&#039;&#039;&#039;: &#039;&#039;Calibration Course + Hub&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Calibration Course|Calibration]]&#039;&#039; | &#039;&#039;Course 0 - Introduction&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Hub]]&#039;&#039; | &#039;&#039;Course 0 - CinTech&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 1}} &#039;&#039;&#039;Course 1&#039;&#039;&#039;: &#039;&#039;Team Building&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 1 Chamber 1|Doors]]&#039;&#039; | &#039;&#039;Course 1 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 1 Chamber 2|Buttons]]&#039;&#039; | &#039;&#039;Course 1 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 1 Chamber 3|Lasers]]&#039;&#039; | &#039;&#039;Course 1 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 1 Chamber 4|Rat Maze]]&#039;&#039; | &#039;&#039;Course 1 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 1 Chamber 5|Laser Crusher]]&#039;&#039; | &#039;&#039;Course 1 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 1 Chamber 6|Behind the Scenes]]&#039;&#039; | &#039;&#039;Course 1 - Test Chamber 06&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 2}} &#039;&#039;&#039;Course 2&#039;&#039;&#039;: &#039;&#039;Mass and Velocity&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 2 Chamber 1|Flings]]&#039;&#039; | &#039;&#039;Course 2 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 2 Chamber 2|Infinifling]]&#039;&#039; | &#039;&#039;Course 2 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 2 Chamber 3|Team Retrieval]]&#039;&#039; | &#039;&#039;Course 2 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 2 Chamber 4|Vertical Flings]]&#039;&#039; | &#039;&#039;Course 2 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 2 Chamber 5|Catapults]]&#039;&#039; | &#039;&#039;Course 2 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 2 Chamber 6|Multifling]]&#039;&#039; | &#039;&#039;Course 2 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 2 Chamber 7|Fling Crushers]]&#039;&#039; | &#039;&#039;Course 2 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 2 Chamber 8|Industrial Fan]]&#039;&#039; | &#039;&#039;Course 2 - Test Chamber 08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 3}} &#039;&#039;&#039;Course 3&#039;&#039;&#039;: &#039;&#039;Hard-Light Surfaces&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 3 Chamber 1|Cooperative Bridges]]&#039;&#039; | &#039;&#039;Course 3 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 3 Chamber 2|Bridge Swap]]&#039;&#039; | &#039;&#039;Course 3 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 3 Chamber 3|Fling Block]]&#039;&#039; | &#039;&#039;Course 3 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 3 Chamber 4|Catapult Block]]&#039;&#039; | &#039;&#039;Course 3 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 3 Chamber 5|Bridge Fling]]&#039;&#039; | &#039;&#039;Course 3 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 3 Chamber 6|Turret Walls]]&#039;&#039; | &#039;&#039;Course 3 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 3 Chamber 7|Turret Assassin]]&#039;&#039; | &#039;&#039;Course 3 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 3 Chamber 8|Bridge Testing]]&#039;&#039; | &#039;&#039;Course 3 - Test Chamber 08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 4}} &#039;&#039;&#039;Course 4&#039;&#039;&#039;: &#039;&#039;Excursion Funnels&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 1|Cooperative Funnels]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 2|Funnel Drill]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 3|Funnel Catch]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 4|Funnel Laser]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 5|Cooperative Polarity]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 6|Funnel Hop]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 7|Advanced Polarity]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 8|Funnel Maze]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 08&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 9|Turret Warehouse]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 09&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 5}} &#039;&#039;&#039;Course 5&#039;&#039;&#039;: &#039;&#039;Mobility Gels&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 5 Chamber 1|Repulsion Jumps]]&#039;&#039; | &#039;&#039;Course 5 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 5 Chamber 2|Double Bounce]]&#039;&#039; | &#039;&#039;Course 5 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 5 Chamber 3|Bridge Repulsion]]&#039;&#039; | &#039;&#039;Course 5 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 5 Chamber 4|Wall Repulsion]]&#039;&#039; | &#039;&#039;Course 5 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 5 Chamber 5|Propulsion Crushers]]&#039;&#039; | &#039;&#039;Course 5 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 5 Chamber 6|Turret Ninja]]&#039;&#039; | &#039;&#039;Course 5 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 5 Chamber 7|Propulsion Retrieval]]&#039;&#039; | &#039;&#039;Course 5 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 5 Chamber 8|Vault Entrance]]&#039;&#039; | &#039;&#039;Course 5 - Test Chamber 08&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Cooperative Testing Initiative/Credits|Credits]]&#039;&#039; | &#039;&#039;Course 5 - Credits&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|DLC Course 1}} &#039;&#039;&#039;Course 6 (DLC)&#039;&#039;&#039;: &#039;&#039;Art Therapy&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 1|Separation]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 2|Triple Axis]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 3|Catapult Catch]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 4|Bridge Gels]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 5|Maintenance]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 6|Bridge Catch]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 7|Double Lift]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 8|Gel Maze]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 08&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 9|Crazier Box]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 09&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sixense MotionPack DLC ==&lt;br /&gt;
{{Main|Portal 2 Sixense MotionPack DLC}}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 1]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 2]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 3]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 4]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 5]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 6]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 7]]&lt;br /&gt;
&lt;br /&gt;
; Advanced chambers&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 1 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 2 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 3 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 4 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 5 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 6 (Advanced)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Co-Op ===&lt;br /&gt;
&#039;&#039;&#039;Additional Course&#039;&#039;&#039;: &#039;&#039;Non-Emotional Manipulation&#039;&#039;&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 1]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 2]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 3]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 4]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 5]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 6]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Internal Map Names ==&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Single-player&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 1}} &#039;&#039;&#039;Chapter 1 (Act 1)&#039;&#039;&#039;: &#039;&#039;The Courtesy Call&#039;&#039;&lt;br /&gt;
* sp_a1_intro1&lt;br /&gt;
* sp_a1_intro2&lt;br /&gt;
* sp_a1_intro3&lt;br /&gt;
* sp_a1_intro4&lt;br /&gt;
* sp_a1_intro5&lt;br /&gt;
* sp_a1_intro6&lt;br /&gt;
* sp_a1_intro7&lt;br /&gt;
* sp_a1_wakeup&lt;br /&gt;
* sp_a2_intro&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 2}} &#039;&#039;&#039;Chapter 2 (Act 2)&#039;&#039;&#039;: &#039;&#039;The Cold Boot&#039;&#039;&lt;br /&gt;
* sp_a2_laser_intro&lt;br /&gt;
* sp_a2_laser_stairs&lt;br /&gt;
* sp_a2_dual_lasers&lt;br /&gt;
* sp_a2_laser_over_goo&lt;br /&gt;
* sp_a2_catapult_intro&lt;br /&gt;
* sp_a2_trust_fling&lt;br /&gt;
* sp_a2_pit_flings&lt;br /&gt;
* sp_a2_fizzler_intro&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 3}} &#039;&#039;&#039;Chapter 3 (Act 2)&#039;&#039;&#039;: &#039;&#039;The Return&#039;&#039;&lt;br /&gt;
* sp_a2_sphere_peek&lt;br /&gt;
* sp_a2_ricochet&lt;br /&gt;
* sp_a2_bridge_intro&lt;br /&gt;
* sp_a2_bridge_the_gap&lt;br /&gt;
* sp_a2_turret_intro&lt;br /&gt;
* sp_a2_laser_relays&lt;br /&gt;
* sp_a2_turret_blocker&lt;br /&gt;
* sp_a2_laser_vs_turret&lt;br /&gt;
* sp_a2_pull_the_rug&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 4}} &#039;&#039;&#039;Chapter 4 (Act 2)&#039;&#039;&#039;: &#039;&#039;The Surprise&#039;&#039;&lt;br /&gt;
* sp_a2_column_blocker&lt;br /&gt;
* sp_a2_laser_chaining&lt;br /&gt;
* sp_a2_triple_laser&lt;br /&gt;
* sp_a2_bts1&lt;br /&gt;
* sp_a2_bts2&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 5}} &#039;&#039;&#039;Chapter 5 (Act 2)&#039;&#039;&#039;: &#039;&#039;The Escape&#039;&#039;&lt;br /&gt;
* sp_a2_bts3&lt;br /&gt;
* sp_a2_bts4&lt;br /&gt;
* sp_a2_bts5&lt;br /&gt;
* sp_a2_bts6&lt;br /&gt;
* sp_a2_core&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 6}} &#039;&#039;&#039;Chapter 6 (Act 3)&#039;&#039;&#039;: &#039;&#039;The Fall&#039;&#039;&lt;br /&gt;
* sp_a3_00&lt;br /&gt;
* sp_a3_01&lt;br /&gt;
* sp_a3_03&lt;br /&gt;
* sp_a3_jump_intro&lt;br /&gt;
* sp_a3_bomb_flings&lt;br /&gt;
* sp_a3_crazy_box&lt;br /&gt;
* sp_a3_transition01&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 7}} &#039;&#039;&#039;Chapter 7 (Act 3)&#039;&#039;&#039;: &#039;&#039;The Reunion&#039;&#039;&lt;br /&gt;
* sp_a3_speed_ramp&lt;br /&gt;
* sp_a3_speed_flings&lt;br /&gt;
* sp_a3_portal_intro&lt;br /&gt;
* sp_a3_end&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 8}} &#039;&#039;&#039;Chapter 8 (Act 4)&#039;&#039;&#039;: &#039;&#039;The Itch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* sp_a4_intro&lt;br /&gt;
* sp_a4_tb_intro&lt;br /&gt;
* sp_a4_tb_trust_drop&lt;br /&gt;
* sp_a4_tb_wall_button&lt;br /&gt;
* sp_a4_tb_polarity&lt;br /&gt;
* sp_a4_tb_catch&lt;br /&gt;
* sp_a4_stop_the_box&lt;br /&gt;
* sp_a4_laser_catapult&lt;br /&gt;
* sp_a4_laser_platform&lt;br /&gt;
* sp_a4_speed_tb_catch&lt;br /&gt;
* sp_a4_jump_polarity&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 9}} &#039;&#039;&#039;Chapter 9 (Act 4)&#039;&#039;&#039;: &#039;&#039;The Part Where He Kills You&#039;&#039;&lt;br /&gt;
* sp_a4_finale1&lt;br /&gt;
* sp_a4_finale2&lt;br /&gt;
* sp_a4_finale3&lt;br /&gt;
* sp_a4_finale4&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 10}} &#039;&#039;&#039;Chapter 10&#039;&#039;&#039;: &#039;&#039;The Credits&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* sp_a5_credits&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Co-Op&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{{anchor|Introduction}} &#039;&#039;&#039;Course 0&#039;&#039;&#039;: &#039;&#039;Calibration Course + Hub&#039;&#039;&lt;br /&gt;
* mp_coop_start&lt;br /&gt;
* mp_coop_lobby_3&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 1}} &#039;&#039;&#039;Course 1&#039;&#039;&#039;: &#039;&#039;Team Building&#039;&#039;&lt;br /&gt;
* mp_coop_doors&lt;br /&gt;
* mp_coop_race_2&lt;br /&gt;
* mp_coop_laser_2&lt;br /&gt;
* mp_coop_rat_maze&lt;br /&gt;
* mp_coop_laser_crusher&lt;br /&gt;
* mp_coop_teambts&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 2}} &#039;&#039;&#039;Course 2&#039;&#039;&#039;: &#039;&#039;Mass and Velocity&#039;&#039;&lt;br /&gt;
* mp_coop_fling_3&lt;br /&gt;
* mp_coop_infinifling_train&lt;br /&gt;
* mp_coop_come_along&lt;br /&gt;
* mp_coop_fling_1&lt;br /&gt;
* mp_coop_catapult_1&lt;br /&gt;
* mp_coop_multifling_1&lt;br /&gt;
* mp_coop_fling_crushers&lt;br /&gt;
* mp_coop_fan&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 3}} &#039;&#039;&#039;Course 3&#039;&#039;&#039;: &#039;&#039;Hard-Light Surfaces&#039;&#039;&lt;br /&gt;
* mp_coop_wall_intro&lt;br /&gt;
* mp_coop_wall_2&lt;br /&gt;
* mp_coop_catapult_wall_intro&lt;br /&gt;
* mp_coop_wall_block&lt;br /&gt;
* mp_coop_catapult_2&lt;br /&gt;
* mp_coop_turret_walls&lt;br /&gt;
* mp_coop_turret_ball&lt;br /&gt;
* mp_coop_wall_5&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 4}} &#039;&#039;&#039;Course 4&#039;&#039;&#039;: &#039;&#039;Excursion Funnels&#039;&#039;&lt;br /&gt;
* mp_coop_tbeam_redirect&lt;br /&gt;
* mp_coop_tbeam_drill&lt;br /&gt;
* mp_coop_tbeam_catch_grind_1&lt;br /&gt;
* mp_coop_tbeam_laser_1&lt;br /&gt;
* mp_coop_tbeam_polarity&lt;br /&gt;
* mp_coop_tbeam_polarity2&lt;br /&gt;
* mp_coop_tbeam_polarity3&lt;br /&gt;
* mp_coop_tbeam_maze&lt;br /&gt;
* mp_coop_tbeam_end&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 5}} &#039;&#039;&#039;Course 5&#039;&#039;&#039;: &#039;&#039;Mobility Gels&#039;&#039;&lt;br /&gt;
* mp_coop_paint_come_along&lt;br /&gt;
* mp_coop_paint_redirect&lt;br /&gt;
* mp_coop_paint_bridge&lt;br /&gt;
* mp_coop_paint_walljumps&lt;br /&gt;
* mp_coop_paint_speed_fling&lt;br /&gt;
* mp_coop_paint_red_racer&lt;br /&gt;
* mp_coop_paint_speed_catch&lt;br /&gt;
* mp_coop_paint_longjump_intro&lt;br /&gt;
&lt;br /&gt;
{{anchor|DLC Course 1}} &#039;&#039;&#039;Course 6 (DLC)&#039;&#039;&#039;: &#039;&#039;Art Therapy&#039;&#039;&lt;br /&gt;
* mp_coop_separation_1&lt;br /&gt;
* mp_coop_tripleaxis&lt;br /&gt;
* mp_coop_catapult_catch&lt;br /&gt;
* mp_coop_2paints_1bridge&lt;br /&gt;
* mp_coop_paint_conversion&lt;br /&gt;
* mp_coop_bridge_catch&lt;br /&gt;
* mp_coop_laser_tbeam&lt;br /&gt;
* mp_coop_paint_rat_maze&lt;br /&gt;
* mp_coop_paint_crazy_box&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Story]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Test Chambers]]&lt;br /&gt;
[[Category:Portal 2 chambers| ]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Course_1:_Team_Building/Course_1:_Mobility_Gels/01_Doors&amp;diff=186578</id>
		<title>Cooperative Testing Initiative/Course 1: Team Building/Course 1: Mobility Gels/01 Doors</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Course_1:_Team_Building/Course_1:_Mobility_Gels/01_Doors&amp;diff=186578"/>
		<updated>2023-12-13T16:10:23Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 1 Chamber 1&lt;br /&gt;
  | valve-title= Doors&lt;br /&gt;
  | map        = mp_coop_doors.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 06&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 1 Chamber 1.jpg&lt;br /&gt;
  | icon1      = water hazard&lt;br /&gt;
  | icon2      = player button on&lt;br /&gt;
  | icon3      = cube button&lt;br /&gt;
  | icon4      = cube hazard&lt;br /&gt;
  | icon5      = pass cube&lt;br /&gt;
  | icon6      = turret hazard&lt;br /&gt;
  | icon7      = laser hazard&lt;br /&gt;
  | icon8      = laser redirection&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = hub&lt;br /&gt;
  | next       = Portal 2 Co-op Course 1 Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=on|This chamber is very simple. The goal here is to get through the other side of the room which is separated by glass.&lt;br /&gt;
&lt;br /&gt;
1st room has 2 buttons, 1st door and transparent glass on the left. 2nd room has 3rd button and both doors. 3rd room doesn&#039;t have any buttons but has a [[portal]]ble surface and 2nd door.}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* [[Portal]]able surfaces&lt;br /&gt;
* 3 [[1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button]]s&lt;br /&gt;
* 2 [[door]]s{{spoiler| which are open while standing on the buttons...}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Being crushed by the [[door]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Naive ===&lt;br /&gt;
{{walkthrough | nodemo = true}}&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Enter the chamber and place your first portal on the surface directly to the right as you enter the room.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Stand on the button directly in front of the entrance to open the door just ahead of the button.}}&lt;br /&gt;
  |  atlas-3 = {{Spoiler|Head through the door and into the small corridor behind it.}}&lt;br /&gt;
  |  pbody-4 = {{Spoiler|As soon as Blue is through the door, step off the button and head left to the second button to stand on that one which will then open up the exit door from the corridor which Blue is in.}}&lt;br /&gt;
  |  atlas-5 = {{Spoiler|Walk through the newly opened door and place an exit portal on the wall to the right of it.}}&lt;br /&gt;
  |  pbody-6 = {{Spoiler|You then simply need to walk through the first portal to make it to the area near the exit door and so both players can easily finish the chamber.}}&lt;br /&gt;
}}&lt;br /&gt;
=== Speedrunning ===&lt;br /&gt;
==== Best time ====&lt;br /&gt;
==== Fewest portals ====&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Achievements ==&lt;br /&gt;
=== Four Ring Circus ===&lt;br /&gt;
{{Show achievement|Portal 2|Four Ring Circus|Easy&lt;br /&gt;
| {{Spoiler|Course 1, your friend needs to place portals next to eachother on the floor, which is under a ceiling where you can place your portal. Shoot a portal next to your friends portals and the other one on the ceiling facing one of your friends portals. Fall through your portal and when you go through one of your friends portals, you&#039;ll be facing the ceiling again. Then you must shoot the portal on the ceiling to the place where you are about to go. Then wait for a while as you are falling through the portals and the achievement will appear. Alternatively. in Hub, let your friend place portals next to eachother on the 2 by 2 floor. Go through friend&#039;s portals and keep poping to friend&#039;s portals. While you are in mid-air, places portals where friend&#039;s portals placed on. Can also be done using a reversible Excursion Funnel, just like Air Show.}}&lt;br /&gt;
}}&lt;br /&gt;
=== Team Building ===&lt;br /&gt;
{{Show achievement|Portal 2|Team Building|story-related|self-explanatory.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Needimage}}&lt;br /&gt;
{{cleanup|reason=1. use [[Portal Wiki:Help:Walkthrough table]].&amp;lt;br /&amp;gt;2. Fix YouTube embeds.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Course_5:_Mobility_Gels/08_Vault_Entrance&amp;diff=186577</id>
		<title>Cooperative Testing Initiative/Course 5: Mobility Gels/08 Vault Entrance</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Course_5:_Mobility_Gels/08_Vault_Entrance&amp;diff=186577"/>
		<updated>2023-12-13T16:05:47Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Cooperative Testing Initiative/Course 5: Mobility Gels/08 Vault Entrance/link with introduction}} Most beginners (or players who made a [[Cooperative_Testing_Initiative#Reset_progress|reset]] recently) get there from the [[Portal 2 Co-op Course 5 Chamber 7|07 &#039;&#039;Propulsion Retrieval&#039;&#039;]], Course 5: &#039;&#039;Mobility Gels&#039;&#039;. Players can get there from the [[Hub]] when at least one player unlocked the 08 &#039;&#039;Vault Entrance&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
This is the 40th and final Co-op 8th level in the course, Mobility Gels. The level is a final test on all the previous courses, and brings elements from almost every course, such as excursion funnels, portal speed mechanic, gels, two breakers, and much more. The main hazards are [[Goo]], and falling to your death.&lt;br /&gt;
&lt;br /&gt;
At the end of 3rd part is {{Spoiler|a giant vault that must be opened by having [[Atlas]] and [[P-body]] use a Gesture menu ({{key|Q}} [[Default keybinds|by default]]) on the vault&#039;s camera, and in the vault are the preserved humans that [[GLaDOS]] later uses as extra test subjects.}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Co-Op Course 5 Chamber 8  &lt;br /&gt;
  | valve-title= Vault Entrance &lt;br /&gt;
  | map        = mp_coop_paint_longjump_intro.bsp&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 5 Chamber 8.jpg&lt;br /&gt;
  | icon1      = fling enter on&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = laser redirection&lt;br /&gt;
  | icon4      = repulsion gel on&lt;br /&gt;
  | icon5      = propulsion gel on&lt;br /&gt;
  | icon6      = light bridge&lt;br /&gt;
  | icon7      = excursion funnel on&lt;br /&gt;
  | icon8      = crusher hazard&lt;br /&gt;
  | icon9      = turret hazard on&lt;br /&gt;
  | icon10     = water hazard on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 5 Chamber 7&lt;br /&gt;
  | next       = Cooperative Testing Initiative/Credits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics==&lt;br /&gt;
*[[Portal]]ble surfaces&lt;br /&gt;
*[[Flinging]]&lt;br /&gt;
*[[Material Emancipation Grill]]&lt;br /&gt;
*[[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
*[[Thermal Discouragement Beam|Thermal Discouragement Beams]]&lt;br /&gt;
*[[Circuit Breaker|Circuit Breakers]]&lt;br /&gt;
*[[Propulsion Gel|Propulsion Gels]]&lt;br /&gt;
*[[Repulsion Gel|Repulsion Gels]]&lt;br /&gt;
*[[Pedestal Button|Pedestal Buttons]]&lt;br /&gt;
*[[Excursion Funnel]]&lt;br /&gt;
*[[Panels|Flip Panels]]&lt;br /&gt;
*[[Cubes|Old Weighted Storage Cube]]&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Naive===&lt;br /&gt;
{{Youtube|YVTUBArbO00}}&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{spoiler|Once the Repulsion Gel is on the ground and got rid of the turret, jump into the room on the right that has the Material Emancipation Grill. Put two portals on the only portable panels.}}&lt;br /&gt;
  |  pbody-2 = {{spoiler|Put a portal on the ramped panel at the left of the Repulsion Gel, and then put a portal on one of the two wall portals near the entrance, and then press the button. After, repeat but with the wall portal on the other panel above it/below it.}}&lt;br /&gt;
  |  both-3 = {{spoiler|Get behind the the Propulsion Gel streak, and then position yourself in the middle, and then run on the gel until you reach the catwalk far away, that has another Material Emancipation Grill. Walk foward into the next room.}}&lt;br /&gt;
  |  atlas-4 = {{spoiler|Put a portal on the portable surface that is a long way down.}}&lt;br /&gt;
  |  pbody-5 = {{spoiler|Put a portal on the portable surface on the wall near the entrance, and then run to the area where broken parts of the catwalk are blocking the other side. Shoot a portal on the portable surface on the other side. Wait for Atlas to come back as described in table 6.}}&lt;br /&gt;
  |  atlas-6 = {{spoiler|Go through P-Body&#039;s portal and go down the catwalk stairs until you reach the end of the catwalk. Shoot a portal down at the left on the ramped portable surface, and then go back to P-Body.}}&lt;br /&gt;
  |  both-7 = {{spoiler|Jump off of the catwalk at the left, and position yourself to land into Atlas&#039;s portal. Go past the checkpoint area and to the right area in the vault room, past another Material Emancipation Grill.}}&lt;br /&gt;
  |  atlas-8 = {{spoiler|Put a portal under the Propulsion Gel tube and then cover the right portable area&#039;s floor with the Propulsion Gel. Put a portal on the front wall where the Propulsion Gel streak is, and one on the floor panel with the black/yellow circle. Run through the wall portal and then shoot a portal on the wall of the top floor when you get high enough. Press the button on the top floor to release a Cube.}}&lt;br /&gt;
  |  pbody-9 = {{spoiler|Put a portal under the Propulsion Gel tube, go through Atlas&#039;s portal, and put a portal on the wall panel that is facing the Cube area, and then press the button on the bottom floor to cover the cube with the gel, to make it slide down into reach. Pick the cube up.}}&lt;br /&gt;
  |  atlas-10 = {{spoiler|Shoot a portal to the other side of the top floor, and have P-Body come through it while they are still holding the cube, and then wait at the edge of the metal platform where there are two breakers at the end of the wall on both sides, and get ready to run when the metal platforms swing to become walkable.}}&lt;br /&gt;
  |  pbody-11 = {{spoiler|Put the cube down, and look for a portable surface that the portable surfaces on the other side of the top floor are facing, then shoot a portal over Atlas&#039;s portal or on a adjacant panel. Grab the cube, and go through it to find a corridor with 3 Thermal Discouragement Beams and Beam Recepticles. Carefully put the cube down so it slides down, and then quickly run back to Atlas.}}&lt;br /&gt;
  |  atlas-12 = {{spoiler|When the wall platforms start rising, run on the left side where the left Breaker is, while trying to be in sync with P-Body.}}&lt;br /&gt;
  |  pbody-12 = {{spoiler|When the wall platforms start rising, run on the right side where the right breaker is, while trying to be in sync with Atlas.}}&lt;br /&gt;
  |  both-13 = {{spoiler|When you both are touching the breaker, press it at the same time. After, go to the left area.}}&lt;br /&gt;
  |  atlas-14 = {{spoiler|Put a portal on the surface under the Excursion Funnel, and put a portal above you, on the wall, and wait.}}&lt;br /&gt;
  |  pbody-15 = {{spoiler|Put a portal under the Repulsion Gel tube and the other on the ceiling.}}&lt;br /&gt;
  |  atlas-16 = {{spoiler|Stand on the Heavy Duty Super Colliding Super Button and wait.}}&lt;br /&gt;
  |  pbody-17 = {{spoiler|When the Gel stops falling into your portal under it, run through the Material Emancipation Grill, and then once through it, shoot 2 portals on both portable surfaces in the area with the Turrets.}}&lt;br /&gt;
  |  atlas-18 = {{spoiler|When the Repulsion Gel streak in the Excursion Funnel is lined up under the Turrets, run through the Material Emancipation Grill, to reset your portals, and make the Gel fall on the Turrets.}}&lt;br /&gt;
  |  both-19 = {{spoiler|One at a time, jump on the wall Repulsion Gel, to reach the other side of the fatal gap.}}&lt;br /&gt;
  |  pbody-20 = {{spoiler|Go up to the Heavy Duty Super Colliding Super Button, stand on it and wait.}}&lt;br /&gt;
  |  atlas-21 = {{spoiler|Go up to the corner where you can see a bit of the Excursion Funnel area. Shoot a portal under it like previously, and then shoot the other one on the floor panel, then the wall panel when above it, then the flip wall panel when in reach of it, which will bring you to a top area with a button. Press it.}}&lt;br /&gt;
  |  both-22 = {{spoiler|Go back to the vault room, and use the same technique used with the streak of Propulsion Gel, and the patch of Repulsion Gel at the beginning, to reach the vault.}}&lt;br /&gt;
  |  both-23 = {{spoiler|Last but least, for each of you once, use a gesture to finish the final level. It can be any gesture, but each of you must perform one separately, just once.}}&lt;br /&gt;
  |  both-24 = {{spoiler|Enjoy the cutscene!}}&lt;br /&gt;
}}&lt;br /&gt;
=== Speedrunning ===&lt;br /&gt;
==== Best time ====&lt;br /&gt;
==== Fewest portals ====&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
===3rd part===&lt;br /&gt;
# Players can reach a solid [[panel]] in front of [[Circuit Breaker]]s by walking left and forward...&lt;br /&gt;
}}&lt;br /&gt;
==Achievements==&lt;br /&gt;
===You Saved Science ===&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|story-related|self-explanatory.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
&lt;br /&gt;
{{Track|You Saved Science}}&lt;br /&gt;
&lt;br /&gt;
{{Track|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: The human vault is just past that opening. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: I entered the security code, but the vault door remains locked. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: I am going to NEED you to activate the manual locks on the vault door itself. &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: BUT I NEED TO PROTECT THE HUMANS! &amp;lt;br&amp;gt;&lt;br /&gt;
[ALARM] &amp;lt;br&amp;gt;&lt;br /&gt;
Aperture Science. &amp;lt;br&amp;gt;&lt;br /&gt;
We do what we must &amp;lt;br&amp;gt;&lt;br /&gt;
Because we can. &amp;lt;br&amp;gt;&lt;br /&gt;
For the good of all of us. &amp;lt;br&amp;gt;&lt;br /&gt;
Except the ones who are dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But there&#039;s no sense crying &amp;lt;br&amp;gt;&lt;br /&gt;
Over every mistake. &amp;lt;br&amp;gt;&lt;br /&gt;
You just keep on trying &amp;lt;br&amp;gt;&lt;br /&gt;
Till you run out of cake. &amp;lt;br&amp;gt;&lt;br /&gt;
And the Science gets done. &amp;lt;br&amp;gt;&lt;br /&gt;
And you make a neat gun. &amp;lt;br&amp;gt;&lt;br /&gt;
For the people who are &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m not even angry. &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m being so sincere right now. &amp;lt;br&amp;gt;&lt;br /&gt;
Even though you broke my heart. &amp;lt;br&amp;gt;&lt;br /&gt;
And killed me. &amp;lt;br&amp;gt;&lt;br /&gt;
And tore me to pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
And threw every piece into a fire. &amp;lt;br&amp;gt; &lt;br /&gt;
As they burned it hurt because &amp;lt;br&amp;gt;&lt;br /&gt;
I was so happy for you! &amp;lt;br&amp;gt;&lt;br /&gt;
Now these points of data &amp;lt;br&amp;gt;&lt;br /&gt;
Make a beautiful line. &amp;lt;br&amp;gt;&lt;br /&gt;
And we&#039;re out of beta. &amp;lt;br&amp;gt;&lt;br /&gt;
We&#039;re releasing on time. &amp;lt;br&amp;gt;&lt;br /&gt;
So I&#039;m glad. I got burned. &amp;lt;br&amp;gt;&lt;br /&gt;
Think of all the things we learned &amp;lt;br&amp;gt;&lt;br /&gt;
For the people who are &amp;lt;br&amp;gt; &lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Go ahead and leave me. &amp;lt;br&amp;gt;&lt;br /&gt;
I think I prefer to stay inside. &amp;lt;br&amp;gt;&lt;br /&gt;
Maybe you&#039;ll find someone else &amp;lt;br&amp;gt;&lt;br /&gt;
To help you. &amp;lt;br&amp;gt;&lt;br /&gt;
Maybe Black Mesa... &amp;lt;br&amp;gt;&lt;br /&gt;
THAT WAS A JOKE, HA HA, FAT CHANCE. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway this cake is great &amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s so delicious and moist &amp;lt;br&amp;gt;&lt;br /&gt;
Look at me still talking when there&#039;s Science to do &amp;lt;br&amp;gt;&lt;br /&gt;
When I look out there &amp;lt;br&amp;gt;&lt;br /&gt;
It makes me GLaD I&#039;m not you &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ve experiments to run &amp;lt;br&amp;gt;&lt;br /&gt;
There is research to be done &amp;lt;br&amp;gt;&lt;br /&gt;
On the people who are &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And believe me I am still alive &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m doing science and I&#039;m still alive &amp;lt;br&amp;gt;&lt;br /&gt;
I feel FANTASTIC and I&#039;m still alive &amp;lt;br&amp;gt;&lt;br /&gt;
While you&#039;re dying I&#039;ll be still alive &amp;lt;br&amp;gt;&lt;br /&gt;
And when you&#039;re dead I will be still alive &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive.&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
== [[GLaDOS]]&#039;s voice lines ==&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro69}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro70}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro71}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro72}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro73}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro74}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro75}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_red_racer01}}&lt;br /&gt;
&lt;br /&gt;
{{cleanup|reason=use [[Portal Wiki:Help:Walkthrough table]].}}&lt;br /&gt;
{{Needimage}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hub&amp;diff=186575</id>
		<title>Hub</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hub&amp;diff=186575"/>
		<updated>2023-12-12T09:07:31Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Hub&lt;br /&gt;
  | map        = mp_coop_lobby_2.bsp&lt;br /&gt;
  | valve-title        = Hub&lt;br /&gt;
  | screenshot = Portal 2 Hub.jpg&lt;br /&gt;
  | number = 00&lt;br /&gt;
  | previous   = Portal 2 Co-op Calibration Course&lt;br /&gt;
  | next       = Portal 2 Co-op Course 1 Chamber 1&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Computer Intelligence Training and Enrichment Center Human Test Subject Research Center&#039;&#039;&#039; or &#039;&#039;&#039;CinTech&#039;&#039;&#039; (pronounced Sin-Tech) or the &#039;&#039;&#039;Hub&#039;&#039;&#039;) is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]].&lt;br /&gt;
&lt;br /&gt;
Most beginners (or players who made a [[Cooperative_Testing_Initiative#Reset_progress|reset]] recently) continue to the [[Portal 2 Co-op Course 1 Chamber 1|01 &#039;&#039;Doors&#039;&#039;]], [[Portal_2_courses_during_Cooperative_Testing_Initiative#Course_One:_Team_Building|Course 1: &#039;&#039;Team Building&#039;&#039;]] from here. The next [[Test Chamber]] can be anything when at least one player unlocked it...&lt;br /&gt;
&lt;br /&gt;
== Courses ==&lt;br /&gt;
{{main|Portal 2 courses during Cooperative Testing Initiative}}&lt;br /&gt;
{{:Portal 2 courses during Cooperative Testing Initiative}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The Hub has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.&lt;br /&gt;
* Players can&#039;t start the [[Portal 2 Co-op Calibration Course|Calibration Course]]&lt;br /&gt;
* {{Spoiler|After you complete the final course, &#039;&#039;Mobility Gels&#039;&#039;, the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS&#039; story-related lines and the unique &amp;quot;new area unlocked&amp;quot; animations that this map plays when neither player has completed a part.}}&lt;br /&gt;
* The Steam version of Portal 2 automatically unlocks all courses while playing in local split-screen, so this will also prevent the unique sequences from being used.&amp;lt;ref&amp;gt;[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 &amp;quot;Portal 2 split screen coop NOT saving progress&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Console versions of Portal 2 track co-op progress in split-screen correctly.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It features a large screen that displays the total steps players have taken since starting co-op, as well as total portals fired and other statistics.&lt;br /&gt;
* There are 2 different map files for the hub. {{code|mp_coop_lobby_2}} is the original version of the hub present in the game at release, while {{code|mp_coop_lobby_3}} added {{Spoiler|the Art Therapy DLC course.}}&lt;br /&gt;
** {{code|mp_coop_lobby_2}} is only used when playing with a partner who doesn&#039;t have the [[Peer Review]] DLC installed. Since the PC and Switch versions of Portal 2 bundle Peer Review with the base game rather than being a separate download, &#039;&#039;&#039;this is only possible in the Xbox 360 and PS3 versions of the game&#039;&#039;&#039;. On PC, the map can also be loaded through the developer console, and still functions as expected.&lt;br /&gt;
** There is no {{code|mp_coop_lobby}}; unused files indicate that this was an early version of the hub which was replaced later in the game&#039;s development.&lt;br /&gt;
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won&#039;t lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_2}}}} (or {{code|3}}), all of the test chambers will be closed off and you&#039;ll hear GLaDOS&#039;s lines again. If your friend was further along with &#039;&#039;some&#039;&#039; of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.&lt;br /&gt;
* There are small speakers with the label 409 in the chamber changer for every course (including art therapy), which can play 3 [[Turret voice lines]] at random. ([[Media:Turret turretlaunched04.wav|&amp;quot;Noooooo!&amp;quot;]], [[Media:Turret turretlaunched08.wav|&amp;quot;Hooray!&amp;quot;]] and [[Media:Turret turretlaunched11.wav|&amp;quot;Goodbye!&amp;quot;]])&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Hub view.png|alt1=Courses 1, 4 and 5|Courses 1, 4 and 5&lt;br /&gt;
|File:Portal 2 Hub Course View.png|alt2=Disassembly chamber|[[Disassembly chamber]] with closed panel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|block=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
=== Animation 5 ===&lt;br /&gt;
&#039;&#039;Upon first-time-unlocking of course 5&#039;&#039;:&lt;br /&gt;
&amp;lt;gallery widths=200&amp;gt;&lt;br /&gt;
File:mp coop lobby 30500.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along01}}&lt;br /&gt;
File:mp coop lobby 30501.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along02}}&lt;br /&gt;
File:mp coop lobby 30502.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along03}}&lt;br /&gt;
File:mp coop lobby 30503.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along04}}&lt;br /&gt;
File:mp coop lobby 30504.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along05}}&lt;br /&gt;
File:mp coop lobby 30505.jpg|6&lt;br /&gt;
File:mp coop lobby 30506.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along06}}&lt;br /&gt;
File:mp coop lobby 30507.jpg|8&lt;br /&gt;
File:mp coop lobby 30508.jpg|9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=200&amp;gt;&lt;br /&gt;
File:mp coop lobby 30510.jpg|1&lt;br /&gt;
File:mp coop lobby 30511.jpg|2&lt;br /&gt;
File:mp coop lobby 30512.jpg|3&lt;br /&gt;
File:mp coop lobby 30513.jpg|4&lt;br /&gt;
File:mp coop lobby 30514.jpg|5&lt;br /&gt;
File:mp coop lobby 30515.jpg|6&lt;br /&gt;
File:mp coop lobby 30516.jpg|7&lt;br /&gt;
File:mp coop lobby 30517.jpg|8&lt;br /&gt;
File:mp coop lobby 30518.jpg|9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
}}&amp;lt;!--spoiler--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Announcer]]&#039;s voice lines ==&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return01}} (only played upon first-time-unlocking of the Art Therapy course)&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return02}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return03}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return04}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return05}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return06}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return07}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Portal2Co-opTestChambersNav}}&lt;br /&gt;
{{Needimage}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_1_Chamber_6&amp;diff=186574</id>
		<title>Portal 2 Co-op Course 1 Chamber 6</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_1_Chamber_6&amp;diff=186574"/>
		<updated>2023-12-04T22:49:24Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Co-op Course 1 Chamber 06&lt;br /&gt;
  | valve-title= Behind the Scenes&lt;br /&gt;
  | map        = mp_coop_teambts.bsp&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 06&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 1 Chamber 6 overview.jpg&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 1 Chamber 5&lt;br /&gt;
  | next       = Hub&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the seventh level in Co-op mode of Portal 2 and the sixth level in the course. {{Spoiler|This level takes place &amp;quot;behind the scenes&amp;quot; and doesn&#039;t contain a disassembly machine.}} It also introduces the players to [[Circuit Breaker]]s.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The goal of the level is to insert a disc into the CD player.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Circuit Breaker]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* Being crushed by the door&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Walk along the catwalk and stop just as you are about to pass a wall. Shoot a portal to the wall and place the other portal over to the bright small room behind it.}}&lt;br /&gt;
  |   both-2 = {{Spoiler|Go through the portal and proceed to the room with the CD player. Then go to the room with the two [[Circuit Breaker]]s and go stand in front of them. Use the Breakers simultaneously (the [[Ping tool|Timer ping]] is very useful in these situations).}}&lt;br /&gt;
  |  pbody-3 = {{Spoiler|Fire a portal through the door and place the other one on the wall next to you.}}&lt;br /&gt;
  |  atlas-4 = {{Spoiler|Retrieve the CD and place it in the player.}}&lt;br /&gt;
  |   both-5 = {{Spoiler|Wait for GLaDOS to help your exit.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | nodemo = true}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Co-op Course 1 Chamber 6 View 1.png|alt1=A view of the corridor with the Circuit Breakers.|A view of the corridor with the Circuit Breakers.&lt;br /&gt;
|File:Portal 2 Co-op Course 1 Chamber 6 View 2.png|alt2=A view of the room with the CD player.|A view of the room with the CD player.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Team Building}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Holmes_Vs_Moriarty&amp;diff=183461</id>
		<title>Portal 2 Chapter 9 Holmes Vs Moriarty</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Holmes_Vs_Moriarty&amp;diff=183461"/>
		<updated>2023-06-10T11:56:37Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 9 Holmes vs. Moriarty&lt;br /&gt;
  | valve-title= Finale 2&lt;br /&gt;
  | map        = sp_a4_finale2.bsp&lt;br /&gt;
  | number     = 75&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Chapter 9 Chamber 75.jpg&lt;br /&gt;
  | icon1      = turret hazard on&lt;br /&gt;
  | icon2      = turret hazard on&lt;br /&gt;
  | icon3      = turret hazard on&lt;br /&gt;
  | icon4      = turret hazard on&lt;br /&gt;
  | icon5      = turret hazard on&lt;br /&gt;
  | icon6      = turret hazard on&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = turret hazard on&lt;br /&gt;
  | icon10     = turret hazard on&lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Morton&#039;s Fork&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-eighth level of the game, and takes place within the maintenance areas of the [[Aperture Science]] facility. This level features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Repulsion Gel]], and [[Turrets]] and [[Crushers]] are present as the primary hazards. &lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* [[Aerial Faith Plate]]&lt;br /&gt;
* [[Repulsion Gel]]&lt;br /&gt;
* [[Excursion Funnel]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
&lt;br /&gt;
* Deadly Pits&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Shredder]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Defective Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Test Chamber 75 (Wheatley)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Wheatley&#039;s Trap (Part B)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Aperture Science Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
&lt;br /&gt;
* Get to Wheatley and plug GLaDOS in.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Run along the catwalk.&lt;br /&gt;
*Wait for the Test Chamber to stop moving and then fire a portal on the beam at the end of the catwalk.&lt;br /&gt;
*Go stand in front of it and look up. Fire a portal through the floor of the Chamber and go through the portal.&lt;br /&gt;
*Head for the exit and jump down from the catwalk.&lt;br /&gt;
*Run through the [[Emancipation Grill]] and continue going along the catwalk.&lt;br /&gt;
*Go up the stairs and fire a portal at the end of the [[Excursion Funnel]].&lt;br /&gt;
*Shoot the other portal at the wall behind the [[Turret|Turrets]] to get them disabled. Do this to all of them.&lt;br /&gt;
*Fire the same portal to get the Funnel to go through the gap on the left.&lt;br /&gt;
*Jump in the Funnel and wait until you have floor below yourself. Then leave the Funnel.&lt;br /&gt;
*Go through the door and proceed through the [[Emancipation Grill]].&lt;br /&gt;
*Put a portal at the end of the Funnel and the other one facing the door.&lt;br /&gt;
*Jump in the Funnel and wait for a panel to appear further away.&lt;br /&gt;
*Wait until you get to the wall and then leave the Funnel. Run along the catwalk.&lt;br /&gt;
*Go through the door and wait for the [[Repulsion Gel]] pipe to smash the catwalk.&lt;br /&gt;
*Jump from the small Repulsion Gel splash to the catwalk on the other side.&lt;br /&gt;
*Fire a portal on the wall next to the catwalk without handrails and go along the catwalk until you reach the first stairs.&lt;br /&gt;
*Look upwards and put the other portal on the ceiling. Then go through the first portal.&lt;br /&gt;
*Stand on the [[Heavy Duty Super-Colliding Super Button|button]] and shoot a portal below the falling Repulsion Gel. &lt;br /&gt;
*Fire the other portal on the big wall next to the Turrets. Aim the portal so the Gel dropping through paints the Turrets. Do this to all of the Turrets. The frame in front may cause smaller blobs to splash on the platform.&lt;br /&gt;
*Shoot a portal on the angled wall hanging from the ceiling above the [[Aerial Faith Plate]].&lt;br /&gt;
*Place the other portal on a surface where you can go through it.&lt;br /&gt;
*Use the Faith Plate to get back on the catwalk and go through the door further away.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=List_of_Portal_2_chambers&amp;diff=183460</id>
		<title>List of Portal 2 chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=List_of_Portal_2_chambers&amp;diff=183460"/>
		<updated>2023-06-10T10:41:14Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of &#039;&#039;&#039;[[Test Chambers]]&#039;&#039;&#039; in &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. Click on [[List of Portal chambers|this link]] for Portal Test Chambers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Single-player ==&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 1}} &#039;&#039;&#039;Chapter 1&#039;&#039;&#039;: &#039;&#039;The Courtesy Call&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Introduction|Container Ride]]&#039;&#039; | &#039;&#039;Chapter 1 - Introduction (Test Chamber 00)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 1|Portal Carousel]]&#039;&#039; | &#039;&#039;Chapter 1 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]]&#039;&#039; | &#039;&#039;Chapter 1 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Smooth Jazz]]&#039;&#039; | &#039;&#039;Chapter 1 - Test Chambers 03 &amp;amp; 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 5|Cube Momentum]]&#039;&#039; | &#039;&#039;Chapter 1 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chamber 6|Future Starter]]&#039;&#039; | &#039;&#039;Chapter 1 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Secret Panel]]&#039;&#039; | &#039;&#039;Chapter 1 - We&#039;re out of Options Here (Test Chambers 07 &amp;amp; 08)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Her Chamber|Wakeup]]&#039;&#039; | &#039;&#039;Chapter 1 - You Monster&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 1 Incinerator|Incinerator]]&#039;&#039; | &#039;&#039;Chapter 1 - The Incinerator Room (Test Chamber 19)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 2}} &#039;&#039;&#039;Chapter 2&#039;&#039;&#039;: &#039;&#039;The Cold Boot&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 1|Laser Intro]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 2|Laser Stairs]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 3|Dual Lasers]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 4|Laser Over Goo]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 5|Catapult Intro]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 2 Test Chamber 8|Fizzler Intro]]&#039;&#039; | &#039;&#039;Chapter 2 - Test Chamber 08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 3}} &#039;&#039;&#039;Chapter 3&#039;&#039;&#039;: &#039;&#039;The Return&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 9|Ceiling Catapult]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 09&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 10|Ricochet]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 10&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 11|Bridge Intro]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 11&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 12|Bridge the Gap]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 13|Turret Intro]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 13&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 14|Laser Relays]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 14&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 15|Turret Blocker]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 15&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 16|Laser vs. Turret]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 16&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 3 Test Chamber 17|Pull the Rug]]&#039;&#039; | &#039;&#039;Chapter 3 - Test Chamber 17&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 4}} &#039;&#039;&#039;Chapter 4&#039;&#039;&#039;: &#039;&#039;The Surprise&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 4 Test Chamber 18|Column Blocker]]&#039;&#039; | &#039;&#039;Chapter 4 - Test Chamber 18&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 4 Test Chamber 19|Laser Chaining]]&#039;&#039; | &#039;&#039;Chapter 4 - Test Chamber 19&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 4 Test Chamber 20|Triple Laser]]&#039;&#039; | &#039;&#039;Chapter 4 - Test Chamber 20&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Jailbreak - Escape]]&#039;&#039; | &#039;&#039;Chapter 4 - Escaping GLaDOS&#039; Test Shaft - Parts 1 &amp;amp; 2 (Test Chambers 21 &amp;amp; 22)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 5}} &#039;&#039;&#039;Chapter 5&#039;&#039;&#039;: &#039;&#039;The Escape&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 5 Turret Manufacturing|Turret Factory]]&#039;&#039; | &#039;&#039;Chapter 5 - She Can&#039;t Touch Us Back Here (Escaping GLaDOS&#039; Test Shaft - Part 3)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 5 Turret Control Center|Turret Sabotage]]&#039;&#039; | &#039;&#039;Chapter 5 - Replacing the Turret Template (Escaping GLaDOS&#039; Test Shaft - Part 4)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 5 Neurotoxin Generator|Neurotoxin Sabotage]]&#039;&#039; | &#039;&#039;Chapter 5 - The Neurotoxin Generator (Escaping GLaDOS&#039; Test Shaft - Part 5)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 5 Tube Ride|Tube Ride]]&#039;&#039; | &#039;&#039;Chapter 5 - GLaDOS&#039; Ventilation System (Escaping GLaDOS&#039; Test Shaft - Part 6)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 5 GLaDOS&#039; Lair|Core]]&#039;&#039; | &#039;&#039;Chapter 5 - Confronting GLaDOS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 6}} &#039;&#039;&#039;Chapter 6&#039;&#039;&#039;: &#039;&#039;The Fall&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 The Pit|Long Fall - Underground]]&#039;&#039; | &#039;&#039;Chapter 6 - Condemned Testing Area (Test Shaft 09)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 Beyond the Seal|Cave Johnson]]&#039;&#039; | &#039;&#039;Chapter 6 - You&#039;ll Know When The Test Starts (Old Facility Foyer)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 Enrichment Sphere 1|Repulsion Intro]]&#039;&#039; | &#039;&#039;Chapter 6 - Repulsion Gel: Test Chamber 01 (Alpha Sphere 01)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 Enrichment Sphere 2|Bomb Flings]]&#039;&#039; | &#039;&#039;Chapter 6 - Repulsion Gel: Test Chamber 02 (Alpha Sphere 02)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 Enrichment Sphere 3|Crazy Cube]]&#039;&#039; | &#039;&#039;Chapter 6 - Repulsion Gel: Test Chamber 03 (Alpha Sphere 03 - Test Chambers 27 &amp;amp; 28)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 6 Reconciliation|PotatOS]]&#039;&#039; | &#039;&#039;Chapter 6 - Say Goodbye, Caroline (Pump Station Beta)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 7}} &#039;&#039;&#039;Chapter 7&#039;&#039;&#039;: &#039;&#039;The Reunion&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 7 Enrichment Sphere 4|Propulsion Intro]]&#039;&#039; | &#039;&#039;Chapter 7 - Propulsion Gel: Test Chamber 01 (Beta Sphere 01)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 7 Enrichment Sphere 5|Propulsion Flings]]&#039;&#039; | &#039;&#039;Chapter 7 - Propulsion Gel: Test Chamber 02 (Beta Sphere 02)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 7 Enrichment Sphere 6|Pump Station Gamma - Conversion Intro]]&#039;&#039; | &#039;&#039;Chapter 7 - Conversion Gel: Test Chambers 01 &amp;amp; 02 (Gamma Spheres 01 &amp;amp; 02)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 7 Ascension|Three Gels]]&#039;&#039; | &#039;&#039;Chapter 7 - Conversion Gel: Test Chamber 03 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 8}} &#039;&#039;&#039;Chapter 8&#039;&#039;&#039;: &#039;&#039;The Itch&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Frankenturrets|Test]]&#039;&#039; | &#039;&#039;Chapter 8 - Experimental Testing Chambers - (Test Chamber 01/01 - The Moat)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 1|Funnel Intro]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 2|Ceiling Button]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 3|Wall Button]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 4|Polarity]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 5|Funnel Catch]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 6|Stop the Cube]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 11|Laser Catapult]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 11&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 12|Laser Platform]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 12&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 15|Propulsion Catch]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 15&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 8 Test Chamber 16|Repulsion Polarity]]&#039;&#039; | &#039;&#039;Chapter 8 - Test Chamber 16&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 9}} &#039;&#039;&#039;Chapter 9&#039;&#039;&#039;: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 9 Mash-up|Finale 1]]&#039;&#039; | &#039;&#039;Chapter 9 - Test Chamber 17 (Wheatley&#039;s Surprise)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 9 Holmes Vs Moriarty|Finale 2]]&#039;&#039; | &#039;&#039;Chapter 9 - Wheatley&#039;s Gauntlet of Traps - Part A (Test Chamber 75)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 9 Morton&#039;s Fork|Finale 3]]&#039;&#039; | &#039;&#039;Chapter 9 - Wheatley&#039;s Gauntlet of Traps - Part B&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Chapter 9 Finale|Finale 4]]&#039;&#039; | &#039;&#039;Chapter 9 - Final Boss Fight (Wheatley&#039;s Lair)&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Turret Opera]]&#039;&#039; | &#039;&#039;Chapter 9 - Turret Opera&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 10}} &#039;&#039;&#039;Chapter 10&#039;&#039;&#039;: &#039;&#039;The Credits&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Want You Gone|Credits]]&#039;&#039; | &#039;&#039;Chapter 10 - Want You Gone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Co-op ==&lt;br /&gt;
{{main|Co-op}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speedrunning Guide===&lt;br /&gt;
There are 50 maps creating the cooperative campaign. 2 of them ([[Portal 2 Co-op Calibration Course|Calibration]] and [[Hub]]) cannot be played through Challenge Mode.&lt;br /&gt;
&lt;br /&gt;
== Courses ==&lt;br /&gt;
{{anchor|Introduction}} &#039;&#039;&#039;Calibration Course + Hub&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Calibration Course|Calibration]]&#039;&#039; | &#039;&#039;Course 0 - Introduction&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Hub]]&#039;&#039; | &#039;&#039;Course 0 - CinTech&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 1}} &#039;&#039;&#039;Course 1&#039;&#039;&#039;: &#039;&#039;Team Building&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 1 Chamber 1|Doors]]&#039;&#039; | &#039;&#039;Course 1 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 1 Chamber 2|Buttons]]&#039;&#039; | &#039;&#039;Course 1 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 1 Chamber 3|Lasers]]&#039;&#039; | &#039;&#039;Course 1 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 1 Chamber 4|Rat Maze]]&#039;&#039; | &#039;&#039;Course 1 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 1 Chamber 5|Laser Crusher]]&#039;&#039; | &#039;&#039;Course 1 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 1 Chamber 6|Behind the Scenes]]&#039;&#039; | &#039;&#039;Course 1 - Test Chamber 06&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 2}} &#039;&#039;&#039;Course 2&#039;&#039;&#039;: &#039;&#039;Mass and Velocity&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 2 Chamber 1|Flings]]&#039;&#039; | &#039;&#039;Course 2 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 2 Chamber 2|Infinifling]]&#039;&#039; | &#039;&#039;Course 2 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 2 Chamber 3|Team Retrieval]]&#039;&#039; | &#039;&#039;Course 2 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 2 Chamber 4|Vertical Flings]]&#039;&#039; | &#039;&#039;Course 2 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 2 Chamber 5|Catapults]]&#039;&#039; | &#039;&#039;Course 2 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 2 Chamber 6|Multifling]]&#039;&#039; | &#039;&#039;Course 2 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 2 Chamber 7|Fling Crushers]]&#039;&#039; | &#039;&#039;Course 2 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 2 Chamber 8|Industrial Fan]]&#039;&#039; | &#039;&#039;Course 2 - Test Chamber 08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 3}} &#039;&#039;&#039;Course 3&#039;&#039;&#039;: &#039;&#039;Hard-Light Surfaces&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 3 Chamber 1|Cooperative Bridges]]&#039;&#039; | &#039;&#039;Course 3 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 3 Chamber 2|Bridge Swap]]&#039;&#039; | &#039;&#039;Course 3 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 3 Chamber 3|Fling Block]]&#039;&#039; | &#039;&#039;Course 3 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 3 Chamber 4|Catapult Block]]&#039;&#039; | &#039;&#039;Course 3 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 3 Chamber 5|Bridge Fling]]&#039;&#039; | &#039;&#039;Course 3 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 3 Chamber 6|Turret Walls]]&#039;&#039; | &#039;&#039;Course 3 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 3 Chamber 7|Turret Assassin]]&#039;&#039; | &#039;&#039;Course 3 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 3 Chamber 8|Bridge Testing]]&#039;&#039; | &#039;&#039;Course 3 - Test Chamber 08&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 4}} &#039;&#039;&#039;Course 4&#039;&#039;&#039;: &#039;&#039;Excursion Funnels&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 1|Cooperative Funnels]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 2|Funnel Drill]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 3|Funnel Catch]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 4|Funnel Laser]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 5|Cooperative Polarity]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 6|Funnel Hop]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 7|Advanced Polarity]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 8|Funnel Maze]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 08&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 4 Chamber 9|Turret Warehouse]]&#039;&#039; | &#039;&#039;Course 4 - Test Chamber 09&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 5}} &#039;&#039;&#039;Course 5&#039;&#039;&#039;: &#039;&#039;Mobility Gels&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 5 Chamber 1|Repulsion Jumps]]&#039;&#039; | &#039;&#039;Course 5 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 5 Chamber 2|Double Bounce]]&#039;&#039; | &#039;&#039;Course 5 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 5 Chamber 3|Bridge Repulsion]]&#039;&#039; | &#039;&#039;Course 5 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 5 Chamber 4|Wall Repulsion]]&#039;&#039; | &#039;&#039;Course 5 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 5 Chamber 5|Propulsion Crushers]]&#039;&#039; | &#039;&#039;Course 5 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 5 Chamber 6|Turret Ninja]]&#039;&#039; | &#039;&#039;Course 5 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 5 Chamber 7|Propulsion Retrieval]]&#039;&#039; | &#039;&#039;Course 5 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 5 Chamber 8|Vault Entrance]]&#039;&#039; | &#039;&#039;Course 5 - Test Chamber 08&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Cooperative Testing Initiative/Credits|Credits]]&#039;&#039; | &#039;&#039;Course 5 - Credits&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{anchor|DLC Course 1}} &#039;&#039;&#039;Additional Course&#039;&#039;&#039;: &#039;&#039;Art Therapy&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 1|Separation]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 01&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 2|Triple Axis]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 02&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 3|Catapult Catch]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 03&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 4|Bridge Gels]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 04&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 5|Maintenance]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 05&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 6|Bridge Catch]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 06&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 7|Double Lift]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 07&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 8|Gel Maze]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 08&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 Co-op Course 6 Chamber 9|Crazier Box]]&#039;&#039; | &#039;&#039;Course 6 - Test Chamber 09&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sixense MotionPack DLC ==&lt;br /&gt;
{{Main|Portal 2 Sixense MotionPack DLC}}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 1]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 2]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 3]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 4]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 5]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 6]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 7]]&lt;br /&gt;
&lt;br /&gt;
; Advanced chambers&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 1 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 2 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 3 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 4 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 5 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 6 (Advanced)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Co-op ===&lt;br /&gt;
&#039;&#039;&#039;Additional Course&#039;&#039;&#039;: &#039;&#039;Non-Emotional Manipulation&#039;&#039;&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 1]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 2]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 3]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 4]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 5]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 6]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of map names (in alphabetical order) ==&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Single player&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Chapter 1 (Act 1)&#039;&#039; ====&lt;br /&gt;
* sp_a1_intro1&lt;br /&gt;
* sp_a1_intro2&lt;br /&gt;
* sp_a1_intro3&lt;br /&gt;
* sp_a1_intro4&lt;br /&gt;
* sp_a1_intro5&lt;br /&gt;
* sp_a1_intro6&lt;br /&gt;
* sp_a1_intro7&lt;br /&gt;
* sp_a1_wakeup&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Chapters 2-5 (Act 2)&#039;&#039; ====&lt;br /&gt;
* sp_a2_bridge_intro&lt;br /&gt;
* sp_a2_bridge_the_gap&lt;br /&gt;
* sp_a2_bts1&lt;br /&gt;
* sp_a2_bts2&lt;br /&gt;
* sp_a2_bts3&lt;br /&gt;
* sp_a2_bts4&lt;br /&gt;
* sp_a2_bts5&lt;br /&gt;
* sp_a2_bts6&lt;br /&gt;
* sp_a2_catapult_intro&lt;br /&gt;
* sp_a2_column_blocker&lt;br /&gt;
* sp_a2_core&lt;br /&gt;
* sp_a2_dual_lasers&lt;br /&gt;
* sp_a2_fizzler_intro&lt;br /&gt;
* sp_a2_intro&lt;br /&gt;
* sp_a2_laser_chaining&lt;br /&gt;
* sp_a2_laser_intro&lt;br /&gt;
* sp_a2_laser_over_goo&lt;br /&gt;
* sp_a2_laser_relays&lt;br /&gt;
* sp_a2_laser_stairs&lt;br /&gt;
* sp_a2_laser_vs_turret&lt;br /&gt;
* sp_a2_pit_flings&lt;br /&gt;
* sp_a2_pull_the_rug&lt;br /&gt;
* sp_a2_ricochet&lt;br /&gt;
* sp_a2_sphere_peek&lt;br /&gt;
* sp_a2_triple_laser&lt;br /&gt;
* sp_a2_trust_fling&lt;br /&gt;
* sp_a2_turret_blocker&lt;br /&gt;
* sp_a2_turret_intro&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Chapters 6 &amp;amp; 7 (Act 3)&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* sp_a3_00&lt;br /&gt;
* sp_a3_01&lt;br /&gt;
* sp_a3_03&lt;br /&gt;
* sp_a3_bomb_flings&lt;br /&gt;
* sp_a3_crazy_box&lt;br /&gt;
* sp_a3_end&lt;br /&gt;
* sp_a3_jump_intro&lt;br /&gt;
* sp_a3_portal_intro&lt;br /&gt;
* sp_a3_speed_flings&lt;br /&gt;
* sp_a3_speed_ramp&lt;br /&gt;
* sp_a3_transition01&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Chapters 8 &amp;amp; 9 (Act 4)&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* sp_a4_finale1&lt;br /&gt;
* sp_a4_finale2&lt;br /&gt;
* sp_a4_finale3&lt;br /&gt;
* sp_a4_finale4&lt;br /&gt;
* sp_a4_jump_polarity&lt;br /&gt;
* sp_a4_laser_catapult&lt;br /&gt;
* sp_a4_laser_platform&lt;br /&gt;
* sp_a4_stop_the_box&lt;br /&gt;
* sp_a4_speed_tb_catch&lt;br /&gt;
* sp_a4_tb_catch&lt;br /&gt;
* sp_a4_tb_intro&lt;br /&gt;
* sp_a4_tb_polarity&lt;br /&gt;
* sp_a4_tb_trust_drop&lt;br /&gt;
* sp_a4_tb_wall_button&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Chapter 10 (Act 5)&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* sp_a5_credits&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Co-op&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Course 1 ====&lt;br /&gt;
*mp_coop_doors&lt;br /&gt;
*mp_coop_laser_2&lt;br /&gt;
*mp_coop_race_2&lt;br /&gt;
&lt;br /&gt;
==== Course 2 ====&lt;br /&gt;
*mp_coop_catapult_1&lt;br /&gt;
*mp_coop_come_along&lt;br /&gt;
*mp_coop_fan&lt;br /&gt;
*mp_coop_fling_1&lt;br /&gt;
*mp_coop_fling_3&lt;br /&gt;
*mp_coop_fling_crushers&lt;br /&gt;
*mp_coop_infinifling_train&lt;br /&gt;
*mp_coop_multifling_1&lt;br /&gt;
&lt;br /&gt;
==== Course 3 ====&lt;br /&gt;
*mp_coop_catapult_2&lt;br /&gt;
*mp_coop_catapult_wall_intro&lt;br /&gt;
*mp_coop_turret_ball&lt;br /&gt;
*mp_coop_turret_walls&lt;br /&gt;
*mp_coop_wall_2&lt;br /&gt;
*mp_coop_wall_5&lt;br /&gt;
*mp_coop_wall_block&lt;br /&gt;
*mp_coop_wall_intro&lt;br /&gt;
&lt;br /&gt;
==== Course 4 ====&lt;br /&gt;
*mp_coop_tbeam_redirect&lt;br /&gt;
*mp_coop_tbeam_catch_grind_1&lt;br /&gt;
*mp_coop_tbeam_drill&lt;br /&gt;
*mp_coop_tbeam_end&lt;br /&gt;
*mp_coop_tbeam_laser_1&lt;br /&gt;
*mp_coop_tbeam_maze&lt;br /&gt;
*mp_coop_tbeam_polarity&lt;br /&gt;
*mp_coop_tbeam_polarity2&lt;br /&gt;
*mp_coop_tbeam_polarity3&lt;br /&gt;
&lt;br /&gt;
==== Course 5 ====&lt;br /&gt;
*mp_coop_paint_bridge&lt;br /&gt;
*mp_coop_paint_come_along&lt;br /&gt;
*mp_coop_paint_longjump_intro&lt;br /&gt;
*mp_coop_paint_redirect&lt;br /&gt;
*mp_coop_paint_red_racer&lt;br /&gt;
*mp_coop_paint_speed_catch&lt;br /&gt;
*mp_coop_paint_speed_fling&lt;br /&gt;
*mp_coop_credits&lt;br /&gt;
&lt;br /&gt;
==== Course 6 (DLC1) ====&lt;br /&gt;
*mp_coop_2paints_1bridge&lt;br /&gt;
*mp_coop_bridge_catch&lt;br /&gt;
*mp_coop_catapult_catch&lt;br /&gt;
*mp_coop_laser_tbeam&lt;br /&gt;
*mp_coop_paint_conversion&lt;br /&gt;
*mp_coop_paint_crazy_box&lt;br /&gt;
*mp_coop_paint_rat_maze&lt;br /&gt;
*mp_coop_tripleaxis&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Story]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Test Chambers]]&lt;br /&gt;
[[Category:Portal 2 chambers| ]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Course_5:_Mobility_Gels/08_Vault_Entrance&amp;diff=183458</id>
		<title>Cooperative Testing Initiative/Course 5: Mobility Gels/08 Vault Entrance</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Course_5:_Mobility_Gels/08_Vault_Entrance&amp;diff=183458"/>
		<updated>2023-06-10T09:56:52Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Portal 2 Co-op Course 5 Chamber 8}}&lt;br /&gt;
{{:Cooperative Testing Initiative/Course 5: Mobility Gels/08 Vault Entrance/link with introduction}} Most beginners (or players who made a [[Cooperative_Testing_Initiative#Reset_progress|reset]] recently) get there from the [[Portal 2 Co-op Course 5 Chamber 7|07 &#039;&#039;Propulsion Retrieval&#039;&#039;]], Course 5: &#039;&#039;Mobility Gels&#039;&#039;. Players can get there from the [[Hub]] when at least one player unlocked the 08 &#039;&#039;Vault Entrance&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
This is the 40th and final Co-op 8th level in the course, Mobility Gels. The level is a final test on all the previous courses, and brings elements from almost every course, such as excursion funnels, portal speed mechanic, gels, two breakers, and much more. The main hazards are [[Goo]], and falling to your death.&lt;br /&gt;
&lt;br /&gt;
At the end of 3rd part is {{Spoiler|a giant vault that must be opened by having [[Atlas]] and [[P-body]] use a Gesture menu ({{key|Q}} [[Default keybinds|by default]]) on the vault&#039;s camera, and in the vault are the preserved humans that [[GLaDOS]] later uses as extra test subjects.}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = &lt;br /&gt;
  | valve-title= Vault Entrance &lt;br /&gt;
  | map        = mp_coop_paint_longjump_intro.bsp&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 5 Chamber 8.jpg&lt;br /&gt;
  | icon1      = fling enter on&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = laser redirection&lt;br /&gt;
  | icon4      = repulsion gel on&lt;br /&gt;
  | icon5      = propulsion gel on&lt;br /&gt;
  | icon6      = light bridge&lt;br /&gt;
  | icon7      = excursion funnel on&lt;br /&gt;
  | icon8      = crusher hazard&lt;br /&gt;
  | icon9      = turret hazard on&lt;br /&gt;
  | icon10     = water hazard on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 5 Chamber 7&lt;br /&gt;
  | next       = Cooperative Testing Initiative/Credits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics==&lt;br /&gt;
*[[Portal]]ble surfaces&lt;br /&gt;
*[[Flinging]]&lt;br /&gt;
*[[Material Emancipation Grill]]&lt;br /&gt;
*[[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
*[[Thermal Discouragement Beam|Thermal Discouragement Beams]]&lt;br /&gt;
*[[Circuit Breaker|Circuit Breakers]]&lt;br /&gt;
*[[Propulsion Gel|Propulsion Gels]]&lt;br /&gt;
*[[Repulsion Gel|Repulsion Gels]]&lt;br /&gt;
*[[Pedestal Button|Pedestal Buttons]]&lt;br /&gt;
*[[Excursion Funnel]]&lt;br /&gt;
*[[Panels|Flip Panels]]&lt;br /&gt;
*[[Cubes|Old Weighted Storage Cube]]&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Naive===&lt;br /&gt;
{{Youtube|YVTUBArbO00}}&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{spoiler|Once the Repulsion Gel is on the ground and got rid of the turret, jump into the room on the right that has the Material Emancipation Grill. Put two portals on the only portable panels.}}&lt;br /&gt;
  |  pbody-2 = {{spoiler|Put a portal on the ramped panel at the left of the Repulsion Gel, and then put a portal on one of the two wall portals near the entrance, and then press the button. After, repeat but with the wall portal on the other panel above it/below it.}}&lt;br /&gt;
  |  both-3 = {{spoiler|Get behind the the Propulsion Gel streak, and then position yourself in the middle, and then run on the gel until you reach the catwalk far away, that has another Material Emancipation Grill. Walk foward into the next room.}}&lt;br /&gt;
  |  atlas-4 = {{spoiler|Put a portal on the portable surface that is a long way down.}}&lt;br /&gt;
  |  pbody-5 = {{spoiler|Put a portal on the portable surface on the wall near the entrance, and then run to the area where broken parts of the catwalk are blocking the other side. Shoot a portal on the portable surface on the other side. Wait for Atlas to come back as described in table 6.}}&lt;br /&gt;
  |  atlas-6 = {{spoiler|Go through P-Body&#039;s portal and go down the catwalk stairs until you reach the end of the catwalk. Shoot a portal down at the left on the ramped portable surface, and then go back to P-Body.}}&lt;br /&gt;
  |  both-7 = {{spoiler|Jump off of the catwalk at the left, and position yourself to land into Atlas&#039;s portal. Go past the checkpoint area and to the right area in the vault room, past another Material Emancipation Grill.}}&lt;br /&gt;
  |  atlas-8 = {{spoiler|Put a portal under the Propulsion Gel tube and then cover the right portable area&#039;s floor with the Propulsion Gel. Put a portal on the front wall where the Propulsion Gel streak is, and one on the floor panel with the black/yellow circle. Run through the wall portal and then shoot a portal on the wall of the top floor when you get high enough. Press the button on the top floor to release a Cube.}}&lt;br /&gt;
  |  pbody-9 = {{spoiler|Put a portal under the Propulsion Gel tube, go through Atlas&#039;s portal, and put a portal on the wall panel that is facing the Cube area, and then press the button on the bottom floor to cover the cube with the gel, to make it slide down into reach. Pick the cube up.}}&lt;br /&gt;
  |  atlas-10 = {{spoiler|Shoot a portal to the other side of the top floor, and have P-Body come through it while they are still holding the cube, and then wait at the edge of the metal platform where there are two breakers at the end of the wall on both sides, and get ready to run when the metal platforms swing to become walkable.}}&lt;br /&gt;
  |  pbody-11 = {{spoiler|Put the cube down, and look for a portable surface that the portable surfaces on the other side of the top floor are facing, then shoot a portal over Atlas&#039;s portal or on a adjacant panel. Grab the cube, and go through it to find a corridor with 3 Thermal Discouragement Beams and Beam Recepticles. Carefully put the cube down so it slides down, and then quickly run back to Atlas.}}&lt;br /&gt;
  |  atlas-12 = {{spoiler|When the wall platforms start rising, run on the left side where the left Breaker is, while trying to be in sync with P-Body.}}&lt;br /&gt;
  |  pbody-12 = {{spoiler|When the wall platforms start rising, run on the right side where the right breaker is, while trying to be in sync with Atlas.}}&lt;br /&gt;
  |  both-13 = {{spoiler|When you both are touching the breaker, press it at the same time. After, go to the left area.}}&lt;br /&gt;
  |  atlas-14 = {{spoiler|Put a portal on the surface under the Excursion Funnel, and put a portal above you, on the wall, and wait.}}&lt;br /&gt;
  |  pbody-15 = {{spoiler|Put a portal under the Repulsion Gel tube and the other on the ceiling.}}&lt;br /&gt;
  |  atlas-16 = {{spoiler|Stand on the Heavy Duty Super Colliding Super Button and wait.}}&lt;br /&gt;
  |  pbody-17 = {{spoiler|When the Gel stops falling into your portal under it, run through the Material Emancipation Grill, and then once through it, shoot 2 portals on both portable surfaces in the area with the Turrets.}}&lt;br /&gt;
  |  atlas-18 = {{spoiler|When the Repulsion Gel streak in the Excursion Funnel is lined up under the Turrets, run through the Material Emancipation Grill, to reset your portals, and make the Gel fall on the Turrets.}}&lt;br /&gt;
  |  both-19 = {{spoiler|One at a time, jump on the wall Repulsion Gel, to reach the other side of the fatal gap.}}&lt;br /&gt;
  |  pbody-20 = {{spoiler|Go up to the Heavy Duty Super Colliding Super Button, stand on it and wait.}}&lt;br /&gt;
  |  atlas-21 = {{spoiler|Go up to the corner where you can see a bit of the Excursion Funnel area. Shoot a portal under it like previously, and then shoot the other one on the floor panel, then the wall panel when above it, then the flip wall panel when in reach of it, which will bring you to a top area with a button. Press it.}}&lt;br /&gt;
  |  both-22 = {{spoiler|Go back to the vault room, and use the same technique used with the streak of Propulsion Gel, and the patch of Repulsion Gel at the beginning, to reach the vault.}}&lt;br /&gt;
  |  both-23 = {{spoiler|Last but least, for each of you once, use a gesture to finish the final level. It can be any gesture, but each of you must perform one separately, just once.}}&lt;br /&gt;
  |  both-24 = {{spoiler|Enjoy the cutscene!}}&lt;br /&gt;
}}&lt;br /&gt;
=== Speedrunning ===&lt;br /&gt;
==== Best time ====&lt;br /&gt;
==== Fewest portals ====&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
===3rd part===&lt;br /&gt;
# Players can reach a solid [[panel]] in front of [[Circuit Breaker]]s by walking left and forward...&lt;br /&gt;
}}&lt;br /&gt;
==Achievements==&lt;br /&gt;
===You Saved Science ===&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|story-related|self-explanatory.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
&lt;br /&gt;
{{Track|You Saved Science}}&lt;br /&gt;
&lt;br /&gt;
{{Track|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: The human vault is just past that opening. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: I entered the security code, but the vault door remains locked. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: I am going to NEED you to activate the manual locks on the vault door itself. &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: BUT I NEED TO PROTECT THE HUMANS! &amp;lt;br&amp;gt;&lt;br /&gt;
[ALARM] &amp;lt;br&amp;gt;&lt;br /&gt;
Aperture Science. &amp;lt;br&amp;gt;&lt;br /&gt;
We do what we must &amp;lt;br&amp;gt;&lt;br /&gt;
Because we can. &amp;lt;br&amp;gt;&lt;br /&gt;
For the good of all of us. &amp;lt;br&amp;gt;&lt;br /&gt;
Except the ones who are dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But there&#039;s no sense crying &amp;lt;br&amp;gt;&lt;br /&gt;
Over every mistake. &amp;lt;br&amp;gt;&lt;br /&gt;
You just keep on trying &amp;lt;br&amp;gt;&lt;br /&gt;
Till you run out of cake. &amp;lt;br&amp;gt;&lt;br /&gt;
And the Science gets done. &amp;lt;br&amp;gt;&lt;br /&gt;
And you make a neat gun. &amp;lt;br&amp;gt;&lt;br /&gt;
For the people who are &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m not even angry. &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m being so sincere right now. &amp;lt;br&amp;gt;&lt;br /&gt;
Even though you broke my heart. &amp;lt;br&amp;gt;&lt;br /&gt;
And killed me. &amp;lt;br&amp;gt;&lt;br /&gt;
And tore me to pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
And threw every piece into a fire. &amp;lt;br&amp;gt; &lt;br /&gt;
As they burned it hurt because &amp;lt;br&amp;gt;&lt;br /&gt;
I was so happy for you! &amp;lt;br&amp;gt;&lt;br /&gt;
Now these points of data &amp;lt;br&amp;gt;&lt;br /&gt;
Make a beautiful line. &amp;lt;br&amp;gt;&lt;br /&gt;
And we&#039;re out of beta. &amp;lt;br&amp;gt;&lt;br /&gt;
We&#039;re releasing on time. &amp;lt;br&amp;gt;&lt;br /&gt;
So I&#039;m glad. I got burned. &amp;lt;br&amp;gt;&lt;br /&gt;
Think of all the things we learned &amp;lt;br&amp;gt;&lt;br /&gt;
For the people who are &amp;lt;br&amp;gt; &lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Go ahead and leave me. &amp;lt;br&amp;gt;&lt;br /&gt;
I think I prefer to stay inside. &amp;lt;br&amp;gt;&lt;br /&gt;
Maybe you&#039;ll find someone else &amp;lt;br&amp;gt;&lt;br /&gt;
To help you. &amp;lt;br&amp;gt;&lt;br /&gt;
Maybe Black Mesa... &amp;lt;br&amp;gt;&lt;br /&gt;
THAT WAS A JOKE, HA HA, FAT CHANCE. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway this cake is great &amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s so delicious and moist &amp;lt;br&amp;gt;&lt;br /&gt;
Look at me still talking when there&#039;s Science to do &amp;lt;br&amp;gt;&lt;br /&gt;
When I look out there &amp;lt;br&amp;gt;&lt;br /&gt;
It makes me GLaD I&#039;m not you &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ve experiments to run &amp;lt;br&amp;gt;&lt;br /&gt;
There is research to be done &amp;lt;br&amp;gt;&lt;br /&gt;
On the people who are &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And believe me I am still alive &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m doing science and I&#039;m still alive &amp;lt;br&amp;gt;&lt;br /&gt;
I feel FANTASTIC and I&#039;m still alive &amp;lt;br&amp;gt;&lt;br /&gt;
While you&#039;re dying I&#039;ll be still alive &amp;lt;br&amp;gt;&lt;br /&gt;
And when you&#039;re dead I will be still alive &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive.&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
== [[GLaDOS]]&#039;s voice lines ==&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro69}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro70}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro71}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro72}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro73}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro74}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro75}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_red_racer01}}&lt;br /&gt;
&lt;br /&gt;
{{cleanup|reason=use [[Portal Wiki:Help:Walkthrough table]].}}&lt;br /&gt;
{{Needimage}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Course_5:_Mobility_Gels/08_Vault_Entrance&amp;diff=183457</id>
		<title>Cooperative Testing Initiative/Course 5: Mobility Gels/08 Vault Entrance</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Course_5:_Mobility_Gels/08_Vault_Entrance&amp;diff=183457"/>
		<updated>2023-06-10T09:55:38Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Portal 2 Co-op Course 5 Chamber 8}}&lt;br /&gt;
{{:Cooperative Testing Initiative/Course 5: Mobility Gels/08 Vault Entrance/link with introduction}} Most beginners (or players who made a [[Cooperative_Testing_Initiative#Reset_progress|reset]] recently) get there from the [[Portal 2 Co-op Course 5 Chamber 7|07 &#039;&#039;Propulsion Retrieval&#039;&#039;]], Course 5: &#039;&#039;Mobility Gels&#039;&#039;. Players can get there from the [[Hub]] when at least one player unlocked the 08 &#039;&#039;Vault Entrance&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
This is the 40th and final Co-op 8th level in the course, Mobility Gels. The level is a final test on all the previous courses, and brings elements from almost every course, such as excursion funnels, portal speed mechanic, gels, two breakers, and much more. The main hazards are [[Goo]], and falling to your death.&lt;br /&gt;
&lt;br /&gt;
At the end of 3rd part is {{Spoiler|a giant vault that must be opened by having [[Atlas]] and [[P-body]] use a Gesture menu ({{key|Q}} [[Default keybinds|by default]]) on the vault&#039;s camera, and in the vault are the preserved humans that [[GLaDOS]] later uses as extra test subjects.}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = &lt;br /&gt;
  | valve-title= Vault Entrance &lt;br /&gt;
  | map        = mp_coop_paint_longjump_intro.bsp&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 5 Chamber 8.jpg&lt;br /&gt;
  | icon1      = fling enter on&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = laser redirection&lt;br /&gt;
  | icon4      = repulsion gel on&lt;br /&gt;
  | icon5      = propulsion gel on&lt;br /&gt;
  | icon6      = light bridge&lt;br /&gt;
  | icon7      = excursion funnel on&lt;br /&gt;
  | icon8      = crusher hazard&lt;br /&gt;
  | icon9      = turret hazard on&lt;br /&gt;
  | icon10     = water hazard on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 5 Chamber 7&lt;br /&gt;
  | next       = Cooperative Testing Initiative/Credits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics==&lt;br /&gt;
*[[Portal]]ble surfaces&lt;br /&gt;
*[[Flinging]]&lt;br /&gt;
*[[Material Emancipation Grill]]&lt;br /&gt;
*[[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
*[[Thermal Discouragement Beam|Thermal Discouragement Beams]]&lt;br /&gt;
*[[Circuit Breaker|Circuit Breakers]]&lt;br /&gt;
*[[Propulsion Gel|Propulsion Gels]]&lt;br /&gt;
*[[Repulsion Gel|Repulsion Gels]]&lt;br /&gt;
*[[Pedestal Button|Pedestal Buttons]]&lt;br /&gt;
*[[Excursion Funnel]]&lt;br /&gt;
*[[Panels|Flip Panels]]&lt;br /&gt;
*[[Cubes|Old Weighted Storage Cube]]&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Naive===&lt;br /&gt;
{{Youtube|YVTUBArbO00}}&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{spoiler|Once the Repulsion Gel is on the ground and got rid of the turret, jump into the room on the right that has the Material Emancipation Grill. Put two portals on the only portable panels.}}&lt;br /&gt;
  |  pbody-2 = {{spoiler|Put a portal on the ramped panel at the left of the Repulsion Gel, and then put a portal on one of the two wall portals near the entrance, and then press the button. After, repeat but with the wall portal on the other panel above it/below it.}}&lt;br /&gt;
  |  both-3 = {{spoiler|Get behind the the Propulsion Gel streak, and then position yourself in the middle, and then run on the gel until you reach the catwalk far away, that has another Material Emancipation Grill. Walk foward into the next room.}}&lt;br /&gt;
  |  atlas-4 = {{spoiler|Put a portal on the portable surface that is a long way down.}}&lt;br /&gt;
  |  pbody-5 = {{spoiler|Put a portal on the portable surface on the wall near the entrance, and then run to the area where broken parts of the catwalk are blocking the other side. Shoot a portal on the portable surface on the other side. Wait for Atlas to come back as described in table 6.}}&lt;br /&gt;
  |  atlas-6 = {{spoiler|Go through P-Body&#039;s portal and go down the catwalk stairs until you reach the end of the catwalk. Shoot a portal down at the left on the ramped portable surface, and then go back to P-Body.}}&lt;br /&gt;
  |  both-7 = {{spoiler|Jump off of the catwalk at the left, and position yourself to land into Atlas&#039;s portal. Go past the checkpoint area and to the right area in the vault room, past another Material Emancipation Grill.}}&lt;br /&gt;
  |  atlas-8 = {{spoiler|Put a portal under the Propulsion Gel tube and then cover the right portable area&#039;s floor with the Propulsion Gel. Put a portal on the front wall where the Propulsion Gel streak is, and one on the floor panel with the black/yellow circle. Run through the wall portal and then shoot a portal on the wall of the top floor when you get high enough. Press the button on the top floor to release a Cube.}}&lt;br /&gt;
  |  pbody-9 = {{spoiler|Put a portal under the Propulsion Gel tube, go through Atlas&#039;s portal, and put a portal on the wall panel that is facing the Cube area, and then press the button on the bottom floor to cover the cube with the gel, to make it slide down into reach. Pick the cube up.}}&lt;br /&gt;
  |  atlas-10 = {{spoiler|Shoot a portal to the other side of the top floor, and have P-Body come through it while they are still holding the cube, and then wait at the edge of the metal platform where there are two breakers at the end of the wall on both sides, and get ready to run when the metal platforms swing to become walkable.}}&lt;br /&gt;
  |  pbody-11 = {{spoiler|Put the cube down, and look for a portable surface that the portable surfaces on the other side of the top floor are facing, then shoot a portal over Atlas&#039;s portal or on a adjacant panel. Grab the cube, and go through it to find a corridor with 3 Thermal Discouragement Beams and Beam Recepticles. Carefully put the cube down so it slides down, and then quickly run back to Atlas.}}&lt;br /&gt;
  |  atlas-12 = {{spoiler|When the wall platforms start rising, run on the left side where the left Breaker is, while trying to be in sync with P-Body.}}&lt;br /&gt;
  |  pbody-12 = {{spoiler|When the wall platforms start rising, run on the right side where the right breaker is, while trying to be in sync with Atlas.}}&lt;br /&gt;
  |  both-13 = {{spoiler|When you both are touching the breaker, press it at the same time. After, go to the left area.}}&lt;br /&gt;
  |  atlas-14 = {{spoiler|Put a portal on the surface under the Excursion Funnel, and put a portal above you, on the wall, and wait.}}&lt;br /&gt;
  |  pbody-15 = {{spoiler|Put a portal under the Repulsion Gel tube and the other on the ceiling.}}&lt;br /&gt;
  |  atlas-16 = {{spoiler|Stand on the Heavy Duty Super Colliding Super Button and wait.}}&lt;br /&gt;
  |  pbody-17 = {{spoiler|When the Gel stops falling into your portal under it, run through the Material Emancipation Grill, and then once through it, shoot 2 portals on both portable surfaces in the area with the Turrets.}}&lt;br /&gt;
  |  atlas-18 = {{spoiler|When the Repulsion Gel streak in the Excursion Funnel is lined up under the Turrets, run through the Material Emancipation Grill, to reset your portals, and make the Gel fall on the Turrets.}}&lt;br /&gt;
  |  both-19 = {{spoiler|One at a time, jump on the wall Repulsion Gel, to reach the other side of the fatal gap.}}&lt;br /&gt;
  |  pbody-20 = {{spoiler|Go up to the Heavy Duty Super Colliding Super Button, stand on it and wait.}}&lt;br /&gt;
  |  atlas-21 = {{spoiler|Go up to the corner where you can see a bit of the Excursion Funnel area. Shoot a portal under it like previously, and then shoot the other one on the floor panel, then the wall panel when above it, then the flip wall panel when in reach of it, which will bring you to a top area with a button. Press it.}}&lt;br /&gt;
  |  both-22 = {{spoiler|Go back to the vault room, and use the same technique used with the streak of Propulsion Gel, and the patch of Repulsion Gel at the beginning, to reach the vault.}}&lt;br /&gt;
  |  both-23 = {{spoiler|Last but least, for each of you once, use a gesture to finish the final level. It can be any gesture, but each of you must perform one separately, just once.}}&lt;br /&gt;
  |  both-24 = {{spoiler|Enjoy the cutscene!}}&lt;br /&gt;
}}&lt;br /&gt;
=== Speedrunning ===&lt;br /&gt;
==== Best time ====&lt;br /&gt;
==== Fewest portals ====&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
===3rd part===&lt;br /&gt;
# Players can reach a solid [[panel]] in front of [[Circuit Breaker]]s by walking left and forward...&lt;br /&gt;
}}&lt;br /&gt;
==Achievements==&lt;br /&gt;
===You Saved Science ===&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|story-related|self-explanatory.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
&lt;br /&gt;
{{Track|You Saved Science}}&lt;br /&gt;
&lt;br /&gt;
{{Track|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: The human vault is just past that opening. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: I entered the security code, but the vault door remains locked. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: I am going to NEED you to activate the manual locks on the vault door itself. &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: BUT I NEED TO PROTECT THE HUMANS! &amp;lt;br&amp;gt;&lt;br /&gt;
[ALARM] &amp;lt;br&amp;gt;&lt;br /&gt;
Aperture Science. &amp;lt;br&amp;gt;&lt;br /&gt;
We do what we must &amp;lt;br&amp;gt;&lt;br /&gt;
Because we can. &amp;lt;br&amp;gt;&lt;br /&gt;
For the good of all of us. &amp;lt;br&amp;gt;&lt;br /&gt;
Except the ones who are dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But there&#039;s no sense crying &amp;lt;br&amp;gt;&lt;br /&gt;
Over every mistake. &amp;lt;br&amp;gt;&lt;br /&gt;
You just keep on trying &amp;lt;br&amp;gt;&lt;br /&gt;
Till you run out of cake. &amp;lt;br&amp;gt;&lt;br /&gt;
And the Science gets done. &amp;lt;br&amp;gt;&lt;br /&gt;
And you make a neat gun. &amp;lt;br&amp;gt;&lt;br /&gt;
For the people who are &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m not even angry. &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m being so sincere right now. &amp;lt;br&amp;gt;&lt;br /&gt;
Even though you broke my heart. &amp;lt;br&amp;gt;&lt;br /&gt;
And killed me. &amp;lt;br&amp;gt;&lt;br /&gt;
And tore me to pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
And threw every piece into a fire. &amp;lt;br&amp;gt; &lt;br /&gt;
As they burned it hurt because &amp;lt;br&amp;gt;&lt;br /&gt;
I was so happy for you! &amp;lt;br&amp;gt;&lt;br /&gt;
Now these points of data &amp;lt;br&amp;gt;&lt;br /&gt;
Make a beautiful line. &amp;lt;br&amp;gt;&lt;br /&gt;
And we&#039;re out of beta. &amp;lt;br&amp;gt;&lt;br /&gt;
We&#039;re releasing on time. &amp;lt;br&amp;gt;&lt;br /&gt;
So I&#039;m glad. I got burned. &amp;lt;br&amp;gt;&lt;br /&gt;
Think of all the things we learned &amp;lt;br&amp;gt;&lt;br /&gt;
For the people who are &amp;lt;br&amp;gt; &lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Go ahead and leave me. &amp;lt;br&amp;gt;&lt;br /&gt;
I think I prefer to stay inside. &amp;lt;br&amp;gt;&lt;br /&gt;
Maybe you&#039;ll find someone else &amp;lt;br&amp;gt;&lt;br /&gt;
To help you. &amp;lt;br&amp;gt;&lt;br /&gt;
Maybe Black Mesa... &amp;lt;br&amp;gt;&lt;br /&gt;
THAT WAS A JOKE, HA HA, FAT CHANCE. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway this cake is great &amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s so delicious and moist &amp;lt;br&amp;gt;&lt;br /&gt;
Look at me still talking when there&#039;s Science to do &amp;lt;br&amp;gt;&lt;br /&gt;
When I look out there &amp;lt;br&amp;gt;&lt;br /&gt;
It makes me GLaD I&#039;m not you &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ve experiments to run &amp;lt;br&amp;gt;&lt;br /&gt;
There is research to be done &amp;lt;br&amp;gt;&lt;br /&gt;
On the people who are &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And believe me I am still alive &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m doing science and I&#039;m still alive &amp;lt;br&amp;gt;&lt;br /&gt;
I feel FANTASTIC and I&#039;m still alive &amp;lt;br&amp;gt;&lt;br /&gt;
While you&#039;re dying I&#039;ll be still alive &amp;lt;br&amp;gt;&lt;br /&gt;
And when you&#039;re dead I will be still alive &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive.&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
== [[GLaDOS]]&#039;s voice lines ==&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro69}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro70}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro71}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro72}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro73}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro74}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro75}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_red_racer01}}&lt;br /&gt;
&lt;br /&gt;
{{cleanup|reason=use [[Portal Wiki:Help:Walkthrough table]].}}&lt;br /&gt;
{{Needimage}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Course_5:_Mobility_Gels/08_Vault_Entrance&amp;diff=183456</id>
		<title>Cooperative Testing Initiative/Course 5: Mobility Gels/08 Vault Entrance</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Course_5:_Mobility_Gels/08_Vault_Entrance&amp;diff=183456"/>
		<updated>2023-06-10T09:54:50Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:Cooperative Testing Initiative/Course 5: Mobility Gels/08 Vault Entrance/link with introduction}} Most beginners (or players who made a [[Cooperative_Testing_Initiative#Reset_progress|reset]] recently) get there from the [[Portal 2 Co-op Course 5 Chamber 7|07 &#039;&#039;Propulsion Retrieval&#039;&#039;]], Course 5: &#039;&#039;Mobility Gels&#039;&#039;. Players can get there from the [[Hub]] when at least one player unlocked the 08 &#039;&#039;Vault Entrance&#039;&#039;...&lt;br /&gt;
&lt;br /&gt;
This is the 40th and final Co-op 8th level in the course, Mobility Gels. The level is a final test on all the previous courses, and brings elements from almost every course, such as excursion funnels, portal speed mechanic, gels, two breakers, and much more. The main hazards are [[Goo]], and falling to your death.&lt;br /&gt;
&lt;br /&gt;
At the end of 3rd part is {{Spoiler|a giant vault that must be opened by having [[Atlas]] and [[P-body]] use a Gesture menu ({{key|Q}} [[Default keybinds|by default]]) on the vault&#039;s camera, and in the vault are the preserved humans that [[GLaDOS]] later uses as extra test subjects.}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = &lt;br /&gt;
  | valve-title= Vault Entrance &lt;br /&gt;
  | map        = mp_coop_paint_longjump_intro.bsp&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 5 Chamber 8.jpg&lt;br /&gt;
  | icon1      = fling enter on&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = laser redirection&lt;br /&gt;
  | icon4      = repulsion gel on&lt;br /&gt;
  | icon5      = propulsion gel on&lt;br /&gt;
  | icon6      = light bridge&lt;br /&gt;
  | icon7      = excursion funnel on&lt;br /&gt;
  | icon8      = crusher hazard&lt;br /&gt;
  | icon9      = turret hazard on&lt;br /&gt;
  | icon10     = water hazard on&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 5 Chamber 7&lt;br /&gt;
  | next       = Cooperative Testing Initiative/Credits&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics==&lt;br /&gt;
*[[Portal]]ble surfaces&lt;br /&gt;
*[[Flinging]]&lt;br /&gt;
*[[Material Emancipation Grill]]&lt;br /&gt;
*[[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
*[[Thermal Discouragement Beam|Thermal Discouragement Beams]]&lt;br /&gt;
*[[Circuit Breaker|Circuit Breakers]]&lt;br /&gt;
*[[Propulsion Gel|Propulsion Gels]]&lt;br /&gt;
*[[Repulsion Gel|Repulsion Gels]]&lt;br /&gt;
*[[Pedestal Button|Pedestal Buttons]]&lt;br /&gt;
*[[Excursion Funnel]]&lt;br /&gt;
*[[Panels|Flip Panels]]&lt;br /&gt;
*[[Cubes|Old Weighted Storage Cube]]&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Naive===&lt;br /&gt;
{{Youtube|YVTUBArbO00}}&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{spoiler|Once the Repulsion Gel is on the ground and got rid of the turret, jump into the room on the right that has the Material Emancipation Grill. Put two portals on the only portable panels.}}&lt;br /&gt;
  |  pbody-2 = {{spoiler|Put a portal on the ramped panel at the left of the Repulsion Gel, and then put a portal on one of the two wall portals near the entrance, and then press the button. After, repeat but with the wall portal on the other panel above it/below it.}}&lt;br /&gt;
  |  both-3 = {{spoiler|Get behind the the Propulsion Gel streak, and then position yourself in the middle, and then run on the gel until you reach the catwalk far away, that has another Material Emancipation Grill. Walk foward into the next room.}}&lt;br /&gt;
  |  atlas-4 = {{spoiler|Put a portal on the portable surface that is a long way down.}}&lt;br /&gt;
  |  pbody-5 = {{spoiler|Put a portal on the portable surface on the wall near the entrance, and then run to the area where broken parts of the catwalk are blocking the other side. Shoot a portal on the portable surface on the other side. Wait for Atlas to come back as described in table 6.}}&lt;br /&gt;
  |  atlas-6 = {{spoiler|Go through P-Body&#039;s portal and go down the catwalk stairs until you reach the end of the catwalk. Shoot a portal down at the left on the ramped portable surface, and then go back to P-Body.}}&lt;br /&gt;
  |  both-7 = {{spoiler|Jump off of the catwalk at the left, and position yourself to land into Atlas&#039;s portal. Go past the checkpoint area and to the right area in the vault room, past another Material Emancipation Grill.}}&lt;br /&gt;
  |  atlas-8 = {{spoiler|Put a portal under the Propulsion Gel tube and then cover the right portable area&#039;s floor with the Propulsion Gel. Put a portal on the front wall where the Propulsion Gel streak is, and one on the floor panel with the black/yellow circle. Run through the wall portal and then shoot a portal on the wall of the top floor when you get high enough. Press the button on the top floor to release a Cube.}}&lt;br /&gt;
  |  pbody-9 = {{spoiler|Put a portal under the Propulsion Gel tube, go through Atlas&#039;s portal, and put a portal on the wall panel that is facing the Cube area, and then press the button on the bottom floor to cover the cube with the gel, to make it slide down into reach. Pick the cube up.}}&lt;br /&gt;
  |  atlas-10 = {{spoiler|Shoot a portal to the other side of the top floor, and have P-Body come through it while they are still holding the cube, and then wait at the edge of the metal platform where there are two breakers at the end of the wall on both sides, and get ready to run when the metal platforms swing to become walkable.}}&lt;br /&gt;
  |  pbody-11 = {{spoiler|Put the cube down, and look for a portable surface that the portable surfaces on the other side of the top floor are facing, then shoot a portal over Atlas&#039;s portal or on a adjacant panel. Grab the cube, and go through it to find a corridor with 3 Thermal Discouragement Beams and Beam Recepticles. Carefully put the cube down so it slides down, and then quickly run back to Atlas.}}&lt;br /&gt;
  |  atlas-12 = {{spoiler|When the wall platforms start rising, run on the left side where the left Breaker is, while trying to be in sync with P-Body.}}&lt;br /&gt;
  |  pbody-12 = {{spoiler|When the wall platforms start rising, run on the right side where the right breaker is, while trying to be in sync with Atlas.}}&lt;br /&gt;
  |  both-13 = {{spoiler|When you both are touching the breaker, press it at the same time. After, go to the left area.}}&lt;br /&gt;
  |  atlas-14 = {{spoiler|Put a portal on the surface under the Excursion Funnel, and put a portal above you, on the wall, and wait.}}&lt;br /&gt;
  |  pbody-15 = {{spoiler|Put a portal under the Repulsion Gel tube and the other on the ceiling.}}&lt;br /&gt;
  |  atlas-16 = {{spoiler|Stand on the Heavy Duty Super Colliding Super Button and wait.}}&lt;br /&gt;
  |  pbody-17 = {{spoiler|When the Gel stops falling into your portal under it, run through the Material Emancipation Grill, and then once through it, shoot 2 portals on both portable surfaces in the area with the Turrets.}}&lt;br /&gt;
  |  atlas-18 = {{spoiler|When the Repulsion Gel streak in the Excursion Funnel is lined up under the Turrets, run through the Material Emancipation Grill, to reset your portals, and make the Gel fall on the Turrets.}}&lt;br /&gt;
  |  both-19 = {{spoiler|One at a time, jump on the wall Repulsion Gel, to reach the other side of the fatal gap.}}&lt;br /&gt;
  |  pbody-20 = {{spoiler|Go up to the Heavy Duty Super Colliding Super Button, stand on it and wait.}}&lt;br /&gt;
  |  atlas-21 = {{spoiler|Go up to the corner where you can see a bit of the Excursion Funnel area. Shoot a portal under it like previously, and then shoot the other one on the floor panel, then the wall panel when above it, then the flip wall panel when in reach of it, which will bring you to a top area with a button. Press it.}}&lt;br /&gt;
  |  both-22 = {{spoiler|Go back to the vault room, and use the same technique used with the streak of Propulsion Gel, and the patch of Repulsion Gel at the beginning, to reach the vault.}}&lt;br /&gt;
  |  both-23 = {{spoiler|Last but least, for each of you once, use a gesture to finish the final level. It can be any gesture, but each of you must perform one separately, just once.}}&lt;br /&gt;
  |  both-24 = {{spoiler|Enjoy the cutscene!}}&lt;br /&gt;
}}&lt;br /&gt;
=== Speedrunning ===&lt;br /&gt;
==== Best time ====&lt;br /&gt;
==== Fewest portals ====&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
===3rd part===&lt;br /&gt;
# Players can reach a solid [[panel]] in front of [[Circuit Breaker]]s by walking left and forward...&lt;br /&gt;
}}&lt;br /&gt;
==Achievements==&lt;br /&gt;
===You Saved Science ===&lt;br /&gt;
{{Show achievement|Portal 2|You Saved Science|story-related|self-explanatory.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
&lt;br /&gt;
{{Track|You Saved Science}}&lt;br /&gt;
&lt;br /&gt;
{{Track|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
==Script==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: The human vault is just past that opening. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: I entered the security code, but the vault door remains locked. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: I am going to NEED you to activate the manual locks on the vault door itself. &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: BUT I NEED TO PROTECT THE HUMANS! &amp;lt;br&amp;gt;&lt;br /&gt;
[ALARM] &amp;lt;br&amp;gt;&lt;br /&gt;
Aperture Science. &amp;lt;br&amp;gt;&lt;br /&gt;
We do what we must &amp;lt;br&amp;gt;&lt;br /&gt;
Because we can. &amp;lt;br&amp;gt;&lt;br /&gt;
For the good of all of us. &amp;lt;br&amp;gt;&lt;br /&gt;
Except the ones who are dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But there&#039;s no sense crying &amp;lt;br&amp;gt;&lt;br /&gt;
Over every mistake. &amp;lt;br&amp;gt;&lt;br /&gt;
You just keep on trying &amp;lt;br&amp;gt;&lt;br /&gt;
Till you run out of cake. &amp;lt;br&amp;gt;&lt;br /&gt;
And the Science gets done. &amp;lt;br&amp;gt;&lt;br /&gt;
And you make a neat gun. &amp;lt;br&amp;gt;&lt;br /&gt;
For the people who are &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m not even angry. &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m being so sincere right now. &amp;lt;br&amp;gt;&lt;br /&gt;
Even though you broke my heart. &amp;lt;br&amp;gt;&lt;br /&gt;
And killed me. &amp;lt;br&amp;gt;&lt;br /&gt;
And tore me to pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
And threw every piece into a fire. &amp;lt;br&amp;gt; &lt;br /&gt;
As they burned it hurt because &amp;lt;br&amp;gt;&lt;br /&gt;
I was so happy for you! &amp;lt;br&amp;gt;&lt;br /&gt;
Now these points of data &amp;lt;br&amp;gt;&lt;br /&gt;
Make a beautiful line. &amp;lt;br&amp;gt;&lt;br /&gt;
And we&#039;re out of beta. &amp;lt;br&amp;gt;&lt;br /&gt;
We&#039;re releasing on time. &amp;lt;br&amp;gt;&lt;br /&gt;
So I&#039;m glad. I got burned. &amp;lt;br&amp;gt;&lt;br /&gt;
Think of all the things we learned &amp;lt;br&amp;gt;&lt;br /&gt;
For the people who are &amp;lt;br&amp;gt; &lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Go ahead and leave me. &amp;lt;br&amp;gt;&lt;br /&gt;
I think I prefer to stay inside. &amp;lt;br&amp;gt;&lt;br /&gt;
Maybe you&#039;ll find someone else &amp;lt;br&amp;gt;&lt;br /&gt;
To help you. &amp;lt;br&amp;gt;&lt;br /&gt;
Maybe Black Mesa... &amp;lt;br&amp;gt;&lt;br /&gt;
THAT WAS A JOKE, HA HA, FAT CHANCE. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway this cake is great &amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s so delicious and moist &amp;lt;br&amp;gt;&lt;br /&gt;
Look at me still talking when there&#039;s Science to do &amp;lt;br&amp;gt;&lt;br /&gt;
When I look out there &amp;lt;br&amp;gt;&lt;br /&gt;
It makes me GLaD I&#039;m not you &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ve experiments to run &amp;lt;br&amp;gt;&lt;br /&gt;
There is research to be done &amp;lt;br&amp;gt;&lt;br /&gt;
On the people who are &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And believe me I am still alive &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m doing science and I&#039;m still alive &amp;lt;br&amp;gt;&lt;br /&gt;
I feel FANTASTIC and I&#039;m still alive &amp;lt;br&amp;gt;&lt;br /&gt;
While you&#039;re dying I&#039;ll be still alive &amp;lt;br&amp;gt;&lt;br /&gt;
And when you&#039;re dead I will be still alive &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive.&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
== [[GLaDOS]]&#039;s voice lines ==&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro69}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro70}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro71}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro72}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro73}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro74}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro75}} when [[Atlas]] and [[P-body]] die to the [[Goo]]&lt;br /&gt;
# {{Voice line|GLaDOS|mp_coop_paint_red_racer01}}&lt;br /&gt;
&lt;br /&gt;
{{cleanup|reason=use [[Portal Wiki:Help:Walkthrough table]].}}&lt;br /&gt;
{{Needimage}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=183451</id>
		<title>Portal 2 Chapter 1 Introduction</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=183451"/>
		<updated>2023-06-09T20:31:09Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Introduction&lt;br /&gt;
  | valve-title= Container Ride&lt;br /&gt;
  | map        = sp_a1_intro1.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Introduction cube button.png&lt;br /&gt;
  | noprogress = true&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the [[Portal Test Chamber 00|first Test Chamber]]. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
*[[Vital Apparatus Vent]]&lt;br /&gt;
*[[Emancipation Grill]]&lt;br /&gt;
*[[Chamberlock]]&lt;br /&gt;
*[[Portal Spawner]] &#039;&#039;(blue &amp;amp; orange)&#039;&#039;&lt;br /&gt;
*[[Portals]] &#039;&#039;(blue &amp;amp; orange)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
*[[Announcer]]&lt;br /&gt;
*[[Chell]]&lt;br /&gt;
*[[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete the decayed test shaft (Test Chamber 00)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Aperture Science Relaxation Chamber&#039;&#039;&lt;br /&gt;
* &#039;&#039;Aperture Science Extended Relaxation Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Aperture Science Relaxation Vault&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 00 (Dilapidated)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Asethetics ===&lt;br /&gt;
&lt;br /&gt;
* Overgrown&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* The [[Announcer]] will tell you to look up, look down, look at art, and return to your bed. Do these things.&lt;br /&gt;
* When awoken by the Announcer for the second time, walk towards the door to allow [[Wheatley]] to enter.&lt;br /&gt;
* Follow Wheatley&#039;s instructions and wait for him to transport the room to the &#039;Docking Station&#039;.&lt;br /&gt;
* Jump down into the relaxation vault; wait for the Announcer to open the portal and then walk through it.&lt;br /&gt;
* Walk through the door, then place the [[Weighted Storage Cube]] onto the [[Heavy Duty Super-Colliding Super Button]] in order to open the exit door.&lt;br /&gt;
* Proceed through the [[Chamberlock]] and into the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Courtesy Call}}&amp;lt;br&amp;gt;{{Track|Technical Difficulties}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The Relaxation Vault in Portal 2|The Relaxation vault in Portal 2.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction Early.png|alt4=Early version of the relaxation vault|Early version of the relaxation vault. &lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction.png|alt5=[[Chell]]&#039;s Relaxation Chamber un-dilapidated.|The relaxation vault before degradation. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The painting Chell is instructed to observe changes&amp;lt;ref&amp;gt;https://www.reddit.com/r/Portal/comments/gydjz&amp;lt;/ref&amp;gt; between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.&amp;lt;ref&amp;gt;http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade&amp;lt;/ref&amp;gt;&lt;br /&gt;
* During the early phases of &#039;&#039;Portal 2&#039;&#039;&#039;s development, the Relaxation Vault was to resemble an island, as seen above. &lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Hotel Painting.png|alt1=Painting during first wakeup|Painting during first wakeup.&lt;br /&gt;
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Neurotoxin_Generator&amp;diff=183450</id>
		<title>Portal 2 Chapter 5 Neurotoxin Generator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_5_Neurotoxin_Generator&amp;diff=183450"/>
		<updated>2023-06-09T13:22:30Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 5 Neurotoxin Generator&lt;br /&gt;
  | valve-title= Neurotoxin Sabotage&lt;br /&gt;
  | map        = sp_a2_bts5.bsp&lt;br /&gt;
  | screenshot = Portal 2 Neurotoxin Generator.png&lt;br /&gt;
  | previous   = Portal 2 Chapter 5 Turret Control Center&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Tube Ride&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirty-third level of the game, and takes place within the [[Neurotoxin]] Generator. This level requires the player to utilise the [[Thermal Discouragement Beam]] in order to proceed, but does not feature any direct hazards due to the placement of the Beam.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
* Catwalk&lt;br /&gt;
* Door (behind-the-scenes)&lt;br /&gt;
* [[Pneumatic Diversity Vent]]&lt;br /&gt;
* [[Chamberlock]] (behind-the-scenes)&lt;br /&gt;
* Light Strip (behind-the-scenes)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Destroy the Neurotoxin Generator with [[Wheatley]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
* &#039;&#039;Neurotoxin Generator&#039;&#039;&lt;br /&gt;
* &#039;&#039;Control Room&#039;&#039;&lt;br /&gt;
* &#039;&#039;Viewing Area&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk on the catwalk past the [[Neurotoxin]] Generator and through the two doors.&lt;br /&gt;
*Walk to the elevator at the end of the catwalk.&lt;br /&gt;
*Walk to the button on the right and push it in order to open the door to the Implosion Observation Annex.&lt;br /&gt;
*Go through the door to the Annex and then come back again.&lt;br /&gt;
*Follow the [[Thermal Discouragement Beam|beam]] and place a portal on the wall, where the beam ends.&lt;br /&gt;
*Go back to the Annex and place a portal on the panels moving up on the bottom-left corner.&lt;br /&gt;
*When the laser has cut the four tubes going to the Neurotoxin Generator, place the same portal onto the panels moving on the top-right corner.&lt;br /&gt;
*Now all of the tubes should be disconnected and the Generator will implode. Go down the stairs to the room where [[Wheatley]] is, and you will get sucked into a tube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Almost at Fifty Percent}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=84&lt;br /&gt;
|width=150&lt;br /&gt;
|title=Neurotoxin Storage Tank&lt;br /&gt;
|File:Neurotoxin Storage Tank Catwalk Back.png|alt1=Neurotoxin Storage Tank as seen from a catwalk|Neurotoxin Storage Tank as seen from a catwalk&lt;br /&gt;
|File:Neurotoxin Storage Tank Catwalk Front.png|alt2=Neurotoxin Storage Tank as seen from a catwalk|Neurotoxin Storage Tank as seen from a catwalk&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Top.png|alt3=Top of the Neurotoxin Storage Tank|Top of the Neurotoxin Storage Tank&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Bottom.png|alt4=Bottom of the Neurotoxin Storage Tank|Bottom of the Neurotoxin Storage Tank&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Emitters.png|alt5=The Neurotoxin Storage Tank with the Emitters cut|{{Spoiler text|The Neurotoxin Storage Tank with the Emitters cut}}|spoiler5=yes&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Crushed.png|alt6=The Neurotoxin Storage Tank starting to collapse|{{Spoiler text|The Neurotoxin Storage Tank starting to collapse}}|spoiler6=yes&lt;br /&gt;
|File:Neurotoxin Storage Tank Balcony Falling.png|alt7=The Neurotoxin Storage Tank collapsing|{{Spoiler text|The Neurotoxin Storage Tank collapsing}}|spoiler7=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turret_Opera&amp;diff=183449</id>
		<title>Turret Opera</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turret_Opera&amp;diff=183449"/>
		<updated>2023-06-09T09:31:08Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Turret Opera&lt;br /&gt;
  | map        = sp_a4_finale4.bsp&lt;br /&gt;
  | screenshot = Turret Opera.jpg&lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Finale&lt;br /&gt;
  | next   = Want You Gone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039;|{{spoiler|Perché non passi lontana? Sì, lontana da Scienza!}}}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Turret Opera&#039;&#039;&#039; is an event in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039; in which a group of [[Turrets#Sentry Turret|Sentry Turrets]] form a unique melody via the movement sounds of their weaponry casings.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The opera is introduced as an easter egg in [[Portal 2 Chapter 3 Test Chamber 16|Test Chamber 16]] of [[GLaDOS]]&#039; [[Test Chambers|testing tracks]] in &#039;&#039;Chapter 3: The Return&#039;&#039;, hidden beside a wall with a gap near the start of the chamber, where a Turret can be seen inside it. Upon entering, [[Chell]] would be able to witness various Turrets beneath the room as they serenade to the [[Turrets#Prima Donna Turret|Prima Donna Turret]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Turret Opera is seen again for the last time, as a closure to the game&#039;s single-player campaign, based on the popular opera phrase &amp;quot;it&#039;s not over until the fat lady sings&amp;quot; - in which the [[Turrets#Prima Donna Turret|Prima Donna Turret]] finally sings in the game along with the other Turrets.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The opera sequence begins after GLaDOS sends Chell on a lift towards the surface. The lift stops in front of some Turrets aimed at Chell, making it seem like GLaDOS&#039;s promise of freedom was a lie. Instead, the Turrets begin serenading her. As the lift ascends even further, Chell witnesses an even larger group of Turrets awaiting her arrival as the Prima Donna Turret sings the lead vocals and the [[Turrets#Animal King Turret|Animal King Turret]] provides the bass notes. The opera is still audible as the lift arrives at the top, lingering until the moment Chell finally steps outside.}}&lt;br /&gt;
&lt;br /&gt;
:{{Track|Cara Mia Addio!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[P-body]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* Turret Opera&lt;br /&gt;
* Animal King&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Central AI Chamber&#039;&#039;&lt;br /&gt;
* &#039;&#039;Surface&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Finale Opera Lyrics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;[Verse 1]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Cara bella, cara mia bella! &#039;&#039;(Beautiful dear, my darling beauty!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Mia bambina, oh ciel! &#039;&#039;(My little girl, oh heaven!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Che la stima! Che la stima! &#039;&#039;(How I adore you! How I adore you!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Oh cara mia, addio! &#039;&#039;(Oh my dear, farewell!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Verse 2]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
La mia bambina cara, &#039;&#039;(My dear little girl,)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Perché non passi lontana? &#039;&#039;(Why not go a long way away?)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sì, lontana da Scienza! &#039;&#039;(Yes, far from Science!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Cara, cara mia bambina, &#039;&#039;(Dear, my beloved little girl,)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ah, mia bella! &#039;&#039;(Ah, my beautiful one!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Verse 3]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ah, mia cara! Ah, mia cara! &#039;&#039;(Ah, my dear! Ah, my dear!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ah, mia bambina! &#039;&#039;(Ah, my little girl!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Oh cara, cara mia! &#039;&#039;(Oh dear, my dear!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Instrumental Break]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Repeat Verse 3]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Mia cara! Ah, mia cara! &#039;&#039;(My dear! Ah, my dear!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ah, mia bambina! &#039;&#039;(Ah, my little girl!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Oh cara, cara mia! &#039;&#039;(Oh dear, my dear!)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
The song itself was produced by Valve composer Mike Morasky and vocalized by the voice of GLaDOS and the turrets, [[Ellen McLain]], though the librettist is unknown. It was added to the &#039;&#039;Portal 2: Songs to Test By&#039;&#039; and the &#039;&#039;Portal 2: Songs to Test By (Collector&#039;s Edition)&#039;&#039; albums, the latter of which is [https://open.spotify.com/album/5l1BFWphq5XiWlpbYUjrhr?si=CSgihTtcSgWRhw0bnZY22w available on Spotify] and is accredited to Aperture Science Psychoacoustic Laboratories. The albums both act as the official soundtrack for Portal 2, with the Collector&#039;s Edition adding in songs from the series&#039; [[Portal|first installation]] and even an audible mini-comic, among others.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Music_of_Portal_2 Music of Portal 2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It was revealed by McLain that she &amp;quot;made up the words out of [her] bad Italian [...] on the spot.&amp;quot;&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=lR2UyCwtj-U Talking with Caboos15: Ellen McLain plus surprise guest] on [https://en.wikipedia.org/wiki/YouTube YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The lyrics can otherwise be read [https://genius.com/Ellen-mclain-turret-opera-cara-mia-addio-lyrics here] in both its original and translated form on the popular lyric-recording and speculation site, [https://genius.com/ Genius].&lt;br /&gt;
* {{spoiler|In the finale opera sequences, the [[Weighted Companion Cube|Companion Cube]] from &#039;&#039;[[Portal]]&#039;&#039; can be seen flowing upwards through the tubes in the background as the lift rises. Some people have mistaken this for [[Doug Rattmann]] running around. Moving, in fact, is a Frankenturret.}}&lt;br /&gt;
* The word &amp;quot;Ciel&amp;quot; in the lyrics is speculated to be a play on words; it is pronounced almost the same as Chell. Despite the song being an Italian aria, &amp;quot;Ciel&amp;quot; itself can be translated from French to mean &#039;sky,&#039; but in some specific and appropriate cases, &#039;heaven.&#039;&lt;br /&gt;
* {{spoiler|A single [[Turrets#Frankenturret|Frankenturret]] can be seen waddling behind the group of Turrets on the left side of the finale opera room.}}&lt;br /&gt;
* Before becoming a voice actress, [[Ellen McLain]] was an opera singer.&lt;br /&gt;
* In [[Portal 2]], [[Weighted Companion Cube]]s can be heard humming it when nearby.&lt;br /&gt;
&lt;br /&gt;
== Sheet Music ==&lt;br /&gt;
&lt;br /&gt;
[http://sebastianwolff.info/ Sebastian Wolff] has transcribed the song and provided free sheet music:&lt;br /&gt;
* [http://sebastianwolff.info/news/2011/04/turret-opera-cara-mia-a-cappella/ Sheet music for choir (SATB)]&lt;br /&gt;
* [http://sebastianwolff.info/news/2011/04/turret-opera-cara-mia-piano/ Sheet music for solo piano]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_GLaDOS%27_Chamber&amp;diff=183448</id>
		<title>Portal GLaDOS&#039; Chamber</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_GLaDOS%27_Chamber&amp;diff=183448"/>
		<updated>2023-06-09T09:30:32Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = GLaDOS&#039;s Chamber&lt;br /&gt;
  | map        = escape_02.bsp&lt;br /&gt;
  | screenshot = Portal chamber19 09.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake &lt;br /&gt;
  | previous   = Portal Escape (Part 4)&lt;br /&gt;
  | next   = Still Alive (song)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fifth and final level of the game. It takes place within the maintenence areas of the facility as well as the [[Central AI Chamber]], and requires the player to utilise [[Flinging]] and precise portal placement.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Neurotoxin]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go to the other end of the corridor and through the [[Emancipation Grill]].&lt;br /&gt;
*Shoot a portal on the wall behind the [[Incinerator]].&lt;br /&gt;
*Wait until the first core drops from GLaDOS. Pick it up and place it on the floor (anywhere from the incinerator or the small room). Push the [[switch]] in the small room and fire a portal under the core.&lt;br /&gt;
*Wait for the [[Rocket turret]] to appear near the spot where the first core dropped. Then fire a portal on the wall at the ground level.&lt;br /&gt;
*Put the other portal under the one of the timer screens. Go stand in front of the portal you placed at the ground level and wait for the rocket turret to lock it&#039;s aim.&lt;br /&gt;
*Wait for the rocket to hit GLaDOS. The second core will land on the pipes near the incinerator. Put a portal from under the screen to the wall behind the core and go through the portal and pick up the core.&lt;br /&gt;
*Place the core on the floor and place a portal on the wall behind the incinerator. Go push the switch.&lt;br /&gt;
*Place a portal under the core and wait for the Rocket turret to appear again.&lt;br /&gt;
*Shoot a portal on the wall on the ground level and the other portal on the wall under the screen.&lt;br /&gt;
*Go stand in front of the portal and wait for the turret to lock on your position again.&lt;br /&gt;
*Wait for another core to be dropped. The core will land on a platform higher above. Look up and try to find it.&lt;br /&gt;
*When you&#039;ve found it, shoot a portal on the wall opposite of it (as high as you can). Fire a portal under yourself or to a wall near you.&lt;br /&gt;
*Go through the portal and as you are falling, fire a portal on the floor where you are going to land.&lt;br /&gt;
*Pick up the core and drop down. Put a portal on the wall behind the incinerator and leave the core on the floor.&lt;br /&gt;
*Go to the small room and press the switch. Place the portal under the core.&lt;br /&gt;
*Again, place a portal on the wall at the ground level and fire the other portal under the screen.&lt;br /&gt;
*Wait for the rocket turret to lock on you again and then move away. Wait for the last core to drop look for it in the middle in the air.&lt;br /&gt;
*Fire a portal on the wall near the core (as high as you can). Put a portal near yourself.&lt;br /&gt;
*Wait until you are going about to go past the core and pick up the core.&lt;br /&gt;
*Run to the incinerator and place a portal on the wall behind the incinerator. Place the core on the floor and go to the room with the switch.&lt;br /&gt;
*Press the switch and place the portal under the core.&lt;br /&gt;
*Enjoy the finale.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Heartbreaker|witdh=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|You Can&#039;t Escape, You Know}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Track|copyrighted=yes|Still Alive}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_4)&amp;diff=183447</id>
		<title>Portal Escape (Part 4)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_4)&amp;diff=183447"/>
		<updated>2023-06-09T09:30:10Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal Escape (Part 4)&lt;br /&gt;
  | map        = escape02.bsp&lt;br /&gt;
&lt;br /&gt;
  | screenshot = Portal chamber19 10.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Escape (Part 3)&lt;br /&gt;
  | next       = Portal GLaDOS&#039; Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-fourth level of the game. It takes place within the maintenence areas of the facility, and requires the player to utilise [[Flinging]]. [[Turrets]] are present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*When you have reached the end, fire a portal in the area on the right, behind the corner. Put the other portal on the wall next to you and go through the portal.&lt;br /&gt;
*Walk to the left and shoot a portal through the small grid on the ceiling.&lt;br /&gt;
*Go through the portal. Walk to the left and turn to face the portal. Place the portal above the black square (door) on the wall at the wall and go through the portal.&lt;br /&gt;
*Wait a few seconds for the doors to open. When the doors begin to open, run back to your portal in the ground level.&lt;br /&gt;
*Shoot a portal behind one of the turrets. Place the other portal next to you and go through. Knock the turret in front of you over.&lt;br /&gt;
*Continue by shooting portals in the rooms with the turrets and placing the other portal next to you. Then knock over the turrets. There are total of 8 turrets (including the one you knocked over).&lt;br /&gt;
*After knocking over the turrets go in the room which is the most higher up. Put a portal in the room and then a portal near you. Go through the portal&lt;br /&gt;
*Go stand near the edge and fire a portal on the angled panels on the wall on opposite side. Put the other portal on the floor below and then jump through.&lt;br /&gt;
*Shoot a portal on the angled panels on the room from where you just jumped. Wait for landing and then put a portal below yourself. You&#039;ll go through the portal automatically.&lt;br /&gt;
*Fire the same portal on the floor where you are going to land and wait for landing.&lt;br /&gt;
*Continue to the back of the room. As soon as the 2 turrets are going to be put in place, place your portals below them before they get the chance to shoot at you.&lt;br /&gt;
*Go back to the other end of the room and fire a portal on the floor below. Jump through the portal.&lt;br /&gt;
*Wait until you&#039;ve gone through the portal and then move forwards to get to the new area.&lt;br /&gt;
*After landing shoot a portal on the wall behind the railing above and then drop back down the shaft.&lt;br /&gt;
*Go through the portal and then go through the door. Walk over the long catwalk.&lt;br /&gt;
*Open the door and go through. Walk to the end of the corridor and turn left and go to the end of the corridor. Open the door on the right and go to the last corridor with windows.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Glitch==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*After the catwalk, to the right, shoot a orange portal.&lt;br /&gt;
*Then shoot a portal at the bottom right of the orange portal.&lt;br /&gt;
*Then you have access to the void.&lt;br /&gt;
*&amp;lt;Caution: Do not enter the portal&amp;gt;&lt;br /&gt;
*If you try hard enough, there is a way to change the cake, like putting the Companion Cube on it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|You&#039;re Not a Good Person}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_3)&amp;diff=183446</id>
		<title>Portal Escape (Part 3)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_3)&amp;diff=183446"/>
		<updated>2023-06-09T09:29:47Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal Escape (Part 3)&lt;br /&gt;
  | map        = escape01.bsp&lt;br /&gt;
  | screenshot = Portal chamber19 06.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Escape (Part 2)&lt;br /&gt;
  | next       = Portal Escape (Part 4)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-third level of the game. It takes place within the maintenence areas of the facility, and requires the player to utilise [[Flinging]]. [[Turrets]] are present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Walk left to the other side of the corridor and to the center of the dark room. Wait for the pistons to activate and drop down.&lt;br /&gt;
*Go to the right and duck near the barrels. Wait for the door behind the barrels to open and then pick up a barrel in front of you and  start to move towards the turret and knock it over.&lt;br /&gt;
*Turn around and take out the second turret in the same way. The turret is located in the left-hand side.&lt;br /&gt;
*Turn to face the last turret and knock it over in the same way. Drop the barrel and look up. You&#039;ll see an arrow pointing right.&lt;br /&gt;
*Shoot a portal through the hole behind the railings. Put a portal on the wall next to you and go through the portal.&lt;br /&gt;
*Place a portal on the wall over the tube and the other on the wall next to you. Go through the portal and jump to the catwalk next to the tube.&lt;br /&gt;
*Walk to the corner with a small hole in it. Go through the hole and drop behind the turret. Pick up the turret and throw it away.&lt;br /&gt;
*Jump down to the area below, walk forwards for a bit and turn around. Shoot a portal on the angled wall panels facing the roof.&lt;br /&gt;
*Place the other portal on the floor and drop through the portal.&lt;br /&gt;
*Wait until you&#039;ve landed and put the same portal directly below yourself. You should go through the portal twice and land on the catwalk.&lt;br /&gt;
*Go at the end of the hallway and go through the door behind the [[Emancipation Grill]].&lt;br /&gt;
*Push the [[switch]] and wait for the [[Turrets#Rocket Turret|Rocket turret]] to take aim at you. When you hear a sound, move away from the laser and go stand in front of the glass on the other side.&lt;br /&gt;
*Wait for the turret to aim at you and then move away from the laser.&lt;br /&gt;
*Wait for the rocket to break the glass and then make a run for the door at the back of the room.&lt;br /&gt;
*Go to the end of the hallway and through the second door. Fire a portal on the wall facing the glass. Go back to the room with the turret and place a portal on the wall facing the turret.&lt;br /&gt;
*Go stand in front of the portal. As soon as the turret aims the laser and makes the sound again quickly move away.&lt;br /&gt;
*Wait until the rocket has gone through the portal and then run through the portal and remember to move away from the portal.&lt;br /&gt;
*Go stand under the transportation tube and fire a portal directly under yourself. When the turret takes aim at you, move backwards and you&#039;ll avoid the rocket.&lt;br /&gt;
*Wait for the rocket to smash the transportation tube open and grab the [[Weighted Storage Cube]] that falls from the tube.&lt;br /&gt;
*Take the cube to the other side under the tube and place it in front of the small vent. Jump on the cube and jump in the vent while crouching in mid-air.&lt;br /&gt;
*Shoot a portal to the wall under the fan and go back. Go through the portal.&lt;br /&gt;
*Go stand near to the edge and fire a portal on the wall on the other side above the small surface.&lt;br /&gt;
*Turn left and walk to the other side of the area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solution ===&lt;br /&gt;
{{Spoiler|After avoiding the Rocket Turret, the player can stack chairs and other objects in order to access the vent, rather than using a rocket to blast open the pneumatic transport tube and acquire a [[Weighted Storage Cube]].}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_2)&amp;diff=183445</id>
		<title>Portal Escape (Part 2)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_2)&amp;diff=183445"/>
		<updated>2023-06-09T09:29:24Z</updated>

		<summary type="html">&lt;p&gt;ChickenNuggetMan2056: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal Escape (Part 2)&lt;br /&gt;
  | map        = escape00.bsp&lt;br /&gt;
  | screenshot = Portal chamber19 03.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Escape (Part 1)&lt;br /&gt;
  | next       = Portal Escape (Part 3)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-second level of the game. It takes place within the maintenence areas of the facility, and requires the player to utilise their knowledge of [[Flinging]]. Pistons are present as the primary hazard.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Piston]]s&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
*Walk around the corner and go to the end of the corridor.&lt;br /&gt;
*Go stand on the piston in the center and once on top, fire a portal on the wall in the small room ahead.&lt;br /&gt;
*Jump down on the floor and place a portal on the wall next to you and go through.&lt;br /&gt;
*Walk to the right, jump down from the ledge and continue to the room ahead.&lt;br /&gt;
*Look up and shoot a portal on the white platform higher up. The portal must be placed near the corner on the left.&lt;br /&gt;
*Put the other portal on the platform near you. Make sure it is above one of the pistons. Stand on the piston and you should go through the portal.&lt;br /&gt;
*While standing on the piston, wait for the piston next to you to extend and then jump on it and then continue to the area next to it.&lt;br /&gt;
*Look up and fire a portal on the wall near the ceiling. Put the other portal on the floor and go through it.&lt;br /&gt;
*Quickly fire a portal on the floor where you are about to land and wait for landing.&lt;br /&gt;
*Go to the left and fire a portal past the fast-moving pistons and place the other one on the wall next to you.&lt;br /&gt;
*Shoot a portal past the two bigger pistons and go through the portal.&lt;br /&gt;
*Look up again and fire a portal on the wall closest to the ceiling.&lt;br /&gt;
*Go through the portal if the piston in front of the portal forms a temporary floor you could use.&lt;br /&gt;
*Put a portal in the room behind the fence opposite of you and fall down past the pistons.&lt;br /&gt;
*Go through the portal and turn to face the transportation tubes.&lt;br /&gt;
*Jump down on the tube and duck. Go along the tube until you are above a similiar tube. Drop down on the tube below.&lt;br /&gt;
*Place a portal as low as you can on the wall next to you. Go along the tube to the moving piston.&lt;br /&gt;
*Fire a portal above the piston on the wall opposite of the piston.&lt;br /&gt;
*Jump through the portal on the wall you&#039;ve placed earlier when the piston is extended.&lt;br /&gt;
*Go to the area ahead and jump over the railings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>ChickenNuggetMan2056</name></author>
	</entry>
</feed>