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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cheese</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cheese"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/Cheese"/>
	<updated>2026-04-26T16:58:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:P2-CE_Schrodinger_cubes.png&amp;diff=191469</id>
		<title>File:P2-CE Schrodinger cubes.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:P2-CE_Schrodinger_cubes.png&amp;diff=191469"/>
		<updated>2026-03-22T16:00:55Z</updated>

		<summary type="html">&lt;p&gt;Cheese: Cheese uploaded a new version of File:P2-CE Schrodinger cubes.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Schrodinger cubes from P2:CE.&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:P2-CE_Schrodinger_cubes.png&amp;diff=191468</id>
		<title>File:P2-CE Schrodinger cubes.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:P2-CE_Schrodinger_cubes.png&amp;diff=191468"/>
		<updated>2026-03-22T15:27:42Z</updated>

		<summary type="html">&lt;p&gt;Cheese: Cheese uploaded a new version of File:P2-CE Schrodinger cubes.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Schrodinger cubes from P2:CE.&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Announcer_voice_lines/pl&amp;diff=188363</id>
		<title>Announcer voice lines/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Announcer_voice_lines/pl&amp;diff=188363"/>
		<updated>2024-07-17T17:46:40Z</updated>

		<summary type="html">&lt;p&gt;Cheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To jest kompletna lista lini głosowych [[Announcer]]  z &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Ogłoszenia w komorach testowych ==&lt;br /&gt;
=== Komora relaksacyjna ===&lt;br /&gt;
* {{Voice line|Announcer|openingexercise01}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise02}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise03}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise04}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise05}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise06}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise07}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise08}}&lt;br /&gt;
&lt;br /&gt;
*[[Media:Announcer openingcourtesy01.wav|&amp;quot;Czas spędzony w hibernacji wynosi: dziewięć, dziewięć, dziewięć... dziewięć, dziewięć, dzie- &#039;&#039;(powtarza się dalej za następującym tekstem:)&#039;&#039; - Niniejszy komunikat ma na celu poinformowanie że wszyscy uczestnicy testów powinni natychmiast opuścić Centrum Wzbogacania. Każdy uczestnik testów, który nie wyjdzie z zawieszenia w tym czasie, zostanie uznany za korzystającego z prawa do pozostania w przedłużonej relaksacji, na czas trwania zniszczenia tego obiektu. Jeśli masz pytania lub wątpliwości dotyczące tej polityki, lub jeśli potrzebujesz wersji tej wiadomości w języku hiszpańskim, możesz bezpłatnie wziąć kartkę papieru z szuflady biurka przed sobą i napisać do nas list. Powodzenia.]] &#039;&#039;(Część „Niniejszy telefon grzecznościowy” jest nałożona na mowę Wheatleya.)&#039;&#039;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|evacuationmisc01}}&lt;br /&gt;
* {{Voice line|Announcer|openingsafeguards01}}&lt;br /&gt;
&lt;br /&gt;
=== Komory testowe ===&lt;br /&gt;
==== Komora 00 ====&lt;br /&gt;
* {{Voice line|Announcer|prehub06}}&lt;br /&gt;
* {{Voice line|Announcer|prehub08}}&lt;br /&gt;
* {{Voice line|Announcer|prehub09}}&lt;br /&gt;
* {{Voice line|Announcer|prehub10}}&lt;br /&gt;
* {{Voice line|Announcer|prehub11}}&lt;br /&gt;
* {{Voice line|Announcer|prehub12}}&lt;br /&gt;
* {{Voice line|Announcer|testchamber08}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeśli gracz przeszedł już przez Siatkę Dematerializująca po informacji o &amp;quot;testach z użyciem kostki i przycisku&amp;quot;:&#039;&#039;&lt;br /&gt;
* {{Voice line|Announcer|testchamber07}}&lt;br /&gt;
&lt;br /&gt;
==== Komora 01 ====&lt;br /&gt;
* {{Voice line|Announcer|prehub27}}&lt;br /&gt;
* {{Voice line|Announcer|prehub28}}&lt;br /&gt;
* {{Voice line|Announcer|good02}}&lt;br /&gt;
* {{Voice line|Announcer|prehub19}}&lt;br /&gt;
* {{Voice line|Announcer|prehub20}}&lt;br /&gt;
&lt;br /&gt;
==== Komora 02 ====&lt;br /&gt;
* {{Voice line|Announcer|prehub46}}&lt;br /&gt;
* {{Voice line|Announcer|testchamber05}}&lt;br /&gt;
* {{Voice line|Announcer|testchamber06}}&lt;br /&gt;
&lt;br /&gt;
==== Komora 03 ====&lt;br /&gt;
* {{Voice line|Announcer|prehub42}} &#039;&#039;(&amp;quot;smooth jazz&amp;quot; Piosenka użyta to&#039;&#039;&#039;Offering&#039;&#039;&#039; autorstwa &#039;&#039;&#039;Larry Stephens&#039;&#039;&#039;.)&#039;&#039;&lt;br /&gt;
==== Komora 04 ====&lt;br /&gt;
* {{Voice line|Announcer|testchamber09}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player manages to go through the exit without both cubes on the buttons:&#039;&#039;&lt;br /&gt;
* {{Voice line|Announcer|testchamber11}}&lt;br /&gt;
&lt;br /&gt;
==== Komora 05 ====&lt;br /&gt;
* {{Voice line|Announcer|testchamber02}}&lt;br /&gt;
* {{Voice line|Announcer|testchamber03}}&lt;br /&gt;
&lt;br /&gt;
==== Komora 06 ====&lt;br /&gt;
* {{Voice line|Announcer|testchamber10}}&lt;br /&gt;
* {{Voice line|Announcer|prehub17}}&lt;br /&gt;
* {{Voice line|Announcer|prehub18}}&lt;br /&gt;
&lt;br /&gt;
==== Komora 07 ====&lt;br /&gt;
* {{Voice line|Announcer|testchamber04}}&lt;br /&gt;
&lt;br /&gt;
== Jej komora ==&lt;br /&gt;
* {{Voice line|Announcer|wakeup_powerup01}}&lt;br /&gt;
* {{Voice line|Announcer|wakeup_powerup02}}&lt;br /&gt;
&lt;br /&gt;
== Rozdział 2 ==&lt;br /&gt;
&#039;&#039;(GLaDOS: --Za co ci chyba nie podziękowałam.)&#039;&#039;&lt;br /&gt;
* {{Voice line|Announcer|sarcasmcore01}} &#039;&#039;(GLaDOS: O, dobrze, działa.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rozdział 5 ==&lt;br /&gt;
=== Turret Redemption Line ===&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory13}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory14}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory15}}&lt;br /&gt;
&lt;br /&gt;
=== Turret testing ===&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory_line01}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory_line02}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory_line05}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory_line04}}&lt;br /&gt;
&lt;br /&gt;
=== Generator neurotoksyn ===&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_implosion01}}&lt;br /&gt;
&lt;br /&gt;
=== Core transfer ===&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle11}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle12}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle13}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle14}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle15}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle16}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle17}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle19}}&lt;br /&gt;
** {{Voice line|Announcer|gladosbattle20}}&lt;br /&gt;
&lt;br /&gt;
== Rozdział 8 ==&lt;br /&gt;
* {{Voice line|Announcer|a4_recapture01}}&lt;br /&gt;
* {{Voice line|Announcer|a4_recapture03}}&lt;br /&gt;
* {{Voice line|Announcer|a4_recapture04}}&lt;br /&gt;
&lt;br /&gt;
== Finał ==&lt;br /&gt;
* {{Voice line|Announcer|bb_neurotoxin01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|bb_corruption03}}&lt;br /&gt;
* {{Voice line|Announcer|bb_neurotoxin06}}&lt;br /&gt;
* {{Voice line|Announcer|bb_reactor02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|bb_corruption04}}&lt;br /&gt;
* {{Voice line|Announcer|bb_reactor06}}&lt;br /&gt;
* {{Voice line|Announcer|bb_reactor07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|bb_corruption06}}&lt;br /&gt;
&lt;br /&gt;
=== Rozwiązanie patowej sytuacji ===&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate01}}&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate02}}&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate03}}&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate04}}&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate05}}&lt;br /&gt;
* {{spoiler text|{{Voice line|Announcer|bb_stalemate06}}}}&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate07}}&lt;br /&gt;
&lt;br /&gt;
=== Końcowy monolog ===&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
&#039;&#039;(GLaDOS: --gdzie Caroline mieszka w moim mózgu.)&#039;&#039;&lt;br /&gt;
* {{Voice line|Announcer|carolyndeleted02}} &#039;&#039;(GLaDOS: Żegnaj, Caroline.)&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
== Co-op ==&lt;br /&gt;
=== Wyszukiwanie kodu bezpieczeństwa (koniec kursu Bariery świetlne) ===&lt;br /&gt;
&#039;&#039;(Ta linia nakłada się na GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GLaDOS: In just a moment, the word &#039;blah&#039; will be repeated over and over again. If at some point you hear a number rather than the word &#039;blah&#039;, ignore it, it is not important.&#039;&#039;&lt;br /&gt;
* {{Voice line|Announcer|mp_coop_wall_5security03}} &#039;&#039;(this line overlays GLaDOS&#039; repeating of the word &amp;quot;Blah&amp;quot;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Centrum ===&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return01}} (only played upon first-time-unlocking of the Art Therapy course)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return02}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return03}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return04}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return05}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return06}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return07}}&lt;br /&gt;
&lt;br /&gt;
== Inne ==&lt;br /&gt;
*[[Media:GLaDOS Announcer ding on.wav|Start chime]]&lt;br /&gt;
*[[Media:GLaDOS Announcer ding off.wav|End chime]]&lt;br /&gt;
&lt;br /&gt;
== Niewykorzystane ogłoszenia ==&lt;br /&gt;
* {{Voice line|Announcer|good01}}&lt;br /&gt;
* {{Voice line|Announcer|prehub43}}&lt;br /&gt;
* {{Voice line|Announcer|prehub44}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory16}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory17}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory18}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory19}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory20}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory21}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory22}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory23}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Announcer_voice_lines/pl&amp;diff=188362</id>
		<title>Announcer voice lines/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Announcer_voice_lines/pl&amp;diff=188362"/>
		<updated>2024-07-17T17:41:35Z</updated>

		<summary type="html">&lt;p&gt;Cheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a complete list of the [[Announcer]]&#039;s voice lines from &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Ogłoszenia w komorach testowych ==&lt;br /&gt;
=== Komora relaksacyjna ===&lt;br /&gt;
* {{Voice line|Announcer|openingexercise01}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise02}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise03}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise04}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise05}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise06}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise07}}&lt;br /&gt;
* {{Voice line|Announcer|openingexercise08}}&lt;br /&gt;
&lt;br /&gt;
*[[Media:Announcer openingcourtesy01.wav|&amp;quot;Czas spędzony w hibernacji wynosi: dziewięć, dziewięć, dziewięć... dziewięć, dziewięć, dzie- &#039;&#039;(powtarza się dalej za następującym tekstem:)&#039;&#039; - Niniejszy komunikat ma na celu poinformowanie że wszyscy uczestnicy testów powinni natychmiast opuścić Centrum Wzbogacania. Każdy uczestnik testów, który nie wyjdzie z zawieszenia w tym czasie, zostanie uznany za korzystającego z prawa do pozostania w przedłużonej relaksacji, na czas trwania zniszczenia tego obiektu. Jeśli masz pytania lub wątpliwości dotyczące tej polityki, lub jeśli potrzebujesz wersji tej wiadomości w języku hiszpańskim, możesz bezpłatnie wziąć kartkę papieru z szuflady biurka przed sobą i napisać do nas list. Powodzenia.]] &#039;&#039;(Część „Niniejszy telefon grzecznościowy” jest nałożona na mowę Wheatleya.)&#039;&#039;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|evacuationmisc01}}&lt;br /&gt;
* {{Voice line|Announcer|openingsafeguards01}}&lt;br /&gt;
&lt;br /&gt;
=== Komory testowe ===&lt;br /&gt;
==== Komora 00 ====&lt;br /&gt;
* {{Voice line|Announcer|prehub06}}&lt;br /&gt;
* {{Voice line|Announcer|prehub08}}&lt;br /&gt;
* {{Voice line|Announcer|prehub09}}&lt;br /&gt;
* {{Voice line|Announcer|prehub10}}&lt;br /&gt;
* {{Voice line|Announcer|prehub11}}&lt;br /&gt;
* {{Voice line|Announcer|prehub12}}&lt;br /&gt;
* {{Voice line|Announcer|testchamber08}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeśli gracz przeszedł już przez Siatkę Dematerializująca po informacji o &amp;quot;testach z użyciem kostki i przycisku&amp;quot;:&#039;&#039;&lt;br /&gt;
* {{Voice line|Announcer|testchamber07}}&lt;br /&gt;
&lt;br /&gt;
==== Komora 01 ====&lt;br /&gt;
* {{Voice line|Announcer|prehub27}}&lt;br /&gt;
* {{Voice line|Announcer|prehub28}}&lt;br /&gt;
* {{Voice line|Announcer|good02}}&lt;br /&gt;
* {{Voice line|Announcer|prehub19}}&lt;br /&gt;
* {{Voice line|Announcer|prehub20}}&lt;br /&gt;
&lt;br /&gt;
==== Komora 02 ====&lt;br /&gt;
* {{Voice line|Announcer|prehub46}}&lt;br /&gt;
* {{Voice line|Announcer|testchamber05}}&lt;br /&gt;
* {{Voice line|Announcer|testchamber06}}&lt;br /&gt;
&lt;br /&gt;
==== Komora 03 ====&lt;br /&gt;
* {{Voice line|Announcer|prehub42}} &#039;&#039;(&amp;quot;smooth jazz&amp;quot; Piosenka użyta to&#039;&#039;&#039;Offering&#039;&#039;&#039; autorstwa &#039;&#039;&#039;Larry Stephens&#039;&#039;&#039;.)&#039;&#039;&lt;br /&gt;
==== Komora 04 ====&lt;br /&gt;
* {{Voice line|Announcer|testchamber09}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player manages to go through the exit without both cubes on the buttons:&#039;&#039;&lt;br /&gt;
* {{Voice line|Announcer|testchamber11}}&lt;br /&gt;
&lt;br /&gt;
==== Komora 05 ====&lt;br /&gt;
* {{Voice line|Announcer|testchamber02}}&lt;br /&gt;
* {{Voice line|Announcer|testchamber03}}&lt;br /&gt;
&lt;br /&gt;
==== Komora 06 ====&lt;br /&gt;
* {{Voice line|Announcer|testchamber10}}&lt;br /&gt;
* {{Voice line|Announcer|prehub17}}&lt;br /&gt;
* {{Voice line|Announcer|prehub18}}&lt;br /&gt;
&lt;br /&gt;
==== Komora 07 ====&lt;br /&gt;
* {{Voice line|Announcer|testchamber04}}&lt;br /&gt;
&lt;br /&gt;
== Jej komora ==&lt;br /&gt;
* {{Voice line|Announcer|wakeup_powerup01}}&lt;br /&gt;
* {{Voice line|Announcer|wakeup_powerup02}}&lt;br /&gt;
&lt;br /&gt;
== Rozdział 2 ==&lt;br /&gt;
&#039;&#039;(GLaDOS: --Za co ci chyba nie podziękowałam.)&#039;&#039;&lt;br /&gt;
* {{Voice line|Announcer|sarcasmcore01}} &#039;&#039;(GLaDOS: O, dobrze, działa.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rozdział 5 ==&lt;br /&gt;
=== Turret Redemption Line ===&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory13}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory14}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory15}}&lt;br /&gt;
&lt;br /&gt;
=== Turret testing ===&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory_line01}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory_line02}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory_line05}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory_line04}}&lt;br /&gt;
&lt;br /&gt;
=== Generator neurotoksyn ===&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_implosion01}}&lt;br /&gt;
&lt;br /&gt;
=== Core transfer ===&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle11}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle12}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle13}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle14}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle15}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle16}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle17}}&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle18}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|gladosbattle19}}&lt;br /&gt;
** {{Voice line|Announcer|gladosbattle20}}&lt;br /&gt;
&lt;br /&gt;
== Rozdział 8 ==&lt;br /&gt;
* {{Voice line|Announcer|a4_recapture01}}&lt;br /&gt;
* {{Voice line|Announcer|a4_recapture03}}&lt;br /&gt;
* {{Voice line|Announcer|a4_recapture04}}&lt;br /&gt;
&lt;br /&gt;
== Finał ==&lt;br /&gt;
* {{Voice line|Announcer|bb_neurotoxin01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|bb_corruption03}}&lt;br /&gt;
* {{Voice line|Announcer|bb_neurotoxin06}}&lt;br /&gt;
* {{Voice line|Announcer|bb_reactor02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|bb_corruption04}}&lt;br /&gt;
* {{Voice line|Announcer|bb_reactor06}}&lt;br /&gt;
* {{Voice line|Announcer|bb_reactor07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|bb_corruption06}}&lt;br /&gt;
&lt;br /&gt;
=== Rozwiązanie patowej sytuacji ===&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate01}}&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate02}}&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate03}}&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate04}}&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate05}}&lt;br /&gt;
* {{spoiler text|{{Voice line|Announcer|bb_stalemate06}}}}&lt;br /&gt;
* {{Voice line|Announcer|bb_stalemate07}}&lt;br /&gt;
&lt;br /&gt;
=== Końcowy monolog ===&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
&#039;&#039;(GLaDOS: --gdzie Caroline mieszka w moim mózgu.)&#039;&#039;&lt;br /&gt;
* {{Voice line|Announcer|carolyndeleted02}} &#039;&#039;(GLaDOS: Żegnaj, Caroline.)&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
== Co-op ==&lt;br /&gt;
=== Wyszukiwanie kodu bezpieczeństwa (koniec kursu Bariery świetlne) ===&lt;br /&gt;
&#039;&#039;(Ta linia nakłada się na GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GLaDOS: In just a moment, the word &#039;blah&#039; will be repeated over and over again. If at some point you hear a number rather than the word &#039;blah&#039;, ignore it, it is not important.&#039;&#039;&lt;br /&gt;
* {{Voice line|Announcer|mp_coop_wall_5security03}} &#039;&#039;(this line overlays GLaDOS&#039; repeating of the word &amp;quot;Blah&amp;quot;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Centrum ===&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return01}} (only played upon first-time-unlocking of the Art Therapy course)&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return02}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return03}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return04}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return05}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return06}}&lt;br /&gt;
* {{Voice line|Announcer|mp_hub_return07}}&lt;br /&gt;
&lt;br /&gt;
== Inne ==&lt;br /&gt;
*[[Media:GLaDOS Announcer ding on.wav|Start chime]]&lt;br /&gt;
*[[Media:GLaDOS Announcer ding off.wav|End chime]]&lt;br /&gt;
&lt;br /&gt;
== Niewykorzystane ogłoszenia ==&lt;br /&gt;
* {{Voice line|Announcer|good01}}&lt;br /&gt;
* {{Voice line|Announcer|prehub43}}&lt;br /&gt;
* {{Voice line|Announcer|prehub44}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory16}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory17}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory18}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory19}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory20}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory21}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory22}}&lt;br /&gt;
* {{Voice line|Announcer|sp_sabotage_factory23}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=188289</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=188289"/>
		<updated>2024-07-05T17:51:13Z</updated>

		<summary type="html">&lt;p&gt;Cheese: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken; here&#039;s another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}&lt;br /&gt;
[[File:Portal1 StorageCube.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common testing elements throughout the &#039;&#039;Portal&#039;&#039; series. They are commonly used to press [[Heavy Duty Super-Colliding Super Button|Buttons]], disable [[Turrets]], or redirect [[Laser]]s.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
[[File:Portal2 StorageCube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Storage Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039; however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
[[File:Companion Cube.png|right|100px]]&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in &#039;&#039;Portal 2&#039;&#039;. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in &#039;&#039;Portal 2&#039;&#039; is that it is able to sing.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
[[File:ESC.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube&#039;&#039;&#039; was officially introduced in &#039;&#039;Portal 2&#039;&#039;, where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube did have an appearance in a &#039;&#039;Portal&#039;&#039; Challenge Map and a &#039;&#039;Portal: Still Alive&#039;&#039; Map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearance until &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
[[File:Portal2 ReflectionCube.png|right|100px]]&lt;br /&gt;
{{Main|Discouragement Redirection Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Discouragement Redirection Cube&#039;&#039;&#039; was introduced in &#039;&#039;Portal 2&#039;&#039;. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}}&lt;br /&gt;
{{Main|Frankenturret|l1=Frankenturret}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are [[Turrets#Sentry Turret|Sentry Turret]] and [[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, &#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley&#039;s replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]] or put on a button, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the Pre-1 chamber of chapter 8, Potato-GLaDOS will attempt to stun Wheatley with a paradox that he fails to understand. It can be noted that when Potato-GLaDOS speaks the paradox, all of the Frankenturrets in the room will fold up their legs, twitch violently, emit electrical sparks and have their pupils rapidly change size,}} which indicates they are, at least, partially capable of understanding words.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scalable Cube ===&lt;br /&gt;
[[File:Scalable_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scalable Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube ===&lt;br /&gt;
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Contraption Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 - Educational Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances. It has its own button, the Contraption Cube Receptacle.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Schrödinger cubes ===&lt;br /&gt;
[[File:P2-CE Schrodinger cubes.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Schrödinger cubes&#039;&#039;&#039; are featured in the &#039;&#039;&#039;Portal 2: Community Edition&#039;&#039;&#039; (P2:CE) and &#039;&#039;&#039;Portal: Revolution&#039;&#039;&#039;. These cubes are like &#039;&#039;&#039;Discouragement Redirection Cubes&#039;&#039;&#039;. When a laser enters either cube, it always exits from the other cube. It doesn&#039;t matter which cube the laser enters; it will always come out from the opposite one. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Skull Cube ===&lt;br /&gt;
[[File:StillAlive skull cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;skull cube&#039;&#039;&#039; is an alternate design for the regular Weighted Storage Cube in which the Aperture logo is replaced by a crudely drawn skull. It is present in the game files of &#039;&#039;[[Portal: Still Alive]]&#039;&#039;, but does not appear in-game. Due to a similar design existing for [[Pedestal Button|pedestal buttons]] that are connected to cube droppers, is is widely believed that said cube droppers would have originally dispensed skull cubes, but that this was cut due to players being confused into thinking the cubes had a unique function.&lt;br /&gt;
&lt;br /&gt;
The unofficial PC port of &#039;&#039;Still Alive&#039;&#039; reimplements the skull cubes, but they are &#039;&#039;not&#039;&#039; used in any official version of the game.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cubes Outside of the Portal Series==&lt;br /&gt;
&lt;br /&gt;
===Dota 2 Cube===&lt;br /&gt;
[[File:Dota_2_Cube.png|right|200px]]&lt;br /&gt;
The &#039;&#039;&#039;Dota 2 Cube&#039;&#039;&#039; is a Portal inspired cube appearing in the art for the Dota 2 &amp;quot;Portal&amp;quot; hud skin.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 4 (no dropper), 17 (with dropper) Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count.&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Cube Type:&#039;&#039;&#039; Allows switching between Weighted, Companion, Reflection, Sphere and Franken cubes. The [[Portal 2 - Education Version|education edition]] also allows switching to the Contraption Cube.&lt;br /&gt;
* &#039;&#039;&#039;Dropper Enabled:&#039;&#039;&#039; This checkbox controls whether the cube has a dropper or not. If unchecked, the cube will be dropperless.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop First Cube:&#039;&#039;&#039; This checkbox controls whether the dropper would automatically drop the first cube upon entering the map. If unchecked, it will not drop the first cube, requiring you to activate it&#039;s input via a [[Pedestal Button]].&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube:&#039;&#039;&#039; This checkbox controls whether the dropper will respawn the cube. If unchecked, the cube will not automatically respawn, requiring you to activate its input via a Pedestal Button.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
|File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
|File:Portal Sphere.png|A spherical replacement seen in [[Portal Test Chamber 17 (Advanced)|advanced Chamber 17]].&lt;br /&gt;
|File:StillAlive skull cube.png|Unused [[Portal: Still Alive]] &amp;quot;skull cube&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039;===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal2 StorageCube.png|New Weighted Storage Cube.&lt;br /&gt;
|File:Companion Cube.png|New Weighted Companion Cube.&lt;br /&gt;
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.&lt;br /&gt;
|File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Scalable_Cube.png|The Scalable Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 500&lt;br /&gt;
|File:All cubes.png|All of the cubes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Seen in ===&lt;br /&gt;
*[[Portal 2 Chapter 1 Introduction|Chapter 1 - Introduction]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 1|Chapter 1 - Test Chamber 01]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Chapter 1 - Test Chambers 03 &amp;amp; 04]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 5|Chapter 1 - Test Chamber 05]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 6|Chapter 1 - Test Chamber 06]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 - Test Chamber 02]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 03]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 4|Chapter 2 - Test Chamber 04]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 - Test Chamber 05]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 06]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 7|Chapter 2 - Test Chamber 07]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 8|Chapter 2 - Test Chamber 08]]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=188288</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=188288"/>
		<updated>2024-07-05T17:47:00Z</updated>

		<summary type="html">&lt;p&gt;Cheese: Added Schrödinger cubes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken; here&#039;s another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}&lt;br /&gt;
[[File:Portal1 StorageCube.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common testing elements throughout the &#039;&#039;Portal&#039;&#039; series. They are commonly used to press [[Heavy Duty Super-Colliding Super Button|Buttons]], disable [[Turrets]], or redirect [[Laser]]s.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
[[File:Portal2 StorageCube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Storage Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039; however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
[[File:Companion Cube.png|right|100px]]&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in &#039;&#039;Portal 2&#039;&#039;. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in &#039;&#039;Portal 2&#039;&#039; is that it is able to sing.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
[[File:ESC.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube&#039;&#039;&#039; was officially introduced in &#039;&#039;Portal 2&#039;&#039;, where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube did have an appearance in a &#039;&#039;Portal&#039;&#039; Challenge Map and a &#039;&#039;Portal: Still Alive&#039;&#039; Map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearance until &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
[[File:Portal2 ReflectionCube.png|right|100px]]&lt;br /&gt;
{{Main|Discouragement Redirection Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Discouragement Redirection Cube&#039;&#039;&#039; was introduced in &#039;&#039;Portal 2&#039;&#039;. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}}&lt;br /&gt;
{{Main|Frankenturret|l1=Frankenturret}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are [[Turrets#Sentry Turret|Sentry Turret]] and [[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, &#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley&#039;s replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]] or put on a button, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the Pre-1 chamber of chapter 8, Potato-GLaDOS will attempt to stun Wheatley with a paradox that he fails to understand. It can be noted that when Potato-GLaDOS speaks the paradox, all of the Frankenturrets in the room will fold up their legs, twitch violently, emit electrical sparks and have their pupils rapidly change size,}} which indicates they are, at least, partially capable of understanding words.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scalable Cube ===&lt;br /&gt;
[[File:Scalable_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scalable Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube ===&lt;br /&gt;
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Contraption Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 - Educational Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances. It has its own button, the Contraption Cube Receptacle.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Schrödinger cubes ===&lt;br /&gt;
[[File:P2-CE Schrodinger cubes.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Schrödinger cubes&#039;&#039;&#039; are featured in the &#039;&#039;&#039;Portal 2: Community Edition&#039;&#039;&#039; (P2:CE) and &#039;&#039;&#039;Portal: Revolution&#039;&#039;&#039;. These cubes are like &#039;&#039;&#039;Discouragement Redirection Cubes&#039;&#039;&#039;. When a laser enters either cube, it always exits from the other cube. It doesn&#039;t matter which cube the laser enters; it will always come out from the opposite one.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Skull Cube ===&lt;br /&gt;
[[File:StillAlive skull cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;skull cube&#039;&#039;&#039; is an alternate design for the regular Weighted Storage Cube in which the Aperture logo is replaced by a crudely drawn skull. It is present in the game files of &#039;&#039;[[Portal: Still Alive]]&#039;&#039;, but does not appear in-game. Due to a similar design existing for [[Pedestal Button|pedestal buttons]] that are connected to cube droppers, is is widely believed that said cube droppers would have originally dispensed skull cubes, but that this was cut due to players being confused into thinking the cubes had a unique function.&lt;br /&gt;
&lt;br /&gt;
The unofficial PC port of &#039;&#039;Still Alive&#039;&#039; reimplements the skull cubes, but they are &#039;&#039;not&#039;&#039; used in any official version of the game.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
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&lt;br /&gt;
==Cubes Outside of the Portal Series==&lt;br /&gt;
&lt;br /&gt;
===Dota 2 Cube===&lt;br /&gt;
[[File:Dota_2_Cube.png|right|200px]]&lt;br /&gt;
The &#039;&#039;&#039;Dota 2 Cube&#039;&#039;&#039; is a Portal inspired cube appearing in the art for the Dota 2 &amp;quot;Portal&amp;quot; hud skin.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 4 (no dropper), 17 (with dropper) Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count.&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Cube Type:&#039;&#039;&#039; Allows switching between Weighted, Companion, Reflection, Sphere and Franken cubes. The [[Portal 2 - Education Version|education edition]] also allows switching to the Contraption Cube.&lt;br /&gt;
* &#039;&#039;&#039;Dropper Enabled:&#039;&#039;&#039; This checkbox controls whether the cube has a dropper or not. If unchecked, the cube will be dropperless.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop First Cube:&#039;&#039;&#039; This checkbox controls whether the dropper would automatically drop the first cube upon entering the map. If unchecked, it will not drop the first cube, requiring you to activate it&#039;s input via a [[Pedestal Button]].&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube:&#039;&#039;&#039; This checkbox controls whether the dropper will respawn the cube. If unchecked, the cube will not automatically respawn, requiring you to activate its input via a Pedestal Button.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
|File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
|File:Portal Sphere.png|A spherical replacement seen in [[Portal Test Chamber 17 (Advanced)|advanced Chamber 17]].&lt;br /&gt;
|File:StillAlive skull cube.png|Unused [[Portal: Still Alive]] &amp;quot;skull cube&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039;===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal2 StorageCube.png|New Weighted Storage Cube.&lt;br /&gt;
|File:Companion Cube.png|New Weighted Companion Cube.&lt;br /&gt;
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.&lt;br /&gt;
|File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Scalable_Cube.png|The Scalable Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 500&lt;br /&gt;
|File:All cubes.png|All of the cubes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Please add Schrödinger cubes in these, dirty and cleans one&#039;s --&amp;gt;&lt;br /&gt;
=== Seen in ===&lt;br /&gt;
*[[Portal 2 Chapter 1 Introduction|Chapter 1 - Introduction]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 1|Chapter 1 - Test Chamber 01]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Chapter 1 - Test Chambers 03 &amp;amp; 04]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 5|Chapter 1 - Test Chamber 05]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 6|Chapter 1 - Test Chamber 06]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 - Test Chamber 02]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 03]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 4|Chapter 2 - Test Chamber 04]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 - Test Chamber 05]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 06]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 7|Chapter 2 - Test Chamber 07]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 8|Chapter 2 - Test Chamber 08]]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:P2-CE_Schrodinger_cubes.png&amp;diff=188287</id>
		<title>File:P2-CE Schrodinger cubes.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:P2-CE_Schrodinger_cubes.png&amp;diff=188287"/>
		<updated>2024-07-05T17:16:38Z</updated>

		<summary type="html">&lt;p&gt;Cheese: Schrodinger cubes from P2:CE as they appear in Portal: Revolution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Schrodinger cubes from P2:CE as they appear in Portal: Revolution&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Cheese&amp;diff=188285</id>
		<title>User:Cheese</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Cheese&amp;diff=188285"/>
		<updated>2024-07-05T16:49:39Z</updated>

		<summary type="html">&lt;p&gt;Cheese: Created page with &amp;quot;Hello! I am cheese and i&amp;#039;m from poland. I do mapping for portal 2 (or at least trying).   I almost don&amp;#039;t do anything here.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! I am cheese and i&#039;m from poland. I do mapping for portal 2 (or at least trying). &lt;br /&gt;
&lt;br /&gt;
I almost don&#039;t do anything here.&lt;/div&gt;</summary>
		<author><name>Cheese</name></author>
	</entry>
</feed>