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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CaptainKirk</id>
	<title>Portal Wiki - User contributions [en]</title>
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	<updated>2026-05-03T00:54:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Lemons&amp;diff=36501</id>
		<title>Lemons</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Lemons&amp;diff=36501"/>
		<updated>2011-09-23T02:50:17Z</updated>

		<summary type="html">&lt;p&gt;CaptainKirk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lemons are never seen in game, but are mentioned in the 1980&#039;s test chambers by [[Cave Johnson]].  Not much is mentioned except for a discussion on the aphorism &amp;quot;When life gives you lemons, make lemonade.&amp;quot;  Cave tells you to {{Spoiler|&amp;quot;Get mad,&amp;quot; and to &amp;quot;Make life take the lemons back.&amp;quot;}}  The lemons are also mentioned by the [[Oracle Turret]].  The Oracle Turret tells you to {{Spoiler|&amp;quot;Get mad&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}  Cave Johnson also tells you that {{Spoiler|&amp;quot;He&#039;s Cave Johnson, the man who&#039;s going to burn your house down.  WITH THE LEMONS!  [[GLaDOS]] says that she likes this man, shortly before she figures out who she is.}}&lt;/div&gt;</summary>
		<author><name>CaptainKirk</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Lemons&amp;diff=36500</id>
		<title>Lemons</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Lemons&amp;diff=36500"/>
		<updated>2011-09-22T21:04:23Z</updated>

		<summary type="html">&lt;p&gt;CaptainKirk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lemons are never seen in game, but are mentioned in the 1980&#039;s test chambers by [[Cave Johnson]].  Not much is mentioned except for a discussion on the aphorism &amp;quot;When life gives you lemons, make lemonade.&amp;quot;  Cave tells you to {{Spoiler|&amp;quot;Get mad,&amp;quot; and to &amp;quot;Make life take the lemons back.&amp;quot;}}  The lemons are also mentioned by the [[Oracle Turret]].  The Oracle Turret tells you to {{Spoiler|&amp;quot;Get mad&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}  Cave Johnson also tells you that {{Spoiler|&amp;quot;He&#039;s Cave Johnson, the man who&#039;s going to burn your house down.  WITH THE LEMONS!  [[GLaDOS]] says that she likes this man, shortly before she figures out [[who she is]].}}&lt;/div&gt;</summary>
		<author><name>CaptainKirk</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=36486</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=36486"/>
		<updated>2011-09-21T23:56:18Z</updated>

		<summary type="html">&lt;p&gt;CaptainKirk: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
[[Image:Cave Johnson Painting 2.png|right|300px|Portrait of Cave Johnson.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]], which evolved from its precursor, Aperture Science Innovators. Cave Johnson first appeared by name as a reference in a [[Media:Portal_Ratman_scrawling.png|hidden room]] in &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG]]. In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character and communicates with the player through a variety of automated audio recordings. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1953, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering incentives to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness. He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
His attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion scientific progress, a trait admired by Cave, and also due to her close relationship with Aperture&#039;s founder. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler text|when [[Chell]] makes her first escape}}, there are several &amp;quot;Rattmann Nests&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings of Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
=== First Portal 2 ARG ===&lt;br /&gt;
Additional details about Portal 2 background were provided by the first Portal 2 ARG, which took place in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in Portal 1, foreseeing the ret-conned Aperture history showcased in Portal 2: {{spoiler text|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[http://half-life.wikia.com/wiki/Portal_ARG#BBS_resource_list BBS resource list @ Combine OverWiki]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title=Cave Johnson&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=200&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=An older Cave Johnson.|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson with his secretary, [[Caroline]].|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|alt4=Last known image of Cave Johnson.|1980s portrait of Cave Johnson.&lt;br /&gt;
|File:Cave 2008.jpg|alt5=Concept art from the leaked 2008 casting call.|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>CaptainKirk</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Lemons&amp;diff=36485</id>
		<title>Lemons</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Lemons&amp;diff=36485"/>
		<updated>2011-09-21T23:54:09Z</updated>

		<summary type="html">&lt;p&gt;CaptainKirk: Lemons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lemons are never seen in game, but are mentioned in the 1980&#039;s test chambers by [[Cave Johnson]].  Not much is mentioned except for a discussion on the aphorism &amp;quot;When life gives you lemons, make lemonade.&amp;quot;  Cave tells you to {{Spoiler|&amp;quot;Get mad,&amp;quot; and to &amp;quot;Make life take the lemons back.&amp;quot;}}  The lemons are also mentioned by the [[Oracle Turret]].  The Oracle Turret tells you to {{Spoiler|&amp;quot;Get mad&amp;quot; and &amp;quot;Don&#039;t make lemonade&amp;quot;.}}  Cave Johnson also tells you that {{Spoiler|&amp;quot;He&#039;s Cave Johnson, the man who&#039;s going to burn your house down.  WITH THE LEMONS!  [[GLaDOS]] says that she likes this man, shortly before she figures out who she is.}}&lt;/div&gt;</summary>
		<author><name>CaptainKirk</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Adventure_Sphere&amp;diff=36465</id>
		<title>Adventure Sphere</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Adventure_Sphere&amp;diff=36465"/>
		<updated>2011-09-20T00:32:31Z</updated>

		<summary type="html">&lt;p&gt;CaptainKirk: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:AdventureCore.png|right|300px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; to Chell|I don&#039;t want to scare you, but, I&#039;m an Adventure Sphere. Designed for danger. So, why don&#039;t you go ahead and have yourself a little lady break, and I&#039;ll just take it from here.|sound=Adventure core babble05.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;, who calls himself &#039;&#039;&#039;Rick&#039;&#039;&#039;, is a corrupted [[Cores#Personality Cores|personality core]] of male programming who first appears in &#039;&#039;[[Portal 2]]&#039;&#039;. {{Spoiler|He is one of the cores sent by GLaDOS for Chell to attach to Wheatley, to initiate a Core Transfer Procedure}}. &lt;br /&gt;
&lt;br /&gt;
The Adventure Sphere speaks like a stereotypical &amp;quot;tough guy&amp;quot;, spending most of his time boasting about his bravery and lust for danger. Upon seeing Chell, he starts to flirt with her and make increasingly chauvanistic comments. He even tries (but to no avail) to convince Chell to take a &amp;quot;lady break&amp;quot; {{Spoiler|while he deals with Wheatley himself}}.&lt;br /&gt;
&lt;br /&gt;
The Adventure Sphere is voiced by {{W|Nolan North}}.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|When GLaDOS sends him up for Chell to attach, he is hanging and swinging on a wire, in a manner not unlike that which would be expected from an archetypal adventurer coming to the rescue}}.&lt;br /&gt;
* The Adventure Sphere at one point makes reference to his supposed many black belts in various martial arts, including &amp;quot;Larate&amp;quot;. Larate was first mentioned in Team Fortress 2&#039;s [[tf2:WAR! Update|WAR! Update]] through a [http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm hidden page].&lt;br /&gt;
* In the in-game audio files there is unused dialogue in which he yells at both the space and fact sphere. This could be used for three things. Used when they are in the cage right before the boss fight begins, while on Wheatley&#039;s body, or he and fact core were going to be in the ending cutscene.&lt;br /&gt;
*{{Spoiler|When Chell places the final portal on the moon, the Adventure Sphere is sucked out into space before Wheatley and The Space Sphere.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>CaptainKirk</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=36463</id>
		<title>Portal 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2&amp;diff=36463"/>
		<updated>2011-09-20T00:29:47Z</updated>

		<summary type="html">&lt;p&gt;CaptainKirk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|You haven&#039;t escaped, you know.|sound=GLaDOS_escape_00_part1_nag05-1.wav}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
|appid = 620&lt;br /&gt;
| game-name-override = Portal 2&lt;br /&gt;
| boxart-image = Portal2cover.jpg|300px&lt;br /&gt;
| developer = [[Valve]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
| distributor = &lt;br /&gt;
*Electronic Arts &amp;lt;small&amp;gt;(retail)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Retail&lt;br /&gt;
**April 19, 2011 (NA)&lt;br /&gt;
**April 21, 2011 (EU and AU)&lt;br /&gt;
*Steam&lt;br /&gt;
**April 19, 2011 (INT)&lt;br /&gt;
| modes = Single-player, cooperative&lt;br /&gt;
| genre = Science fiction puzzle-platform game&lt;br /&gt;
| ratings =* ESRB: E10+&lt;br /&gt;
* OFLC: PG&lt;br /&gt;
* PEGI: 12&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows&lt;br /&gt;
**Windows XP or later&lt;br /&gt;
**3.0 GHz Intel Pentium 4 or 2.0 GHz Dual Core Processor&lt;br /&gt;
**1 GB of RAM on Windows XP or Windows 7 (2 GB on Windows Vista)&lt;br /&gt;
** 7.6 GB hard disk space&lt;br /&gt;
**DirectX 9 graphics card with 128 MB RAM&lt;br /&gt;
**Sound card DirectX 9.0c compatible&lt;br /&gt;
*Mac OS X&lt;br /&gt;
**Mac OS X v10.6.7 or later&lt;br /&gt;
**2.0 GHz Intel Core Duo processor&lt;br /&gt;
**2 GB of RAM&lt;br /&gt;
**7.6 GB hard disk space&lt;br /&gt;
**ATI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 or higher&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal 2&#039;&#039;&#039;&#039;&#039; is the sequel to the award winning and hugely successful &#039;&#039;[[Portal]]&#039;&#039; developed by [[Valve|Valve Corporation]]. It features a single-player story set after the events of &#039;&#039;Portal&#039;&#039;&#039;s story; and a brand-new [[Co-op]] game mode, featuring additional [[test chambers]] designed specifically for Co-operative play. &#039;&#039;Portal 2&#039;&#039; was released April 19, 2011 on the Steam platform. North America got retail release on the April 19, 2011; Europe and Australia, April 21, 2011.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{main|Story}}&lt;br /&gt;
{{Spoiler|&#039;&#039;Portal 2&#039;&#039; takes place an indeterminate amount of time after the events of &#039;&#039;Portal&#039;&#039;, which saw [[Chell]] destroying the sentient computer [[GLaDOS]], and landing outside the facility, only to be dragged back inside of [[Aperture Science]] where she was ultimately placed in a [[Relaxation Chamber]] for the indefinite future.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After considerable time has passed, [[Wheatley]], a [[personality core]], that has helped to maintain Aperture Science during the absence of GLaDOS arrives at the room of the awakening Chell. With a desire to flee the crumbling facility, Wheatley and Chell begin their quest to escape Aperture Science to return to the real world. After separating from Wheatley and completing a series of tests revisited from &#039;&#039;Portal&#039;&#039;, Chell reunites with Wheatley and head to what they believe will be escape. They must cross through the chamber of GLaDOS who lies broken and dismembered on the floor of her chamber, they enter the breaker room looking for a way out, and instead accidentally reactivate GLaDOS. They rise up through the floor just in time to witness GLaDOS pulling herself back together and taking over the facility again. Chell and GLaDOS quickly reunite, culminating with GLaDOS using a robotic arm to drop Chell into the incinerator, and guiding her back towards a new series of tests that GLaDOS intends to force Chell to run continuously until she dies.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Meanwhile, Wheatley attempts to find a way to get out from under GLaDOS and continue their attempt to escape facility, with Chell&#039;s help, he intends to disable her turret production line, disable her [[Deadly Neurotoxin]] and then shut her down once again to facilitate their escape. He reunites with Chell and they escape through the bowels of the building. After achieving their goals and enter GLaDOS&#039; now rebuilt chamber, the computer system detects an alternate core and begins the process of a core transfer, which GLaDOS promptly refuses, prompting the Stalemate Button to be activated. Chell works her way to the button, finally hitting it, which then swaps out the cores of GLaDOS and Wheatley. Wheatley, corrupt with the power from the entire facility of Aperture, quickly turns on Chell, and shoves GLaDOS into a potato battery as revenge. He knocks them down an elevator shaft where they fall to the remnants of the previous incarnation of the Aperture facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|GLaDOS (in potato form), has now informed Chell that Wheatley was designed to make extremely poor decisions, in order to turn GLaDOS into somewhat of a moron in an effort to control and dampen her homicidal tendencies. She informs Chell that Wheatley&#039;s lack of stability is going to cause the destruction of Aperture Science killing everyone and everything inside the facility. Before Chell can decide whether or not to help, GLaDOS is swooped away by a [[bird]] and Chell heads off to attempt to find a way back into the primary facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Chell uncovers the remnants of a 1950&#039;s Aperture Science guided by the voice of the now deceased Aperture Science founder [[Cave Johnson]]. She enters a series of tests, often having to navigate between them in unconventional ways due to the deterioration of the lower facility. At this time we learn of Cave Johnson&#039;s secretary/assistant, [[Caroline]], of which Cave is rather fond. Chell reunites with GLaDOS in the nest of the bird that took her. GLaDOS, insistent that she can&#039;t lie with only 1.1 volts of power, implores Chell to take her with her to put her back in her body and stop Wheatley from destroying the facility. Chell ultimately agrees and attaches GLaDOS to her [[Aperture Science Handheld Portal Device]] and they continue to try to find a path towards the upper facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|As Chell continues to run through tests from the 1970&#039;s, and 1980&#039;s, GLaDOS becomes curious about Caroline and Cave who she keeps hearing in the recorded guidance in test chambers. She comes to a realization, that she chooses not to share with Chell, and they head towards the newer Aperture facility. In an effort to get back up, Chell must turn on pump stations Alpha, Beta, and Gamma which connect [[Repulsion Gel]], [[Propulsion Gel]], and [[Conversion Gel]] to the newer facility. Repulsion and Propulsion Gels were Apertures attempt at a dietary supplement, whereas Conversion Gel, made from crushed up moon rocks which ultimately lead to the death of Cave Johnson, is used as an ideal portal conductor. When painted on any surface, the ASHPD can be used as designed. They reach the newer facility where Wheatley has taken full control.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Wheatley, now in the body of GLaDOS which has a built in euphoric response to testing, forces Chell to begin a series of tests to fill Wheatley&#039;s new found insatiability for testing. These begin with a rather weak attempt by Wheatley to create a test chamber, but ultimately lead to test chambers stock piled by GLaDOS and shoved together crudely by Wheatley. Chell passes through these chambers, and once again finds her way out of the control of Wheatley and into the bowels of the facility. They arrive at Wheatley&#039;s test chamber which, he says, has been designed with the entire purpose of not allowing Chell to defeat him. Chell causes Wheatley to destroy a pipe containing Conversion Gel, allowing portals to be used in the chamber which ultimately leads to his destruction. With help from GLaDOS, Chell attaches corrupt personality cores to Wheatley.}} &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Once the cores are attached to Wheatley, he becomes corrupt, initiating another core transfer. However, in one of the most intelligent premeditated moves Wheatley performs, he has booby trapped the stalemate button, launching Chell back into the chamber, a single portal laying under Wheatley&#039;s hanging body. Alive despite the explosion, Chell reaches for her Portal gun, and, remembering that moon dust creates an ideal portal surface, aims it through a hole in the ceiling at a full moon high in the sky. She fires, causing the space core, the adventure core, Chell, and Wheatley still attached to GLaDOS&#039; body flying into space. GLaDOS quickly regains control of her body, knocks Wheatley into space, and pulls Chell back into the facility. GLaDOS monologues regarding no longer having the desire to kill Chell, and instead just wants her to leave the facility forever. She sends Chell up an elevator, past a chorus of turrets singing an opera directly to Chell, and out into a wheat field. Moments later the [[Companion Cube]], burnt and beaten, is thrown up after her and lands on the ground next to Chell.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Now in space, a remorseful Wheatley comprehends the choices he made, and what he might have done differently. Wishing he had, instead, helped Chell to escape rather than wind up in space.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game concludes, yet again, with a song sung by GLaDOS surmising the events of the game. The song, [[&amp;quot;Want You Gone&amp;quot;]], written by Jonathan Coulton indicates that, despite claims that Caroline has been deleted, is still present inside GLaDOS, and that deleting Chell from her memory bank will make GLaDOS feel better. The song concludes with GLaDOS simply telling Chell she wants her gone.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
=== ARG ===&lt;br /&gt;
{{See also|Portal 2 ARG}}&lt;br /&gt;
==== The Potato Sack ====&lt;br /&gt;
&lt;br /&gt;
==== Early Release ====&lt;br /&gt;
&lt;br /&gt;
== Post-release ==&lt;br /&gt;
=== Update history ===&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
=== DLC ===&lt;br /&gt;
==== Sixense ====&lt;br /&gt;
{{Main|Portal 2 Sixense MotionPack DLC}}&lt;br /&gt;
The &#039;&#039;&#039;Portal 2 Sixense MotionPack DLC &#039;&#039;&#039; is exclusive [[Portal 2]] downloadable content available to owners of the [http://www.razerzone.com/minisite/hydra Razer Hydra] ([http://store.steampowered.com/app/901666/ Purchasable on the Steam store]).  The DLC includes specific levels and mechanics that make use of the &#039;&#039;Razer Hydra&#039;&#039;&#039;s motion detection capabilities.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;s&amp;gt;Summer&amp;lt;/s&amp;gt; Upcoming DLC (Unreleased) ====&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was set to receive a free DLC in Summer 2011&amp;lt;ref name=&amp;quot;rockpapershotgun_portal-2-dlc&amp;quot;&amp;gt;[http://www.rockpapershotgun.com/2011/04/29/portal-2-dlc/ Rock Paper Shotgun - &#039;&#039;Portal 2 DLC #1 Is FreeFreeFree&#039;&#039;&amp;lt;/ref&amp;gt; but unfortunately it became a victim of [http://developer.valvesoftware.com/wiki/Valve_Time &#039;&#039;Valve Time&#039;&#039;]. The DLC is expected to introduce [[Challenge Mode]] for Singleplayer and [[Co-op]]&amp;lt;ref name=&amp;quot;rockpapershotgun_portal-2-dlc&amp;quot;/&amp;gt;, [[Leaderboards]]&amp;lt;ref name=&amp;quot;rockpapershotgun_portal-2-dlc&amp;quot;/&amp;gt;, and a whole new Co-op course&amp;lt;ref&amp;gt;[http://forums.steampowered.com/forums/showthread.php?p=23795094 Steam Forums - &#039;&#039;Back from Valve: Information on the upcoming DLC&#039;&#039; by Disapproval]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 in Schools ===&lt;br /&gt;
During [[Gabe Newell]]&#039;s keynote at the Games For Change festival, Gabe mentioned that Valve were beginning working with schools to build curricula around Portal 2; looking into, as Stephen Totilo of Kotaku summarised, &amp;quot;how to teach attraction, repulsion... they need to be clear on what their metrics are... what the outcome is, what they&#039;re optimizing for&amp;quot;.&amp;lt;ref&amp;gt;[http://kotaku.com/5814405/ Kotaku: &amp;quot;Liveblogging Whatever Smart Stuff Gabe Newell Has to Say Today&amp;quot;].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Shooting a portal to the moon as the ending was originally an easter egg &amp;quot;3 minutes into the game&amp;quot;, which caused the player to be sucked out of the test chamber and die - and was an alternate game ending.&amp;lt;ref&amp;gt;http://www.giantbomb.com/podcast/?podcast_id=224&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; {{n}} The original game of the series.&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039; {{n}} an exclusive Xbox Live Arcade version of the game containing the original content as &#039;&#039;Portal&#039;&#039;, as well as 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Verison], and new achievements.&lt;br /&gt;
* [[List of default keys]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>CaptainKirk</name></author>
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