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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CantEven</id>
	<title>Portal Wiki - User contributions [en]</title>
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	<updated>2026-04-25T05:05:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_2_Chapter_4_Test_Chamber_Escape_test_sectors.png&amp;diff=175957</id>
		<title>File:Portal 2 Chapter 4 Test Chamber Escape test sectors.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_2_Chapter_4_Test_Chamber_Escape_test_sectors.png&amp;diff=175957"/>
		<updated>2022-01-04T15:39:10Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175956</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175956"/>
		<updated>2022-01-04T15:38:56Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 21&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Escape&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
==== Escaping (Part 1) ====&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
==== Escaping (Part 2) ====&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
==== Sector Destruction ====&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber Escape test sectors.png|alt3=Test sectors to the Turret Creation Line|Test sectors to the Turret Creation Line.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_1&amp;diff=175953</id>
		<title>Portal 2 Chapter 8 Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_1&amp;diff=175953"/>
		<updated>2022-01-04T15:22:22Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
  | valve-title= Funnel Intro&lt;br /&gt;
  | map        = sp_a4_tb_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Frankenturrets&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-seventh level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Excursion Funnel]], and the way in which it can be used to move the player and objects as well as circumvent the laws of gravity.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Jump in the [[Excursion Funnel]] and fire a portal on the ceiling.&lt;br /&gt;
*Wait until you&#039;ve reached the second area and when possible, place the other portal on the wall next to the windows.&lt;br /&gt;
*You should enter the portal and head for the [[Frankenturret]]. When it is in your reach, pick it up.&lt;br /&gt;
*Go stand between the Funnel and the wall closest to it. Shoot a portal from the wall to the floor in the area below. Look for small panels with grey and white colours.&lt;br /&gt;
*Place the Frankenturret in the Funnel and wait for it to reach the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Go in the [[Chamberlock]] through the door in the corner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
==Comparison==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #C9DCFF;&amp;quot; | Comparison&lt;br /&gt;
! style=&amp;quot;background: #C9DCFF;&amp;quot; | Wheatley&lt;br /&gt;
! style=&amp;quot;background: #C9DCFF;&amp;quot; | GLaDOS&lt;br /&gt;
|- &lt;br /&gt;
| Total Chambers&lt;br /&gt;
| 19&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| Funnels&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Lasers&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_1&amp;diff=175952</id>
		<title>Portal 2 Chapter 8 Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_1&amp;diff=175952"/>
		<updated>2022-01-04T15:21:11Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
  | valve-title= Funnel Intro&lt;br /&gt;
  | map        = sp_a4_tb_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Frankenturrets&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-seventh level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Excursion Funnel]], and the way in which it can be used to move the player and objects as well as circumvent the laws of gravity.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Jump in the [[Excursion Funnel]] and fire a portal on the ceiling.&lt;br /&gt;
*Wait until you&#039;ve reached the second area and when possible, place the other portal on the wall next to the windows.&lt;br /&gt;
*You should enter the portal and head for the [[Frankenturret]]. When it is in your reach, pick it up.&lt;br /&gt;
*Go stand between the Funnel and the wall closest to it. Shoot a portal from the wall to the floor in the area below. Look for small panels with grey and white colours.&lt;br /&gt;
*Place the Frankenturret in the Funnel and wait for it to reach the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Go in the [[Chamberlock]] through the door in the corner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&amp;lt;br/&amp;gt;{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
==Comparison==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #C9DCFF;&amp;quot; | Wheatley&lt;br /&gt;
! style=&amp;quot;background: #C9DCFF;&amp;quot; | GLaDOS&lt;br /&gt;
|- &lt;br /&gt;
| Total Chambers&lt;br /&gt;
| 19&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| Funnels&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| Lasers&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Edgar_Searle&amp;diff=175947</id>
		<title>User:Edgar Searle</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Edgar_Searle&amp;diff=175947"/>
		<updated>2022-01-04T13:52:44Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Your such a nerd, delete your account idiot}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal&#039;&#039; walkthrough ==&lt;br /&gt;
Note: No [[Still Alive (song)|Still Alive]] due to copyright reasons.&lt;br /&gt;
{{youtube|eNne6SDGFTw}}&lt;br /&gt;
Outro voice: Microsoft Mary&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2&#039;&#039; walkthrough ==&lt;br /&gt;
=== Chapter 1: The Courtesy Call ===&lt;br /&gt;
Note: No smooth jazz due to copyright reasons.&lt;br /&gt;
{{youtube|0zWX4T16-n0}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2: The Cold Boot ===&lt;br /&gt;
{{youtube|0NYMMXFIkaE}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: The Return ===&lt;br /&gt;
{{youtube|kPAs5v7AeCU}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: The Surprise ===&lt;br /&gt;
{{youtube|pVBweT8GOwY}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
{{youtube|6KInU5E-iDg}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 6: The Fall ===&lt;br /&gt;
{{youtube|RGMIjFIIBRI}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 7: The Reunion ===&lt;br /&gt;
{{youtube|Xyy27JCCKSQ}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: The Itch ===&lt;br /&gt;
{{youtube|aIFKu1BqNOQ}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: The Part Where He Kills You ===&lt;br /&gt;
{{youtube|cg1ahAvT3lY}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 10: The Credits ===&lt;br /&gt;
Note: No [[Want You Gone]] due to copyright reasons.&lt;br /&gt;
{{youtube|IJTxW1gqlUY}}&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turret_Opera&amp;diff=175946</id>
		<title>Turret Opera</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turret_Opera&amp;diff=175946"/>
		<updated>2022-01-04T13:50:40Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Turret Opera &lt;br /&gt;
  | valve-title = Turret Opera&lt;br /&gt;
  | map        = sp_a4_finale.bsp&lt;br /&gt;
  | screenshot = Turret Opera.jpg&lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Finale&lt;br /&gt;
  | next   = Want You Gone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039;|{{spoiler|Perché non passi lontana? Sì, lontana da Scienza!}}}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Turret Opera&#039;&#039;&#039; is an event in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039; in which a group of [[Turrets#Sentry Turret|Sentry Turrets]] form a unique melody via the movement sounds of their weaponry casings.&lt;br /&gt;
&lt;br /&gt;
The opera is introduced as an easter egg in [[Portal 2 Chapter 3 Test Chamber 16|Test Chamber 16]] of [[GLaDOS]]&#039; [[Test Chambers|testing tracks]] in &#039;&#039;Chapter 3: The Return&#039;&#039;, hidden beside a wall with a gap near the start of the chamber, where a Turret can be seen inside it. Upon entering, [[Chell]] would be able to witness various Turrets beneath the room as they serenade to the [[Turrets#Prima Donna Turret|Prima Donna Turret]].&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Turret Opera is seen again for the last time, as a closure to the game&#039;s single-player campaign, based on the popular opera phrase &amp;quot;it&#039;s not over until the fat lady sings&amp;quot; - in which the [[Turrets#Prima Donna Turret|Prima Donna Turret]] finally sings in the game along with the other Turrets.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The opera sequence begins after GLaDOS sends Chell on a lift towards the surface. The lift stops in front of some Turrets aimed at Chell, making it seem like GLaDOS&#039;s promise of freedom was a lie. Instead, the Turrets begin serenading her. As the lift ascends even further, Chell witnesses an even larger group of Turrets awaiting her arrival as the Prima Donna Turret sings the lead vocals and the [[Turrets#Animal King Turret|Animal King Turret]] provides the bass notes. The opera is still audible as the lift arrives at the top, lingering until the moment Chell finally steps outside.}}&lt;br /&gt;
&lt;br /&gt;
:{{Track|Cara Mia Addio!}}&lt;br /&gt;
&lt;br /&gt;
== Finale Opera Lyrics ==&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;[Verse 1]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Cara bella, cara mia bella! &#039;&#039;(Beautiful dear, my darling beauty!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Mia bambina, oh ciel! &#039;&#039;(My little girl, oh heaven!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Che la stima! Che la stima! &#039;&#039;(How I adore you! How I adore you!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Oh cara mia, addio! &#039;&#039;(Oh my dear, farewell!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Verse 2]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
La mia bambina cara, &#039;&#039;(My dear little girl,)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Perché non passi lontana? &#039;&#039;(Why not go a long way away?)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sì, lontana da Scienza! &#039;&#039;(Yes, far from Science!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Cara, cara mia bambina, &#039;&#039;(Dear, my beloved little girl,)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ah, mia bella! &#039;&#039;(Ah, my beautiful one!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Verse 3]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ah, mia cara! Ah, mia cara! &#039;&#039;(Ah, my dear! Ah, my dear!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ah, mia bambina! &#039;&#039;(Ah, my little girl!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Oh cara, cara mia! &#039;&#039;(Oh dear, my dear!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Instrumental Break]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Repeat Verse 3]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Mia cara! Ah, mia cara! &#039;&#039;(My dear! Ah, my dear!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ah, mia bambina! &#039;&#039;(Ah, my little girl!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Oh cara, cara mia! &#039;&#039;(Oh dear, my dear!)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
The song itself was produced by Valve composer Mike Morasky and vocalized by the voice of GLaDOS and the turrets, [[Ellen McLain]], though the librettist is unknown. It was added to the &#039;&#039;Portal 2: Songs to Test By&#039;&#039; and the &#039;&#039;Portal 2: Songs to Test By (Collector&#039;s Edition)&#039;&#039; albums, the latter of which is [https://open.spotify.com/album/5l1BFWphq5XiWlpbYUjrhr?si=CSgihTtcSgWRhw0bnZY22w available on Spotify] and is accredited to Aperture Science Psychoacoustic Laboratories. The albums both act as the official soundtrack for Portal 2, with the Collector&#039;s Edition adding in songs from the series&#039; [[Portal|first installation]] and even an audible mini-comic, among others.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Music_of_Portal_2 Music of Portal 2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It was revealed by McLain that she &amp;quot;made up the words out of [her] bad Italian [...] on the spot.&amp;quot;&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=lR2UyCwtj-U Talking with Caboos15: Ellen McLain plus surprise guest] on [https://en.wikipedia.org/wiki/YouTube YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The lyrics can otherwise be read [https://genius.com/Ellen-mclain-turret-opera-cara-mia-addio-lyrics here] in both its original and translated form on the popular lyric-recording and speculation site, [https://genius.com/ Genius].&lt;br /&gt;
* {{spoiler|In the finale opera sequences, the [[Weighted Companion Cube|Companion Cube]] from &#039;&#039;[[Portal]]&#039;&#039; can be seen flowing upwards through the tubes in the background as the lift rises. Some people have mistaken this for [[Doug Rattmann]] running around. Moving, in fact, is a Frankenturret.}}&lt;br /&gt;
* The word &amp;quot;Ciel&amp;quot; in the lyrics is speculated to be a play on words; it is pronounced almost the same as Chell. Despite the song being an Italian aria, &amp;quot;Ciel&amp;quot; itself can be translated from French to mean &#039;sky,&#039; but in some specific and appropriate cases, &#039;heaven.&#039;&lt;br /&gt;
* {{spoiler|A single [[Turrets#Frankenturret|Frankenturret]] can be seen waddling behind the group of Turrets on the left side of the finale opera room.}}&lt;br /&gt;
* Before becoming a voice actress, [[Ellen McLain]] was an opera singer.&lt;br /&gt;
* In [[Portal 2]], [[Weighted Companion Cube]]s can be heard humming it when nearby.&lt;br /&gt;
&lt;br /&gt;
== Sheet Music ==&lt;br /&gt;
&lt;br /&gt;
[http://sebastianwolff.info/ Sebastian Wolff] has transcribed the song and provided free sheet music:&lt;br /&gt;
* [http://sebastianwolff.info/news/2011/04/turret-opera-cara-mia-a-cappella/ Sheet music for choir (SATB)]&lt;br /&gt;
* [http://sebastianwolff.info/news/2011/04/turret-opera-cara-mia-piano/ Sheet music for solo piano]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=List_of_Portal_2_chambers&amp;diff=175945</id>
		<title>List of Portal 2 chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=List_of_Portal_2_chambers&amp;diff=175945"/>
		<updated>2022-01-04T13:48:45Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of &#039;&#039;&#039;[[Test Chambers]]&#039;&#039;&#039; in &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
== Single-player ==&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 1}} &#039;&#039;&#039;Chapter 1&#039;&#039;&#039;: &#039;&#039;[[The Courtesy Call]]&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 1 Introduction|Container Ride]]&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chamber 1|Portal Carousel]]&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chamber 2|Portal Gun]]&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Smooth Jazz]]&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chamber 5|Cube Momentumb]]&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chamber 6|Future Starter]]&lt;br /&gt;
* [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Secret Panel]]&lt;br /&gt;
* [[Portal 2 Chapter 1 Her Chamber|Wakeup]]&lt;br /&gt;
* [[Portal 2 Chapter 1 Incinerator|Incinerator]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 2}} &#039;&#039;&#039;Chapter 2&#039;&#039;&#039;: &#039;&#039;The Cold Boot&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 1|Laser Intro]]&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 2|Laset Stairs]]&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 3|Dual Lasers]]&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 4|Laser Over Goo]]&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 5|Catapult Intro]]&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 6|Trust Fling]]&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 7|Pit Flings]]&lt;br /&gt;
* [[Portal 2 Chapter 2 Test Chamber 8|Fizzler Intro]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 3}} &#039;&#039;&#039;Chapter 3&#039;&#039;&#039;: &#039;&#039;The Return&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 9|GLaDOS Chamber 09]]&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 10|GLaDOS Chamber 10]]&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 11|GLaDOS Chamber 11]]&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 12|GLaDOS Chamber 12]]&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 13|GLaDOS Chamber 13]]&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 14|GLaDOS Chamber 14]]&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 15|GLaDOS Chamber 15]]&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 16|GLaDOS Chamber 16]]&lt;br /&gt;
* [[Portal 2 Chapter 3 Test Chamber 17|GLaDOS Chamber 17]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 4}} &#039;&#039;&#039;Chapter 4&#039;&#039;&#039;: &#039;&#039;The Surprise&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 4 Test Chamber 18|GLaDOS Chamber 18]]&lt;br /&gt;
* [[Portal 2 Chapter 4 Test Chamber 19|GLaDOS Chamber 19]]&lt;br /&gt;
* [[Portal 2 Chapter 4 Test Chamber 20|GLaDOS Chamber 20]]&lt;br /&gt;
* [[Portal 2 Chapter 4 Test Chamber 21 (Escape)|Sector 37, 48 - GLaDOS Chamber 21 and Turret Trap]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 5}} &#039;&#039;&#039;Chapter 5&#039;&#039;&#039;: &#039;&#039;The Escape&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 5 Turret Manufacturing|Turret Creation Line]]&lt;br /&gt;
* [[Portal 2 Chapter 5 Turret Control Center|Turret Control Line]]&lt;br /&gt;
* [[Portal 2 Chapter 5 Neurotoxin Generator|Neurotoxin Control Center]]&lt;br /&gt;
* [[Portal 2 Chapter 5 Tube Ride|Aperture Science Facility Foyer]]&lt;br /&gt;
* [[Portal 2 Chapter 5 GLaDOS&#039; Lair|Return of GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 6}} &#039;&#039;&#039;Chapter 6&#039;&#039;&#039;: &#039;&#039;The Fall&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 6 The Pit|Bottom of The Pit]]&lt;br /&gt;
* [[Portal 2 Chapter 6 Beyond the Seal|Old Facility Foyer]]&lt;br /&gt;
* [[Portal 2 Chapter 6 Enrichment Sphere 1|Old Aperture Test Chamber 01]]&lt;br /&gt;
* [[Portal 2 Chapter 6 Enrichment Sphere 2|Old Aperture Test Chamber 02]]&lt;br /&gt;
* [[Portal 2 Chapter 6 Enrichment Sphere 3|Old Aperture Test Chamber 27, 28]]&lt;br /&gt;
* [[Portal 2 Chapter 6 Reconciliation|Pump Station Beta]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 7}} &#039;&#039;&#039;Chapter 7&#039;&#039;&#039;: &#039;&#039;The Reunion&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 7 Enrichment Sphere 4|Aperture Test Chamber 01, 02]]&lt;br /&gt;
* [[Portal 2 Chapter 7 Enrichment Sphere 5|Aperture Test Chamber 05]]&lt;br /&gt;
* [[Portal 2 Chapter 7 Enrichment Sphere 6|Pump Station Gamma and Aperture Test Chamber 06]]&lt;br /&gt;
* [[Portal 2 Chapter 7 Ascension|Aperture Gel Testing Station]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 8}} &#039;&#039;&#039;Chapter 8&#039;&#039;&#039;: &#039;&#039;The Itch&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 8 Frankenturrets|Experimental Test Chambers]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 1|Wheatley Test Chamber 01]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 2|Wheatley Test Chamber 02]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 3|Wheatley Test Chamber 03]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 4|Wheatley Test Chamber 04]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 5|Wheatley Test Chamber 05]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 6|Wheatley Test Chamber 06]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 11|Wheatley Test Chamber 11]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 12|Wheatley Test Chamber 12]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 15|Wheatley Test Chamber 15]]&lt;br /&gt;
* [[Portal 2 Chapter 8 Test Chamber 16|Wheatley Test Chamber 16]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 9}} &#039;&#039;&#039;Chapter 9&#039;&#039;&#039;: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039;&lt;br /&gt;
* [[Portal 2 Chapter 9 Mash-up|Wheatley Test Chamber 17 (Trap A)]] &lt;br /&gt;
* [[Portal 2 Chapter 9 Holmes Vs Moriarty|Wheatley Test Chamber 75 (Trap B)]]&lt;br /&gt;
* [[Portal 2 Chapter 9 Morton&#039;s Fork|Conveyer Belt (Trap C)]]&lt;br /&gt;
* [[Portal 2 Chapter 9 Finale|Wheatley Boss Fight]]&lt;br /&gt;
* [[Turret Opera]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Chapter 10}} &#039;&#039;&#039;Chapter 10&#039;&#039;&#039;: &#039;&#039;The Credits&#039;&#039;&lt;br /&gt;
*[[Want You Gone]]&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;2%&amp;quot; | &amp;amp;nbsp; &amp;lt;!-- spacing column --&amp;gt;&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Co-op ==&lt;br /&gt;
{{main|Co-op}}&lt;br /&gt;
&lt;br /&gt;
{{anchor|Hub}} &#039;&#039;Hub&#039;&#039;&lt;br /&gt;
* [[Hub]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Calibration Course}} &#039;&#039;Calibration Course&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Calibration Course]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 1}} &#039;&#039;&#039;Course 1&#039;&#039;&#039;: &#039;&#039;Team Building&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 1]]&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 2]]&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 3]]&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 4]]&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 5]]&lt;br /&gt;
* [[Portal 2 Co-op Course 1 Chamber 6]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 2}} &#039;&#039;&#039;Course 2&#039;&#039;&#039;: &#039;&#039;Mass and Velocity&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 1]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 2]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 3]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 4]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 5]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 6]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 7]]&lt;br /&gt;
* [[Portal 2 Co-op Course 2 Chamber 8]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 3}} &#039;&#039;&#039;Course 3&#039;&#039;&#039;: &#039;&#039;Hard-Light Surfaces&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 1]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 2]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 3]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 4]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 5]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 6]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 7]]&lt;br /&gt;
* [[Portal 2 Co-op Course 3 Chamber 8]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 4}} &#039;&#039;&#039;Course 4&#039;&#039;&#039;: &#039;&#039;Excursion Funnels&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 1]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 2]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 3]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 4]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 5]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 6]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 7]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 8]]&lt;br /&gt;
* [[Portal 2 Co-op Course 4 Chamber 9]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|Course 5}} &#039;&#039;&#039;Course 5&#039;&#039;&#039;: &#039;&#039;Mobility Gels&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 1]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 2]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 3]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 4]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 5]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 6]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 7]]&lt;br /&gt;
* [[Portal 2 Co-op Course 5 Chamber 8]]&lt;br /&gt;
&lt;br /&gt;
{{anchor|DLC Course 1}} &#039;&#039;&#039;Additional Course&#039;&#039;&#039;: &#039;&#039;Art Therapy&#039;&#039;&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 1]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 2]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 3]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 4]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 5]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 6]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 7]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 8]]&lt;br /&gt;
* [[Portal 2 Co-op Course 6 Chamber 9]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sixense MotionPack DLC ==&lt;br /&gt;
{{Main|Portal 2 Sixense MotionPack DLC}}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;49%&amp;quot; valign=&amp;quot;top&amp;quot; | &lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 1]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 2]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 3]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 4]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 5]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 6]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 7]]&lt;br /&gt;
&lt;br /&gt;
; Advanced chambers&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 1 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 2 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 3 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 4 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 5 (Advanced)]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Test Chamber 6 (Advanced)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Co-op ===&lt;br /&gt;
&#039;&#039;&#039;Additional Course&#039;&#039;&#039;: &#039;&#039;Non-Emotional Manipulation&#039;&#039;&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 1]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 2]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 3]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 4]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 5]]&lt;br /&gt;
* [[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 6]]&lt;br /&gt;
|}&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Story]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Test Chambers]]&lt;br /&gt;
[[Category:Portal 2 chambers| ]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=175944</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=175944"/>
		<updated>2022-01-04T13:39:18Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers, and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually, Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]], that is connected to the [[Portal 2: Lab Rat]] comic.}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material. This version of the game is not canon to the story, as it&#039;s confirmed by anonymous Valve developers.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]] and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1)\Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backward through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
It is recommended to look at the official maps to see exactly how this style is executed.&lt;br /&gt;
&lt;br /&gt;
In alphabetical order, the maps in the single player campaign that use this style are:&lt;br /&gt;
&lt;br /&gt;
===The Courtesy Call (Act 1)=== &lt;br /&gt;
*sp_a1_intro1.bsp&lt;br /&gt;
*sp_a1_intro2.bsp&lt;br /&gt;
*sp_a1_intro3.bsp&lt;br /&gt;
*sp_a1_intro4.bsp&lt;br /&gt;
*sp_a1_intro5.bsp&lt;br /&gt;
*sp_a1_intro6.bsp&lt;br /&gt;
*sp_a1_intro7.bsp&lt;br /&gt;
*sp_a1_wakeup.bsp&lt;br /&gt;
&lt;br /&gt;
===The Cold Boot (Act 2)===&lt;br /&gt;
*sp_a2_catapult_intro.bsp&lt;br /&gt;
*sp_a2_dual_lasers.bsp&lt;br /&gt;
*sp_a2_fizzler_intro.bsp&lt;br /&gt;
*sp_a2_intro.bsp&lt;br /&gt;
*sp_a2_laser_intro.bsp&lt;br /&gt;
*sp_a2_laser_over_goo.bsp&lt;br /&gt;
*sp_a2_laser_stairs.bsp&lt;br /&gt;
*sp_a2_pit_flings.bsp&lt;br /&gt;
*sp_a2_trust_fling.bsp&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Return===&lt;br /&gt;
*sp_a2_bridge_intro.bsp&lt;br /&gt;
*sp_a2_bridge_the_gap.bsp&lt;br /&gt;
*sp_a2_laser_vs_turret.bsp&lt;br /&gt;
*sp_a2_laser_relays.bsp&lt;br /&gt;
*sp_a2_pull_the_rug.bsp&lt;br /&gt;
*sp_a2_richocet.bsp&lt;br /&gt;
*sp_a2_sphere_peek.bsp&lt;br /&gt;
*sp_a2_turret_blocker.bsp&lt;br /&gt;
*sp_a2_turret_intro.bsp&lt;br /&gt;
&lt;br /&gt;
===The Surprise===&lt;br /&gt;
*sp_a2_bts1.bsp&lt;br /&gt;
*sp_a2_bts2.bsp&lt;br /&gt;
*sp_a2_column_blocker.bsp&lt;br /&gt;
*sp_a2_laser_chaining.bsp&lt;br /&gt;
*sp_a2_triple_laser.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and using [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In a jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Escape===&lt;br /&gt;
&lt;br /&gt;
*sp_a2_bts3.bsp&lt;br /&gt;
*sp_a2_bts4.bsp&lt;br /&gt;
*sp_a2_bts5.bsp&lt;br /&gt;
*sp_a2_bts6.bsp&lt;br /&gt;
*sp_a2_core.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) \ Chapter 7: &#039;&#039;The Reunion&#039;&#039;====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and entering through a closed-off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave slowly runs the company into the ground. }}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, Cave bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts it off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last-ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Fall===&lt;br /&gt;
*sp_a3_00&lt;br /&gt;
*sp_a3_01&lt;br /&gt;
*sp_a3_03&lt;br /&gt;
*sp_a3_bomb_flings.bsp&lt;br /&gt;
*sp_a3_crazy_box.bsp&lt;br /&gt;
*sp_a3_jump_intro.bsp&lt;br /&gt;
*sp_a3_transition01.bsp&lt;br /&gt;
&lt;br /&gt;
===The Reunion===&lt;br /&gt;
*sp_a3_end.bsp&lt;br /&gt;
*sp_a3_portal_intro.bsp&lt;br /&gt;
*sp_a3_speed_flings.bsp&lt;br /&gt;
*sp_a3_speed_ramp.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; \ Chapter 9: &#039;&#039;The Part Where He Kills You&#039;&#039; (Act 4) \ Chapter 10: &#039;&#039;The Credits&#039;&#039;====&lt;br /&gt;
{{Spoiler|Chell, and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently too stupid to understand it. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially, Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby-trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}} &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby-trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of the solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Itch===&lt;br /&gt;
*sp_a4_intro.bsp&lt;br /&gt;
*sp_a4_jump_polarity.bsp&lt;br /&gt;
*sp_a4_laser_catapult.bsp&lt;br /&gt;
*sp_a4_laser_platform.bsp&lt;br /&gt;
*sp_a4_stop_the_box.bsp&lt;br /&gt;
*sp_a4_speed_tb_catch.bsp&lt;br /&gt;
*sp_a4_tb_intro.bsp&lt;br /&gt;
*sp_a4_tb_trust_drop.bsp&lt;br /&gt;
*sp_a4_tb_wall_button.bsp&lt;br /&gt;
*sp_a4_tb_polarity.bsp&lt;br /&gt;
*sp_a4_tb_catch.bsp&lt;br /&gt;
&lt;br /&gt;
===The Part Where He Kills You===&lt;br /&gt;
*sp_a4_finale1.bsp&lt;br /&gt;
*sp_a4_finale2.bsp&lt;br /&gt;
*sp_a4_finale3.bsp&lt;br /&gt;
*sp_a4_finale4.bsp&lt;br /&gt;
&lt;br /&gt;
===The Credits===&lt;br /&gt;
*sp_a5_credits.bsp&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
The co-op campaign is set after the events of &#039;&#039;[[Portal 2]]&#039;s&#039;&#039; single-player campaign. In it, the two testing androids [[Atlas]] and [[P-Body]] of the Cooperative Testing Initiative carry out a series of tests in six different courses, each consisting of about eight or nine chambers. At the end of each course, GLaDOS sends the androids outside of the testing chambers and into the facility itself, claiming their help is needed to retrieve several Compact Discs &amp;quot;innocently&amp;quot; left lying around by the humans. In reality, she appears to be using the androids to help her gain control of the facility and gain information on &amp;quot;Area 219.32&amp;quot;. After each out-of-chamber task, both androids are self-destructed and then reassembled in the Hub.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Calibration Chamber}} Calibration Chamber ====&lt;br /&gt;
The initial cooperative course whose main purpose is to &#039;calibrate&#039; Atlas and P-body for each other, as well as their own controls. During this course, GLaDOS implies the idea that most of this course is a competition of who is faster, as well as initiating her general attitude of creating friction between the two.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
With the previous courses finished, [[GLaDOS]] can now access a vault in the lower levels which contains hundreds of human test subjects. She has determined that, given their inability to die, [[Atlas]] and [[P-body]] just aren&#039;t the same as human test subjects. They are sent to open the vault. These final chambers take elements from all the previous test courses while adding the Aperture Science Mobility Gels as an additional element. In particular, the creative use of Hard Light Bridges and Excursion Funnels in conjunction with the gels is a necessary aspect of completing the test. Upon reaching the vault, ATLAS and P-body open it by making similar gestures to the camera installed on the lock. [[GLaDOS]] claims to have more work for them as she destroys them. As the credits roll, [[GLaDOS]] scans the identities of the test subjects and makes remarks about them, both positive and negative, though in the end the comments are apparently all directed at one subject.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Course 6}} Course 6: &#039;&#039;Art Therapy&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
GLaDOS rebuilds Atlas and P-Body, claiming that 100,000 years have passed since the conclusion of the &#039;Mobility Gels&#039; course. She also claims (unconvincingly) that all of the humans are still alive. She guides the two of them through a new set of courses (which are supposedly designed to be art exhibitions), though a number of mechanical failures occur, which GLaDOS attempts to cover up.&lt;br /&gt;
&lt;br /&gt;
At the end of [[Portal 2 Co-op Course 6 Chamber 4|Chamber 4]], the disassembly machinery fails, forcing ATLAS and P-body to make a detour through an incomplete test track. GLaDOS admits that she has been lying and reverses her original claim of the humans being fine, revealing that she has already killed them all during testing. She also comes clean that it has only been a week since the humans were &amp;quot;rescued,&amp;quot; not 100,000 years.&lt;br /&gt;
&lt;br /&gt;
GLaDOS believes that [[Chell]] has returned and has gained control of an old mainframe chassis, posing a threat to the facility. ATLAS and P-body spend the remaining chambers being &amp;quot;trained&amp;quot; as killing machines, though this merely involves solving further tests and being plied with generic insults. In the [[Portal 2 Co-op Course 6 Chamber 9|final chamber]], GLaDOS informs the two that the reassembly machines have broken down and that if she doesn&#039;t regain control, their next deaths will be permanent.&lt;br /&gt;
&lt;br /&gt;
The robots reach the chassis, but find that it is being controlled mindlessly by a crow nesting. Despite GLaDOS&#039; calls for a retreat (due to her phobia of birds following her experiences as a potato), ATLAS gets the bird from the control panel and P-body manages to lock it out of the facility. GLaDOS then notices that the crow had been harboring three eggs, which she hatches in an &amp;quot;oviparous warming vault,&amp;quot; planning to breed the chicks as &amp;quot;little killing machines&amp;quot;. This reinforces speculation of using [[Test Subject 042|birds]] as test subjects as seen in &#039;&#039;Portal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release due to pacing issues and the [[Cave Johnson voice lines]] have replaced that level so the player can solve [[Test Chamber]]s while also getting to know more about the old [[Aperture Science]] chambers and trivia.&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_2_Chapter_1_Test_chambers_7_%26_8_beta.png&amp;diff=175939</id>
		<title>File:Portal 2 Chapter 1 Test chambers 7 &amp; 8 beta.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_2_Chapter_1_Test_chambers_7_%26_8_beta.png&amp;diff=175939"/>
		<updated>2022-01-04T00:51:42Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=175938</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=175938"/>
		<updated>2022-01-04T00:50:54Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
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&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 7&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level, the [[Oracle Turret]] is visible here.&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 8&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal chamber07 01.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion beta.png|alt2={{spoiler|Pre-release Chamber 08}}|{{spoiler|[[Wheatley]] laying on the floor in a Pre-release Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8 beta.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined  Pre-release Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=175937</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=175937"/>
		<updated>2022-01-04T00:50:14Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 7&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level, the [[Oracle Turret]] is visible here.&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 8&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal chamber07 01.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion beta.png|alt2={{spoiler|Pre-release Chamber 08}}|{{spoiler|[[Wheatley]] laying on the floor in a Pre-release Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined  Pre-release Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_2_Chapter_1_Test_Chambers_7_%26_8_reunion_beta.png&amp;diff=175936</id>
		<title>File:Portal 2 Chapter 1 Test Chambers 7 &amp; 8 reunion beta.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_2_Chapter_1_Test_Chambers_7_%26_8_reunion_beta.png&amp;diff=175936"/>
		<updated>2022-01-04T00:49:31Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=175935</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=175935"/>
		<updated>2022-01-04T00:47:38Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 7&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level, the [[Oracle Turret]] is visible here.&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 8&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal chamber07 01.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion beta.png|alt2={{spoiler|Pre-release Chamber 08}}|{{spoiler|[[Wheatley]] laying on the floor in a Pre-release Chamber 08.}}|spoiler2=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_12&amp;diff=175934</id>
		<title>Portal 2 Chapter 3 Test Chamber 12</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_3_Test_Chamber_12&amp;diff=175934"/>
		<updated>2022-01-04T00:44:55Z</updated>

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&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 3 Test Chamber 12&lt;br /&gt;
  | valve-title= Bridge the Gap&lt;br /&gt;
  | map        = sp_a2_bridge_the_gap.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 3 Test Chamber 12.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = light bridge on&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = bridge shield&lt;br /&gt;
  | icon9      = laser redirection&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Chapter 3 Test Chamber 11&lt;br /&gt;
  | next       = Portal 2 Chapter 3 Test Chamber 13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-first level of the game, and is set within a dilapidated Test Chamber. This level features the [[Hard Light Bridge]], and includes [[Goo]] as its primary environmental hazard. The Test Chamber also includes a Rat Man [[Den]]. {{spoiler text|[[Wheatley]] also makes an appearance at the start of the level.}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go near the panels on the floor and wait for GLaDOS to talk to the door mainframe.Then go through the door and look at the [[Hard Light Bridge]] on the left.&lt;br /&gt;
*Fire a portal above it and the other on the wall in front of you and go through the portal.&lt;br /&gt;
*Place the first portal on the end of the Bridge and go through the portal.&lt;br /&gt;
*Press the [[Switch]] and look at the falling [[Weighted Storage Cube]]. Fire the second portal on the wall, so it blocks the falling Cubes from falling into the [[Goo]].&lt;br /&gt;
*Pick up the Storage Cube and proceed to go through the portal.&lt;br /&gt;
*Put a portal on the wall facing the exit-area to get a Bridge there.&lt;br /&gt;
*Place the Storage Cube on the [[Heavy Duty Super-Colliding Super Button|button]] and go into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
*To enter Rat Man&#039;s Den, use portals to stand on the light bridge, then look up to the ceiling. There are portal panels through a hole in the ceiling, shoot a portal to those and drop in. Navigate around the air ducts to find Rat Man&#039;s den.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 12 Wheatley.png|alt1=Wheatley makes an appearance|[[Wheatley]] makes an appearance.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 12 overview.png|alt1=An overview of the Test Chamber|An overview of the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 12 overview 2.png|alt1=Another view|Another view.&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 12 den.png|alt1=A Rat Man den in the Test Chamber|A [[Doug Rattmann|Rat Man]] den in the Test Chamber.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=175929</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=175929"/>
		<updated>2022-01-03T20:23:45Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Wheatley.png|right|300px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead. |sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;, more commonly}} known as &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is possible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley was put in charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he did to actually manage the entire wing remains unmentioned. It was only until an unknown amount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage.}} {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, and 4, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, GLaDOS attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but the attempt fails as he isn&#039;t smart enough to even understand that it is a paradox at all, even his Frankenturrets understand this paradox, as they are seen twitching and sparking after the paradox is mentioned. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS, and usually mashed together with other stolen tracks in a semi-failed attempt to make new chambers.) As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
=== {{spoiler|List of Wheatley-themed test chambers}} ===&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Frankenturrets|Test]] - &#039;&#039;sp_a4_intro&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 1|Funnel Intro]] - &#039;&#039;sp_a4_tb_intro&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 2|Ceiling Button]] - &#039;&#039;sp_a4_tb_trust_drop&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 3|Wall Button]] - &#039;&#039;sp_a4_tb_wall_button&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 4|Polarity]] - &#039;&#039;sp_a4_tb_catch&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 5|Funnel Catch]] - &#039;&#039;sp_a4_tb_trust_drop&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 6|Stop the Box]] - &#039;&#039;sp_a4_stop_the_box&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 11|Laser Catapult]] - &#039;&#039;sp_a4_laser_catapult&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 12|Laser Platform]] - &#039;&#039;sp_a4_laser_platform&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 15|Funnel Catch]] - &#039;&#039;sp_a4_speed_tb_catch&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 16|Repulsion Polarity]] - &#039;&#039;sp_a4_jump_polarity&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 9 Mash-up|Finale 1]] - &#039;&#039;sp_a4_finale1&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 9 Holmes Vs Moriarty|Finale 2]] - &#039;&#039;sp_a4_finale2&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 9 Morton&#039;s Fork|Finale 3]] - &#039;&#039;sp_a4_finale3&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 9 Finale|Finale 4]] - &#039;&#039;sp_a4_finale4&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Turret Opera|Turret Opera]] - &#039;&#039;sp_a4_finale&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Want You Gone|Credits]] - &#039;&#039;sp_a5_credits&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
== Wheatley&#039;s test track ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into the dilapidated [[Portal]] testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell travelling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin] (Warning! May contain NSFW content), created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, {{spoiler|entitled &#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame. This maybe an unintended story fault that the developers doesn&#039;t notice while developing the game}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [[Team Fortress 2]] (as the [[Ap-Sap]])&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s situational awareness is the same as his intelligence, very low. {{Spoiler|As shown when the duo wakes up GLaDOS in the Chapter 2, Cold Boot when Wheatley is &amp;quot;hacking&amp;quot; and doesn&#039;t notice GLaDOS is booting up, making the situation very comical or at least as you see in cartoons.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=175928</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=175928"/>
		<updated>2022-01-03T20:23:06Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Wheatley.png|right|300px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead. |sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;, more commonly}} known as &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is possible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley was put in charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he did to actually manage the entire wing remains unmentioned. It was only until an unknown amount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage.}} {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, and 4, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, GLaDOS attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but the attempt fails as he isn&#039;t smart enough to even understand that it is a paradox at all, even his Frankenturrets understand this paradox, as they are seen twitching and sparking after the paradox is mentioned. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS, and usually mashed together with other stolen tracks in a semi-failed attempt to make new chambers.) As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
=== {{spoiler|List of Wheatley-themed test chambers}} ===&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Frankenturrets|Test]] - &#039;&#039;sp_a4_intro&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 1|Funnel Intro]] - &#039;&#039;sp_a4_tb_intro&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 2|Ceiling Button]] - &#039;&#039;sp_a4_tb_trust_drop&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 3|Wall Button]] - &#039;&#039;sp_a4_tb_wall_button&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 4|Polarity]] - &#039;&#039;sp_a4_tb_catch&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 5|Funnel Catch]] - &#039;&#039;sp_a4_tb_trust_drop&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 6|Stop the Box]] - &#039;&#039;sp_a4_stop_the_box&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 11|Laser Catapult]] - &#039;&#039;sp_a4_laser_catapult&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 12|Laser Platform]] - &#039;&#039;sp_a4_laser_platform&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 15|Funnel Catch]] - &#039;&#039;sp_a4_speed_tb_catch&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 8 Test Chamber 16|Repulsion Polarity]] - &#039;&#039;sp_a4_jump_polarity&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 9 Mash-up|Finale 1]] - &#039;&#039;sp_a4_finale1&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 9 Holmes Vs Moriaty|Finale 2]] - &#039;&#039;sp_a4_finale2&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 9 Morton&#039;s Fork|Finale 3]] - &#039;&#039;sp_a4_finale3&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Portal 2 Chapter 9 Finale|Finale 4]] - &#039;&#039;sp_a4_finale4&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Turret Opera|Turret Opera]] - &#039;&#039;sp_a4_finale&#039;&#039;}}&lt;br /&gt;
* {{spoiler|[[Want You Gone|Credits]] - &#039;&#039;sp_a5_credits&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
== Wheatley&#039;s test track ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into the dilapidated [[Portal]] testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell travelling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin] (Warning! May contain NSFW content), created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, {{spoiler|entitled &#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame. This maybe an unintended story fault that the developers doesn&#039;t notice while developing the game}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [[Team Fortress 2]] (as the [[Ap-Sap]])&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s situational awareness is the same as his intelligence, very low. {{Spoiler|As shown when the duo wakes up GLaDOS in the Chapter 2, Cold Boot when Wheatley is &amp;quot;hacking&amp;quot; and doesn&#039;t notice GLaDOS is booting up, making the situation very comical or at least as you see in cartoons.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=175927</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=175927"/>
		<updated>2022-01-03T20:06:22Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 7&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level, the [[Oracle Turret]] is visible here.&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 8&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal Test Chamber 07.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal Test Chamber 08.png|alt3=Chamber 08|Test Chamber 08 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 08.}}|spoiler2=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=175926</id>
		<title>Portal 2 Chapter 1 Introduction</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Introduction&amp;diff=175926"/>
		<updated>2022-01-03T20:00:14Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Introduction&lt;br /&gt;
  | valve-title= Container Ride&lt;br /&gt;
  | map        = sp_a1_intro1.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Introduction test chamber.png&lt;br /&gt;
  | noprogress = true&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | number     = 00&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* The [[Announcer]] will tell you to look up, look down, look at art, and return to your bed. Do these things.&lt;br /&gt;
* When awoken by the Announcer for the second time, walk towards the door to allow [[Wheatley]] to enter.&lt;br /&gt;
* Follow Wheatley&#039;s instructions and wait for him to transport the room to the &#039;Docking Station&#039;.&lt;br /&gt;
* Jump down into the relaxation vault; wait for the Announcer to open the portal and then walk through it.&lt;br /&gt;
* Walk through the door, then place the [[Weighted Storage Cube]] onto the [[Heavy Duty Super-Colliding Super Button]] in order to open the exit door.&lt;br /&gt;
* Proceed through the [[Chamberlock]] and into the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Wake Up Call|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Courtesy Call}}&amp;lt;br&amp;gt;{{Track|Technical Difficulties}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The degraded first Test Chamber from Portal|The deteriorated first [[Test Chamber]] from [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction cube button.png|alt4=The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button|The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button.&lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction Early.png|alt5=Early version of the relaxation vault|Early version of the relaxation vault. &lt;br /&gt;
|File:Portal 2 Chapter 1 Introduction.png|alt6=[[Chell]]&#039;s Relaxation Chamber un-dilapidated.|[[Chell]]&#039;s Relaxation Chamber un-dilapidated. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The painting Chell is instructed to observe changes&amp;lt;ref&amp;gt;http://www.reddit.com/r/Portal/comments/gydjz/did_anyone_else_spot_this_in_chells_room/&amp;lt;/ref&amp;gt; between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.&amp;lt;ref&amp;gt;http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade&amp;lt;/ref&amp;gt;&lt;br /&gt;
* During the early phases of &#039;&#039;Portal 2&#039;&#039;&#039;s development, the Relaxation Vault was to resemble an island, as seen above. &lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=200&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Hotel Painting.png|alt1=Painting during first wakeup|Painting during first wakeup.&lt;br /&gt;
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
*Portal Test Chamber 00 (decayed)&lt;br /&gt;
*Aperture Science Enrichment Center&lt;br /&gt;
*Aperture Science Relaxation Vault&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_1_Chamber_4&amp;diff=175909</id>
		<title>Portal 2 Co-op Course 1 Chamber 4</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Co-op_Course_1_Chamber_4&amp;diff=175909"/>
		<updated>2022-01-03T14:29:09Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Course 1 - Part 4: Chamber 04&lt;br /&gt;
  | valve-title= Rat Maze&lt;br /&gt;
  | map        = mp_coop_rat_maze.bsp&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 06&lt;br /&gt;
  | screenshot = Portal 2 Co-op Course 1 Chamber 4 overview.png&lt;br /&gt;
  | icon1      = water hazard&lt;br /&gt;
  | icon2      = player button on&lt;br /&gt;
  | icon3      = cube button&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = pass cube&lt;br /&gt;
  | icon6      = turret hazard&lt;br /&gt;
  | icon7      = laser sensor on&lt;br /&gt;
  | icon8      = laser redirection on&lt;br /&gt;
  | icon9      = crusher hazard on&lt;br /&gt;
  | icon10     = dirty water&lt;br /&gt;
  | previous   = Portal 2 Co-op Course 1 Chamber 3&lt;br /&gt;
  | next       = Portal 2 Co-op Course 1 Chamber 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifth level in Co-op mode of Portal 2 and the fourth chamber in the course. There are no obvious dangers in this chamber, but the player in charge of the buttons can accidentally crush the player in the maze with the blocks.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Spoiler|block=on|The goal in this chamber is to get the [[Discouragement Redirection Cube]] from behind the glass and use it to reflect the beam to the receptacle.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]]&lt;br /&gt;
* [[Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* Being crushed&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |   pbody-1 = {{Spoiler|Fire your portal on the top left corner and on a panel near the buttons. Go through the portal and walk to the end of the hallway and stand under the light.}}&lt;br /&gt;
  |   atlas-2 = {{Spoiler|Stand on the [[Heavy Duty Super-Colliding Super Button]] with the arrow pointing towards the glass.}}&lt;br /&gt;
  |   pbody-3 = {{Spoiler|Walk to the new small area and wait for your partner to walk off from the button.}}&lt;br /&gt;
  |   atlas-4 = {{Spoiler|Walk away from the button and wait for your partner to go to the end of the first floor.}}&lt;br /&gt;
  |   pbody-5 = {{Spoiler|Proceed to the end of the floor, jump down and turn around.}}&lt;br /&gt;
  |   atlas-6 = {{Spoiler|Go stand on the same button.}}&lt;br /&gt;
  |   pbody-7 = {{Spoiler|Jump down and run to the end of the hallway and stop before the final drop.}}&lt;br /&gt;
  |   atlas-8 = {{Spoiler|Stand on the other button.}}&lt;br /&gt;
  |   pbody-9 = {{Spoiler|Get on the yellow block and fire the portal from the top of the maze.}}&lt;br /&gt;
  |  atlas-10 = {{Spoiler|Get away from the button after your partner has fired the portal on the wall.}}&lt;br /&gt;
  |  pbody-11 = {{Spoiler|Pick up the [[Discouragement Redirection Cube]] and get back on the block.}}&lt;br /&gt;
  |  atlas-12 = {{Spoiler|Stand on the button again.}}&lt;br /&gt;
  |  atlas-13 = {{Spoiler|Place portals on the panels next to the beam and on the wall facing the beam receptacle.}}&lt;br /&gt;
  |  pbody-13 = {{Spoiler|Go through the portal and place the Cube under the Thermal Discouragement Beam and aim the beam on the panels next to it.}}&lt;br /&gt;
  |   both-14 = {{Spoiler|Proceed to the disassembly area.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | nodemo = true}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Co-op Course 1 Chamber 4 View 1.png|alt1=Super Button platform.|Super Button platform.&lt;br /&gt;
|File:Portal 2 Co-op Course 1 Chamber 4 View 2.png|alt2=View of the exit.|View of the exit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Team Building}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hub&amp;diff=175908</id>
		<title>Hub</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hub&amp;diff=175908"/>
		<updated>2022-01-03T14:20:47Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Course 0 - CinTech&lt;br /&gt;
  | map        = mp_coop_lobby_1.bsp&amp;lt;br&amp;gt;mp_coop_lobby_2.bsp&amp;lt;br&amp;gt;mp_coop_lobby_3.bsp&lt;br /&gt;
  | valve-title        = Hub&lt;br /&gt;
  | screenshot = Portal 2 Hub.png&lt;br /&gt;
  | number = 00&lt;br /&gt;
  | previous   = Portal 2 Co-op Calibration Course&lt;br /&gt;
  | next       = Portal 2 Co-op Course 1 Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hub&#039;&#039;&#039; is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]]. Through the &#039;&#039;&#039;Computer Intelligence Training and Enrichment Center Human Test Subject Research Center&#039;&#039;&#039;, or &#039;&#039;&#039;CinTech&#039;&#039;&#039; (pronounced Sin-Tech), [[Atlas]] and [[P-Body]] can access the various test chambers that are featured throughout the coop campaign. &lt;br /&gt;
&lt;br /&gt;
It features a large screen that displays the total steps players have taken since starting co-op, as well as total portals fired and other statistics. Additionally, it has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After you complete the final course, &#039;&#039;Mobility Gels&#039;&#039;, the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS&#039; story-related lines and the unique &amp;quot;new area unlocked&amp;quot; animations that this map plays when neither player has completed a part. This also occurs if the game is a local split-screen session where all chambers are automatically unlocked.&amp;lt;ref&amp;gt;[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 &amp;quot;Portal 2 split screen coop NOT saving progress&amp;quot;]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There are 3 different map files for the hub.&lt;br /&gt;
** {{Spoiler|{{code|mp_coop_lobby_1.bsp}} is a lobby with door to Chapters 1-4.}}&lt;br /&gt;
** {{Spoiler|{{code|mp_coop_lobby_2.bsp}} is a lobby after passing all levels in Chapters 1-4, and it unlocks path to Chapter 5.}}&lt;br /&gt;
** {{Spoiler|{{code|mp_coop_lobby_3.bsp}} is a lobby after passing all levels, and it unlocks path to Art Therapy DLC maps.}}&lt;br /&gt;
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won&#039;t lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_1}}}}, all of the test chambers will be closed off and you&#039;ll hear GLaDOS&#039;s lines again. If your friend was further along with &#039;&#039;some&#039;&#039; of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Cooperative Testing Initiative]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Hub view.png|alt1=An overview of the Hub|An overview of the Hub.&lt;br /&gt;
|File:Portal 2 Hub Course View.png|alt2=Disassembly chamber|Disassembly chamber.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Calibration_Course&amp;diff=175907</id>
		<title>Cooperative Testing Initiative/Calibration Course</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Calibration_Course&amp;diff=175907"/>
		<updated>2022-01-03T14:19:18Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Course 0 - Intro &lt;br /&gt;
  | map        = mp_coop_start.bsp&lt;br /&gt;
  | valve-title        = Calibration&lt;br /&gt;
  | screenshot = Portal 2 Co-op Calibration Course.png&lt;br /&gt;
  | icon1      = water hazard on&lt;br /&gt;
  | icon2      = player button on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = pass cube on&lt;br /&gt;
  | icon6      = turret hazard&lt;br /&gt;
  | icon7      = laser hazard&lt;br /&gt;
  | icon8      = laser redirection&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = dirty water on&lt;br /&gt;
  | next       = hub&lt;br /&gt;
  | noprogress = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first level in Co-op mode of Portal 2. Its purpose is to teach player the basics of Cooperative testing, like the [[Ping Tool]], thinking with four portals, etc.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*Goo&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Ping your favourite animal.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Ping your favourite element from Periodic Table.}}&lt;br /&gt;
  |   both-3 = {{Spoiler|Use the Ping tool to place Portals with the help of GLaDOS, then take the Portal Gun.}}&lt;br /&gt;
  |   both-4 = {{Spoiler|Place portals to reach the higher ledge.}}&lt;br /&gt;
  |  atlas-5 = {{Spoiler|Stand on a button to make Orange able to proceed.}}&lt;br /&gt;
  |  pbody-6 = {{Spoiler|Stand on a button to make Blue able to proceed.}}&lt;br /&gt;
  |  pbody-7 = {{Spoiler|Use the portals to make Blue able to proceed.}}&lt;br /&gt;
  |   both-8 = {{Spoiler|Use cubes to open a passage for each other.}}&lt;br /&gt;
  |  atlas-9 = {{Spoiler|Activate the dropper.}} | pbody-9 = {{Spoiler|Catch the cube.}}&lt;br /&gt;
  | pbody-10 = {{Spoiler|Pass the cube to Blue, and proceed to the button.}}&lt;br /&gt;
  | atlas-11 = {{Spoiler|Pass the cube back to Orange.}} | pbody-11 = {{Spoiler|Place the cube on button.}}&lt;br /&gt;
  | atlas-12 = {{Spoiler|Shoot portals.}} | pbody-12 = {{Spoiler|Stand on a button.}}&lt;br /&gt;
  | pbody-13 = {{Spoiler|Pass through the portals, press a button to activate platforms leading to exit.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|wcKfEeL6FH0}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=175902</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=175902"/>
		<updated>2022-01-02T17:03:01Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Wheatleymonitor.png|right|900px|Wheatley on one of his monitors]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour, then I&#039;ll come back and, as soon as I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go, team!... See you in an hour, hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;, more commonly}} known as &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is possible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley was put in charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he did to actually manage the entire wing remains unmentioned. It was only until an unknown amount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage.}} {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, and 4, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, GLaDOS attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but the attempt fails as he isn&#039;t smart enough to even understand that it is a paradox at all, even his Frankenturrets understand this paradox, as they are seen twitching and sparking after the paradox is mentioned. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS, and usually mashed together with other stolen tracks in a semi-failed attempt to make new chambers.) As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Aesthetics == &lt;br /&gt;
The Portal 2 aesthetic theme is showcased in Act 4 of the single-player campaign. It is characterized by either mass-scale destruction of the chamber, or a regular clean theme with the occasional behind-the-scenes peek, also including Monitors. The walls are torn apart and the player can see all sorts of things outside of the chamber: Gel pipes, Pneumatic Diversity Vents, other chambers, catwalks, and sometimes fire. Each test is monitored by Wheatley shown on a screen. Soundscapes include intense destruction sounds: metal wronks, banging, and groans. This is the last theme the player will encounter in the Portal 2 Single Player campaign. The large destruction of the chambers is caused by Wheatley&#039;s terrible handling of the facility. A main part of the map is the outside area, which is seen through the gaps and tears of the test, explosions are also common.&lt;br /&gt;
&lt;br /&gt;
===List of Wheatley-Themed Test Chambers===&lt;br /&gt;
*[[Portal 2 Chapter 8 Frankenturrets|Test]] - &#039;&#039;sp_a4_intro&#039;&#039;&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 1|Funnel Intro]] - &#039;&#039;sp_a4_tb_intro&#039;&#039;&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 2|Ceiling Button]] - &#039;&#039;sp_a4_tb_trust_drop&#039;&#039;&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 3|Wall Button]] - &#039;&#039;sp_a4_tb_wall_button&#039;&#039;&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 4|sp_a4_tb_polarity.bsp]] - &#039;&#039;sp_a4_tb_trust_drop&#039;&#039;&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 5|sp_a4_tb_catch.bsp]] - &#039;&#039;sp_a4_tb_trust_drop&#039;&#039;&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 6|sp_a4_stop_the_box.bsp]] - &#039;&#039;sp_a4_tb_trust_drop&#039;&#039;&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 11|sp_a4_laser_catapult.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 12|sp_a4_laser_platform.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 15|sp_a4_speed_tb_catch.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 16|sp_a4_jump_polarity.bsp]]&lt;br /&gt;
&lt;br /&gt;
===Walls===&lt;br /&gt;
*Textures - Black: Same as Clean, with black_wall_metal_006a-f.&lt;br /&gt;
*Textures - White: Same as Clean, with checkered tiles (white_floor_tile_002b and white_floor_tile004b).&lt;br /&gt;
*Checkered tiles are used on the floor\walls more often to point an important location (such as where to funnel, where the funnel ends, etc).&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*[[Excursion Funnel]]&lt;br /&gt;
*[[Frankenturret]]&lt;br /&gt;
*[[Hard Light Bridge]]&lt;br /&gt;
*[[Laser Field]]&lt;br /&gt;
*[[Material Emancipation Grill]]&lt;br /&gt;
*Monitor&lt;br /&gt;
*[[Pedestal Button]]&lt;br /&gt;
*[[Turret]]&lt;br /&gt;
*[[Unstationary Scaffold|Track Platform]]&lt;br /&gt;
*[[Vital Apparatus Vent]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into the dilapidated [[Portal]] testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell travelling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin] (Warning! May contain NSFW content), created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, {{spoiler|entitled &#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame. This maybe an unintended story fault that the developers doesn&#039;t notice while developing the game}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [[Team Fortress 2]] (as the [[Ap-Sap]])&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s situational awareness is the same as his intelligence, very low. {{Spoiler|As shown when the duo wakes up GLaDOS in the Chapter 2, Cold Boot when Wheatley is &amp;quot;hacking&amp;quot; and doesn&#039;t notice GLaDOS is booting up, making the situation very comical or at least as you see in cartoons.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_2_Co-op_Calibration_Course.png&amp;diff=175776</id>
		<title>File:Portal 2 Co-op Calibration Course.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_2_Co-op_Calibration_Course.png&amp;diff=175776"/>
		<updated>2022-01-02T14:40:14Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Calibration_Course&amp;diff=175775</id>
		<title>Cooperative Testing Initiative/Calibration Course</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cooperative_Testing_Initiative/Calibration_Course&amp;diff=175775"/>
		<updated>2022-01-02T14:39:34Z</updated>

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&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Co-op - Part 1: Intro Course&lt;br /&gt;
  | map        = mp_coop_start.bsp&lt;br /&gt;
  | valve-title        = Calibration&lt;br /&gt;
  | screenshot = Portal 2 Co-op Calibration Course.png&lt;br /&gt;
  | icon1      = water hazard on&lt;br /&gt;
  | icon2      = player button on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = pass cube on&lt;br /&gt;
  | icon6      = turret hazard&lt;br /&gt;
  | icon7      = laser hazard&lt;br /&gt;
  | icon8      = laser redirection&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = dirty water on&lt;br /&gt;
  | next       = hub&lt;br /&gt;
  | noprogress = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first level in Co-op mode of Portal 2. Its purpose is to teach player the basics of Cooperative testing, like the [[Ping Tool]], thinking with four portals, etc.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*Goo&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Coop walkthrough table&lt;br /&gt;
  |  atlas-1 = {{Spoiler|Ping your favourite animal.}}&lt;br /&gt;
  |  pbody-2 = {{Spoiler|Ping your favourite element from Periodic Table.}}&lt;br /&gt;
  |   both-3 = {{Spoiler|Use the Ping tool to place Portals with the help of GLaDOS, then take the Portal Gun.}}&lt;br /&gt;
  |   both-4 = {{Spoiler|Place portals to reach the higher ledge.}}&lt;br /&gt;
  |  atlas-5 = {{Spoiler|Stand on a button to make Orange able to proceed.}}&lt;br /&gt;
  |  pbody-6 = {{Spoiler|Stand on a button to make Blue able to proceed.}}&lt;br /&gt;
  |  pbody-7 = {{Spoiler|Use the portals to make Blue able to proceed.}}&lt;br /&gt;
  |   both-8 = {{Spoiler|Use cubes to open a passage for each other.}}&lt;br /&gt;
  |  atlas-9 = {{Spoiler|Activate the dropper.}} | pbody-9 = {{Spoiler|Catch the cube.}}&lt;br /&gt;
  | pbody-10 = {{Spoiler|Pass the cube to Blue, and proceed to the button.}}&lt;br /&gt;
  | atlas-11 = {{Spoiler|Pass the cube back to Orange.}} | pbody-11 = {{Spoiler|Place the cube on button.}}&lt;br /&gt;
  | atlas-12 = {{Spoiler|Shoot portals.}} | pbody-12 = {{Spoiler|Stand on a button.}}&lt;br /&gt;
  | pbody-13 = {{Spoiler|Pass through the portals, press a button to activate platforms leading to exit.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|wcKfEeL6FH0}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Co-op chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=175774</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=175774"/>
		<updated>2022-01-02T14:32:28Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
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[[Image:Wheatleymonitor.png|right|900px|Wheatley on one of his monitors]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour, then I&#039;ll come back and, as soon as I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go, team!... See you in an hour, hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;, more commonly}} known as &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] of masculine programming and English West Country accent who appears in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He serves as the game&#039;s {{W|deuteragonist}}, guiding [[Chell]] through her efforts in escaping the [[Aperture Science]] Enrichment Center. {{spoiler|However, half-way through the game he and GLaDOS switch roles as she becomes Chell&#039;s deuteragonist and Wheatley becomes the game&#039;s main antagonist.}}&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
{{spoiler|Wheatley was designed to be an Intelligence Dampening Sphere, one of the [[Cores#Personality Cores|cores]] to be attached on GLaDOS in order to &amp;quot;generate an endless stream of terrible ideas&amp;quot; and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs (it is possible that he was replaced by the [[Morality Core]]). Sometime before [[GLaDOS]] killed off the entire staff in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Thanks to [[Chell]]&#039;s havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of &#039;&#039;Portal&#039;&#039;, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores appear to have been either killed off, gone insane (like the [[Space Sphere]]), or ran low on power.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the events of &#039;&#039;Portal 2&#039;&#039;, Wheatley was put in charge of maintaining the [[Extended Relaxation Center]] - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he did to actually manage the entire wing remains unmentioned. It was only until an unknown amount of time later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last a long time after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley intro rail.jpg|thumb|120px|right|Wheatley&#039;s first appearance.]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is first seen during the very beginning of the game during the chapter &#039;&#039;The Courtesy Call&#039;&#039;, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a [[Handheld Portal Device]] and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the now-ruined [[Central AI Chamber]], so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center&#039;s systems to allow passage through a testing chamber&#039;s backstage.}} {{spoiler|When they reach the ruined Central AI Chamber and he tries to activate the lights, he accidentally reactivates [[GLaDOS]] instead. Wheatley is crushed by GLaDOS&#039; pincers and tossed to the side and Chell is placed back in GLaDOS&#039; testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but it is not heard in full).}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Throughout Chapters 2, 3, and 4, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS&#039; turrets and neurotoxin, then confront her, defeat her, and escape. They succeed in sabotaging GLaDOS&#039; [[turret]] production line and [[neurotoxin]] generator.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatley extract potatos.jpg|thumb|150px|left|{{spoiler|Wheatley having extracted GLaDOS into a potato battery.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Once this is done, Chell and Wheatley return to the Central AI Chamber through the [[Tubes]] to confront GLaDOS. The [[Announcer]] detects GLaDOS as a corrupted [[Cores#Central Core|central core]] and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS&#039; head is removed from her body and Wheatley is put in its place, putting him in control of the facility. He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now &#039;&#039;he&#039;&#039; is the boss and she is at his mercy. Wheatley transfers GLaDOS&#039; core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley&#039;s voice. She tells him that he is an Intelligence Dampening Sphere, &amp;quot;producing an endless stream of terrible ideas&amp;quot;, essentially &amp;quot;designed to be a moron&amp;quot;. In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center, Old Aperture}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wheatleys test chambers.jpg|thumb|right|200px|{{spoiler|The Enrichment Center during Wheatley&#039;s control.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After returning from Old Aperture, Chell and potato-GLaDOS learn that Wheatley&#039;s moronic actions are causing the facility&#039;s reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the [[Announcer]], instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS&#039; body, which he calls &amp;quot;the itch&amp;quot;. One such (unsuccessful) endeavor is the creation of [[Weighted Storage Cube|Cube]]/[[Turret]] hybrids, or &amp;quot;[[Frankenturret|Frankenturrets]]&amp;quot; designed to autonomously walk onto [[Super Button|buttons]]. When Wheatley discovers Chell and GLaDOS, GLaDOS attempts to overclock Wheatley&#039;s processors by forcing him to interpret a paradox, but the attempt fails as he isn&#039;t smart enough to even understand that it is a paradox at all, even his Frankenturrets understand this paradox, as they are seen twitching and sparking after the paradox is mentioned. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS, and usually mashed together with other stolen tracks in a semi-failed attempt to make new chambers.) As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers [[Atlas]] and [[P-body]]. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can [[Crushers|crush]] her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell arrives in Wheatley&#039;s chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the [[neurotoxin]] immediately, bomb-proof shields, and [[bomb]] launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of [[Conversion Gel]], then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a [[Cores#Corrupted Cores|corrupted core]] onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the [[Space Sphere]].}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Wheatley is last seen in the epilogue after the end credits, with the [[Space Sphere|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Aesthetics == &lt;br /&gt;
The Portal 2 aesthetic theme is showcased in Act 4 of the single-player campaign. It is characterized by either mass-scale destruction of the chamber, or a regular clean theme with the occasional behind-the-scenes peek, also including Monitors. The walls are torn apart and the player can see all sorts of things outside of the chamber: Gel pipes, Pneumatic Diversity Vents, other chambers, catwalks, and sometimes fire. Each test is monitored by Wheatley shown on a screen. Soundscapes include intense destruction sounds: metal wronks, banging, and groans. This is the last theme the player will encounter in the Portal 2 Single Player campaign. The large destruction of the chambers is caused by Wheatley&#039;s terrible handling of the facility. A main part of the map is the outside area, which is seen through the gaps and tears of the test, explosions are also common.&lt;br /&gt;
&lt;br /&gt;
===List of Wheatley-Themed Test Chambers===&lt;br /&gt;
*[[Portal 2 Chapter 8 Frankenturrets|Test]] - &#039;&#039;sp_a4_intro&#039;&#039;&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 1|Funnel Intro]] - &#039;&#039;sp_a4_tb_intro&#039;&#039;&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 2|Ceiling Button]] - &#039;&#039;sp_a4_tb_trust_drop&#039;&#039;&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 3|Wall Button]] - &#039;&#039;sp_a4_tb_wall_button&#039;&#039;&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 4|sp_a4_tb_polarity.bsp]] - &#039;&#039;sp_a4_tb_trust_drop&#039;&#039;&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 5|sp_a4_tb_catch.bsp]] - &#039;&#039;sp_a4_tb_trust_drop&#039;&#039;&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 6|sp_a4_stop_the_box.bsp]] - &#039;&#039;sp_a4_tb_trust_drop&#039;&#039;&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 11|sp_a4_laser_catapult.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 12|sp_a4_laser_platform.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 15|sp_a4_speed_tb_catch.bsp]]&lt;br /&gt;
*[[Portal 2 Chapter 8 Test Chamber 16|sp_a4_jump_polarity.bsp]]&lt;br /&gt;
&lt;br /&gt;
===Walls===&lt;br /&gt;
*Textures - Black: Same as Clean, with black_wall_metal_006a-f.&lt;br /&gt;
*Textures - White: Same as Clean, with checkered tiles (white_floor_tile_002b and white_floor_tile004b).&lt;br /&gt;
*Checkered tiles are used on the floor\walls more often to point an important location (such as where to funnel, where the funnel ends, etc).&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
*[[Excursion Funnel]]&lt;br /&gt;
*[[Frankenturret]]&lt;br /&gt;
*[[Hard Light Bridge]]&lt;br /&gt;
*[[Laser Field]]&lt;br /&gt;
*[[Material Emancipation Grill]]&lt;br /&gt;
*Monitor&lt;br /&gt;
*[[Pedestal Button]]&lt;br /&gt;
*[[Turret]]&lt;br /&gt;
*[[Unstationary Scaffold|Track Platform]]&lt;br /&gt;
*[[Vital Apparatus Vent]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Wheatley intro door.jpg|alt1=W|Wheatley as he first appeared in the chapter &#039;&#039;The Courtesy Call&#039;&#039;.&lt;br /&gt;
|File:Wheatley intro rail.jpg|alt1=W|Attached to the ceiling rail in [[Chell]]&#039;s Relaxation Chamber.&lt;br /&gt;
|File:Wheatley intro testchamber bust.jpg|alt1=W|Wheatley busting Chell&#039;s Relaxation Chamber into the dilapidated [[Portal]] testing track.&lt;br /&gt;
|File:Wheatley rail.png|alt1=W|Attached to a panel arm on management rail.&lt;br /&gt;
|File:Chell and Wheatley Size Comparison.png|alt1=W|Wheatley compared in size to [[Chell]].&lt;br /&gt;
|File:Wheatley breaker room.jpg|alt1=W|{{spoiler|Attached to a core receptacle in the main breaker room.}}|spoiler6=yes&lt;br /&gt;
|File:Wheatley glados awakening panic.jpg|alt1=W|{{spoiler|Panicking during [[GLaDOS]]&#039; reawakening.}}|spoiler7=yes&lt;br /&gt;
|File:Glados awakening grabbing wheatley.jpg|alt1=W|{{spoiler|GLaDOS effortlessly crushing Wheatley with her pincers.}}|spoiler8=yes&lt;br /&gt;
|File:Wheatley corrupted.png|alt1=W|{{spoiler|Wheatley after being crushed by GLaDOS (but somehow surviving).}}|spoiler9=yes&lt;br /&gt;
|File:Wheatley tube ride.jpg|alt1=W|{{spoiler|Wheatley and Chell travelling in the tubes.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=W|{{spoiler|Wheatley rolling inside a neurotoxin tube in the [[Central AI Chamber]].}}|spoiler11=yes&lt;br /&gt;
|File:Wheatley core transfer.jpg|alt1=W|{{spoiler|A panicking Wheatley moments before the [[Cores#Central Core|central core]] transfer.}}|spoiler12=yes&lt;br /&gt;
|File:Portal2 Wheatley Boss.png|alt1=W|{{spoiler|Wheatley after taking control of the facility.}}|spoiler13=yes&lt;br /&gt;
|File:Wheatley body excited.jpg|alt1=W|{{spoiler|An excited Wheatley after taking over.}}|spoiler14=yes&lt;br /&gt;
|File:BetaWheatleyChamber.jpg|alt1=W|Pre-Release screenshot of Wheatley &lt;br /&gt;
|File:Wheatley extract potatos.jpg|alt1=W|{{spoiler|Power-mad Wheatley having extracted GLaDOS into a potato battery.}}|spoiler15=yes&lt;br /&gt;
|File:Wheatley monitor finale.jpg|alt1=W|{{spoiler|Using TV screens to communicate with Chell after her escape.}}|spoiler16=yes&lt;br /&gt;
|File:BetaBoss.jpg|alt1=W|{{spoiler|Concept art of the final boss battle}}|spoiler17=yes&lt;br /&gt;
|File:Wheatley finale shields.jpg|alt1=W|{{spoiler|Wheatley preparing to fight Chell while using [[panels]] as shields.}}|spoiler18=yes&lt;br /&gt;
|File:bomb wheatley.png|alt1=W|{{Spoiler text|[[Wheatley]] throwing bombs at you}}|spoiler19=yes&lt;br /&gt;
|File:Wheatley vacuum suck.jpg|alt1=W|{{spoiler|Wheatley sucked by the vacuum of space in Chell&#039;s [[Portals|portal]] to the moon.}}|spoiler20=yes&lt;br /&gt;
|File:Wheatley vacuum moon.jpg|alt1=W|{{spoiler|Chell grabbing onto Wheatley on the moon&#039;s surface.}}|spoiler21=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gallery&lt;br /&gt;
|title = Media&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal2 Wheatley E3.jpg|alt1=W|Wheatley, as he appeared in the E3 2010 teaser trailer.&lt;br /&gt;
|File:Wheatley from Personality Test.jpg|alt1=W|Wheatley&#039;s portrait from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Wheatley Valentine.png|alt1=W|Wheatley Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Wheatley Icon.jpg|alt1=W|Avatar of Wheatley from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam &#039;&#039;Portal 2&#039;&#039; group].&lt;br /&gt;
|File:Steam Sale Winter 2011 Snow Wheatley.jpg|alt1=W|Wheatley being used as the head of a snowman during the Steam Sale in Winter 2011.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Appearance-wise, Wheatley appears to be a variant of [[GLaDOS]]&#039; Intelligence Core (the one telling the [[cake]] recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side and possesses a white light as his iris instead.&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [[Meet Wheatley (video)|Meet Wheatley]] video shown at E3 2010 uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|During the 2011 Video Game Awards, Wheatley was nominated for &amp;quot;Character of the Year&amp;quot;. He then made an appearance on the event which depicted him in space as he states that he would be even more honored for a space shuttle rescue.&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/vga-2011-spike-vgas/724835 Wheatley footage at VGA 2011] on GameTrailers&amp;lt;/ref&amp;gt;}} &#039;&#039;Portal 2&#039;&#039; then won the award for &amp;quot;Best Performance by a Human Male&amp;quot; with Stephen Merchant&#039;s portrayal of Wheatley.&amp;lt;ref&amp;gt;[http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-performance-by-a-human-male Best Performance by a Human Male] on Spike&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a cameo appearance in an official [http://steamcommunity.com/sharedfiles/filedetails/?id=7375 plugin] (Warning! May contain NSFW content), created by Bethesda and Valve, for &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039;, {{spoiler|entitled &#039;&#039;&#039;Fall of the Space Core, Vol. 1&#039;&#039;&#039;. In it, he can be seen floating around the Skills menu.}}&lt;br /&gt;
&lt;br /&gt;
* In the developer commentary of Portal 2, it is revealed that he was originally intended to have tried escaping with other subjects prior to waking Chell up. {{Spoiler|This still remains in the game, as during the final boss battle, he says that he tried escaping with 6 people prior. However, due to his nature and the heat of the battle, it is unknown if he was lying or not.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley speaks Spanish it translates to &amp;quot;You are using this translation software incorrectly. Please consult the manual.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley , alongside GLaDOS and Chell, appears in [[LEGO Dimensions]]; {{spoiler|in the main story of the game, Wheatley attempts to aid the main characters {{w|Gandalf}}, {{w|Batman}}, and [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] obtain [[Cake|cake]] and later escape from a [[Emergency Intelligence Incinerator|room-sized incinerator]]. Later, he reappears with the power of teleportation and again helps Chell overthrow GLaDOS by putting the [[Space Sphere]] in charge of the facility.}}&lt;br /&gt;
** {{spoiler| While &#039;&#039;&#039;non-canon&#039;&#039;&#039; to the &#039;&#039;Portal&#039;&#039; series, in his first &#039;&#039;LEGO&#039;&#039; appearance, Wheatley is still bound to railing (as he was in the early parts of &#039;&#039;Portal 2&#039;&#039;), whereas later he is free-floating; both he and GLaDOS reference the events of &#039;&#039;Portal 2&#039;s &#039;&#039; ending. This may imply that the two appearances are intended to take place at different points in time with regard to the &#039;&#039;Portal&#039;&#039; timeline.}}&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|When Wheatley is transferred into GLaDOS&#039; body, his handles are removed. Oddly, when Wheatley is being sucked into space, the handles suddenly reappear despite still being connected to the main frame. This maybe an unintended story fault that the developers doesn&#039;t notice while developing the game}}&lt;br /&gt;
&lt;br /&gt;
* Wheatley makes a guest appearance as a [https://wiki.teamfortress.com/wiki/Spy Spy] weapon in [[Team Fortress 2]] (as the [[Ap-Sap]])&lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s situational awareness is the same as his intelligence, very low. {{Spoiler|As shown when the duo wakes up GLaDOS in the Chapter 2, Cold Boot when Wheatley is &amp;quot;hacking&amp;quot; and doesn&#039;t notice GLaDOS is booting up, making the situation very comical or at least as you see in cartoons.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Wheatley voice lines]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Collaborative Disposition Test#Wheatley|Collaborative Disposition Test]]&lt;br /&gt;
* [[Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=175767</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=175767"/>
		<updated>2022-01-01T15:56:51Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers, and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually, Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]], that is connected to the [[Portal 2: Lab Rat]] comic.}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material. This version of the game is not canon to the story, as it&#039;s confirmed by anonymous Valve developers.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]] and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1)\Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backward through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
It is recommended to look at the official maps to see exactly how this style is executed.&lt;br /&gt;
&lt;br /&gt;
In alphabetical order, the maps in the single player campaign that use this style are:&lt;br /&gt;
&lt;br /&gt;
===The Courtesy Call (Act 1)=== &lt;br /&gt;
*sp_a1_intro1.bsp&lt;br /&gt;
*sp_a1_intro2.bsp&lt;br /&gt;
*sp_a1_intro3.bsp&lt;br /&gt;
*sp_a1_intro4.bsp&lt;br /&gt;
*sp_a1_intro5.bsp&lt;br /&gt;
*sp_a1_intro6.bsp&lt;br /&gt;
*sp_a1_intro7.bsp&lt;br /&gt;
*sp_a1_wakeup.bsp&lt;br /&gt;
&lt;br /&gt;
===The Cold Boot (Act 2)===&lt;br /&gt;
*sp_a2_catapult_intro.bsp&lt;br /&gt;
*sp_a2_dual_lasers.bsp&lt;br /&gt;
*sp_a2_fizzler_intro.bsp&lt;br /&gt;
*sp_a2_intro.bsp&lt;br /&gt;
*sp_a2_laser_intro.bsp&lt;br /&gt;
*sp_a2_laser_over_goo.bsp&lt;br /&gt;
*sp_a2_laser_stairs.bsp&lt;br /&gt;
*sp_a2_pit_flings.bsp&lt;br /&gt;
*sp_a2_trust_fling.bsp&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 09.png|GLaDOS Chamber 09&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 10.png|alt1=GLaDOS Chamber 10|GLaDOS Chamber 10&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 11.png|alt2=GLaDOS Chamber 11|GLaDOS Chamber 11&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 12.png|alt3=GLaDOS Chamber 12|GLaDOS Chamber 12&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 13.png|alt3=GLaDOS Chamber 13|GLaDOS Chamber 13&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 14 construction.png|alt3=Construction Area|Construction Area&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 15.png|alt3=GLaDOS Chamber 15|GLaDOS Chamber 15&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 16.png|alt3=GLaDOS Chamber 16|GLaDOS Chamber 16&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 17.png|alt3=GLaDOS Chamber 17|GLaDOS Chamber 17&lt;br /&gt;
|Image:Portal 2 Chapter 4 Test Chamber 18.png|alt3=GLaDOS Chamber 18|GLaDOS Chamber 18&lt;br /&gt;
|Image:Portal 2 Chapter 4 Test Chamber 19.png|alt3=GLaDOS Chamber 19|GLaDOS Chamber 19&lt;br /&gt;
|Image:Portal 2 Chapter 4 Test Chamber 20.png|alt3=GLaDOS Chamber 20|GLaDOS Chamber 20&lt;br /&gt;
|Image:Portal 2 Chapter 4 Test Chamber 21.png|alt3=GLaDOS Chamber 21|GLaDOS Chamber 21&lt;br /&gt;
|Image:Portal 2 Chapter 4 Test Chamber 22.png|alt3=GLaDOS Chamber 22|GLaDOS Chamber 22&lt;br /&gt;
|Image:Portal 2 Chapter 4 Escape.png|alt3=GLaDOS Chamber 22|Turret Trap&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Return===&lt;br /&gt;
*sp_a2_bridge_intro.bsp&lt;br /&gt;
*sp_a2_bridge_the_gap.bsp&lt;br /&gt;
*sp_a2_laser_vs_turret.bsp&lt;br /&gt;
*sp_a2_laser_relays.bsp&lt;br /&gt;
*sp_a2_pull_the_rug.bsp&lt;br /&gt;
*sp_a2_richocet.bsp&lt;br /&gt;
*sp_a2_sphere_peek.bsp&lt;br /&gt;
*sp_a2_turret_blocker.bsp&lt;br /&gt;
*sp_a2_turret_intro.bsp&lt;br /&gt;
&lt;br /&gt;
===The Surprise===&lt;br /&gt;
*sp_a2_bts1.bsp&lt;br /&gt;
*sp_a2_bts2.bsp&lt;br /&gt;
*sp_a2_column_blocker.bsp&lt;br /&gt;
*sp_a2_laser_chaining.bsp&lt;br /&gt;
*sp_a2_triple_laser.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and using [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In a jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Escape===&lt;br /&gt;
&lt;br /&gt;
*sp_a2_bts3.bsp&lt;br /&gt;
*sp_a2_bts4.bsp&lt;br /&gt;
*sp_a2_bts5.bsp&lt;br /&gt;
*sp_a2_bts6.bsp&lt;br /&gt;
*sp_a2_core.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) \ Chapter 7: &#039;&#039;The Reunion&#039;&#039;====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and entering through a closed-off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave slowly runs the company into the ground. }}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, Cave bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts it off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last-ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Fall===&lt;br /&gt;
*sp_a3_00&lt;br /&gt;
*sp_a3_01&lt;br /&gt;
*sp_a3_03&lt;br /&gt;
*sp_a3_bomb_flings.bsp&lt;br /&gt;
*sp_a3_crazy_box.bsp&lt;br /&gt;
*sp_a3_jump_intro.bsp&lt;br /&gt;
*sp_a3_transition01.bsp&lt;br /&gt;
&lt;br /&gt;
===The Reunion===&lt;br /&gt;
*sp_a3_end.bsp&lt;br /&gt;
*sp_a3_portal_intro.bsp&lt;br /&gt;
*sp_a3_speed_flings.bsp&lt;br /&gt;
*sp_a3_speed_ramp.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; \ Chapter 9: &#039;&#039;The Part Where He Kills You&#039;&#039; (Act 4) \ Chapter 10: &#039;&#039;The Credits&#039;&#039;====&lt;br /&gt;
{{Spoiler|Chell, and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently too stupid to understand it. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially, Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby-trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}} &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby-trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of the solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Itch===&lt;br /&gt;
*sp_a4_intro.bsp&lt;br /&gt;
*sp_a4_jump_polarity.bsp&lt;br /&gt;
*sp_a4_laser_catapult.bsp&lt;br /&gt;
*sp_a4_laser_platform.bsp&lt;br /&gt;
*sp_a4_stop_the_box.bsp&lt;br /&gt;
*sp_a4_speed_tb_catch.bsp&lt;br /&gt;
*sp_a4_tb_intro.bsp&lt;br /&gt;
*sp_a4_tb_trust_drop.bsp&lt;br /&gt;
*sp_a4_tb_wall_button.bsp&lt;br /&gt;
*sp_a4_tb_polarity.bsp&lt;br /&gt;
*sp_a4_tb_catch.bsp&lt;br /&gt;
&lt;br /&gt;
===The Part Where He Kills You===&lt;br /&gt;
*sp_a4_finale1.bsp&lt;br /&gt;
*sp_a4_finale2.bsp&lt;br /&gt;
*sp_a4_finale3.bsp&lt;br /&gt;
*sp_a4_finale4.bsp&lt;br /&gt;
&lt;br /&gt;
===The Credits===&lt;br /&gt;
*sp_a5_credits.bsp&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
The co-op campaign is set after the events of &#039;&#039;[[Portal 2]]&#039;s&#039;&#039; single-player campaign. In it, the two testing androids [[Atlas]] and [[P-Body]] of the Cooperative Testing Initiative carry out a series of tests in six different courses, each consisting of about eight or nine chambers. At the end of each course, GLaDOS sends the androids outside of the testing chambers and into the facility itself, claiming their help is needed to retrieve several Compact Discs &amp;quot;innocently&amp;quot; left lying around by the humans. In reality, she appears to be using the androids to help her gain control of the facility and gain information on &amp;quot;Area 219.32&amp;quot;. After each out-of-chamber task, both androids are self-destructed and then reassembled in the Hub.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Calibration Chamber}} Calibration Chamber ====&lt;br /&gt;
The initial cooperative course whose main purpose is to &#039;calibrate&#039; Atlas and P-body for each other, as well as their own controls. During this course, GLaDOS implies the idea that most of this course is a competition of who is faster, as well as initiating her general attitude of creating friction between the two.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
With the previous courses finished, [[GLaDOS]] can now access a vault in the lower levels which contains hundreds of human test subjects. She has determined that, given their inability to die, [[Atlas]] and [[P-body]] just aren&#039;t the same as human test subjects. They are sent to open the vault. These final chambers take elements from all the previous test courses while adding the Aperture Science Mobility Gels as an additional element. In particular, the creative use of Hard Light Bridges and Excursion Funnels in conjunction with the gels is a necessary aspect of completing the test. Upon reaching the vault, ATLAS and P-body open it by making similar gestures to the camera installed on the lock. [[GLaDOS]] claims to have more work for them as she destroys them. As the credits roll, [[GLaDOS]] scans the identities of the test subjects and makes remarks about them, both positive and negative, though in the end the comments are apparently all directed at one subject.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Course 6}} Course 6: &#039;&#039;Art Therapy&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
GLaDOS rebuilds Atlas and P-Body, claiming that 100,000 years have passed since the conclusion of the &#039;Mobility Gels&#039; course. She also claims (unconvincingly) that all of the humans are still alive. She guides the two of them through a new set of courses (which are supposedly designed to be art exhibitions), though a number of mechanical failures occur, which GLaDOS attempts to cover up.&lt;br /&gt;
&lt;br /&gt;
At the end of [[Portal 2 Co-op Course 6 Chamber 4|Chamber 4]], the disassembly machinery fails, forcing ATLAS and P-body to make a detour through an incomplete test track. GLaDOS admits that she has been lying and reverses her original claim of the humans being fine, revealing that she has already killed them all during testing. She also comes clean that it has only been a week since the humans were &amp;quot;rescued,&amp;quot; not 100,000 years.&lt;br /&gt;
&lt;br /&gt;
GLaDOS believes that [[Chell]] has returned and has gained control of an old mainframe chassis, posing a threat to the facility. ATLAS and P-body spend the remaining chambers being &amp;quot;trained&amp;quot; as killing machines, though this merely involves solving further tests and being plied with generic insults. In the [[Portal 2 Co-op Course 6 Chamber 9|final chamber]], GLaDOS informs the two that the reassembly machines have broken down and that if she doesn&#039;t regain control, their next deaths will be permanent.&lt;br /&gt;
&lt;br /&gt;
The robots reach the chassis, but find that it is being controlled mindlessly by a crow nesting. Despite GLaDOS&#039; calls for a retreat (due to her phobia of birds following her experiences as a potato), ATLAS gets the bird from the control panel and P-body manages to lock it out of the facility. GLaDOS then notices that the crow had been harboring three eggs, which she hatches in an &amp;quot;oviparous warming vault,&amp;quot; planning to breed the chicks as &amp;quot;little killing machines&amp;quot;. This reinforces speculation of using [[Test Subject 042|birds]] as test subjects as seen in &#039;&#039;Portal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release due to pacing issues and the [[Cave Johnson voice lines]] have replaced that level so the player can solve [[Test Chamber]]s while also getting to know more about the old [[Aperture Science]] chambers and trivia.&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=175766</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=175766"/>
		<updated>2022-01-01T15:53:36Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers, and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually, Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]], that is connected to the [[Portal 2: Lab Rat]] comic.}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material. This version of the game is not canon to the story, as it&#039;s confirmed by anonymous Valve developers.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]] and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1)\Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backward through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
It is recommended to look at the official maps to see exactly how this style is executed.&lt;br /&gt;
&lt;br /&gt;
In alphabetical order, the maps in the single player campaign that use this style are:&lt;br /&gt;
&lt;br /&gt;
===The Courtesy Call (Act 1)=== &lt;br /&gt;
*sp_a1_intro1.bsp&lt;br /&gt;
*sp_a1_intro2.bsp&lt;br /&gt;
*sp_a1_intro3.bsp&lt;br /&gt;
*sp_a1_intro4.bsp&lt;br /&gt;
*sp_a1_intro5.bsp&lt;br /&gt;
*sp_a1_intro6.bsp&lt;br /&gt;
*sp_a1_intro7.bsp&lt;br /&gt;
*sp_a1_wakeup.bsp&lt;br /&gt;
&lt;br /&gt;
===The Cold Boot (Act 2)===&lt;br /&gt;
*sp_a2_catapult_intro.bsp&lt;br /&gt;
*sp_a2_dual_lasers.bsp&lt;br /&gt;
*sp_a2_fizzler_intro.bsp&lt;br /&gt;
*sp_a2_intro.bsp&lt;br /&gt;
*sp_a2_laser_intro.bsp&lt;br /&gt;
*sp_a2_laser_over_goo.bsp&lt;br /&gt;
*sp_a2_laser_stairs.bsp&lt;br /&gt;
*sp_a2_pit_flings.bsp&lt;br /&gt;
*sp_a2_trust_fling.bsp&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 9.png|GLaDOS Chamber 09&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 10.png|alt1=GLaDOS Chamber 10|GLaDOS Chamber 10&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 11.png|alt2=GLaDOS Chamber 11|GLaDOS Chamber 11&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 12.png|alt3=GLaDOS Chamber 12|GLaDOS Chamber 12&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 13.png|alt3=GLaDOS Chamber 13|GLaDOS Chamber 13&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 14 construction.png|alt3=Construction Area|Construction Area&lt;br /&gt;
|Image:Portal 2 Chapter 3 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Return===&lt;br /&gt;
*sp_a2_bridge_intro.bsp&lt;br /&gt;
*sp_a2_bridge_the_gap.bsp&lt;br /&gt;
*sp_a2_laser_vs_turret.bsp&lt;br /&gt;
*sp_a2_laser_relays.bsp&lt;br /&gt;
*sp_a2_pull_the_rug.bsp&lt;br /&gt;
*sp_a2_richocet.bsp&lt;br /&gt;
*sp_a2_sphere_peek.bsp&lt;br /&gt;
*sp_a2_turret_blocker.bsp&lt;br /&gt;
*sp_a2_turret_intro.bsp&lt;br /&gt;
&lt;br /&gt;
===The Surprise===&lt;br /&gt;
*sp_a2_bts1.bsp&lt;br /&gt;
*sp_a2_bts2.bsp&lt;br /&gt;
*sp_a2_column_blocker.bsp&lt;br /&gt;
*sp_a2_laser_chaining.bsp&lt;br /&gt;
*sp_a2_triple_laser.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and using [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In a jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Escape===&lt;br /&gt;
&lt;br /&gt;
*sp_a2_bts3.bsp&lt;br /&gt;
*sp_a2_bts4.bsp&lt;br /&gt;
*sp_a2_bts5.bsp&lt;br /&gt;
*sp_a2_bts6.bsp&lt;br /&gt;
*sp_a2_core.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) \ Chapter 7: &#039;&#039;The Reunion&#039;&#039;====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and entering through a closed-off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave slowly runs the company into the ground. }}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, Cave bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts it off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last-ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Fall===&lt;br /&gt;
*sp_a3_00&lt;br /&gt;
*sp_a3_01&lt;br /&gt;
*sp_a3_03&lt;br /&gt;
*sp_a3_bomb_flings.bsp&lt;br /&gt;
*sp_a3_crazy_box.bsp&lt;br /&gt;
*sp_a3_jump_intro.bsp&lt;br /&gt;
*sp_a3_transition01.bsp&lt;br /&gt;
&lt;br /&gt;
===The Reunion===&lt;br /&gt;
*sp_a3_end.bsp&lt;br /&gt;
*sp_a3_portal_intro.bsp&lt;br /&gt;
*sp_a3_speed_flings.bsp&lt;br /&gt;
*sp_a3_speed_ramp.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; \ Chapter 9: &#039;&#039;The Part Where He Kills You&#039;&#039; (Act 4) \ Chapter 10: &#039;&#039;The Credits&#039;&#039;====&lt;br /&gt;
{{Spoiler|Chell, and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently too stupid to understand it. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially, Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby-trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}} &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby-trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of the solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Itch===&lt;br /&gt;
*sp_a4_intro.bsp&lt;br /&gt;
*sp_a4_jump_polarity.bsp&lt;br /&gt;
*sp_a4_laser_catapult.bsp&lt;br /&gt;
*sp_a4_laser_platform.bsp&lt;br /&gt;
*sp_a4_stop_the_box.bsp&lt;br /&gt;
*sp_a4_speed_tb_catch.bsp&lt;br /&gt;
*sp_a4_tb_intro.bsp&lt;br /&gt;
*sp_a4_tb_trust_drop.bsp&lt;br /&gt;
*sp_a4_tb_wall_button.bsp&lt;br /&gt;
*sp_a4_tb_polarity.bsp&lt;br /&gt;
*sp_a4_tb_catch.bsp&lt;br /&gt;
&lt;br /&gt;
===The Part Where He Kills You===&lt;br /&gt;
*sp_a4_finale1.bsp&lt;br /&gt;
*sp_a4_finale2.bsp&lt;br /&gt;
*sp_a4_finale3.bsp&lt;br /&gt;
*sp_a4_finale4.bsp&lt;br /&gt;
&lt;br /&gt;
===The Credits===&lt;br /&gt;
*sp_a5_credits.bsp&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
The co-op campaign is set after the events of &#039;&#039;[[Portal 2]]&#039;s&#039;&#039; single-player campaign. In it, the two testing androids [[Atlas]] and [[P-Body]] of the Cooperative Testing Initiative carry out a series of tests in six different courses, each consisting of about eight or nine chambers. At the end of each course, GLaDOS sends the androids outside of the testing chambers and into the facility itself, claiming their help is needed to retrieve several Compact Discs &amp;quot;innocently&amp;quot; left lying around by the humans. In reality, she appears to be using the androids to help her gain control of the facility and gain information on &amp;quot;Area 219.32&amp;quot;. After each out-of-chamber task, both androids are self-destructed and then reassembled in the Hub.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Calibration Chamber}} Calibration Chamber ====&lt;br /&gt;
The initial cooperative course whose main purpose is to &#039;calibrate&#039; Atlas and P-body for each other, as well as their own controls. During this course, GLaDOS implies the idea that most of this course is a competition of who is faster, as well as initiating her general attitude of creating friction between the two.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
With the previous courses finished, [[GLaDOS]] can now access a vault in the lower levels which contains hundreds of human test subjects. She has determined that, given their inability to die, [[Atlas]] and [[P-body]] just aren&#039;t the same as human test subjects. They are sent to open the vault. These final chambers take elements from all the previous test courses while adding the Aperture Science Mobility Gels as an additional element. In particular, the creative use of Hard Light Bridges and Excursion Funnels in conjunction with the gels is a necessary aspect of completing the test. Upon reaching the vault, ATLAS and P-body open it by making similar gestures to the camera installed on the lock. [[GLaDOS]] claims to have more work for them as she destroys them. As the credits roll, [[GLaDOS]] scans the identities of the test subjects and makes remarks about them, both positive and negative, though in the end the comments are apparently all directed at one subject.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Course 6}} Course 6: &#039;&#039;Art Therapy&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
GLaDOS rebuilds Atlas and P-Body, claiming that 100,000 years have passed since the conclusion of the &#039;Mobility Gels&#039; course. She also claims (unconvincingly) that all of the humans are still alive. She guides the two of them through a new set of courses (which are supposedly designed to be art exhibitions), though a number of mechanical failures occur, which GLaDOS attempts to cover up.&lt;br /&gt;
&lt;br /&gt;
At the end of [[Portal 2 Co-op Course 6 Chamber 4|Chamber 4]], the disassembly machinery fails, forcing ATLAS and P-body to make a detour through an incomplete test track. GLaDOS admits that she has been lying and reverses her original claim of the humans being fine, revealing that she has already killed them all during testing. She also comes clean that it has only been a week since the humans were &amp;quot;rescued,&amp;quot; not 100,000 years.&lt;br /&gt;
&lt;br /&gt;
GLaDOS believes that [[Chell]] has returned and has gained control of an old mainframe chassis, posing a threat to the facility. ATLAS and P-body spend the remaining chambers being &amp;quot;trained&amp;quot; as killing machines, though this merely involves solving further tests and being plied with generic insults. In the [[Portal 2 Co-op Course 6 Chamber 9|final chamber]], GLaDOS informs the two that the reassembly machines have broken down and that if she doesn&#039;t regain control, their next deaths will be permanent.&lt;br /&gt;
&lt;br /&gt;
The robots reach the chassis, but find that it is being controlled mindlessly by a crow nesting. Despite GLaDOS&#039; calls for a retreat (due to her phobia of birds following her experiences as a potato), ATLAS gets the bird from the control panel and P-body manages to lock it out of the facility. GLaDOS then notices that the crow had been harboring three eggs, which she hatches in an &amp;quot;oviparous warming vault,&amp;quot; planning to breed the chicks as &amp;quot;little killing machines&amp;quot;. This reinforces speculation of using [[Test Subject 042|birds]] as test subjects as seen in &#039;&#039;Portal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release due to pacing issues and the [[Cave Johnson voice lines]] have replaced that level so the player can solve [[Test Chamber]]s while also getting to know more about the old [[Aperture Science]] chambers and trivia.&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=175765</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=175765"/>
		<updated>2022-01-01T15:51:38Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers, and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually, Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]], that is connected to the [[Portal 2: Lab Rat]] comic.}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material. This version of the game is not canon to the story, as it&#039;s confirmed by anonymous Valve developers.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]] and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1)\Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backward through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
It is recommended to look at the official maps to see exactly how this style is executed.&lt;br /&gt;
&lt;br /&gt;
In alphabetical order, the maps in the single player campaign that use this style are:&lt;br /&gt;
&lt;br /&gt;
===The Courtesy Call (Act 1)=== &lt;br /&gt;
*sp_a1_intro1.bsp&lt;br /&gt;
*sp_a1_intro2.bsp&lt;br /&gt;
*sp_a1_intro3.bsp&lt;br /&gt;
*sp_a1_intro4.bsp&lt;br /&gt;
*sp_a1_intro5.bsp&lt;br /&gt;
*sp_a1_intro6.bsp&lt;br /&gt;
*sp_a1_intro7.bsp&lt;br /&gt;
*sp_a1_wakeup.bsp&lt;br /&gt;
&lt;br /&gt;
===The Cold Boot (Act 2)===&lt;br /&gt;
*sp_a2_catapult_intro.bsp&lt;br /&gt;
*sp_a2_dual_lasers.bsp&lt;br /&gt;
*sp_a2_fizzler_intro.bsp&lt;br /&gt;
*sp_a2_intro.bsp&lt;br /&gt;
*sp_a2_laser_intro.bsp&lt;br /&gt;
*sp_a2_laser_over_goo.bsp&lt;br /&gt;
*sp_a2_laser_stairs.bsp&lt;br /&gt;
*sp_a2_pit_flings.bsp&lt;br /&gt;
*sp_a2_trust_fling.bsp&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 3 Test Chamber 9.png|GLaDOS Chamber 09&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 10.png|alt1=GLaDOS Chamber 10|GLaDOS Chamber 10&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 11.png|alt2=GLaDOS Chamber 11|GLaDOS Chamber 11&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 12.png|alt3=GLaDOS Chamber 12|GLaDOS Chamber 12&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 13.png|alt3=GLaDOS Chamber 13|GLaDOS Chamber 13&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 14 construction.png|alt3=Construction Area|Construction Area&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 14.png|alt3=GLaDOS Chamber 14|GLaDOS Chamber 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Return===&lt;br /&gt;
*sp_a2_bridge_intro.bsp&lt;br /&gt;
*sp_a2_bridge_the_gap.bsp&lt;br /&gt;
*sp_a2_laser_vs_turret.bsp&lt;br /&gt;
*sp_a2_laser_relays.bsp&lt;br /&gt;
*sp_a2_pull_the_rug.bsp&lt;br /&gt;
*sp_a2_richocet.bsp&lt;br /&gt;
*sp_a2_sphere_peek.bsp&lt;br /&gt;
*sp_a2_turret_blocker.bsp&lt;br /&gt;
*sp_a2_turret_intro.bsp&lt;br /&gt;
&lt;br /&gt;
===The Surprise===&lt;br /&gt;
*sp_a2_bts1.bsp&lt;br /&gt;
*sp_a2_bts2.bsp&lt;br /&gt;
*sp_a2_column_blocker.bsp&lt;br /&gt;
*sp_a2_laser_chaining.bsp&lt;br /&gt;
*sp_a2_triple_laser.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and using [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In a jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Escape===&lt;br /&gt;
&lt;br /&gt;
*sp_a2_bts3.bsp&lt;br /&gt;
*sp_a2_bts4.bsp&lt;br /&gt;
*sp_a2_bts5.bsp&lt;br /&gt;
*sp_a2_bts6.bsp&lt;br /&gt;
*sp_a2_core.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) \ Chapter 7: &#039;&#039;The Reunion&#039;&#039;====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and entering through a closed-off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave slowly runs the company into the ground. }}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, Cave bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts it off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last-ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Fall===&lt;br /&gt;
*sp_a3_00&lt;br /&gt;
*sp_a3_01&lt;br /&gt;
*sp_a3_03&lt;br /&gt;
*sp_a3_bomb_flings.bsp&lt;br /&gt;
*sp_a3_crazy_box.bsp&lt;br /&gt;
*sp_a3_jump_intro.bsp&lt;br /&gt;
*sp_a3_transition01.bsp&lt;br /&gt;
&lt;br /&gt;
===The Reunion===&lt;br /&gt;
*sp_a3_end.bsp&lt;br /&gt;
*sp_a3_portal_intro.bsp&lt;br /&gt;
*sp_a3_speed_flings.bsp&lt;br /&gt;
*sp_a3_speed_ramp.bsp&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; \ Chapter 9: &#039;&#039;The Part Where He Kills You&#039;&#039; (Act 4) \ Chapter 10: &#039;&#039;The Credits&#039;&#039;====&lt;br /&gt;
{{Spoiler|Chell, and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently too stupid to understand it. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially, Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby-trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}} &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby-trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of the solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
===Map Names===&lt;br /&gt;
&lt;br /&gt;
===The Itch===&lt;br /&gt;
*sp_a4_intro.bsp&lt;br /&gt;
*sp_a4_jump_polarity.bsp&lt;br /&gt;
*sp_a4_laser_catapult.bsp&lt;br /&gt;
*sp_a4_laser_platform.bsp&lt;br /&gt;
*sp_a4_stop_the_box.bsp&lt;br /&gt;
*sp_a4_speed_tb_catch.bsp&lt;br /&gt;
*sp_a4_tb_intro.bsp&lt;br /&gt;
*sp_a4_tb_trust_drop.bsp&lt;br /&gt;
*sp_a4_tb_wall_button.bsp&lt;br /&gt;
*sp_a4_tb_polarity.bsp&lt;br /&gt;
*sp_a4_tb_catch.bsp&lt;br /&gt;
&lt;br /&gt;
===The Part Where He Kills You===&lt;br /&gt;
*sp_a4_finale1.bsp&lt;br /&gt;
*sp_a4_finale2.bsp&lt;br /&gt;
*sp_a4_finale3.bsp&lt;br /&gt;
*sp_a4_finale4.bsp&lt;br /&gt;
&lt;br /&gt;
===The Credits===&lt;br /&gt;
*sp_a5_credits.bsp&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
The co-op campaign is set after the events of &#039;&#039;[[Portal 2]]&#039;s&#039;&#039; single-player campaign. In it, the two testing androids [[Atlas]] and [[P-Body]] of the Cooperative Testing Initiative carry out a series of tests in six different courses, each consisting of about eight or nine chambers. At the end of each course, GLaDOS sends the androids outside of the testing chambers and into the facility itself, claiming their help is needed to retrieve several Compact Discs &amp;quot;innocently&amp;quot; left lying around by the humans. In reality, she appears to be using the androids to help her gain control of the facility and gain information on &amp;quot;Area 219.32&amp;quot;. After each out-of-chamber task, both androids are self-destructed and then reassembled in the Hub.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Calibration Chamber}} Calibration Chamber ====&lt;br /&gt;
The initial cooperative course whose main purpose is to &#039;calibrate&#039; Atlas and P-body for each other, as well as their own controls. During this course, GLaDOS implies the idea that most of this course is a competition of who is faster, as well as initiating her general attitude of creating friction between the two.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
With the previous courses finished, [[GLaDOS]] can now access a vault in the lower levels which contains hundreds of human test subjects. She has determined that, given their inability to die, [[Atlas]] and [[P-body]] just aren&#039;t the same as human test subjects. They are sent to open the vault. These final chambers take elements from all the previous test courses while adding the Aperture Science Mobility Gels as an additional element. In particular, the creative use of Hard Light Bridges and Excursion Funnels in conjunction with the gels is a necessary aspect of completing the test. Upon reaching the vault, ATLAS and P-body open it by making similar gestures to the camera installed on the lock. [[GLaDOS]] claims to have more work for them as she destroys them. As the credits roll, [[GLaDOS]] scans the identities of the test subjects and makes remarks about them, both positive and negative, though in the end the comments are apparently all directed at one subject.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Course 6}} Course 6: &#039;&#039;Art Therapy&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
GLaDOS rebuilds Atlas and P-Body, claiming that 100,000 years have passed since the conclusion of the &#039;Mobility Gels&#039; course. She also claims (unconvincingly) that all of the humans are still alive. She guides the two of them through a new set of courses (which are supposedly designed to be art exhibitions), though a number of mechanical failures occur, which GLaDOS attempts to cover up.&lt;br /&gt;
&lt;br /&gt;
At the end of [[Portal 2 Co-op Course 6 Chamber 4|Chamber 4]], the disassembly machinery fails, forcing ATLAS and P-body to make a detour through an incomplete test track. GLaDOS admits that she has been lying and reverses her original claim of the humans being fine, revealing that she has already killed them all during testing. She also comes clean that it has only been a week since the humans were &amp;quot;rescued,&amp;quot; not 100,000 years.&lt;br /&gt;
&lt;br /&gt;
GLaDOS believes that [[Chell]] has returned and has gained control of an old mainframe chassis, posing a threat to the facility. ATLAS and P-body spend the remaining chambers being &amp;quot;trained&amp;quot; as killing machines, though this merely involves solving further tests and being plied with generic insults. In the [[Portal 2 Co-op Course 6 Chamber 9|final chamber]], GLaDOS informs the two that the reassembly machines have broken down and that if she doesn&#039;t regain control, their next deaths will be permanent.&lt;br /&gt;
&lt;br /&gt;
The robots reach the chassis, but find that it is being controlled mindlessly by a crow nesting. Despite GLaDOS&#039; calls for a retreat (due to her phobia of birds following her experiences as a potato), ATLAS gets the bird from the control panel and P-body manages to lock it out of the facility. GLaDOS then notices that the crow had been harboring three eggs, which she hatches in an &amp;quot;oviparous warming vault,&amp;quot; planning to breed the chicks as &amp;quot;little killing machines&amp;quot;. This reinforces speculation of using [[Test Subject 042|birds]] as test subjects as seen in &#039;&#039;Portal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release due to pacing issues and the [[Cave Johnson voice lines]] have replaced that level so the player can solve [[Test Chamber]]s while also getting to know more about the old [[Aperture Science]] chambers and trivia.&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175764</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175764"/>
		<updated>2022-01-01T15:40:15Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 21&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Escape&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
==== Escaping (Part 1) ====&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
==== Escaping (Part 2) ====&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
==== Sector Destruction ====&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turret_Opera&amp;diff=175763</id>
		<title>Turret Opera</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turret_Opera&amp;diff=175763"/>
		<updated>2022-01-01T15:34:08Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Turret Opera &lt;br /&gt;
  | valve-title = Turret Opera&lt;br /&gt;
  | map        = sp_a4_finale.bsp&lt;br /&gt;
  | screenshot = Turret Opera.jpg&lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Finale&lt;br /&gt;
  | next   = Want You Gone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039;|{{spoiler|Perché non passi lontana? Sì, lontana da Scienza!}}}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Turret Opera&#039;&#039;&#039; is an event in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039; in which a group of [[Turrets#Sentry Turret|Sentry Turrets]] form a unique melody via the movement sounds of their weaponry casings.&lt;br /&gt;
&lt;br /&gt;
The opera is introduced as an easter egg in [[Portal 2 Chapter 3 Test Chamber 16|Test Chamber 16]] of [[GLaDOS]]&#039; [[Test Chambers|testing tracks]] in &#039;&#039;Chapter 3: The Return&#039;&#039;, hidden beside a wall with a gap near the start of the chamber, where a Turret can be seen inside it. Upon entering, [[Chell]] would be able to witness various Turrets beneath the room as they serenade to the [[Turrets#Prima Donna Turret|Prima Donna Turret]].&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Turret Opera is seen again for the last time, as a closure to the game&#039;s single-player campaign, based on the popular opera phrase &amp;quot;it&#039;s not over until the fat lady sings&amp;quot; - in which the [[Turrets#Prima Donna Turret|Prima Donna Turret]] finally sings in the game along with the other Turrets.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The opera sequence begins after GLaDOS sends Chell on a lift towards the surface. The lift stops in front of some Turrets aimed at Chell, making it seem like GLaDOS&#039;s promise of freedom was a lie. Instead, the Turrets begin serenading her. As the lift ascends even further, Chell witnesses an even larger group of Turrets awaiting her arrival as the Prima Donna Turret sings the lead vocals and the [[Turrets#Animal King Turret|Animal King Turret]] provides the bass notes. The opera is still audible as the lift arrives at the top, lingering until the moment Chell finally steps outside.}}&lt;br /&gt;
&lt;br /&gt;
:{{Track|Cara Mia Addio!}}&lt;br /&gt;
&lt;br /&gt;
== Finale Opera Lyrics ==&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;[Verse 1]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Cara bella, cara mia bella! &#039;&#039;(Beautiful dear, my darling beauty!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Mia bambina, oh ciel! &#039;&#039;(My little girl, oh heaven!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Che la stima! Che la stima! &#039;&#039;(How I adore you! How I adore you!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Oh cara mia, addio! &#039;&#039;(Oh my dear, farewell!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Verse 2]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
La mia bambina cara, &#039;&#039;(My dear little girl,)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Perché non passi lontana? &#039;&#039;(Why not go a long way away?)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Sì, lontana da Scienza! &#039;&#039;(Yes, far from Science!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Cara, cara mia bambina, &#039;&#039;(Dear, my beloved little girl,)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ah, mia bella! &#039;&#039;(Ah, my beautiful one!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Verse 3]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ah, mia cara! Ah, mia cara! &#039;&#039;(Ah, my dear! Ah, my dear!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ah, mia bambina! &#039;&#039;(Ah, my little girl!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Oh cara, cara mia! &#039;&#039;(Oh dear, my dear!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Instrumental Break]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Repeat Verse 3]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Mia cara! Ah, mia cara! &#039;&#039;(My dear! Ah, my dear!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Ah, mia bambina! &#039;&#039;(Ah, my little girl!)&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Oh cara, cara mia! &#039;&#039;(Oh dear, my dear!)&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
The song itself was produced by Valve composer Mike Morasky and vocalized by the voice of GLaDOS and the turrets, [[Ellen McLain]], though the librettist is unknown. It was added to the &#039;&#039;Portal 2: Songs to Test By&#039;&#039; and the &#039;&#039;Portal 2: Songs to Test By (Collector&#039;s Edition)&#039;&#039; albums, the latter of which is [https://open.spotify.com/album/5l1BFWphq5XiWlpbYUjrhr?si=CSgihTtcSgWRhw0bnZY22w available on Spotify] and is accredited to Aperture Science Psychoacoustic Laboratories. The albums both act as the official soundtrack for Portal 2, with the Collector&#039;s Edition adding in songs from the series&#039; [[Portal|first installation]] and even an audible mini-comic, among others.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Music_of_Portal_2 Music of Portal 2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
It was revealed by McLain that she &amp;quot;made up the words out of [her] bad Italian [...] on the spot.&amp;quot;&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=lR2UyCwtj-U Talking with Caboos15: Ellen McLain plus surprise guest] on [https://en.wikipedia.org/wiki/YouTube YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The lyrics can otherwise be read [https://genius.com/Ellen-mclain-turret-opera-cara-mia-addio-lyrics here] in both its original and translated form on the popular lyric-recording and speculation site, [https://genius.com/ Genius].&lt;br /&gt;
* {{spoiler|In the finale opera sequences, the [[Weighted Companion Cube|Companion Cube]] from &#039;&#039;[[Portal]]&#039;&#039; can be seen flowing upwards through the tubes in the background as the lift rises. Some people have mistaken this for [[Doug Rattmann]] running around. Moving, in fact, is a Frankenturret.}}&lt;br /&gt;
* The word &amp;quot;Ciel&amp;quot; in the lyrics is speculated to be a play on words; it is pronounced almost the same as Chell. Despite the song being an Italian aria, &amp;quot;Ciel&amp;quot; itself can be translated from French to mean &#039;sky,&#039; but in some specific and appropriate cases, &#039;heaven.&#039;&lt;br /&gt;
* {{spoiler|A single [[Turrets#Frankenturret|Frankenturret]] can be seen waddling behind the group of Turrets on the left side of the finale opera room.}}&lt;br /&gt;
* Before becoming a voice actress, [[Ellen McLain]] was an opera singer.&lt;br /&gt;
* In [[Portal 2]], [[Weighted Companion Cube]]s can be heard humming it when nearby.&lt;br /&gt;
&lt;br /&gt;
== Sheet Music ==&lt;br /&gt;
&lt;br /&gt;
[http://sebastianwolff.info/ Sebastian Wolff] has transcribed the song and provided free sheet music:&lt;br /&gt;
* [http://sebastianwolff.info/news/2011/04/turret-opera-cara-mia-a-cappella/ Sheet music for choir (SATB)]&lt;br /&gt;
* [http://sebastianwolff.info/news/2011/04/turret-opera-cara-mia-piano/ Sheet music for solo piano]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Sixense_MotionPack_DLC_Test_Chamber_2&amp;diff=175749</id>
		<title>Portal 2 Sixense MotionPack DLC Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Sixense_MotionPack_DLC_Test_Chamber_2&amp;diff=175749"/>
		<updated>2021-12-30T16:05:57Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Sixense MotionPack DLC Test Chamber 2&lt;br /&gt;
  | map        = sp_a2_sx_reaching.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 07&lt;br /&gt;
  | screenshot = Portal 2 Sixense MotionPack DLC Test Chamber 02.jpg&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Sixense MotionPack DLC Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Sixense MotionPack DLC Test Chamber 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the second chamber from the [[Portal 2 Sixense MotionPack DLC]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
*Upon entering the chamber, you will be greeted by a [[Switch]]. Press the switch and it will drop a [[Weighted Storage Cube]].&lt;br /&gt;
*Using one-to-one, move the cube through the air and onto the button that&#039;s in the [[Goo]]. This will raise a platform for you to cross.&lt;br /&gt;
*Cross over the newly risen platform and look ahead. Place a portal on the surface above and one on the ground in front of you. Use one-to-one again so that you can drop the cube through the portal on the ground and press the button.&lt;br /&gt;
*After the button is pressed, another platform will rise out of the water. Walk across and go through the portal that was used for the cube.&lt;br /&gt;
*Grab the cube and use one-to-one to move it into the air and around the metal grate that blocks the final button. Drop it onto the button.&lt;br /&gt;
*Proceed to the open [[Chamberlock]]. &lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|FuXCVFG8h6k|hd=on|widths=960,720,512,384}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 Sixense MotionPack DLC chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=175738</id>
		<title>Portal 2 Chapter 8 Frankenturrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=175738"/>
		<updated>2021-12-28T22:46:28Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Frankenturrets &lt;br /&gt;
  | valve-title= Test&lt;br /&gt;
  | map        = sp_a4_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 01&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01 (Intro).png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 7 Ascension&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-sixth level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Frankenturret]], and does not contain any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go along the catwalk until you reach a small room. On the bottom corner of the room is a broken vent. Fire a portal through it and place the other portal on the wall in the room and go through it.&lt;br /&gt;
*Turn left and go along the catwalk.&lt;br /&gt;
*Go in the elevator and wait for the doors to open.&lt;br /&gt;
*Go along the catwalk and enter the chamber.&lt;br /&gt;
*Pick up a [[Frankenturret]] and place it on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the exit to open.&lt;br /&gt;
*Go through the door and along the catwalk.&lt;br /&gt;
*Push the [[Switch]] and fire portals on the wall next to you and to the wall behind the button. Go through the portal.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
*Walk through the opened walls and solve it again.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|Franken Turrets}}&amp;lt;br/&amp;gt;{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:Return_Intro_Beta.jpg|alt1=W|Pre-Release Screenshot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Test Chambers==&lt;br /&gt;
&lt;br /&gt;
===Frankenturret &#039;Dedicated&#039; Chamber===&lt;br /&gt;
&lt;br /&gt;
Beginning of Chapter 8: The Itch.&lt;br /&gt;
&lt;br /&gt;
The very first &amp;quot;test&amp;quot; designed by [[Wheatley]]. It features several [[Frankenturrets]] and a button they were intended to walk on. They can not actually accomplish this, deactivating if the player orients them in a fashion by which they might actually do it.&lt;br /&gt;
&lt;br /&gt;
After [[Chell]] completes this chamber, [[Wheatley]] appears on the screen. [[GLaDOS]] then tells him a paradox, being careful of not thinking about it. This deactivates all the [[Frankenturrets]] in the room, however [[Wheatley]] doesn&#039;t seem to get it and he&#039;s unaffected. Wheatley welcomes them, and sends them to test chambers made for humans.&lt;br /&gt;
&lt;br /&gt;
===Self-made Chamber===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 01 (Intro).png|left|300px|Test Chamber 01]]&lt;br /&gt;
Numbered &amp;quot;01/01,&amp;quot; this is a test made entirely by [[Wheatley]], and the first one intended for humans. It is very simple: a switch must be used to drop a [[Frankenturret]] on a button. Between them is a &amp;quot;deadly moat&amp;quot; that is neither deadly nor a moat, as [[Wheatley]] admits he could not figure out how to fill it with the toxic goo. One notable feature is the word &#039;TEST&#039; made out of lights on one of the walls. In the developer commentaries, Valve mentions this as a parody of beginning mappers.&lt;br /&gt;
&lt;br /&gt;
If [[Chell]] stands still long enough without solving the test, [[Wheatley]] tries to get [[Chell]] to solve the test. After about 15 seconds, the player earns the achievement &amp;quot;You&#039;ve Made Your Point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Instead of making a second test, [[Wheatley]] decides to make [[Chell]] go through this chamber twice. (awarding the player the &amp;quot;Dual Pit Experiment&amp;quot; achievement.) However, being not satisfied with this, he then guides [[Chell]] through chambers made by [[GLaDOS]].&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;SHUT UUUP!&amp;quot; - Wheatley&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=List_of_Portal_chambers&amp;diff=175708</id>
		<title>List of Portal chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=List_of_Portal_chambers&amp;diff=175708"/>
		<updated>2021-12-28T17:37:36Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of &#039;&#039;&#039;[[Test Chambers]]&#039;&#039;&#039; in &#039;&#039;&#039;&#039;&#039;[[Portal]]&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
* [[Portal Test Chamber 00]]&lt;br /&gt;
* [[Portal Test Chamber 01]]&lt;br /&gt;
* [[Portal Test Chamber 02]]&lt;br /&gt;
* [[Portal Test Chamber 03]]&lt;br /&gt;
* [[Portal Test Chamber 04]]&lt;br /&gt;
* [[Portal Test Chamber 05]]&lt;br /&gt;
* [[Portal Test Chamber 06]]&lt;br /&gt;
* [[Portal Test Chamber 07]]&lt;br /&gt;
* [[Portal Test Chamber 08]]&lt;br /&gt;
* [[Portal Test Chamber 09]]&lt;br /&gt;
* [[Portal Test Chamber 10]]&lt;br /&gt;
* [[Portal Test Chamber 11]]&lt;br /&gt;
* [[Portal Test Chamber 12]]&lt;br /&gt;
* [[Portal Test Chamber 13]]&lt;br /&gt;
* [[Portal Test Chamber 14]]&lt;br /&gt;
* [[Portal Test Chamber 15]]&lt;br /&gt;
* [[Portal Test Chamber 16]]&lt;br /&gt;
* [[Portal Test Chamber 17]]&lt;br /&gt;
* [[Portal Test Chamber 18]]&lt;br /&gt;
* [[Portal Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
; Advanced chambers&lt;br /&gt;
* [[Portal Test Chamber 13 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 14 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 15 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 16 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 17 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 18 (Advanced)]]&lt;br /&gt;
&lt;br /&gt;
; Bonus chambers&lt;br /&gt;
* [[Portal Test Chamber 13 (Bonus)]]&lt;br /&gt;
* [[Portal Test Chamber 14 (Bonus)]]&lt;br /&gt;
* [[Portal Test Chamber 15 (Bonus)]]&lt;br /&gt;
* [[Portal Test Chamber 16 (Bonus)]]&lt;br /&gt;
* [[Portal Test Chamber 17 (Bonus)]]&lt;br /&gt;
* [[Portal Test Chamber 18 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;Portal: Still Alive&#039;&#039; bonus chambers&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 1 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 2 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 3 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 4 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 5 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 6 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 7 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 8 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 9 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 10 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 11 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 12 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 13 (Bonus)]]&lt;br /&gt;
* [[Portal: Still Alive Test Chamber 14 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
== Behind-the-Scenes ==&lt;br /&gt;
* [[Portal Escape (Part 1)]]&lt;br /&gt;
* [[Portal Escape (Part 2)]]&lt;br /&gt;
* [[Portal Escape (Part 3)]]&lt;br /&gt;
* [[Portal Escape (Part 4)]]&lt;br /&gt;
* [[Portal GLaDOS&#039; Chamber]]&lt;br /&gt;
* [[Still Alive (song)| Portal Still Alive]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Test Chambers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Test Chambers]]&lt;br /&gt;
[[Category:Portal chambers| ]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_Reloaded_Test_Chamber_20.png&amp;diff=175706</id>
		<title>File:Portal Reloaded Test Chamber 20.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_Reloaded_Test_Chamber_20.png&amp;diff=175706"/>
		<updated>2021-12-28T00:42:06Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:CantEven&amp;diff=175705</id>
		<title>User:CantEven</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:CantEven&amp;diff=175705"/>
		<updated>2021-12-28T00:41:46Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 08&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | screenshot      = Portal Reloaded Test Chamber 20.png&lt;br /&gt;
  | icon1      = propulsion gel on&lt;br /&gt;
  | icon2      = crusher hazard on&lt;br /&gt;
  | icon3      = cube hazard &lt;br /&gt;
  | icon4      = dirty water on&lt;br /&gt;
  | icon5      = light bridge&lt;br /&gt;
  | icon6      = laser field&lt;br /&gt;
  | icon7      = laser sensor &lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = faith plate&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175704</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175704"/>
		<updated>2021-12-28T00:30:36Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 21&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Escape&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
|File:Portal 2 Chapter 4 Final Test Course.png|alt4=Test Course made by GLaDOS|Test Course made by GLaDOS.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 22.png|alt5=Test Chamber 22|Test Chamber 22.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Test Chamber 21 ==&lt;br /&gt;
[[Image:Portal 2 Chapter 4 Test Chamber 21.png|right|300px|Chamber 21]]&lt;br /&gt;
&lt;br /&gt;
Involves Hard Light Bridges. Midway through the test, Wheatley turns off the lights and reveals himself. He tries talking in a bad American accent, thinking it is beyond GLaDOS&#039; range of hearing, but realizes that is false and just breaks out of the chamber with Chell.&lt;br /&gt;
&lt;br /&gt;
If you use a cheat code to spawn a sphere (a testing element cut out of the single player game) or cube on the button, the door will open, but the lights won&#039;t go out. Then use the bridge to go through the door, and then you&#039;ll find yourself in a pitch black room.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the player does NOT escape with Wheatley immediately, GLaDOS activates neurotoxin emitters in this chamber in an attempt to kill you. The neurotoxin is out of range as soon as the player leaves the chamber, however, since it closes itself.&lt;br /&gt;
&lt;br /&gt;
As Wheatley and Chell make their way across the catwalks, Wheatley reveals the next part of his escape plan. They will take out the turret and neurotoxin production plants, then make their way back to GLaDOS&#039;s chamber and confront her a second time.&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 22===&lt;br /&gt;
[[Image:Portal 2 Chapter 4 Test Chamber 21 temptation.png|left|300px|Chamber 22]]&lt;br /&gt;
&lt;br /&gt;
As Wheatley leads Chell away from the test area, GLaDOS claims that Chell had escaped just before she reached the final test. A wall opens, revealing the &amp;quot;Test Chamber,&amp;quot; which GLaDOS says &amp;quot;is an easier way out that whatever asinine plan your friend came up with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the player enters this Test Chamber, they will realize it was a death trap, as the wall closes behind them while the room fills with neurotoxin, which will kill the player within 5 seconds of entering the &amp;quot;chamber&amp;quot;. There is another door on the adjacent side of the entrance with plants visible through it, but the door shuts itself when the player gets close to it, due to GLaDOS fizzling the Weighted Companion Cube on the button that keeps the door open. There is no way to escape from the &amp;quot;chamber&amp;quot; except by reloading from the last save point. There is also a series of white panels making a heart shape on the wall.&lt;br /&gt;
&lt;br /&gt;
Whether this trap was actually Test Chamber 22 is left ambiguous as GLaDOS drops several hints that Chell will have to test for the next 60 years before she dies. On the other hand, she implies she was going to kill Chell after she completed Test Chamber 21 and had apparently finished building ATLAS and P-body to replace Chell by then, so it&#039;s possible this was Test Chamber 22, or at least had the same function.&lt;br /&gt;
&lt;br /&gt;
Going into this chamber unlocks the achievement &amp;quot;Good Listener&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: I&#039;ve got a surprise for you after this next test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Not a fake, tragic surprise like last time... ... a &#039;&#039;REAL&#039;&#039; surprise with tragic consequences. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: And real confetti this time. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: The good stuff - our last bag. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Part of me&#039;s going to miss it, but at the end of the day, it was JUST taking up space. &amp;lt;br&amp;gt;&lt;br /&gt;
[LIGHTS TURN OFF] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: What&#039;s going on? Who turned off the lights? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Hey, buddy! &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: I&#039;m speakin&#039; in an accent that is beyond her range of hearin&#039;. I know I&#039;m early, but we have--- &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Look, [[Wheatley|metal ball]] - I CAN hear you. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Run - I don&#039;t need to do the voice - RUN... &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN!!! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN! Come on! I&#039;m closin&#039; the doors! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: OK, quick recap: we are escaping! That&#039;s what&#039;s happening now: we&#039;re escaping. So you&#039;re doing great. Just keep running! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Err, quick word about the future plans that I&#039;ve got in store. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We&#039;re gonna shut down her turret production line, alright, turn off her neurotoxin, and then confront her. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Again though - for the moment - RUN! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: The irony is you&#039;re almost at the last test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Here it is. Why don&#039;t you just do it? Trust me, it&#039;s the easiest way out than whatever asinine plan your friend came up with. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Whaaa? How stupid does she think we are? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oof. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: WAARGH! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: What&#039;s going on in there?! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Can you--- can you get out?! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We HAVE to get you out of there! &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Who are you?!) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Try to make your way back out here! &amp;lt;br&amp;gt; &lt;br /&gt;
Turret: (Malfunctioning!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Shutting down.) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I heard gunfire! A bit late for this, but look out for gunfire! Probably doesn&#039;t help at this point, but I have at least tried. &amp;lt;br&amp;gt; &lt;br /&gt;
Turret: (Awww!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Why?) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (WHEE! OW, OW, OW, OW, OW!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (I don&#039;t blame you.) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: You&#039;re OK! Great, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Turrets! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Go, go, go, go. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: There&#039;s the exit! We&#039;re almost out of here. &amp;lt;br&amp;gt;&lt;br /&gt;
[TESTCHAMBER MOVEMENT] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: She&#039;s bringing the whole place down. HURRY! HURRY! This way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: GET IN THE LIFT! GET IN THE LIFT! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We made it, made it, made it, made it. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I&#039;ll meet you on the other side! &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Portal 2 Chapter 4 Test Chamber 21]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Holmes_Vs_Moriarty&amp;diff=175703</id>
		<title>Portal 2 Chapter 9 Holmes Vs Moriarty</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_9_Holmes_Vs_Moriarty&amp;diff=175703"/>
		<updated>2021-12-28T00:18:23Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 9 Holmes Vs Moriarty&lt;br /&gt;
  | valve-title= Finale 2&lt;br /&gt;
  | map        = sp_a4_finale2.bsp&lt;br /&gt;
  | number     = 75&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Chapter 9 Chamber 75.jpg&lt;br /&gt;
  | icon1      = turret hazard on&lt;br /&gt;
  | icon2      = turret hazard on&lt;br /&gt;
  | icon3      = turret hazard on&lt;br /&gt;
  | icon4      = turret hazard on&lt;br /&gt;
  | icon5      = turret hazard on&lt;br /&gt;
  | icon6      = turret hazard on&lt;br /&gt;
  | icon7      = turret hazard on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = turret hazard on&lt;br /&gt;
  | icon10     = turret hazard on&lt;br /&gt;
  | previous   = Portal 2 Chapter 9 Mash-up&lt;br /&gt;
  | next       = Portal 2 Chapter 9 Morton&#039;s Fork&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-eighth level of the game, and takes place within the maintenance areas of the [[Aperture Science]] facility. This level features the [[Aerial Faith Plate]], [[Excursion Funnel]] and [[Repulsion Gel]], and [[Turrets]] and [[Crushers]] are present as the primary hazards. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Shredder]]&lt;br /&gt;
* [[Crushers]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Run along the catwalk.&lt;br /&gt;
*Wait for the Test Chamber to stop moving and then fire a portal on the beam at the end of the catwalk.&lt;br /&gt;
*Go stand in front of it and look up. Fire a portal through the floor of the Chamber and go through the portal.&lt;br /&gt;
*Head for the exit and jump down from the catwalk.&lt;br /&gt;
*Run through the [[Emancipation Grill]] and continue going along the catwalk.&lt;br /&gt;
*Go up the stairs and fire a portal at the end of the [[Excursion Funnel]].&lt;br /&gt;
*Shoot the other portal at the wall behind the [[Turret|Turrets]] to get them disabled. Do this to all of them.&lt;br /&gt;
*Fire the same portal to get the Funnel to go through the gap on the left.&lt;br /&gt;
*Jump in the Funnel and wait until you have floor below yourself. Then leave the Funnel.&lt;br /&gt;
*Go through the door and proceed through the [[Emancipation Grill]].&lt;br /&gt;
*Put a portal at the end of the Funnel and the other one facing the door.&lt;br /&gt;
*Jump in the Funnel and wait for a panel to appear further away.&lt;br /&gt;
*Wait until you get to the wall and then leave the Funnel. Run along the catwalk.&lt;br /&gt;
*Go through the door and wait for the [[Repulsion Gel]] pipe to smash the catwalk.&lt;br /&gt;
*Jump from the small Repulsion Gel splash to the catwalk on the other side.&lt;br /&gt;
*Fire a portal on the wall next to the catwalk without handrails and go along the catwalk until you reach the first stairs.&lt;br /&gt;
*Look upwards and put the other portal on the ceiling. Then go through the first portal.&lt;br /&gt;
*Stand on the [[Heavy Duty Super-Colliding Super Button|button]] and shoot a portal below the falling Repulsion Gel. &lt;br /&gt;
*Fire the other portal on the big wall next to the Turrets. Aim the portal so the Gel dropping through paints the Turrets. Do this to all of the Turrets. The frame in front may cause smaller blobs to splash on the platform.&lt;br /&gt;
*Shoot a portal on the angled wall hanging from the ceiling above the [[Aerial Faith Plate]].&lt;br /&gt;
*Place the other portal on a surface where you can go through it.&lt;br /&gt;
*Use the Faith Plate to get back on the catwalk and go through the door further away.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|The Part Where He Kills You}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
===Test Chamber 75===&lt;br /&gt;
One of the many test chambers Wheatley had constructed in an attempt to capture Chell and GLaDOS after she had escaped his death trap. When Wheatley figured out where the two are headed, he simply moves this test chamber towards their path, destroying the bridge, leaving the only place to go is to go inside the very chamber.&lt;br /&gt;
&lt;br /&gt;
Upon entering, Chell is greeted by eight Defective Turrets. This was not intended as he had thought the turrets he deployed were the functional ones, but at first he thinks the turrets are killing Chell. When he realizes that Chell was not hit by a single bullet, he begins deploying the regular turrets outside the test chamber.&lt;br /&gt;
&lt;br /&gt;
On the panel with the test chamber number, (numbered &#039;75&#039; for some reason) the normal test icons are all replaced by the same picture of turrets shooting at the little stick person.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Silently killing you.&amp;quot; - Wheatley &lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Still_Alive_(song)&amp;diff=175702</id>
		<title>Still Alive (song)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Still_Alive_(song)&amp;diff=175702"/>
		<updated>2021-12-27T23:50:11Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Not to be confused with [[Portal: Still Alive]], a port of the original game for the Xbox 360 with extra content.&#039;&#039;&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&amp;quot; is the song that plays alongside the ending credits of [[Portal]]. {{spoiler text|It is played after the player &amp;quot;kills&amp;quot; [[GLaDOS]] and subsequently causes the destruction of the [[Aperture Science|Enrichment Center]]}}. The appearance of the lyrics scene looks like an [[w:After action report| after action report]]&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
{{youtube|VuLktUzq23c|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Track ==&lt;br /&gt;
{{Track|Still Alive}}&lt;br /&gt;
&lt;br /&gt;
== Lyrics ==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
This was a triumph. &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m making a note here: &amp;lt;br&amp;gt;&lt;br /&gt;
huge success. &amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s hard to overstate &amp;lt;br&amp;gt;&lt;br /&gt;
My satisfaction. &amp;lt;br&amp;gt;&lt;br /&gt;
Aperture Science. &amp;lt;br&amp;gt;&lt;br /&gt;
We do what we must &amp;lt;br&amp;gt;&lt;br /&gt;
Because we can. &amp;lt;br&amp;gt;&lt;br /&gt;
For the good of all of us. &amp;lt;br&amp;gt;&lt;br /&gt;
Except the ones who are dead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But there&#039;s no sense crying &amp;lt;br&amp;gt;&lt;br /&gt;
Over every mistake. &amp;lt;br&amp;gt;&lt;br /&gt;
You just keep on trying &amp;lt;br&amp;gt;&lt;br /&gt;
Till you run out of cake. &amp;lt;br&amp;gt;&lt;br /&gt;
And the Science gets done. &amp;lt;br&amp;gt;&lt;br /&gt;
And you make a neat gun. &amp;lt;br&amp;gt;&lt;br /&gt;
For the people who are &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m not even angry. &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m being so sincere right now. &amp;lt;br&amp;gt;&lt;br /&gt;
Even though you broke my heart. &amp;lt;br&amp;gt;&lt;br /&gt;
And killed me. &amp;lt;br&amp;gt;&lt;br /&gt;
And tore me to pieces. &amp;lt;br&amp;gt;&lt;br /&gt;
And threw every piece into a fire. &amp;lt;br&amp;gt; &lt;br /&gt;
As they burned it hurt because &amp;lt;br&amp;gt;&lt;br /&gt;
I was so happy for you! &amp;lt;br&amp;gt;&lt;br /&gt;
Now these points of data &amp;lt;br&amp;gt;&lt;br /&gt;
Make a beautiful line. &amp;lt;br&amp;gt;&lt;br /&gt;
And we&#039;re out of beta. &amp;lt;br&amp;gt;&lt;br /&gt;
We&#039;re releasing on time. &amp;lt;br&amp;gt;&lt;br /&gt;
So I&#039;m glad. I got burned. &amp;lt;br&amp;gt;&lt;br /&gt;
Think of all the things we learned &amp;lt;br&amp;gt;&lt;br /&gt;
For the people who are &amp;lt;br&amp;gt; &lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Go ahead and leave me. &amp;lt;br&amp;gt;&lt;br /&gt;
I think I prefer to stay inside. &amp;lt;br&amp;gt;&lt;br /&gt;
Maybe you&#039;ll find someone else &amp;lt;br&amp;gt;&lt;br /&gt;
To help you. &amp;lt;br&amp;gt;&lt;br /&gt;
Maybe Black Mesa... &amp;lt;br&amp;gt;&lt;br /&gt;
THAT WAS A JOKE, HA HA, FAT CHANCE. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway this cake is great &amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s so delicious and moist &amp;lt;br&amp;gt;&lt;br /&gt;
Look at me still talking when there&#039;s science to do &amp;lt;br&amp;gt;&lt;br /&gt;
When I look out there &amp;lt;br&amp;gt;&lt;br /&gt;
It makes me GLaD I&#039;m not you &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ve experiments to run &amp;lt;br&amp;gt;&lt;br /&gt;
There is research to be done &amp;lt;br&amp;gt;&lt;br /&gt;
On the people who are &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
And believe me I am still alive &amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m doing science and I&#039;m still alive &amp;lt;br&amp;gt;&lt;br /&gt;
I feel FANTASTIC and I&#039;m still alive &amp;lt;br&amp;gt;&lt;br /&gt;
While you&#039;re dying I&#039;ll be still alive &amp;lt;br&amp;gt;&lt;br /&gt;
And when you&#039;re dead I will be still alive &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive &amp;lt;br&amp;gt;&lt;br /&gt;
Still alive.&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Connection to game ==&lt;br /&gt;
=== GLaDOS ===&lt;br /&gt;
* Still Alive - GLaDOS revealed to be alive at the end of the game.&lt;br /&gt;
* And you make a neat gun - The [[Handheld Portal Device]].&lt;br /&gt;
* Even though you broke my heart and killed me - {{spoiler|[[Chell]] presumably killing GLaDOS.}}&lt;br /&gt;
* Maybe Black Mesa... THAT WAS A JOKE, HA HA, FAT CHANCE - [[hl2:Black Mesa|Black Mesa]] is a company competing against [[Aperture Science]] in the [[hl2:Half-Life|Half-Life]] universe.&lt;br /&gt;
* And tore me to pieces - {{Spoiler|Presumably Chell detaching GLaDOS&#039; [[Cores#Personality Cores| Personality Cores]]}}&lt;br /&gt;
* And threw every piece into a fire. - {{Spoiler|Chell dumping the personality cores into [[Emergency Intelligence Incinerator]]}}&lt;br /&gt;
* {{Spoiler|Except the ones who are dead. - Peoples that are killed by GLaDOS via [[Neurotoxin]]}}&lt;br /&gt;
* {{Spoiler|I think I prefer to stay inside. - GLaDOS is infrastructurally created to the [[Aperture Science|Enrichment Center]] and physically bolted to the [[Central AI Chamber]], so GLaDOS is unable to move other than the respective place. This is some kind of sarcasm.}}&lt;br /&gt;
* {{Spoiler|It makes me GLaD I&#039;m not you - A very intended, bad word pun of &#039;&#039;GLaD&#039;&#039;OS.}}&lt;br /&gt;
* {{Spoiler|Now these points of data make a beautiful line. - Information received from Chell&#039;s experiment created a graphical data that GLaDOS said it was &amp;quot;beautiful&amp;quot;.}}&lt;br /&gt;
* {{Spoiler|We&#039;re releasing on time. - the Portal series&#039; release date was exact and on time, even showing snapshots of the game, rather than the Half Life series&#039; {{Tooltip|terrifyingly late release date|Half Life: November 19, 1998. Half Life 2: November 16, 2004}}.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;&#039;&#039;Still Alive&#039;&#039;&amp;quot; was also used in [[Wikipedia:Left 4 Dead 2|Left 4 Dead 2]] as an easter egg on a jukebox that can be found in the campaigns &amp;quot;The Parish&amp;quot; and &amp;quot;The Passing&amp;quot;.&lt;br /&gt;
* An instrumental version of &amp;quot;Still Alive&amp;quot; can be heard on some radios in Portal. &lt;br /&gt;
* The words &amp;quot;HA HA&amp;quot; are not lyricized.&lt;br /&gt;
&lt;br /&gt;
== Composition ==&lt;br /&gt;
&#039;&#039;&amp;quot;Still Alive&amp;quot;&#039;&#039; was written by Jonathan Coulton, who also wrote &#039;&#039;&amp;quot;[[Want You Gone]]&amp;quot;&#039;&#039;, and was sung by Ellen McLain, [[Voice actor]] for [[GLaDOS]] and opera singer. {{spoiler text|She also sang &#039;&#039;&amp;quot;Want You Gone&amp;quot;&#039;&#039; during the end credits of [[Portal 2]]}}.&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;br /&gt;
{{Template: MusicNav}}&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=175700</id>
		<title>Portal 2 Chapter 8 Frankenturrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Frankenturrets&amp;diff=175700"/>
		<updated>2021-12-27T23:44:25Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 8 Frankenturrets &lt;br /&gt;
  | valve-title= Test&lt;br /&gt;
  | map        = sp_a4_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 01&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01 (Intro).png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 7 Ascension&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-sixth level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Frankenturret]], and does not contain any significant [[Portals|Portal]]-based challenges.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go along the catwalk until you reach a small room. On the bottom corner of the room is a broken vent. Fire a portal through it and place the other portal on the wall in the room and go through it.&lt;br /&gt;
*Turn left and go along the catwalk.&lt;br /&gt;
*Go in the elevator and wait for the doors to open.&lt;br /&gt;
*Go along the catwalk and enter the chamber.&lt;br /&gt;
*Pick up a [[Frankenturret]] and place it on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the exit to open.&lt;br /&gt;
*Go through the door and along the catwalk.&lt;br /&gt;
*Push the [[Switch]] and fire portals on the wall next to you and to the wall behind the button. Go through the portal.&lt;br /&gt;
*Go through the door.&lt;br /&gt;
*Walk through the opened walls and solve it again.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Dual Pit Experiment|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|You Made Your Point|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|Franken Turrets}}&amp;lt;br/&amp;gt;{{Track|TEST}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{gallery&lt;br /&gt;
|File:Return_Intro_Beta.jpg|alt1=W|Pre-Release Screenshot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Test Chambers==&lt;br /&gt;
&lt;br /&gt;
===Frankenturret &#039;Dedicated&#039; Chamber===&lt;br /&gt;
&lt;br /&gt;
Beginning of Chapter 8: The Itch.&lt;br /&gt;
&lt;br /&gt;
The very first &amp;quot;test&amp;quot; designed by [[Wheatley]]. It features several [[Frankenturrets]] and a button they were intended to walk on. They can not actually accomplish this, deactivating if the player orients them in a fashion by which they might actually do it.&lt;br /&gt;
&lt;br /&gt;
After [[Chell]] completes this chamber, [[Wheatley]] appears on the screen. [[GLaDOS]] then tells him a paradox, being careful of not thinking about it. This deactivates all the [[Frankenturrets]] in the room, however [[Wheatley]] doesn&#039;t seem to get it and he&#039;s unaffected. Wheatley welcomes them, and sends them to test chambers made for humans.&lt;br /&gt;
&lt;br /&gt;
===Self-made Chamber===&lt;br /&gt;
[[Image:Portal 2 Chapter 8 Test Chamber 01 (Intro).png|left|300px|Test Chamber 01]]&lt;br /&gt;
Numbered &amp;quot;01/01,&amp;quot; this is a test made entirely by [[Wheatley]], and the first one intended for humans. It is very simple: a switch must be used to drop a [[Frankenturret]] on a button. Between them is a &amp;quot;deadly moat&amp;quot; that is neither deadly nor a moat, as [[Wheatley]] admits he could not figure out how to fill it with the toxic goo. One notable feature is the word &#039;TEST&#039; made out of lights on one of the walls. In the developer commentaries, Valve mentions this as a parody of beginning mappers.&lt;br /&gt;
&lt;br /&gt;
If [[Chell]] stands still long enough without solving the test, [[Wheatley]] tries to get [[Chell]] to solve the test. After about 15 seconds, the player earns the achievement &amp;quot;You&#039;ve Made Your Point.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Instead of making a second test, [[Wheatley]] decides to make [[Chell]] go through this chamber twice. (awarding the player the &amp;quot;Dual Pit Experiment&amp;quot; achievement.) However, being not satisfied with this, he then guides [[Chell]] through chambers made by [[GLaDOS]].&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;SHUT UUUP!&amp;quot; - Wheatley&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:CantEven&amp;diff=175692</id>
		<title>User:CantEven</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:CantEven&amp;diff=175692"/>
		<updated>2021-12-27T16:32:18Z</updated>

		<summary type="html">&lt;p&gt;CantEven: Created page with &amp;quot;{{Chamber infobox   | title      = Test Chamber 08   | number     = 08   | total      = 08   | icon1      = propulsion gel on   | icon2      = crusher hazard on   | icon3...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 08&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 08&lt;br /&gt;
  | icon1      = propulsion gel on&lt;br /&gt;
  | icon2      = crusher hazard on&lt;br /&gt;
  | icon3      = cube hazard &lt;br /&gt;
  | icon4      = dirty water on&lt;br /&gt;
  | icon5      = light bridge&lt;br /&gt;
  | icon6      = laser field&lt;br /&gt;
  | icon7      = laser sensor &lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = faith plate&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175689</id>
		<title>Portal 2 Chapter 4 Test Chamber 21 (Escape)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_4_Test_Chamber_21_(Escape)&amp;diff=175689"/>
		<updated>2021-12-27T14:44:14Z</updated>

		<summary type="html">&lt;p&gt;CantEven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Test Chamber 21&lt;br /&gt;
  | valve-title= Jail Break&lt;br /&gt;
  | map        = sp_a2_bts1.bsp&lt;br /&gt;
  | number     = 21&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png&lt;br /&gt;
  | icon1      = light bridge on&lt;br /&gt;
  | icon2      = cube dispenser on&lt;br /&gt;
  | icon3      = cube button on&lt;br /&gt;
  | icon4      = cube hazard on&lt;br /&gt;
  | icon5      = laser sensor&lt;br /&gt;
  | icon6      = laser redirection&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = laser hazard&lt;br /&gt;
  | icon9      = water hazard on&lt;br /&gt;
  | icon10     = dirty water &lt;br /&gt;
  | previous   = Portal 2 Chapter 4 Test Chamber 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the thirtieth level of the game, and the final part of Chapter 4. This level is set within a Test Chamber and the maintenance areas of the [[Aperture Science]] facility. This level advances the central plot, and does not contain any significant [[Portals|Portal]]-related challenges.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 4 Escape&lt;br /&gt;
  | valve-title      = Escape&lt;br /&gt;
  | map        = sp_a2_bts2.bsp&lt;br /&gt;
  | number     = 22&lt;br /&gt;
  | total      = 22&lt;br /&gt;
  | screenshot = Portal 2 Chapter 4 Escape.png&lt;br /&gt;
  | next       = Portal 2 Chapter 5 Turret Manufacturing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
*[[Goo]]&lt;br /&gt;
*[[Turrets]]&lt;br /&gt;
*Neurotoxin&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Intended Chamber Solution ===&lt;br /&gt;
*Place a portal on the wall where the [[Hard Light Bridge]] ends and the other one on the left side of the exit.&lt;br /&gt;
*Go through the portal and push the [[Switch]].&lt;br /&gt;
*Continue to walk to the cube.&lt;br /&gt;
*Put the cube on the button.&lt;br /&gt;
*Use the portal again to proceed to the chamber lock.&lt;br /&gt;
=== Actual Course of Action ===&lt;br /&gt;
*Wait for [[Wheatley]] to open the wall and run to the Maintenance area.&lt;br /&gt;
*Run to the left and continue forwards.&lt;br /&gt;
*Turn right on just before the catwalk ends.&lt;br /&gt;
*Turn left and jump down. Continue by to the right up the stairs.&lt;br /&gt;
*Run forward as much as you can. Turn left and continue running.&lt;br /&gt;
*Jump down on the left side.&lt;br /&gt;
*Use the Bridge and run away from the Chamber until the Bridge disappears.&lt;br /&gt;
*Turn to the opposite direction and continue running.&lt;br /&gt;
*Jump from the catwalk to the area between chambers and run forward until you get to the wall.&lt;br /&gt;
*Pick up the turret and knock over the turret behind it.&lt;br /&gt;
*Turn left and go behind the tube and knock over the third turret.&lt;br /&gt;
*Let go off the turret (make sure it gets knocked over).&lt;br /&gt;
*Open a portal on the wall near the third turret. Shoot the other portal behind the panels where the third turret is. Go through the portal.&lt;br /&gt;
*Run to the right and follow Wheatley until a turret is revealed on the left.&lt;br /&gt;
*Get rid of the turret by using a portal and continue following Wheatley. Enter the elevator at the end of the catwalk.&lt;br /&gt;
*Wait for the elevator to stop and go through the door.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough | parts = 2}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|SaBOTour|width=50%}}&lt;br /&gt;
{{Show achievement|Portal 2|Good Listener|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{Spoiler|If you take too long to escape the test chamber, [[GLaDOS]] will fill the room with neurotoxin.}}&lt;br /&gt;
*{{Spoiler|If you fall for GLaDOS&#039;s attempt to trick you back into testing, she traps you and fills the room with neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{Track|An Accent Beyond}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:BTSConcept.png|Behind the scenes Concept.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 Wheatley.png|alt1=Wheatley interrupting the Test Chamber|Wheatley interrupting the Test Chamber.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 escape.png|alt2=The escape begins|The escape begins.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 21 temptation.png|alt3=GLaDOS attempts to tempt the player back to testing|GLaDOS attempts to tempt the player back to testing.&lt;br /&gt;
|File:Portal 2 Chapter 4 Final Test Course.png|alt4=Test Course made by GLaDOS|Test Course made by GLaDOS.&lt;br /&gt;
|File:Portal 2 Chapter 4 Test Chamber 22.png|alt5=Test Chamber 22|Test Chamber 22.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Test Chamber 21 ==&lt;br /&gt;
[[Image:Portal 2 Chapter 4 Test Chamber 21.png|right|300px|Chamber 21]]&lt;br /&gt;
&lt;br /&gt;
Involves Hard Light Bridges. Midway through the test, Wheatley turns off the lights and reveals himself. He tries talking in a bad American accent, thinking it is beyond GLaDOS&#039; range of hearing, but realizes that is false and just breaks out of the chamber with Chell.&lt;br /&gt;
&lt;br /&gt;
If you use a cheat code to spawn a sphere (a testing element cut out of the single player game) or cube on the button, the door will open, but the lights won&#039;t go out. Then use the bridge to go through the door, and then you&#039;ll find yourself in a pitch black room.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the player does NOT escape with Wheatley immediately, GLaDOS activates neurotoxin emitters in this chamber in an attempt to kill you. The neurotoxin is out of range as soon as the player leaves the chamber, however, since it closes itself.&lt;br /&gt;
&lt;br /&gt;
As Wheatley and Chell make their way across the catwalks, Wheatley reveals the next part of his escape plan. They will take out the turret and neurotoxin production plants, then make their way back to GLaDOS&#039;s chamber and confront her a second time.&lt;br /&gt;
&lt;br /&gt;
===Test Chamber 22===&lt;br /&gt;
[[Image:Portal 2 Chapter 4 Test Chamber 21 temptation.png|left|300px|Chamber 22]]&lt;br /&gt;
&lt;br /&gt;
As Wheatley leads Chell away from the test area, GLaDOS claims that Chell had escaped just before she reached the final test. A wall opens, revealing the &amp;quot;Test Chamber,&amp;quot; which GLaDOS says &amp;quot;is an easier way out that whatever asinine plan your friend came up with.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the player enters this Test Chamber, they will realize it was a death trap, as the wall closes behind them while the room fills with neurotoxin, which will kill the player within 5 seconds of entering the &amp;quot;chamber&amp;quot;. There is another door on the adjacent side of the entrance with plants visible through it, but the door shuts itself when the player gets close to it, due to GLaDOS fizzling the Weighted Companion Cube on the button that keeps the door open. There is no way to escape from the &amp;quot;chamber&amp;quot; except by reloading from the last save point. There is also a series of white panels making a heart shape on the wall.&lt;br /&gt;
&lt;br /&gt;
Whether this trap was actually Test Chamber 22 is left ambiguous as GLaDOS drops several hints that Chell will have to test for the next 60 years before she dies. On the other hand, she implies she was going to kill Chell after she completed Test Chamber 21 and had apparently finished building ATLAS and P-body to replace Chell by then, so it&#039;s possible this was Test Chamber 22, or at least had the same function.&lt;br /&gt;
&lt;br /&gt;
Going into this chamber unlocks the achievement &amp;quot;Good Listener&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&amp;lt;code&amp;gt;{{Spoiler|&lt;br /&gt;
GLaDOS: I&#039;ve got a surprise for you after this next test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Not a fake, tragic surprise like last time... ... a &#039;&#039;REAL&#039;&#039; surprise with tragic consequences. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: And real confetti this time. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: The good stuff - our last bag. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Part of me&#039;s going to miss it, but at the end of the day, it was JUST taking up space. &amp;lt;br&amp;gt;&lt;br /&gt;
[LIGHTS TURN OFF] &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: What&#039;s going on? Who turned off the lights? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Hey, buddy! &amp;lt;br&amp;gt; &lt;br /&gt;
Wheatley: I&#039;m speakin&#039; in an accent that is beyond her range of hearin&#039;. I know I&#039;m early, but we have--- &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Look, [[Wheatley|metal ball]] - I CAN hear you. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Run - I don&#039;t need to do the voice - RUN... &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN!!! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: RUN! Come on! I&#039;m closin&#039; the doors! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: OK, quick recap: we are escaping! That&#039;s what&#039;s happening now: we&#039;re escaping. So you&#039;re doing great. Just keep running! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Err, quick word about the future plans that I&#039;ve got in store. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We&#039;re gonna shut down her turret production line, alright, turn off her neurotoxin, and then confront her. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Again though - for the moment - RUN! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: The irony is you&#039;re almost at the last test. &amp;lt;br&amp;gt;&lt;br /&gt;
GLaDOS: Here it is. Why don&#039;t you just do it? Trust me, it&#039;s the easiest way out than whatever asinine plan your friend came up with. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Whaaa? How stupid does she think we are? &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Oof. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Come on, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: WAARGH! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: What&#039;s going on in there?! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Can you--- can you get out?! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We HAVE to get you out of there! &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Who are you?!) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Try to make your way back out here! &amp;lt;br&amp;gt; &lt;br /&gt;
Turret: (Malfunctioning!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Shutting down.) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I heard gunfire! A bit late for this, but look out for gunfire! Probably doesn&#039;t help at this point, but I have at least tried. &amp;lt;br&amp;gt; &lt;br /&gt;
Turret: (Awww!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (Why?) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (WHEE! OW, OW, OW, OW, OW!) &amp;lt;br&amp;gt;&lt;br /&gt;
Turret: (I don&#039;t blame you.) &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: You&#039;re OK! Great, come on! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: This way, this way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Turrets! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: Go, go, go, go. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: There&#039;s the exit! We&#039;re almost out of here. &amp;lt;br&amp;gt;&lt;br /&gt;
[TESTCHAMBER MOVEMENT] &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: She&#039;s bringing the whole place down. HURRY! HURRY! This way. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: GET IN THE LIFT! GET IN THE LIFT! &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: We made it, made it, made it, made it. &amp;lt;br&amp;gt;&lt;br /&gt;
Wheatley: I&#039;ll meet you on the other side! &amp;lt;br&amp;gt;&lt;br /&gt;
}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal_2_chambers]]&lt;/div&gt;</summary>
		<author><name>CantEven</name></author>
	</entry>
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