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	<updated>2026-04-16T11:45:58Z</updated>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_06&amp;diff=189815</id>
		<title>Portal Test Chamber 06</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_06&amp;diff=189815"/>
		<updated>2025-09-16T01:03:37Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 06&lt;br /&gt;
  | map        = testchmb_a_03.bsp&lt;br /&gt;
  | number     = 06&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 06.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 05&lt;br /&gt;
  | next       = Portal Test Chamber 07&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the seventh level of the game and introduces the player to [[High Energy Pellet]]s, as well as surfaces that are not portal-conductive.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Victory Lift]]&lt;br /&gt;
* [[High Energy Pellet]] &#039;&#039;(launcher and catcher)&#039;&#039;&lt;br /&gt;
* [[Portal Spawner]] &#039;&#039;(Orange)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Track (Test Chamber 06)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[High Energy Pellet| Getting hit by a High Energy Pellet]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 06 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal above the [[High Energy Pellet Catcher]].&lt;br /&gt;
* Proceed upon the [[Victory Lift]].&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Radio location ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
The radio in this level is on one of the corners of the High Energy Pellet Launcher. To gain progress on the Transmission Recieved achiement, you need to bring the radio to the Victory Lift.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=5&lt;br /&gt;
|File:Portal TC 06 - Beta 01.jpg|Pre-release Test Chamber 06&lt;br /&gt;
|File:Portal TC 06 - Beta 02.jpg|Ditto&lt;br /&gt;
|File:Portal chamber06 01.png|Overview.&lt;br /&gt;
|File:Portal chamber06 TransmissionLocation.png|Radio location for the [[Transmission Received]] Achievement.&lt;br /&gt;
|File:Portal 2 Chapter 2 Test Chamber 1 Overview Pellet.png|The decayed Test Chamber 06 in &#039;&#039;[[Portal 2]]&#039;&#039;, before the High Energy Pellet emitter and catcher are replaced with a [[Thermal Discouragement Beam]] and receptacle.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chamber 6 first chamber.png|alt1=The decayed Test Chamber 06 in Portal 2|The different and decayed Test Chamber 06 in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chamber 6 second chamber.png|alt1=Ditto|Ditto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_14_(Bonus)&amp;diff=189814</id>
		<title>Portal: Still Alive Test Chamber 14 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_14_(Bonus)&amp;diff=189814"/>
		<updated>2025-09-16T00:48:34Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 14&lt;br /&gt;
  | map        = stillalive_14.bsp&lt;br /&gt;
  | number     = 14&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 14.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake on&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 13 (Bonus)&lt;br /&gt;
  | next       =&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the fourteenth and final bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Unstationary Scaffold]]&lt;br /&gt;
* [[High Energy Pellet]] &#039;&#039;(launcher and catcher)&#039;&#039;&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* Door &#039;&#039;(Vertical, Test Chamber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Build a small wall which will block one of the turrets&#039; fire.&lt;br /&gt;
* Use one of the cubes to knock down the other turret in the sideways placed gate.&lt;br /&gt;
* Knock down the first turret with a cube.&lt;br /&gt;
* Portal into the room with the [[High Energy Pellet]] that is in the ceiling.&lt;br /&gt;
* Use the cubes to build a &amp;quot;staircase&amp;quot; and portal under the [[High Energy Pellet]] catcher.&lt;br /&gt;
* With portals, redirect the [[High Energy Pellet]] into the catcher.&lt;br /&gt;
* Portal back into the ceiling room and bring 2 cubes.&lt;br /&gt;
* Put the cubes into the buttons.&lt;br /&gt;
* Place one of the remaining cubes ono the button that is in the line made with the two previously knocked down [[Turrets]].&lt;br /&gt;
* Portal trough the small hole in the wall.&lt;br /&gt;
* Navigate your way trough the lasers and put the cube onto the button.&lt;br /&gt;
* While you are down, portal trough the small hole next to the button under the [[Laser Field]].&lt;br /&gt;
* Wait for the right time and, by bringing a cube, activate the button.&lt;br /&gt;
* The door where one of the turrets was will open and proceed to the elevator to finish the chamber.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|pHK4dfHvjV8|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|12|9|6|160|140|125|120|100|80}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|UY49tzmIF-8|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|L6AlhxFwCRo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|KNn0VZLfWUA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=189118</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=189118"/>
		<updated>2025-01-15T22:52:01Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: fixed some stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast-moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high-energy pellet is functional in Portal 2, however, it is missing its sounds and models, although there are fan-made modifications that restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 6.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties (If BEEMOD is installed) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 12 (launcher); 8 (catcher); 2 (standalone Super High Energy Pellet)&lt;br /&gt;
* &#039;&#039;&#039;Connections(launcher &amp;amp; HD launcher):&#039;&#039;&#039; This item supports inputs which will allow the launcher to shoot the pellet when activated. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for a specific time and deactivate when reset. It is permanently activated if the catcher is not timed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(HD catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for a specific time and deactivate when reset. It is permanently activated if the catcher is not timed. This item also supports inputs to reset if set to infinite. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Start Enabled(launcher &amp;amp; HD Launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until its input is activated.&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube(launcher &amp;amp; HD Launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will respawn the pellet or not if it&#039;s respective receptacle that is set to infinite is activated. If unchecked, the launcher will permanently deactivate when it&#039;s pellet hits its receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop cube(catcher):&#039;&#039;&#039; This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher. &#039;&#039;&#039; &#039;&#039;Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210&#039;s addons installed&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(launcher &amp;amp; HD launcher):&#039;&#039;&#039; This property controls how long the pellet will last until exploding ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the catcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher&#039;s body lights will be green. &#039;&#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it shoots a pellet but returns to its blue(timed) or green(infinite) before the launcher finishes it&#039;s animation.)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;(may finish this soon)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(catcher &amp;amp; HD catcher):&#039;&#039;&#039; This property controls how long the catcher is activated till it resets ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the launcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the catcher will permanently be activated, and the catcher&#039;s body lights will be blue. &#039;&#039;(the UCP package of this item in Hybrid style if installed, the catcher&#039;s body lights will turn orange when it&#039;s activated but return to its blue(infinite) or green(timed) when the catcher resets.&#039;&#039; &#039;&#039; &#039;&#039;&#039; Timers on the HD catcher will immediately cancel and the HD catcher will reset if an input connected to it is activated.&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].  GLaDOS later remarks she had just finished the Discouragement Redirection Cube before Chell defeated her in Portal 1, explaining the change.&lt;br /&gt;
* If you get hit by the Energy Pellet, not only does it kill you, but it also fizzles your [[Portalgun]].&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber 06|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 06&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 07|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 07&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 08|testchmb_a_04]] &#039;&#039;Portal - Test Chamber 08&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 11|testchmb_a_07]] &#039;&#039;Portal - Test Chamber 11&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 13|testchmb_a_08]] &#039;&#039;Portal - Test Chamber 13&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 14|testchmb_a_09]] &#039;&#039;Portal - Test Chamber 14&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 15|testchmb_a_10]] &#039;&#039;Portal - Test Chamber 15&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 17|testchmb_a_13]] &#039;&#039;Portal - Test Chamber 17&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 18|testchmb_a_14]] &#039;&#039;Portal - Test Chamber 18&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 19|testchmb_a_15]] &#039;&#039;Portal - Test Chamber 19&#039;&#039;&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=189117</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=189117"/>
		<updated>2025-01-15T22:42:10Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: Fixed the label&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models, although there are fan-made modifications which restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 6.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties (If BEEMOD is installed) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 12 (launcher); 8 (catcher); 2 (standalone Super High Energy Pellet)&lt;br /&gt;
* &#039;&#039;&#039;Connections(launcher &amp;amp; HD launcher):&#039;&#039;&#039; This item supports inputs which will allow the launcher to shoot the pellet when activated. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(HD catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. This item also supports inputs to reset if set to infinite. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Start Enabled(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until its input is activated.&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube(launcher &amp;amp; HD Launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop cube(catcher):&#039;&#039;&#039; This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher. &#039;&#039;&#039; &#039;&#039;Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210&#039;s addons installed&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(launcher &amp;amp; HD launcher):&#039;&#039;&#039; This property controls how long the pellet will last until exploding ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the catcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher&#039;s body lights will be green. &#039;&#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it shoots a pellet but returns to its blue(timed) or green(infinite) before the launcher finishes it&#039;s animation.)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;(may finish this soon)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(catcher &amp;amp; HD catcher):&#039;&#039;&#039; This property controls how long the catcher is activated till it resets ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the launcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the catcher will permanently be activated, and the catcher&#039;s body lights will be blue. &#039;&#039;(the UCP package of this item in Hybrid style if installed, the catcher&#039;s body lights will turn orange when it&#039;s activated but return to its blue(infinite) or green(timed) when the catcher resets.&#039;&#039; &#039;&#039; &#039;&#039;&#039; Timers on the HD catcher will immediately cancel and the HD catcher will reset if an input connected to it is activated.&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].  GLaDOS later remarks she had just finished the Discouragement Redirection Cube before Chell defeated her in Portal 1, explaining the change.&lt;br /&gt;
* If you get hit by the Energy Pellet, not only does it kill you, it also fizzles your [[Portalgun]].&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber 06|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 06&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 07|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 07&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 08|testchmb_a_04]] &#039;&#039;Portal - Test Chamber 08&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 11|testchmb_a_07]] &#039;&#039;Portal - Test Chamber 11&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 13|testchmb_a_08]] &#039;&#039;Portal - Test Chamber 13&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 14|testchmb_a_09]] &#039;&#039;Portal - Test Chamber 14&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 15|testchmb_a_10]] &#039;&#039;Portal - Test Chamber 15&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 17|testchmb_a_13]] &#039;&#039;Portal - Test Chamber 17&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 18|testchmb_a_14]] &#039;&#039;Portal - Test Chamber 18&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 19|testchmb_a_15]] &#039;&#039;Portal - Test Chamber 19&#039;&#039;&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=188533</id>
		<title>Wheatley voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=188533"/>
		<updated>2024-09-16T21:33:15Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: Undo revision 187261 by Camden12343 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a complete list of [[Wheatley]]&#039;s voice lines from &#039;&#039;[[Portal 2]]&#039;&#039;. Additionally, a large number of [[Ap-Sap voice lines|extra voice lines]] were created for [[tf:Team Fortress 2|Team Fortress 2]] for the [[tf:Ap-Sap|Ap-Sap]] weapon.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1: The Courtesy Call ==&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
==== Before opening the door ====&lt;br /&gt;
* {{Voice line|Wheatley|openinghello01}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello12}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello13}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello15}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello17}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello18}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello19}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello21}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello22}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag01}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag02}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag03}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag04}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag05}}&lt;br /&gt;
&lt;br /&gt;
==== Wake-up call ====&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride01}} - &#039;&#039;Line spoken upon door open but is interrupted after &amp;quot;HA!&amp;quot; by the next line, when Wheatley sees Chell.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride02}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride03}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride04}}&lt;br /&gt;
* {{Voice line|Wheatley|openingprepare04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|openingyouallright01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage01}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride07}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride08}}&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage05}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag01}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag02}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag03}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag04}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player waits too long or decides to press the &amp;quot;Say Apple&amp;quot; (jump) key&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingcloseenough01}}&lt;br /&gt;
&lt;br /&gt;
==== Container Ride ====&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate17}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside02}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate05}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside03}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside04}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate12}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate06}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate03}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside05}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate16}}&lt;br /&gt;
* {{Voice line|Wheatley|openingstorystraight02}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwall01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhitone02}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhittwo01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhitthree01}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags04}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|openinggoodbye01}}&lt;br /&gt;
* {{Voice line|Wheatley|openinggoodbye02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 02 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro10}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt06}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt08}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt09}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt09}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 07-08 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereintro04}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player has not placed a portal on Wheatley&#039;s side of the room before he finishes the previous line:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereintro02}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro08}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro09}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro07}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro10}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player has not crossed the placed portal to the other side before he finishes the &amp;quot;found portal gun&amp;quot; line:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereintro13}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro14}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro15}}&lt;br /&gt;
&lt;br /&gt;
==== Disengagement from Rail ====&lt;br /&gt;
* {{Voice line|Wheatley|raildropintro01}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherecatch02}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherecatch05}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherecatch07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherefall04}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud03}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud04}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud06}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player has not picked up Wheatley by the time he finishes the previous line&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud08}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall02}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall05}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall03}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall08}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall09}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall16}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall17}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall19}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall10}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall12}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall15}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall13}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall14}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall20}}&lt;br /&gt;
* {{Voice line|Wheatley|raildroppickup02}}&lt;br /&gt;
&lt;br /&gt;
==== Plug-in scene ====&lt;br /&gt;
* {{Voice line|Wheatley|demospherefirstdoorwaysequence04}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence05}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence06}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence07}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence01}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence08}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherefirstdoorwaysequence10}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherefirstdoorwaysequence11}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence02}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence09}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence16}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence13}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence20}}&lt;br /&gt;
&lt;br /&gt;
==== Secret Panel ====&lt;br /&gt;
* {{Voice line|Wheatley|turnaroundnow01}}&lt;br /&gt;
* {{Voice line|Wheatley|secretpanelopens07}}&lt;br /&gt;
* {{Voice line|Wheatley|callingoutinitial14}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags05}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags07}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags10}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags11}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags13}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags15}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags16}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags17}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fire_lift03}}&lt;br /&gt;
* {{Voice line|Wheatley|gloriousfreedom03}}&lt;br /&gt;
&lt;br /&gt;
==== First Oracle Turret Appearance ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret06}}&lt;br /&gt;
&lt;br /&gt;
=== GLaDOS&#039; Chamber===&lt;br /&gt;
==== Entrance to GLaDOS&#039; Ruined Chamber ====&lt;br /&gt;
* {{Voice line|Wheatley|gladosgantry20}}&lt;br /&gt;
* {{Voice line|Wheatley|gladosgantry21}}&lt;br /&gt;
* {{Voice line|Wheatley|gladosgantry22}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry15}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry05}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry06}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry08}}&lt;br /&gt;
&lt;br /&gt;
==== Passing through GLaDOS&#039; Ruined Chamber ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_gantry01}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber01}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber06}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber08}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber09}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber11}}&lt;br /&gt;
&lt;br /&gt;
==== Jump down the stairs ====&lt;br /&gt;
* {{Voice line|Wheatley|demospherestairs07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherestairs01}} &amp;lt;!--haven&#039;t heard this; might be a nag, might be unused; need to verify this--&amp;gt; &lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_jump01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump11}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump12}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump13}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_panic01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_jump05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_catwalk01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_catwalk02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_catwalk03}}&lt;br /&gt;
&lt;br /&gt;
==== Breaker Room ====&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom04}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_into_breakerroom01}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom09}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom05}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom06}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn06}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift14}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn04}}&lt;br /&gt;
&lt;br /&gt;
==== The Re-activation of GLaDOS ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking12}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking11}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking03}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows_long03}}&lt;br /&gt;
* {{Voice line|Wheatley|a1_wakeup_pinchergrab01}}&lt;br /&gt;
* {{Voice line|Wheatley|a1_wakeup_pinchergrab02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows20}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 3: The Return==&lt;br /&gt;
=== Test Chamber 09 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_catapult_fling_sphere_peek01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_catapult_fling_sphere_peek02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_catapult_fling_sphere_peek03}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 12 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_fling01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_flingalt07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_flingalt02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_flingalt08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bridge_the_gap_expo01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bridge_the_gap_expo03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bridge_the_gap_expo06}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 4: The Surprise==&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 18 ===&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto09}}&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto08}} - &#039;&#039;Starts playing, but is immediately interrupted by the next line.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotow01}}&lt;br /&gt;
* {{Voice line|Wheatley|nanobotow04}}&lt;br /&gt;
* {{Voice line|Wheatley|nanobotow03}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 21 (Escape)===&lt;br /&gt;
&#039;&#039;[in an exaggerated Texan drawl]&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens01}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens07}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not walked over to Wheatley yet&#039;&#039;&lt;br /&gt;
** {{Voice line|Wheatley|jailbreakdooropens05}}&lt;br /&gt;
** {{Voice line|Wheatley|jailbreakdooropens08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[normal voice]&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens22}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens11}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens14}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens24}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens25}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens26}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|stairbouncepain01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens23}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_big_surprise01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_out_of_trap01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakrun09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_near_exit01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_near_exit02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator11}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_near_exit03}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 5: The Escape==&lt;br /&gt;
=== Turret Manufacturing===&lt;br /&gt;
==== Flashlight tour ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour65}} - &#039;&#039;Can be interrupted by moving too far into the hallway&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour68}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour66}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour67}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour70}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour72}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour07}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour57}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not passed the non-working conveyor belt full of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour11}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour12}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After passing the conveyor belt of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour18}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour19}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour20}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour26}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour29}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour28}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour58}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour59}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour60}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player drops down to the area with Diversity Vents after Wheatley&#039;s second story&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour30}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour33}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour35}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour36}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour37}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour62}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour55}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour56}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player jumps down before Wheatley leaves&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour40}}&lt;br /&gt;
&lt;br /&gt;
Associated lines, unchecked:&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour08}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour09}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour63}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour13}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour14}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour15}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour16}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour17}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour18}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour22}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour23}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour24}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour25}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour32}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour38}}&lt;br /&gt;
&lt;br /&gt;
=== Turret control center ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory23}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory24}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory04}}&lt;br /&gt;
&#039;&#039;If the player has not walked close to the window after line above is finished&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_factory_window01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window05}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window04}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory25}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryhackone01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryhackone02}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not turned around&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags04}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After [[Wheatley]] bashes the window using his face&amp;quot;&amp;quot;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryhackone12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretone02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone04}}&lt;br /&gt;
&lt;br /&gt;
==== Wheatley Thinking====&lt;br /&gt;
&#039;&#039;This speech can be interrupted by leaving the room, and resumed by returning without a turret&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretconv23}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone11}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone13}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone17}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone19}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone20}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player leaves before he gives the hint&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere03}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the player goes further back to the incinerator vent&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere07}}&lt;br /&gt;
&lt;br /&gt;
==== Bringing back the Turret====&lt;br /&gt;
&#039;&#039;If player left before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player did not leave before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryworked02}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played after both instances:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory16}}&lt;br /&gt;
&lt;br /&gt;
==== Post-Turret sabotage ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_dooropen03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_hackdoor01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor05}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor06}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor07}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor08}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_hackdoordone01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_hackdoordone02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_panel_sneak01}}&lt;br /&gt;
&lt;br /&gt;
==== Bring your Daughter to Work Day ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour41}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour42}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_science_fair02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_science_fair03}} &#039;&#039;(if still close to the volcano project)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_science_fair01}}&lt;br /&gt;
&lt;br /&gt;
==== To the Neurotoxin Generator ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour44}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour50}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour52}}&lt;br /&gt;
&lt;br /&gt;
=== Neurotoxin Generator===&lt;br /&gt;
==== Intro ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_intro03}}&lt;br /&gt;
&#039;&#039;Upon passing functional turrets falling into disposal grinder:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_grinder02}}&lt;br /&gt;
&lt;br /&gt;
==== Outside the Control room ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the player presses the button to open the door&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_dooropen_press01}}&lt;br /&gt;
&lt;br /&gt;
==== The Hacking monologue ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack11}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack13}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack14}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack15}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack16}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack17}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack18}}&lt;br /&gt;
&lt;br /&gt;
==== Sabotaging the Neurotoxin====&lt;br /&gt;
&#039;&#039;Upon first hose cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_first_hose01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_first_hose02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_first_hose03}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon fourth hose cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_half02}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon any other hose cut before the last one&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_any01}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon last hose cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_all01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_all02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_tubebroken01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin04}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows12}}&lt;br /&gt;
&lt;br /&gt;
=== Tube Ride ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts6_tuberide01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts6_tuberide02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts6_tuberide05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride07}}&lt;br /&gt;
&lt;br /&gt;
=== GlaDOS&#039; Lair ===&lt;br /&gt;
==== The Stalemate Resolution ====&lt;br /&gt;
===== Before plugging in =====&lt;br /&gt;
&#039;&#039;In tube:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows15}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows18}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows20}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After falling out of tube:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|fgb_hello01}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_that_is_me02}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags11}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags09}}&lt;br /&gt;
&lt;br /&gt;
===== After plugging in =====&lt;br /&gt;
* {{Voice line|Wheatley|fgb_ready_glados01}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_ready_glados06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_core_pullmeout01}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_leave_me_in01}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags10}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After panels deploy:&#039;&#039;&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags12}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags04}}&lt;br /&gt;
&lt;br /&gt;
===== Stalemate resolved =====&lt;br /&gt;
* {{Voice line|Wheatley|fgb_xfer_start03}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_xfer_start04}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_transfer_pain01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_core_goingtohurt01}}&lt;br /&gt;
&lt;br /&gt;
==== Wheatley in GLaDOS&#039; body after Core Transfer ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_lift01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro12}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags04}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags10}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags11}}&lt;br /&gt;
&lt;br /&gt;
===== In the lift =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro14}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_spanish01}} - &#039;&#039;Translation: &amp;quot;You are using this translation software incorrectly. Please, consult the manual.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro16}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro17}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro21}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro19}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_actually01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_actually05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_actually06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_heelturn06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_heelturn08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_heelturn09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn07}}&lt;br /&gt;
&lt;br /&gt;
===== Placing GLaDOS in a potato/The Fall =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_potato01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_potato02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_potato04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_pitpunch02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_pitpunch03}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 8: The Itch==&lt;br /&gt;
=== Frankenturrets ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_intro_boxyell01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_recapture03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_recapture04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_recapture05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fire_lift02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_fire_lift03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_paradox11}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_leave_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch08}}&lt;br /&gt;
&lt;br /&gt;
==== Wheatley&#039;s first test====&lt;br /&gt;
===== Part 1 =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_intro_moat03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_intro_moat04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_first_test_solve_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_first_test_solve_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_test_solve_reacs_happy01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_test_solve_reacs_happy05}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a4_intro_notdone01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a4_intro_notdone02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a4_intro_notdone04}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_big_idea01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_big_idea02}}&lt;br /&gt;
&lt;br /&gt;
===== Part 2 =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags04}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test_solve05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test_solve03}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 01 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_more_tests01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_more_tests02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_intro_solve02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 02 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_impatient01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_impatient02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_help04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_test_solve_reacs_happy02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_solve05}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 03 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve06}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 04 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn21}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_solve02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 05 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_solve04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_solve05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro14}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve08}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 06 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_missedme01}} - &#039;&#039;Spoken on having smashed monitors in previous test chambers and used the Hard Light Bridge to avoid smashing the monitor in this test chamber.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_solve04}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 11 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_catapult_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_catapult_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_catapult_solve01}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 12 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform11}}&lt;br /&gt;
&lt;br /&gt;
=== Funnel Ride ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam_drop01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam_drop02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 15 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_speed_tb_catch_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_speed_tb_catch_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_speed_tb_catch_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_love_to_death03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_love_to_death02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 16 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_love_to_death06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro_solve01}}&lt;br /&gt;
&lt;br /&gt;
=== Upon Smashing Monitors ===&lt;br /&gt;
&#039;&#039;The lines are used in this order:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash28}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash16}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash20}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash21}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash30}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash32}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 9: The Part Where He Kills You ==&lt;br /&gt;
=== The Mash-Up ===&lt;br /&gt;
==== Test Chamber 17 ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_found_something01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale_one01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale_one03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale_one04}}&lt;br /&gt;
&lt;br /&gt;
==== That Part ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_spike_smash01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_spike_smash02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale01_deathtrap04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_killyou01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_killyou09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_killyou11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_escape02}}&lt;br /&gt;
&lt;br /&gt;
==== If player comes back ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags06}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon jumping into the pit:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_playerdies01}}&lt;br /&gt;
&lt;br /&gt;
==== If player keeps moving ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_smash02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_smash03}}&lt;br /&gt;
&lt;br /&gt;
=== Holmes Vs. Moriarty ===&lt;br /&gt;
==== Test Chamber 75 [Defective Turret Trap] ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_trapintro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_trapintro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_enter01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags06}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-Funnel Trap ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_exit01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_intro02}}&lt;br /&gt;
&lt;br /&gt;
==== Funnel Trap ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeama01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeama02}} - &#039;&#039;This line is cut off after &amp;quot;AND FOOLISH!&amp;quot; in-game, which is the point where the &amp;quot;spinny-blade wall&amp;quot; is activated. By moving around in the funnel to remain still, Wheatley can speak the entire line.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale02_spinnyblade05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale02_spinnyblade03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_escape01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_intro01}}&lt;br /&gt;
&lt;br /&gt;
==== Extra Funnel Trap Lines ====&lt;br /&gt;
&#039;&#039;Played if you exit the funnel and go back to the catwalks:&#039;&#039;&lt;br /&gt;
&#039;&#039;First exit:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexita01}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First re-entry:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeamb01}} - &#039;&#039;Cut off similarly to the first line&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Second exit:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitb02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitb03}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Second re-entry&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeamc01}} - &#039;&#039;Also similar to the first line&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Third exit&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitc01}}&lt;br /&gt;
&lt;br /&gt;
==== Masher attempt ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_intro07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_mashing01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_mashing02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_mashing04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_escape01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_escape02}}&lt;br /&gt;
&lt;br /&gt;
==== Turret room ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse04}}&lt;br /&gt;
&lt;br /&gt;
=== Morton&#039;s Fork ===&lt;br /&gt;
==== The Catwalk ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_playerdies01}} - &#039;&#039;Upon death via the crushers&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_escape01}} - &#039;&#039;Upon smashing the monitor with a bomb&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_escape02}}&lt;br /&gt;
&lt;br /&gt;
=== Finale ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_introb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_introb02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all05}}&lt;br /&gt;
&lt;br /&gt;
==== Before the Pipe breaks ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak06}}&lt;br /&gt;
&lt;br /&gt;
==== Dialogue sequence 1 ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak10}}&lt;br /&gt;
&lt;br /&gt;
==== Dialogue sequence 2 ====&lt;br /&gt;
&#039;&#039;Occurs after dialogue sequence 1 or if Wheatley is interrupted during sequence 1.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak14}}&lt;br /&gt;
&lt;br /&gt;
==== After the Pipe Breaks ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break07}}&lt;br /&gt;
&lt;br /&gt;
==== After getting hit by a bomb ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short08}} &#039;&#039;(this line is also used in the scene where Wheatley was being sucked into space)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== After attaching the first core ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa04}}&lt;br /&gt;
&lt;br /&gt;
==== Dialogue sequence 3 ====&lt;br /&gt;
&#039;&#039;Only occurs if Wheatley is interrupted during dialogue sequence 2 above, or finishes it, before the first core is attached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale4_hackworked01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale4_hackworked02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale4_hackworked03}}&lt;br /&gt;
&lt;br /&gt;
==== After attaching the second core ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb08}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_finale04_wakeupb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb11}}&lt;br /&gt;
&lt;br /&gt;
==== After attaching the third core ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens17}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_thorn01}}&lt;br /&gt;
&lt;br /&gt;
==== The Stalemate Resolution ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags11}}&lt;br /&gt;
&lt;br /&gt;
==== The Final Trap/Space ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press05}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal08}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 10: The Credits ==&lt;br /&gt;
=== After the Credits scene ===&lt;br /&gt;
&#039;&#039;(Core 1&#039;s lines in italics)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So much space. Need to see it all. [excited gasps]&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology01}}&lt;br /&gt;
&#039;&#039;I&#039;m in space.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology02}}&lt;br /&gt;
&#039;&#039;SPAAACE!&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology04}}&lt;br /&gt;
&#039;&#039;I&#039;m in space.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology05}}&lt;br /&gt;
&#039;&#039;I&#039;m in space.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology06}}&lt;br /&gt;
&lt;br /&gt;
== Unused lines/alternate delivery ==&lt;br /&gt;
=== Chapter 1: The Courtesy Call ===&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* {{Voice line|Wheatley|openingdooropened01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingfirstlook01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingpanicsituation01}} - &#039;&#039;This plus the next line were shortened and combined into one&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingpanicsituation03}} - &#039;&#039;This plus the previous line were shortened and combined into one&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingprepare01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage03}} - &#039;&#039;Shortened&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage04}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate04}} - &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingstorystraight03}} - &#039;&#039;Cut (after the &amp;quot;get our stories straight&amp;quot; line)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhitone01}} - &#039;&#039;Cut (was to be played on the first hit into the wall)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Test Chambers 07-08 ====&lt;br /&gt;
* {{Voice line|Wheatley|gloriousfreedom01}} - &#039;&#039;Line changed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Passing through GLaDOS&#039; Ruined Chamber ====&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber03}} &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber04}} &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber05}} &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Path to the Breaker Room ====&lt;br /&gt;
* {{Voice line|Wheatley|gladosunderchamber01}}&lt;br /&gt;
==== Breaker Room  ====&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom01}} - &#039;&#039;Split&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom02}} - &#039;&#039;Changed slightly&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom03}} - &#039;&#039;Replaced with &amp;quot;quoting God&amp;quot; line&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift19}} - &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift02}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift03}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift04}}&lt;br /&gt;
&lt;br /&gt;
===== The Re-activation of GLaDOS  =====&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup02}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup03}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: The Return ===&lt;br /&gt;
==== Test Chamber 09 ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_fling03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_fling04}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: The Surprise ===&lt;br /&gt;
==== Test Chamber 18 ====&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto01}} - &#039;&#039;Changed&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto05}} - &#039;&#039;Changed (Wheatley is interrupted by and starts talking to Jerry)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotonbreak01}} - &#039;&#039;Combined with existing line&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotrealclose01}}&lt;br /&gt;
&lt;br /&gt;
==== Test Chamber 21 (Escape) ====&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor01}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor03}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor08}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor10}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor11}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens17}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator03}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
==== Turret Manufacturing ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour71}} - &#039;&#039;Split, extra line added (Note: this exact line was used in the Wheatley Update trailer.)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory01}} - &#039;&#039;Very slight difference in delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory05}} - &#039;&#039;An extra &amp;quot;right?&amp;quot; and &amp;quot;there&amp;quot; were added after the scanner and the master turret, respectively, to give time to point each out.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_panel_sneak03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_panel_sneak04}}&lt;br /&gt;
&lt;br /&gt;
==== Neurotoxin Generator ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_laser_cut01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_laser_cut02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_laser_cut03}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: The Itch ===&lt;br /&gt;
==== Frankenturrets ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_first_test02}} &#039;&#039;Changed (deadly, eventually)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Test Chamber 05 ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_not_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_not_solve05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve04}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: The Part Where... ===&lt;br /&gt;
====Mash-Up====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape07}}&lt;br /&gt;
====Space====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal06}}&lt;br /&gt;
&lt;br /&gt;
== [[Ap-Sap]] voice lines ==&lt;br /&gt;
{{Main|Ap-Sap voice lines}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_09&amp;diff=188378</id>
		<title>Portal Test Chamber 09</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_09&amp;diff=188378"/>
		<updated>2024-07-30T01:06:46Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 09&lt;br /&gt;
  | map        = testchmb_a_05.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 09.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 08&lt;br /&gt;
  | next       = Portal Test Chamber 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the tenth level of the game, and introduces [[Material Emancipation Grills]] as a test element to the player, requires the player to make use of a [[Weighted Storage Cube]] while avoiding a Material Emancipation Grill.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Emancipation Grill]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Victory Lift]] &#039;&#039;(Portable; Non-moving)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Objective ===&lt;br /&gt;
* Complete GLaDOS&#039; Test Track (Test Chamber 09)&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 09 (GLaDOS)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Place a portal underneath the Weighted Storage Cube so that it falls through.&lt;br /&gt;
* Proceed through the portal onto the raised platform.&lt;br /&gt;
* Shoot a portal on the wall in the opposite chamber through the square opening in the dividing wall.&lt;br /&gt;
* Walk through the orange portal with the Cube.&lt;br /&gt;
* Place the Cube on top of the button.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is possible to solve this test chamber without acknowledging the hole in the wall.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Place a portal under the Weighted Storage Cube so it falls through.&lt;br /&gt;
*Walk through the Material Emancipation Grill without the cube&lt;br /&gt;
*Place a portal inside the room with the button. Make sure that it is in a place that you can reach.&lt;br /&gt;
*Take the Cube out of the portal.&lt;br /&gt;
*Place it on the button.&lt;br /&gt;
*Proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* It is possible to stand on the button and shoot a portal halfway through the door. You can then jump through the portal in front of the door, and jump back out at the other end.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 09 - Beta 01.jpg|Pre-release Test Chamber 09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;While escaping from [[Portal Test Chamber 19|Chamber 19]], this chamber (along with 14,) can be found through the observation room with &#039;&#039;some&#039;&#039; changes&#039;&#039;.&lt;br /&gt;
* &#039;&#039;Chell finds a part of the vent broken. After a quick detour, she lands in the dropper of Chamber 09&#039;&#039;.&lt;br /&gt;
* &#039;&#039;In [[Portal 2]], Wheatley opens a panel in Chamber 08 of Chapter 1. Chell and him head to GLaDOS&#039; Chamber. Not Chamber 09 because of the changes in Chamber 08.&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_13_(Bonus)&amp;diff=188372</id>
		<title>Portal: Still Alive Test Chamber 13 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_13_(Bonus)&amp;diff=188372"/>
		<updated>2024-07-26T18:32:56Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 13&lt;br /&gt;
  | map        = stillalive_13.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 13.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 12 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 14 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the thirteenth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Unstationary Scaffold]]&lt;br /&gt;
* [[High Energy Pellet]] &#039;&#039;(launcher and catcher)&#039;&#039;&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Victory Lift]]&lt;br /&gt;
* [[Pedestal Button]]&lt;br /&gt;
* Door &#039;&#039;(Vertical, Test Chamber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* By using the portal gun, place one of the portals on the &#039;&#039;&#039;&#039;&#039;X&#039;&#039;&#039;&#039;&#039; mark that&#039;s above the [[Turret]] and the other portal onto the walls or the flood that is portalable (has to be within your reach).&lt;br /&gt;
* Fall onto the [[Turret|Sentry Turret]] by going through the portals and knock it down.&lt;br /&gt;
* Get back on the floor, avoiding the turret that is behind the [[Light Bridge]]&#039;s bullets.&lt;br /&gt;
* Shoot a portal trough the [[Light Bridge]] and go inside the room where the cube dispenser is.&lt;br /&gt;
* Grab the previously dropped [[Cubes|Cube]].&lt;br /&gt;
* Leave the room and portal over to the higher ledge where the &#039;&#039;&#039;&#039;&#039;X&#039;&#039;&#039;&#039;&#039; was.&lt;br /&gt;
* Stand on the [[Victory Lift|Piston platform]] while holding the cube and block the shot bullets of the [[Turret]] with the cube that you are holding.&lt;br /&gt;
* Go to the [[Pedestal Button]] and press it. The [[Pedestal Button|button]] will activate an [[High Energy Pellet|Energy Pellet]] dispenser that will knock down the turret.&lt;br /&gt;
* Using the cube, redirect the [[High Energy Pellet|Energy Pellet]] into the catcher.&lt;br /&gt;
* After you have redirected the pellet to the catcher, while crouching, crawl into the small hole what was used to transport the pellet to you (&#039;&#039;with the cube&#039;&#039;).&lt;br /&gt;
* Drop down into the pit and place the cube onto the [[Heavy Duty Super-Colliding Super Button|Button]].&lt;br /&gt;
* Drop down even deeper and quickly avoid the [[Turret]].&lt;br /&gt;
* Kill the turret.&lt;br /&gt;
* With portals, go back and grab the cube from the button and place it on the other button seen in the same room with [[Goo]].&lt;br /&gt;
* In the way, over the goo, by the corner, portal onto the sinking platform and bring the cube with you.&lt;br /&gt;
* Wait for the right time and jump onto the platform. &lt;br /&gt;
* Drop the cube and portal onto a ledge.&lt;br /&gt;
* Grab the cube back and quickly jump trough the portal previously placed.&lt;br /&gt;
* Drop the cube and crouch behind it. This will keep you safe from the [[Turret]].&lt;br /&gt;
* Place a portal behind the turret and, avoiding the turret&#039;s bullets, knock it down.&lt;br /&gt;
* Peek over and portal onto the other sinking platform (&#039;&#039;with the cube&#039;&#039;).&lt;br /&gt;
* Quickly jump onto the ledge and knock the turret down.&lt;br /&gt;
* Peek over and portal onto the other sinking platform (&#039;&#039;with the cube&#039;&#039;).&lt;br /&gt;
* Quickly jump onto the ledge.&lt;br /&gt;
* Wait for the [[Unstationary Scaffold]] to arrive.&lt;br /&gt;
* Jump onto the platform.&lt;br /&gt;
* While riding the [[Unstationary Scaffold|Scaffold]], use the cube as a shield against the turret&#039;s fire.&lt;br /&gt;
:* &#039;&#039;&#039;Optional:&#039;&#039;&#039; Portal over to the turrets and knock them down.&lt;br /&gt;
* Put the portal that will help you reach the upper ledge (&#039;&#039;do not go into them yet!&#039;&#039;).&lt;br /&gt;
* Press the [[Pedestal Button]].&lt;br /&gt;
* Quickly place a portal trough the door before it closes.&lt;br /&gt;
* Proceed to the [[Chamberlock]]/[[Chamberlock|Elevator]] to finish the chamber.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|WUljn5wc9ZA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|18|14|12|190|175|165|140|115|95}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|68bTR3TwZpU|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|TAzqileZDQg|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|jgnF05CBn5g|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=188371</id>
		<title>Portal: Still Alive Test Chamber 12 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=188371"/>
		<updated>2024-07-26T18:30:14Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 12&lt;br /&gt;
  | map        = stillalive12.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 12.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 11 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 13 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the twelfth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Emancipation Grill]]&lt;br /&gt;
* [[Weighted Storage Cube]] (both normal and skull version)&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Victory Lift]]&lt;br /&gt;
* [[Flinging]]&lt;br /&gt;
* [[Pedestal Button]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* Door &#039;&#039;(Vertical, Test Chamber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Go trough the first door.&lt;br /&gt;
* To your right will be a turret. Portal behind it and knock it down.&lt;br /&gt;
* Quickly after that portal over to the upper ledge and behind the other turret.&lt;br /&gt;
* Knock it down.&lt;br /&gt;
* &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Place one portal onto the upper portion of the wall and the other one on a wall that is in your reach. Jump over the ledge and grab the cube.&lt;br /&gt;
::*&#039;&#039;&#039;Option 2:&#039;&#039;&#039; Do the same thing. Jump from the smalles ledge and mid-air place a portal on the floor and hold &#039;&#039;CTRL&#039;&#039; to crouch. Grab the cube.&lt;br /&gt;
* Place the cube on one floor and portal to the [[Victory Lift]].&lt;br /&gt;
* Redirect the cube with portals to land on the upper [[Button|Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
* Put a portal next to the ledge with the other cube.&lt;br /&gt;
* Jump of the lift and place a portal under you.&lt;br /&gt;
* Grab the cube and place it on the other button.&lt;br /&gt;
* Portal up to the ledge where the door is and go trough the door.&lt;br /&gt;
* Go to the door that will just slightly open.&lt;br /&gt;
* Place a portal trough the small hole.&lt;br /&gt;
* Quickly portal behind the [[Turret]] on your right.&lt;br /&gt;
* Knock the turret down.&lt;br /&gt;
* Drop down and knock down the turret with portals.&lt;br /&gt;
* Quickly portal to the farthest turret and knock it down.&lt;br /&gt;
* &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Put a portal parallel to the [[Electricity Field]]. Wait for the right time and jump then walk across it.&lt;br /&gt;
::* &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Portal peek instead of walking.&lt;br /&gt;
* Portal up to the ledge, avoiding the [[Laser Field]].&lt;br /&gt;
* Put one portal in the room with the [[Skull Cube]].&lt;br /&gt;
* Go all the way back to the hallway next to the button.&lt;br /&gt;
* Place another portal and grab the [[Skull Cube]].&lt;br /&gt;
* Bring it to the [[Heavy Duty Super-Colliding Super Button|Button]].&lt;br /&gt;
* Place a portal parallel to the [[Chamberlock]] door.&lt;br /&gt;
* Jump trough another portal and proceed to the [[Chamberlock]] to finish the chamber.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|DyEkRTauSUI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|29|18|13|180|155|135|115|90|83}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|r-dAcE7edYs|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|KLmC2zrpu10|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|whEUd_fRTgM|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=188370</id>
		<title>Portal: Still Alive Test Chamber 12 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=188370"/>
		<updated>2024-07-26T18:25:35Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 12&lt;br /&gt;
  | map        = stillalive12.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 12.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 11 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 13 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the twelfth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]] (both normal and skull version)&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Victory Lift]]&lt;br /&gt;
* [[Flinging]]&lt;br /&gt;
* [[Pedestal Button]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* Door &#039;&#039;(Vertical, Test Chamber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Go trough the first door.&lt;br /&gt;
* To your right will be a turret. Portal behind it and knock it down.&lt;br /&gt;
* Quickly after that portal over to the upper ledge and behind the other turret.&lt;br /&gt;
* Knock it down.&lt;br /&gt;
* &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Place one portal onto the upper portion of the wall and the other one on a wall that is in your reach. Jump over the ledge and grab the cube.&lt;br /&gt;
::*&#039;&#039;&#039;Option 2:&#039;&#039;&#039; Do the same thing. Jump from the smalles ledge and mid-air place a portal on the floor and hold &#039;&#039;CTRL&#039;&#039; to crouch. Grab the cube.&lt;br /&gt;
* Place the cube on one floor and portal to the [[Victory Lift]].&lt;br /&gt;
* Redirect the cube with portals to land on the upper [[Button|Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
* Put a portal next to the ledge with the other cube.&lt;br /&gt;
* Jump of the lift and place a portal under you.&lt;br /&gt;
* Grab the cube and place it on the other button.&lt;br /&gt;
* Portal up to the ledge where the door is and go trough the door.&lt;br /&gt;
* Go to the door that will just slightly open.&lt;br /&gt;
* Place a portal trough the small hole.&lt;br /&gt;
* Quickly portal behind the [[Turret]] on your right.&lt;br /&gt;
* Knock the turret down.&lt;br /&gt;
* Drop down and knock down the turret with portals.&lt;br /&gt;
* Quickly portal to the farthest turret and knock it down.&lt;br /&gt;
* &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Put a portal parallel to the [[Electricity Field]]. Wait for the right time and jump then walk across it.&lt;br /&gt;
::* &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Portal peek instead of walking.&lt;br /&gt;
* Portal up to the ledge, avoiding the [[Laser Field]].&lt;br /&gt;
* Put one portal in the room with the [[Skull Cube]].&lt;br /&gt;
* Go all the way back to the hallway next to the button.&lt;br /&gt;
* Place another portal and grab the [[Skull Cube]].&lt;br /&gt;
* Bring it to the [[Heavy Duty Super-Colliding Super Button|Button]].&lt;br /&gt;
* Place a portal parallel to the [[Chamberlock]] door.&lt;br /&gt;
* Jump trough another portal and proceed to the [[Chamberlock]] to finish the chamber.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|DyEkRTauSUI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|29|18|13|180|155|135|115|90|83}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|r-dAcE7edYs|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|KLmC2zrpu10|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|whEUd_fRTgM|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_4_(Bonus)&amp;diff=188369</id>
		<title>Portal: Still Alive Test Chamber 4 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_4_(Bonus)&amp;diff=188369"/>
		<updated>2024-07-26T18:02:13Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 04&lt;br /&gt;
  | map        = stillalive_4.bsp&lt;br /&gt;
  | number     = 04&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 04.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 3 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 5 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the fourth bonus level of the game. It is based on a level from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[Pedestal Button]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* Door &#039;&#039;(Vertical)&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube| Getting hit with a cube]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed to the door facing you and pass through it.&lt;br /&gt;
* Place the first portal near you and the second through the little hole in the wall on the left.&lt;br /&gt;
* Take the [[Weighted Storage Cube]], go through the portal, and place the cube on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
* Go back in the main room, and then shoot the same portal as the previous at the ledge&#039;s level at the ceiling.&lt;br /&gt;
* Go through the first portal and stay on the button.&lt;br /&gt;
* Put the same portal as the previous behind the vertical door now open, and go back at the room&#039;s bottom.&lt;br /&gt;
* Push the [[Switch]] and grab the cube dropped off by the [[Vital Apparatus Vent]].&lt;br /&gt;
* Pass through the portal, then put the cube on the button.&lt;br /&gt;
* Go to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|BrvKC_91srE|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|8|6|4|95|55|30|60|40|30}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|5pKsm7eJqo4|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|PLJ8rppWAT0|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|5yAMFlNbE2A|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187572</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187572"/>
		<updated>2024-05-07T12:06:10Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models, although there are fan-made modifications which restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties (If BEEMOD is installed) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 12 (launcher); 8 (catcher); 2 (standalone Super High Energy Pellet)&lt;br /&gt;
* &#039;&#039;&#039;Connections(launcher &amp;amp; HD launcher):&#039;&#039;&#039; This item supports inputs which will allow the launcher to shoot the pellet when activated. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(HD catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. This item also supports inputs to reset if set to infinite. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Start Enabled(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until its input is activated.&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube(launcher &amp;amp; HD Launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop cube(catcher):&#039;&#039;&#039; This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher. &#039;&#039;&#039; &#039;&#039;Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210&#039;s addons installed&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(launcher &amp;amp; HD launcher):&#039;&#039;&#039; This property controls how long the pellet will last until exploding ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the catcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher&#039;s body lights will be green. &#039;&#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it shoots a pellet but returns to its blue(timed) or green(infinite) before the launcher finishes it&#039;s animation.)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;(may finish this soon)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(catcher &amp;amp; HD catcher):&#039;&#039;&#039; This property controls how long the catcher is activated till it resets ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the launcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the catcher will permanently be activated, and the catcher&#039;s body lights will be blue. &#039;&#039;(the UCP package of this item in Hybrid style if installed, the catcher&#039;s body lights will turn orange when it&#039;s activated but return to its blue(infinite) or green(timed) when the catcher resets.&#039;&#039; &#039;&#039; &#039;&#039;&#039; Timers on the HD catcher will immediately cancel and the HD catcher will reset if an input connected to it is activated.&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].  GLaDOS later remarks she had just finished the Discouragement Redirection Cube before Chell defeated her in Portal 1, explaining the change.&lt;br /&gt;
* If you get hit by the Energy Pellet, not only does it kill you, it also fizzles your [[Portalgun]].&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber 06|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 06&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 07|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 07&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 08|testchmb_a_04]] &#039;&#039;Portal - Test Chamber 08&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 11|testchmb_a_07]] &#039;&#039;Portal - Test Chamber 11&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 13|testchmb_a_08]] &#039;&#039;Portal - Test Chamber 13&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 14|testchmb_a_09]] &#039;&#039;Portal - Test Chamber 14&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 15|testchmb_a_10]] &#039;&#039;Portal - Test Chamber 15&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 17|testchmb_a_13]] &#039;&#039;Portal - Test Chamber 17&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 18|testchmb_a_14]] &#039;&#039;Portal - Test Chamber 18&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 19|testchmb_a_15]] &#039;&#039;Portal - Test Chamber 19&#039;&#039;&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187571</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187571"/>
		<updated>2024-05-07T12:05:00Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models, although there are fan-made modifications which restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties (If BEEMOD is installed) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 12 (launcher); 8 (catcher); 2 (standalone Super High Energy Pellet)&lt;br /&gt;
* &#039;&#039;&#039;Connections(launcher &amp;amp; HD launcher):&#039;&#039;&#039; This item supports inputs which will allow the launcher to shoot the pellet when activated. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(HD catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. This item also supports inputs to reset if set to infinite. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Start Enabled(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until its input is activated.&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube(launcher &amp;amp; HD Launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop cube(catcher):&#039;&#039;&#039; This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher. &#039;&#039;&#039; &#039;&#039;Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210&#039;s addons installed&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(launcher &amp;amp; HD launcher):&#039;&#039;&#039; This property controls how long the pellet will last until exploding ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the catcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher&#039;s body lights will be green. &#039;&#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it shoots a pellet but returns to its blue(timed) or green(infinite) before the launcher finishes it&#039;s animation.)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;(may finish this soon)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(catcher &amp;amp; HD catcher):&#039;&#039;&#039; This property controls how long the catcher is activated till it resets ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the launcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the catcher will permanently be activated, and the catcher&#039;s body lights will be blue. &#039;&#039;(the UCP package of this item in Hybrid style if installed, the catcher&#039;s body lights will turn orange when it&#039;s activated but return to its blue(infinite) or green(timed) when the catcher resets.&#039;&#039; &#039;&#039; &#039;&#039;&#039; Timers on the HD catcher will immediately cancel and the catcher will reset if an input connected to it is activated.&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].  GLaDOS later remarks she had just finished the Discouragement Redirection Cube before Chell defeated her in Portal 1, explaining the change.&lt;br /&gt;
* If you get hit by the Energy Pellet, not only does it kill you, it also fizzles your [[Portalgun]].&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber 06|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 06&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 07|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 07&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 08|testchmb_a_04]] &#039;&#039;Portal - Test Chamber 08&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 11|testchmb_a_07]] &#039;&#039;Portal - Test Chamber 11&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 13|testchmb_a_08]] &#039;&#039;Portal - Test Chamber 13&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 14|testchmb_a_09]] &#039;&#039;Portal - Test Chamber 14&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 15|testchmb_a_10]] &#039;&#039;Portal - Test Chamber 15&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 17|testchmb_a_13]] &#039;&#039;Portal - Test Chamber 17&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 18|testchmb_a_14]] &#039;&#039;Portal - Test Chamber 18&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 19|testchmb_a_15]] &#039;&#039;Portal - Test Chamber 19&#039;&#039;&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187570</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187570"/>
		<updated>2024-05-07T12:01:55Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models, although there are fan-made modifications which restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties (If BEEMOD is installed) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 12 (launcher); 8 (catcher); 2 (standalone Super High Energy Pellet)&lt;br /&gt;
* &#039;&#039;&#039;Connections(launcher &amp;amp; HD launcher):&#039;&#039;&#039; This item supports inputs which will allow the launcher to shoot the pellet when activated. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(HD catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. This item also supports inputs to reset if set to infinite. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Start Enabled(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until its input is activated.&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube(launcher &amp;amp; HD Launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop cube(catcher):&#039;&#039;&#039; This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher. &#039;&#039;&#039; &#039;&#039;Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210&#039;s addons installed&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(launcher &amp;amp; HD launcher):&#039;&#039;&#039; This property controls how long the pellet will last until exploding ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the catcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher&#039;s body lights will be green. &#039;&#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it shoots a pellet but returns to its blue(timed) or green(infinite) before the launcher finishes it&#039;s animation.)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;(may finish this soon)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(catcher &amp;amp; HD catcher):&#039;&#039;&#039; This property controls how long the catcher is activated till it resets ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the launcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the catcher will permanently be activated, and the catcher&#039;s body lights will be blue. &#039;&#039;(the UCP package of this item in Hybrid style if installed, the catcher&#039;s body lights will turn orange when it&#039;s activated but return to its blue(infinite) or green(timed) when the catcher resets.)&#039;&#039; &#039;&#039; &#039;&#039;&#039; Timers on the HD catcher will immediately cancel and the catcher will reset if an input connected to it is activated.&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].  GLaDOS later remarks she had just finished the Discouragement Redirection Cube before Chell defeated her in Portal 1, explaining the change.&lt;br /&gt;
* If you get hit by the Energy Pellet, not only does it kill you, it also fizzles your [[Portalgun]].&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber 06|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 06&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 07|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 07&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 08|testchmb_a_04]] &#039;&#039;Portal - Test Chamber 08&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 11|testchmb_a_07]] &#039;&#039;Portal - Test Chamber 11&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 13|testchmb_a_08]] &#039;&#039;Portal - Test Chamber 13&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 14|testchmb_a_09]] &#039;&#039;Portal - Test Chamber 14&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 15|testchmb_a_10]] &#039;&#039;Portal - Test Chamber 15&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 17|testchmb_a_13]] &#039;&#039;Portal - Test Chamber 17&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 18|testchmb_a_14]] &#039;&#039;Portal - Test Chamber 18&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 19|testchmb_a_15]] &#039;&#039;Portal - Test Chamber 19&#039;&#039;&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187569</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187569"/>
		<updated>2024-05-07T12:01:47Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models, although there are fan-made modifications which restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties (If BEEMOD is installed) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 12 (launcher); 8 (catcher); 2 (standalone Super High Energy Pellet)&lt;br /&gt;
* &#039;&#039;&#039;Connections(launcher &amp;amp; HD launcher):&#039;&#039;&#039; This item supports inputs which will allow the launcher to shoot the pellet when activated. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(HD catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. This item also supports inputs to reset if set to infinite. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Start Enabled(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until its input is activated.&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube(launcher &amp;amp; HD Launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop cube(catcher):&#039;&#039;&#039; This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher. &#039;&#039;&#039; &#039;&#039;Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210&#039;s addons installed&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(launcher &amp;amp; HD launcher):&#039;&#039;&#039; This property controls how long the pellet will last until exploding ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the catcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher&#039;s body lights will be green. &#039;&#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it shoots a pellet but returns to its blue(timed) or green(infinite) before the launcher finishes it&#039;s animation.)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;(may finish this soon)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(catcher &amp;amp; HD catcher):&#039;&#039;&#039; This property controls how long the catcher is activated till it resets ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the launcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the catcher will permanently be activated, the catcher&#039;s body lights will be blue. &#039;&#039;(the UCP package of this item in Hybrid style if installed, the catcher&#039;s body lights will turn orange when it&#039;s activated but return to its blue(infinite) or green(timed) when the catcher resets.)&#039;&#039; &#039;&#039; &#039;&#039;&#039; Timers on the HD catcher will immediately cancel and the catcher will reset if an input connected to it is activated.&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].  GLaDOS later remarks she had just finished the Discouragement Redirection Cube before Chell defeated her in Portal 1, explaining the change.&lt;br /&gt;
* If you get hit by the Energy Pellet, not only does it kill you, it also fizzles your [[Portalgun]].&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber 06|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 06&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 07|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 07&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 08|testchmb_a_04]] &#039;&#039;Portal - Test Chamber 08&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 11|testchmb_a_07]] &#039;&#039;Portal - Test Chamber 11&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 13|testchmb_a_08]] &#039;&#039;Portal - Test Chamber 13&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 14|testchmb_a_09]] &#039;&#039;Portal - Test Chamber 14&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 15|testchmb_a_10]] &#039;&#039;Portal - Test Chamber 15&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 17|testchmb_a_13]] &#039;&#039;Portal - Test Chamber 17&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 18|testchmb_a_14]] &#039;&#039;Portal - Test Chamber 18&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 19|testchmb_a_15]] &#039;&#039;Portal - Test Chamber 19&#039;&#039;&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187568</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187568"/>
		<updated>2024-05-07T11:54:23Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models, although there are fan-made modifications which restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties (If BEEMOD is installed) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 12 (launcher); 8 (catcher); 2 (standalone Super High Energy Pellet)&lt;br /&gt;
* &#039;&#039;&#039;Connections(launcher &amp;amp; HD launcher):&#039;&#039;&#039; This item supports inputs which will allow the launcher to shoot the pellet when activated. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(HD catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. This item also supports inputs to reset if set to infinite. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Start Enabled(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until it&#039;s input is activated.&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube(launcher &amp;amp; HD Launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop cube(catcher):&#039;&#039;&#039; This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher. &#039;&#039;&#039; &#039;&#039;Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210&#039;s addons installed&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(launcher &amp;amp; HD launcher):&#039;&#039;&#039; This property controls how long the pellet will last until exploding ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the catcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher&#039;s body lights will be green &#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it shoots a pellet but returns to it&#039;s blue(timed) or green(infinite) before the launcher finishes it&#039;s animation.&#039;&lt;br /&gt;
* &#039;&#039;&#039;(may finish this soon)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(catcher &amp;amp; HD catcher):&#039;&#039;&#039; This property controls how long the catcher is activated till it resets ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the launchr is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the catcher will permanently be activated, the catcher&#039;s body lights will be blue. &#039;&#039;&#039; &#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it&#039;s activate but returns to it&#039;s blue(infinite) or green(infinite) when the catcher resets.&#039; &#039;&#039;&#039; &#039;&#039; &#039;&#039;&#039;Timers on the HD catcher will immediately cancel and the catcher will reset if an input connected to it is activated.&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].  GLaDOS later remarks she had just finished the Discouragement Redirection Cube before Chell defeated her in Portal 1, explaining the change.&lt;br /&gt;
* If you get hit by the Energy Pellet, not only does it kill you, it also fizzles your [[Portalgun]].&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber 06|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 06&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 07|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 07&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 08|testchmb_a_04]] &#039;&#039;Portal - Test Chamber 08&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 11|testchmb_a_07]] &#039;&#039;Portal - Test Chamber 11&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 13|testchmb_a_08]] &#039;&#039;Portal - Test Chamber 13&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 14|testchmb_a_09]] &#039;&#039;Portal - Test Chamber 14&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 15|testchmb_a_10]] &#039;&#039;Portal - Test Chamber 15&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 17|testchmb_a_13]] &#039;&#039;Portal - Test Chamber 17&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 18|testchmb_a_14]] &#039;&#039;Portal - Test Chamber 18&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 19|testchmb_a_15]] &#039;&#039;Portal - Test Chamber 19&#039;&#039;&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187562</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187562"/>
		<updated>2024-05-05T23:57:36Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models, although there are fan-made modifications which restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties (If BEEMOD is installed) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 12 (launcher); 8 (catcher); 2 (standalone Super High Energy Pellet)&lt;br /&gt;
* &#039;&#039;&#039;Connections(launcher &amp;amp; HD launcher):&#039;&#039;&#039; This item supports inputs which will allow the launcher to shoot the pellet when activated. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(HD catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. This item also supports inputs to reset if set to infinite. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Start Enabled(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until it&#039;s input is activated.&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube(launcher &amp;amp; HD Launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop cube(catcher):&#039;&#039;&#039; This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher. &#039;&#039;&#039; &#039;&#039;Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210&#039;s addons installed&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(launcher &amp;amp; HD launcher):&#039;&#039;&#039; This property controls how long the pellet will last until exploding ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the catcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher&#039;s body lights will be green &#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it shoots a pellet but returns to it&#039;s blue(timed) or green(infinite) before the launcher finishes it&#039;s animation.&#039;&lt;br /&gt;
* &#039;&#039;&#039;(may finish this soon)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(catcher &amp;amp; HD catcher):&#039;&#039;&#039; This property controls how long the catcher is activated till it resets ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the launchr is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the catcher will permanently be activated, the catcher&#039;s body lights will be blue &#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it&#039;s activate but returns to it&#039;s blue(infinite) or green(infinite) when the catcher resets. &#039;&#039; &#039;&#039;&#039;Timers on the HD catcher will immediately cancel and the catcher will reset if an input connected to it is activated.&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].  GLaDOS later remarks she had just finished the Discouragement Redirection Cube before Chell defeated her in Portal 1, explaining the change.&lt;br /&gt;
* If you get hit by the Energy Pellet, not only does it kill you, it also fizzles your [[Portalgun]].&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber 06|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 06&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 07|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 07&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 08|testchmb_a_04]] &#039;&#039;Portal - Test Chamber 08&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 11|testchmb_a_07]] &#039;&#039;Portal - Test Chamber 11&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 13|testchmb_a_08]] &#039;&#039;Portal - Test Chamber 13&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 14|testchmb_a_09]] &#039;&#039;Portal - Test Chamber 14&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 15|testchmb_a_10]] &#039;&#039;Portal - Test Chamber 15&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 17|testchmb_a_13]] &#039;&#039;Portal - Test Chamber 17&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 18|testchmb_a_14]] &#039;&#039;Portal - Test Chamber 18&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 19|testchmb_a_15]] &#039;&#039;Portal - Test Chamber 19&#039;&#039;&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187561</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187561"/>
		<updated>2024-05-05T23:39:14Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models, although there are fan-made modifications which restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties (If BEEMOD is installed) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 12 (launcher); 8 (catcher); 2 (standalone Super High Energy Pellet)&lt;br /&gt;
* &#039;&#039;&#039;Connections(launcher):&#039;&#039;&#039; This item supports inputs which will allow the launcher to shoot the pellet when activated. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Start Enabled(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until it&#039;s input is activated.&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop cube(catcher):&#039;&#039;&#039; This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher. &#039;&#039;&#039; &#039;&#039;Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210&#039;s addons installed&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(launcher):&#039;&#039;&#039; This property controls how long the pellet will last until exploding from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the catcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher&#039;s body lights will be green &#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it shoots a pellet but returns to it&#039;s blue(timed) or green(infinite) before the launcher finishes it&#039;s animation.&#039;&lt;br /&gt;
* &#039;&#039;&#039;(may finish this soon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].  GLaDOS later remarks she had just finished the Discouragement Redirection Cube before Chell defeated her in Portal 1, explaining the change.&lt;br /&gt;
* If you get hit by the Energy Pellet, not only does it kill you, it also fizzles your [[Portalgun]].&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber 06|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 06&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 07|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 07&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 08|testchmb_a_04]] &#039;&#039;Portal - Test Chamber 08&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 11|testchmb_a_07]] &#039;&#039;Portal - Test Chamber 11&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 13|testchmb_a_08]] &#039;&#039;Portal - Test Chamber 13&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 14|testchmb_a_09]] &#039;&#039;Portal - Test Chamber 14&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 15|testchmb_a_10]] &#039;&#039;Portal - Test Chamber 15&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 17|testchmb_a_13]] &#039;&#039;Portal - Test Chamber 17&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 18|testchmb_a_14]] &#039;&#039;Portal - Test Chamber 18&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 19|testchmb_a_15]] &#039;&#039;Portal - Test Chamber 19&#039;&#039;&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187560</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187560"/>
		<updated>2024-05-05T23:37:49Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models, although there are fan-made modifications which restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties (If BEEMOD is installed) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 12 (launcher); 8 (catcher); 2 (standalone Super High Energy Pellet)&lt;br /&gt;
* &#039;&#039;&#039;Connections(launcher):&#039;&#039;&#039; This item supports inputs which when activated will shoot a pellet &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Start Enabled(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until it&#039;s input is activated.&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop cube(catcher):&#039;&#039;&#039; This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher. &#039;&#039;&#039; &#039;&#039;Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210&#039;s addons installed&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(launcher):&#039;&#039;&#039; This property controls how long the pellet will last until exploding from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the catcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher&#039;s body lights will be green &#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it shoots a pellet but returns to it&#039;s blue(timed) or green(infinite) before the launcher finishes it&#039;s animation.&#039;&lt;br /&gt;
* &#039;&#039;&#039;(may finish this soon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].  GLaDOS later remarks she had just finished the Discouragement Redirection Cube before Chell defeated her in Portal 1, explaining the change.&lt;br /&gt;
* If you get hit by the Energy Pellet, not only does it kill you, it also fizzles your [[Portalgun]].&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber 06|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 06&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 07|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 07&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 08|testchmb_a_04]] &#039;&#039;Portal - Test Chamber 08&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 11|testchmb_a_07]] &#039;&#039;Portal - Test Chamber 11&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 13|testchmb_a_08]] &#039;&#039;Portal - Test Chamber 13&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 14|testchmb_a_09]] &#039;&#039;Portal - Test Chamber 14&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 15|testchmb_a_10]] &#039;&#039;Portal - Test Chamber 15&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 17|testchmb_a_13]] &#039;&#039;Portal - Test Chamber 17&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 18|testchmb_a_14]] &#039;&#039;Portal - Test Chamber 18&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 19|testchmb_a_15]] &#039;&#039;Portal - Test Chamber 19&#039;&#039;&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187559</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187559"/>
		<updated>2024-05-05T23:34:51Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: /* Puzzle Creator item properties (If BEEMOD is installed) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models, although there are fan-made modifications which restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties (If BEEMOD is installed) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 12 (launcher); 8 (catcher); 2 (standalone Super High Energy Pellet)&lt;br /&gt;
* &#039;&#039;&#039;Connections(launcher):&#039;&#039;&#039; This item supports inputs which when activated will shoot a pellet &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Start Enabled(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until it&#039;s input is activated.&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop cube(catcher):&#039;&#039;&#039; This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher &#039;&#039;&#039; &#039;&#039;Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210&#039;s addons installed&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(launcher):&#039;&#039;&#039; This property controls how long the pellet will last until exploding from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the catcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher&#039;s body lights will be green &#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it shoots a pellet but returns to it&#039;s blue(timed) or green(infinite) before the launcher finishes it&#039;s animation.&#039;&lt;br /&gt;
* &#039;&#039;&#039;(may finish this soon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].  GLaDOS later remarks she had just finished the Discouragement Redirection Cube before Chell defeated her in Portal 1, explaining the change.&lt;br /&gt;
* If you get hit by the Energy Pellet, not only does it kill you, it also fizzles your [[Portalgun]].&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber 06|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 06&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 07|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 07&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 08|testchmb_a_04]] &#039;&#039;Portal - Test Chamber 08&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 11|testchmb_a_07]] &#039;&#039;Portal - Test Chamber 11&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 13|testchmb_a_08]] &#039;&#039;Portal - Test Chamber 13&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 14|testchmb_a_09]] &#039;&#039;Portal - Test Chamber 14&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 15|testchmb_a_10]] &#039;&#039;Portal - Test Chamber 15&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 17|testchmb_a_13]] &#039;&#039;Portal - Test Chamber 17&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 18|testchmb_a_14]] &#039;&#039;Portal - Test Chamber 18&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 19|testchmb_a_15]] &#039;&#039;Portal - Test Chamber 19&#039;&#039;&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=187558</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=187558"/>
		<updated>2024-05-05T23:31:21Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken; here&#039;s another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}&lt;br /&gt;
[[File:Portal1 StorageCube.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common testing elements throughout the &#039;&#039;Portal&#039;&#039; series. They are commonly used to press [[Heavy Duty Super-Colliding Super Button|Buttons]], disable [[Turrets]], or redirect [[Laser]]s.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
[[File:Portal2 StorageCube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Storage Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039; however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
[[File:Companion Cube.png|right|100px]]&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in &#039;&#039;Portal 2&#039;&#039;. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in &#039;&#039;Portal 2&#039;&#039; is that it is able to sing.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
[[File:ESC.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube&#039;&#039;&#039; was officially introduced in &#039;&#039;Portal 2&#039;&#039;, where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube did have an appearance in a &#039;&#039;Portal&#039;&#039; Challenge Map and a &#039;&#039;Portal: Still Alive&#039;&#039; Map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearance until &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
[[File:Portal2 ReflectionCube.png|right|100px]]&lt;br /&gt;
{{Main|Discouragement Redirection Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Discouragement Redirection Cube&#039;&#039;&#039; was introduced in &#039;&#039;Portal 2&#039;&#039;. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}}&lt;br /&gt;
{{Main|Frankenturret|l1=Frankenturret}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are [[Turrets#Sentry Turret|Sentry Turret]] and [[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, &#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley&#039;s replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]] or put on a button, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the Pre-1 chamber of chapter 8, Potato-GLaDOS will attempt to stun Wheatley with a paradox that he fails to understand. It can be noted that when Potato-GLaDOS speaks the paradox, all of the Frankenturrets in the room will fold up their legs, twitch violently, emit electrical sparks and have their pupils rapidly change size,}} which indicates they are, at least, partially capable of understanding words.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scalable Cube ===&lt;br /&gt;
[[File:Scalable_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scalable Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube ===&lt;br /&gt;
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Contraption Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 - Educational Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances. It has its own button, the Contraption Cube Receptacle.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Skull Cube ===&lt;br /&gt;
[[File:StillAlive skull cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;skull cube&#039;&#039;&#039; is an alternate design for the regular Weighted Storage Cube in which the Aperture logo is replaced by a crudely drawn skull. It is present in the game files of &#039;&#039;[[Portal: Still Alive]]&#039;&#039;, but does not appear in-game. Due to a similar design existing for [[Pedestal Button|pedestal buttons]] that are connected to cube droppers, is is widely believed that said cube droppers would have originally dispensed skull cubes, but that this was cut due to players being confused into thinking the cubes had a unique function.&lt;br /&gt;
&lt;br /&gt;
The unofficial PC port of &#039;&#039;Still Alive&#039;&#039; reimplements the skull cubes, but they are &#039;&#039;not&#039;&#039; used in any official version of the game.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cubes Outside of the Portal Series==&lt;br /&gt;
&lt;br /&gt;
===Dota 2 Cube===&lt;br /&gt;
[[File:Dota_2_Cube.png|right|200px]]&lt;br /&gt;
The &#039;&#039;&#039;Dota 2 Cube&#039;&#039;&#039; is a Portal inspired cube appearing in the art for the Dota 2 &amp;quot;Portal&amp;quot; hud skin.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 4 (no dropper), 17 (with dropper) Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count.&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Cube Type:&#039;&#039;&#039; Allows switching between Weighted, Companion, Reflection, Sphere and Franken cubes. The [[Portal 2 - Education Version|education edition]] also allows switching to the Contraption Cube.&lt;br /&gt;
* &#039;&#039;&#039;Dropper Enabled:&#039;&#039;&#039; This checkbox controls whether the cube has a dropper or not. If unchecked, the cube will be dropperless.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop First Cube:&#039;&#039;&#039; This checkbox controls whether the dropper would automatically drop the first cube upon entering the map. If unchecked, it will not drop the first cube, requiring you to activate it&#039;s input via a [[Pedestal Button]].&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube:&#039;&#039;&#039; This checkbox controls whether the dropper will respawn the cube. If unchecked, the cube will not automatically respawn, requiring you to activate its input via a Pedestal Button.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
|File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
|File:Portal Sphere.png|A spherical replacement seen in [[Portal Test Chamber 17 (Advanced)|advanced Chamber 17]].&lt;br /&gt;
|File:StillAlive skull cube.png|Unused [[Portal: Still Alive]] &amp;quot;skull cube&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039;===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal2 StorageCube.png|New Weighted Storage Cube.&lt;br /&gt;
|File:Companion Cube.png|New Weighted Companion Cube.&lt;br /&gt;
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.&lt;br /&gt;
|File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Scalable_Cube.png|The Scalable Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 500&lt;br /&gt;
|File:All cubes.png|All of the cubes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Seen in ===&lt;br /&gt;
*[[Portal 2 Chapter 1 Introduction|Chapter 1 - Introduction]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 1|Chapter 1 - Test Chamber 01]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Chapter 1 - Test Chambers 03 &amp;amp; 04]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 5|Chapter 1 - Test Chamber 05]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 6|Chapter 1 - Test Chamber 06]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 - Test Chamber 02]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 03]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 4|Chapter 2 - Test Chamber 04]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 - Test Chamber 05]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 06]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 7|Chapter 2 - Test Chamber 07]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 8|Chapter 2 - Test Chamber 08]]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187556</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187556"/>
		<updated>2024-05-05T21:23:47Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models, although there are fan-made modifications which restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties (If BEEMOD is installed) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 12 (launcher); 8 (catcher); 2 (standalone Super High Energy Pellet)&lt;br /&gt;
* &#039;&#039;&#039;Connections(launcher):&#039;&#039;&#039; This item supports inputs which when activated will shoot a pellet &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Start Enabled(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until it&#039;s input is activated.&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop cube(catcher):&#039;&#039;&#039; This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher (Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210&#039;s addons installed)&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(launcher):&#039;&#039;&#039; This property controls how long the pellet will last until exploding from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the catcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher&#039;s body lights will be green &#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it shoots a pellet but returns to it&#039;s blue(timed) or green(infinite) before the launcher finishes it&#039;s animation.&#039;&lt;br /&gt;
* &#039;&#039;&#039;(may finish this soon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].  GLaDOS later remarks she had just finished the Discouragement Redirection Cube before Chell defeated her in Portal 1, explaining the change.&lt;br /&gt;
* If you get hit by the Energy Pellet, not only does it kill you, it also fizzles your [[Portalgun]].&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber 06|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 06&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 07|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 07&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 08|testchmb_a_04]] &#039;&#039;Portal - Test Chamber 08&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 11|testchmb_a_07]] &#039;&#039;Portal - Test Chamber 11&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 13|testchmb_a_08]] &#039;&#039;Portal - Test Chamber 13&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 14|testchmb_a_09]] &#039;&#039;Portal - Test Chamber 14&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 15|testchmb_a_10]] &#039;&#039;Portal - Test Chamber 15&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 17|testchmb_a_13]] &#039;&#039;Portal - Test Chamber 17&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 18|testchmb_a_14]] &#039;&#039;Portal - Test Chamber 18&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 19|testchmb_a_15]] &#039;&#039;Portal - Test Chamber 19&#039;&#039;&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187555</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187555"/>
		<updated>2024-05-05T21:22:03Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models, although there are fan-made modifications which restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties (If BEEMOD is installed) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 12 (launcher); 8 (catcher); 2 (standalone infinite green high energy pellet)&lt;br /&gt;
* &#039;&#039;&#039;Connections(launcher):&#039;&#039;&#039; This item supports inputs which when activated will shoot a pellet &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Start Enabled(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until it&#039;s input is activated.&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop cube(catcher):&#039;&#039;&#039; This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher (Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210&#039;s addons installed)&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(launcher):&#039;&#039;&#039; This property controls how long the pellet will last until exploding from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;The timer delay option on this same with the catcher is disabled since it&#039;s a default item in BEE2.&#039;&#039; If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher&#039;s body lights will be green &#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it shoots a pellet but returns to it&#039;s blue(timed) or green(infinite) before the launcher finishes it&#039;s animation.&#039;&lt;br /&gt;
* &#039;&#039;&#039;(may finish this soon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].  GLaDOS later remarks she had just finished the Discouragement Redirection Cube before Chell defeated her in Portal 1, explaining the change.&lt;br /&gt;
* If you get hit by the Energy Pellet, not only does it kill you, it also fizzles your [[Portalgun]].&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber 06|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 06&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 07|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 07&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 08|testchmb_a_04]] &#039;&#039;Portal - Test Chamber 08&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 11|testchmb_a_07]] &#039;&#039;Portal - Test Chamber 11&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 13|testchmb_a_08]] &#039;&#039;Portal - Test Chamber 13&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 14|testchmb_a_09]] &#039;&#039;Portal - Test Chamber 14&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 15|testchmb_a_10]] &#039;&#039;Portal - Test Chamber 15&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 17|testchmb_a_13]] &#039;&#039;Portal - Test Chamber 17&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 18|testchmb_a_14]] &#039;&#039;Portal - Test Chamber 18&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 19|testchmb_a_15]] &#039;&#039;Portal - Test Chamber 19&#039;&#039;&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187554</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187554"/>
		<updated>2024-05-05T21:18:26Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models, although there are fan-made modifications which restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties (If BEEMOD is installed) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 12 (launcher); 8 (catcher); 2 (standalone infinite green high energy pellet)&lt;br /&gt;
* &#039;&#039;&#039;Connections(launcher):&#039;&#039;&#039; This item supports inputs which when activated will shoot a pellet &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Start Enabled(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until it&#039;s input is activated.&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop cube(catcher):&#039;&#039;&#039; This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher (Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210&#039;s addons installed)&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(launcher):&#039;&#039;&#039; This property controls how long the pellet will last until exploding from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;&#039;The timer delay option on this same with the catcher is disabled since it&#039;s a default item in BEE2.&#039;&#039;&#039; If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher&#039;s body lights will be green &#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it shoots a pellet but returns to it&#039;s blue(timed) or green(infinite) before the launcher finishes it&#039;s animation.&#039;&lt;br /&gt;
* &#039;&#039;&#039;(may finish this soon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].  GLaDOS later remarks she had just finished the Discouragement Redirection Cube before Chell defeated her in Portal 1, explaining the change.&lt;br /&gt;
* If you get hit by the Energy Pellet, not only does it kill you, it also fizzles your [[Portalgun]].&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber 06|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 06&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 07|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 07&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 08|testchmb_a_04]] &#039;&#039;Portal - Test Chamber 08&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 11|testchmb_a_07]] &#039;&#039;Portal - Test Chamber 11&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 13|testchmb_a_08]] &#039;&#039;Portal - Test Chamber 13&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 14|testchmb_a_09]] &#039;&#039;Portal - Test Chamber 14&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 15|testchmb_a_10]] &#039;&#039;Portal - Test Chamber 15&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 17|testchmb_a_13]] &#039;&#039;Portal - Test Chamber 17&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 18|testchmb_a_14]] &#039;&#039;Portal - Test Chamber 18&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 19|testchmb_a_15]] &#039;&#039;Portal - Test Chamber 19&#039;&#039;&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187553</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=187553"/>
		<updated>2024-05-05T21:17:21Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models, although there are fan-made modifications which restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The Super High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties (If BEEMOD is installed) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 12 (launcher); 8 (catcher); 2 (standalone infinite green high energy pellet)&lt;br /&gt;
* &#039;&#039;&#039;Connections(launcher):&#039;&#039;&#039; This item supports inputs which when activated will shoot a pellet &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Connections(catcher):&#039;&#039;&#039; This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Start Enabled(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until it&#039;s input is activated.&lt;br /&gt;
* &#039;&#039;&#039;Auto-respawn cube(launcher):&#039;&#039;&#039; This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop cube(catcher):&#039;&#039;&#039; This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher (Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210&#039;s addons installed)&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(launcher):&#039;&#039;&#039; This property controls how long the pellet will last until exploding from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;&#039;The timer delay option on this same with the catcher is disabled since it&#039;s a default item in BEE2.&#039;&#039;&#039; If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher&#039;s body lights will be green &#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it shoots a pellet but returns to it&#039;s blue(timed) or green(infinite) before the launcher finishes it&#039;s animation.&#039;&lt;br /&gt;
* &#039;&#039;&#039;timer-delay(launcher):&#039;&#039;&#039; This property controls how long the pellet will last until exploding from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) &#039;&#039;&#039;The timer delay option on this same with the catcher is disabled since it&#039;s a default item in BEE2.&#039;&#039;&#039; If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher&#039;s body lights will be green &#039;(the UCP package of this item in Hybrid style if installed, the launcher&#039;s body lights will turn orange when it shoots a pellet but returns to it&#039;s blue(timed) or green(infinite) before the launcher finishes it&#039;s animation.&#039;&lt;br /&gt;
* &#039;&#039;&#039;(may finish this soon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].  GLaDOS later remarks she had just finished the Discouragement Redirection Cube before Chell defeated her in Portal 1, explaining the change.&lt;br /&gt;
* If you get hit by the Energy Pellet, not only does it kill you, it also fizzles your [[Portalgun]].&lt;br /&gt;
&lt;br /&gt;
== Seen in ==&lt;br /&gt;
&lt;br /&gt;
*[[Portal Test Chamber 06|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 06&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 07|testchmb_a_03]] &#039;&#039;Portal - Test Chamber 07&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 08|testchmb_a_04]] &#039;&#039;Portal - Test Chamber 08&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 11|testchmb_a_07]] &#039;&#039;Portal - Test Chamber 11&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 13|testchmb_a_08]] &#039;&#039;Portal - Test Chamber 13&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 14|testchmb_a_09]] &#039;&#039;Portal - Test Chamber 14&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 15|testchmb_a_10]] &#039;&#039;Portal - Test Chamber 15&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 17|testchmb_a_13]] &#039;&#039;Portal - Test Chamber 17&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 18|testchmb_a_14]] &#039;&#039;Portal - Test Chamber 18&#039;&#039;&lt;br /&gt;
*[[Portal Test Chamber 19|testchmb_a_15]] &#039;&#039;Portal - Test Chamber 19&#039;&#039;&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=187552</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=187552"/>
		<updated>2024-05-05T20:35:37Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: /* Puzzle Creator item properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken; here&#039;s another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}&lt;br /&gt;
[[File:Portal1 StorageCube.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common testing elements throughout the &#039;&#039;Portal&#039;&#039; series. They are commonly used to press [[Heavy Duty Super-Colliding Super Button|Buttons]], disable [[Turrets]], or redirect [[Laser]]s.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
[[File:Portal2 StorageCube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Storage Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039; however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
[[File:Companion Cube.png|right|100px]]&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in &#039;&#039;Portal 2&#039;&#039;. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in &#039;&#039;Portal 2&#039;&#039; is that it is able to sing.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
[[File:ESC.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube&#039;&#039;&#039; was officially introduced in &#039;&#039;Portal 2&#039;&#039;, where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube did have an appearance in a &#039;&#039;Portal&#039;&#039; Challenge Map and a &#039;&#039;Portal: Still Alive&#039;&#039; Map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearance until &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
[[File:Portal2 ReflectionCube.png|right|100px]]&lt;br /&gt;
{{Main|Discouragement Redirection Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Discouragement Redirection Cube&#039;&#039;&#039; was introduced in &#039;&#039;Portal 2&#039;&#039;. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}}&lt;br /&gt;
{{Main|Frankenturret|l1=Frankenturret}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are [[Turrets#Sentry Turret|Sentry Turret]] and [[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, &#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley&#039;s replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]] or put on a button, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the Pre-1 chamber of chapter 8, Potato-GLaDOS will attempt to stun Wheatley with a paradox that he fails to understand. It can be noted that when Potato-GLaDOS speaks the paradox, all of the Frankenturrets in the room will fold up their legs, twitch violently, emit electrical sparks and have their pupils rapidly change size,}} which indicates they are, at least, partially capable of understanding words.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scalable Cube ===&lt;br /&gt;
[[File:Scalable_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scalable Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube ===&lt;br /&gt;
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Contraption Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 - Educational Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances. It has its own button, the Contraption Cube Receptacle.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Skull Cube ===&lt;br /&gt;
[[File:StillAlive skull cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;skull cube&#039;&#039;&#039; is an alternate design for the regular Weighted Storage Cube in which the Aperture logo is replaced by a crudely drawn skull. It is present in the game files of &#039;&#039;[[Portal: Still Alive]]&#039;&#039;, but does not appear in-game. Due to a similar design existing for [[Pedestal Button|pedestal buttons]] that are connected to cube droppers, is is widely believed that said cube droppers would have originally dispensed skull cubes, but that this was cut due to players being confused into thinking the cubes had a unique function.&lt;br /&gt;
&lt;br /&gt;
The unofficial PC port of &#039;&#039;Still Alive&#039;&#039; reimplements the skull cubes, but they are &#039;&#039;not&#039;&#039; used in any official version of the game.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cubes Outside of the Portal Series==&lt;br /&gt;
&lt;br /&gt;
===Dota 2 Cube===&lt;br /&gt;
[[File:Dota_2_Cube.png|right|200px]]&lt;br /&gt;
The &#039;&#039;&#039;Dota 2 Cube&#039;&#039;&#039; is a Portal inspired cube appearing in the art for the Dota 2 &amp;quot;Portal&amp;quot; hud skin.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 4 (no dropper), 17 (with dropper) Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count.&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Cube Type:&#039;&#039;&#039; Allows switching between Weighted, Companion, Reflection, Sphere and Franken cubes. In the [[Portal 2 - Education Version|education edition]], it also allows switching to the Contraption Cube.&lt;br /&gt;
* &#039;&#039;&#039;Dropper Enabled:&#039;&#039;&#039; This checkbox controls whether the cube has a dropper or not. If unchecked, the cube will be Dropperless.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop First Cube:&#039;&#039;&#039; This checkbox controls whether the dropper would automatically drop the first cube upon entering the map. If unchecked, it will not drop the first cube, requiring you to activate it&#039;s input via a [[Pedestal Button]].&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
|File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
|File:Portal Sphere.png|A spherical replacement seen in [[Portal Test Chamber 17 (Advanced)|advanced Chamber 17]].&lt;br /&gt;
|File:StillAlive skull cube.png|Unused [[Portal: Still Alive]] &amp;quot;skull cube&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039;===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal2 StorageCube.png|New Weighted Storage Cube.&lt;br /&gt;
|File:Companion Cube.png|New Weighted Companion Cube.&lt;br /&gt;
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.&lt;br /&gt;
|File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Scalable_Cube.png|The Scalable Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 500&lt;br /&gt;
|File:All cubes.png|All of the cubes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Seen in ===&lt;br /&gt;
*[[Portal 2 Chapter 1 Introduction|Chapter 1 - Introduction]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 1|Chapter 1 - Test Chamber 01]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Chapter 1 - Test Chambers 03 &amp;amp; 04]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 5|Chapter 1 - Test Chamber 05]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 6|Chapter 1 - Test Chamber 06]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 - Test Chamber 02]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 03]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 4|Chapter 2 - Test Chamber 04]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 - Test Chamber 05]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 06]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 7|Chapter 2 - Test Chamber 07]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 8|Chapter 2 - Test Chamber 08]]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=187551</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=187551"/>
		<updated>2024-05-05T20:33:44Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken; here&#039;s another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}&lt;br /&gt;
[[File:Portal1 StorageCube.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common testing elements throughout the &#039;&#039;Portal&#039;&#039; series. They are commonly used to press [[Heavy Duty Super-Colliding Super Button|Buttons]], disable [[Turrets]], or redirect [[Laser]]s.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
[[File:Portal2 StorageCube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Storage Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039; however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
[[File:Companion Cube.png|right|100px]]&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in &#039;&#039;Portal 2&#039;&#039;. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in &#039;&#039;Portal 2&#039;&#039; is that it is able to sing.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
[[File:ESC.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube&#039;&#039;&#039; was officially introduced in &#039;&#039;Portal 2&#039;&#039;, where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube did have an appearance in a &#039;&#039;Portal&#039;&#039; Challenge Map and a &#039;&#039;Portal: Still Alive&#039;&#039; Map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearance until &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
[[File:Portal2 ReflectionCube.png|right|100px]]&lt;br /&gt;
{{Main|Discouragement Redirection Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Discouragement Redirection Cube&#039;&#039;&#039; was introduced in &#039;&#039;Portal 2&#039;&#039;. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}}&lt;br /&gt;
{{Main|Frankenturret|l1=Frankenturret}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are [[Turrets#Sentry Turret|Sentry Turret]] and [[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, &#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley&#039;s replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]] or put on a button, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|In the Pre-1 chamber of chapter 8, Potato-GLaDOS will attempt to stun Wheatley with a paradox that he fails to understand. It can be noted that when Potato-GLaDOS speaks the paradox, all of the Frankenturrets in the room will fold up their legs, twitch violently, emit electrical sparks and have their pupils rapidly change size,}} which indicates they are, at least, partially capable of understanding words.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scalable Cube ===&lt;br /&gt;
[[File:Scalable_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scalable Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube ===&lt;br /&gt;
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Contraption Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 - Educational Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances. It has its own button, the Contraption Cube Receptacle.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Skull Cube ===&lt;br /&gt;
[[File:StillAlive skull cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;skull cube&#039;&#039;&#039; is an alternate design for the regular Weighted Storage Cube in which the Aperture logo is replaced by a crudely drawn skull. It is present in the game files of &#039;&#039;[[Portal: Still Alive]]&#039;&#039;, but does not appear in-game. Due to a similar design existing for [[Pedestal Button|pedestal buttons]] that are connected to cube droppers, is is widely believed that said cube droppers would have originally dispensed skull cubes, but that this was cut due to players being confused into thinking the cubes had a unique function.&lt;br /&gt;
&lt;br /&gt;
The unofficial PC port of &#039;&#039;Still Alive&#039;&#039; reimplements the skull cubes, but they are &#039;&#039;not&#039;&#039; used in any official version of the game.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cubes Outside of the Portal Series==&lt;br /&gt;
&lt;br /&gt;
===Dota 2 Cube===&lt;br /&gt;
[[File:Dota_2_Cube.png|right|200px]]&lt;br /&gt;
The &#039;&#039;&#039;Dota 2 Cube&#039;&#039;&#039; is a Portal inspired cube appearing in the art for the Dota 2 &amp;quot;Portal&amp;quot; hud skin.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 4 (no dropper), 17 (with dropper) &amp;lt;!-- Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Cube Type:&#039;&#039;&#039; Allows switching between Weighted, Companion, Reflection, Sphere and Franken cubes. In the [[Portal 2 - Education Version|education edition]], it also allows switching to the Contraption Cube.&lt;br /&gt;
* &#039;&#039;&#039;Dropper Enabled:&#039;&#039;&#039; This checkbox controls whether the cube has a dropper or not. If unchecked, the cube will be Dropperless.&lt;br /&gt;
* &#039;&#039;&#039;Auto-drop First Cube:&#039;&#039;&#039; This checkbox controls whether the dropper would automatically drop the first cube upon entering the map. If unchecked, it will not drop the first cube, requiring you to activate it&#039;s input via a [[Pedestal Button]].&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
|File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
|File:Portal Sphere.png|A spherical replacement seen in [[Portal Test Chamber 17 (Advanced)|advanced Chamber 17]].&lt;br /&gt;
|File:StillAlive skull cube.png|Unused [[Portal: Still Alive]] &amp;quot;skull cube&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039;===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal2 StorageCube.png|New Weighted Storage Cube.&lt;br /&gt;
|File:Companion Cube.png|New Weighted Companion Cube.&lt;br /&gt;
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.&lt;br /&gt;
|File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Scalable_Cube.png|The Scalable Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 500&lt;br /&gt;
|File:All cubes.png|All of the cubes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Seen in ===&lt;br /&gt;
*[[Portal 2 Chapter 1 Introduction|Chapter 1 - Introduction]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 1|Chapter 1 - Test Chamber 01]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Chapter 1 - Test Chambers 03 &amp;amp; 04]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 5|Chapter 1 - Test Chamber 05]]&lt;br /&gt;
*[[Portal 2 Chapter 1 Test Chamber 6|Chapter 1 - Test Chamber 06]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 - Test Chamber 02]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 03]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 4|Chapter 2 - Test Chamber 04]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 - Test Chamber 05]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 06]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 7|Chapter 2 - Test Chamber 07]]&lt;br /&gt;
*[[Portal 2 Chapter 2 Test Chamber 8|Chapter 2 - Test Chamber 08]]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=187261</id>
		<title>Wheatley voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=187261"/>
		<updated>2024-04-06T15:23:16Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: Undo revision 178811 by Edgar Searle (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a complete list of [[Wheatley]]&#039;s voice lines from &#039;&#039;[[Portal 2]]&#039;&#039;. Additionally, a large number of [[Ap-Sap voice lines|extra voice lines]] were created for [[tf:Team Fortress 2|Team Fortress 2]] for the [[tf:Ap-Sap|Ap-Sap]] weapon.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1: The Courtesy Call ==&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
==== Before opening the door ====&lt;br /&gt;
* {{Voice line|Wheatley|openinghello01}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello12}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello13}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello15}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello17}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello18}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello19}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello21}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello22}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag01}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag02}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag03}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag04}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag05}}&lt;br /&gt;
&lt;br /&gt;
==== Wake-up call ====&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride01}} - &#039;&#039;Line spoken upon door open but is interrupted after &amp;quot;HA!&amp;quot; by the next line, when Wheatley sees Chell.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride02}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride03}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride04}}&lt;br /&gt;
* {{Voice line|Wheatley|openingprepare04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|openingyouallright01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage01}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride07}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride08}}&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage05}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag01}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag02}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag03}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag04}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player waits too long or decides to press the &amp;quot;Say Apple&amp;quot; (jump) key&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingcloseenough01}}&lt;br /&gt;
&lt;br /&gt;
==== Container Ride ====&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate17}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside02}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate05}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside03}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside04}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate12}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate06}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate03}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside05}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate16}}&lt;br /&gt;
* {{Voice line|Wheatley|openingstorystraight02}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwall01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhitone02}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhittwo01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhitthree01}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags04}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|openinggoodbye01}}&lt;br /&gt;
* {{Voice line|Wheatley|openinggoodbye02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 02 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro10}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt06}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt08}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt09}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt09}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 07-08 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereintro04}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player has not placed a portal on Wheatley&#039;s side of the room before he finishes the previous line:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereintro02}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro08}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro09}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro07}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro10}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player has not crossed the placed portal to the other side before he finishes the &amp;quot;found portal gun&amp;quot; line:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereintro13}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro14}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro15}}&lt;br /&gt;
&lt;br /&gt;
==== Disengagement from Rail ====&lt;br /&gt;
* {{Voice line|Wheatley|raildropintro01}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherecatch02}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherecatch05}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherecatch07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherefall04}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud03}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud04}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud06}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player has not picked up Wheatley by the time he finishes the previous line&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud08}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall02}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall05}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall03}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall08}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall09}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall16}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall17}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall19}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall10}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall12}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall15}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall13}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall14}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall20}}&lt;br /&gt;
* {{Voice line|Wheatley|raildroppickup02}}&lt;br /&gt;
&lt;br /&gt;
==== Plug-in scene ====&lt;br /&gt;
* {{Voice line|Wheatley|demospherefirstdoorwaysequence04}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence05}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence06}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence07}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence01}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence08}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherefirstdoorwaysequence10}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherefirstdoorwaysequence11}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence02}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence09}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence16}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence13}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence20}}&lt;br /&gt;
&lt;br /&gt;
==== Secret Panel ====&lt;br /&gt;
* {{Voice line|Wheatley|turnaroundnow01}}&lt;br /&gt;
* {{Voice line|Wheatley|secretpanelopens07}}&lt;br /&gt;
* {{Voice line|Wheatley|callingoutinitial14}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags05}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags07}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags10}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags11}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags13}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags15}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags16}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags17}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fire_lift03}}&lt;br /&gt;
* {{Voice line|Wheatley|gloriousfreedom03}}&lt;br /&gt;
&lt;br /&gt;
==== First Oracle Turret Appearance ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret06}}&lt;br /&gt;
&lt;br /&gt;
=== GLaDOS&#039; Chamber===&lt;br /&gt;
==== Entrance to GLaDOS&#039; Ruined Chamber ====&lt;br /&gt;
* {{Voice line|Wheatley|gladosgantry20}}&lt;br /&gt;
* {{Voice line|Wheatley|gladosgantry21}}&lt;br /&gt;
* {{Voice line|Wheatley|gladosgantry22}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry15}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry05}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry06}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry08}}&lt;br /&gt;
&lt;br /&gt;
==== Passing through GLaDOS&#039; Ruined Chamber ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_gantry01}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber01}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber06}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber08}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber09}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber11}}&lt;br /&gt;
&lt;br /&gt;
==== Jump down the stairs ====&lt;br /&gt;
* {{Voice line|Wheatley|demospherestairs07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherestairs01}} &amp;lt;!--haven&#039;t heard this; might be a nag, might be unused; need to verify this--&amp;gt; &lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_jump01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump11}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump12}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump13}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_panic01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_jump05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_catwalk01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_catwalk02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_catwalk03}}&lt;br /&gt;
&lt;br /&gt;
==== Breaker Room ====&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom04}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_into_breakerroom01}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom09}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom05}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom06}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn06}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift14}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn04}}&lt;br /&gt;
&lt;br /&gt;
==== The Re-activation of GLaDOS ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking12}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking11}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking03}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows_long03}}&lt;br /&gt;
* {{Voice line|Wheatley|a1_wakeup_pinchergrab01}}&lt;br /&gt;
* {{Voice line|Wheatley|a1_wakeup_pinchergrab02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows12}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 3: The Return==&lt;br /&gt;
=== Test Chamber 09 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_catapult_fling_sphere_peek01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_catapult_fling_sphere_peek02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_catapult_fling_sphere_peek03}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 12 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_fling01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_flingalt07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_flingalt02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_flingalt08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bridge_the_gap_expo01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bridge_the_gap_expo03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bridge_the_gap_expo06}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 4: The Surprise==&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 18 ===&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto09}}&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto08}} - &#039;&#039;Starts playing, but is immediately interrupted by the next line.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotow01}}&lt;br /&gt;
* {{Voice line|Wheatley|nanobotow04}}&lt;br /&gt;
* {{Voice line|Wheatley|nanobotow03}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 21 (Escape)===&lt;br /&gt;
&#039;&#039;[in an exaggerated Texan drawl]&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens01}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens07}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not walked over to Wheatley yet&#039;&#039;&lt;br /&gt;
** {{Voice line|Wheatley|jailbreakdooropens05}}&lt;br /&gt;
** {{Voice line|Wheatley|jailbreakdooropens08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[normal voice]&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens22}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens11}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens14}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens24}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens25}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens26}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|stairbouncepain01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens23}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_big_surprise01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_out_of_trap01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakrun09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_near_exit01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_near_exit02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator11}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_near_exit03}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 5: The Escape==&lt;br /&gt;
=== Turret Manufacturing===&lt;br /&gt;
==== Flashlight tour ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour65}} - &#039;&#039;Can be interrupted by moving too far into the hallway&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour68}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour66}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour67}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour70}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour72}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour07}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour57}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not passed the non-working conveyor belt full of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour11}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour12}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After passing the conveyor belt of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour18}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour19}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour20}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour26}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour29}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour28}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour58}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour59}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour60}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player drops down to the area with Diversity Vents after Wheatley&#039;s second story&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour30}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour33}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour35}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour36}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour37}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour62}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour55}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour56}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player jumps down before Wheatley leaves&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour40}}&lt;br /&gt;
&lt;br /&gt;
Associated lines, unchecked:&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour08}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour09}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour63}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour13}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour14}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour15}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour16}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour17}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour18}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour22}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour23}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour24}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour25}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour32}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour38}}&lt;br /&gt;
&lt;br /&gt;
=== Turret control center ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory23}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory24}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory04}}&lt;br /&gt;
&#039;&#039;If the player has not walked close to the window after line above is finished&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_factory_window01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window05}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window04}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory25}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryhackone01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryhackone02}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not turned around&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags04}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After [[Wheatley]] bashes the window using his face&amp;quot;&amp;quot;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryhackone12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretone02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone04}}&lt;br /&gt;
&lt;br /&gt;
==== Wheatley Thinking====&lt;br /&gt;
&#039;&#039;This speech can be interrupted by leaving the room, and resumed by returning without a turret&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretconv23}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone11}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone13}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone17}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone19}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone20}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player leaves before he gives the hint&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere03}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the player goes further back to the incinerator vent&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere07}}&lt;br /&gt;
&lt;br /&gt;
==== Bringing back the Turret====&lt;br /&gt;
&#039;&#039;If player left before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player did not leave before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryworked02}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played after both instances:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory16}}&lt;br /&gt;
&lt;br /&gt;
==== Post-Turret sabotage ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_dooropen03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_hackdoor01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor05}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor06}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor07}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor08}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_hackdoordone01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_hackdoordone02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_panel_sneak01}}&lt;br /&gt;
&lt;br /&gt;
==== Bring your Daughter to Work Day ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour41}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour42}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_science_fair02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_science_fair03}} &#039;&#039;(if still close to the volcano project)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_science_fair01}}&lt;br /&gt;
&lt;br /&gt;
==== To the Neurotoxin Generator ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour44}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour50}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour52}}&lt;br /&gt;
&lt;br /&gt;
=== Neurotoxin Generator===&lt;br /&gt;
==== Intro ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_intro03}}&lt;br /&gt;
&#039;&#039;Upon passing functional turrets falling into disposal grinder:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_grinder02}}&lt;br /&gt;
&lt;br /&gt;
==== Outside the Control room ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the player presses the button to open the door&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_dooropen_press01}}&lt;br /&gt;
&lt;br /&gt;
==== The Hacking monologue ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack11}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack13}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack14}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack15}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack16}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack17}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack18}}&lt;br /&gt;
&lt;br /&gt;
==== Sabotaging the Neurotoxin====&lt;br /&gt;
&#039;&#039;Upon first hose cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_first_hose01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_first_hose02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_first_hose03}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon fourth hose cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_half02}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon any other hose cut before the last one&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_any01}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon last hose cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_all01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_all02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_tubebroken01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin04}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows12}}&lt;br /&gt;
&lt;br /&gt;
=== Tube Ride ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts6_tuberide01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts6_tuberide02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts6_tuberide05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride07}}&lt;br /&gt;
&lt;br /&gt;
=== GlaDOS&#039; Lair ===&lt;br /&gt;
==== The Stalemate Resolution ====&lt;br /&gt;
===== Before plugging in =====&lt;br /&gt;
&#039;&#039;In tube:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows15}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows18}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows20}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After falling out of tube:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|fgb_hello01}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_that_is_me02}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags11}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags09}}&lt;br /&gt;
&lt;br /&gt;
===== After plugging in =====&lt;br /&gt;
* {{Voice line|Wheatley|fgb_ready_glados01}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_ready_glados06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_core_pullmeout01}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_leave_me_in01}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags10}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After panels deploy:&#039;&#039;&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags12}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags04}}&lt;br /&gt;
&lt;br /&gt;
===== Stalemate resolved =====&lt;br /&gt;
* {{Voice line|Wheatley|fgb_xfer_start03}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_xfer_start04}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_transfer_pain01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_core_goingtohurt01}}&lt;br /&gt;
&lt;br /&gt;
==== Wheatley in GLaDOS&#039; body after Core Transfer ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_lift01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro12}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags04}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags10}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags11}}&lt;br /&gt;
&lt;br /&gt;
===== In the lift =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro14}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_spanish01}} - &#039;&#039;Translation: &amp;quot;You are using this translation software incorrectly. Please, consult the manual.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro16}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro17}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro21}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro19}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_actually01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_actually05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_actually06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_heelturn06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_heelturn08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_heelturn09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn07}}&lt;br /&gt;
&lt;br /&gt;
===== Placing GLaDOS in a potato/The Fall =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_potato01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_potato02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_potato04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_pitpunch02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_pitpunch03}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 8: The Itch==&lt;br /&gt;
=== Frankenturrets ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_intro_boxyell01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_recapture03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_recapture04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_recapture05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fire_lift02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_fire_lift03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_paradox11}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_leave_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch08}}&lt;br /&gt;
&lt;br /&gt;
==== Wheatley&#039;s first test====&lt;br /&gt;
===== Part 1 =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_intro_moat03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_intro_moat04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_first_test_solve_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_first_test_solve_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_test_solve_reacs_happy01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_test_solve_reacs_happy05}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a4_intro_notdone01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a4_intro_notdone02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a4_intro_notdone04}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_big_idea01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_big_idea02}}&lt;br /&gt;
&lt;br /&gt;
===== Part 2 =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags04}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test_solve05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test_solve03}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 01 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_more_tests01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_more_tests02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_intro_solve02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 02 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_impatient01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_impatient02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_help04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_test_solve_reacs_happy02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_solve05}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 03 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve06}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 04 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn21}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_solve02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 05 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_solve04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_solve05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro14}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve08}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 06 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_missedme01}} - &#039;&#039;Spoken on having smashed monitors in previous test chambers and used the Hard Light Bridge to avoid smashing the monitor in this test chamber.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_solve04}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 11 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_catapult_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_catapult_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_catapult_solve01}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 12 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform11}}&lt;br /&gt;
&lt;br /&gt;
=== Funnel Ride ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam_drop01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam_drop02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 15 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_speed_tb_catch_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_speed_tb_catch_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_speed_tb_catch_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_love_to_death03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_love_to_death02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 16 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_love_to_death06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro_solve01}}&lt;br /&gt;
&lt;br /&gt;
=== Upon Smashing Monitors ===&lt;br /&gt;
&#039;&#039;The lines are used in this order:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash28}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash16}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash20}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash21}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash30}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash32}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 9: The Part Where He Kills You ==&lt;br /&gt;
=== The Mash-Up ===&lt;br /&gt;
==== Test Chamber 17 ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_found_something01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale_one01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale_one03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale_one04}}&lt;br /&gt;
&lt;br /&gt;
==== That Part ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_spike_smash01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_spike_smash02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale01_deathtrap04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_killyou01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_killyou09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_killyou11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_escape02}}&lt;br /&gt;
&lt;br /&gt;
==== If player comes back ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags06}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon jumping into the pit:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_playerdies01}}&lt;br /&gt;
&lt;br /&gt;
==== If player keeps moving ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_smash02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_smash03}}&lt;br /&gt;
&lt;br /&gt;
=== Holmes Vs. Moriarty ===&lt;br /&gt;
==== Test Chamber 75 [Defective Turret Trap] ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_trapintro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_trapintro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_enter01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags06}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-Funnel Trap ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_exit01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_intro02}}&lt;br /&gt;
&lt;br /&gt;
==== Funnel Trap ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeama01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeama02}} - &#039;&#039;This line is cut off after &amp;quot;AND FOOLISH!&amp;quot; in-game, which is the point where the &amp;quot;spinny-blade wall&amp;quot; is activated. By moving around in the funnel to remain still, Wheatley can speak the entire line.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale02_spinnyblade05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale02_spinnyblade03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_escape01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_intro01}}&lt;br /&gt;
&lt;br /&gt;
==== Extra Funnel Trap Lines ====&lt;br /&gt;
&#039;&#039;Played if you exit the funnel and go back to the catwalks:&#039;&#039;&lt;br /&gt;
&#039;&#039;First exit:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexita01}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First re-entry:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeamb01}} - &#039;&#039;Cut off similarly to the first line&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Second exit:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitb02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitb03}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Second re-entry&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeamc01}} - &#039;&#039;Also similar to the first line&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Third exit&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitc01}}&lt;br /&gt;
&lt;br /&gt;
==== Masher attempt ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_intro07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_mashing01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_mashing02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_mashing04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_escape01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_escape02}}&lt;br /&gt;
&lt;br /&gt;
==== Turret room ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse04}}&lt;br /&gt;
&lt;br /&gt;
=== Morton&#039;s Fork ===&lt;br /&gt;
==== The Catwalk ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_playerdies01}} - &#039;&#039;Upon death via the crushers&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_escape01}} - &#039;&#039;Upon smashing the monitor with a bomb&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_escape02}}&lt;br /&gt;
&lt;br /&gt;
=== Finale ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_introb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_introb02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all05}}&lt;br /&gt;
&lt;br /&gt;
==== Before the Pipe breaks ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak06}}&lt;br /&gt;
&lt;br /&gt;
==== Dialogue sequence 1 ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak10}}&lt;br /&gt;
&lt;br /&gt;
==== Dialogue sequence 2 ====&lt;br /&gt;
&#039;&#039;Occurs after dialogue sequence 1 or if Wheatley is interrupted during sequence 1.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak14}}&lt;br /&gt;
&lt;br /&gt;
==== After the Pipe Breaks ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break07}}&lt;br /&gt;
&lt;br /&gt;
==== After getting hit by a bomb ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short08}} &#039;&#039;(this line is also used in the scene where Wheatley was being sucked into space)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== After attaching the first core ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa04}}&lt;br /&gt;
&lt;br /&gt;
==== Dialogue sequence 3 ====&lt;br /&gt;
&#039;&#039;Only occurs if Wheatley is interrupted during dialogue sequence 2 above, or finishes it, before the first core is attached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale4_hackworked01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale4_hackworked02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale4_hackworked03}}&lt;br /&gt;
&lt;br /&gt;
==== After attaching the second core ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb08}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_finale04_wakeupb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb11}}&lt;br /&gt;
&lt;br /&gt;
==== After attaching the third core ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens17}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_thorn01}}&lt;br /&gt;
&lt;br /&gt;
==== The Stalemate Resolution ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags11}}&lt;br /&gt;
&lt;br /&gt;
==== The Final Trap/Space ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press05}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal08}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 10: The Credits ==&lt;br /&gt;
=== After the Credits scene ===&lt;br /&gt;
&#039;&#039;(Core 1&#039;s lines in italics)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So much space. Need to see it all. [excited gasps]&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology01}}&lt;br /&gt;
&#039;&#039;I&#039;m in space.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology02}}&lt;br /&gt;
&#039;&#039;SPAAACE!&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology04}}&lt;br /&gt;
&#039;&#039;I&#039;m in space.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology05}}&lt;br /&gt;
&#039;&#039;I&#039;m in space.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology06}}&lt;br /&gt;
&lt;br /&gt;
== Unused lines/alternate delivery ==&lt;br /&gt;
=== Chapter 1: The Courtesy Call ===&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* {{Voice line|Wheatley|openingdooropened01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingfirstlook01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingpanicsituation01}} - &#039;&#039;This plus the next line were shortened and combined into one&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingpanicsituation03}} - &#039;&#039;This plus the previous line were shortened and combined into one&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingprepare01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage03}} - &#039;&#039;Shortened&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage04}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate04}} - &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingstorystraight03}} - &#039;&#039;Cut (after the &amp;quot;get our stories straight&amp;quot; line)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhitone01}} - &#039;&#039;Cut (was to be played on the first hit into the wall)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Test Chambers 07-08 ====&lt;br /&gt;
* {{Voice line|Wheatley|gloriousfreedom01}} - &#039;&#039;Line changed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Passing through GLaDOS&#039; Ruined Chamber ====&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber03}} &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber04}} &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber05}} &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Path to the Breaker Room ====&lt;br /&gt;
* {{Voice line|Wheatley|gladosunderchamber01}}&lt;br /&gt;
==== Breaker Room  ====&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom01}} - &#039;&#039;Split&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom02}} - &#039;&#039;Changed slightly&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom03}} - &#039;&#039;Replaced with &amp;quot;quoting God&amp;quot; line&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift19}} - &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift02}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift03}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift04}}&lt;br /&gt;
&lt;br /&gt;
===== The Re-activation of GLaDOS  =====&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup02}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup03}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: The Return ===&lt;br /&gt;
==== Test Chamber 09 ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_fling03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_fling04}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: The Surprise ===&lt;br /&gt;
==== Test Chamber 18 ====&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto01}} - &#039;&#039;Changed&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto05}} - &#039;&#039;Changed (Wheatley is interrupted by and starts talking to Jerry)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotonbreak01}} - &#039;&#039;Combined with existing line&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotrealclose01}}&lt;br /&gt;
&lt;br /&gt;
==== Test Chamber 21 (Escape) ====&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor01}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor03}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor08}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor10}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor11}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens17}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator03}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
==== Turret Manufacturing ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour71}} - &#039;&#039;Split, extra line added (Note: this exact line was used in the Wheatley Update trailer.)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory01}} - &#039;&#039;Very slight difference in delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory05}} - &#039;&#039;An extra &amp;quot;right?&amp;quot; and &amp;quot;there&amp;quot; were added after the scanner and the master turret, respectively, to give time to point each out.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_panel_sneak03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_panel_sneak04}}&lt;br /&gt;
&lt;br /&gt;
==== Neurotoxin Generator ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_laser_cut01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_laser_cut02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_laser_cut03}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: The Itch ===&lt;br /&gt;
==== Frankenturrets ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_first_test02}} &#039;&#039;Changed (deadly, eventually)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Test Chamber 05 ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_not_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_not_solve05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve04}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: The Part Where... ===&lt;br /&gt;
====Mash-Up====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape07}}&lt;br /&gt;
====Space====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal06}}&lt;br /&gt;
&lt;br /&gt;
== [[Ap-Sap]] voice lines ==&lt;br /&gt;
{{Main|Ap-Sap voice lines}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=187160</id>
		<title>Wheatley voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=187160"/>
		<updated>2024-04-03T01:20:37Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: Undo revision 176333 by Edgar Searle (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a complete list of [[Wheatley]]&#039;s voice lines from &#039;&#039;[[Portal 2]]&#039;&#039;. Additionally, a large number of [[Ap-Sap voice lines|extra voice lines]] were created for [[tf:Team Fortress 2|Team Fortress 2]] for the [[tf:Ap-Sap|Ap-Sap]] weapon.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1: The Courtesy Call ==&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
==== Before opening the door ====&lt;br /&gt;
* {{Voice line|Wheatley|openinghello01}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello12}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello13}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello15}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello17}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello18}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello19}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello21}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello22}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag01}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag02}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag03}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag04}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag05}}&lt;br /&gt;
&lt;br /&gt;
==== Wake-up call ====&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride01}} - &#039;&#039;Line spoken upon door open but is interrupted after &amp;quot;HA!&amp;quot; by the next line, when Wheatley sees Chell.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride02}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride03}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride04}}&lt;br /&gt;
* {{Voice line|Wheatley|openingprepare04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|openingyouallright01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage01}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride07}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride08}}&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage05}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag01}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag02}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag03}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag04}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player waits too long or decides to press the &amp;quot;Say Apple&amp;quot; (jump) key&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingcloseenough01}}&lt;br /&gt;
&lt;br /&gt;
==== Container Ride ====&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate17}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside02}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate05}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside03}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside04}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate12}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate06}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate03}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside05}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate16}}&lt;br /&gt;
* {{Voice line|Wheatley|openingstorystraight02}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwall01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhitone02}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhittwo01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhitthree01}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags04}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|openinggoodbye01}}&lt;br /&gt;
* {{Voice line|Wheatley|openinggoodbye02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 02 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro10}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt06}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt08}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt09}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt09}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 07-08 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereintro04}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player has not placed a portal on Wheatley&#039;s side of the room before he finishes the previous line:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereintro02}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro08}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro09}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro07}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro10}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player has not crossed the placed portal to the other side before he finishes the &amp;quot;found portal gun&amp;quot; line:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereintro13}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro14}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro15}}&lt;br /&gt;
&lt;br /&gt;
==== Disengagement from Rail ====&lt;br /&gt;
* {{Voice line|Wheatley|raildropintro01}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherecatch02}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherecatch05}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherecatch07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherefall04}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud03}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud04}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud06}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player has not picked up Wheatley by the time he finishes the previous line&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud08}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall02}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall05}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall03}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall08}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall09}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall16}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall17}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall19}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall10}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall12}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall15}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall13}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall14}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall20}}&lt;br /&gt;
* {{Voice line|Wheatley|raildroppickup02}}&lt;br /&gt;
&lt;br /&gt;
==== Plug-in scene ====&lt;br /&gt;
* {{Voice line|Wheatley|demospherefirstdoorwaysequence04}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence05}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence06}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence07}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence01}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence08}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherefirstdoorwaysequence10}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherefirstdoorwaysequence11}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence02}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence09}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence16}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence13}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence20}}&lt;br /&gt;
&lt;br /&gt;
==== Secret Panel ====&lt;br /&gt;
* {{Voice line|Wheatley|turnaroundnow01}}&lt;br /&gt;
* {{Voice line|Wheatley|secretpanelopens07}}&lt;br /&gt;
* {{Voice line|Wheatley|callingoutinitial14}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags05}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags07}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags10}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags11}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags13}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags15}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags16}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags17}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fire_lift03}}&lt;br /&gt;
* {{Voice line|Wheatley|gloriousfreedom03}}&lt;br /&gt;
&lt;br /&gt;
==== First Oracle Turret Appearance ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret06}}&lt;br /&gt;
&lt;br /&gt;
=== GLaDOS&#039; Chamber===&lt;br /&gt;
==== Entrance to GLaDOS&#039; Ruined Chamber ====&lt;br /&gt;
* {{Voice line|Wheatley|gladosgantry20}}&lt;br /&gt;
* {{Voice line|Wheatley|gladosgantry21}}&lt;br /&gt;
* {{Voice line|Wheatley|gladosgantry22}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry15}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry05}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry06}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry08}}&lt;br /&gt;
&lt;br /&gt;
==== Passing through GLaDOS&#039; Ruined Chamber ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_gantry01}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber01}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber06}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber08}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber09}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber11}}&lt;br /&gt;
&lt;br /&gt;
==== Jump down the stairs ====&lt;br /&gt;
* {{Voice line|Wheatley|demospherestairs07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherestairs01}} &amp;lt;!--haven&#039;t heard this; might be a nag, might be unused; need to verify this--&amp;gt; &lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_jump01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump11}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump12}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump13}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_panic01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_jump05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_catwalk01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_catwalk02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_catwalk03}}&lt;br /&gt;
&lt;br /&gt;
==== Breaker Room ====&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom04}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_into_breakerroom01}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom09}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom05}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom06}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn06}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift14}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn04}}&lt;br /&gt;
&lt;br /&gt;
==== The Re-activation of GLaDOS ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking12}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking11}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking03}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows_long03}}&lt;br /&gt;
* {{Voice line|Wheatley|a1_wakeup_pinchergrab01}}&lt;br /&gt;
* {{Voice line|Wheatley|a1_wakeup_pinchergrab02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows20}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 3: The Return==&lt;br /&gt;
=== Test Chamber 09 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_catapult_fling_sphere_peek01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_catapult_fling_sphere_peek02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_catapult_fling_sphere_peek03}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 12 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_fling01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_flingalt07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_flingalt02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_flingalt08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bridge_the_gap_expo01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bridge_the_gap_expo03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bridge_the_gap_expo06}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 4: The Surprise==&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 18 ===&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto09}}&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto08}} - &#039;&#039;Starts playing, but is immediately interrupted by the next line.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotow01}}&lt;br /&gt;
* {{Voice line|Wheatley|nanobotow04}}&lt;br /&gt;
* {{Voice line|Wheatley|nanobotow03}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 21 (Escape)===&lt;br /&gt;
&#039;&#039;[in an exaggerated Texan drawl]&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens01}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens07}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not walked over to Wheatley yet&#039;&#039;&lt;br /&gt;
** {{Voice line|Wheatley|jailbreakdooropens05}}&lt;br /&gt;
** {{Voice line|Wheatley|jailbreakdooropens08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[normal voice]&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens22}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens11}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens14}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens24}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens25}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens26}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|stairbouncepain01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens23}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_big_surprise01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_out_of_trap01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakrun09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_near_exit01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_near_exit02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator11}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_near_exit03}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 5: The Escape==&lt;br /&gt;
=== Turret Manufacturing===&lt;br /&gt;
==== Flashlight tour ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour65}} - &#039;&#039;Can be interrupted by moving too far into the hallway&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour68}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour66}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour67}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour70}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour72}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour07}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour57}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not passed the non-working conveyor belt full of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour11}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour12}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After passing the conveyor belt of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour18}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour19}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour20}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour26}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour29}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour28}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour58}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour59}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour60}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player drops down to the area with Diversity Vents after Wheatley&#039;s second story&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour30}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour33}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour35}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour36}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour37}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour62}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour55}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour56}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player jumps down before Wheatley leaves&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour40}}&lt;br /&gt;
&lt;br /&gt;
Associated lines, unchecked:&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour08}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour09}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour63}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour13}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour14}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour15}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour16}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour17}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour18}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour22}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour23}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour24}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour25}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour32}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour38}}&lt;br /&gt;
&lt;br /&gt;
=== Turret control center ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory23}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory24}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory04}}&lt;br /&gt;
&#039;&#039;If the player has not walked close to the window after line above is finished&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_factory_window01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window05}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window04}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory25}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryhackone01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryhackone02}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not turned around&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags04}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After [[Wheatley]] bashes the window using his face&amp;quot;&amp;quot;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryhackone12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretone02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone04}}&lt;br /&gt;
&lt;br /&gt;
==== Wheatley Thinking====&lt;br /&gt;
&#039;&#039;This speech can be interrupted by leaving the room, and resumed by returning without a turret&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretconv23}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone11}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone13}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone17}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone19}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone20}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player leaves before he gives the hint&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere03}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the player goes further back to the incinerator vent&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere07}}&lt;br /&gt;
&lt;br /&gt;
==== Bringing back the Turret====&lt;br /&gt;
&#039;&#039;If player left before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player did not leave before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryworked02}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played after both instances:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory16}}&lt;br /&gt;
&lt;br /&gt;
==== Post-Turret sabotage ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_dooropen03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_hackdoor01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor05}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor06}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor07}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor08}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_hackdoordone01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_hackdoordone02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_panel_sneak01}}&lt;br /&gt;
&lt;br /&gt;
==== Bring your Daughter to Work Day ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour41}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour42}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_science_fair02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_science_fair03}} &#039;&#039;(if still close to the volcano project)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_science_fair01}}&lt;br /&gt;
&lt;br /&gt;
==== To the Neurotoxin Generator ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour44}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour50}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour52}}&lt;br /&gt;
&lt;br /&gt;
=== Neurotoxin Generator===&lt;br /&gt;
==== Intro ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_intro03}}&lt;br /&gt;
&#039;&#039;Upon passing functional turrets falling into disposal grinder:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_grinder02}}&lt;br /&gt;
&lt;br /&gt;
==== Outside the Control room ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the player presses the button to open the door&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_dooropen_press01}}&lt;br /&gt;
&lt;br /&gt;
==== The Hacking monologue ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack11}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack13}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack14}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack15}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack16}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack17}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack18}}&lt;br /&gt;
&lt;br /&gt;
==== Sabotaging the Neurotoxin====&lt;br /&gt;
&#039;&#039;Upon first hose cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_first_hose01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_first_hose02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_first_hose03}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon fourth hose cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_half02}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon any other hose cut before the last one&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_any01}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon last hose cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_all01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_all02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_tubebroken01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin04}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows12}}&lt;br /&gt;
&lt;br /&gt;
=== Tube Ride ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts6_tuberide01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts6_tuberide02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts6_tuberide05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride07}}&lt;br /&gt;
&lt;br /&gt;
=== GlaDOS&#039; Lair ===&lt;br /&gt;
==== The Stalemate Resolution ====&lt;br /&gt;
===== Before plugging in =====&lt;br /&gt;
&#039;&#039;In tube:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows15}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows18}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows20}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After falling out of tube:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|fgb_hello01}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_that_is_me02}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags11}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags09}}&lt;br /&gt;
&lt;br /&gt;
===== After plugging in =====&lt;br /&gt;
* {{Voice line|Wheatley|fgb_ready_glados01}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_ready_glados06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_core_pullmeout01}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_leave_me_in01}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags10}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After panels deploy:&#039;&#039;&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags12}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags04}}&lt;br /&gt;
&lt;br /&gt;
===== Stalemate resolved =====&lt;br /&gt;
* {{Voice line|Wheatley|fgb_xfer_start03}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_xfer_start04}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_transfer_pain01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_core_goingtohurt01}}&lt;br /&gt;
&lt;br /&gt;
==== Wheatley in GLaDOS&#039; body after Core Transfer ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_lift01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro12}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags04}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags10}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags11}}&lt;br /&gt;
&lt;br /&gt;
===== In the lift =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro14}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_spanish01}} - &#039;&#039;Translation: &amp;quot;You are using this translation software incorrectly. Please, consult the manual.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro16}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro17}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro21}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro19}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_actually01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_actually05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_actually06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_heelturn06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_heelturn08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_heelturn09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn07}}&lt;br /&gt;
&lt;br /&gt;
===== Placing GLaDOS in a potato/The Fall =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_potato01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_potato02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_potato04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_pitpunch02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_pitpunch03}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 8: The Itch==&lt;br /&gt;
=== Frankenturrets ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_intro_boxyell01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_recapture03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_recapture04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_recapture05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fire_lift02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_fire_lift03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_paradox11}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_leave_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch08}}&lt;br /&gt;
&lt;br /&gt;
==== Wheatley&#039;s first test====&lt;br /&gt;
===== Part 1 =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_intro_moat03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_intro_moat04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_first_test_solve_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_first_test_solve_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_test_solve_reacs_happy01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_test_solve_reacs_happy05}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a4_intro_notdone01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a4_intro_notdone02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a4_intro_notdone04}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_big_idea01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_big_idea02}}&lt;br /&gt;
&lt;br /&gt;
===== Part 2 =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags04}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test_solve05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test_solve03}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 01 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_more_tests01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_more_tests02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_intro_solve02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 02 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_impatient01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_impatient02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_help04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_test_solve_reacs_happy02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_solve05}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 03 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve06}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 04 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn21}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_solve02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 05 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_solve04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_solve05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro14}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve08}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 06 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_missedme01}} - &#039;&#039;Spoken on having smashed monitors in previous test chambers and used the Hard Light Bridge to avoid smashing the monitor in this test chamber.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_solve04}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 11 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_catapult_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_catapult_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_catapult_solve01}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 12 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform11}}&lt;br /&gt;
&lt;br /&gt;
=== Funnel Ride ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam_drop01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam_drop02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 15 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_speed_tb_catch_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_speed_tb_catch_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_speed_tb_catch_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_love_to_death03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_love_to_death02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 16 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_love_to_death06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro_solve01}}&lt;br /&gt;
&lt;br /&gt;
=== Upon Smashing Monitors ===&lt;br /&gt;
&#039;&#039;The lines are used in this order:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash28}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash16}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash20}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash21}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash30}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash32}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 9: The Part Where He Kills You ==&lt;br /&gt;
=== The Mash-Up ===&lt;br /&gt;
==== Test Chamber 17 ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_found_something01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale_one01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale_one03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale_one04}}&lt;br /&gt;
&lt;br /&gt;
==== That Part ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_spike_smash01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_spike_smash02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale01_deathtrap04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_killyou01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_killyou09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_killyou11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_escape02}}&lt;br /&gt;
&lt;br /&gt;
==== If player comes back ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags06}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon jumping into the pit:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_playerdies01}}&lt;br /&gt;
&lt;br /&gt;
==== If player keeps moving ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_smash02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_smash03}}&lt;br /&gt;
&lt;br /&gt;
=== Holmes Vs. Moriarty ===&lt;br /&gt;
==== Test Chamber 75 [Defective Turret Trap] ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_trapintro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_trapintro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_enter01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags06}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-Funnel Trap ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_exit01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_intro02}}&lt;br /&gt;
&lt;br /&gt;
==== Funnel Trap ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeama01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeama02}} - &#039;&#039;This line is cut off after &amp;quot;AND FOOLISH!&amp;quot; in-game, which is the point where the &amp;quot;spinny-blade wall&amp;quot; is activated. By moving around in the funnel to remain still, Wheatley can speak the entire line.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale02_spinnyblade05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale02_spinnyblade03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_escape01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_intro01}}&lt;br /&gt;
&lt;br /&gt;
==== Extra Funnel Trap Lines ====&lt;br /&gt;
&#039;&#039;Played if you exit the funnel and go back to the catwalks:&#039;&#039;&lt;br /&gt;
&#039;&#039;First exit:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexita01}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First re-entry:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeamb01}} - &#039;&#039;Cut off similarly to the first line&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Second exit:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitb02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitb03}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Second re-entry&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeamc01}} - &#039;&#039;Also similar to the first line&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Third exit&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitc01}}&lt;br /&gt;
&lt;br /&gt;
==== Masher attempt ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_intro07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_mashing01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_mashing02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_mashing04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_escape01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_escape02}}&lt;br /&gt;
&lt;br /&gt;
==== Turret room ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse04}}&lt;br /&gt;
&lt;br /&gt;
=== Morton&#039;s Fork ===&lt;br /&gt;
==== The Catwalk ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_playerdies01}} - &#039;&#039;Upon death via the crushers&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_escape01}} - &#039;&#039;Upon smashing the monitor with a bomb&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_escape02}}&lt;br /&gt;
&lt;br /&gt;
=== Finale ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_introb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_introb02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all05}}&lt;br /&gt;
&lt;br /&gt;
==== Before the Pipe breaks ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak06}}&lt;br /&gt;
&lt;br /&gt;
==== Dialogue sequence 1 ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak10}}&lt;br /&gt;
&lt;br /&gt;
==== Dialogue sequence 2 ====&lt;br /&gt;
&#039;&#039;Occurs after dialogue sequence 1 or if Wheatley is interrupted during sequence 1.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak14}}&lt;br /&gt;
&lt;br /&gt;
==== After the Pipe Breaks ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break07}}&lt;br /&gt;
&lt;br /&gt;
==== After getting hit by a bomb ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short08}} &#039;&#039;(this line is also used in the scene where Wheatley was being sucked into space)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== After attaching the first core ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa04}}&lt;br /&gt;
&lt;br /&gt;
==== Dialogue sequence 3 ====&lt;br /&gt;
&#039;&#039;Only occurs if Wheatley is interrupted during dialogue sequence 2 above, or finishes it, before the first core is attached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale4_hackworked01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale4_hackworked02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale4_hackworked03}}&lt;br /&gt;
&lt;br /&gt;
==== After attaching the second core ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb08}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_finale04_wakeupb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb11}}&lt;br /&gt;
&lt;br /&gt;
==== After attaching the third core ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens17}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_thorn01}}&lt;br /&gt;
&lt;br /&gt;
==== The Stalemate Resolution ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags11}}&lt;br /&gt;
&lt;br /&gt;
==== The Final Trap/Space ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press05}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal08}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 10: The Credits ==&lt;br /&gt;
=== After the Credits scene ===&lt;br /&gt;
&#039;&#039;(Core 1&#039;s lines in italics)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So much space. Need to see it all. [excited gasps]&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology01}}&lt;br /&gt;
&#039;&#039;I&#039;m in space.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology02}}&lt;br /&gt;
&#039;&#039;SPAAACE!&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology04}}&lt;br /&gt;
&#039;&#039;I&#039;m in space.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology05}}&lt;br /&gt;
&#039;&#039;I&#039;m in space.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology06}}&lt;br /&gt;
&lt;br /&gt;
== Unused lines/alternate delivery ==&lt;br /&gt;
=== Chapter 1: The Courtesy Call ===&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* {{Voice line|Wheatley|openingdooropened01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingfirstlook01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingpanicsituation01}} - &#039;&#039;This plus the next line were shortened and combined into one&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingpanicsituation03}} - &#039;&#039;This plus the previous line were shortened and combined into one&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingprepare01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage03}} - &#039;&#039;Shortened&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage04}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate04}} - &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingstorystraight03}} - &#039;&#039;Cut (after the &amp;quot;get our stories straight&amp;quot; line)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhitone01}} - &#039;&#039;Cut (was to be played on the first hit into the wall)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Test Chambers 07-08 ====&lt;br /&gt;
* {{Voice line|Wheatley|gloriousfreedom01}} - &#039;&#039;Line changed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Passing through GLaDOS&#039; Ruined Chamber ====&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber03}} &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber04}} &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber05}} &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Path to the Breaker Room ====&lt;br /&gt;
* {{Voice line|Wheatley|gladosunderchamber01}}&lt;br /&gt;
==== Breaker Room  ====&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom01}} - &#039;&#039;Split&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom02}} - &#039;&#039;Changed slightly&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom03}} - &#039;&#039;Replaced with &amp;quot;quoting God&amp;quot; line&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift19}} - &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift02}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift03}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift04}}&lt;br /&gt;
&lt;br /&gt;
===== The Re-activation of GLaDOS  =====&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup02}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup03}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: The Return ===&lt;br /&gt;
==== Test Chamber 09 ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_fling03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_fling04}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: The Surprise ===&lt;br /&gt;
==== Test Chamber 18 ====&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto01}} - &#039;&#039;Changed&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto05}} - &#039;&#039;Changed (Wheatley is interrupted by and starts talking to Jerry)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotonbreak01}} - &#039;&#039;Combined with existing line&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotrealclose01}}&lt;br /&gt;
&lt;br /&gt;
==== Test Chamber 21 (Escape) ====&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor01}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor03}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor08}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor10}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor11}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens17}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator03}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
==== Turret Manufacturing ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour71}} - &#039;&#039;Split, extra line added (Note: this exact line was used in the Wheatley Update trailer.)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory01}} - &#039;&#039;Very slight difference in delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory05}} - &#039;&#039;An extra &amp;quot;right?&amp;quot; and &amp;quot;there&amp;quot; were added after the scanner and the master turret, respectively, to give time to point each out.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_panel_sneak03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_panel_sneak04}}&lt;br /&gt;
&lt;br /&gt;
==== Neurotoxin Generator ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_laser_cut01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_laser_cut02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_laser_cut03}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: The Itch ===&lt;br /&gt;
==== Frankenturrets ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_first_test02}} &#039;&#039;Changed (deadly, eventually)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Test Chamber 05 ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_not_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_not_solve05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve04}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: The Part Where... ===&lt;br /&gt;
====Mash-Up====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape07}}&lt;br /&gt;
====Space====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal06}}&lt;br /&gt;
&lt;br /&gt;
== [[Ap-Sap]] voice lines ==&lt;br /&gt;
{{Main|Ap-Sap voice lines}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=187159</id>
		<title>Wheatley voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley_voice_lines&amp;diff=187159"/>
		<updated>2024-04-03T01:19:33Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: Undo revision 187051 by Computed (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a complete list of [[Wheatley]]&#039;s voice lines from &#039;&#039;[[Portal 2]]&#039;&#039;. Additionally, a large number of [[Ap-Sap voice lines|extra voice lines]] were created for [[tf:Team Fortress 2|Team Fortress 2]] for the [[tf:Ap-Sap|Ap-Sap]] weapon.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1: The Courtesy Call ==&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
==== Before opening the door ====&lt;br /&gt;
* {{Voice line|Wheatley|openinghello01}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello12}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello13}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello15}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello17}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello18}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello19}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello21}}&lt;br /&gt;
* {{Voice line|Wheatley|openinghello22}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag01}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag02}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag03}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag04}}&lt;br /&gt;
** {{Voice line|Wheatley|openinghellonag05}}&lt;br /&gt;
&lt;br /&gt;
==== Wake-up call ====&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride01}} - &#039;&#039;Line spoken upon door open but is interrupted after &amp;quot;HA!&amp;quot; by the next line, when Wheatley sees Chell.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride02}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride03}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride04}}&lt;br /&gt;
* {{Voice line|Wheatley|openingprepare04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|openingyouallright01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage01}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride07}}&lt;br /&gt;
* {{Voice line|Wheatley|intro_ride08}}&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage05}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag01}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag02}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag03}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag04}}&lt;br /&gt;
** {{Voice line|Wheatley|openingbraindamageapplenag05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player waits too long or decides to press the &amp;quot;Say Apple&amp;quot; (jump) key&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingcloseenough01}}&lt;br /&gt;
&lt;br /&gt;
==== Container Ride ====&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate17}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside02}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate05}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside03}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside04}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate12}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate06}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate03}}&lt;br /&gt;
* {{Voice line|Wheatley|openingoutside05}}&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate16}}&lt;br /&gt;
* {{Voice line|Wheatley|openingstorystraight02}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwall01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhitone02}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhittwo01}}&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhitthree01}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags04}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|container_ride_leave_nags08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|openinggoodbye01}}&lt;br /&gt;
* {{Voice line|Wheatley|openinggoodbye02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 02 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro10}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt06}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt08}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt09}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_intro_03_introalt07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_afterfallalt09}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers 07-08 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_intro_03_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereintro04}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player has not placed a portal on Wheatley&#039;s side of the room before he finishes the previous line:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereintro02}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro08}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro09}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro07}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro10}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player has not crossed the placed portal to the other side before he finishes the &amp;quot;found portal gun&amp;quot; line:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereintro13}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro14}}&lt;br /&gt;
** {{Voice line|Wheatley|demosphereintro15}}&lt;br /&gt;
&lt;br /&gt;
==== Disengagement from Rail ====&lt;br /&gt;
* {{Voice line|Wheatley|raildropintro01}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherecatch02}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherecatch05}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherecatch07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherefall04}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud03}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud04}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud06}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player has not picked up Wheatley by the time he finishes the previous line&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherethud08}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall02}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall05}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall03}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall08}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall09}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall16}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall17}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall19}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall10}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall12}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall15}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall13}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall14}}&lt;br /&gt;
** {{Voice line|Wheatley|raildroppostfall20}}&lt;br /&gt;
* {{Voice line|Wheatley|raildroppickup02}}&lt;br /&gt;
&lt;br /&gt;
==== Plug-in scene ====&lt;br /&gt;
* {{Voice line|Wheatley|demospherefirstdoorwaysequence04}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence05}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence06}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence07}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence01}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence08}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherefirstdoorwaysequence10}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherefirstdoorwaysequence11}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence02}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence09}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence16}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence13}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherefirstdoorwaysequence20}}&lt;br /&gt;
&lt;br /&gt;
==== Secret Panel ====&lt;br /&gt;
* {{Voice line|Wheatley|turnaroundnow01}}&lt;br /&gt;
* {{Voice line|Wheatley|secretpanelopens07}}&lt;br /&gt;
* {{Voice line|Wheatley|callingoutinitial14}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags05}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags07}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags10}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags11}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags13}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags15}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags16}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_intro7_pickupnags17}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fire_lift03}}&lt;br /&gt;
* {{Voice line|Wheatley|gloriousfreedom03}}&lt;br /&gt;
&lt;br /&gt;
==== First Oracle Turret Appearance ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_intro7_hoboturret06}}&lt;br /&gt;
&lt;br /&gt;
=== GLaDOS&#039; Chamber===&lt;br /&gt;
==== Entrance to GLaDOS&#039; Ruined Chamber ====&lt;br /&gt;
* {{Voice line|Wheatley|gladosgantry20}}&lt;br /&gt;
* {{Voice line|Wheatley|gladosgantry21}}&lt;br /&gt;
* {{Voice line|Wheatley|gladosgantry22}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry15}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry05}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry06}}&lt;br /&gt;
** {{Voice line|Wheatley|gladosgantry08}}&lt;br /&gt;
&lt;br /&gt;
==== Passing through GLaDOS&#039; Ruined Chamber ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_gantry01}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber01}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber06}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber08}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber09}}&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber11}}&lt;br /&gt;
&lt;br /&gt;
==== Jump down the stairs ====&lt;br /&gt;
* {{Voice line|Wheatley|demospherestairs07}}&lt;br /&gt;
** {{Voice line|Wheatley|demospherestairs01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_jump01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump11}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump12}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_jump13}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_panic01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_jump05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_catwalk01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_catwalk02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_catwalk03}}&lt;br /&gt;
&lt;br /&gt;
==== Breaker Room ====&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom04}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a1_wakeup_into_breakerroom01}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom09}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom05}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom06}}&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn06}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift07}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift14}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_breakerroom_turn04}}&lt;br /&gt;
&lt;br /&gt;
==== The Re-activation of GLaDOS ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking12}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking11}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a1_wakeup_hacking03}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows_long03}}&lt;br /&gt;
* {{Voice line|Wheatley|a1_wakeup_pinchergrab01}}&lt;br /&gt;
* {{Voice line|Wheatley|a1_wakeup_pinchergrab02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows20}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 3: The Return==&lt;br /&gt;
=== Test Chamber 09 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_catapult_fling_sphere_peek01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_catapult_fling_sphere_peek02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_catapult_fling_sphere_peek03}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 12 ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_fling01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_flingalt07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_flingalt02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_flingalt08}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bridge_the_gap_expo01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bridge_the_gap_expo03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bridge_the_gap_expo06}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 4: The Surprise==&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 18 ===&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto09}}&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto08}} - &#039;&#039;Starts playing, but is immediately interrupted by the next line.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotow01}}&lt;br /&gt;
* {{Voice line|Wheatley|nanobotow04}}&lt;br /&gt;
* {{Voice line|Wheatley|nanobotow03}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 21 (Escape)===&lt;br /&gt;
&#039;&#039;[in an exaggerated Texan drawl]&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens01}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens07}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not walked over to Wheatley yet&#039;&#039;&lt;br /&gt;
** {{Voice line|Wheatley|jailbreakdooropens05}}&lt;br /&gt;
** {{Voice line|Wheatley|jailbreakdooropens08}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[normal voice]&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens22}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens11}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens14}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens24}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens25}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens26}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts1a04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|stairbouncepain01}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens23}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_big_surprise01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped06}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_out_of_trap01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator04}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakrun09}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_near_exit01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_near_exit02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator07}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator11}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_near_exit03}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 5: The Escape==&lt;br /&gt;
=== Turret Manufacturing===&lt;br /&gt;
==== Flashlight tour ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour65}} - &#039;&#039;Can be interrupted by moving too far into the hallway&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour68}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour66}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour67}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour70}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour72}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour07}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour57}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not passed the non-working conveyor belt full of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour11}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour12}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After passing the conveyor belt of turret debris after Wheatley finishes his story&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour18}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour19}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour20}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour26}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour29}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour28}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour58}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour59}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour60}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player drops down to the area with Diversity Vents after Wheatley&#039;s second story&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour30}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour33}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour35}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour36}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour37}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour62}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour55}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour56}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player jumps down before Wheatley leaves&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour40}}&lt;br /&gt;
&lt;br /&gt;
Associated lines, unchecked:&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour08}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour09}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour10}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour63}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour13}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour14}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour15}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour16}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour17}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour18}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour22}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour23}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour24}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour25}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour32}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour38}}&lt;br /&gt;
&lt;br /&gt;
=== Turret control center ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory23}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory24}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory04}}&lt;br /&gt;
&#039;&#039;If the player has not walked close to the window after line above is finished&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_factory_window01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window05}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window04}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_factory_window06}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory25}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryhackone01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryhackone02}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the player has not turned around&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts4_turnaroundnags04}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After [[Wheatley]] bashes the window using his face&amp;quot;&amp;quot;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryhackone12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretone02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone04}}&lt;br /&gt;
&lt;br /&gt;
==== Wheatley Thinking====&lt;br /&gt;
&#039;&#039;This speech can be interrupted by leaving the room, and resumed by returning without a turret&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretconv23}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone11}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone13}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone17}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone19}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonedone20}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player leaves before he gives the hint&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere03}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the player goes further back to the incinerator vent&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturretonewhere07}}&lt;br /&gt;
&lt;br /&gt;
==== Bringing back the Turret====&lt;br /&gt;
&#039;&#039;If player left before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback11}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If player did not leave before Wheatley&#039;s hint:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryturrettwoback08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factoryworked02}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Played after both instances:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory16}}&lt;br /&gt;
&lt;br /&gt;
==== Post-Turret sabotage ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_dooropen03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_hackdoor01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor05}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor06}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor07}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor08}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_sabotage_factory_hackdoor09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_hackdoordone01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory_hackdoordone02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_panel_sneak01}}&lt;br /&gt;
&lt;br /&gt;
==== Bring your Daughter to Work Day ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour41}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour42}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_science_fair02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_science_fair03}} &#039;&#039;(if still close to the volcano project)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_science_fair01}}&lt;br /&gt;
&lt;br /&gt;
==== To the Neurotoxin Generator ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour44}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour50}}&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour52}}&lt;br /&gt;
&lt;br /&gt;
=== Neurotoxin Generator===&lt;br /&gt;
==== Intro ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_intro03}}&lt;br /&gt;
&#039;&#039;Upon passing functional turrets falling into disposal grinder:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_grinder02}}&lt;br /&gt;
&lt;br /&gt;
==== Outside the Control room ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_lockeddoor05}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the player presses the button to open the door&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_dooropen_press01}}&lt;br /&gt;
&lt;br /&gt;
==== The Hacking monologue ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack04}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack08}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack09}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack11}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack12}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack13}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack14}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack15}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack16}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack17}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hack18}}&lt;br /&gt;
&lt;br /&gt;
==== Sabotaging the Neurotoxin====&lt;br /&gt;
&#039;&#039;Upon first hose cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_first_hose01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_first_hose02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_first_hose03}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon fourth hose cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_half02}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon any other hose cut before the last one&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_any01}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon last hose cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_all01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_hose_all02}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_tubebroken01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin03}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin01}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin04}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin02}}&lt;br /&gt;
** {{Voice line|Wheatley|sp_a2_bts5_getin06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows12}}&lt;br /&gt;
&lt;br /&gt;
=== Tube Ride ===&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts6_tuberide01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts6_tuberide02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts6_tuberide05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_tube_ride07}}&lt;br /&gt;
&lt;br /&gt;
=== GlaDOS&#039; Lair ===&lt;br /&gt;
==== The Stalemate Resolution ====&lt;br /&gt;
===== Before plugging in =====&lt;br /&gt;
&#039;&#039;In tube:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows10}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows15}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows18}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_wheatley_ows20}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After falling out of tube:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|fgb_hello01}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_that_is_me02}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_plugin_nags11}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_doit_nags09}}&lt;br /&gt;
&lt;br /&gt;
===== After plugging in =====&lt;br /&gt;
* {{Voice line|Wheatley|fgb_ready_glados01}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_ready_glados06}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_core_pullmeout01}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_leave_me_in01}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags10}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After panels deploy:&#039;&#039;&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags12}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|fgb_stalemate_nags04}}&lt;br /&gt;
&lt;br /&gt;
===== Stalemate resolved =====&lt;br /&gt;
* {{Voice line|Wheatley|fgb_xfer_start03}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_xfer_start04}}&lt;br /&gt;
* {{Voice line|Wheatley|fgb_transfer_pain01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_core_goingtohurt01}}&lt;br /&gt;
&lt;br /&gt;
==== Wheatley in GLaDOS&#039; body after Core Transfer ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_lift01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro12}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags04}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags05}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags07}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags08}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags09}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags10}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a2_core_lift_nags11}}&lt;br /&gt;
&lt;br /&gt;
===== In the lift =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro14}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_spanish01}} - &#039;&#039;Translation: &amp;quot;You are using this translation software incorrectly. Please, consult the manual.&amp;quot;&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro16}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro17}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro21}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_body_intro19}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_actually01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_actually05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_actually06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_heelturn06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_heelturn08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_heelturn09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn07}}&lt;br /&gt;
&lt;br /&gt;
===== Placing GLaDOS in a potato/The Fall =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_potato01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_potato02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_potato04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_history_response05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_pitpunch02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a2_core_pitpunch03}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 8: The Itch==&lt;br /&gt;
=== Frankenturrets ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_intro_boxyell01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_recapture03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_recapture04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_recapture05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_paradox10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fire_lift02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_fire_lift03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_paradox11}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_leave_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_the_itch08}}&lt;br /&gt;
&lt;br /&gt;
==== Wheatley&#039;s first test====&lt;br /&gt;
===== Part 1 =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_intro_moat03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_intro_moat04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_first_test_solve_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_first_test_solve_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags06}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_test_solve_reacs_happy01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_test_solve_reacs_happy05}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a4_intro_notdone01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a4_intro_notdone02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_sp_a4_intro_notdone04}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_misc_solve_nags07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_big_idea01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_big_idea02}}&lt;br /&gt;
&lt;br /&gt;
===== Part 2 =====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags01}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags02}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags03}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags04}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_a4_2nd_first_test_solve_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test_solve05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_2nd_first_test_solve03}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 01 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_more_tests01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_more_tests02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_intro_solve02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 02 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_impatient01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_impatient02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_help04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_test_solve_reacs_happy02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_trust_drop_solve05}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 03 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_intro08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve06}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 04 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_fgb_heel_turn21}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_intro10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_solve02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 05 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_solve04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_polarity_solve05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_catch_intro14}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve08}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 06 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_missedme01}} - &#039;&#039;Spoken on having smashed monitors in previous test chambers and used the Hard Light Bridge to avoid smashing the monitor in this test chamber.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_stop_the_box_solve04}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 11 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_catapult_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_catapult_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_catapult_solve01}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 12 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform11}}&lt;br /&gt;
&lt;br /&gt;
=== Funnel Ride ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam_drop01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_laser_platform_tbeam_drop02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 15 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_speed_tb_catch07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_speed_tb_catch_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_speed_tb_catch_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_speed_tb_catch_solve02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_love_to_death03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_love_to_death02}}&lt;br /&gt;
&lt;br /&gt;
=== Test Chamber 16 ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_love_to_death06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_jump_polarity_intro_solve01}}&lt;br /&gt;
&lt;br /&gt;
=== Upon Smashing Monitors ===&lt;br /&gt;
&#039;&#039;The lines are used in this order:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash28}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash16}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash20}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash21}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash30}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_screen_smash32}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 9: The Part Where He Kills You ==&lt;br /&gt;
=== The Mash-Up ===&lt;br /&gt;
==== Test Chamber 17 ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_found_something01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale_one01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale_one03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale_one04}}&lt;br /&gt;
&lt;br /&gt;
==== That Part ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_spike_smash01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_spike_smash02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale01_deathtrap04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_killyou01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_killyou09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_killyou11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_escape02}}&lt;br /&gt;
&lt;br /&gt;
==== If player comes back ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_cameback_nags06}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon jumping into the pit:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_playerdies01}}&lt;br /&gt;
&lt;br /&gt;
==== If player keeps moving ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape03}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_smash02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale01_smash03}}&lt;br /&gt;
&lt;br /&gt;
=== Holmes Vs. Moriarty ===&lt;br /&gt;
==== Test Chamber 75 [Defective Turret Trap] ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_trapintro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_trapintro02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_enter01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_nags06}}&lt;br /&gt;
&lt;br /&gt;
==== Pre-Funnel Trap ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_turrettrap_exit01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_intro02}}&lt;br /&gt;
&lt;br /&gt;
==== Funnel Trap ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeama01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeama02}} - &#039;&#039;This line is cut off after &amp;quot;AND FOOLISH!&amp;quot; in-game, which is the point where the &amp;quot;spinny-blade wall&amp;quot; is activated. By moving around in the funnel to remain still, Wheatley can speak the entire line.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale02_spinnyblade05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale02_spinnyblade03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_escape01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_intro01}}&lt;br /&gt;
&lt;br /&gt;
==== Extra Funnel Trap Lines ====&lt;br /&gt;
&#039;&#039;Played if you exit the funnel and go back to the catwalks:&#039;&#039;&lt;br /&gt;
&#039;&#039;First exit:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexita01}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First re-entry:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeamb01}} - &#039;&#039;Cut off similarly to the first line&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Second exit:&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitb02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitb03}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Second re-entry&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_inbeamc01}} - &#039;&#039;Also similar to the first line&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Third exit&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_beamtrap_earlyexitc01}}&lt;br /&gt;
&lt;br /&gt;
==== Masher attempt ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_intro07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_mashing01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_mashing02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_mashing04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_escape01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_mashplate_escape02}}&lt;br /&gt;
&lt;br /&gt;
==== Turret room ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale02_pipe_collapse04}}&lt;br /&gt;
&lt;br /&gt;
=== Morton&#039;s Fork ===&lt;br /&gt;
==== The Catwalk ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_speech13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_playerdies01}} - &#039;&#039;Upon death via the crushers&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_escape01}} - &#039;&#039;Upon smashing the monitor with a bomb&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale03_escape02}}&lt;br /&gt;
&lt;br /&gt;
=== Finale ===&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_introb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_introb02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_intro_all05}}&lt;br /&gt;
&lt;br /&gt;
==== Before the Pipe breaks ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_bombtaunts11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak06}}&lt;br /&gt;
&lt;br /&gt;
==== Dialogue sequence 1 ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak10}}&lt;br /&gt;
&lt;br /&gt;
==== Dialogue sequence 2 ====&lt;br /&gt;
&#039;&#039;Occurs after dialogue sequence 1 or if Wheatley is interrupted during sequence 1.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak11}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak12}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_pre_pipebreak14}}&lt;br /&gt;
&lt;br /&gt;
==== After the Pipe Breaks ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_whitegel_break07}}&lt;br /&gt;
&lt;br /&gt;
==== After getting hit by a bomb ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens_short08}} &#039;&#039;(this line is also used in the scene where Wheatley was being sucked into space)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== After attaching the first core ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa04}}&lt;br /&gt;
&lt;br /&gt;
==== Dialogue sequence 3 ====&lt;br /&gt;
&#039;&#039;Only occurs if Wheatley is interrupted during dialogue sequence 2 above, or finishes it, before the first core is attached.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupa09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale4_hackworked01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale4_hackworked02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale4_hackworked03}}&lt;br /&gt;
&lt;br /&gt;
==== After attaching the second core ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb08}}&lt;br /&gt;
** {{Voice line|Wheatley|bw_finale04_wakeupb01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_finale04_wakeupb11}}&lt;br /&gt;
&lt;br /&gt;
==== After attaching the third core ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens17}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_thorn01}}&lt;br /&gt;
&lt;br /&gt;
==== The Stalemate Resolution ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_stalemate_intro06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags08}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags09}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags10}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_no_nags11}}&lt;br /&gt;
&lt;br /&gt;
==== The Final Trap/Space ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_button_press05}}&lt;br /&gt;
&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens13}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens15}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_portal_opens03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal02}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal03}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal04}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal07}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal08}}&lt;br /&gt;
&lt;br /&gt;
== Chapter 10: The Credits ==&lt;br /&gt;
=== After the Credits scene ===&lt;br /&gt;
&#039;&#039;(Core 1&#039;s lines in italics)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;So much space. Need to see it all. [excited gasps]&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology01}}&lt;br /&gt;
&#039;&#039;I&#039;m in space.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology02}}&lt;br /&gt;
&#039;&#039;SPAAACE!&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology04}}&lt;br /&gt;
&#039;&#039;I&#039;m in space.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology05}}&lt;br /&gt;
&#039;&#039;I&#039;m in space.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|outro_apology06}}&lt;br /&gt;
&lt;br /&gt;
== Unused lines/alternate delivery ==&lt;br /&gt;
=== Chapter 1: The Courtesy Call ===&lt;br /&gt;
==== Introduction ====&lt;br /&gt;
* {{Voice line|Wheatley|openingdooropened01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingfirstlook01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingpanicsituation01}} - &#039;&#039;This plus the next line were shortened and combined into one&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingpanicsituation03}} - &#039;&#039;This plus the previous line were shortened and combined into one&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingprepare01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage03}} - &#039;&#039;Shortened&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingbraindamage04}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingnavigate04}} - &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingstorystraight03}} - &#039;&#039;Cut (after the &amp;quot;get our stories straight&amp;quot; line)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|openingwallhitone01}} - &#039;&#039;Cut (was to be played on the first hit into the wall)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Test Chambers 07-08 ====&lt;br /&gt;
* {{Voice line|Wheatley|gloriousfreedom01}} - &#039;&#039;Line changed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Passing through GLaDOS&#039; Ruined Chamber ====&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber03}} &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber04}} &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospheregladoschamber05}} &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Path to the Breaker Room ====&lt;br /&gt;
* {{Voice line|Wheatley|gladosunderchamber01}}&lt;br /&gt;
==== Breaker Room  ====&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom01}} - &#039;&#039;Split&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom02}} - &#039;&#039;Changed slightly&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demosphereswitchroom03}} - &#039;&#039;Replaced with &amp;quot;quoting God&amp;quot; line&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift19}} - &#039;&#039;Cut&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift02}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift03}}&lt;br /&gt;
* {{Voice line|Wheatley|demospherebreakerlift04}}&lt;br /&gt;
&lt;br /&gt;
===== The Re-activation of GLaDOS  =====&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup01}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup02}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|demospherepowerup03}} - &#039;&#039;Alternate delivery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3: The Return ===&lt;br /&gt;
==== Test Chamber 09 ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_fling03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_trust_fling04}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4: The Surprise ===&lt;br /&gt;
==== Test Chamber 18 ====&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto01}} - &#039;&#039;Changed&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotinto05}} - &#039;&#039;Changed (Wheatley is interrupted by and starts talking to Jerry)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotonbreak01}} - &#039;&#039;Combined with existing line&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|nanobotrealclose01}}&lt;br /&gt;
&lt;br /&gt;
==== Test Chamber 21 (Escape) ====&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor01}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor03}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor08}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor10}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakneardoor11}}&lt;br /&gt;
* {{Voice line|Wheatley|jailbreakdooropens17}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak07}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts2_trapped05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator05}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_jailbreak_elevator03}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5: The Escape ===&lt;br /&gt;
==== Turret Manufacturing ====&lt;br /&gt;
* {{Voice line|Wheatley|sphere_flashlight_tour71}} - &#039;&#039;Split, extra line added (Note: this exact line was used in the Wheatley Update trailer.)&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory01}} - &#039;&#039;Very slight difference in delivery&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_factory05}} - &#039;&#039;An extra &amp;quot;right?&amp;quot; and &amp;quot;there&amp;quot; were added after the scanner and the master turret, respectively, to give time to point each out.&#039;&#039;&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_panel_sneak03}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_sabotage_panel_sneak04}}&lt;br /&gt;
&lt;br /&gt;
==== Neurotoxin Generator ====&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_laser_cut01}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_laser_cut02}}&lt;br /&gt;
* {{Voice line|Wheatley|sp_a2_bts5_laser_cut03}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 8: The Itch ===&lt;br /&gt;
==== Frankenturrets ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_first_test02}} &#039;&#039;Changed (deadly, eventually)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Test Chamber 05 ====&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_not_solve01}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_not_solve05}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_sp_a4_tb_wall_button_solve04}}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 9: The Part Where... ===&lt;br /&gt;
====Mash-Up====&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape06}}&lt;br /&gt;
* {{Voice line|Wheatley|bw_a4_death_trap_escape07}}&lt;br /&gt;
====Space====&lt;br /&gt;
* {{Voice line|Wheatley|bw_finale04_through_portal06}}&lt;br /&gt;
&lt;br /&gt;
== [[Ap-Sap]] voice lines ==&lt;br /&gt;
{{Main|Ap-Sap voice lines}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Incinerator&amp;diff=187158</id>
		<title>Portal 2 Chapter 1 Incinerator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Incinerator&amp;diff=187158"/>
		<updated>2024-04-02T22:55:21Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Incinerator&lt;br /&gt;
  | valve-title= Incinerator&lt;br /&gt;
  | map        = sp_a2_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Incinerator test chamber 2.png&lt;br /&gt;
  | number     = 19&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake on&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the ninth level of the game, and takes place within a Test Chamber and the [[Incinerator]] Room. This level introduces the player to the dual-portal variant of the [[Aperture Science Handheld Portal Device]], and the way in which two linked player-created [[Portals]] can be used to avoid obstacles. This level advances the storyline, and does not contain any significant Portal-based puzzles or obstacles. This level corresponds with Test Chamber [[Portal Test Chamber 19|19]] from the original &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Handheld Portal Device]] (orange)&lt;br /&gt;
* [[High Energy Pellet]] - Launcher &amp;amp; Catcher (not working)&lt;br /&gt;
* [[Unstationary Scaffold]] (not working or present) &lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* Fire&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Incinerator Room&#039;&#039;&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 19 (Dilapidated)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
*After acquiring the dual-portal device, place a portal on the far wall and the opposite portal on a nearby wall.&lt;br /&gt;
*Once through, fire a portal past the wrecked wall and pass through it. Continue walking until a panel is visible to the right. Place a portal on it and pass through it&lt;br /&gt;
*Continue walking until a ledge to the right is visible, place portals to reach this area. Opposite this ledge is a destroyed test chamber with panels hanging from the ceiling; place portals to enter this area.&lt;br /&gt;
*Continue walking to the Chamberlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
==Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|You Know Her}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator portal gun.png|alt1=The two Portal Handheld Portal Device|The two Portal [[Handheld Portal Device]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator test chamber.png|alt2=The deteriorated Test Chamber 19 from Portal|The deteriorated Test Chamber 19 from [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator.png|alt3=Incinerator room after falling down the incinerator from GLaDOS&#039; Chamber|Incinerator room after falling down the incinerator from GLaDOS&#039; Chamber.&lt;br /&gt;
|File:Portal Test Chamber 19.png|alt4=The Test Chamber as it appears in Portal|Test Chamber 19 as it appears in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Weighted Companion Cube]] can be seen falling out of a pipe in this level.&lt;br /&gt;
* A [[Sentry Turret]] can be seen falling out of a pipe in this level saying &amp;quot;Coming through&amp;quot;.&lt;br /&gt;
* Despite being part of Act 2 (reconstruction), this map is still treated as part of Chapter 1 (The Courtesy Call).&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode ==&lt;br /&gt;
*Map name: sp_a2_intro.bsp&lt;br /&gt;
*World record: 33.55 by Kendal&lt;br /&gt;
*Portals: 0&lt;br /&gt;
*CM (Challenge Mode) Available: Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Incinerator&amp;diff=187157</id>
		<title>Portal 2 Chapter 1 Incinerator</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Incinerator&amp;diff=187157"/>
		<updated>2024-04-02T22:53:42Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Incinerator&lt;br /&gt;
  | valve-title= Incinerator&lt;br /&gt;
  | map        = sp_a2_intro.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Incinerator test chamber 2.png&lt;br /&gt;
  | number     = 19&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake on&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
  | next       = Portal 2 Chapter 2 Test Chamber 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the ninth level of the game, and takes place within a Test Chamber and the [[Incinerator]] Room. This level introduces the player to the dual-portal variant of the [[Aperture Science Handheld Portal Device]], and the way in which two linked player-created [[Portals]] can be used to avoid obstacles. This level advances the storyline, and does not contain any significant Portal-based puzzles or obstacles. This level corresponds with Test Chamber [[Portal Test Chamber 19|19]] from the original &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Handheld Portal Device]] (orange)&lt;br /&gt;
* [[High Energy Pellet]] - Launcher &amp;amp; Catcher (not working)&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* Fire&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Incinerator Room&#039;&#039;&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chamber 19 (Dilapidated)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{spoiler|block=yes|&lt;br /&gt;
*After acquiring the dual-portal device, place a portal on the far wall and the opposite portal on a nearby wall.&lt;br /&gt;
*Once through, fire a portal past the wrecked wall and pass through it. Continue walking until a panel is visible to the right. Place a portal on it and pass through it&lt;br /&gt;
*Continue walking until a ledge to the right is visible, place portals to reach this area. Opposite this ledge is a destroyed test chamber with panels hanging from the ceiling; place portals to enter this area.&lt;br /&gt;
*Continue walking to the Chamberlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
==Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|You Know Her}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator portal gun.png|alt1=The two Portal Handheld Portal Device|The two Portal [[Handheld Portal Device]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator test chamber.png|alt2=The deteriorated Test Chamber 19 from Portal|The deteriorated Test Chamber 19 from [[Portal]].&lt;br /&gt;
|File:Portal 2 Chapter 1 Incinerator.png|alt3=Incinerator room after falling down the incinerator from GLaDOS&#039; Chamber|Incinerator room after falling down the incinerator from GLaDOS&#039; Chamber.&lt;br /&gt;
|File:Portal Test Chamber 19.png|alt4=The Test Chamber as it appears in Portal|Test Chamber 19 as it appears in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Weighted Companion Cube]] can be seen falling out of a pipe in this level.&lt;br /&gt;
* A [[Sentry Turret]] can be seen falling out of a pipe in this level saying &amp;quot;Coming through&amp;quot;.&lt;br /&gt;
* Despite being part of Act 2 (reconstruction), this map is still treated as part of Chapter 1 (The Courtesy Call).&lt;br /&gt;
&lt;br /&gt;
== Challenge Mode ==&lt;br /&gt;
*Map name: sp_a2_intro.bsp&lt;br /&gt;
*World record: 33.55 by Kendal&lt;br /&gt;
*Portals: 0&lt;br /&gt;
*CM (Challenge Mode) Available: Yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187156</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187156"/>
		<updated>2024-04-02T22:52:14Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{DISPLAYTITLE:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 7&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Unstationary Scaffold]] (not working &#039;&#039;[missing]&#039;&#039;)&lt;br /&gt;
* [[High Energy Pellet]] - Launcher &amp;amp; Catcher (not working)&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Portal Spawner]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* [[Goo]] (Not present &#039;&#039;[Missing due to test chamber 08 collided into test chamber 07 after the events of portal]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chambers 07 &amp;amp; 08 (Dilapidated)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dilapidated Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level; the [[Oracle Turret]] is visible here.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 8&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|title= Seen\Unseen Areas (Portal &amp;amp; Portal 2)&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal chamber07 01.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion beta.png|alt2={{spoiler|Pre-release Chamber 08}}|{{spoiler|[[Wheatley]] laying on the floor in a Pre-release Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8 beta.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined  Pre-release Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Test Chamber 08.png|alt2={{spoiler|Test Chamber 08 from Portal.}}|{{spoiler|Test Chamber 08 from Portal.}}|spoiler2=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187155</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187155"/>
		<updated>2024-04-02T22:48:54Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{DISPLAYTITLE:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 7&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Unstationary Scaffold]] (not working &#039;&#039;[missing]&#039;&#039;)&lt;br /&gt;
* [[High Energy Pellet]] - Launcher &amp;amp; Catcher (not working)&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Portal Spawner]]&lt;br /&gt;
* [[Goo]] (not&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chambers 07 &amp;amp; 08 (Dilapidated)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dilapidated Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level; the [[Oracle Turret]] is visible here.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 8&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|title= Seen\Unseen Areas (Portal &amp;amp; Portal 2)&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal chamber07 01.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion beta.png|alt2={{spoiler|Pre-release Chamber 08}}|{{spoiler|[[Wheatley]] laying on the floor in a Pre-release Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8 beta.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined  Pre-release Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Test Chamber 08.png|alt2={{spoiler|Test Chamber 08 from Portal.}}|{{spoiler|Test Chamber 08 from Portal.}}|spoiler2=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187154</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187154"/>
		<updated>2024-04-02T22:47:34Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: Undo revision 187153 by Camden12343 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{DISPLAYTITLE:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 7&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Unstationary Scaffold]] (not working &#039;&#039;[missing]&#039;&#039;)&lt;br /&gt;
* [[High Energy Pellet]] - Launcher &amp;amp; Catcher (not working)&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Portal Spawner]]&lt;br /&gt;
* [[Goo]] (not&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chambers 07 &amp;amp; 08 (Dilapidated)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dilapidated Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level; the [[Oracle Turret]] is visible here.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 8&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|title= Seen\Unseen Areas (Portal &amp;amp; Portal 2)&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal chamber07 01.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion beta.png|alt2={{spoiler|Pre-release Chamber 08}}|{{spoiler|[[Wheatley]] laying on the floor in a Pre-release Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8 beta.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined  Pre-release Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Test Chamber 08.png|alt2={{spoiler|Test Chamber 08 from Portal.}}|{{spoiler|Test Chamber 08 from Portal.}}|spoiler2=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187153</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187153"/>
		<updated>2024-04-02T22:46:42Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{DISPLAYTITLE:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 7&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Unstationary Scaffold]] (not working &amp;amp; not present &#039;&#039;[missing]&#039;&#039;)&lt;br /&gt;
* [[High Energy Pellet]] - Launcher &amp;amp; Catcher (not working)&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Portal Spawner]]&lt;br /&gt;
* [[Goo]] (not present&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chambers 07 &amp;amp; 08 (Dilapidated)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dilapidated Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level; the [[Oracle Turret]] is visible here.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 8&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|title= Seen\Unseen Areas (Portal &amp;amp; Portal 2)&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal chamber07 01.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion beta.png|alt2={{spoiler|Pre-release Chamber 08}}|{{spoiler|[[Wheatley]] laying on the floor in a Pre-release Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8 beta.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined  Pre-release Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Test Chamber 08.png|alt2={{spoiler|Test Chamber 08 from Portal.}}|{{spoiler|Test Chamber 08 from Portal.}}|spoiler2=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187152</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187152"/>
		<updated>2024-04-02T22:44:50Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{DISPLAYTITLE:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 7&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Unstationary Scaffold]] (not working &#039;&#039;[missing]&#039;&#039;)&lt;br /&gt;
* [[High Energy Pellet]] - Launcher &amp;amp; Catcher (not working)&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Portal Spawner]]&lt;br /&gt;
* [[Goo]] (not&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chambers 07 &amp;amp; 08 (Dilapidated)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dilapidated Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level; the [[Oracle Turret]] is visible here.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 8&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|title= Seen\Unseen Areas (Portal &amp;amp; Portal 2)&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal chamber07 01.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion beta.png|alt2={{spoiler|Pre-release Chamber 08}}|{{spoiler|[[Wheatley]] laying on the floor in a Pre-release Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8 beta.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined  Pre-release Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Test Chamber 08.png|alt2={{spoiler|Test Chamber 08 from Portal.}}|{{spoiler|Test Chamber 08 from Portal.}}|spoiler2=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187151</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187151"/>
		<updated>2024-04-02T22:43:10Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{DISPLAYTITLE:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 7&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Unstationary Scaffold]] (not working &#039;&#039;[missing]&#039;&#039;)&lt;br /&gt;
* [[High Energy Pellet]] - Launcher &amp;amp; Catcher (not working)&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Portal Spawner]]&lt;br /&gt;
* [[Goo]] (not&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chambers 07 &amp;amp; 08 (Dilapidated)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dilapidated Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level; the [[Oracle Turret]] is visible here.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 8&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|title= Seen\Unseen Areas (Portal &amp;amp; Portal 2)&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal chamber07 01.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion beta.png|alt2={{spoiler|Pre-release Chamber 08}}|{{spoiler|[[Wheatley]] laying on the floor in a Pre-release Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8 beta.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined  Pre-release Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Test Chamber 08.png|alt2={{spoiler|Test Chamber 08 from Portal.}}|{{spoiler|Test Chamber 08 from Portal.}}|spoiler2=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187150</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187150"/>
		<updated>2024-04-02T22:41:53Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{DISPLAYTITLE:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 7&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Unstationary Scaffold]] (not working &#039;&#039;[missing]&#039;&#039;)&lt;br /&gt;
* [[High Energy Pellet]] - Launcher &amp;amp; Catcher (not working)&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Portal Spawner]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chambers 07 &amp;amp; 08 (Dilapidated)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dilapidated Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level; the [[Oracle Turret]] is visible here.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 8&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|title= Seen\Unseen Areas (Portal &amp;amp; Portal 2)&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal chamber07 01.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion beta.png|alt2={{spoiler|Pre-release Chamber 08}}|{{spoiler|[[Wheatley]] laying on the floor in a Pre-release Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8 beta.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined  Pre-release Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Test Chamber 08.png|alt2={{spoiler|Test Chamber 08 from Portal.}}|{{spoiler|Test Chamber 08 from Portal.}}|spoiler2=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187149</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187149"/>
		<updated>2024-04-02T22:37:45Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{DISPLAYTITLE:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 7&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[High Energy Pellet]] - Launcher &amp;amp; Catcher (not working)&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Portal Spawner]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chambers 07 &amp;amp; 08 (Dilapidated)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dilapidated Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level; the [[Oracle Turret]] is visible here.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 8&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|title= Seen\Unseen Areas (Portal &amp;amp; Portal 2)&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal chamber07 01.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion beta.png|alt2={{spoiler|Pre-release Chamber 08}}|{{spoiler|[[Wheatley]] laying on the floor in a Pre-release Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8 beta.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined  Pre-release Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Test Chamber 08.png|alt2={{spoiler|Test Chamber 08 from Portal.}}|{{spoiler|Test Chamber 08 from Portal.}}|spoiler2=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187148</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187148"/>
		<updated>2024-04-02T22:37:23Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{DISPLAYTITLE:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 7&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[High Energy Pellet]] - Launcher &amp;amp; Catcher (not working)&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Portal Spawner]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chambers 07 &amp;amp; 08 (Dilapidated)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dilapidated Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level; the [[Oracle Turret]] is visible here.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 8&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|title= Seen\Unseen Areas (Portal &amp;amp; Portal 2)&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal chamber07 01.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion beta.png|alt2={{spoiler|Pre-release Chamber 08}}|{{spoiler|[[Wheatley]] laying on the floor in a Pre-release Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8 beta.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined  Pre-release Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Test Chamber 08.png|alt2={{spoiler|Test Chamber 08 from Portal.}}|{{spoiler|Test Chamber 08 from Portal.}}|spoiler2=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187147</id>
		<title>Portal 2 Chapter 1 Test Chambers 7 &amp; 8</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_1_Test_Chambers_7_%26_8&amp;diff=187147"/>
		<updated>2024-04-02T22:37:02Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{DISPLAYTITLE:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 7&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = pellet hazard on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 1 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These Test Chambers form the seventh level of the game, and form the final part of the initial phase of testing. Like the other levels in Chapter 1, the level is set within two dilapidated Test Chambers. The first of the two Chambers corresponds with Test Chamber [[Portal Test Chamber 07|07]] from the original &#039;&#039;[[Portal]]&#039;&#039;. {{Spoiler text|The player is not required to complete any additional tests in the two chambers however, as they are reunited with [[Wheatley]] and work with him to proceed to move deeper into the facility.}}&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[High Energy Pellet]] - Launcher &amp;amp; Catcher (not working)&lt;br /&gt;
* [[Panels]]&lt;br /&gt;
* [[Portal Spawner]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Announcer]]&lt;br /&gt;
* [[Chell]]&lt;br /&gt;
* [[Wheatley]]&lt;br /&gt;
* [[Oracle Turret]]&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Aperture Science Enrichment Center&#039;&#039;&lt;br /&gt;
* &#039;&#039;Test Chambers 07 &amp;amp; 08 (Dilapidated)&#039;&#039;&lt;br /&gt;
* &#039;&#039;Dilapidated Facility&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
* Drop into the chamber, look to the left and fire a portal into the adjacent chamber.&lt;br /&gt;
* Wait for [[Wheatley]] to detach from his rail, and catch him.&lt;br /&gt;
* Plug Wheatley into the wall socket, follow Wheatley&#039;s instructions and wait for him to open the passageway.&lt;br /&gt;
* Follow the walkway to the end of the level; the [[Oracle Turret]] is visible here.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Portal 2 Chapter 1 Test Chamber 8&lt;br /&gt;
  | valve-title= Secret Panel&lt;br /&gt;
  | map        = sp_a1_intro7.bsp&lt;br /&gt;
  | dirty      = 1&lt;br /&gt;
  | screenshot = Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png&lt;br /&gt;
  | number     = 08&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube button&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = blades hazard&lt;br /&gt;
  | next       = Portal 2 Chapter 1 Her Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|title= Seen\Unseen Areas (Portal &amp;amp; Portal 2)&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 turret.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|The [[Oracle Turret]]}}|spoiler2=yes&lt;br /&gt;
|File:Portal chamber07 01.png|alt3=Chamber 07|Test Chamber 07 in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined Test Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8 reunion beta.png|alt2={{spoiler|Pre-release Chamber 08}}|{{spoiler|[[Wheatley]] laying on the floor in a Pre-release Chamber 08.}}|spoiler2=yes&lt;br /&gt;
|File:Portal 2 Chapter 1 Test chambers 7 &amp;amp; 8 beta.png|alt2={{spoiler|The Oracle Turret}}|{{spoiler|[[Wheatley]] on his Managment Rail on a ruined  Pre-release Test Chamber 07.}}|spoiler2=yes&lt;br /&gt;
|File:Portal Test Chamber 08.png|alt2={{spoiler|Test Chamber 08 from Portal.}}|{{spoiler|Test Chamber 08 from Portal.}}|spoiler2=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=187146</id>
		<title>Portal: Still Alive Test Chamber 12 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=187146"/>
		<updated>2024-04-02T22:32:38Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 12&lt;br /&gt;
  | map        = stillalive12.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 12.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 11 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 13 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the twelfth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]] (both normal and skull version)&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Victory Lift]]&lt;br /&gt;
* [[Flinging]]&lt;br /&gt;
* [[Pedestal Button]] &#039;&#039;(Skull version)&#039;&#039;&lt;br /&gt;
* Door &#039;&#039;(Vertical, Test Chamber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Go trough the first door.&lt;br /&gt;
* To your right will be a turret. Portal behind it and knock it down.&lt;br /&gt;
* Quickly after that portal over to the upper ledge and behind the other turret.&lt;br /&gt;
* Knock it down.&lt;br /&gt;
* &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Place one portal onto the upper portion of the wall and the other one on a wall that is in your reach. Jump over the ledge and grab the cube.&lt;br /&gt;
::*&#039;&#039;&#039;Option 2:&#039;&#039;&#039; Do the same thing. Jump from the smalles ledge and mid-air place a portal on the floor and hold &#039;&#039;CTRL&#039;&#039; to crouch. Grab the cube.&lt;br /&gt;
* Place the cube on one floor and portal to the [[Victory Lift]].&lt;br /&gt;
* Redirect the cube with portals to land on the upper [[Button|Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
* Put a portal next to the ledge with the other cube.&lt;br /&gt;
* Jump of the lift and place a portal under you.&lt;br /&gt;
* Grab the cube and place it on the other button.&lt;br /&gt;
* Portal up to the ledge where the door is and go trough the door.&lt;br /&gt;
* Go to the door that will just slightly open.&lt;br /&gt;
* Place a portal trough the small hole.&lt;br /&gt;
* Quickly portal behind the [[Turret]] on your right.&lt;br /&gt;
* Knock the turret down.&lt;br /&gt;
* Drop down and knock down the turret with portals.&lt;br /&gt;
* Quickly portal to the farthest turret and knock it down.&lt;br /&gt;
* &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Put a portal parallel to the [[Electricity Field]]. Wait for the right time and jump then walk across it.&lt;br /&gt;
::* &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Portal peek instead of walking.&lt;br /&gt;
* Portal up to the ledge, avoiding the [[Laser Field]].&lt;br /&gt;
* Put one portal in the room with the [[Skull Cube]].&lt;br /&gt;
* Go all the way back to the hallway next to the button.&lt;br /&gt;
* Place another portal and grab the [[Skull Cube]].&lt;br /&gt;
* Bring it to the [[Heavy Duty Super-Colliding Super Button|Button]].&lt;br /&gt;
* Place a portal parallel to the [[Chamberlock]] door.&lt;br /&gt;
* Jump trough another portal and proceed to the [[Chamberlock]] to finish the chamber.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|DyEkRTauSUI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|29|18|13|180|155|135|115|90|83}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|r-dAcE7edYs|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|KLmC2zrpu10|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|whEUd_fRTgM|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=187145</id>
		<title>Portal: Still Alive Test Chamber 12 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=187145"/>
		<updated>2024-04-02T22:29:14Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 12&lt;br /&gt;
  | map        = stillalive12.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 12.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 11 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 13 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the twelfth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]] &lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Victory Lift]]&lt;br /&gt;
* &lt;br /&gt;
* Door &#039;&#039;(Test Chamber)&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Go trough the first door.&lt;br /&gt;
* To your right will be a turret. Portal behind it and knock it down.&lt;br /&gt;
* Quickly after that portal over to the upper ledge and behind the other turret.&lt;br /&gt;
* Knock it down.&lt;br /&gt;
* &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Place one portal onto the upper portion of the wall and the other one on a wall that is in your reach. Jump over the ledge and grab the cube.&lt;br /&gt;
::*&#039;&#039;&#039;Option 2:&#039;&#039;&#039; Do the same thing. Jump from the smalles ledge and mid-air place a portal on the floor and hold &#039;&#039;CTRL&#039;&#039; to crouch. Grab the cube.&lt;br /&gt;
* Place the cube on one floor and portal to the [[Victory Lift]].&lt;br /&gt;
* Redirect the cube with portals to land on the upper [[Button|Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
* Put a portal next to the ledge with the other cube.&lt;br /&gt;
* Jump of the lift and place a portal under you.&lt;br /&gt;
* Grab the cube and place it on the other button.&lt;br /&gt;
* Portal up to the ledge where the door is and go trough the door.&lt;br /&gt;
* Go to the door that will just slightly open.&lt;br /&gt;
* Place a portal trough the small hole.&lt;br /&gt;
* Quickly portal behind the [[Turret]] on your right.&lt;br /&gt;
* Knock the turret down.&lt;br /&gt;
* Drop down and knock down the turret with portals.&lt;br /&gt;
* Quickly portal to the farthest turret and knock it down.&lt;br /&gt;
* &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Put a portal parallel to the [[Electricity Field]]. Wait for the right time and jump then walk across it.&lt;br /&gt;
::* &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Portal peek instead of walking.&lt;br /&gt;
* Portal up to the ledge, avoiding the [[Laser Field]].&lt;br /&gt;
* Put one portal in the room with the [[Skull Cube]].&lt;br /&gt;
* Go all the way back to the hallway next to the button.&lt;br /&gt;
* Place another portal and grab the [[Skull Cube]].&lt;br /&gt;
* Bring it to the [[Heavy Duty Super-Colliding Super Button|Button]].&lt;br /&gt;
* Place a portal parallel to the [[Chamberlock]] door.&lt;br /&gt;
* Jump trough another portal and proceed to the [[Chamberlock]] to finish the chamber.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|DyEkRTauSUI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|29|18|13|180|155|135|115|90|83}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|r-dAcE7edYs|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|KLmC2zrpu10|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|whEUd_fRTgM|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=187144</id>
		<title>Portal: Still Alive Test Chamber 12 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=187144"/>
		<updated>2024-04-02T22:25:26Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 12&lt;br /&gt;
  | map        = stillalive12.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 12.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 11 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 13 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the twelfth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
* &lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Go trough the first door.&lt;br /&gt;
* To your right will be a turret. Portal behind it and knock it down.&lt;br /&gt;
* Quickly after that portal over to the upper ledge and behind the other turret.&lt;br /&gt;
* Knock it down.&lt;br /&gt;
* &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Place one portal onto the upper portion of the wall and the other one on a wall that is in your reach. Jump over the ledge and grab the cube.&lt;br /&gt;
::*&#039;&#039;&#039;Option 2:&#039;&#039;&#039; Do the same thing. Jump from the smalles ledge and mid-air place a portal on the floor and hold &#039;&#039;CTRL&#039;&#039; to crouch. Grab the cube.&lt;br /&gt;
* Place the cube on one floor and portal to the [[Victory Lift]].&lt;br /&gt;
* Redirect the cube with portals to land on the upper [[Button|Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
* Put a portal next to the ledge with the other cube.&lt;br /&gt;
* Jump of the lift and place a portal under you.&lt;br /&gt;
* Grab the cube and place it on the other button.&lt;br /&gt;
* Portal up to the ledge where the door is and go trough the door.&lt;br /&gt;
* Go to the door that will just slightly open.&lt;br /&gt;
* Place a portal trough the small hole.&lt;br /&gt;
* Quickly portal behind the [[Turret]] on your right.&lt;br /&gt;
* Knock the turret down.&lt;br /&gt;
* Drop down and knock down the turret with portals.&lt;br /&gt;
* Quickly portal to the farthest turret and knock it down.&lt;br /&gt;
* &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Put a portal parallel to the [[Electricity Field]]. Wait for the right time and jump then walk across it.&lt;br /&gt;
::* &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Portal peek instead of walking.&lt;br /&gt;
* Portal up to the ledge, avoiding the [[Laser Field]].&lt;br /&gt;
* Put one portal in the room with the [[Skull Cube]].&lt;br /&gt;
* Go all the way back to the hallway next to the button.&lt;br /&gt;
* Place another portal and grab the [[Skull Cube]].&lt;br /&gt;
* Bring it to the [[Heavy Duty Super-Colliding Super Button|Button]].&lt;br /&gt;
* Place a portal parallel to the [[Chamberlock]] door.&lt;br /&gt;
* Jump trough another portal and proceed to the [[Chamberlock]] to finish the chamber.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|DyEkRTauSUI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|29|18|13|180|155|135|115|90|83}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|r-dAcE7edYs|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|KLmC2zrpu10|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|whEUd_fRTgM|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Epic_Edition_Test_Chamber_07&amp;diff=186778</id>
		<title>Portal Epic Edition Test Chamber 07</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Epic_Edition_Test_Chamber_07&amp;diff=186778"/>
		<updated>2024-01-08T00:29:29Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: Undo revision 186777 by Camden12343 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 07&lt;br /&gt;
  | map        = testchmb_a_03.bsp&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = cube dispenser &lt;br /&gt;
  | icon2      = cube hazard &lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Epic Edition Test Chamber 06&lt;br /&gt;
  | next       = Portal Epic Edition Test Chamber 08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Rocket Turret]]&lt;br /&gt;
* Antlions&lt;br /&gt;
* [[High Energy Pellet]]&lt;br /&gt;
{{ModTestChambersNav}}&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Epic_Edition_Test_Chamber_07&amp;diff=186777</id>
		<title>Portal Epic Edition Test Chamber 07</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Epic_Edition_Test_Chamber_07&amp;diff=186777"/>
		<updated>2024-01-08T00:29:07Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: Undo revision 170542 by Jhelvin Edzen (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 07&lt;br /&gt;
  | map        = testchmb_a_03.bsp&lt;br /&gt;
  | number     = 07&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = &lt;br /&gt;
  | icon1      = cube dispenser &lt;br /&gt;
  | icon2      = cube hazard &lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Epic Edition Test Chamber 06&lt;br /&gt;
  | next       = Portal Epic Edition Test Chamber 08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Rocket Turret]]&lt;br /&gt;
* Antlions&lt;br /&gt;
* [[High Energy Pellets]]&lt;br /&gt;
{{ModTestChambersNav}}&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_11_(Bonus)&amp;diff=186446</id>
		<title>Portal: Still Alive Test Chamber 11 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_11_(Bonus)&amp;diff=186446"/>
		<updated>2023-11-06T22:37:55Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 11&lt;br /&gt;
  | map        = stillalive_11.bsp&lt;br /&gt;
  | number     = 11&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 11.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 10 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 12 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the eleventh bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Emancipation Grill]]&lt;br /&gt;
* Door &#039;&#039;(test chamber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Crusher]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Once you fell onto the flooring under the crusher, portal over the [[Goo]]. Proceed to the other door.&lt;br /&gt;
* Portal ono the one-part portalable walls by putting one portal onto the floor and the other one onto the wall that I&#039;ve mentioned.&lt;br /&gt;
* Shoot a portal trough the square hole and go trough an another portal that you will place on the floor, after falling down on the portalable flooring.&lt;br /&gt;
* While the [[Crusher]] is falling down, shoot two portals - one that is in your reach and one really high on the portalable wall. Look trough the high portal and shoot a portal trough the square hole onto the opposite portalable wall while falling down onto the floor, after that just put an another portal on the floor to go through.&lt;br /&gt;
* After proceeding through the door, find a big piston.&lt;br /&gt;
* When the piston pulls back, shoot a portal onto the 2-tile portalable wall and wait for it to pull back again and shoot an another portal on to a portalable surface at the doorway. Repeat the same thing, but every time you put a portal on to the two tiles, pull abck and go back to the start.&lt;br /&gt;
* At the end of the piston sequence, shoot a portal through the square hole while the piston is pulling back and proceed to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|0XeEOcM9BKc|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|16|12|10|205|105|60|150|85|55}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|G5HxPIwkQPo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|zCBKJUN_NFo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|CEqxBxv3sNo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_10_(Bonus)&amp;diff=186445</id>
		<title>Portal: Still Alive Test Chamber 10 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_10_(Bonus)&amp;diff=186445"/>
		<updated>2023-11-06T22:32:03Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 10&lt;br /&gt;
  | map        = stillalive_10.bsp&lt;br /&gt;
  | number     = 10&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 10.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 9 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 11 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the tenth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* Door &#039;&#039;(Vertical. Test Chamber) &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Start the chamber by going to the left alcove next to the [[Button]]s.&lt;br /&gt;
* Place a portal onto the ceiling surface.&lt;br /&gt;
* Place an another portal beneath you and while falling, place the portal that you&#039;ve placed o the ceiling onto the sliver of a white part of the wall above the door. You&#039;ll be launched to the [[Cube]]. (don&#039;t be worried of you take damage, you won&#039;t die!)&lt;br /&gt;
* Place a portal through the square-shaped hole in the wall.&lt;br /&gt;
* Jump down to the [[Button]]s with the [[Cube]] you&#039;ve just acquired and place it on one of the [[Button]]s.&lt;br /&gt;
* Place an another portal on a nearby wall and walk onto the [[Light Bridge]].&lt;br /&gt;
* Teleport onto the upper half of the floor, where you&#039;ll encounter a [[Electricity Field]].&lt;br /&gt;
* Wait for the right time (when it&#039;s turned off) and walk over it.&lt;br /&gt;
* Slide to the right into a small hatch (an arrow is pointing to the right spot).&lt;br /&gt;
* Portal trough a square-shaped hole in the wall across the [[Electricity Field]].&lt;br /&gt;
* Walk over the small steps/staircase that is to your left.&lt;br /&gt;
* &#039;&#039;Don&#039;t fall into the [[Laser Field]]!&#039;&#039; Instead, place a portal onto the wall across the, so-called, &amp;quot;cube trap&amp;quot;.&lt;br /&gt;
* Place the other portal underneath the [[Cube]].&lt;br /&gt;
* Slide back to the starting spot, down the staircase, and again, place the portal that you&#039;ve put under the [[Cube]] onto the walls.&lt;br /&gt;
* The cube should be automatically placed onto the [[Button]].&lt;br /&gt;
** If it&#039;s not, readjust its position so it is activating the [[Button]].&lt;br /&gt;
* Place a portal on the small white panel that you&#039;ll see trough the opened alcove.&lt;br /&gt;
* Grab the [[Cube]] and go trough the portal that is closer to the [[Button]] the [[Cube]] just activated.&lt;br /&gt;
* Place the [[Cube]] onto the remaining [[Button]] that is not activated.&lt;br /&gt;
* Proceed trough the opened door. &#039;&#039;Be careful! You&#039;ll need to jump over the [[Goo]] to proceed to the [[Chamberlock|ending elevator]].&#039;&#039;&lt;br /&gt;
* Continue to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|--VgJ9VZCUo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|13|9|7|150|110|70|135|70|45}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|uotCa8hD9tE|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|b3bSQ00Tah8|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|Hb2XXLFcoW8|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_10_(Bonus)&amp;diff=186444</id>
		<title>Portal: Still Alive Test Chamber 10 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_10_(Bonus)&amp;diff=186444"/>
		<updated>2023-11-06T22:27:24Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 10&lt;br /&gt;
  | map        = stillalive_10.bsp&lt;br /&gt;
  | number     = 10&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 10.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 9 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 11 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the tenth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[High Energy Pellet]] &#039;&#039;(launcher and catcher)&#039;&#039;&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Start the chamber by going to the left alcove next to the [[Button]]s.&lt;br /&gt;
* Place a portal onto the ceiling surface.&lt;br /&gt;
* Place an another portal beneath you and while falling, place the portal that you&#039;ve placed o the ceiling onto the sliver of a white part of the wall above the door. You&#039;ll be launched to the [[Cube]]. (don&#039;t be worried of you take damage, you won&#039;t die!)&lt;br /&gt;
* Place a portal through the square-shaped hole in the wall.&lt;br /&gt;
* Jump down to the [[Button]]s with the [[Cube]] you&#039;ve just acquired and place it on one of the [[Button]]s.&lt;br /&gt;
* Place an another portal on a nearby wall and walk onto the [[Light Bridge]].&lt;br /&gt;
* Teleport onto the upper half of the floor, where you&#039;ll encounter a [[Electricity Field]].&lt;br /&gt;
* Wait for the right time (when it&#039;s turned off) and walk over it.&lt;br /&gt;
* Slide to the right into a small hatch (an arrow is pointing to the right spot).&lt;br /&gt;
* Portal trough a square-shaped hole in the wall across the [[Electricity Field]].&lt;br /&gt;
* Walk over the small steps/staircase that is to your left.&lt;br /&gt;
* &#039;&#039;Don&#039;t fall into the [[Laser Field]]!&#039;&#039; Instead, place a portal onto the wall across the, so-called, &amp;quot;cube trap&amp;quot;.&lt;br /&gt;
* Place the other portal underneath the [[Cube]].&lt;br /&gt;
* Slide back to the starting spot, down the staircase, and again, place the portal that you&#039;ve put under the [[Cube]] onto the walls.&lt;br /&gt;
* The cube should be automatically placed onto the [[Button]].&lt;br /&gt;
** If it&#039;s not, readjust its position so it is activating the [[Button]].&lt;br /&gt;
* Place a portal on the small white panel that you&#039;ll see trough the opened alcove.&lt;br /&gt;
* Grab the [[Cube]] and go trough the portal that is closer to the [[Button]] the [[Cube]] just activated.&lt;br /&gt;
* Place the [[Cube]] onto the remaining [[Button]] that is not activated.&lt;br /&gt;
* Proceed trough the opened door. &#039;&#039;Be careful! You&#039;ll need to jump over the [[Goo]] to proceed to the [[Chamberlock|ending elevator]].&#039;&#039;&lt;br /&gt;
* Continue to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|--VgJ9VZCUo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|13|9|7|150|110|70|135|70|45}}&lt;br /&gt;
&lt;br /&gt;
== Video strategies (challenge mode) ==&lt;br /&gt;
=== Portals challenge ===&lt;br /&gt;
{{youtube|uotCa8hD9tE|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Steps challenge ===&lt;br /&gt;
{{youtube|b3bSQ00Tah8|hd=on}}&lt;br /&gt;
&lt;br /&gt;
=== Time challenge ===&lt;br /&gt;
{{youtube|Hb2XXLFcoW8|hd=on}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_11&amp;diff=186266</id>
		<title>Portal Test Chamber 11</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_11&amp;diff=186266"/>
		<updated>2023-09-24T15:30:25Z</updated>

		<summary type="html">&lt;p&gt;Camden12343: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 11&lt;br /&gt;
  | map        = testchmb_a_07.bsp&lt;br /&gt;
  | number     = 11&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 11.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 10&lt;br /&gt;
  | next       = Portal Test Chamber 12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the twelfth level of the game, and introduces the player to the upgraded [[Handheld Portal Device]] which allows the creation of both blue and orange portals.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Unstationary Scaffold]]&lt;br /&gt;
* [[High Energy Pellet]] &#039;&#039;(launcher and catcher)&#039;&#039;&lt;br /&gt;
* [[Pedestal Button]] &#039;&#039;(Retractable)&lt;br /&gt;
* [[Handheld Portal Device]] &#039;&#039;(orange)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet| Getting hit by a High Energy Pellet]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Proceed up the stairs and place a portal on a wall or on the floor.&lt;br /&gt;
* Wait for the orange portal to be generated behind the platform with the [[Switch]].&lt;br /&gt;
* Activate the switch.&lt;br /&gt;
* Place your portal on the wall behind the door that opens upon activating the switch.&lt;br /&gt;
* Wait for the orange portal to be generated behind you.&lt;br /&gt;
* Proceed through the orange portal.&lt;br /&gt;
* Place your portal on the piece of wall where the pellet collides with it (marked with a circular piece of scorched wall).&lt;br /&gt;
* Wait for the orange portal to be generated opposite to the [[High Energy Pellet Catcher]].&lt;br /&gt;
* Proceed through your portal onto the [[Unstationary Scaffold]].&lt;br /&gt;
* Walk up to the pedestal to upgrade your [[Handheld Portal Device]].&lt;br /&gt;
* Activate the switch that pops up from behind the platform.&lt;br /&gt;
* Place one portal on the wall behind the door that opens upon activating the switch.&lt;br /&gt;
* Place the other portal on the wall behind the Unstationary Scaffold.&lt;br /&gt;
* Use the Unstationary Scaffold to reach your portal and pass through.&lt;br /&gt;
* Proceed into the [[Chamberlock]] to your left.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Lab Rat|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=yes|Subject Name Here}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=2&lt;br /&gt;
|File:Portal TC 11 - Beta 01.jpg|Pre-release Test Chamber 11&lt;br /&gt;
|File:Portal chamber11 01.jpg|Observation room&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Camden12343</name></author>
	</entry>
</feed>