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	<updated>2026-04-19T12:51:48Z</updated>
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		<id>https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=48199</id>
		<title>Doug Rattmann</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Doug_Rattmann&amp;diff=48199"/>
		<updated>2012-03-09T03:58:25Z</updated>

		<summary type="html">&lt;p&gt;CalciumTheFirst: /* Portal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Doug Rattmann.jpg|right|thumb|Doug Rattmann|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;|Reality is a story the mind tells itself. An artificial structure conjured into being by the calcium ion exchange of a million synaptic firings. A truth so strange it can only be lied into existence. And our mind &#039;&#039;&#039;can&#039;&#039;&#039; lie. Never doubt it...}}&lt;br /&gt;
&#039;&#039;&#039;Doug Rattmann&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Rat Man&#039;&#039;&#039;, is an [[Aperture Science]] employee. Rattmann was working at Aperture Science when [[GLaDOS]] flooded the entire facility with deadly neurotoxin, and is the only known employee to have survived the attack. He does not appear in-game in any form, instead leaving behind paintings and murals which can be found throughout the Aperture test chambers in &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. A paranoid {{W|schizophrenic}}, he is dependant on anti-psychotic medication to keep him sane.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
[[File:Doug Rattmann sane.jpg|thumb|Doug Rattmann as he appears in &#039;&#039;Portal 2: Lab Rat&#039;&#039;, prior to the events of &#039;&#039;Portal 2&#039;&#039;]]&lt;br /&gt;
In the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic he is revealed to be an Aperture Science employee who worked on the [[Handheld Portal Device]].&amp;lt;ref name=&amp;quot;portal device work&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P13.jpg|page 13]]&amp;lt;/ref&amp;gt; {{Spoiler|He expresses doubts about GLaDOS and the effectiveness of a morality core, remarking &#039;You can always ignore your conscience&#039;.&amp;lt;ref name=&amp;quot;conscience quote&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P14.jpg|page 14]]&amp;lt;/ref&amp;gt; His fears turn out to be justified when she poisons every employee in the facility when she is switched on during &#039;Bring your daughter to work&#039; day. Prepared for the outcome, he survives the initial attempt to kill him and proceeds to sneak through the facility, avoiding GLaDOS who is actively hunting him. Acting on a &#039;hunch&#039;, he breaks into the test subjects file room and moves [[Chell]] to the top of the test subject order list,&amp;lt;ref name=&amp;quot;chell reorder&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P21.jpg|page 21]]&amp;lt;/ref&amp;gt; leading to the events in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Dens ==&lt;br /&gt;
Aside from leaving paintings, murals and messages behind, Doug Rattman also discovered a number hidden rooms in Aperture Science. He adorned these rooms with messages and artwork, and primarily used them as refuges in order to escape GLaDOS&#039; scrutiny. The hidden rooms are present in both Portal and Portal 2, and are known as the &#039;&#039;&#039;Ratman&#039;s Dens&#039;&#039;&#039;. A total of 12 have been discovered, 5 in Portal and 7 in Portal 2.&lt;br /&gt;
&lt;br /&gt;
{{Columns|colwidth=25%&lt;br /&gt;
| col1 =&lt;br /&gt;
Den locations in [[Portal]]:&lt;br /&gt;
* Den #1: [[Portal Test Chamber 16|Test Chamber 16]]&lt;br /&gt;
* Den #2: [[Portal Test Chamber 17|Test Chamber 17]]&lt;br /&gt;
* Den #3: [[Portal Test Chamber 18|Test Chamber 18]]&lt;br /&gt;
* Den #4: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
* Den #5: [[Portal Test Chamber 19|Test Chamber 19]]&lt;br /&gt;
&lt;br /&gt;
| col2 =&lt;br /&gt;
&lt;br /&gt;
Den locations in [[Portal 2]]:&lt;br /&gt;
* Den #1: [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|Chapter 1 - Test Chamber 4]]&lt;br /&gt;
* Den #2: [[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 3]]&lt;br /&gt;
* Den #3: [[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 6]]&lt;br /&gt;
* Den #4: [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 - Test Chamber 11]]&lt;br /&gt;
* Den #5: [[Portal 2 Chapter 3 Test Chamber 12|Chapter 3 - Test Chamber 12]]&lt;br /&gt;
* Den #6: [[Portal 2 Chapter 3 Test Chamber 16|Chapter 3 - Test Chamber 16]]&lt;br /&gt;
* Den #7: [[Portal 2 Chapter 3 Test Chamber 17|Chapter 3 - Test Chamber 17]]&lt;br /&gt;
}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Delusional, running low on medication and traveling with a talking [[Weighted Companion Cube]], he watches from the shadows as Chell is tested by GLaDOS. Although never seen in &#039;&#039;Portal&#039;&#039;, his &#039;dens&#039; can be found by the player, containing crude bedding, empty cans of beans and scribblings and dioramas on the walls. It is in one of these dens that the words &#039;The cake is a lie&#039; is found scribbled on a wall, resulting in the well-known meme. {{Spoiler|Following Chell&#039;s destruction of GLaDOS at the end of &#039;&#039;Portal&#039;&#039;, he follows the sound of the explosion and finds a route to the outside world. His joy is short lived as he witnesses the unconscious Chell being dragged back into the facility by a bot. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term relaxation.&amp;lt;ref name=&amp;quot;chell relaxation&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P15.jpg|page 15]]&amp;lt;/ref&amp;gt; He then finds out all the cryo-chambers are offline due to the massive explosion caused by GLaDOS&#039; death. He proceeds to save Chell&#039;s life by putting her into indefinitely long sleep, injuring himself in the process when he is shot by a [[Turret]].&amp;lt;ref name=&amp;quot;ratmann shot&amp;quot;&amp;gt;&#039;&#039;Portal 2: Lab Rat&#039;&#039; comic, [[:File:Lab Rat P17.jpg|page 17]]&amp;lt;/ref&amp;gt; He then enters a cryo-chamber himself and falls asleep. His fate is unknown.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Doug Rattmann was behind the Aperture Image Format, used in the [[Portal ARG]].&lt;br /&gt;
* He can be [[Media:Doug_Rattmann_Sp_a2_pull_the_rug_r2.ogg|heard rambling]] in certain locations of his dens in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
* His voice also can be heard in [[Portal 2 OST]] during track &#039;&#039;&amp;quot;Ghost of Rattman&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Collaborative Disposition Test#Doug Rattmann|Collaborative Disposition Test]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rattmann in &#039;&#039;Portal&#039;&#039;&lt;br /&gt;
|File:Portal RatmanBed.png|alt1=A crude bed found in one of Rat Man&#039;s dens|A crude bed found in one of Rat Man&#039;s dens&lt;br /&gt;
|File:Rat Man handprint.png|alt2=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 1a.png|alt3=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 2a.png|alt4=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 3a.png|alt5=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 5a.png|alt6=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 5b.png|alt7=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 6a.png|al8=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 6b.png|alt9=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
|File:Rat Man scrawling 6c.png|alt10=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
&lt;br /&gt;
|File:Rat Man scrawling 9.png|alt13=A Rattmann scrawling|A Rattmann scrawling&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rattmann in &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
|File:Ratman Diorama 1.png|alt1=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 2.png|alt2=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 3.png|alt3=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 4.png|alt4=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 5.png|alt5=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
|File:Ratman Diorama 6.png|alt6=A Rattmann diorama found on a wall|A Rattmann diorama found on a wall&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 Wall Art ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rattmann&#039;s Wall Art&lt;br /&gt;
|File:Ratman Wall Art 1.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 2.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 3.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 4.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 5.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 6.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 7.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 8.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 9.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 10.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 11.png|Rattmann wall art&lt;br /&gt;
|File:Ratman Wall Art 12.png|Rattmann wall art&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rat Man&#039;s Dens (Portal 2) ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|title=Rat Man&#039;s Dens in Portal 2&lt;br /&gt;
|File:Portal_2_Chapter_1_Rattmann_den.png|Portal 2 Den #1&lt;br /&gt;
|File:Portal_2_Chapter_2_Test_Chamber_6_rat_man_den.png|Portal 2 Den #2&lt;br /&gt;
|File:Portal_2_Chapter_2_Test_Chamber_3_Rat_Man_den.png|Portal 2 Den #3&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_11_den.png|Portal 2 Den #4&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_12_den.png|Portal 2 Den #5&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_16_den.png|Portal 2 Den #6&lt;br /&gt;
|File:Portal_2_Chapter_3_Test_Chamber_17_den.png|Portal 2 Den #7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>CalciumTheFirst</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Central_AI_Chamber&amp;diff=47628</id>
		<title>Central AI Chamber</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Central_AI_Chamber&amp;diff=47628"/>
		<updated>2012-03-02T02:34:23Z</updated>

		<summary type="html">&lt;p&gt;CalciumTheFirst: /* Portal 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Portal 2 Chapter 5 GLaDOS&#039; Lair|l1=Walkthrough guide for &#039;&#039;The Escape&#039;&#039;|Portal 2 Chapter 9 Finale|l2=Walkthrough guide for the finale}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Central AI Chamber&#039;&#039;&#039; is a large bay housing the [[Cores#Central Core|central core]] machine, which [[GLaDOS]] is in place of. This chamber serves as the setting for many major events in &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, GLaDOS controls many aspects of the [[Aperture Science]] computer-aided Enrichment Center with her position as the facility&#039;s central core. The chamber is destroyed after the events of &#039;&#039;Portal&#039;&#039; {{spoiler|but is redesigned entirely by GLaDOS herself later on in &#039;&#039;Portal 2&#039;&#039;}}.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
The room was a large octagonal chamber set in the center of the Enrichment Center, presumably near the surface. At the climax of &#039;&#039;[[Portal]]&#039;&#039;, after [[Chell]] had escaped from the testing tracks, she had made her way through the entire facility in hopes of escape, instead she is led to the Central AI Chamber via a catwalk, where she is to confront [[GLaDOS]] once inside.&lt;br /&gt;
&lt;br /&gt;
It would appear that GLaDOS did not intend to bring Chell to her chamber, but to make the most out of it, she allows Chell to destroy her [[Cores#Morality Core|Morality Core]] - which in turn breaks the restriction of her need to kill anyone directly. GLaDOS then begins pumping [[neurotoxin]] through the vents surrounding the walls of her chamber, and deploys a [[Turrets#Rocket Turret|Rocket Turret]] through a hatch beside her. GLaDOS is also surrounded by a circular bridge platform with a staircase that leads up to it, which was used by technicians as seen in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic. Behind the chamber spots an [[Emergency Intelligence Incinerator]], and as its name suggests, is used to incinerate any form of artificial intelligences such as GLaDOS&#039; personality core attachments. On the left side of the chamber spots a bunker on a platform, housing a button that would open the hatch to the aforementioned incinerator. Surrounding the walls of the chamber on each sides are large horizontally placed monitor screens that displays random images that depends on GLaDOS&#039; thought process. Eventually, these screens were used to handle the neurotoxin countdown for when the gasses can become deadly.&lt;br /&gt;
&lt;br /&gt;
Eventually, Chell manages to destroy all of GLaDOS&#039; core attachments - which somehow kills GLaDOS and destroys the entire Enrichment Center in the process. Despite that most of GLaDOS&#039; components were scattered around the parking lot, she seems to have been scattered around in the chamber again during the beginning of the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. This may have likely been the work of the [[Party Escort Bot]] dragging her parts back into the chamber.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
[[File:Chell and Dead GLaDOS Size Comparison.png|thumb|150px|right|[[Chell]] standing in front of GLaDOS&#039; ruins in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
Since &#039;&#039;[[Portal 2]]&#039;&#039; is set about twelve years after the events of &#039;&#039;Portal&#039;&#039;, the entire Enrichment Center has been degrading and overgrown. And most [[Cores#Personality Cores|personality cores]] that were awakened after the destruction of [[GLaDOS]] has long since been corrupted or destroyed in the surroundings. In turn, no personality cores have tried to reactivate GLaDOS or to replace her position as the central core with themselves since the chamber is out of their reach. The Central AI Chamber is evidently untouched for years&lt;br /&gt;
&lt;br /&gt;
When [[Chell]] and [[Wheatley]] journey across the Central AI Chamber during the beginning of the single-player campaign, they are forced to enter the main breaker room beneath the chamber in an attempt to access an elevator to the surface. As they enter the breaker room, Wheatley accidentally triggers all the wrong buttons and ends up lifting each other back to the main chamber and reactivating GLaDOS in the process. {{spoiler|As she awakes, she immediately notices their presence and disposes of Wheatley before throwing Chell into her testing tracks.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As of the chapter &#039;&#039;The Escape&#039;&#039;, GLaDOS has completely redesigned the chamber to her liking as she gained more control over the facility without the restrictions of the cores originally attached to her. The room is now half-spherical, made entirely out of test chamber [[panels]], and is considerably deep underground. Chell returns to the chamber to confront GLaDOS but falls into a trap in the process via a [[Relaxation Vault]]. When GLaDOS finds out that Chell and Wheatley had sabotaged her [[Turrets]], she opts for poisoning Chell with [[neurotoxin]]. As the neurotoxin tube is lowered into the chamber by moving panels aside, Wheatley arrives via the tube and manages to break all the glasses sealing the Relaxation Vault. The [[Announcer]] then manages to detect the presence of another core in the room and instructs Chell to initiate a core transfer to replace the [[Cores#Central Core|central core]] with Wheatley. To do this, the facility deploys a stalemate resolution annex into the chamber, beyond GLaDOS&#039; control. To stop her, GLaDOS could only move a few panels on the floor inside the annex. The process succeeds when Chell presses the stalemate button to disable GLaDOS&#039; control over the central core. Shortly after, GLaDOS is forcibly detached from the central core via the white maintenance hatch beneath her for Wheatley to be attached into it.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sp a2 core0476.jpg|thumb|150px|left|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Wheatley finally took charge of the facility, he calls in an elevator ride to the surface and deploys it into the chamber for Chell via one of the many hatches surrounding the chamber. As Wheatley grew mad with power, he uses the white core maintenance hatch beneath the central core to extract GLaDOS into a potato battery as revenge. Both Chell and the potato battery GLaDOS were then accidentally plunged into the depths of the Enrichment Center as Wheatley punches the elevator down using the core maintenance arms.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The chamber is visited for the last time in the single-player campaign, when Chell and GLaDOS began working together to place the latter in charge again when it was evident that that Wheatley was unable to handle the facility and was planning on killing them. The chamber appears to have been rearranged to his liking and instead, the chamber is much closer to the surface again as the moon could be spotted just above the chamber when the panels start to tear apart. Wheatley has also added various gel tubes around his chamber for unknown reasons. Like GLaDOS, Wheatley was bound by protocols and was unable to prevent deploying a stalemate resolution annex to the chamber. When Chell won the conflict against Wheatley, GLaDOS instead plunged the latter into space.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell was reawakened, the chamber has returned to GLaDOS&#039; version. In addition, [[Atlas]] and [[P-body]] were able to witness her awakening in person before she is elevated to the surface to leave the Enrichment Center for good.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Central AI Chamber is seen once more during the ending cutscene of the additional [[Cooperative Testing Initiative|co-op]] testing course, [[Cooperative Testing Initiative#Art Therapy|Art Therapy]]. In the cutscene, GLaDOS deploys the Oviparous Warming Vault - a small vault that houses infant birds. The scene indicates that the lighting in her chamber depends on the central core&#039;s mood, in this case; GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Glados chamber ruined.jpg|alt1=P2chamber|Entrance to the ruined Central AI Chamber.&lt;br /&gt;
|File:Chell and Dead GLaDOS Size Comparison.png|alt1=P2chamber|[[Chell]] with GLaDOS&#039; remains in the chamber.&lt;br /&gt;
|File:Main breaker room.jpg|alt1=P2chamber|{{spoiler|The main breaker room, one of the hatches surrounding the chamber.}}|spoiler3=yes&lt;br /&gt;
|File:Sp a1 wakeup0027.jpg|alt1=P2chamber|GLaDOS during her reawakening in the chamber.&lt;br /&gt;
|File:P2 Central AI chamber.jpg|alt1=P2chamber|{{spoiler|GLaDOS&#039; redesigned chamber as seen in the chapter, &#039;&#039;The Escape&#039;&#039;.}}|spoiler5=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=P2chamber|{{spoiler|GLaDOS lowering a neurotoxin tube into the chamber.}}|spoiler6=yes&lt;br /&gt;
|File:Chell and GLaDOS Size Comparison.png|alt1=P2chamber|{{spoiler|Chell facing GLaDOS in the chamber.}}|spoiler7=yes&lt;br /&gt;
|File:Stalemate resolution annex.jpg|alt1=P2chamber|{{spoiler|The stalemate resolution annex unveiling itself in the chamber.}}|spoiler8=yes&lt;br /&gt;
|File:Glados core transfer.jpg|alt1=P2chamber|{{spoiler|Core maintenance hatch opening to perform the [[Cores#Central Core|central core]] transfer.}}|spoiler9=yes&lt;br /&gt;
|File:Glados head dragged.jpg|alt1=P2chamber|{{spoiler|The core maintenance hatch dragging GLaDOS&#039; head in.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a4 finale40001.jpg|alt1=P2chamber|{{spoiler|[[Wheatley]]&#039;s chamber in the chapter, &#039;&#039;The Part Where He Kills You&#039;&#039;.}}|spoiler11=yes&lt;br /&gt;
|File:Neurotoxins countdown wheatley.jpg|alt1=P2chamber|{{spoiler|Wheatley flooding the chamber with neurotoxin.}}|spoiler12=yes&lt;br /&gt;
|File:Glados core retransfer.jpg|alt1=P2chamber|{{spoiler|GLaDOS dragging herself back into the central core.}}|spoiler13=yes&lt;br /&gt;
|File:Glados ending monologue.jpg|alt1=P2chamber|{{spoiler|GLaDOS during the single-player ending monologue.}}|spoiler14=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|title = Concept art&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Collectoredition gladoschamber02.jpg|alt1=P2chamberconcept|Three different ruined chamber concepts.&lt;br /&gt;
|File:Collectoredition gladoschamber03.png|alt1=P2chamberconcept|{{spoiler|GLaDOS&#039; redesigned chamber, with white panels and during her core transfer.}}|spoiler2=yes&lt;br /&gt;
|File:Collectoredition wheatleybattle.jpg|alt1=P2chamberconcept|{{spoiler|Finale battle with [[crusher]]s in the chamber, and [[Turrets#Sentry Turrets|Turrets]] attached to the central core.}}|spoiler3=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>CalciumTheFirst</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Central_AI_Chamber&amp;diff=47626</id>
		<title>Central AI Chamber</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Central_AI_Chamber&amp;diff=47626"/>
		<updated>2012-03-02T02:29:23Z</updated>

		<summary type="html">&lt;p&gt;CalciumTheFirst: /* Portal 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Portal 2 Chapter 5 GLaDOS&#039; Lair|l1=Walkthrough guide for &#039;&#039;The Escape&#039;&#039;|Portal 2 Chapter 9 Finale|l2=Walkthrough guide for the finale}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Central AI Chamber&#039;&#039;&#039; is a large bay housing the [[Cores#Central Core|central core]] machine, which [[GLaDOS]] is in place of. This chamber serves as the setting for many major events in &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Throughout the series, GLaDOS controls many aspects of the [[Aperture Science]] computer-aided Enrichment Center with her position as the facility&#039;s central core. The chamber is destroyed after the events of &#039;&#039;Portal&#039;&#039; {{spoiler|but is redesigned entirely by GLaDOS herself later on in &#039;&#039;Portal 2&#039;&#039;}}.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
The room was a large octagonal chamber set in the center of the Enrichment Center, presumably near the surface. At the climax of &#039;&#039;[[Portal]]&#039;&#039;, after [[Chell]] had escaped from the testing tracks, she had made her way through the entire facility in hopes of escape, instead she is led to the Central AI Chamber via a catwalk, where she is to confront [[GLaDOS]] once inside.&lt;br /&gt;
&lt;br /&gt;
It would appear that GLaDOS did not intend to bring Chell to her chamber, but to make the most out of it, she allows Chell to destroy her [[Cores#Morality Core|Morality Core]] - which in turn breaks the restriction of her need to kill anyone directly. GLaDOS then begins pumping [[neurotoxin]] through the vents surrounding the walls of her chamber, and deploys a [[Turrets#Rocket Turret|Rocket Turret]] through a hatch beside her. GLaDOS is also surrounded by a circular bridge platform with a staircase that leads up to it, which was used by technicians as seen in the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic. Behind the chamber spots an [[Emergency Intelligence Incinerator]], and as its name suggests, is used to incinerate any form of artificial intelligences such as GLaDOS&#039; personality core attachments. On the left side of the chamber spots a bunker on a platform, housing a button that would open the hatch to the aforementioned incinerator. Surrounding the walls of the chamber on each sides are large horizontally placed monitor screens that displays random images that depends on GLaDOS&#039; thought process. Eventually, these screens were used to handle the neurotoxin countdown for when the gasses can become deadly.&lt;br /&gt;
&lt;br /&gt;
Eventually, Chell manages to destroy all of GLaDOS&#039; core attachments - which somehow kills GLaDOS and destroys the entire Enrichment Center in the process. Despite that most of GLaDOS&#039; components were scattered around the parking lot, she seems to have been scattered around in the chamber again during the beginning of the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;. This may have likely been the work of the [[Party Escort Bot]] dragging her parts back into the chamber.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
[[File:Chell and Dead GLaDOS Size Comparison.png|thumb|150px|right|[[Chell]] standing in front of GLaDOS&#039; ruins in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
Since &#039;&#039;[[Portal 2]]&#039;&#039; is set about seven years after the events of &#039;&#039;Portal&#039;&#039;, the entire Enrichment Center has been degrading and overgrown. And most [[Cores#Personality Cores|personality cores]] that were awakened after the destruction of [[GLaDOS]] has long since been corrupted or destroyed in the surroundings. In turn, no personality cores have tried to reactivate GLaDOS or to replace her position as the central core with themselves since the chamber is out of their reach. The Central AI Chamber is evidently untouched for years&lt;br /&gt;
&lt;br /&gt;
When [[Chell]] and [[Wheatley]] journey across the Central AI Chamber during the beginning of the single-player campaign, they are forced to enter the main breaker room beneath the chamber in an attempt to access an elevator to the surface. As they enter the breaker room, Wheatley accidentally triggers all the wrong buttons and ends up lifting each other back to the main chamber and reactivating GLaDOS in the process. {{spoiler|As she awakes, she immediately notices their presence and disposes of Wheatley before throwing Chell into her testing tracks.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|As of the chapter &#039;&#039;The Escape&#039;&#039;, GLaDOS has completely redesigned the chamber to her liking as she gained more control over the facility without the restrictions of the cores originally attached to her. The room is now half-spherical, made entirely out of test chamber [[panels]], and is considerably deep underground. Chell returns to the chamber to confront GLaDOS but falls into a trap in the process via a [[Relaxation Vault]]. When GLaDOS finds out that Chell and Wheatley had sabotaged her [[Turrets]], she opts for poisoning Chell with [[neurotoxin]]. As the neurotoxin tube is lowered into the chamber by moving panels aside, Wheatley arrives via the tube and manages to break all the glasses sealing the Relaxation Vault. The [[Announcer]] then manages to detect the presence of another core in the room and instructs Chell to initiate a core transfer to replace the [[Cores#Central Core|central core]] with Wheatley. To do this, the facility deploys a stalemate resolution annex into the chamber, beyond GLaDOS&#039; control. To stop her, GLaDOS could only move a few panels on the floor inside the annex. The process succeeds when Chell presses the stalemate button to disable GLaDOS&#039; control over the central core. Shortly after, GLaDOS is forcibly detached from the central core via the white maintenance hatch beneath her for Wheatley to be attached into it.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sp a2 core0476.jpg|thumb|150px|left|{{spoiler|GLaDOS lowering a neurotoxin tube, with [[Wheatley]] rolling inside.}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Wheatley finally took charge of the facility, he calls in an elevator ride to the surface and deploys it into the chamber for Chell via one of the many hatches surrounding the chamber. As Wheatley grew mad with power, he uses the white core maintenance hatch beneath the central core to extract GLaDOS into a potato battery as revenge. Both Chell and the potato battery GLaDOS were then accidentally plunged into the depths of the Enrichment Center as Wheatley punches the elevator down using the core maintenance arms.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The chamber is visited for the last time in the single-player campaign, when Chell and GLaDOS began working together to place the latter in charge again when it was evident that that Wheatley was unable to handle the facility and was planning on killing them. The chamber appears to have been rearranged to his liking and instead, the chamber is much closer to the surface again as the moon could be spotted just above the chamber when the panels start to tear apart. Wheatley has also added various gel tubes around his chamber for unknown reasons. Like GLaDOS, Wheatley was bound by protocols and was unable to prevent deploying a stalemate resolution annex to the chamber. When Chell won the conflict against Wheatley, GLaDOS instead plunged the latter into space.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|When Chell was reawakened, the chamber has returned to GLaDOS&#039; version. In addition, [[Atlas]] and [[P-body]] were able to witness her awakening in person before she is elevated to the surface to leave the Enrichment Center for good.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Central AI Chamber is seen once more during the ending cutscene of the additional [[Cooperative Testing Initiative|co-op]] testing course, [[Cooperative Testing Initiative#Art Therapy|Art Therapy]]. In the cutscene, GLaDOS deploys the Oviparous Warming Vault - a small vault that houses infant birds. The scene indicates that the lighting in her chamber depends on the central core&#039;s mood, in this case; GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|title = Screenshots&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Glados chamber ruined.jpg|alt1=P2chamber|Entrance to the ruined Central AI Chamber.&lt;br /&gt;
|File:Chell and Dead GLaDOS Size Comparison.png|alt1=P2chamber|[[Chell]] with GLaDOS&#039; remains in the chamber.&lt;br /&gt;
|File:Main breaker room.jpg|alt1=P2chamber|{{spoiler|The main breaker room, one of the hatches surrounding the chamber.}}|spoiler3=yes&lt;br /&gt;
|File:Sp a1 wakeup0027.jpg|alt1=P2chamber|GLaDOS during her reawakening in the chamber.&lt;br /&gt;
|File:P2 Central AI chamber.jpg|alt1=P2chamber|{{spoiler|GLaDOS&#039; redesigned chamber as seen in the chapter, &#039;&#039;The Escape&#039;&#039;.}}|spoiler5=yes&lt;br /&gt;
|File:Sp a2 core0476.jpg|alt1=P2chamber|{{spoiler|GLaDOS lowering a neurotoxin tube into the chamber.}}|spoiler6=yes&lt;br /&gt;
|File:Chell and GLaDOS Size Comparison.png|alt1=P2chamber|{{spoiler|Chell facing GLaDOS in the chamber.}}|spoiler7=yes&lt;br /&gt;
|File:Stalemate resolution annex.jpg|alt1=P2chamber|{{spoiler|The stalemate resolution annex unveiling itself in the chamber.}}|spoiler8=yes&lt;br /&gt;
|File:Glados core transfer.jpg|alt1=P2chamber|{{spoiler|Core maintenance hatch opening to perform the [[Cores#Central Core|central core]] transfer.}}|spoiler9=yes&lt;br /&gt;
|File:Glados head dragged.jpg|alt1=P2chamber|{{spoiler|The core maintenance hatch dragging GLaDOS&#039; head in.}}|spoiler10=yes&lt;br /&gt;
|File:Sp a4 finale40001.jpg|alt1=P2chamber|{{spoiler|[[Wheatley]]&#039;s chamber in the chapter, &#039;&#039;The Part Where He Kills You&#039;&#039;.}}|spoiler11=yes&lt;br /&gt;
|File:Neurotoxins countdown wheatley.jpg|alt1=P2chamber|{{spoiler|Wheatley flooding the chamber with neurotoxin.}}|spoiler12=yes&lt;br /&gt;
|File:Glados core retransfer.jpg|alt1=P2chamber|{{spoiler|GLaDOS dragging herself back into the central core.}}|spoiler13=yes&lt;br /&gt;
|File:Glados ending monologue.jpg|alt1=P2chamber|{{spoiler|GLaDOS during the single-player ending monologue.}}|spoiler14=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|title = Concept art&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Collectoredition gladoschamber02.jpg|alt1=P2chamberconcept|Three different ruined chamber concepts.&lt;br /&gt;
|File:Collectoredition gladoschamber03.png|alt1=P2chamberconcept|{{spoiler|GLaDOS&#039; redesigned chamber, with white panels and during her core transfer.}}|spoiler2=yes&lt;br /&gt;
|File:Collectoredition wheatleybattle.jpg|alt1=P2chamberconcept|{{spoiler|Finale battle with [[crusher]]s in the chamber, and [[Turrets#Sentry Turrets|Turrets]] attached to the central core.}}|spoiler3=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>CalciumTheFirst</name></author>
	</entry>
</feed>