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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CWalkthroughs</id>
	<title>Portal Wiki - User contributions [en]</title>
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	<updated>2026-04-20T07:59:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=21097</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=21097"/>
		<updated>2011-05-30T22:24:08Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wheatley.png|right|thumb|Wheatley|300px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&#039;&#039;&#039;Wheatley&#039;&#039;&#039;, as known as the {{spoiler text|&#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;}}, is a [[Cores#Personality Cores|Personality Core]] of male programming and English West Country accent who first appears in &#039;&#039;[[Portal 2]]&#039;&#039;. He is [[Chell]]&#039;s guide through the first part of the game, and helps her to find a way to escape the facility.&lt;br /&gt;
&lt;br /&gt;
Wheatley is voiced by British actor and comedian [[w:Stephen Merchant|Stephen Merchant]].&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{spoiler text|During the course of the game, Wheatley aids Chell into escaping from [[GLaDOS|GLaDOS&#039;]] tests. The two eventually sabotage GLaDOS&#039; turret production line and neurotoxin and later confront GLaDOS herself. A core transference occurs and Wheatley takes over the facility. When he is about to let Chell escape, Wheatley becomes corrupted with the power and becomes the game&#039;s main antagonist. Wheatley traps GLaDOS in a potato battery and launches both her and Chell into [[Aperture Science|Aperture Science&#039;s]] old and forgotten test chambers by accident.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|After returning from the old test chambers, Chell and GLaDOS learn that Wheatley&#039;s actions are causing the facility to approach a nuclear meltdown. After passing through more test chambers made by Wheatley, he attempts to kill Chell and GLaDOS. After escaping his traps, GLaDOS suggests causing a new core transfer by implanting corrupt Personality Cores into Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Chell enters Wheatley&#039;s lair to begin the final addition of the game. By shutting him down temporarily with bombs, Chell corrupts Wheatley enough to initiate a new core transference, saving the facility from destruction in the progress. However, a stalemate occurs when Wheatley does not agree to transfer himself, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley reveals to have booby trapped it with explosives. However, Chell survives and launches a portal onto the surface of the Moon, causing both her and Wheatley to be sucked into space. GLaDOS then reacquires her old body and rescues Chell while letting Wheatley be launched into the vacuum of space.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Wheatley is last seen in the prologue after the end credits, with the [[Cores#Space Core|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Portal2 Wheatley E3.jpg|Wheatley, as he appeared in the E3 2010 trailer.&lt;br /&gt;
File:Wheatley rail.png|Wheatley attached to his rail.&lt;br /&gt;
File:Portal2 Wheatley Boss.png|{{spoiler text|Wheatley after taking control of the facility.}}&lt;br /&gt;
File:Wheatley corrupted.png|{{spoiler |Wheatley in a dirty state, after being crushed by GLaDOS (but somehow surviving.)}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Video game-wise, Wheatley appears to be an upgraded version of GLaDOS&#039; Intelligence Core (the one telling the cake recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side. From early screenshots and the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the model also appears to have been greatly improved and more detailed, with a wider range of emotions. &lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s {{W|Cockney#Cockney_speech|Cockney accent}} heard in the [http://www.youtube.com/watch?v=mYsAklh4uqQ &amp;quot;Meet Wheatley&amp;quot; video shown at E3 2010] uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - i&#039;m over the moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that Stephen Merchant would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:CWalkthroughs&amp;diff=9458</id>
		<title>User:CWalkthroughs</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:CWalkthroughs&amp;diff=9458"/>
		<updated>2011-05-02T22:46:52Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: Created page with &amp;quot;Here since the start....well,since it was publicly mentioned...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here since the start....well,since it was publicly mentioned...&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=9445</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=9445"/>
		<updated>2011-05-02T21:40:00Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Shower curtains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
[[File:Cave Johnson Painting 2.png|thumb|right|200px|Portrait of Cave Johnson.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]], which was built from Aperture Science Innovations. He was briefly mentioned in &#039;&#039;[[Portal]]&#039;&#039;, but becomes a more prominent character in &#039;&#039;[[Portal 2]]&#039;&#039;, in the form of tape recordings he leaves behind. {{spoiler text|His current status and whereabouts are unknown, presumed dead.}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Shower curtains ===&lt;br /&gt;
In 1953 Cave Johnson sets up Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he chose the name because it &#039;makes the curtains sound more hygienic&#039;. He becomes a billionaire after winning contracts to manufacture the US Military&#039;s shower curtains.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovations====&lt;br /&gt;
During his career in science, he called on the wealthy or power elite to join his cause for the future of science, as well as those with the brains, much like Caroline, and those lacking common sense for the dangers of science. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subjects blood with gasoline, while another exposed a tester to jet engines to lower the amount of water in the human body, stating it seemed &#039;excessive&#039;. Most of his crackpot ideas turn out to be massive failures, leaving only a few that seem to be remotely useful ideas such as the [[Gels|gels]] that appear during the later stages of the game, namely Propulsion Gel and Repulsion Gel. }}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of creation, Aperture Science Innovations had created {{spoiler text|the Aperture Science Portable Quantum Tunneling Device,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|It seems Aperture had already begun to perfect the portal technology, but was not ready to unleash it to the world, thinking much more could be done than just portals. Of course, the technology was impractical and bulky, coupled with Cave&#039;s wild innovations. During the 70s, Aperture Science had become known as just &#039;Aperture&#039;, with the rise and competition of Black Mesa already putting Cave&#039;s temper to its limits. It was also around this time that Caroline became a bigger part of Cave&#039;s life as a secretary. It&#039;s also around this time where Cave becomes more desperate in his struggle to continue the life of his career and company through incentives, even if they were low-ball offers to lure potential test subjects to their doom.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
Sometime during the 80&#039;s, Cave Johnson had renamed the company Aperture Science, a name that would be known far into the future. However, the number of willing test subjects has dwindled over the years, and it grows to the point where employees and random strangers are pulled off the streets to be a part of the testing. The technology has advanced greatly, where robots are beginning to replace human employees. Said employees then become unfortunate victims of science in Cave&#039;s visions of the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, he states he has tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicate that these acquired &amp;quot;moon rocks&amp;quot; have caused him great illness. He explains that, in one of his wild ideas, he was grounding moon rocks together in the name of science to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to it&#039;s ability to serve as a great portal conductor by converting covered materials into suitable surfaces to place [[Portals]] on. However, With his terminal illness still growing worse and with no cure available, he decides to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully sap the poison out of him. &lt;br /&gt;
&lt;br /&gt;
With little hope of a cure left, he instructs his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hopes his brain can be downloaded onto a computer, stating they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. He also states that if he were to die before the technology is released, he leaves instructions that his secretary [[Caroline]] will take charge of Aperture Science. He states that he knows she&#039;ll decline at first or feel she can&#039;t do it, which he follows up with &amp;quot;Force her to do it if you have to&amp;quot;. It is unknown what becomes of him, but it is presumed he fell victim to the illness, and ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039;, {{spoiler text|when [[Chell]] makes her first escape,}} there are several &amp;quot;Rattmann Nests&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings of Rattmann is what appears to be a login name and password, labeled &amp;quot;cjohnson&amp;quot; with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own website, giving a bit more insight of the grim world of Aperture Science}}.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cave Johnson Painting.png|A young Cave Johnson.&lt;br /&gt;
File:Cave Johnson Painting 3.png|An older Cave Johnson.&lt;br /&gt;
File:Cave Johnson Painting 4.png|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
File:Cave Johnson Painting 2.png|Last known image of Cave Johnson.&lt;br /&gt;
File:Cave 2008.jpg|Cave Johnson&#039;s image from the leaked 2008 casting call.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
* During early stage of development,Cave Johnson was planned to be the villain for the game. {{cite}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=9443</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=9443"/>
		<updated>2011-05-02T21:36:08Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Wheatley.png|right|thumb|Wheatley|300px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&#039;&#039;&#039;Wheatley&#039;&#039;&#039; is a [[Cores#Personality Cores|Personality Core]] of male programming and english west country accent who first appears in &#039;&#039;[[Portal 2]]&#039;&#039;. He is [[Chell]]&#039;s guide through the first part of the game, and planning to find a way to escape the facility.&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{spoiler text|During the course of the game, Wheatley aids Chell into escaping from [[GLaDOS|GLaDOS&#039;]] tests. The two eventually sabotage GLaDOS&#039; turret production line and neurotoxin and later confront GLaDOS herself. A core transference occurs and Wheatley takes over the facility. When he is about to let Chell escape, Wheatley becomes corrupted with the power and becomes the game&#039;s main antagonist. Wheatley traps GLaDOS in a potato battery and launches both her and Chell into [[Aperture Science|Aperture Science&#039;s]] old and forgotten test chambers by accident.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|After returning from the old test chambers, Chell and GLaDOS learn that Wheatley&#039;s actions are causing the facility to approach a nuclear meltdown. After passing through more test chambers made by Wheatley, he attempts to kill Chell and GLaDOS. After escaping his traps, GLaDOS suggests causing a new core transfer by implanting corrupt Personality Cores into Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Chell enters Wheatley&#039;s lair to begin the final addition of the game. By shutting him down temporarily with bombs, Chell corrupts Wheatley enough to initiate a new core transference, saving the facility from destruction in the progress. However, a stalemate occurs when Wheatley does not agree to transfer himself, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley reveals to have booby trapped it with explosives. However, Chell survives and launches a portal onto the surface of the Moon, causing both her and Wheatley to be sucked into space. GLaDOS then reacquires her old body and rescues Chell while letting Wheatley be launched into the vacuum of space.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Wheatley is last seen in the prelogue after the end credits, with the [[Cores#Space Core|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Portal2 Wheatley Boss.png|{{spoiler text|Wheatley after taking control of the facility.}}&lt;br /&gt;
File:Portal2 Wheatley E3.jpg|Wheatley, as he appeared in the E3 2010 trailer.&lt;br /&gt;
File:Wheatley rail.png|Wheatley attached to his rail.&lt;br /&gt;
File:Wheatley corrupted.png|{{spoiler |Wheatley in a dirty state, after being crushed by GLaDOS (but somehow surviving.}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Video game-wise, Wheatley appears to be an upgraded version of GLaDOS&#039; Intelligence Core (the one telling the cake recipe), with a blue &amp;quot;eye&amp;quot; and three dots, though Wheatley has dots only on his right side. From early screenshots and the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the model also appears to have been greatly improved and more detailed, with a wider range of emotions. &lt;br /&gt;
&lt;br /&gt;
* Wheatley&#039;s [[w:Cockney#Cockney_speech|Cockney accent]] heard in the [http://www.youtube.com/watch?v=mYsAklh4uqQ &amp;quot;Meet Wheatley&amp;quot; video shown at E3 2010] uses a placeholder voice provided by [[Valve]] animator [http://www.mobygames.com/developer/sheet/view/developerId,55298/ Richard Lord].&amp;lt;ref&amp;gt;[http://www.wired.com/gamelife/2010/06/portal-2-wheatley/ &#039;&#039;Portal 2&#039;&#039; Gains a Talkative Companion] on Wired.com&amp;lt;/ref&amp;gt; Due to very positive feedback, Valve considered at some point making the voice official.&amp;lt;ref&amp;gt;[http://www.neogaf.com/forum/showpost.php?p=21890104&amp;amp;postcount=83 &#039;&#039;Portal 2&#039;&#039; E3 gameplay video (single post)] on the NeoGAF forums&amp;lt;/ref&amp;gt; Later Lord himself emphasized that his voice was temporary, saying that &amp;quot;theres no way you will be dissapointed with the final voice - im over teh moon with who it might be.&amp;quot; [sic],&amp;lt;ref&amp;gt;[http://lastoutpostofsanity.com/2010/06/tempvoice/ &amp;quot;Temp voice!&amp;quot;] on Last Outpost of Sanity, Richard Lord&#039;s official blog&amp;lt;/ref&amp;gt; until it was announced that [[w:Stephen Merchant|Stephen Merchant]], who also has a British, Bristol accent, would provide the final voice.&amp;lt;ref&amp;gt;[http://pc.ign.com/articles/109/1095842p1.html Gamescom: &#039;&#039;Portal 2&#039;&#039; gets Stephen Merchant] on ComputerAndVideoGames.com&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Wheatley is voiced by British actor and comedian {{W|Stephen Merchant}}. He is also {{W|Ricky Gervais}}&#039; sideman.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hats&amp;diff=8892</id>
		<title>Hats</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hats&amp;diff=8892"/>
		<updated>2011-05-01T15:02:08Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Hat_bots.jpg|300px|thumb|right|[[Atlas]] and [[P-body]] wearing their hats.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;TF2 Official Blog&#039;&#039;&#039;|&amp;quot;Go away,&amp;quot; the Portal guys told us. &amp;quot;You&#039;ll just try to put hats in it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whaaattttt?&amp;quot; we said. &amp;quot;That&#039;s—psshhhh. If anything, we&#039;ll probably tell you to take some hats out of the game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are no hats in the game.&amp;quot;}}&lt;br /&gt;
&#039;&#039;&#039;Hats&#039;&#039;&#039;, or &#039;&#039;&#039;Headwear&#039;&#039;&#039;, are items that can be equipped in the &#039;head&#039; slot of the loadout screen. They are purely cosmetic, as wearing a hat does not give you an advantage in anyway what so ever.&lt;br /&gt;
&lt;br /&gt;
== Hats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=1 style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; colspan=10| Hats&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack AUTOMATON&#039;S TOPHAT.png|100px|link=Automaton&#039;s Tophat]]&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack BIONIC BEANIE.png|100px|link=Bionic Beanie]]&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack BOT&#039;S BERET.png|100px|link=Bot&#039;s Beret]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Automaton&#039;s Tophat]]&lt;br /&gt;
| [[Bionic Beanie]]&lt;br /&gt;
| [[Bot&#039;s Beret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=1 style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; colspan=10| Team Fortress 2 hats&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack FANCY FEDORA.png|100px|link=Fancy Fedora]]&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack TYRANT&#039;S HELM.png|100px|link=Tyrant&#039;s Helm]]&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack APERTURE LABS HARD HAT.png|100px|link=Aperture Labs Hard Hat]]&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack MASTER&#039;S YELLOW BELT.png|100px|link=Master&#039;s Yellow Belt]]&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack PYRO&#039;S BEANIE.png|100px|link=Pyro&#039;s Beanie]]&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack PRINCE TAVISH&#039;S CROWN.png|100px|link=Prince Tavish&#039;s Crown]]&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; | [[File:Backpack MANN CO. CAP.png|100px|link=Mann Co. Cap]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fancy Fedora]]&lt;br /&gt;
| [[Tyrant&#039;s Helm]]&lt;br /&gt;
| [[Aperture Labs Hard Hat]]&lt;br /&gt;
| [[Master&#039;s Yellow Belt]]&lt;br /&gt;
| [[Pyro&#039;s Beanie]]&lt;br /&gt;
| [[Prince Tavish&#039;s Crown]]&lt;br /&gt;
| [[Mann Co. Cap]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &#039;&#039;Team Fortress 2&#039;&#039; hats will retain their quality in &#039;&#039;Portal 2&#039;&#039;, having colored text. (e.g. Vintage coloured text will pass over if the hat in &#039;&#039;TF2&#039;&#039; is Vintage quality.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Hats| ]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Characters&amp;diff=8520</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Characters&amp;diff=8520"/>
		<updated>2011-05-01T00:00:32Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* P-body */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Why did I just-Who is that? What the HELL is going on he----?|sound=GLaDOS_potatos_sp_a3_speed_ramp_hearcaroline03.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Portal&#039;&#039; storyline is home to a number of richly detailed characters. &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;In order of appearance&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
=== Chell ===&lt;br /&gt;
{{main|Chell}}&lt;br /&gt;
Chell is the primary protagonist currently throughout the Portal series. She is a mute but determined woman, and serves as the player&#039;s interface.&lt;br /&gt;
&lt;br /&gt;
=== GLaDOS ===&lt;br /&gt;
{{main|GLaDOS}}&lt;br /&gt;
GLaDOS (or Genetic Lifeform and Disk Operating System) is the primary antagonist. She is the computer system that oversees [[Aperture Science]].&lt;br /&gt;
&lt;br /&gt;
=== Doug Rattmann ===&lt;br /&gt;
{{main|Doug Rattmann}}&lt;br /&gt;
Doug Rattmann is an ex-Aperture Science employee.&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
{{main|Weighted Companion Cube}}&lt;br /&gt;
The Weighted Companion Cube is a variant of the [[Weighted Storage Cube]]. It plays a vital role in the testing process.&lt;br /&gt;
&lt;br /&gt;
=== Wheatley ===&lt;br /&gt;
{{main|Wheatley}}&lt;br /&gt;
Wheatley is an accompanying character in &#039;&#039;[[Portal 2]]&#039;&#039;. An eccentric and excitable [[Cores#Personality Cores|Personality Core]], he aims to help Chell escape the facility.&lt;br /&gt;
&lt;br /&gt;
=== Cave Johnson ===&lt;br /&gt;
{{main|Cave Johnson}}&lt;br /&gt;
Cave Johnson is the deceased founder of Aperture Science. &lt;br /&gt;
&lt;br /&gt;
=== Caroline ===&lt;br /&gt;
{{main|Caroline}}&lt;br /&gt;
Caroline was [[Cave Johnson]]&#039;s assistant. {{Spoiler text|At the time of Cave&#039;s death, her consciousness was transferred into the core system to become GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
=== Atlas ===&lt;br /&gt;
{{main|Atlas}}&lt;br /&gt;
Atlas is the blue avatar robot in the &#039;&#039;Portal 2&#039;&#039; [[Co-op]], and is the short, nervous masculine side of the two.&lt;br /&gt;
&lt;br /&gt;
=== P-body ===&lt;br /&gt;
{{main|P-body}}&lt;br /&gt;
P-body is the orange avatar robot in the &#039;&#039;Portal 2&#039;&#039; Co-op, and is the confident, feminine side of the two.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Characters&amp;diff=8519</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Characters&amp;diff=8519"/>
		<updated>2011-05-01T00:00:15Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Atlas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Why did I just-Who is that? What the HELL is going on he----?|sound=GLaDOS_potatos_sp_a3_speed_ramp_hearcaroline03.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Portal&#039;&#039; storyline is home to a number of richly detailed characters. &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;In order of appearance&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
=== Chell ===&lt;br /&gt;
{{main|Chell}}&lt;br /&gt;
Chell is the primary protagonist currently throughout the Portal series. She is a mute but determined woman, and serves as the player&#039;s interface.&lt;br /&gt;
&lt;br /&gt;
=== GLaDOS ===&lt;br /&gt;
{{main|GLaDOS}}&lt;br /&gt;
GLaDOS (or Genetic Lifeform and Disk Operating System) is the primary antagonist. She is the computer system that oversees [[Aperture Science]].&lt;br /&gt;
&lt;br /&gt;
=== Doug Rattmann ===&lt;br /&gt;
{{main|Doug Rattmann}}&lt;br /&gt;
Doug Rattmann is an ex-Aperture Science employee.&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
{{main|Weighted Companion Cube}}&lt;br /&gt;
The Weighted Companion Cube is a variant of the [[Weighted Storage Cube]]. It plays a vital role in the testing process.&lt;br /&gt;
&lt;br /&gt;
=== Wheatley ===&lt;br /&gt;
{{main|Wheatley}}&lt;br /&gt;
Wheatley is an accompanying character in &#039;&#039;[[Portal 2]]&#039;&#039;. An eccentric and excitable [[Cores#Personality Cores|Personality Core]], he aims to help Chell escape the facility.&lt;br /&gt;
&lt;br /&gt;
=== Cave Johnson ===&lt;br /&gt;
{{main|Cave Johnson}}&lt;br /&gt;
Cave Johnson is the deceased founder of Aperture Science. &lt;br /&gt;
&lt;br /&gt;
=== Caroline ===&lt;br /&gt;
{{main|Caroline}}&lt;br /&gt;
Caroline was [[Cave Johnson]]&#039;s assistant. {{Spoiler text|At the time of Cave&#039;s death, her consciousness was transferred into the core system to become GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
=== Atlas ===&lt;br /&gt;
{{main|Atlas}}&lt;br /&gt;
Atlas is the blue avatar robot in the &#039;&#039;Portal 2&#039;&#039; [[Co-op]], and is the short, nervous masculine side of the two.&lt;br /&gt;
&lt;br /&gt;
=== P-body ===&lt;br /&gt;
{{main|P-body}}&lt;br /&gt;
P-body is the orange avatar in the &#039;&#039;Portal 2&#039;&#039; Co-op, and is the confident, feminine side of the two.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=8516</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=8516"/>
		<updated>2011-04-30T23:58:16Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Portal 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common gameplay implements in both &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
The Weighted Storage Cube was introduced in &#039;&#039;Portal&#039;&#039; and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039;, the blue ring turns yellow when placed upon a [[Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
The Weighted Storage Cube was introduced in &#039;&#039;Portal&#039;&#039; and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Something here about how Valve wanted players to feel attached to the cube, and realise that they had to keep the same cube throughout that entire chapter in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
The Edgeless Safety Cube was introduced in &#039;&#039;Portal 2&#039;&#039; and is used only in [[co-op]] gameplay. It only appears once in singleplayer as garbage. The &amp;quot;cube&amp;quot; is really a sphere; however, it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
The Discouragement Redirection Cube was introduced in &#039;&#039;Portal 2&#039;&#039;. It&#039;s main purpose is to redirect the [[Thermal Discouragement Beam]] (a deadly and harmful laser) to other directions and through portals if necessary.&lt;br /&gt;
&lt;br /&gt;
== Receptacles ==&lt;br /&gt;
=== Weighted Storage Cube Receptacle ===&lt;br /&gt;
Weighted Storage Cube Receptacle is a receptacle for the [[#Weighted Storage Cube|Weighted Storage Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Storage Cube must be placed securely inside the receptacle for the player to move on. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button]], it cannot be activated by the player or any other object being placed on top of it.&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube Receptacle ===&lt;br /&gt;
The Edgeless Safety Cube Receptacle is a receptacle for the [[#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Cube must be placed securely inside the receptacle for the player to move on.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube and its receptacle only appear as gameplay implements in [[co-op]] mode.&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
File:Portal Sphere.png|A spherical replacement seen in an advanced chamber.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Portal2 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
File:Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.&lt;br /&gt;
File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
File:Weighted Storage Cube Receptacle.png|Weighted Storage Cube Receptacle.&lt;br /&gt;
File:Weighted Storage Cube Receptacle active.png|Active Weighted Storage Cube Receptacle.&lt;br /&gt;
File:Edgeless Safety Cube Receptacle.png|Edgeless Safety Cube Receptacle.&lt;br /&gt;
File:Edgeless Safety Cube Receptacle active.png|Active Edgeless Safety Cube Receptacle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused content ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Futbul.png|An unused version of the Edgeless Safety Cube in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
File:Futbul2.png|An unused version of the Edgeless Safety Cube in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=8514</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=8514"/>
		<updated>2011-04-30T23:56:50Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Portal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common gameplay implements in both &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
The Weighted Storage Cube was introduced in &#039;&#039;Portal&#039;&#039; and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039;, the blue ring turns yellow when placed upon a [[Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
The Weighted Storage Cube was introduced in &#039;&#039;Portal&#039;&#039; and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Something here about how Valve wanted players to feel attached to the cube, and realise that they had to keep the same cube throughout that entire chapter in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
The Edgeless Safety Cube was introduced in &#039;&#039;Portal 2&#039;&#039; and is used only in [[co-op]] gameplay. It only appears once in singleplayer as garbage. The &amp;quot;cube&amp;quot; is really a sphere; however, it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
The Discouragement Redirection Cube was introduced in &#039;&#039;Portal 2&#039;&#039;. It&#039;s main purpose is to redirect the [[Thermal Discouragement Beam]] (a deadly and harmful laser) to other directions and through portals if necessary.&lt;br /&gt;
&lt;br /&gt;
== Receptacles ==&lt;br /&gt;
=== Weighted Storage Cube Receptacle ===&lt;br /&gt;
Weighted Storage Cube Receptacle is a receptacle for the [[#Weighted Storage Cube|Weighted Storage Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Storage Cube must be placed securely inside the receptacle for the player to move on. Although its appearance is similar to the [[Heavy Duty Super-Colliding Super Button]], it cannot be activated by the player or any other object being placed on top of it.&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube Receptacle ===&lt;br /&gt;
The Edgeless Safety Cube Receptacle is a receptacle for the [[#Edgeless Safety Cube|Edgeless Safety Cube]], introduced in &#039;&#039;Portal 2&#039;&#039;. The Cube must be placed securely inside the receptacle for the player to move on.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube and its receptacle only appear as gameplay implements in [[co-op]] mode.&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
File:Portal Sphere.png|A spherical replacement seen in an advanced chamber.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Portal2 StorageCube.png|Storage Cube.&lt;br /&gt;
File:Companion Cube.png|Companion Cube.&lt;br /&gt;
File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
File:Portal2 40sStorageCube.png|Old Storage Cube.&lt;br /&gt;
File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
File:Weighted Storage Cube Receptacle.png|Weighted Storage Cube Receptacle.&lt;br /&gt;
File:Weighted Storage Cube Receptacle active.png|Active Weighted Storage Cube Receptacle.&lt;br /&gt;
File:Edgeless Safety Cube Receptacle.png|Edgeless Safety Cube Receptacle.&lt;br /&gt;
File:Edgeless Safety Cube Receptacle active.png|Active Edgeless Safety Cube Receptacle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unused content ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Futbul.png|An unused version of the Edgeless Safety Cube in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
File:Futbul2.png|An unused version of the Edgeless Safety Cube in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Killing_Floor_Flag&amp;diff=8506</id>
		<title>Killing Floor Flag</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Killing_Floor_Flag&amp;diff=8506"/>
		<updated>2011-04-30T23:51:04Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| slot = [[Misc]]&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| level = Level 1 Flag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Killing Floor Flag&#039;&#039;&#039; is a jiggleboned item that attaches to Atlas and P-body&#039;s antenna. It bears a drawing of a biohazard symbol from &#039;&#039;Killing Floor&#039;&#039; and was awarded if the game was played the most out of the [[Potato Sack]] games for certain users.&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Misc items]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Defense_Grid_Flag&amp;diff=8504</id>
		<title>Defense Grid Flag</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Defense_Grid_Flag&amp;diff=8504"/>
		<updated>2011-04-30T23:50:47Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| slot = [[Misc]]&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| level = Level 1 Flag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Defense Grid Flag&#039;&#039;&#039; is a jiggleboned item that attaches to Atlas and P-body&#039;s antenna. It bears a drawing of a boss enemy found in &#039;&#039;Defense Grid: The Awakening&#039;&#039; and was awarded if the game was played the most out of the [[Potato Sack]] games for certain users.&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Misc items]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cogs_Flag&amp;diff=8502</id>
		<title>Cogs Flag</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cogs_Flag&amp;diff=8502"/>
		<updated>2011-04-30T23:50:19Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| slot = [[Misc]]&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| level = Level 1 Flag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Cogs Flag&#039;&#039;&#039; is a jiggleboned item that attaches to Atlas and P-body&#039;s antenna. It bears a drawing of the &#039;&#039;Cogs&#039;&#039; logo and was awarded if the game was played the most out of the [[Potato Sack]] games for certain users.&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Misc items]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=BIT.TRIP_Flag&amp;diff=8500</id>
		<title>BIT.TRIP Flag</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=BIT.TRIP_Flag&amp;diff=8500"/>
		<updated>2011-04-30T23:49:46Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| slot = [[Misc]]&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| level = Level 1 Flag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;BIT.TRIP Flag&#039;&#039;&#039; is a jiggleboned item that attaches to Atlas and P-body&#039;s antenna. It bears a drawing of the protagonist of the &#039;&#039;BIT.TRIP&#039;&#039; series: Commander Video.  It was awarded if the game &#039;&#039;BIT.TRIP.BEAT&#039;&#039; was played the most out of the [[Potato Sack]] games for certain users.&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Misc items]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Audiosurf_Flag&amp;diff=8499</id>
		<title>Audiosurf Flag</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Audiosurf_Flag&amp;diff=8499"/>
		<updated>2011-04-30T23:49:16Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| slot = [[Misc]]&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| level = Level 1 Flag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Audiosurf Flag&#039;&#039;&#039; is a jiggleboned item that attaches to [[Atlas]] and [[P-body]]&#039;s antenna. It bears a drawing of the [[Chell]] avatar found in &#039;&#039;AudioSurf.&#039;&#039; It was shown for a short time during the [[Portal 2 ARG]] and was awarded if the game was played the most out of the [[Potato Sack]] games for certain users.&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Misc items]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Amnesia_Flag&amp;diff=8496</id>
		<title>Amnesia Flag</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Amnesia_Flag&amp;diff=8496"/>
		<updated>2011-04-30T23:48:56Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| slot = [[Misc]]&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| level = Level 1 Flag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Amnesia Flag&#039;&#039;&#039; is a jiggleboned item that attaches to [[Atlas]] and [[P-body]]&#039;s antenna. It bears a drawing of two monsters found in &#039;&#039;Amnesia: The Dark Descent&#039;&#039; and was awarded if the game was played the most out of the [[Potato Sack]] games for certain users.&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Misc items]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=1_2_3_KICK_IT_Flag&amp;diff=8494</id>
		<title>1 2 3 KICK IT Flag</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=1_2_3_KICK_IT_Flag&amp;diff=8494"/>
		<updated>2011-04-30T23:48:33Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| slot = [[Misc]]&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| level = Level 1 Flag&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;1 2 3 KICK IT Flag&#039;&#039;&#039; is a jiggleboned item that attaches to Atlas and P-body&#039;s antenna. It bears a drawing of the &#039;&#039;1... 2... 3... KICK IT!!!&#039;&#039; logo and was awarded if the game was played the most out of the [[Potato Sack]] games for certain users.&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Misc items]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Labs_Hard_Hat&amp;diff=8492</id>
		<title>Aperture Labs Hard Hat</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Labs_Hard_Hat&amp;diff=8492"/>
		<updated>2011-04-30T23:45:17Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| slot = Head&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| team-colors = yes&lt;br /&gt;
| level = Level 10 Hat&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Aperture Labs Hard Hat&#039;&#039;&#039; is a [[Hats|hat]] wearable by both [[Atlas]] and [[P-body]]. It is given to players who own the [ classified ] hat in &#039;&#039;[[tf2:Team Fortress 2|Team Fortress 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Aperture Labs Hard Hat in TF2 has the Aperture Logo on the side covered up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Hats]]&lt;br /&gt;
[[Category:Team Fortress 2 hats]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Prince_Tavish%27s_Crown&amp;diff=8484</id>
		<title>Prince Tavish&#039;s Crown</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Prince_Tavish%27s_Crown&amp;diff=8484"/>
		<updated>2011-04-30T23:40:06Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| slot = Head&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| team-colors = yes&lt;br /&gt;
| level = Level 1&amp;amp;ndash;100 Hat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Prince Tavish&#039;s Crown&#039;&#039;&#039; is a [[Hats|headwear]] item for [[Atlas]] and [[P-body]]. It is a stereotypical royal crown embedded with team colored jewels. This hat is given to players who own the [[tf2:Prince Tavish&#039;s Crown|Prince Tavish&#039;s Crown]] hat in &#039;&#039;[[tf2:Team Fortress 2|Team Fortress 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The hat&#039;s name refers to the real name of &#039;&#039;Team Fortress 2&#039;&#039;&#039;s [[tf2:Demoman#Bio|Demoman]] class: Tavish DeGroot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Hats]]&lt;br /&gt;
[[Category:Team Fortress 2 hats]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hats&amp;diff=8481</id>
		<title>Hats</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hats&amp;diff=8481"/>
		<updated>2011-04-30T23:38:23Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Hat_bots.jpg|300px|thumb|right|[[Atlas]] and [[P-body]] wearing their hats.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;TF2 Official Blog&#039;&#039;&#039;|&amp;quot;Go away,&amp;quot; the Portal guys told us. &amp;quot;You&#039;ll just try to put hats in it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whaaattttt?&amp;quot; we said. &amp;quot;That&#039;s—psshhhh. If anything, we&#039;ll probably tell you to take some hats out of the game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are no hats in the game.&amp;quot;}}&lt;br /&gt;
&#039;&#039;&#039;Hats&#039;&#039;&#039;, or &#039;&#039;&#039;Headwear&#039;&#039;&#039;, are items that can be equipped in the &#039;head&#039; slot of the loadout screen. They are purely cosmetic, as wearing a hat does not give you an advantage.&lt;br /&gt;
&lt;br /&gt;
==List of hats==&lt;br /&gt;
*[[Bionic Beanie]]&lt;br /&gt;
*[[Automaton&#039;s Tophat]]&lt;br /&gt;
*[[Bot&#039;s Beret]]&lt;br /&gt;
===Team Fortress 2 hats===&lt;br /&gt;
*[[Fancy Fedora]]&lt;br /&gt;
*[[Tyrant&#039;s Helm]]&lt;br /&gt;
*[[Aperture Labs Hard Hat]]&lt;br /&gt;
*[[Master&#039;s Yellow Belt]]&lt;br /&gt;
*[[Pyro&#039;s Beanie]]&lt;br /&gt;
*[[Prince Tavish&#039;s Crown]]&lt;br /&gt;
*[[Mann Co. Cap]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Team Fortress 2 hats will retain their quality in Portal 2, having colored text. (e.g. Vintage coloured text will pass over if the hat in TF2 is Vintage quality.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Hats| ]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels&amp;diff=8478</id>
		<title>Gels</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels&amp;diff=8478"/>
		<updated>2011-04-30T23:36:10Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Propulsion Gel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay implement introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects on [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
Repulsion Gel is a light blue substance that repels objects. A player or an object that hits a surface coated with it bounces off. Jumping off such a surface launches the player higher than a normal jump. Objects such as [[Storage Cube]]s and [[Turrets]] can be covered in Repulsion Gel, which causes them to bounce around erratically.&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
A bright orange gel that greatly increases the player&#039;s velocity. Objects covered in Propulsion Gel have their friction reduced, causing them to slide around.&lt;br /&gt;
&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
Conversion Gel is a portal-conducting white liquid {{spoiler text|made from ground moon rocks}}. It enables the player to place portals on [[surfaces]] that originally are not &#039;&#039;portal conductive&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
Water washes off other gels from surfaces and objects. It has no special properties towards gameplay and does not stick to surfaces.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Repulsion Gel.png|Repulsion Gel&lt;br /&gt;
File:Propulsion Gel.png|Propulsion Gel&lt;br /&gt;
File:Conversion Gel.png|Conversion Gel&lt;br /&gt;
File:Water.png|Water&lt;br /&gt;
File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel&lt;br /&gt;
File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels&amp;diff=8476</id>
		<title>Gels</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels&amp;diff=8476"/>
		<updated>2011-04-30T23:34:58Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Propulsion Gel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay implement introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects on [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
Repulsion Gel is a light blue substance that repels objects. A player or an object that hits a surface coated with it bounces off. Jumping off such a surface launches the player higher than a normal jump. Objects such as [[Storage Cube]]s and [[Turrets]] can be covered in Repulsion Gel, which causes them to bounce around erratically.&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
A bright orange Propulsion Gel that greatly increases the player&#039;s velocity. Objects covered in Propulsion Gel have their friction reduced, causing them to slide around.&lt;br /&gt;
&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
Conversion Gel is a portal-conducting white liquid {{spoiler text|made from ground moon rocks}}. It enables the player to place portals on [[surfaces]] that originally are not &#039;&#039;portal conductive&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
Water washes off other gels from surfaces and objects. It has no special properties towards gameplay and does not stick to surfaces.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Repulsion Gel.png|Repulsion Gel&lt;br /&gt;
File:Propulsion Gel.png|Propulsion Gel&lt;br /&gt;
File:Conversion Gel.png|Conversion Gel&lt;br /&gt;
File:Water.png|Water&lt;br /&gt;
File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel&lt;br /&gt;
File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portals&amp;diff=8473</id>
		<title>Portals</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portals&amp;diff=8473"/>
		<updated>2011-04-30T23:28:41Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Needimage}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Momentum, a function of mass and velocity, is conserved between portals. In layman&#039;s terms: Speedy-thing goes in, speedy-thing comes out.|sound=GLaDOS_06_part1_success_2-1.wav}}&lt;br /&gt;
&#039;&#039;&#039;Portals&#039;&#039;&#039; are the feature gameplay [[Mechanics|mechanic]] of the &#039;&#039;Portal&#039;&#039; series. Portals are placed by firing the [[Handheld Portal Device]]; they work in pairs where they allow two-way movement through each portal. A player can place blue and orange portals in singleplayer, or in [[Co-op]]: As [[Atlas]], blue and cyan; and as [[P-body]], red and orange. Lone portals appear as a solid-coloured oval and paired portals a colour-bordered oval - with the &amp;quot;center&amp;quot; being a &#039;&#039;window&#039;&#039; to the other portal. Portals are capable of maintaining the mass and velocity of any object that passes through one portal and exits out the other. Portals are also capable of maintaining the flow of light and gravity, specifically the [[Excursion Funnel]]s and [[Hard Light Bridge|Light Bridges]].&lt;br /&gt;
&lt;br /&gt;
== World Portals ==&lt;br /&gt;
Within certain levels there are World Portals. These are invisible portals that can be used to create the illusion of a larger area.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* &#039;&#039;&#039;Portal boosting&#039;&#039;&#039;: A player is able to boost their momentum when travelling through two portals placed on the floor by using their primary or secondary fire key as they exit the primary or secondary portal, respectively. This is caused by the Portal mechanic &#039;&#039;pushing&#039;&#039; the player away from a portal if the portal is re-placed somewhere else (or in this case, in the same place.)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery perrow=3&amp;gt;&lt;br /&gt;
Image:Chell_lmb_portal.png|[[Chell|Chell&#039;s]] Primary-fire portal&lt;br /&gt;
Image:Chell_rmb_portal.png|[[Chell|Chell&#039;s]] Secondary-fire portal&lt;br /&gt;
Image:Chell_both_portal.png|Both of [[Chell|Chell&#039;s]] portals&lt;br /&gt;
Image:Atlas_lmb_portal.png|[[Atlas|Atlas&#039;]] Primary-fire portal&lt;br /&gt;
Image:Atlas_rmb_portal.png|[[Atlas|Atlas&#039;]] Secondary-fire portal&lt;br /&gt;
Image:Atlas_both_portal.png|Both of [[Atlas|Atlas&#039;]] portals&lt;br /&gt;
Image:P-body_lmb_portal.png|[[P-Body|P-body&#039;s]] Primary-fire portal&lt;br /&gt;
Image:P-body_rmb_portal.png|[[P-Body|P-body&#039;s]] Secondary-fire portal&lt;br /&gt;
Image:P-body_both_portal.png|Both of [[P-Body|P-body&#039;s]] portals&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Characters&amp;diff=8463</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Characters&amp;diff=8463"/>
		<updated>2011-04-30T23:22:11Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Chell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Why did I just-Who is that? What the HELL is going on he----?|sound=GLaDOS_potatos_sp_a3_speed_ramp_hearcaroline03.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Portal&#039;&#039; storyline is home to a number of richly detailed characters. &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;In order of appearance&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
=== Chell ===&lt;br /&gt;
{{main|Chell}}&lt;br /&gt;
Chell is the primary protagonist currently throughout the Portal series. She is a mute but determined woman, and serves as the player&#039;s interface.&lt;br /&gt;
&lt;br /&gt;
=== GLaDOS ===&lt;br /&gt;
{{main|GLaDOS}}&lt;br /&gt;
GLaDOS (or Genetic Lifeform and Disk Operating System) is the primary antagonist. She is the computer system that oversees [[Aperture Science]].&lt;br /&gt;
&lt;br /&gt;
=== Doug Rattmann ===&lt;br /&gt;
{{main|Doug Rattmann}}&lt;br /&gt;
Doug Rattmann is an ex-Aperture Science employee.&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
{{main|Weighted Companion Cube}}&lt;br /&gt;
The Weighted Companion Cube is a variant of the [[Weighted Storage Cube]]. It plays a vital role in the testing process.&lt;br /&gt;
&lt;br /&gt;
=== Wheatley ===&lt;br /&gt;
{{main|Wheatley}}&lt;br /&gt;
Wheatley is an accompanying character in &#039;&#039;[[Portal 2]]&#039;&#039;. An eccentric and excitable [[Cores#Personality Cores|Personality Core]], he aims to help Chell escape the facility.&lt;br /&gt;
&lt;br /&gt;
=== Cave Johnson ===&lt;br /&gt;
{{main|Cave Johnson}}&lt;br /&gt;
Cave Johnson is the deceased founder of Aperture Science. &lt;br /&gt;
&lt;br /&gt;
=== Caroline ===&lt;br /&gt;
{{main|Caroline}}&lt;br /&gt;
Caroline was [[Cave Johnson]]&#039;s assistant. {{Spoiler text|At the time of Cave&#039;s death, her consciousness was transferred into the core system to become GLaDOS.}}&lt;br /&gt;
&lt;br /&gt;
=== Atlas ===&lt;br /&gt;
{{main|Atlas}}&lt;br /&gt;
Atlas is the blue avatar in the &#039;&#039;Portal 2&#039;&#039; [[Co-op]], and is the short, nervous masculine side of the two.&lt;br /&gt;
&lt;br /&gt;
=== P-body ===&lt;br /&gt;
{{main|P-body}}&lt;br /&gt;
P-body is the orange avatar in the &#039;&#039;Portal 2&#039;&#039; Co-op, and is the confident, feminine side of the two.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Moustachio&amp;diff=8281</id>
		<title>Moustachio</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Moustachio&amp;diff=8281"/>
		<updated>2011-04-30T21:35:59Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| slot = [[Misc]]&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| level = Level 1 Facial Hair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moustachio&#039;&#039;&#039; is a misc. item that places a moustache below Atlas or P-body&#039;s eye.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This item is a reference to &#039;&#039;&#039;Moustachio&#039;&#039;&#039; from the &#039;&#039;Left 4 Dead&#039;&#039; series, a fictional strong-arm that took the form of a pistachio. He appeared mostly in &#039;&#039;Left 4 Dead 2&#039;&#039;.&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Misc items]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Moustachio&amp;diff=8279</id>
		<title>Moustachio</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Moustachio&amp;diff=8279"/>
		<updated>2011-04-30T21:35:45Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| slot = [[Misc]]&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| level = Level 1 Facial Hair&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moustachio&#039;&#039;&#039; is a misc. item that places a moustache below Atlas or P-body&#039;s eye.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This item is a reference to &#039;&#039;&#039;Moustachio&#039;&#039;&#039; from the &#039;&#039;Left 4 Dead&#039;&#039; series, a fictional strong-arm that took the form of a pistachio. He appeared mostly in &#039;&#039;Left 4 Dead 2&#039;&#039;&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Misc items]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Automaton%27s_Tophat&amp;diff=8274</id>
		<title>Automaton&#039;s Tophat</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Automaton%27s_Tophat&amp;diff=8274"/>
		<updated>2011-04-30T21:34:08Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| slot = Head&lt;br /&gt;
| used-by = [[Atlas]], [[P-body]]&lt;br /&gt;
| level = Level 1 Hat&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Automaton&#039;s Tophat&#039;&#039;&#039; is a [[Hats|headwear]] item in &#039;&#039;[[Portal 2]]&#039;&#039;. It resembles a tall stove pipe hat.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*P-Body and Atlas have different styles of this hat. P-Body has a taller, skinny version, whilst Atlas has a larger, wider version.&lt;br /&gt;
&lt;br /&gt;
{{ItemNav}}&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Hats&amp;diff=8268</id>
		<title>Hats</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Hats&amp;diff=8268"/>
		<updated>2011-04-30T21:32:24Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Hat_bots.jpg|300px|thumb|right|[[Atlas]] and [[P-body]] wearing their hats.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;TF2 Official Blog&#039;&#039;&#039;|&amp;quot;Go away,&amp;quot; the Portal guys told us. &amp;quot;You&#039;ll just try to put hats in it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whaaattttt?&amp;quot; we said. &amp;quot;That&#039;s—psshhhh. If anything, we&#039;ll probably tell you to take some hats out of the game.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are no hats in the game.&amp;quot;}}&lt;br /&gt;
&#039;&#039;&#039;Hats&#039;&#039;&#039;, or &#039;&#039;&#039;Headwear&#039;&#039;&#039;, are items that can be equipped in the &#039;head&#039; slot of the loadout screen. They are purely cosmetic, as wearing a hat does not give you an advantage.&lt;br /&gt;
&lt;br /&gt;
==List of hats==&lt;br /&gt;
*[[Bionic Beanie]]&lt;br /&gt;
*[[Automaton&#039;s Tophat]]&lt;br /&gt;
*[[Bot&#039;s Beret]]&lt;br /&gt;
===Team Fortress 2 hats===&lt;br /&gt;
*[[Fancy Fedora]]&lt;br /&gt;
*[[Tyrant&#039;s Helm]]&lt;br /&gt;
*[[Aperture Labs Hard Hat]]&lt;br /&gt;
*[[Master&#039;s Yellow Belt]]&lt;br /&gt;
*[[Pyro&#039;s Beanie]]&lt;br /&gt;
*[[Prince Tavish&#039;s Crown]]&lt;br /&gt;
*[[Mann Co. Cap]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If one of the Team Fortress 2 hats, is Vintage in the players backpack, then it will show up with the blue vintage text within Portal 2.&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Surfaces&amp;diff=8253</id>
		<title>Surfaces</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Surfaces&amp;diff=8253"/>
		<updated>2011-04-30T21:25:06Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each level within the &#039;&#039;Portal&#039;&#039; series consists of &#039;&#039;&#039;surfaces&#039;&#039;&#039;. Typically, any light-colored flat surface can house a [[Portals|portal]] for the player to use, whereas an uneven or dark surface cannot be used in this way. These are used as the basic structure of any given puzzle.&lt;br /&gt;
&lt;br /&gt;
As introduced in &#039;&#039;Portal 2&#039;&#039;, [[Conversion Gel]] will paint any surface white to allow portals to be used in places where they might not be allowed.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gels]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=8247</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=8247"/>
		<updated>2011-04-30T21:22:10Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Fact Core */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; are mechanical spheres that mostly appear near the end of &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;. They were developed by Aperture scientists specifically to regulate [[GLaDOS]]&#039; merciless behavior, such as refraining her from flooding test chambers or other vital parts of Aperture Laboratories with Neurotoxin, and/or to control the entire facility.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality Cores == &lt;br /&gt;
As the name implies, each Core has their own unique personality and behavior, which gets copied over the central core.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|In &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] dropped any of the Personality Cores into the Incinerator, not only did GLaDOS experience pain from losing them, but she started to lose her prominent traits, such as her conversations regarding [[Cake]], her sarcasm, and her moral standings, leaving her intent on merely killing Chell.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
[[File:MoralityCore.png|right|150px|thumb|Morality Core]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Morality Core&#039;&#039;&#039;|...}}&lt;br /&gt;
The &#039;&#039;&#039;Morality Core&#039;&#039;&#039; is one of the cores attached to GLaDOS in &#039;&#039;Portal&#039;&#039;. {{Spoiler|It was installed onto GLaDOS some time ago to stop her from filling the enrichment Center with deadly Neurotoxin. It&#039;s the first core collected and incinerated by Chell, which causes GLaDOS to start losing her moral traits and once again start filling the room with Neurotoxin.}} Unlike other cores, the Morality Core is mute.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity Core ===&lt;br /&gt;
[[File:CuriousityCore.png|right|150px|thumb|Curiousity Core]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;|Who are you?}}&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;. It tends to constantly ask questions, ranging from its surroundings, to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
[[File:LogicCore.png|right|150px|thumb|Intelligence Core]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039;|...And sediment-shaped sediment.}}&lt;br /&gt;
GLaDOS&#039; third core, The &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039;, also known as the Logic Core, goes on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. Due to losing this core, GLaDOS never brings up anything relating to cake in &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[File:AngerCore.png|right|150px|thumb|Anger Core]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Anger Core&#039;&#039;&#039;|*snarl* *snarl* *growl*}}&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;Anger Core&#039;&#039;&#039;. It is also referred to as the Emotion Core. All it does is snarl and growl ferociously at Chell. {{Spoiler|Once Chell put the Anger Core into the incinerator, GLaDOS began to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounded very mellow, barely expressing emotional signs of hostility.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
The &#039;&#039;&#039;Central Core&#039;&#039;&#039; is hardwired into the maintain of Aperture Laboratories and given the power to control and regulate the entire facility. Such power includes overseeing the events that occur, creating and stockpiling test chambers, and so on. Unlike the personality cores, the central core does not have to retain a spherical shape, just uncorrupted.&lt;br /&gt;
&lt;br /&gt;
=== Wheatley ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[File:Wheatley.png|right|150px|thumb|Wheatley]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted Cores ==&lt;br /&gt;
Due to technical difficulties over time, a core may be automatically labeled as a &#039;&#039;&#039;Corrupted Core&#039;&#039;&#039; and would be subject to being automatically disposed of. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle to initiate a core transfer. Once a substitute core is found, both cores must agree or disagree to the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a stalemate resolution associate is present to press the stalemate resolution button, which will initiate the core transfer process {{spoiler text|(which is a painful procedure given GLaDOS&#039; and Wheatley&#039;s screams of agony during their core transfer process)}} once the associate has returned to the core transfer bay.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley &#039;&#039;Portal 2&#039;&#039;, GLaDOS drops three of these cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
=== Space Core ===&lt;br /&gt;
[[File:SpaceCore.png|right|150px|thumb|Space Core]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Core&#039;&#039;&#039;|SPAAAAAAAAAAAAAAAAAAAAAAACE!!!|sound=Space_core_space21.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Core&#039;&#039;&#039; is one of three active, corrupted cores. It has an unhealthy obsession over Outer Space and contantly expresses its desires to go to space in a rapid manner of speaking. {{spoiler text|It finally gets to live its dream of going to space when it gets sucked through the portal that connects the remaining blot of conversion gel to the Moon&#039;s surface.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Core ===&lt;br /&gt;
[[File:AdventureCore.png|right|150px|thumb|Rick, the Adventure Core]]&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Core&#039;&#039;&#039; (or as it calls itself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) talks like a stereotypical American soldier. {{spoiler text|Upon seeing Chell, it starts to swoon over. It even tries (but to no avail) to convince Chell to take a &amp;quot;lady break&amp;quot; while it deals with Wheatley.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Core ===&lt;br /&gt;
[[File:FactCore.png|right|150px|thumb|Fact Core]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Core&#039;&#039;&#039;|Fact: Space does not exist.|sound=Fact_core_attachedfact20.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Core&#039;&#039;&#039; is the third corrupted core. It constantly states several random, twisted and untrue &amp;quot;facts&amp;quot; related to history, the current situation, as well as apparent facts about how right and handsome it is.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=8221</id>
		<title>Wheatley</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Wheatley&amp;diff=8221"/>
		<updated>2011-04-30T21:12:23Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Wheatley.png|right|thumb|Wheatley|300px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|I&#039;ll wait--I&#039;ll wait one hour. Then I&#039;ll come back and, assuming I can locate your dead body, I&#039;ll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you&#039;re not... dead.|sound=Wheatley_sp_intro_03_afterfallalt09.wav}}&lt;br /&gt;
&#039;&#039;&#039;Wheatley&#039;&#039;&#039; is a [[Cores#Personality Cores|Personality Core]] of male programming and english west country accent who first appears in &#039;&#039;[[Portal 2]]&#039;&#039;. He is [[Chell]]&#039;s guide through the first part of the game, and planning to find a way to escape the facility.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the course of the game, Wheatley aids Chell into escaping from [[GLaDOS|GLaDOS&#039;]] tests. The two eventually sabotage GLaDOS&#039; turret production line and neurotoxin and later confront GLaDOS herself. A core transference occurs and Wheatley takes over the facility. When he is about to let Chell escape, Wheatley becomes corrupted with the power and becomes the game&#039;s main antagonist. Wheatley traps GLaDOS in a potato battery and launches both her and Chell into [[Aperture Science|Aperture Science&#039;s]] old and forgotten test chambers by accident.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|After returning from the old test chambers, Chell and GLaDOS learn that Wheatley&#039;s actions are causing the facility to approach a nuclear meltdown. After passing through more test chambers made by Wheatley, he attempts to kill Chell and GLaDOS. After escaping his traps, GLaDOS suggests causing a new core transfer by implanting corrupt Personality Cores into Wheatley.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Chell enters Wheatley&#039;s lair to begin the final addition of the game. By shutting him down temporarily with bombs, Chell corrupts Wheatley enough to initiate a new core transference, saving the facility from destruction in the progress. However, a stalemate occurs when Wheatley does not agree to transfer himself, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley reveals to have booby trapped it with explosives. However, Chell survives and launches a portal onto the surface of the Moon, causing both her and Wheatley to be sucked into space. GLaDOS then reacquires her old body and rescues Chell while letting Wheatley be launched into the vacuum of space.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Wheatley is last seen in the prelogue after the end credits, with the [[Cores#Space Core|Space Core]] orbiting him, where he wishes he could say he was sorry for all he did to Chell.}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Portal2 Wheatley Boss.png|{{spoiler text|Wheatley after taking control of the facility.}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels&amp;diff=8216</id>
		<title>Gels</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels&amp;diff=8216"/>
		<updated>2011-04-30T21:10:59Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay implement introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects on [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
Repulsion Gel is a light blue substance that repels objects. A player or an object that hits a surface coated with it bounces off. Jumping off such a surface launches the player higher than a normal jump. Objects such as [[Storage Cube]]s and [[Turrets]] can be covered in Repulsion Gel, which causes them to bounce around erratically.&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
The bright orange Propulsion Gel greatly increases the player&#039;s velocity. Objects covered in Propulsion Gel have their friction reduced, causing them to slide around.&lt;br /&gt;
&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
Conversion Gel is a portal-conducting white liquid {{spoiler text|made from ground moon rocks}}. It enables the player to place portals on [[surfaces]] that originally are not &#039;&#039;portal conductive&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
Water washes off other gels from surfaces and objects. It has no special properties towards gameplay and does not stick to surfaces.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Repulsion Gel.png|Repulsion Gel&lt;br /&gt;
File:Propulsion Gel.png|Propulsion Gel&lt;br /&gt;
File:Conversion Gel.png|Conversion Gel&lt;br /&gt;
File:Water.png|Water&lt;br /&gt;
File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel&lt;br /&gt;
File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=8209</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=8209"/>
		<updated>2011-04-30T21:07:08Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Portal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needspoiler}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Portal&#039;&#039; series is story-driven, and as such the scenario takes an important place in the gaming experience. &lt;br /&gt;
&lt;br /&gt;
In the games you play [[Chell]], a young women stuck in an [[Aperture Science]] complex forced by the Artificial Intelligence [[GLaDOS]] to solve tests in specialy designed [[Test Chamber|chambers]] using for solving them the [[Handheld Portal Device]].&lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
The game has two distinct acts, the test chambers and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: The Test Chambers ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with the player awakening in a [[Relaxation Vault]] where they are briefed by the disembodied voice of [[GLaDOS]] before being released through a portal. The player is introduced to the testing process and mechanics, eventually culminating in the procurement of the [[Handheld Portal Gun]]. As Chell makes her way through test chambers it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivating Chell with the promise of [[Cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill her by lowering her into a fire. Thinking quick on her toes, she escapes her fiery fate using the the Handheld Portal Device, Chell makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: The Escape ===&lt;br /&gt;
{{Spoiler|Making your way through the facility GLaDOS attempts to lure you back with promise of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain she resorts to taunting the player whilst continuing her efforts to kill Chell. Eventually Chell reaches GLaDOS&#039;s lair, where she finally comes face to face with the rogue AI. It is revealed GLaDOS murdered everyone in the facility with deadly [[neurotoxin]] before attempting to do with the same with Chell. Using the Handheld Portal Device, Chell defeats GLaDOS by removing her AI cores and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakes to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is a Xbox 360 Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash version]], with no additional story material.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was released simultaneously on PC &amp;amp; Mac, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
=== Single player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: The Courtesy Call / Chapter 2: The Cold Boot ====&lt;br /&gt;
Following the events of [[Portal 2: Lab Rat]], Chell is awoken 50 days later in her relaxation chamber, which has the appearence of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. Returning to her long sleep, she is awoken an undetermined amount of time later by an unfamiliar voice at the door to find the room in a state of disrepair and the room intercom warning of an imminent core explosion. Upon opening the door she finds herself face to face with a [[Personality Core]] who introduces himself as [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After bringing Chell up to date, Wheatley moves her relaxation through the storage facility, crashing several times and almost destroying the room. After successfully navigating the room to the main facility, Wheatley instructs Chell to go retrieve the [[Handheld Portal Device]], as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039;s chamber where Wheatley claims a lift to the surface is located. They find the chamber partially destroyed and overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. Navigating to the breaker room under the chamber Wheatley attempts to find the breaker for the lift, in the process inadvertently rebooting GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the dual-portal Handheld Portal Device, before guiding her back into the facility&#039;s test chambers. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder for decades.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: The Return / Chapter 4: The Surprise ====&lt;br /&gt;
While in a test chamber, when GLaDOS isn&#039;t watching, Wheatley reveals he survived their encounter with GLaDOS and asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039;s taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: The Escape ====&lt;br /&gt;
Along the way they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring your daughter to work day&#039;. While making their way through the [[Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[Portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039;s chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores approval, and when GLaDOS objects a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful and the core transfer occurs. Wheatley is transferred into GLaDOS&#039;s body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface before having a change of heart as he revels in his new found position of power. GLaDOS taunts him and in a fit of rage he takes her core apart and places her in a potato battery. It is at this point GLaDOS reveals that Wheatley was designed to be an &#039;idiot&#039;, in order to dampen GLaDOS&#039;s brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where they fall deep into the depths of the facility.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: The Fall ====&lt;br /&gt;
Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility, before witnessing the potato GLaDOS being abducted by a bird. Chell makes her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays welcoming the visitor to Aperture, who introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility, via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is revealed Cave Johnson founded the company in the 1950&#039;s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. Inbetween lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980&#039;s, he bought $70m worth of Moon rocks to grind up. The resulting gel was toxic and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird nest, who insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: The Reunion ====&lt;br /&gt;
While travelling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a large ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039;s attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, and Wheatley, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: The Itch ====&lt;br /&gt;
Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/Weighted Storage Cube hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides an answer, apparently immune to it&#039;s effect. Back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[P-body]] and [[Atlas]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: The Part Where He Kills You ====&lt;br /&gt;
Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley anticipating this outcome has booby trapped it and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, but Chell manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[P-body]] and [[Atlas]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants. Her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a Turret opera. Reaching the top a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom GLaDOS has one last surprise. The Weighted Companion Cube she incinerated in Portal is thrown outside with her and the door down to the facility is closed shut.&lt;br /&gt;
&lt;br /&gt;
The game ends with a wistful Wheatley floating aimlessly in space, regretting his actions&lt;br /&gt;
&lt;br /&gt;
=== Cooperative Campaign ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: Team Building ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: Mass and Velocity ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: Hard Light Surfaces ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: Excursion Funnels ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: Mobility Gels ====&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=8201</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=8201"/>
		<updated>2011-04-30T21:04:08Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: /* Discouragement Redirection Cube */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common gameplay implements in both &#039;&#039;[[Portal]]&#039;&#039; and &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
The Weighted Storage Cube was introduced in &#039;&#039;Portal&#039;&#039; and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039;, the blue ring turns yellow when placed upon a [[Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
The Weighted Storage Cube was introduced in &#039;&#039;Portal&#039;&#039; and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Something here about how Valve wanted players to feel attached to the cube, and realise that they had to keep the same cube throughout that entire chapter in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
The Edgeless Safety Cube was introduced in &#039;&#039;Portal 2&#039;&#039; and is used only in [[co-op]] gameplay. It only appears once in singleplayer as garbage. The &amp;quot;cube&amp;quot; is really a sphere; however, it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
The Discouragement Redirection Cube was introduced in &#039;&#039;Portal 2&#039;&#039;. It&#039;s main purpose is to redirect the [[Thermal Discouragement Beam]] (a deadly and harmful laser) to other directions and through portals if necessary.&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Portal1 StorageCube.png|Storage Cube.&lt;br /&gt;
File:Portal Companion Cube.png|Companion Cube.&lt;br /&gt;
File:Portal Sphere.png|A spherical replacement seen in an advanced chamber.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Portal2 StorageCube.png|Storage Cube.&lt;br /&gt;
File:Companion Cube.png|Companion Cube.&lt;br /&gt;
File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
File:Portal2 40sStorageCube.png|Old Storage Cube.&lt;br /&gt;
File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
File:Futbul.png|An unused version of the Edgeless Safety Cube.&lt;br /&gt;
File:Futbul2.png|An unused version of the Edgeless Safety Cube.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=8199</id>
		<title>Heavy Duty Super-Colliding Super Button</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Heavy_Duty_Super-Colliding_Super_Button&amp;diff=8199"/>
		<updated>2011-04-30T21:00:50Z</updated>

		<summary type="html">&lt;p&gt;CWalkthroughs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Heavy Duty Super-Colliding Super Button&#039;&#039;&#039; is a game [[Mechanics|mechanic]] used throughout the &#039;&#039;Portal&#039;&#039; series.  It is used within [[Test Chambers]], it activates when either a player or [[Weighted Storage Cube]] is placed upon it.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
These buttons come with a variety of uses that make itself obvious upon first use. Buttons can either control the flow of Excursion Funnels, open and close hatches, release [[Weighted Storage Cube]]&#039;s, or even open and close the gate leading to the exit. It&#039;s up to the player to figure out how and when to use the button in order to proceed. &lt;br /&gt;
== Bugs ==&lt;br /&gt;
&amp;lt;!---None reported as of yet. Is this even needed?---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&amp;lt;!---None reported as of yet. Is this even needed?---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:P2_Floor_button.png|&#039;&#039;Portal 2&#039;&#039; Floor button&lt;br /&gt;
Image:P2_Floor_button_active.png|An active &#039;&#039;Portal 2&#039;&#039; Floor button&lt;br /&gt;
Image:P2_OldFloor_button.png|An old Aperture Floor button from &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Switch]]&lt;br /&gt;
* [[Edgeless Safety Cube]]&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]]&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Weighted Storage Cube Receptacle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;/div&gt;</summary>
		<author><name>CWalkthroughs</name></author>
	</entry>
</feed>