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		<title>Portal 2 soundtrack</title>
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		<summary type="html">&lt;p&gt;BoyBeyondTheStars: Edited description of “Forwarding the Cause of Science”&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Portal 2&#039;&#039; soundtrack}}&lt;br /&gt;
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; is the &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; was made available free from the [http://www.thinkwithportals.com/music.php &#039;&#039;Portal 2&#039;&#039; official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].&lt;br /&gt;
&lt;br /&gt;
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled &#039;&#039;Volume 1&#039;&#039;, was released on May 25, 2011; &#039;&#039;Volume 2&#039;&#039; on July 1, 2011, &#039;&#039;Volume 3&#039;&#039; on Sept. 30, 2011, and as a 4-disk &#039;&#039;Collectors Edition&#039;&#039; on October 30, 2012.  Volumes 1, 2, and 3 were composed by Mike Morasky (credited as Aperture Science Psychoacoustic Laboratories) and volume 4, the soundtrack of the first Portal game, was composed by both Morasky and Kelly Bailey.&lt;br /&gt;
&lt;br /&gt;
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to &amp;amp; in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 1&#039;&#039; (Collectors Edition Disk #1) ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
Played during the Portal 2 TV Spot and other trailers.&lt;br /&gt;
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
In the PS3 Menu selection when highlighting Portal 2.&lt;br /&gt;
{{Track|inalbum=true|999999}}&lt;br /&gt;
On the first main menu screen and near the end of [[Story|The Escape]], when viewing GLaDOS&#039;s chamber from the outside. The second half is a remix of Music Of The Spheres, containing the drum groove from Forwarding The Cause of Science and The Reunion.&lt;br /&gt;
{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
Played from when the player is first woken by [[Wheatley]] until the end of the container ride.&lt;br /&gt;
{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
Plays during [[Story|The Courtesy Call]], in Test Chambers [[Portal 2 Chapter 1 Test Chamber 2|2]], [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|3, 4]], [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|7 &amp;amp; 8]]&lt;br /&gt;
{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
Plays during The Courtesy Call in [[Portal 2 Chapter 1 Test Chamber 1|Test Chamber 1]]&lt;br /&gt;
{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
In the [[Doug Rattmann|Rattmann]] chamber surrounding the [[Portal gun]].&lt;br /&gt;
{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 5|Test Chamber 5]].&lt;br /&gt;
{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 6|Test Chamber 6]].&lt;br /&gt;
{{Track|inalbum=true|There She Is}}&lt;br /&gt;
Played when walking through [[Central AI Chamber|GLaDOS&#039;s chamber]] for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
Plays when waking [[GLADOS]] and walking through the [[Incinerator]].  The song contains notes from Turret Redemption Line, and is remixed in Bombs For Throwing at You.&lt;br /&gt;
{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
A chaotic electronic track that plays when being propelled through the air via a [[Faith plate]]. It doesn&#039;t play in Chapter 2 in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]] or Chapter 3 in [[Portal 2 Chapter 3 Test Chamber 10|Test Chamber 10]].&lt;br /&gt;
{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
The ambient, crunching synth acts as an atmospheric track for Chapter 2 Test Chamber 6, and the distorted, percussive loop plays when being propelled by faith plates.&lt;br /&gt;
{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
Plays in Chapter 2 Test Chamber 7.  When near the [[Companion Cube]], the melody from Cara Mia Addio, the [[Turret Opera]], can be faintly heard.&lt;br /&gt;
{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
Different parts of this track play when solving different parts of Chapter 2 Test Chamber 10, and the song builds on itself.&lt;br /&gt;
{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
An electric, buzzing, and distorted synth track, played when on a [[Hard Light Bridge]].  The song can be heard louder when crouching.  The melody from Cara Mia Addio can be heard.&lt;br /&gt;
{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
A melancholic, lamenting track played in Chapter 3 Test Chamber 13.  The high, wailing synth melody plays when a turret is knocked over.  An excerpt from this track can be heard in An Accent Beyond.&lt;br /&gt;
{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
A simple, bubbly and nostalgic track, consisting only of layered sine waves, that plays in Chapter 3 Test Chamber 14.  The track builds on itself, as a new layer is added each time a laser relay is activated.&lt;br /&gt;
{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
Plays when entering the Ratman den in Chapter 3 Test Chamber 16, in which the player can see four turrets, nicknamed the &amp;quot;Turret Quartet,&amp;quot; singing for the Turret Wife, also known as the Prima Donna Turret or the Fat Turret.&lt;br /&gt;
{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
A melodic, nostalgic track consisting of layered synths that plays in Chapter 4 Test Chamber 18.  The song builds on itself as laser relays are activated.&lt;br /&gt;
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
An echoing, industrial-sounding track consisting of mechanical noises and booming clangs that plays in Chapter 4 Test Chamber 19.  The song has no melody, and is more of an atmospheric track; The reverberating, hollowness of the song mirrors the spaciousness of the chamber.&lt;br /&gt;
{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
An electronic track consisting of layered synths that plays in Chapter 4 Test Chamber 20.  The song builds on itself, with a new layer added each time one of the three laser receptacles is activated.  When the test chamber is complete, the song&#039;s layers are all playing in unison.  &lt;br /&gt;
*It is worth noting that the song makes use of [https://en.wikipedia.org/wiki/Consonance_and_dissonance musical dissonance].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 2&#039;&#039; (Collectors Edition Disk #2)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
Plays in the &amp;quot;Meet the Bots&amp;quot; co-op campaign trailer.&lt;br /&gt;
{{Anchor|Halls of Science 4}}{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
Plays in the first half of Valve&#039;s TV Spot trailer for Portal 2 and in custom test chambers made in [[Puzzle Creator]]. All [[#Robot Waiting Room|Robot Waiting Room]] tracks except 1 and 6 are remixes of it.&lt;br /&gt;
{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
Plays on the main menu after GLaDOS is awoken.  The first part is a haunting flute and harp melody with rippling synths.  The second part is a remix of Die Cut Laser Dance.&lt;br /&gt;
{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
Plays during the escape in Test Chamber 21.  The melody of I&#039;m Different can be heard when knocking over turrets in one of GLaDOS&#039;s traps.&lt;br /&gt;
* It is worth noting that the descending synth riff plays twice in the soundtrack version, once at the very beginning and again when GLaDOS opens up panels to reveal the final test chamber, with a Hard Light Bridge leading to it.  However, in the game version, the riff is only heard when GLaDOS reveals the chamber, and &#039;&#039;&#039;not&#039;&#039;&#039; at the beginning of the song.&lt;br /&gt;
{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
Plays when entering the Turret Production center, as the player traverses static conveyors while listening to Wheatley&#039;s [https://i1.theportalwiki.net/img/1/15/Wheatley_sphere_flashlight_tour57.wav haunting tale].&lt;br /&gt;
{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
An upbeat, salsa/tango style track riddled with mechanical cutting sounds.  This track plays as the protagonist dodges the laser-cutting robot arms in Turret Manufacturing.  This song is remixed in the second part of Bots Build Bots.&lt;br /&gt;
{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
Plays when entering the turret redemption line.  Contains notes from the second half of You Know Her?&lt;br /&gt;
{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
Plays when examining the abandoned science projects left behind from Bring Your Daughter to Work Day, when GLaDOS killed all except one of Aperture&#039;s scientists with neurotoxin gas.&lt;br /&gt;
{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
The track starts with ambient synths and distant water-drop-like sounds, slowly becoming more electronic as the player cuts the [[Neurotoxin|Neurotoxin Generator]]&#039;s tubes.  The second part of the song is a heavy, fast-paced electronic track.  This plays as the generator collapses and Wheatley urges the protagonist to enter the control room and ride the exposed tube to the [[Central AI Chamber]].  The song ends with a suction sound, as Wheatley and the player are sucked into the tube.  The beginning can be heard briefly at the start of Don&#039;t Do It, as well as the and of Caroline Deleted and the beginning of Cara Mia Addio.&lt;br /&gt;
{{Track|inalbum=true|Dont Do It}}&lt;br /&gt;
Plays when Chell enters GLaDOS&#039; chamber for a second time and is required to press the Stalemate Resolution Button.  This song is remixed in The Part Where He Kills You, Bombs For Throwing at You, and Your Precious Moon.  The first part of Almost At Fifty Percent can be heard briefly at the beginning.&lt;br /&gt;
{{Track|inalbum=true|I AM NOT A MORON!}}&lt;br /&gt;
The beginning of the song is an uneasy electronic melody with alarm-like synths that plays when the core transfer is happening.  The second part, an upbeat, more heavily electronic track, plays while Wheatley is marveling over his size and newfound abilities after being transferred into GLaDOS&#039;s mainframe.  The third part is an increasingly dramatic orchestral piece that plays when Wheatley betrays the protagonist, delivers his villainous monologue, puts GLaDOS into a potato battery, and the player learns of Wheatley&#039;s true purpose.  The song is left hanging on a single note as the player and PotatOS plummet down the elevator shaft.&lt;br /&gt;
{{Track|inalbum=true|Vitrification Order}}&lt;br /&gt;
A mighty horn track filled with dread that plays in Tartaros 9.  When the player advances in the level to one of the catwalks overlooking the condemned site, the song switches to its more electronic second half.&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
Plays after entering the large vault door and the player sees the Enrichment Spheres for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
Plays during the first [[Repulsion Gel]] [[Portal 2 Chapter 6 Enrichment Sphere 1|test]].  The broken chord arpeggios play when bouncing on the gel. Some of the notes in this song are featured in Robot Waiting Room 1.&lt;br /&gt;
{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
A more electronic remix of the second half of “You Are Not Part of the Control Group” which plays during later Repulsion Gel tests.  The broken chord arpeggios play when bouncing on the gel.&lt;br /&gt;
{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
Plays on the main menu after the player has fallen into Old Aperture, from chapters 6-7.&lt;br /&gt;
{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
Plays during the Propulsion Gel tests after reuniting with PotatOS.  This track is an extremely electronic, distorted remix of You Are Not Part of the Control Group.  Unlike Forwarding The Cause of Science, this remix maintains the tempo of You Are Not Part of the Control Group, as it is not sped up in any way.  The stuttering synth arpeggios play when speeding on the Propulsion Gel. &lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
Plays when entering Pump Station Gamma and during Cave Johnson&#039;s lemon rant.  It is a heavier, more electronic remix of the second part of Music of the Spheres, with distorted, buzzing synths.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 3&#039;&#039; (Collectors Edition Disk #3)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
Plays during the Portal 2 official teaser trailer.  The percussion loop from this song can be heard in Caroline Deleted.&lt;br /&gt;
{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.  This song is remixed in The Part Where He Kills You, which, in turn, is remixed in Bombs For Throwing At You.&lt;br /&gt;
{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.&lt;br /&gt;
{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
A rendition of Johann Sebastian Bach&#039;s &amp;quot;Little Prelude in C minor, BWV 934,&amp;quot; but transposed from the key of C minor to F minor.  The first half is played on a harpsichord.  The second half, which is the same melody but very electronic-sounding and played on synthesizers, only plays when the player is being launched by a Faith Plate or flinging themself with the use of an Excursion Funnel.&lt;br /&gt;
*  In the game, when the player is performing one of the aforementioned actions, the second half briefly takes the place of whichever part of the first half would be playing at the time.  This is one of the many examples of how composer Mike Morasky uses procedurally generated music, or music that is generated in real time based on the player&#039;s actions.&lt;br /&gt;
{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
Plays in Chapter 8 when the player is inside an Excursion Funnel.  This is remixed in the first part of The Part Where He Kills You.&lt;br /&gt;
{{Track|inalbum=true|TEST}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.&lt;br /&gt;
{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
The first part of this song is a remix of Excursion Funnel with added percussion.  This is broken by a startling synth arpeggio when the player is hurtled towards Wheatley and his &amp;quot;mash-y spike plates&amp;quot;.  The rest of the song is a fast-paced, electronic remix of Wheatley Science and Don&#039;t Do It.  Part of this song also plays on the menu screen during Chapter 9.&lt;br /&gt;
{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
Plays right before entering &amp;quot;Wheatley&#039;s Lair,&amp;quot; as PotatOS remarks on the disheveled state of her facility caused by Wheatley&#039;s ignorance.&lt;br /&gt;
{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
A highly climactic track that plays during the final battle between Wheatley and the protagonist.  The main melody, a remix of The Part Where He Kills You, I AM NOT A MORON!, and the second half of You Know Her, plays as Wheatley attacks the player with bombs and the player attempts to redirect them back at Wheatley.  The percussive interludes play when Wheatley is stunned and the player attaches the corrupted Cores to his mainframe.&lt;br /&gt;
{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
Plays after all 3 corrupted cores have been attached to Wheatley.  The first part, a dramatic remix of Don&#039;t Do It, plays as PotatOS urges the player to press the Stalemate Resolution Button, which turns out to be booby-trapped by Wheatley.  This is broken by a comedic chime when the player shoots a portal onto the moon.  The second part, an even more dramatic orchestral piece, plays as the protagonist, Wheatley, and the corrupted cored are sucked out into the vacuum of space, and GLaDOS, back in control, knocks Wheatley out of the player&#039;s hand and saves them, pulling them back through the portal with a robotic arm.&lt;br /&gt;
{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
Plays in GLaDOS&#039; final talk with Chell, and the elevator ride up to the [[Turret Opera]].  The first part is a rendition of You Are Not Part of the Control Group, which is interrupted by a beep as GLaDOS supposedly deletes Caroline from her system.  The second part is a rendition of Don&#039;t Do It, and the third part is a rendition of Reconstructing More Science.  The song ends with the first three notes of Cara Mia Addio.&lt;br /&gt;
* During the third part of the song, the percussion loop from Reconstructing More Science doesn&#039;t match up with the melody.  It is unknown whether this was intentional or a mistake.&lt;br /&gt;
* It is also unknown why the last three notes of Caroline Deleted are the first three notes of Cara Mia Addio, although its purpose was likely to make a connection between the two consecutive songs.&lt;br /&gt;
 {{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
The Turret Opera.&lt;br /&gt;
* The first three notes of this song are the last three notes of the previous song, Caroline Deleted.  However, there are two auditory differences.  First, the notes of Cara Mia Addio are much clearer and crisper than those of Caroline Deleted.  Second, the turret sound effects are not present in the previous song.&lt;br /&gt;
{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
The Portal 2 Official Ending Song, with the first Portal game&#039;s being [[Still Alive]].&lt;br /&gt;
{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
Ambient ringing and space sounds.  Plays during Wheatley&#039;s apology speech.&lt;br /&gt;
{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
A rendition of I Made It All Up, with added strings and harmony, that plays on the final menu screen, after the player has completed the single player campaign.&lt;br /&gt;
{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
Plays in the co-op campaign when GLaDOS disassembles and reassembles [[Atlas]] and [[P-body]].&lt;br /&gt;
{{Anchor|Robot Waiting Room}}{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign. It&#039;s one of the only two Robot Waiting Room tracks that isn&#039;t used in [[Puzzle Creator]] chambers and isn&#039;t a remix of [[#Halls of Science 4|Halls of Science 4]]. Instead of being a remix of Halls of Science 4, it contains notes from [[#You are Not Part Of the Control Group|You are Not Part Of the Control Group]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign. It&#039;s one of the only two Robot Waiting Room tracks that isn&#039;t used in [[Puzzle Creator]] chambers and isn&#039;t a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
An angelic track that plays when GLaDOS congratulates the bots for locating the test subjects in cryogenic storage.&lt;br /&gt;
{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
An upbeat, electronic dance track that serves as the end credits theme for the co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Collectors Edition Disk #4 ==&lt;br /&gt;
{{Main|Portal Soundtrack}}&lt;br /&gt;
There are no downloads because it&#039;s a copyrighted disk.&lt;br /&gt;
Mostly ambient tracks from the first Portal game, composed by Kelly Bailey and Mike Morasky.&lt;br /&gt;
&amp;lt;!-- Really searching for the image, and the search turns out to be use useless. This is really a copyrighted disc --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
{{main|Exile Vilify}}&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
Plays on the radio {{Spoiler|in the Ratmann den in Portal 2 Chapter 2 Test Chamber 3.}}&lt;br /&gt;
&lt;br /&gt;
== Ringtones ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
:{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
:{{Ringtone|Science Is Fun}}&lt;br /&gt;
:{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
:{{Ringtone|The Courtesy Call}}&lt;br /&gt;
:{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
:{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
:{{Ringtone|Halls of Science}}&lt;br /&gt;
:{{Ringtone|Music of the Spheres}}&lt;br /&gt;
:{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
:{{Ringtone|PotatOS Lament}}&lt;br /&gt;
:{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
:{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
:{{Sound effect|Button Positive}}&lt;br /&gt;
:{{Sound effect|Button Negative}}&lt;br /&gt;
:{{Sound effect|Door Open}}&lt;br /&gt;
:{{Sound effect|Door Close}}&lt;br /&gt;
:{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
:{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
:{{Sound effect|Blue Paint}}&lt;br /&gt;
:{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
:{{Ringtone|Reconstructing More Science}}&lt;br /&gt;
:{{Ringtone|Your Precious Moon}}&lt;br /&gt;
:{{Ringtone|Cara Mia Addio}}&lt;br /&gt;
:{{Ringtone|Want You Gone}}&lt;br /&gt;
:{{Ringtone|Some Assembly Required}}&lt;br /&gt;
:{{Ringtone|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Please note  that the Trivia section consists purely or mainly of recurring melodies.&lt;br /&gt;
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* &#039;&#039;Adrenal Vapor&#039;&#039;, &#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039;, &#039;&#039;Robot Waiting Room #6&#039;&#039; have a very similar execution and contain a pure sinewave foundation.&lt;br /&gt;
* The second part of &#039;&#039;9999999&#039;&#039; is actually a remix of &#039;&#039;Music of the Spheres I&#039;&#039;.&lt;br /&gt;
* The track &#039;&#039;The Courtesy Call&#039;&#039; has its first part unique to itself, the second part is a sped-up version of &#039;&#039;Music of the Spheres I&#039;&#039; and the last part is a slowed-down version of &#039;&#039;Reconstructing More Science&#039;&#039;&lt;br /&gt;
* Likely made to reflect on the entire game before, &#039;&#039;Caroline Deleted&#039;&#039; contains a snippet from &#039;&#039;The Courtesy Call&#039;&#039; at the very beginning, a few lines from &#039;&#039;Cara Mia Addio!&#039;&#039; right after that as well as a few looping notes from &#039;&#039;Music of the Spheres I&#039;&#039; both as deep and slow and as high-pitched and fast. The song then changes to a remix of &#039;&#039;Reconstructing More Science&#039;&#039;, ending on the buzzing noises from &#039;&#039;Don&#039;t Do It&#039;&#039;.&lt;br /&gt;
* Similarly, &#039;&#039;I&#039;m Different&#039;&#039; contains a few tones from &#039;&#039;Bombs For Throwing at You&#039;&#039;. They are however hard to recognize, as an extra tone with a different frequency is added right after an original one - only the quiet melody connects it with the other track.&lt;br /&gt;
* Tracks playing in the underground test chambers (&#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Robot Waiting Room #1&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) are all actually edited versions of the last one, becoming more corrupt with computer errors as time progresses and more of Aperture&#039;s story is revealed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Headquarter8302&amp;diff=169398</id>
		<title>User talk:Headquarter8302</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Headquarter8302&amp;diff=169398"/>
		<updated>2021-04-24T02:30:22Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: /* Thanks for fixing the references section on the Portal Soundtrack page */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Headquarter8302/Template:Heading}}&lt;br /&gt;
{{DISPLAYTITLE:&amp;lt;center&amp;gt;Talk&amp;lt;/center&amp;gt;}}&lt;br /&gt;
Welcome to my user talk page!&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
Hi, you said I am making good edits. Can you friend me on discord (if you have) so we can collaborate at edits?&lt;br /&gt;
[[User:Thedoczek|Thedoczek]] ([[User talk:Thedoczek|talk]]) 15:18, 28 July 2020 (UTC)&lt;br /&gt;
:Apparently not, i don&#039;t have Discord but lets stay on the wiki&lt;br /&gt;
:|Headquarter8302|[[User:Headquarter8302|Universal Wiki User Page]]|[[User talk:Headquarter8302|Universal Wiki User Talk Page]]| 00:06, 29 July 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Please use this template: ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[Template:Sent by]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align=center&amp;quot; |&amp;lt;pre&amp;gt;{{sent by|Headquarter8302|time=~~~~~}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
will make&lt;br /&gt;
{{sent by|Headquarter8302|time=17:33, 7 August 2020 (UTC)}}&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s similar to your sign.&lt;br /&gt;
|}&lt;br /&gt;
Sent by [[User:Thedoczek|Doczek]] ([[User talk:Thedoczek|talk]]) at 17:44, 7 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I made [[GLaDOS]] featured ==&lt;br /&gt;
[[File:gladosisfeatured.jpg|200px|left]]&lt;br /&gt;
You wanted it, and have it. In fact, anyone is able to change the featured article.&lt;br /&gt;
Sent by [[User:Thedoczek|Doczek]] ([[User talk:Thedoczek|talk]]) at 15:02, 8 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Purge template ==&lt;br /&gt;
&lt;br /&gt;
Your template is useless.&lt;br /&gt;
[[File:UselessPurge.png|200px|left]]Sent by [[User:Thedoczek|Doczek]] ([[User talk:Thedoczek|talk]]) at 16:49, 13 August 2020 (UTC)&lt;br /&gt;
{{Clr}}&lt;br /&gt;
:It is not entirely useless, I created the template for example: the [[Portal Wiki:Featured articles]] page. But yes, for common use, it is quite useless :P&lt;br /&gt;
:Sent by [[User:Headquarter8302|Headquarter8302]] ([[User talk:Headquarter8302|talk]]) at 23:30, 13 August 2020 (UTC)&lt;br /&gt;
:: [[File:andnow.png|200px|left]]Actually, i now made it useless. And I can made it useless on all pages where it is useful.&lt;br /&gt;
:: Sent by [[User:Thedoczek|Doczek]] ([[User talk:Thedoczek|talk]]) at 15:19, 14 August 2020 (UTC)&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Please change your signature ==&lt;br /&gt;
[[File:changeit.png|200px|left]]or fit it into e.g. [[User:Headquarter8302/signature]], because it does not follow [[w:WP:CUSTOMSIG/P|Wikipedia&#039;s guidelines]], and makes source editing harder.&lt;br /&gt;
Sent by [[User:Thedoczek|Doczek]] ([[User talk:Thedoczek|talk]]) at 15:19, 14 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I already did it!: [[User:Headquarter8302/Sig]]&lt;br /&gt;
:Sent by [[User:Headquarter8302|Headquarter8302]] ([[User talk:Headquarter8302|talk]]) at 05:52, 15 August 2020 (UTC)&lt;br /&gt;
::Please don&#039;t backseat moderate. Strictly speaking this isn&#039;t Wikipedia, though I appreciate the sentiment due to.. yeah it is kind of a lot. I&#039;m once again reminding that using 4 tilde&#039;s in a row will sign your name. It really does not need to be more complicated than that. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 15:45, 15 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
Your current signature is way too huge and messes up with the page styling. Please change it accordingly to [[WP:CUSTOMSIG/P|these guidelines]]. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 10:05, 20 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry. Here, I&#039;ve changed it!&lt;br /&gt;
:This is the signature of &amp;lt;code&amp;gt;Headquarter8302&amp;lt;/code&amp;gt; [[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]] 23:44, 20 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Custom logo ==&lt;br /&gt;
&lt;br /&gt;
Hi, Headquarter8302.&lt;br /&gt;
&lt;br /&gt;
Looks like we&#039;re using different selectors on #pwiki, so my code from #tfwiki needs a few tweaks. This should do the trick:&lt;br /&gt;
&lt;br /&gt;
 #p-logo &amp;gt; a {&lt;br /&gt;
       background-image: url(https://i1.theportalwiki.net/img/b/b5/Aperture_Science_anim.gif) !important;&lt;br /&gt;
       background-size: 135px 135px;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
— [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 03:42, 7 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks, a , lot.&lt;br /&gt;
:- This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 04:26, 7 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==thanks==&lt;br /&gt;
&lt;br /&gt;
maybe this isn’t the place but I just wanted to thank you for fixing my citation template :) It’s things like that that make some people’s lives so much easier [[User:HansonKerman|HansonKerman]] ([[User talk:HansonKerman|talk]]) 00:20, 12 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No Problem!&lt;br /&gt;
:- This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 00:24, 12 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Message from [[User:Thedoczek]] ==&lt;br /&gt;
Hi, you asked me for Switch function some time. DO you still need it?&lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Thedoczek|Thedoczek]]&#039;&#039;&#039; ([[User talk:Thedoczek|talk]]) • ([[Special:Contributions/Thedoczek|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Nah, I&#039;m good, learned it painfully myself. Thanks for asking!&lt;br /&gt;
:This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 12:19, 4 December 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks for fixing the references section on the Portal Soundtrack page ==&lt;br /&gt;
&lt;br /&gt;
I could not, for the life of me, figure out how to add it without an error message.&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=169396</id>
		<title>Portal 2 soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=169396"/>
		<updated>2021-04-23T20:13:34Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: more credits to Morasky&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Portal 2&#039;&#039; soundtrack}}&lt;br /&gt;
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; is the &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; was made available free from the [http://www.thinkwithportals.com/music.php &#039;&#039;Portal 2&#039;&#039; official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].&lt;br /&gt;
&lt;br /&gt;
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled &#039;&#039;Volume 1&#039;&#039;, was released on May 25, 2011; &#039;&#039;Volume 2&#039;&#039; on July 1, 2011, &#039;&#039;Volume 3&#039;&#039; on Sept. 30, 2011, and as a 4-disk &#039;&#039;Collectors Edition&#039;&#039; on October 30, 2012.  Volumes 1, 2, and 3 were composed by Mike Morasky (credited as Aperture Science Psychoacoustic Laboratories) and volume 4, the soundtrack of the first Portal game, was composed by both Morasky and Kelly Bailey.&lt;br /&gt;
&lt;br /&gt;
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to &amp;amp; in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 1&#039;&#039; (Collectors Edition Disk #1) ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
Played during the Portal 2 TV Spot and other trailers.&lt;br /&gt;
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
In the PS3 Menu selection when highlighting Portal 2.&lt;br /&gt;
{{Track|inalbum=true|999999}}&lt;br /&gt;
On the first main menu screen and near the end of [[Story|The Escape]], when viewing GLaDOS&#039;s chamber from the outside. The second half is a remix of Music Of The Spheres, containing the drum groove from Forwarding The Cause of Science and The Reunion.&lt;br /&gt;
{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
Played from when the player is first woken by [[Wheatley]] until the end of the container ride.&lt;br /&gt;
{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
Plays during [[Story|The Courtesy Call]], in Test Chambers [[Portal 2 Chapter 1 Test Chamber 2|2]], [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|3, 4]], [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|7 &amp;amp; 8]]&lt;br /&gt;
{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
Plays during The Courtesy Call in [[Portal 2 Chapter 1 Test Chamber 1|Test Chamber 1]]&lt;br /&gt;
{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
In the [[Doug Rattmann|Rattmann]] chamber surrounding the [[Portal gun]].&lt;br /&gt;
{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 5|Test Chamber 5]].&lt;br /&gt;
{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 6|Test Chamber 6]].&lt;br /&gt;
{{Track|inalbum=true|There She Is}}&lt;br /&gt;
Played when walking through [[Central AI Chamber|GLaDOS&#039;s chamber]] for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
Plays when waking [[GLADOS]] and walking through the [[Incinerator]].  The song contains notes from Turret Redemption Line, and is remixed in Bombs For Throwing at You.&lt;br /&gt;
{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
A chaotic electronic track that plays when being propelled through the air via a [[Faith plate]]. It doesn&#039;t play in Chapter 2 in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]] or Chapter 3 in [[Portal 2 Chapter 3 Test Chamber 10|Test Chamber 10]].&lt;br /&gt;
{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
The ambient, crunching synth acts as an atmospheric track for Chapter 2 Test Chamber 6, and the distorted, percussive loop plays when being propelled by faith plates.&lt;br /&gt;
{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
Plays in Chapter 2 Test Chamber 7.  When near the [[Companion Cube]], the melody from Cara Mia Addio, the [[Turret Opera]], can be faintly heard.&lt;br /&gt;
{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
Different parts of this track play when solving different parts of Chapter 2 Test Chamber 10, and the song builds on itself.&lt;br /&gt;
{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
An electric, buzzing, and distorted synth track, played when on a [[Hard Light Bridge]].  The song can be heard louder when crouching.  The melody from Cara Mia Addio can be heard.&lt;br /&gt;
{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
A melancholic, lamenting track played in Chapter 3 Test Chamber 13.  The high, wailing synth melody plays when a turret is knocked over.  An excerpt from this track can be heard in An Accent Beyond.&lt;br /&gt;
{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
A simple, bubbly and nostalgic track, consisting only of layered sine waves, that plays in Chapter 3 Test Chamber 14.  The track builds on itself, as a new layer is added each time a laser relay is activated.&lt;br /&gt;
{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
Plays when entering the Ratman den in Chapter 3 Test Chamber 16, in which the player can see four turrets, nicknamed the &amp;quot;Turret Quartet,&amp;quot; singing for the Turret Wife, also known as the Prima Donna Turret or the Fat Turret.&lt;br /&gt;
{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
A melodic, nostalgic track consisting of layered synths that plays in Chapter 4 Test Chamber 18.  The song builds on itself as laser relays are activated.&lt;br /&gt;
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
An echoing, industrial-sounding track consisting of mechanical noises and booming clangs that plays in Chapter 4 Test Chamber 19.  The song has no melody, and is more of an atmospheric track; The reverberating, hollowness of the song mirrors the spaciousness of the chamber.&lt;br /&gt;
{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
An electronic track consisting of layered synths that plays in Chapter 4 Test Chamber 20.  The song builds on itself, with a new layer added each time one of the three laser receptacles is activated.  When the test chamber is complete, the song&#039;s layers are all playing in unison.  &lt;br /&gt;
*It is worth noting that the song makes use of [https://en.wikipedia.org/wiki/Consonance_and_dissonance musical dissonance].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 2&#039;&#039; (Collectors Edition Disk #2)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
Plays in the &amp;quot;Meet the Bots&amp;quot; co-op campaign trailer.&lt;br /&gt;
{{Anchor|Halls of Science 4}}{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
Plays in the first half of Valve&#039;s TV Spot trailer for Portal 2 and in custom test chambers made in [[Puzzle Creator]]. All [[#Robot Waiting Room|Robot Waiting Room]] tracks except 1 and 6 are remixes of it.&lt;br /&gt;
{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
Plays on the main menu after GLaDOS is awoken.  The first part is a haunting flute and harp melody with rippling synths.  The second part is a remix of Die Cut Laser Dance.&lt;br /&gt;
{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
Plays during the escape in Test Chamber 21.  The melody of I&#039;m Different can be heard when knocking over turrets in one of GLaDOS&#039;s traps.&lt;br /&gt;
* It is worth noting that the descending synth riff plays twice in the soundtrack version, once at the very beginning and again when GLaDOS opens up panels to reveal the final test chamber, with a Hard Light Bridge leading to it.  However, in the game version, the riff is only heard when GLaDOS reveals the chamber, and &#039;&#039;&#039;not&#039;&#039;&#039; at the beginning of the song.&lt;br /&gt;
{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
Plays when entering the Turret Production center, as the player traverses static conveyors while listening to Wheatley&#039;s [https://i1.theportalwiki.net/img/1/15/Wheatley_sphere_flashlight_tour57.wav haunting tale].&lt;br /&gt;
{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
An upbeat, salsa/tango style track riddled with mechanical cutting sounds.  This track plays as the protagonist dodges the laser-cutting robot arms in Turret Manufacturing.  This song is remixed in the second part of Bots Build Bots.&lt;br /&gt;
{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
Plays when entering the turret redemption line.  Contains notes from the second half of You Know Her?&lt;br /&gt;
{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
Plays when examining the abandoned science projects left behind from Bring Your Daughter to Work Day, when GLaDOS killed all except one of Aperture&#039;s scientists with neurotoxin gas.&lt;br /&gt;
{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
The track starts with ambient synths and distant water-drop-like sounds, slowly becoming more electronic as the player cuts the [[Neurotoxin|Neurotoxin Generator]]&#039;s tubes.  The second part of the song is a heavy, fast-paced electronic track.  This plays as the generator collapses and Wheatley urges the protagonist to enter the control room and ride the exposed tube to the [[Central AI Chamber]].  The song ends with a suction sound, as Wheatley and the player are sucked into the tube.  The beginning can be heard briefly at the start of Don&#039;t Do It, as well as the and of Caroline Deleted and the beginning of Cara Mia Addio.&lt;br /&gt;
{{Track|inalbum=true|Dont Do It}}&lt;br /&gt;
Plays when Chell enters GLaDOS&#039; chamber for a second time and is required to press the Stalemate Resolution Button.  This song is remixed in The Part Where He Kills You, Bombs For Throwing at You, and Your Precious Moon.  The first part of Almost At Fifty Percent can be heard briefly at the beginning.&lt;br /&gt;
{{Track|inalbum=true|I AM NOT A MORON!}}&lt;br /&gt;
The beginning of the song is an uneasy electronic melody with alarm-like synths that plays when the core transfer is happening.  The second part, an upbeat, more heavily electronic track, plays while Wheatley is marveling over his size and newfound abilities after being transferred into GLaDOS&#039;s mainframe.  The third part is an increasingly dramatic orchestral piece that plays when Wheatley betrays the protagonist, delivers his villainous monologue, puts GLaDOS into a potato battery, and the player learns of Wheatley&#039;s true purpose.  The song is left hanging on a single note as the player and PotatOS plummet down the elevator shaft.&lt;br /&gt;
{{Track|inalbum=true|Vitrification Order}}&lt;br /&gt;
A mighty horn track filled with dread that plays in Tartaros 9.  When the player advances in the level to one of the catwalks overlooking the condemned site, the song switches to its more electronic second half.&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
Plays after entering the large vault door and the player sees the Enrichment Spheres for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
Plays during the first [[Repulsion Gel]] [[Portal 2 Chapter 6 Enrichment Sphere 1|test]].  The broken chord arpeggios play when bouncing on the gel. Some of the notes in this song are featured in Robot Waiting Room 1.&lt;br /&gt;
{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
A more electronic, faster remix of You Are Not Part of the Control Group that plays during the subsequent Repulsion-Gel-only tests.  The broken chord arpeggios play when bouncing on the gel.&lt;br /&gt;
{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
Plays on the main menu after the player has fallen into Old Aperture, from chapters 6-7.&lt;br /&gt;
{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
Plays during the Propulsion Gel tests after reuniting with PotatOS.  This track is an extremely electronic, distorted remix of You Are Not Part of the Control Group.  Unlike Forwarding The Cause of Science, this remix maintains the tempo of You Are Not Part of the Control Group, as it is not sped up in any way.  The stuttering synth arpeggios play when speeding on the Propulsion Gel. &lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
Plays when entering Pump Station Gamma and during Cave Johnson&#039;s lemon rant.  It is a heavier, more electronic remix of the second part of Music of the Spheres, with distorted, buzzing synths.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 3&#039;&#039; (Collectors Edition Disk #3)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
Plays during the Portal 2 official teaser trailer.  The percussion loop from this song can be heard in Caroline Deleted.&lt;br /&gt;
{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.  This song is remixed in The Part Where He Kills You, which, in turn, is remixed in Bombs For Throwing At You.&lt;br /&gt;
{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.&lt;br /&gt;
{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
A rendition of Johann Sebastian Bach&#039;s &amp;quot;Little Prelude in C minor, BWV 934,&amp;quot; but transposed from the key of C minor to F minor.  The first half is played on a harpsichord.  The second half, which is the same melody but very electronic-sounding and played on synthesizers, only plays when the player is being launched by a Faith Plate or flinging themself with the use of an Excursion Funnel.&lt;br /&gt;
*  In the game, when the player is performing one of the aforementioned actions, the second half briefly takes the place of whichever part of the first half would be playing at the time.  This is one of the many examples of how composer Mike Morasky uses procedurally generated music, or music that is generated in real time based on the player&#039;s actions.&lt;br /&gt;
{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
Plays in Chapter 8 when the player is inside an Excursion Funnel.  This is remixed in the first part of The Part Where He Kills You.&lt;br /&gt;
{{Track|inalbum=true|TEST}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.&lt;br /&gt;
{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
The first part of this song is a remix of Excursion Funnel with added percussion.  This is broken by a startling synth arpeggio when the player is hurtled towards Wheatley and his &amp;quot;mash-y spike plates&amp;quot;.  The rest of the song is a fast-paced, electronic remix of Wheatley Science and Don&#039;t Do It.  Part of this song also plays on the menu screen during Chapter 9.&lt;br /&gt;
{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
Plays right before entering &amp;quot;Wheatley&#039;s Lair,&amp;quot; as PotatOS remarks on the disheveled state of her facility caused by Wheatley&#039;s ignorance.&lt;br /&gt;
{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
A highly climactic track that plays during the final battle between Wheatley and the protagonist.  The main melody, a remix of The Part Where He Kills You, I AM NOT A MORON!, and the second half of You Know Her, plays as Wheatley attacks the player with bombs and the player attempts to redirect them back at Wheatley.  The percussive interludes play when Wheatley is stunned and the player attaches the corrupted Cores to his mainframe.&lt;br /&gt;
{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
Plays after all 3 corrupted cores have been attached to Wheatley.  The first part, a dramatic remix of Don&#039;t Do It, plays as PotatOS urges the player to press the Stalemate Resolution Button, which turns out to be booby-trapped by Wheatley.  This is broken by a comedic chime when the player shoots a portal onto the moon.  The second part, an even more dramatic orchestral piece, plays as the protagonist, Wheatley, and the corrupted cored are sucked out into the vacuum of space, and GLaDOS, back in control, knocks Wheatley out of the player&#039;s hand and saves them, pulling them back through the portal with a robotic arm.&lt;br /&gt;
{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
Plays in GLaDOS&#039; final talk with Chell, and the elevator ride up to the [[Turret Opera]].  The first part is a rendition of You Are Not Part of the Control Group, which is interrupted by a beep as GLaDOS supposedly deletes Caroline from her system.  The second part is a rendition of Don&#039;t Do It, and the third part is a rendition of Reconstructing More Science.  The song ends with the first three notes of Cara Mia Addio.&lt;br /&gt;
* During the third part of the song, the percussion loop from Reconstructing More Science doesn&#039;t match up with the melody.  It is unknown whether this was intentional or a mistake.&lt;br /&gt;
* It is also unknown why the last three notes of Caroline Deleted are the first three notes of Cara Mia Addio, although its purpose was likely to make a connection between the two consecutive songs.&lt;br /&gt;
 {{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
The Turret Opera.&lt;br /&gt;
* The first three notes of this song are the last three notes of the previous song, Caroline Deleted.  However, there are two auditory differences.  First, the notes of Cara Mia Addio are much clearer and crisper than those of Caroline Deleted.  Second, the turret sound effects are not present in the previous song.&lt;br /&gt;
{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
The Portal 2 Official Ending Song, with the first Portal game&#039;s being [[Still Alive]].&lt;br /&gt;
{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
Ambient ringing and space sounds.  Plays during Wheatley&#039;s apology speech.&lt;br /&gt;
{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
A rendition of I Made It All Up, with added strings and harmony, that plays on the final menu screen, after the player has completed the single player campaign.&lt;br /&gt;
{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
Plays in the co-op campaign when GLaDOS disassembles and reassembles [[Atlas]] and [[P-body]].&lt;br /&gt;
{{Anchor|Robot Waiting Room}}{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign. It&#039;s one of the only two Robot Waiting Room tracks that isn&#039;t used in [[Puzzle Creator]] chambers and isn&#039;t a remix of [[#Halls of Science 4|Halls of Science 4]]. Instead of being a remix of Halls of Science 4, it contains notes from [[#You are Not Part Of the Control Group|You are Not Part Of the Control Group]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign. It&#039;s one of the only two Robot Waiting Room tracks that isn&#039;t used in [[Puzzle Creator]] chambers and isn&#039;t a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
An angelic track that plays when GLaDOS congratulates the bots for locating the test subjects in cryogenic storage.&lt;br /&gt;
{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
An upbeat, electronic dance track that serves as the end credits theme for the co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Collectors Edition Disk #4 ==&lt;br /&gt;
{{Main|Portal Soundtrack}}&lt;br /&gt;
There are no downloads because it&#039;s a copyrighted disk.&lt;br /&gt;
Mostly ambient tracks from the first Portal game, composed by Kelly Bailey and Mike Morasky.&lt;br /&gt;
&amp;lt;!-- Really searching for the image, and the search turns out to be use useless. This is really a copyrighted disc --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
{{main|Exile Vilify}}&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
Plays on the radio {{Spoiler|in the Ratmann den in Portal 2 Chapter 2 Test Chamber 3.}}&lt;br /&gt;
&lt;br /&gt;
== Ringtones ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
:{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
:{{Ringtone|Science Is Fun}}&lt;br /&gt;
:{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
:{{Ringtone|The Courtesy Call}}&lt;br /&gt;
:{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
:{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
:{{Ringtone|Halls of Science}}&lt;br /&gt;
:{{Ringtone|Music of the Spheres}}&lt;br /&gt;
:{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
:{{Ringtone|PotatOS Lament}}&lt;br /&gt;
:{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
:{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
:{{Sound effect|Button Positive}}&lt;br /&gt;
:{{Sound effect|Button Negative}}&lt;br /&gt;
:{{Sound effect|Door Open}}&lt;br /&gt;
:{{Sound effect|Door Close}}&lt;br /&gt;
:{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
:{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
:{{Sound effect|Blue Paint}}&lt;br /&gt;
:{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
:{{Ringtone|Reconstructing More Science}}&lt;br /&gt;
:{{Ringtone|Your Precious Moon}}&lt;br /&gt;
:{{Ringtone|Cara Mia Addio}}&lt;br /&gt;
:{{Ringtone|Want You Gone}}&lt;br /&gt;
:{{Ringtone|Some Assembly Required}}&lt;br /&gt;
:{{Ringtone|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Please note  that the Trivia section consists purely or mainly of recurring melodies.&lt;br /&gt;
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* &#039;&#039;Adrenal Vapor&#039;&#039;, &#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039;, &#039;&#039;Robot Waiting Room #6&#039;&#039; have a very similar execution and contain a pure sinewave foundation.&lt;br /&gt;
* The second part of &#039;&#039;9999999&#039;&#039; is actually a remix of &#039;&#039;Music of the Spheres I&#039;&#039;.&lt;br /&gt;
* The track &#039;&#039;The Courtesy Call&#039;&#039; has its first part unique to itself, the second part is a sped-up version of &#039;&#039;Music of the Spheres I&#039;&#039; and the last part is a slowed-down version of &#039;&#039;Reconstructing More Science&#039;&#039;&lt;br /&gt;
* Likely made to reflect on the entire game before, &#039;&#039;Caroline Deleted&#039;&#039; contains a snippet from &#039;&#039;The Courtesy Call&#039;&#039; at the very beginning, a few lines from &#039;&#039;Cara Mia Addio!&#039;&#039; right after that as well as a few looping notes from &#039;&#039;Music of the Spheres I&#039;&#039; both as deep and slow and as high-pitched and fast. The song then changes to a remix of &#039;&#039;Reconstructing More Science&#039;&#039;, ending on the buzzing noises from &#039;&#039;Don&#039;t Do It&#039;&#039;.&lt;br /&gt;
* Similarly, &#039;&#039;I&#039;m Different&#039;&#039; contains a few tones from &#039;&#039;Bombs For Throwing at You&#039;&#039;. They are however hard to recognize, as an extra tone with a different frequency is added right after an original one - only the quiet melody connects it with the other track.&lt;br /&gt;
* Tracks playing in the underground test chambers (&#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Robot Waiting Room #1&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) are all actually edited versions of the last one, becoming more corrupt with computer errors as time progresses and more of Aperture&#039;s story is revealed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=169395</id>
		<title>Portal 2 soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=169395"/>
		<updated>2021-04-23T20:12:18Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: credits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Portal 2&#039;&#039; soundtrack}}&lt;br /&gt;
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; is the &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; was made available free from the [http://www.thinkwithportals.com/music.php &#039;&#039;Portal 2&#039;&#039; official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].&lt;br /&gt;
&lt;br /&gt;
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled &#039;&#039;Volume 1&#039;&#039;, was released on May 25, 2011; &#039;&#039;Volume 2&#039;&#039; on July 1, 2011, &#039;&#039;Volume 3&#039;&#039; on Sept. 30, 2011, and as a 4-disk &#039;&#039;Collectors Edition&#039;&#039; on October 30, 2012.  Volumes 1, 2, and 3 were composed by Mike Morasky (credited as Aperture Science Psychoacoustic Laboratories) and volume 4, the soundtrack of the first Portal game, was composed by both Morasky and Kelly Bailey.&lt;br /&gt;
&lt;br /&gt;
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to &amp;amp; in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 1&#039;&#039; (Collectors Edition Disk #1) ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
Played during the Portal 2 TV Spot and other trailers.&lt;br /&gt;
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
In the PS3 Menu selection when highlighting Portal 2.&lt;br /&gt;
{{Track|inalbum=true|999999}}&lt;br /&gt;
On the first main menu screen and near the end of [[Story|The Escape]], when viewing GLaDOS&#039;s chamber from the outside. The second half is a remix of Music Of The Spheres, containing the drum groove from Forwarding The Cause of Science and The Reunion.&lt;br /&gt;
{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
Played from when the player is first woken by [[Wheatley]] until the end of the container ride.&lt;br /&gt;
{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
Plays during [[Story|The Courtesy Call]], in Test Chambers [[Portal 2 Chapter 1 Test Chamber 2|2]], [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|3, 4]], [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|7 &amp;amp; 8]]&lt;br /&gt;
{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
Plays during The Courtesy Call in [[Portal 2 Chapter 1 Test Chamber 1|Test Chamber 1]]&lt;br /&gt;
{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
In the [[Doug Rattmann|Rattmann]] chamber surrounding the [[Portal gun]].&lt;br /&gt;
{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 5|Test Chamber 5]].&lt;br /&gt;
{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 6|Test Chamber 6]].&lt;br /&gt;
{{Track|inalbum=true|There She Is}}&lt;br /&gt;
Played when walking through [[Central AI Chamber|GLaDOS&#039;s chamber]] for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
Plays when waking [[GLADOS]] and walking through the [[Incinerator]].  The song contains notes from Turret Redemption Line, and is remixed in Bombs For Throwing at You.&lt;br /&gt;
{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
A chaotic electronic track that plays when being propelled through the air via a [[Faith plate]]. It doesn&#039;t play in Chapter 2 in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]] or Chapter 3 in [[Portal 2 Chapter 3 Test Chamber 10|Test Chamber 10]].&lt;br /&gt;
{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
The ambient, crunching synth acts as an atmospheric track for Chapter 2 Test Chamber 6, and the distorted, percussive loop plays when being propelled by faith plates.&lt;br /&gt;
{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
Plays in Chapter 2 Test Chamber 7.  When near the [[Companion Cube]], the melody from Cara Mia Addio, the [[Turret Opera]], can be faintly heard.&lt;br /&gt;
{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
Different parts of this track play when solving different parts of Chapter 2 Test Chamber 10, and the song builds on itself.&lt;br /&gt;
{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
An electric, buzzing, and distorted synth track, played when on a [[Hard Light Bridge]].  The song can be heard louder when crouching.  The melody from Cara Mia Addio can be heard.&lt;br /&gt;
{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
A melancholic, lamenting track played in Chapter 3 Test Chamber 13.  The high, wailing synth melody plays when a turret is knocked over.  An excerpt from this track can be heard in An Accent Beyond.&lt;br /&gt;
{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
A simple, bubbly and nostalgic track, consisting only of layered sine waves, that plays in Chapter 3 Test Chamber 14.  The track builds on itself, as a new layer is added each time a laser relay is activated.&lt;br /&gt;
{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
Plays when entering the Ratman den in Chapter 3 Test Chamber 16, in which the player can see four turrets, nicknamed the &amp;quot;Turret Quartet,&amp;quot; singing for the Turret Wife, also known as the Prima Donna Turret or the Fat Turret.&lt;br /&gt;
{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
A melodic, nostalgic track consisting of layered synths that plays in Chapter 4 Test Chamber 18.  The song builds on itself as laser relays are activated.&lt;br /&gt;
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
An echoing, industrial-sounding track consisting of mechanical noises and booming clangs that plays in Chapter 4 Test Chamber 19.  The song has no melody, and is more of an atmospheric track; The reverberating, hollowness of the song mirrors the spaciousness of the chamber.&lt;br /&gt;
{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
An electronic track consisting of layered synths that plays in Chapter 4 Test Chamber 20.  The song builds on itself, with a new layer added each time one of the three laser receptacles is activated.  When the test chamber is complete, the song&#039;s layers are all playing in unison.  &lt;br /&gt;
*It is worth noting that the song makes use of [https://en.wikipedia.org/wiki/Consonance_and_dissonance musical dissonance].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 2&#039;&#039; (Collectors Edition Disk #2)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
Plays in the &amp;quot;Meet the Bots&amp;quot; co-op campaign trailer.&lt;br /&gt;
{{Anchor|Halls of Science 4}}{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
Plays in the first half of Valve&#039;s TV Spot trailer for Portal 2 and in custom test chambers made in [[Puzzle Creator]]. All [[#Robot Waiting Room|Robot Waiting Room]] tracks except 1 and 6 are remixes of it.&lt;br /&gt;
{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
Plays on the main menu after GLaDOS is awoken.  The first part is a haunting flute and harp melody with rippling synths.  The second part is a remix of Die Cut Laser Dance.&lt;br /&gt;
{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
Plays during the escape in Test Chamber 21.  The melody of I&#039;m Different can be heard when knocking over turrets in one of GLaDOS&#039;s traps.&lt;br /&gt;
* It is worth noting that the descending synth riff plays twice in the soundtrack version, once at the very beginning and again when GLaDOS opens up panels to reveal the final test chamber, with a Hard Light Bridge leading to it.  However, in the game version, the riff is only heard when GLaDOS reveals the chamber, and &#039;&#039;&#039;not&#039;&#039;&#039; at the beginning of the song.&lt;br /&gt;
{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
Plays when entering the Turret Production center, as the player traverses static conveyors while listening to Wheatley&#039;s [https://i1.theportalwiki.net/img/1/15/Wheatley_sphere_flashlight_tour57.wav haunting tale].&lt;br /&gt;
{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
An upbeat, salsa/tango style track riddled with mechanical cutting sounds.  This track plays as the protagonist dodges the laser-cutting robot arms in Turret Manufacturing.  This song is remixed in the second part of Bots Build Bots.&lt;br /&gt;
{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
Plays when entering the turret redemption line.  Contains notes from the second half of You Know Her?&lt;br /&gt;
{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
Plays when examining the abandoned science projects left behind from Bring Your Daughter to Work Day, when GLaDOS killed all except one of Aperture&#039;s scientists with neurotoxin gas.&lt;br /&gt;
{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
The track starts with ambient synths and distant water-drop-like sounds, slowly becoming more electronic as the player cuts the [[Neurotoxin|Neurotoxin Generator]]&#039;s tubes.  The second part of the song is a heavy, fast-paced electronic track.  This plays as the generator collapses and Wheatley urges the protagonist to enter the control room and ride the exposed tube to the [[Central AI Chamber]].  The song ends with a suction sound, as Wheatley and the player are sucked into the tube.  The beginning can be heard briefly at the start of Don&#039;t Do It, as well as the and of Caroline Deleted and the beginning of Cara Mia Addio.&lt;br /&gt;
{{Track|inalbum=true|Dont Do It}}&lt;br /&gt;
Plays when Chell enters GLaDOS&#039; chamber for a second time and is required to press the Stalemate Resolution Button.  This song is remixed in The Part Where He Kills You, Bombs For Throwing at You, and Your Precious Moon.  The first part of Almost At Fifty Percent can be heard briefly at the beginning.&lt;br /&gt;
{{Track|inalbum=true|I AM NOT A MORON!}}&lt;br /&gt;
The beginning of the song is an uneasy electronic melody with alarm-like synths that plays when the core transfer is happening.  The second part, an upbeat, more heavily electronic track, plays while Wheatley is marveling over his size and newfound abilities after being transferred into GLaDOS&#039;s mainframe.  The third part is an increasingly dramatic orchestral piece that plays when Wheatley betrays the protagonist, delivers his villainous monologue, puts GLaDOS into a potato battery, and the player learns of Wheatley&#039;s true purpose.  The song is left hanging on a single note as the player and PotatOS plummet down the elevator shaft.&lt;br /&gt;
{{Track|inalbum=true|Vitrification Order}}&lt;br /&gt;
A mighty horn track filled with dread that plays in Tartaros 9.  When the player advances in the level to one of the catwalks overlooking the condemned site, the song switches to its more electronic second half.&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
Plays after entering the large vault door and the player sees the Enrichment Spheres for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
Plays during the first [[Repulsion Gel]] [[Portal 2 Chapter 6 Enrichment Sphere 1|test]].  The broken chord arpeggios play when bouncing on the gel. Some of the notes in this song are featured in Robot Waiting Room 1.&lt;br /&gt;
{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
A more electronic, faster remix of You Are Not Part of the Control Group that plays during the subsequent Repulsion-Gel-only tests.  The broken chord arpeggios play when bouncing on the gel.&lt;br /&gt;
{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
Plays on the main menu after the player has fallen into Old Aperture, from chapters 6-7.&lt;br /&gt;
{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
Plays during the Propulsion Gel tests after reuniting with PotatOS.  This track is an extremely electronic, distorted remix of You Are Not Part of the Control Group.  Unlike Forwarding The Cause of Science, this remix maintains the tempo of You Are Not Part of the Control Group, as it is not sped up in any way.  The stuttering synth arpeggios play when speeding on the Propulsion Gel. &lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
Plays when entering Pump Station Gamma and during Cave Johnson&#039;s lemon rant.  It is a heavier, more electronic remix of the second part of Music of the Spheres, with distorted, buzzing synths.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 3&#039;&#039; (Collectors Edition Disk #3)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
Plays during the Portal 2 official teaser trailer.  The percussion loop from this song can be heard in Caroline Deleted.&lt;br /&gt;
{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.  This song is remixed in The Part Where He Kills You, which, in turn, is remixed in Bombs For Throwing At You.&lt;br /&gt;
{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.&lt;br /&gt;
{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
A rendition of Johann Sebastian Bach&#039;s &amp;quot;Little Prelude in C minor, BWV 934,&amp;quot; but transposed from the key of C minor to F minor.  The first half is played on a harpsichord.  The second half, which is the same melody but very electronic-sounding and played on synthesizers, only plays when the player is being launched by a Faith Plate or flinging themself with the use of an Excursion Funnel.&lt;br /&gt;
*  In the game, when the player is performing one of the aforementioned actions, the second half briefly takes the place of whichever part of the first half would be playing at the time.  This is one of the many examples of how composer Mike Morasky uses procedurally generated music, or music that is generated in real time based on the player&#039;s actions.&lt;br /&gt;
{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
Plays in Chapter 8 when the player is inside an Excursion Funnel.  This is remixed in the first part of The Part Where He Kills You.&lt;br /&gt;
{{Track|inalbum=true|TEST}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.&lt;br /&gt;
{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
The first part of this song is a remix of Excursion Funnel with added percussion.  This is broken by a startling synth arpeggio when the player is hurtled towards Wheatley and his &amp;quot;mash-y spike plates&amp;quot;.  The rest of the song is a fast-paced, electronic remix of Wheatley Science and Don&#039;t Do It.  Part of this song also plays on the menu screen during Chapter 9.&lt;br /&gt;
{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
Plays right before entering &amp;quot;Wheatley&#039;s Lair,&amp;quot; as PotatOS remarks on the disheveled state of her facility caused by Wheatley&#039;s ignorance.&lt;br /&gt;
{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
A highly climactic track that plays during the final battle between Wheatley and the protagonist.  The main melody, a remix of The Part Where He Kills You, I AM NOT A MORON!, and the second half of You Know Her, plays as Wheatley attacks the player with bombs and the player attempts to redirect them back at Wheatley.  The percussive interludes play when Wheatley is stunned and the player attaches the corrupted Cores to his mainframe.&lt;br /&gt;
{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
Plays after all 3 corrupted cores have been attached to Wheatley.  The first part, a dramatic remix of Don&#039;t Do It, plays as PotatOS urges the player to press the Stalemate Resolution Button, which turns out to be booby-trapped by Wheatley.  This is broken by a comedic chime when the player shoots a portal onto the moon.  The second part, an even more dramatic orchestral piece, plays as the protagonist, Wheatley, and the corrupted cored are sucked out into the vacuum of space, and GLaDOS, back in control, knocks Wheatley out of the player&#039;s hand and saves them, pulling them back through the portal with a robotic arm.&lt;br /&gt;
{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
Plays in GLaDOS&#039; final talk with Chell, and the elevator ride up to the [[Turret Opera]].  The first part is a rendition of You Are Not Part of the Control Group, which is interrupted by a beep as GLaDOS supposedly deletes Caroline from her system.  The second part is a rendition of Don&#039;t Do It, and the third part is a rendition of Reconstructing More Science.  The song ends with the first three notes of Cara Mia Addio.&lt;br /&gt;
* During the third part of the song, the percussion loop from Reconstructing More Science doesn&#039;t match up with the melody.  It is unknown whether this was intentional or a mistake.&lt;br /&gt;
* It is also unknown why the last three notes of Caroline Deleted are the first three notes of Cara Mia Addio, although its purpose was likely to make a connection between the two consecutive songs.&lt;br /&gt;
 {{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
The Turret Opera.&lt;br /&gt;
* The first three notes of this song are the last three notes of the previous song, Caroline Deleted.  However, there are two auditory differences.  First, the notes of Cara Mia Addio are much clearer and crisper than those of Caroline Deleted.  Second, the turret sound effects are not present in the previous song.&lt;br /&gt;
{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
The Portal 2 Official Ending Song, with the first Portal game&#039;s being [[Still Alive]].&lt;br /&gt;
{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
Ambient ringing and space sounds.  Plays during Wheatley&#039;s apology speech.&lt;br /&gt;
{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
A rendition of I Made It All Up, with added strings and harmony, that plays on the final menu screen, after the player has completed the single player campaign.&lt;br /&gt;
{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
Plays in the co-op campaign when GLaDOS disassembles and reassembles [[Atlas]] and [[P-body]].&lt;br /&gt;
{{Anchor|Robot Waiting Room}}{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign. It&#039;s one of the only two Robot Waiting Room tracks that isn&#039;t used in [[Puzzle Creator]] chambers and isn&#039;t a remix of [[#Halls of Science 4|Halls of Science 4]]. Instead of being a remix of Halls of Science 4, it contains notes from [[#You are Not Part Of the Control Group|You are Not Part Of the Control Group]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign. It&#039;s one of the only two Robot Waiting Room tracks that isn&#039;t used in [[Puzzle Creator]] chambers and isn&#039;t a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
An angelic track that plays when GLaDOS congratulates the bots for locating the test subjects in cryogenic storage.&lt;br /&gt;
{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
An upbeat, electronic dance track that serves as the end credits theme for the co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Collectors Edition Disk #4 ==&lt;br /&gt;
{{Main|Portal Soundtrack}}&lt;br /&gt;
There are no downloads because it&#039;s a copyrighted disk.&lt;br /&gt;
Mostly ambient tracks from the first Portal game, composed by Kelly Bailey.&lt;br /&gt;
&amp;lt;!-- Really searching for the image, and the search turns out to be use useless. This is really a copyrighted disc --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
{{main|Exile Vilify}}&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
Plays on the radio {{Spoiler|in the Ratmann den in Portal 2 Chapter 2 Test Chamber 3.}}&lt;br /&gt;
&lt;br /&gt;
== Ringtones ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
:{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
:{{Ringtone|Science Is Fun}}&lt;br /&gt;
:{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
:{{Ringtone|The Courtesy Call}}&lt;br /&gt;
:{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
:{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
:{{Ringtone|Halls of Science}}&lt;br /&gt;
:{{Ringtone|Music of the Spheres}}&lt;br /&gt;
:{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
:{{Ringtone|PotatOS Lament}}&lt;br /&gt;
:{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
:{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
:{{Sound effect|Button Positive}}&lt;br /&gt;
:{{Sound effect|Button Negative}}&lt;br /&gt;
:{{Sound effect|Door Open}}&lt;br /&gt;
:{{Sound effect|Door Close}}&lt;br /&gt;
:{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
:{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
:{{Sound effect|Blue Paint}}&lt;br /&gt;
:{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
:{{Ringtone|Reconstructing More Science}}&lt;br /&gt;
:{{Ringtone|Your Precious Moon}}&lt;br /&gt;
:{{Ringtone|Cara Mia Addio}}&lt;br /&gt;
:{{Ringtone|Want You Gone}}&lt;br /&gt;
:{{Ringtone|Some Assembly Required}}&lt;br /&gt;
:{{Ringtone|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Please note  that the Trivia section consists purely or mainly of recurring melodies.&lt;br /&gt;
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* &#039;&#039;Adrenal Vapor&#039;&#039;, &#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039;, &#039;&#039;Robot Waiting Room #6&#039;&#039; have a very similar execution and contain a pure sinewave foundation.&lt;br /&gt;
* The second part of &#039;&#039;9999999&#039;&#039; is actually a remix of &#039;&#039;Music of the Spheres I&#039;&#039;.&lt;br /&gt;
* The track &#039;&#039;The Courtesy Call&#039;&#039; has its first part unique to itself, the second part is a sped-up version of &#039;&#039;Music of the Spheres I&#039;&#039; and the last part is a slowed-down version of &#039;&#039;Reconstructing More Science&#039;&#039;&lt;br /&gt;
* Likely made to reflect on the entire game before, &#039;&#039;Caroline Deleted&#039;&#039; contains a snippet from &#039;&#039;The Courtesy Call&#039;&#039; at the very beginning, a few lines from &#039;&#039;Cara Mia Addio!&#039;&#039; right after that as well as a few looping notes from &#039;&#039;Music of the Spheres I&#039;&#039; both as deep and slow and as high-pitched and fast. The song then changes to a remix of &#039;&#039;Reconstructing More Science&#039;&#039;, ending on the buzzing noises from &#039;&#039;Don&#039;t Do It&#039;&#039;.&lt;br /&gt;
* Similarly, &#039;&#039;I&#039;m Different&#039;&#039; contains a few tones from &#039;&#039;Bombs For Throwing at You&#039;&#039;. They are however hard to recognize, as an extra tone with a different frequency is added right after an original one - only the quiet melody connects it with the other track.&lt;br /&gt;
* Tracks playing in the underground test chambers (&#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Robot Waiting Room #1&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) are all actually edited versions of the last one, becoming more corrupt with computer errors as time progresses and more of Aperture&#039;s story is revealed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169394</id>
		<title>Portal soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169394"/>
		<updated>2021-04-23T19:57:29Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal]]&#039;&#039;&#039;&#039;&#039; is contained in the &#039;&#039;[[w:The Orange Box#Soundtrack|The Orange Box Original Soundtrack]]&#039;&#039; released on December 21, 2007. The soundtrack also contains tracks from &#039;&#039;{{w|Half-Life 2: Episode One}}&#039;&#039; and &#039;&#039;{{w|Half-Life 2: Episode Two|Two}}&#039;&#039; and &#039;&#039;{{w|Team Fortress 2}}&#039;&#039;.  The first half of the soundtrack (consisting of songs heard in the test chambers) was composed by Kelly Bailey.  The second half (consisting of songs that play in behind-the-scenes areas, including Rattmann dens, offices, maintenance areas, and the Central AI Chamber) was composed by Mike Morasky.&amp;lt;ref&amp;gt;https://twitter.com/MikeMorasky/status/1385654335531454465?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orange Box Original Soundtrack&#039;&#039; can be purchased from [http://www.amazon.com/The-Orange-Box-Original-Soundtrack/dp/B0011V1W9U Amazon] and [http://itunes.apple.com/us/album/the-orange-box-original-soundtrack/id270749981 iTunes]. The tracks from &#039;&#039;Portal&#039;&#039; can be found in .mp3 format inside the &#039;&#039;Portal&#039;&#039; game cache file ({{code|portal content.gcf}}) under the directory {{code|\portal\sound\music\}}.&lt;br /&gt;
&lt;br /&gt;
== Track listing ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/playlist?list=PL407930F90CFF0B42 Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:The Orange Box Soundtrack Cover.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Subject Name Here&#039;&#039;&#039;&#039;&#039; - 1:44&lt;br /&gt;
A pulsing track riddled with high pitched beeps.  Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|IA5z4hg_3xM|audio=yes}}&lt;br /&gt;
2. &#039;&#039;&#039;&#039;&#039;Taste of Blood&#039;&#039;&#039;&#039;&#039; - 3:06&lt;br /&gt;
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals. Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|BSNJ7RsP1xs|audio=yes}}&lt;br /&gt;
3. &#039;&#039;&#039;&#039;&#039;Android Hell&#039;&#039;&#039;&#039;&#039; - 3:45&lt;br /&gt;
A soaring ambient synth track that plays first in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|dtJRiOO-ywM|audio=yes}}&lt;br /&gt;
4. &#039;&#039;&#039;&#039;&#039;Self Esteem Fund&#039;&#039;&#039;&#039;&#039; - 3:30&lt;br /&gt;
Arguably the most melancholic song on the soundtrack, this lamenting track plays in Test Chambers 10, 12, and 14.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|IyPb-8OjWVk|audio=yes}}&lt;br /&gt;
5. &#039;&#039;&#039;&#039;&#039;Procedural Jiggle Bone&#039;&#039;&#039;&#039;&#039; - 4:34&lt;br /&gt;
A wobbly, otherworldly ambient synth track that plays both on Portal&#039;s main menu and during Test Chamber 19.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|EkQYJH9oWiI|audio=yes}}&lt;br /&gt;
6. &#039;&#039;&#039;&#039;&#039;No Cake For You&#039;&#039;&#039;&#039;&#039; - 4:05&lt;br /&gt;
A slightly creepy, hopeless track that plays in Test Chamber 16&#039;s Ratman den.  Throughout the track, high pitched radio transmission-like beeps and rythmic, water-like synth bells can be heard.  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|GQghP9UGm2A|audio=yes}}&lt;br /&gt;
7. &#039;&#039;&#039;&#039;&#039;4000 Degrees Kelvin&#039;&#039;&#039;&#039;&#039; - 1:01&lt;br /&gt;
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|fjoPbSGOgfo|audio=yes}}&lt;br /&gt;
8. &#039;&#039;&#039;&#039;&#039;Stop What You Are Doing&#039;&#039;&#039;&#039;&#039; - 4:00&lt;br /&gt;
A creepy ambient track that plays during the protagonists&#039; escape as they traverse through the dilapidated maintenance areas and offices of the Enrichment Center.&lt;br /&gt;
{{youtube|vzxqWuqpvX0|audio=yes}}&lt;br /&gt;
9. &#039;&#039;&#039;&#039;&#039;Party Escort&#039;&#039;&#039;&#039;&#039; - 4:21&lt;br /&gt;
A soft, synth-filled ambient track that plays during the protagonist&#039;s first encounter with the [[Rocket Turret]].  Composed by Mike Morasky.&lt;br /&gt;
* The high-pitched ringing heard throughout the song &#039;&#039;may&#039;&#039; represent the Rocket Turret&#039;s aiming laser.  This, however, is unconfirmed by Morasky.&lt;br /&gt;
{{youtube|xIzVpkWCUTA|audio=yes}}&lt;br /&gt;
10. &#039;&#039;&#039;&#039;&#039;You&#039;re Not a Good Person&#039;&#039;&#039;&#039;&#039; - 1:24&lt;br /&gt;
An intense percussive track that plays during the turret ambush towards the end of the protagonist&#039;s escape.  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|pUNzXZZ_lA8|audio=yes}}&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;You Can&#039;t Escape, You Know&#039;&#039;&#039;&#039;&#039; - 6:24&lt;br /&gt;
Plays during the final battle with GLaDOS, as [[neurotoxin]] flows into the [[Central AI Chamber]].  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|PWUAT-pAkbg|audio=yes}}&lt;br /&gt;
12. &#039;&#039;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&#039;&#039; - 3:05&lt;br /&gt;
The acclaimed end credits theme of Portal, written by Jonathan Coulton and sung by [[Ellen McLain]] as GLaDOS.&lt;br /&gt;
{{youtube|VuLktUzq23c|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[1] https://twitter.com/MikeMorasky/status/1385654335531454465?s=20&lt;br /&gt;
&lt;br /&gt;
{{Template: MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169393</id>
		<title>Portal soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169393"/>
		<updated>2021-04-23T19:55:08Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: /* Track listing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal]]&#039;&#039;&#039;&#039;&#039; is contained in the &#039;&#039;[[w:The Orange Box#Soundtrack|The Orange Box Original Soundtrack]]&#039;&#039; released on December 21, 2007. The soundtrack also contains tracks from &#039;&#039;{{w|Half-Life 2: Episode One}}&#039;&#039; and &#039;&#039;{{w|Half-Life 2: Episode Two|Two}}&#039;&#039; and &#039;&#039;{{w|Team Fortress 2}}&#039;&#039;.  The first half of the soundtrack (consisting of songs heard in the test chambers) was composed by Kelly Bailey.  The second half (consisting of songs that play in behind-the-scenes areas, including Rattmann dens, offices, maintenance areas, and the Central AI Chamber) was composed by Mike Morasky.&amp;lt;ref&amp;gt;https://twitter.com/MikeMorasky/status/1385654335531454465?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orange Box Original Soundtrack&#039;&#039; can be purchased from [http://www.amazon.com/The-Orange-Box-Original-Soundtrack/dp/B0011V1W9U Amazon] and [http://itunes.apple.com/us/album/the-orange-box-original-soundtrack/id270749981 iTunes]. The tracks from &#039;&#039;Portal&#039;&#039; can be found in .mp3 format inside the &#039;&#039;Portal&#039;&#039; game cache file ({{code|portal content.gcf}}) under the directory {{code|\portal\sound\music\}}.&lt;br /&gt;
&lt;br /&gt;
== Track listing ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/playlist?list=PL407930F90CFF0B42 Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:The Orange Box Soundtrack Cover.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Subject Name Here&#039;&#039;&#039;&#039;&#039; - 1:44&lt;br /&gt;
A pulsing track riddled with high pitched beeps.  Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|IA5z4hg_3xM|audio=yes}}&lt;br /&gt;
2. &#039;&#039;&#039;&#039;&#039;Taste of Blood&#039;&#039;&#039;&#039;&#039; - 3:06&lt;br /&gt;
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals. Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|BSNJ7RsP1xs|audio=yes}}&lt;br /&gt;
3. &#039;&#039;&#039;&#039;&#039;Android Hell&#039;&#039;&#039;&#039;&#039; - 3:45&lt;br /&gt;
A soaring ambient synth track that plays first in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|dtJRiOO-ywM|audio=yes}}&lt;br /&gt;
4. &#039;&#039;&#039;&#039;&#039;Self Esteem Fund&#039;&#039;&#039;&#039;&#039; - 3:30&lt;br /&gt;
Arguably the most melancholic song on the soundtrack, this lamenting track plays in Test Chambers 10, 12, and 14.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|IyPb-8OjWVk|audio=yes}}&lt;br /&gt;
5. &#039;&#039;&#039;&#039;&#039;Procedural Jiggle Bone&#039;&#039;&#039;&#039;&#039; - 4:34&lt;br /&gt;
A wobbly, otherworldly ambient synth track that plays both on Portal&#039;s main menu and during Test Chamber 19.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|EkQYJH9oWiI|audio=yes}}&lt;br /&gt;
6. &#039;&#039;&#039;&#039;&#039;No Cake For You&#039;&#039;&#039;&#039;&#039; - 4:05&lt;br /&gt;
A slightly creepy, hopeless track that plays in Test Chamber 16&#039;s Ratman den.  Throughout the track, high pitched radio transmission-like beeps and rythmic, water-like synth bells can be heard.  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|GQghP9UGm2A|audio=yes}}&lt;br /&gt;
7. &#039;&#039;&#039;&#039;&#039;4000 Degrees Kelvin&#039;&#039;&#039;&#039;&#039; - 1:01&lt;br /&gt;
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|fjoPbSGOgfo|audio=yes}}&lt;br /&gt;
8. &#039;&#039;&#039;&#039;&#039;Stop What You Are Doing&#039;&#039;&#039;&#039;&#039; - 4:00&lt;br /&gt;
A creepy ambient track that plays during the protagonists&#039; escape as they traverse through the dilapidated maintenance areas and offices of the Enrichment Center.&lt;br /&gt;
{{youtube|vzxqWuqpvX0|audio=yes}}&lt;br /&gt;
9. &#039;&#039;&#039;&#039;&#039;Party Escort&#039;&#039;&#039;&#039;&#039; - 4:21&lt;br /&gt;
A soft, synth-filled ambient track that plays during the protagonist&#039;s first encounter with the [[Rocket Turret]].  Composed by Mike Morasky.&lt;br /&gt;
* The high-pitched ringing heard throughout the song &#039;&#039;may&#039;&#039; represent the Rocket Turret&#039;s aiming laser.  This, however, is unconfirmed by Morasky.&lt;br /&gt;
{{youtube|xIzVpkWCUTA|audio=yes}}&lt;br /&gt;
10. &#039;&#039;&#039;&#039;&#039;You&#039;re Not a Good Person&#039;&#039;&#039;&#039;&#039; - 1:24&lt;br /&gt;
An intense percussive track that plays during the turret ambush towards the end of the protagonist&#039;s escape.  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|pUNzXZZ_lA8|audio=yes}}&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;You Can&#039;t Escape, You Know&#039;&#039;&#039;&#039;&#039; - 6:24&lt;br /&gt;
Plays during the final battle with GLaDOS, as [[neurotoxin]] flows into the [[Central AI Chamber]].  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|PWUAT-pAkbg|audio=yes}}&lt;br /&gt;
12. &#039;&#039;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&#039;&#039; - 3:05&lt;br /&gt;
The acclaimed end credits theme of Portal, written by Jonathan Coulton and sung by [[Ellen McLain]] as GLaDOS.&lt;br /&gt;
{{youtube|VuLktUzq23c|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Template: MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169392</id>
		<title>Portal soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169392"/>
		<updated>2021-04-23T19:54:07Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: /* Track listing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal]]&#039;&#039;&#039;&#039;&#039; is contained in the &#039;&#039;[[w:The Orange Box#Soundtrack|The Orange Box Original Soundtrack]]&#039;&#039; released on December 21, 2007. The soundtrack also contains tracks from &#039;&#039;{{w|Half-Life 2: Episode One}}&#039;&#039; and &#039;&#039;{{w|Half-Life 2: Episode Two|Two}}&#039;&#039; and &#039;&#039;{{w|Team Fortress 2}}&#039;&#039;.  The first half of the soundtrack (consisting of songs heard in the test chambers) was composed by Kelly Bailey.  The second half (consisting of songs that play in behind-the-scenes areas, including Rattmann dens, offices, maintenance areas, and the Central AI Chamber) was composed by Mike Morasky.&amp;lt;ref&amp;gt;https://twitter.com/MikeMorasky/status/1385654335531454465?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orange Box Original Soundtrack&#039;&#039; can be purchased from [http://www.amazon.com/The-Orange-Box-Original-Soundtrack/dp/B0011V1W9U Amazon] and [http://itunes.apple.com/us/album/the-orange-box-original-soundtrack/id270749981 iTunes]. The tracks from &#039;&#039;Portal&#039;&#039; can be found in .mp3 format inside the &#039;&#039;Portal&#039;&#039; game cache file ({{code|portal content.gcf}}) under the directory {{code|\portal\sound\music\}}.&lt;br /&gt;
&lt;br /&gt;
== Track listing ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/playlist?list=PL407930F90CFF0B42 Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:The Orange Box Soundtrack Cover.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Subject Name Here&#039;&#039;&#039;&#039;&#039; - 1:44&lt;br /&gt;
A pulsing track riddled with high pitched beeps.  Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|IA5z4hg_3xM|audio=yes}}&lt;br /&gt;
2. &#039;&#039;&#039;&#039;&#039;Taste of Blood&#039;&#039;&#039;&#039;&#039; - 3:06&lt;br /&gt;
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals. Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|BSNJ7RsP1xs|audio=yes}}&lt;br /&gt;
3. &#039;&#039;&#039;&#039;&#039;Android Hell&#039;&#039;&#039;&#039;&#039; - 3:45&lt;br /&gt;
A soaring ambient synth track that plays first in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|dtJRiOO-ywM|audio=yes}}&lt;br /&gt;
4. &#039;&#039;&#039;&#039;&#039;Self Esteem Fund&#039;&#039;&#039;&#039;&#039; - 3:30&lt;br /&gt;
Arguably the most melancholic song on the soundtrack, this lamenting track plays in Test Chambers 10, 12, and 14.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|IyPb-8OjWVk|audio=yes}}&lt;br /&gt;
5. &#039;&#039;&#039;&#039;&#039;Procedural Jiggle Bone&#039;&#039;&#039;&#039;&#039; - 4:34&lt;br /&gt;
A wobbly, otherworldly ambient synth track that plays both on Portal&#039;s main menu and during Test Chamber 19.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|EkQYJH9oWiI|audio=yes}}&lt;br /&gt;
6. &#039;&#039;&#039;&#039;&#039;No Cake For You&#039;&#039;&#039;&#039;&#039; - 4:05&lt;br /&gt;
A slightly creepy, hopeless track that plays in Test Chamber 16&#039;s Ratman den.  Throughout the track, high pitched radio transmission-like beeps and rythmic, water-like synth bells can be heard.  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|GQghP9UGm2A|audio=yes}}&lt;br /&gt;
7. &#039;&#039;&#039;&#039;&#039;4000 Degrees Kelvin&#039;&#039;&#039;&#039;&#039; - 1:01&lt;br /&gt;
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|fjoPbSGOgfo|audio=yes}}&lt;br /&gt;
8. &#039;&#039;&#039;&#039;&#039;Stop What You Are Doing&#039;&#039;&#039;&#039;&#039; - 4:00&lt;br /&gt;
A creepy ambient track that plays during the protagonists&#039; escape as they traverse through the dilapidated maintenance areas and offices of the Enrichment Center.&lt;br /&gt;
{{youtube|vzxqWuqpvX0|audio=yes}}&lt;br /&gt;
9. &#039;&#039;&#039;&#039;&#039;Party Escort&#039;&#039;&#039;&#039;&#039; - 4:21&lt;br /&gt;
A soft, synth-filled ambient track that plays during the protagonist&#039;s first encounter with the [[Rocket Turret]].  Composed by Mike Morasky.&lt;br /&gt;
* The high-pitched ringing heard throughout the song &#039;&#039;may&#039;&#039; represent the Rocket Turret&#039;s aiming laser.  This, however, is unconfirmed by Morasky.&lt;br /&gt;
{{youtube|xIzVpkWCUTA|audio=yes}}&lt;br /&gt;
10. &#039;&#039;&#039;&#039;&#039;You&#039;re Not a Good Person&#039;&#039;&#039;&#039;&#039; - 1:24&lt;br /&gt;
An intense percussive track that plays during the turret ambush towards the end of the protagonist&#039;s escape.  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|pUNzXZZ_lA8|audio=yes}}&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;You Can&#039;t Escape, You Know&#039;&#039;&#039;&#039;&#039; - 6:24&lt;br /&gt;
Plays during the final battle with GLaDOS, as [[neurotoxin]] flows into the [[Central AI Chamber]].  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|PWUAT-pAkbg|audio=yes}}&lt;br /&gt;
12. &#039;&#039;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&#039;&#039; - 3:05&lt;br /&gt;
The acclaimed end credits theme of Portal, written by Jonathan Coulton and sung by [[Ellen McLain]] as GLaDOS.&lt;br /&gt;
{{youtube|VuLktUzq23c|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Template: MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169391</id>
		<title>Portal soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169391"/>
		<updated>2021-04-23T19:53:04Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal]]&#039;&#039;&#039;&#039;&#039; is contained in the &#039;&#039;[[w:The Orange Box#Soundtrack|The Orange Box Original Soundtrack]]&#039;&#039; released on December 21, 2007. The soundtrack also contains tracks from &#039;&#039;{{w|Half-Life 2: Episode One}}&#039;&#039; and &#039;&#039;{{w|Half-Life 2: Episode Two|Two}}&#039;&#039; and &#039;&#039;{{w|Team Fortress 2}}&#039;&#039;.  The first half of the soundtrack (consisting of songs heard in the test chambers) was composed by Kelly Bailey.  The second half (consisting of songs that play in behind-the-scenes areas, including Rattmann dens, offices, maintenance areas, and the Central AI Chamber) was composed by Mike Morasky.&amp;lt;ref&amp;gt;https://twitter.com/MikeMorasky/status/1385654335531454465?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orange Box Original Soundtrack&#039;&#039; can be purchased from [http://www.amazon.com/The-Orange-Box-Original-Soundtrack/dp/B0011V1W9U Amazon] and [http://itunes.apple.com/us/album/the-orange-box-original-soundtrack/id270749981 iTunes]. The tracks from &#039;&#039;Portal&#039;&#039; can be found in .mp3 format inside the &#039;&#039;Portal&#039;&#039; game cache file ({{code|portal content.gcf}}) under the directory {{code|\portal\sound\music\}}.&lt;br /&gt;
&lt;br /&gt;
== Track listing ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/playlist?list=PL407930F90CFF0B42 Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:The Orange Box Soundtrack Cover.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Subject Name Here&#039;&#039;&#039;&#039;&#039; - 1:44&lt;br /&gt;
A pulsing track riddled with high pitched beeps.  Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|IA5z4hg_3xM|audio=yes}}&lt;br /&gt;
2. &#039;&#039;&#039;&#039;&#039;Taste of Blood&#039;&#039;&#039;&#039;&#039; - 3:06&lt;br /&gt;
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals. Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|BSNJ7RsP1xs|audio=yes}}&lt;br /&gt;
3. &#039;&#039;&#039;&#039;&#039;Android Hell&#039;&#039;&#039;&#039;&#039; - 3:45&lt;br /&gt;
A soaring ambient synth track that plays first in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|dtJRiOO-ywM|audio=yes}}&lt;br /&gt;
4. &#039;&#039;&#039;&#039;&#039;Self Esteem Fund&#039;&#039;&#039;&#039;&#039; - 3:30&lt;br /&gt;
Arguably the most melancholic song on the soundtrack, this lamenting track plays in Test Chambers 10, 12, and 14.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|IyPb-8OjWVk|audio=yes}}&lt;br /&gt;
5. &#039;&#039;&#039;&#039;&#039;Procedural Jiggle Bone&#039;&#039;&#039;&#039;&#039; - 4:34&lt;br /&gt;
A wobbly, otherworldly ambient synth track that plays both on Portal&#039;s main menu and during Test Chamber 19.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|EkQYJH9oWiI|audio=yes}}&lt;br /&gt;
6. &#039;&#039;&#039;&#039;&#039;No Cake For You&#039;&#039;&#039;&#039;&#039; - 4:05&lt;br /&gt;
A slightly creepy, hopeless track that plays in Test Chamber 16&#039;s Ratman den.  Throughout the track, high pitched radio transmission-like beeps and rythmic, water-like synth bells can be heard.  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|GQghP9UGm2A|audio=yes}}&lt;br /&gt;
7. &#039;&#039;&#039;&#039;&#039;4000 Degrees Kelvin&#039;&#039;&#039;&#039;&#039; - 1:01&lt;br /&gt;
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|fjoPbSGOgfo|audio=yes}}&lt;br /&gt;
8. &#039;&#039;&#039;&#039;&#039;Stop What You Are Doing&#039;&#039;&#039;&#039;&#039; - 4:00&lt;br /&gt;
A creepy ambient track that plays during the protagonists&#039; escape as they traverse through the dilapidated maintenance areas and offices of the Enrichment Center.&lt;br /&gt;
{{youtube|vzxqWuqpvX0|audio=yes}}&lt;br /&gt;
9. &#039;&#039;&#039;&#039;&#039;Party Escort&#039;&#039;&#039;&#039;&#039; - 4:21&lt;br /&gt;
A soft, synth-filled ambient track that plays during the protagonist&#039;s first encounter with the [[Rocket Turret]].  Composed by Mike Morasky.&lt;br /&gt;
* The high-pitched ringing heard throughout the song &#039;&#039;may&#039;&#039; represent the Rocket Turret&#039;s aiming laser.  This, however, is unconfirmed by Morasky.&lt;br /&gt;
{{youtube|xIzVpkWCUTA|audio=yes}}&lt;br /&gt;
10. &#039;&#039;&#039;&#039;&#039;You&#039;re Not a Good Person&#039;&#039;&#039;&#039;&#039; - 1:24&lt;br /&gt;
An intense percussive track that plays during the turret ambush towards the end of the protagonist&#039;s escape.  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|pUNzXZZ_lA8|audio=yes}}&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;You Can&#039;t Escape, You Know&#039;&#039;&#039;&#039;&#039; - 6:24&lt;br /&gt;
Plays during the final battle with GLaDOS, as [[neurotoxin]] flows into the [[Central AI Chamber]].  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|PWUAT-pAkbg|audio=yes}}&lt;br /&gt;
12. &#039;&#039;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&#039;&#039; - 3:05&lt;br /&gt;
The acclaimed end credits theme of Portal, written by Jonathan Coulton and sung by [[Ellen McLain]] as GLaDOS.&lt;br /&gt;
{{youtube|VuLktUzq23c|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template: MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169390</id>
		<title>Portal soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169390"/>
		<updated>2021-04-23T19:51:54Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal]]&#039;&#039;&#039;&#039;&#039; is contained in the &#039;&#039;[[w:The Orange Box#Soundtrack|The Orange Box Original Soundtrack]]&#039;&#039; released on December 21, 2007. The soundtrack also contains tracks from &#039;&#039;{{w|Half-Life 2: Episode One}}&#039;&#039; and &#039;&#039;{{w|Half-Life 2: Episode Two|Two}}&#039;&#039; and &#039;&#039;{{w|Team Fortress 2}}&#039;&#039;.  The first half of the soundtrack (consisting of songs heard in the test chambers) was composed by Kelly Bailey.  The second half (consisting of songs that play in behind-the-scenes areas, including Rattmann dens, offices, maintenance areas, and the Central AI Chamber) was composed by Mike Morasky.&amp;lt;ref&amp;gt;https://twitter.com/MikeMorasky/status/1385654335531454465?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orange Box Original Soundtrack&#039;&#039; can be purchased from [http://www.amazon.com/The-Orange-Box-Original-Soundtrack/dp/B0011V1W9U Amazon] and [http://itunes.apple.com/us/album/the-orange-box-original-soundtrack/id270749981 iTunes]. The tracks from &#039;&#039;Portal&#039;&#039; can be found in .mp3 format inside the &#039;&#039;Portal&#039;&#039; game cache file ({{code|portal content.gcf}}) under the directory {{code|\portal\sound\music\}}.&lt;br /&gt;
&lt;br /&gt;
== Track listing ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/playlist?list=PL407930F90CFF0B42 Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:The Orange Box Soundtrack Cover.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Subject Name Here&#039;&#039;&#039;&#039;&#039; - 1:44&lt;br /&gt;
A pulsing track riddled with high pitched beeps.  Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|IA5z4hg_3xM|audio=yes}}&lt;br /&gt;
2. &#039;&#039;&#039;&#039;&#039;Taste of Blood&#039;&#039;&#039;&#039;&#039; - 3:06&lt;br /&gt;
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals. Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|BSNJ7RsP1xs|audio=yes}}&lt;br /&gt;
3. &#039;&#039;&#039;&#039;&#039;Android Hell&#039;&#039;&#039;&#039;&#039; - 3:45&lt;br /&gt;
A soaring ambient synth track that plays first in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|dtJRiOO-ywM|audio=yes}}&lt;br /&gt;
4. &#039;&#039;&#039;&#039;&#039;Self Esteem Fund&#039;&#039;&#039;&#039;&#039; - 3:30&lt;br /&gt;
Arguably the most melancholic song on the soundtrack, this lamenting track plays in Test Chambers 10, 12, and 14.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|IyPb-8OjWVk|audio=yes}}&lt;br /&gt;
5. &#039;&#039;&#039;&#039;&#039;Procedural Jiggle Bone&#039;&#039;&#039;&#039;&#039; - 4:34&lt;br /&gt;
A wobbly, otherworldly ambient synth track that plays both on Portal&#039;s main menu and during Test Chamber 19.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|EkQYJH9oWiI|audio=yes}}&lt;br /&gt;
6. &#039;&#039;&#039;&#039;&#039;No Cake For You&#039;&#039;&#039;&#039;&#039; - 4:05&lt;br /&gt;
A slightly creepy, hopeless track that plays in Test Chamber 16&#039;s Ratman den.  Throughout the track, high pitched radio transmission-like beeps and rythmic, water-like synth bells can be heard.  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|GQghP9UGm2A|audio=yes}}&lt;br /&gt;
7. &#039;&#039;&#039;&#039;&#039;4000 Degrees Kelvin&#039;&#039;&#039;&#039;&#039; - 1:01&lt;br /&gt;
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|fjoPbSGOgfo|audio=yes}}&lt;br /&gt;
8. &#039;&#039;&#039;&#039;&#039;Stop What You Are Doing&#039;&#039;&#039;&#039;&#039; - 4:00&lt;br /&gt;
A creepy ambient track that plays during the protagonists&#039; escape as they traverse through the dilapidated maintenance areas and offices of the Enrichment Center.&lt;br /&gt;
{{youtube|vzxqWuqpvX0|audio=yes}}&lt;br /&gt;
9. &#039;&#039;&#039;&#039;&#039;Party Escort&#039;&#039;&#039;&#039;&#039; - 4:21&lt;br /&gt;
A soft, synth-filled ambient track that plays during the protagonist&#039;s first encounter with the [[Rocket Turret]].  Composed by Mike Morasky.&lt;br /&gt;
* The high-pitched ringing heard throughout the song &#039;&#039;may&#039;&#039; represent the Rocket Turret&#039;s aiming laser.  This, however, is unconfirmed by Morasky.&lt;br /&gt;
{{youtube|xIzVpkWCUTA|audio=yes}}&lt;br /&gt;
10. &#039;&#039;&#039;&#039;&#039;You&#039;re Not a Good Person&#039;&#039;&#039;&#039;&#039; - 1:24&lt;br /&gt;
An intense percussive track that plays during the turret ambush towards the end of the protagonist&#039;s escape.  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|pUNzXZZ_lA8|audio=yes}}&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;You Can&#039;t Escape, You Know&#039;&#039;&#039;&#039;&#039; - 6:24&lt;br /&gt;
Plays during the final battle with GLaDOS, as [[neurotoxin]] flows into the [[Central AI Chamber]].  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|PWUAT-pAkbg|audio=yes}}&lt;br /&gt;
12. &#039;&#039;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&#039;&#039; - 3:05&lt;br /&gt;
The acclaimed end credits theme of Portal, written by Jonathan Coulton and sung by [[Ellen McLain]] as GLaDOS.&lt;br /&gt;
{{youtube|VuLktUzq23c|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{Template: MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169389</id>
		<title>Portal soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169389"/>
		<updated>2021-04-23T19:29:10Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: Added reference (Mike Morasky’s reply to my tweet!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal]]&#039;&#039;&#039;&#039;&#039; is contained in the &#039;&#039;[[w:The Orange Box#Soundtrack|The Orange Box Original Soundtrack]]&#039;&#039; released on December 21, 2007. The soundtrack also contains tracks from &#039;&#039;{{w|Half-Life 2: Episode One}}&#039;&#039; and &#039;&#039;{{w|Half-Life 2: Episode Two|Two}}&#039;&#039; and &#039;&#039;{{w|Team Fortress 2}}&#039;&#039;.  The first half of the soundtrack (consisting of songs heard in the test chambers) was composed by Kelly Bailey.  The second half (consisting of songs that play in behind-the-scenes areas, including Rattmann dens, offices, maintenance areas, and the Central AI Chamber) was composed by Mike Morasky.&amp;lt;ref&amp;gt;https://twitter.com/MikeMorasky/status/1385654335531454465?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orange Box Original Soundtrack&#039;&#039; can be purchased from [http://www.amazon.com/The-Orange-Box-Original-Soundtrack/dp/B0011V1W9U Amazon] and [http://itunes.apple.com/us/album/the-orange-box-original-soundtrack/id270749981 iTunes]. The tracks from &#039;&#039;Portal&#039;&#039; can be found in .mp3 format inside the &#039;&#039;Portal&#039;&#039; game cache file ({{code|portal content.gcf}}) under the directory {{code|\portal\sound\music\}}.&lt;br /&gt;
&lt;br /&gt;
== Track listing ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/playlist?list=PL407930F90CFF0B42 Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:The Orange Box Soundtrack Cover.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Subject Name Here&#039;&#039;&#039;&#039;&#039; - 1:44&lt;br /&gt;
A pulsing track riddled with high pitched beeps.  Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|IA5z4hg_3xM|audio=yes}}&lt;br /&gt;
2. &#039;&#039;&#039;&#039;&#039;Taste of Blood&#039;&#039;&#039;&#039;&#039; - 3:06&lt;br /&gt;
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals. Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|BSNJ7RsP1xs|audio=yes}}&lt;br /&gt;
3. &#039;&#039;&#039;&#039;&#039;Android Hell&#039;&#039;&#039;&#039;&#039; - 3:45&lt;br /&gt;
A soaring ambient synth track that plays first in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|dtJRiOO-ywM|audio=yes}}&lt;br /&gt;
4. &#039;&#039;&#039;&#039;&#039;Self Esteem Fund&#039;&#039;&#039;&#039;&#039; - 3:30&lt;br /&gt;
Arguably the most melancholic song on the soundtrack, this lamenting track plays in Test Chambers 10, 12, and 14.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|IyPb-8OjWVk|audio=yes}}&lt;br /&gt;
5. &#039;&#039;&#039;&#039;&#039;Procedural Jiggle Bone&#039;&#039;&#039;&#039;&#039; - 4:34&lt;br /&gt;
A wobbly, otherworldly ambient synth track that plays both on Portal&#039;s main menu and during Test Chamber 19.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|EkQYJH9oWiI|audio=yes}}&lt;br /&gt;
6. &#039;&#039;&#039;&#039;&#039;No Cake For You&#039;&#039;&#039;&#039;&#039; - 4:05&lt;br /&gt;
A slightly creepy, hopeless track that plays in Test Chamber 16&#039;s Ratman den.  Throughout the track, high pitched radio transmission-like beeps and rythmic, water-like synth bells can be heard.  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|GQghP9UGm2A|audio=yes}}&lt;br /&gt;
7. &#039;&#039;&#039;&#039;&#039;4000 Degrees Kelvin&#039;&#039;&#039;&#039;&#039; - 1:01&lt;br /&gt;
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|fjoPbSGOgfo|audio=yes}}&lt;br /&gt;
8. &#039;&#039;&#039;&#039;&#039;Stop What You Are Doing&#039;&#039;&#039;&#039;&#039; - 4:00&lt;br /&gt;
A creepy ambient track that plays during the protagonists&#039; escape as they traverse through the dilapidated maintenance areas and offices of the Enrichment Center.&lt;br /&gt;
{{youtube|vzxqWuqpvX0|audio=yes}}&lt;br /&gt;
9. &#039;&#039;&#039;&#039;&#039;Party Escort&#039;&#039;&#039;&#039;&#039; - 4:21&lt;br /&gt;
A soft, synth-filled ambient track that plays during the protagonist&#039;s first encounter with the [[Rocket Turret]].  Composed by Mike Morasky.&lt;br /&gt;
* The high-pitched ringing heard throughout the song &#039;&#039;may&#039;&#039; represent the Rocket Turret&#039;s aiming laser.  This, however, is unconfirmed by Morasky.&lt;br /&gt;
{{youtube|xIzVpkWCUTA|audio=yes}}&lt;br /&gt;
10. &#039;&#039;&#039;&#039;&#039;You&#039;re Not a Good Person&#039;&#039;&#039;&#039;&#039; - 1:24&lt;br /&gt;
An intense percussive track that plays during the turret ambush towards the end of the protagonist&#039;s escape.  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|pUNzXZZ_lA8|audio=yes}}&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;You Can&#039;t Escape, You Know&#039;&#039;&#039;&#039;&#039; - 6:24&lt;br /&gt;
Plays during the final battle with GLaDOS, as [[neurotoxin]] flows into the [[Central AI Chamber]].  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|PWUAT-pAkbg|audio=yes}}&lt;br /&gt;
12. &#039;&#039;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&#039;&#039; - 3:05&lt;br /&gt;
The acclaimed end credits theme of Portal, written by Jonathan Coulton and sung by [[Ellen McLain]] as GLaDOS.&lt;br /&gt;
{{youtube|VuLktUzq23c|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Template: MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169388</id>
		<title>Portal soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169388"/>
		<updated>2021-04-23T19:27:57Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: Added credits to songs composed by Mike Morasky, as confirmed in his reply to my tweet https://twitter.com/MikeMorasky/status/1385654335531454465?s=20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal]]&#039;&#039;&#039;&#039;&#039; is contained in the &#039;&#039;[[w:The Orange Box#Soundtrack|The Orange Box Original Soundtrack]]&#039;&#039; released on December 21, 2007. The soundtrack also contains tracks from &#039;&#039;{{w|Half-Life 2: Episode One}}&#039;&#039; and &#039;&#039;{{w|Half-Life 2: Episode Two|Two}}&#039;&#039; and &#039;&#039;{{w|Team Fortress 2}}&#039;&#039;.  The first half of the soundtrack (consisting of songs heard in the test chambers) was composed by Kelly Bailey.  The second half (consisting of songs that play in behind-the-scenes areas, including Rattmann dens, offices, maintenance areas, and the Central AI Chamber) was composed by Mike Morasky.&amp;lt;ref&amp;gt;--~~~~https://twitter.com/MikeMorasky/status/1385654335531454465?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orange Box Original Soundtrack&#039;&#039; can be purchased from [http://www.amazon.com/The-Orange-Box-Original-Soundtrack/dp/B0011V1W9U Amazon] and [http://itunes.apple.com/us/album/the-orange-box-original-soundtrack/id270749981 iTunes]. The tracks from &#039;&#039;Portal&#039;&#039; can be found in .mp3 format inside the &#039;&#039;Portal&#039;&#039; game cache file ({{code|portal content.gcf}}) under the directory {{code|\portal\sound\music\}}.&lt;br /&gt;
&lt;br /&gt;
== Track listing ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/playlist?list=PL407930F90CFF0B42 Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:The Orange Box Soundtrack Cover.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Subject Name Here&#039;&#039;&#039;&#039;&#039; - 1:44&lt;br /&gt;
A pulsing track riddled with high pitched beeps.  Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|IA5z4hg_3xM|audio=yes}}&lt;br /&gt;
2. &#039;&#039;&#039;&#039;&#039;Taste of Blood&#039;&#039;&#039;&#039;&#039; - 3:06&lt;br /&gt;
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals. Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|BSNJ7RsP1xs|audio=yes}}&lt;br /&gt;
3. &#039;&#039;&#039;&#039;&#039;Android Hell&#039;&#039;&#039;&#039;&#039; - 3:45&lt;br /&gt;
A soaring ambient synth track that plays first in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|dtJRiOO-ywM|audio=yes}}&lt;br /&gt;
4. &#039;&#039;&#039;&#039;&#039;Self Esteem Fund&#039;&#039;&#039;&#039;&#039; - 3:30&lt;br /&gt;
Arguably the most melancholic song on the soundtrack, this lamenting track plays in Test Chambers 10, 12, and 14.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|IyPb-8OjWVk|audio=yes}}&lt;br /&gt;
5. &#039;&#039;&#039;&#039;&#039;Procedural Jiggle Bone&#039;&#039;&#039;&#039;&#039; - 4:34&lt;br /&gt;
A wobbly, otherworldly ambient synth track that plays both on Portal&#039;s main menu and during Test Chamber 19.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|EkQYJH9oWiI|audio=yes}}&lt;br /&gt;
6. &#039;&#039;&#039;&#039;&#039;No Cake For You&#039;&#039;&#039;&#039;&#039; - 4:05&lt;br /&gt;
A slightly creepy, hopeless track that plays in Test Chamber 16&#039;s Ratman den.  Throughout the track, high pitched radio transmission-like beeps and rythmic, water-like synth bells can be heard.  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|GQghP9UGm2A|audio=yes}}&lt;br /&gt;
7. &#039;&#039;&#039;&#039;&#039;4000 Degrees Kelvin&#039;&#039;&#039;&#039;&#039; - 1:01&lt;br /&gt;
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|fjoPbSGOgfo|audio=yes}}&lt;br /&gt;
8. &#039;&#039;&#039;&#039;&#039;Stop What You Are Doing&#039;&#039;&#039;&#039;&#039; - 4:00&lt;br /&gt;
A creepy ambient track that plays during the protagonists&#039; escape as they traverse through the dilapidated maintenance areas and offices of the Enrichment Center.&lt;br /&gt;
{{youtube|vzxqWuqpvX0|audio=yes}}&lt;br /&gt;
9. &#039;&#039;&#039;&#039;&#039;Party Escort&#039;&#039;&#039;&#039;&#039; - 4:21&lt;br /&gt;
A soft, synth-filled ambient track that plays during the protagonist&#039;s first encounter with the [[Rocket Turret]].  Composed by Mike Morasky.&lt;br /&gt;
* The high-pitched ringing heard throughout the song &#039;&#039;may&#039;&#039; represent the Rocket Turret&#039;s aiming laser.  This, however, is unconfirmed by Morasky.&lt;br /&gt;
{{youtube|xIzVpkWCUTA|audio=yes}}&lt;br /&gt;
10. &#039;&#039;&#039;&#039;&#039;You&#039;re Not a Good Person&#039;&#039;&#039;&#039;&#039; - 1:24&lt;br /&gt;
An intense percussive track that plays during the turret ambush towards the end of the protagonist&#039;s escape.  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|pUNzXZZ_lA8|audio=yes}}&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;You Can&#039;t Escape, You Know&#039;&#039;&#039;&#039;&#039; - 6:24&lt;br /&gt;
Plays during the final battle with GLaDOS, as [[neurotoxin]] flows into the [[Central AI Chamber]].  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|PWUAT-pAkbg|audio=yes}}&lt;br /&gt;
12. &#039;&#039;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&#039;&#039; - 3:05&lt;br /&gt;
The acclaimed end credits theme of Portal, written by Jonathan Coulton and sung by [[Ellen McLain]] as GLaDOS.&lt;br /&gt;
{{youtube|VuLktUzq23c|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Template: MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:BoyBeyondTheStars&amp;diff=169381</id>
		<title>User:BoyBeyondTheStars</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:BoyBeyondTheStars&amp;diff=169381"/>
		<updated>2021-04-22T18:44:38Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: User page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey! I&#039;m BoyBeyondTheStars, and thanks for visiting my page! I&#039;m a composer and video game enthusiast, and Portal is one of my favorite games of all time.  I especially love the games&#039; soundtracks, composed by Kelly Bailey and Mike Morasky.  You&#039;ll see me around, editing a page from time to time.  I like fixing other peoples&#039; mistakes, adding a fun bit of trivia here and there, and overall improving the experience of visitors to the Portal wiki. I&#039;m also semi-active on the Half-Life wiki and the Combine OverWiki. See ya &#039;round!&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aerial_Faith_Plate&amp;diff=169373</id>
		<title>Aerial Faith Plate</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aerial_Faith_Plate&amp;diff=169373"/>
		<updated>2021-04-21T20:15:01Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Faith plate.png|right|225px|thumb|An Aerial Faith Plate in &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|This next test involves the Aperture Science Aerial Faith Plate. It was part of an initiative to investigate how well test subjects could solve problems when they were catapulted into space. Results were highly informative: They could not. Good luck!|sound=GLaDOS_faith_plate_intro01.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Aperture Science]] Aerial Faith Plate&#039;&#039;&#039;, commonly referred to as &#039;&#039;&#039;Faith Plates&#039;&#039;&#039; or &#039;&#039;&#039;launchpads&#039;&#039;&#039;, is a mechanism introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. This device launches players over a gap or to a specific destination at a set velocity and height. It can be used in conjunction with [[portals]], and the Plate&#039;s ability to preserve the velocity of the user makes it an effective means of travel to far or otherwise inaccessible places. &lt;br /&gt;
&lt;br /&gt;
Aerial Faith Plates can also launch any object that is placed on them. Their mechanism is designed so that the player is launched either directly upward, forward or backward in motion. {{spoiler text|There is one occasion in which an Aerial Faith Plate launches you sideways, during the final chapters of the game.}}&lt;br /&gt;
&lt;br /&gt;
In [[Portal 2 - Education Version]], the &#039;&#039;&#039;Aerial Faith Plate&#039;&#039;&#039; can generate an impulse with a specific amount of force (1-99N) and in a precise direction (0-90°).&lt;br /&gt;
&lt;br /&gt;
==Demonstrations==&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|videohd=yes&lt;br /&gt;
|video1=fE3B9uGnVlA&lt;br /&gt;
|video2=laxPhiDqTJA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Chamberlock Video==&lt;br /&gt;
{{Youtube|wUe4RMlplrc}}&lt;br /&gt;
The Aerial Faith Plate as it appears in a [[Chamberlock#Videos|Chamberlock informational video]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Aerial Faith Plate E3 Promo.png|alt1=The promotional image in the E3 Demo|The promotional image in the E3 Demo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=169372</id>
		<title>Portal 2 soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=169372"/>
		<updated>2021-04-21T20:05:05Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Portal 2&#039;&#039; soundtrack}}&lt;br /&gt;
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; is the &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; was made available free from the [http://www.thinkwithportals.com/music.php &#039;&#039;Portal 2&#039;&#039; official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].&lt;br /&gt;
&lt;br /&gt;
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled &#039;&#039;Volume 1&#039;&#039;, was released on May 25, 2011; &#039;&#039;Volume 2&#039;&#039; on July 1, 2011, &#039;&#039;Volume 3&#039;&#039; on Sept. 30, 2011, and as a 4-disk &#039;&#039;Collectors Edition&#039;&#039; on October 30, 2012.&lt;br /&gt;
&lt;br /&gt;
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to &amp;amp; in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 1&#039;&#039; (Collectors Edition Disk #1) ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
Played during the Portal 2 TV Spot and other trailers.&lt;br /&gt;
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
In the PS3 Menu selection when highlighting Portal 2.&lt;br /&gt;
{{Track|inalbum=true|999999}}&lt;br /&gt;
On the first main menu screen and near the end of [[Story|The Escape]], when viewing GLaDOS&#039;s chamber from the outside. The second half is a remix of Music Of The Spheres, containing the drum groove from Forwarding The Cause of Science and The Reunion.&lt;br /&gt;
{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
Played from when the player is first woken by [[Wheatley]] until the end of the container ride.&lt;br /&gt;
{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
Plays during [[Story|The Courtesy Call]], in Test Chambers [[Portal 2 Chapter 1 Test Chamber 2|2]], [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|3, 4]], [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|7 &amp;amp; 8]]&lt;br /&gt;
{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
Plays during The Courtesy Call in [[Portal 2 Chapter 1 Test Chamber 1|Test Chamber 1]]&lt;br /&gt;
{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
In the [[Doug Rattmann|Rattmann]] chamber surrounding the [[Portal gun]].&lt;br /&gt;
{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 5|Test Chamber 5]].&lt;br /&gt;
{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 6|Test Chamber 6]].&lt;br /&gt;
{{Track|inalbum=true|There She Is}}&lt;br /&gt;
Played when walking through [[Central AI Chamber|GLaDOS&#039;s chamber]] for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
Plays when waking [[GLADOS]] and walking through the [[Incinerator]].  The song contains notes from Turret Redemption Line, and is remixed in Bombs For Throwing at You.&lt;br /&gt;
{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
A chaotic electronic track that plays when being propelled through the air via a [[Faith plate]]. It doesn&#039;t play in Chapter 2 in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]] or Chapter 3 in [[Portal 2 Chapter 3 Test Chamber 10|Test Chamber 10]].&lt;br /&gt;
{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
The ambient, crunching synth acts as an atmospheric track for Chapter 2 Test Chamber 6, and the distorted, percussive loop plays when being propelled by faith plates.&lt;br /&gt;
{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
Plays in Chapter 2 Test Chamber 7.  When near the [[Companion Cube]], the melody from Cara Mia Addio, the [[Turret Opera]], can be faintly heard.&lt;br /&gt;
{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
Different parts of this track play when solving different parts of Chapter 2 Test Chamber 10, and the song builds on itself.&lt;br /&gt;
{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
An electric, buzzing, and distorted synth track, played when on a [[Hard Light Bridge]].  The song can be heard louder when crouching.  The melody from Cara Mia Addio can be heard.&lt;br /&gt;
{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
A melancholic, lamenting track played in Chapter 3 Test Chamber 13.  The high, wailing synth melody plays when a turret is knocked over.  An excerpt from this track can be heard in An Accent Beyond.&lt;br /&gt;
{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
A simple, bubbly and nostalgic track, consisting only of layered sine waves, that plays in Chapter 3 Test Chamber 14.  The track builds on itself, as a new layer is added each time a laser relay is activated.&lt;br /&gt;
{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
Plays when entering the Ratman den in Chapter 3 Test Chamber 16, in which the player can see four turrets, nicknamed the &amp;quot;Turret Quartet,&amp;quot; singing for the Turret Wife, also known as the Prima Donna Turret or the Fat Turret.&lt;br /&gt;
{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
A melodic, nostalgic track consisting of layered synths that plays in Chapter 4 Test Chamber 18.  The song builds on itself as laser relays are activated.&lt;br /&gt;
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
An echoing, industrial-sounding track consisting of mechanical noises and booming clangs that plays in Chapter 4 Test Chamber 19.  The song has no melody, and is more of an atmospheric track; The reverberating, hollowness of the song mirrors the spaciousness of the chamber.&lt;br /&gt;
{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
An electronic track consisting of layered synths that plays in Chapter 4 Test Chamber 20.  The song builds on itself, with a new layer added each time one of the three laser receptacles is activated.  When the test chamber is complete, the song&#039;s layers are all playing in unison.  &lt;br /&gt;
*It is worth noting that the song makes use of [https://en.wikipedia.org/wiki/Consonance_and_dissonance musical dissonance].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 2&#039;&#039; (Collectors Edition Disk #2)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
Plays in the &amp;quot;Meet the Bots&amp;quot; co-op campaign trailer.&lt;br /&gt;
{{Anchor|Halls of Science 4}}{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
Plays in the first half of Valve&#039;s TV Spot trailer for Portal 2 and in custom test chambers made in [[Puzzle Creator]]. All [[#Robot Waiting Room|Robot Waiting Room]] tracks except 1 and 6 are remixes of it.&lt;br /&gt;
{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
Plays on the main menu after GLaDOS is awoken.  The first part is a haunting flute and harp melody with rippling synths.  The second part is a remix of Die Cut Laser Dance.&lt;br /&gt;
{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
Plays during the escape in Test Chamber 21.  The melody of I&#039;m Different can be heard when knocking over turrets in one of GLaDOS&#039;s traps.&lt;br /&gt;
* It is worth noting that the descending synth riff plays twice in the soundtrack version, once at the very beginning and again when GLaDOS opens up panels to reveal the final test chamber, with a Hard Light Bridge leading to it.  However, in the game version, the riff is only heard when GLaDOS reveals the chamber, and &#039;&#039;&#039;not&#039;&#039;&#039; at the beginning of the song.&lt;br /&gt;
{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
Plays when entering the Turret Production center, as the player traverses static conveyors while listening to Wheatley&#039;s [https://i1.theportalwiki.net/img/1/15/Wheatley_sphere_flashlight_tour57.wav haunting tale].&lt;br /&gt;
{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
An upbeat, salsa/tango style track riddled with mechanical cutting sounds.  This track plays as the protagonist dodges the laser-cutting robot arms in Turret Manufacturing.  This song is remixed in the second part of Bots Build Bots.&lt;br /&gt;
{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
Plays when entering the turret redemption line.  Contains notes from the second half of You Know Her?&lt;br /&gt;
{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
Plays when examining the abandoned science projects left behind from Bring Your Daughter to Work Day, when GLaDOS killed all except one of Aperture&#039;s scientists with neurotoxin gas.&lt;br /&gt;
{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
The track starts with ambient synths and distant water-drop-like sounds, slowly becoming more electronic as the player cuts the [[Neurotoxin|Neurotoxin Generator]]&#039;s tubes.  The second part of the song is a heavy, fast-paced electronic track.  This plays as the generator collapses and Wheatley urges the protagonist to enter the control room and ride the exposed tube to the [[Central AI Chamber]].  The song ends with a suction sound, as Wheatley and the player are sucked into the tube.  The beginning can be heard briefly at the start of Don&#039;t Do It, as well as the and of Caroline Deleted and the beginning of Cara Mia Addio.&lt;br /&gt;
{{Track|inalbum=true|Dont Do It}}&lt;br /&gt;
Plays when Chell enters GLaDOS&#039; chamber for a second time and is required to press the Stalemate Resolution Button.  This song is remixed in The Part Where He Kills You, Bombs For Throwing at You, and Your Precious Moon.  The first part of Almost At Fifty Percent can be heard briefly at the beginning.&lt;br /&gt;
{{Track|inalbum=true|I AM NOT A MORON!}}&lt;br /&gt;
The beginning of the song is an uneasy electronic melody with alarm-like synths that plays when the core transfer is happening.  The second part, an upbeat, more heavily electronic track, plays while Wheatley is marveling over his size and newfound abilities after being transferred into GLaDOS&#039;s mainframe.  The third part is an increasingly dramatic orchestral piece that plays when Wheatley betrays the protagonist, delivers his villainous monologue, puts GLaDOS into a potato battery, and the player learns of Wheatley&#039;s true purpose.  The song is left hanging on a single note as the player and PotatOS plummet down the elevator shaft.&lt;br /&gt;
{{Track|inalbum=true|Vitrification Order}}&lt;br /&gt;
A mighty horn track filled with dread that plays in Tartaros 9.  When the player advances in the level to one of the catwalks overlooking the condemned site, the song switches to its more electronic second half.&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
Plays after entering the large vault door and the player sees the Enrichment Spheres for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
Plays during the first [[Repulsion Gel]] [[Portal 2 Chapter 6 Enrichment Sphere 1|test]].  The broken chord arpeggios play when bouncing on the gel. Some of the notes in this song are featured in Robot Waiting Room 1.&lt;br /&gt;
{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
A more electronic, faster remix of You Are Not Part of the Control Group that plays during the subsequent Repulsion-Gel-only tests.  The broken chord arpeggios play when bouncing on the gel.&lt;br /&gt;
{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
Plays on the main menu after the player has fallen into Old Aperture, from chapters 6-7.&lt;br /&gt;
{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
Plays during the Propulsion Gel tests after reuniting with PotatOS.  This track is an extremely electronic, distorted remix of You Are Not Part of the Control Group.  Unlike Forwarding The Cause of Science, this remix maintains the tempo of You Are Not Part of the Control Group, as it is not sped up in any way.  The stuttering synth arpeggios play when speeding on the Propulsion Gel. &lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
Plays when entering Pump Station Gamma and during Cave Johnson&#039;s lemon rant.  It is a heavier, more electronic remix of the second part of Music of the Spheres, with distorted, buzzing synths.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 3&#039;&#039; (Collectors Edition Disk #3)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
Plays during the Portal 2 official teaser trailer.  The percussion loop from this song can be heard in Caroline Deleted.&lt;br /&gt;
{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.  This song is remixed in The Part Where He Kills You, which, in turn, is remixed in Bombs For Throwing At You.&lt;br /&gt;
{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.&lt;br /&gt;
{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
A rendition of Johann Sebastian Bach&#039;s &amp;quot;Little Prelude in C minor, BWV 934,&amp;quot; but transposed from the key of C minor to F minor.  The first half is played on a harpsichord.  The second half, which is the same melody but very electronic-sounding and played on synthesizers, only plays when the player is being launched by a Faith Plate or flinging themself with the use of an Excursion Funnel.&lt;br /&gt;
*  In the game, when the player is performing one of the aforementioned actions, the second half briefly takes the place of whichever part of the first half would be playing at the time.  This is one of the many examples of how composer Mike Morasky uses procedurally generated music, or music that is generated in real time based on the player&#039;s actions.&lt;br /&gt;
{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
Plays in Chapter 8 when the player is inside an Excursion Funnel.  This is remixed in the first part of The Part Where He Kills You.&lt;br /&gt;
{{Track|inalbum=true|TEST}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.&lt;br /&gt;
{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
The first part of this song is a remix of Excursion Funnel with added percussion.  This is broken by a startling synth arpeggio when the player is hurtled towards Wheatley and his &amp;quot;mash-y spike plates&amp;quot;.  The rest of the song is a fast-paced, electronic remix of Wheatley Science and Don&#039;t Do It.  Part of this song also plays on the menu screen during Chapter 9.&lt;br /&gt;
{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
Plays right before entering &amp;quot;Wheatley&#039;s Lair,&amp;quot; as PotatOS remarks on the disheveled state of her facility caused by Wheatley&#039;s ignorance.&lt;br /&gt;
{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
A highly climactic track that plays during the final battle between Wheatley and the protagonist.  The main melody, a remix of The Part Where He Kills You, I AM NOT A MORON!, and the second half of You Know Her, plays as Wheatley attacks the player with bombs and the player attempts to redirect them back at Wheatley.  The percussive interludes play when Wheatley is stunned and the player attaches the corrupted Cores to his mainframe.&lt;br /&gt;
{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
Plays after all 3 corrupted cores have been attached to Wheatley.  The first part, a dramatic remix of Don&#039;t Do It, plays as PotatOS urges the player to press the Stalemate Resolution Button, which turns out to be booby-trapped by Wheatley.  This is broken by a comedic chime when the player shoots a portal onto the moon.  The second part, an even more dramatic orchestral piece, plays as the protagonist, Wheatley, and the corrupted cored are sucked out into the vacuum of space, and GLaDOS, back in control, knocks Wheatley out of the player&#039;s hand and saves them, pulling them back through the portal with a robotic arm.&lt;br /&gt;
{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
Plays in GLaDOS&#039; final talk with Chell, and the elevator ride up to the [[Turret Opera]].  The first part is a rendition of You Are Not Part of the Control Group, which is interrupted by a beep as GLaDOS supposedly deletes Caroline from her system.  The second part is a rendition of Don&#039;t Do It, and the third part is a rendition of Reconstructing More Science.  The song ends with the first three notes of Cara Mia Addio.&lt;br /&gt;
* During the third part of the song, the percussion loop from Reconstructing More Science doesn&#039;t match up with the melody.  It is unknown whether this was intentional or a mistake.&lt;br /&gt;
* It is also unknown why the last three notes of Caroline Deleted are the first three notes of Cara Mia Addio, although its purpose was likely to make a connection between the two consecutive songs.&lt;br /&gt;
 {{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
The Turret Opera.&lt;br /&gt;
* The first three notes of this song are the last three notes of the previous song, Caroline Deleted.  However, there are two auditory differences.  First, the notes of Cara Mia Addio are much clearer and crisper than those of Caroline Deleted.  Second, the turret sound effects are not present in the previous song.&lt;br /&gt;
{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
The Portal 2 Official Ending Song, with the first Portal game&#039;s being [[Still Alive]].&lt;br /&gt;
{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
Ambient ringing and space sounds.  Plays during Wheatley&#039;s apology speech.&lt;br /&gt;
{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
A rendition of I Made It All Up, with added strings and harmony, that plays on the final menu screen, after the player has completed the single player campaign.&lt;br /&gt;
{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
Plays in the co-op campaign when GLaDOS disassembles and reassembles [[Atlas]] and [[P-body]].&lt;br /&gt;
{{Anchor|Robot Waiting Room}}{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign. It&#039;s one of the only two Robot Waiting Room tracks that isn&#039;t used in [[Puzzle Creator]] chambers and isn&#039;t a remix of [[#Halls of Science 4|Halls of Science 4]]. Instead of being a remix of Halls of Science 4, it contains notes from [[#You are Not Part Of the Control Group|You are Not Part Of the Control Group]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign. It&#039;s one of the only two Robot Waiting Room tracks that isn&#039;t used in [[Puzzle Creator]] chambers and isn&#039;t a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
An angelic track that plays when GLaDOS congratulates the bots for locating the test subjects in cryogenic storage.&lt;br /&gt;
{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
An upbeat, electronic dance track that serves as the end credits theme for the co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Collectors Edition Disk #4 ==&lt;br /&gt;
{{Main|Portal Soundtrack}}&lt;br /&gt;
There are no downloads because it&#039;s a copyrighted disk.&lt;br /&gt;
Mostly ambient tracks from the first Portal game, composed by Kelly Bailey.&lt;br /&gt;
&amp;lt;!-- Really searching for the image, and the search turns out to be use useless. This is really a copyrighted disc --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
{{main|Exile Vilify}}&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
Plays on the radio {{Spoiler|in the Ratmann den in Portal 2 Chapter 2 Test Chamber 3.}}&lt;br /&gt;
&lt;br /&gt;
== Ringtones ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
:{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
:{{Ringtone|Science Is Fun}}&lt;br /&gt;
:{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
:{{Ringtone|The Courtesy Call}}&lt;br /&gt;
:{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
:{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
:{{Ringtone|Halls of Science}}&lt;br /&gt;
:{{Ringtone|Music of the Spheres}}&lt;br /&gt;
:{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
:{{Ringtone|PotatOS Lament}}&lt;br /&gt;
:{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
:{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
:{{Sound effect|Button Positive}}&lt;br /&gt;
:{{Sound effect|Button Negative}}&lt;br /&gt;
:{{Sound effect|Door Open}}&lt;br /&gt;
:{{Sound effect|Door Close}}&lt;br /&gt;
:{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
:{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
:{{Sound effect|Blue Paint}}&lt;br /&gt;
:{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
:{{Ringtone|Reconstructing More Science}}&lt;br /&gt;
:{{Ringtone|Your Precious Moon}}&lt;br /&gt;
:{{Ringtone|Cara Mia Addio}}&lt;br /&gt;
:{{Ringtone|Want You Gone}}&lt;br /&gt;
:{{Ringtone|Some Assembly Required}}&lt;br /&gt;
:{{Ringtone|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Please note  that the Trivia section consists purely or mainly of recurring melodies.&lt;br /&gt;
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* &#039;&#039;Adrenal Vapor&#039;&#039;, &#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039;, &#039;&#039;Robot Waiting Room #6&#039;&#039; have a very similar execution and contain a pure sinewave foundation.&lt;br /&gt;
* The second part of &#039;&#039;9999999&#039;&#039; is actually a remix of &#039;&#039;Music of the Spheres I&#039;&#039;.&lt;br /&gt;
* The track &#039;&#039;The Courtesy Call&#039;&#039; has its first part unique to itself, the second part is a sped-up version of &#039;&#039;Music of the Spheres I&#039;&#039; and the last part is a slowed-down version of &#039;&#039;Reconstructing More Science&#039;&#039;&lt;br /&gt;
* Likely made to reflect on the entire game before, &#039;&#039;Caroline Deleted&#039;&#039; contains a snippet from &#039;&#039;The Courtesy Call&#039;&#039; at the very beginning, a few lines from &#039;&#039;Cara Mia Addio!&#039;&#039; right after that as well as a few looping notes from &#039;&#039;Music of the Spheres I&#039;&#039; both as deep and slow and as high-pitched and fast. The song then changes to a remix of &#039;&#039;Reconstructing More Science&#039;&#039;, ending on the buzzing noises from &#039;&#039;Don&#039;t Do It&#039;&#039;.&lt;br /&gt;
* Similarly, &#039;&#039;I&#039;m Different&#039;&#039; contains a few tones from &#039;&#039;Bombs For Throwing at You&#039;&#039;. They are however hard to recognize, as an extra tone with a different frequency is added right after an original one - only the quiet melody connects it with the other track.&lt;br /&gt;
* Tracks playing in the underground test chambers (&#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Robot Waiting Room #1&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) are all actually edited versions of the last one, becoming more corrupt with computer errors as time progresses and more of Aperture&#039;s story is revealed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169371</id>
		<title>Portal soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169371"/>
		<updated>2021-04-21T20:02:10Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal]]&#039;&#039;&#039;&#039;&#039; is contained in the &#039;&#039;[[w:The Orange Box#Soundtrack|The Orange Box Original Soundtrack]]&#039;&#039; released on December 21, 2007. The soundtrack also contains tracks from &#039;&#039;{{w|Half-Life 2: Episode One}}&#039;&#039; and &#039;&#039;{{w|Half-Life 2: Episode Two|Two}}&#039;&#039; and &#039;&#039;{{w|Team Fortress 2}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orange Box Original Soundtrack&#039;&#039; can be purchased from [http://www.amazon.com/The-Orange-Box-Original-Soundtrack/dp/B0011V1W9U Amazon] and [http://itunes.apple.com/us/album/the-orange-box-original-soundtrack/id270749981 iTunes]. The tracks from &#039;&#039;Portal&#039;&#039; can be found in .mp3 format inside the &#039;&#039;Portal&#039;&#039; game cache file ({{code|portal content.gcf}}) under the directory {{code|\portal\sound\music\}}.&lt;br /&gt;
&lt;br /&gt;
== Track listing ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/playlist?list=PL407930F90CFF0B42 Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:The Orange Box Soundtrack Cover.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Subject Name Here&#039;&#039;&#039;&#039;&#039; - 1:44&lt;br /&gt;
A pulsing track riddled with high pitched beeps.  Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11.&lt;br /&gt;
{{youtube|IA5z4hg_3xM|audio=yes}}&lt;br /&gt;
2. &#039;&#039;&#039;&#039;&#039;Taste of Blood&#039;&#039;&#039;&#039;&#039; - 3:06&lt;br /&gt;
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals.&lt;br /&gt;
{{youtube|BSNJ7RsP1xs|audio=yes}}&lt;br /&gt;
3. &#039;&#039;&#039;&#039;&#039;Android Hell&#039;&#039;&#039;&#039;&#039; - 3:45&lt;br /&gt;
A soaring ambient synth track that plays first in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets.&lt;br /&gt;
{{youtube|dtJRiOO-ywM|audio=yes}}&lt;br /&gt;
4. &#039;&#039;&#039;&#039;&#039;Self Esteem Fund&#039;&#039;&#039;&#039;&#039; - 3:30&lt;br /&gt;
Arguably the most melancholic song on the soundtrack, this lamenting track plays in Test Chambers 10, 12, and 14.&lt;br /&gt;
{{youtube|IyPb-8OjWVk|audio=yes}}&lt;br /&gt;
5. &#039;&#039;&#039;&#039;&#039;Procedural Jiggle Bone&#039;&#039;&#039;&#039;&#039; - 4:34&lt;br /&gt;
A wobbly, otherworldly ambient synth track that plays both on Portal&#039;s main menu and during Test Chamber 19.&lt;br /&gt;
{{youtube|EkQYJH9oWiI|audio=yes}}&lt;br /&gt;
6. &#039;&#039;&#039;&#039;&#039;No Cake For You&#039;&#039;&#039;&#039;&#039; - 4:05&lt;br /&gt;
A slightly creepy, hopeless track that plays in Test Chamber 16&#039;s Ratman den.  Throughout the track, high pitched radio transmission-like beeps and rythmic, water-like synth bells can be heard.&lt;br /&gt;
{{youtube|GQghP9UGm2A|audio=yes}}&lt;br /&gt;
7. &#039;&#039;&#039;&#039;&#039;4000 Degrees Kelvin&#039;&#039;&#039;&#039;&#039; - 1:01&lt;br /&gt;
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19.&lt;br /&gt;
{{youtube|fjoPbSGOgfo|audio=yes}}&lt;br /&gt;
8. &#039;&#039;&#039;&#039;&#039;Stop What You Are Doing&#039;&#039;&#039;&#039;&#039; - 4:00&lt;br /&gt;
A creepy ambient track that plays during the protagonists&#039; escape as they traverse through the dilapidated maintenance areas and offices of the Enrichment Center.&lt;br /&gt;
{{youtube|vzxqWuqpvX0|audio=yes}}&lt;br /&gt;
9. &#039;&#039;&#039;&#039;&#039;Party Escort&#039;&#039;&#039;&#039;&#039; - 4:21&lt;br /&gt;
A soft, synth-filled ambient track that plays during the protagonist&#039;s first encounter with the [[Rocket Turret]].&lt;br /&gt;
* The high-pitched ringing heard throughout the song &#039;&#039;may&#039;&#039; represent the Rocket Turret&#039;s aiming laser.  This, however, is unconfirmed by Kelly Bailey, the composer.&lt;br /&gt;
{{youtube|xIzVpkWCUTA|audio=yes}}&lt;br /&gt;
10. &#039;&#039;&#039;&#039;&#039;You&#039;re Not a Good Person&#039;&#039;&#039;&#039;&#039; - 1:24&lt;br /&gt;
An intense percussive track that plays during the turret ambush towards the end of the protagonist&#039;s escape.&lt;br /&gt;
* This track shows some similarities to the Half-Life 2 song [https://www.youtube.com/watch?v=h3LbvWMCC3g &amp;quot;The Innsbruck Experiment,&amp;quot;] which was also composed by Kelly Bailey.&lt;br /&gt;
{{youtube|pUNzXZZ_lA8|audio=yes}}&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;You Can&#039;t Escape, You Know&#039;&#039;&#039;&#039;&#039; - 6:24&lt;br /&gt;
Plays during the final battle with GLaDOS, as [[neurotoxin]] flows into the [[Central AI Chamber]].&lt;br /&gt;
{{youtube|PWUAT-pAkbg|audio=yes}}&lt;br /&gt;
12. &#039;&#039;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&#039;&#039; - 3:05&lt;br /&gt;
The acclaimed end credits theme of Portal, written by Jonathan Coulton and sung by [[Ellen McLain]] as GLaDOS.&lt;br /&gt;
{{youtube|VuLktUzq23c|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Template: MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169370</id>
		<title>Portal soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169370"/>
		<updated>2021-04-21T20:00:31Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: fixed a few words in some song descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal]]&#039;&#039;&#039;&#039;&#039; is contained in the &#039;&#039;[[w:The Orange Box#Soundtrack|The Orange Box Original Soundtrack]]&#039;&#039; released on December 21, 2007. The soundtrack also contains tracks from &#039;&#039;{{w|Half-Life 2: Episode One}}&#039;&#039; and &#039;&#039;{{w|Half-Life 2: Episode Two|Two}}&#039;&#039; and &#039;&#039;{{w|Team Fortress 2}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orange Box Original Soundtrack&#039;&#039; can be purchased from [http://www.amazon.com/The-Orange-Box-Original-Soundtrack/dp/B0011V1W9U Amazon] and [http://itunes.apple.com/us/album/the-orange-box-original-soundtrack/id270749981 iTunes]. The tracks from &#039;&#039;Portal&#039;&#039; can be found in .mp3 format inside the &#039;&#039;Portal&#039;&#039; game cache file ({{code|portal content.gcf}}) under the directory {{code|\portal\sound\music\}}.&lt;br /&gt;
&lt;br /&gt;
== Track listing ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/playlist?list=PL407930F90CFF0B42 Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:The Orange Box Soundtrack Cover.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Subject Name Here&#039;&#039;&#039;&#039;&#039; - 1:44&lt;br /&gt;
A pulsing track riddled with high pitched beeps.  Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11.&lt;br /&gt;
{{youtube|IA5z4hg_3xM|audio=yes}}&lt;br /&gt;
2. &#039;&#039;&#039;&#039;&#039;Taste of Blood&#039;&#039;&#039;&#039;&#039; - 3:06&lt;br /&gt;
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals.&lt;br /&gt;
{{youtube|BSNJ7RsP1xs|audio=yes}}&lt;br /&gt;
3. &#039;&#039;&#039;&#039;&#039;Android Hell&#039;&#039;&#039;&#039;&#039; - 3:45&lt;br /&gt;
A soaring ambient synth track that plays first in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets.&lt;br /&gt;
{{youtube|dtJRiOO-ywM|audio=yes}}&lt;br /&gt;
4. &#039;&#039;&#039;&#039;&#039;Self Esteem Fund&#039;&#039;&#039;&#039;&#039; - 3:30&lt;br /&gt;
Arguably the most melancholic song on the soundtrack, this lamenting track plays in Test Chambers 10, 12, and 14.&lt;br /&gt;
{{youtube|IyPb-8OjWVk|audio=yes}}&lt;br /&gt;
5. &#039;&#039;&#039;&#039;&#039;Procedural Jiggle Bone&#039;&#039;&#039;&#039;&#039; - 4:34&lt;br /&gt;
A wobbly, otherworldly ambient synth track that plays both on Portal&#039;s main menu and during Test Chamber 19.&lt;br /&gt;
{{youtube|EkQYJH9oWiI|audio=yes}}&lt;br /&gt;
6. &#039;&#039;&#039;&#039;&#039;No Cake For You&#039;&#039;&#039;&#039;&#039; - 4:05&lt;br /&gt;
A slightly creepy, hopeless track that plays in Test Chamber 16&#039;s Ratman den.  Throughout the track, high pitched radio transmission-like beeps and rythmic, water-like synth bells can be heard.&lt;br /&gt;
{{youtube|GQghP9UGm2A|audio=yes}}&lt;br /&gt;
7. &#039;&#039;&#039;&#039;&#039;4000 Degrees Kelvin&#039;&#039;&#039;&#039;&#039; - 1:01&lt;br /&gt;
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19.&lt;br /&gt;
{{youtube|fjoPbSGOgfo|audio=yes}}&lt;br /&gt;
8. &#039;&#039;&#039;&#039;&#039;Stop What You Are Doing&#039;&#039;&#039;&#039;&#039; - 4:00&lt;br /&gt;
A creepy ambient track that plays during the protagonists&#039; escape as they traverse through the dilapidated maintenance areas and offices of the Enrichment Center.&lt;br /&gt;
{{youtube|vzxqWuqpvX0|audio=yes}}&lt;br /&gt;
9. &#039;&#039;&#039;&#039;&#039;Party Escort&#039;&#039;&#039;&#039;&#039; - 4:21&lt;br /&gt;
A soft, synth-filled ambient track that plays during the protagonist&#039;s first encounter with the [[Rocket Turret]].&lt;br /&gt;
* The high-pitched ringing heard throughout the song &#039;&#039;may&#039;&#039; represent the Rocket Turret&#039;s aiming laser.  This, however, is unconfirmed by Kelly Bailey, the composer.&lt;br /&gt;
{{youtube|xIzVpkWCUTA|audio=yes}}&lt;br /&gt;
10. &#039;&#039;&#039;&#039;&#039;You&#039;re Not a Good Person&#039;&#039;&#039;&#039;&#039; - 1:24&lt;br /&gt;
An intense percussive track that plays during the turret ambush towards the end of the protagonist&#039;s escape.&lt;br /&gt;
* This track shows some similarities to the Half-Life 2 song [https://www.youtube.com/watch?v=h3LbvWMCC3g &amp;quot;The Innsbruck Experiment,&amp;quot;] which was also composed by Kelly Bailey.&lt;br /&gt;
{{youtube|pUNzXZZ_lA8|audio=yes}}&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;You Can&#039;t Escape, You Know&#039;&#039;&#039;&#039;&#039; - 6:24&lt;br /&gt;
Plays during the final battle with GLaDOS, as [[neurotoxin]] flows into the [[Central AI Chamber]].&lt;br /&gt;
{{youtube|PWUAT-pAkbg|audio=yes}}&lt;br /&gt;
12. &#039;&#039;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&#039;&#039; - 3:05&lt;br /&gt;
The acclaimed end credits theme of Portal, sung by [[Ellen McLain]] as GLaDOS.&lt;br /&gt;
{{youtube|VuLktUzq23c|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Template: MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169369</id>
		<title>Portal soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169369"/>
		<updated>2021-04-21T19:58:11Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: /* Track listing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal]]&#039;&#039;&#039;&#039;&#039; is contained in the &#039;&#039;[[w:The Orange Box#Soundtrack|The Orange Box Original Soundtrack]]&#039;&#039; released on December 21, 2007. The soundtrack also contains tracks from &#039;&#039;{{w|Half-Life 2: Episode One}}&#039;&#039; and &#039;&#039;{{w|Half-Life 2: Episode Two|Two}}&#039;&#039; and &#039;&#039;{{w|Team Fortress 2}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orange Box Original Soundtrack&#039;&#039; can be purchased from [http://www.amazon.com/The-Orange-Box-Original-Soundtrack/dp/B0011V1W9U Amazon] and [http://itunes.apple.com/us/album/the-orange-box-original-soundtrack/id270749981 iTunes]. The tracks from &#039;&#039;Portal&#039;&#039; can be found in .mp3 format inside the &#039;&#039;Portal&#039;&#039; game cache file ({{code|portal content.gcf}}) under the directory {{code|\portal\sound\music\}}.&lt;br /&gt;
&lt;br /&gt;
== Track listing ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/playlist?list=PL407930F90CFF0B42 Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:The Orange Box Soundtrack Cover.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Subject Name Here&#039;&#039;&#039;&#039;&#039; - 1:44&lt;br /&gt;
A pulsing track riddled with high pitched beeps.  Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11.&lt;br /&gt;
{{youtube|IA5z4hg_3xM|audio=yes}}&lt;br /&gt;
2. &#039;&#039;&#039;&#039;&#039;Taste of Blood&#039;&#039;&#039;&#039;&#039; - 3:06&lt;br /&gt;
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals.&lt;br /&gt;
{{youtube|BSNJ7RsP1xs|audio=yes}}&lt;br /&gt;
3. &#039;&#039;&#039;&#039;&#039;Android Hell&#039;&#039;&#039;&#039;&#039; - 3:45&lt;br /&gt;
A soaring ambient synth track that plays first in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets.&lt;br /&gt;
{{youtube|dtJRiOO-ywM|audio=yes}}&lt;br /&gt;
4. &#039;&#039;&#039;&#039;&#039;Self Esteem Fund&#039;&#039;&#039;&#039;&#039; - 3:30&lt;br /&gt;
Arguably the most melancholic song on the soundtrack, this lamenting track plays in Test Chambers 10, 12, and 14.&lt;br /&gt;
{{youtube|IyPb-8OjWVk|audio=yes}}&lt;br /&gt;
5. &#039;&#039;&#039;&#039;&#039;Procedural Jiggle Bone&#039;&#039;&#039;&#039;&#039; - 4:34&lt;br /&gt;
A wobbly, otherworldly ambient synth track that plays both on Portal&#039;s main menu and during Test Chamber 19.&lt;br /&gt;
{{youtube|EkQYJH9oWiI|audio=yes}}&lt;br /&gt;
6. &#039;&#039;&#039;&#039;&#039;No Cake For You&#039;&#039;&#039;&#039;&#039; - 4:05&lt;br /&gt;
A slightly creepy, hopeless track that plays in Test Chamber 16&#039;s Ratman den.  Throughout the track, radio-transmission-like beeps can be heard.&lt;br /&gt;
{{youtube|GQghP9UGm2A|audio=yes}}&lt;br /&gt;
7. &#039;&#039;&#039;&#039;&#039;4000 Degrees Kelvin&#039;&#039;&#039;&#039;&#039; - 1:01&lt;br /&gt;
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19.&lt;br /&gt;
{{youtube|fjoPbSGOgfo|audio=yes}}&lt;br /&gt;
8. &#039;&#039;&#039;&#039;&#039;Stop What You Are Doing&#039;&#039;&#039;&#039;&#039; - 4:00&lt;br /&gt;
A creepy ambient track that plays during the protagonists&#039; escape as they traverse through the dilapidated maintenance areas and offices of the Enrichment Center.&lt;br /&gt;
{{youtube|vzxqWuqpvX0|audio=yes}}&lt;br /&gt;
9. &#039;&#039;&#039;&#039;&#039;Party Escort&#039;&#039;&#039;&#039;&#039; - 4:21&lt;br /&gt;
A soft, synth-filled ambient track that plays during the protagonist&#039;s first encounter with the [[Rocket Turret]].&lt;br /&gt;
{{youtube|xIzVpkWCUTA|audio=yes}}&lt;br /&gt;
* The high-pitched ringing heard throughout the song &#039;&#039;may&#039;&#039; represent the Rocket Turret&#039;s aiming laser.  This, however, is unconfirmed by Kelly Bailey, the composer.&lt;br /&gt;
10. &#039;&#039;&#039;&#039;&#039;You&#039;re Not a Good Person&#039;&#039;&#039;&#039;&#039; - 1:24&lt;br /&gt;
An intense percussive track that plays during the turret ambush towards the end of the protagonist&#039;s escape.&lt;br /&gt;
* This track shows some similarities to the Half-Life 2 song [https://www.youtube.com/watch?v=h3LbvWMCC3g &amp;quot;The Innsbruck Experiment,&amp;quot;] which was also composed by Kelly Bailey.&lt;br /&gt;
{{youtube|pUNzXZZ_lA8|audio=yes}}&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;You Can&#039;t Escape, You Know&#039;&#039;&#039;&#039;&#039; - 6:24&lt;br /&gt;
Plays during the final battle with GLaDOS, as [[neurotoxin]] flows into the [[Central AI Chamber]].&lt;br /&gt;
{{youtube|PWUAT-pAkbg|audio=yes}}&lt;br /&gt;
12. &#039;&#039;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&#039;&#039; - 3:05&lt;br /&gt;
The acclaimed end credits theme of Portal, sung by [[Ellen McLain]] as GLaDOS.&lt;br /&gt;
{{youtube|VuLktUzq23c|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Template: MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169368</id>
		<title>Portal soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=169368"/>
		<updated>2021-04-21T19:53:57Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: Fixed a previous edit I had made, as well as expanded a few details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal]]&#039;&#039;&#039;&#039;&#039; is contained in the &#039;&#039;[[w:The Orange Box#Soundtrack|The Orange Box Original Soundtrack]]&#039;&#039; released on December 21, 2007. The soundtrack also contains tracks from &#039;&#039;{{w|Half-Life 2: Episode One}}&#039;&#039; and &#039;&#039;{{w|Half-Life 2: Episode Two|Two}}&#039;&#039; and &#039;&#039;{{w|Team Fortress 2}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orange Box Original Soundtrack&#039;&#039; can be purchased from [http://www.amazon.com/The-Orange-Box-Original-Soundtrack/dp/B0011V1W9U Amazon] and [http://itunes.apple.com/us/album/the-orange-box-original-soundtrack/id270749981 iTunes]. The tracks from &#039;&#039;Portal&#039;&#039; can be found in .mp3 format inside the &#039;&#039;Portal&#039;&#039; game cache file ({{code|portal content.gcf}}) under the directory {{code|\portal\sound\music\}}.&lt;br /&gt;
&lt;br /&gt;
== Track listing ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/playlist?list=PL407930F90CFF0B42 Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:The Orange Box Soundtrack Cover.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Subject Name Here&#039;&#039;&#039;&#039;&#039; - 1:44&lt;br /&gt;
A pulsing track riddled with high pitched beeps.  Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11.&lt;br /&gt;
{{youtube|IA5z4hg_3xM|audio=yes}}&lt;br /&gt;
2. &#039;&#039;&#039;&#039;&#039;Taste of Blood&#039;&#039;&#039;&#039;&#039; - 3:06&lt;br /&gt;
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals.&lt;br /&gt;
{{youtube|BSNJ7RsP1xs|audio=yes}}&lt;br /&gt;
3. &#039;&#039;&#039;&#039;&#039;Android Hell&#039;&#039;&#039;&#039;&#039; - 3:45&lt;br /&gt;
A soaring ambient synth track that plays first in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets.&lt;br /&gt;
{{youtube|dtJRiOO-ywM|audio=yes}}&lt;br /&gt;
4. &#039;&#039;&#039;&#039;&#039;Self Esteem Fund&#039;&#039;&#039;&#039;&#039; - 3:30&lt;br /&gt;
Arguably the most melancholic song on the soundtrack, this lamenting track plays in Test Chambers 10, 12, and 14.&lt;br /&gt;
{{youtube|IyPb-8OjWVk|audio=yes}}&lt;br /&gt;
5. &#039;&#039;&#039;&#039;&#039;Procedural Jiggle Bone&#039;&#039;&#039;&#039;&#039; - 4:34&lt;br /&gt;
A wobbly, otherworldly ambient synth track that plays both on Portal&#039;s main menu and during Test Chamber 19.&lt;br /&gt;
{{youtube|EkQYJH9oWiI|audio=yes}}&lt;br /&gt;
6. &#039;&#039;&#039;&#039;&#039;No Cake For You&#039;&#039;&#039;&#039;&#039; - 4:05&lt;br /&gt;
A slightly creepy, hopeless track that plays in Test Chamber 16&#039;s Ratman den.  Throughout the track, radio-transmission-like beeps can be heard.&lt;br /&gt;
{{youtube|GQghP9UGm2A|audio=yes}}&lt;br /&gt;
7. &#039;&#039;&#039;&#039;&#039;4000 Degrees Kelvin&#039;&#039;&#039;&#039;&#039; - 1:01&lt;br /&gt;
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19.&lt;br /&gt;
{{youtube|fjoPbSGOgfo|audio=yes}}&lt;br /&gt;
8. &#039;&#039;&#039;&#039;&#039;Stop What You Are Doing&#039;&#039;&#039;&#039;&#039; - 4:00&lt;br /&gt;
A creepy ambient track that plays during the protagonists&#039; escape as they traverse through the dilapidated maintenance areas and offices of the Enrichment Center.&lt;br /&gt;
{{youtube|vzxqWuqpvX0|audio=yes}}&lt;br /&gt;
9. &#039;&#039;&#039;&#039;&#039;Party Escort&#039;&#039;&#039;&#039;&#039; - 4:21&lt;br /&gt;
A soft, synth-filled ambient track that plays during the protagonist&#039;s first encounter with the [[Rocket Turret]].&lt;br /&gt;
{{youtube|xIzVpkWCUTA|audio=yes}}&lt;br /&gt;
* The high-pitched ringing heard throughout the song &#039;&#039;may&#039;&#039; represent the Rocket Turret&#039;s aiming laser.  This, however, is unconfirmed by Kelly Bailey, the composer.&lt;br /&gt;
10. &#039;&#039;&#039;&#039;&#039;You&#039;re Not a Good Person&#039;&#039;&#039;&#039;&#039; - 1:24&lt;br /&gt;
An intense percussive track that plays during the turret ambush towards the end of the protagonist&#039;s escape.&lt;br /&gt;
* This track shows remarkable similarities to the Half-Life 2 song [https://www.youtube.com/watch?v=h3LbvWMCC3g &amp;quot;The Innsbruck Experiment,&amp;quot;] which was also composed by Kelly Bailey.&lt;br /&gt;
{{youtube|pUNzXZZ_lA8|audio=yes}}&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;You Can&#039;t Escape, You Know&#039;&#039;&#039;&#039;&#039; - 6:24&lt;br /&gt;
Plays during the final battle with GLaDOS, as [[neurotoxin]] streams into the [[Central AI Chamber]].&lt;br /&gt;
{{youtube|PWUAT-pAkbg|audio=yes}}&lt;br /&gt;
12. &#039;&#039;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&#039;&#039; - 3:05&lt;br /&gt;
The acclaimed end credits theme of Portal, sung by [[Ellen McLain]] as GLaDOS.&lt;br /&gt;
{{youtube|VuLktUzq23c|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Template: MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=160001</id>
		<title>Portal 2 soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=160001"/>
		<updated>2020-04-27T20:56:21Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Portal 2&#039;&#039; soundtrack}}&lt;br /&gt;
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; is the &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; was made available free from the [http://www.thinkwithportals.com/music.php &#039;&#039;Portal 2&#039;&#039; official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].&lt;br /&gt;
&lt;br /&gt;
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled &#039;&#039;Volume 1&#039;&#039;, was released on May 25, 2011; &#039;&#039;Volume 2&#039;&#039; on July 1, 2011, &#039;&#039;Volume 3&#039;&#039; on Sept. 30, 2011, and as a 4-disk &#039;&#039;Collectors Edition&#039;&#039; on October 30, 2012.&lt;br /&gt;
&lt;br /&gt;
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to &amp;amp; in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 1&#039;&#039; (Collectors Edition Disk #1) ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
Played during the Portal 2 TV Spot and other trailers.&lt;br /&gt;
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
In the PS3 Menu selection when highlighting Portal 2.&lt;br /&gt;
{{Track|inalbum=true|999999}}&lt;br /&gt;
On the first main menu screen and near the end of [[Story|The Escape]], when viewing GLaDOS&#039;s chamber from the outside.  The second half is a remix of Music Of The Spheres.&lt;br /&gt;
{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
Played from when the player is first woken by [[Wheatley]] until the end of the container ride.&lt;br /&gt;
{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
Plays during [[Story|The Courtesy Call]], in Test Chambers [[Portal 2 Chapter 1 Test Chamber 2|2]], [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|3, 4]], [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|7 &amp;amp; 8]]&lt;br /&gt;
{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
Plays during The Courtesy Call in [[Portal 2 Chapter 1 Test Chamber 1|Test Chamber 1]]&lt;br /&gt;
{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
In the [[Doug Rattmann|Rattmann]] chamber surrounding the [[Portal gun]].&lt;br /&gt;
{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 5|Test Chamber 5]].&lt;br /&gt;
{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 6|Test Chamber 6]].&lt;br /&gt;
{{Track|inalbum=true|There She Is}}&lt;br /&gt;
Played when walking through [[Central AI Chamber|GLaDOS&#039;s chamber]] for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
Plays when waking [[GLADOS]] and walking through the [[Incinerator]].  The song contains notes from Turret Redemption Line, and is remixed in Bombs For Throwing at You.&lt;br /&gt;
{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
A chaotic electronic track that plays when being propelled through the air via a [[Faith plate]]. It doesn&#039;t play in Chapter 2 in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]] or Chapter 3 in [[Portal 2 Chapter 3 Test Chamber 10|Test Chamber 10]].&lt;br /&gt;
{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
The ambient, crunching synth acts as an atmospheric track for Chapter 2 Test Chamber 6, and the distorted, percussive loop plays when being propelled by faith plates.&lt;br /&gt;
{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
Plays in Chapter 2 Test Chamber 7.  When near the [[Companion Cube]], the melody from Cara Mia Addio, the [[Turret Opera]], can be faintly heard.&lt;br /&gt;
{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
Different parts of this track play when solving different parts of Chapter 2 Test Chamber 10, and the song builds on itself.&lt;br /&gt;
{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
An electric, buzzing, and distorted synth track, played when on a [[Hard Light Bridge]].  The song can be heard louder when crouching.  The melody from Cara Mia Addio can be heard.&lt;br /&gt;
{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
A melancholy, lamenting song played in Chapter 3 Test Chamber 13.  The high, wailing synth melody plays when a turret is knocked over.  An excerpt from this track can be heard in An Accent Beyond.&lt;br /&gt;
{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
A simple, bubbly and nostalgic track, consisting only of layered sine waves, that plays in Chapter 3 Test Chamber 14.  The track builds on itself, as a new layer is added each time a laser relay is activated.&lt;br /&gt;
{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
Plays when entering the Ratman den in Chapter 3 Test Chamber 16, in which the player can see four turrets, nicknamed the &amp;quot;Turret Quartet,&amp;quot; singing for the Turret Wife, also known as the Prima Donna Turret or the Fat Turret.&lt;br /&gt;
{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
A melodic, nostalgic track consisting of layered synths that plays in Chapter 4 Test Chamber 18.  The song builds on itself as laser relays are activated.&lt;br /&gt;
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
An echoing, industrial-sounding track consisting of mechanical noises and booming clangs that plays in Chapter 4 Test Chamber 19.  The song has no melody, and is more of an atmospheric track; The reverberating, hollowness of the song mirrors the spaciousness of the chamber.&lt;br /&gt;
{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
An electronic track consisting of layered synths that plays in Chapter 4 Test Chamber 20.  The song builds on itself, with a new layer added each time one of the three laser receptacles is activated.  When the test chamber is complete, the song&#039;s layers are all playing in unison.  &lt;br /&gt;
*It is worth noting that the song makes use of [https://en.wikipedia.org/wiki/Consonance_and_dissonance musical dissonance].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 2&#039;&#039; (Collectors Edition Disk #2)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
Plays in the &amp;quot;Meet the Bots&amp;quot; co-op campaign trailer.&lt;br /&gt;
{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
Plays in the first half of Valve&#039;s TV Spot trailer for Portal 2.&lt;br /&gt;
{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
Plays on the main menu after GLaDOS is awoken.  The first part is a haunting flute and harp melody with rippling synths.  The second part is a remix of Die Cut Laser Dance.&lt;br /&gt;
{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
Plays during the escape in Test Chamber 21.  The melody of I&#039;m Different can be heard when knocking over turrets in one of GLaDOS&#039;s traps.&lt;br /&gt;
* It is worth noting that the descending synth riff plays twice in the soundtrack version, once at the very beginning and again when GLaDOS opens up panels to reveal the final test chamber, with a Hard Light Bridge leading to it.  However, in the game version, the riff is only heard when GLaDOS reveals the chamber, and &#039;&#039;&#039;not&#039;&#039;&#039; at the beginning of the song.&lt;br /&gt;
{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
Plays when entering the Turret Production center, as the player traverses static conveyors while listening to Wheatley&#039;s [https://i1.theportalwiki.net/img/1/15/Wheatley_sphere_flashlight_tour57.wav haunting tale].&lt;br /&gt;
{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
An upbeat, salsa/tango style track riddled with mechanical cutting sounds.  This track plays as the protagonist dodges the laser-cutting robot arms in Turret Manufacturing.  This song is remixed in the second part of Bots Build Bots.&lt;br /&gt;
{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
Plays when entering the turret redemption line.  Contains notes from the second half of You Know Her?&lt;br /&gt;
{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
Plays when examining the abandoned science projects left behind from Bring Your Daughter to Work Day, when GLaDOS killed all except one of Aperture&#039;s scientists with neurotoxin gas.&lt;br /&gt;
{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
The track starts with ambient synths and distant water-drop-like sounds, slowly becoming more electronic as the player cuts the [[Neurotoxin|Neurotoxin Generator]]&#039;s tubes.  The second part of the song is a heavy, fast-paced electronic track.  This plays as the generator collapses and Wheatley urges the protagonist to enter the control room and ride the exposed tube to the [[Central AI Chamber]].  The song ends with a suction sound, as Wheatley and the player are sucked into the tube.  The beginning can be heard briefly at the start of Don&#039;t Do It, as well as the and of Caroline Deleted and the beginning of Cara Mia Addio.&lt;br /&gt;
{{Track|inalbum=true|Dont Do It}}&lt;br /&gt;
Plays when Chell enters GLaDOS&#039; chamber for a second time and is required to press the Stalemate Resolution Button.  This song is remixed in The Part Where He Kills You, Bombs For Throwing at You, and Your Precious Moon.  The first part of Almost At Fifty Percent can be heard briefly at the beginning.&lt;br /&gt;
{{Track|inalbum=true|I AM NOT A MORON!}}&lt;br /&gt;
The beginning of the song is an uneasy electronic melody with alarm-like synths that plays when the core transfer is happening.  The second part, an upbeat, more heavily electronic track, plays while Wheatley is marveling over his size and newfound abilities after being transferred into GLaDOS&#039;s mainframe.  The third part is an increasingly dramatic orchestral piece that plays when Wheatley betrays the protagonist, delivers his villainous monologue, puts GLaDOS into a potato battery, and the player learns of Wheatley&#039;s true purpose.  The song is left hanging on a single note as the player and PotatOS plummet down the elevator shaft.&lt;br /&gt;
{{Track|inalbum=true|Vitrification Order}}\&lt;br /&gt;
A mighty horn track filled with dread that plays in Tartaros 9.  When the player advances in the level to one of the catwalks overlooking the condemned site, the song switches to its more electronic second half.&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
Plays after entering the large vault door and the player sees the Enrichment Spheres for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
Plays during the first [[Repulsion Gel]] [[Portal 2 Chapter 6 Enrichment Sphere 1|test]].  The broken chord arpeggios play when bouncing on the gel.&lt;br /&gt;
{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
A more electronic, faster remix of You Are Not Part of the Control Group that plays during the subsequent Repulsion-Gel-only tests.  The broken chord arpeggios play when bouncing on the gel.&lt;br /&gt;
{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
Plays on the main menu after the player has fallen into Old Aperture, from chapters 6-7.&lt;br /&gt;
{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
Plays during the Propulsion Gel tests after reuniting with PotatOS.  This track is an extremely electronic, distorted remix of You Are Not Part of the Control Group.  Unlike Forwarding The Cause of Science, this remix maintains the tempo of You Are Not Part of the Control Group, as it is not sped up in any way.  The stuttering synth arpeggios play when speeding on the Propulsion Gel. &lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
Plays when entering Pump Station Gamma and during Cave Johnson&#039;s lemon rant.  It is a heavier, more electronic remix of the second part of Music of the Spheres, with distorted, buzzing synths.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 3&#039;&#039; (Collectors Edition Disk #3)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
Plays during the Portal 2 official teaser trailer.  The percussion loop from this song can be heard in Caroline Deleted.&lt;br /&gt;
{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.  This song is remixed in The Part Where He Kills You, which, in turn, is remixed in Bombs For Throwing At You.&lt;br /&gt;
{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.&lt;br /&gt;
{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
A rendition of Johann Sebastian Bach&#039;s &amp;quot;Little Prelude in C minor, BWV 934,&amp;quot; but transposed from the key of C minor to F minor.  The first half is played on a harpsichord.  The second half, which is the same melody but very electronic-sounding and played on synthesizers, only plays when the player is being launched by a Faith Plate or flinging themself with the use of an Excursion Funnel.&lt;br /&gt;
*  In the game, when the player is performing one of the aforementioned actions, the second half briefly takes the place of whichever part of the first half would be playing at the time.  This is one of the many examples of how composer Mike Morasky uses procedurally generated music, or music that is generated in real time based on the player&#039;s actions.&lt;br /&gt;
{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
Plays in Chapter 8 when the player is inside an Excursion Funnel.  This is remixed in the first part of The Part Where He Kills You.&lt;br /&gt;
{{Track|inalbum=true|TEST}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.&lt;br /&gt;
{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
The first part of this song is a remix of Excursion Funnel with added percussion.  This is broken by a startling synth arpeggio when the player is hurtled towards Wheatley and his &amp;quot;mash-y spike plates&amp;quot;.  The rest of the song is a fast-paced, electronic remix of Wheatley Science and Don&#039;t Do It.  Part of this song also plays on the menu screen during Chapter 9.&lt;br /&gt;
{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
Plays right before entering &amp;quot;Wheatley&#039;s Lair,&amp;quot; as PotatOS remarks on the disheveled state of her facility caused by Wheatley&#039;s ignorance.&lt;br /&gt;
{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
A highly climactic track that plays during the final battle between Wheatley and the protagonist.  The main melody, a remix of The Part Where He Kills You, I AM NOT A MORON!, and the second half of You Know Her, plays as Wheatley attacks the player with bombs and the player attempts to redirect them back at Wheatley.  The percussive interludes play when Wheatley is stunned and the player attaches the corrupted Cores to his mainframe.&lt;br /&gt;
{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
Plays after all 3 corrupted cores have been attached to Wheatley.  The first part, a dramatic remix of Don&#039;t Do It, plays as PotatOS urges the player to press the Stalemate Resolution Button, which turns out to be booby-trapped by Wheatley.  This is broken by a comedic chime when the player shoots a portal onto the moon.  The second part, an even more dramatic orchestral piece, plays as the protagonist, Wheatley, and the corrupted cored are sucked out into the vacuum of space, and GLaDOS, back in control, knocks Wheatley out of the player&#039;s hand and saves them, pulling them back through the portal with a robotic arm.&lt;br /&gt;
{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
Plays in GLaDOS&#039; final talk with Chell, and the elevator ride up to the [[Turret Opera]].  The first part is a rendition of You Are Not PArt of the Control Group, which is interrupted by a beep as GLaDOS supposedly deletes Caroline from her system.  The second part is a rendition of Don&#039;t Do It, and the third part is a rendition of Reconstructing More Science.  The song ends with the first three notes of Cara Mia Addio.&lt;br /&gt;
* During the third part of the song, the percussion loop from Reconstructing More Science doesn&#039;t match up with the melody.  It is unknown whether this was intentional or a mistake.&lt;br /&gt;
* It is also unknown why the last three notes of Caroline Deleted are the first three notes of Cara Mia Addio, although its purpose was likely to make a connection between the two consecutive songs.&lt;br /&gt;
 {{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
The Turret Opera.&lt;br /&gt;
* The first three notes of this song are the last three notes of the previous song, Caroline Deleted.  However, there are two auditory differences.  First, the notes of Cara Mia Addio are much clearer and crisper than those of Caroline Deleted.  Second, the turret sound effects are not present in the previous song.&lt;br /&gt;
{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
The Portal 2 Official Ending Song, with the first Portal game&#039;s being [[Still Alive]].&lt;br /&gt;
{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
Ambient ringing and space sounds.  Plays during Wheatley&#039;s apology speech.&lt;br /&gt;
{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
A rendition of I Made It All Up, with added strings and harmony, that plays on the final menu screen, after the player has completed the single player campaign.&lt;br /&gt;
{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
Plays in the co-op campaign when GLaDOS disassembles and reassembles [[Atlas]] and [[P-body]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
An angelic track that plays when GLaDOS congratulates the bots for locating the test subjects in cryogenic storage.&lt;br /&gt;
{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
An upbeat, electronic dance track that serves as the end credits theme for the co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Collectors Edition Disk #4 ==&lt;br /&gt;
{{Main|Portal Soundtrack}}&lt;br /&gt;
There are no downloads because it&#039;s a copyrighted disk.&lt;br /&gt;
Mostly ambient tracks from the first Portal game, composed by Kelly Bailey.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
Plays on the radio in the Ratman den in Portal 2 Chapter 2 Test Chamber 3.&lt;br /&gt;
&lt;br /&gt;
== Ringtones ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
:{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
:{{Ringtone|Science Is Fun}}&lt;br /&gt;
:{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
:{{Ringtone|The Courtesy Call}}&lt;br /&gt;
:{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
:{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
:{{Ringtone|Halls of Science}}&lt;br /&gt;
:{{Ringtone|Music of the Spheres}}&lt;br /&gt;
:{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
:{{Ringtone|PotatOS Lament}}&lt;br /&gt;
:{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
:{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
:{{Sound effect|Button Positive}}&lt;br /&gt;
:{{Sound effect|Button Negative}}&lt;br /&gt;
:{{Sound effect|Door Open}}&lt;br /&gt;
:{{Sound effect|Door Close}}&lt;br /&gt;
:{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
:{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
:{{Sound effect|Blue Paint}}&lt;br /&gt;
:{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
:{{Ringtone|Reconstructing More Science}}&lt;br /&gt;
:{{Ringtone|Your Precious Moon}}&lt;br /&gt;
:{{Ringtone|Cara Mia Addio}}&lt;br /&gt;
:{{Ringtone|Want You Gone}}&lt;br /&gt;
:{{Ringtone|Some Assembly Required}}&lt;br /&gt;
:{{Ringtone|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Please note  that the Trivia section consists purely or mainly of recurring melodies.&lt;br /&gt;
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* &#039;&#039;Adrenal Vapor&#039;&#039;, &#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039;, &#039;&#039;Robot Waiting Room #6&#039;&#039; have a very similar execution and contain a pure sinewave foundation.&lt;br /&gt;
* The second part of &#039;&#039;9999999&#039;&#039; is actually a remix of &#039;&#039;Music of the Spheres I&#039;&#039;.&lt;br /&gt;
* The track &#039;&#039;The Courtesy Call&#039;&#039; has its first part unique to itself, the second part is a sped-up version of &#039;&#039;Music of the Spheres I&#039;&#039; and the last part is a slowed-down version of &#039;&#039;Reconstructing More Science&#039;&#039;&lt;br /&gt;
* Likely made to reflect on the entire game before, &#039;&#039;Caroline Deleted&#039;&#039; contains a snippet from &#039;&#039;The Courtesy Call&#039;&#039; at the very beginning, a few lines from &#039;&#039;Cara Mia Addio!&#039;&#039; right after that as well as a few looping notes from &#039;&#039;Music of the Spheres I&#039;&#039; both as deep and slow and as high-pitched and fast. The song then changes to a remix of &#039;&#039;Reconstructing More Science&#039;&#039;, ending on the buzzing noises from &#039;&#039;Don&#039;t Do It&#039;&#039;.&lt;br /&gt;
* Similarly, &#039;&#039;I&#039;m Different&#039;&#039; contains a few tones from &#039;&#039;Bombs For Throwing at You&#039;&#039;. They are however hard to recognize, as an extra tone with a different frequency is added right after an original one - only the quiet melody connects it with the other track.&lt;br /&gt;
* Tracks playing in the underground test chambers (&#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Robot Waiting Room #1&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) are all actually edited versions of the last one, becoming more corrupt with computer errors as time progresses and more of Aperture&#039;s story is revealed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=160000</id>
		<title>Portal soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=160000"/>
		<updated>2020-04-27T20:53:42Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: added descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal]]&#039;&#039;&#039;&#039;&#039; is contained in the &#039;&#039;[[w:The Orange Box#Soundtrack|The Orange Box Original Soundtrack]]&#039;&#039; released on December 21, 2007. The soundtrack also contains tracks from &#039;&#039;{{w|Half-Life 2: Episode One}}&#039;&#039; and &#039;&#039;{{w|Half-Life 2: Episode Two|Two}}&#039;&#039; and &#039;&#039;{{w|Team Fortress 2}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orange Box Original Soundtrack&#039;&#039; can be purchased from [http://www.amazon.com/The-Orange-Box-Original-Soundtrack/dp/B0011V1W9U Amazon] and [http://itunes.apple.com/us/album/the-orange-box-original-soundtrack/id270749981 iTunes]. The tracks from &#039;&#039;Portal&#039;&#039; can be found in .mp3 format inside the &#039;&#039;Portal&#039;&#039; game cache file ({{code|portal content.gcf}}) under the directory {{code|\portal\sound\music\}}.&lt;br /&gt;
&lt;br /&gt;
== Track listing ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/playlist?list=PL407930F90CFF0B42 Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:The Orange Box Soundtrack Cover.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Subject Name Here&#039;&#039;&#039;&#039;&#039; - 1:44&lt;br /&gt;
A pulsing track riddled with high pitched beeps.  Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11.&lt;br /&gt;
{{youtube|IA5z4hg_3xM|audio=yes}}&lt;br /&gt;
2. &#039;&#039;&#039;&#039;&#039;Taste of Blood&#039;&#039;&#039;&#039;&#039; - 3:06&lt;br /&gt;
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals.&lt;br /&gt;
{{youtube|BSNJ7RsP1xs|audio=yes}}&lt;br /&gt;
3. &#039;&#039;&#039;&#039;&#039;Android Hell&#039;&#039;&#039;&#039;&#039; - 3:45&lt;br /&gt;
Plays in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets.&lt;br /&gt;
{{youtube|dtJRiOO-ywM|audio=yes}}&lt;br /&gt;
4. &#039;&#039;&#039;&#039;&#039;Self Esteem Fund&#039;&#039;&#039;&#039;&#039; - 3:30&lt;br /&gt;
Arguably the most melancholy song on the soundtrack, this soft, lamenting track plays in Test Chambers 10, 12, and 14.&lt;br /&gt;
{{youtube|IyPb-8OjWVk|audio=yes}}&lt;br /&gt;
5. &#039;&#039;&#039;&#039;&#039;Procedural Jiggle Bone&#039;&#039;&#039;&#039;&#039; - 4:34&lt;br /&gt;
A wobbly, sci-fi-sounding ambient synth track that plays both on Portal&#039;s main menu screen and during Test Chamber 19.&lt;br /&gt;
{{youtube|EkQYJH9oWiI|audio=yes}}&lt;br /&gt;
6. &#039;&#039;&#039;&#039;&#039;No Cake For You&#039;&#039;&#039;&#039;&#039; - 4:05&lt;br /&gt;
A slightly creepy, sad track that plays in Test Chamber 16&#039;s Ratman den.  Throughout the track, radio-transmission-like beeps can be heard.&lt;br /&gt;
{{youtube|GQghP9UGm2A|audio=yes}}&lt;br /&gt;
7. &#039;&#039;&#039;&#039;&#039;4000 Degrees Kelvin&#039;&#039;&#039;&#039;&#039; - 1:01&lt;br /&gt;
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19.&lt;br /&gt;
{{youtube|fjoPbSGOgfo|audio=yes}}&lt;br /&gt;
8. &#039;&#039;&#039;&#039;&#039;Stop What You Are Doing&#039;&#039;&#039;&#039;&#039; - 4:00&lt;br /&gt;
A creepy ambient track that plays during the protagonists&#039; escape as they traverse through the dilapidated maintenance areas and offices of the Enrichment Center.&lt;br /&gt;
{{youtube|vzxqWuqpvX0|audio=yes}}&lt;br /&gt;
9. &#039;&#039;&#039;&#039;&#039;Party Escort&#039;&#039;&#039;&#039;&#039; - 4:21&lt;br /&gt;
A soft, synth-filled ambient track that plays during the protagonist&#039;s first encounter with the [[Rocket Turret]].&lt;br /&gt;
{{youtube|xIzVpkWCUTA|audio=yes}}&lt;br /&gt;
* The high-pitched ringing heard throughout the song &#039;&#039;may&#039;&#039; represent the Rocket Turret&#039;s aiming laser.  This, however, is unconfirmed by Kelly Bailey, the composer.&lt;br /&gt;
10. &#039;&#039;&#039;&#039;&#039;You Can&#039;t Escape, You Know&#039;&#039;&#039;&#039;&#039; - 6:24&lt;br /&gt;
Plays during the final battle with GLaDOS, as [[neurotoxin]] streams into the [[Central AI Chamber]].&lt;br /&gt;
{{youtube|PWUAT-pAkbg|audio=yes}}&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;You&#039;re Not a Good Person&#039;&#039;&#039;&#039;&#039; - 1:24&lt;br /&gt;
An intense percussive track that plays during the turret ambush towards the end of the protagonist&#039;s escape.&lt;br /&gt;
{{youtube|pUNzXZZ_lA8|audio=yes}}&lt;br /&gt;
* This track shows remarkable similarities to the Half-Life 2 song [https://www.youtube.com/watch?v=h3LbvWMCC3g &amp;quot;The Innsbruck Experiment,&amp;quot;] which was also composed by Kelly Bailey.&lt;br /&gt;
12. &#039;&#039;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&#039;&#039; - 3:05&lt;br /&gt;
The acclaimed end credits theme of Portal, sung by [[Ellen McLain]] as GLaDOS.&lt;br /&gt;
{{youtube|VuLktUzq23c|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
{{Template: MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=159999</id>
		<title>Portal 2 soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=159999"/>
		<updated>2020-04-27T20:45:18Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Portal 2&#039;&#039; soundtrack}}&lt;br /&gt;
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; is the &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; was made available free from the [http://www.thinkwithportals.com/music.php &#039;&#039;Portal 2&#039;&#039; official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].&lt;br /&gt;
&lt;br /&gt;
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled &#039;&#039;Volume 1&#039;&#039;, was released on May 25, 2011; &#039;&#039;Volume 2&#039;&#039; on July 1, 2011, &#039;&#039;Volume 3&#039;&#039; on Sept. 30, 2011, and as a 4-disk &#039;&#039;Collectors Edition&#039;&#039; on October 30, 2012.&lt;br /&gt;
&lt;br /&gt;
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to &amp;amp; in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 1&#039;&#039; (Collectors Edition Disk #1) ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
Played during the Portal 2 TV Spot and other trailers.&lt;br /&gt;
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
In the PS3 Menu selection when highlighting Portal 2.&lt;br /&gt;
{{Track|inalbum=true|999999}}&lt;br /&gt;
On the first main menu screen and near the end of [[Story|The Escape]], when viewing GLaDOS&#039;s chamber from the outside.  The second half is a remix of Music Of The Spheres.&lt;br /&gt;
{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
Played from when the player is first woken by [[Wheatley]] until the end of the container ride.&lt;br /&gt;
{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
Plays during [[Story|The Courtesy Call]], in Test Chambers [[Portal 2 Chapter 1 Test Chamber 2|2]], [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|3, 4]], [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|7 &amp;amp; 8]]&lt;br /&gt;
{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
Plays during The Courtesy Call in [[Portal 2 Chapter 1 Test Chamber 1|Test Chamber 1]]&lt;br /&gt;
{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
In the [[Doug Rattmann|Rattmann]] chamber surrounding the [[Portal gun]].&lt;br /&gt;
{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 5|Test Chamber 5]].&lt;br /&gt;
{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 6|Test Chamber 6]].&lt;br /&gt;
{{Track|inalbum=true|There She Is}}&lt;br /&gt;
Played when walking through [[Central AI Chamber|GLaDOS&#039;s chamber]] for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
Plays when waking [[GLADOS]] and walking through the [[Incinerator]].  The song contains notes from Turret Redemption Line, and is remixed in Bombs For Throwing at You.&lt;br /&gt;
{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
A chaotic electronic track that plays when being propelled through the air via a [[Faith plate]]. It doesn&#039;t play in Chapter 2 in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]] or Chapter 3 in [[Portal 2 Chapter 3 Test Chamber 10|Test Chamber 10]].&lt;br /&gt;
{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
The ambient, crunching synth acts as an atmospheric track for Chapter 2 Test Chamber 6, and the distorted, percussive loop plays when being propelled by faith plates.&lt;br /&gt;
{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
Plays in Chapter 2 Test Chamber 7.  When near the [[Companion Cube]], the melody from Cara Mia Addio, the [[Turret Opera]], can be faintly heard.&lt;br /&gt;
{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
Different parts of this track play when solving different parts of Chapter 2 Test Chamber 10, and the song builds on itself.&lt;br /&gt;
{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
An electric, buzzing, and distorted synth track, played when on a [[Hard Light Bridge]].  The song can be heard louder when crouching.  The melody from Cara Mia Addio can be heard.&lt;br /&gt;
{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
A melancholy, lamenting song played in Chapter 3 Test Chamber 13.  The high, wailing synth melody plays when a turret is knocked over.  An excerpt from this track can be heard in An Accent Beyond.&lt;br /&gt;
{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
A simple, bubbly and nostalgic track, consisting only of layered sine waves, that plays in Chapter 3 Test Chamber 14.  The track builds on itself, as a new layer is added each time a laser relay is activated.&lt;br /&gt;
{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
Plays when entering the Ratman den in Chapter 3 Test Chamber 16, in which the player can see four turrets, nicknamed the &amp;quot;Turret Quartet,&amp;quot; singing for the Turret Wife, also known as the Prima Donna Turret or the Fat Turret.&lt;br /&gt;
{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
A melodic, nostalgic track consisting of layered synths that plays in Chapter 4 Test Chamber 18.  The song builds on itself as laser relays are activated.&lt;br /&gt;
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
An echoing, industrial-sounding track consisting of mechanical noises and booming clangs that plays in Chapter 4 Test Chamber 19.  The song has no melody, and is more of an atmospheric track; The reverberating, hollowness of the song mirrors the spaciousness of the chamber.&lt;br /&gt;
{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
An electronic track consisting of layered synths that plays in Chapter 4 Test Chamber 20.  The song builds on itself, with a new layer added each time one of the three laser receptacles is activated.  When the test chamber is complete, the song&#039;s layers are all playing in unison.  &lt;br /&gt;
*It is worth noting that the song makes use of [https://en.wikipedia.org/wiki/Consonance_and_dissonance musical dissonance].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 2&#039;&#039; (Collectors Edition Disk #2)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
Plays in the &amp;quot;Meet the Bots&amp;quot; co-op campaign trailer.&lt;br /&gt;
{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
Plays in the first half of Valve&#039;s TV Spot trailer for Portal 2.&lt;br /&gt;
{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
Plays on the main menu after GLaDOS is awoken.  The first part is a haunting flute and harp melody with rippling synths.  The second part is a remix of Die Cut Laser Dance.&lt;br /&gt;
{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
Plays during the escape in Test Chamber 21.  The melody of I&#039;m Different can be heard when knocking over turrets in one of GLaDOS&#039;s traps.&lt;br /&gt;
* It is worth noting that the descending synth riff plays twice in the soundtrack version, once at the very beginning and again when GLaDOS opens up panels to reveal the final test chamber, with a Hard Light Bridge leading to it.  However, in the game version, the riff is only heard when GLaDOS reveals the chamber, and &#039;&#039;&#039;not&#039;&#039;&#039; at the beginning of the song.&lt;br /&gt;
{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
Plays when entering the Turret Production center, as the player traverses static conveyors while listening to Wheatley&#039;s [https://i1.theportalwiki.net/img/1/15/Wheatley_sphere_flashlight_tour57.wav haunting tale].&lt;br /&gt;
{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
An upbeat, salsa/tango style track riddled with mechanical cutting sounds.  This track plays as the protagonist dodges the laser-cutting robot arms in Turret Manufacturing.  This song is remixed in the second part of Bots Build Bots.&lt;br /&gt;
{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
Plays when entering the turret redemption line.  Contains notes from the second half of You Know Her?&lt;br /&gt;
{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
Plays when examining the abandoned science projects left behind from Bring Your Daughter to Work Day, when GLaDOS killed all except one of Aperture&#039;s scientists with neurotoxin gas.&lt;br /&gt;
{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
The track starts with ambient synths and distant water-drop-like sounds, slowly becoming more electronic as the player cuts the [[Neurotoxin|Neurotoxin Generator]]&#039;s tubes.  The second part of the song is a heavy, fast-paced electronic track.  This plays as the generator collapses and Wheatley urges the protagonist to enter the control room and ride the exposed tube to the [[Central AI Chamber]].  The song ends with a suction sound, as Wheatley and the player are sucked into the tube.  The beginning can be heard briefly at the start of Don&#039;t Do It, as well as the and of Caroline Deleted and the beginning of Cara Mia Addio.&lt;br /&gt;
{{Track|inalbum=true|Dont Do It}}&lt;br /&gt;
Plays when Chell enters GLaDOS&#039; chamber for a second time and is required to press the Stalemate Resolution Button.  This song is remixed in The Part Where He Kills You, Bombs For Throwing at You, and Your Precious Moon.  The first part of Almost At Fifty Percent can be heard briefly at the beginning.&lt;br /&gt;
{{Track|inalbum=true|I AM NOT A MORON!}}&lt;br /&gt;
The beginning of the song is an uneasy electronic melody with alarm-like synths that plays when the core transfer is happening.  The second part, an upbeat, more heavily electronic track, plays while Wheatley is marveling over his size and newfound abilities after being transferred into GLaDOS&#039;s mainframe.  The third part is an increasingly dramatic orchestral piece that plays when Wheatley betrays the protagonist, delivers his villainous monologue, puts GLaDOS into a potato battery, and the player learns of Wheatley&#039;s true purpose.  The song is left hanging on a single note as the player and PotatOS plummet down the elevator shaft.&lt;br /&gt;
{{Track|inalbum=true|Vitrification Order}}\&lt;br /&gt;
A mighty horn track filled with dread that plays in Tartaros 9.  When the player advances in the level to one of the catwalks overlooking the condemned site, the song switches to its more electronic second half.&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
Plays after entering the large vault door and the player sees the Enrichment Spheres for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
Plays during the first [[Repulsion Gel]] [[Portal 2 Chapter 6 Enrichment Sphere 1|test]].  The broken chord arpeggios play when bouncing on the gel.&lt;br /&gt;
{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
A more electronic, faster remix of You Are Not Part of the Control Group that plays during the subsequent Repulsion-Gel-only tests.  The broken chord arpeggios play when bouncing on the gel.&lt;br /&gt;
{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
Plays on the main menu after the player has fallen into Old Aperture, from chapters 6-7.&lt;br /&gt;
{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
Plays during the Propulsion Gel tests after reuniting with PotatOS.  This track is an extremely electronic, distorted remix of You Are Not Part of the Control Group.  Unlike Forwarding The Cause of Science, this remix maintains the tempo of You Are Not Part of the Control Group, as it is not sped up in any way.  The stuttering synth arpeggios play when speeding on the Propulsion Gel. &lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
Plays when entering Pump Station Gamma and during Cave Johnson&#039;s lemon rant.  It is a heavier, more electronic remix of the second part of Music of the Spheres, with distorted, buzzing synths.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 3&#039;&#039; (Collectors Edition Disk #3)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
Plays during the Portal 2 official teaser trailer.  The percussion loop from this song can be heard in Caroline Deleted.&lt;br /&gt;
{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.  This song is remixed in The Part Where He Kills You, which, in turn, is remixed in Bombs For Throwing At You.&lt;br /&gt;
{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.&lt;br /&gt;
{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
A rendition of Johann Sebastian Bach&#039;s &amp;quot;Little Prelude in C minor, BWV 934,&amp;quot; but transposed from the key of C minor to F minor.  The first half is played on a harpsichord.  The second half, which is the same melody but very electronic-sounding and played on synthesizers, only plays when the player is being launched by a Faith Plate or flinging themself with the use of an Excursion Funnel.&lt;br /&gt;
*  In the game, when the player is performing one of the aforementioned actions, the second half briefly takes the place of whichever part of the first half would be playing at the time.  This is one of the many examples of how composer Mike Morasky uses procedurally generated music, or music that is generated in real time based on the player&#039;s actions.&lt;br /&gt;
{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
Plays in Chapter 8 when the player is inside an Excursion Funnel.  This is remixed in the first part of The Part Where He Kills You.&lt;br /&gt;
{{Track|inalbum=true|TEST}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.&lt;br /&gt;
{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
The first part of this song is a remix of Excursion Funnel with added percussion.  This is broken by a startling synth arpeggio when the player is hurtled towards Wheatley and his &amp;quot;mash-y spike plates&amp;quot;.  The rest of the song is a fast-paced, electronic remix of Wheatley Science and Don&#039;t Do It.  Part of this song also plays on the menu screen during Chapter 9.&lt;br /&gt;
{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
Plays right before entering &amp;quot;Wheatley&#039;s Lair,&amp;quot; as PotatOS remarks on the disheveled state of her facility caused by Wheatley&#039;s ignorance.&lt;br /&gt;
{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
A highly climactic track that plays during the final battle between Wheatley and the protagonist.  The main melody, a remix of The Part Where He Kills You, I AM NOT A MORON!, and the second half of You Know Her, plays as Wheatley attacks the player with bombs and the player attempts to redirect them back at Wheatley.  The percussive interludes play when Wheatley is stunned and the player attaches the corrupted Cores to his mainframe.&lt;br /&gt;
{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
Plays after all 3 corrupted cores have been attached to Wheatley.  The first part, a dramatic remix of Don&#039;t Do It, plays as PotatOS urges the player to press the Stalemate Resolution Button, which turns out to be booby-trapped by Wheatley.  This is broken by a comedic chime when the player shoots a portal onto the moon.  The second part, an even more dramatic orchestral piece, plays as the protagonist, Wheatley, and the corrupted cored are sucked out into the vacuum of space, and GLaDOS, back in control, knocks Wheatley out of the player&#039;s hand and saves them, pulling them back through the portal with a robotic arm.&lt;br /&gt;
{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
Plays in GLaDOS&#039; final talk with Chell, and the elevator ride up to the [[Turret Opera]].  The first part is a rendition of You Are Not PArt of the Control Group, which is interrupted by a beep as GLaDOS supposedly deletes Caroline from her system.  The second part is a rendition of Don&#039;t Do It, and the third part is a rendition of Reconstructing More Science.  The song ends with the first three notes of Cara Mia Addio.&lt;br /&gt;
* During the third part of the song, the percussion loop from Reconstructing More Science doesn&#039;t match up with the melody.  It is unknown whether this was intentional or a mistake.&lt;br /&gt;
* It is also unknown why the last three notes of Caroline Deleted are the first three notes of Cara Mia Addio, although its purpose was likely to make a connection between the two consecutive songs.&lt;br /&gt;
 {{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
The Turret Opera.&lt;br /&gt;
* The first three notes of this song are the last three notes of the previous song, Caroline Deleted.  However, there are two auditory differences.  First, the notes of Cara Mia Addio are much clearer and crisper than those of Caroline Deleted.  Second, the turret sound effects are not present in the previous song.&lt;br /&gt;
{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
The Portal 2 Official Ending Song, with the first Portal game&#039;s being [[Still Alive]].&lt;br /&gt;
{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
Ambient ringing and space sounds.  Plays during Wheatley&#039;s apology speech.&lt;br /&gt;
{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
A rendition of I Made It All Up, with added strings and harmony, that plays on the final menu screen, after the player has completed the single player campaign.&lt;br /&gt;
{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
Plays in the co-op campaign when GLaDOS disassembles and reassembles [[Atlas]] and [[P-body]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
An angelic track that plays when GLaDOS congratulates the bots for locating the test subjects in cryogenic storage.&lt;br /&gt;
{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
An upbeat, electronic dance track that serves as the end credits theme for the co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Collectors Edition Disk #4 ==&lt;br /&gt;
{{Main|Portal Soundtrack}}&lt;br /&gt;
There are no downloads because it&#039;s a copyrighted disk.&lt;br /&gt;
&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |&lt;br /&gt;
{{Track|track=1|inalbum=true|copyrighted=true|Subject Name Here}}&lt;br /&gt;
A pulsing track riddled with high pitched beeps.  Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11.&lt;br /&gt;
{{Track|track=2|inalbum=true|copyrighted=true|Taste of Blood}}&lt;br /&gt;
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals.&lt;br /&gt;
{{Track|track=3|inalbum=true|copyrighted=true|Android Hell}}&lt;br /&gt;
Plays in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets.&lt;br /&gt;
{{Track|track=4|inalbum=true|copyrighted=true|Self Esteem Fund}}&lt;br /&gt;
Arguably the most melancholy song on the soundtrack, this soft, lamenting track plays in Test Chambers 10, 12, and 14.&lt;br /&gt;
{{Track|track=5|inalbum=true|copyrighted=true|Procedural Jiggle Bone}}&lt;br /&gt;
A wobbly, sci-fi-sounding ambient synth track that plays both on Portal&#039;s main menu screen and during Test Chamber 19.&lt;br /&gt;
{{Track|track=6|inalbum=true|copyrighted=true|No Cake For You}}&lt;br /&gt;
A slightly creepy, nostalgic track that plays in Test Chamber 16&#039;s Ratman den.  Throughout the track, radio-transmission-like beeps can be heard.&lt;br /&gt;
{{Track|track=7|inalbum=true|copyrighted=true|4000 Degrees Kelvin}}&lt;br /&gt;
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19.&lt;br /&gt;
{{Track|track=8|inalbum=true|copyrighted=true|Stop What You Are Doing}}&lt;br /&gt;
A creepy ambient track that plays during the protagonists&#039; escape as they traverse through the dilapidated maintenance areas and offices of the Enrichment Center.&lt;br /&gt;
{{Track|track=9|inalbum=true|copyrighted=true|Party Escort}}&lt;br /&gt;
A soft, synth-filled ambient track that plays during the protagonist&#039;s first encounter with the [[Rocket Turret]].  The high-pitched ringing heard throughout the song &#039;&#039;may&#039;&#039; represent the Rocket Turret&#039;s aiming laser.  This, however, is unconfirmed by Kelly Bailey, the composer.&lt;br /&gt;
{{Track|track=10|inalbum=true|copyrighted=true|You&#039;re Not a Good Person}}&lt;br /&gt;
An intense percussive track that plays during the turret ambush towards the end of the protagonist&#039;s escape.&lt;br /&gt;
* This track shows remarkable similarities to the Half-Life 2 song [https://www.youtube.com/watch?v=h3LbvWMCC3g &amp;quot;The Innsbruck Experiment,&amp;quot;] which was also composed by Kelly Bailey.&lt;br /&gt;
{{Track|track=11|inalbum=true|copyrighted=true|You Can&#039;t Escape You Know}}&lt;br /&gt;
Plays during the final battle with GLaDOS, as [[neurotoxin]] streams into the [[Central AI Chamber]].&lt;br /&gt;
{{Track|track=12|inalbum=true|copyrighted=true|Still Alive}}&lt;br /&gt;
The acclaimed end credits theme of Portal, sung by [[Ellen McLain]] as GLaDOS.&lt;br /&gt;
{{Track|track=13|inalbum=true|copyrighted=true|Still Alive (J.C. Mix)}}&lt;br /&gt;
The original recording of &amp;quot;Still Alive&amp;quot; by songwriter Jonathan Coulton.  This exclusive release is only present on the soundtrack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
Plays on the radio in the Ratman den in Portal 2 Chapter 2 Test Chamber 3.&lt;br /&gt;
&lt;br /&gt;
== Ringtones ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
:{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
:{{Ringtone|Science Is Fun}}&lt;br /&gt;
:{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
:{{Ringtone|The Courtesy Call}}&lt;br /&gt;
:{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
:{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
:{{Ringtone|Halls of Science}}&lt;br /&gt;
:{{Ringtone|Music of the Spheres}}&lt;br /&gt;
:{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
:{{Ringtone|PotatOS Lament}}&lt;br /&gt;
:{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
:{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
:{{Sound effect|Button Positive}}&lt;br /&gt;
:{{Sound effect|Button Negative}}&lt;br /&gt;
:{{Sound effect|Door Open}}&lt;br /&gt;
:{{Sound effect|Door Close}}&lt;br /&gt;
:{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
:{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
:{{Sound effect|Blue Paint}}&lt;br /&gt;
:{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
:{{Ringtone|Reconstructing More Science}}&lt;br /&gt;
:{{Ringtone|Your Precious Moon}}&lt;br /&gt;
:{{Ringtone|Cara Mia Addio}}&lt;br /&gt;
:{{Ringtone|Want You Gone}}&lt;br /&gt;
:{{Ringtone|Some Assembly Required}}&lt;br /&gt;
:{{Ringtone|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Please note  that the Trivia section consists purely or mainly of recurring melodies.&lt;br /&gt;
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* &#039;&#039;Adrenal Vapor&#039;&#039;, &#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039;, &#039;&#039;Robot Waiting Room #6&#039;&#039; have a very similar execution and contain a pure sinewave foundation.&lt;br /&gt;
* The second part of &#039;&#039;9999999&#039;&#039; is actually a remix of &#039;&#039;Music of the Spheres I&#039;&#039;.&lt;br /&gt;
* The track &#039;&#039;The Courtesy Call&#039;&#039; has its first part unique to itself, the second part is a sped-up version of &#039;&#039;Music of the Spheres I&#039;&#039; and the last part is a slowed-down version of &#039;&#039;Reconstructing More Science&#039;&#039;&lt;br /&gt;
* Likely made to reflect on the entire game before, &#039;&#039;Caroline Deleted&#039;&#039; contains a snippet from &#039;&#039;The Courtesy Call&#039;&#039; at the very beginning, a few lines from &#039;&#039;Cara Mia Addio!&#039;&#039; right after that as well as a few looping notes from &#039;&#039;Music of the Spheres I&#039;&#039; both as deep and slow and as high-pitched and fast. The song then changes to a remix of &#039;&#039;Reconstructing More Science&#039;&#039;, ending on the buzzing noises from &#039;&#039;Don&#039;t Do It&#039;&#039;.&lt;br /&gt;
* Similarly, &#039;&#039;I&#039;m Different&#039;&#039; contains a few tones from &#039;&#039;Bombs For Throwing at You&#039;&#039;. They are however hard to recognize, as an extra tone with a different frequency is added right after an original one - only the quiet melody connects it with the other track.&lt;br /&gt;
* Tracks playing in the underground test chambers (&#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Robot Waiting Room #1&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) are all actually edited versions of the last one, becoming more corrupt with computer errors as time progresses and more of Aperture&#039;s story is revealed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=159998</id>
		<title>Portal 2 soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=159998"/>
		<updated>2020-04-27T20:43:07Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: I added a ton of notes, every song now has a written description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Portal 2&#039;&#039; soundtrack}}&lt;br /&gt;
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; is the &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; was made available free from the [http://www.thinkwithportals.com/music.php &#039;&#039;Portal 2&#039;&#039; official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].&lt;br /&gt;
&lt;br /&gt;
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled &#039;&#039;Volume 1&#039;&#039;, was released on May 25, 2011; &#039;&#039;Volume 2&#039;&#039; on July 1, 2011, &#039;&#039;Volume 3&#039;&#039; on Sept. 30, 2011, and as a 4-disk &#039;&#039;Collectors Edition&#039;&#039; on October 30, 2012.&lt;br /&gt;
&lt;br /&gt;
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to &amp;amp; in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 1&#039;&#039; (Collectors Edition Disk #1) ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
Played during the Portal 2 TV Spot and other trailers.&lt;br /&gt;
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
In the PS3 Menu selection when highlighting Portal 2.&lt;br /&gt;
{{Track|inalbum=true|999999}}&lt;br /&gt;
On the first main menu screen and near the end of [[Story|The Escape]], when viewing GLaDOS&#039;s chamber from the outside.  The second half is a remix of Music Of The Spheres.&lt;br /&gt;
{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
Played from when the player is first woken by [[Wheatley]] until the end of the container ride.&lt;br /&gt;
{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
Plays during [[Story|The Courtesy Call]], in Test Chambers [[Portal 2 Chapter 1 Test Chamber 2|2]], [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|3, 4]], [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|7 &amp;amp; 8]]&lt;br /&gt;
{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
Plays during The Courtesy Call in [[Portal 2 Chapter 1 Test Chamber 1|Test Chamber 1]]&lt;br /&gt;
{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
In the [[Doug Rattmann|Rattmann]] chamber surrounding the [[Portal gun]].&lt;br /&gt;
{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 5|Test Chamber 5]].&lt;br /&gt;
{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 6|Test Chamber 6]].&lt;br /&gt;
{{Track|inalbum=true|There She Is}}&lt;br /&gt;
Played when walking through [[Central AI Chamber|GLaDOS&#039;s chamber]] for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
Plays when waking [[GLADOS]] and walking through the [[Incinerator]].  The song contains notes from Turret Redemption Line, and is remixed in Bombs For Throwing at You.&lt;br /&gt;
{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
A chaotic electronic track that plays when being propelled through the air via a [[Faith plate]]. It doesn&#039;t play in Chapter 2 in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]] or Chapter 3 in [[Portal 2 Chapter 3 Test Chamber 10|Test Chamber 10]].&lt;br /&gt;
{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
The ambient, crunching synth acts as an atmospheric track for Chapter 2 Test Chamber 6, and the distorted, percussive loop plays when being propelled by faith plates.&lt;br /&gt;
{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
Plays in Chapter 2 Test Chamber 7.  When near the [[Companion Cube]], the melody from Cara Mia Addio, the [[Turret Opera]], can be faintly heard.&lt;br /&gt;
{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
Different parts of this track play when solving different parts of Chapter 2 Test Chamber 10, and the song builds on itself.&lt;br /&gt;
{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
An electric, buzzing, and distorted synth track, played when on a [[Hard Light Bridge]].  The song can be heard louder when crouching.  The melody from Cara Mia Addio can be heard.&lt;br /&gt;
{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
A melancholy, lamenting song played in Chapter 3 Test Chamber 13.  The high, wailing synth melody plays when a turret is knocked over.  An excerpt from this track can be heard in An Accent Beyond.&lt;br /&gt;
{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
A simple, bubbly and nostalgic track, consisting only of layered sine waves, that plays in Chapter 3 Test Chamber 14.  The track builds on itself, as a new layer is added each time a laser relay is activated.&lt;br /&gt;
{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
Plays when entering the Ratman den in Chapter 3 Test Chamber 16, in which the player can see four turrets, nicknamed the &amp;quot;Turret Quartet,&amp;quot; singing for the Turret Wife, also known as the Prima Donna Turret or the Fat Turret.&lt;br /&gt;
{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
A melodic, nostalgic track consisting of layered synths that plays in Chapter 4 Test Chamber 18.  The song builds on itself as laser relays are activated.&lt;br /&gt;
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
An echoing, industrial-sounding track consisting of mechanical noises and booming clangs that plays in Chapter 4 Test Chamber 19.  The song has no melody, and is more of an atmospheric track; The reverberating, hollowness of the song mirrors the spaciousness of the chamber.&lt;br /&gt;
{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
An electronic track consisting of layered synths that plays in Chapter 4 Test Chamber 20.  The song builds on itself, with a new layer added each time one of the three laser receptacles is activated.  When the test chamber is complete, the song&#039;s layers are all playing in unison.  &lt;br /&gt;
*It is worth noting that the song makes use of [https://en.wikipedia.org/wiki/Consonance_and_dissonance musical dissonance].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 2&#039;&#039; (Collectors Edition Disk #2)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
Plays in the &amp;quot;Meet the Bots&amp;quot; co-op campaign trailer.&lt;br /&gt;
{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
Plays in the first half of Valve&#039;s TV Spot trailer for Portal 2.&lt;br /&gt;
{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
Plays on the main menu after GLaDOS is awoken.  The first part is a haunting flute and harp melody with rippling synths.  The second part is a remix of Die Cut Laser Dance.&lt;br /&gt;
{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
Plays during the escape in Test Chamber 21.  The melody of I&#039;m Different can be heard when knocking over turrets in one of GLaDOS&#039;s traps.&lt;br /&gt;
* It is worth noting that the descending synth riff plays twice in the soundtrack version, once at the very beginning and again when GLaDOS opens up panels to reveal the final test chamber, with a Hard Light Bridge leading to it.  However, in the game version, the riff is only heard when GLaDOS reveals the chamber, and &#039;&#039;&#039;not&#039;&#039;&#039; at the beginning of the song.&lt;br /&gt;
{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
Plays when entering the Turret Production center, as the player traverses static conveyors while listening to Wheatley&#039;s [https://i1.theportalwiki.net/img/1/15/Wheatley_sphere_flashlight_tour57.wav haunting tale].&lt;br /&gt;
{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
An upbeat, salsa/tango style track riddled with mechanical cutting sounds.  This track plays as the protagonist dodges the laser-cutting robot arms in Turret Manufacturing.  This song is remixed in the second part of Bots Build Bots.&lt;br /&gt;
{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
Plays when entering the turret redemption line.  Contains notes from the second half of You Know Her?&lt;br /&gt;
{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
Plays when examining the abandoned science projects left behind from Bring Your Daughter to Work Day, when GLaDOS killed all except one of Aperture&#039;s scientists with neurotoxin gas.&lt;br /&gt;
{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
The track starts with ambient synths and distant water-drop-like sounds, slowly becoming more electronic as the player cuts the [[Neurotoxin|Neurotoxin Generator]]&#039;s tubes.  The second part of the song is a heavy, fast-paced electronic track.  This plays as the generator collapses and Wheatley urges the protagonist to enter the control room and ride the exposed tube to the [[Central AI Chamber]].  The song ends with a suction sound, as Wheatley and the player are sucked into the tube.  The beginning can be heard briefly at the start of Don&#039;t Do It, as well as the and of Caroline Deleted and the beginning of Cara Mia Addio.&lt;br /&gt;
{{Track|inalbum=true|Don&#039;t Do It}}&lt;br /&gt;
Plays when Chell enters GLaDOS&#039; chamber for a second time and is required to press the Stalemate Resolution Button.  This song is remixed in The Part Where He Kills You, Bombs For Throwing at You, and Your Precious Moon.  The first part of Almost At Fifty Percent can be heard briefly at the beginning.&lt;br /&gt;
{{Track|inalbum=true|I AM NOT A MORON!}}&lt;br /&gt;
The beginning of the song is an uneasy electronic melody with alarm-like synths that plays when the core transfer is happening.  The second part, an upbeat, more heavily electronic track, plays while Wheatley is marveling over his size and newfound abilities after being transferred into GLaDOS&#039;s mainframe.  The third part is an increasingly dramatic orchestral piece that plays when Wheatley betrays the protagonist, delivers his villainous monologue, puts GLaDOS into a potato battery, and the player learns of Wheatley&#039;s true purpose.  The song is left hanging on a single note as the player and PotatOS plummet down the elevator shaft.&lt;br /&gt;
{{Track|inalbum=true|Vitrification Order}}\&lt;br /&gt;
A mighty horn track filled with dread that plays in Tartaros 9.  When the player advances in the level to one of the catwalks overlooking the condemned site, the song switches to its more electronic second half.&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
Plays after entering the large vault door and the player sees the Enrichment Spheres for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
Plays during the first [[Repulsion Gel]] [[Portal 2 Chapter 6 Enrichment Sphere 1|test]].  The broken chord arpeggios play when bouncing on the gel.&lt;br /&gt;
{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
A more electronic, faster remix of You Are Not Part of the Control Group that plays during the subsequent Repulsion-Gel-only tests.  The broken chord arpeggios play when bouncing on the gel.&lt;br /&gt;
{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
Plays on the main menu after the player has fallen into Old Aperture, from chapters 6-7.&lt;br /&gt;
{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
Plays during the Propulsion Gel tests after reuniting with PotatOS.  This track is an extremely electronic, distorted remix of You Are Not Part of the Control Group.  Unlike Forwarding The Cause of Science, this remix maintains the tempo of You Are Not Part of the Control Group, as it is not sped up in any way.  The stuttering synth arpeggios play when speeding on the Propulsion Gel. &lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
Plays when entering Pump Station Gamma and during Cave Johnson&#039;s lemon rant.  It is a heavier, more electronic remix of the second part of Music of the Spheres, with distorted, buzzing synths.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 3&#039;&#039; (Collectors Edition Disk #3)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
Plays during the Portal 2 official teaser trailer.  The percussion loop from this song can be heard in Caroline Deleted.&lt;br /&gt;
{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.  This song is remixed in The Part Where He Kills You, which, in turn, is remixed in Bombs For Throwing At You.&lt;br /&gt;
{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.&lt;br /&gt;
{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
A rendition of Johann Sebastian Bach&#039;s &amp;quot;Little Prelude in C minor, BWV 934,&amp;quot; but transposed from the key of C minor to F minor.  The first half is played on a harpsichord.  The second half, which is the same melody but very electronic-sounding and played on synthesizers, only plays when the player is being launched by a Faith Plate or flinging themself with the use of an Excursion Funnel.&lt;br /&gt;
*  In the game, when the player is performing one of the aforementioned actions, the second half briefly takes the place of whichever part of the first half would be playing at the time.  This is one of the many examples of how composer Mike Morasky uses procedurally generated music, or music that is generated in real time based on the player&#039;s actions.&lt;br /&gt;
{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
Plays in Chapter 8 when the player is inside an Excursion Funnel.  This is remixed in the first part of The Part Where He Kills You.&lt;br /&gt;
{{Track|inalbum=true|TEST}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.&lt;br /&gt;
{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
The first part of this song is a remix of Excursion Funnel with added percussion.  This is broken by a startling synth arpeggio when the player is hurtled towards Wheatley and his &amp;quot;mash-y spike plates&amp;quot;.  The rest of the song is a fast-paced, electronic remix of Wheatley Science and Don&#039;t Do It.  Part of this song also plays on the menu screen during Chapter 9.&lt;br /&gt;
{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
Plays right before entering &amp;quot;Wheatley&#039;s Lair,&amp;quot; as PotatOS remarks on the disheveled state of her facility caused by Wheatley&#039;s ignorance.&lt;br /&gt;
{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
A highly climactic track that plays during the final battle between Wheatley and the protagonist.  The main melody, a remix of The Part Where He Kills You, I AM NOT A MORON!, and the second half of You Know Her, plays as Wheatley attacks the player with bombs and the player attempts to redirect them back at Wheatley.  The percussive interludes play when Wheatley is stunned and the player attaches the corrupted Cores to his mainframe.&lt;br /&gt;
{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
Plays after all 3 corrupted cores have been attached to Wheatley.  The first part, a dramatic remix of Don&#039;t Do It, plays as PotatOS urges the player to press the Stalemate Resolution Button, which turns out to be booby-trapped by Wheatley.  This is broken by a comedic chime when the player shoots a portal onto the moon.  The second part, an even more dramatic orchestral piece, plays as the protagonist, Wheatley, and the corrupted cored are sucked out into the vacuum of space, and GLaDOS, back in control, knocks Wheatley out of the player&#039;s hand and saves them, pulling them back through the portal with a robotic arm.&lt;br /&gt;
{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
Plays in GLaDOS&#039; final talk with Chell, and the elevator ride up to the [[Turret Opera]].  The first part is a rendition of You Are Not PArt of the Control Group, which is interrupted by a beep as GLaDOS supposedly deletes Caroline from her system.  The second part is a rendition of Don&#039;t Do It, and the third part is a rendition of Reconstructing More Science.  The song ends with the first three notes of Cara Mia Addio.&lt;br /&gt;
* During the third part of the song, the percussion loop from Reconstructing More Science doesn&#039;t match up with the melody.  It is unknown whether this was intentional or a mistake.&lt;br /&gt;
* It is also unknown why the last three notes of Caroline Deleted are the first three notes of Cara Mia Addio, although its purpose was likely to make a connection between the two consecutive songs.&lt;br /&gt;
 {{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
The Turret Opera.&lt;br /&gt;
* The first three notes of this song are the last three notes of the previous song, Caroline Deleted.  However, there are two auditory differences.  First, the notes of Cara Mia Addio are much clearer and crisper than those of Caroline Deleted.  Second, the turret sound effects are not present in the previous song.&lt;br /&gt;
{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
The Portal 2 Official Ending Song, with the first Portal game&#039;s being [[Still Alive]].&lt;br /&gt;
{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
Ambient ringing and space sounds.  Plays during Wheatley&#039;s apology speech.&lt;br /&gt;
{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
A rendition of I Made It All Up, with added strings and harmony, that plays on the final menu screen, after the player has completed the single player campaign.&lt;br /&gt;
{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
Plays in the co-op campaign when GLaDOS disassembles and reassembles [[Atlas]] and [[P-body]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign.&lt;br /&gt;
{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
An angelic track that plays when GLaDOS congratulates the bots for locating the test subjects in cryogenic storage.&lt;br /&gt;
{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
An upbeat, electronic dance track that serves as the end credits theme for the co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Collectors Edition Disk #4 ==&lt;br /&gt;
{{Main|Portal Soundtrack}}&lt;br /&gt;
There are no downloads because it&#039;s a copyrighted disk.&lt;br /&gt;
&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |&lt;br /&gt;
{{Track|track=1|inalbum=true|copyrighted=true|Subject Name Here}}&lt;br /&gt;
A pulsing track riddled with high pitched beeps.  Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11.&lt;br /&gt;
{{Track|track=2|inalbum=true|copyrighted=true|Taste of Blood}}&lt;br /&gt;
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals.&lt;br /&gt;
{{Track|track=3|inalbum=true|copyrighted=true|Android Hell}}&lt;br /&gt;
Plays in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets.&lt;br /&gt;
{{Track|track=4|inalbum=true|copyrighted=true|Self Esteem Fund}}&lt;br /&gt;
Arguably the most melancholy song on the soundtrack, this soft, lamenting track plays in Test Chambers 10, 12, and 14.&lt;br /&gt;
{{Track|track=5|inalbum=true|copyrighted=true|Procedural Jiggle Bone}}&lt;br /&gt;
A wobbly, sci-fi-sounding ambient synth track that plays both on Portal&#039;s main menu screen and during Test Chamber 19.&lt;br /&gt;
{{Track|track=6|inalbum=true|copyrighted=true|No Cake For You}}&lt;br /&gt;
A slightly creepy, nostalgic track that plays in Test Chamber 16&#039;s Ratman den.  Throughout the track, radio-transmission-like beeps can be heard.&lt;br /&gt;
{{Track|track=7|inalbum=true|copyrighted=true|4000 Degrees Kelvin}}&lt;br /&gt;
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19.&lt;br /&gt;
{{Track|track=8|inalbum=true|copyrighted=true|Stop What You Are Doing}}&lt;br /&gt;
A creepy ambient track that plays during the protagonists&#039; escape as they traverse through the dilapidated maintenance areas and offices of the Enrichment Center.&lt;br /&gt;
{{Track|track=9|inalbum=true|copyrighted=true|Party Escort}}&lt;br /&gt;
A soft, synth-filled ambient track that plays during the protagonist&#039;s first encounter with the [[Rocket Turret]].  The high-pitched ringing heard throughout the song &#039;&#039;may&#039;&#039; represent the Rocket Turret&#039;s aiming laser.  This, however, is unconfirmed by Kelly Bailey, the composer.&lt;br /&gt;
{{Track|track=10|inalbum=true|copyrighted=true|You&#039;re Not a Good Person}}&lt;br /&gt;
An intense percussive track that plays during the turret ambush towards the end of the protagonist&#039;s escape.&lt;br /&gt;
* This track shows remarkable similarities to the Half-Life 2 song [https://www.youtube.com/watch?v=h3LbvWMCC3g &amp;quot;The Innsbruck Experiment,&amp;quot;] which was also composed by Kelly Bailey.&lt;br /&gt;
{{Track|track=11|inalbum=true|copyrighted=true|You Can&#039;t Escape You Know}}&lt;br /&gt;
Plays during the final battle with GLaDOS, as [[neurotoxin]] streams into the [[Central AI Chamber]].&lt;br /&gt;
{{Track|track=12|inalbum=true|copyrighted=true|Still Alive}}&lt;br /&gt;
The acclaimed end credits theme of Portal, sung by [[Ellen McLain]] as GLaDOS.&lt;br /&gt;
{{Track|track=13|inalbum=true|copyrighted=true|Still Alive (J.C. Mix)}}&lt;br /&gt;
The original recording of &amp;quot;Still Alive&amp;quot; by songwriter Jonathan Coulton.  This exclusive release is only present on the soundtrack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
Plays on the radio in the Ratman den in Portal 2 Chapter 2 Test Chamber 3.&lt;br /&gt;
&lt;br /&gt;
== Ringtones ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
:{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
:{{Ringtone|Science Is Fun}}&lt;br /&gt;
:{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
:{{Ringtone|The Courtesy Call}}&lt;br /&gt;
:{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
:{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
:{{Ringtone|Halls of Science}}&lt;br /&gt;
:{{Ringtone|Music of the Spheres}}&lt;br /&gt;
:{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
:{{Ringtone|PotatOS Lament}}&lt;br /&gt;
:{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
:{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
:{{Sound effect|Button Positive}}&lt;br /&gt;
:{{Sound effect|Button Negative}}&lt;br /&gt;
:{{Sound effect|Door Open}}&lt;br /&gt;
:{{Sound effect|Door Close}}&lt;br /&gt;
:{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
:{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
:{{Sound effect|Blue Paint}}&lt;br /&gt;
:{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
:{{Ringtone|Reconstructing More Science}}&lt;br /&gt;
:{{Ringtone|Your Precious Moon}}&lt;br /&gt;
:{{Ringtone|Cara Mia Addio}}&lt;br /&gt;
:{{Ringtone|Want You Gone}}&lt;br /&gt;
:{{Ringtone|Some Assembly Required}}&lt;br /&gt;
:{{Ringtone|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Please note  that the Trivia section consists purely or mainly of recurring melodies.&lt;br /&gt;
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* &#039;&#039;Adrenal Vapor&#039;&#039;, &#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039;, &#039;&#039;Robot Waiting Room #6&#039;&#039; have a very similar execution and contain a pure sinewave foundation.&lt;br /&gt;
* The second part of &#039;&#039;9999999&#039;&#039; is actually a remix of &#039;&#039;Music of the Spheres I&#039;&#039;.&lt;br /&gt;
* The track &#039;&#039;The Courtesy Call&#039;&#039; has its first part unique to itself, the second part is a sped-up version of &#039;&#039;Music of the Spheres I&#039;&#039; and the last part is a slowed-down version of &#039;&#039;Reconstructing More Science&#039;&#039;&lt;br /&gt;
* Likely made to reflect on the entire game before, &#039;&#039;Caroline Deleted&#039;&#039; contains a snippet from &#039;&#039;The Courtesy Call&#039;&#039; at the very beginning, a few lines from &#039;&#039;Cara Mia Addio!&#039;&#039; right after that as well as a few looping notes from &#039;&#039;Music of the Spheres I&#039;&#039; both as deep and slow and as high-pitched and fast. The song then changes to a remix of &#039;&#039;Reconstructing More Science&#039;&#039;, ending on the buzzing noises from &#039;&#039;Don&#039;t Do It&#039;&#039;.&lt;br /&gt;
* Similarly, &#039;&#039;I&#039;m Different&#039;&#039; contains a few tones from &#039;&#039;Bombs For Throwing at You&#039;&#039;. They are however hard to recognize, as an extra tone with a different frequency is added right after an original one - only the quiet melody connects it with the other track.&lt;br /&gt;
* Tracks playing in the underground test chambers (&#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Robot Waiting Room #1&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) are all actually edited versions of the last one, becoming more corrupt with computer errors as time progresses and more of Aperture&#039;s story is revealed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159997</id>
		<title>Portal Pinball</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159997"/>
		<updated>2020-04-27T18:16:34Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 657430&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Portal Pinball&lt;br /&gt;
| boxart-image = PortalPinballBoxart.jpg|300px&lt;br /&gt;
| developer = {{w|Zen Studios}}&lt;br /&gt;
| publisher = &lt;br /&gt;
*{{w|Microsoft Game Studios}}&lt;br /&gt;
| distributor = &lt;br /&gt;
*{{W|XBLA}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*{{W|PSN}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; May 27, 2015&lt;br /&gt;
*Android:&lt;br /&gt;
** May 28, 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Casual, Simulation&lt;br /&gt;
| ratings = *ESRB: E&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows XP, Windows Vista, Windows 7, Windows 8&lt;br /&gt;
**CPU: Single Core @ 1.6GHz (Dual Core @ 2.00GHz recommended)&lt;br /&gt;
**Memory: 512 MB (1 GB recommended)&lt;br /&gt;
**Graphics hardware: DirectX 9 video card&lt;br /&gt;
**Sound: DirectX compatible sound card&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
*Android&lt;br /&gt;
**Android 4.0&lt;br /&gt;
**Application Permissions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Zen Studios&#039;&#039;&#039; on &#039;&#039;Portal Pinball&#039;&#039;|Crafted in collaboration with Valve and Zen Studios, Aperture Laboratories is proud to reveal the “Aperture Science Heuristic Portal Pinball Device”, proving that persistent experimentation is not only the hallmark of good science for the benefit of mankind, but also incalculably fun!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039;&#039;&#039; is paid DLC for &#039;&#039;&#039;&#039;&#039;Pinball FX2&#039;&#039;&#039;&#039;&#039; by {{w|Zen studios}}. It features a pinball &amp;quot;board&amp;quot; styled after a &#039;&#039;[[Portal 2]]&#039;&#039; test chamber in disrepair, and includes cameos from several members of the cast of the &#039;&#039;Portal&#039;&#039; series including [[Chell]], [[GLaDOS]], [[Atlas]], [[P-Body]], and [[Wheatley]]. On mobile, &#039;&#039;Portal Pinball&#039;&#039; is available as a standalone title. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that Portal Pinball contains elements from both [[Portal]] and [[Portal 2]], including content present in the former but was cut from the latter.  An example of this is how [[Portal]]&#039;s [[High Energy Pellet]] launchers and catchers are present, as well as the [[Thermal Discouragement Beam]], which replaced the [[High Energy Pellet|Pellets]] in [[Portal 2]].  Another example of which is how [[GLaDOS]]&#039; model is that of [[Portal 2]]&#039;s, but attached to her chassis are the television monitors from the first [[Portal|Portal game]].  The cyan glass maintenance platform from [[Portal]]&#039;s [[Central AI Chamber]] is also included.&lt;br /&gt;
&lt;br /&gt;
All of the character dialogue was ripped from the Portal games&#039; files; No additional voice acting was recorded by [[Ellen McLain]] ([[GLaDOS]]), [[[[Voice actors|Stephen Merchant]]] ([[Wheatley]]), or [[[[Voice actors|Dee Bradley Baker]]]] ([[Atlas]] &amp;amp; [[P-body]]).&lt;br /&gt;
&lt;br /&gt;
There is no story-related content in &#039;&#039;Portal Pinball&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery == &lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal-pinball.jpg|The Portal Pinball board.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=159996</id>
		<title>Portal 2 soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=159996"/>
		<updated>2020-04-27T17:58:02Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: tons of notes added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Portal 2&#039;&#039; soundtrack}}&lt;br /&gt;
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; is the &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; was made available free from the [http://www.thinkwithportals.com/music.php &#039;&#039;Portal 2&#039;&#039; official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].&lt;br /&gt;
&lt;br /&gt;
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled &#039;&#039;Volume 1&#039;&#039;, was released on May 25, 2011; &#039;&#039;Volume 2&#039;&#039; on July 1, 2011, &#039;&#039;Volume 3&#039;&#039; on Sept. 30, 2011, and as a 4-disk &#039;&#039;Collectors Edition&#039;&#039; on October 30, 2012.&lt;br /&gt;
&lt;br /&gt;
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to &amp;amp; in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 1&#039;&#039; (Collectors Edition Disk #1) ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
Played during the Portal 2 TV Spot and other trailers.&lt;br /&gt;
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
In the PS3 Menu selection when highlighting Portal 2.&lt;br /&gt;
{{Track|inalbum=true|999999}}&lt;br /&gt;
On the first main menu screen and near the end of [[Story|The Escape]]&lt;br /&gt;
{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
Played from when the player is first woken by [[Wheatley]] until the end of the container ride.&lt;br /&gt;
{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
Plays during [[Story|The Courtesy Call]], in Test Chambers [[Portal 2 Chapter 1 Test Chamber 2|2]], [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|3, 4]], [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|7 &amp;amp; 8]]&lt;br /&gt;
{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
Plays during The Courtesy Call in [[Portal 2 Chapter 1 Test Chamber 1|Test Chamber 1]]&lt;br /&gt;
{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
In the [[Doug Rattmann|Rattmann]] chamber surrounding the [[Portal gun]].&lt;br /&gt;
{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 5|Test Chamber 5]].&lt;br /&gt;
{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 6|Test Chamber 6]].&lt;br /&gt;
{{Track|inalbum=true|There She Is}}&lt;br /&gt;
Played when walking through [[Central AI Chamber|GLaDOS&#039;s chamber]] for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
Plays when waking [[GLADOS]] and walking through the [[Incinerator]].&lt;br /&gt;
{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
Plays when being propelled through the air via a [[Faith plate]]. It doesn&#039;t play in Chapter 2 in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]] or Chapter 3 in [[Portal 2 Chapter 3 Test Chamber 10|Test Chamber 10]].&lt;br /&gt;
{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
The ambient, crunching synth acts as an atmospheric track for Chapter 2 Test Chamber 6, and the distorted, percussive loop plays when being propelled by faith plates.&lt;br /&gt;
{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
Plays in Chapter 2 Test Chamber 7.  When near the [[Companion Cube]], the melody from Cara Mia Addio, the [[Turret Opera]], can be faintly heard.&lt;br /&gt;
{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
Different parts of this track play when solving different parts of Chapter 2 Test Chamber 10, and the song builds on itself.&lt;br /&gt;
{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
An electric, buzzing, and distorted synth track, played when on a [[Hard Light Bridge]].  The song can be heard louder when crouching.  The melody from Cara Mia Addio can be heard.&lt;br /&gt;
{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
A melancholy, lamenting song played in Chapter 3 Test Chamber 13.  The high, wailing synth melody plays when a turret is knocked over.  An excerpt from this track can be heard in An Accent Beyond.&lt;br /&gt;
{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
A simple, bubbly and nostalgic track, consisting only of layered sine waves, that plays in Chapter 3 Test Chamber 14.  The track builds on itself, as a new layer is added each time a laser relay is activated.&lt;br /&gt;
{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
Plays when entering the Ratman den in Chapter 3 Test Chamber 16, in which the player can see four turrets, nicknamed the &amp;quot;Turret Quartet,&amp;quot; singing for the Turret Wife, also known as the Prima Donna Turret or the Fat Turret.&lt;br /&gt;
{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
A melodic, nostalgic track consisting of layered synths that plays in Chapter 4 Test Chamber 18.  The song builds on itself as laser relays are activated.&lt;br /&gt;
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
An echoing, industrial-sounding track consisting of mechanical noises and booming clangs that plays in Chapter 4 Test Chamber 19.  The song has no melody, and is more of an atmospheric track; The reverberating, hollowness of the song mirrors the spaciousness of the chamber.&lt;br /&gt;
{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
An electronic track consisting of layered synths that plays in Chapter 4 Test Chamber 20.  The song builds on itself, with a new layer added each time one of the three laser receptacles is activated.  When the test chamber is complete, the song&#039;s layers are all playing in unison.  &lt;br /&gt;
*It is worth noting that the song makes use of [https://en.wikipedia.org/wiki/Consonance_and_dissonance musical dissonance].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 2&#039;&#039; (Collectors Edition Disk #2)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
Plays during the escape in Test Chamber 21.&lt;br /&gt;
{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
Plays when entering the Turret Production centre.&lt;br /&gt;
{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
Plays when entering the turret redemption line.&lt;br /&gt;
{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
Plays when exiting the defective turret switch room.&lt;br /&gt;
{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
Plays in the neurotoxin chamber.&lt;br /&gt;
{{Track|inalbum=true|Dont Do It}}&lt;br /&gt;
Plays when Chell enters GLaDOS&#039; chamber for a second time.&lt;br /&gt;
{{Track|inalbum=true|I AM NOT A MORON!}}&lt;br /&gt;
Plays when Wheatley is transferred in GLaDOS&#039; body.&lt;br /&gt;
{{Track|inalbum=true|Vitrification Order}}&lt;br /&gt;
Plays after landing in the old Aperture laboratory.&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
Plays after entering the large vault door.&lt;br /&gt;
{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
Plays in the title screen, when you&#039;re in Chapter 6&lt;br /&gt;
{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
Plays during Cave Johnson&#039;s lemon rant.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 3&#039;&#039; (Collectors Edition Disk #3)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
{{Track|inalbum=true|TEST}}&lt;br /&gt;
{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
Plays in Chapter 9.&lt;br /&gt;
{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
Plays right before entering &#039;Wheatley&#039;s Lair&#039;.&lt;br /&gt;
{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
Plays after Wheatley explains his 4-part-plan.&lt;br /&gt;
{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
Plays after all 3 corrupted cores have been attached to Wheatley.&lt;br /&gt;
{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
Plays in GLaDOS&#039; final talk with Chell.&lt;br /&gt;
{{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
The Turret Opera.&lt;br /&gt;
{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
The Portal 2 Official Ending Song, previous being [[Still Alive]].&lt;br /&gt;
{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
Plays in Wheatley&#039;s talk in space.&lt;br /&gt;
{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Collectors Edition Disk #4 ==&lt;br /&gt;
{{Main|Portal Soundtrack}}&lt;br /&gt;
There are no downloads because it&#039;s a copyrighted disk.&lt;br /&gt;
&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |&lt;br /&gt;
{{Track|track=1|inalbum=true|copyrighted=true|Subject Name Here}}&lt;br /&gt;
{{Track|track=2|inalbum=true|copyrighted=true|Taste of Blood}}&lt;br /&gt;
{{Track|track=3|inalbum=true|copyrighted=true|Android Hell}}&lt;br /&gt;
{{Track|track=4|inalbum=true|copyrighted=true|Self Esteem Fund}}&lt;br /&gt;
{{Track|track=5|inalbum=true|copyrighted=true|Procedural Jiggle Bone}}&lt;br /&gt;
{{Track|track=6|inalbum=true|copyrighted=true|No Cake For You}}&lt;br /&gt;
{{Track|track=7|inalbum=true|copyrighted=true|4000 Degrees Kelvin}}&lt;br /&gt;
{{Track|track=8|inalbum=true|copyrighted=true|Stop What You Are Doing}}&lt;br /&gt;
{{Track|track=9|inalbum=true|copyrighted=true|Party Escort}}&lt;br /&gt;
{{Track|track=10|inalbum=true|copyrighted=true|You&#039;re Not a Good Person}}&lt;br /&gt;
{{Track|track=11|inalbum=true|copyrighted=true|You Can&#039;t Escape You Know}}&lt;br /&gt;
{{Track|track=12|inalbum=true|copyrighted=true|Still Alive}}&lt;br /&gt;
{{Track|track=13|inalbum=true|copyrighted=true|Still Alive (J.C. Mix)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Ringtones ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
:{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
:{{Ringtone|Science Is Fun}}&lt;br /&gt;
:{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
:{{Ringtone|The Courtesy Call}}&lt;br /&gt;
:{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
:{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
:{{Ringtone|Halls of Science}}&lt;br /&gt;
:{{Ringtone|Music of the Spheres}}&lt;br /&gt;
:{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
:{{Ringtone|PotatOS Lament}}&lt;br /&gt;
:{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
:{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
:{{Sound effect|Button Positive}}&lt;br /&gt;
:{{Sound effect|Button Negative}}&lt;br /&gt;
:{{Sound effect|Door Open}}&lt;br /&gt;
:{{Sound effect|Door Close}}&lt;br /&gt;
:{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
:{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
:{{Sound effect|Blue Paint}}&lt;br /&gt;
:{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
:{{Ringtone|Reconstructing More Science}}&lt;br /&gt;
:{{Ringtone|Your Precious Moon}}&lt;br /&gt;
:{{Ringtone|Cara Mia Addio}}&lt;br /&gt;
:{{Ringtone|Want You Gone}}&lt;br /&gt;
:{{Ringtone|Some Assembly Required}}&lt;br /&gt;
:{{Ringtone|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Please note  that the Trivia section consists purely or mainly of recurring melodies.&lt;br /&gt;
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* &#039;&#039;Adrenal Vapor&#039;&#039;, &#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039;, &#039;&#039;Robot Waiting Room #6&#039;&#039; have a very similar execution and contain a pure sinewave foundation.&lt;br /&gt;
* The second part of &#039;&#039;9999999&#039;&#039; is actually a remix of &#039;&#039;Music of the Spheres I&#039;&#039;.&lt;br /&gt;
* The track &#039;&#039;The Courtesy Call&#039;&#039; has its first part unique to itself, the second part is a sped-up version of &#039;&#039;Music of the Spheres I&#039;&#039; and the last part is a slowed-down version of &#039;&#039;Reconstructing More Science&#039;&#039;&lt;br /&gt;
* Likely made to reflect on the entire game before, &#039;&#039;Caroline Deleted&#039;&#039; contains a snippet from &#039;&#039;The Courtesy Call&#039;&#039; at the very beginning, a few lines from &#039;&#039;Cara Mia Addio!&#039;&#039; right after that as well as a few looping notes from &#039;&#039;Music of the Spheres I&#039;&#039; both as deep and slow and as high-pitched and fast. The song then changes to a remix of &#039;&#039;Reconstructing More Science&#039;&#039;, ending on the buzzing noises from &#039;&#039;Don&#039;t Do It&#039;&#039;.&lt;br /&gt;
* Similarly, &#039;&#039;I&#039;m Different&#039;&#039; contains a few tones from &#039;&#039;Bombs For Throwing at You&#039;&#039;. They are however hard to recognize, as an extra tone with a different frequency is added right after an original one - only the quiet melody connects it with the other track.&lt;br /&gt;
* Tracks playing in the underground test chambers (&#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Robot Waiting Room #1&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) are all actually edited versions of the last one, becoming more corrupt with computer errors as time progresses and more of Aperture&#039;s story is revealed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=159995</id>
		<title>Portal 2 soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=159995"/>
		<updated>2020-04-27T17:27:35Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Portal 2&#039;&#039; soundtrack}}&lt;br /&gt;
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; is the &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; was made available free from the [http://www.thinkwithportals.com/music.php &#039;&#039;Portal 2&#039;&#039; official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].&lt;br /&gt;
&lt;br /&gt;
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled &#039;&#039;Volume 1&#039;&#039;, was released on May 25, 2011; &#039;&#039;Volume 2&#039;&#039; on July 1, 2011, &#039;&#039;Volume 3&#039;&#039; on Sept. 30, 2011, and as a 4-disk &#039;&#039;Collectors Edition&#039;&#039; on October 30, 2012.&lt;br /&gt;
&lt;br /&gt;
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to &amp;amp; in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 1&#039;&#039; (Collectors Edition Disk #1) ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
Played during the Portal 2 TV Spot and other trailers.&lt;br /&gt;
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
In the PS3 Menu selection when highlighting Portal 2.&lt;br /&gt;
{{Track|inalbum=true|999999}}&lt;br /&gt;
On the first main menu screen and near the end of [[Story|The Escape]]&lt;br /&gt;
{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
Played from when the player is first woken by [[Wheatley]] until the end of the container ride.&lt;br /&gt;
{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
Plays during [[Story|The Courtesy Call]], in Test Chambers [[Portal 2 Chapter 1 Test Chamber 2|2]], [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|3, 4]], [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|7 &amp;amp; 8]]&lt;br /&gt;
{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
Plays during The Courtesy Call in [[Portal 2 Chapter 1 Test Chamber 1|Test Chamber 1]]&lt;br /&gt;
{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
In the [[Doug Rattmann|Rattmann]] chamber surrounding the [[Portal gun]].&lt;br /&gt;
{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 5|Test Chamber 5]].&lt;br /&gt;
{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 6|Test Chamber 6]].&lt;br /&gt;
{{Track|inalbum=true|There She Is}}&lt;br /&gt;
Played when walking through [[Central AI Chamber|GLaDOS&#039;s chamber]] for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
Plays when waking [[GLADOS]] and walking through the [[Incinerator]].&lt;br /&gt;
{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
Plays when being propelled through the air via a [[Faith plate]]. It doesn&#039;t play in Chapter 2 in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]] or Chapter 3 in [[Portal 2 Chapter 3 Test Chamber 10|Test Chamber 10]].&lt;br /&gt;
{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
The ambient, crunching synth acts as an atmospheric track for Chapter 2 Test Chamber 6, and the distorted, percussive loop plays when being propelled by faith plates.&lt;br /&gt;
{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
Plays in Chapter 2 Test Chamber 7.  When near the [[Companion Cube]], the melody from Cara Mia Addio, the [[Turret Opera]], can be faintly heard.&lt;br /&gt;
{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
Plays when entering the secret area in a Test Chamber.&lt;br /&gt;
{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 2&#039;&#039; (Collectors Edition Disk #2)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
Plays during the escape in Test Chamber 21.&lt;br /&gt;
{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
Plays when entering the Turret Production centre.&lt;br /&gt;
{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
Plays when entering the turret redemption line.&lt;br /&gt;
{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
Plays when exiting the defective turret switch room.&lt;br /&gt;
{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
Plays in the neurotoxin chamber.&lt;br /&gt;
{{Track|inalbum=true|Dont Do It}}&lt;br /&gt;
Plays when Chell enters GLaDOS&#039; chamber for a second time.&lt;br /&gt;
{{Track|inalbum=true|I AM NOT A MORON!}}&lt;br /&gt;
Plays when Wheatley is transferred in GLaDOS&#039; body.&lt;br /&gt;
{{Track|inalbum=true|Vitrification Order}}&lt;br /&gt;
Plays after landing in the old Aperture laboratory.&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
Plays after entering the large vault door.&lt;br /&gt;
{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
Plays in the title screen, when you&#039;re in Chapter 6&lt;br /&gt;
{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
Plays during Cave Johnson&#039;s lemon rant.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 3&#039;&#039; (Collectors Edition Disk #3)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
{{Track|inalbum=true|TEST}}&lt;br /&gt;
{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
Plays in Chapter 9.&lt;br /&gt;
{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
Plays right before entering &#039;Wheatley&#039;s Lair&#039;.&lt;br /&gt;
{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
Plays after Wheatley explains his 4-part-plan.&lt;br /&gt;
{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
Plays after all 3 corrupted cores have been attached to Wheatley.&lt;br /&gt;
{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
Plays in GLaDOS&#039; final talk with Chell.&lt;br /&gt;
{{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
The Turret Opera.&lt;br /&gt;
{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
The Portal 2 Official Ending Song, previous being [[Still Alive]].&lt;br /&gt;
{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
Plays in Wheatley&#039;s talk in space.&lt;br /&gt;
{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Collectors Edition Disk #4 ==&lt;br /&gt;
{{Main|Portal Soundtrack}}&lt;br /&gt;
There are no downloads because it&#039;s a copyrighted disk.&lt;br /&gt;
&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By | author = Aperture Science Psychoacoustics Laboratories |&lt;br /&gt;
{{Track|track=1|inalbum=true|copyrighted=true|Subject Name Here}}&lt;br /&gt;
{{Track|track=2|inalbum=true|copyrighted=true|Taste of Blood}}&lt;br /&gt;
{{Track|track=3|inalbum=true|copyrighted=true|Android Hell}}&lt;br /&gt;
{{Track|track=4|inalbum=true|copyrighted=true|Self Esteem Fund}}&lt;br /&gt;
{{Track|track=5|inalbum=true|copyrighted=true|Procedural Jiggle Bone}}&lt;br /&gt;
{{Track|track=6|inalbum=true|copyrighted=true|No Cake For You}}&lt;br /&gt;
{{Track|track=7|inalbum=true|copyrighted=true|4000 Degrees Kelvin}}&lt;br /&gt;
{{Track|track=8|inalbum=true|copyrighted=true|Stop What You Are Doing}}&lt;br /&gt;
{{Track|track=9|inalbum=true|copyrighted=true|Party Escort}}&lt;br /&gt;
{{Track|track=10|inalbum=true|copyrighted=true|You&#039;re Not a Good Person}}&lt;br /&gt;
{{Track|track=11|inalbum=true|copyrighted=true|You Can&#039;t Escape You Know}}&lt;br /&gt;
{{Track|track=12|inalbum=true|copyrighted=true|Still Alive}}&lt;br /&gt;
{{Track|track=13|inalbum=true|copyrighted=true|Still Alive (J.C. Mix)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki View on YouTube]}}&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
== Ringtones ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
:{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
:{{Ringtone|Science Is Fun}}&lt;br /&gt;
:{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
:{{Ringtone|The Courtesy Call}}&lt;br /&gt;
:{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
:{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
:{{Ringtone|Halls of Science}}&lt;br /&gt;
:{{Ringtone|Music of the Spheres}}&lt;br /&gt;
:{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
:{{Ringtone|PotatOS Lament}}&lt;br /&gt;
:{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
:{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
:{{Sound effect|Button Positive}}&lt;br /&gt;
:{{Sound effect|Button Negative}}&lt;br /&gt;
:{{Sound effect|Door Open}}&lt;br /&gt;
:{{Sound effect|Door Close}}&lt;br /&gt;
:{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
:{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
:{{Sound effect|Blue Paint}}&lt;br /&gt;
:{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
:{{Ringtone|Reconstructing More Science}}&lt;br /&gt;
:{{Ringtone|Your Precious Moon}}&lt;br /&gt;
:{{Ringtone|Cara Mia Addio}}&lt;br /&gt;
:{{Ringtone|Want You Gone}}&lt;br /&gt;
:{{Ringtone|Some Assembly Required}}&lt;br /&gt;
:{{Ringtone|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Please note  that the Trivia section consists purely or mainly of recurring melodies.&lt;br /&gt;
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* &#039;&#039;Adrenal Vapor&#039;&#039;, &#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039;, &#039;&#039;Robot Waiting Room #6&#039;&#039; have a very similar execution and contain a pure sinewave foundation.&lt;br /&gt;
* The second part of &#039;&#039;9999999&#039;&#039; is actually a remix of &#039;&#039;Music of the Spheres I&#039;&#039;.&lt;br /&gt;
* The track &#039;&#039;The Courtesy Call&#039;&#039; has its first part unique to itself, the second part is a sped-up version of &#039;&#039;Music of the Spheres I&#039;&#039; and the last part is a slowed-down version of &#039;&#039;Reconstructing More Science&#039;&#039;&lt;br /&gt;
* Likely made to reflect on the entire game before, &#039;&#039;Caroline Deleted&#039;&#039; contains a snippet from &#039;&#039;The Courtesy Call&#039;&#039; at the very beginning, a few lines from &#039;&#039;Cara Mia Addio!&#039;&#039; right after that as well as a few looping notes from &#039;&#039;Music of the Spheres I&#039;&#039; both as deep and slow and as high-pitched and fast. The song then changes to a remix of &#039;&#039;Reconstructing More Science&#039;&#039;, ending on the buzzing noises from &#039;&#039;Don&#039;t Do It&#039;&#039;.&lt;br /&gt;
* Similarly, &#039;&#039;I&#039;m Different&#039;&#039; contains a few tones from &#039;&#039;Bombs For Throwing at You&#039;&#039;. They are however hard to recognize, as an extra tone with a different frequency is added right after an original one - only the quiet melody connects it with the other track.&lt;br /&gt;
* Tracks playing in the underground test chambers (&#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Robot Waiting Room #1&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) are all actually edited versions of the last one, becoming more corrupt with computer errors as time progresses and more of Aperture&#039;s story is revealed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Randolph_the_Red-Nosed_Turret&amp;diff=159993</id>
		<title>Randolph the Red-Nosed Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Randolph_the_Red-Nosed_Turret&amp;diff=159993"/>
		<updated>2020-04-27T17:14:54Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Randolph Thumbnail.jpg|thumb|right|300px|[[Turrets#Gallery|Randolph]], the titular character]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://store.valvesoftware.com/holiday_comic/ Randolph the Red-Nosed Turret]&#039;&#039;&#039; is a comic that was released during the [http://store.valvesoftware.com/ 2011 Valve Store Holiday Sale]. It is a parody of the 1939 booklet, &#039;&#039;{{w|Rudolph the Red-Nosed Reindeer}}&#039;&#039;, written by {{w|Robert L. May}}.&lt;br /&gt;
&lt;br /&gt;
== Plot summary == &lt;br /&gt;
Randolph, a [[Turrets#Sentry Turret|Turret]] who has a red nose and antler headband, is made fun of by the other Turrets, who refuse to let him &amp;quot;join in any turret games&amp;quot;. The following non-denominational holiday, [[GLaDOS]] speaks with Randolph and tasks him with guarding a room. The comic ends with several Turrets praising Randolph on his accomplished mission.&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=100&lt;br /&gt;
|width=130&lt;br /&gt;
|File:Red-Nosed P01.jpg|alt1=Page 1|Page 1&lt;br /&gt;
|File:Red-Nosed P02.jpg|alt2=Page 2|Page 2&lt;br /&gt;
|File:Red-Nosed P03.jpg|alt3=Page 3|Page 3&lt;br /&gt;
|File:Red-Nosed P04.jpg|alt4=Page 4|Page 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* On both pages 1 and 2, the illustrations show turrets using their lasers to burn a victim (a bird and a test subject, presumably [[Chell]], respectively).  Throughout the Portal series, the only use of this laser was to [https://en.wikipedia.org/wiki/List_of_laser_applications#Laser_sight focus on the turrets&#039; target], so it is unconfirmed if Sentry Turrets are also able to emit a [https://en.wikipedia.org/wiki/Laser_weapon high-powered laser] with the ability to singe their target.&lt;br /&gt;
* On page 3, the stockings have the names of Gordon, Alyx, and Dog from the [[w:Half-Life (series)|Half-Life series]].&lt;br /&gt;
*Also on page 3, there is a picture above the stockings which {{spoiler|appears to show the cornfield from the end of Portal 2}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Randolph_the_Red-Nosed_Turret&amp;diff=159992</id>
		<title>Randolph the Red-Nosed Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Randolph_the_Red-Nosed_Turret&amp;diff=159992"/>
		<updated>2020-04-27T17:14:09Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: added trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Randolph Thumbnail.jpg|thumb|right|300px|[[Turrets#Gallery|Randolph]], the titular character]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://store.valvesoftware.com/holiday_comic/ Randolph the Red-Nosed Turret]&#039;&#039;&#039; is a comic that was released during the [http://store.valvesoftware.com/ 2011 Valve Store Holiday Sale]. It is a parody of the 1939 booklet, &#039;&#039;{{w|Rudolph the Red-Nosed Reindeer}}&#039;&#039;, written by {{w|Robert L. May}}.&lt;br /&gt;
&lt;br /&gt;
== Plot summary == &lt;br /&gt;
Randolph, a [[Turrets#Sentry Turret|Turret]] who has a red nose and antler headband, is made fun of by the other Turrets, who refuse to let him &amp;quot;join in any turret games&amp;quot;. The following non-denominational holiday, [[GLaDOS]] speaks with Randolph and tasks him with guarding a room. The comic ends with several Turrets praising Randolph on his accomplished mission.&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|height=100&lt;br /&gt;
|width=130&lt;br /&gt;
|File:Red-Nosed P01.jpg|alt1=Page 1|Page 1&lt;br /&gt;
|File:Red-Nosed P02.jpg|alt2=Page 2|Page 2&lt;br /&gt;
|File:Red-Nosed P03.jpg|alt3=Page 3|Page 3&lt;br /&gt;
|File:Red-Nosed P04.jpg|alt4=Page 4|Page 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
* On both pages 1 and 2, the illustrations show turrets using their lasers to burn a victim (a bird and a test subject, respectively).  Throughout the Portal series, the only use of this laser was to [https://en.wikipedia.org/wiki/List_of_laser_applications#Laser_sight focus on the turrets&#039; target], so it is unconfirmed if Sentry Turrets are also able to emit a [https://en.wikipedia.org/wiki/Laser_weapon high-powered laser] with the ability to singe their target.&lt;br /&gt;
* On page 3, the stockings have the names of Gordon, Alyx, and Dog from the [[w:Half-Life (series)|Half-Life series]].&lt;br /&gt;
*Also on page 3, there is a picture above the stockings which {{spoiler|appears to show the cornfield from the end of Portal 2}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=159991</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=159991"/>
		<updated>2020-04-27T16:57:53Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: added a note about rocket turrets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main testing obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with almost unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.&lt;br /&gt;
&lt;br /&gt;
Standard Sentry Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain], while Defective Turrets are voiced by [http://www.imdb.com/name/nm0636046/ Nolan North].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Sentry Turret ===&lt;br /&gt;
{{main|Sentry Turret}}&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are miniature tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal twin double-barreled machine guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing. According to the &#039;&#039;Portal 2&#039;&#039; Turrets trailer, the turrets use spring mechanisms to accelerate the whole bullet, including the casing, which may explain how the player can survive getting shot by the Turret so many times.&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the Turret&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. When thrown into an [[Material Emancipation Grill|Emancipation Grill]] they will say &amp;quot;ow&amp;quot; repeatedly.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Portal, Turrets will shoot the bulletproof glass and portals when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass with their beam and not shoot through porals, opening fire almost immediately when the player moves out of the glass or through the portal.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emit a sound before firing a rocket. Unlike Sentry turrets, it cannot be disabled or destroyed by the player; Attempting to redirect a rocket back at the turret with the use of portals will cause the projectile to fizzle upon impact.  {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}&lt;br /&gt;
&lt;br /&gt;
Rockets can also be redirected by Chell to shatter the observation windows and other glass-made objects including a [[Pneumatic Diversity Vent]] throughout the offices and maintenance areas of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
Rocket Turrets used to play a major role in [[Portal 2]]{{Citation needed}}, but were later cut.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Defective Turret ===&lt;br /&gt;
{{main|Defective Turret}}&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, referred to as &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, wrongly assembled and ammo-less versions of the Sentry Turrets introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice with a Texas-like accent.&lt;br /&gt;
&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler|They are first encountered in Chapter 5, &#039;&#039;The Escape&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the &#039;&#039;Mobility Gels&#039;&#039; testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possess the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. This is most likely because [[Aperture Science]] had not yet developed the modern casing. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it &amp;quot;needs to protect the humans&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]&lt;br /&gt;
{{main|Frankenturret}}&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of &#039;&#039;Portal 2&#039;&#039;. {{spoiler|Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in Chapter 8, &#039;&#039;The Itch&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as {{spoiler|Wheatley&#039;s}} replacement for Storage Cubes {{spoiler|once [[Chell]] is available as his test subject}}. They are harmless, and the only difference from normal cubes being that Frankenturrets will hop around aimlessly when not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Prima Donna Turret ===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (meaning &#039;&#039;First Woman&#039;&#039; in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the &#039;&#039;&#039;Turret Wife&#039;&#039;&#039;, is a bigger and wider Turret {{spoiler|featured at the end of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign during the [[Turret Opera]], after [[GLaDOS]] finally allows [[Chell]] her freedom to leave the Enrichment Center. As its name implies, the Prima Donna Turret provides the lead vocals for the Turret Opera.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Apart from the ending, a Prima Donna Turret can also be found in the chapter &#039;&#039;The Return&#039;&#039;, at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]&#039;s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
*In chapter 6 (&#039;&#039;The Fall&#039;&#039;), broken Prima Donna Turrets can be found destroyed and burning on large piles along normal Sentry Turrets.&lt;br /&gt;
&lt;br /&gt;
=== Animal King Turret ===&lt;br /&gt;
[[File:Animal king.jpg|left|100px|The Animal King Turret]]&lt;br /&gt;
{{main|Animal King Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Animal King Turret&#039;&#039;&#039; is a unique type of turret in the single-player campaign of &#039;&#039;Portal 2&#039;&#039; that is only used in an Aperture Science slideshow to represent an &amp;quot;Animal King Takeover&amp;quot; in the chapter, &#039;&#039;The Courtesy Call&#039;&#039;. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the &#039;arms&#039; on its side in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organism capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Animal King Turret appears only once in the entire game, {{spoiler|during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley. It appears to be producing the lower bass tones of the [[Turret Opera]].}}&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
{{main|Hover Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;Portal 2&#039;&#039;. It uses the model of the [[Curiosity Core]]. It emits a laser, similar to the other types of Turrets, that is coloured light-blue, similarly to the Rocket Turret&#039;s targeting laser, and is able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam its laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;, although it lacks a model by default, resulting in it appearing as a bright blue ERROR.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced as testing hazards to [[Chell]] during the entirety of [[Portal Test Chamber 16|Test Chamber 16]]. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell&#039;s escape. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game&#039;s [[co-op]] campaign, and they appear fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry Turret as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|The Frankenturret from &#039;&#039;Portal 2&#039;&#039;.}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|&amp;quot;Animal King Takeover&amp;quot; slideshow with the Animal King Turret used as an example in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List &#039;&#039;Portal 2&#039;&#039; Steam group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|Another type of Defective Turret in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:CaraMia Beta.jpg|Developer Screenshot of the movie sequence&lt;br /&gt;
|File:Three Turret Moon T-Shirt.png|The Three Turret Moon shirt.&lt;br /&gt;
|File:Turret Schematic T-Shirt.png|Turret schematic shirt.&lt;br /&gt;
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
|video5=GGPIQ72-2Vg&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}&lt;br /&gt;
* The Rocket Core from Portal was originally intended to fire lasers instead of rockets, but playtesters thought that a rocket would be more dramatic than a laser slowly melting the glass.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Defective Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
*[[Turret Lullaby]]&lt;br /&gt;
*[[Randolph the Red-Nosed Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159983</id>
		<title>Portal Pinball</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159983"/>
		<updated>2020-04-26T15:38:46Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 657430&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Portal Pinball&lt;br /&gt;
| boxart-image = PortalPinballBoxart.jpg|300px&lt;br /&gt;
| developer = {{w|Zen Studios}}&lt;br /&gt;
| publisher = &lt;br /&gt;
*{{w|Microsoft Game Studios}}&lt;br /&gt;
| distributor = &lt;br /&gt;
*{{W|XBLA}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*{{W|PSN}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; May 27, 2015&lt;br /&gt;
*Android:&lt;br /&gt;
** May 28, 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Casual, Simulation&lt;br /&gt;
| ratings = *ESRB: E&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows XP, Windows Vista, Windows 7, Windows 8&lt;br /&gt;
**CPU: Single Core @ 1.6GHz (Dual Core @ 2.00GHz recommended)&lt;br /&gt;
**Memory: 512 MB (1 GB recommended)&lt;br /&gt;
**Graphics hardware: DirectX 9 video card&lt;br /&gt;
**Sound: DirectX compatible sound card&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
*Android&lt;br /&gt;
**Android 4.0&lt;br /&gt;
**Application Permissions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Zen Studios&#039;&#039;&#039; on &#039;&#039;Portal Pinball&#039;&#039;|Crafted in collaboration with Valve and Zen Studios, Aperture Laboratories is proud to reveal the “Aperture Science Heuristic Portal Pinball Device”, proving that persistent experimentation is not only the hallmark of good science for the benefit of mankind, but also incalculably fun!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039;&#039;&#039; is paid DLC for &#039;&#039;&#039;&#039;&#039;Pinball FX2&#039;&#039;&#039;&#039;&#039; by {{w|Zen studios}}. It features a pinball &amp;quot;board&amp;quot; styled after a &#039;&#039;[[Portal 2]]&#039;&#039; test chamber in disrepair, and includes cameos from several members of the cast of the &#039;&#039;Portal&#039;&#039; series including [[Chell]], [[GLaDOS]], [[Atlas]], [[P-Body]], and [[Wheatley]]. On mobile, &#039;&#039;Portal Pinball&#039;&#039; is available as a standalone title. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that Portal Pinball contains elements from both [[Portal]] and [[Portal 2]], including content present in the former but was cut from the latter.  An example of this is how [[Portal]]&#039;s [[High Energy Pellet]] launchers and catchers are present, as well as the [[Thermal Discouragement Beam]], which replaced the [[High Energy Pellet|Pellets]] in [[Portal 2]].  Another example of which is how [[GLaDOS]]&#039; model is that of [[Portal 2]]&#039;s, but attached to her chassis are the television monitors from the first [[Portal game]].  The cyan glass maintenance platform from [[Portal]]&#039;s [[Central AI Chamber]] is also included.&lt;br /&gt;
&lt;br /&gt;
All of the character dialogue was ripped from the Portal games&#039; files; No additional voice acting was recorded by [[Ellen McLain]] ([[GLaDOS]]), [[[[Voice actors|Stephen Merchant]]] ([[Wheatley]]), or [[[[Voice actors|Dee Bradley Baker]]]] ([[Atlas]] &amp;amp; [[P-body]]).&lt;br /&gt;
&lt;br /&gt;
There is no story-related content in &#039;&#039;Portal Pinball&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery == &lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal-pinball.jpg|The Portal Pinball board.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159982</id>
		<title>Portal Pinball</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159982"/>
		<updated>2020-04-26T15:37:20Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 657430&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Portal Pinball&lt;br /&gt;
| boxart-image = PortalPinballBoxart.jpg|300px&lt;br /&gt;
| developer = {{w|Zen Studios}}&lt;br /&gt;
| publisher = &lt;br /&gt;
*{{w|Microsoft Game Studios}}&lt;br /&gt;
| distributor = &lt;br /&gt;
*{{W|XBLA}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*{{W|PSN}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; May 27, 2015&lt;br /&gt;
*Android:&lt;br /&gt;
** May 28, 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Casual, Simulation&lt;br /&gt;
| ratings = *ESRB: E&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows XP, Windows Vista, Windows 7, Windows 8&lt;br /&gt;
**CPU: Single Core @ 1.6GHz (Dual Core @ 2.00GHz recommended)&lt;br /&gt;
**Memory: 512 MB (1 GB recommended)&lt;br /&gt;
**Graphics hardware: DirectX 9 video card&lt;br /&gt;
**Sound: DirectX compatible sound card&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
*Android&lt;br /&gt;
**Android 4.0&lt;br /&gt;
**Application Permissions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Zen Studios&#039;&#039;&#039; on &#039;&#039;Portal Pinball&#039;&#039;|Crafted in collaboration with Valve and Zen Studios, Aperture Laboratories is proud to reveal the “Aperture Science Heuristic Portal Pinball Device”, proving that persistent experimentation is not only the hallmark of good science for the benefit of mankind, but also incalculably fun!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039;&#039;&#039; is paid DLC for &#039;&#039;&#039;&#039;&#039;Pinball FX2&#039;&#039;&#039;&#039;&#039; by {{w|Zen studios}}. It features a pinball &amp;quot;board&amp;quot; styled after a &#039;&#039;[[Portal 2]]&#039;&#039; test chamber in disrepair, and includes cameos from several members of the cast of the &#039;&#039;Portal&#039;&#039; series including [[Chell]], [[GLaDOS]], [[Atlas]], [[P-Body]], and [[Wheatley]]. On mobile, &#039;&#039;Portal Pinball&#039;&#039; is available as a standalone title. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that Portal Pinball contains elements from both [[Portal]] and [[Portal 2]], including content present in the former but was cut from the latter.  An example of this is how [[Portal]]&#039;s [[High Energy Pellet]] launchers and catchers are present, as well as the [[Thermal Discouragement Beam]], which replaced the [[High Energy Pellet|Pellets]] in [[Portal 2]].  Another example of which is how [[GLaDOS]]&#039; model is that of [[Portal 2]]&#039;s, but attached to her chassis are the television monitors from the first [[Portal game]].  The cyan glass maintenance platform from [[Portal]]&#039;s [[Central AI Chamber]] is also included.&lt;br /&gt;
&lt;br /&gt;
All of the character dialogue was ripped from the [[[Portal]]] game files; No additional voice acting was recorded by [[Ellen McLain]] ([[GLaDOS]]), [[[[Voice actors|Stephen Merchant]]] ([[Wheatley]]), or [[[[Voice actors|Dee Bradley Baker]]]] ([[Atlas]] &amp;amp; [[P-body]]).&lt;br /&gt;
&lt;br /&gt;
There is no story-related content in &#039;&#039;Portal Pinball&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery == &lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal-pinball.jpg|The Portal Pinball board.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159981</id>
		<title>Portal Pinball</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159981"/>
		<updated>2020-04-26T15:36:56Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 657430&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Portal Pinball&lt;br /&gt;
| boxart-image = PortalPinballBoxart.jpg|300px&lt;br /&gt;
| developer = {{w|Zen Studios}}&lt;br /&gt;
| publisher = &lt;br /&gt;
*{{w|Microsoft Game Studios}}&lt;br /&gt;
| distributor = &lt;br /&gt;
*{{W|XBLA}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*{{W|PSN}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; May 27, 2015&lt;br /&gt;
*Android:&lt;br /&gt;
** May 28, 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Casual, Simulation&lt;br /&gt;
| ratings = *ESRB: E&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows XP, Windows Vista, Windows 7, Windows 8&lt;br /&gt;
**CPU: Single Core @ 1.6GHz (Dual Core @ 2.00GHz recommended)&lt;br /&gt;
**Memory: 512 MB (1 GB recommended)&lt;br /&gt;
**Graphics hardware: DirectX 9 video card&lt;br /&gt;
**Sound: DirectX compatible sound card&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
*Android&lt;br /&gt;
**Android 4.0&lt;br /&gt;
**Application Permissions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Zen Studios&#039;&#039;&#039; on &#039;&#039;Portal Pinball&#039;&#039;|Crafted in collaboration with Valve and Zen Studios, Aperture Laboratories is proud to reveal the “Aperture Science Heuristic Portal Pinball Device”, proving that persistent experimentation is not only the hallmark of good science for the benefit of mankind, but also incalculably fun!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039;&#039;&#039; is paid DLC for &#039;&#039;&#039;&#039;&#039;Pinball FX2&#039;&#039;&#039;&#039;&#039; by {{w|Zen studios}}. It features a pinball &amp;quot;board&amp;quot; styled after a &#039;&#039;[[Portal 2]]&#039;&#039; test chamber in disrepair, and includes cameos from several members of the cast of the &#039;&#039;Portal&#039;&#039; series including [[Chell]], [[GLaDOS]], [[Atlas]], [[P-Body]], and [[Wheatley]]. On mobile, &#039;&#039;Portal Pinball&#039;&#039; is available as a standalone title. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that Portal Pinball contains elements from both [[Portal]] and [[Portal 2]], including content present in the former but was cut from the latter.  An example of this is how [[Portal]]&#039;s [[High Energy Pellet]] launchers and catchers are present, as well as the [[Thermal Discouragement Beam]], which replaced the [[High Energy Pellet|Pellets]] in [[Portal 2]].  Another example of which is how [[GLaDOS]]&#039; model is that of [[Portal 2]]&#039;s, but attached to her chassis are the television monitors from the first [[Portal game]].  The cyan glass maintenance platform from [[Portal]]&#039;s [[Central AI Chamber]] is also included.&lt;br /&gt;
&lt;br /&gt;
All of the character dialogue was ripped from the [[[[Portal]]]] game files; No additional voice acting was recorded by [[Ellen McLain]] ([[GLaDOS]]), [[[[Voice actors|Stephen Merchant]]] ([[Wheatley]]), or [[[[Voice actors|Dee Bradley Baker]]]] ([[Atlas]] &amp;amp; [[P-body]]).&lt;br /&gt;
&lt;br /&gt;
There is no story-related content in &#039;&#039;Portal Pinball&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery == &lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal-pinball.jpg|The Portal Pinball board.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159980</id>
		<title>Portal Pinball</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159980"/>
		<updated>2020-04-26T15:36:08Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 657430&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Portal Pinball&lt;br /&gt;
| boxart-image = PortalPinballBoxart.jpg|300px&lt;br /&gt;
| developer = {{w|Zen Studios}}&lt;br /&gt;
| publisher = &lt;br /&gt;
*{{w|Microsoft Game Studios}}&lt;br /&gt;
| distributor = &lt;br /&gt;
*{{W|XBLA}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*{{W|PSN}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; May 27, 2015&lt;br /&gt;
*Android:&lt;br /&gt;
** May 28, 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Casual, Simulation&lt;br /&gt;
| ratings = *ESRB: E&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows XP, Windows Vista, Windows 7, Windows 8&lt;br /&gt;
**CPU: Single Core @ 1.6GHz (Dual Core @ 2.00GHz recommended)&lt;br /&gt;
**Memory: 512 MB (1 GB recommended)&lt;br /&gt;
**Graphics hardware: DirectX 9 video card&lt;br /&gt;
**Sound: DirectX compatible sound card&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
*Android&lt;br /&gt;
**Android 4.0&lt;br /&gt;
**Application Permissions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Zen Studios&#039;&#039;&#039; on &#039;&#039;Portal Pinball&#039;&#039;|Crafted in collaboration with Valve and Zen Studios, Aperture Laboratories is proud to reveal the “Aperture Science Heuristic Portal Pinball Device”, proving that persistent experimentation is not only the hallmark of good science for the benefit of mankind, but also incalculably fun!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039;&#039;&#039; is paid DLC for &#039;&#039;&#039;&#039;&#039;Pinball FX2&#039;&#039;&#039;&#039;&#039; by {{w|Zen studios}}. It features a pinball &amp;quot;board&amp;quot; styled after a &#039;&#039;[[Portal 2]]&#039;&#039; test chamber in disrepair, and includes cameos from several members of the cast of the &#039;&#039;Portal&#039;&#039; series including [[Chell]], [[GLaDOS]], [[Atlas]], [[P-Body]], and [[Wheatley]]. On mobile, &#039;&#039;Portal Pinball&#039;&#039; is available as a standalone title. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that Portal Pinball contains elements from both [[Portal]] and [[Portal 2]], including content present in the former but was cut from the latter.  An example of this is how [[Portal]]&#039;s [[High Energy Pellet]] launchers and catchers are present, as well as the [[Thermal Discouragement Beam]], which replaced the [[High Energy Pellet|Pellets]] in [[Portal 2]].  Another example of which is how [[GLaDOS]]&#039; model is that of [[Portal 2]]&#039;s, but attached to her chassis are the television monitors from the first [[Portal game]].  The cyan glass maintenance platform from [[Portal]]&#039;s [[Central AI Chamber]] is also included.&lt;br /&gt;
&lt;br /&gt;
All of the character dialogue was ripped from the [[Portal]] game files; No additional voice acting was recorded by [[Ellen McLain]] ([[GLaDOS]]), [[[[Voice actors|Stephen Merchant]]] ([[Wheatley]]), or [[[[Voice actors|Dee Bradley Baker]]]] ([[Atlas]] &amp;amp; [[P-body]]).&lt;br /&gt;
&lt;br /&gt;
There is no story-related content in &#039;&#039;Portal Pinball&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery == &lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal-pinball.jpg|The Portal Pinball board.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159979</id>
		<title>Portal Pinball</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159979"/>
		<updated>2020-04-26T15:34:14Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 657430&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Portal Pinball&lt;br /&gt;
| boxart-image = PortalPinballBoxart.jpg|300px&lt;br /&gt;
| developer = {{w|Zen Studios}}&lt;br /&gt;
| publisher = &lt;br /&gt;
*{{w|Microsoft Game Studios}}&lt;br /&gt;
| distributor = &lt;br /&gt;
*{{W|XBLA}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*{{W|PSN}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; May 27, 2015&lt;br /&gt;
*Android:&lt;br /&gt;
** May 28, 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Casual, Simulation&lt;br /&gt;
| ratings = *ESRB: E&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows XP, Windows Vista, Windows 7, Windows 8&lt;br /&gt;
**CPU: Single Core @ 1.6GHz (Dual Core @ 2.00GHz recommended)&lt;br /&gt;
**Memory: 512 MB (1 GB recommended)&lt;br /&gt;
**Graphics hardware: DirectX 9 video card&lt;br /&gt;
**Sound: DirectX compatible sound card&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
*Android&lt;br /&gt;
**Android 4.0&lt;br /&gt;
**Application Permissions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Zen Studios&#039;&#039;&#039; on &#039;&#039;Portal Pinball&#039;&#039;|Crafted in collaboration with Valve and Zen Studios, Aperture Laboratories is proud to reveal the “Aperture Science Heuristic Portal Pinball Device”, proving that persistent experimentation is not only the hallmark of good science for the benefit of mankind, but also incalculably fun!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039;&#039;&#039; is paid DLC for &#039;&#039;&#039;&#039;&#039;Pinball FX2&#039;&#039;&#039;&#039;&#039; by {{w|Zen studios}}. It features a pinball &amp;quot;board&amp;quot; styled after a &#039;&#039;[[Portal 2]]&#039;&#039; test chamber in disrepair, and includes cameos from several members of the cast of the &#039;&#039;Portal&#039;&#039; series including [[Chell]], [[GLaDOS]], [[Atlas]], [[P-Body]], and [[Wheatley]]. On mobile, &#039;&#039;Portal Pinball&#039;&#039; is available as a standalone title. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that Portal Pinball contains elements from both [[Portal]] and [[Portal 2]], including content present in the former but was cut from the latter.  An example of this is how [[Portal]]&#039;s [[High Energy Pellet]] launchers and catchers are present, as well as the [[Thermal Discouragement Beam]], which replaced the former in [[Portal 2]].  Another example of which is how [[GLaDOS]]&#039; model is that of [[Portal 2]]&#039;s, but attached to her chassis are the television monitors from the first [[Portal game]].  The cyan glass maintenance platform from [[Portal]]&#039;s [[Central AI Chamber]] is also included.&lt;br /&gt;
&lt;br /&gt;
All of the character dialogue was ripped from the [[Portal]] game files; No additional voice acting was recorded by [[Ellen McLain]] ([[GLaDOS]]), [[Stephen Merchant]]#REDIRECT [[Voice actors]] ([[Wheatley]]), or [[Dee Bradley Baker]] ([[Atlas]] &amp;amp; [[P-body]]).&lt;br /&gt;
&lt;br /&gt;
There is no story-related content in &#039;&#039;Portal Pinball&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery == &lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal-pinball.jpg|The Portal Pinball board.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159978</id>
		<title>Portal Pinball</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159978"/>
		<updated>2020-04-26T15:31:03Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 657430&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Portal Pinball&lt;br /&gt;
| boxart-image = PortalPinballBoxart.jpg|300px&lt;br /&gt;
| developer = {{w|Zen Studios}}&lt;br /&gt;
| publisher = &lt;br /&gt;
*{{w|Microsoft Game Studios}}&lt;br /&gt;
| distributor = &lt;br /&gt;
*{{W|XBLA}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*{{W|PSN}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; May 27, 2015&lt;br /&gt;
*Android:&lt;br /&gt;
** May 28, 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Casual, Simulation&lt;br /&gt;
| ratings = *ESRB: E&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows XP, Windows Vista, Windows 7, Windows 8&lt;br /&gt;
**CPU: Single Core @ 1.6GHz (Dual Core @ 2.00GHz recommended)&lt;br /&gt;
**Memory: 512 MB (1 GB recommended)&lt;br /&gt;
**Graphics hardware: DirectX 9 video card&lt;br /&gt;
**Sound: DirectX compatible sound card&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
*Android&lt;br /&gt;
**Android 4.0&lt;br /&gt;
**Application Permissions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Zen Studios&#039;&#039;&#039; on &#039;&#039;Portal Pinball&#039;&#039;|Crafted in collaboration with Valve and Zen Studios, Aperture Laboratories is proud to reveal the “Aperture Science Heuristic Portal Pinball Device”, proving that persistent experimentation is not only the hallmark of good science for the benefit of mankind, but also incalculably fun!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039;&#039;&#039; is paid DLC for &#039;&#039;&#039;&#039;&#039;Pinball FX2&#039;&#039;&#039;&#039;&#039; by {{w|Zen studios}}. It features a pinball &amp;quot;board&amp;quot; styled after a &#039;&#039;[[Portal 2]]&#039;&#039; test chamber in disrepair, and includes cameos from several members of the cast of the &#039;&#039;Portal&#039;&#039; series including [[Chell]], [[GLaDOS]], [[Atlas]], [[P-Body]], and [[Wheatley]]. On mobile, &#039;&#039;Portal Pinball&#039;&#039; is available as a standalone title. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that Portal Pinball contains elements from both [[Portal]] and [[Portal 2]], including content present in the former but was cut from the latter.  An example of this is how [[Portal]]&#039;s [[High Energy Pellet]] launchers and catchers are present, as well as the [[Thermal Discouragement Beam]], which replaced the former in [[Portal 2]].  Another example of which is how [[GLaDOS]]&#039; model is that of [[Portal 2]]&#039;s, but attached to her chassis are the television monitors from the first [[Portal game]].  The cyan glass maintenance platform from [[Portal]]&#039;s [[Central AI Chamber]] is also included.&lt;br /&gt;
&lt;br /&gt;
All of the character dialogue was ripped from the [[Portal]] game files; No additional voice acting was recorded by [[Ellen McLain]] ([[GLaDOS]]), [[Stephen Merchant]] ([[Wheatley]]), or [[Dee Bradley Baker]] ([[Atlas]] &amp;amp; [[P-body]]).&lt;br /&gt;
&lt;br /&gt;
There is no story-related content in &#039;&#039;Portal Pinball&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery == &lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal-pinball.jpg|The Portal Pinball board.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159977</id>
		<title>Portal Pinball</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159977"/>
		<updated>2020-04-26T15:28:46Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 657430&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Portal Pinball&lt;br /&gt;
| boxart-image = PortalPinballBoxart.jpg|300px&lt;br /&gt;
| developer = {{w|Zen Studios}}&lt;br /&gt;
| publisher = &lt;br /&gt;
*{{w|Microsoft Game Studios}}&lt;br /&gt;
| distributor = &lt;br /&gt;
*{{W|XBLA}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*{{W|PSN}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; May 27, 2015&lt;br /&gt;
*Android:&lt;br /&gt;
** May 28, 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Casual, Simulation&lt;br /&gt;
| ratings = *ESRB: E&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows XP, Windows Vista, Windows 7, Windows 8&lt;br /&gt;
**CPU: Single Core @ 1.6GHz (Dual Core @ 2.00GHz recommended)&lt;br /&gt;
**Memory: 512 MB (1 GB recommended)&lt;br /&gt;
**Graphics hardware: DirectX 9 video card&lt;br /&gt;
**Sound: DirectX compatible sound card&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
*Android&lt;br /&gt;
**Android 4.0&lt;br /&gt;
**Application Permissions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Zen Studios&#039;&#039;&#039; on &#039;&#039;Portal Pinball&#039;&#039;|Crafted in collaboration with Valve and Zen Studios, Aperture Laboratories is proud to reveal the “Aperture Science Heuristic Portal Pinball Device”, proving that persistent experimentation is not only the hallmark of good science for the benefit of mankind, but also incalculably fun!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039;&#039;&#039; is paid DLC for &#039;&#039;&#039;&#039;&#039;Pinball FX2&#039;&#039;&#039;&#039;&#039; by {{w|Zen studios}}. It features a pinball &amp;quot;board&amp;quot; styled after a &#039;&#039;[[Portal 2]]&#039;&#039; test chamber in disrepair, and includes cameos from several members of the cast of the &#039;&#039;Portal&#039;&#039; series including [[Chell]], [[GLaDOS]], [[Atlas]], [[P-Body]], and [[Wheatley]]. On mobile, &#039;&#039;Portal Pinball&#039;&#039; is available as a standalone title. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that Portal Pinball contains elements from both [[Portal]] and [[Portal 2]], including content present in the former but was cut from the latter.  An example of this is how [[Portal]]&#039;s [[High Energy Pellet]] launchers and catchers are present, as well as [[Thermal Discouragement Beams]], which replaced the [[Pellets]] in [[Portal 2]].  Another example of which is how [[GLaDOS]]&#039; model is that of [[Portal 2]]&#039;s, but attached to her chassis are the television monitors from the first [[Portal game]].  The cyan glass maintenance platform from [[Portal]]&#039;s [[Central AI Chamber]] is also included.&lt;br /&gt;
&lt;br /&gt;
All of the character dialogue was ripped from the [[Portal]] game files; No additional voice acting was recorded by [[Ellen McLain]] ([[GLaDOS]]), [[Stephen Merchant]] ([[Wheatley]]), or [[Dee Bradley Baker]] ([[Atlas &amp;amp; P-body]]).&lt;br /&gt;
&lt;br /&gt;
There is no story-related content in &#039;&#039;Portal Pinball&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery == &lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal-pinball.jpg|The Portal Pinball board.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159976</id>
		<title>Portal Pinball</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Pinball&amp;diff=159976"/>
		<updated>2020-04-26T15:23:46Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 657430&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Portal Pinball&lt;br /&gt;
| boxart-image = PortalPinballBoxart.jpg|300px&lt;br /&gt;
| developer = {{w|Zen Studios}}&lt;br /&gt;
| publisher = &lt;br /&gt;
*{{w|Microsoft Game Studios}}&lt;br /&gt;
| distributor = &lt;br /&gt;
*{{W|XBLA}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*{{W|PSN}} &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; May 27, 2015&lt;br /&gt;
*Android:&lt;br /&gt;
** May 28, 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = Casual, Simulation&lt;br /&gt;
| ratings = *ESRB: E&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows XP, Windows Vista, Windows 7, Windows 8&lt;br /&gt;
**CPU: Single Core @ 1.6GHz (Dual Core @ 2.00GHz recommended)&lt;br /&gt;
**Memory: 512 MB (1 GB recommended)&lt;br /&gt;
**Graphics hardware: DirectX 9 video card&lt;br /&gt;
**Sound: DirectX compatible sound card&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
*Android&lt;br /&gt;
**Android 4.0&lt;br /&gt;
**Application Permissions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Zen Studios&#039;&#039;&#039; on &#039;&#039;Portal Pinball&#039;&#039;|Crafted in collaboration with Valve and Zen Studios, Aperture Laboratories is proud to reveal the “Aperture Science Heuristic Portal Pinball Device”, proving that persistent experimentation is not only the hallmark of good science for the benefit of mankind, but also incalculably fun!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039;&#039;&#039; is paid DLC for &#039;&#039;&#039;&#039;&#039;Pinball FX2&#039;&#039;&#039;&#039;&#039; by {{w|Zen studios}}. It features a pinball &amp;quot;board&amp;quot; styled after a &#039;&#039;[[Portal 2]]&#039;&#039; testchamber in disrepair, and includes cameos from several members of the cast of the &#039;&#039;Portal&#039;&#039; series including [[Chell]], [[GLaDOS]], [[Atlas]], [[P-Body]], and [[Wheatley]]. Test elements from &#039;&#039;Portal 2&#039;&#039;, such as [[Excursion Funnel|Excursion Funnels]] and [[Turrets]], make their appearance as well. On mobile, &#039;&#039;Portal Pinball&#039;&#039; is available as a standalone title. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that Portal Pinball contains elements from both Portal and Portal 2, including the content present in the former but was cut from the latter.  An example of this is how Portal&#039;s High Energy Pellet launchers and catchers are present, as well as Thermal Discouragement Beams, which replaced the Pellets in Portal 2.  Another example of which is how GLaDOS&#039; model is that of Portal 2&#039;s, but attached to her chassis are the television monitors from the first Portal game.  The cyan glass maintenance platform from Portal&#039;s Central AI Chamber is also included.&lt;br /&gt;
&lt;br /&gt;
All of the character dialogue was ripped from the Portal game files; No additional voice acting was recorded by Ellen McLain (GLaDOS) or Stephen Merchant (Wheatley).&lt;br /&gt;
&lt;br /&gt;
There is no story-related content in &#039;&#039;Portal Pinball&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery == &lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Portal-pinball.jpg|The Portal Pinball board.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Portal:_The_Flash_Version_MapPack&amp;diff=159975</id>
		<title>Talk:Portal: The Flash Version MapPack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Portal:_The_Flash_Version_MapPack&amp;diff=159975"/>
		<updated>2020-04-26T15:04:05Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: /* Portal: The Flash Version Mappack is gone? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The download button leads to the moddb page of portal  prelude, could someone fix this?&lt;br /&gt;
&lt;br /&gt;
Oh, and Hi! --[[User:Wtdtd|Wtdtd]] ([[User talk:Wtdtd|talk]]) 00:47, 11 January 2015 (UTC)&lt;br /&gt;
:{{c|Done}} — [[User:WindPower|Wind]] 00:54, 11 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Portal: The Flash Version Mappack is gone? ==&lt;br /&gt;
&lt;br /&gt;
Hi. I downloaded Portal: Still Alive on my Xbox 360 yesterday because I wanted to play the Flash Version mappack. However, although the game included the &amp;quot;Still Alive&amp;quot; bonus chambers as well as the advanced chambers, I could not find the Flash Version Mappack anywhere. Aware that it&#039;s DLC, I browsed the game menu first, looking for some sort of downloadable content tab. I couldn&#039;t find it, so I looked through the available addons on the Xbox 360. I couldn&#039;t find any for Portal. Does anyone know what happened to the Flash Version mappack? Every online source says it&#039;s included in the game. The &amp;quot;Still Alive&amp;quot; bonus chambers include some content from the pack, such as plasma walls (light bridges), laser fields, and electricity fields, however the chambers are not the same as the ones in the mappack. Just to be sure that the pack wasn&#039;t just the bonus chambers, I watched some YouTube playthroughs of the Flash Version mappack, and it&#039;s drastically different than what&#039;s in my game. Did the pack get removed? What happened to it? And for Gabe&#039;s sake, &#039;&#039;how do I find it?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Portal:_Still_Alive&amp;diff=159974</id>
		<title>Talk:Portal: Still Alive</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Portal:_Still_Alive&amp;diff=159974"/>
		<updated>2020-04-26T14:52:02Z</updated>

		<summary type="html">&lt;p&gt;BoyBeyondTheStars: /* Portal: The Flash Version Mappack is gone? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== slight changes in campaign ==&lt;br /&gt;
What are these changes? --[[User:Tschumann|Tschumann]] 23:10, 11 June 2011 (UTC)&lt;br /&gt;
:Until we can verify (ie, video or screenshot) that there is a difference, I think that that part of the description should be removed. [[User:Sven|Sven]] 19:08, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive PC port ==&lt;br /&gt;
&lt;br /&gt;
Portal: Still Alive has recently been ported to PC as [http://www.moddb.com/mods/portal-still-alive-pc an unofficial mod]. Should this be noted on the page? - [[User:Luke18033|Luke18033]] ([[User talk:Luke18033|talk]]) 22:01, 22 August 2017 (UTC)&lt;br /&gt;
: Huh. Neat. I think that a small note as trivia would be sufficient, since it&#039;s not an official product (but it is notable enough since it&#039;s made from official sources). As far as any future questions regarding Still Alive, we should still refer to it as the Xbox 360 exclusive release that it always has been unless this mod gets Greenlit or otherwise officiated. I will say though; this is a great way for us to get some good screenshots for this version finally! [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 23:02, 22 August 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Portal: The Flash Version Mappack is gone? ==&lt;br /&gt;
&lt;br /&gt;
Hi.  I downloaded Portal: Still Alive on my Xbox 360 yesterday because I wanted to play the Flash Version mappack.  However, although the game included the &amp;quot;Still Alive&amp;quot; bonus chambers as well as the advanced chambers, I could not find the Flash Version Mappack anywhere.  Aware that it&#039;s DLC, I browsed the game menu first, looking for some sort of downloadable content tab.  I couldn&#039;t find it, so I looked through the available addons on the Xbox 360.  I couldn&#039;t find any for Portal.  Does anyone know what happened to the Flash Version mappack?  Every online source says it&#039;s included in the game.  The &amp;quot;Still Alive&amp;quot; bonus chambers include some content from the pack, such as plasma walls (light bridges), laser fields, and electricity fields, however the chambers are not the same as the ones in the mappack.  Just to be sure that the pack wasn&#039;t just the bonus chambers, I watched some YouTube playthroughs of the Flash Version mappack, and it&#039;s drastically different than what&#039;s in my game.  Did the pack get removed?  What happened to it?  And for Gabe&#039;s sake, &#039;&#039;how do I find it?&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BoyBeyondTheStars</name></author>
	</entry>
</feed>