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		<title>Cores</title>
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		<updated>2026-02-20T19:21:56Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Portal Pinball (Multimorphic) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|The Adventure Sphere, also known as Rick]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;spheres&#039;&#039;&#039;, &#039;&#039;&#039;personality cores/spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: spherical and input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input cores, by contrast, are elliptical in shape and are used for the [[Turrets#Sentry Turret|turrets]] and in android bodies like [[P-body]]&#039;s. Spherical cores that do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets#Sentry Turret|turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown, although it could be inferred that if the cores are inhabited by once humans (like GLaDOS) corruption could be caused by the human going insane from being trapped within an AI).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in &#039;&#039;Portal 2&#039;&#039; also have eyelids.&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;morality core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS during the events of &amp;quot;Lab Rat&amp;quot;, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, and much like Chell, the morality core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life at the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;curiosity core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;intelligence core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;anger core&#039;&#039;&#039;|*Snarl* *Gnash* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Dampening Core ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things do not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted cores ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Corrupted cores! We&#039;re in luck.|sound=GLaDOS_potatos_sp_a4_finale4_intro02.wav}}&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Core ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAACE!!!|sound=Space_core_space22.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores.(referred to as &#039;&#039;&#039;core 1&#039;&#039;&#039; in subtitles) It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does. {{spoiler text|The Space Sphere is stuck in space, and is later known for getting bored of space and wanting to back home.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Core ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Core ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core.(Referred to as &#039;&#039;&#039;core 3&#039;&#039;&#039; in subtitles.)It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler|The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Teambuilding Core ==&lt;br /&gt;
[[File:Reggie_Core_Pinball.jpg|thumb|right|180px|Reggie as seen of the translite of Portal (Pinball Machine)]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Reggie&#039;&#039;&#039;|Hi! Im Reggie, Teambuilding core. Lets collabarate the heck out of some science!|sound=Reggie_pinball_intro.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reggie&#039;&#039;&#039; is a [[Core|personality core]] created specifically for the physical &#039;&#039;[[Portal Pinball|Portal]]&#039;&#039; pinball game developed by [[w:Multimorphic|Multimorphic, Inc.]], voiced by [[w:Marc Silk|Marc Silk]]. Designated as the &amp;quot;Teambuilding Core,&amp;quot; he acts as the player&#039;s primary guide through the [[Aperture Science Enrichment Center|Enrichment Center&#039;s]] &amp;quot;[[The Hub|Hub]].&amp;quot; His personality is reminiscent of [[Wheatley]], characterized by a chatty and high-energy demeanor.&lt;br /&gt;
&lt;br /&gt;
Unlike other facility cores, Reggie has developed a significant romantic crush on the [[Weighted Companion Cube]]. He becomes audibly distraught during the events of &amp;quot;Chamber 4,&amp;quot; when the player is required to incinerate the cube to proceed. Upon doing so, he calls the player a &amp;quot;[[Chell|monster]]&amp;quot; before eventually accepting that &amp;quot;it wouldn&#039;t have worked out anyways.&amp;quot;&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses similar textures and various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unused core called the &amp;quot;Morgan Freeman Sphere&amp;quot; as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=191416</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=191416"/>
		<updated>2026-02-20T19:11:43Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|The Adventure Sphere, also known as Rick]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;spheres&#039;&#039;&#039;, &#039;&#039;&#039;personality cores/spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: spherical and input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input cores, by contrast, are elliptical in shape and are used for the [[Turrets#Sentry Turret|turrets]] and in android bodies like [[P-body]]&#039;s. Spherical cores that do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets#Sentry Turret|turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown, although it could be inferred that if the cores are inhabited by once humans (like GLaDOS) corruption could be caused by the human going insane from being trapped within an AI).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in &#039;&#039;Portal 2&#039;&#039; also have eyelids.&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;morality core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS during the events of &amp;quot;Lab Rat&amp;quot;, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, and much like Chell, the morality core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life at the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;curiosity core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;intelligence core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;anger core&#039;&#039;&#039;|*Snarl* *Gnash* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Dampening Core ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things do not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted cores ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Corrupted cores! We&#039;re in luck.|sound=GLaDOS_potatos_sp_a4_finale4_intro02.wav}}&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Core ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAACE!!!|sound=Space_core_space22.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores.(referred to as &#039;&#039;&#039;core 1&#039;&#039;&#039; in subtitles) It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does. {{spoiler text|The Space Sphere is stuck in space, and is later known for getting bored of space and wanting to back home.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Core ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Core ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core.(Referred to as &#039;&#039;&#039;core 3&#039;&#039;&#039; in subtitles.)It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler|The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Portal Pinball (Multimorphic) ==&lt;br /&gt;
[[File:Reggie_Core_Pinball.jpg|right|170px|Reggie as seen of the translite of Portal (Pinball Machine)]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Reggie&#039;&#039;&#039;|Hi! Im Reggie, Teambuilding core. Lets collabarate the heck out of some science!|sound=Reggie_pinball_intro.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reggie&#039;&#039;&#039; is a [[Core|personality core]] created specifically for the physical &#039;&#039;[[Portal Pinball|Portal]]&#039;&#039; pinball game developed by [[w:Multimorphic|Multimorphic, Inc.]], voiced by [[w:Marc Silk|Marc Silk]]. Designated as the &amp;quot;Teambuilding Core,&amp;quot; he acts as the player&#039;s primary guide through the [[Aperture Science Enrichment Center|Enrichment Center&#039;s]] &amp;quot;[[The Hub|Hub]].&amp;quot; His personality is reminiscent of [[Wheatley]], characterized by a chatty and high-energy demeanor.&lt;br /&gt;
&lt;br /&gt;
Unlike other facility cores, Reggie has developed a significant romantic crush on the [[Weighted Companion Cube]]. He becomes audibly distraught during the events of &amp;quot;Chamber 4,&amp;quot; when the player is required to incinerate the cube to proceed. Upon doing so, he calls the player a &amp;quot;[[Chell|monster]]&amp;quot; before eventually accepting that &amp;quot;it wouldn&#039;t have worked out anyways.&amp;quot;&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses similar textures and various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unused core called the &amp;quot;Morgan Freeman Sphere&amp;quot; as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191412</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191412"/>
		<updated>2026-02-19T17:11:08Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Multimorphic Portal Pinball Machine.png|frameless|right|150px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039; is a physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2025 as an official collaboration with Valve, the game utilizes modular hardware to combine a 1080p dynamic floor display with a physical playfield.&lt;br /&gt;
&lt;br /&gt;
The machine is notable for its application of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique &amp;quot;Momentum Jump&amp;quot; ramp system that replicates the kinetic properties of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
== Technology and &amp;quot;Portal&amp;quot; Mechanics ==&lt;br /&gt;
The defining feature of the machine is its ability to simulate instantaneous travel. While traditional pinball machines are limited by the travel time of a single ball, the P³ platform utilizes a 16-ball storage system located directly beneath the upper playfield.&lt;br /&gt;
&lt;br /&gt;
When a ball enters a physical portal, the game &amp;quot;captures&amp;quot; that ball and simultaneously launches a new ball from a hidden trough at the corresponding exit portal. This allows for:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Momentum Conservation:&#039;&#039;&#039; The game tracks the entry speed of the ball and uses high-speed solenoids to launch the exit ball at a matching velocity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simultaneous Portals:&#039;&#039;&#039; The large ball count allows for multiple objects to be in flight through different portal pairs during complex multiball modes.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The game is structured around the P³ platform&#039;s modularity, utilizing a swappable upper module and an optional extension kit.&lt;br /&gt;
&lt;br /&gt;
=== Upper Playfield Module ===&lt;br /&gt;
The Upper Playfield Module is the mechanical core of the game. It includes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The LOFT (Library of Failed Tests):&#039;&#039;&#039; A specific upper-right sub-section of the module. It houses a portal to the Companion Cube Ball Lock, which physically archives balls on a metal grating for multiball initialization. In Chamber 4 (&amp;quot;It Takes Two&amp;quot;), the LOFT is utilized to incinerate the Companion Cube.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angled Panel Portal:&#039;&#039;&#039; A specialized ramp requiring the player to build enough momentum to clear a physical gap into one of three landing zones: the pit, the lower landing zone, or the upper grating. Maximum momentum launches the ball into the upper grating for a high-score bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Faith Plate:&#039;&#039;&#039; A high-powered solenoid diverter that launches the ball across the playfield into the Companion Cube Ball Lock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turret:&#039;&#039;&#039; A motorized, rotating sculpt (mounted on the back of the Reggie sculpt) with synchronized lighting. It &amp;quot;fires&amp;quot; digital bullets at an on-screen ball to signify that the time window for locking a ball for Turret Factory Multiball is closing.&lt;br /&gt;
&lt;br /&gt;
== Multiball Modes ==&lt;br /&gt;
When in &amp;quot;The Hub,&amp;quot; players can qualify and stack three primary multiball modes. These modes feature &amp;quot;add-a-ball&amp;quot; components and can be played simultaneously with Hub Objectives.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faith Plate Multiball:&#039;&#039;&#039; Triggered by successfully utilizing the Aerial Faith Plate to lock balls in the back grating. Focuses on high-speed launches and upper-playfield jackpots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Multiball:&#039;&#039;&#039; Activated via the Turret Control Center. During this mode, the Reggie sculpt rotates to reveal the Sentry Turret, which tracks the balls and &amp;quot;fires&amp;quot; to award jackpots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edgeless Safety Cube Multiball:&#039;&#039;&#039; A mode focused on the game&#039;s scoop portals and lower playfield interactive art.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[File:Reggie_Core_Pinball.jpg|thumb|left|200px|Reggie as seen on the translite.]]&lt;br /&gt;
=== Reggie ===&lt;br /&gt;
Reggie is an original [[Core|personality core]] created specifically for &#039;&#039;Portal Pinball&#039;&#039;, voiced by Marc Silk. He is designated as the &amp;quot;Teambuilding&amp;quot; Core and serves as the player&#039;s primary guide, offering nervous encouragement and directing testing protocols.&lt;br /&gt;
&lt;br /&gt;
On the physical playfield, Reggie is represented by an animated, rotating sculpt. During standard gameplay, Reggie &amp;quot;watches&amp;quot; the ball and reacts to hits with physical movement and eye animations on the screen. When specific modes are triggered (such as Turret Multiball), the sculpt rotates 180 degrees to reveal the hidden Sentry Turret mechanism.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
=== GLaDOS ===&lt;br /&gt;
Voiced by [[Ellen McLain]], GLaDOS provides the machine&#039;s primary commentary. She supervises the player&#039;s progress through the Hub and administers the test chambers with her signature passive-aggressive taunts.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay begins in &amp;quot;the Hub&amp;quot; (based on the Cooperative Testing Initiative location), where players navigate toward seven unique Test Chambers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Big Fling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encouragement via Discouragement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proactive Energy Redirection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It Takes Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcuts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rat Man&#039;s Den&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ultimate goal is to complete all Chambers to unlock the final Wizard Mode: a face-to-face battle with GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Portal Pinball Elements&amp;quot;&amp;gt;&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Extension.jpg|The Main Game Module featuring Reggie, The Arial Faith Plate, and the LOFT.&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Upper Playfield.jpg|The LOFT and Companion Cube ball lock mechanism.&lt;br /&gt;
File:Portal_Pinball_Reggie_Turret.jpg|Reggie sculpt rotating to reveal the Sentry Turret.&lt;br /&gt;
File:Portal_Pinball_GLaDOS_Battle.jpg|The final Wizard Mode encounter with GLaDOS on the virtual translite.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[https://www.multimorphic.com/portal/ Portal on the Multimorphic website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
[[Category:Multimorphic Portal Pinball Machine| ]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Reggie_Core_Pinball.jpg&amp;diff=191411</id>
		<title>File:Reggie Core Pinball.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Reggie_Core_Pinball.jpg&amp;diff=191411"/>
		<updated>2026-02-19T17:10:20Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191410</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191410"/>
		<updated>2026-02-19T17:09:14Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Multimorphic Portal Pinball Machine.png|frameless|right|150px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039; is a physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2025 as an official collaboration with Valve, the game utilizes modular hardware to combine a 1080p dynamic floor display with a physical playfield.&lt;br /&gt;
&lt;br /&gt;
The machine is notable for its application of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique &amp;quot;Momentum Jump&amp;quot; ramp system that replicates the kinetic properties of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
== Technology and &amp;quot;Portal&amp;quot; Mechanics ==&lt;br /&gt;
The defining feature of the machine is its ability to simulate instantaneous travel. While traditional pinball machines are limited by the travel time of a single ball, the P³ platform utilizes a 16-ball storage system located directly beneath the upper playfield.&lt;br /&gt;
&lt;br /&gt;
When a ball enters a physical portal, the game &amp;quot;captures&amp;quot; that ball and simultaneously launches a new ball from a hidden trough at the corresponding exit portal. This allows for:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Momentum Conservation:&#039;&#039;&#039; The game tracks the entry speed of the ball and uses high-speed solenoids to launch the exit ball at a matching velocity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simultaneous Portals:&#039;&#039;&#039; The large ball count allows for multiple objects to be in flight through different portal pairs during complex multiball modes.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The game is structured around the P³ platform&#039;s modularity, utilizing a swappable upper module and an optional extension kit.&lt;br /&gt;
&lt;br /&gt;
=== Upper Playfield Module ===&lt;br /&gt;
The Upper Playfield Module is the mechanical core of the game. It includes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The LOFT (Library of Failed Tests):&#039;&#039;&#039; A specific upper-right sub-section of the module. It houses a portal to the Companion Cube Ball Lock, which physically archives balls on a metal grating for multiball initialization. In Chamber 4 (&amp;quot;It Takes Two&amp;quot;), the LOFT is utilized to incinerate the Companion Cube.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angled Panel Portal:&#039;&#039;&#039; A specialized ramp requiring the player to build enough momentum to clear a physical gap into one of three landing zones: the pit, the lower landing zone, or the upper grating. Maximum momentum launches the ball into the upper grating for a high-score bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Faith Plate:&#039;&#039;&#039; A high-powered solenoid diverter that launches the ball across the playfield into the Companion Cube Ball Lock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turret:&#039;&#039;&#039; A motorized, rotating sculpt (mounted on the back of the Reggie sculpt) with synchronized lighting. It &amp;quot;fires&amp;quot; digital bullets at an on-screen ball to signify that the time window for locking a ball for Turret Factory Multiball is closing.&lt;br /&gt;
&lt;br /&gt;
== Multiball Modes ==&lt;br /&gt;
When in &amp;quot;The Hub,&amp;quot; players can qualify and stack three primary multiball modes. These modes feature &amp;quot;add-a-ball&amp;quot; components and can be played simultaneously with Hub Objectives.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faith Plate Multiball:&#039;&#039;&#039; Triggered by successfully utilizing the Aerial Faith Plate to lock balls in the back grating. Focuses on high-speed launches and upper-playfield jackpots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Multiball:&#039;&#039;&#039; Activated via the Turret Control Center. During this mode, the Reggie sculpt rotates to reveal the Sentry Turret, which tracks the balls and &amp;quot;fires&amp;quot; to award jackpots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edgeless Safety Cube Multiball:&#039;&#039;&#039; A mode focused on the game&#039;s scoop portals and lower playfield interactive art.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[File:Reggie_Core_Pinball.jpg|thumb|left|200px|The Reggie &amp;quot;Teambuilding&amp;quot; Core sculpt.]]&lt;br /&gt;
=== Reggie ===&lt;br /&gt;
Reggie is an original [[Core|personality core]] created specifically for &#039;&#039;Portal Pinball&#039;&#039;, voiced by Marc Silk. He is designated as the &amp;quot;Teambuilding&amp;quot; Core and serves as the player&#039;s primary guide, offering nervous encouragement and directing testing protocols.&lt;br /&gt;
&lt;br /&gt;
On the physical playfield, Reggie is represented by an animated, rotating sculpt. During standard gameplay, Reggie &amp;quot;watches&amp;quot; the ball and reacts to hits with physical movement and eye animations on the screen. When specific modes are triggered (such as Turret Multiball), the sculpt rotates 180 degrees to reveal the hidden Sentry Turret mechanism.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
=== GLaDOS ===&lt;br /&gt;
Voiced by [[Ellen McLain]], GLaDOS provides the machine&#039;s primary commentary. She supervises the player&#039;s progress through the Hub and administers the test chambers with her signature passive-aggressive taunts.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay begins in &amp;quot;the Hub&amp;quot; (based on the Cooperative Testing Initiative location), where players navigate toward seven unique Test Chambers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Big Fling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encouragement via Discouragement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proactive Energy Redirection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It Takes Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcuts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rat Man&#039;s Den&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ultimate goal is to complete all Chambers to unlock the final Wizard Mode: a face-to-face battle with GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Portal Pinball Elements&amp;quot;&amp;gt;&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Extension.jpg|The Main Game Module featuring Reggie, The Arial Faith Plate, and the LOFT.&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Upper Playfield.jpg|The LOFT and Companion Cube ball lock mechanism.&lt;br /&gt;
File:Portal_Pinball_Reggie_Turret.jpg|Reggie sculpt rotating to reveal the Sentry Turret.&lt;br /&gt;
File:Portal_Pinball_GLaDOS_Battle.jpg|The final Wizard Mode encounter with GLaDOS on the virtual translite.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[https://www.multimorphic.com/portal/ Portal on the Multimorphic website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
[[Category:Multimorphic Portal Pinball Machine| ]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191409</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191409"/>
		<updated>2026-02-19T17:09:03Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Multimorphic Portal Pinball Machine.png|frameless|right|150px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039; is a physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2025 as an official collaboration with Valve, the game utilizes modular hardware to combine a 1080p dynamic floor display with a physical playfield.&lt;br /&gt;
&lt;br /&gt;
The machine is notable for its application of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique &amp;quot;Momentum Jump&amp;quot; ramp system that replicates the kinetic properties of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
== Technology and &amp;quot;Portal&amp;quot; Mechanics ==&lt;br /&gt;
The defining feature of the machine is its ability to simulate instantaneous travel. While traditional pinball machines are limited by the travel time of a single ball, the P³ platform utilizes a 16-ball storage system located directly beneath the upper playfield.&lt;br /&gt;
&lt;br /&gt;
When a ball enters a physical portal, the game &amp;quot;captures&amp;quot; that ball and simultaneously launches a new ball from a hidden trough at the corresponding exit portal. This allows for:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Momentum Conservation:&#039;&#039;&#039; The game tracks the entry speed of the ball and uses high-speed solenoids to launch the exit ball at a matching velocity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simultaneous Portals:&#039;&#039;&#039; The large ball count allows for multiple objects to be in flight through different portal pairs during complex multiball modes.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The game is structured around the P³ platform&#039;s modularity, utilizing a swappable upper module and an optional extension kit.&lt;br /&gt;
&lt;br /&gt;
=== Upper Playfield Module ===&lt;br /&gt;
The Upper Playfield Module is the mechanical core of the game. It includes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The LOFT (Library of Failed Tests):&#039;&#039;&#039; A specific upper-right sub-section of the module. It houses a portal to the Companion Cube Ball Lock, which physically archives balls on a metal grating for multiball initialization. In Chamber 4 (&amp;quot;It Takes Two&amp;quot;), the LOFT is utilized to incinerate the Companion Cube.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angled Panel Portal:&#039;&#039;&#039; A specialized ramp requiring the player to build enough momentum to clear a physical gap into one of three landing zones: the pit, the lower landing zone, or the upper grating. Maximum momentum launches the ball into the upper grating for a high-score bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Faith Plate:&#039;&#039;&#039; A high-powered solenoid diverter that launches the ball across the playfield into the Companion Cube Ball Lock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turret:&#039;&#039;&#039; A motorized, rotating sculpt (mounted on the back of the Reggie sculpt) with synchronized lighting. It &amp;quot;fires&amp;quot; digital bullets at an on-screen ball to signify that the time window for locking a ball for Turret Factory Multiball is closing.&lt;br /&gt;
&lt;br /&gt;
== Multiball Modes ==&lt;br /&gt;
When in &amp;quot;The Hub,&amp;quot; players can qualify and stack three primary multiball modes. These modes feature &amp;quot;add-a-ball&amp;quot; components and can be played simultaneously with Hub Objectives.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faith Plate Multiball:&#039;&#039;&#039; Triggered by successfully utilizing the Aerial Faith Plate to lock balls in the back grating. Focuses on high-speed launches and upper-playfield jackpots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Multiball:&#039;&#039;&#039; Activated via the Turret Control Center. During this mode, the Reggie sculpt rotates to reveal the Sentry Turret, which tracks the balls and &amp;quot;fires&amp;quot; to award jackpots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edgeless Safety Cube Multiball:&#039;&#039;&#039; A mode focused on the game&#039;s scoop portals and lower playfield interactive art.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[File:Reggie_Core_Pinball.jpg|thumb|left|200px|The Reggie &amp;quot;Teambuilding&amp;quot; Core sculpt.]]&lt;br /&gt;
=== Reggie ===&lt;br /&gt;
Reggie is an original [[Core|personality core]] created specifically for &#039;&#039;Portal Pinball&#039;&#039;, voiced by Marc Silk. He is designated as the &amp;quot;Teambuilding&amp;quot; Core and serves as the player&#039;s primary guide, offering nervous encouragement and directing testing protocols.&lt;br /&gt;
&lt;br /&gt;
On the physical playfield, Reggie is represented by an animated, rotating sculpt. During standard gameplay, Reggie &amp;quot;watches&amp;quot; the ball and reacts to hits with physical movement and eye animations on the screen. When specific modes are triggered (such as Turret Multiball), the sculpt rotates 180 degrees to reveal the hidden Sentry Turret mechanism.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
=== GLaDOS ===&lt;br /&gt;
Voiced by [[Ellen McLain]], GLaDOS provides the machine&#039;s primary commentary. She supervises the player&#039;s progress through the Hub and administers the test chambers with her signature passive-aggressive taunts.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay begins in &amp;quot;the Hub&amp;quot; (based on the Cooperative Testing Initiative location), where players navigate toward seven unique Test Chambers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Big Fling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encouragement via Discouragement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proactive Energy Redirection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It Takes Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcuts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rat Man&#039;s Den&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ultimate goal is to complete all Chambers to unlock the final Wizard Mode: a face-to-face battle with GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Aperture Science Pinball Elements&amp;quot;&amp;gt;&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Extension.jpg|The Main Game Module featuring Reggie, The Arial Faith Plate, and the LOFT.&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Upper Playfield.jpg|The LOFT and Companion Cube ball lock mechanism.&lt;br /&gt;
File:Portal_Pinball_Reggie_Turret.jpg|Reggie sculpt rotating to reveal the Sentry Turret.&lt;br /&gt;
File:Portal_Pinball_GLaDOS_Battle.jpg|The final Wizard Mode encounter with GLaDOS on the virtual translite.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[https://www.multimorphic.com/portal/ Portal on the Multimorphic website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
[[Category:Multimorphic Portal Pinball Machine| ]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191408</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191408"/>
		<updated>2026-02-19T17:07:10Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Multimorphic Portal Pinball Machine.png|frameless|right|150px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039; is a physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2025 as an official collaboration with Valve, the game utilizes modular hardware to combine a 1080p dynamic floor display with a physical playfield.&lt;br /&gt;
&lt;br /&gt;
The machine is notable for its application of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique &amp;quot;Momentum Jump&amp;quot; ramp system that replicates the kinetic properties of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
== Technology and &amp;quot;Portal&amp;quot; Mechanics ==&lt;br /&gt;
The defining feature of the machine is its ability to simulate instantaneous travel. While traditional pinball machines are limited by the travel time of a single ball, the P³ platform utilizes a 16-ball storage system located directly beneath the upper playfield.&lt;br /&gt;
&lt;br /&gt;
When a ball enters a physical portal, the game &amp;quot;captures&amp;quot; that ball and simultaneously launches a new ball from a hidden trough at the corresponding exit portal. This allows for:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Momentum Conservation:&#039;&#039;&#039; The game tracks the entry speed of the ball and uses high-speed solenoids to launch the exit ball at a matching velocity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simultaneous Portals:&#039;&#039;&#039; The large ball count allows for multiple objects to be in flight through different portal pairs during complex multiball modes.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The game is structured around the P³ platform&#039;s modularity, utilizing a swappable upper module and an optional extension kit.&lt;br /&gt;
&lt;br /&gt;
=== Upper Playfield Module ===&lt;br /&gt;
The Upper Playfield Module is the mechanical core of the game. It includes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The LOFT (Library of Failed Tests):&#039;&#039;&#039; A specific upper-right sub-section of the module. It houses a portal to the Companion Cube Ball Lock, which physically archives balls on a metal grating for multiball initialization. In Chamber 4 (&amp;quot;It Takes Two&amp;quot;), the LOFT is utilized to incinerate the Companion Cube.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angled Panel Portal:&#039;&#039;&#039; A specialized ramp requiring the player to build enough momentum to clear a physical gap into one of three landing zones: the pit, the lower landing zone, or the upper grating. Maximum momentum launches the ball into the upper grating for a high-score bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Faith Plate:&#039;&#039;&#039; A high-powered solenoid diverter that launches the ball across the playfield into the Companion Cube Ball Lock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turret:&#039;&#039;&#039; A motorized, rotating sculpt (mounted on the back of the Reggie sculpt) with synchronized lighting. It &amp;quot;fires&amp;quot; digital bullets at an on-screen ball to signify that the time window for locking a ball for Turret Factory Multiball is closing.&lt;br /&gt;
&lt;br /&gt;
== Multiball Modes ==&lt;br /&gt;
When in &amp;quot;The Hub,&amp;quot; players can qualify and stack three primary multiball modes. These modes feature &amp;quot;add-a-ball&amp;quot; components and can be played simultaneously with Hub Objectives.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faith Plate Multiball:&#039;&#039;&#039; Triggered by successfully utilizing the Aerial Faith Plate to lock balls in the back grating. Focuses on high-speed launches and upper-playfield jackpots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Multiball:&#039;&#039;&#039; Activated via the Turret Control Center. During this mode, the Reggie sculpt rotates to reveal the Sentry Turret, which tracks the balls and &amp;quot;fires&amp;quot; to award jackpots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edgeless Safety Cube Multiball:&#039;&#039;&#039; A mode focused on the game&#039;s scoop portals and lower playfield interactive art.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[File:Reggie_Core_Pinball.jpg|thumb|left|200px|The Reggie &amp;quot;Teambuilding&amp;quot; Core sculpt.]]&lt;br /&gt;
=== Reggie ===&lt;br /&gt;
Reggie is an original [[Core|personality core]] created specifically for &#039;&#039;Portal Pinball&#039;&#039;, voiced by Marc Silk. He is designated as the &amp;quot;Teambuilding&amp;quot; Core and serves as the player&#039;s primary guide, offering nervous encouragement and directing testing protocols.&lt;br /&gt;
&lt;br /&gt;
On the physical playfield, Reggie is represented by an animated, rotating sculpt. During standard gameplay, Reggie &amp;quot;watches&amp;quot; the ball and reacts to hits with physical movement and eye animations on the screen. When specific modes are triggered (such as Turret Multiball), the sculpt rotates 180 degrees to reveal the hidden Sentry Turret mechanism.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
=== GLaDOS ===&lt;br /&gt;
Voiced by [[Ellen McLain]], GLaDOS provides the machine&#039;s primary commentary. She supervises the player&#039;s progress through the Hub and administers the test chambers with her signature passive-aggressive taunts.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay begins in &amp;quot;the Hub&amp;quot; (based on the Cooperative Testing Initiative location), where players navigate toward seven unique Test Chambers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Big Fling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encouragement via Discouragement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proactive Energy Redirection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It Takes Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcuts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rat Man&#039;s Den&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ultimate goal is to complete all Chambers to unlock the final Wizard Mode: a face-to-face battle with GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Aperture Science Pinball Elements&amp;quot;&amp;gt;&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Standard Playfield.jpg|The Standard Edition playfield layout.&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Extension.jpg|The Extended Module featuring the Hard Light Bridge and fourth flipper.&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Upper Playfield.jpg|The LOFT and Companion Cube ball lock mechanism.&lt;br /&gt;
File:Portal_Pinball_Reggie_Turret.jpg|Reggie sculpt rotating to reveal the Sentry Turret.&lt;br /&gt;
File:Portal_Pinball_GLaDOS_Battle.jpg|The final Wizard Mode encounter with GLaDOS on the virtual translite.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[https://www.multimorphic.com/portal/ Portal on the Multimorphic website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
[[Category:Multimorphic Portal Pinball Machine| ]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_Pinball_GLaDOS_Battle.jpg&amp;diff=191407</id>
		<title>File:Portal Pinball GLaDOS Battle.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_Pinball_GLaDOS_Battle.jpg&amp;diff=191407"/>
		<updated>2026-02-19T17:06:09Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: Taken from a video on Multimorphic&amp;#039;s official playthrough.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Taken from a video on Multimorphic&#039;s official playthrough.&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_Pinball_Reggie_Turret.jpg&amp;diff=191406</id>
		<title>File:Portal Pinball Reggie Turret.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_Pinball_Reggie_Turret.jpg&amp;diff=191406"/>
		<updated>2026-02-19T17:04:06Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191405</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191405"/>
		<updated>2026-02-19T17:03:18Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Portal Extended Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Multimorphic Portal Pinball Machine.png|frameless|right|150px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039; is a physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2025 as an official collaboration with Valve, the game utilizes modular hardware to combine a 1080p dynamic floor display with a physical playfield.&lt;br /&gt;
&lt;br /&gt;
The machine is notable for its application of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique &amp;quot;Momentum Jump&amp;quot; ramp system that replicates the kinetic properties of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
== Technology and &amp;quot;Portal&amp;quot; Mechanics ==&lt;br /&gt;
The defining feature of the machine is its ability to simulate instantaneous travel. While traditional pinball machines are limited by the travel time of a single ball, the P³ platform utilizes a 16-ball storage system located directly beneath the upper playfield.&lt;br /&gt;
&lt;br /&gt;
When a ball enters a physical portal, the game &amp;quot;captures&amp;quot; that ball and simultaneously launches a new ball from a hidden trough at the corresponding exit portal. This allows for:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Momentum Conservation:&#039;&#039;&#039; The game tracks the entry speed of the ball and uses high-speed solenoids to launch the exit ball at a matching velocity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simultaneous Portals:&#039;&#039;&#039; The large ball count allows for multiple objects to be in flight through different portal pairs during complex multiball modes.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The game is structured around the P³ platform&#039;s modularity, utilizing a swappable upper module and an optional extension kit.&lt;br /&gt;
&lt;br /&gt;
=== Upper Playfield Module ===&lt;br /&gt;
The Upper Playfield Module is the mechanical core of the game. It includes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The LOFT (Library of Failed Tests):&#039;&#039;&#039; A specific upper-right sub-section of the module. It houses a portal to the Companion Cube Ball Lock, which physically archives balls on a metal grating for multiball initialization. In Chamber 4 (&amp;quot;It Takes Two&amp;quot;), the LOFT is utilized to incinerate the Companion Cube.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angled Panel Portal:&#039;&#039;&#039; A specialized ramp requiring the player to build enough momentum to clear a physical gap into one of three landing zones: the pit, the lower landing zone, or the upper grating. Maximum momentum launches the ball into the upper grating for a high-score bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Faith Plate:&#039;&#039;&#039; A high-powered solenoid diverter that launches the ball across the playfield into the Companion Cube Ball Lock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turret:&#039;&#039;&#039; A motorized, rotating sculpt (mounted on the back of the Reggie sculpt) with synchronized lighting. It &amp;quot;fires&amp;quot; digital bullets at an on-screen ball to signify that the time window for locking a ball for Turret Factory Multiball is closing.&lt;br /&gt;
&lt;br /&gt;
== Multiball Modes ==&lt;br /&gt;
When in &amp;quot;The Hub,&amp;quot; players can qualify and stack three primary multiball modes. These modes feature &amp;quot;add-a-ball&amp;quot; components and can be played simultaneously with Hub Objectives.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faith Plate Multiball:&#039;&#039;&#039; Triggered by successfully utilizing the Aerial Faith Plate to lock balls in the back grating. Focuses on high-speed launches and upper-playfield jackpots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Multiball:&#039;&#039;&#039; Activated via the Turret Control Center. During this mode, the Reggie sculpt rotates to reveal the Sentry Turret, which tracks the balls and &amp;quot;fires&amp;quot; to award jackpots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edgeless Safety Cube Multiball:&#039;&#039;&#039; A mode focused on the game&#039;s scoop portals and lower playfield interactive art.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[File:Reggie_Core_Pinball.jpg|thumb|left|200px|The Reggie &amp;quot;Teambuilding&amp;quot; Core sculpt.]]&lt;br /&gt;
=== Reggie ===&lt;br /&gt;
Reggie is an original [[Core|personality core]] created specifically for &#039;&#039;Portal Pinball&#039;&#039;, voiced by Marc Silk. He is designated as the &amp;quot;Teambuilding&amp;quot; Core and serves as the player&#039;s primary guide, offering nervous encouragement and directing testing protocols.&lt;br /&gt;
&lt;br /&gt;
On the physical playfield, Reggie is represented by an animated, rotating sculpt. During standard gameplay, Reggie &amp;quot;watches&amp;quot; the ball and reacts to hits with physical movement and eye animations on the screen. When specific modes are triggered (such as Turret Multiball), the sculpt rotates 180 degrees to reveal the hidden Sentry Turret mechanism.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
=== GLaDOS ===&lt;br /&gt;
Voiced by [[Ellen McLain]], GLaDOS provides the machine&#039;s primary commentary. She supervises the player&#039;s progress through the Hub and administers the test chambers with her signature passive-aggressive taunts.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay begins in &amp;quot;the Hub&amp;quot; (based on the Cooperative Testing Initiative location), where players navigate toward seven unique Test Chambers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Big Fling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encouragement via Discouragement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proactive Energy Redirection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It Takes Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcuts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rat Man&#039;s Den&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ultimate goal is to complete all Chambers to unlock the final Wizard Mode: a face-to-face battle with GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Aperture Science Pinball Elements&amp;quot;&amp;gt;&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Standard Playfield.jpg|The Standard Edition playfield layout.&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Extension.jpg|The Extended Module featuring the Hard Light Bridge and fourth flipper.&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Upper Playfield.jpg|The LOFT and Companion Cube ball lock mechanism.&lt;br /&gt;
File:Portal_Pinball_Reggie_Turret.jpg|Reggie sculpt rotating to reveal the Sentry Turret.&lt;br /&gt;
File:Portal_Pinball_GLaDOS_Battle.jpg|The final Wizard Mode encounter with GLaDOS on the floor display.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[https://www.multimorphic.com/portal/ Portal on the Multimorphic website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
[[Category:Multimorphic Portal Pinball Machine| ]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191404</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191404"/>
		<updated>2026-02-19T17:02:50Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Multimorphic Portal Pinball Machine.png|frameless|right|150px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039; is a physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2025 as an official collaboration with Valve, the game utilizes modular hardware to combine a 1080p dynamic floor display with a physical playfield.&lt;br /&gt;
&lt;br /&gt;
The machine is notable for its application of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique &amp;quot;Momentum Jump&amp;quot; ramp system that replicates the kinetic properties of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
== Technology and &amp;quot;Portal&amp;quot; Mechanics ==&lt;br /&gt;
The defining feature of the machine is its ability to simulate instantaneous travel. While traditional pinball machines are limited by the travel time of a single ball, the P³ platform utilizes a 16-ball storage system located directly beneath the upper playfield.&lt;br /&gt;
&lt;br /&gt;
When a ball enters a physical portal, the game &amp;quot;captures&amp;quot; that ball and simultaneously launches a new ball from a hidden trough at the corresponding exit portal. This allows for:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Momentum Conservation:&#039;&#039;&#039; The game tracks the entry speed of the ball and uses high-speed solenoids to launch the exit ball at a matching velocity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simultaneous Portals:&#039;&#039;&#039; The large ball count allows for multiple objects to be in flight through different portal pairs during complex multiball modes.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The game is structured around the P³ platform&#039;s modularity, utilizing a swappable upper module and an optional extension kit.&lt;br /&gt;
&lt;br /&gt;
=== Upper Playfield Module ===&lt;br /&gt;
The Upper Playfield Module is the mechanical core of the game. It includes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The LOFT (Library of Failed Tests):&#039;&#039;&#039; A specific upper-right sub-section of the module. It houses a portal to the Companion Cube Ball Lock, which physically archives balls on a metal grating for multiball initialization. In Chamber 4 (&amp;quot;It Takes Two&amp;quot;), the LOFT is utilized to incinerate the Companion Cube.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angled Panel Portal:&#039;&#039;&#039; A specialized ramp requiring the player to build enough momentum to clear a physical gap into one of three landing zones: the pit, the lower landing zone, or the upper grating. Maximum momentum launches the ball into the upper grating for a high-score bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Faith Plate:&#039;&#039;&#039; A high-powered solenoid diverter that launches the ball across the playfield into the Companion Cube Ball Lock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turret:&#039;&#039;&#039; A motorized, rotating sculpt (mounted on the back of the Reggie sculpt) with synchronized lighting. It &amp;quot;fires&amp;quot; digital bullets at an on-screen ball to signify that the time window for locking a ball for Turret Factory Multiball is closing.&lt;br /&gt;
&lt;br /&gt;
=== Portal Extended Features ===&lt;br /&gt;
The Portal Extended edition adds the &amp;quot;Portal module extension,&amp;quot; which floats over the lower LCD screen to bring the action closer to the flippers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Light Bridge:&#039;&#039;&#039; An elevated cross-playfield bridge facilitating ball transfers between the left and right flipper returns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fourth Flipper:&#039;&#039;&#039; A dedicated side-target flipper on the left side of the playfield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic &amp;quot;Glass Ramp&amp;quot;:&#039;&#039;&#039; A transparent ramp that can be raised or lowered based on gameplay state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gel Tube Kickback:&#039;&#039;&#039; A hidden physical mechanism in the outlane.&lt;br /&gt;
&lt;br /&gt;
== Multiball Modes ==&lt;br /&gt;
When in &amp;quot;The Hub,&amp;quot; players can qualify and stack three primary multiball modes. These modes feature &amp;quot;add-a-ball&amp;quot; components and can be played simultaneously with Hub Objectives.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faith Plate Multiball:&#039;&#039;&#039; Triggered by successfully utilizing the Aerial Faith Plate to lock balls in the back grating. Focuses on high-speed launches and upper-playfield jackpots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turret Multiball:&#039;&#039;&#039; Activated via the Turret Control Center. During this mode, the Reggie sculpt rotates to reveal the Sentry Turret, which tracks the balls and &amp;quot;fires&amp;quot; to award jackpots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edgeless Safety Cube Multiball:&#039;&#039;&#039; A mode focused on the game&#039;s scoop portals and lower playfield interactive art.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[File:Reggie_Core_Pinball.jpg|thumb|left|200px|The Reggie &amp;quot;Teambuilding&amp;quot; Core sculpt.]]&lt;br /&gt;
=== Reggie ===&lt;br /&gt;
Reggie is an original [[Core|personality core]] created specifically for &#039;&#039;Portal Pinball&#039;&#039;, voiced by Marc Silk. He is designated as the &amp;quot;Teambuilding&amp;quot; Core and serves as the player&#039;s primary guide, offering nervous encouragement and directing testing protocols.&lt;br /&gt;
&lt;br /&gt;
On the physical playfield, Reggie is represented by an animated, rotating sculpt. During standard gameplay, Reggie &amp;quot;watches&amp;quot; the ball and reacts to hits with physical movement and eye animations on the screen. When specific modes are triggered (such as Turret Multiball), the sculpt rotates 180 degrees to reveal the hidden Sentry Turret mechanism.&lt;br /&gt;
+1&lt;br /&gt;
&lt;br /&gt;
=== GLaDOS ===&lt;br /&gt;
Voiced by [[Ellen McLain]], GLaDOS provides the machine&#039;s primary commentary. She supervises the player&#039;s progress through the Hub and administers the test chambers with her signature passive-aggressive taunts.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay begins in &amp;quot;the Hub&amp;quot; (based on the Cooperative Testing Initiative location), where players navigate toward seven unique Test Chambers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Big Fling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encouragement via Discouragement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proactive Energy Redirection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It Takes Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcuts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rat Man&#039;s Den&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ultimate goal is to complete all Chambers to unlock the final Wizard Mode: a face-to-face battle with GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Aperture Science Pinball Elements&amp;quot;&amp;gt;&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Standard Playfield.jpg|The Standard Edition playfield layout.&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Extension.jpg|The Extended Module featuring the Hard Light Bridge and fourth flipper.&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Upper Playfield.jpg|The LOFT and Companion Cube ball lock mechanism.&lt;br /&gt;
File:Portal_Pinball_Reggie_Turret.jpg|Reggie sculpt rotating to reveal the Sentry Turret.&lt;br /&gt;
File:Portal_Pinball_GLaDOS_Battle.jpg|The final Wizard Mode encounter with GLaDOS on the floor display.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[https://www.multimorphic.com/portal/ Portal on the Multimorphic website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
[[Category:Multimorphic Portal Pinball Machine| ]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191403</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191403"/>
		<updated>2026-02-19T17:00:07Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Multimorphic Portal Pinball Machine.png|frameless|right|150px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039; is a physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2025 as an official collaboration with Valve, the game utilizes modular hardware to combine a 1080p dynamic floor display with a physical playfield.&lt;br /&gt;
&lt;br /&gt;
The machine is notable for its application of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique &amp;quot;Momentum Jump&amp;quot; ramp system that replicates the kinetic properties of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The game is structured around the P³ platform&#039;s modularity, utilizing a swappable upper module and an optional extension kit.&lt;br /&gt;
&lt;br /&gt;
=== Technology and &amp;quot;Portal&amp;quot; Mechanics ===&lt;br /&gt;
The defining feature of the machine is its ability to simulate instantaneous travel. While traditional pinball machines are limited by the travel time of a single ball, the P³ platform utilizes a 16-ball storage system located directly beneath the upper playfield.&lt;br /&gt;
&lt;br /&gt;
When a ball enters a physical portal, the game &amp;quot;captures&amp;quot; that ball and simultaneously launches a new ball from a hidden trough at the corresponding exit portal. This allows for:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Momentum Conservation:&#039;&#039;&#039; The game tracks the entry speed of the ball and uses high-speed solenoids to launch the exit ball at a matching velocity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simultaneous Portals:&#039;&#039;&#039; The large ball count allows for multiple objects to be in flight through different portal pairs during complex multiball modes.&lt;br /&gt;
&lt;br /&gt;
=== Upper Playfield Module ===&lt;br /&gt;
The Upper Playfield Module is the mechanical core of the game. It includes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The LOFT (Library of Failed Tests):&#039;&#039;&#039; A specific upper-left sub-section of the module where balls are sent via portal. It houses a portal to the Companion Cube Ball Lock, which physically archives balls on a metal grating for multiball initialization. It is also used in Chamber 4 to incinerate the Companion Cube.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angled Panel Portal:&#039;&#039;&#039; A specialized ramp requiring the player to build enough momentum to clear a physical gap into one of three landing zones: the pit, the lower landing zone, or the upper grating. The maximum momentum launches the ball into the upper grating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Faith Plate:&#039;&#039;&#039; A high-powered solenoid diverter that launches the ball across the playfield into the Companion Cube Ball Lock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turret:&#039;&#039;&#039; A motorized, rotating sculpt (an Reggie&#039;s back) with synchronized lighting that &amp;quot;fires&amp;quot; digital bullets at an on-screen ball to signify the time window for locking a ball for Turret Factory Multiball is running out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reggie Toy:&#039;&#039;&#039; An animated sculpt of a new personality core who reacts to gameplay events. He rotates to reveal the Sentry turret Sculpt.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay begins in &amp;quot;the Hub&amp;quot; (based on the Cooperative Testing Initiative location), where players navigate toward seven unique Test Chambers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Big Fling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encouragement via Discouragement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proactive Energy Redirection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It Takes Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcuts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rat Man&#039;s Den&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ultimate goal is to complete all Chambers to unlock the final Wizard Mode: a face-to-face battle with GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
The machine features original voice work and appearances from:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS:&#039;&#039;&#039; Voiced by [[Ellen McLain]], she provides context-specific taunts and serves as the final challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reggie:&#039;&#039;&#039; A &amp;quot;Teambuilding&amp;quot; [[Core|personality core]] created specifically for the game, voiced by Marc Silk. Reggie acts as a guide through the Hub and Test Chambers.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[https://www.multimorphic.com/portal/ Portal on the Multimorphic website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
[[Category:Multimorphic Portal Pinball Machine| ]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191402</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191402"/>
		<updated>2026-02-19T16:59:37Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Upper Playfield Module */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Multimorphic Portal Pinball Machine.png|frameless|right|150px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039; is a physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2024 as an official collaboration with Valve, the game utilizes modular hardware to combine a 1080p dynamic floor display with a physical playfield.&lt;br /&gt;
&lt;br /&gt;
The machine is notable for its application of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique &amp;quot;Momentum Jump&amp;quot; ramp system that replicates the kinetic properties of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The game is structured around the P³ platform&#039;s modularity, utilizing a swappable upper module and an optional extension kit.&lt;br /&gt;
&lt;br /&gt;
=== Technology and &amp;quot;Portal&amp;quot; Mechanics ===&lt;br /&gt;
The defining feature of the machine is its ability to simulate instantaneous travel. While traditional pinball machines are limited by the travel time of a single ball, the P³ platform utilizes a 16-ball storage system located directly beneath the upper playfield.&lt;br /&gt;
&lt;br /&gt;
When a ball enters a physical portal, the game &amp;quot;captures&amp;quot; that ball and simultaneously launches a new ball from a hidden trough at the corresponding exit portal. This allows for:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Momentum Conservation:&#039;&#039;&#039; The game tracks the entry speed of the ball and uses high-speed solenoids to launch the exit ball at a matching velocity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simultaneous Portals:&#039;&#039;&#039; The large ball count allows for multiple objects to be in flight through different portal pairs during complex multiball modes.&lt;br /&gt;
&lt;br /&gt;
=== Upper Playfield Module ===&lt;br /&gt;
The Upper Playfield Module is the mechanical core of the game. It includes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The LOFT (Library of Failed Tests):&#039;&#039;&#039; A specific upper-left sub-section of the module where balls are sent via portal. It houses a portal to the Companion Cube Ball Lock, which physically archives balls on a metal grating for multiball initialization. It is also used in Chamber 4 to incinerate the Companion Cube.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angled Panel Portal:&#039;&#039;&#039; A specialized ramp requiring the player to build enough momentum to clear a physical gap into one of three landing zones: the pit, the lower landing zone, or the upper grating. The maximum momentum launches the ball into the upper grating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Faith Plate:&#039;&#039;&#039; A high-powered solenoid diverter that launches the ball across the playfield into the Companion Cube Ball Lock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turret:&#039;&#039;&#039; A motorized, rotating sculpt (an Reggie&#039;s back) with synchronized lighting that &amp;quot;fires&amp;quot; digital bullets at an on-screen ball to signify the time window for locking a ball for Turret Factory Multiball is running out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reggie Toy:&#039;&#039;&#039; An animated sculpt of a new personality core who reacts to gameplay events. He rotates to reveal the Sentry turret Sculpt.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay begins in &amp;quot;the Hub&amp;quot; (based on the Cooperative Testing Initiative location), where players navigate toward seven unique Test Chambers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Big Fling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encouragement via Discouragement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proactive Energy Redirection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It Takes Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcuts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rat Man&#039;s Den&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ultimate goal is to complete all Chambers to unlock the final Wizard Mode: a face-to-face battle with GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
The machine features original voice work and appearances from:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS:&#039;&#039;&#039; Voiced by [[Ellen McLain]], she provides context-specific taunts and serves as the final challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reggie:&#039;&#039;&#039; A &amp;quot;Teambuilding&amp;quot; [[Core|personality core]] created specifically for the game, voiced by Marc Silk. Reggie acts as a guide through the Hub and Test Chambers.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[https://www.multimorphic.com/portal/ Portal on the Multimorphic website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
[[Category:Multimorphic Portal Pinball Machine| ]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191401</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191401"/>
		<updated>2026-02-19T16:55:44Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Portal Extended Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Multimorphic Portal Pinball Machine.png|frameless|right|150px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039; is a physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2024 as an official collaboration with Valve, the game utilizes modular hardware to combine a 1080p dynamic floor display with a physical playfield.&lt;br /&gt;
&lt;br /&gt;
The machine is notable for its application of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique &amp;quot;Momentum Jump&amp;quot; ramp system that replicates the kinetic properties of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The game is structured around the P³ platform&#039;s modularity, utilizing a swappable upper module and an optional extension kit.&lt;br /&gt;
&lt;br /&gt;
=== Technology and &amp;quot;Portal&amp;quot; Mechanics ===&lt;br /&gt;
The defining feature of the machine is its ability to simulate instantaneous travel. While traditional pinball machines are limited by the travel time of a single ball, the P³ platform utilizes a 16-ball storage system located directly beneath the upper playfield.&lt;br /&gt;
&lt;br /&gt;
When a ball enters a physical portal, the game &amp;quot;captures&amp;quot; that ball and simultaneously launches a new ball from a hidden trough at the corresponding exit portal. This allows for:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Momentum Conservation:&#039;&#039;&#039; The game tracks the entry speed of the ball and uses high-speed solenoids to launch the exit ball at a matching velocity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simultaneous Portals:&#039;&#039;&#039; The large ball count allows for multiple objects to be in flight through different portal pairs during complex multiball modes.&lt;br /&gt;
&lt;br /&gt;
=== Upper Playfield Module ===&lt;br /&gt;
The Upper Playfield Module is the mechanical core of the game. It includes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The LOFT (Library of Failed Tests):&#039;&#039;&#039; A specific upper-right sub-section of the module where balls are sent via portal. It houses the Companion Cube Ball Lock, which physically archives balls on a metal grating for multiball initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angled Panel Portal:&#039;&#039;&#039; A specialized ramp requiring the player to build enough momentum to clear a physical gap into one of three landing zones: the pit, the lower landing zone, or the upper grating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Faith Plate:&#039;&#039;&#039; A high-powered solenoid diverter that launches the ball across the playfield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turret:&#039;&#039;&#039; A motorized, rotating sculpt with synchronized lighting that &amp;quot;fires&amp;quot; digital bullets at the ball as it passes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reggie Toy:&#039;&#039;&#039; An animated sculpt of a new personality core who reacts to gameplay events.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay begins in &amp;quot;the Hub&amp;quot; (based on the Cooperative Testing Initiative location), where players navigate toward seven unique Test Chambers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Big Fling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encouragement via Discouragement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proactive Energy Redirection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It Takes Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcuts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rat Man&#039;s Den&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ultimate goal is to complete all Chambers to unlock the final Wizard Mode: a face-to-face battle with GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
The machine features original voice work and appearances from:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS:&#039;&#039;&#039; Voiced by [[Ellen McLain]], she provides context-specific taunts and serves as the final challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reggie:&#039;&#039;&#039; A &amp;quot;Teambuilding&amp;quot; [[Core|personality core]] created specifically for the game, voiced by Marc Silk. Reggie acts as a guide through the Hub and Test Chambers.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[https://www.multimorphic.com/portal/ Portal on the Multimorphic website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
[[Category:Multimorphic Portal Pinball Machine| ]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191400</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191400"/>
		<updated>2026-02-19T16:54:34Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Multimorphic Portal Pinball Machine.png|frameless|right|150px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039; is a physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2024 as an official collaboration with Valve, the game utilizes modular hardware to combine a 1080p dynamic floor display with a physical playfield.&lt;br /&gt;
&lt;br /&gt;
The machine is notable for its application of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique &amp;quot;Momentum Jump&amp;quot; ramp system that replicates the kinetic properties of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The game is structured around the P³ platform&#039;s modularity, utilizing a swappable upper module and an optional extension kit.&lt;br /&gt;
&lt;br /&gt;
=== Technology and &amp;quot;Portal&amp;quot; Mechanics ===&lt;br /&gt;
The defining feature of the machine is its ability to simulate instantaneous travel. While traditional pinball machines are limited by the travel time of a single ball, the P³ platform utilizes a 16-ball storage system located directly beneath the upper playfield.&lt;br /&gt;
&lt;br /&gt;
When a ball enters a physical portal, the game &amp;quot;captures&amp;quot; that ball and simultaneously launches a new ball from a hidden trough at the corresponding exit portal. This allows for:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Momentum Conservation:&#039;&#039;&#039; The game tracks the entry speed of the ball and uses high-speed solenoids to launch the exit ball at a matching velocity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simultaneous Portals:&#039;&#039;&#039; The large ball count allows for multiple objects to be in flight through different portal pairs during complex multiball modes.&lt;br /&gt;
&lt;br /&gt;
=== Upper Playfield Module ===&lt;br /&gt;
The Upper Playfield Module is the mechanical core of the game. It includes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The LOFT (Library of Failed Tests):&#039;&#039;&#039; A specific upper-right sub-section of the module where balls are sent via portal. It houses the Companion Cube Ball Lock, which physically archives balls on a metal grating for multiball initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angled Panel Portal:&#039;&#039;&#039; A specialized ramp requiring the player to build enough momentum to clear a physical gap into one of three landing zones: the pit, the lower landing zone, or the upper grating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Faith Plate:&#039;&#039;&#039; A high-powered solenoid diverter that launches the ball across the playfield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turret:&#039;&#039;&#039; A motorized, rotating sculpt with synchronized lighting that &amp;quot;fires&amp;quot; digital bullets at the ball as it passes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reggie Toy:&#039;&#039;&#039; An animated sculpt of a new personality core who reacts to gameplay events.&lt;br /&gt;
&lt;br /&gt;
=== Portal Extended Features ===&lt;br /&gt;
The Portal Extended edition adds the &amp;quot;Portal module extension,&amp;quot; which floats over the lower LCD screen to bring the action closer to the flippers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Light Bridge:&#039;&#039;&#039; An elevated cross-playfield bridge facilitating ball transfers between the left and right flipper returns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fourth Flipper:&#039;&#039;&#039; A dedicated side-target flipper on the left side of the playfield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamic &amp;quot;Glass Ramp&amp;quot;:&#039;&#039;&#039; A transparent ramp that can be raised or lowered based on gameplay state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gel Tube Kickback:&#039;&#039;&#039; A hidden physical mechanism in the outlane.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay begins in &amp;quot;the Hub&amp;quot; (based on the Cooperative Testing Initiative location), where players navigate toward seven unique Test Chambers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Big Fling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encouragement via Discouragement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proactive Energy Redirection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It Takes Two&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcuts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rat Man&#039;s Den&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ultimate goal is to complete all Chambers to unlock the final Wizard Mode: a face-to-face battle with GLaDOS.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
The machine features original voice work and appearances from:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLaDOS:&#039;&#039;&#039; Voiced by [[Ellen McLain]], she provides context-specific taunts and serves as the final challenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reggie:&#039;&#039;&#039; A &amp;quot;Teambuilding&amp;quot; [[Core|personality core]] created specifically for the game, voiced by Marc Silk. Reggie acts as a guide through the Hub and Test Chambers.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[https://www.multimorphic.com/portal/ Portal on the Multimorphic website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
[[Category:Multimorphic Portal Pinball Machine| ]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191399</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191399"/>
		<updated>2026-02-19T16:52:46Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
&lt;br /&gt;
[[File:Multimorphic Portal Pinball Machine.png|right|thumb|300px|The Portal Pinball P³ Module]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039; is a physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2024 as an official collaboration with Valve, it utilizes modular hardware to integrate a 1080p dynamic floor display with a physical playfield.&lt;br /&gt;
&lt;br /&gt;
The machine is notable for its application of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique &amp;quot;Momentum Jump&amp;quot; ramp system that replicates the kinetic properties of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
== Technology and Portal Mechanics ==&lt;br /&gt;
The defining feature of &#039;&#039;Portal Pinball&#039;&#039; is its ability to simulate instantaneous travel. While traditional pinball machines are limited by the travel time of a single ball, the P³ platform utilizes a 16-ball storage system located directly beneath the upper playfield module.&lt;br /&gt;
&lt;br /&gt;
When a ball enters a physical portal, the game &amp;quot;captures&amp;quot; that ball and simultaneously launches a new ball from a hidden trough at the corresponding exit portal. This system allows for:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Momentum Conservation:&#039;&#039;&#039; The game tracks the entry speed of the ball and uses high-speed solenoids to launch the exit ball at a matching velocity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simultaneous Portals:&#039;&#039;&#039; The large ball count allows for multiple objects to be in flight through different portal pairs during complex multiball modes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visual Continuity:&#039;&#039;&#039; The floor screen provides a digital trail connecting the physical entry and exit points.&lt;br /&gt;
&lt;br /&gt;
== Hardware and Editions ==&lt;br /&gt;
The game is available as a swappable Game Kit that can be installed in any P³ cabinet.&lt;br /&gt;
&lt;br /&gt;
=== Upper Playfield Module (The LOFT) ===&lt;br /&gt;
The upper third of the machine is the primary playfield module, which includes:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The LOFT (Library of Failed Tests):&#039;&#039;&#039; A dedicated upper-right area where balls are sent via portal. It features the Companion Cube Ball Lock, which physically archives balls on a metal grating for multiball initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Faith Plate:&#039;&#039;&#039; A high-powered solenoid that launches the ball into a dedicated landing zone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turret:&#039;&#039;&#039; A motorized, rotating sculpt that features synchronized lighting and fires digital bullets at the ball as it passes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angled Panel Portal:&#039;&#039;&#039; A specialized ramp requiring the player to build enough momentum to clear a physical gap into one of three landing zones (The Pit, Lower Landing, or Upper Grating).&lt;br /&gt;
&lt;br /&gt;
=== Portal Module Extension (Extended Edition) ===&lt;br /&gt;
The Extended Edition includes an additional hardware kit that floats over the center of the LCD screen, adding:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard Light Bridge:&#039;&#039;&#039; An elevated cross-playfield bridge that facilitates ball transfers between the left and right flipper returns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fourth Flipper:&#039;&#039;&#039; A dedicated side-target flipper located on the left side of the playfield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gel Tube Kickback:&#039;&#039;&#039; A hidden physical mechanism that saves the ball from the outlane.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Spinner and Catwalks:&#039;&#039;&#039; Additional decorated ramps and targets.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voice Continuity:&#039;&#039;&#039; This is one of the few licensed productions to feature brand-new recorded dialogue from Ellen McLain (GLaDOS).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reggie the Core:&#039;&#039;&#039; The personality core Reggie was created specifically for this game to act as a &amp;quot;Team Building&amp;quot; guide, a role similar to the Cooperative Testing Initiative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cake:&#039;&#039;&#039; References to the cake are hidden throughout the playfield art and digital display modes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanical Complexity:&#039;&#039;&#039; At the time of its release, &#039;&#039;Portal&#039;&#039; was the most mechanically complex module ever developed for the P³ platform.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Hardware and Gameplay Visuals&amp;quot;&amp;gt;&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Standard Playfield.jpg|The Standard Edition layout featuring the 3-flipper configuration.&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Extension.jpg|The Extended Module featuring the Hard Light Bridge and fourth flipper.&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Upper Playfield.jpg|Detail view of the Sentry Turret and Companion Cube in the LOFT.&lt;br /&gt;
File:Multimorphic Portal Pinball Machine Screen.jpg|Example of the 1080p display showing the Repulsion Gel interactive art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[https://www.multimorphic.com/portal/ Portal on the Multimorphic Official Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
[[Category:Multimorphic Portal Pinball Machine| ]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191398</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191398"/>
		<updated>2026-02-19T16:50:06Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
&lt;br /&gt;
[[File:Multimorphic Portal Pinball Machine.png|right|thumb|300px|The Portal Pinball P³ Module]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039; is a physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the P³ Pinball Platform. Released in 2024 as an official collaboration with Valve, it represents a significant departure from traditional pinball design by integrating a 1080p dynamic floor display with a modular physical playfield.&lt;br /&gt;
&lt;br /&gt;
The machine is notable for its use of Aperture Science-themed hardware, including 10 RGB-illuminated physical portals and a unique &amp;quot;Momentum Jump&amp;quot; ramp system that mimics the physics of the video game series.&lt;br /&gt;
&lt;br /&gt;
== Technology and &amp;quot;Portal&amp;quot; Mechanics ==&lt;br /&gt;
The defining feature of &#039;&#039;Portal Pinball&#039;&#039; is its ability to simulate the &amp;quot;instantaneous travel&amp;quot; seen in the video games. While traditional pinball machines use a single ball that must travel across the playfield, the P³ platform utilizes a sophisticated 16-ball storage system located directly beneath the upper playfield module.&lt;br /&gt;
&lt;br /&gt;
When a ball enters a physical portal on one side of the machine, the game &amp;quot;captures&amp;quot; that ball and simultaneously launches a new ball from a hidden trough at the &amp;quot;exit&amp;quot; portal. This creates the illusion of a single ball traveling through space at impossible speeds. This system allows for:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Momentum Conservation:&#039;&#039;&#039; The game tracks the entry speed of the ball and uses high-speed solenoids to launch the &amp;quot;exit&amp;quot; ball at a matching velocity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simultaneous Portals:&#039;&#039;&#039; The large ball count allows for multiple balls to be &amp;quot;in flight&amp;quot; through different portal pairs during complex multiball modes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seamless Transitions:&#039;&#039;&#039; The floor screen provides a digital trail that connects the physical entry and exit points, maintaining visual continuity.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay centers on navigating the Aperture Science Enrichment Center via &amp;quot;The Hub.&amp;quot; The game uses the P³&#039;s ball-tracking sensors to trigger interactive artwork on the lower playfield, allowing for virtual &amp;quot;gels&amp;quot; to affect the ball&#039;s movement in real-time.&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers ===&lt;br /&gt;
The primary progression involves completing seven distinct Test Chambers. These are timed missions that introduce specific puzzle-solving mechanics:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Big Fling:&#039;&#039;&#039; Requires the player to build speed to clear a high-velocity aerial jump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encouragement via Discouragement:&#039;&#039;&#039; Focuses on the Thermal Discouragement Beam and rotating mirrors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proactive Energy Redirection:&#039;&#039;&#039; Challenges players to manipulate ball paths to hit specific sensors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It Takes Two:&#039;&#039;&#039; A co-operative-themed mode involving the Companion Cube.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcuts:&#039;&#039;&#039; A speed-running mode focused on utilizing portals for efficiency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels:&#039;&#039;&#039; Introduces Propulsion (blue) and Repulsion (orange) physics to the display.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rat Man&#039;s Den:&#039;&#039;&#039; A hidden challenge mode based on the graffiti-covered safe rooms from the series.&lt;br /&gt;
&lt;br /&gt;
== Hardware and Editions ==&lt;br /&gt;
The game is available as a swappable &amp;quot;Game Kit&amp;quot; that can be installed in any P³ cabinet in under 60 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feature !! Portal Standard !! Portal Extended&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flipper Configuration&#039;&#039;&#039; || 3-flipper layout || 4-flipper layout (Left Side-Target Flipper)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ball Locks&#039;&#039;&#039; || Companion Cube LOFT || Companion Cube LOFT&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hardware Toys&#039;&#039;&#039; || Rotating Sentry Turret || Turret + Hard Light Bridge + Spinner&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exclusive Mechs&#039;&#039;&#039; || N/A || Dynamic &amp;quot;Glass Ramp,&amp;quot; Gel Tube Kickback&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The LOFT Upper Playfield ===&lt;br /&gt;
The &amp;quot;Library of Failed Tests&amp;quot; (LOFT) is the centerpiece of the upper playfield. It features:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Faith Plate:&#039;&#039;&#039; A high-powered solenoid that launches the ball into a dedicated landing zone on the back grating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turret:&#039;&#039;&#039; A motorized, rotating sculpt that features synchronized lighting and &amp;quot;fires&amp;quot; digital bullets at the ball as it passes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lift Ramps:&#039;&#039;&#039; Both the left and right ramps can physically lift to reveal hidden illuminated portals underneath.&lt;br /&gt;
&lt;br /&gt;
== Production and Audio ==&lt;br /&gt;
The game was developed by a team including Ian Harrower and Michael Ocean (Software), Trey Jones and TJ Weaver (Mechanicals), and Brad Albright (Art).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voice Cast:&#039;&#039;&#039; The game features original dialogue recorded for this production. &#039;&#039;&#039;Ellen McLain&#039;&#039;&#039; returns as GLaDOS, while &#039;&#039;&#039;Marc Silk&#039;&#039;&#039; provides the voice for &#039;&#039;&#039;Reggie&#039;&#039;&#039;, a new Personality Core designed specifically for this title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music:&#039;&#039;&#039; The audio package, designed by Scott Danesi, includes dynamic industrial-techno tracks and remixes of iconic songs like &amp;quot;Still Alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
[https://www.multimorphic.com/portal/ Portal on the Multimorphic Official Website]&lt;br /&gt;
&lt;br /&gt;
[https://p3-pinball.com/ P³ Pinball Platform Technology Overview]&lt;br /&gt;
&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
[[Category:Multimorphic Portal Pinball Machine| ]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191397</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=191397"/>
		<updated>2026-02-19T16:47:29Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
&lt;br /&gt;
[[File:Multimorphic Portal Pinball Machine.png|right|thumb|300px|The Portal Pinball P³ Module]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Pinball&#039;&#039;&#039; is a licensed physical [[w:pinball|pinball]] game developed by Multimorphic, Inc. for the **P³ Pinball Platform**. Released in late 2024, the game is an official collaboration with **Valve**, featuring original voice acting, music, and assets from the &#039;&#039;Portal&#039;&#039; series. &lt;br /&gt;
&lt;br /&gt;
Unlike traditional mechanical pinball machines, &#039;&#039;Portal&#039;&#039; utilizes the P³’s modular technology, which combines a physical upper playfield with a dynamic 1080p floor display. This allows the game to simulate &amp;quot;portalling&amp;quot; the ball between different physical locations on the board—a mechanic central to the source material.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The game is structured around &amp;quot;**The Hub**,&amp;quot; a central laboratory area from which players access various Test Chambers. Gameplay is characterized by high-flow shots and the &amp;quot;re-routing&amp;quot; of the ball through a network of 10 RGB-illuminated physical portals and 6 scoop portals.&lt;br /&gt;
&lt;br /&gt;
=== Test Chambers and Objectives ===&lt;br /&gt;
Players must progress through seven unique **Test Chambers**, each themed after iconic mechanics from the video games:&lt;br /&gt;
* &#039;&#039;&#039;Gels:&#039;&#039;&#039; Utilizing Propulsion, Repulsion, and Conversion gels to alter ball physics via the floor screen.&lt;br /&gt;
* &#039;&#039;&#039;Thermal Discouragement Beams:&#039;&#039;&#039; Using the flippers to redirect digital lasers into physical sensors.&lt;br /&gt;
* &#039;&#039;&#039;The Hub:&#039;&#039;&#039; A central mode where players must complete eight distinct objectives to unlock three stackable Multiball modes.&lt;br /&gt;
&lt;br /&gt;
The ultimate &amp;quot;**Wizard Mode**&amp;quot; (the game&#039;s final challenge) requires the player to bypass Aperture&#039;s security protocols for a final confrontation with [[GLaDOS]].&lt;br /&gt;
&lt;br /&gt;
== Hardware and Editions ==&lt;br /&gt;
The game is sold as a modular kit that slides into the P³ cabinet. It is available in two distinct configurations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Feature !! Portal Standard !! Portal Extended&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flipper Count&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ball Locks&#039;&#039;&#039; || Companion Cube LOFT || Companion Cube LOFT&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Special Toys&#039;&#039;&#039; || Rotating Turret || Rotating Turret + Hard Light Bridge&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Mechanics&#039;&#039;&#039; || N/A || Physical Spinner, Gel Tube Kickback, Catwalks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;LOFT&amp;quot; Upper Playfield ===&lt;br /&gt;
[[File:Multimorphic Portal Pinball Machine Upper Playfield.jpg|thumb|left|250px|The LOFT Module detail.]]&lt;br /&gt;
Both editions feature a sophisticated upper playfield module. Key mechanical features include:&lt;br /&gt;
* &#039;&#039;&#039;Companion Cube Lock:&#039;&#039;&#039; A physical mechanism that &amp;quot;archives&amp;quot; the ball for multiball starts.&lt;br /&gt;
* &#039;&#039;&#039;Aerial Faith Plate:&#039;&#039;&#039; A high-powered diverter that launches the ball across the playfield.&lt;br /&gt;
* &#039;&#039;&#039;Sentry Turret:&#039;&#039;&#039; A motorized physical turret that tracks the ball&#039;s movement and &amp;quot;fires&amp;quot; using on-screen digital effects.&lt;br /&gt;
&lt;br /&gt;
== Audio and Production ==&lt;br /&gt;
To maintain the authenticity of the Aperture Science aesthetic, Multimorphic utilized original assets and voice talent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GLaDOS:&#039;&#039;&#039; [[Ellen McLain]] reprises her role, delivering context-specific taunts based on player performance and failure.&lt;br /&gt;
* &#039;&#039;&#039;Reggie:&#039;&#039;&#039; A new [[Core|personality core]] voiced by Marc Silk. Reggie guides the player through the Hub and offers objectives.&lt;br /&gt;
* &#039;&#039;&#039;Soundtrack:&#039;&#039;&#039; Includes dynamic remixes of &amp;quot;Still Alive&amp;quot; and &amp;quot;Want You Gone&amp;quot; that shift in intensity based on game progress.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://www.multimorphic.com/portal/ Official Portal Pinball Product Page]&lt;br /&gt;
* [https://p3-pinball.com/ P³ Platform Overview]&lt;br /&gt;
&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
[[Category:Multimorphic Portal Pinball Machine| ]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Multimorphic_Portal_Pinball_Machine_Extension.jpg&amp;diff=191385</id>
		<title>File:Multimorphic Portal Pinball Machine Extension.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Multimorphic_Portal_Pinball_Machine_Extension.jpg&amp;diff=191385"/>
		<updated>2026-02-17T20:15:41Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Multimorphic_Portal_Pinball_Machine_Extended_Playfield.jpg&amp;diff=191384</id>
		<title>File:Multimorphic Portal Pinball Machine Extended Playfield.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Multimorphic_Portal_Pinball_Machine_Extended_Playfield.jpg&amp;diff=191384"/>
		<updated>2026-02-17T20:14:15Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Multimorphic_Portal_Pinball_Machine_Upper_Playfield.jpg&amp;diff=191383</id>
		<title>File:Multimorphic Portal Pinball Machine Upper Playfield.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Multimorphic_Portal_Pinball_Machine_Upper_Playfield.jpg&amp;diff=191383"/>
		<updated>2026-02-17T20:08:38Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: An image of the &amp;quot;Library of Failed Tests&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An image of the &amp;quot;Library of Failed Tests&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Current_events&amp;diff=189202</id>
		<title>Portal Wiki:Current events</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Current_events&amp;diff=189202"/>
		<updated>2025-03-18T23:43:34Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Articles to create and expand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a list of happenings and events that are running inside or outside this wiki, update if other events happens (for an instance, new game released, broken things etc.)&lt;br /&gt;
== Articles to create and expand ==&lt;br /&gt;
*&#039;&#039;&#039;Games &amp;amp; Products&#039;&#039;&#039;:&lt;br /&gt;
**[[Portal Pinball by Multimorphic (Physical Pinball Machine)]]&lt;br /&gt;
***https://www.multimorphic.com/portal/ - Multimorphic&#039;s Website&lt;br /&gt;
**[[Portal Pinball]]&lt;br /&gt;
***http://store.steampowered.com/app/368840/ - Steam&lt;br /&gt;
**[[LEGO Dimensions]]&lt;br /&gt;
*** [https://web.archive.org/web/20190306043332/https://www.lego.com/en-us/themes/dimensions##sp=101.81817626953125 Website]&lt;br /&gt;
*** The game, by default, comes with a Portal-themed level and has an extra optional level-pack. We could potentially expand the existing article to show the levels and mini-figs off, but that may be getting a little off the main topic of the wiki. Thoughts? [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 03:20, 12 May 2016 (UTC)&lt;br /&gt;
**[[Portal: The Uncooperative Cake Acquistion Game]] - A board game, but still a game nonetheless&lt;br /&gt;
***https://boardgamegeek.com/boardgame/159406/portal-uncooperative-cake-acquisition-game - BoardGameGeek&lt;br /&gt;
** [[Portal: Still Alive]] &lt;br /&gt;
*** Bonus chambers walkthrough, images, videos, etc.&lt;br /&gt;
*** Development history?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thinking with Time Machine&#039;&#039;&#039;&lt;br /&gt;
** [[Thinking with Time Machine#Mechanics|Mechanics?]] Gameplay? [https://www.youtube.com/results?search_query=thinking+with+time+machine+portal+2+mod Check here.]&lt;br /&gt;
*** Currently [[User:HansonKerman]] and [[User:Thedoczek]] is on the case.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;VR Games&#039;&#039;&#039;:&lt;br /&gt;
** [[Moondust]]&lt;br /&gt;
*** VR tech demo for new Valve VR controllers.&lt;br /&gt;
** [[Portal Stories: VR]]&lt;br /&gt;
*** Completely slipped us by somehow.&lt;br /&gt;
**[[The Lab]]&lt;br /&gt;
**[[Aperture Hand Lab]]&lt;br /&gt;
*** {{Tooltip|Missing an ending,|the youtuber doesn&#039;t quite explore the game...}} please complete and fix formatting!&lt;br /&gt;
*&#039;&#039;&#039;Books&#039;&#039;&#039;:&lt;br /&gt;
** [[Portal 2 The Official Guide]]&lt;br /&gt;
*** [http://www.amazon.co.uk/Portal-Official-Guide-Future-Press/dp/3869930276/ref=sr_1_1?ie=UTF8&amp;amp;qid=1308432665&amp;amp;sr=8-1 Amazon]&lt;br /&gt;
*** [[Future Press]] - authors of the above guide&lt;br /&gt;
** [[Portal 2 Collector&#039;s Edition Guide]]&lt;br /&gt;
*** [http://www.amazon.co.uk/Portal-Collector-27s-Guide-Future-Press/dp/3869930381/ref=wl_it_dp_o?ie=UTF8&amp;amp;coliid=I1PZ0EI51IGHXS&amp;amp;colid=1UZY4ZN8UQPQK Amazon]&lt;br /&gt;
**[[Portal 2 - The Final Hours]]&lt;br /&gt;
*** The e-book available on Steam that covers Portal 2&#039;s dev.&lt;br /&gt;
** [[The Sacrifice]]&lt;br /&gt;
*** Collection of comics and short stories. Has L4D and TF2 stuff in it too. Only Portal content in it is Lab Rat though.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Community content&#039;&#039;&#039;:&lt;br /&gt;
** [[Gamma Energy]]&lt;br /&gt;
*** We know almost nothing about this mod!&lt;br /&gt;
** [[Blue Portals]]&lt;br /&gt;
** [[Portal: Project-Beta]]&lt;br /&gt;
** Expand [[Community content]]&lt;br /&gt;
* &#039;&#039;&#039;Walkthroughs/Test Chamber articles&#039;&#039;&#039;:&lt;br /&gt;
** Co-op chambers&lt;br /&gt;
*** Walkthrough, images, videos, pictures etc, content following the [[Help:Style_guide/Test_chambers#Coverage|guidelines]]&lt;br /&gt;
** [[Portal Wiki:Captions]]&lt;br /&gt;
*** Add the missing captions&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
* Watch [[Template:CommunityContentNav]] closely&lt;br /&gt;
** Preferably at least have a demo released or be approved on Steam Greenlight&lt;br /&gt;
&lt;br /&gt;
*[[Template:Portal Test Chamber Template]]&lt;br /&gt;
*[[Template:Portal 2 Test Chamber Template]]&lt;br /&gt;
** A quick Test Chamber layout template for chamber articles.&lt;br /&gt;
*** Documentation and template for the test chamber infobox is [[Template:Chamber infobox|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also:&#039;&#039;&#039;&lt;br /&gt;
* [[Special:WantedPages]]&lt;br /&gt;
* [[Special:WantedFiles]]&lt;br /&gt;
* [[Special:WantedTemplates]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189197</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189197"/>
		<updated>2025-03-18T17:04:09Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Portal Pinball by Multimorphic (Physical Pinball Machine)]] ==&lt;br /&gt;
{{Cleanup|Reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Portal Pinball Standard Edition Playfield.jpg|thumb|right|300px|Portal Pinball Standard Edition Playfield]]&lt;br /&gt;
[[File:Portal Pinball Extended Edition Playfield.jpg|thumb|right|300px|Portal Pinball Extended Edition Playfield]]&lt;br /&gt;
&#039;&#039;&#039;[[Portal Pinball by Multimorphic (Physical Pinball Machine)]]&#039;&#039;&#039; is a physical pinball game developed by Multimorphic, Inc. for their [[P3 Pinball Platform]]. Officially licensed from Valve, the game incorporates numerous physical and virtual features inspired by the &#039;&#039;Portal&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Portal Pinball machine features a playfield equipped with interactive mechanisms, including 10 RGB illuminated physical portals and 6 additional scoop portals.&lt;br /&gt;
&lt;br /&gt;
Two main editions of the game are available: Portal Standard and Portal Extended.&lt;br /&gt;
&lt;br /&gt;
== Editions ==&lt;br /&gt;
* &#039;&#039;&#039;Portal Standard&#039;&#039;&#039;: A 3-flipper configuration.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended&#039;&#039;&#039;: A 4-flipper configuration that includes the &#039;&#039;&#039;Portal module extension&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Module Extension.jpg|thumb|right|300px|Portal module extension]]&lt;br /&gt;
The &#039;&#039;&#039;Portal module extension&#039;&#039;&#039; adds gameplay elements such as decorated catwalks, a physical spinner, four physical targets, a third dynamic ramp, a hidden gel tube kickback, and a Hard Light Bridge. The game software dynamically adjusts based on the presence of this extension. The Portal Extended Game Kit requires a Left Side-Target Flipper Assembly, which may need separate acquisition for P3 machines built before 2022.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay centers around navigating &amp;quot;the Hub&amp;quot; and completing seven &#039;&#039;&#039;Test Chambers&#039;&#039;&#039;. Players interact with various playfield elements to achieve objectives and trigger multiball modes. The ultimate goal is to complete all Test Chambers and confront &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
The Portal Pinball machine features appearances and voice work from key characters in the &#039;&#039;Portal&#039;&#039; series:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;: The central AI antagonist of the &#039;&#039;Portal&#039;&#039; series, voiced by Ellen McLain. She serves as the final challenge of the game and provides her signature taunts and commentary throughout.&lt;br /&gt;
* &#039;&#039;&#039;[[Reggie]]&#039;&#039;&#039;: A &amp;quot;Teambuilding&amp;quot; Personality Core created specifically for Portal Pinball, voiced by Marc Silk. Reggie guides the player through the Hub and the Test Chambers, providing objectives and encouragement.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The pinball machine includes several key features inspired by the &#039;&#039;Portal&#039;&#039; universe:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Playfield:&#039;&#039;&#039; Features 10 RGB illuminated portals and 6 scoop portals.&lt;br /&gt;
* &#039;&#039;&#039;Upper Playfield Module:&#039;&#039;&#039; Includes a Companion Cube ball lock in the LOFT, an angled panel portal, an Aerial Faith Plate, portal-revealing ramps, a captive ball mechanism, a Turret Control Center scoop, and a rotating physical turret toy.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended Features:&#039;&#039;&#039; Adds a dynamic &amp;quot;glass ramp,&amp;quot; pedestal switches, an outer left orbit with a spinner, and a dynamic left flipper return facilitating Hard Light Bridge ball transfers.&lt;br /&gt;
* &#039;&#039;&#039;Test Chambers:&#039;&#039;&#039; Seven unique chambers to explore and complete.&lt;br /&gt;
* &#039;&#039;&#039;Objectives and Multiballs:&#039;&#039;&#039; Eight objectives and three stackable Multiball Modes in the Hub.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Upper Playfield Module.jpg|thumb|right|300px|Upper Playfield Module features]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
The Portal Pinball machine by Multimorphic, Inc. is officially licensed from Valve. This allows Multimorphic to utilize characters, themes, and elements from the &#039;&#039;Portal&#039;&#039; video game series in their pinball machine.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Standard&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Extended&lt;br /&gt;
* [[Portal Standard Game Kit]] (for existing P3 owners)&lt;br /&gt;
* [[Portal Extended Game Kit]] (for existing P3 owners)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games &amp;amp; Products]]&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The pinball machine includes several key features inspired by the &#039;&#039;Portal&#039;&#039; universe:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Playfield:&#039;&#039;&#039; Features 10 RGB illuminated portals and 6 scoop portals.&lt;br /&gt;
* &#039;&#039;&#039;Upper Playfield Module:&#039;&#039;&#039; Includes a Companion Cube ball lock in the LOFT, an angled panel portal, an Aerial Faith Plate, portal-revealing ramps, a captive ball mechanism, a Turret Control Center scoop, and a rotating physical turret toy.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended Features:&#039;&#039;&#039; Adds a dynamic &amp;quot;glass ramp,&amp;quot; pedestal switches, an outer left orbit with a spinner, and a dynamic left flipper return facilitating Hard Light Bridge ball transfers.&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; Features the voices of [[Reggie]] and &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Test Chambers:&#039;&#039;&#039; Seven unique chambers to explore and complete.&lt;br /&gt;
* &#039;&#039;&#039;Objectives and Multiballs:&#039;&#039;&#039; Eight objectives and three stackable Multiball Modes in the Hub.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Upper Playfield Module.jpg|thumb|right|300px|Upper Playfield Module features]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
The Portal Pinball machine by Multimorphic, Inc. is officially licensed from Valve. This allows Multimorphic to utilize characters, themes, and elements from the &#039;&#039;Portal&#039;&#039; video game series in their pinball machine.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Standard&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Extended&lt;br /&gt;
* [[Portal Standard Game Kit]] (for existing P3 owners)&lt;br /&gt;
* [[Portal Extended Game Kit]] (for existing P3 owners)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games &amp;amp; Products]]&lt;br /&gt;
[[Category:Merchandise]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189196</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189196"/>
		<updated>2025-03-18T17:03:54Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Editions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Portal Pinball by Multimorphic (Physical Pinball Machine)]] ==&lt;br /&gt;
{{Cleanup|Reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Portal Pinball Standard Edition Playfield.jpg|thumb|right|300px|Portal Pinball Standard Edition Playfield]]&lt;br /&gt;
[[File:Portal Pinball Extended Edition Playfield.jpg|thumb|right|300px|Portal Pinball Extended Edition Playfield]]&lt;br /&gt;
&#039;&#039;&#039;[[Portal Pinball by Multimorphic (Physical Pinball Machine)]]&#039;&#039;&#039; is a physical pinball game developed by Multimorphic, Inc. for their [[P3 Pinball Platform]]. Officially licensed from Valve, the game incorporates numerous physical and virtual features inspired by the &#039;&#039;Portal&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Portal Pinball machine features a playfield equipped with interactive mechanisms, including 10 RGB illuminated physical portals and 6 additional scoop portals.&lt;br /&gt;
&lt;br /&gt;
Two main editions of the game are available: Portal Standard and Portal Extended.&lt;br /&gt;
&lt;br /&gt;
== Editions ==&lt;br /&gt;
* &#039;&#039;&#039;Portal Standard&#039;&#039;&#039;: A 3-flipper configuration.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended&#039;&#039;&#039;: A 4-flipper configuration that includes the &#039;&#039;&#039;Portal module extension&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Module Extension.jpg|thumb|right|300px|Portal module extension]]&lt;br /&gt;
The &#039;&#039;&#039;Portal module extension&#039;&#039;&#039; adds gameplay elements such as decorated catwalks, a physical spinner, four physical targets, a third dynamic ramp, a hidden gel tube kickback, and a Hard Light Bridge. The game software dynamically adjusts based on the presence of this extension. The Portal Extended Game Kit requires a Left Side-Target Flipper Assembly, which may need separate acquisition for P3 machines built before 2022.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay centers around navigating &amp;quot;the Hub&amp;quot; and completing seven &#039;&#039;&#039;Test Chambers&#039;&#039;&#039;. Players interact with various playfield elements to achieve objectives and trigger multiball modes. The ultimate goal is to complete all Test Chambers and confront &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
The Portal Pinball machine features appearances and voice work from key characters in the &#039;&#039;Portal&#039;&#039; series:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;: The central AI antagonist of the &#039;&#039;Portal&#039;&#039; series, voiced by Ellen McLain. She serves as the final challenge of the game and provides her signature taunts and commentary throughout.&lt;br /&gt;
* &#039;&#039;&#039;[[Reggie]]&#039;&#039;&#039;: A &amp;quot;Teambuilding&amp;quot; Personality Core created specifically for Portal Pinball, voiced by Marc Silk. Reggie guides the player through the Hub and the Test Chambers, providing objectives and encouragement.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The pinball machine includes several key features inspired by the &#039;&#039;Portal&#039;&#039; universe:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Playfield:&#039;&#039;&#039; Features 10 RGB illuminated portals and 6 scoop portals.&lt;br /&gt;
* &#039;&#039;&#039;Upper Playfield Module:&#039;&#039;&#039; Includes a Companion Cube ball lock in the LOFT, an angled panel portal, an Aerial Faith Plate, portal-revealing ramps, a captive ball mechanism, a Turret Control Center scoop, and a rotating physical turret toy.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended Features:&#039;&#039;&#039; Adds a dynamic &amp;quot;glass ramp,&amp;quot; pedestal switches, an outer left orbit with a spinner, and a dynamic left flipper return facilitating Hard Light Bridge ball transfers.&lt;br /&gt;
* &#039;&#039;&#039;Test Chambers:&#039;&#039;&#039; Seven unique chambers to explore and complete.&lt;br /&gt;
* &#039;&#039;&#039;Objectives and Multiballs:&#039;&#039;&#039; Eight objectives and three stackable Multiball Modes in the Hub.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Upper Playfield Module.jpg|thumb|right|300px|Upper Playfield Module features]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
The Portal Pinball machine by Multimorphic, Inc. is officially licensed from Valve. This allows Multimorphic to utilize characters, themes, and elements from the &#039;&#039;Portal&#039;&#039; video game series in their pinball machine.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Standard&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Extended&lt;br /&gt;
* [[Portal Standard Game Kit]] (for existing P3 owners)&lt;br /&gt;
* [[Portal Extended Game Kit]] (for existing P3 owners)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games &amp;amp; Products]]&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay centers around navigating &amp;quot;the Hub&amp;quot; and completing seven &#039;&#039;&#039;Test Chambers&#039;&#039;&#039; under the guidance of the Personality Core [[Reggie]] (voiced by Marc Silk). Successful completion of these chambers leads to a final encounter with &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039; (voiced by Ellen McLain).&lt;br /&gt;
&lt;br /&gt;
During gameplay in the Hub, players can engage with eight objectives and three stackable &#039;&#039;&#039;Multiball Modes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The pinball machine includes several key features inspired by the &#039;&#039;Portal&#039;&#039; universe:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Playfield:&#039;&#039;&#039; Features 10 RGB illuminated portals and 6 scoop portals.&lt;br /&gt;
* &#039;&#039;&#039;Upper Playfield Module:&#039;&#039;&#039; Includes a Companion Cube ball lock in the LOFT, an angled panel portal, an Aerial Faith Plate, portal-revealing ramps, a captive ball mechanism, a Turret Control Center scoop, and a rotating physical turret toy.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended Features:&#039;&#039;&#039; Adds a dynamic &amp;quot;glass ramp,&amp;quot; pedestal switches, an outer left orbit with a spinner, and a dynamic left flipper return facilitating Hard Light Bridge ball transfers.&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; Features the voices of [[Reggie]] and &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Test Chambers:&#039;&#039;&#039; Seven unique chambers to explore and complete.&lt;br /&gt;
* &#039;&#039;&#039;Objectives and Multiballs:&#039;&#039;&#039; Eight objectives and three stackable Multiball Modes in the Hub.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Upper Playfield Module.jpg|thumb|right|300px|Upper Playfield Module features]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
The Portal Pinball machine by Multimorphic, Inc. is officially licensed from Valve. This allows Multimorphic to utilize characters, themes, and elements from the &#039;&#039;Portal&#039;&#039; video game series in their pinball machine.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Standard&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Extended&lt;br /&gt;
* [[Portal Standard Game Kit]] (for existing P3 owners)&lt;br /&gt;
* [[Portal Extended Game Kit]] (for existing P3 owners)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games &amp;amp; Products]]&lt;br /&gt;
[[Category:Merchandise]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189195</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189195"/>
		<updated>2025-03-18T17:03:42Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Portal Pinball by Multimorphic (Physical Pinball Machine)]] ==&lt;br /&gt;
{{Cleanup|Reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Portal Pinball Standard Edition Playfield.jpg|thumb|right|300px|Portal Pinball Standard Edition Playfield]]&lt;br /&gt;
[[File:Portal Pinball Extended Edition Playfield.jpg|thumb|right|300px|Portal Pinball Extended Edition Playfield]]&lt;br /&gt;
&#039;&#039;&#039;[[Portal Pinball by Multimorphic (Physical Pinball Machine)]]&#039;&#039;&#039; is a physical pinball game developed by Multimorphic, Inc. for their [[P3 Pinball Platform]]. Officially licensed from Valve, the game incorporates numerous physical and virtual features inspired by the &#039;&#039;Portal&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Portal Pinball machine features a playfield equipped with interactive mechanisms, including 10 RGB illuminated physical portals and 6 additional scoop portals.&lt;br /&gt;
&lt;br /&gt;
Two main editions of the game are available: Portal Standard and Portal Extended.&lt;br /&gt;
&lt;br /&gt;
== Editions ==&lt;br /&gt;
* &#039;&#039;&#039;Portal Standard&#039;&#039;&#039;: A 3-flipper configuration.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended&#039;&#039;&#039;: A 4-flipper configuration that includes the &#039;&#039;&#039;Portal module extension&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Module Extension.jpg|thumb|right|300px|Portal module extension]]&lt;br /&gt;
The &#039;&#039;&#039;Portal module extension&#039;&#039;&#039; adds gameplay elements such as decorated catwalks, a physical spinner, four physical targets, a third dynamic ramp, a hidden gel tube kickback, and a Hard Light Bridge. The game software dynamically adjusts based on the presence of this extension. The Portal Extended Game Kit requires a Left Side-Target Flipper Assembly, which may need separate acquisition for P3 machines built before 2022.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay centers around navigating &amp;quot;the Hub&amp;quot; and completing seven &#039;&#039;&#039;Test Chambers&#039;&#039;&#039;. Players interact with various playfield elements to achieve objectives and trigger multiball modes. The ultimate goal is to complete all Test Chambers and confront &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
The Portal Pinball machine features appearances and voice work from key characters in the &#039;&#039;Portal&#039;&#039; series:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;: The central AI antagonist of the &#039;&#039;Portal&#039;&#039; series, voiced by Ellen McLain. She serves as the final challenge of the game and provides her signature taunts and commentary throughout.&lt;br /&gt;
* &#039;&#039;&#039;[[Reggie]]&#039;&#039;&#039;: A &amp;quot;Teambuilding&amp;quot; Personality Core created specifically for Portal Pinball, voiced by Marc Silk. Reggie guides the player through the Hub and the Test Chambers, providing objectives and encouragement.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The pinball machine includes several key features inspired by the &#039;&#039;Portal&#039;&#039; universe:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Playfield:&#039;&#039;&#039; Features 10 RGB illuminated portals and 6 scoop portals.&lt;br /&gt;
* &#039;&#039;&#039;Upper Playfield Module:&#039;&#039;&#039; Includes a Companion Cube ball lock in the LOFT, an angled panel portal, an Aerial Faith Plate, portal-revealing ramps, a captive ball mechanism, a Turret Control Center scoop, and a rotating physical turret toy.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended Features:&#039;&#039;&#039; Adds a dynamic &amp;quot;glass ramp,&amp;quot; pedestal switches, an outer left orbit with a spinner, and a dynamic left flipper return facilitating Hard Light Bridge ball transfers.&lt;br /&gt;
* &#039;&#039;&#039;Test Chambers:&#039;&#039;&#039; Seven unique chambers to explore and complete.&lt;br /&gt;
* &#039;&#039;&#039;Objectives and Multiballs:&#039;&#039;&#039; Eight objectives and three stackable Multiball Modes in the Hub.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Upper Playfield Module.jpg|thumb|right|300px|Upper Playfield Module features]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
The Portal Pinball machine by Multimorphic, Inc. is officially licensed from Valve. This allows Multimorphic to utilize characters, themes, and elements from the &#039;&#039;Portal&#039;&#039; video game series in their pinball machine.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Standard&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Extended&lt;br /&gt;
* [[Portal Standard Game Kit]] (for existing P3 owners)&lt;br /&gt;
* [[Portal Extended Game Kit]] (for existing P3 owners)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games &amp;amp; Products]]&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
&lt;br /&gt;
== Editions ==&lt;br /&gt;
* &#039;&#039;&#039;Portal Standard&#039;&#039;&#039;: A 3-flipper configuration.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended&#039;&#039;&#039;: A 4-flipper configuration that includes the &#039;&#039;&#039;Portal module extension&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Module Extension.jpg|thumb|right|300px|Portal module extension]]&lt;br /&gt;
The &#039;&#039;&#039;Portal module extension&#039;&#039;&#039; adds gameplay elements such as decorated catwalks, a physical spinner, four physical targets, a third dynamic ramp, a hidden gel tube kickback, and a Hard Light Bridge. The game software dynamically adjusts based on the presence of this extension. The Portal Extended Game Kit requires a Left Side-Target Flipper Assembly, which may need separate acquisition for P3 machines built before 2022.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay centers around navigating &amp;quot;the Hub&amp;quot; and completing seven &#039;&#039;&#039;Test Chambers&#039;&#039;&#039; under the guidance of the Personality Core [[Reggie]] (voiced by Marc Silk). Successful completion of these chambers leads to a final encounter with &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039; (voiced by Ellen McLain).&lt;br /&gt;
&lt;br /&gt;
During gameplay in the Hub, players can engage with eight objectives and three stackable &#039;&#039;&#039;Multiball Modes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The pinball machine includes several key features inspired by the &#039;&#039;Portal&#039;&#039; universe:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Playfield:&#039;&#039;&#039; Features 10 RGB illuminated portals and 6 scoop portals.&lt;br /&gt;
* &#039;&#039;&#039;Upper Playfield Module:&#039;&#039;&#039; Includes a Companion Cube ball lock in the LOFT, an angled panel portal, an Aerial Faith Plate, portal-revealing ramps, a captive ball mechanism, a Turret Control Center scoop, and a rotating physical turret toy.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended Features:&#039;&#039;&#039; Adds a dynamic &amp;quot;glass ramp,&amp;quot; pedestal switches, an outer left orbit with a spinner, and a dynamic left flipper return facilitating Hard Light Bridge ball transfers.&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; Features the voices of [[Reggie]] and &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Test Chambers:&#039;&#039;&#039; Seven unique chambers to explore and complete.&lt;br /&gt;
* &#039;&#039;&#039;Objectives and Multiballs:&#039;&#039;&#039; Eight objectives and three stackable Multiball Modes in the Hub.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Upper Playfield Module.jpg|thumb|right|300px|Upper Playfield Module features]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
The Portal Pinball machine by Multimorphic, Inc. is officially licensed from Valve. This allows Multimorphic to utilize characters, themes, and elements from the &#039;&#039;Portal&#039;&#039; video game series in their pinball machine.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Standard&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Extended&lt;br /&gt;
* [[Portal Standard Game Kit]] (for existing P3 owners)&lt;br /&gt;
* [[Portal Extended Game Kit]] (for existing P3 owners)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games &amp;amp; Products]]&lt;br /&gt;
[[Category:Merchandise]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189194</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189194"/>
		<updated>2025-03-18T17:03:11Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Canon Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Portal Pinball by Multimorphic (Physical Pinball Machine)]] ==&lt;br /&gt;
{{Cleanup|Reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Portal Pinball Standard Edition Playfield.jpg|thumb|right|300px|Portal Pinball Standard Edition Playfield]]&lt;br /&gt;
[[File:Portal Pinball Extended Edition Playfield.jpg|thumb|right|300px|Portal Pinball Extended Edition Playfield]]&lt;br /&gt;
&#039;&#039;&#039;[[Portal Pinball by Multimorphic (Physical Pinball Machine)]]&#039;&#039;&#039; is a physical pinball game developed by Multimorphic, Inc. for their [[P3 Pinball Platform]]. Officially licensed from Valve, the game incorporates numerous physical and virtual features inspired by the &#039;&#039;Portal&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Portal Pinball machine features a playfield equipped with interactive mechanisms, including 10 RGB illuminated physical portals and 6 additional scoop portals.&lt;br /&gt;
&lt;br /&gt;
Two main editions of the game are available: Portal Standard and Portal Extended.&lt;br /&gt;
&lt;br /&gt;
== Editions ==&lt;br /&gt;
* &#039;&#039;&#039;Portal Standard&#039;&#039;&#039;: A 3-flipper configuration.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended&#039;&#039;&#039;: A 4-flipper configuration that includes the &#039;&#039;&#039;Portal module extension&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Module Extension.jpg|thumb|right|300px|Portal module extension]]&lt;br /&gt;
The &#039;&#039;&#039;Portal module extension&#039;&#039;&#039; adds gameplay elements such as decorated catwalks, a physical spinner, four physical targets, a third dynamic ramp, a hidden gel tube kickback, and a Hard Light Bridge. The game software dynamically adjusts based on the presence of this extension. The Portal Extended Game Kit requires a Left Side-Target Flipper Assembly, which may need separate acquisition for P3 machines built before 2022.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay centers around navigating &amp;quot;the Hub&amp;quot; and completing seven &#039;&#039;&#039;Test Chambers&#039;&#039;&#039;. Players interact with various playfield elements to achieve objectives and trigger multiball modes. The ultimate goal is to complete all Test Chambers and confront &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
The Portal Pinball machine features appearances and voice work from key characters in the &#039;&#039;Portal&#039;&#039; series:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;: The central AI antagonist of the &#039;&#039;Portal&#039;&#039; series, voiced by Ellen McLain. She serves as the final challenge of the game and provides her signature taunts and commentary throughout.&lt;br /&gt;
* &#039;&#039;&#039;[[Reggie]]&#039;&#039;&#039;: A &amp;quot;Teambuilding&amp;quot; Personality Core created specifically for Portal Pinball, voiced by Marc Silk. Reggie guides the player through the Hub and the Test Chambers, providing objectives and encouragement.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The pinball machine includes several key features inspired by the &#039;&#039;Portal&#039;&#039; universe:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Playfield:&#039;&#039;&#039; Features 10 RGB illuminated portals and 6 scoop portals.&lt;br /&gt;
* &#039;&#039;&#039;Upper Playfield Module:&#039;&#039;&#039; Includes a Companion Cube ball lock in the LOFT, an angled panel portal, an Aerial Faith Plate, portal-revealing ramps, a captive ball mechanism, a Turret Control Center scoop, and a rotating physical turret toy.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended Features:&#039;&#039;&#039; Adds a dynamic &amp;quot;glass ramp,&amp;quot; pedestal switches, an outer left orbit with a spinner, and a dynamic left flipper return facilitating Hard Light Bridge ball transfers.&lt;br /&gt;
* &#039;&#039;&#039;Test Chambers:&#039;&#039;&#039; Seven unique chambers to explore and complete.&lt;br /&gt;
* &#039;&#039;&#039;Objectives and Multiballs:&#039;&#039;&#039; Eight objectives and three stackable Multiball Modes in the Hub.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Upper Playfield Module.jpg|thumb|right|300px|Upper Playfield Module features]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
The Portal Pinball machine by Multimorphic, Inc. is officially licensed from Valve. This allows Multimorphic to utilize characters, themes, and elements from the &#039;&#039;Portal&#039;&#039; video game series in their pinball machine.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Standard&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Extended&lt;br /&gt;
* [[Portal Standard Game Kit]] (for existing P3 owners)&lt;br /&gt;
* [[Portal Extended Game Kit]] (for existing P3 owners)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games &amp;amp; Products]]&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Portal Pinball machine features a playfield equipped with interactive mechanisms, including 10 RGB illuminated physical portals and 6 additional scoop portals.&lt;br /&gt;
&lt;br /&gt;
Two main editions of the game are available: Portal Standard and Portal Extended.&lt;br /&gt;
&lt;br /&gt;
== Editions ==&lt;br /&gt;
* &#039;&#039;&#039;Portal Standard&#039;&#039;&#039;: A 3-flipper configuration.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended&#039;&#039;&#039;: A 4-flipper configuration that includes the &#039;&#039;&#039;Portal module extension&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Module Extension.jpg|thumb|right|300px|Portal module extension]]&lt;br /&gt;
The &#039;&#039;&#039;Portal module extension&#039;&#039;&#039; adds gameplay elements such as decorated catwalks, a physical spinner, four physical targets, a third dynamic ramp, a hidden gel tube kickback, and a Hard Light Bridge. The game software dynamically adjusts based on the presence of this extension. The Portal Extended Game Kit requires a Left Side-Target Flipper Assembly, which may need separate acquisition for P3 machines built before 2022.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay centers around navigating &amp;quot;the Hub&amp;quot; and completing seven &#039;&#039;&#039;Test Chambers&#039;&#039;&#039; under the guidance of the Personality Core [[Reggie]] (voiced by Marc Silk). Successful completion of these chambers leads to a final encounter with &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039; (voiced by Ellen McLain).&lt;br /&gt;
&lt;br /&gt;
During gameplay in the Hub, players can engage with eight objectives and three stackable &#039;&#039;&#039;Multiball Modes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The pinball machine includes several key features inspired by the &#039;&#039;Portal&#039;&#039; universe:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Playfield:&#039;&#039;&#039; Features 10 RGB illuminated portals and 6 scoop portals.&lt;br /&gt;
* &#039;&#039;&#039;Upper Playfield Module:&#039;&#039;&#039; Includes a Companion Cube ball lock in the LOFT, an angled panel portal, an Aerial Faith Plate, portal-revealing ramps, a captive ball mechanism, a Turret Control Center scoop, and a rotating physical turret toy.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended Features:&#039;&#039;&#039; Adds a dynamic &amp;quot;glass ramp,&amp;quot; pedestal switches, an outer left orbit with a spinner, and a dynamic left flipper return facilitating Hard Light Bridge ball transfers.&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; Features the voices of [[Reggie]] and &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Test Chambers:&#039;&#039;&#039; Seven unique chambers to explore and complete.&lt;br /&gt;
* &#039;&#039;&#039;Objectives and Multiballs:&#039;&#039;&#039; Eight objectives and three stackable Multiball Modes in the Hub.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Upper Playfield Module.jpg|thumb|right|300px|Upper Playfield Module features]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
The Portal Pinball machine by Multimorphic, Inc. is officially licensed from Valve. This allows Multimorphic to utilize characters, themes, and elements from the &#039;&#039;Portal&#039;&#039; video game series in their pinball machine.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Standard&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Extended&lt;br /&gt;
* [[Portal Standard Game Kit]] (for existing P3 owners)&lt;br /&gt;
* [[Portal Extended Game Kit]] (for existing P3 owners)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games &amp;amp; Products]]&lt;br /&gt;
[[Category:Merchandise]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189193</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189193"/>
		<updated>2025-03-18T17:02:29Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Portal Pinball by Multimorphic (Physical Pinball Machine) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Portal Pinball by Multimorphic (Physical Pinball Machine)]] ==&lt;br /&gt;
{{Cleanup|Reason=Article may benefit from a more concise overview typical of third-party merchandise pages on the wiki.|date=March 2025}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Portal Pinball Standard Edition Playfield.jpg|thumb|right|300px|Portal Pinball Standard Edition Playfield]]&lt;br /&gt;
[[File:Portal Pinball Extended Edition Playfield.jpg|thumb|right|300px|Portal Pinball Extended Edition Playfield]]&lt;br /&gt;
&#039;&#039;&#039;[[Portal Pinball by Multimorphic (Physical Pinball Machine)]]&#039;&#039;&#039; is a physical pinball game developed by Multimorphic, Inc. for their [[P3 Pinball Platform]]. Officially licensed from Valve, the game incorporates numerous physical and virtual features inspired by the &#039;&#039;Portal&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Portal Pinball machine features a playfield equipped with interactive mechanisms, including 10 RGB illuminated physical portals and 6 additional scoop portals.&lt;br /&gt;
&lt;br /&gt;
Two main editions of the game are available: Portal Standard and Portal Extended.&lt;br /&gt;
&lt;br /&gt;
== Editions ==&lt;br /&gt;
* &#039;&#039;&#039;Portal Standard&#039;&#039;&#039;: A 3-flipper configuration.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended&#039;&#039;&#039;: A 4-flipper configuration that includes the &#039;&#039;&#039;Portal module extension&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Module Extension.jpg|thumb|right|300px|Portal module extension]]&lt;br /&gt;
The &#039;&#039;&#039;Portal module extension&#039;&#039;&#039; adds gameplay elements such as decorated catwalks, a physical spinner, four physical targets, a third dynamic ramp, a hidden gel tube kickback, and a Hard Light Bridge. The game software dynamically adjusts based on the presence of this extension. The Portal Extended Game Kit requires a Left Side-Target Flipper Assembly, which may need separate acquisition for P3 machines built before 2022.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay centers around navigating &amp;quot;the Hub&amp;quot; and completing seven &#039;&#039;&#039;Test Chambers&#039;&#039;&#039;. Players interact with various playfield elements to achieve objectives and trigger multiball modes. The ultimate goal is to complete all Test Chambers and confront &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
The Portal Pinball machine features appearances and voice work from key characters in the &#039;&#039;Portal&#039;&#039; series:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;: The central AI antagonist of the &#039;&#039;Portal&#039;&#039; series, voiced by Ellen McLain. She serves as the final challenge of the game and provides her signature taunts and commentary throughout.&lt;br /&gt;
* &#039;&#039;&#039;[[Reggie]]&#039;&#039;&#039;: A &amp;quot;Teambuilding&amp;quot; Personality Core created specifically for Portal Pinball, voiced by Marc Silk. Reggie guides the player through the Hub and the Test Chambers, providing objectives and encouragement.&lt;br /&gt;
&lt;br /&gt;
== Canon Status ==&lt;br /&gt;
As a licensed third-party product, the canonicity of the events and characters within Portal Pinball in relation to the main &#039;&#039;Portal&#039;&#039; game series is generally considered **non-canonical**. While it utilizes established characters, themes, and settings, the specific gameplay scenarios and the introduction of a new Personality Core like Reggie are not part of the core narrative of the &#039;&#039;Portal&#039;&#039; universe as established in the video games.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The pinball machine includes several key features inspired by the &#039;&#039;Portal&#039;&#039; universe:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Playfield:&#039;&#039;&#039; Features 10 RGB illuminated portals and 6 scoop portals.&lt;br /&gt;
* &#039;&#039;&#039;Upper Playfield Module:&#039;&#039;&#039; Includes a Companion Cube ball lock in the LOFT, an angled panel portal, an Aerial Faith Plate, portal-revealing ramps, a captive ball mechanism, a Turret Control Center scoop, and a rotating physical turret toy.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended Features:&#039;&#039;&#039; Adds a dynamic &amp;quot;glass ramp,&amp;quot; pedestal switches, an outer left orbit with a spinner, and a dynamic left flipper return facilitating Hard Light Bridge ball transfers.&lt;br /&gt;
* &#039;&#039;&#039;Test Chambers:&#039;&#039;&#039; Seven unique chambers to explore and complete.&lt;br /&gt;
* &#039;&#039;&#039;Objectives and Multiballs:&#039;&#039;&#039; Eight objectives and three stackable Multiball Modes in the Hub.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Upper Playfield Module.jpg|thumb|right|300px|Upper Playfield Module features]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
The Portal Pinball machine by Multimorphic, Inc. is officially licensed from Valve. This allows Multimorphic to utilize characters, themes, and elements from the &#039;&#039;Portal&#039;&#039; video game series in their pinball machine.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Standard&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Extended&lt;br /&gt;
* [[Portal Standard Game Kit]] (for existing P3 owners)&lt;br /&gt;
* [[Portal Extended Game Kit]] (for existing P3 owners)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games &amp;amp; Products]]&lt;br /&gt;
[[Category:Merchandise]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Portal Pinball machine features a playfield equipped with interactive mechanisms, including 10 RGB illuminated physical portals and 6 additional scoop portals.&lt;br /&gt;
&lt;br /&gt;
Two main editions of the game are available: Portal Standard and Portal Extended.&lt;br /&gt;
&lt;br /&gt;
== Editions ==&lt;br /&gt;
* &#039;&#039;&#039;Portal Standard&#039;&#039;&#039;: A 3-flipper configuration.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended&#039;&#039;&#039;: A 4-flipper configuration that includes the &#039;&#039;&#039;Portal module extension&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Module Extension.jpg|thumb|right|300px|Portal module extension]]&lt;br /&gt;
The &#039;&#039;&#039;Portal module extension&#039;&#039;&#039; adds gameplay elements such as decorated catwalks, a physical spinner, four physical targets, a third dynamic ramp, a hidden gel tube kickback, and a Hard Light Bridge. The game software dynamically adjusts based on the presence of this extension. The Portal Extended Game Kit requires a Left Side-Target Flipper Assembly, which may need separate acquisition for P3 machines built before 2022.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay centers around navigating &amp;quot;the Hub&amp;quot; and completing seven &#039;&#039;&#039;Test Chambers&#039;&#039;&#039; under the guidance of the Personality Core [[Reggie]] (voiced by Marc Silk). Successful completion of these chambers leads to a final encounter with &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039; (voiced by Ellen McLain).&lt;br /&gt;
&lt;br /&gt;
During gameplay in the Hub, players can engage with eight objectives and three stackable &#039;&#039;&#039;Multiball Modes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The pinball machine includes several key features inspired by the &#039;&#039;Portal&#039;&#039; universe:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Playfield:&#039;&#039;&#039; Features 10 RGB illuminated portals and 6 scoop portals.&lt;br /&gt;
* &#039;&#039;&#039;Upper Playfield Module:&#039;&#039;&#039; Includes a Companion Cube ball lock in the LOFT, an angled panel portal, an Aerial Faith Plate, portal-revealing ramps, a captive ball mechanism, a Turret Control Center scoop, and a rotating physical turret toy.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended Features:&#039;&#039;&#039; Adds a dynamic &amp;quot;glass ramp,&amp;quot; pedestal switches, an outer left orbit with a spinner, and a dynamic left flipper return facilitating Hard Light Bridge ball transfers.&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; Features the voices of [[Reggie]] and &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Test Chambers:&#039;&#039;&#039; Seven unique chambers to explore and complete.&lt;br /&gt;
* &#039;&#039;&#039;Objectives and Multiballs:&#039;&#039;&#039; Eight objectives and three stackable Multiball Modes in the Hub.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Upper Playfield Module.jpg|thumb|right|300px|Upper Playfield Module features]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
The Portal Pinball machine by Multimorphic, Inc. is officially licensed from Valve. This allows Multimorphic to utilize characters, themes, and elements from the &#039;&#039;Portal&#039;&#039; video game series in their pinball machine.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Standard&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Extended&lt;br /&gt;
* [[Portal Standard Game Kit]] (for existing P3 owners)&lt;br /&gt;
* [[Portal Extended Game Kit]] (for existing P3 owners)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games &amp;amp; Products]]&lt;br /&gt;
[[Category:Merchandise]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189192</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189192"/>
		<updated>2025-03-18T17:01:08Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Portal Pinball by Multimorphic (Physical Pinball Machine) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Portal Pinball by Multimorphic (Physical Pinball Machine)]] ==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Portal Pinball Standard Edition Playfield.jpg|thumb|right|300px|Portal Pinball Standard Edition Playfield]]&lt;br /&gt;
[[File:Portal Pinball Extended Edition Playfield.jpg|thumb|right|300px|Portal Pinball Extended Edition Playfield]]&lt;br /&gt;
&#039;&#039;&#039;[[Portal Pinball by Multimorphic (Physical Pinball Machine)]]&#039;&#039;&#039; is a physical pinball game developed by Multimorphic, Inc. for their [[P3 Pinball Platform]]. Officially licensed from Valve, the game incorporates numerous physical and virtual features inspired by the &#039;&#039;Portal&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Portal Pinball machine features a playfield equipped with interactive mechanisms, including 10 RGB illuminated physical portals and 6 additional scoop portals.&lt;br /&gt;
&lt;br /&gt;
Two main editions of the game are available: Portal Standard and Portal Extended.&lt;br /&gt;
&lt;br /&gt;
== Editions ==&lt;br /&gt;
* &#039;&#039;&#039;Portal Standard&#039;&#039;&#039;: A 3-flipper configuration.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended&#039;&#039;&#039;: A 4-flipper configuration that includes the &#039;&#039;&#039;Portal module extension&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Module Extension.jpg|thumb|right|300px|Portal module extension]]&lt;br /&gt;
The &#039;&#039;&#039;Portal module extension&#039;&#039;&#039; adds gameplay elements such as decorated catwalks, a physical spinner, four physical targets, a third dynamic ramp, a hidden gel tube kickback, and a Hard Light Bridge. The game software dynamically adjusts based on the presence of this extension. The Portal Extended Game Kit requires a Left Side-Target Flipper Assembly, which may need separate acquisition for P3 machines built before 2022.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay centers around navigating &amp;quot;the Hub&amp;quot; and completing seven &#039;&#039;&#039;Test Chambers&#039;&#039;&#039; under the guidance of the Personality Core [[Reggie]] (voiced by Marc Silk). Successful completion of these chambers leads to a final encounter with &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039; (voiced by Ellen McLain).&lt;br /&gt;
&lt;br /&gt;
During gameplay in the Hub, players can engage with eight objectives and three stackable &#039;&#039;&#039;Multiball Modes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The pinball machine includes several key features inspired by the &#039;&#039;Portal&#039;&#039; universe:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Playfield:&#039;&#039;&#039; Features 10 RGB illuminated portals and 6 scoop portals.&lt;br /&gt;
* &#039;&#039;&#039;Upper Playfield Module:&#039;&#039;&#039; Includes a Companion Cube ball lock in the LOFT, an angled panel portal, an Aerial Faith Plate, portal-revealing ramps, a captive ball mechanism, a Turret Control Center scoop, and a rotating physical turret toy.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended Features:&#039;&#039;&#039; Adds a dynamic &amp;quot;glass ramp,&amp;quot; pedestal switches, an outer left orbit with a spinner, and a dynamic left flipper return facilitating Hard Light Bridge ball transfers.&lt;br /&gt;
* &#039;&#039;&#039;Characters:&#039;&#039;&#039; Features the voices of [[Reggie]] and &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Test Chambers:&#039;&#039;&#039; Seven unique chambers to explore and complete.&lt;br /&gt;
* &#039;&#039;&#039;Objectives and Multiballs:&#039;&#039;&#039; Eight objectives and three stackable Multiball Modes in the Hub.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Upper Playfield Module.jpg|thumb|right|300px|Upper Playfield Module features]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
The Portal Pinball machine by Multimorphic, Inc. is officially licensed from Valve. This allows Multimorphic to utilize characters, themes, and elements from the &#039;&#039;Portal&#039;&#039; video game series in their pinball machine.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Standard&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Extended&lt;br /&gt;
* [[Portal Standard Game Kit]] (for existing P3 owners)&lt;br /&gt;
* [[Portal Extended Game Kit]] (for existing P3 owners)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games &amp;amp; Products]]&lt;br /&gt;
[[Category:Merchandise]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189191</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189191"/>
		<updated>2025-03-18T16:57:42Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Portal Pinball by Multimorphic (Physical Pinball Machine) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Portal Pinball by Multimorphic (Physical Pinball Machine)]] ==&lt;br /&gt;
{{Cleanup|Reason=Article reads like an advertisement and may fall outside the scope of the wiki&#039;s coverage of third-party merchandise. (Licensing now confirmed).|date=March 2025}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Portal Pinball Standard Edition Playfield.jpg|thumb|right|300px|Portal Pinball Standard Edition Playfield]]&lt;br /&gt;
[[File:Portal Pinball Extended Edition Playfield.jpg|thumb|right|300px|Portal Pinball Extended Edition Playfield]]&lt;br /&gt;
&#039;&#039;&#039;[[Portal Pinball by Multimorphic (Physical Pinball Machine)]]&#039;&#039;&#039; is a physical pinball game developed by Multimorphic, Inc. for their [[P3 Pinball Platform]]. The game incorporates numerous physical and virtual features inspired by the &#039;&#039;Portal&#039;&#039; video game series.&lt;br /&gt;
&lt;br /&gt;
The playfield features interactive mechanisms, including 10 RGB illuminated physical portals and 6 additional scoop portals for ball &amp;quot;travel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Two editions are available:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Portal Standard&#039;&#039;&#039;: A 3-flipper game.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended&#039;&#039;&#039;: A 4-flipper game featuring the &#039;&#039;&#039;Portal module extension&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Module Extension.jpg|thumb|right|300px|Portal module extension]]&lt;br /&gt;
The &#039;&#039;&#039;Portal module extension&#039;&#039;&#039; adds gameplay elements such as decorated catwalks, a physical spinner, four physical targets, a third dynamic ramp, a hidden gel tube kickback, and a Hard Light Bridge. The game software adapts based on whether the extension is present. The Portal Extended Game Kit requires a Left Side-Target Flipper Assembly, which may need to be acquired separately for P3 machines built before 2022.&lt;br /&gt;
&lt;br /&gt;
Gameplay involves navigating &amp;quot;the Hub&amp;quot; and completing seven &#039;&#039;&#039;Test Chambers&#039;&#039;&#039; guided by the Personality Core [[Reggie]] (voiced by Marc Silk). Completing these chambers leads to a final encounter with &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039; (voiced by Ellen McLain).&lt;br /&gt;
&lt;br /&gt;
In the Hub, players can complete eight objectives and engage in three stackable &#039;&#039;&#039;Multiball Modes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Upper Playfield Module&#039;&#039;&#039; includes elements like a Companion Cube ball lock in the LOFT, an angled panel portal, an Aerial Faith Plate, portal-revealing ramps, a captive ball mechanism, a Turret Control Center scoop, and a rotating physical turret toy.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Upper Playfield Module.jpg|thumb|right|300px|Upper Playfield Module features]]&lt;br /&gt;
The &#039;&#039;&#039;Portal Extended&#039;&#039;&#039; version includes additional features such as a dynamic &amp;quot;glass ramp,&amp;quot; pedestal switches, an outer left orbit with a spinner, and a dynamic left flipper return for Hard Light Bridge ball transfers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Licensing:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Portal Pinball machine by Multimorphic, Inc. is officially licensed from Valve.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Standard&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Extended&lt;br /&gt;
* [[Portal Standard Game Kit]] (for existing P3 owners)&lt;br /&gt;
* [[Portal Extended Game Kit]] (for existing P3 owners)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games &amp;amp; Products]]&lt;br /&gt;
[[Category:Merchandise]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189189</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189189"/>
		<updated>2025-03-18T16:52:55Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: Bobbynarde moved page User:Bobbynarde/Portal Pinball by Multimorphic (Physical Pinball Machine) to Portal Pinball by Multimorphic (Physical Pinball Machine): revert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Portal Pinball by Multimorphic (Physical Pinball Machine)]] ==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Portal Pinball Standard Edition Playfield.jpg|thumb|right|300px|Portal Pinball Standard Edition Playfield]]&lt;br /&gt;
[[File:Portal Pinball Extended Edition Playfield.jpg|thumb|right|300px|Portal Pinball Extended Edition Playfield]]&lt;br /&gt;
&#039;&#039;&#039;[[Portal Pinball by Multimorphic (Physical Pinball Machine)]]&#039;&#039;&#039; is a physical pinball game developed by Multimorphic, Inc. for their [[P3 Pinball Platform]]. Based on the &#039;&#039;Portal&#039;&#039; video game series from Valve, the game integrates numerous physical and virtual features inspired by &#039;&#039;Portal 1&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The playfield is equipped with interactive mechanisms, including 10 RGB illuminated physical portals and 6 additional scoop portals that allow the pinball to instantly &amp;quot;travel through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There are two editions of the game available:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Portal Standard&#039;&#039;&#039;: A 3-flipper game.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended&#039;&#039;&#039;: A 4-flipper game that includes the &#039;&#039;&#039;Portal module extension&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Module Extension.jpg|thumb|right|300px|Portal module extension]]&lt;br /&gt;
The &#039;&#039;&#039;Portal module extension&#039;&#039;&#039; is an add-on that floats above the screen and enhances gameplay with:&lt;br /&gt;
&lt;br /&gt;
* Additional decorated catwalks&lt;br /&gt;
* A physical spinner&lt;br /&gt;
* Four physical targets&lt;br /&gt;
* A third dynamic ramp&lt;br /&gt;
* A hidden gel tube kickback mechanism&lt;br /&gt;
* An elevated, cross-playfield Hard Light Bridge experience&lt;br /&gt;
&lt;br /&gt;
The game software automatically detects the presence of the module extension and adjusts the game rules accordingly. The Portal Extended Game Kit requires a Left Side-Target Flipper Assembly, which is pre-installed on new P3 machines purchased with Portal but may need to be acquired separately for older P3 units.&lt;br /&gt;
&lt;br /&gt;
Gameplay begins in &amp;quot;the Hub,&amp;quot; thematically similar to the Cooperative Testing Initiative from &#039;&#039;Portal 2&#039;&#039;. Players interact with [[Reggie]], the &amp;quot;Teambuilding&amp;quot; Personality Core (voiced by Marc Silk), who guides them through objectives and seven unique &#039;&#039;&#039;Test Chambers&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* The Big Fling&lt;br /&gt;
* Encouragement via Discouragement&lt;br /&gt;
* Proactive Energy Redirection&lt;br /&gt;
* It Takes Two&lt;br /&gt;
* Shortcuts&lt;br /&gt;
* Gels&lt;br /&gt;
* Rat Man’s Den&lt;br /&gt;
&lt;br /&gt;
Completing all Test Chambers allows players to engage in a final &amp;quot;wizard mode&amp;quot; battle against &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039; (voiced by Ellen McLain).&lt;br /&gt;
&lt;br /&gt;
In the Hub, players can complete eight objectives:&lt;br /&gt;
&lt;br /&gt;
* Ramp Combos&lt;br /&gt;
* Loop Combos&lt;br /&gt;
* Repulsion Gel&lt;br /&gt;
* Momentum Jump&lt;br /&gt;
* Portal Mini-Loops&lt;br /&gt;
* Hard Light Bridge&lt;br /&gt;
* All Ports&lt;br /&gt;
* All Targets&lt;br /&gt;
&lt;br /&gt;
There are also three stackable &#039;&#039;&#039;Multiball Modes&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Faith Plate Multiball&lt;br /&gt;
* Turret Multiball&lt;br /&gt;
* Edgeless Safety Cube Multiball&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Upper Playfield Module&#039;&#039;&#039; features various elements from the &#039;&#039;Portal&#039;&#039; universe, including:&lt;br /&gt;
&lt;br /&gt;
* A portal to the LOFT (Library of Failed Tests) with a Companion Cube ball lock.&lt;br /&gt;
* An angled panel portal for momentum jumps.&lt;br /&gt;
* An Aerial Faith Plate.&lt;br /&gt;
* Ramps that can lift to reveal illuminated portals.&lt;br /&gt;
* A unique captive ball mechanism.&lt;br /&gt;
* A Turret Control Center scoop.&lt;br /&gt;
* An animated Reggie toy sculpt and a rotating physical turret toy.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Upper Playfield Module.jpg|thumb|right|300px|Upper Playfield Module features]]&lt;br /&gt;
The P3&#039;s dynamic display provides an immersive experience tailored to each game mode. The &#039;&#039;&#039;Portal Extended&#039;&#039;&#039; version further enhances immersion with unique artwork and additional shots and mechanisms closer to the flippers, such as a dynamic &amp;quot;glass ramp,&amp;quot; pedestal switches, an outer left orbit with a spinner, and a left side flipper return featuring a dynamic hidden panel for Hard Light Bridge ball transfers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Standard&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Extended&lt;br /&gt;
* [[Portal Standard Game Kit]] (for existing P3 owners)&lt;br /&gt;
* [[Portal Extended Game Kit]] (for existing P3 owners)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games &amp;amp; Products]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Bobbynarde/Reggie&amp;diff=189187</id>
		<title>User:Bobbynarde/Reggie</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Bobbynarde/Reggie&amp;diff=189187"/>
		<updated>2025-03-18T16:52:29Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: Bobbynarde moved page User:Bobbynarde/Reggie to Reggie: revert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reggie (Personality Core) ==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Placeholder Personality Core Image.png|thumb|right|150px|Reggie, the &amp;quot;Teambuilding&amp;quot; Personality Core. (Image needed)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reggie&#039;&#039;&#039; is a &amp;quot;Teambuilding&amp;quot; Personality Core who appears in the [[Portal Pinball by Multimorphic (Physical Pinball Machine)]] game. He serves as a guide for the player throughout the game, offering encouragement and directing them to complete specific objectives or enter and complete the seven unique Test Chambers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voice Actor:&#039;&#039;&#039; Marc Silk&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role in Portal Pinball:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reggie is encountered by the player in &amp;quot;the Hub,&amp;quot; which is thematically similar to the Portal 2 Cooperative Testing Initiative location of the same name. Throughout gameplay in the Hub, Reggie provides voiced instructions and commentary, prompting the player to:&lt;br /&gt;
&lt;br /&gt;
* Complete specific gameplay objectives.&lt;br /&gt;
* Enter and navigate the seven unique Test Chambers.&lt;br /&gt;
&lt;br /&gt;
After the player successfully completes all seven Test Chambers, Reggie&#039;s role transitions, and the player gains the opportunity to battle [[GLaDOS]], the AI antagonist of the &#039;&#039;Portal&#039;&#039; series who supervises and taunts the player throughout the pinball game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &amp;quot;Teambuilding&amp;quot; Personality Core, Reggie&#039;s intended function is likely to foster cooperation and guide subjects through testing. His dialogue, voiced by Marc Silk, likely reflects this intended purpose, offering encouragement and clear direction to the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gallery:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Placeholder Reggie In-Game Model.jpg|thumb|150px|Reggie as he appears on the pinball playfield. (Image needed)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal Pinball]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Bobbynarde/Reggie&amp;diff=189183</id>
		<title>User:Bobbynarde/Reggie</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Bobbynarde/Reggie&amp;diff=189183"/>
		<updated>2025-03-18T15:45:26Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: Created page with &amp;quot;== Reggie (Personality Core) == {{Stub}} Reggie, the &amp;quot;Teambuilding&amp;quot; Personality Core. (Image needed)  &amp;#039;&amp;#039;&amp;#039;Reggie&amp;#039;&amp;#039;&amp;#039; is a &amp;quot;Teambuilding&amp;quot; Personality Core who appears in the Portal Pinball by Multimorphic (Physical Pinball Machine) game. He serves as a guide for the player throughout the game, offering encouragement and directing them to complete specific objectives or enter and complete the seven unique...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reggie (Personality Core) ==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Placeholder Personality Core Image.png|thumb|right|150px|Reggie, the &amp;quot;Teambuilding&amp;quot; Personality Core. (Image needed)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reggie&#039;&#039;&#039; is a &amp;quot;Teambuilding&amp;quot; Personality Core who appears in the [[Portal Pinball by Multimorphic (Physical Pinball Machine)]] game. He serves as a guide for the player throughout the game, offering encouragement and directing them to complete specific objectives or enter and complete the seven unique Test Chambers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voice Actor:&#039;&#039;&#039; Marc Silk&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role in Portal Pinball:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reggie is encountered by the player in &amp;quot;the Hub,&amp;quot; which is thematically similar to the Portal 2 Cooperative Testing Initiative location of the same name. Throughout gameplay in the Hub, Reggie provides voiced instructions and commentary, prompting the player to:&lt;br /&gt;
&lt;br /&gt;
* Complete specific gameplay objectives.&lt;br /&gt;
* Enter and navigate the seven unique Test Chambers.&lt;br /&gt;
&lt;br /&gt;
After the player successfully completes all seven Test Chambers, Reggie&#039;s role transitions, and the player gains the opportunity to battle [[GLaDOS]], the AI antagonist of the &#039;&#039;Portal&#039;&#039; series who supervises and taunts the player throughout the pinball game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &amp;quot;Teambuilding&amp;quot; Personality Core, Reggie&#039;s intended function is likely to foster cooperation and guide subjects through testing. His dialogue, voiced by Marc Silk, likely reflects this intended purpose, offering encouragement and clear direction to the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gallery:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Placeholder Reggie In-Game Model.jpg|thumb|150px|Reggie as he appears on the pinball playfield. (Image needed)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal Pinball]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189182</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189182"/>
		<updated>2025-03-18T14:54:52Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Portal Pinball by Multimorphic (Physical Pinball Machine) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Portal Pinball by Multimorphic (Physical Pinball Machine)]] ==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[File:Portal Pinball Standard Edition Playfield.jpg|thumb|right|300px|Portal Pinball Standard Edition Playfield]]&lt;br /&gt;
[[File:Portal Pinball Extended Edition Playfield.jpg|thumb|right|300px|Portal Pinball Extended Edition Playfield]]&lt;br /&gt;
&#039;&#039;&#039;[[Portal Pinball by Multimorphic (Physical Pinball Machine)]]&#039;&#039;&#039; is a physical pinball game developed by Multimorphic, Inc. for their [[P3 Pinball Platform]]. Based on the &#039;&#039;Portal&#039;&#039; video game series from Valve, the game integrates numerous physical and virtual features inspired by &#039;&#039;Portal 1&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The playfield is equipped with interactive mechanisms, including 10 RGB illuminated physical portals and 6 additional scoop portals that allow the pinball to instantly &amp;quot;travel through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There are two editions of the game available:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Portal Standard&#039;&#039;&#039;: A 3-flipper game.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended&#039;&#039;&#039;: A 4-flipper game that includes the &#039;&#039;&#039;Portal module extension&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Module Extension.jpg|thumb|right|300px|Portal module extension]]&lt;br /&gt;
The &#039;&#039;&#039;Portal module extension&#039;&#039;&#039; is an add-on that floats above the screen and enhances gameplay with:&lt;br /&gt;
&lt;br /&gt;
* Additional decorated catwalks&lt;br /&gt;
* A physical spinner&lt;br /&gt;
* Four physical targets&lt;br /&gt;
* A third dynamic ramp&lt;br /&gt;
* A hidden gel tube kickback mechanism&lt;br /&gt;
* An elevated, cross-playfield Hard Light Bridge experience&lt;br /&gt;
&lt;br /&gt;
The game software automatically detects the presence of the module extension and adjusts the game rules accordingly. The Portal Extended Game Kit requires a Left Side-Target Flipper Assembly, which is pre-installed on new P3 machines purchased with Portal but may need to be acquired separately for older P3 units.&lt;br /&gt;
&lt;br /&gt;
Gameplay begins in &amp;quot;the Hub,&amp;quot; thematically similar to the Cooperative Testing Initiative from &#039;&#039;Portal 2&#039;&#039;. Players interact with [[Reggie]], the &amp;quot;Teambuilding&amp;quot; Personality Core (voiced by Marc Silk), who guides them through objectives and seven unique &#039;&#039;&#039;Test Chambers&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* The Big Fling&lt;br /&gt;
* Encouragement via Discouragement&lt;br /&gt;
* Proactive Energy Redirection&lt;br /&gt;
* It Takes Two&lt;br /&gt;
* Shortcuts&lt;br /&gt;
* Gels&lt;br /&gt;
* Rat Man’s Den&lt;br /&gt;
&lt;br /&gt;
Completing all Test Chambers allows players to engage in a final &amp;quot;wizard mode&amp;quot; battle against &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039; (voiced by Ellen McLain).&lt;br /&gt;
&lt;br /&gt;
In the Hub, players can complete eight objectives:&lt;br /&gt;
&lt;br /&gt;
* Ramp Combos&lt;br /&gt;
* Loop Combos&lt;br /&gt;
* Repulsion Gel&lt;br /&gt;
* Momentum Jump&lt;br /&gt;
* Portal Mini-Loops&lt;br /&gt;
* Hard Light Bridge&lt;br /&gt;
* All Ports&lt;br /&gt;
* All Targets&lt;br /&gt;
&lt;br /&gt;
There are also three stackable &#039;&#039;&#039;Multiball Modes&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Faith Plate Multiball&lt;br /&gt;
* Turret Multiball&lt;br /&gt;
* Edgeless Safety Cube Multiball&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Upper Playfield Module&#039;&#039;&#039; features various elements from the &#039;&#039;Portal&#039;&#039; universe, including:&lt;br /&gt;
&lt;br /&gt;
* A portal to the LOFT (Library of Failed Tests) with a Companion Cube ball lock.&lt;br /&gt;
* An angled panel portal for momentum jumps.&lt;br /&gt;
* An Aerial Faith Plate.&lt;br /&gt;
* Ramps that can lift to reveal illuminated portals.&lt;br /&gt;
* A unique captive ball mechanism.&lt;br /&gt;
* A Turret Control Center scoop.&lt;br /&gt;
* An animated Reggie toy sculpt and a rotating physical turret toy.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal Pinball Upper Playfield Module.jpg|thumb|right|300px|Upper Playfield Module features]]&lt;br /&gt;
The P3&#039;s dynamic display provides an immersive experience tailored to each game mode. The &#039;&#039;&#039;Portal Extended&#039;&#039;&#039; version further enhances immersion with unique artwork and additional shots and mechanisms closer to the flippers, such as a dynamic &amp;quot;glass ramp,&amp;quot; pedestal switches, an outer left orbit with a spinner, and a left side flipper return featuring a dynamic hidden panel for Hard Light Bridge ball transfers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Standard&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Extended&lt;br /&gt;
* [[Portal Standard Game Kit]] (for existing P3 owners)&lt;br /&gt;
* [[Portal Extended Game Kit]] (for existing P3 owners)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games &amp;amp; Products]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189181</id>
		<title>Multimorphic Portal Pinball Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Multimorphic_Portal_Pinball_Machine&amp;diff=189181"/>
		<updated>2025-03-18T14:52:31Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: Created page with &amp;quot;== Portal Pinball by Multimorphic (Physical Pinball Machine) == {{Stub}} &amp;#039;&amp;#039;&amp;#039;Portal Pinball by Multimorphic (Physical Pinball Machine)&amp;#039;&amp;#039;&amp;#039; is a physical pinball game developed by Multimorphic, Inc. for their P3 Pinball Platform. Based on the &amp;#039;&amp;#039;Portal&amp;#039;&amp;#039; video game series from Valve, the game integrates numerous physical and virtual features inspired by &amp;#039;&amp;#039;Portal 1&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Portal 2&amp;#039;&amp;#039;.  The playfield is equipped with interactive mechanisms, including 10 RGB illumin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Portal Pinball by Multimorphic (Physical Pinball Machine)]] ==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;[[Portal Pinball by Multimorphic (Physical Pinball Machine)]]&#039;&#039;&#039; is a physical pinball game developed by Multimorphic, Inc. for their [[P3 Pinball Platform]]. Based on the &#039;&#039;Portal&#039;&#039; video game series from Valve, the game integrates numerous physical and virtual features inspired by &#039;&#039;Portal 1&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The playfield is equipped with interactive mechanisms, including 10 RGB illuminated physical portals and 6 additional scoop portals that allow the pinball to instantly &amp;quot;travel through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There are two editions of the game available:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Portal Standard&#039;&#039;&#039;: A 3-flipper game.&lt;br /&gt;
* &#039;&#039;&#039;Portal Extended&#039;&#039;&#039;: A 4-flipper game that includes the &#039;&#039;&#039;Portal module extension&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Portal module extension&#039;&#039;&#039; is an add-on that floats above the screen and enhances gameplay with:&lt;br /&gt;
&lt;br /&gt;
* Additional decorated catwalks&lt;br /&gt;
* A physical spinner&lt;br /&gt;
* Four physical targets&lt;br /&gt;
* A third dynamic ramp&lt;br /&gt;
* A hidden gel tube kickback mechanism&lt;br /&gt;
* An elevated, cross-playfield Hard Light Bridge experience&lt;br /&gt;
&lt;br /&gt;
The game software automatically detects the presence of the module extension and adjusts the game rules accordingly. The Portal Extended Game Kit requires a [[Left Side-Target Flipper Assembly]], which is pre-installed on new P3 machines purchased with Portal but may need to be acquired separately for older P3 units.&lt;br /&gt;
&lt;br /&gt;
Gameplay begins in &amp;quot;the Hub,&amp;quot; thematically similar to the Cooperative Testing Initiative from &#039;&#039;Portal 2&#039;&#039;. Players interact with Reggie, the &amp;quot;Teambuilding&amp;quot; Personality Core (voiced by Marc Silk), who guides them through objectives and seven unique &#039;&#039;&#039;Test Chambers&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* The Big Fling&lt;br /&gt;
* Encouragement via Discouragement&lt;br /&gt;
* Proactive Energy Redirection&lt;br /&gt;
* It Takes Two&lt;br /&gt;
* Shortcuts&lt;br /&gt;
* Gels&lt;br /&gt;
* Rat Man’s Den&lt;br /&gt;
&lt;br /&gt;
Completing all Test Chambers allows players to engage in a final &amp;quot;wizard mode&amp;quot; battle against &#039;&#039;&#039;[[GLaDOS]]&#039;&#039;&#039; (voiced by Ellen McLain).&lt;br /&gt;
&lt;br /&gt;
In the Hub, players can complete eight objectives:&lt;br /&gt;
&lt;br /&gt;
* Ramp Combos&lt;br /&gt;
* Loop Combos&lt;br /&gt;
* Repulsion Gel&lt;br /&gt;
* Momentum Jump&lt;br /&gt;
* Portal Mini-Loops&lt;br /&gt;
* Hard Light Bridge&lt;br /&gt;
* All Ports&lt;br /&gt;
* All Targets&lt;br /&gt;
&lt;br /&gt;
There are also three stackable &#039;&#039;&#039;Multiball Modes&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Faith Plate Multiball&lt;br /&gt;
* Turret Multiball&lt;br /&gt;
* Edgeless Safety Cube Multiball&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Upper Playfield Module&#039;&#039;&#039; features various elements from the &#039;&#039;Portal&#039;&#039; universe, including:&lt;br /&gt;
&lt;br /&gt;
* A portal to the LOFT (Library of Failed Tests) with a Companion Cube ball lock.&lt;br /&gt;
* An angled panel portal for momentum jumps.&lt;br /&gt;
* An Aerial Faith Plate.&lt;br /&gt;
* Ramps that can lift to reveal illuminated portals.&lt;br /&gt;
* A unique captive ball mechanism.&lt;br /&gt;
* A Turret Control Center scoop.&lt;br /&gt;
* An animated Reggie toy sculpt and a rotating physical turret toy.&lt;br /&gt;
&lt;br /&gt;
The P3&#039;s dynamic display provides an immersive experience tailored to each game mode. The &#039;&#039;&#039;Portal Extended&#039;&#039;&#039; version further enhances immersion with unique artwork and additional shots and mechanisms closer to the flippers, such as a dynamic &amp;quot;glass ramp,&amp;quot; pedestal switches, an outer left orbit with a spinner, and a left side flipper return featuring a dynamic hidden panel for Hard Light Bridge ball transfers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Availability:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Standard&lt;br /&gt;
* [[P3 Pinball Platform|P3]] with Portal Extended&lt;br /&gt;
* [[Portal Standard Game Kit]] (for existing P3 owners)&lt;br /&gt;
* [[Portal Extended Game Kit]] (for existing P3 owners)&lt;br /&gt;
&lt;br /&gt;
[[Category:Games &amp;amp; Products]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Current_events&amp;diff=189180</id>
		<title>Portal Wiki:Current events</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Current_events&amp;diff=189180"/>
		<updated>2025-03-18T14:48:50Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Articles to create and expand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a list of happenings and events that are running inside or outside this wiki, update if other events happens (for an instance, new game released, broken things etc.)&lt;br /&gt;
== Articles to create and expand ==&lt;br /&gt;
*&#039;&#039;&#039;Games &amp;amp; Products&#039;&#039;&#039;:&lt;br /&gt;
**[[Portal Pinball by Multimorphic (Physical Pinball Machine)]]&lt;br /&gt;
***https://www.multimorphic.com/portal/ - Multimorphic&#039;s Website&lt;br /&gt;
**[[Portal Pinball (Desktop &amp;amp; Mobile game)]]&lt;br /&gt;
***http://store.steampowered.com/app/368840/ - Steam&lt;br /&gt;
**[[LEGO Dimensions]]&lt;br /&gt;
*** [https://web.archive.org/web/20190306043332/https://www.lego.com/en-us/themes/dimensions##sp=101.81817626953125 Website]&lt;br /&gt;
*** The game, by default, comes with a Portal-themed level and has an extra optional level-pack. We could potentially expand the existing article to show the levels and mini-figs off, but that may be getting a little off the main topic of the wiki. Thoughts? [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 03:20, 12 May 2016 (UTC)&lt;br /&gt;
**[[Portal: The Uncooperative Cake Acquistion Game]] - A board game, but still a game nonetheless&lt;br /&gt;
***https://boardgamegeek.com/boardgame/159406/portal-uncooperative-cake-acquisition-game - BoardGameGeek&lt;br /&gt;
** [[Portal: Still Alive]] &lt;br /&gt;
*** Bonus chambers walkthrough, images, videos, etc.&lt;br /&gt;
*** Development history?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thinking with Time Machine&#039;&#039;&#039;&lt;br /&gt;
** [[Thinking with Time Machine#Mechanics|Mechanics?]] Gameplay? [https://www.youtube.com/results?search_query=thinking+with+time+machine+portal+2+mod Check here.]&lt;br /&gt;
*** Currently [[User:HansonKerman]] and [[User:Thedoczek]] is on the case.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;VR Games&#039;&#039;&#039;:&lt;br /&gt;
** [[Moondust]]&lt;br /&gt;
*** VR tech demo for new Valve VR controllers.&lt;br /&gt;
** [[Portal Stories: VR]]&lt;br /&gt;
*** Completely slipped us by somehow.&lt;br /&gt;
**[[The Lab]]&lt;br /&gt;
**[[Aperture Hand Lab]]&lt;br /&gt;
*** {{Tooltip|Missing an ending,|the youtuber doesn&#039;t quite explore the game...}} please complete and fix formatting!&lt;br /&gt;
*&#039;&#039;&#039;Books&#039;&#039;&#039;:&lt;br /&gt;
** [[Portal 2 The Official Guide]]&lt;br /&gt;
*** [http://www.amazon.co.uk/Portal-Official-Guide-Future-Press/dp/3869930276/ref=sr_1_1?ie=UTF8&amp;amp;qid=1308432665&amp;amp;sr=8-1 Amazon]&lt;br /&gt;
*** [[Future Press]] - authors of the above guide&lt;br /&gt;
** [[Portal 2 Collector&#039;s Edition Guide]]&lt;br /&gt;
*** [http://www.amazon.co.uk/Portal-Collector-27s-Guide-Future-Press/dp/3869930381/ref=wl_it_dp_o?ie=UTF8&amp;amp;coliid=I1PZ0EI51IGHXS&amp;amp;colid=1UZY4ZN8UQPQK Amazon]&lt;br /&gt;
**[[Portal 2 - The Final Hours]]&lt;br /&gt;
*** The e-book available on Steam that covers Portal 2&#039;s dev.&lt;br /&gt;
** [[The Sacrifice]]&lt;br /&gt;
*** Collection of comics and short stories. Has L4D and TF2 stuff in it too. Only Portal content in it is Lab Rat though.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Community content&#039;&#039;&#039;:&lt;br /&gt;
** [[Gamma Energy]]&lt;br /&gt;
*** We know almost nothing about this mod!&lt;br /&gt;
** [[Blue Portals]]&lt;br /&gt;
** [[Portal: Project-Beta]]&lt;br /&gt;
** Expand [[Community content]]&lt;br /&gt;
* &#039;&#039;&#039;Walkthroughs/Test Chamber articles&#039;&#039;&#039;:&lt;br /&gt;
** Co-op chambers&lt;br /&gt;
*** Walkthrough, images, videos, pictures etc, content following the [[Help:Style_guide/Test_chambers#Coverage|guidelines]]&lt;br /&gt;
** [[Portal Wiki:Captions]]&lt;br /&gt;
*** Add the missing captions&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
* Watch [[Template:CommunityContentNav]] closely&lt;br /&gt;
** Preferably at least have a demo released or be approved on Steam Greenlight&lt;br /&gt;
&lt;br /&gt;
*[[Template:Portal Test Chamber Template]]&lt;br /&gt;
*[[Template:Portal 2 Test Chamber Template]]&lt;br /&gt;
** A quick Test Chamber layout template for chamber articles.&lt;br /&gt;
*** Documentation and template for the test chamber infobox is [[Template:Chamber infobox|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also:&#039;&#039;&#039;&lt;br /&gt;
* [[Special:WantedPages]]&lt;br /&gt;
* [[Special:WantedFiles]]&lt;br /&gt;
* [[Special:WantedTemplates]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Current_events&amp;diff=189179</id>
		<title>Portal Wiki:Current events</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Current_events&amp;diff=189179"/>
		<updated>2025-03-18T14:48:17Z</updated>

		<summary type="html">&lt;p&gt;Bobbynarde: /* Articles to create and expand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a list of happenings and events that are running inside or outside this wiki, update if other events happens (for an instance, new game released, broken things etc.)&lt;br /&gt;
== Articles to create and expand ==&lt;br /&gt;
*&#039;&#039;&#039;Games &amp;amp; Products&#039;&#039;&#039;:&lt;br /&gt;
**[[Portal Pinball by Multimorphic (Physical Pinball Machine]]&lt;br /&gt;
***https://www.multimorphic.com/portal/ - Multimorphic&#039;s Website&lt;br /&gt;
**[[Portal Pinball (Desktop &amp;amp; Mobile game)]]&lt;br /&gt;
***http://store.steampowered.com/app/368840/ - Steam&lt;br /&gt;
**[[LEGO Dimensions]]&lt;br /&gt;
*** [https://web.archive.org/web/20190306043332/https://www.lego.com/en-us/themes/dimensions##sp=101.81817626953125 Website]&lt;br /&gt;
*** The game, by default, comes with a Portal-themed level and has an extra optional level-pack. We could potentially expand the existing article to show the levels and mini-figs off, but that may be getting a little off the main topic of the wiki. Thoughts? [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 03:20, 12 May 2016 (UTC)&lt;br /&gt;
**[[Portal: The Uncooperative Cake Acquistion Game]] - A board game, but still a game nonetheless&lt;br /&gt;
***https://boardgamegeek.com/boardgame/159406/portal-uncooperative-cake-acquisition-game - BoardGameGeek&lt;br /&gt;
** [[Portal: Still Alive]] &lt;br /&gt;
*** Bonus chambers walkthrough, images, videos, etc.&lt;br /&gt;
*** Development history?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thinking with Time Machine&#039;&#039;&#039;&lt;br /&gt;
** [[Thinking with Time Machine#Mechanics|Mechanics?]] Gameplay? [https://www.youtube.com/results?search_query=thinking+with+time+machine+portal+2+mod Check here.]&lt;br /&gt;
*** Currently [[User:HansonKerman]] and [[User:Thedoczek]] is on the case.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;VR Games&#039;&#039;&#039;:&lt;br /&gt;
** [[Moondust]]&lt;br /&gt;
*** VR tech demo for new Valve VR controllers.&lt;br /&gt;
** [[Portal Stories: VR]]&lt;br /&gt;
*** Completely slipped us by somehow.&lt;br /&gt;
**[[The Lab]]&lt;br /&gt;
**[[Aperture Hand Lab]]&lt;br /&gt;
*** {{Tooltip|Missing an ending,|the youtuber doesn&#039;t quite explore the game...}} please complete and fix formatting!&lt;br /&gt;
*&#039;&#039;&#039;Books&#039;&#039;&#039;:&lt;br /&gt;
** [[Portal 2 The Official Guide]]&lt;br /&gt;
*** [http://www.amazon.co.uk/Portal-Official-Guide-Future-Press/dp/3869930276/ref=sr_1_1?ie=UTF8&amp;amp;qid=1308432665&amp;amp;sr=8-1 Amazon]&lt;br /&gt;
*** [[Future Press]] - authors of the above guide&lt;br /&gt;
** [[Portal 2 Collector&#039;s Edition Guide]]&lt;br /&gt;
*** [http://www.amazon.co.uk/Portal-Collector-27s-Guide-Future-Press/dp/3869930381/ref=wl_it_dp_o?ie=UTF8&amp;amp;coliid=I1PZ0EI51IGHXS&amp;amp;colid=1UZY4ZN8UQPQK Amazon]&lt;br /&gt;
**[[Portal 2 - The Final Hours]]&lt;br /&gt;
*** The e-book available on Steam that covers Portal 2&#039;s dev.&lt;br /&gt;
** [[The Sacrifice]]&lt;br /&gt;
*** Collection of comics and short stories. Has L4D and TF2 stuff in it too. Only Portal content in it is Lab Rat though.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Community content&#039;&#039;&#039;:&lt;br /&gt;
** [[Gamma Energy]]&lt;br /&gt;
*** We know almost nothing about this mod!&lt;br /&gt;
** [[Blue Portals]]&lt;br /&gt;
** [[Portal: Project-Beta]]&lt;br /&gt;
** Expand [[Community content]]&lt;br /&gt;
* &#039;&#039;&#039;Walkthroughs/Test Chamber articles&#039;&#039;&#039;:&lt;br /&gt;
** Co-op chambers&lt;br /&gt;
*** Walkthrough, images, videos, pictures etc, content following the [[Help:Style_guide/Test_chambers#Coverage|guidelines]]&lt;br /&gt;
** [[Portal Wiki:Captions]]&lt;br /&gt;
*** Add the missing captions&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
* Watch [[Template:CommunityContentNav]] closely&lt;br /&gt;
** Preferably at least have a demo released or be approved on Steam Greenlight&lt;br /&gt;
&lt;br /&gt;
*[[Template:Portal Test Chamber Template]]&lt;br /&gt;
*[[Template:Portal 2 Test Chamber Template]]&lt;br /&gt;
** A quick Test Chamber layout template for chamber articles.&lt;br /&gt;
*** Documentation and template for the test chamber infobox is [[Template:Chamber infobox|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also:&#039;&#039;&#039;&lt;br /&gt;
* [[Special:WantedPages]]&lt;br /&gt;
* [[Special:WantedFiles]]&lt;br /&gt;
* [[Special:WantedTemplates]]&lt;/div&gt;</summary>
		<author><name>Bobbynarde</name></author>
	</entry>
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