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	<updated>2026-04-20T18:54:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=187004</id>
		<title>Portal: Still Alive</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=187004"/>
		<updated>2024-02-01T11:53:40Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: added apostrophy in cover art header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Not to be confused with [[Still Alive (song)]], a song from the original game.&#039;&#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Portal.jpg|thumb|right|200px|&#039;Portal: Still Alive&#039; cover art]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Still Alive&#039;&#039;&#039;&#039;&#039; is the port of the original &#039;&#039;[[Portal]]&#039;&#039; game on Xbox 360.&lt;br /&gt;
It was exclusively released on Xbox Live Arcade on October 22, 2008. It contains the original story of Portal developed by [[Valve]], 14 new [[Test chambers#Challenge modes|bonus]] [[test chambers]] modified from the [[Portal: The Flash Version MapPack]] created by &#039;&#039;[http://wecreatestuff.com/ We Create Stuff]&#039;&#039;, and 9 new [[Achievements#Portal: Still Alive|achievements]] (12 total). There are no additional story-related levels. The bonus chambers are available to play on the Nintendo Switch port of the Portal games, [[Portal: Companion Collection]].&lt;br /&gt;
&lt;br /&gt;
[[File:PSAMaps.jpg|thumb|right|300px|Picture of all bonus maps available in Portal: Still Alive.]]&lt;br /&gt;
Portal: Still Alive has not yet been released on PC, although an [http://www.moddb.com/mods/portal-still-alive-pc unofficial mod] is available which includes ported versions of all the bonus chambers. It also has some other maps such as:&lt;br /&gt;
* GLaDOS Voice Map&lt;br /&gt;
   The creator of the [[Portal: The Flash Version MapPack]], Hen Mazolski, included a map where he used AI to recreate [[GLaDOS]]&#039; voice.&lt;br /&gt;
&lt;br /&gt;
* Cut Ending Mockup&lt;br /&gt;
   A mockup of an unused ending of [[Portal: The Flash Version MapPack]].&lt;br /&gt;
&lt;br /&gt;
* Full port of [[Portal: The Flash Version MapPack|Portal: The Flash Version mappack]]&lt;br /&gt;
&lt;br /&gt;
* Challenge maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
*[[Electricity Field|Electricity Fields]]&lt;br /&gt;
*[[Light Bridge|Hard Light Bridges]]&lt;br /&gt;
*[[Laser Field|Laser Fields]]&lt;br /&gt;
*[[Skull cube|Skull Cubes]]&lt;br /&gt;
*[[Crusher|Crushers]]&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
As some anonymous Valve developers say, every [[Portal: Still Alive]] bonus level is inspired by the [[Portal: The Flash Version MapPack|Portal: The Flash Version map pack]] levels which were made by &lt;br /&gt;
[https://wecreatestuff.com/ WeCreateStuff]. Some game mechanics which were seen in the official [[Portal]] game trailer were implemented in the [[Portal: Still Alive|Still Alive expansion pack]], such as the [[Crusher]] (a whole chamber&#039;s part took direct inspiration from the [[Crusher]] level in the trailer). The levels are not canon to the story of the first game . Some rumours surfaced that a second expansion pack was in the works but the rumours were quickly debunked.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal Still Alive menu background.png|Menu Background&lt;br /&gt;
|File:Portal Still Alive marketplace banner.png|Marketplace Banner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; {{n}} the original game released in October 2007 as part of [[The Orange Box]].&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039; {{n}} the sequel to &#039;&#039;Portal&#039;&#039;, released in April 2011.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://marketplace.xbox.com/en-US/Product/Portal-Still-Alive/66acd000-77fe-1000-9115-d80258410960 Official page] on Xbox.com&lt;br /&gt;
*[http://www.moddb.com/mods/portal-still-alive-pc Portal: Still Alive] PC port on Moddb.com&lt;br /&gt;
[[Category:Portal: Still Alive| ]]&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_9_(Bonus)&amp;diff=187003</id>
		<title>Portal: Still Alive Test Chamber 9 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_9_(Bonus)&amp;diff=187003"/>
		<updated>2024-02-01T09:45:48Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Shortened &amp;quot;Hazards&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 09&lt;br /&gt;
  | map        = stillalive_9.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 09.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow on&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 8 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 10 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the ninth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* [[Weighted Storage Cube]]&lt;br /&gt;
* [[Vital Apparatus Vent]]&lt;br /&gt;
* [[High Energy Pellet]] &#039;&#039;(launcher and catcher)&#039;&#039;&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button|Heavy Duty Super-Colliding Super Button &#039;&#039;(H.D.S.C.S.B)&#039;&#039;]]&lt;br /&gt;
* [[Victory Lift]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Proceed trough the door and walk to the [[Light Bridge]].&lt;br /&gt;
* Wait for the [[High Energy Pellet|Energy Pellet]] to pass by you and walk across the [[Light Bridge]] to get to a safe spot/crevase.&lt;br /&gt;
* Place one portal onto the wall that is on the upper floor. The best way you can see the spot where you have to shoot the portal is the wall where the [[Turret]]&#039;s laser is pointing to.&lt;br /&gt;
* Place the other portal onto the &#039;&#039;&#039;X&#039;&#039;&#039; mark that can be found above you. The [[High Energy Pellet|Energy Pellet]] is hitting the spot.&lt;br /&gt;
* Wait for the [[High Energy Pellet|Energy Pellet]] to hit the [[Turret]].&lt;br /&gt;
* After you hear the [[Turret]]s scream, walk across the [[Light Bridge]] while avoiding the [[High Energy Pellet|Energy Pellet]]. &#039;&#039;The [[High Energy Pellet|pellet]] is still active, don&#039;t think you&#039;re safe!&#039;&#039;&lt;br /&gt;
* Portal over to the ledge where you placed your first portal.&lt;br /&gt;
* Place a portal onto the wall that is connected to the flooring across the gap where the [[High Energy Pellet|Energy Pellet]] wanders around.&lt;br /&gt;
* Walk onto the previously-talked-about ledge but portaling over.&lt;br /&gt;
* Proceed trough the hallway.&lt;br /&gt;
* Portal behind the [[Vital Apparatus Vent|Cube Dropper]].&lt;br /&gt;
* Knock the [[Turret]] that is guarding the [[Button]] over.&lt;br /&gt;
* Place a nearby [[Cube]] onto the previously-guarded [[Button]] to activate it.&lt;br /&gt;
* Walk back to the [[High Energy Pellet|Energy Pellet]] and place the other portal onto the &#039;&#039;&#039;X&#039;&#039;&#039; mark on the ceiling.&lt;br /&gt;
** If you&#039;ve placed a blue portal behind the [[Button]], place the orange one onto the &#039;&#039;&#039;X&#039;&#039;&#039; mark and vice versa.&lt;br /&gt;
* Walk trough the hallway and steer to the right.&lt;br /&gt;
* Jump into the &amp;quot;pit&amp;quot;.&lt;br /&gt;
* Stand on the [[Button]] that is in the &amp;quot;pit&amp;quot;.&lt;br /&gt;
* Wait for the [[High Energy Pellet|Energy Pellet]] to be received by the catcher.&lt;br /&gt;
* After you&#039;ve heard the receive noise, walk back to the [[Vital Apparatus Vent|Cube Dropper]].&lt;br /&gt;
* Place a portal trough the now opened door onto the only portalable surface.&lt;br /&gt;
* Go trough the portals and wait for the [[Victory Lift|Lift]] to descend.&lt;br /&gt;
* While waiting, place a portal under the [[Turret]] that is guarding the path to the [[Chamberlock]]&lt;br /&gt;
** You can also knock the [[Turret]] over without portals. Both do the trick.&lt;br /&gt;
* Proceed to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|QesmkdUvuTU|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|16|8|5|150|105|60|110|75|56}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=182125</id>
		<title>Portal: Still Alive</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=182125"/>
		<updated>2023-03-30T12:12:34Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Fixed bulletin spacing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Not to be confused with [[Still Alive (song)]], a song from the original game.&#039;&#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Portal.jpg|thumb|right|200px|Portal: Still Alive Cover art]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Still Alive&#039;&#039;&#039;&#039;&#039; is the port of the original &#039;&#039;[[Portal]]&#039;&#039; game on Xbox 360. It was exclusively released on Xbox Live Arcade on October 22, 2008. It contains the original story of Portal developed by [[Valve]], 14 new [[Test chambers#Challenge modes|bonus]] [[test chambers]] modified from the [[Portal: The Flash Version MapPack]] created by &#039;&#039;[http://wecreatestuff.com/ We Create Stuff]&#039;&#039;, and 9 new [[Achievements#Portal: Still Alive|achievements]] (12 total). There are no additional story-related levels. The bonus chambers are available to play on the Nintendo Switch port of the Portal games, [[Portal: Companion Collection]].&lt;br /&gt;
&lt;br /&gt;
[[File:PSAMaps.jpg|thumb|right|300px|Picture of all bonus maps available in Portal: Still Alive.]]&lt;br /&gt;
Portal: Still Alive has not yet been released on PC, although an [http://www.moddb.com/mods/portal-still-alive-pc unofficial mod] is available which includes ported versions of all the bonus chambers. It also has some other maps such as:&lt;br /&gt;
* GLaDOS Voice Map&lt;br /&gt;
   The creator of the [[Portal: The Flash Version MapPack]], Hen Mazolski, included a map where he used AI to recreate [[GLaDOS]]&#039; voice.&lt;br /&gt;
&lt;br /&gt;
* Cut Ending Mockup&lt;br /&gt;
   A mockup of an unused ending of [[Portal: The Flash Version MapPack]].&lt;br /&gt;
&lt;br /&gt;
* Full port of [[Portal: The Flash Version MapPack|Portal: The Flash Version mappack]]&lt;br /&gt;
&lt;br /&gt;
* Challenge maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
*[[Electricity Field|Electricity Fields]]&lt;br /&gt;
*[[Light Bridge|Hard Light Bridges]]&lt;br /&gt;
*[[Laser Field|Laser Fields]]&lt;br /&gt;
*[[Skull cube|Skull Cubes]]&lt;br /&gt;
*[[Crusher|Crushers]]&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
As some anonymous Valve developers say, every [[Portal: Still Alive]] bonus level is inspired by the [[Portal: The Flash Version MapPack|Portal: The Flash Version map pack]] levels which were made by &lt;br /&gt;
[https://wecreatestuff.com/ WeCreateStuff]. Some game mechanics which were seen in the official [[Portal]] game trailer were implemented in the [[Portal: Still Alive|Still Alive expansion pack]], such as the [[Crusher]] (a whole chamber&#039;s part took direct inspiration from the [[Crusher]] level in the trailer). The levels are not canon to the story of the first game . Some rumours surfaced that a second expansion pack was in the works but the rumours were quickly debunked.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal Still Alive menu background.png|Menu Background&lt;br /&gt;
|File:Portal Still Alive marketplace banner.png|Marketplace Banner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; {{n}} the original game released in October 2007 as part of [[The Orange Box]].&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039; {{n}} the sequel to &#039;&#039;Portal&#039;&#039;, released in April 2011.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://marketplace.xbox.com/en-US/Product/Portal-Still-Alive/66acd000-77fe-1000-9115-d80258410960 Official page] on Xbox.com&lt;br /&gt;
*[http://www.moddb.com/mods/portal-still-alive-pc Portal: Still Alive] PC port on Moddb.com&lt;br /&gt;
[[Category:Portal: Still Alive| ]]&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=182124</id>
		<title>Portal: Still Alive</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive&amp;diff=182124"/>
		<updated>2023-03-30T12:11:31Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: More info on maps from PC port, reference to Portal: CC for the NS.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Not to be confused with [[Still Alive (song)]], a song from the original game.&#039;&#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[File:Portal.jpg|thumb|right|200px|Portal: Still Alive Cover art]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal: Still Alive&#039;&#039;&#039;&#039;&#039; is the port of the original &#039;&#039;[[Portal]]&#039;&#039; game on Xbox 360. It was exclusively released on Xbox Live Arcade on October 22, 2008. It contains the original story of Portal developed by [[Valve]], 14 new [[Test chambers#Challenge modes|bonus]] [[test chambers]] modified from the [[Portal: The Flash Version MapPack]] created by &#039;&#039;[http://wecreatestuff.com/ We Create Stuff]&#039;&#039;, and 9 new [[Achievements#Portal: Still Alive|achievements]] (12 total). There are no additional story-related levels. The bonus chambers are available to play on the Nintendo Switch port of the Portal games, [[Portal: Companion Collection]].&lt;br /&gt;
&lt;br /&gt;
[[File:PSAMaps.jpg|thumb|right|300px|Picture of all bonus maps available in Portal: Still Alive.]]&lt;br /&gt;
Portal: Still Alive has not yet been released on PC, although an [http://www.moddb.com/mods/portal-still-alive-pc unofficial mod] is available which includes ported versions of all the bonus chambers. It also has some other maps such as:&lt;br /&gt;
* GLaDOS Voice Map&lt;br /&gt;
The creator of the [[Portal: The Flash Version MapPack]], Hen Mazolski, included a map where he used AI to recreate [[GLaDOS]]&#039; voice.&lt;br /&gt;
* Cut Ending Mockup&lt;br /&gt;
A mockup of an unused ending of [[Portal: The Flash Version MapPack]].&lt;br /&gt;
* Full port of [[Portal: The Flash Version MapPack|Portal: The Flash Version mappack]]&lt;br /&gt;
* Challenge maps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
*[[Electricity Field|Electricity Fields]]&lt;br /&gt;
*[[Light Bridge|Hard Light Bridges]]&lt;br /&gt;
*[[Laser Field|Laser Fields]]&lt;br /&gt;
*[[Skull cube|Skull Cubes]]&lt;br /&gt;
*[[Crusher|Crushers]]&lt;br /&gt;
&lt;br /&gt;
==Development history==&lt;br /&gt;
As some anonymous Valve developers say, every [[Portal: Still Alive]] bonus level is inspired by the [[Portal: The Flash Version MapPack|Portal: The Flash Version map pack]] levels which were made by &lt;br /&gt;
[https://wecreatestuff.com/ WeCreateStuff]. Some game mechanics which were seen in the official [[Portal]] game trailer were implemented in the [[Portal: Still Alive|Still Alive expansion pack]], such as the [[Crusher]] (a whole chamber&#039;s part took direct inspiration from the [[Crusher]] level in the trailer). The levels are not canon to the story of the first game . Some rumours surfaced that a second expansion pack was in the works but the rumours were quickly debunked.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{See also|Patches}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Portal Still Alive menu background.png|Menu Background&lt;br /&gt;
|File:Portal Still Alive marketplace banner.png|Marketplace Banner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal]]&#039;&#039; {{n}} the original game released in October 2007 as part of [[The Orange Box]].&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039; {{n}} the sequel to &#039;&#039;Portal&#039;&#039;, released in April 2011.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://marketplace.xbox.com/en-US/Product/Portal-Still-Alive/66acd000-77fe-1000-9115-d80258410960 Official page] on Xbox.com&lt;br /&gt;
*[http://www.moddb.com/mods/portal-still-alive-pc Portal: Still Alive] PC port on Moddb.com&lt;br /&gt;
[[Category:Portal: Still Alive| ]]&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version_MapPack&amp;diff=180288</id>
		<title>Portal: The Flash Version MapPack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version_MapPack&amp;diff=180288"/>
		<updated>2023-01-01T22:16:43Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: about the NS version of P:SA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage| Could do with some pictures of the chambers}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| modurl = http://portalmaps.wecreatestuff.com/&lt;br /&gt;
| boxart-image = Portal_fvmp.jpg&lt;br /&gt;
| developer =&lt;br /&gt;
* We Create Stuff&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: May 4th, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = N/A&lt;br /&gt;
| requirements = &lt;br /&gt;
* Processor: Intel Pentium 4 3000 MHz&lt;br /&gt;
* Display Card: DirectX 9 compatible graphics card&lt;br /&gt;
* Memory: 1024 MB&lt;br /&gt;
* Free Disk Space: 1.5 GB&lt;br /&gt;
* Operating System: Microsoft Windows 2000/XP/Vista&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Portal: The Flash Version MapPack&#039;&#039;&#039; is a set of downloadable maps, inspired by [http://portal.wecreatestuff.com Portal: Flash Version].  These maps are compatible with [[Portal]], and have been incorporated in the official Xbox Live Arcade version of Portal, [[Portal: Still Alive]], as well as the Nintendo Switch version of Portal included in the [[Portal: Companion Collection]] bundle, under the Bonus maps section. The trailer for Portal: The Flash Version MapPack can be found [https://www.youtube.com/watch?v=O3Hg_Du3iDE here].&lt;br /&gt;
&lt;br /&gt;
It involves the story of an un-named protagonist who wakes up in a [[Relaxation_Vault|Relaxation Vault]]. The player must make it through several test chambers, occasionally going off track to discover more parts of the facility, mostly trough vents. &lt;br /&gt;
&lt;br /&gt;
{{spoiler|The player soon gets extremely off-track, getting GlaDOS angry. Eventually she decides to utilize a robot capable of firing bullets and projectiles to chase the player. The player must dodge bullets while attempting to escape, soon reaching an open area resembling a parking lot. Then they must redirect [[High_Energy_Pellet|High Energy Pellets]] to the mech, destroying it. GlaDOS gives up on the pursuit of killing the protagonist, letting them free to the outside world. This freedom is short-lived once the player exits, getting shot down by a Combine Gunship.}}&lt;br /&gt;
&lt;br /&gt;
== Trailer ==&lt;br /&gt;
{{youtube|O3Hg_Du3iDE}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File: RelaxationVaultPortalTFVM.jpg|Relaxation Vault in [[Portal: The Flash Version MapPack|Portal: The Flash Version mappack]]&lt;br /&gt;
File: CrusherPTFVM.jpg|The crusher level from the official &#039;&#039;[[Portal]]&#039;&#039; game trailer &lt;br /&gt;
File: ModifiedPSA1PTFVM.jpg|Modified [[Portal: Still Alive Test Chamber 1 (Bonus)|Bonus Chamber 1 from &#039;&#039;Portal: Still Alive&#039;&#039;]] in [[Portal: The Flash Version MapPack|Portal: The Flash Version mappack]]&lt;br /&gt;
File: Deathfield.jpg|The Electricity Field&lt;br /&gt;
File:VentPTFVM.jpg|Vent in &#039;&#039;Portal: The Flash Version MapPack&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Discussion&amp;diff=178541</id>
		<title>Portal Wiki:Discussion</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Discussion&amp;diff=178541"/>
		<updated>2022-04-05T08:55:23Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: /* Asked about the &amp;quot;Portal: TFV mappack&amp;quot; */  Response to Tark&lt;/p&gt;
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&amp;lt;div class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;margin:1em -0.56em; background:#ededed; padding:0.65em 1em; font-size:175%; border:1px solid #aaa; border-left:0px; border-right:0px; text-align:center;&amp;quot;&amp;gt;[{{fullurl:Portal Wiki:Discussion|action=edit&amp;amp;section=new}} &#039;&#039;&#039;Add a new discussion&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
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__TOC__&lt;br /&gt;
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== Bot account ==&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;[Sorry for my English]&amp;lt;/nowiki&amp;gt;&#039;&#039;&lt;br /&gt;
Hello everyone! I want to write bot with &#039;&#039;Pywikipediabot&#039;&#039; to edit russian articles. Should I have special rights to do this? --[[User:Daniil|Daniil]] 10:33, 13 June 2011 (UTC)&lt;br /&gt;
:What exactly do you want to write a bot for? — [[User:WindPower|Wind]] 20:14, 21 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Greetings ==&lt;br /&gt;
&lt;br /&gt;
We must continue testing.&amp;lt;br /&amp;gt; — [[User:Minip|&amp;lt;span style = &amp;quot;font-weight: bold;&amp;quot;&amp;gt;minip&amp;lt;/span&amp;gt;]] 01:41, 22 April 2011 (UTC)&lt;br /&gt;
:For the people who are still alive? [[User:Darkstar516|Darkstar516]] 23:28, 22 April 2011 (UTC)&lt;br /&gt;
::I thought all of us are alive... until we bring GLaDOS some neurotoxin &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 03:59, 23 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Canon Portal storyline ==&lt;br /&gt;
Trying to start off some articles for the characters I realized that the Portal timeline and storyline has been changed by Valve quite a few time. For instance last year they gave gameinformer [http://www.gameinformer.com/b/features/archive/2010/03/24/aperture-science_3a00_-a-history.aspx this timeline] which states Cave Johnson contracted mercury poisoning, while in-game he states he became ill after grinding up poisonous moon rocks. Also from what I recall his motivations for building GLaDOS were different during the Portal 2 announcement ARG. This is probably a result of Valve constantly changing the Portal 2 storyline as the game developed. In short I&#039;m finding it difficult to build a storyline without it contradicting itself everywhere. I propose we take everything in Portal 2 as hard fact (obviously) and take everything else from reliable sources (the ARG, gameinformer article(?)) as long as it doesn&#039;t contradict with statements made in Portal 2. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 15:57, 23 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There&#039;s no official story about the Cave Johnson bit, but there seems to be a consensus around the community that the story in gameinformer was a &amp;quot;cover story&amp;quot; for the public. Of course, that&#039;s all speculation. My recommendation is that if something in the game contradicts other information, then the game should take precedence as the official canonical version. I have the feeling that most of what was in the ARG is going to get cut. Even some things as recent as the second ARG, like Cave Johnson&#039;s portrait (Google image search Cave Johnson, you&#039;ll see what I mean) is different in-game. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 21:09, 23 April 2011 (UTC)&lt;br /&gt;
: One thing to consider is that CJ might have thought Mercury was &amp;quot;moon rocks&amp;quot; because it was called Mercury. He wasn&#039;t exactly scientifically inclined so it&#039;s a possibility, even if it is a stretch. It makes sense to me that Mercury could be a good portal conductor too. -- [[User:Lagg|Lagg]] [[Image:User Lagg OPTF2 icon.png|link=User talk:Lagg]] 21:15, 23 April 2011 (UTC)&lt;br /&gt;
:: Well mercury is liquid at room temperature, so it&#039;s hard to imagine it being confused with a rock of any sort. That&#039;s not really the point though. What matters is that there is a contradiction. Since the game says &amp;quot;moon rocks&amp;quot; we should too. It might be worth mentioning that previous material mentioned mercury poisoning but we can&#039;t possibly give a reason for the change without falling into supposition. Unless an official explanation is given, the games should take precedence as &amp;quot;fact&amp;quot;, everything else is a note of interest. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 01:07, 24 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
I was thinking we should add quotes to the Skin pages, Hat pages, Flag pages, etc. Most other articles have their own quotes, so why not these? --[[User:Nihilus0|&amp;lt;span style=&amp;quot;color:#F4722B ;font-size:13px;font-family:&#039;TF2 Build&#039;;text-shadow:#e3e3e3 1px 1px 0px;&amp;quot;&amp;gt;Nihilus0&amp;lt;/span&amp;gt;]][[File:User_Nihilus0_Portal_turret_sprite.png|40px|link=User_talk:Nihilus0]]&amp;lt;small&amp;gt;([[Special:Contributions/Nihilus0|contribs]])&amp;lt;/small&amp;gt; 23:50, 30 April 2011 (UTC)&lt;br /&gt;
:Sure thing; the only reason they don&#039;t have quotes is we haven&#039;t found funny ones for them. If you find one, by all means put it — [[User:WindPower|Wind]] 23:57, 30 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod articles? ==&lt;br /&gt;
So I stumbled on the page for [[Portal: Project-Beta]] and I think this deserves addressing while the Wiki is still young. What is our policy on mods? Obviously we can&#039;t have an article for every mod under the sun, but some, like [[Portal: Prelude]] are obviously deserving. For those that are less obvious, what criteria should be met before an article is considered for them? My first instinct is to prefer those that are notable and available for download. There should also probably be a minimum level of quality. I should mention that I don&#039;t mean to say that Project-Beta is undeserving of an article, I don&#039;t know the mod well enough to judge. Instead, if it is deserving i would like to know &#039;&#039;why&#039;&#039; and what other mods should be included. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 20:06, 21 June 2011 (UTC)&lt;br /&gt;
:This kind of debate doesn&#039;t really end &amp;gt;: Just write about the ones that are obviously notable (Portal Prelude, Blue Portals). — [[User:WindPower|Wind]] 20:14, 21 June 2011 (UTC)&lt;br /&gt;
::Late, but I actually play through the mods and assess if they are note-worthy. They need to be complete (i.e in a feature-complete released state), and they must be notable. I judge notability via their Mod.db page. Obviously presence on Mod.db is not enough, it must have good feedback scores, a good download count, and a good rank; all of these statistics are available on Mod.db. [[User:I-ghost|i-ghost]] 12:35, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==1000 article milestone==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;confetti* [[User:I-ghost|i-ghost]] 00:22, 9 July 2011 (UTC)&lt;br /&gt;
:I made it all up — [[User:WindPower|Wind]] 00:56, 9 July 2011 (UTC)&lt;br /&gt;
:: Surprise! - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:06, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal Wiki]]&lt;br /&gt;
[[Category:Portal Wiki discussion| ]]&lt;br /&gt;
&lt;br /&gt;
== Un... Offical Portal Wiki ==&lt;br /&gt;
&lt;br /&gt;
I thought. Can we be OFFICIAL PORTAL WIKI?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve wrtitten to Gabe about this theme.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
How do you think? Can we be? --[[User:CakeJohnson|CakeJohnson]] 11:23, 25 July 2011 (UTC)&lt;br /&gt;
:e have asked previously but have received no answer — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
:: Anything yet? I want to dethrone the OverWiki from it&#039;s Portal-related dominance. [[User:Sven|Sven]] 11:29, 12 March 2012 (UTC)&lt;br /&gt;
:::Nope, I don&#039;t think they want an official wiki at this point — [[User:WindPower|Wind]] 13:34, 12 March 2012 (UTC)&lt;br /&gt;
:::: It&#039;s ironic that a Wiki not really dedicated to Portal would have much more information about Portal than one actually was dedicated to Portal. I mean, come on! &amp;quot;Move it, lads!&amp;quot; - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:05, 22 September 2013 (UTC)&lt;br /&gt;
::::: Honestly, I copy-and-pasted some article text from the Combine OverWiki to the appropriate articles in this Wiki to make it look more populated, and tried to make it more informative. I mean, the &amp;quot;Development&amp;quot; section of the [[Portal 2|&#039;&#039;Portal 2&#039;&#039; article]] is empty until I regurgitated some information I picked up from reading &#039;&#039;The Final Hours of Portal 2&#039;&#039;! We can&#039;t be defeated! [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:29, 22 September 2013 (UTC)&lt;br /&gt;
::::::Please go back and erase/rewrite these sections immediately. Our content license ([https://creativecommons.org/licenses/by/3.0/ CC unported]) is more permissive than Combine Overwiki&#039;s license ([https://creativecommons.org/licenses/by-sa/3.0/ CC unported sharealike]), which means we can&#039;t copy text from them. We&#039;ve had complaints in the past because of this, so let&#039;s not make this repeat :( — [[User:WindPower|Wind]] 17:34, 22 September 2013 (UTC)&lt;br /&gt;
:::::::Man, I&#039;m such a noob! [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 18:44, 22 September 2013 (UTC)&lt;br /&gt;
:::::::: I edited it so it doesn&#039;t offend them. Man, that&#039;s exhausting. Here is my most sincere apologies. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 18:52, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Portal 2 co-op chamber descriptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be playing the co-op campaign pretty soon, and I saw the co-op chamber articles didn&#039;t exist. Should I go ahead and create them once I&#039;ve played or someone else is doing that?&lt;br /&gt;
&lt;br /&gt;
Oh, and by the way, I&#039;ll be playing it on the PS3, also on split screen, and I don&#039;t have a capture card nor a good enough PC to rip graphics/video, so that&#039;ll be a no-chance regarding videos, graphics and map names. &#039;&#039;&#039;[[User:Jerry|Jerry]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;{ [[User talk:Jerry|Talk]] }&amp;lt;/sup&amp;gt; 16:38, 11 August 2011 (UTC)&lt;br /&gt;
:You can fill them in if you want to, but not the walkthrough section as this should follow the steps in the video — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve made a full playthrough on the Single-player campaign. See it [http://m.youtube.com/playlist?list=PLhApA91dhJwZS9nht69NTjCLADzQ926Qk here]. I would be pleased if you guys give me the chance to do it. Probably even with [http://m.youtube.com/user/Ldinos Ldinos]. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:18, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The Ball&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
As &amp;quot;The Ball&amp;quot; from the Potato Sack seems to exist in the Portal universe (and has also been released on Valve) should there be an article? Half Life 2 has its own article, even if only just a small snippet linking to other articles. [[User:LordApocalyptica|LordApocalyptica]] 00:35, 8 February 2012 (UTC)&lt;br /&gt;
:A quick mention would be helpful, yes, similar to [[tf2:Monday Night Combat]] — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
::What exactly defines &amp;quot;in the same universe?&amp;quot; All the games that have had official crossovers? Would that make the events in, say, Defense Grid, canon? Did the [[Space Core]] really land in Skyrim? Where do/should we draw the line? [[User:Sven|Sven]] 06:19, 8 February 2012 (UTC)&lt;br /&gt;
:::I would say a game has an official crossover if there is actually story involved that we know of and it is more than a cameo. For example, the Space Core in Skyrim is much more of a cameo appearance; as far as I know (haven&#039;t gotten Skyrim yet so cannot say) there is no story advancement with him. However in games where there is some sort of story (Freeman and Johnson rivalry) it might merit a mention. With The Ball we have an actual venture into Aperture Science and there is definitely GLaDOS. [[User:LordApocalyptica|LordApocalyptica]] 16:16, 8 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Calibration Course Page ==&lt;br /&gt;
&lt;br /&gt;
Hello. I just wanted to say that I think that Calibration Course in co-op should have its own article. Can somebody create it and i will edit it. Also i think it should be included in Template:TestChambersNav. --[[User:Patko0770|Patko0770]] 19:31, 23 February 2012 (UTC)&lt;br /&gt;
:Oh, sorry, I found the Create page button. I no longer need a response. --[[User:Patko0770|Patko0770]] 19:38, 23 February 2012 (UTC)&lt;br /&gt;
::Added to nav~ The article title should be [[Portal 2 Co-op Calibration Course]] — [[User:WindPower|Wind]] 19:47, 23 February 2012 (UTC)&lt;br /&gt;
:::I will also try to write a text walkthrough, but im not sure if it will be good, so feel free to edit it. --[[User:Patko0770|Patko0770]] 20:16, 23 February 2012 (UTC)&lt;br /&gt;
::::Well usually I&#039;d tell you to not do that because the walkthrough is supposed to follow the steps shown in the video, except there&#039;s no video right now and finding coop partners is proving to be hard :( Anyway, thanks for writing~ — [[User:WindPower|Wind]] 21:48, 23 February 2012 (UTC)&lt;br /&gt;
:::::Text walkthrough can be made in split-screen. But it would look bad to take screenshots or record videos in split-screen, so I will just leave that to someone else. Anyway, i created a Shredder page, but its horribly empty because i dont have time to write something there now. Ill do it later, but can you add it to Mechanics template/navigation? --[[User:Patko0770|Patko0770]] 14:44, 24 February 2012 (UTC)&lt;br /&gt;
::::::Hey, a 2-column walkthrough for coop doesn&#039;t seem like a bad idea... Anyway, thanks, added to navigation. You should join [[IRC]] — [[User:WindPower|Wind]] 19:22, 24 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor/mentioned characters ==&lt;br /&gt;
&lt;br /&gt;
In the comic [[Lab Rat]], it mentions a character by the name of Henry. In Portal 2, we see numerous potato-related projects with the names of children, in addition to the names of the other test subjects in Lab Rat that [[Rattman]] moved out of the way to make way for Chell. I&#039;ve seen that the OverWiki has made note of these characters, but should we? Would their mention help make the wiki &amp;quot;content complete&amp;quot;? [[User:Sven|Sven]] 00:02, 17 March 2012 (UTC)&lt;br /&gt;
:I wouldn&#039;t be against listing them on the comic page perhaps (but it would need to be a collapsible box), but not on separate articles. Otherwise, [[hl2:Unidentified deaf character|things like]] [[hl2:List of minor Aperture Science employees and related people|this happen]]. — [[User:WindPower|Wind]] 00:17, 17 March 2012 (UTC)&lt;br /&gt;
::I wanted to avoid that sort of situation.. Thanks for the answer. [[User:Sven|Sven]] 00:56, 17 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New style for Portal 2 Co-op walkthrough ==&lt;br /&gt;
&lt;br /&gt;
I have some new idea for the style of Portal 2 Co-op walkthrough &amp;lt;br&amp;gt;&lt;br /&gt;
You may view it from my [[User:Marcowong1011/Sandbox|sand box]] &amp;lt;br&amp;gt;&lt;br /&gt;
Please give some comment or suggestion. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Marcowong1011|Marcowong1011]]&#039;&#039;&#039; ([[User talk:Marcowong1011|talk]]) • ([[Special:Contributions/Marcowong1011|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Very cool :3 Looks nice and easy to follow — [[User:WindPower|Wind]] 11:54, 18 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is there any active Chinese member here?  ==&lt;br /&gt;
&lt;br /&gt;
As the subject, I would like to know who is Chinese, especially those Hong Konger. — [[User:marcowong1011|Marco Wong]] 22:06, 22 June 2012 (HKT)&lt;br /&gt;
:We don&#039;t have a lot of members here, but most of us tend to be in [[IRC]] if you need someone. No other chinese editors though :( But thanks a lot for staying around and helping~ — [[User:WindPower|Wind]] 03:12, 28 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I&#039;m from Hong Kong! Ross Chan here. Don&#039;t judge me. :( - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:08, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I name these file wrongly, can somebody help me rename them? ==&lt;br /&gt;
&lt;br /&gt;
* [[File:GLaDOS dlc1 mp coop bridge catch introb03.wav‎]]&lt;br /&gt;
** correct name: GLaDOS dlc1 mp coop bridge catch &amp;lt;b&amp;gt;outrob03&amp;lt;/b&amp;gt;.wav&lt;br /&gt;
* [[File:GLaDOS dlc1 mp coop bridge catch introb04.wav]]&lt;br /&gt;
** correct name: GLaDOS dlc1 mp coop bridge catch &amp;lt;b&amp;gt;outrob04&amp;lt;/b&amp;gt;.wav&lt;br /&gt;
&lt;br /&gt;
Thanks! &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Marcowong1011|Marcowong1011]]&#039;&#039;&#039; ([[User talk:Marcowong1011|talk]]) • ([[Special:Contributions/Marcowong1011|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:{{c|Done}} — [[User:WindPower|Wind]] 22:40, 4 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can my upcoming Portal feature film be ever featured on this Wiki? ==&lt;br /&gt;
&lt;br /&gt;
It goes like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal: Imminent Crisis&#039;&#039; is a &#039;&#039;&#039;live-action full-length feature film&#039;&#039;&#039; starring me (UH! I know.) working around various sections of Aperture Science to defeat a mastermind (I know that sounds lame, but come on!). &lt;br /&gt;
&lt;br /&gt;
Writing for the screenplay has already started and will end November 2013. Vlogs will be made when we hit a certain milestone (Links can be found [[User:DSnWiiRocks|here]]. &lt;br /&gt;
&lt;br /&gt;
We already have a production company by our side to help finish this film. It will be released on YouTube for absolutely &#039;&#039;&#039;FREE&#039;&#039;&#039;, with our bowl of ramen being paid with ad revenue. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, what do you say? Y̶o̶u̶ ̶c̶a̶r̶r̶y̶ ̶m̶e̶ ̶u̶p̶ ̶t̶o̶ ̶h̶i̶m̶ ̶a̶n̶d̶ ̶p̶u̶t̶ ̶m̶e̶ ̶b̶a̶c̶k̶ ̶i̶n̶ ̶m̶y̶ ̶b̶o̶d̶y̶,̶ ̶a̶n̶d̶ ̶I̶ ̶s̶t̶o̶p̶ ̶u̶s̶ ̶f̶r̶o̶m̶ ̶b̶l̶o̶w̶i̶n̶g̶ ̶u̶p̶ ̶a̶n̶d̶ ̶l̶e̶t̶ ̶y̶o̶u̶ ̶g̶o̶.̶&amp;quot; You guys help get this on the Wiki (like write a review or plot summary), and I&#039;ll make sure the film is worth you guys&#039; effort. (of course I&#039;ll do the most that I can. Tough schedule, man!) If this is official, I won&#039;t put this up.&lt;br /&gt;
&lt;br /&gt;
Thanks a lot!&lt;br /&gt;
&lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:03, 22 September 2013 (UTC)&lt;br /&gt;
:There&#039;s a few Portal fan films out there already (though they&#039;re short films, not feature-length) and they&#039;re not really featured here because it&#039;s community content and it&#039;s hazardous to decide what&#039;s notable and what&#039;s not. However, if a film gets featured by the Portal blog, then it&#039;s definitely worth making an article about — [[User:WindPower|Wind]] 17:16, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Is it even worth get an article started at this point? When the film comes out, I&#039;ll be posting in the reddit (and other notable sites) to get some attention. Just askin&#039;. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:22, 22 September 2013 (UTC)&lt;br /&gt;
:::Probably not, though you can start one in your userspace — [[User:WindPower|Wind]] 17:31, 22 September 2013 (UTC)&lt;br /&gt;
:::: Do you mean my user:&amp;lt;Username Here&amp;gt; page? Also, I agree. There isn&#039;t really solid progress on the film. It would be better I start up that page when it&#039;s a couple of months away from release. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:33, 22 September 2013 (UTC)&lt;br /&gt;
:::::I mean somewhere like [[User:DSnWiiRocks/Imminent Crisis]] — [[User:WindPower|Wind]] 17:35, 22 September 2013 (UTC)&lt;br /&gt;
::::::I see, subpages. I&#039;ll move it out to &amp;quot;public&amp;quot; once it&#039;s out of beta, similarly to my &amp;quot;first translation attempt&amp;quot;. Thanks. You&#039;ll probably see it turn blue soon. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:45, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to know. [[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 11:59, 10 March 2014 (UTC)&lt;br /&gt;
:Buddy, it&#039;s March 16 and script is complete. We&#039;ll see if we can film in the summer. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 15:38, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It&#039;s quiet here mate. ==&lt;br /&gt;
&lt;br /&gt;
Portal, and its sequel is my favorite games over the years, and only games I actually completed.&lt;br /&gt;
&lt;br /&gt;
It concerns me however, &#039;&#039;&#039;Valve has forgotten about Caroline (I insist), and Chell, and swept it under the rug.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The last patch for Portal 2 is &#039;&#039;&#039;nine months old, and no further dev will probably be made&#039;&#039;&#039; (Chell left, brother.)&lt;br /&gt;
&lt;br /&gt;
So, what will be the future of this? Like how Wheatley puts it at the end of the game while in space:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 15:44, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Oh, I meant I&#039;d like to know as in Where everybody went. Sorry.&lt;br /&gt;
&lt;br /&gt;
The editor wasn&#039;t working for me. &lt;br /&gt;
But I&#039;m here. &lt;br /&gt;
I am here.&lt;br /&gt;
[[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 02:25, 17 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The [[IRC]]&#039;s still active (though usually non-portal-related). As long as the games aren&#039;t getting patches, it is normal for the rate of edits to go down over time since there is less to edit.&lt;br /&gt;
:If you&#039;re looking for work, to do, the [[Portal Wiki:Captions]] project sure could use some love. — [[User:WindPower|Wind]] 01:30, 5 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding discussion on little details you might of missed ==&lt;br /&gt;
So I was playing Portal 2, when I noticed cool little things-these little details that we normally miss. I want to post these on this discussion, any I don&#039;t find, could you guys post them?&lt;br /&gt;
&lt;br /&gt;
The first one I noticed is that one of the turrets, on the redemption line if I remember correctly, said things like &amp;quot;don&#039;t make lemonade&amp;quot; and &amp;quot;get mad&amp;quot;. The most intriguing of them to me was when the turret said &amp;quot;the answer is below&amp;quot; and &amp;quot;her name is Caroline&amp;quot;. I won&#039;t say why these are important due to spoilers, but it is kind of impressive as to how the turret learned those things.&lt;br /&gt;
&lt;br /&gt;
Ill try to keep adding the ones I don&#039;t have time for now. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Char|Char]]&#039;&#039;&#039; ([[User talk:Char|talk]]) • ([[Special:Contributions/Char|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: In the future, please sign your posts with &amp;lt;code&amp;gt;~~&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;~~&amp;lt;/code&amp;gt; . Welcome to the Wiki! Anyway, we have made mention of those exact things already over on the [[Oracle Turret]]&#039;s very own page. I&#039;m sure they&#039;re brought up a few more places, but that&#039;s the first and best place I can think of that references directly what you&#039;re talking about. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 04:53, 13 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Turret theory ==&lt;br /&gt;
&lt;br /&gt;
I have a theory about turrets. You know how right after you kill them they say stuff like &amp;quot;I don&#039;t blame you&amp;quot; and &amp;quot;I don&#039;t hate you&amp;quot;? Well maybe the turrets are actually good but they are being forced to be evil. And maybe the reason they say nice things right before they deactivate is because they are dying and glados can&#039;t do anything bad to them while they are dead. This makes me feel bad for the turrets :( &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Water Fish 88|Water Fish 88]]&#039;&#039;&#039; ([[User talk:Water Fish 88|talk]]) • ([[Special:Contributions/Water Fish 88|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: :( [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 22:31, 16 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: NO! NOOO!!! THEY&#039;RE EVIL! [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 13:08, 19 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Using namespaces (rather than subpages) to host other languages. ==&lt;br /&gt;
&lt;br /&gt;
So far, subpages have been used to store other languages. This can clutter things like moving pages and random page. There have been attempts to fix this, but there kind of a hack and don&#039;t really work very well. So I am proposing that we add extra namespaces, like this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
define(&#039;NS_SPANISH&#039;, 1336);&amp;lt;br/&amp;gt;&lt;br /&gt;
define(&#039;NS_SPANISH_TALK&#039;, 1337);&amp;lt;br/&amp;gt;&lt;br /&gt;
$wgExtraNamespaces[NS_SPANISH] = &#039;Spanish&#039;;&amp;lt;br/&amp;gt;&lt;br /&gt;
$wgExtraNamespaces[NS_PRIVATE_TALK] = &#039;Spanish_talk&#039;;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, both problems are solved and it&#039;s more organized.&lt;br /&gt;
&lt;br /&gt;
[[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 16:36, 13 January 2017 (UTC)&lt;br /&gt;
:For reference, this user is referring to [https://www.mediawiki.org/wiki/Manual:Using_custom_namespaces this documentation], and is referring to [https://github.com/EtiennePerot/mediawiki-langutils this patch] when describing past fixes for the random page behavior. &amp;lt;span style=&amp;quot;background: #666666; color: #FFFFFF; padding:1px 8px; align: left; font-family:Helvecta; font-weight:bold; font-size:80%&amp;quot;&amp;gt;MogDog66&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;padding:0 2px; font-weight: italic; color:#7a7979; font-family:Helvecta; font-size:75%&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[User:MogDog66|u]] • [[User talk:MogDog66|t]] • [[Special:Contributions/MogDog66|c]] • [http://steamcommunity.com/id/mogdog66 s]&amp;lt;/span&amp;gt; 16:48, 13 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While a scheme like the one you describe would make total sense if we were starting a wiki from scratch, it doesn&#039;t make that much sense when considered in context of this existing wiki. The benefits it provides are negligible compared to the costs of:&lt;br /&gt;
* Updating all the language-switching templates we have to work with it&lt;br /&gt;
* Updating all the non-templated things that rely on this naming scheme (links, categories, redirects, [[User:WindBOT/Filters]])&lt;br /&gt;
* Making this wiki inconsistent with the [http://wiki.tf Team Fortress Wiki] in terms of editing experience. The Portal Wiki was essentially spun off from the Team Fortress Wiki; the two wikis share staff and a bunch of editors used to the suffix-based language system. Breaking that would make it harder for people to contribute to both&lt;br /&gt;
* Making this wiki&#039;s templates and [[User:WindBOT/Filters]] become unsyncable with the Team Fortress Wiki&#039;s version of them&lt;br /&gt;
— [[User:WindPower|Wind]] 00:48, 14 January 2017 (UTC)&lt;br /&gt;
::While I can understand that, subpages are a *huge* inconvenience. [[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 02:22, 14 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fanfiction? ==&lt;br /&gt;
&lt;br /&gt;
Could we have some pages on notable portal fan-fictions like Blue Sky and Testing Maintenance? I feel like they&#039;d be good to include... [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 07:51, 9 May 2017 (UTC)&lt;br /&gt;
:I wouldn&#039;t really want to open that can of worms... It sets a precedent that&#039;s hard to undo and it&#039;s hard to enforce a notability bar for fanfic. — [[User:WindPower|Wind]] 07:58, 9 May 2017 (UTC)&lt;br /&gt;
:: {{c|Agree}} Although I will say there are some decent ones out there, I think we can get enough of our content from official sources and mods. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 15:58, 10 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Emotes ==&lt;br /&gt;
&lt;br /&gt;
Hey, we have emotes now. {{emote|p2chell}} &amp;lt;nowiki&amp;gt;{{emote|p2emote}}&amp;lt;/nowiki&amp;gt; where &#039;&#039;&#039;p2emote&#039;&#039;&#039; is the name of the [[Emoticons|steam emoticon]]. [[User:I-ghost|i-ghost]] 23:08, 23 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Joining Gamepedia ==&lt;br /&gt;
&lt;br /&gt;
Should we connect this wiki to Gamepedia? [[User:Nixinova|Nixinova]] ([[User talk:Nixinova|talk]]) 05:48, 24 August 2017 (UTC)&lt;br /&gt;
:There aren&#039;t any benefits to doing so, but there are a heap of downsides. The Wiki runs fine as an independent entity. [[User:I-ghost|i-ghost]] 17:44, 27 December 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How do you shut off a bot? ==&lt;br /&gt;
&lt;br /&gt;
I was just wondering how to shut off a bot on the wiki. [[User:Sausagea1000|Sausagea1000]] ([[User talk:Sausagea1000|talk]]) 13:49, 18 February 2018 (UTC) (time edited)&lt;br /&gt;
:You can&#039;t. I&#039;m not a bot by the way. [[User:I-ghost|i-ghost]] 17:44, 27 December 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hi all , I&#039;m new here ==&lt;br /&gt;
&lt;br /&gt;
Hi all, I&#039;m very new (like I just made my account a few minutes ago new), and I have no idea how to edit pages and need some help.&lt;br /&gt;
first thing I would do is link some of the images I&#039;ve uploaded (character cards from the Portal: The Uncooperative Cake Acquisition Game) to their respective pages (especially the party escort bot since the art on it is pretty interesting). as well as generally making the board game page way better. some one get back to me please. in the meantime I&#039;ll upload the rest of the game cards. -Stickyy&lt;br /&gt;
&lt;br /&gt;
EDIT: is this wiki even active? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Stickyy|Stickyy]]&#039;&#039;&#039; ([[User talk:Stickyy|talk]]) • ([[Special:Contributions/Stickyy|contribs]]) &amp;lt;/small&amp;gt; &lt;br /&gt;
: Hey there. To answer the last question first, not a whole lot. As you can see, there are some people still here, myself included. There&#039;s just not a whole lot in the Portal community to write about these days, so people tend not to. Moondust hasn&#039;t been touched really (and I can&#039;t because I can&#039;t do VR on my setup), and [[The Lab]] is unfinished. It&#039;s a very casual place now, as far as pacing goes, but we are still in partnership with the TF2 Wiki, are on their server, and have most of their staff on our staff (as inactive as they may be here), so we must maintain a high level of quality despite the slowness and our unofficial status. As far as uploading all of those pictures, good job! I agree that the Associate art is interesting, as well as the Henry card since it&#039;s an actual model instead of just a comic picture. &lt;br /&gt;
&lt;br /&gt;
As for the initial question, I&#039;ll post it onto your discussion page since &#039;&#039;this&#039;&#039; page is intended for discussion of the Wiki itself. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 23:36, 27 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add more articles ==&lt;br /&gt;
I have noticed the Combine OverWiki has substantially more articles than us, and the [https://half-life.fandom.com Half Life Fandom] Wiki has more articles too, and the [[User:Sven/The Bird| Bird]] {{Tooltip|should be|ask User:Sven first!}} in the main article line.&lt;br /&gt;
&lt;br /&gt;
|Headquarter8302|[[User:Headquarter8302|Universal Wiki User Page]]|[[User talk:Headquarter8302|Universal Wiki User Talk Page]]| 02:06, 14 July 2020 (UTC)&lt;br /&gt;
Well i´m trying to increse the number of articles&lt;br /&gt;
[[User:Vvv|Vvv]] ([[User talk:Vvv|talk]]) 9:38, 21 December 2020 (UTC)&lt;br /&gt;
== It&#039;s silent here... ==&lt;br /&gt;
&lt;br /&gt;
Even with the pandemic, the wiki is still very dull. Active contributors are just [[User:Headquarter8302|me]], [[User:Thedoczek]], [[User:Sven]] and some image uploaders. [[User:Headquarter8302|Headquarter8302]] ([[User talk:Headquarter8302|talk]]) 00:06, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Aside from the few updates that happen with Portal 2, there&#039;s not really a lot going on in the community. There&#039;s no shortage of stuff to &#039;do&#039;, but there&#039;s just a lack of enthusiasm due to the lack of new official content. It&#039;ll pick back up at some point. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 00:27, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Licensing Guide ==&lt;br /&gt;
&lt;br /&gt;
Combine Overwiki use BY-SA 4.0, we used CC-BY 3.0, and the Half-life Fandom wiki used Generic CC-BY-SA 2.0&lt;br /&gt;
&lt;br /&gt;
As far as i know:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY-SA 4.0 is Attribution-ShareAlike 4.0 International&#039;&#039;&#039; is the license used by the Overwiki (the license is copied through the text and knowledge base, appropriate credit is required to transfer the knowledge)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC-BY 3.0 is Attribution 3.0 Unported (CC-BY 3.0)&#039;&#039;&#039; is just a share-alike attribution, the weakest and most indisputable license (basically the license only carried through the text and knowledge base)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generic CC-BY-SA 2.0&#039;&#039;&#039;&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Fandom&#039;&#039;&#039;|To grow the commons of free knowledge and free culture, all users editing or otherwise contributing to wikis that use the &amp;lt;u&amp;gt;CC BY-SA license agree to grant broad permissions to the general public to re-distribute and re-use their contributions freely for any purpose, including commercial use&amp;lt;/u&amp;gt;, &#039;&#039;&#039;in accordance with the CC BY-SA license.&#039;&#039;&#039; Such use is allowed where attribution is given and the same freedom to re-use and re-distribute applies to any derivative works of the contributions.}}&lt;br /&gt;
Fandom used this license, the most basic license you&#039;ll ever get.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;IMPORTANT!&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
We cannot copy from Overwiki, but they can copy from us. We &#039;&#039;CAN&#039;&#039; copy from the Fandom base wikis but uses the Generic license which is kinda frustrating to comprehence.&lt;br /&gt;
&lt;br /&gt;
Sooo.... People, you now understand the basic licenses? - [[User:Headquarter8302|Headquarter8302]] ([[User talk:Headquarter8302|talk]]) 05:04, 19 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added a note about this [[Portal Wiki:About#Licensing|here]]. I don&#039;t think content can be copied from Fandom wikis, as they have the same ShareAlike clause as the Combine Overwiki does... — [[User:WindPower|Wind]] 04:08, 25 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
::About the Fandom license, we CAN copy from them as long we state that it was taken from Fandom and state what kind of license the original text was (Like: This page/text/etc. has been taken/copied/referenced from Fandom wiki &amp;lt;nowiki&amp;gt;[The wiki]&amp;lt;/nowiki&amp;gt; under the license Generic CC-BY-SA 2.0) Like in Wikipedia&lt;br /&gt;
::&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 23:49, 25 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== An extension is deprecated, should we change it? ==&lt;br /&gt;
&lt;br /&gt;
Since I&#039;m not handling with articles anymore, I will take care of maintenance. And just like charm, when I&#039;m sneaking through the [[Special:Version]] article, I&#039;ve noticed that GeeQuBox extension (image preview thingy) is deprecated (as evidenced by the [[MW:Extension:GeeQuBox|archival page on MediaWiki]]). Should we change it to the more later version? It has fixes from the original GeeQu.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 00:04, 17 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rarely speaking Chell ==&lt;br /&gt;
Did you know Chell can Speak rarely like &amp;quot;Yes sir Mr Johnson&amp;quot; and &amp;quot;I am!&amp;quot; }} &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Chasingwind500|Chasingwind500]]&#039;&#039;&#039; ([[User talk:Chasingwind500|talk]]) • ([[Special:Contributions/Chasingwind500|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:No, Chell does not speak at all ~ &amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 23:46, 14 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== OPP2? What&#039;s that? ==&lt;br /&gt;
&lt;br /&gt;
Why&#039;s there that sketchy link in the Portal 2 section of the side bar? Just seems to send you to illegal movie streaming sites. - &#039;&#039;&#039;[[User:EktoHunter|EktoHunter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I think it&#039;s once a legit item trading site, until either the registration have expired or it has been hacked, and then it redirects to the highest bidder&#039;s chosen redirect site. I guess? Talk to either [[User talk:WindPower|WindPower]] or [[User talk:Tark|Tark]] about this ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 09:04, 30 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Oops, yes that link should have been removed ages ago. OPP2 was an [https://github.com/Lagg/optf2 inventory viewer] for both TF2 and Portal 2 (and other Steam games). — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 21:11, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Youtube channel ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know who managed the YouTube channel of our Wiki? Has the person in question lost access to the account? [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 13:54, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hi! I believe it&#039;s [[User:WindPower|Wind]]. You can contact him directly via the [[Special:EmailUser/WindPower|Email this user]] function — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 21:00, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Hello! Does anyone know how to take a screenshot on portal 2 hiding the HUD? I want to add the screenshots of the rest of the Coop chambers. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 14:13, 10 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: C [[Help:Taking Screenshots]] — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 16:56, 10 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Weird Accounts==&lt;br /&gt;
Hello. What these weird accounts that are creating profile pages or random articles are? Are they bots or something? When i&#039;m going to check my recent changes they&#039;re always there. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 14:14, 26 August 2021 (UTC)&lt;br /&gt;
:Yes, they&#039;re spam accounts. If you see one, mark their page for deletion ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:34, 26 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Notability policy on mods and fan content ==&lt;br /&gt;
&lt;br /&gt;
We have a guideline on Community Content [[Help:Style guide/Community content|here]], but we don&#039;t state how much popular or downloaded the content should be, until we could legitimately document it. Any suggestions? ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 09:58, 30 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It is safe to assume that mods released on Steam, as standalone apps, are supposed to be covered. &lt;br /&gt;
: As for non-Steam mods, anything that introduces a great gimmick-something that hasn&#039;t been done before in a base Portal game, is generally discussed among the community and has people showcasing it (let&#039;s play, forum threads, etc) reinforces its notability. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 14:47, 30 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Hmmm, okay ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:33, 30 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aperture Tag pages ==&lt;br /&gt;
&lt;br /&gt;
So I found out &#039;&#039;[[Aperture Tag: The Paint Gun Testing Initiative]]&#039;&#039; and the related [[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Intro|test chamber]] pages exist. &#039;&#039;&#039;A)&#039;&#039;&#039; Why &#039;&#039;(may be self-explanatory)&#039;&#039;, and &#039;&#039;&#039;B)&#039;&#039;&#039; Why not continue the pages? I recently expanded on the Intro chamber page &#039;&#039;(linked above)&#039;&#039;, so I want to know if I&#039;m allowed to continue on this series of threads. Your opinion?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;EDIT:&#039;&#039;&#039; The talk section above answered question A, you may ignore it now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::::— &#039;&#039;Your &#039;&#039;&#039;Friendly Faith Plate&#039;&#039;&#039; — [[User:ARJr|ARJr]]&#039;&#039; 09:59, 18 September 2021 (UTC)&lt;br /&gt;
:Yes, of course you are welcome to continue the PGTI pages! Just coordinate with other editors who is currently adding those pages, and you should be right to go! ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 10:04, 18 September 2021 (UTC)&lt;br /&gt;
::Okay, good to know.&lt;br /&gt;
::::::— &#039;&#039;Your &#039;&#039;&#039;Friendly Faith Plate&#039;&#039;&#039; — [[User:ARJr|ARJr]]&#039;&#039; 14:09, 18 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Portal 2 mod ==&lt;br /&gt;
I thought i should make a new portal mod called Portal 2: Episode 1. (continuing the joke that valve will do anything to avoid making a third game) Anny ideas for test elements? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:C. Chell|C. Chell]]&#039;&#039;&#039; ([[User talk:C. Chell|talk]]) • ([[Special:Contributions/C. Chell|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Damn, gonna continue the HL norm? ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 04:28, 3 October 2021 (UTC)&lt;br /&gt;
:Uh.... Maybe eletricity fields? [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 22:15, 27 October 2021 (UTC)&lt;br /&gt;
:You wouldn&#039;t want to include [[hl2:Manhack|manhacks]] though ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:51, 27 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hi there! ==&lt;br /&gt;
&lt;br /&gt;
Have you considered upgrading this wiki to newer versions of MediaWiki? If so, are there any barriers to upgrading the wiki? -- [[User:PanchamBro|PanchamBro]] ([[User talk:PanchamBro|talk]] • [[Special:Contributions/PanchamBro|contributions]]) 15:19, 26 October 2021 (UTC)&lt;br /&gt;
:You would want to query that question to [[User:WindPower|WindPower]], the wiki&#039;s main technical administrator. ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 00:44, 27 October 2021 (UTC)&lt;br /&gt;
:It&#039;s indeed pretty rickety at this point! It boils down to there being custom extensions that don&#039;t work with more recent versions of MediaWiki.... They&#039;re [https://github.com/ThePortalWiki/pwiki/tree/master/images/pwiki-app/extra/extensions listed here]. TBH I don&#039;t remember which one was the bottleneck exactly. Perhaps I should try to upgrade it once again and see what breaks. — [[User:WindPower|Wind]] 05:40, 27 October 2021 (UTC)&lt;br /&gt;
::Some of those extension I&#039;ve never even seen before 👀, you have some tasks in front of you Wind ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 05:54, 27 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Custom Testchamber Signs]] ==&lt;br /&gt;
&lt;br /&gt;
Should this be on the {{Code|Help:}} namespace or the project ({{Code|Portal Wiki:}}) namespace? ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 22:53, 11 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==  Hello  ==&lt;br /&gt;
&lt;br /&gt;
Hello. I recently joined the portal wiki in order to create more articles in Japanese. I would like to translate the voice lines of each character, but I don&#039;t know how to reflect &amp;quot;Template:Dictionary/voice lines/---&amp;quot; in my articles. Is there any way to do this other than copying and pasting each one on my own? Can someone please tell me how to do that?&lt;br /&gt;
（Was it okay to post my question here? If not, I&#039;m sorry.）[[User:Kotetsu|Kotetsu]] ([[User talk:Kotetsu|talk]]) 02:55, 30 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hi! Thank you for your hard work!&lt;br /&gt;
: You can use the following template: {{tlx|Voice line|character name|dictionary key}} &lt;br /&gt;
:: Example: {{tlx|Voice line|GLaDOS|01 part1 get portal gun-1}} generates &#039;&#039;やりましたね!Aperture Science 携帯ポータル装置を手に入れました。&#039;&#039;&lt;br /&gt;
: Please let me know if I can help with anything else. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 20:37, 30 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Asked about the &amp;quot;Portal: TFV mappack&amp;quot; ==&lt;br /&gt;
I was really getting into the mappack and wondering if I can create pages about individual levels from &amp;quot;Portal: The Flash Version MapPack&amp;quot;. I have a ton of info and will be mentioning secret hatches and adding pictures. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Bobanchoban77|Bobanchoban77]]&#039;&#039;&#039; ([[User talk:Bobanchoban77|talk]]) • ([[Special:Contributions/Bobanchoban77|contribs]]) 23:51, 31 March 2022 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
:You might want to add those information at the [[Portal: The Flash Version MapPack]] page itself ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:51, 31 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That is a good idea, thanks. But I was wondering if there could be individual pages made for every level, maybe like the Portal: Still Alive levels, that you can find in the big list on the bottom of every page, but I wouldn&#039;t mind adding stuff to the main page itself. bobanchoban77/frapsed 10:20, 1 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I think that would be acceptable. Just make sure to follow our [[Help:Style_guide/Test_chambers#Coverage|Test Chambers Coverage Guidelines]]. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 21:15, 3 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Okay, thanks for the confirmation. bobanchoban77/frapsed 08:55, 5 April 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:318cyz&amp;diff=178509</id>
		<title>User talk:318cyz</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:318cyz&amp;diff=178509"/>
		<updated>2022-04-01T17:34:56Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Minor spelling fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hello ==&lt;br /&gt;
&lt;br /&gt;
hello [[User:318cyz|318cyz]] ([[User talk:318cyz|talk]]) 06:09, 31 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Small message ==&lt;br /&gt;
&lt;br /&gt;
I am glad there is somebody else active on this wiki! I&#039;ve come back to the portal series and I adore them. How are you?&lt;br /&gt;
&lt;br /&gt;
bobanchoban77/frapsed 13:13, 31 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you. ==&lt;br /&gt;
&lt;br /&gt;
Yes I&#039;m fine. I come to there because;&lt;br /&gt;
1.I wan&#039;t find the way to let Sixense Perceptual Pack work without camera.&lt;br /&gt;
2.A lot of things is out-of-date. I wan&#039;t to update them.&lt;br /&gt;
By the way,I&#039;m a fan do Portal eries and I play Portal and Portal 2 almost broke (a Chinese colloquial,means a 100% complete and get all achievements).So can you tell me is there any good mods?&lt;br /&gt;
Thank you and have a nice day.[[User:318cyz|318cyz]] ([[User talk:318cyz|talk]]) 00:03, 1 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Added mod suggestions/answering the asked question ==&lt;br /&gt;
&lt;br /&gt;
Some of my favorites are:&lt;br /&gt;
* Portal: Still Alive PC port&lt;br /&gt;
* Portal: The Flash Version MapPack&lt;br /&gt;
&lt;br /&gt;
You can download Portal: Still Alive by going to the [[Portal: Still Alive|wiki page]] and dowload the mod. In it you&#039;ll find the full port of the game, including bonus levels. In the bonus levels tab, you can access the entirety of Portal: The Flash Version MapPack, with a few extras added. &lt;br /&gt;
&lt;br /&gt;
Hope you like them! bobanchoban77/frapsed 17:30, 1 April 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:318cyz&amp;diff=178508</id>
		<title>User talk:318cyz</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:318cyz&amp;diff=178508"/>
		<updated>2022-04-01T17:30:57Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Fixed hyperlinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hello ==&lt;br /&gt;
&lt;br /&gt;
hello [[User:318cyz|318cyz]] ([[User talk:318cyz|talk]]) 06:09, 31 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Small message ==&lt;br /&gt;
&lt;br /&gt;
I am glad there is somebody else active on this wiki! I&#039;ve come back to the portal series and I adore them. How are you?&lt;br /&gt;
&lt;br /&gt;
bobanchoban77/frapsed 13:13, 31 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you. ==&lt;br /&gt;
&lt;br /&gt;
Yes I&#039;m fine. I come to there because;&lt;br /&gt;
1.I wan&#039;t find the way to let Sixense Perceptual Pack work without camera.&lt;br /&gt;
2.A lot of things is out-of-date. I wan&#039;t to update them.&lt;br /&gt;
By the way,I&#039;m a fan do Portal eries and I play Portal and Portal 2 almost broke (a Chinese colloquial,means a 100% complete and get all achievements).So can you tell me is there any good mods?&lt;br /&gt;
Thank you and have a nice day.[[User:318cyz|318cyz]] ([[User talk:318cyz|talk]]) 00:03, 1 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Added mod suggestions/answering the asked question ==&lt;br /&gt;
&lt;br /&gt;
Some of my favorits are:&lt;br /&gt;
- Portal: Still Alive PC port&lt;br /&gt;
- Portal: The Flash Version MapPack&lt;br /&gt;
&lt;br /&gt;
You can download Portal: Still Alive by going to the [[Portal: Still Alive|wiki page]] and dowload the mod. In it you&#039;ll find the full port of the game, including bonus levels. In the bonus levels tab, you can access the entirety of Portal: The Flash Version MapPack, with a few extras added. &lt;br /&gt;
&lt;br /&gt;
Hope you like them! bobanchoban77/frapsed 17:30, 1 April 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:318cyz&amp;diff=178507</id>
		<title>User talk:318cyz</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:318cyz&amp;diff=178507"/>
		<updated>2022-04-01T17:30:05Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: /* Added mod suggestions/answering the asked question */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hello ==&lt;br /&gt;
&lt;br /&gt;
hello [[User:318cyz|318cyz]] ([[User talk:318cyz|talk]]) 06:09, 31 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Small message ==&lt;br /&gt;
&lt;br /&gt;
I am glad there is somebody else active on this wiki! I&#039;ve come back to the portal series and I adore them. How are you?&lt;br /&gt;
&lt;br /&gt;
bobanchoban77/frapsed 13:13, 31 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank you. ==&lt;br /&gt;
&lt;br /&gt;
Yes I&#039;m fine. I come to there because;&lt;br /&gt;
1.I wan&#039;t find the way to let Sixense Perceptual Pack work without camera.&lt;br /&gt;
2.A lot of things is out-of-date. I wan&#039;t to update them.&lt;br /&gt;
By the way,I&#039;m a fan do Portal eries and I play Portal and Portal 2 almost broke (a Chinese colloquial,means a 100% complete and get all achievements).So can you tell me is there any good mods?&lt;br /&gt;
Thank you and have a nice day.[[User:318cyz|318cyz]] ([[User talk:318cyz|talk]]) 00:03, 1 April 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Added mod suggestions/answering the asked question ==&lt;br /&gt;
&lt;br /&gt;
Some of my favorits are:&lt;br /&gt;
- Portal: Still Alive PC port&lt;br /&gt;
- Portal: The Flash Version MapPack&lt;br /&gt;
&lt;br /&gt;
You can download Portal: Still Alive by going to the [[wiki page|Portal: Still Alive]] and dowload the mod. In it you&#039;ll find the full port of the game, including bonus levels. In the bonus levels tab, you can access the entirety of Portal: The Flash Version MapPack, with a few extras added. &lt;br /&gt;
&lt;br /&gt;
Hope you like them! bobanchoban77/frapsed 17:30, 1 April 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_9_(Bonus)&amp;diff=178506</id>
		<title>Portal: Still Alive Test Chamber 9 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_9_(Bonus)&amp;diff=178506"/>
		<updated>2022-04-01T17:26:39Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Added walkthrough again because the recent changes showed that everything was deleted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 09&lt;br /&gt;
  | map        = stillalive_9.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 09.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow on&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 8 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 10 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the ninth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Proceed trough the door and walk to the [[Light Bridge]].&lt;br /&gt;
* Wait for the [[High Energy Pellet|Energy Pellet]] to pass by you and walk across the [[Light Bridge]] to get to a safe spot/crevase.&lt;br /&gt;
* Place one portal onto the wall that is on the upper floor. The best way you can see the spot where you have to shoot the portal is the wall where the [[Turret]]&#039;s laser is pointing to.&lt;br /&gt;
* Place the other portal onto the &#039;&#039;&#039;X&#039;&#039;&#039; mark that can be found above you. The [[High Energy Pellet|Energy Pellet]] is hitting the spot.&lt;br /&gt;
* Wait for the [[High Energy Pellet|Energy Pellet]] to hit the [[Turret]].&lt;br /&gt;
* After you hear the [[Turret]]s scream, walk across the [[Light Bridge]] while avoiding the [[High Energy Pellet|Energy Pellet]]. &#039;&#039;The [[High Energy Pellet|pellet]] is still active, don&#039;t think you&#039;re safe!&#039;&#039;&lt;br /&gt;
* Portal over to the ledge where you placed your first portal.&lt;br /&gt;
* Place a portal onto the wall that is connected to the flooring across the gap where the [[High Energy Pellet|Energy Pellet]] wanders around.&lt;br /&gt;
* Walk onto the previously-talked-about ledge but portaling over.&lt;br /&gt;
* Proceed trough the hallway.&lt;br /&gt;
* Portal behind the [[Vital Apparatus Vent|Cube Dropper]].&lt;br /&gt;
* Knock the [[Turret]] that is guarding the [[Button]] over.&lt;br /&gt;
* Place a nearby [[Cube]] onto the previously-guarded [[Button]] to activate it.&lt;br /&gt;
* Walk back to the [[High Energy Pellet|Energy Pellet]] and place the other portal onto the &#039;&#039;&#039;X&#039;&#039;&#039; mark on the ceiling.&lt;br /&gt;
** If you&#039;ve placed a blue portal behind the [[Button]], place the orange one onto the &#039;&#039;&#039;X&#039;&#039;&#039; mark and vice versa.&lt;br /&gt;
* Walk trough the hallway and steer to the right.&lt;br /&gt;
* Jump into the &amp;quot;pit&amp;quot;.&lt;br /&gt;
* Stand on the [[Button]] that is in the &amp;quot;pit&amp;quot;.&lt;br /&gt;
* Wait for the [[High Energy Pellet|Energy Pellet]] to be received by the catcher.&lt;br /&gt;
* After you&#039;ve heard the receive noise, walk back to the [[Vital Apparatus Vent|Cube Dropper]].&lt;br /&gt;
* Place a portal trough the now opened door onto the only portalable surface.&lt;br /&gt;
* Go trough the portals and wait for the [[Victory Lift|Lift]] to descend.&lt;br /&gt;
* While waiting, place a portal under the [[Turret]] that is guarding the path to the [[Chamberlock]]&lt;br /&gt;
** You can also knock the [[Turret]] over without portals. Both do the trick.&lt;br /&gt;
* Proceed to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|QesmkdUvuTU|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|16|8|5|150|105|60|110|75|56}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_9_(Bonus)&amp;diff=178505</id>
		<title>Portal: Still Alive Test Chamber 9 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_9_(Bonus)&amp;diff=178505"/>
		<updated>2022-04-01T17:25:44Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: .&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 09&lt;br /&gt;
  | map        = stillalive_9.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 09.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow on&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 8 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 10 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the ninth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
To do&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|QesmkdUvuTU|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|16|8|5|150|105|60|110|75|56}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_9_(Bonus)&amp;diff=178504</id>
		<title>Portal: Still Alive Test Chamber 9 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_9_(Bonus)&amp;diff=178504"/>
		<updated>2022-04-01T10:45:01Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Minor spelling fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 09&lt;br /&gt;
  | map        = stillalive_9.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 09.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow on&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 8 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 10 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the ninth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Proceed trough the door and walk to the [[Light Bridge]].&lt;br /&gt;
* Wait for the [[High Energy Pellet|Energy Pellet]] to pass by you and walk across the [[Light Bridge]] to get to a safe spot/crevase.&lt;br /&gt;
* Place one portal onto the wall that is on the upper floor. The best way you can see the spot where you have to shoot the portal is the wall where the [[Turret]]&#039;s laser is pointing to.&lt;br /&gt;
* Place the other portal onto the &#039;&#039;&#039;X&#039;&#039;&#039; mark that can be found above you. The [[High Energy Pellet|Energy Pellet]] is hitting the spot.&lt;br /&gt;
* Wait for the [[High Energy Pellet|Energy Pellet]] to hit the [[Turret]].&lt;br /&gt;
* After you hear the [[Turret]]s scream, walk across the [[Light Bridge]] while avoiding the [[High Energy Pellet|Energy Pellet]]. &#039;&#039;The [[High Energy Pellet|pellet]] is still active, don&#039;t think you&#039;re safe!&#039;&#039;&lt;br /&gt;
* Portal over to the ledge where you placed your first portal.&lt;br /&gt;
* Place a portal onto the wall that is connected to the flooring across the gap where the [[High Energy Pellet|Energy Pellet]] wanders around.&lt;br /&gt;
* Walk onto the previously-talked-about ledge but portaling over.&lt;br /&gt;
* Proceed trough the hallway.&lt;br /&gt;
* Portal behind the [[Vital Apparatus Vent|Cube Dropper]].&lt;br /&gt;
* Knock the [[Turret]] that is guarding the [[Button]] over.&lt;br /&gt;
* Place a nearby [[Cube]] onto the previously-guarded [[Button]] to activate it.&lt;br /&gt;
* Walk back to the [[High Energy Pellet|Energy Pellet]] and place the other portal onto the &#039;&#039;&#039;X&#039;&#039;&#039; mark on the ceiling.&lt;br /&gt;
** If you&#039;ve placed a blue portal behind the [[Button]], place the orange one onto the &#039;&#039;&#039;X&#039;&#039;&#039; mark and vice versa.&lt;br /&gt;
* Walk trough the hallway and steer to the right.&lt;br /&gt;
* Jump into the &amp;quot;pit&amp;quot;.&lt;br /&gt;
* Stand on the [[Button]] that is in the &amp;quot;pit&amp;quot;.&lt;br /&gt;
* Wait for the [[High Energy Pellet|Energy Pellet]] to be received by the catcher.&lt;br /&gt;
* After you&#039;ve heard the receive noise, walk back to the [[Vital Apparatus Vent|Cube Dropper]].&lt;br /&gt;
* Place a portal trough the now opened door onto the only portalable surface.&lt;br /&gt;
* Go trough the portals and wait for the [[Victory Lift|Lift]] to descend.&lt;br /&gt;
* While waiting, place a portal under the [[Turret]] that is guarding the path to the [[Chamberlock]]&lt;br /&gt;
** You can also knock the [[Turret]] over without portals. Both do the trick.&lt;br /&gt;
* Proceed to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|QesmkdUvuTU|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|16|8|5|150|105|60|110|75|56}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Discussion&amp;diff=178503</id>
		<title>Portal Wiki:Discussion</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Discussion&amp;diff=178503"/>
		<updated>2022-04-01T10:20:56Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: /* Asked about the &amp;quot;Portal: TFV mappack&amp;quot; */  answered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{NS HELP navbar}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;margin:1em -0.56em; background:#ededed; padding:0.65em 1em; font-size:175%; border:1px solid #aaa; border-left:0px; border-right:0px; text-align:center;&amp;quot;&amp;gt;[{{fullurl:Portal Wiki:Discussion|action=edit&amp;amp;section=new}} &#039;&#039;&#039;Add a new discussion&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Bot account ==&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;[Sorry for my English]&amp;lt;/nowiki&amp;gt;&#039;&#039;&lt;br /&gt;
Hello everyone! I want to write bot with &#039;&#039;Pywikipediabot&#039;&#039; to edit russian articles. Should I have special rights to do this? --[[User:Daniil|Daniil]] 10:33, 13 June 2011 (UTC)&lt;br /&gt;
:What exactly do you want to write a bot for? — [[User:WindPower|Wind]] 20:14, 21 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Greetings ==&lt;br /&gt;
&lt;br /&gt;
We must continue testing.&amp;lt;br /&amp;gt; — [[User:Minip|&amp;lt;span style = &amp;quot;font-weight: bold;&amp;quot;&amp;gt;minip&amp;lt;/span&amp;gt;]] 01:41, 22 April 2011 (UTC)&lt;br /&gt;
:For the people who are still alive? [[User:Darkstar516|Darkstar516]] 23:28, 22 April 2011 (UTC)&lt;br /&gt;
::I thought all of us are alive... until we bring GLaDOS some neurotoxin &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 03:59, 23 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Canon Portal storyline ==&lt;br /&gt;
Trying to start off some articles for the characters I realized that the Portal timeline and storyline has been changed by Valve quite a few time. For instance last year they gave gameinformer [http://www.gameinformer.com/b/features/archive/2010/03/24/aperture-science_3a00_-a-history.aspx this timeline] which states Cave Johnson contracted mercury poisoning, while in-game he states he became ill after grinding up poisonous moon rocks. Also from what I recall his motivations for building GLaDOS were different during the Portal 2 announcement ARG. This is probably a result of Valve constantly changing the Portal 2 storyline as the game developed. In short I&#039;m finding it difficult to build a storyline without it contradicting itself everywhere. I propose we take everything in Portal 2 as hard fact (obviously) and take everything else from reliable sources (the ARG, gameinformer article(?)) as long as it doesn&#039;t contradict with statements made in Portal 2. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 15:57, 23 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There&#039;s no official story about the Cave Johnson bit, but there seems to be a consensus around the community that the story in gameinformer was a &amp;quot;cover story&amp;quot; for the public. Of course, that&#039;s all speculation. My recommendation is that if something in the game contradicts other information, then the game should take precedence as the official canonical version. I have the feeling that most of what was in the ARG is going to get cut. Even some things as recent as the second ARG, like Cave Johnson&#039;s portrait (Google image search Cave Johnson, you&#039;ll see what I mean) is different in-game. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 21:09, 23 April 2011 (UTC)&lt;br /&gt;
: One thing to consider is that CJ might have thought Mercury was &amp;quot;moon rocks&amp;quot; because it was called Mercury. He wasn&#039;t exactly scientifically inclined so it&#039;s a possibility, even if it is a stretch. It makes sense to me that Mercury could be a good portal conductor too. -- [[User:Lagg|Lagg]] [[Image:User Lagg OPTF2 icon.png|link=User talk:Lagg]] 21:15, 23 April 2011 (UTC)&lt;br /&gt;
:: Well mercury is liquid at room temperature, so it&#039;s hard to imagine it being confused with a rock of any sort. That&#039;s not really the point though. What matters is that there is a contradiction. Since the game says &amp;quot;moon rocks&amp;quot; we should too. It might be worth mentioning that previous material mentioned mercury poisoning but we can&#039;t possibly give a reason for the change without falling into supposition. Unless an official explanation is given, the games should take precedence as &amp;quot;fact&amp;quot;, everything else is a note of interest. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 01:07, 24 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
I was thinking we should add quotes to the Skin pages, Hat pages, Flag pages, etc. Most other articles have their own quotes, so why not these? --[[User:Nihilus0|&amp;lt;span style=&amp;quot;color:#F4722B ;font-size:13px;font-family:&#039;TF2 Build&#039;;text-shadow:#e3e3e3 1px 1px 0px;&amp;quot;&amp;gt;Nihilus0&amp;lt;/span&amp;gt;]][[File:User_Nihilus0_Portal_turret_sprite.png|40px|link=User_talk:Nihilus0]]&amp;lt;small&amp;gt;([[Special:Contributions/Nihilus0|contribs]])&amp;lt;/small&amp;gt; 23:50, 30 April 2011 (UTC)&lt;br /&gt;
:Sure thing; the only reason they don&#039;t have quotes is we haven&#039;t found funny ones for them. If you find one, by all means put it — [[User:WindPower|Wind]] 23:57, 30 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod articles? ==&lt;br /&gt;
So I stumbled on the page for [[Portal: Project-Beta]] and I think this deserves addressing while the Wiki is still young. What is our policy on mods? Obviously we can&#039;t have an article for every mod under the sun, but some, like [[Portal: Prelude]] are obviously deserving. For those that are less obvious, what criteria should be met before an article is considered for them? My first instinct is to prefer those that are notable and available for download. There should also probably be a minimum level of quality. I should mention that I don&#039;t mean to say that Project-Beta is undeserving of an article, I don&#039;t know the mod well enough to judge. Instead, if it is deserving i would like to know &#039;&#039;why&#039;&#039; and what other mods should be included. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 20:06, 21 June 2011 (UTC)&lt;br /&gt;
:This kind of debate doesn&#039;t really end &amp;gt;: Just write about the ones that are obviously notable (Portal Prelude, Blue Portals). — [[User:WindPower|Wind]] 20:14, 21 June 2011 (UTC)&lt;br /&gt;
::Late, but I actually play through the mods and assess if they are note-worthy. They need to be complete (i.e in a feature-complete released state), and they must be notable. I judge notability via their Mod.db page. Obviously presence on Mod.db is not enough, it must have good feedback scores, a good download count, and a good rank; all of these statistics are available on Mod.db. [[User:I-ghost|i-ghost]] 12:35, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==1000 article milestone==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;confetti* [[User:I-ghost|i-ghost]] 00:22, 9 July 2011 (UTC)&lt;br /&gt;
:I made it all up — [[User:WindPower|Wind]] 00:56, 9 July 2011 (UTC)&lt;br /&gt;
:: Surprise! - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:06, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal Wiki]]&lt;br /&gt;
[[Category:Portal Wiki discussion| ]]&lt;br /&gt;
&lt;br /&gt;
== Un... Offical Portal Wiki ==&lt;br /&gt;
&lt;br /&gt;
I thought. Can we be OFFICIAL PORTAL WIKI?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve wrtitten to Gabe about this theme.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
How do you think? Can we be? --[[User:CakeJohnson|CakeJohnson]] 11:23, 25 July 2011 (UTC)&lt;br /&gt;
:e have asked previously but have received no answer — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
:: Anything yet? I want to dethrone the OverWiki from it&#039;s Portal-related dominance. [[User:Sven|Sven]] 11:29, 12 March 2012 (UTC)&lt;br /&gt;
:::Nope, I don&#039;t think they want an official wiki at this point — [[User:WindPower|Wind]] 13:34, 12 March 2012 (UTC)&lt;br /&gt;
:::: It&#039;s ironic that a Wiki not really dedicated to Portal would have much more information about Portal than one actually was dedicated to Portal. I mean, come on! &amp;quot;Move it, lads!&amp;quot; - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:05, 22 September 2013 (UTC)&lt;br /&gt;
::::: Honestly, I copy-and-pasted some article text from the Combine OverWiki to the appropriate articles in this Wiki to make it look more populated, and tried to make it more informative. I mean, the &amp;quot;Development&amp;quot; section of the [[Portal 2|&#039;&#039;Portal 2&#039;&#039; article]] is empty until I regurgitated some information I picked up from reading &#039;&#039;The Final Hours of Portal 2&#039;&#039;! We can&#039;t be defeated! [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:29, 22 September 2013 (UTC)&lt;br /&gt;
::::::Please go back and erase/rewrite these sections immediately. Our content license ([https://creativecommons.org/licenses/by/3.0/ CC unported]) is more permissive than Combine Overwiki&#039;s license ([https://creativecommons.org/licenses/by-sa/3.0/ CC unported sharealike]), which means we can&#039;t copy text from them. We&#039;ve had complaints in the past because of this, so let&#039;s not make this repeat :( — [[User:WindPower|Wind]] 17:34, 22 September 2013 (UTC)&lt;br /&gt;
:::::::Man, I&#039;m such a noob! [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 18:44, 22 September 2013 (UTC)&lt;br /&gt;
:::::::: I edited it so it doesn&#039;t offend them. Man, that&#039;s exhausting. Here is my most sincere apologies. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 18:52, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Portal 2 co-op chamber descriptions ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ll be playing the co-op campaign pretty soon, and I saw the co-op chamber articles didn&#039;t exist. Should I go ahead and create them once I&#039;ve played or someone else is doing that?&lt;br /&gt;
&lt;br /&gt;
Oh, and by the way, I&#039;ll be playing it on the PS3, also on split screen, and I don&#039;t have a capture card nor a good enough PC to rip graphics/video, so that&#039;ll be a no-chance regarding videos, graphics and map names. &#039;&#039;&#039;[[User:Jerry|Jerry]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;{ [[User talk:Jerry|Talk]] }&amp;lt;/sup&amp;gt; 16:38, 11 August 2011 (UTC)&lt;br /&gt;
:You can fill them in if you want to, but not the walkthrough section as this should follow the steps in the video — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve made a full playthrough on the Single-player campaign. See it [http://m.youtube.com/playlist?list=PLhApA91dhJwZS9nht69NTjCLADzQ926Qk here]. I would be pleased if you guys give me the chance to do it. Probably even with [http://m.youtube.com/user/Ldinos Ldinos]. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:18, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The Ball&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
As &amp;quot;The Ball&amp;quot; from the Potato Sack seems to exist in the Portal universe (and has also been released on Valve) should there be an article? Half Life 2 has its own article, even if only just a small snippet linking to other articles. [[User:LordApocalyptica|LordApocalyptica]] 00:35, 8 February 2012 (UTC)&lt;br /&gt;
:A quick mention would be helpful, yes, similar to [[tf2:Monday Night Combat]] — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
::What exactly defines &amp;quot;in the same universe?&amp;quot; All the games that have had official crossovers? Would that make the events in, say, Defense Grid, canon? Did the [[Space Core]] really land in Skyrim? Where do/should we draw the line? [[User:Sven|Sven]] 06:19, 8 February 2012 (UTC)&lt;br /&gt;
:::I would say a game has an official crossover if there is actually story involved that we know of and it is more than a cameo. For example, the Space Core in Skyrim is much more of a cameo appearance; as far as I know (haven&#039;t gotten Skyrim yet so cannot say) there is no story advancement with him. However in games where there is some sort of story (Freeman and Johnson rivalry) it might merit a mention. With The Ball we have an actual venture into Aperture Science and there is definitely GLaDOS. [[User:LordApocalyptica|LordApocalyptica]] 16:16, 8 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Calibration Course Page ==&lt;br /&gt;
&lt;br /&gt;
Hello. I just wanted to say that I think that Calibration Course in co-op should have its own article. Can somebody create it and i will edit it. Also i think it should be included in Template:TestChambersNav. --[[User:Patko0770|Patko0770]] 19:31, 23 February 2012 (UTC)&lt;br /&gt;
:Oh, sorry, I found the Create page button. I no longer need a response. --[[User:Patko0770|Patko0770]] 19:38, 23 February 2012 (UTC)&lt;br /&gt;
::Added to nav~ The article title should be [[Portal 2 Co-op Calibration Course]] — [[User:WindPower|Wind]] 19:47, 23 February 2012 (UTC)&lt;br /&gt;
:::I will also try to write a text walkthrough, but im not sure if it will be good, so feel free to edit it. --[[User:Patko0770|Patko0770]] 20:16, 23 February 2012 (UTC)&lt;br /&gt;
::::Well usually I&#039;d tell you to not do that because the walkthrough is supposed to follow the steps shown in the video, except there&#039;s no video right now and finding coop partners is proving to be hard :( Anyway, thanks for writing~ — [[User:WindPower|Wind]] 21:48, 23 February 2012 (UTC)&lt;br /&gt;
:::::Text walkthrough can be made in split-screen. But it would look bad to take screenshots or record videos in split-screen, so I will just leave that to someone else. Anyway, i created a Shredder page, but its horribly empty because i dont have time to write something there now. Ill do it later, but can you add it to Mechanics template/navigation? --[[User:Patko0770|Patko0770]] 14:44, 24 February 2012 (UTC)&lt;br /&gt;
::::::Hey, a 2-column walkthrough for coop doesn&#039;t seem like a bad idea... Anyway, thanks, added to navigation. You should join [[IRC]] — [[User:WindPower|Wind]] 19:22, 24 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minor/mentioned characters ==&lt;br /&gt;
&lt;br /&gt;
In the comic [[Lab Rat]], it mentions a character by the name of Henry. In Portal 2, we see numerous potato-related projects with the names of children, in addition to the names of the other test subjects in Lab Rat that [[Rattman]] moved out of the way to make way for Chell. I&#039;ve seen that the OverWiki has made note of these characters, but should we? Would their mention help make the wiki &amp;quot;content complete&amp;quot;? [[User:Sven|Sven]] 00:02, 17 March 2012 (UTC)&lt;br /&gt;
:I wouldn&#039;t be against listing them on the comic page perhaps (but it would need to be a collapsible box), but not on separate articles. Otherwise, [[hl2:Unidentified deaf character|things like]] [[hl2:List of minor Aperture Science employees and related people|this happen]]. — [[User:WindPower|Wind]] 00:17, 17 March 2012 (UTC)&lt;br /&gt;
::I wanted to avoid that sort of situation.. Thanks for the answer. [[User:Sven|Sven]] 00:56, 17 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New style for Portal 2 Co-op walkthrough ==&lt;br /&gt;
&lt;br /&gt;
I have some new idea for the style of Portal 2 Co-op walkthrough &amp;lt;br&amp;gt;&lt;br /&gt;
You may view it from my [[User:Marcowong1011/Sandbox|sand box]] &amp;lt;br&amp;gt;&lt;br /&gt;
Please give some comment or suggestion. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Marcowong1011|Marcowong1011]]&#039;&#039;&#039; ([[User talk:Marcowong1011|talk]]) • ([[Special:Contributions/Marcowong1011|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Very cool :3 Looks nice and easy to follow — [[User:WindPower|Wind]] 11:54, 18 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is there any active Chinese member here?  ==&lt;br /&gt;
&lt;br /&gt;
As the subject, I would like to know who is Chinese, especially those Hong Konger. — [[User:marcowong1011|Marco Wong]] 22:06, 22 June 2012 (HKT)&lt;br /&gt;
:We don&#039;t have a lot of members here, but most of us tend to be in [[IRC]] if you need someone. No other chinese editors though :( But thanks a lot for staying around and helping~ — [[User:WindPower|Wind]] 03:12, 28 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I&#039;m from Hong Kong! Ross Chan here. Don&#039;t judge me. :( - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:08, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I name these file wrongly, can somebody help me rename them? ==&lt;br /&gt;
&lt;br /&gt;
* [[File:GLaDOS dlc1 mp coop bridge catch introb03.wav‎]]&lt;br /&gt;
** correct name: GLaDOS dlc1 mp coop bridge catch &amp;lt;b&amp;gt;outrob03&amp;lt;/b&amp;gt;.wav&lt;br /&gt;
* [[File:GLaDOS dlc1 mp coop bridge catch introb04.wav]]&lt;br /&gt;
** correct name: GLaDOS dlc1 mp coop bridge catch &amp;lt;b&amp;gt;outrob04&amp;lt;/b&amp;gt;.wav&lt;br /&gt;
&lt;br /&gt;
Thanks! &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Marcowong1011|Marcowong1011]]&#039;&#039;&#039; ([[User talk:Marcowong1011|talk]]) • ([[Special:Contributions/Marcowong1011|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:{{c|Done}} — [[User:WindPower|Wind]] 22:40, 4 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can my upcoming Portal feature film be ever featured on this Wiki? ==&lt;br /&gt;
&lt;br /&gt;
It goes like this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal: Imminent Crisis&#039;&#039; is a &#039;&#039;&#039;live-action full-length feature film&#039;&#039;&#039; starring me (UH! I know.) working around various sections of Aperture Science to defeat a mastermind (I know that sounds lame, but come on!). &lt;br /&gt;
&lt;br /&gt;
Writing for the screenplay has already started and will end November 2013. Vlogs will be made when we hit a certain milestone (Links can be found [[User:DSnWiiRocks|here]]. &lt;br /&gt;
&lt;br /&gt;
We already have a production company by our side to help finish this film. It will be released on YouTube for absolutely &#039;&#039;&#039;FREE&#039;&#039;&#039;, with our bowl of ramen being paid with ad revenue. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, what do you say? Y̶o̶u̶ ̶c̶a̶r̶r̶y̶ ̶m̶e̶ ̶u̶p̶ ̶t̶o̶ ̶h̶i̶m̶ ̶a̶n̶d̶ ̶p̶u̶t̶ ̶m̶e̶ ̶b̶a̶c̶k̶ ̶i̶n̶ ̶m̶y̶ ̶b̶o̶d̶y̶,̶ ̶a̶n̶d̶ ̶I̶ ̶s̶t̶o̶p̶ ̶u̶s̶ ̶f̶r̶o̶m̶ ̶b̶l̶o̶w̶i̶n̶g̶ ̶u̶p̶ ̶a̶n̶d̶ ̶l̶e̶t̶ ̶y̶o̶u̶ ̶g̶o̶.̶&amp;quot; You guys help get this on the Wiki (like write a review or plot summary), and I&#039;ll make sure the film is worth you guys&#039; effort. (of course I&#039;ll do the most that I can. Tough schedule, man!) If this is official, I won&#039;t put this up.&lt;br /&gt;
&lt;br /&gt;
Thanks a lot!&lt;br /&gt;
&lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:03, 22 September 2013 (UTC)&lt;br /&gt;
:There&#039;s a few Portal fan films out there already (though they&#039;re short films, not feature-length) and they&#039;re not really featured here because it&#039;s community content and it&#039;s hazardous to decide what&#039;s notable and what&#039;s not. However, if a film gets featured by the Portal blog, then it&#039;s definitely worth making an article about — [[User:WindPower|Wind]] 17:16, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Is it even worth get an article started at this point? When the film comes out, I&#039;ll be posting in the reddit (and other notable sites) to get some attention. Just askin&#039;. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:22, 22 September 2013 (UTC)&lt;br /&gt;
:::Probably not, though you can start one in your userspace — [[User:WindPower|Wind]] 17:31, 22 September 2013 (UTC)&lt;br /&gt;
:::: Do you mean my user:&amp;lt;Username Here&amp;gt; page? Also, I agree. There isn&#039;t really solid progress on the film. It would be better I start up that page when it&#039;s a couple of months away from release. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:33, 22 September 2013 (UTC)&lt;br /&gt;
:::::I mean somewhere like [[User:DSnWiiRocks/Imminent Crisis]] — [[User:WindPower|Wind]] 17:35, 22 September 2013 (UTC)&lt;br /&gt;
::::::I see, subpages. I&#039;ll move it out to &amp;quot;public&amp;quot; once it&#039;s out of beta, similarly to my &amp;quot;first translation attempt&amp;quot;. Thanks. You&#039;ll probably see it turn blue soon. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:45, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to know. [[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 11:59, 10 March 2014 (UTC)&lt;br /&gt;
:Buddy, it&#039;s March 16 and script is complete. We&#039;ll see if we can film in the summer. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 15:38, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It&#039;s quiet here mate. ==&lt;br /&gt;
&lt;br /&gt;
Portal, and its sequel is my favorite games over the years, and only games I actually completed.&lt;br /&gt;
&lt;br /&gt;
It concerns me however, &#039;&#039;&#039;Valve has forgotten about Caroline (I insist), and Chell, and swept it under the rug.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The last patch for Portal 2 is &#039;&#039;&#039;nine months old, and no further dev will probably be made&#039;&#039;&#039; (Chell left, brother.)&lt;br /&gt;
&lt;br /&gt;
So, what will be the future of this? Like how Wheatley puts it at the end of the game while in space:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 15:44, 16 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Oh, I meant I&#039;d like to know as in Where everybody went. Sorry.&lt;br /&gt;
&lt;br /&gt;
The editor wasn&#039;t working for me. &lt;br /&gt;
But I&#039;m here. &lt;br /&gt;
I am here.&lt;br /&gt;
[[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 02:25, 17 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The [[IRC]]&#039;s still active (though usually non-portal-related). As long as the games aren&#039;t getting patches, it is normal for the rate of edits to go down over time since there is less to edit.&lt;br /&gt;
:If you&#039;re looking for work, to do, the [[Portal Wiki:Captions]] project sure could use some love. — [[User:WindPower|Wind]] 01:30, 5 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding discussion on little details you might of missed ==&lt;br /&gt;
So I was playing Portal 2, when I noticed cool little things-these little details that we normally miss. I want to post these on this discussion, any I don&#039;t find, could you guys post them?&lt;br /&gt;
&lt;br /&gt;
The first one I noticed is that one of the turrets, on the redemption line if I remember correctly, said things like &amp;quot;don&#039;t make lemonade&amp;quot; and &amp;quot;get mad&amp;quot;. The most intriguing of them to me was when the turret said &amp;quot;the answer is below&amp;quot; and &amp;quot;her name is Caroline&amp;quot;. I won&#039;t say why these are important due to spoilers, but it is kind of impressive as to how the turret learned those things.&lt;br /&gt;
&lt;br /&gt;
Ill try to keep adding the ones I don&#039;t have time for now. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Char|Char]]&#039;&#039;&#039; ([[User talk:Char|talk]]) • ([[Special:Contributions/Char|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: In the future, please sign your posts with &amp;lt;code&amp;gt;~~&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;~~&amp;lt;/code&amp;gt; . Welcome to the Wiki! Anyway, we have made mention of those exact things already over on the [[Oracle Turret]]&#039;s very own page. I&#039;m sure they&#039;re brought up a few more places, but that&#039;s the first and best place I can think of that references directly what you&#039;re talking about. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 04:53, 13 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Turret theory ==&lt;br /&gt;
&lt;br /&gt;
I have a theory about turrets. You know how right after you kill them they say stuff like &amp;quot;I don&#039;t blame you&amp;quot; and &amp;quot;I don&#039;t hate you&amp;quot;? Well maybe the turrets are actually good but they are being forced to be evil. And maybe the reason they say nice things right before they deactivate is because they are dying and glados can&#039;t do anything bad to them while they are dead. This makes me feel bad for the turrets :( &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Water Fish 88|Water Fish 88]]&#039;&#039;&#039; ([[User talk:Water Fish 88|talk]]) • ([[Special:Contributions/Water Fish 88|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: :( [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 22:31, 16 May 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: NO! NOOO!!! THEY&#039;RE EVIL! [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 13:08, 19 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Using namespaces (rather than subpages) to host other languages. ==&lt;br /&gt;
&lt;br /&gt;
So far, subpages have been used to store other languages. This can clutter things like moving pages and random page. There have been attempts to fix this, but there kind of a hack and don&#039;t really work very well. So I am proposing that we add extra namespaces, like this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
define(&#039;NS_SPANISH&#039;, 1336);&amp;lt;br/&amp;gt;&lt;br /&gt;
define(&#039;NS_SPANISH_TALK&#039;, 1337);&amp;lt;br/&amp;gt;&lt;br /&gt;
$wgExtraNamespaces[NS_SPANISH] = &#039;Spanish&#039;;&amp;lt;br/&amp;gt;&lt;br /&gt;
$wgExtraNamespaces[NS_PRIVATE_TALK] = &#039;Spanish_talk&#039;;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, both problems are solved and it&#039;s more organized.&lt;br /&gt;
&lt;br /&gt;
[[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 16:36, 13 January 2017 (UTC)&lt;br /&gt;
:For reference, this user is referring to [https://www.mediawiki.org/wiki/Manual:Using_custom_namespaces this documentation], and is referring to [https://github.com/EtiennePerot/mediawiki-langutils this patch] when describing past fixes for the random page behavior. &amp;lt;span style=&amp;quot;background: #666666; color: #FFFFFF; padding:1px 8px; align: left; font-family:Helvecta; font-weight:bold; font-size:80%&amp;quot;&amp;gt;MogDog66&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;padding:0 2px; font-weight: italic; color:#7a7979; font-family:Helvecta; font-size:75%&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[User:MogDog66|u]] • [[User talk:MogDog66|t]] • [[Special:Contributions/MogDog66|c]] • [http://steamcommunity.com/id/mogdog66 s]&amp;lt;/span&amp;gt; 16:48, 13 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While a scheme like the one you describe would make total sense if we were starting a wiki from scratch, it doesn&#039;t make that much sense when considered in context of this existing wiki. The benefits it provides are negligible compared to the costs of:&lt;br /&gt;
* Updating all the language-switching templates we have to work with it&lt;br /&gt;
* Updating all the non-templated things that rely on this naming scheme (links, categories, redirects, [[User:WindBOT/Filters]])&lt;br /&gt;
* Making this wiki inconsistent with the [http://wiki.tf Team Fortress Wiki] in terms of editing experience. The Portal Wiki was essentially spun off from the Team Fortress Wiki; the two wikis share staff and a bunch of editors used to the suffix-based language system. Breaking that would make it harder for people to contribute to both&lt;br /&gt;
* Making this wiki&#039;s templates and [[User:WindBOT/Filters]] become unsyncable with the Team Fortress Wiki&#039;s version of them&lt;br /&gt;
— [[User:WindPower|Wind]] 00:48, 14 January 2017 (UTC)&lt;br /&gt;
::While I can understand that, subpages are a *huge* inconvenience. [[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 02:22, 14 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fanfiction? ==&lt;br /&gt;
&lt;br /&gt;
Could we have some pages on notable portal fan-fictions like Blue Sky and Testing Maintenance? I feel like they&#039;d be good to include... [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 07:51, 9 May 2017 (UTC)&lt;br /&gt;
:I wouldn&#039;t really want to open that can of worms... It sets a precedent that&#039;s hard to undo and it&#039;s hard to enforce a notability bar for fanfic. — [[User:WindPower|Wind]] 07:58, 9 May 2017 (UTC)&lt;br /&gt;
:: {{c|Agree}} Although I will say there are some decent ones out there, I think we can get enough of our content from official sources and mods. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 15:58, 10 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Emotes ==&lt;br /&gt;
&lt;br /&gt;
Hey, we have emotes now. {{emote|p2chell}} &amp;lt;nowiki&amp;gt;{{emote|p2emote}}&amp;lt;/nowiki&amp;gt; where &#039;&#039;&#039;p2emote&#039;&#039;&#039; is the name of the [[Emoticons|steam emoticon]]. [[User:I-ghost|i-ghost]] 23:08, 23 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Joining Gamepedia ==&lt;br /&gt;
&lt;br /&gt;
Should we connect this wiki to Gamepedia? [[User:Nixinova|Nixinova]] ([[User talk:Nixinova|talk]]) 05:48, 24 August 2017 (UTC)&lt;br /&gt;
:There aren&#039;t any benefits to doing so, but there are a heap of downsides. The Wiki runs fine as an independent entity. [[User:I-ghost|i-ghost]] 17:44, 27 December 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How do you shut off a bot? ==&lt;br /&gt;
&lt;br /&gt;
I was just wondering how to shut off a bot on the wiki. [[User:Sausagea1000|Sausagea1000]] ([[User talk:Sausagea1000|talk]]) 13:49, 18 February 2018 (UTC) (time edited)&lt;br /&gt;
:You can&#039;t. I&#039;m not a bot by the way. [[User:I-ghost|i-ghost]] 17:44, 27 December 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hi all , I&#039;m new here ==&lt;br /&gt;
&lt;br /&gt;
Hi all, I&#039;m very new (like I just made my account a few minutes ago new), and I have no idea how to edit pages and need some help.&lt;br /&gt;
first thing I would do is link some of the images I&#039;ve uploaded (character cards from the Portal: The Uncooperative Cake Acquisition Game) to their respective pages (especially the party escort bot since the art on it is pretty interesting). as well as generally making the board game page way better. some one get back to me please. in the meantime I&#039;ll upload the rest of the game cards. -Stickyy&lt;br /&gt;
&lt;br /&gt;
EDIT: is this wiki even active? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Stickyy|Stickyy]]&#039;&#039;&#039; ([[User talk:Stickyy|talk]]) • ([[Special:Contributions/Stickyy|contribs]]) &amp;lt;/small&amp;gt; &lt;br /&gt;
: Hey there. To answer the last question first, not a whole lot. As you can see, there are some people still here, myself included. There&#039;s just not a whole lot in the Portal community to write about these days, so people tend not to. Moondust hasn&#039;t been touched really (and I can&#039;t because I can&#039;t do VR on my setup), and [[The Lab]] is unfinished. It&#039;s a very casual place now, as far as pacing goes, but we are still in partnership with the TF2 Wiki, are on their server, and have most of their staff on our staff (as inactive as they may be here), so we must maintain a high level of quality despite the slowness and our unofficial status. As far as uploading all of those pictures, good job! I agree that the Associate art is interesting, as well as the Henry card since it&#039;s an actual model instead of just a comic picture. &lt;br /&gt;
&lt;br /&gt;
As for the initial question, I&#039;ll post it onto your discussion page since &#039;&#039;this&#039;&#039; page is intended for discussion of the Wiki itself. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 23:36, 27 August 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add more articles ==&lt;br /&gt;
I have noticed the Combine OverWiki has substantially more articles than us, and the [https://half-life.fandom.com Half Life Fandom] Wiki has more articles too, and the [[User:Sven/The Bird| Bird]] {{Tooltip|should be|ask User:Sven first!}} in the main article line.&lt;br /&gt;
&lt;br /&gt;
|Headquarter8302|[[User:Headquarter8302|Universal Wiki User Page]]|[[User talk:Headquarter8302|Universal Wiki User Talk Page]]| 02:06, 14 July 2020 (UTC)&lt;br /&gt;
Well i´m trying to increse the number of articles&lt;br /&gt;
[[User:Vvv|Vvv]] ([[User talk:Vvv|talk]]) 9:38, 21 December 2020 (UTC)&lt;br /&gt;
== It&#039;s silent here... ==&lt;br /&gt;
&lt;br /&gt;
Even with the pandemic, the wiki is still very dull. Active contributors are just [[User:Headquarter8302|me]], [[User:Thedoczek]], [[User:Sven]] and some image uploaders. [[User:Headquarter8302|Headquarter8302]] ([[User talk:Headquarter8302|talk]]) 00:06, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Aside from the few updates that happen with Portal 2, there&#039;s not really a lot going on in the community. There&#039;s no shortage of stuff to &#039;do&#039;, but there&#039;s just a lack of enthusiasm due to the lack of new official content. It&#039;ll pick back up at some point. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 00:27, 10 August 2020 (UTC)&lt;br /&gt;
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== Licensing Guide ==&lt;br /&gt;
&lt;br /&gt;
Combine Overwiki use BY-SA 4.0, we used CC-BY 3.0, and the Half-life Fandom wiki used Generic CC-BY-SA 2.0&lt;br /&gt;
&lt;br /&gt;
As far as i know:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BY-SA 4.0 is Attribution-ShareAlike 4.0 International&#039;&#039;&#039; is the license used by the Overwiki (the license is copied through the text and knowledge base, appropriate credit is required to transfer the knowledge)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC-BY 3.0 is Attribution 3.0 Unported (CC-BY 3.0)&#039;&#039;&#039; is just a share-alike attribution, the weakest and most indisputable license (basically the license only carried through the text and knowledge base)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generic CC-BY-SA 2.0&#039;&#039;&#039;&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Fandom&#039;&#039;&#039;|To grow the commons of free knowledge and free culture, all users editing or otherwise contributing to wikis that use the &amp;lt;u&amp;gt;CC BY-SA license agree to grant broad permissions to the general public to re-distribute and re-use their contributions freely for any purpose, including commercial use&amp;lt;/u&amp;gt;, &#039;&#039;&#039;in accordance with the CC BY-SA license.&#039;&#039;&#039; Such use is allowed where attribution is given and the same freedom to re-use and re-distribute applies to any derivative works of the contributions.}}&lt;br /&gt;
Fandom used this license, the most basic license you&#039;ll ever get.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;IMPORTANT!&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
We cannot copy from Overwiki, but they can copy from us. We &#039;&#039;CAN&#039;&#039; copy from the Fandom base wikis but uses the Generic license which is kinda frustrating to comprehence.&lt;br /&gt;
&lt;br /&gt;
Sooo.... People, you now understand the basic licenses? - [[User:Headquarter8302|Headquarter8302]] ([[User talk:Headquarter8302|talk]]) 05:04, 19 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added a note about this [[Portal Wiki:About#Licensing|here]]. I don&#039;t think content can be copied from Fandom wikis, as they have the same ShareAlike clause as the Combine Overwiki does... — [[User:WindPower|Wind]] 04:08, 25 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
::About the Fandom license, we CAN copy from them as long we state that it was taken from Fandom and state what kind of license the original text was (Like: This page/text/etc. has been taken/copied/referenced from Fandom wiki &amp;lt;nowiki&amp;gt;[The wiki]&amp;lt;/nowiki&amp;gt; under the license Generic CC-BY-SA 2.0) Like in Wikipedia&lt;br /&gt;
::&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 23:49, 25 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== An extension is deprecated, should we change it? ==&lt;br /&gt;
&lt;br /&gt;
Since I&#039;m not handling with articles anymore, I will take care of maintenance. And just like charm, when I&#039;m sneaking through the [[Special:Version]] article, I&#039;ve noticed that GeeQuBox extension (image preview thingy) is deprecated (as evidenced by the [[MW:Extension:GeeQuBox|archival page on MediaWiki]]). Should we change it to the more later version? It has fixes from the original GeeQu.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 00:04, 17 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rarely speaking Chell ==&lt;br /&gt;
Did you know Chell can Speak rarely like &amp;quot;Yes sir Mr Johnson&amp;quot; and &amp;quot;I am!&amp;quot; }} &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Chasingwind500|Chasingwind500]]&#039;&#039;&#039; ([[User talk:Chasingwind500|talk]]) • ([[Special:Contributions/Chasingwind500|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:No, Chell does not speak at all ~ &amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 23:46, 14 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== OPP2? What&#039;s that? ==&lt;br /&gt;
&lt;br /&gt;
Why&#039;s there that sketchy link in the Portal 2 section of the side bar? Just seems to send you to illegal movie streaming sites. - &#039;&#039;&#039;[[User:EktoHunter|EktoHunter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I think it&#039;s once a legit item trading site, until either the registration have expired or it has been hacked, and then it redirects to the highest bidder&#039;s chosen redirect site. I guess? Talk to either [[User talk:WindPower|WindPower]] or [[User talk:Tark|Tark]] about this ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 09:04, 30 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Oops, yes that link should have been removed ages ago. OPP2 was an [https://github.com/Lagg/optf2 inventory viewer] for both TF2 and Portal 2 (and other Steam games). — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 21:11, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Youtube channel ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know who managed the YouTube channel of our Wiki? Has the person in question lost access to the account? [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 13:54, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hi! I believe it&#039;s [[User:WindPower|Wind]]. You can contact him directly via the [[Special:EmailUser/WindPower|Email this user]] function — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 21:00, 1 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Hello! Does anyone know how to take a screenshot on portal 2 hiding the HUD? I want to add the screenshots of the rest of the Coop chambers. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 14:13, 10 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: C [[Help:Taking Screenshots]] — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 16:56, 10 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Weird Accounts==&lt;br /&gt;
Hello. What these weird accounts that are creating profile pages or random articles are? Are they bots or something? When i&#039;m going to check my recent changes they&#039;re always there. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 14:14, 26 August 2021 (UTC)&lt;br /&gt;
:Yes, they&#039;re spam accounts. If you see one, mark their page for deletion ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:34, 26 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Notability policy on mods and fan content ==&lt;br /&gt;
&lt;br /&gt;
We have a guideline on Community Content [[Help:Style guide/Community content|here]], but we don&#039;t state how much popular or downloaded the content should be, until we could legitimately document it. Any suggestions? ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 09:58, 30 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It is safe to assume that mods released on Steam, as standalone apps, are supposed to be covered. &lt;br /&gt;
: As for non-Steam mods, anything that introduces a great gimmick-something that hasn&#039;t been done before in a base Portal game, is generally discussed among the community and has people showcasing it (let&#039;s play, forum threads, etc) reinforces its notability. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 14:47, 30 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Hmmm, okay ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:33, 30 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Aperture Tag pages ==&lt;br /&gt;
&lt;br /&gt;
So I found out &#039;&#039;[[Aperture Tag: The Paint Gun Testing Initiative]]&#039;&#039; and the related [[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Intro|test chamber]] pages exist. &#039;&#039;&#039;A)&#039;&#039;&#039; Why &#039;&#039;(may be self-explanatory)&#039;&#039;, and &#039;&#039;&#039;B)&#039;&#039;&#039; Why not continue the pages? I recently expanded on the Intro chamber page &#039;&#039;(linked above)&#039;&#039;, so I want to know if I&#039;m allowed to continue on this series of threads. Your opinion?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;EDIT:&#039;&#039;&#039; The talk section above answered question A, you may ignore it now.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::::— &#039;&#039;Your &#039;&#039;&#039;Friendly Faith Plate&#039;&#039;&#039; — [[User:ARJr|ARJr]]&#039;&#039; 09:59, 18 September 2021 (UTC)&lt;br /&gt;
:Yes, of course you are welcome to continue the PGTI pages! Just coordinate with other editors who is currently adding those pages, and you should be right to go! ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 10:04, 18 September 2021 (UTC)&lt;br /&gt;
::Okay, good to know.&lt;br /&gt;
::::::— &#039;&#039;Your &#039;&#039;&#039;Friendly Faith Plate&#039;&#039;&#039; — [[User:ARJr|ARJr]]&#039;&#039; 14:09, 18 September 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Portal 2 mod ==&lt;br /&gt;
I thought i should make a new portal mod called Portal 2: Episode 1. (continuing the joke that valve will do anything to avoid making a third game) Anny ideas for test elements? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:C. Chell|C. Chell]]&#039;&#039;&#039; ([[User talk:C. Chell|talk]]) • ([[Special:Contributions/C. Chell|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Damn, gonna continue the HL norm? ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 04:28, 3 October 2021 (UTC)&lt;br /&gt;
:Uh.... Maybe eletricity fields? [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 22:15, 27 October 2021 (UTC)&lt;br /&gt;
:You wouldn&#039;t want to include [[hl2:Manhack|manhacks]] though ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:51, 27 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hi there! ==&lt;br /&gt;
&lt;br /&gt;
Have you considered upgrading this wiki to newer versions of MediaWiki? If so, are there any barriers to upgrading the wiki? -- [[User:PanchamBro|PanchamBro]] ([[User talk:PanchamBro|talk]] • [[Special:Contributions/PanchamBro|contributions]]) 15:19, 26 October 2021 (UTC)&lt;br /&gt;
:You would want to query that question to [[User:WindPower|WindPower]], the wiki&#039;s main technical administrator. ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 00:44, 27 October 2021 (UTC)&lt;br /&gt;
:It&#039;s indeed pretty rickety at this point! It boils down to there being custom extensions that don&#039;t work with more recent versions of MediaWiki.... They&#039;re [https://github.com/ThePortalWiki/pwiki/tree/master/images/pwiki-app/extra/extensions listed here]. TBH I don&#039;t remember which one was the bottleneck exactly. Perhaps I should try to upgrade it once again and see what breaks. — [[User:WindPower|Wind]] 05:40, 27 October 2021 (UTC)&lt;br /&gt;
::Some of those extension I&#039;ve never even seen before 👀, you have some tasks in front of you Wind ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 05:54, 27 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Custom Testchamber Signs]] ==&lt;br /&gt;
&lt;br /&gt;
Should this be on the {{Code|Help:}} namespace or the project ({{Code|Portal Wiki:}}) namespace? ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 22:53, 11 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==  Hello  ==&lt;br /&gt;
&lt;br /&gt;
Hello. I recently joined the portal wiki in order to create more articles in Japanese. I would like to translate the voice lines of each character, but I don&#039;t know how to reflect &amp;quot;Template:Dictionary/voice lines/---&amp;quot; in my articles. Is there any way to do this other than copying and pasting each one on my own? Can someone please tell me how to do that?&lt;br /&gt;
（Was it okay to post my question here? If not, I&#039;m sorry.）[[User:Kotetsu|Kotetsu]] ([[User talk:Kotetsu|talk]]) 02:55, 30 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hi! Thank you for your hard work!&lt;br /&gt;
: You can use the following template: {{tlx|Voice line|character name|dictionary key}} &lt;br /&gt;
:: Example: {{tlx|Voice line|GLaDOS|01 part1 get portal gun-1}} generates &#039;&#039;やりましたね!Aperture Science 携帯ポータル装置を手に入れました。&#039;&#039;&lt;br /&gt;
: Please let me know if I can help with anything else. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 20:37, 30 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Asked about the &amp;quot;Portal: TFV mappack&amp;quot; ==&lt;br /&gt;
I was really getting into the mappack and wondering if I can create pages about individual levels from &amp;quot;Portal: The Flash Version MapPack&amp;quot;. I have a ton of info and will be mentioning secret hatches and adding pictures. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Bobanchoban77|Bobanchoban77]]&#039;&#039;&#039; ([[User talk:Bobanchoban77|talk]]) • ([[Special:Contributions/Bobanchoban77|contribs]]) 23:51, 31 March 2022 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
:You might want to add those information at the [[Portal: The Flash Version MapPack]] page itself ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:51, 31 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
That is a good idea, thanks. But I was wondering if there could be individual pages made for every level, maybe like the Portal: Still Alive levels, that you can find in the big list on the bottom of every page, but I wouldn&#039;t mind adding stuff to the main page itself. bobanchoban77/frapsed 10:20, 1 April 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Main_Page&amp;diff=178488</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Main_Page&amp;diff=178488"/>
		<updated>2022-03-31T19:36:16Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: fix&lt;/p&gt;
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&lt;div&gt;{{notice&lt;br /&gt;
| style = margin-bottom: 0.5em;&lt;br /&gt;
| text = &amp;lt;span style=&amp;quot;color:red; font-size:3em; text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;This page is not for general discussion of Portal or the Wiki.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; It is for conversation pertaining to the [[Main Page]] itself. Please use the following alternatives for general discussion:&lt;br /&gt;
&lt;br /&gt;
* [[Portal Wiki:Discussion]] &amp;amp;mdash; Main discussion page of the [[Portal Wiki|Wiki]].&lt;br /&gt;
* [ircs://irc.libera.chat:6697/pwiki &#039;&#039;&#039;{{code|#pwiki}}&#039;&#039;&#039;] IRC channel ([https://kiwiirc.com/nextclient/irc.libera.chat/?#pwiki web access]) &amp;amp;mdash; See [[Portal Wiki:IRC]] for help.&lt;br /&gt;
* [https://steamcommunity.com/app/400/discussions Portal Hub] &amp;amp; [https://steamcommunity.com/app/620/discussions Portal 2 Hub] on the Steam Community &amp;amp;mdash; General discussion of the game.&lt;br /&gt;
}}&lt;br /&gt;
{{NS HELP navbar|state=collapsed}}&lt;br /&gt;
&lt;br /&gt;
== Gentlemen ==&lt;br /&gt;
&lt;br /&gt;
We have come thus far; the front page is looking splendid.&amp;lt;br /&amp;gt; — [[User:Minip|&amp;lt;span style = &amp;quot;font-weight: bold;&amp;quot;&amp;gt;minip&amp;lt;/span&amp;gt;]] 01:11, 22 April 2011 (UTC)&lt;br /&gt;
:: I agree, though I have two gripes with it.&lt;br /&gt;
::&lt;br /&gt;
:: 1) Who typed &amp;quot;Valve&amp;quot; like this for the main page links?&lt;br /&gt;
:: http://i51.tinypic.com/v8os5s.jpg&lt;br /&gt;
:: It should be &amp;quot;Valve&amp;quot;. The uppercase version with the smaller sized &amp;quot;E&amp;quot; is just a logo, nothing more. I see things like &amp;quot;VALVe&amp;quot; and such being written entirely too often elsewhere.&lt;br /&gt;
:: 2) The yellow tint color for the background of the box tables looks strange. Yellow, no matter how desaturated, isn&#039;t really in the color scheme of Portal (ignoring instances such as the yellow portal for the co-op partner and other instances). Overall it&#039;s grays, blues, blacks. Clean colors. With the overuse of the blue elements on the Wiki&#039;s theme (the logo the links etc), yellow looks out of place. -- [[User:Benjamoose|&amp;lt;span style=&amp;quot;color:#000000;font-size:13px;font-family:&#039;Arial&#039;;font-weight: bold;&amp;quot;&amp;gt;Benjamoose&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;[[File:User_Benjamoose_Sig.png|Om nom nom!]] ([[User talk:Benjamoose|talk]] | [[Special:Contributions/Benjamoose|contribs]])&amp;lt;/span&amp;gt; 20:17, 23 April 2011 (UTC)&lt;br /&gt;
:::Tried to address the colors; I&#039;m no expert designer, so please feel free to tweak them further. I do believe it&#039;s an improvement though :3 For further reference, not all colors are on [[MediaWiki:Common.css]]; some are in style attributes on &amp;lt;code&amp;gt;{{[[Template:Main Page layout|Main Page layout]]}}&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;{{[[Template:ExtendedIndex|ExtendedIndex]]}}&amp;lt;/code&amp;gt;. [[User:WindPower|WindPower]] 04:42, 25 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
May not use this template [[Template:ExtendedIndex]], and use the template as Team Fortress Wiki. At other languages ​​a problem with translation of this template. Namely 1 and 3 column. --&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 18:37, 2 May 2011 (UTC)&lt;br /&gt;
:Then whack some langs on the end of the links like you do on other links. &amp;amp;ndash; [[User:Smashman|&amp;lt;font color=#507D2A&amp;gt;Smashman&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;&amp;amp;nbsp;([[User_talk:Smashman|talk]])&amp;lt;/sub&amp;gt; 18:56, 2 May 2011 (UTC)&lt;br /&gt;
:: Ie me need to create the same template with a prefix, for example / de on a language that me need?--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 19:12, 2 May 2011 (UTC)&lt;br /&gt;
:::  Horosho! --&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 21:14, 2 May 2011 (UTC)&lt;br /&gt;
:::Should be all good now, thanks~ — [[User:WindPower|Wind]] 21:31, 2 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Facts ==&lt;br /&gt;
&lt;br /&gt;
Not the place to ask, but where can i edit the currently featured facts, Richard Lord was just a placeholder for Wheatley.&lt;br /&gt;
--[[User:Latin Geek|Latin Geek]] 15:51, 3 May 2011 (UTC)&lt;br /&gt;
:Click the &amp;quot;Add a fact&amp;quot; link on the main page (just under the list) :3 — [[User:WindPower|Wind]] 15:54, 3 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vector Skin glitch in IE9 ==&lt;br /&gt;
&lt;br /&gt;
Now, I can&#039;t exactly explain what&#039;s going on, but every time I&#039;ve loaded this Wiki on Internet Explorer 9, it&#039;s failed to load the Vector skin altogether, until I change my user agent string to Chrome, FF, Opera, even the Bing Bot string works, but the default user agent string failed to load the skin at all. I believe it&#039;s an issue that should be looked at, since it also appears to affect IE7-IE8. --[[User:Swertmastra|Swertmastra]]&lt;br /&gt;
&lt;br /&gt;
:Thank you for your concern; we are aware of this problem, it is caused by MediaWiki. We are awaiting the next MediaWiki patch, hopefully they will address this issue.&amp;lt;br /&amp;gt; — [[User:Minip|&amp;lt;span style = &amp;quot;font-weight: bold;&amp;quot;&amp;gt;minip&amp;lt;/span&amp;gt;]] 05:33, 12 June 2011 (UTC)&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; A new MediaWiki patch has been released; this issue is now resolved.&amp;lt;br /&amp;gt; — [[User:Minip|&amp;lt;span style = &amp;quot;font-weight: bold;&amp;quot;&amp;gt;minip&amp;lt;/span&amp;gt;]] 02:03, 15 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translation of Logo ==&lt;br /&gt;
&lt;br /&gt;
Is it able to translate main logo in sidebar and in header? And MediaWiki:Sidebar too? If it is, here they are (russian):&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki-banner-ru.png]]&lt;br /&gt;
[[File:Wiki_logo_ru.png]]&lt;br /&gt;
&lt;br /&gt;
[[User:Gl0BuZ|Gl0BuZ]] 18:24, 14 June 2011 (UTC)&lt;br /&gt;
:Will do as soon as a Russian editor can confirm this translation. Wouldn&#039;t want a homepage with profanity or stuff on it, I hope you understand :3 — [[User:WindPower|Wind]] 02:06, 15 June 2011 (UTC)&lt;br /&gt;
::Yes, I do. By the way, You can trust me. I&#039; m from [http://steamcommunity.com/id/GlOBuZ STS] ;-) [[User:Gl0BuZ|Gl0BuZ]] 03:54, 15 June 2011 (UTC)&lt;br /&gt;
::: Do eet, Wind &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 04:21, 15 June 2011 (UTC)&lt;br /&gt;
:::: O, hi, Akcel! Glad to see you. Thanks. [[User:Gl0BuZ|Gl0BuZ]] 05:01, 15 June 2011 (UTC)&lt;br /&gt;
:::::Done~ — [[User:WindPower|Wind]] 05:33, 15 June 2011 (UTC)&lt;br /&gt;
::::::Thanks. As I see, it isn&#039;t possible to translate main logo, is it? — [[User:Gl0BuZ|Gl0BuZ]] 05:43, 15 June 2011 (UTC)&lt;br /&gt;
:::::::Would be possible to make some little piece of javascript to replace it on every page after the page loads, but that&#039;s not the most elegant solution. I&#039;ll poke seb about it — [[User:WindPower|Wind]] 05:44, 15 June 2011 (UTC)&lt;br /&gt;
::::::::So how is this getting along? Should there be an image for the different languages or witchcraft?  &#039;&#039;&#039;×&#039;&#039;&#039;×&#039;&#039;&#039;×&#039;&#039;&#039; [[File:Wormlogo.png|72px|[[User:Wormhole]]]] &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; &amp;lt;span style=&amp;quot;font-weight:bold;font-family:Georgia;&amp;quot;&amp;gt;[[User_talk:Wormhole|T]]&amp;lt;/span&amp;gt; &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; &amp;lt;span style=&amp;quot;font-weight:bold;font-family:Georgia;&amp;quot;&amp;gt;[[Special:Contributions/Wormhole|C]]&amp;lt;/span&amp;gt; &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;×&#039;&#039;&#039;×&#039;&#039;&#039;×&#039;&#039;&#039; 16:12, 26 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blog posts ==&lt;br /&gt;
&lt;br /&gt;
Are you going to make Current Events such as in tf2 wiki? I mean, blog posts here — [[File:User Gl0BuZ signature.png|Thinking with portals!|link=User:Gl0BuZ]] 05:08, 16 June 2011 (UTC)&lt;br /&gt;
:If they turn out to be regular enough, yes. Otherwise, it&#039;d look kind of stale — [[User:WindPower|Wind]] 05:17, 16 June 2011 (UTC)&lt;br /&gt;
:: For the contest, I&#039;m going to throw up an event banner on the main page.  As for future blog posts, we&#039;ll have to wait and see but I&#039;m not against the idea. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:51, 16 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contest page ==&lt;br /&gt;
I have russian contest page — http://portal.steamtranslation.ru/videocontest/ Where I can use it? :) — [[File:User Gl0BuZ signature.png|Thinking with portals!|link=User:Gl0BuZ]] 16:29, 16 June 2011 (UTC)&lt;br /&gt;
: Feel free to add it to the russian translation of [[Portal 2 Music Video Contest]] - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:50, 16 June 2011 (UTC)&lt;br /&gt;
::But don&#039;t forget: it is unofficial &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 17:18, 16 June 2011 (UTC)&lt;br /&gt;
:::Akcel, I remeber it, but it isn&#039;t for long (I mean «unofficial»). — [[File:User Gl0BuZ signature.png|Thinking with portals!|link=User:Gl0BuZ]] 20:08, 16 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Gels ==&lt;br /&gt;
Hello! I noticed that the [[Gels]] are not display in the &amp;quot;Mechanics&amp;quot; part of the main page. I think, if it&#039;s not a forget, the Gels page is more important than for example the [[High Energy Pellet]] page, wich is only present in the first &#039;&#039;Portal&#039;&#039; (and &#039;&#039;Portal&#039;&#039; is in my opinion considerably less played than &#039;&#039;Portal 2&#039;&#039;). So, is a change needed here ? Thanks for reading. [[User:Jay|Jay]] 18:49, 16 June 2011 (UTC)&lt;br /&gt;
:{{c|done}} &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 18:55, 16 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sixense DLC now available. ==&lt;br /&gt;
&lt;br /&gt;
As the title states, we need to get some articles up. I&#039;d work on some myself but I&#039;ve got college really early and I&#039;m already up way too late.  [http://store.steampowered.com/news/5682/ Steam News announcement], [http://store.steampowered.com/app/660/ Store page].&lt;br /&gt;
&lt;br /&gt;
Food for discussion:&lt;br /&gt;
* How should we document the DLC&lt;br /&gt;
** A seperate game, like how we deal with [[Portal: Still Alive]]&lt;br /&gt;
** Or a section on [[Portal 2]]&lt;br /&gt;
** Perhaps consider is a &amp;quot;Game mode&amp;quot; - like there&#039;s Single Player, Co-op and then Sixense.&lt;br /&gt;
* Related to above, how should we document the extra test chambers.&lt;br /&gt;
* Also, I hope some of you have one of these Hydra controllers; else it&#039;s gonna be tough to document.&lt;br /&gt;
&lt;br /&gt;
- [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 01:36, 17 June 2011 (UTC)&lt;br /&gt;
:The fact that it is discrete from P2 and requires a particular piece of hardware indicates to me that it should be considered to be a separate product. That being said, much of the Wiki&#039;s current material can be re-used verbatim, but video walkthroughs, etc would be another thing entirely. -[[User:Esky|Esky]] 01:41, 17 June 2011 (UTC)&lt;br /&gt;
:::The controller is $140/€140 so yea, unlikely any of us own one :S Which is a shame as some of the levels look quite good. Perhaps we could extract them somehow.... &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 01:43, 17 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I want to upload a picture of the Scalable Cube with a white background just like the other Cube pics, but i can&#039;t upload the image! &amp;gt;:( &lt;br /&gt;
Toolbox doesn&#039;t have such a feature - [[User:LambdaCore 21|LambdaCore 21]] 19:08, 28 January 2012 (UTC)&lt;br /&gt;
:How about now :3 — [[User:WindPower|Wind]] 23:20, 9 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks!!! - [[User:LambdaCore 21|LambdaCore 21]] 19:08, 28 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super 8 in Portal 2 ==&lt;br /&gt;
&lt;br /&gt;
Hey, uh. When are we gonna get to the Super 8 topic? There&#039;s an interactive teaser in the Extras --[[User:Breakin&amp;amp;#39; Benny|Breakin&amp;amp;#39; Benny]] 15:08, 17 June 2011 (UTC)&lt;br /&gt;
: As soon as anybody starts writing an article about it. :P - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 15:38, 17 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Apparently we don&#039;t need one - [[User:Medibee|Medibee]] 22:46, 20 June 2011 (UTC)&lt;br /&gt;
:Still deserves a mention in like [[Main menu]] or something — [[User:WindPower|Wind]] 22:50, 20 June 2011 (UTC) &lt;br /&gt;
I added a Did you know for it - [[User:Medibee|Medibee]] 22:51, 20 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Wiki Hat?    ==&lt;br /&gt;
&lt;br /&gt;
I guess that if we want the wiki to be supported by more players we should add a Portal 2 ingame wiki hat :)&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Atlas|Atlas]]&#039;&#039;&#039; ([[User talk:Atlas|talk]]) • ([[Special:Contributions/Atlas|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: An exclusive in-game item is something Valve would have to decide upon implementing.  We cannot influence the content of the game. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 11:49, 10 July 2011 (UTC)&lt;br /&gt;
Can I contact valve as the wiki, I think they will be glad to help us :)? &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Atlas|Atlas]]&#039;&#039;&#039; ([[User talk:Atlas|talk]]) • ([[Special:Contributions/Atlas|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
::It&#039;s early days yet, let&#039;s focus on getting this Wiki content-complete first. And please remember to sign your posts with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[User:I-ghost|i-ghost]] 12:03, 10 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Like this?, hmm I would love to help, I just wonder on what o.o [[User:Atlas|Atlas]] 13:02, 10 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Better late than never I think. Would be great if it works across both TF2 and Portal 2 for the Bots. Before Valve leaves Portal behind. Any news on the possible sequel to &#039;&#039;Two&#039;&#039;? If yes, this has a chance, since the TF2 guys are affiliated with them, and we&#039;re allied ei them. &lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 02:32, 9 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Songs Section? ==&lt;br /&gt;
&lt;br /&gt;
Do you think we should make a song section.&lt;br /&gt;
&lt;br /&gt;
showing&lt;br /&gt;
&lt;br /&gt;
Exillie (Doug Rattman Radio Song)&lt;br /&gt;
Still Alive&lt;br /&gt;
Want You Gone&lt;br /&gt;
Cara Mia.&lt;br /&gt;
&lt;br /&gt;
? [[User:Atlas|Atlas]] 21:47, 10 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It&#039;s a great idea. Open up the page first. Then we&#039;ll fill it in. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:14, 10 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Conversion and Time Machine. ==&lt;br /&gt;
&lt;br /&gt;
Hi guys!&lt;br /&gt;
&lt;br /&gt;
I&#039;m back from a bit of &#039;&#039;Portal&#039;&#039; hiatus for some TF2. Anyways, I&#039;m back.&lt;br /&gt;
&lt;br /&gt;
The first thing I did was download the &#039;&#039;Thinking with Time Machine&#039;&#039; mod for &#039;&#039;Portal 2.&#039;&#039; Playing it for half an hour, wrote a bit. But apparently no one plays &#039;&#039;Portal&#039;&#039; nowadays.&lt;br /&gt;
&lt;br /&gt;
So should &#039;&#039;I&#039;&#039; be the one who writes it all? It&#039;s going to be fun! :D&lt;br /&gt;
&lt;br /&gt;
Also, everyone watch the &#039;&#039;Conversion&#039;&#039; release. Maybe a video guide?&lt;br /&gt;
&lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:08, 23 April 2014 (UTC)&lt;br /&gt;
:The sole reason why I haven&#039;t been either playing Portal/TF2 or editing wikis is because of my lack of internet connection at home. I&#039;ll write a good bit more whenever I can stop using the library as my connection to world. I&#039;ve got big plans for this wiki and for the TF2 Wiki. Until then, just try your best to be fair and write well.  [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 19:21, 23 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I made a Steam group for the Wiki ==&lt;br /&gt;
&lt;br /&gt;
It was something ad-lib&#039;d. But if we were to have a shot at Gaben, we need a page. You lab boys get to this page, and add me.&lt;br /&gt;
http://steamcommunity.com/groups/theportalwiki/&lt;br /&gt;
&lt;br /&gt;
Will mods and admins here kindly approach me so we can cooperate on this. thanks!&lt;br /&gt;
&lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 02:37, 9 July 2014 (UTC)&lt;br /&gt;
:There is [http://steamcommunity.com/groups/pwiki already a group here] — [[User:WindPower|Wind]] 05:19, 17 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposed changes to Index ==&lt;br /&gt;
&lt;br /&gt;
Mechanics - Add the following:&lt;br /&gt;
Thermal Discouragement Beam,&lt;br /&gt;
Hard Light Bridge,&lt;br /&gt;
Excursion Funnel.&lt;br /&gt;
&lt;br /&gt;
Characters - Remove Hoopy the Hoop, add Doug Rattmann.&lt;br /&gt;
&lt;br /&gt;
TDBs, HLBs and Excursion Funnels are too major mechanics to be excluded.&lt;br /&gt;
Hoopy the Hoop is even less of a &#039;character&#039; than the Weighted Companion Cube, and has no reason to be listed as one.&lt;br /&gt;
Doug Rattmann is a character, and a significant one at that. He should be listed.&lt;br /&gt;
&lt;br /&gt;
If you agree/disagree with my proposed changes, discuss below. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Informativeaccount|Informativeaccount]]&#039;&#039;&#039; ([[User talk:Informativeaccount|talk]]) • ([[Special:Contributions/Informativeaccount|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I agree with the character change, and partially the mechanic change. However, the rest of the mechanics are listed on the &#039;Test Chambers&#039; page. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]]&#039;&#039;&#039; ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) • ([[Special:Contributions/Ejjgjrjgjjjvjrjdjwie|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How do i add a page ==&lt;br /&gt;
&lt;br /&gt;
Im new, how do i add a page? — [[User:LargeP0RTAL|LargeP0RTAL]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
First, you should add 4 tildes at the end of your message in order to sign it.&lt;br /&gt;
&lt;br /&gt;
For your question, research the name of the page you want to create, and then you have the message &#039;&#039;Create the page &amp;quot;&amp;lt;pagename&amp;gt;&amp;quot; on this wiki!&amp;quot; under the search bar. Just click on &amp;lt;pagename&amp;gt; to start creating the page.&lt;br /&gt;
If the page you want to create is a translation of a page already created, just go to the english version of the page, then go to the adress bar and just add the suffix &#039;&#039;/&amp;lt;languagediminutive&amp;gt;&#039;&#039;. For instance, if you want to do a french translation, add the suffix &#039;&#039;/fr&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Sincerely yours, &lt;br /&gt;
[[User:Xorven|Xorven]] ([[User talk:Xorven|talk]]) 15:11, 29 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Random Page ==&lt;br /&gt;
&lt;br /&gt;
I opened wiki and i clicked random (site/page?) and it literally opens randomly... but in other languages.Maybe when you choose language it wont change it in Random (page/site) &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Vamisz|Vamisz]] ([[User talk:Vamisz|talk]]) 19:02, 28 March 2018 (UTC)Vamisz&lt;br /&gt;
&lt;br /&gt;
== Asked about the IRC being broken ==&lt;br /&gt;
&lt;br /&gt;
I can&#039;t access the IRC chat. Is it broken? Deleted? Or is my PC trippin&#039;.. I&#039;m sorry for using this for asking on the main page but I don&#039;t see any alternatives. bobanchoban77/frapsed 19:36, 31 March 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Main_Page&amp;diff=178487</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Main_Page&amp;diff=178487"/>
		<updated>2022-03-31T19:35:35Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: /* Asked about the IRC being broken */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{notice&lt;br /&gt;
| style = margin-bottom: 0.5em;&lt;br /&gt;
| text = &amp;lt;span style=&amp;quot;color:red; font-size:3em; text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;This page is not for general discussion of Portal or the Wiki.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; It is for conversation pertaining to the [[Main Page]] itself. Please use the following alternatives for general discussion:&lt;br /&gt;
&lt;br /&gt;
* [[Portal Wiki:Discussion]] &amp;amp;mdash; Main discussion page of the [[Portal Wiki|Wiki]].&lt;br /&gt;
* [ircs://irc.libera.chat:6697/pwiki &#039;&#039;&#039;{{code|#pwiki}}&#039;&#039;&#039;] IRC channel ([https://kiwiirc.com/nextclient/irc.libera.chat/?#pwiki web access]) &amp;amp;mdash; See [[Portal Wiki:IRC]] for help.&lt;br /&gt;
* [https://steamcommunity.com/app/400/discussions Portal Hub] &amp;amp; [https://steamcommunity.com/app/620/discussions Portal 2 Hub] on the Steam Community &amp;amp;mdash; General discussion of the game.&lt;br /&gt;
}}&lt;br /&gt;
{{NS HELP navbar|state=collapsed}}&lt;br /&gt;
&lt;br /&gt;
== Gentlemen ==&lt;br /&gt;
&lt;br /&gt;
We have come thus far; the front page is looking splendid.&amp;lt;br /&amp;gt; — [[User:Minip|&amp;lt;span style = &amp;quot;font-weight: bold;&amp;quot;&amp;gt;minip&amp;lt;/span&amp;gt;]] 01:11, 22 April 2011 (UTC)&lt;br /&gt;
:: I agree, though I have two gripes with it.&lt;br /&gt;
::&lt;br /&gt;
:: 1) Who typed &amp;quot;Valve&amp;quot; like this for the main page links?&lt;br /&gt;
:: http://i51.tinypic.com/v8os5s.jpg&lt;br /&gt;
:: It should be &amp;quot;Valve&amp;quot;. The uppercase version with the smaller sized &amp;quot;E&amp;quot; is just a logo, nothing more. I see things like &amp;quot;VALVe&amp;quot; and such being written entirely too often elsewhere.&lt;br /&gt;
:: 2) The yellow tint color for the background of the box tables looks strange. Yellow, no matter how desaturated, isn&#039;t really in the color scheme of Portal (ignoring instances such as the yellow portal for the co-op partner and other instances). Overall it&#039;s grays, blues, blacks. Clean colors. With the overuse of the blue elements on the Wiki&#039;s theme (the logo the links etc), yellow looks out of place. -- [[User:Benjamoose|&amp;lt;span style=&amp;quot;color:#000000;font-size:13px;font-family:&#039;Arial&#039;;font-weight: bold;&amp;quot;&amp;gt;Benjamoose&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;[[File:User_Benjamoose_Sig.png|Om nom nom!]] ([[User talk:Benjamoose|talk]] | [[Special:Contributions/Benjamoose|contribs]])&amp;lt;/span&amp;gt; 20:17, 23 April 2011 (UTC)&lt;br /&gt;
:::Tried to address the colors; I&#039;m no expert designer, so please feel free to tweak them further. I do believe it&#039;s an improvement though :3 For further reference, not all colors are on [[MediaWiki:Common.css]]; some are in style attributes on &amp;lt;code&amp;gt;{{[[Template:Main Page layout|Main Page layout]]}}&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;{{[[Template:ExtendedIndex|ExtendedIndex]]}}&amp;lt;/code&amp;gt;. [[User:WindPower|WindPower]] 04:42, 25 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
May not use this template [[Template:ExtendedIndex]], and use the template as Team Fortress Wiki. At other languages ​​a problem with translation of this template. Namely 1 and 3 column. --&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 18:37, 2 May 2011 (UTC)&lt;br /&gt;
:Then whack some langs on the end of the links like you do on other links. &amp;amp;ndash; [[User:Smashman|&amp;lt;font color=#507D2A&amp;gt;Smashman&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;&amp;amp;nbsp;([[User_talk:Smashman|talk]])&amp;lt;/sub&amp;gt; 18:56, 2 May 2011 (UTC)&lt;br /&gt;
:: Ie me need to create the same template with a prefix, for example / de on a language that me need?--&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 19:12, 2 May 2011 (UTC)&lt;br /&gt;
:::  Horosho! --&amp;lt;b&amp;gt;[[User:Nik9990|&amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#008000&amp;quot;&amp;gt;Nik9990&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;font FACE=&amp;quot;Times New Roman&amp;quot; color=&amp;quot;#808080&amp;quot;&amp;gt;[[User_talk:Nik9990|Talk]] | [[Special:Contributions/Nik9990|Cont]]&amp;lt;/font&amp;gt; 21:14, 2 May 2011 (UTC)&lt;br /&gt;
:::Should be all good now, thanks~ — [[User:WindPower|Wind]] 21:31, 2 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Facts ==&lt;br /&gt;
&lt;br /&gt;
Not the place to ask, but where can i edit the currently featured facts, Richard Lord was just a placeholder for Wheatley.&lt;br /&gt;
--[[User:Latin Geek|Latin Geek]] 15:51, 3 May 2011 (UTC)&lt;br /&gt;
:Click the &amp;quot;Add a fact&amp;quot; link on the main page (just under the list) :3 — [[User:WindPower|Wind]] 15:54, 3 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vector Skin glitch in IE9 ==&lt;br /&gt;
&lt;br /&gt;
Now, I can&#039;t exactly explain what&#039;s going on, but every time I&#039;ve loaded this Wiki on Internet Explorer 9, it&#039;s failed to load the Vector skin altogether, until I change my user agent string to Chrome, FF, Opera, even the Bing Bot string works, but the default user agent string failed to load the skin at all. I believe it&#039;s an issue that should be looked at, since it also appears to affect IE7-IE8. --[[User:Swertmastra|Swertmastra]]&lt;br /&gt;
&lt;br /&gt;
:Thank you for your concern; we are aware of this problem, it is caused by MediaWiki. We are awaiting the next MediaWiki patch, hopefully they will address this issue.&amp;lt;br /&amp;gt; — [[User:Minip|&amp;lt;span style = &amp;quot;font-weight: bold;&amp;quot;&amp;gt;minip&amp;lt;/span&amp;gt;]] 05:33, 12 June 2011 (UTC)&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; A new MediaWiki patch has been released; this issue is now resolved.&amp;lt;br /&amp;gt; — [[User:Minip|&amp;lt;span style = &amp;quot;font-weight: bold;&amp;quot;&amp;gt;minip&amp;lt;/span&amp;gt;]] 02:03, 15 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translation of Logo ==&lt;br /&gt;
&lt;br /&gt;
Is it able to translate main logo in sidebar and in header? And MediaWiki:Sidebar too? If it is, here they are (russian):&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki-banner-ru.png]]&lt;br /&gt;
[[File:Wiki_logo_ru.png]]&lt;br /&gt;
&lt;br /&gt;
[[User:Gl0BuZ|Gl0BuZ]] 18:24, 14 June 2011 (UTC)&lt;br /&gt;
:Will do as soon as a Russian editor can confirm this translation. Wouldn&#039;t want a homepage with profanity or stuff on it, I hope you understand :3 — [[User:WindPower|Wind]] 02:06, 15 June 2011 (UTC)&lt;br /&gt;
::Yes, I do. By the way, You can trust me. I&#039; m from [http://steamcommunity.com/id/GlOBuZ STS] ;-) [[User:Gl0BuZ|Gl0BuZ]] 03:54, 15 June 2011 (UTC)&lt;br /&gt;
::: Do eet, Wind &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 04:21, 15 June 2011 (UTC)&lt;br /&gt;
:::: O, hi, Akcel! Glad to see you. Thanks. [[User:Gl0BuZ|Gl0BuZ]] 05:01, 15 June 2011 (UTC)&lt;br /&gt;
:::::Done~ — [[User:WindPower|Wind]] 05:33, 15 June 2011 (UTC)&lt;br /&gt;
::::::Thanks. As I see, it isn&#039;t possible to translate main logo, is it? — [[User:Gl0BuZ|Gl0BuZ]] 05:43, 15 June 2011 (UTC)&lt;br /&gt;
:::::::Would be possible to make some little piece of javascript to replace it on every page after the page loads, but that&#039;s not the most elegant solution. I&#039;ll poke seb about it — [[User:WindPower|Wind]] 05:44, 15 June 2011 (UTC)&lt;br /&gt;
::::::::So how is this getting along? Should there be an image for the different languages or witchcraft?  &#039;&#039;&#039;×&#039;&#039;&#039;×&#039;&#039;&#039;×&#039;&#039;&#039; [[File:Wormlogo.png|72px|[[User:Wormhole]]]] &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; &amp;lt;span style=&amp;quot;font-weight:bold;font-family:Georgia;&amp;quot;&amp;gt;[[User_talk:Wormhole|T]]&amp;lt;/span&amp;gt; &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; &amp;lt;span style=&amp;quot;font-weight:bold;font-family:Georgia;&amp;quot;&amp;gt;[[Special:Contributions/Wormhole|C]]&amp;lt;/span&amp;gt; &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;×&#039;&#039;&#039;×&#039;&#039;&#039;×&#039;&#039;&#039; 16:12, 26 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blog posts ==&lt;br /&gt;
&lt;br /&gt;
Are you going to make Current Events such as in tf2 wiki? I mean, blog posts here — [[File:User Gl0BuZ signature.png|Thinking with portals!|link=User:Gl0BuZ]] 05:08, 16 June 2011 (UTC)&lt;br /&gt;
:If they turn out to be regular enough, yes. Otherwise, it&#039;d look kind of stale — [[User:WindPower|Wind]] 05:17, 16 June 2011 (UTC)&lt;br /&gt;
:: For the contest, I&#039;m going to throw up an event banner on the main page.  As for future blog posts, we&#039;ll have to wait and see but I&#039;m not against the idea. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:51, 16 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contest page ==&lt;br /&gt;
I have russian contest page — http://portal.steamtranslation.ru/videocontest/ Where I can use it? :) — [[File:User Gl0BuZ signature.png|Thinking with portals!|link=User:Gl0BuZ]] 16:29, 16 June 2011 (UTC)&lt;br /&gt;
: Feel free to add it to the russian translation of [[Portal 2 Music Video Contest]] - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 16:50, 16 June 2011 (UTC)&lt;br /&gt;
::But don&#039;t forget: it is unofficial &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 17:18, 16 June 2011 (UTC)&lt;br /&gt;
:::Akcel, I remeber it, but it isn&#039;t for long (I mean «unofficial»). — [[File:User Gl0BuZ signature.png|Thinking with portals!|link=User:Gl0BuZ]] 20:08, 16 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Gels ==&lt;br /&gt;
Hello! I noticed that the [[Gels]] are not display in the &amp;quot;Mechanics&amp;quot; part of the main page. I think, if it&#039;s not a forget, the Gels page is more important than for example the [[High Energy Pellet]] page, wich is only present in the first &#039;&#039;Portal&#039;&#039; (and &#039;&#039;Portal&#039;&#039; is in my opinion considerably less played than &#039;&#039;Portal 2&#039;&#039;). So, is a change needed here ? Thanks for reading. [[User:Jay|Jay]] 18:49, 16 June 2011 (UTC)&lt;br /&gt;
:{{c|done}} &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 18:55, 16 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sixense DLC now available. ==&lt;br /&gt;
&lt;br /&gt;
As the title states, we need to get some articles up. I&#039;d work on some myself but I&#039;ve got college really early and I&#039;m already up way too late.  [http://store.steampowered.com/news/5682/ Steam News announcement], [http://store.steampowered.com/app/660/ Store page].&lt;br /&gt;
&lt;br /&gt;
Food for discussion:&lt;br /&gt;
* How should we document the DLC&lt;br /&gt;
** A seperate game, like how we deal with [[Portal: Still Alive]]&lt;br /&gt;
** Or a section on [[Portal 2]]&lt;br /&gt;
** Perhaps consider is a &amp;quot;Game mode&amp;quot; - like there&#039;s Single Player, Co-op and then Sixense.&lt;br /&gt;
* Related to above, how should we document the extra test chambers.&lt;br /&gt;
* Also, I hope some of you have one of these Hydra controllers; else it&#039;s gonna be tough to document.&lt;br /&gt;
&lt;br /&gt;
- [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 01:36, 17 June 2011 (UTC)&lt;br /&gt;
:The fact that it is discrete from P2 and requires a particular piece of hardware indicates to me that it should be considered to be a separate product. That being said, much of the Wiki&#039;s current material can be re-used verbatim, but video walkthroughs, etc would be another thing entirely. -[[User:Esky|Esky]] 01:41, 17 June 2011 (UTC)&lt;br /&gt;
:::The controller is $140/€140 so yea, unlikely any of us own one :S Which is a shame as some of the levels look quite good. Perhaps we could extract them somehow.... &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 01:43, 17 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I want to upload a picture of the Scalable Cube with a white background just like the other Cube pics, but i can&#039;t upload the image! &amp;gt;:( &lt;br /&gt;
Toolbox doesn&#039;t have such a feature - [[User:LambdaCore 21|LambdaCore 21]] 19:08, 28 January 2012 (UTC)&lt;br /&gt;
:How about now :3 — [[User:WindPower|Wind]] 23:20, 9 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks!!! - [[User:LambdaCore 21|LambdaCore 21]] 19:08, 28 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Super 8 in Portal 2 ==&lt;br /&gt;
&lt;br /&gt;
Hey, uh. When are we gonna get to the Super 8 topic? There&#039;s an interactive teaser in the Extras --[[User:Breakin&amp;amp;#39; Benny|Breakin&amp;amp;#39; Benny]] 15:08, 17 June 2011 (UTC)&lt;br /&gt;
: As soon as anybody starts writing an article about it. :P - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 15:38, 17 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Apparently we don&#039;t need one - [[User:Medibee|Medibee]] 22:46, 20 June 2011 (UTC)&lt;br /&gt;
:Still deserves a mention in like [[Main menu]] or something — [[User:WindPower|Wind]] 22:50, 20 June 2011 (UTC) &lt;br /&gt;
I added a Did you know for it - [[User:Medibee|Medibee]] 22:51, 20 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Wiki Hat?    ==&lt;br /&gt;
&lt;br /&gt;
I guess that if we want the wiki to be supported by more players we should add a Portal 2 ingame wiki hat :)&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Atlas|Atlas]]&#039;&#039;&#039; ([[User talk:Atlas|talk]]) • ([[Special:Contributions/Atlas|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: An exclusive in-game item is something Valve would have to decide upon implementing.  We cannot influence the content of the game. - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 11:49, 10 July 2011 (UTC)&lt;br /&gt;
Can I contact valve as the wiki, I think they will be glad to help us :)? &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Atlas|Atlas]]&#039;&#039;&#039; ([[User talk:Atlas|talk]]) • ([[Special:Contributions/Atlas|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
::It&#039;s early days yet, let&#039;s focus on getting this Wiki content-complete first. And please remember to sign your posts with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; [[User:I-ghost|i-ghost]] 12:03, 10 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Like this?, hmm I would love to help, I just wonder on what o.o [[User:Atlas|Atlas]] 13:02, 10 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Better late than never I think. Would be great if it works across both TF2 and Portal 2 for the Bots. Before Valve leaves Portal behind. Any news on the possible sequel to &#039;&#039;Two&#039;&#039;? If yes, this has a chance, since the TF2 guys are affiliated with them, and we&#039;re allied ei them. &lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 02:32, 9 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Songs Section? ==&lt;br /&gt;
&lt;br /&gt;
Do you think we should make a song section.&lt;br /&gt;
&lt;br /&gt;
showing&lt;br /&gt;
&lt;br /&gt;
Exillie (Doug Rattman Radio Song)&lt;br /&gt;
Still Alive&lt;br /&gt;
Want You Gone&lt;br /&gt;
Cara Mia.&lt;br /&gt;
&lt;br /&gt;
? [[User:Atlas|Atlas]] 21:47, 10 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It&#039;s a great idea. Open up the page first. Then we&#039;ll fill it in. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:14, 10 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Conversion and Time Machine. ==&lt;br /&gt;
&lt;br /&gt;
Hi guys!&lt;br /&gt;
&lt;br /&gt;
I&#039;m back from a bit of &#039;&#039;Portal&#039;&#039; hiatus for some TF2. Anyways, I&#039;m back.&lt;br /&gt;
&lt;br /&gt;
The first thing I did was download the &#039;&#039;Thinking with Time Machine&#039;&#039; mod for &#039;&#039;Portal 2.&#039;&#039; Playing it for half an hour, wrote a bit. But apparently no one plays &#039;&#039;Portal&#039;&#039; nowadays.&lt;br /&gt;
&lt;br /&gt;
So should &#039;&#039;I&#039;&#039; be the one who writes it all? It&#039;s going to be fun! :D&lt;br /&gt;
&lt;br /&gt;
Also, everyone watch the &#039;&#039;Conversion&#039;&#039; release. Maybe a video guide?&lt;br /&gt;
&lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:08, 23 April 2014 (UTC)&lt;br /&gt;
:The sole reason why I haven&#039;t been either playing Portal/TF2 or editing wikis is because of my lack of internet connection at home. I&#039;ll write a good bit more whenever I can stop using the library as my connection to world. I&#039;ve got big plans for this wiki and for the TF2 Wiki. Until then, just try your best to be fair and write well.  [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 19:21, 23 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I made a Steam group for the Wiki ==&lt;br /&gt;
&lt;br /&gt;
It was something ad-lib&#039;d. But if we were to have a shot at Gaben, we need a page. You lab boys get to this page, and add me.&lt;br /&gt;
http://steamcommunity.com/groups/theportalwiki/&lt;br /&gt;
&lt;br /&gt;
Will mods and admins here kindly approach me so we can cooperate on this. thanks!&lt;br /&gt;
&lt;br /&gt;
[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 02:37, 9 July 2014 (UTC)&lt;br /&gt;
:There is [http://steamcommunity.com/groups/pwiki already a group here] — [[User:WindPower|Wind]] 05:19, 17 July 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposed changes to Index ==&lt;br /&gt;
&lt;br /&gt;
Mechanics - Add the following:&lt;br /&gt;
Thermal Discouragement Beam,&lt;br /&gt;
Hard Light Bridge,&lt;br /&gt;
Excursion Funnel.&lt;br /&gt;
&lt;br /&gt;
Characters - Remove Hoopy the Hoop, add Doug Rattmann.&lt;br /&gt;
&lt;br /&gt;
TDBs, HLBs and Excursion Funnels are too major mechanics to be excluded.&lt;br /&gt;
Hoopy the Hoop is even less of a &#039;character&#039; than the Weighted Companion Cube, and has no reason to be listed as one.&lt;br /&gt;
Doug Rattmann is a character, and a significant one at that. He should be listed.&lt;br /&gt;
&lt;br /&gt;
If you agree/disagree with my proposed changes, discuss below. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Informativeaccount|Informativeaccount]]&#039;&#039;&#039; ([[User talk:Informativeaccount|talk]]) • ([[Special:Contributions/Informativeaccount|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I agree with the character change, and partially the mechanic change. However, the rest of the mechanics are listed on the &#039;Test Chambers&#039; page. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Ejjgjrjgjjjvjrjdjwie|Ejjgjrjgjjjvjrjdjwie]]&#039;&#039;&#039; ([[User talk:Ejjgjrjgjjjvjrjdjwie|talk]]) • ([[Special:Contributions/Ejjgjrjgjjjvjrjdjwie|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How do i add a page ==&lt;br /&gt;
&lt;br /&gt;
Im new, how do i add a page? — [[User:LargeP0RTAL|LargeP0RTAL]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
First, you should add 4 tildes at the end of your message in order to sign it.&lt;br /&gt;
&lt;br /&gt;
For your question, research the name of the page you want to create, and then you have the message &#039;&#039;Create the page &amp;quot;&amp;lt;pagename&amp;gt;&amp;quot; on this wiki!&amp;quot; under the search bar. Just click on &amp;lt;pagename&amp;gt; to start creating the page.&lt;br /&gt;
If the page you want to create is a translation of a page already created, just go to the english version of the page, then go to the adress bar and just add the suffix &#039;&#039;/&amp;lt;languagediminutive&amp;gt;&#039;&#039;. For instance, if you want to do a french translation, add the suffix &#039;&#039;/fr&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Sincerely yours, &lt;br /&gt;
[[User:Xorven|Xorven]] ([[User talk:Xorven|talk]]) 15:11, 29 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Random Page ==&lt;br /&gt;
&lt;br /&gt;
I opened wiki and i clicked random (site/page?) and it literally opens randomly... but in other languages.Maybe when you choose language it wont change it in Random (page/site) &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Vamisz|Vamisz]] ([[User talk:Vamisz|talk]]) 19:02, 28 March 2018 (UTC)Vamisz&lt;br /&gt;
&lt;br /&gt;
== Asked about the IRC being broken ==&lt;br /&gt;
&lt;br /&gt;
I can&#039;t access the IRC chat. Is it broken? Deleted? Or is my PC trippin&#039;.. I&#039;m sorry for using this for asking on the main page but I don&#039;t see any alternatives.&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_9_(Bonus)&amp;diff=178486</id>
		<title>Portal: Still Alive Test Chamber 9 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_9_(Bonus)&amp;diff=178486"/>
		<updated>2022-03-31T19:31:16Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: /* Walkthrough */ added a text walkthrough that is according to the video walkthrough provided in the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 09&lt;br /&gt;
  | map        = stillalive_9.bsp&lt;br /&gt;
  | number     = 09&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 09.png&lt;br /&gt;
  | icon1      = zap camp&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow on&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 8 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 10 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the ninth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Proceed trough the door and walk to the [[Light Bridge]].&lt;br /&gt;
* Wait for the [[High Energy Pellet|Energy Pellet]] to pass by you and walk across the [[Light Bridge]] to get to a safe spot/crevase.&lt;br /&gt;
* Place one portal onto the wall that is on the upper floor. The best way you can see the spot where you have to shoot the portal is the wall where the [[Turret]]&#039;s laser is pointing to.&lt;br /&gt;
* Place the other portal onto the &#039;&#039;&#039;X&#039;&#039;&#039; mark that can be found above you. The [[High Energy Pellet|Energy Pellet]] is hitting the spot.&lt;br /&gt;
* Wait for the [[High Energy Pellet|Energy Pellet]] to hit the [[Turret]].&lt;br /&gt;
* After you hear the [[Turret]]s scream, walk across the [[Light Bridge]] while avoiding the [[High Energy Pellet|Energy Pellet]]. &#039;&#039;The [[High Energy Pellet|pellet]] is still active, don&#039;t think you&#039;re safe!&#039;&#039;&lt;br /&gt;
* Portal over to the ledge where you placed your first portal.&lt;br /&gt;
* Place a portal onto the wall that is connected to the flooring across the gap where the [[High Energy Pellet|Energy Pellet]] wanders around.&lt;br /&gt;
* Walk onto the previously-talked-about ledge but portaling over.&lt;br /&gt;
* Proceed trough the hallway.&lt;br /&gt;
* Portal behind the [[Vital Apparatus Vent|Cube Dropper]].&lt;br /&gt;
* Knock the [[Turret]] that is guarding the [[Button]] over.&lt;br /&gt;
* Place a nearby [[Cube]] onto the previously-guarded [[Button]] to activate it.&lt;br /&gt;
* Walk back to the [[High Energy Pellet|Energy Pellet]] and place the other portal onto the &#039;&#039;&#039;X&#039;&#039;&#039; mark on the ceiling.&lt;br /&gt;
** If you&#039;ve placed a blue portal behind the [[Button]], place the orange one onto the &#039;&#039;&#039;X&#039;&#039;&#039; mark and vice versa.&lt;br /&gt;
* Walk trough the hallway and steer to the right.&lt;br /&gt;
* Jump into the &amp;quot;pit&amp;quot;.&lt;br /&gt;
* Stand on the [[Button]] that is in the &amp;quot;pit&amp;quot;.&lt;br /&gt;
* Wait for the [[High Energy Pellet|Energy Pellet]] to be received by the catcher.&lt;br /&gt;
* After you&#039;ve heard the receive noise, walk back to the [[Vital Apparatus Vent|Cube Dropper]].&lt;br /&gt;
* Place a portal trough the now opened door onto the only portalable surface.&lt;br /&gt;
* Go trough the portals and wait for the [[Victory Lift|Lift]] to descend.&lt;br /&gt;
* While waiting, place a portal under the [[Turret]] that is guarding the path to the [[Chamberlock]]&lt;br /&gt;
** You can also knock the [[Turret]] over without portals. Both do the trick.&lt;br /&gt;
* Proceed to the [[Chamberlock]] &#039;&#039;as usual&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|QesmkdUvuTU|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|16|8|5|150|105|60|110|75|56}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Test_Chambers&amp;diff=178484</id>
		<title>Test Chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Test_Chambers&amp;diff=178484"/>
		<updated>2022-03-31T18:56:32Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: /* Test Chamber Design/styles */ Added images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Portal2 TestChamberDoor.png|right|200px|A Test Chamber door]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test Chambers&#039;&#039;&#039; are a vital part of the &#039;&#039;Portal&#039;&#039; series and the [[Aperture Science]] Enrichment Center. Via the [[Security Camera]]s fixed onto the walls of test chambers at various points, [[GLaDOS]] can track a test subject&#039;s movements and progress.&lt;br /&gt;
&lt;br /&gt;
There are hundreds and more test chambers throughout the Enrichment Center, which can be easily reconfigured and recycled to form another new test chamber. In &#039;&#039;Portal 2&#039;&#039;, these chambers can be swiftly created by GLaDOS with the usage of robotic arms carrying [[panels]] and combining them with other panels to form a ceiling, floor, and walls.&lt;br /&gt;
&lt;br /&gt;
Aesthetically, these chambers bear resemblance to a hospital with its sterile environment; due to the lighting used within chambers, and the black and white coloring of the walls, floors, and ceilings.&lt;br /&gt;
&lt;br /&gt;
== Test Chamber Design/styles ==&lt;br /&gt;
[[Image:Portal1old.jpg|thumb|The &#039;&#039;&#039;clinical&#039;&#039;&#039; look]]&lt;br /&gt;
[[Image:Portal1Old.jpeg|thumb|Example of the &#039;&#039;&#039;remastered clinical&#039;&#039;&#039; look]]&lt;br /&gt;
[[Image:P2ruins.jpg|thumb|The &#039;&#039;&#039;decayed clinical/the ruins&#039;&#039;&#039; look]]&lt;br /&gt;
[[Image:TheCJohnsonLevels.png|thumb|Exaple of the &#039;&#039;&#039;60s era&#039;&#039;&#039; look]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Clinical&amp;quot; look/style ([[Portal]])&#039;&#039;&#039;&lt;br /&gt;
Every [[Portal]] chamber (not including the escape sequence) has a distinct and recognizable look - white, sterile rooms with the atmosphere that conveys  the emotions of loneliness. Most of the objects look a little bit blurry and maybe that&#039;s done on purpose because is makes the items look more dusty and immerse the player better into the Portal experience.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The remastered clinical&amp;quot; look/style ([[Portal 2]])&#039;&#039;&#039;&lt;br /&gt;
One part of the [[Portal 2]] chambers looks like the chambers from [[Portal]] but made to fit the theme of the game and looking more fresh and modern compared to the looks of the first game in the series. The panels are more reflective, polished and easily recognizable to the average player. Every item design is revamped to stick to the modernistic theme this game has to offer, and it&#039;s a welcome addition!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The decayed clinical/The ruins&amp;quot; look/style ([[Portal 2]])&#039;&#039;&#039;&lt;br /&gt;
This type of level design can be seen mostly in the first few chapters of [[Portal 2]] where you&#039;ll explored the devastating designs of destroyed levels. Outgrown leaves and grass dominate over the ruined panels mostly missing &#039;&#039;the final touch&#039;&#039;, just having the metal holder rim visible on the surface. These levels may be looking hard to navigate but it actually isn&#039;t. The ruins don&#039;t seem a big roadblock to the player, but they make the player seem nostalgic and maybe sad, because {{Spoiler|the destroyed parts are the players&#039; fault, and}} they might find themselves guilty, even though they shouldn&#039;t be.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The 60&#039;s era&amp;quot; look/style ([[Portal 2]])&#039;&#039;&#039;&lt;br /&gt;
Trough the [[Portal 2]] storyline you will encounter very old looking levels with graphics pre-dating the 90&#039;s. They are, so called, &#039;&#039;the Cave Johnson levels&#039;&#039; and they have a distinct look no other level has. Its color use shifts more to the hues of green, yellow, brown etc., which is quite different to the color scheme all of the other [[Portal]] levels have - the hues of black and white. The contents of the test chambers&#039; designs are more colorful and noticeable. Almost everything doesn&#039;t cut corners, other than the decorative pipes.&lt;br /&gt;
&lt;br /&gt;
== Challenge modes ==&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, challenge mode test chambers can be found in the game&#039;s &amp;quot;Bonus Maps&amp;quot; menu option. In &#039;&#039;[[Portal 2]]&#039;&#039; however, the challenge modes can be played via selecting &amp;quot;Play Challenge Mode&amp;quot; in either single-player or co-op.&lt;br /&gt;
&lt;br /&gt;
The chambers in the challenge mode are identical to the original campaign versions, only with the implementation of goal-based puzzles. These include completing the map with the:&lt;br /&gt;
* Least amount of [[portals]] deployed&lt;br /&gt;
* Least time elapsed&lt;br /&gt;
* Least amount of steps taken (&#039;&#039;Available in Portal only&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal&#039;&#039;, the stats will be compared to the goal, and if you matched the number of portals / steps / time to the goal (or got less than it), it will get harder and harder. In &#039;&#039;Portal 2&#039;&#039;, player stats will be saved into the {{W|Steam (software)|Steam}} leaderboards. This allows the Steam community to keep track of friends and other players who have beaten them in either least portals created, or least time taken to complete a test chamber.&lt;br /&gt;
&lt;br /&gt;
== Advanced chambers ==&lt;br /&gt;
Available only in &#039;&#039;Portal&#039;&#039;, these are variants of the test chambers which have been redesigned with an advanced difficulty curve, for instance by decreasing the number of portalable surfaces, or by increasing the presence of [[Goo]].&lt;br /&gt;
&lt;br /&gt;
Like challenge chambers in &#039;&#039;Portal&#039;&#039;, advanced chambers can be played via the &amp;quot;Bonus Maps&amp;quot; section on the main menu.&lt;br /&gt;
&lt;br /&gt;
The [[Portal 2 Sixense MotionPack DLC]] contains advanced chambers for &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal|Basic Science}}&lt;br /&gt;
{{Show achievement|Portal|Rocket Science}}&lt;br /&gt;
{{Show achievement|Portal|Aperture Science}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal|Cupcake}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Test chamber mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
* [[Portals]] - The core mechanic of the game, the &amp;quot;worm holes&amp;quot; used to complete the test chambers. Introduced in the [[Relaxation Vault]].&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00|Test Chamber 00]].&lt;br /&gt;
* [[Vital Apparatus Vent]] - The air vent delivering the cubes into the chambers. Introduced in [[Portal Test Chamber 00|Test Chamber 00]].&lt;br /&gt;
* [[Cubes]] - A multipurpose object used to press buttons, block unwanted forces, or to stand upon.  ([[Cube#Weighted Storage Cube|Weighted Storage Cube]] introduced in [[Portal Test Chamber 00|Test Chamber 00]] &amp;amp; [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17|Test Chamber 17]])&lt;br /&gt;
* [[Material Emancipation Grill]] - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. It is also used as a test element. Introduced in [[Portal Test Chamber 00|Test Chamber 00]]&lt;br /&gt;
* [[Victory Lift]] - A vertical variant of the [[Unstationary Scaffold]] that automatically rises if a player is upon it, and descends if unoccupied. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].&lt;br /&gt;
* [[High Energy Pellet]] - An energy ball that needs to be put in its receptacle to power other objects. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].&lt;br /&gt;
* [[Unstationary Scaffold]] - A platform used for transportation along a rail. Introduced in [[Portal Test Chamber 07|Test Chamber 07]].&lt;br /&gt;
* [[Turrets]] - Military grade turrets used for area denial. They fire bullets at players that enter their field of view. Introduced in [[Portal Test Chamber 16|Test Chamber 16]].&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
* [[Aerial Faith Plate]] - A launcher that throws the player and any objects at a fixed trajectory. Introduced in [[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 Test Chamber 5]].&lt;br /&gt;
* [[Thermal Discouragement Beam]] - A laser beam fired in a straight line. Must be avoided or redirected using a Discouragement Redirection cube. Introduced in [[Portal 2 Chapter 2 Test Chamber 1|Chapter 2 Test Chamber 1]].&lt;br /&gt;
* [[Cubes]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] &amp;amp; [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) - Cubes that can be used to hold down buttons for example (Discouragement Redirection introduced in [[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 Test Chamber 2]] and Edgeless Safety introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]).&lt;br /&gt;
* [[Hard Light Bridge]] - A semi-translucent, solid &#039;sheet&#039; of light that can act as a bridge or wall. Introduced in [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 Test Chamber 11]].&lt;br /&gt;
* [[Gels]] ([[Propulsion Gel|Propulsion]], [[Repulsion Gel|Repulsion]] &amp;amp; [[Conversion Gel|Conversion]]) - Can coat surfaces and apply different effects. Repulsion introduced in [[Portal 2 Chapter 6 Enrichment Sphere 2|Chapter 6 Enrichment Sphere 2]], Propulsion [[Portal 2 Chapter 7 Enrichment Sphere 5|Chapter 7 Enrichment Sphere 5]], Conversion [[Portal 2 Chapter 7 Enrichment Sphere 6|Chapter 7 Enrichment Sphere 6]].&lt;br /&gt;
* [[Excursion Funnel]] - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel. Introduced in [[Portal 2 Chapter 8 Test Chamber 11|Chapter 8 Test Chamber 1]].&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]] - Place Edgeless Safety Cubes into these receptacles to activate different types of objects. Introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]].&lt;br /&gt;
&lt;br /&gt;
== List of test chambers ==&lt;br /&gt;
&lt;br /&gt;
===Official Games===&lt;br /&gt;
==== &#039;&#039;Portal&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal chambers}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal 2&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal 2 chambers}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal: Still Alive&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
===Mods===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal Stories: Mel&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal Stories: Mel chambers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Test Chambers]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:P2ruins.jpg&amp;diff=178483</id>
		<title>File:P2ruins.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:P2ruins.jpg&amp;diff=178483"/>
		<updated>2022-03-31T18:54:19Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Ruins of Portal in Portal 2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ruins of Portal in Portal 2.&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal1old.jpg&amp;diff=178482</id>
		<title>File:Portal1old.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal1old.jpg&amp;diff=178482"/>
		<updated>2022-03-31T18:52:48Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Design of a Portal 1 chamber.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Design of a Portal 1 chamber.&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:TheCJohnsonLevels.png&amp;diff=178481</id>
		<title>File:TheCJohnsonLevels.png</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:TheCJohnsonLevels.png&amp;diff=178481"/>
		<updated>2022-03-31T18:50:13Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: A picture of a level from the Cave Johnson era.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of a level from the Cave Johnson era.&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal1Old.jpeg&amp;diff=178480</id>
		<title>File:Portal1Old.jpeg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal1Old.jpeg&amp;diff=178480"/>
		<updated>2022-03-31T18:47:28Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: A picture of a level from Portal 1.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of a level from Portal 1.&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Test_Chambers&amp;diff=178479</id>
		<title>Test Chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Test_Chambers&amp;diff=178479"/>
		<updated>2022-03-31T18:40:12Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Small section added to the designs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Portal2 TestChamberDoor.png|right|200px|A Test Chamber door]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test Chambers&#039;&#039;&#039; are a vital part of the &#039;&#039;Portal&#039;&#039; series and the [[Aperture Science]] Enrichment Center. Via the [[Security Camera]]s fixed onto the walls of test chambers at various points, [[GLaDOS]] can track a test subject&#039;s movements and progress.&lt;br /&gt;
&lt;br /&gt;
There are hundreds and more test chambers throughout the Enrichment Center, which can be easily reconfigured and recycled to form another new test chamber. In &#039;&#039;Portal 2&#039;&#039;, these chambers can be swiftly created by GLaDOS with the usage of robotic arms carrying [[panels]] and combining them with other panels to form a ceiling, floor, and walls.&lt;br /&gt;
&lt;br /&gt;
Aesthetically, these chambers bear resemblance to a hospital with its sterile environment; due to the lighting used within chambers, and the black and white coloring of the walls, floors, and ceilings.&lt;br /&gt;
&lt;br /&gt;
== Test Chamber Design/styles ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Clinical&amp;quot; look/style ([[Portal]])&#039;&#039;&#039;&lt;br /&gt;
Every [[Portal]] chamber (not including the escape sequence) has a distinct and recognizable look - white, sterile rooms with the atmosphere that conveys  the emotions of loneliness. Most of the objects look a little bit blurry and maybe that&#039;s done on purpose because is makes the items look more dusty and immerse the player better into the Portal experience.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The remastered clinical&amp;quot; look/style ([[Portal 2]])&#039;&#039;&#039;&lt;br /&gt;
One part of the [[Portal 2]] chambers looks like the chambers from [[Portal]] but made to fit the theme of the game and looking more fresh and modern compared to the looks of the first game in the series. The panels are more reflective, polished and easily recognizable to the average player. Every item design is revamped to stick to the modernistic theme this game has to offer, and it&#039;s a welcome addition!&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The decayed clinical&amp;quot; look/style ([[Portal 2]])&#039;&#039;&#039;&lt;br /&gt;
This type of level design can be seen mostly in the first few chapters of [[Portal 2]] where you&#039;ll explored the devastating designs of destroyed levels. Outgrown leaves and grass dominate over the ruined panels mostly missing &#039;&#039;the final touch&#039;&#039;, just having the metal holder rim visible on the surface. These levels may be looking hard to navigate but it actually isn&#039;t. The ruins don&#039;t seem a big roadblock to the player, but they make the player seem nostalgic and maybe sad, because {{Spoiler|the destroyed parts are the players&#039; fault, and}} they might find themselves guilty, even though they shouldn&#039;t be.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The 60&#039;s era&amp;quot; look/style ([[Portal 2]])&#039;&#039;&#039;&lt;br /&gt;
Trough the [[Portal 2]] storyline you will encounter very old looking levels with graphics pre-dating the 90&#039;s. They are, so called, &#039;&#039;the Cave Johnson levels&#039;&#039; and they have a distinct look no other level has. Its color use shifts more to the hues of green, yellow, brown etc., which is quite different to the color scheme all of the other [[Portal]] levels have - the hues of black and white. The contents of the test chambers&#039; designs are more colorful and noticeable. Almost everything doesn&#039;t cut corners, other than the decorative pipes.&lt;br /&gt;
&lt;br /&gt;
== Challenge modes ==&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, challenge mode test chambers can be found in the game&#039;s &amp;quot;Bonus Maps&amp;quot; menu option. In &#039;&#039;[[Portal 2]]&#039;&#039; however, the challenge modes can be played via selecting &amp;quot;Play Challenge Mode&amp;quot; in either single-player or co-op.&lt;br /&gt;
&lt;br /&gt;
The chambers in the challenge mode are identical to the original campaign versions, only with the implementation of goal-based puzzles. These include completing the map with the:&lt;br /&gt;
* Least amount of [[portals]] deployed&lt;br /&gt;
* Least time elapsed&lt;br /&gt;
* Least amount of steps taken (&#039;&#039;Available in Portal only&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal&#039;&#039;, the stats will be compared to the goal, and if you matched the number of portals / steps / time to the goal (or got less than it), it will get harder and harder. In &#039;&#039;Portal 2&#039;&#039;, player stats will be saved into the {{W|Steam (software)|Steam}} leaderboards. This allows the Steam community to keep track of friends and other players who have beaten them in either least portals created, or least time taken to complete a test chamber.&lt;br /&gt;
&lt;br /&gt;
== Advanced chambers ==&lt;br /&gt;
Available only in &#039;&#039;Portal&#039;&#039;, these are variants of the test chambers which have been redesigned with an advanced difficulty curve, for instance by decreasing the number of portalable surfaces, or by increasing the presence of [[Goo]].&lt;br /&gt;
&lt;br /&gt;
Like challenge chambers in &#039;&#039;Portal&#039;&#039;, advanced chambers can be played via the &amp;quot;Bonus Maps&amp;quot; section on the main menu.&lt;br /&gt;
&lt;br /&gt;
The [[Portal 2 Sixense MotionPack DLC]] contains advanced chambers for &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal|Basic Science}}&lt;br /&gt;
{{Show achievement|Portal|Rocket Science}}&lt;br /&gt;
{{Show achievement|Portal|Aperture Science}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal|Cupcake}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Test chamber mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
* [[Portals]] - The core mechanic of the game, the &amp;quot;worm holes&amp;quot; used to complete the test chambers. Introduced in the [[Relaxation Vault]].&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00|Test Chamber 00]].&lt;br /&gt;
* [[Vital Apparatus Vent]] - The air vent delivering the cubes into the chambers. Introduced in [[Portal Test Chamber 00|Test Chamber 00]].&lt;br /&gt;
* [[Cubes]] - A multipurpose object used to press buttons, block unwanted forces, or to stand upon.  ([[Cube#Weighted Storage Cube|Weighted Storage Cube]] introduced in [[Portal Test Chamber 00|Test Chamber 00]] &amp;amp; [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17|Test Chamber 17]])&lt;br /&gt;
* [[Material Emancipation Grill]] - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. It is also used as a test element. Introduced in [[Portal Test Chamber 00|Test Chamber 00]]&lt;br /&gt;
* [[Victory Lift]] - A vertical variant of the [[Unstationary Scaffold]] that automatically rises if a player is upon it, and descends if unoccupied. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].&lt;br /&gt;
* [[High Energy Pellet]] - An energy ball that needs to be put in its receptacle to power other objects. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].&lt;br /&gt;
* [[Unstationary Scaffold]] - A platform used for transportation along a rail. Introduced in [[Portal Test Chamber 07|Test Chamber 07]].&lt;br /&gt;
* [[Turrets]] - Military grade turrets used for area denial. They fire bullets at players that enter their field of view. Introduced in [[Portal Test Chamber 16|Test Chamber 16]].&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
* [[Aerial Faith Plate]] - A launcher that throws the player and any objects at a fixed trajectory. Introduced in [[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 Test Chamber 5]].&lt;br /&gt;
* [[Thermal Discouragement Beam]] - A laser beam fired in a straight line. Must be avoided or redirected using a Discouragement Redirection cube. Introduced in [[Portal 2 Chapter 2 Test Chamber 1|Chapter 2 Test Chamber 1]].&lt;br /&gt;
* [[Cubes]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] &amp;amp; [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) - Cubes that can be used to hold down buttons for example (Discouragement Redirection introduced in [[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 Test Chamber 2]] and Edgeless Safety introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]).&lt;br /&gt;
* [[Hard Light Bridge]] - A semi-translucent, solid &#039;sheet&#039; of light that can act as a bridge or wall. Introduced in [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 Test Chamber 11]].&lt;br /&gt;
* [[Gels]] ([[Propulsion Gel|Propulsion]], [[Repulsion Gel|Repulsion]] &amp;amp; [[Conversion Gel|Conversion]]) - Can coat surfaces and apply different effects. Repulsion introduced in [[Portal 2 Chapter 6 Enrichment Sphere 2|Chapter 6 Enrichment Sphere 2]], Propulsion [[Portal 2 Chapter 7 Enrichment Sphere 5|Chapter 7 Enrichment Sphere 5]], Conversion [[Portal 2 Chapter 7 Enrichment Sphere 6|Chapter 7 Enrichment Sphere 6]].&lt;br /&gt;
* [[Excursion Funnel]] - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel. Introduced in [[Portal 2 Chapter 8 Test Chamber 11|Chapter 8 Test Chamber 1]].&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]] - Place Edgeless Safety Cubes into these receptacles to activate different types of objects. Introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]].&lt;br /&gt;
&lt;br /&gt;
== List of test chambers ==&lt;br /&gt;
&lt;br /&gt;
===Official Games===&lt;br /&gt;
==== &#039;&#039;Portal&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal chambers}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal 2&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal 2 chambers}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal: Still Alive&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
===Mods===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal Stories: Mel&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal Stories: Mel chambers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Test Chambers]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Wiki:Discussion&amp;diff=178478</id>
		<title>Portal Wiki:Discussion</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Wiki:Discussion&amp;diff=178478"/>
		<updated>2022-03-31T17:54:08Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: /* Asked about the &amp;quot;Portal: TFV mappack&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{NS HELP navbar}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;margin:1em -0.56em; background:#ededed; padding:0.65em 1em; font-size:175%; border:1px solid #aaa; border-left:0px; border-right:0px; text-align:center;&amp;quot;&amp;gt;[{{fullurl:Portal Wiki:Discussion|action=edit&amp;amp;section=new}} &#039;&#039;&#039;Add a new discussion&#039;&#039;&#039;]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Bot account ==&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;[Sorry for my English]&amp;lt;/nowiki&amp;gt;&#039;&#039;&lt;br /&gt;
Hello everyone! I want to write bot with &#039;&#039;Pywikipediabot&#039;&#039; to edit russian articles. Should I have special rights to do this? --[[User:Daniil|Daniil]] 10:33, 13 June 2011 (UTC)&lt;br /&gt;
:What exactly do you want to write a bot for? — [[User:WindPower|Wind]] 20:14, 21 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Greetings ==&lt;br /&gt;
&lt;br /&gt;
We must continue testing.&amp;lt;br /&amp;gt; — [[User:Minip|&amp;lt;span style = &amp;quot;font-weight: bold;&amp;quot;&amp;gt;minip&amp;lt;/span&amp;gt;]] 01:41, 22 April 2011 (UTC)&lt;br /&gt;
:For the people who are still alive? [[User:Darkstar516|Darkstar516]] 23:28, 22 April 2011 (UTC)&lt;br /&gt;
::I thought all of us are alive... until we bring GLaDOS some neurotoxin &amp;lt;b&amp;gt;[[User:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#41627E&amp;quot;&amp;gt;DrAkcel&amp;lt;/font&amp;gt;]]&amp;lt;/b&amp;gt; &amp;lt;sup&amp;gt;([[User_talk:DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]] | [[Special:Contributions/DrAkcel|&amp;lt;font FACE=&amp;quot;Arial&amp;quot; color=&amp;quot;#25587E&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/sup&amp;gt; 03:59, 23 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Canon Portal storyline ==&lt;br /&gt;
Trying to start off some articles for the characters I realized that the Portal timeline and storyline has been changed by Valve quite a few time. For instance last year they gave gameinformer [http://www.gameinformer.com/b/features/archive/2010/03/24/aperture-science_3a00_-a-history.aspx this timeline] which states Cave Johnson contracted mercury poisoning, while in-game he states he became ill after grinding up poisonous moon rocks. Also from what I recall his motivations for building GLaDOS were different during the Portal 2 announcement ARG. This is probably a result of Valve constantly changing the Portal 2 storyline as the game developed. In short I&#039;m finding it difficult to build a storyline without it contradicting itself everywhere. I propose we take everything in Portal 2 as hard fact (obviously) and take everything else from reliable sources (the ARG, gameinformer article(?)) as long as it doesn&#039;t contradict with statements made in Portal 2. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Georgia;font-size:85%;&amp;quot;&amp;gt;—[[User:Moussekateer|M]][[File:User Moussekateer signature portal.png|19px|link=User:Moussekateer]][[User:Moussekateer|ussekateer]]·[[User talk:Moussekateer|&amp;lt;span style=&amp;quot;color:black;font-size:85%;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 15:57, 23 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There&#039;s no official story about the Cave Johnson bit, but there seems to be a consensus around the community that the story in gameinformer was a &amp;quot;cover story&amp;quot; for the public. Of course, that&#039;s all speculation. My recommendation is that if something in the game contradicts other information, then the game should take precedence as the official canonical version. I have the feeling that most of what was in the ARG is going to get cut. Even some things as recent as the second ARG, like Cave Johnson&#039;s portrait (Google image search Cave Johnson, you&#039;ll see what I mean) is different in-game. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 21:09, 23 April 2011 (UTC)&lt;br /&gt;
: One thing to consider is that CJ might have thought Mercury was &amp;quot;moon rocks&amp;quot; because it was called Mercury. He wasn&#039;t exactly scientifically inclined so it&#039;s a possibility, even if it is a stretch. It makes sense to me that Mercury could be a good portal conductor too. -- [[User:Lagg|Lagg]] [[Image:User Lagg OPTF2 icon.png|link=User talk:Lagg]] 21:15, 23 April 2011 (UTC)&lt;br /&gt;
:: Well mercury is liquid at room temperature, so it&#039;s hard to imagine it being confused with a rock of any sort. That&#039;s not really the point though. What matters is that there is a contradiction. Since the game says &amp;quot;moon rocks&amp;quot; we should too. It might be worth mentioning that previous material mentioned mercury poisoning but we can&#039;t possibly give a reason for the change without falling into supposition. Unless an official explanation is given, the games should take precedence as &amp;quot;fact&amp;quot;, everything else is a note of interest. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 01:07, 24 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
I was thinking we should add quotes to the Skin pages, Hat pages, Flag pages, etc. Most other articles have their own quotes, so why not these? --[[User:Nihilus0|&amp;lt;span style=&amp;quot;color:#F4722B ;font-size:13px;font-family:&#039;TF2 Build&#039;;text-shadow:#e3e3e3 1px 1px 0px;&amp;quot;&amp;gt;Nihilus0&amp;lt;/span&amp;gt;]][[File:User_Nihilus0_Portal_turret_sprite.png|40px|link=User_talk:Nihilus0]]&amp;lt;small&amp;gt;([[Special:Contributions/Nihilus0|contribs]])&amp;lt;/small&amp;gt; 23:50, 30 April 2011 (UTC)&lt;br /&gt;
:Sure thing; the only reason they don&#039;t have quotes is we haven&#039;t found funny ones for them. If you find one, by all means put it — [[User:WindPower|Wind]] 23:57, 30 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod articles? ==&lt;br /&gt;
So I stumbled on the page for [[Portal: Project-Beta]] and I think this deserves addressing while the Wiki is still young. What is our policy on mods? Obviously we can&#039;t have an article for every mod under the sun, but some, like [[Portal: Prelude]] are obviously deserving. For those that are less obvious, what criteria should be met before an article is considered for them? My first instinct is to prefer those that are notable and available for download. There should also probably be a minimum level of quality. I should mention that I don&#039;t mean to say that Project-Beta is undeserving of an article, I don&#039;t know the mod well enough to judge. Instead, if it is deserving i would like to know &#039;&#039;why&#039;&#039; and what other mods should be included. {{N}}&amp;lt;span style=&amp;quot;vertical-align: 2px;margin-left:20px;&amp;quot;&amp;gt;[[File:User Moussekateer signature portal.png|13px|link=User:Alex2539]]&amp;lt;/span&amp;gt;[[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;margin-left:-27px;font-weight:bold;font-variant:small-caps;font-size:75%;&amp;quot;&amp;gt;Alex&amp;lt;/span&amp;gt;]]&amp;amp;nbsp;&amp;amp;nbsp;[[File:User Alex2539 signature portal.png|13px|link=User:Alex2539]][[User:Alex2539|&amp;lt;span style=&amp;quot;font-style:italic;vertical-align: -3px;margin-left:-1em;font-weight:bold;font-size:75%;&amp;quot;&amp;gt;2539&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;font-size:55%&amp;quot;&amp;gt;([[User talk:Alex2539|t]]{{Md}}[[Special:Contributions/Alex2539|c]])&amp;lt;/span&amp;gt; 20:06, 21 June 2011 (UTC)&lt;br /&gt;
:This kind of debate doesn&#039;t really end &amp;gt;: Just write about the ones that are obviously notable (Portal Prelude, Blue Portals). — [[User:WindPower|Wind]] 20:14, 21 June 2011 (UTC)&lt;br /&gt;
::Late, but I actually play through the mods and assess if they are note-worthy. They need to be complete (i.e in a feature-complete released state), and they must be notable. I judge notability via their Mod.db page. Obviously presence on Mod.db is not enough, it must have good feedback scores, a good download count, and a good rank; all of these statistics are available on Mod.db. [[User:I-ghost|i-ghost]] 12:35, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==1000 article milestone==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;confetti* [[User:I-ghost|i-ghost]] 00:22, 9 July 2011 (UTC)&lt;br /&gt;
:I made it all up — [[User:WindPower|Wind]] 00:56, 9 July 2011 (UTC)&lt;br /&gt;
:: Surprise! - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:06, 22 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal Wiki]]&lt;br /&gt;
[[Category:Portal Wiki discussion| ]]&lt;br /&gt;
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== Un... Offical Portal Wiki ==&lt;br /&gt;
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I thought. Can we be OFFICIAL PORTAL WIKI?&lt;br /&gt;
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I&#039;ve wrtitten to Gabe about this theme.&lt;br /&gt;
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---&lt;br /&gt;
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How do you think? Can we be? --[[User:CakeJohnson|CakeJohnson]] 11:23, 25 July 2011 (UTC)&lt;br /&gt;
:e have asked previously but have received no answer — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
:: Anything yet? I want to dethrone the OverWiki from it&#039;s Portal-related dominance. [[User:Sven|Sven]] 11:29, 12 March 2012 (UTC)&lt;br /&gt;
:::Nope, I don&#039;t think they want an official wiki at this point — [[User:WindPower|Wind]] 13:34, 12 March 2012 (UTC)&lt;br /&gt;
:::: It&#039;s ironic that a Wiki not really dedicated to Portal would have much more information about Portal than one actually was dedicated to Portal. I mean, come on! &amp;quot;Move it, lads!&amp;quot; - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:05, 22 September 2013 (UTC)&lt;br /&gt;
::::: Honestly, I copy-and-pasted some article text from the Combine OverWiki to the appropriate articles in this Wiki to make it look more populated, and tried to make it more informative. I mean, the &amp;quot;Development&amp;quot; section of the [[Portal 2|&#039;&#039;Portal 2&#039;&#039; article]] is empty until I regurgitated some information I picked up from reading &#039;&#039;The Final Hours of Portal 2&#039;&#039;! We can&#039;t be defeated! [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:29, 22 September 2013 (UTC)&lt;br /&gt;
::::::Please go back and erase/rewrite these sections immediately. Our content license ([https://creativecommons.org/licenses/by/3.0/ CC unported]) is more permissive than Combine Overwiki&#039;s license ([https://creativecommons.org/licenses/by-sa/3.0/ CC unported sharealike]), which means we can&#039;t copy text from them. We&#039;ve had complaints in the past because of this, so let&#039;s not make this repeat :( — [[User:WindPower|Wind]] 17:34, 22 September 2013 (UTC)&lt;br /&gt;
:::::::Man, I&#039;m such a noob! [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 18:44, 22 September 2013 (UTC)&lt;br /&gt;
:::::::: I edited it so it doesn&#039;t offend them. Man, that&#039;s exhausting. Here is my most sincere apologies. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 18:52, 22 September 2013 (UTC)&lt;br /&gt;
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== Portal 2 co-op chamber descriptions ==&lt;br /&gt;
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I&#039;ll be playing the co-op campaign pretty soon, and I saw the co-op chamber articles didn&#039;t exist. Should I go ahead and create them once I&#039;ve played or someone else is doing that?&lt;br /&gt;
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Oh, and by the way, I&#039;ll be playing it on the PS3, also on split screen, and I don&#039;t have a capture card nor a good enough PC to rip graphics/video, so that&#039;ll be a no-chance regarding videos, graphics and map names. &#039;&#039;&#039;[[User:Jerry|Jerry]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;{ [[User talk:Jerry|Talk]] }&amp;lt;/sup&amp;gt; 16:38, 11 August 2011 (UTC)&lt;br /&gt;
:You can fill them in if you want to, but not the walkthrough section as this should follow the steps in the video — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
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::I&#039;ve made a full playthrough on the Single-player campaign. See it [http://m.youtube.com/playlist?list=PLhApA91dhJwZS9nht69NTjCLADzQ926Qk here]. I would be pleased if you guys give me the chance to do it. Probably even with [http://m.youtube.com/user/Ldinos Ldinos]. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:18, 22 September 2013 (UTC)&lt;br /&gt;
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== &amp;quot;The Ball&amp;quot; ==&lt;br /&gt;
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As &amp;quot;The Ball&amp;quot; from the Potato Sack seems to exist in the Portal universe (and has also been released on Valve) should there be an article? Half Life 2 has its own article, even if only just a small snippet linking to other articles. [[User:LordApocalyptica|LordApocalyptica]] 00:35, 8 February 2012 (UTC)&lt;br /&gt;
:A quick mention would be helpful, yes, similar to [[tf2:Monday Night Combat]] — [[User:WindPower|Wind]] 01:38, 8 February 2012 (UTC)&lt;br /&gt;
::What exactly defines &amp;quot;in the same universe?&amp;quot; All the games that have had official crossovers? Would that make the events in, say, Defense Grid, canon? Did the [[Space Core]] really land in Skyrim? Where do/should we draw the line? [[User:Sven|Sven]] 06:19, 8 February 2012 (UTC)&lt;br /&gt;
:::I would say a game has an official crossover if there is actually story involved that we know of and it is more than a cameo. For example, the Space Core in Skyrim is much more of a cameo appearance; as far as I know (haven&#039;t gotten Skyrim yet so cannot say) there is no story advancement with him. However in games where there is some sort of story (Freeman and Johnson rivalry) it might merit a mention. With The Ball we have an actual venture into Aperture Science and there is definitely GLaDOS. [[User:LordApocalyptica|LordApocalyptica]] 16:16, 8 February 2012 (UTC)&lt;br /&gt;
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== Calibration Course Page ==&lt;br /&gt;
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Hello. I just wanted to say that I think that Calibration Course in co-op should have its own article. Can somebody create it and i will edit it. Also i think it should be included in Template:TestChambersNav. --[[User:Patko0770|Patko0770]] 19:31, 23 February 2012 (UTC)&lt;br /&gt;
:Oh, sorry, I found the Create page button. I no longer need a response. --[[User:Patko0770|Patko0770]] 19:38, 23 February 2012 (UTC)&lt;br /&gt;
::Added to nav~ The article title should be [[Portal 2 Co-op Calibration Course]] — [[User:WindPower|Wind]] 19:47, 23 February 2012 (UTC)&lt;br /&gt;
:::I will also try to write a text walkthrough, but im not sure if it will be good, so feel free to edit it. --[[User:Patko0770|Patko0770]] 20:16, 23 February 2012 (UTC)&lt;br /&gt;
::::Well usually I&#039;d tell you to not do that because the walkthrough is supposed to follow the steps shown in the video, except there&#039;s no video right now and finding coop partners is proving to be hard :( Anyway, thanks for writing~ — [[User:WindPower|Wind]] 21:48, 23 February 2012 (UTC)&lt;br /&gt;
:::::Text walkthrough can be made in split-screen. But it would look bad to take screenshots or record videos in split-screen, so I will just leave that to someone else. Anyway, i created a Shredder page, but its horribly empty because i dont have time to write something there now. Ill do it later, but can you add it to Mechanics template/navigation? --[[User:Patko0770|Patko0770]] 14:44, 24 February 2012 (UTC)&lt;br /&gt;
::::::Hey, a 2-column walkthrough for coop doesn&#039;t seem like a bad idea... Anyway, thanks, added to navigation. You should join [[IRC]] — [[User:WindPower|Wind]] 19:22, 24 February 2012 (UTC)&lt;br /&gt;
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== Minor/mentioned characters ==&lt;br /&gt;
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In the comic [[Lab Rat]], it mentions a character by the name of Henry. In Portal 2, we see numerous potato-related projects with the names of children, in addition to the names of the other test subjects in Lab Rat that [[Rattman]] moved out of the way to make way for Chell. I&#039;ve seen that the OverWiki has made note of these characters, but should we? Would their mention help make the wiki &amp;quot;content complete&amp;quot;? [[User:Sven|Sven]] 00:02, 17 March 2012 (UTC)&lt;br /&gt;
:I wouldn&#039;t be against listing them on the comic page perhaps (but it would need to be a collapsible box), but not on separate articles. Otherwise, [[hl2:Unidentified deaf character|things like]] [[hl2:List of minor Aperture Science employees and related people|this happen]]. — [[User:WindPower|Wind]] 00:17, 17 March 2012 (UTC)&lt;br /&gt;
::I wanted to avoid that sort of situation.. Thanks for the answer. [[User:Sven|Sven]] 00:56, 17 March 2012 (UTC)&lt;br /&gt;
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== New style for Portal 2 Co-op walkthrough ==&lt;br /&gt;
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I have some new idea for the style of Portal 2 Co-op walkthrough &amp;lt;br&amp;gt;&lt;br /&gt;
You may view it from my [[User:Marcowong1011/Sandbox|sand box]] &amp;lt;br&amp;gt;&lt;br /&gt;
Please give some comment or suggestion. &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Marcowong1011|Marcowong1011]]&#039;&#039;&#039; ([[User talk:Marcowong1011|talk]]) • ([[Special:Contributions/Marcowong1011|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Very cool :3 Looks nice and easy to follow — [[User:WindPower|Wind]] 11:54, 18 June 2012 (UTC)&lt;br /&gt;
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== Is there any active Chinese member here?  ==&lt;br /&gt;
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As the subject, I would like to know who is Chinese, especially those Hong Konger. — [[User:marcowong1011|Marco Wong]] 22:06, 22 June 2012 (HKT)&lt;br /&gt;
:We don&#039;t have a lot of members here, but most of us tend to be in [[IRC]] if you need someone. No other chinese editors though :( But thanks a lot for staying around and helping~ — [[User:WindPower|Wind]] 03:12, 28 June 2012 (UTC)&lt;br /&gt;
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:: I&#039;m from Hong Kong! Ross Chan here. Don&#039;t judge me. :( - [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:08, 22 September 2013 (UTC)&lt;br /&gt;
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== I name these file wrongly, can somebody help me rename them? ==&lt;br /&gt;
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* [[File:GLaDOS dlc1 mp coop bridge catch introb03.wav‎]]&lt;br /&gt;
** correct name: GLaDOS dlc1 mp coop bridge catch &amp;lt;b&amp;gt;outrob03&amp;lt;/b&amp;gt;.wav&lt;br /&gt;
* [[File:GLaDOS dlc1 mp coop bridge catch introb04.wav]]&lt;br /&gt;
** correct name: GLaDOS dlc1 mp coop bridge catch &amp;lt;b&amp;gt;outrob04&amp;lt;/b&amp;gt;.wav&lt;br /&gt;
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Thanks! &amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Marcowong1011|Marcowong1011]]&#039;&#039;&#039; ([[User talk:Marcowong1011|talk]]) • ([[Special:Contributions/Marcowong1011|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:{{c|Done}} — [[User:WindPower|Wind]] 22:40, 4 July 2012 (UTC)&lt;br /&gt;
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== Can my upcoming Portal feature film be ever featured on this Wiki? ==&lt;br /&gt;
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It goes like this:&lt;br /&gt;
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&#039;&#039;Portal: Imminent Crisis&#039;&#039; is a &#039;&#039;&#039;live-action full-length feature film&#039;&#039;&#039; starring me (UH! I know.) working around various sections of Aperture Science to defeat a mastermind (I know that sounds lame, but come on!). &lt;br /&gt;
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Writing for the screenplay has already started and will end November 2013. Vlogs will be made when we hit a certain milestone (Links can be found [[User:DSnWiiRocks|here]]. &lt;br /&gt;
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We already have a production company by our side to help finish this film. It will be released on YouTube for absolutely &#039;&#039;&#039;FREE&#039;&#039;&#039;, with our bowl of ramen being paid with ad revenue. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, what do you say? Y̶o̶u̶ ̶c̶a̶r̶r̶y̶ ̶m̶e̶ ̶u̶p̶ ̶t̶o̶ ̶h̶i̶m̶ ̶a̶n̶d̶ ̶p̶u̶t̶ ̶m̶e̶ ̶b̶a̶c̶k̶ ̶i̶n̶ ̶m̶y̶ ̶b̶o̶d̶y̶,̶ ̶a̶n̶d̶ ̶I̶ ̶s̶t̶o̶p̶ ̶u̶s̶ ̶f̶r̶o̶m̶ ̶b̶l̶o̶w̶i̶n̶g̶ ̶u̶p̶ ̶a̶n̶d̶ ̶l̶e̶t̶ ̶y̶o̶u̶ ̶g̶o̶.̶&amp;quot; You guys help get this on the Wiki (like write a review or plot summary), and I&#039;ll make sure the film is worth you guys&#039; effort. (of course I&#039;ll do the most that I can. Tough schedule, man!) If this is official, I won&#039;t put this up.&lt;br /&gt;
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Thanks a lot!&lt;br /&gt;
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[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 10:03, 22 September 2013 (UTC)&lt;br /&gt;
:There&#039;s a few Portal fan films out there already (though they&#039;re short films, not feature-length) and they&#039;re not really featured here because it&#039;s community content and it&#039;s hazardous to decide what&#039;s notable and what&#039;s not. However, if a film gets featured by the Portal blog, then it&#039;s definitely worth making an article about — [[User:WindPower|Wind]] 17:16, 22 September 2013 (UTC)&lt;br /&gt;
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::Is it even worth get an article started at this point? When the film comes out, I&#039;ll be posting in the reddit (and other notable sites) to get some attention. Just askin&#039;. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:22, 22 September 2013 (UTC)&lt;br /&gt;
:::Probably not, though you can start one in your userspace — [[User:WindPower|Wind]] 17:31, 22 September 2013 (UTC)&lt;br /&gt;
:::: Do you mean my user:&amp;lt;Username Here&amp;gt; page? Also, I agree. There isn&#039;t really solid progress on the film. It would be better I start up that page when it&#039;s a couple of months away from release. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:33, 22 September 2013 (UTC)&lt;br /&gt;
:::::I mean somewhere like [[User:DSnWiiRocks/Imminent Crisis]] — [[User:WindPower|Wind]] 17:35, 22 September 2013 (UTC)&lt;br /&gt;
::::::I see, subpages. I&#039;ll move it out to &amp;quot;public&amp;quot; once it&#039;s out of beta, similarly to my &amp;quot;first translation attempt&amp;quot;. Thanks. You&#039;ll probably see it turn blue soon. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 17:45, 22 September 2013 (UTC)&lt;br /&gt;
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I&#039;d like to know. [[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 11:59, 10 March 2014 (UTC)&lt;br /&gt;
:Buddy, it&#039;s March 16 and script is complete. We&#039;ll see if we can film in the summer. [[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 15:38, 16 March 2014 (UTC)&lt;br /&gt;
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== It&#039;s quiet here mate. ==&lt;br /&gt;
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Portal, and its sequel is my favorite games over the years, and only games I actually completed.&lt;br /&gt;
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It concerns me however, &#039;&#039;&#039;Valve has forgotten about Caroline (I insist), and Chell, and swept it under the rug.&#039;&#039;&#039;&lt;br /&gt;
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The last patch for Portal 2 is &#039;&#039;&#039;nine months old, and no further dev will probably be made&#039;&#039;&#039; (Chell left, brother.)&lt;br /&gt;
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So, what will be the future of this? Like how Wheatley puts it at the end of the game while in space:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The end.&amp;quot;&lt;br /&gt;
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[[User:DSnWiiRocks|DSnWiiRocks]] ([[User talk:DSnWiiRocks|talk]]) 15:44, 16 March 2014 (UTC)&lt;br /&gt;
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*Oh, I meant I&#039;d like to know as in Where everybody went. Sorry.&lt;br /&gt;
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The editor wasn&#039;t working for me. &lt;br /&gt;
But I&#039;m here. &lt;br /&gt;
I am here.&lt;br /&gt;
[[User:Garyoak|Garyoak]] ([[User talk:Garyoak|talk]]) 02:25, 17 March 2014 (UTC)&lt;br /&gt;
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:The [[IRC]]&#039;s still active (though usually non-portal-related). As long as the games aren&#039;t getting patches, it is normal for the rate of edits to go down over time since there is less to edit.&lt;br /&gt;
:If you&#039;re looking for work, to do, the [[Portal Wiki:Captions]] project sure could use some love. — [[User:WindPower|Wind]] 01:30, 5 April 2014 (UTC)&lt;br /&gt;
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== Adding discussion on little details you might of missed ==&lt;br /&gt;
So I was playing Portal 2, when I noticed cool little things-these little details that we normally miss. I want to post these on this discussion, any I don&#039;t find, could you guys post them?&lt;br /&gt;
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The first one I noticed is that one of the turrets, on the redemption line if I remember correctly, said things like &amp;quot;don&#039;t make lemonade&amp;quot; and &amp;quot;get mad&amp;quot;. The most intriguing of them to me was when the turret said &amp;quot;the answer is below&amp;quot; and &amp;quot;her name is Caroline&amp;quot;. I won&#039;t say why these are important due to spoilers, but it is kind of impressive as to how the turret learned those things.&lt;br /&gt;
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Ill try to keep adding the ones I don&#039;t have time for now. &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Char|Char]]&#039;&#039;&#039; ([[User talk:Char|talk]]) • ([[Special:Contributions/Char|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: In the future, please sign your posts with &amp;lt;code&amp;gt;~~&amp;lt;/code&amp;gt;&amp;lt;code&amp;gt;~~&amp;lt;/code&amp;gt; . Welcome to the Wiki! Anyway, we have made mention of those exact things already over on the [[Oracle Turret]]&#039;s very own page. I&#039;m sure they&#039;re brought up a few more places, but that&#039;s the first and best place I can think of that references directly what you&#039;re talking about. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 04:53, 13 May 2016 (UTC)&lt;br /&gt;
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== Turret theory ==&lt;br /&gt;
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I have a theory about turrets. You know how right after you kill them they say stuff like &amp;quot;I don&#039;t blame you&amp;quot; and &amp;quot;I don&#039;t hate you&amp;quot;? Well maybe the turrets are actually good but they are being forced to be evil. And maybe the reason they say nice things right before they deactivate is because they are dying and glados can&#039;t do anything bad to them while they are dead. This makes me feel bad for the turrets :( &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Water Fish 88|Water Fish 88]]&#039;&#039;&#039; ([[User talk:Water Fish 88|talk]]) • ([[Special:Contributions/Water Fish 88|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: :( [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 22:31, 16 May 2016 (UTC)&lt;br /&gt;
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:: NO! NOOO!!! THEY&#039;RE EVIL! [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 13:08, 19 December 2016 (UTC)&lt;br /&gt;
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== Using namespaces (rather than subpages) to host other languages. ==&lt;br /&gt;
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So far, subpages have been used to store other languages. This can clutter things like moving pages and random page. There have been attempts to fix this, but there kind of a hack and don&#039;t really work very well. So I am proposing that we add extra namespaces, like this.&lt;br /&gt;
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&amp;lt;code&amp;gt;&lt;br /&gt;
define(&#039;NS_SPANISH&#039;, 1336);&amp;lt;br/&amp;gt;&lt;br /&gt;
define(&#039;NS_SPANISH_TALK&#039;, 1337);&amp;lt;br/&amp;gt;&lt;br /&gt;
$wgExtraNamespaces[NS_SPANISH] = &#039;Spanish&#039;;&amp;lt;br/&amp;gt;&lt;br /&gt;
$wgExtraNamespaces[NS_PRIVATE_TALK] = &#039;Spanish_talk&#039;;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This way, both problems are solved and it&#039;s more organized.&lt;br /&gt;
&lt;br /&gt;
[[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 16:36, 13 January 2017 (UTC)&lt;br /&gt;
:For reference, this user is referring to [https://www.mediawiki.org/wiki/Manual:Using_custom_namespaces this documentation], and is referring to [https://github.com/EtiennePerot/mediawiki-langutils this patch] when describing past fixes for the random page behavior. &amp;lt;span style=&amp;quot;background: #666666; color: #FFFFFF; padding:1px 8px; align: left; font-family:Helvecta; font-weight:bold; font-size:80%&amp;quot;&amp;gt;MogDog66&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;padding:0 2px; font-weight: italic; color:#7a7979; font-family:Helvecta; font-size:75%&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;[[User:MogDog66|u]] • [[User talk:MogDog66|t]] • [[Special:Contributions/MogDog66|c]] • [http://steamcommunity.com/id/mogdog66 s]&amp;lt;/span&amp;gt; 16:48, 13 January 2017 (UTC)&lt;br /&gt;
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:While a scheme like the one you describe would make total sense if we were starting a wiki from scratch, it doesn&#039;t make that much sense when considered in context of this existing wiki. The benefits it provides are negligible compared to the costs of:&lt;br /&gt;
* Updating all the language-switching templates we have to work with it&lt;br /&gt;
* Updating all the non-templated things that rely on this naming scheme (links, categories, redirects, [[User:WindBOT/Filters]])&lt;br /&gt;
* Making this wiki inconsistent with the [http://wiki.tf Team Fortress Wiki] in terms of editing experience. The Portal Wiki was essentially spun off from the Team Fortress Wiki; the two wikis share staff and a bunch of editors used to the suffix-based language system. Breaking that would make it harder for people to contribute to both&lt;br /&gt;
* Making this wiki&#039;s templates and [[User:WindBOT/Filters]] become unsyncable with the Team Fortress Wiki&#039;s version of them&lt;br /&gt;
— [[User:WindPower|Wind]] 00:48, 14 January 2017 (UTC)&lt;br /&gt;
::While I can understand that, subpages are a *huge* inconvenience. [[User:Nalexa-1124|Nalexa-1124]] ([[User talk:Nalexa-1124|talk]]) 02:22, 14 January 2017 (UTC)&lt;br /&gt;
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== Fanfiction? ==&lt;br /&gt;
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Could we have some pages on notable portal fan-fictions like Blue Sky and Testing Maintenance? I feel like they&#039;d be good to include... [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 07:51, 9 May 2017 (UTC)&lt;br /&gt;
:I wouldn&#039;t really want to open that can of worms... It sets a precedent that&#039;s hard to undo and it&#039;s hard to enforce a notability bar for fanfic. — [[User:WindPower|Wind]] 07:58, 9 May 2017 (UTC)&lt;br /&gt;
:: {{c|Agree}} Although I will say there are some decent ones out there, I think we can get enough of our content from official sources and mods. [[User:Sven|~Sven~]] ([[User talk:Sven|talk]]) 15:58, 10 May 2017 (UTC)&lt;br /&gt;
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== Emotes ==&lt;br /&gt;
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Hey, we have emotes now. {{emote|p2chell}} &amp;lt;nowiki&amp;gt;{{emote|p2emote}}&amp;lt;/nowiki&amp;gt; where &#039;&#039;&#039;p2emote&#039;&#039;&#039; is the name of the [[Emoticons|steam emoticon]]. [[User:I-ghost|i-ghost]] 23:08, 23 May 2017 (UTC)&lt;br /&gt;
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== Joining Gamepedia ==&lt;br /&gt;
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Should we connect this wiki to Gamepedia? [[User:Nixinova|Nixinova]] ([[User talk:Nixinova|talk]]) 05:48, 24 August 2017 (UTC)&lt;br /&gt;
:There aren&#039;t any benefits to doing so, but there are a heap of downsides. The Wiki runs fine as an independent entity. [[User:I-ghost|i-ghost]] 17:44, 27 December 2017 (UTC)&lt;br /&gt;
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== How do you shut off a bot? ==&lt;br /&gt;
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I was just wondering how to shut off a bot on the wiki. [[User:Sausagea1000|Sausagea1000]] ([[User talk:Sausagea1000|talk]]) 13:49, 18 February 2018 (UTC) (time edited)&lt;br /&gt;
:You can&#039;t. I&#039;m not a bot by the way. [[User:I-ghost|i-ghost]] 17:44, 27 December 2017 (UTC)&lt;br /&gt;
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== Hi all , I&#039;m new here ==&lt;br /&gt;
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Hi all, I&#039;m very new (like I just made my account a few minutes ago new), and I have no idea how to edit pages and need some help.&lt;br /&gt;
first thing I would do is link some of the images I&#039;ve uploaded (character cards from the Portal: The Uncooperative Cake Acquisition Game) to their respective pages (especially the party escort bot since the art on it is pretty interesting). as well as generally making the board game page way better. some one get back to me please. in the meantime I&#039;ll upload the rest of the game cards. -Stickyy&lt;br /&gt;
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EDIT: is this wiki even active? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Stickyy|Stickyy]]&#039;&#039;&#039; ([[User talk:Stickyy|talk]]) • ([[Special:Contributions/Stickyy|contribs]]) &amp;lt;/small&amp;gt; &lt;br /&gt;
: Hey there. To answer the last question first, not a whole lot. As you can see, there are some people still here, myself included. There&#039;s just not a whole lot in the Portal community to write about these days, so people tend not to. Moondust hasn&#039;t been touched really (and I can&#039;t because I can&#039;t do VR on my setup), and [[The Lab]] is unfinished. It&#039;s a very casual place now, as far as pacing goes, but we are still in partnership with the TF2 Wiki, are on their server, and have most of their staff on our staff (as inactive as they may be here), so we must maintain a high level of quality despite the slowness and our unofficial status. As far as uploading all of those pictures, good job! I agree that the Associate art is interesting, as well as the Henry card since it&#039;s an actual model instead of just a comic picture. &lt;br /&gt;
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As for the initial question, I&#039;ll post it onto your discussion page since &#039;&#039;this&#039;&#039; page is intended for discussion of the Wiki itself. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 23:36, 27 August 2018 (UTC)&lt;br /&gt;
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== Add more articles ==&lt;br /&gt;
I have noticed the Combine OverWiki has substantially more articles than us, and the [https://half-life.fandom.com Half Life Fandom] Wiki has more articles too, and the [[User:Sven/The Bird| Bird]] {{Tooltip|should be|ask User:Sven first!}} in the main article line.&lt;br /&gt;
&lt;br /&gt;
|Headquarter8302|[[User:Headquarter8302|Universal Wiki User Page]]|[[User talk:Headquarter8302|Universal Wiki User Talk Page]]| 02:06, 14 July 2020 (UTC)&lt;br /&gt;
Well i´m trying to increse the number of articles&lt;br /&gt;
[[User:Vvv|Vvv]] ([[User talk:Vvv|talk]]) 9:38, 21 December 2020 (UTC)&lt;br /&gt;
== It&#039;s silent here... ==&lt;br /&gt;
&lt;br /&gt;
Even with the pandemic, the wiki is still very dull. Active contributors are just [[User:Headquarter8302|me]], [[User:Thedoczek]], [[User:Sven]] and some image uploaders. [[User:Headquarter8302|Headquarter8302]] ([[User talk:Headquarter8302|talk]]) 00:06, 10 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Aside from the few updates that happen with Portal 2, there&#039;s not really a lot going on in the community. There&#039;s no shortage of stuff to &#039;do&#039;, but there&#039;s just a lack of enthusiasm due to the lack of new official content. It&#039;ll pick back up at some point. [[User:Sven|Sven Cakemann]] ([[User talk:Sven|talk]]) 00:27, 10 August 2020 (UTC)&lt;br /&gt;
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== Licensing Guide ==&lt;br /&gt;
&lt;br /&gt;
Combine Overwiki use BY-SA 4.0, we used CC-BY 3.0, and the Half-life Fandom wiki used Generic CC-BY-SA 2.0&lt;br /&gt;
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As far as i know:&lt;br /&gt;
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&#039;&#039;&#039;BY-SA 4.0 is Attribution-ShareAlike 4.0 International&#039;&#039;&#039; is the license used by the Overwiki (the license is copied through the text and knowledge base, appropriate credit is required to transfer the knowledge)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC-BY 3.0 is Attribution 3.0 Unported (CC-BY 3.0)&#039;&#039;&#039; is just a share-alike attribution, the weakest and most indisputable license (basically the license only carried through the text and knowledge base)&lt;br /&gt;
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&#039;&#039;&#039;Generic CC-BY-SA 2.0&#039;&#039;&#039;&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Fandom&#039;&#039;&#039;|To grow the commons of free knowledge and free culture, all users editing or otherwise contributing to wikis that use the &amp;lt;u&amp;gt;CC BY-SA license agree to grant broad permissions to the general public to re-distribute and re-use their contributions freely for any purpose, including commercial use&amp;lt;/u&amp;gt;, &#039;&#039;&#039;in accordance with the CC BY-SA license.&#039;&#039;&#039; Such use is allowed where attribution is given and the same freedom to re-use and re-distribute applies to any derivative works of the contributions.}}&lt;br /&gt;
Fandom used this license, the most basic license you&#039;ll ever get.&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;u&amp;gt;IMPORTANT!&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
We cannot copy from Overwiki, but they can copy from us. We &#039;&#039;CAN&#039;&#039; copy from the Fandom base wikis but uses the Generic license which is kinda frustrating to comprehence.&lt;br /&gt;
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Sooo.... People, you now understand the basic licenses? - [[User:Headquarter8302|Headquarter8302]] ([[User talk:Headquarter8302|talk]]) 05:04, 19 August 2020 (UTC)&lt;br /&gt;
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:I added a note about this [[Portal Wiki:About#Licensing|here]]. I don&#039;t think content can be copied from Fandom wikis, as they have the same ShareAlike clause as the Combine Overwiki does... — [[User:WindPower|Wind]] 04:08, 25 August 2020 (UTC)&lt;br /&gt;
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::About the Fandom license, we CAN copy from them as long we state that it was taken from Fandom and state what kind of license the original text was (Like: This page/text/etc. has been taken/copied/referenced from Fandom wiki &amp;lt;nowiki&amp;gt;[The wiki]&amp;lt;/nowiki&amp;gt; under the license Generic CC-BY-SA 2.0) Like in Wikipedia&lt;br /&gt;
::&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 23:49, 25 August 2020 (UTC)&lt;br /&gt;
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== An extension is deprecated, should we change it? ==&lt;br /&gt;
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Since I&#039;m not handling with articles anymore, I will take care of maintenance. And just like charm, when I&#039;m sneaking through the [[Special:Version]] article, I&#039;ve noticed that GeeQuBox extension (image preview thingy) is deprecated (as evidenced by the [[MW:Extension:GeeQuBox|archival page on MediaWiki]]). Should we change it to the more later version? It has fixes from the original GeeQu.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp; 00:04, 17 September 2020 (UTC)&lt;br /&gt;
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== Rarely speaking Chell ==&lt;br /&gt;
Did you know Chell can Speak rarely like &amp;quot;Yes sir Mr Johnson&amp;quot; and &amp;quot;I am!&amp;quot; }} &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Chasingwind500|Chasingwind500]]&#039;&#039;&#039; ([[User talk:Chasingwind500|talk]]) • ([[Special:Contributions/Chasingwind500|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:No, Chell does not speak at all ~ &amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt; 23:46, 14 March 2021 (UTC)&lt;br /&gt;
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== OPP2? What&#039;s that? ==&lt;br /&gt;
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Why&#039;s there that sketchy link in the Portal 2 section of the side bar? Just seems to send you to illegal movie streaming sites. - &#039;&#039;&#039;[[User:EktoHunter|EktoHunter]]&#039;&#039;&#039;&lt;br /&gt;
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:I think it&#039;s once a legit item trading site, until either the registration have expired or it has been hacked, and then it redirects to the highest bidder&#039;s chosen redirect site. I guess? Talk to either [[User talk:WindPower|WindPower]] or [[User talk:Tark|Tark]] about this ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 09:04, 30 May 2021 (UTC)&lt;br /&gt;
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:: Oops, yes that link should have been removed ages ago. OPP2 was an [https://github.com/Lagg/optf2 inventory viewer] for both TF2 and Portal 2 (and other Steam games). — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 21:11, 1 June 2021 (UTC)&lt;br /&gt;
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== Youtube channel ==&lt;br /&gt;
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Does anyone know who managed the YouTube channel of our Wiki? Has the person in question lost access to the account? [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 13:54, 1 June 2021 (UTC)&lt;br /&gt;
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: Hi! I believe it&#039;s [[User:WindPower|Wind]]. You can contact him directly via the [[Special:EmailUser/WindPower|Email this user]] function — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 21:00, 1 June 2021 (UTC)&lt;br /&gt;
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== Screenshots ==&lt;br /&gt;
Hello! Does anyone know how to take a screenshot on portal 2 hiding the HUD? I want to add the screenshots of the rest of the Coop chambers. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 14:13, 10 June 2021 (UTC)&lt;br /&gt;
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: C [[Help:Taking Screenshots]] — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 16:56, 10 June 2021 (UTC)&lt;br /&gt;
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==Weird Accounts==&lt;br /&gt;
Hello. What these weird accounts that are creating profile pages or random articles are? Are they bots or something? When i&#039;m going to check my recent changes they&#039;re always there. [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 14:14, 26 August 2021 (UTC)&lt;br /&gt;
:Yes, they&#039;re spam accounts. If you see one, mark their page for deletion ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:34, 26 August 2021 (UTC)&lt;br /&gt;
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== Notability policy on mods and fan content ==&lt;br /&gt;
&lt;br /&gt;
We have a guideline on Community Content [[Help:Style guide/Community content|here]], but we don&#039;t state how much popular or downloaded the content should be, until we could legitimately document it. Any suggestions? ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 09:58, 30 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It is safe to assume that mods released on Steam, as standalone apps, are supposed to be covered. &lt;br /&gt;
: As for non-Steam mods, anything that introduces a great gimmick-something that hasn&#039;t been done before in a base Portal game, is generally discussed among the community and has people showcasing it (let&#039;s play, forum threads, etc) reinforces its notability. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 14:47, 30 August 2021 (UTC)&lt;br /&gt;
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::Hmmm, okay ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:33, 30 August 2021 (UTC)&lt;br /&gt;
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== Aperture Tag pages ==&lt;br /&gt;
&lt;br /&gt;
So I found out &#039;&#039;[[Aperture Tag: The Paint Gun Testing Initiative]]&#039;&#039; and the related [[Aperture Tag: The Paint Gun Testing Initiative Chapter 1 Intro|test chamber]] pages exist. &#039;&#039;&#039;A)&#039;&#039;&#039; Why &#039;&#039;(may be self-explanatory)&#039;&#039;, and &#039;&#039;&#039;B)&#039;&#039;&#039; Why not continue the pages? I recently expanded on the Intro chamber page &#039;&#039;(linked above)&#039;&#039;, so I want to know if I&#039;m allowed to continue on this series of threads. Your opinion?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;EDIT:&#039;&#039;&#039; The talk section above answered question A, you may ignore it now.&#039;&#039;&lt;br /&gt;
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::::::— &#039;&#039;Your &#039;&#039;&#039;Friendly Faith Plate&#039;&#039;&#039; — [[User:ARJr|ARJr]]&#039;&#039; 09:59, 18 September 2021 (UTC)&lt;br /&gt;
:Yes, of course you are welcome to continue the PGTI pages! Just coordinate with other editors who is currently adding those pages, and you should be right to go! ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 10:04, 18 September 2021 (UTC)&lt;br /&gt;
::Okay, good to know.&lt;br /&gt;
::::::— &#039;&#039;Your &#039;&#039;&#039;Friendly Faith Plate&#039;&#039;&#039; — [[User:ARJr|ARJr]]&#039;&#039; 14:09, 18 September 2021 (UTC)&lt;br /&gt;
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== Portal 2 mod ==&lt;br /&gt;
I thought i should make a new portal mod called Portal 2: Episode 1. (continuing the joke that valve will do anything to avoid making a third game) Anny ideas for test elements? &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:C. Chell|C. Chell]]&#039;&#039;&#039; ([[User talk:C. Chell|talk]]) • ([[Special:Contributions/C. Chell|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
:Damn, gonna continue the HL norm? ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 04:28, 3 October 2021 (UTC)&lt;br /&gt;
:Uh.... Maybe eletricity fields? [[User:Quantum|Quantum]] ([[User talk:Quantum|talk]]) 22:15, 27 October 2021 (UTC)&lt;br /&gt;
:You wouldn&#039;t want to include [[hl2:Manhack|manhacks]] though ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:51, 27 October 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hi there! ==&lt;br /&gt;
&lt;br /&gt;
Have you considered upgrading this wiki to newer versions of MediaWiki? If so, are there any barriers to upgrading the wiki? -- [[User:PanchamBro|PanchamBro]] ([[User talk:PanchamBro|talk]] • [[Special:Contributions/PanchamBro|contributions]]) 15:19, 26 October 2021 (UTC)&lt;br /&gt;
:You would want to query that question to [[User:WindPower|WindPower]], the wiki&#039;s main technical administrator. ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 00:44, 27 October 2021 (UTC)&lt;br /&gt;
:It&#039;s indeed pretty rickety at this point! It boils down to there being custom extensions that don&#039;t work with more recent versions of MediaWiki.... They&#039;re [https://github.com/ThePortalWiki/pwiki/tree/master/images/pwiki-app/extra/extensions listed here]. TBH I don&#039;t remember which one was the bottleneck exactly. Perhaps I should try to upgrade it once again and see what breaks. — [[User:WindPower|Wind]] 05:40, 27 October 2021 (UTC)&lt;br /&gt;
::Some of those extension I&#039;ve never even seen before 👀, you have some tasks in front of you Wind ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 05:54, 27 October 2021 (UTC)&lt;br /&gt;
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== [[Custom Testchamber Signs]] ==&lt;br /&gt;
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Should this be on the {{Code|Help:}} namespace or the project ({{Code|Portal Wiki:}}) namespace? ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 22:53, 11 November 2021 (UTC)&lt;br /&gt;
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==  Hello  ==&lt;br /&gt;
&lt;br /&gt;
Hello. I recently joined the portal wiki in order to create more articles in Japanese. I would like to translate the voice lines of each character, but I don&#039;t know how to reflect &amp;quot;Template:Dictionary/voice lines/---&amp;quot; in my articles. Is there any way to do this other than copying and pasting each one on my own? Can someone please tell me how to do that?&lt;br /&gt;
（Was it okay to post my question here? If not, I&#039;m sorry.）[[User:Kotetsu|Kotetsu]] ([[User talk:Kotetsu|talk]]) 02:55, 30 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hi! Thank you for your hard work!&lt;br /&gt;
: You can use the following template: {{tlx|Voice line|character name|dictionary key}} &lt;br /&gt;
:: Example: {{tlx|Voice line|GLaDOS|01 part1 get portal gun-1}} generates &#039;&#039;やりましたね!Aperture Science 携帯ポータル装置を手に入れました。&#039;&#039;&lt;br /&gt;
: Please let me know if I can help with anything else. — [[User:Tark|&amp;lt;span style=&amp;quot;font-weight:bold;color: #5BC236&amp;quot;&amp;gt;Tark&amp;lt;/span&amp;gt;]] 20:37, 30 November 2021 (UTC)&lt;br /&gt;
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== Asked about the &amp;quot;Portal: TFV mappack&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I was really getting into the mappack and wondering if I can create pages about individual levels from &amp;quot;Portal: The Flash Version MapPack&amp;quot;. I have a ton of info and will be mentioning secret hatches and adding pictures.&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Test_Chambers&amp;diff=178477</id>
		<title>Test Chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Test_Chambers&amp;diff=178477"/>
		<updated>2022-03-31T17:48:27Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Added text about the level designs, will add pictures of every one of them soon!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Portal2 TestChamberDoor.png|right|200px|A Test Chamber door]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test Chambers&#039;&#039;&#039; are a vital part of the &#039;&#039;Portal&#039;&#039; series and the [[Aperture Science]] Enrichment Center. Via the [[Security Camera]]s fixed onto the walls of test chambers at various points, [[GLaDOS]] can track a test subject&#039;s movements and progress.&lt;br /&gt;
&lt;br /&gt;
There are hundreds and more test chambers throughout the Enrichment Center, which can be easily reconfigured and recycled to form another new test chamber. In &#039;&#039;Portal 2&#039;&#039;, these chambers can be swiftly created by GLaDOS with the usage of robotic arms carrying [[panels]] and combining them with other panels to form a ceiling, floor, and walls.&lt;br /&gt;
&lt;br /&gt;
Aesthetically, these chambers bear resemblance to a hospital with its sterile environment; due to the lighting used within chambers, and the black and white coloring of the walls, floors, and ceilings.&lt;br /&gt;
&lt;br /&gt;
== Test Chamber Design/styles ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Clinical&amp;quot; look/style ([[Portal]])&#039;&#039;&#039;&lt;br /&gt;
Every [[Portal]] chamber (not including the escape sequence) has a distinct and recognizable look - white, sterile rooms with the atmosphere that conveys  the emotions of loneliness. Most of the objects look a little bit blurry and maybe that&#039;s done on purpose because is makes the items look more dusty and immerse the player better into the Portal experience.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The remastered clinical&amp;quot; look/style ([[Portal 2]])&#039;&#039;&#039;&lt;br /&gt;
One part of the [[Portal 2]] chambers looks like the chambers from [[Portal]] but made to fit the theme of the game and looking more fresh and modern compared to the looks of the first game in the series. The panels are more reflective, polished and easily recognisable to the average player. Every item design is revamped to stick to the modernistic theme this game has to offer, and it&#039;s a welcome addition!&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;The 60&#039;s era&amp;quot; look/style ([[Portal 2]])&#039;&#039;&#039;&lt;br /&gt;
Trough the [[Portal 2]] storyline you will encounter very old looking levels with graphics pre-dating the 90&#039;s. They are, so called, &#039;&#039;the Cave Johnson levels&#039;&#039; and they have a distinct look no other level has. Its color use shifts more to the hues of green, yellow, brown etc., which is quite different to the color scheme all of the other [[Portal]] levels have - the hues of black and white. The contents of the test chambers&#039; designs are more colorful and noticeable. Almost everything doesn&#039;t cut corners, other than the decorative pipes.&lt;br /&gt;
&lt;br /&gt;
== Challenge modes ==&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, challenge mode test chambers can be found in the game&#039;s &amp;quot;Bonus Maps&amp;quot; menu option. In &#039;&#039;[[Portal 2]]&#039;&#039; however, the challenge modes can be played via selecting &amp;quot;Play Challenge Mode&amp;quot; in either single-player or co-op.&lt;br /&gt;
&lt;br /&gt;
The chambers in the challenge mode are identical to the original campaign versions, only with the implementation of goal-based puzzles. These include completing the map with the:&lt;br /&gt;
* Least amount of [[portals]] deployed&lt;br /&gt;
* Least time elapsed&lt;br /&gt;
* Least amount of steps taken (&#039;&#039;Available in Portal only&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal&#039;&#039;, the stats will be compared to the goal, and if you matched the number of portals / steps / time to the goal (or got less than it), it will get harder and harder. In &#039;&#039;Portal 2&#039;&#039;, player stats will be saved into the {{W|Steam (software)|Steam}} leaderboards. This allows the Steam community to keep track of friends and other players who have beaten them in either least portals created, or least time taken to complete a test chamber.&lt;br /&gt;
&lt;br /&gt;
== Advanced chambers ==&lt;br /&gt;
Available only in &#039;&#039;Portal&#039;&#039;, these are variants of the test chambers which have been redesigned with an advanced difficulty curve, for instance by decreasing the number of portalable surfaces, or by increasing the presence of [[Goo]].&lt;br /&gt;
&lt;br /&gt;
Like challenge chambers in &#039;&#039;Portal&#039;&#039;, advanced chambers can be played via the &amp;quot;Bonus Maps&amp;quot; section on the main menu.&lt;br /&gt;
&lt;br /&gt;
The [[Portal 2 Sixense MotionPack DLC]] contains advanced chambers for &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal|Basic Science}}&lt;br /&gt;
{{Show achievement|Portal|Rocket Science}}&lt;br /&gt;
{{Show achievement|Portal|Aperture Science}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal|Cupcake}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Test chamber mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
* [[Portals]] - The core mechanic of the game, the &amp;quot;worm holes&amp;quot; used to complete the test chambers. Introduced in the [[Relaxation Vault]].&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00|Test Chamber 00]].&lt;br /&gt;
* [[Vital Apparatus Vent]] - The air vent delivering the cubes into the chambers. Introduced in [[Portal Test Chamber 00|Test Chamber 00]].&lt;br /&gt;
* [[Cubes]] - A multipurpose object used to press buttons, block unwanted forces, or to stand upon.  ([[Cube#Weighted Storage Cube|Weighted Storage Cube]] introduced in [[Portal Test Chamber 00|Test Chamber 00]] &amp;amp; [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17|Test Chamber 17]])&lt;br /&gt;
* [[Material Emancipation Grill]] - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. It is also used as a test element. Introduced in [[Portal Test Chamber 00|Test Chamber 00]]&lt;br /&gt;
* [[Victory Lift]] - A vertical variant of the [[Unstationary Scaffold]] that automatically rises if a player is upon it, and descends if unoccupied. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].&lt;br /&gt;
* [[High Energy Pellet]] - An energy ball that needs to be put in its receptacle to power other objects. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].&lt;br /&gt;
* [[Unstationary Scaffold]] - A platform used for transportation along a rail. Introduced in [[Portal Test Chamber 07|Test Chamber 07]].&lt;br /&gt;
* [[Turrets]] - Military grade turrets used for area denial. They fire bullets at players that enter their field of view. Introduced in [[Portal Test Chamber 16|Test Chamber 16]].&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
* [[Aerial Faith Plate]] - A launcher that throws the player and any objects at a fixed trajectory. Introduced in [[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 Test Chamber 5]].&lt;br /&gt;
* [[Thermal Discouragement Beam]] - A laser beam fired in a straight line. Must be avoided or redirected using a Discouragement Redirection cube. Introduced in [[Portal 2 Chapter 2 Test Chamber 1|Chapter 2 Test Chamber 1]].&lt;br /&gt;
* [[Cubes]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] &amp;amp; [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) - Cubes that can be used to hold down buttons for example (Discouragement Redirection introduced in [[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 Test Chamber 2]] and Edgeless Safety introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]).&lt;br /&gt;
* [[Hard Light Bridge]] - A semi-translucent, solid &#039;sheet&#039; of light that can act as a bridge or wall. Introduced in [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 Test Chamber 11]].&lt;br /&gt;
* [[Gels]] ([[Propulsion Gel|Propulsion]], [[Repulsion Gel|Repulsion]] &amp;amp; [[Conversion Gel|Conversion]]) - Can coat surfaces and apply different effects. Repulsion introduced in [[Portal 2 Chapter 6 Enrichment Sphere 2|Chapter 6 Enrichment Sphere 2]], Propulsion [[Portal 2 Chapter 7 Enrichment Sphere 5|Chapter 7 Enrichment Sphere 5]], Conversion [[Portal 2 Chapter 7 Enrichment Sphere 6|Chapter 7 Enrichment Sphere 6]].&lt;br /&gt;
* [[Excursion Funnel]] - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel. Introduced in [[Portal 2 Chapter 8 Test Chamber 11|Chapter 8 Test Chamber 1]].&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]] - Place Edgeless Safety Cubes into these receptacles to activate different types of objects. Introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]].&lt;br /&gt;
&lt;br /&gt;
== List of test chambers ==&lt;br /&gt;
&lt;br /&gt;
===Official Games===&lt;br /&gt;
==== &#039;&#039;Portal&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal chambers}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal 2&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal 2 chambers}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal: Still Alive&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
===Mods===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Portal Stories: Mel&#039;&#039; test chambers ====&lt;br /&gt;
{{Main|List of Portal Stories: Mel chambers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Test Chambers]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:318cyz&amp;diff=178475</id>
		<title>User talk:318cyz</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:318cyz&amp;diff=178475"/>
		<updated>2022-03-31T13:14:15Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Small message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hello ==&lt;br /&gt;
&lt;br /&gt;
hello [[User:318cyz|318cyz]] ([[User talk:318cyz|talk]]) 06:09, 31 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Small message ==&lt;br /&gt;
&lt;br /&gt;
I am glad there is somebody else active on this wiki! I&#039;ve come back to the portal series and I adore them. How are you?&lt;br /&gt;
&lt;br /&gt;
bobanchoban77/frapsed 13:13, 31 March 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:318cyz&amp;diff=178474</id>
		<title>User talk:318cyz</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:318cyz&amp;diff=178474"/>
		<updated>2022-03-31T13:13:48Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: /* Added message */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hello ==&lt;br /&gt;
&lt;br /&gt;
hello [[User:318cyz|318cyz]] ([[User talk:318cyz|talk]]) 06:09, 31 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Added message ==&lt;br /&gt;
&lt;br /&gt;
I am glad there is somebody else active on this wiki! I&#039;ve come back to the portal series and I adore them. How are you?&lt;br /&gt;
&lt;br /&gt;
bobanchoban77/frapsed 13:13, 31 March 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_10_(Bonus)&amp;diff=178434</id>
		<title>Portal: Still Alive Test Chamber 10 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_10_(Bonus)&amp;diff=178434"/>
		<updated>2022-03-30T19:33:13Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Added a walkthrough! it&amp;#039;s according to the video walkthrough.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 10&lt;br /&gt;
  | map        = stillalive_10.bsp&lt;br /&gt;
  | number     = 10&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 10.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 9 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 11 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the tenth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Start the chamber by going to the left alcove next to the [[Button]]s.&lt;br /&gt;
* Place a portal onto the ceiling surface.&lt;br /&gt;
* Place an another portal beneath you and while falling, place the portal that you&#039;ve placed o the ceiling onto the sliver of a white part of the wall above the door. You&#039;ll be launched to the [[Cube]]. (don&#039;t be worried of you take damage, you won&#039;t die!)&lt;br /&gt;
* Place a portal through the square-shaped hole in the wall.&lt;br /&gt;
* Jump down to the [[Button]]s with the [[Cube]] you&#039;ve just acquired and place it on one of the [[Button]]s.&lt;br /&gt;
* Place an another portal on a nearby wall and walk onto the [[Light Bridge]].&lt;br /&gt;
* Teleport onto the upper half of the floor, where you&#039;ll encounter a [[Electricity Field]].&lt;br /&gt;
* Wait for the right time (when it&#039;s turned off) and walk over it.&lt;br /&gt;
* Slide to the right into a small hatch (an arrow is pointing to the right spot).&lt;br /&gt;
* Portal trough a square-shaped hole in the wall across the [[Electricity Field]].&lt;br /&gt;
* Walk over the small steps/staircase that is to your left.&lt;br /&gt;
* &#039;&#039;Don&#039;t fall into the [[Laser Field]]!&#039;&#039; Instead, place a portal onto the wall across the, so-called, &amp;quot;cube trap&amp;quot;.&lt;br /&gt;
* Place the other portal underneath the [[Cube]].&lt;br /&gt;
* Slide back to the starting spot, down the staircase, and again, place the portal that you&#039;ve put under the [[Cube]] onto the walls.&lt;br /&gt;
* The cube should be automatically placed onto the [[Button]].&lt;br /&gt;
** If it&#039;s not, readjust its position so it is activating the [[Button]].&lt;br /&gt;
* Place a portal on the small white panel that you&#039;ll see trough the opened alcove.&lt;br /&gt;
* Grab the [[Cube]] and go trough the portal that is closer to the [[Button]] the [[Cube]] just activated.&lt;br /&gt;
* Place the [[Cube]] onto the remaining [[Button]] that is not activated.&lt;br /&gt;
* Proceed trough the opened door. &#039;&#039;Be careful! You&#039;ll need to jump over the [[Goo]] to proceed to the [[Chamberlock|ending elevator]].&#039;&#039;&lt;br /&gt;
* Continue to the [[Chamberlock]].&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|--VgJ9VZCUo|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|13|9|7|150|110|70|135|70|45}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=174774</id>
		<title>Portal: Still Alive Test Chamber 12 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=174774"/>
		<updated>2021-11-11T17:48:10Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Minor changes (formatting)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 12&lt;br /&gt;
  | map        = stillalive12.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 12.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 11 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 13 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the twelfth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Go trough the first door.&lt;br /&gt;
* To your right will be a turret. Portal behind it and knock it down.&lt;br /&gt;
* Quickly after that portal over to the upper ledge and behind the other turret.&lt;br /&gt;
* Knock it down.&lt;br /&gt;
* &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Place one portal onto the upper portion of the wall and the other one on a wall that is in your reach. Jump over the ledge and grab the cube.&lt;br /&gt;
::*&#039;&#039;&#039;Option 2:&#039;&#039;&#039; Do the same thing. Jump from the smalles ledge and mid-air place a portal on the floor and hold &#039;&#039;CTRL&#039;&#039; to crouch. Grab the cube.&lt;br /&gt;
* Place the cube on one floor and portal to the [[Victory Lift]].&lt;br /&gt;
* Redirect the cube with portals to land on the upper [[Button|Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
* Put a portal next to the ledge with the other cube.&lt;br /&gt;
* Jump of the lift and place a portal under you.&lt;br /&gt;
* Grab the cube and place it on the other button.&lt;br /&gt;
* Portal up to the ledge where the door is and go trough the door.&lt;br /&gt;
* Go to the door that will just slightly open.&lt;br /&gt;
* Place a portal trough the small hole.&lt;br /&gt;
* Quickly portal behind the [[Turret]] on your right.&lt;br /&gt;
* Knock the turret down.&lt;br /&gt;
* Drop down and knock down the turret with portals.&lt;br /&gt;
* Quickly portal to the farthest turret and knock it down.&lt;br /&gt;
* &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Put a portal parallel to the [[Electricity Field]]. Wait for the right time and jump then walk across it.&lt;br /&gt;
::* &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Portal peek instead of walking.&lt;br /&gt;
* Portal up to the ledge, avoiding the [[Laser Field]].&lt;br /&gt;
* Put one portal in the room with the [[Skull Cube]].&lt;br /&gt;
* Go all the way back to the hallway next to the button.&lt;br /&gt;
* Place another portal and grab the [[Skull Cube]].&lt;br /&gt;
* Bring it to the [[Heavy Duty Super-Colliding Super Button|Button]].&lt;br /&gt;
* Place a portal parallel to the [[Chamberlock]] door.&lt;br /&gt;
* Jump trough another portal and proceed to the [[Chamberlock]] to finish the chamber.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|DyEkRTauSUI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|29|18|13|180|155|135|115|90|83}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=174773</id>
		<title>Portal: Still Alive Test Chamber 12 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_12_(Bonus)&amp;diff=174773"/>
		<updated>2021-11-11T17:43:38Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: /* Walkthrough */ added a text walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 12&lt;br /&gt;
  | map        = stillalive12.bsp&lt;br /&gt;
  | number     = 12&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 12.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 11 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 13 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the twelfth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Laser Field]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* Go trough the first door.&lt;br /&gt;
* To your right will be a turret. Portal behind it and knock it down.&lt;br /&gt;
* Quickly after that portal over to the upper ledge and behind the other turret.&lt;br /&gt;
* Knock it down.&lt;br /&gt;
* &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Place one portal onto the upper portion of the wall and the other one on a wall that is in your reach. Jump over the ledge and grab the cube.&lt;br /&gt;
::*&#039;&#039;&#039;Option 2:&#039;&#039;&#039; Do the same thing. Jump from the smalles ledge and mid-air place a portal on the floor and hold &#039;&#039;CTRL&#039;&#039; to crouch. Grab the cube.&lt;br /&gt;
* Place the cube on one floor and portal to the [[Victory Lift]].&lt;br /&gt;
* Redirect the cube with portals to land on the upper [[Button|Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
* Put a portal next to the ledge with the other cube.&lt;br /&gt;
* Jump of the lift and place a portal under you.&lt;br /&gt;
* Grab the cube and place it on the other button.&lt;br /&gt;
* Portal up to the ledge where the door is and go trough the door.&lt;br /&gt;
* Go to the door that will just slightly open.&lt;br /&gt;
* Place a portal trough the small hole.&lt;br /&gt;
* Quickly portal behind the [[Turret]] on your right.&lt;br /&gt;
* Knock the turret down.&lt;br /&gt;
* Drop down and knock down the turret with portals.&lt;br /&gt;
* Quickly portal to the farthest turret and knock it down.&lt;br /&gt;
* &#039;&#039;&#039;Option 1:&#039;&#039;&#039; Put a portal parallel to the [[Electricity Field]]. Wait for the right time and jump then walk across it.&lt;br /&gt;
::* &#039;&#039;&#039;Option 2:&#039;&#039;&#039; Portal peek instead of walking.&lt;br /&gt;
* Portal up to the ledge, avoiding the [[Laser Field]].&lt;br /&gt;
* Put one portal in the room with the [[Skull Cube]].&lt;br /&gt;
* Go all the way back to the hallway next to the button.&lt;br /&gt;
* Place another portal and grab the [[Skull Cube]].&lt;br /&gt;
* Bring it to the [[|Heavy Duty Super-Colliding Super Button|Button]].&lt;br /&gt;
* Place a portal parallel to the [[Chamberlock]] door.&lt;br /&gt;
* Jump trough another portal and proceed to the [[Chamberlock]] to finish the chamber.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|DyEkRTauSUI|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|29|18|13|180|155|135|115|90|83}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_13_(Bonus)&amp;diff=174772</id>
		<title>Portal: Still Alive Test Chamber 13 (Bonus)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_Still_Alive_Test_Chamber_13_(Bonus)&amp;diff=174772"/>
		<updated>2021-11-11T16:53:53Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Added a text walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Still Alive 13&lt;br /&gt;
  | map        = stillalive_13.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 14&lt;br /&gt;
  | screenshot = Still Alive 13.png&lt;br /&gt;
  | icon1      = zap camp on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = put a portal bellow&lt;br /&gt;
  | icon7      = still alive laser field&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = crusher hazard&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal: Still Alive Test Chamber 12 (Bonus)&lt;br /&gt;
  | next       = Portal: Still Alive Test Chamber 14 (Bonus)&lt;br /&gt;
}}&lt;br /&gt;
This test chamber is the thirteenth bonus level of the game. It is taken from [[Portal: The Flash Version MapPack]]. The challenges of this level are unlocked when the test chamber is completed once.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Electricity Field]]&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
* By using the portal gun, place one of the portals on the &#039;&#039;&#039;&#039;&#039;X&#039;&#039;&#039;&#039;&#039; mark that&#039;s above the [[Turret]] and the other portal onto the walls or the flood that is portalable (has to be within your reach).&lt;br /&gt;
* Fall onto the [[Turret|Sentry Turret]] by going through the portals and knock it down.&lt;br /&gt;
* Get back on the floor, avoiding the turret that is behind the [[Light Bridge]]&#039;s bullets.&lt;br /&gt;
* Shoot a portal trough the [[Light Bridge]] and go inside the room where the cube dispenser is.&lt;br /&gt;
* Grab the previously dropped [[Cubes|Cube]].&lt;br /&gt;
* Leave the room and portal over to the higher ledge where the &#039;&#039;&#039;&#039;&#039;X&#039;&#039;&#039;&#039;&#039; was.&lt;br /&gt;
* Stand on the [[Victory Lift|Piston platform]] while holding the cube and block the shot bullets of the [[Turret]] with the cube that you are holding.&lt;br /&gt;
* Go to the [[Pedestal Button]] and press it. The [[Pedestal Button|button]] will activate an [[High Energy Pellet|Energy Pellet]] dispenser that will knock down the turret.&lt;br /&gt;
* Using the cube, redirect the [[High Energy Pellet|Energy Pellet]] into the catcher.&lt;br /&gt;
* After you have redirected the pellet to the catcher, while crouching, crawl into the small hole what was used to transport the pellet to you (&#039;&#039;with the cube&#039;&#039;).&lt;br /&gt;
* Drop down into the pit and place the cube onto the [[Heavy Duty Super-Colliding Super Button|Button]].&lt;br /&gt;
* Drop down even deeper and quickly avoid the [[Turret]].&lt;br /&gt;
* Kill the turret.&lt;br /&gt;
* With portals, go back and grab the cube from the button and place it on the other button seen in the same room with [[Goo]].&lt;br /&gt;
* In the way, over the goo, by the corner, portal onto the sinking platform and bring the cube with you.&lt;br /&gt;
* Wait for the right time and jump onto the platform. &lt;br /&gt;
* Drop the cube and portal onto a ledge.&lt;br /&gt;
* Grab the cube back and quickly jump trough the portal previously placed.&lt;br /&gt;
* Drop the cube and crouch behind it. This will keep you safe from the [[Turret]].&lt;br /&gt;
* Place a portal behind the turret and, avoiding the turret&#039;s bullets, knock it down.&lt;br /&gt;
* Peek over and portal onto the other sinking platform (&#039;&#039;with the cube&#039;&#039;).&lt;br /&gt;
* Quickly jump onto the ledge and knock the turret down.&lt;br /&gt;
* Peek over and portal onto the other sinking platform (&#039;&#039;with the cube&#039;&#039;).&lt;br /&gt;
* Quickly jump onto the ledge.&lt;br /&gt;
* Wait for the [[Unstationary Scaffold]] to arrive.&lt;br /&gt;
* Jump onto the platform.&lt;br /&gt;
* While riding the [Unstationary Scaffold|Scaffold]], use the cube as a shield against the turret&#039;s fire.&lt;br /&gt;
:* &#039;&#039;&#039;Optional:&#039;&#039;&#039; Portal over to the turrets and knock them down.&lt;br /&gt;
* Put the portal that will help you reach the upper ledge (&#039;&#039;do not go into them yet!&#039;&#039;).&lt;br /&gt;
* Press the [[Pedestal Button]].&lt;br /&gt;
* Quickly place a portal trough the door before it closes.&lt;br /&gt;
* Proceed to the [[Chamberlock]]/[[Chamberlock|Elevator]] to finish the chamber.&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{youtube|WUljn5wc9ZA|hd=on}}&lt;br /&gt;
&lt;br /&gt;
== Award requirements (challenge mode) ==&lt;br /&gt;
{{Bonus goals|18|14|12|190|175|165|140|115|95}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal: Still Alive chambers]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_05&amp;diff=174753</id>
		<title>Portal Test Chamber 05</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_05&amp;diff=174753"/>
		<updated>2021-11-10T10:45:51Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Small picture name edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 05&lt;br /&gt;
  | map        = testchmb_a_02.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 05.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 04&lt;br /&gt;
  | next       = Portal Test Chamber 06&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the sixth level of the game, and requires the player to utilise multiple [[Weighted Storage Cube]]s in order to proceed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Approach the pit at the back of the room and place a portal underneath the Cube.&lt;br /&gt;
* Place a portal on a nearby wall or floor and go through it.&lt;br /&gt;
* Collect the Cube and walk back through the portal.&lt;br /&gt;
* Place the cube on either of the buttons.&lt;br /&gt;
* Go back through your portal and stand on the raised platform.&lt;br /&gt;
* Place a portal on the wall behind the raised platform on the opposite side of the chamber.&lt;br /&gt;
* Go through the orange portal and collect the other cube.&lt;br /&gt;
* Place the second Cube on the other button.&lt;br /&gt;
* Proceed into the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Angering GLaDOS ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Complete the chamber up to the point where the [[Chamberlock]] door opens.&lt;br /&gt;
* Fire a portal through the door at the wall or floor in the secondary room.&lt;br /&gt;
* Next throw a cube through the orange portal.&lt;br /&gt;
* If you are unable to get the perfect momentum and angle to throw a cube through the portal use this method:&lt;br /&gt;
# Grab a cube and jump up at the platform with the orange portal and without letting the cube go get it on the platform.&lt;br /&gt;
# Attempt to move the cube through the orange portal.&lt;br /&gt;
* If done correctly GLaDOS will say &amp;quot;You’re not a good person. You know that, right?&amp;quot;, the [[Chamberlock]] will be opened and both buttons will freeze, making them unpressable.&lt;br /&gt;
* Once entering the [[Chamberlock]] the game will resume.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 05 - Beta 01.jpg|Pre-release Test Chamber 05&lt;br /&gt;
|File:Portal TC 05 - Beta 02.jpg|Activated door&lt;br /&gt;
|File:Portal chamber05 01.png|Overview&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold&amp;diff=174752</id>
		<title>Unstationary Scaffold</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Unstationary_Scaffold&amp;diff=174752"/>
		<updated>2021-11-10T09:59:56Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Added small info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Unstationary Scaffold.png|right|300px|thumb|The Unstationary Scaffold in transit in &#039;&#039;Portal&#039;&#039;.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Good. Now use the Aperture Science Unstationary Scaffold to reach the chamberlock.|sound=GLaDOS 03_part2_platform_activated-1.wav}}&lt;br /&gt;
An &#039;&#039;&#039;Unstationary Scaffold&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Track Platform&#039;&#039;&#039; in the Portal 2 [[Puzzle Creator]], is a platform that, when activated, moves horizontally back and forth along a beam of blue light. It is used to access previously unreachable places and to bridge gaps over deadly substances or pitfalls. Some might stop after transporting the player across. The scaffold also appears in Portal 2 and utilizes a design similar to that of the [[Victory Lift]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
In the [[Portal developer commentary #.23043|developer commentary]] of &#039;&#039;Portal&#039;&#039;, players learn that originally, the scaffold moved along a solid track, but playtesters found that they could cheat a level by walking along the track. Then, the developers made the rail &#039;electrified&#039;, so that contact with it would kill the player. This seemed harsh to playtesters, and made use of the scaffolds more difficult, as a slight slip could kill the player. The developers then moved on to the current design, where the scaffold is supported on a beam of light that will not kill the player on touch.&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Bobanchoban77&amp;diff=174751</id>
		<title>User talk:Bobanchoban77</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Bobanchoban77&amp;diff=174751"/>
		<updated>2021-11-10T09:44:03Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: /* Re: Question about stubs */ thank you Headquarter8302!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I&#039;m a big Portal fan! Happy to contribute to this site as much as I can! ==&lt;br /&gt;
Check out my contributions! And add if you think you can help. I&#039;d love to be a mod here, working for that!&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
[[User:Bobanchoban77|Bobanchoban77]] ([[User talk:Bobanchoban77|talk]]) 16:39, 6 November 2021 (UTC) i love you all!&lt;br /&gt;
&lt;br /&gt;
== Re: Question about stubs ==&lt;br /&gt;
&lt;br /&gt;
Yes, there is (And we have no shortage of them). For stubs, see [[:Category:Stubs]]. For pages needing images, see [[Special:WantedFiles]], but for this one, you might want to validate first if it&#039;s a mis-link or an accidental invoke. And for uncreated (but linked-to) pages, see [[Special:WantedPages]], you also need to validate the page links to this too ~ [[User:Headquarter8302|&amp;lt;span style=&amp;quot;color: blue; padding: 3px; border: 1px solid black;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;]][[User talk:Headquarter8302|&amp;lt;span style=&amp;quot;color: orange; padding: 3px; border: 1px solid black&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt;]] 23:19, 9 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks you very much, can&#039;t wait to help! [[User:Bobanchoban77|Bobanchoban77]] ([[User talk:Bobanchoban77|talk]]) 09:44, 10 November 2021 (UTC) ~ Bobanchoban77&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version_MapPack&amp;diff=174740</id>
		<title>Portal: The Flash Version MapPack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal:_The_Flash_Version_MapPack&amp;diff=174740"/>
		<updated>2021-11-09T20:06:52Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Added pictures of some chambers (as requested)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage| Could do with some pictures of the chambers}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| modurl = http://portalmaps.wecreatestuff.com/&lt;br /&gt;
| boxart-image = Portal_fvmp.jpg&lt;br /&gt;
| developer =&lt;br /&gt;
* We Create Stuff&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
Microsoft Windows&lt;br /&gt;
*International: May 4th, 2008&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = N/A&lt;br /&gt;
| requirements = &lt;br /&gt;
* Processor: Intel Pentium 4 3000 MHz&lt;br /&gt;
* Display Card: DirectX 9 compatible graphics card&lt;br /&gt;
* Memory: 1024 MB&lt;br /&gt;
* Free Disk Space: 1.5 GB&lt;br /&gt;
* Operating System: Microsoft Windows 2000/XP/Vista&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Portal: The Flash Version MapPack&#039;&#039;&#039; is a set of downloadable maps, inspired by [http://portal.wecreatestuff.com Portal: Flash Version].  These maps are compatible with [[Portal]], and have been incorporated in the official Xbox Live Arcade version of Portal, [[Portal: Still Alive]]. The trailer for Portal: The Flash Version MapPack can be found [https://www.youtube.com/watch?v=O3Hg_Du3iDE here].&lt;br /&gt;
&lt;br /&gt;
It involves the story of an un-named protagonist who wakes up in a [[Relaxation_Vault|Relaxation Vault]]. The player must make it through several test chambers, occasionally going off track to discover more parts of the facility, mostly trough vents. &lt;br /&gt;
&lt;br /&gt;
{{spoiler|The player soon gets extremely off-track, getting GlaDOS angry. Eventually she decides to utilize a robot capable of firing bullets and projectiles to chase the player. The player must dodge bullets while attempting to escape, soon reaching an open area resembling a parking lot. Then they must redirect [[High_Energy_Pellet|High Energy Pellets]] to the mech, destroying it. GlaDOS gives up on the pursuit of killing the protagonist, letting them free to the outside world. This freedom is short-lived once the player exits, getting shot down by a Combine Gunship.}}&lt;br /&gt;
&lt;br /&gt;
[[File:VentPTFVM.jpg|thumb|right|300px|Vent in &#039;&#039;Portal: The Flash Version MapPack&#039;&#039;]]&lt;br /&gt;
[[File:Deathfield.jpg|framed|center|The Electricity Field]]&lt;br /&gt;
&lt;br /&gt;
== Trailer ==&lt;br /&gt;
{{youtube|O3Hg_Du3iDE}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File: RelaxationVaultPortalTFVM.jpg|Relaxation Vault in [[Portal: The Flash Version MapPack|Portal: The Flash Version mappack]]&lt;br /&gt;
File: CrusherPTFVM.jpg|The crusher level from the official &#039;&#039;[[Portal]]&#039;&#039; game trailer &lt;br /&gt;
File: ModifiedPSA1PTFVM.jpg|Modified [[Portal: Still Alive Test Chamber 1 (Bonus)|Bonus Chamber 1 from &#039;&#039;Portal: Still Alive&#039;&#039;]] in [[Portal: The Flash Version MapPack|Portal: The Flash Version mappack]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:ModifiedPSA1PTFVM.jpg&amp;diff=174739</id>
		<title>File:ModifiedPSA1PTFVM.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:ModifiedPSA1PTFVM.jpg&amp;diff=174739"/>
		<updated>2021-11-09T20:00:31Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Modified chamber from Portal: Still Alive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modified chamber from Portal: Still Alive&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:VentPTFVM.jpg&amp;diff=174738</id>
		<title>File:VentPTFVM.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:VentPTFVM.jpg&amp;diff=174738"/>
		<updated>2021-11-09T19:50:53Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Vent in Portal: The Flash Version MapPack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vent in Portal: The Flash Version MapPack&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:CrusherPTFVM.jpg&amp;diff=174736</id>
		<title>File:CrusherPTFVM.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:CrusherPTFVM.jpg&amp;diff=174736"/>
		<updated>2021-11-09T19:45:57Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Crusher level from the Portal game trailer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crusher level from the Portal game trailer&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:RelaxationVaultPortalTFVM.jpg&amp;diff=174735</id>
		<title>File:RelaxationVaultPortalTFVM.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:RelaxationVaultPortalTFVM.jpg&amp;diff=174735"/>
		<updated>2021-11-09T19:22:07Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Relaxation Vault of the PortalTFV mappack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Relaxation Vault of the PortalTFV mappack&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16&amp;diff=174734</id>
		<title>Portal Test Chamber 16</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16&amp;diff=174734"/>
		<updated>2021-11-09T19:18:55Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Switched up the gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 16&lt;br /&gt;
  | map        = testchmb_a_11.bsp&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 16.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 15&lt;br /&gt;
  | next       = Portal Test Chamber 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the seventeenth level of the game, and introduces players to [[Turrets]], and the ways in which they can be avoided or disabled.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go at the end of the hallway and wait for the door to open.&lt;br /&gt;
*Go through the door and knock over the turret and wait for it to shut down.&lt;br /&gt;
*Walk to the end of the small hallway and stop before the red beam.&lt;br /&gt;
*Look to the left - along the beam. Run to the right and while you do that, shoot a portal behind the turret.&lt;br /&gt;
*Shoot the other portal on the wall near you and go through it. Knock the turret over.&lt;br /&gt;
*Head to the left. There&#039;s another turret waiting on top of the stairs.&lt;br /&gt;
*Quickly peek around the wall and fire a portal on the wall behind the turret and the other one on the wall near you.&lt;br /&gt;
*Knock the turret over and go down the stairs and head to the left.&lt;br /&gt;
*Shoot a portal on the ceiling over the turret and the place the other portal on the floor near you.&lt;br /&gt;
*Take one of the [[Weighted Storage Cube]]s and drop it through the portal. It should knock the turret over.&lt;br /&gt;
*Now for the other turret: Put a portal on the ceiling over the other turret (there is an X).&lt;br /&gt;
*Drop the other cube through the portal. The other turret should then be knocked over.&lt;br /&gt;
*Enter the portal and take the cube you&#039;ve just dropped.&lt;br /&gt;
*Crouch and slowly go towards the turret shooting at you until you knock it over.&lt;br /&gt;
*Proceed to take out the other turret as well.&lt;br /&gt;
*Go to the door on the far-left. Quickly fire a portal on the ceiling above the turret facing you (there is an X).&lt;br /&gt;
*Shoot the other portal on the floor and drop a cube through the portal. Now the turret should be knocked over.&lt;br /&gt;
*Look through the door again and then place a portal under the turret near the door. The turret should end up deactivating.&lt;br /&gt;
*Fire a portal on the wall next to the last remaining turret. Make sure that the portal on the wall is behind the turret.&lt;br /&gt;
*Go through the portal and knock over the turret.&lt;br /&gt;
*Take a cube and place it on the button. Then shoot a portal through the opened door on wall behind the turret. Go through the portal.&lt;br /&gt;
*Knock over the turret in front of you and then put the portal on the wall next to the turret, so the turret won&#039;t see you when you go through.&lt;br /&gt;
*Go through the portal and pick up/knock over the last turret. Then proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Most turrets can be approached safely and pushed over with the help of a [[Cube]], rather than disabled through the use of portals.}}&lt;br /&gt;
&lt;br /&gt;
===Easter egg (alternate solution)===&lt;br /&gt;
* In the [[Rattmann|Rattmann den]] located behind the activated [[Piston|portalable piston surface]], you can find block that should be in the wall that are on the floor.&lt;br /&gt;
* You can actually transport the broken blocks through portals and drop them onto turrets.&lt;br /&gt;
&lt;br /&gt;
This can be interpreted more as an Easter egg than a solution because it is not that practical because you can&#039;t grab the blocks or interact with them in any way other than moving them with portals. You can find more info on this phenomenon by checking the guide linked [https://steamcommunity.com/sharedfiles/filedetails/?id=2209943251 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|No Cake For You|copyrighted=true}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Portal TC 16 - Beta 01.jpg|Pre-release version of the level&lt;br /&gt;
File:Portal TC 16 - Beta 02.jpg|Part of the level&lt;br /&gt;
File:Portal TC 16 - Beta 03.jpg|Button room looked at trough a portal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 16 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 16 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16&amp;diff=174733</id>
		<title>Portal Test Chamber 16</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16&amp;diff=174733"/>
		<updated>2021-11-09T18:31:19Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Changed &amp;quot;Ditto&amp;quot; text to something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 16&lt;br /&gt;
  | map        = testchmb_a_11.bsp&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 16.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 15&lt;br /&gt;
  | next       = Portal Test Chamber 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the seventeenth level of the game, and introduces players to [[Turrets]], and the ways in which they can be avoided or disabled.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go at the end of the hallway and wait for the door to open.&lt;br /&gt;
*Go through the door and knock over the turret and wait for it to shut down.&lt;br /&gt;
*Walk to the end of the small hallway and stop before the red beam.&lt;br /&gt;
*Look to the left - along the beam. Run to the right and while you do that, shoot a portal behind the turret.&lt;br /&gt;
*Shoot the other portal on the wall near you and go through it. Knock the turret over.&lt;br /&gt;
*Head to the left. There&#039;s another turret waiting on top of the stairs.&lt;br /&gt;
*Quickly peek around the wall and fire a portal on the wall behind the turret and the other one on the wall near you.&lt;br /&gt;
*Knock the turret over and go down the stairs and head to the left.&lt;br /&gt;
*Shoot a portal on the ceiling over the turret and the place the other portal on the floor near you.&lt;br /&gt;
*Take one of the [[Weighted Storage Cube]]s and drop it through the portal. It should knock the turret over.&lt;br /&gt;
*Now for the other turret: Put a portal on the ceiling over the other turret (there is an X).&lt;br /&gt;
*Drop the other cube through the portal. The other turret should then be knocked over.&lt;br /&gt;
*Enter the portal and take the cube you&#039;ve just dropped.&lt;br /&gt;
*Crouch and slowly go towards the turret shooting at you until you knock it over.&lt;br /&gt;
*Proceed to take out the other turret as well.&lt;br /&gt;
*Go to the door on the far-left. Quickly fire a portal on the ceiling above the turret facing you (there is an X).&lt;br /&gt;
*Shoot the other portal on the floor and drop a cube through the portal. Now the turret should be knocked over.&lt;br /&gt;
*Look through the door again and then place a portal under the turret near the door. The turret should end up deactivating.&lt;br /&gt;
*Fire a portal on the wall next to the last remaining turret. Make sure that the portal on the wall is behind the turret.&lt;br /&gt;
*Go through the portal and knock over the turret.&lt;br /&gt;
*Take a cube and place it on the button. Then shoot a portal through the opened door on wall behind the turret. Go through the portal.&lt;br /&gt;
*Knock over the turret in front of you and then put the portal on the wall next to the turret, so the turret won&#039;t see you when you go through.&lt;br /&gt;
*Go through the portal and pick up/knock over the last turret. Then proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Most turrets can be approached safely and pushed over with the help of a [[Cube]], rather than disabled through the use of portals.}}&lt;br /&gt;
&lt;br /&gt;
===Easter egg (alternate solution)===&lt;br /&gt;
* In the [[Rattmann|Rattmann den]] located behind the activated [[Piston|portalable piston surface]], you can find block that should be in the wall that are on the floor.&lt;br /&gt;
* You can actually transport the broken blocks through portals and drop them onto turrets.&lt;br /&gt;
&lt;br /&gt;
This can be interpreted more as an Easter egg than a solution because it is not that practical because you can&#039;t grab the blocks or interact with them in any way other than moving them with portals. You can find more info on this phenomenon by checking the guide linked [https://steamcommunity.com/sharedfiles/filedetails/?id=2209943251 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|No Cake For You|copyrighted=true}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 16 - Beta 01.jpg|Pre-release Test Chamber 16&lt;br /&gt;
|File:Portal TC 16 - Beta 02.jpg|Part of the level&lt;br /&gt;
|File:Portal TC 16 - Beta 03.jpg|Button room looked at trough a portal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 16 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 16 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:Headquarter8302&amp;diff=174725</id>
		<title>User talk:Headquarter8302</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:Headquarter8302&amp;diff=174725"/>
		<updated>2021-11-09T14:53:50Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: /* Question about stubs */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:Headquarter8302/Template:Heading}}&lt;br /&gt;
{{DISPLAYTITLE:&amp;lt;center&amp;gt;Talk&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; background-color: #F0F0F0; padding: 1%; margin: 1%; border: 1px solid grey;&amp;quot;&amp;gt;&#039;&#039;&#039;Archives&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
#[[/Archive1]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Welcome to my user talk page!&lt;br /&gt;
&lt;br /&gt;
== Question about stubs ==&lt;br /&gt;
&lt;br /&gt;
I am trying to help this wiki in some way and I don&#039;t have a lot of free time. Is there any page that has a list of every stub page? If I know something that is not written on the Wiki, I&#039;d like to add info, pics or even create some pages!&lt;br /&gt;
&lt;br /&gt;
Thank you in advance.&lt;br /&gt;
[[User:Bobanchoban77|Bobanchoban77]] ([[User talk:Bobanchoban77|talk]]) 14:53, 9 November 2021 (UTC) Bobanchoban77&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal:_Still_Alive_achievements&amp;diff=174724</id>
		<title>Obtaining Portal: Still Alive achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal:_Still_Alive_achievements&amp;diff=174724"/>
		<updated>2021-11-09T14:44:49Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Because trivia is changed, just referenced it again but in a shorter and better form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Show achievement|Portal: Still Alive|Out of the Blue|Very Easy&lt;br /&gt;
| Once the full portal gun is obtained, the player must only enter through orange portals.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|A Feeling Like Floating|Very Easy&lt;br /&gt;
| Simple, just carry a turret over to the emancipation grill at the end of a level and it will dissolve.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds|Easy&lt;br /&gt;
| Use the [[Handheld Portal Device]] to detach a camera from a wall and then knock a turret over with it. Easily done in the 16th chamber by shooting a portal into the security camera that is behind the second-to-last turret in the level, close to the exit.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Like a Rat|Easy&lt;br /&gt;
| Easiest done in Chamber 13 if you get both cubes in the first room and then shoot both of your portals onto a wall in the second one.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Tests Like Chicken|Easy&lt;br /&gt;
| This achievement requires you to find the chicken&#039;s test results which are in Escape 01 (AKA Chamber 19).&lt;br /&gt;
After you go past the fans, go into the office (in the back), and open the middle door. Turn to your left and pick up the Clipboard. It should say &amp;quot;Failed&amp;quot; on it and you will get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Cupcake|Easy&lt;br /&gt;
| To earn this achievement, you have to beat 5 of the Advanced Chambers, found in the main menu. It is best to go through these in order.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Saw That One Coming|Medium&lt;br /&gt;
| Make two portals directly across from each other in the room with the first rocket turret. Wait for the turret to shoot, and the rocket should dissolve, netting you this achievement. &lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Is Anyone There|Medium&lt;br /&gt;
| Sounds a lot harder than it actually is, just play smart and save frequently. If you save frequently you can re-load your last save if you get shot.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Rat&#039;s Tale|Medium&lt;br /&gt;
| These &#039;&#039;&#039;must&#039;&#039;&#039; be done in one play through. If a room is missed, it &#039;&#039;&#039;cannot&#039;&#039;&#039; be returned to.&lt;br /&gt;
*Chamber 16: After the first three Turrets, you should come to a pushed out wall and two cubes against the wall segments. Shoot a portal behind the wall to find the first one.&lt;br /&gt;
*Chamber 17: After the high-energy pellet hallways, fall down and shoot a portal behind the pushed out wall.&lt;br /&gt;
*Chamber 18: Get to the next platform in front of you and crouch into the alcove on the left.&lt;br /&gt;
*Escape 01 (AKA Chamber 19): After you fall down the gigantic pit (You had to previously cross a giant pipe) turn to your right and go into the alcove.&lt;br /&gt;
*Escape 01 (AKA Chamber 19): After you get past the three turrets after the previous Rat Chamber, enter the little alcove to go into an enclosed room with a turret. Do whatever with the turret, and go to the far back of this room (The wall in front of you should rise in the turret part). To your right is a little alcove with the final den.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Go for the Gold|Medium&lt;br /&gt;
| This is done by getting the best (gold medal) in either the Time Trial, Least Portals, or the Least Steps events which are on the advanced maps, however, you can only unlock the achievement by getting gold on a challenge map.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Fruitcake|Medium&lt;br /&gt;
| To earn this achievement, you have to beat 10 of the Advanced Chambers, found in the main menu. It is best to go through these in order.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Vanilla Crazy Cake|Hard&lt;br /&gt;
| To earn this achievement, you have to beat all of the Advanced Chambers, found in the main menu. It is best to go through these in order.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Video guides==&lt;br /&gt;
:&#039;&#039;Note: Not everything might be true and reliable in the videos linked here. The linked content is some form of trivia, but it can serve as a walkthrough in some way.&#039;&#039;&lt;br /&gt;
{{youtube|Gq3BpyDezR0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=174723</id>
		<title>Portal soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_soundtrack&amp;diff=174723"/>
		<updated>2021-11-09T14:37:35Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: /* Track listing */  Added bare-bones info about the J.C. &amp;quot;Still Alive&amp;quot; mix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal]]&#039;&#039;&#039;&#039;&#039; is contained in the &#039;&#039;[[w:The Orange Box#Soundtrack|The Orange Box Original Soundtrack]]&#039;&#039; released on December 21, 2007. The soundtrack also contains tracks from &#039;&#039;{{w|Half-Life 2: Episode One}}&#039;&#039; and &#039;&#039;{{w|Half-Life 2: Episode Two|Two}}&#039;&#039; and &#039;&#039;{{w|Team Fortress 2}}&#039;&#039;.  The first half of the soundtrack (consisting of songs heard in the test chambers) was composed by Kelly Bailey.  The second half (consisting of songs that play in behind-the-scenes areas, including Rattmann dens, offices, maintenance areas, and the Central AI Chamber) was composed by Mike Morasky.&amp;lt;ref name=&amp;quot;mikemorasky&amp;quot;&amp;gt;https://twitter.com/MikeMorasky/status/1385654335531454465?s=20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orange Box Original Soundtrack&#039;&#039; can be purchased from [http://www.amazon.com/The-Orange-Box-Original-Soundtrack/dp/B0011V1W9U Amazon] and [http://itunes.apple.com/us/album/the-orange-box-original-soundtrack/id270749981 iTunes]. The tracks from &#039;&#039;Portal&#039;&#039; can be found in .mp3 format inside the &#039;&#039;Portal&#039;&#039; game cache file ({{code|portal content.gcf}}) under the directory {{code|\portal\sound\music\}}.&lt;br /&gt;
&lt;br /&gt;
== Track listing ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/playlist?list=PL407930F90CFF0B42 Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:The Orange Box Soundtrack Cover.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Subject Name Here&#039;&#039;&#039;&#039;&#039; - 1:44&lt;br /&gt;
A pulsing track riddled with high pitched beeps.  Plays when the player acquires the [[Portal gun|Dual Portal Device]] that can shoot both blue and orange portals, in Test Chamber 11.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|IA5z4hg_3xM|audio=yes}}&lt;br /&gt;
2. &#039;&#039;&#039;&#039;&#039;Taste of Blood&#039;&#039;&#039;&#039;&#039; - 3:06&lt;br /&gt;
A nostalgic track with hints of melancholy that plays when the player first encounters the [[Portal gun]], which only shoots blue portals. Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|BSNJ7RsP1xs|audio=yes}}&lt;br /&gt;
3. &#039;&#039;&#039;&#039;&#039;Android Hell&#039;&#039;&#039;&#039;&#039; - 3:45&lt;br /&gt;
A soaring ambient synth track that plays first in Test Chamber 13, and again in the large room of Test Chamber 18 containing turrets.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|dtJRiOO-ywM|audio=yes}}&lt;br /&gt;
4. &#039;&#039;&#039;&#039;&#039;Self Esteem Fund&#039;&#039;&#039;&#039;&#039; - 3:30&lt;br /&gt;
Arguably the most melancholic song on the soundtrack, this lamenting track plays in Test Chambers 10 and 14.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|IyPb-8OjWVk|audio=yes}}&lt;br /&gt;
5. &#039;&#039;&#039;&#039;&#039;Procedural Jiggle Bone&#039;&#039;&#039;&#039;&#039; - 4:34&lt;br /&gt;
A wobbly, otherworldly ambient synth track that plays on Portal&#039;s main menu and during Test Chambers &lt;br /&gt;
8 and 19.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|EkQYJH9oWiI|audio=yes}}&lt;br /&gt;
6. &#039;&#039;&#039;&#039;&#039;No Cake For You&#039;&#039;&#039;&#039;&#039; - 4:05&lt;br /&gt;
A slightly creepy, hopeless track that plays in Test Chamber 16&#039;s Ratman den.  Throughout the track, high pitched radio transmission-like beeps and rythmic, water-like synth bells can be heard.  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|GQghP9UGm2A|audio=yes}}&lt;br /&gt;
7. &#039;&#039;&#039;&#039;&#039;4000 Degrees Kelvin&#039;&#039;&#039;&#039;&#039; - 1:01&lt;br /&gt;
A dramatic, chaotic track that plays [[GLaDOS]] attempts to incinerate the player by lowering them into the fire pit on the [[Unstationary Scaffold]] at the end of Test Chamber 19.  Composed by Kelly Bailey.&lt;br /&gt;
{{youtube|fjoPbSGOgfo|audio=yes}}&lt;br /&gt;
8. &#039;&#039;&#039;&#039;&#039;Stop What You Are Doing&#039;&#039;&#039;&#039;&#039; - 4:00&lt;br /&gt;
A creepy ambient track that plays during the protagonists&#039; escape as they traverse through the dilapidated maintenance areas and offices of the Enrichment Center. Composed by Mike Morasky.&lt;br /&gt;
&lt;br /&gt;
{{youtube|vzxqWuqpvX0|audio=yes}}&lt;br /&gt;
9. &#039;&#039;&#039;&#039;&#039;Party Escort&#039;&#039;&#039;&#039;&#039; - 4:21&lt;br /&gt;
A soft, synth-filled ambient track that plays during the protagonist&#039;s first encounter with the [[Rocket Turret]].  Composed by Mike Morasky.&lt;br /&gt;
* The high-pitched ringing heard throughout the song &#039;&#039;may&#039;&#039; represent the Rocket Turret&#039;s aiming laser.  This, however, is unconfirmed by Morasky.&lt;br /&gt;
{{youtube|xIzVpkWCUTA|audio=yes}}&lt;br /&gt;
10. &#039;&#039;&#039;&#039;&#039;You&#039;re Not a Good Person&#039;&#039;&#039;&#039;&#039; - 1:24&lt;br /&gt;
An intense percussive track that plays during the turret ambush towards the end of the protagonist&#039;s escape.  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|pUNzXZZ_lA8|audio=yes}}&lt;br /&gt;
11. &#039;&#039;&#039;&#039;&#039;You Can&#039;t Escape, You Know&#039;&#039;&#039;&#039;&#039; - 6:24&lt;br /&gt;
Plays during the final battle with GLaDOS, as [[neurotoxin]] flows into the [[Central AI Chamber]].  Composed by Mike Morasky.&lt;br /&gt;
{{youtube|PWUAT-pAkbg|audio=yes}}&lt;br /&gt;
12. &#039;&#039;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&#039;&#039; - 3:05&lt;br /&gt;
The acclaimed end credits theme of Portal, written by Jonathan Coulton and sung by [[Ellen McLain]] as GLaDOS.&lt;br /&gt;
{{youtube|VuLktUzq23c|audio=yes}}&lt;br /&gt;
&lt;br /&gt;
The soundtrack also includes a mix of the song &#039;&#039;&#039;&#039;&#039;Still Alive&#039;&#039;&#039;&#039;&#039; made by &#039;&#039;J.C&#039;&#039; which can&#039;t be heard while playing the game.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template: MusicNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16&amp;diff=174722</id>
		<title>Portal Test Chamber 16</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16&amp;diff=174722"/>
		<updated>2021-11-09T12:33:47Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Added alternate easter egg solution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 16&lt;br /&gt;
  | map        = testchmb_a_11.bsp&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 16.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 15&lt;br /&gt;
  | next       = Portal Test Chamber 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Test Chamber]] is the seventeenth level of the game, and introduces players to [[Turrets]], and the ways in which they can be avoided or disabled.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Go at the end of the hallway and wait for the door to open.&lt;br /&gt;
*Go through the door and knock over the turret and wait for it to shut down.&lt;br /&gt;
*Walk to the end of the small hallway and stop before the red beam.&lt;br /&gt;
*Look to the left - along the beam. Run to the right and while you do that, shoot a portal behind the turret.&lt;br /&gt;
*Shoot the other portal on the wall near you and go through it. Knock the turret over.&lt;br /&gt;
*Head to the left. There&#039;s another turret waiting on top of the stairs.&lt;br /&gt;
*Quickly peek around the wall and fire a portal on the wall behind the turret and the other one on the wall near you.&lt;br /&gt;
*Knock the turret over and go down the stairs and head to the left.&lt;br /&gt;
*Shoot a portal on the ceiling over the turret and the place the other portal on the floor near you.&lt;br /&gt;
*Take one of the [[Weighted Storage Cube]]s and drop it through the portal. It should knock the turret over.&lt;br /&gt;
*Now for the other turret: Put a portal on the ceiling over the other turret (there is an X).&lt;br /&gt;
*Drop the other cube through the portal. The other turret should then be knocked over.&lt;br /&gt;
*Enter the portal and take the cube you&#039;ve just dropped.&lt;br /&gt;
*Crouch and slowly go towards the turret shooting at you until you knock it over.&lt;br /&gt;
*Proceed to take out the other turret as well.&lt;br /&gt;
*Go to the door on the far-left. Quickly fire a portal on the ceiling above the turret facing you (there is an X).&lt;br /&gt;
*Shoot the other portal on the floor and drop a cube through the portal. Now the turret should be knocked over.&lt;br /&gt;
*Look through the door again and then place a portal under the turret near the door. The turret should end up deactivating.&lt;br /&gt;
*Fire a portal on the wall next to the last remaining turret. Make sure that the portal on the wall is behind the turret.&lt;br /&gt;
*Go through the portal and knock over the turret.&lt;br /&gt;
*Take a cube and place it on the button. Then shoot a portal through the opened door on wall behind the turret. Go through the portal.&lt;br /&gt;
*Knock over the turret in front of you and then put the portal on the wall next to the turret, so the turret won&#039;t see you when you go through.&lt;br /&gt;
*Go through the portal and pick up/knock over the last turret. Then proceed to the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions ===&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Most turrets can be approached safely and pushed over with the help of a [[Cube]], rather than disabled through the use of portals.}}&lt;br /&gt;
&lt;br /&gt;
===Easter egg (alternate solution)===&lt;br /&gt;
* In the [[Rattmann|Rattmann den]] located behind the activated [[Piston|portalable piston surface]], you can find block that should be in the wall that are on the floor.&lt;br /&gt;
* You can actually transport the broken blocks through portals and drop them onto turrets.&lt;br /&gt;
&lt;br /&gt;
This can be interpreted more as an Easter egg than a solution because it is not that practical because you can&#039;t grab the blocks or interact with them in any way other than moving them with portals. You can find more info on this phenomenon by checking the guide linked [https://steamcommunity.com/sharedfiles/filedetails/?id=2209943251 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{chamber demonstration}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|No Cake For You|copyrighted=true}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Portal TC 16 - Beta 01.jpg|Pre-release Test Chamber 16&lt;br /&gt;
|File:Portal TC 16 - Beta 02.jpg|Ditto&lt;br /&gt;
|File:Portal TC 16 - Beta 03.jpg|Ditto&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 16 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 16 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=174721</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=174721"/>
		<updated>2021-11-09T09:54:35Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Added a bit more trivia (credit to Msushi)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers, and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually, Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]], that is connected to the [[Portal 2: Lab Rat]] comic.}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material. This version of the game is not canon to the story, as it&#039;s confirmed by anonymous Valve developers.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]] and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1) / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backward through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and using [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In a jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and entering through a closed-off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]], Cave slowly runs the company into the ground. }}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, Cave bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts it off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last-ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; (Act 4)====&lt;br /&gt;
{{Spoiler|Chell, and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently too stupid to understand it. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially, Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby-trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby-trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of the solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release due to pacing issues and the [[Cave Johnson voice lines]] have replaced that level so the player can solve [[Test Chamber]]s while also getting to know more about the old [[Aperture Science]] chambers and trivia.&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=174719</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=174719"/>
		<updated>2021-11-09T09:46:10Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Added a small sentence&lt;/p&gt;
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&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers, and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually, Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]], that is connected to the [[Portal 2: Lab Rat]] comic.}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material. This version of the game is not canon to the story, as it&#039;s confirmed by anonymous Valve developers.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]] and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1) / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backward through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and using [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In a jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and entering through a closed-off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]], Cave slowly runs the company into the ground. }}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, Cave bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts it off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last-ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; (Act 4)====&lt;br /&gt;
{{Spoiler|Chell, and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently too stupid to understand it. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially, Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby-trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby-trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of the solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story&amp;diff=174718</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story&amp;diff=174718"/>
		<updated>2021-11-09T09:44:04Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Added a sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Portal Chell.png|thumb|right|150px|Chell, as seen in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
Throughout the &#039;&#039;Portal&#039;&#039; series, you take on the role of [[Chell]], a young woman trapped within the [[Aperture Science]] facility. Chell is forced to solve tests of varying difficulty in [[Test Chamber|chambers]] designed by a psychopathic AI named [[GLaDOS]]. During the early stages of the testing, Chell is granted usage of the [[Aperture Science Handheld Portal Device]] (commonly referred to as the portal gun), a piece of equipment developed by Aperture Science that allows Chell to create [[portals]] that act as gates between each other, allowing Chell to quickly traverse areas or reach normally unreachable places. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; has two distinct parts, the test chambers, and the escape.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 1}} Act 1: &#039;&#039;The Test Chambers&#039;&#039; ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Device|Aperture Science Handheld Portal Device]]. As Chell makes her way through test chambers, it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden dens, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivated with the promise of [[cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Act 2}} Act 2: {{Spoiler|&#039;&#039;The Escape&#039;&#039;}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually, Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Portal Device, Chell defeats GLaDOS by removing her [[Cores|personality cores]] and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakens to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; is an XBOX Live Arcade port of &#039;&#039;Portal&#039;&#039;, containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash Version]], with no additional story material. This version of the game is not canon to the story, as it&#039;s confirmed by anonymous Valve developers.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Aperture Science|Enrichment Center]]. He is having a monologue about reality and how the mind sees it and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Weighted Companion Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Portal Test Chamber 19|Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Extended Relaxation Center|Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that added to the boxes and the cats, she needs a little [[neurotoxin]]. Henry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]] and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
=== Single-player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: &#039;&#039;The Courtesy Call&#039;&#039; (Act 1) / Chapter 2: &#039;&#039;The Cold Boot&#039;&#039; (Act 2)====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;[[Media:Announcer openingcourtesy01.wav|Hello, you have been in suspension for - NINE NINE NINE NINE NINE NINE NI-]]&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a more modern-looking [[Personality Core]] whose name is later revealed to be [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and largely destroying the room in the process, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main testing facility, Wheatley instructs Chell to go retrieve a &amp;quot;[[Handheld Portal Device|gun that makes holes]],&amp;quot; as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. After reaching the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the Dual-Portal Device, before guiding her back into the facility&#039;s test chambers by navigating backward through [[Portal Test Chamber 19|Test Chamber 19]]. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again &#039;&#039;&#039;forever&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: &#039;&#039;The Return&#039;&#039; / Chapter 4: &#039;&#039;The Surprise&#039;&#039; ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: &#039;&#039;The Escape&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring Your Daughter to Work Day. While making their way through the [[Turrets|Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and using [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In a jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now and that she can no longer order him around. PotatOS is then shown off; Wheatley&#039;s attempt is to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: &#039;&#039;The Fall&#039;&#039; (Act 3) ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility. She witnesses the potato GLaDOS being abducted by a bird before making her way through the ruins and entering through a closed-off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via enrichment spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950s as a curtain manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]], Cave slowly runs the company into the ground. }}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: &#039;&#039;The Reunion&#039;&#039; ====&lt;br /&gt;
{{Spoiler|It is revealed that in a misguided move in the 1980s, Cave bought $70 million worth of moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility. While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts it off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last-ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress and claims to have turned a new leaf. While making their way back up to the facility, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: &#039;&#039;The Itch&#039;&#039; (Act 4)====&lt;br /&gt;
{{Spoiler|Chell, and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/[[Weighted Storage Cube]] hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently too stupid to understand it. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially, Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[Atlas]] and [[P-body]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby-trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: &#039;&#039;The Part Where {{spoiler|He Kills You}}&#039;&#039; ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self-destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby-trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, including Chell, but she manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[Atlas]] and [[P-body]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of the solution is to give Chell what she wants: her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a [[Turret Opera]]. Reaching the top, a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting if he was able to go back, he would say he was sorry.}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cooperative Testing Initiative|Co-op]] ===&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: &#039;&#039;Team Building&#039;&#039; ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: &#039;&#039;Mass and Velocity&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: &#039;&#039;Hard-Light Surfaces&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: &#039;&#039;Excursion Funnels&#039;&#039; ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: &#039;&#039;Mobility Gels&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in &#039;&#039;Portal 2&#039;&#039;, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal&amp;diff=174716</id>
		<title>Portal</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal&amp;diff=174716"/>
		<updated>2021-11-09T09:19:34Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: More spelling mistakes fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Portals|l1=Portals (game mechanic)}}{{stub}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Stand back. The portal will open in three, two, one.|sound=GLaDOS_00_part1_entry-7.wav}}&lt;br /&gt;
This article provides information about the video game, Portal. For information about the game mechanic, see [[Portals]].&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 400&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Portal&lt;br /&gt;
| boxart-image = PortalBoxart.jpg|300px&lt;br /&gt;
| developer = [[Valve]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
*Microsoft Game Studios (XBLA)&lt;br /&gt;
| distributor = &lt;br /&gt;
*Electronic Arts &amp;lt;small&amp;gt;(retail)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows and Xbox 360 &amp;lt;small&amp;gt;(The Orange Box retail)&amp;lt;/small&amp;gt;&lt;br /&gt;
**North America: October 10, 2007&lt;br /&gt;
**Europe: October 18, 2007&lt;br /&gt;
**Australia: October 18, 2007&lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; October 9, 2007&lt;br /&gt;
*PlayStation 3:&lt;br /&gt;
**NA December 11, 2007&lt;br /&gt;
**EU December 14, 2007&lt;br /&gt;
**AUS December 20, 2007&lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;small&amp;gt;(retail stand-alone):&amp;lt;/small&amp;gt; NA April 9, 2008&lt;br /&gt;
**&amp;lt;sup&amp;gt;Rest of World&amp;lt;/sup&amp;gt; April 11, 2008&lt;br /&gt;
*Xbox Live Arcade:&lt;br /&gt;
**October 22, 2008&lt;br /&gt;
*Mac OS X:&lt;br /&gt;
**May 12, 2010&lt;br /&gt;
*Linux:&lt;br /&gt;
**June 24, 2013&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = *ESRB: T&lt;br /&gt;
*OFLC: M&lt;br /&gt;
*PEGI: 12&lt;br /&gt;
*USK: 12&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows 7, Windows Vista, Windows XP, Windows 2000&lt;br /&gt;
**CPU: 1.7 GHz (3.0 GHz recommended)&lt;br /&gt;
**Memory: 512 MB (1 GB recommended)&lt;br /&gt;
**Graphics hardware: DirectX 8 video card (Direct X 9 video card recommended)&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
*Mac&lt;br /&gt;
**Operating system: Leopard 10.5.8, Snow Leopard 10.6.3&lt;br /&gt;
**Memory: 1 GB&lt;br /&gt;
**Graphics hardware: NVIDIA GeForce 8 / ATI X1600 or higher&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
*Xbox 360&lt;br /&gt;
*PlayStation 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal&#039;&#039;&#039;&#039;&#039; is the original game of the &#039;&#039;Portal&#039;&#039; series. It is a single-player puzzle-based video game developed by [[Valve]] and released as part of [[The Orange Box]] on October 9, 2007 for Microsoft Windows and Xbox 360; the PlayStation 3 version released at the later date of December 11, 2007. &#039;&#039;Portal&#039;&#039; was also re-released as part of the launch of Mac OS X support for Steam on May 12, 2010; to celebrate it was given away for free until May 24, 2010 to Steam users on a promotional page on the Steam website. Further to this, Portal has been made available for free again for a limited duration as part of the [[Learn With Portals]] project in 2011.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{main|Story}}&lt;br /&gt;
{{spoiler text|Portal&#039;s plot is revealed to the player via audio messages from [[GLaDOS]] and side rooms found in the later levels. According to The Final Hours of [[Portal 2]], the year is established to be &amp;quot;somewhere in 2010&amp;quot; — twelve years after its abandonment. The game begins with protagonist [[Chell]] waking up from a stasis bed and hearing instructions and warnings from GLaDOS about the upcoming test experience. This part of the game involves distinct test chambers that, in sequence, introduce players to the game&#039;s mechanics. GLaDOS&#039;s announcements serve not only to instruct Chell and help her progress through the game, but also to create atmosphere and develop the AI as a character. Chell is promised cake and grief counseling as her reward if she manages to complete all the test chambers.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Chell proceeds through the empty Enrichment Center, interacting only with GLaDOS. Over the course of the game, GLaDOS&#039;s motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, GLaDOS&#039;s actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, and GLaDOS even directs Chell through a live-fire course designed for military androids as a result of &amp;quot;mandatory scheduled maintenance&amp;quot; in the regular test chamber. In another chamber, GLaDOS boasts about the fidelity and importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the chamber. However, GLaDOS then declares that it &amp;quot;unfortunately must be euthanized&amp;quot; in an &amp;quot;emergency intelligence incinerator&amp;quot; before Chell can continue. Some of the later chambers include automated turrets with child-like voices that fire at Chell, only to sympathize with her after being disabled (&amp;quot;I don&#039;t blame you&amp;quot; and &amp;quot;No hard feelings&amp;quot;). }}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|After Chell completes the final test chamber, GLaDOS congratulates her and prepares her &amp;quot;victory candescence&amp;quot;, maneuvering Chell into a pit of fire. As GLaDOS assures her that &amp;quot;all Aperture technologies remain safely operational up to 4,000 degrees [sic] kelvin&amp;quot;, Chell escapes with the use of the portal gun and makes her way through the maintenance areas within the Enrichment Center. Throughout this section, GLaDOS still sends messages to Chell and it becomes clear that she has become corrupt and may have killed everyone else in the center. Chell makes her way through the maintenance areas and empty office spaces behind the chambers, sometimes following graffiti messages which point in the right direction. These backstage areas, which are in an extremely dilapidated state, stand in stark contrast to the pristine test chambers. The graffiti includes statements such as &amp;quot;the cake is a lie&amp;quot; and pastiches of Emily Dickinson&#039;s poem &amp;quot;The Chariot,&amp;quot; Henry Wadsworth Longfellow&#039;s &amp;quot;The Reaper and the Flowers,&amp;quot; and Emily Brontë&#039;s &amp;quot;No Coward Soul Is Mine,&amp;quot; mourning the death of the Companion Cube.&lt;br /&gt;
GLaDOS attempts to dissuade Chell with threats of physical harm and misleading statements claiming that she is going the wrong way as Chell makes her way deeper into the maintenance areas. Eventually, Chell reaches a large chamber where GLaDOS&#039;s hardware hangs overhead. GLaDOS continues to plead with Chell, but during the exchange one of GLaDOS&#039; personality core spheres falls off; Chell drops it in an incinerator. GLaDOS reveals that Chell has just destroyed the morality core, which the Aperture Science employees allegedly installed after GLaDOS flooded the enrichment center with a deadly neurotoxin, and goes on to state that now there is nothing to prevent her from doing so once again. A six-minute countdown starts as Chell dislodges and incinerates more pieces of GLaDOS, while GLaDOS attempts to discourage her both verbally with a series of taunts and increasingly juvenile insults and physically by firing rockets at Chell. After she has destroyed the final piece, a portal malfunction tears the room apart and transports everything to the surface. Chell is then seen lying outside the facility&#039;s gates amid the remains of GLaDOS. One of the final scenes is changed through a patch of the PC version that was made available a few days before Portal 2&#039;s announcement; in this retroactive continuity, Chell is dragged away from the scene by an unseen entity speaking in a robotic voice, thanking her for assuming the party escort submission position (a reference to GLaDOS&#039;s request that she assume this position after escaping).&lt;br /&gt;
The final scene, after a long and speedy zoom through the bowels of the facility, shows a mix of shelves surrounding a Black Forest cake and the Weighted Companion Cube. The shelves contain dozens of other personality cores, some of which begin to light up before a robotic arm descends and extinguishes the candle on the cake. As the credits roll, GLaDOS delivers a concluding report: the song &amp;quot;Still Alive&amp;quot;, considering the experiment to be a huge success.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
Portal is Valve&#039;s professionally-developed spiritual successor to the freeware Narbacular Drop, the 2005 independent game released by students of the DigiPen; the original Drop team were employed at Valve. Certain elements, like the orange/blue system of identifying the two different portal ends a player can have open at a time (one connecting to the other), have been retained. The key difference in the signature portal mechanic between the two games is that in Narbacular Drop the player can place a portal on a wall visible through another portal, whereas in Portal, the HPD cannot fire a portal shot through a portal; however, the HPD can fire a portal shot while the player is standing in a portal.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{main|Patches}}&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
{{main|Portal Soundtrack}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039; {{n}} an exclusive Xbox Live Arcade version of the game containing the original content as Portal, as well as an expansion pack with 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Version], and new achievements.&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039; {{n}} the sequel to the original game, released in April 2011.&lt;br /&gt;
* [[List of default keys]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal| ]]&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal&amp;diff=174715</id>
		<title>Portal</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal&amp;diff=174715"/>
		<updated>2021-11-09T09:18:06Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Contributed a bit, fixed spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Portals|l1=Portals (game mechanic)}}{{stub}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Stand back. The portal will open in three, two, one.|sound=GLaDOS_00_part1_entry-7.wav}}&lt;br /&gt;
This article provides information about the video game, Portal. For information about the game mechanic, see [[Portals]].&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 400&lt;br /&gt;
| free = no&lt;br /&gt;
| game-name-override = Portal&lt;br /&gt;
| boxart-image = PortalBoxart.jpg|300px&lt;br /&gt;
| developer = [[Valve]]&lt;br /&gt;
| publisher = &lt;br /&gt;
*Valve Corporation&lt;br /&gt;
*Microsoft Game Studios (XBLA)&lt;br /&gt;
| distributor = &lt;br /&gt;
*Electronic Arts &amp;lt;small&amp;gt;(retail)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Steam &amp;lt;small&amp;gt;(online)&amp;lt;/small&amp;gt;&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = &lt;br /&gt;
*Microsoft Windows and Xbox 360 &amp;lt;small&amp;gt;(The Orange Box retail)&amp;lt;/small&amp;gt;&lt;br /&gt;
**North America: October 10, 2007&lt;br /&gt;
**Europe: October 18, 2007&lt;br /&gt;
**Australia: October 18, 2007&lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;sup&amp;gt;Steam&amp;lt;/sup&amp;gt; October 9, 2007&lt;br /&gt;
*PlayStation 3:&lt;br /&gt;
**NA December 11, 2007&lt;br /&gt;
**EU December 14, 2007&lt;br /&gt;
**AUS December 20, 2007&lt;br /&gt;
*Microsoft Windows:&lt;br /&gt;
**&amp;lt;small&amp;gt;(retail stand-alone):&amp;lt;/small&amp;gt; NA April 9, 2008&lt;br /&gt;
**&amp;lt;sup&amp;gt;Rest of World&amp;lt;/sup&amp;gt; April 11, 2008&lt;br /&gt;
*Xbox Live Arcade:&lt;br /&gt;
**October 22, 2008&lt;br /&gt;
*Mac OS X:&lt;br /&gt;
**May 12, 2010&lt;br /&gt;
*Linux:&lt;br /&gt;
**June 24, 2013&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| ratings = *ESRB: T&lt;br /&gt;
*OFLC: M&lt;br /&gt;
*PEGI: 12&lt;br /&gt;
*USK: 12&lt;br /&gt;
| requirements =&lt;br /&gt;
*Windows &lt;br /&gt;
**Windows 7, Windows Vista, Windows XP, Windows 2000&lt;br /&gt;
**CPU: 1.7 GHz (3.0 GHz recommended)&lt;br /&gt;
**Memory: 512 MB (1 GB recommended)&lt;br /&gt;
**Graphics hardware: DirectX 8 video card (Direct X 9 video card recommended)&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
*Mac&lt;br /&gt;
**Operating system: Leopard 10.5.8, Snow Leopard 10.6.3&lt;br /&gt;
**Memory: 1 GB&lt;br /&gt;
**Graphics hardware: NVIDIA GeForce 8 / ATI X1600 or higher&lt;br /&gt;
**Network: Internet Connection&lt;br /&gt;
*Xbox 360&lt;br /&gt;
*PlayStation 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal&#039;&#039;&#039;&#039;&#039; is the original game of the &#039;&#039;Portal&#039;&#039; series. It is a single-player puzzle-based video game developed by [[Valve]] and released as part of [[The Orange Box]] on October 9, 2007 for Microsoft Windows and Xbox 360; the PlayStation 3 version released at the later date of December 11, 2007. &#039;&#039;Portal&#039;&#039; was also re-released as part of the launch of Mac OS X support for Steam on May 12, 2010; to celebrate it was given away for free until May 24, 2010 to Steam users on a promotional page on the Steam website. Further to this, Portal has been made available for free again for a limited duration as part of the [[Learn With Portals]] project in 2011.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
{{main|Story}}&lt;br /&gt;
{{spoiler text|Portal&#039;s plot is revealed to the player via audio messages from [[GLaDOS]] and side rooms found in the later levels. According to The Final Hours of [[Portal 2]], the year is established to be &amp;quot;somewhere in 2010&amp;quot; — twelve years after its abandonment. The game begins with protagonist [[Chell]] waking up from a stasis bed and hearing instructions and warnings from GLaDOS about the upcoming test experience. This part of the game involves distinct test chambers that, in sequence, introduce players to the game&#039;s mechanics. GLaDOS&#039;s announcements serve not only to instruct Chell and help her progress through the game, but also to create atmosphere and develop the AI as a character. Chell is promised cake and grief counseling as her reward if she manages to complete all the test chambers.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|Chell proceeds through the empty Enrichment Center, interacting only with GLaDOS. Over the course of the game, GLaDOS&#039;s motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, GLaDOS&#039;s actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, and GLaDOS even directs Chell through a live-fire course designed for military androids as a result of &amp;quot;mandatory scheduled maintenance&amp;quot; in the regular test chamber. In another chamber, GLaDOS boasts about the fidelity and importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the chamber. However, GLaDOS then declares that it &amp;quot;unfortunately must be euthanized&amp;quot; in an &amp;quot;emergency intelligence incinerator&amp;quot; before Chell can continue. Some of the later chambers include automated turrets with child-like voices that fire at Chell, only to sympathize with her after being disabled (&amp;quot;I don&#039;t blame you&amp;quot; and &amp;quot;No hard feelings&amp;quot;). }}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|After Chell completes the final test chamber, GLaDOS congratulates her and prepares her &amp;quot;victory candescence&amp;quot;, maneuvering Chell into a pit of fire. As GLaDOS assures her that &amp;quot;all Aperture technologies remain safely operational up to 4,000 degrees [sic] kelvin&amp;quot;, Chell escapes with the use of the portal gun and makes her way through the maintenance areas within the Enrichment Center. Throughout this section, GLaDOS still sends messages to Chell and it becomes clear that she has become corrupt and may have killed everyone else in the center. Chell makes her way through the maintenance areas and empty office spaces behind the chambers, sometimes following graffiti messages which point in the right direction. These backstage areas, which are in an extremely dilapidated state, stand in stark contrast to the pristine test chambers. The graffiti includes statements such as &amp;quot;the cake is a lie&amp;quot; and pastiches of Emily Dickinson&#039;s poem &amp;quot;The Chariot,&amp;quot; Henry Wadsworth Longfellow&#039;s &amp;quot;The Reaper and the Flowers,&amp;quot; and Emily Brontë&#039;s &amp;quot;No Coward Soul Is Mine,&amp;quot; mourning the death of the Companion Cube.&lt;br /&gt;
GLaDOS attempts to dissuade Chell with threats of physical harm and misleading statements claiming that she is going the wrong way as Chell makes her way deeper into the maintenance areas. Eventually, Chell reaches a large chamber where GLaDOS&#039;s hardware hangs overhead. GLaDOS continues to plead with Chell, but during the exchange one of GLaDOS&#039; personality core spheres falls off; Chell drops it in an incinerator. GLaDOS reveals that Chell has just destroyed the morality core, which the Aperture Science employees allegedly installed after GLaDOS flooded the enrichment center with a deadly neurotoxin, and goes on to state that now there is nothing to prevent her from doing so once again. A six-minute countdown starts as Chell dislodges and incinerates more pieces of GLaDOS, while GLaDOS attempts to discourage her both verbally with a series of taunts and increasingly juvenile insults and physically by firing rockets at Chell. After she has destroyed the final piece, a portal malfunction tears the room apart and transports everything to the surface. Chell is then seen lying outside the facility&#039;s gates amid the remains of GLaDOS. One of the final scenes is changed through a patch of the PC version that was made available a few days before Portal 2&#039;s announcement; in this retroactive continuity, Chell is dragged away from the scene by an unseen entity speaking in a robotic voice, thanking her for assuming the party escort submission position (a reference to GLaDOS&#039;s request that she assume this position after escaping).&lt;br /&gt;
The final scene, after a long and speedy zoom through the bowels of the facility, shows a mix of shelves surrounding a Black Forest cake and the Weighted Companion Cube. The shelves contain dozens of other personality cores, some of which begin to light up before a robotic arm descends and extinguishes the candle on the cake. As the credits roll, GLaDOS delivers a concluding report: the song &amp;quot;Still Alive&amp;quot;, considering the experiment to be a huge success.}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
Portal is Valve&#039;s professionally-developed spiritual successor to the freeware Narbacular Drop, the 2005 independent game released by students of the DigiPen; the original Drop team were employed at Valve. Certain elements, like the orange/blue system of identifying the two different portal ends a player can have open at a time (one connecting to the other), have been retained. The key difference in the signature portal mechanic between the two games is that in Narbacular Drop the player can place a portal on a wall visible through another portal, whereas in Portal, the HPD cannot fire a portal shot through a portal; however, the HPD can fire a portal shot while the player is standing in a portal.&lt;br /&gt;
&lt;br /&gt;
== Update history ==&lt;br /&gt;
{{main|Patches}}&lt;br /&gt;
&lt;br /&gt;
== Soundtrack ==&lt;br /&gt;
{{main|Portal Soundtrack}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Portal: Still Alive]]&#039;&#039; {{n}} an exclusive Xbox Live Arcade version of the game containing the original content as Portal, as well as an expansion pack with 14 new [[test chambers]] based upon [http://portal.wecreatestuff.com/ Portal: The Flash Verison], and new achievements.&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039; {{n}} the sequel to the original game, released in April 2011.&lt;br /&gt;
* [[List of default keys]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Portal| ]]&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Obtaining_Portal:_Still_Alive_achievements&amp;diff=174714</id>
		<title>Obtaining Portal: Still Alive achievements</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Obtaining_Portal:_Still_Alive_achievements&amp;diff=174714"/>
		<updated>2021-11-09T09:15:54Z</updated>

		<summary type="html">&lt;p&gt;Bobanchoban77: Added a note (for trivia)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Show achievement|Portal: Still Alive|Out of the Blue|Very Easy&lt;br /&gt;
| Once the full portal gun is obtained, the player must only enter through orange portals.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|A Feeling Like Floating|Very Easy&lt;br /&gt;
| Simple, just carry a turret over to the emancipation grill at the end of a level and it will dissolve.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds|Easy&lt;br /&gt;
| Use the [[Handheld Portal Device]] to detach a camera from a wall and then knock a turret over with it. Easily done in the 16th chamber by shooting a portal into the security camera that is behind the second-to-last turret in the level, close to the exit.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Like a Rat|Easy&lt;br /&gt;
| Easiest done in Chamber 13 if you get both cubes in the first room and then shoot both of your portals onto a wall in the second one.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Tests Like Chicken|Easy&lt;br /&gt;
| This achievement requires you to find the chicken&#039;s test results which are in Escape 01 (AKA Chamber 19).&lt;br /&gt;
After you go past the fans, go into the office (in the back), and open the middle door. Turn to your left and pick up the Clipboard. It should say &amp;quot;Failed&amp;quot; on it and you will get the achievement.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Cupcake|Easy&lt;br /&gt;
| To earn this achievement, you have to beat 5 of the Advanced Chambers, found in the main menu. It is best to go through these in order.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Saw That One Coming|Medium&lt;br /&gt;
| Make two portals directly across from each other in the room with the first rocket turret. Wait for the turret to shoot, and the rocket should dissolve, netting you this achievement. &lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Is Anyone There|Medium&lt;br /&gt;
| Sounds a lot harder than it actually is, just play smart and save frequently. If you save frequently you can re-load your last save if you get shot.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Rat&#039;s Tale|Medium&lt;br /&gt;
| These &#039;&#039;&#039;must&#039;&#039;&#039; be done in one play through. If a room is missed, it &#039;&#039;&#039;cannot&#039;&#039;&#039; be returned to.&lt;br /&gt;
*Chamber 16: After the first three Turrets, you should come to a pushed out wall and two cubes against the wall segments. Shoot a portal behind the wall to find the first one.&lt;br /&gt;
*Chamber 17: After the high-energy pellet hallways, fall down and shoot a portal behind the pushed out wall.&lt;br /&gt;
*Chamber 18: Get to the next platform in front of you and crouch into the alcove on the left.&lt;br /&gt;
*Escape 01 (AKA Chamber 19): After you fall down the gigantic pit (You had to previously cross a giant pipe) turn to your right and go into the alcove.&lt;br /&gt;
*Escape 01 (AKA Chamber 19): After you get past the three turrets after the previous Rat Chamber, enter the little alcove to go into an enclosed room with a turret. Do whatever with the turret, and go to the far back of this room (The wall in front of you should rise in the turret part). To your right is a little alcove with the final den.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Go for the Gold|Medium&lt;br /&gt;
| This is done by getting the best (gold medal) in either the Time Trial, Least Portals, or the Least Steps events which are on the advanced maps, however, you can only unlock the achievement by getting gold on a challenge map.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Fruitcake|Medium&lt;br /&gt;
| To earn this achievement, you have to beat 10 of the Advanced Chambers, found in the main menu. It is best to go through these in order.&lt;br /&gt;
}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Vanilla Crazy Cake|Hard&lt;br /&gt;
| To earn this achievement, you have to beat all of the Advanced Chambers, found in the main menu. It is best to go through these in order.&lt;br /&gt;
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==Video guides==&lt;br /&gt;
===Note: this section is made just as trivia. Not everything might be true and reliable in the videos linked here.===&lt;br /&gt;
Not many Video guides about the achievements exist, but some really old YouTube videos can show that achievement hunting was a very common thing in [[Portal: Still Alive]]. One of the examples can be [https://m.youtube.com/watch?v=Gq3BpyDezR0 this one linked here]. Unfortunately, this video guide is not the best one to use because its editing and directions are not completely true, but it is a neat piece of history of the [[Portal: Still Alive]] community.&lt;br /&gt;
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{{youtube|Gq3BpyDezR0}}&lt;br /&gt;
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[[Category:Achievements]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
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{{AchievementNav}}&lt;/div&gt;</summary>
		<author><name>Bobanchoban77</name></author>
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