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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ben24x7</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ben24x7"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/Ben24x7"/>
	<updated>2026-04-23T23:02:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=106024</id>
		<title>Aperture Tag: The Paint Gun Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=106024"/>
		<updated>2014-09-21T09:46:27Z</updated>

		<summary type="html">&lt;p&gt;Ben24x7: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 280740&lt;br /&gt;
| game-name-override = Aperture Tag: The Paint Gun Testing Initiative&lt;br /&gt;
| boxart-image = Aperture Tag Header.jpg&lt;br /&gt;
| developer = Aperture Tag Team&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 15 Jul 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aperture Tag: The Paint Gun Testing Initiative&#039;&#039;&#039; is a [[Portal 2]] modification featuring gameplay focussing around the use and manipulation of the [[Gels]] featured in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The events take place after the events of Portal 2&#039;s cooperative campaign&#039;s Mobility Gels course, and before the events of the Art Therapy course, in the Aperture Science Facility, while [[GLaDOS]] had finished building the Aperture Science Paint Gun. A test subject wakes up in an [[Aperture Science]] [[Extended Relaxation Center]]&#039;s restroom ready to begin his test. He is introduced to Nigel, a [[personality core]] and his test associate. He then is put through a series of tests featuring the Aperture Science Paint Gun, [[Aperture Science]]&#039;s final product. When the testing is over, Nigel was surprised that there was someone to complete every single [[test chamber]] and thinks that he is the proper one to deactivate the old Aperture Science Stability Stable Energy Reactor, the energy supply of Aperture Science, as a new one was built. Nigel is really surprised that he made it through so easily and decides to put him through another round of tests. {{Spoiler|Near the end of the test, the test subject accidentally breaks into a maintenance area of the Aperture Science facility, which happened to be the [[Emergency Intelligence Incinerator]]&#039;s control room. The test subject learns about his fate, and decides to close the fire area, so that he survives. When he reaches the end of the test, Nigel doesn&#039;t know what&#039;s wrong with the Incinerator, and claims that &amp;quot;he is actually happy that you didn&#039;t have to die&amp;quot;, so he lets the subject out of Aperture Science. The outside is finally revealed when the &amp;quot;room&amp;quot; malfunctions and the truth is revealed. The outside was a simulation of Aperture Science, much like the one in the end of Portal 2 (according to Thinking with Time Machine, which isn&#039;t canon to the Half Life/Portal Universe)}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* Aperture Science Paint Gun&lt;br /&gt;
: Allows the player to coat a surface with a never-ending supply of either [[Repulsion Gel]] or [[Propulsion Gel]], and allows the player to pick up objects in a similar fashion to the [[Portal gun]].&lt;br /&gt;
* Aperture Science Paint Gun Activation Field&lt;br /&gt;
: Has two sides: The green one activates the Paint Gun so that it can shoot [[gel]], and the purple one deactivates it.&lt;br /&gt;
* Aperture Science Vacuum Delivery System&lt;br /&gt;
: As a substitute to Portal&#039;s [[Chamberlock]]s, the Vacuum pipes are used for transportation between [[test chambers]].&lt;br /&gt;
* Glass&lt;br /&gt;
: Much like non-portable surfaces, you can&#039;t put [[Gels]] on glass.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
===Nigel===&lt;br /&gt;
Nigel is the [[Core]] that helps you in Aperture Tag. He looks like the [[Space core]] from [[Portal 2]] but is a reskin of the [[Fact core]] (also from Portal 2), with an Orange eye instead of Pink.&lt;br /&gt;
[[File:B297a0970e498b036c71e3b7e35182c3e91f79e0.jpg|thumbnail|right|Nigel in his office.]]&lt;br /&gt;
&lt;br /&gt;
===The Heavy Metal Core===&lt;br /&gt;
An easter egg found in a [[test chamber]], the Heavy Metal Core sits in his chair and listens to a heavy metal version of [[Still Alive (song)|Still Alive]] and bounces his eye container plate up and down. His eye is alternating red and white bands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Ben24x7</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=106023</id>
		<title>Aperture Tag: The Paint Gun Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=106023"/>
		<updated>2014-09-21T09:45:04Z</updated>

		<summary type="html">&lt;p&gt;Ben24x7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 280740&lt;br /&gt;
| game-name-override = Aperture Tag: The Paint Gun Testing Initiative&lt;br /&gt;
| boxart-image = Aperture Tag Header.jpg&lt;br /&gt;
| developer = Aperture Tag Team&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 15 Jul 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aperture Tag: The Paint Gun Testing Initiative&#039;&#039;&#039; is a [[Portal 2]] modification featuring gameplay focussing around the use and manipulation of the [[Gels]] featured in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The events take place after the events of Portal 2&#039;s cooperative campaign&#039;s Mobility Gels course, and before the events of the Art Therapy course, in the Aperture Science Facility, while [[GLaDOS]] had finished building the Aperture Science Paint Gun. A test subject wakes up in an [[Aperture Science]] [[Extended Relaxation Center]]&#039;s restroom ready to begin his test. He is introduced to Nigel, a [[personality core]] and his test associate. He then is put through a series of tests featuring the Aperture Science Paint Gun, [[Aperture Science]]&#039;s final product. When the testing is over, Nigel was surprised that there was someone to complete every single [[test chamber]] and thinks that he is the proper one to deactivate the old Aperture Science Stability Stable Energy Reactor, the energy supply of Aperture Science, as a new one was built. Nigel is really surprised that he made it through so easily and decides to put him through another round of tests. {{Spoiler|Near the end of the test, the test subject accidentally breaks into a maintenance area of the Aperture Science facility, which happened to be the [[Emergency Intelligence Incinerator]]&#039;s control room. The test subject learns about his fate, and decides to close the fire area, so that he survives. When he reaches the end of the test, Nigel doesn&#039;t know what&#039;s wrong with the Incinerator, and claims that &amp;quot;he is actually happy that you didn&#039;t have to die&amp;quot;, so he lets the subject out of Aperture Science. The outside is finally revealed when the &amp;quot;room&amp;quot; malfunctions and the truth is revealed. The outside was a simulation of Aperture Science, much like the one in the end of Portal 2 (according to Thinking with Time Machine, which isn&#039;t canon to the Half Life/Portal Universe)}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* Aperture Science Paint Gun&lt;br /&gt;
: Allows the player to coat a surface with a never-ending supply of either [[Repulsion Gel]] or [[Propulsion Gel]], and allows the player to pick up objects in a similar fashion to the [[Portal gun]].&lt;br /&gt;
* Aperture Science Paint Gun Activation Field&lt;br /&gt;
: Has two sides: The green one activates the Paint Gun so that it can shoot [[gel]], and the purple one deactivates it.&lt;br /&gt;
* Aperture Science Vacuum Delivery System&lt;br /&gt;
: As a substitute to Portal&#039;s [[Chamberlock]]s, the Vacuum pipes are used for transportation between [[test chambers]].&lt;br /&gt;
* Glass&lt;br /&gt;
: Much like non-portable surfaces, you can&#039;t put [[Gels]] on glass.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
===Nigel===&lt;br /&gt;
Nigel is the [[Core]] that helps you in Aperture Tag.He looks like the [[Space Core|cores]] from [[Portal 2]] but is a reskin of the [[Fact Core|cores]] (also from Portal 2), with an Orange eye instead of Pink.&lt;br /&gt;
[[File:B297a0970e498b036c71e3b7e35182c3e91f79e0.jpg|thumbnail|right|Nigel in his office.]]&lt;br /&gt;
&lt;br /&gt;
===The Heavy Metal Core===&lt;br /&gt;
An easter egg found in a [[test chamber]], the Heavy Metal Core sits in his chair and listens to a heavy metal version of [[Still Alive (song)|Still Alive]] and bounces his eye container plate up and down. His eye is alternating red and white bands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Ben24x7</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=106022</id>
		<title>Thinking with Time Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=106022"/>
		<updated>2014-09-21T09:41:52Z</updated>

		<summary type="html">&lt;p&gt;Ben24x7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 286080&lt;br /&gt;
| game-name-override = Thinking with Time Machine&lt;br /&gt;
| boxart-image = Thinking with Time Machine Header.jpg&lt;br /&gt;
| developer = SignHead Studio&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 18 Apr 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thinking with Time Machine&#039;&#039;&#039; is a [[Portal 2]] modification featuring a new gameplay element known as the &amp;quot;Time Machine&amp;quot; which allows the player to record and play back their actions in the game world.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{Spoiler|The story continues from the end of &#039;&#039;Portal 2&#039;&#039; where Chell successfully escapes the facility. However, a crow accidentally flies into the &amp;quot;sky&amp;quot;, breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new test chambers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--this para is vague, will need a rewrite--&amp;gt;&lt;br /&gt;
After completing a tutorial, the player runs across an unsolvable test, until you press a button and a record player falls out, followed by a Borealis hologram, which cracks a hole in the wall. You discover the two co-op Bots, saying that they shut down GLaDOS. They say they will keep tabs on Chell, and the new &amp;quot;Time Machine&amp;quot; device. GLaDOS tells you to go back in time, and the chamber opens.&lt;br /&gt;
&lt;br /&gt;
You are then tasked with completing 9 highly challenging test chambers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* &amp;quot;Time Machine&amp;quot; device&lt;br /&gt;
: Accurately recreates the player&#039;s actions. Activated by hitting the &#039;&#039;&#039;R&#039;&#039;&#039; (default) key, then the &#039;&#039;&#039;Q&#039;&#039;&#039; key to stop. The &#039;&#039;&#039;F&#039;&#039;&#039; key activates the mechanic and enable the Machine to start replicating the actions.&lt;br /&gt;
&lt;br /&gt;
* Anti-gravity buttons&lt;br /&gt;
: These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to no training on how the buttons work.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
* Frankenturret assembly glitch&lt;br /&gt;
: A glitch occurs when making maps using TWTM&#039;s in-game PeTi. Because there is no model nor animation for assembling Frankenturrets, when a Frankenturret is assembled its model is replaced by an Edgeless Safety Cube and a Weighted Storage Cube. When the animation is complete the Frankenturret doesn&#039;t spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Ben24x7</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=106021</id>
		<title>Thinking with Time Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=106021"/>
		<updated>2014-09-21T09:41:20Z</updated>

		<summary type="html">&lt;p&gt;Ben24x7: /* Glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 286080&lt;br /&gt;
| game-name-override = Thinking with Time Machine&lt;br /&gt;
| boxart-image = Thinking with Time Machine Header.jpg&lt;br /&gt;
| developer = SignHead Studio&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 18 Apr 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thinking with Time Machine&#039;&#039;&#039; is a [[Portal 2]] modification featuring a new gameplay element known as the &amp;quot;Time Machine&amp;quot; which allows the player to record and play back their actions in the game world.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{Spoiler|The story continues from the end of &#039;&#039;Portal 2&#039;&#039; where Chell successfully escapes the facility. However, a crow accidentally flies into the &amp;quot;sky&amp;quot;, breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new test chambers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--this para is vague, will need a rewrite--&amp;gt;&lt;br /&gt;
After completing a tutorial, the player runs across an unsolvable test, until you press a button and a record player falls out, followed by a Borealis hologram, which cracks a hole in the wall. You discover the two co-op Bots, saying that they shut down GLaDOS. They say they will keep tabs on Chell, and the new &amp;quot;Time Machine&amp;quot; device. GLaDOS tells you to go back in time, and the chamber opens.&lt;br /&gt;
&lt;br /&gt;
You are then tasked with completing 9 highly challenging test chambers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* &amp;quot;Time Machine&amp;quot; device&lt;br /&gt;
: Accurately recreates the player&#039;s actions. Activated by hitting the &#039;&#039;&#039;R&#039;&#039;&#039; (default) key, then the &#039;&#039;&#039;Q&#039;&#039;&#039; key to stop. The &#039;&#039;&#039;F&#039;&#039;&#039; key activates the mechanic and enable the Machine to start replicating the actions.&lt;br /&gt;
&lt;br /&gt;
* Anti-gravity buttons&lt;br /&gt;
: These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to no training on how the buttons work.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
* Frankenturret assembly glitch :A glitch occurs when making maps using TWTM&#039;s in-game PeTi. Because there is no model nor animation for assembling Frankenturrets, when a Frankenturret is assembled its model is replaced by an Edgeless Safety Cube and a Weighted Storage Cube. When the animation is complete the Frankenturret doesn&#039;t spawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Ben24x7</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=105876</id>
		<title>Thinking with Time Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=105876"/>
		<updated>2014-09-19T17:18:04Z</updated>

		<summary type="html">&lt;p&gt;Ben24x7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 286080&lt;br /&gt;
| game-name-override = Thinking with Time Machine&lt;br /&gt;
| boxart-image = Thinking with Time Machine Header.jpg&lt;br /&gt;
| developer = SignHead Studio&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 18 Apr 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thinking with Time Machine&#039;&#039;&#039; is a [[Portal 2]] modification featuring a new gameplay element known as the &amp;quot;Time Machine&amp;quot; which allows the player to record and play back their actions in the game world.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{Spoiler|The story continues from the end of &#039;&#039;Portal 2&#039;&#039; where Chell successfully escapes the facility. However, a crow accidentally flies into the &amp;quot;sky&amp;quot;, breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new test chambers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--this para is vague, will need a rewrite--&amp;gt;&lt;br /&gt;
After completing a tutorial, the player runs across an unsolvable test, until you press a button and a record player falls out, followed by a Borealis hologram, which cracks a hole in the wall. You discover the two co-op Bots, saying that they shut down GLaDOS. They say they will keep tabs on Chell, and the new &amp;quot;Time Machine&amp;quot; device. GLaDOS tells you to go back in time, and the chamber opens.&lt;br /&gt;
&lt;br /&gt;
You are then tasked with completing 9 highly challenging test chambers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* &amp;quot;Time Machine&amp;quot; device&lt;br /&gt;
: Accurately recreates the player&#039;s actions. Activated by hitting the &#039;&#039;&#039;R&#039;&#039;&#039; (default) key, then the &#039;&#039;&#039;Q&#039;&#039;&#039; key to stop. The &#039;&#039;&#039;F&#039;&#039;&#039; key activates the mechanic and enable the Machine to start replicating the actions.&lt;br /&gt;
&lt;br /&gt;
* Anti-gravity buttons&lt;br /&gt;
: These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to no training on how the buttons work.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
* Frankenturret assembly glitch&lt;br /&gt;
: A glitch occurs when making maps using TWTM&#039;s in-game PeTi. Because there is no model nor animation for assembling Frankenturrets when a Frankenturret is assembled it&#039;s model is replaced by a Edgeless Safety Cube and a Weighted Storage Cube. And after both have been assembled the Frankenturret model doesn&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Ben24x7</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_-_Educational_Version&amp;diff=104491</id>
		<title>Portal 2 - Educational Version</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_-_Educational_Version&amp;diff=104491"/>
		<updated>2014-08-23T07:45:42Z</updated>

		<summary type="html">&lt;p&gt;Ben24x7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 213630&lt;br /&gt;
| game-name-override = Portal 2 - Educational Version&lt;br /&gt;
| boxart-image = &lt;br /&gt;
| developer = [[Valve Corporation]]&lt;br /&gt;
| publisher = [[Valve Corporation]]&lt;br /&gt;
| distributor = Steam&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = 2012&lt;br /&gt;
| modes = Single-player&lt;br /&gt;
| genre = &lt;br /&gt;
| requirements = See: [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal 2 - Educational Version&#039;&#039;&#039;&#039;&#039; is a special version of &#039;&#039;Portal 2&#039;&#039;, which is free of charge but available via &#039;&#039;Steam for Schools&#039;&#039; only. It consist of single player story of  &#039;&#039;Portal 2&#039;&#039; and [[Puzzle Creator]] (Education Version).&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
* Portal 2 Single-player [[Story#Single_player|story]]&lt;br /&gt;
** challenge mode&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
** Contraption Cube&lt;br /&gt;
** Contraption Cube Receptacle&lt;br /&gt;
** [[Aerial Faith Plate]] that can generate an impulse with a specific amount of force (1-99N) and in a precise direction (0-90°).&lt;br /&gt;
** Text bubbles&lt;br /&gt;
* timer&lt;br /&gt;
* slow motion&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* cannot sync to Steam Cloud&lt;br /&gt;
* cannot publish/download maps to/from Steam Workshop&lt;br /&gt;
* Now impossible to get as it has been removed from the Steam Store.&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Ben24x7</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_-_Educational_Version&amp;diff=104490</id>
		<title>Portal 2 - Educational Version</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_-_Educational_Version&amp;diff=104490"/>
		<updated>2014-08-23T07:44:36Z</updated>

		<summary type="html">&lt;p&gt;Ben24x7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 213630&lt;br /&gt;
| game-name-override = Portal 2 - Educational Version&lt;br /&gt;
| boxart-image = &lt;br /&gt;
| developer = [[Valve Corporation]]&lt;br /&gt;
| publisher = [[Valve Corporation]]&lt;br /&gt;
| distributor = Steam&lt;br /&gt;
| engine = [[Source Engine]]&lt;br /&gt;
| released = 2012&lt;br /&gt;
| modes = Single-player&lt;br /&gt;
| genre = &lt;br /&gt;
| requirements = See: [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Portal 2 - Educational Version&#039;&#039;&#039;&#039;&#039; is a special version of &#039;&#039;Portal 2&#039;&#039;, which is free of charge but available via &#039;&#039;Steam for Schools&#039;&#039; only. It consist of single player story of  &#039;&#039;Portal 2&#039;&#039; and [[Puzzle Creator]] (Education Version). Nowadays, it is near impossible to get to play the Educational Version.&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
* Portal 2 Single-player [[Story#Single_player|story]]&lt;br /&gt;
** challenge mode&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
** Contraption Cube&lt;br /&gt;
** Contraption Cube Receptacle&lt;br /&gt;
** [[Aerial Faith Plate]] that can generate an impulse with a specific amount of force (1-99N) and in a precise direction (0-90°).&lt;br /&gt;
** Text bubbles&lt;br /&gt;
* timer&lt;br /&gt;
* slow motion&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* cannot sync to Steam Cloud&lt;br /&gt;
* cannot publish/download maps to/from Steam Workshop&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
{{Portal Series}}&lt;/div&gt;</summary>
		<author><name>Ben24x7</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=104489</id>
		<title>Aperture Tag: The Paint Gun Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=104489"/>
		<updated>2014-08-23T07:37:24Z</updated>

		<summary type="html">&lt;p&gt;Ben24x7: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 280740&lt;br /&gt;
| game-name-override = Aperture Tag: The Paint Gun Testing Initiative&lt;br /&gt;
| boxart-image = Aperture Tag Header.jpg&lt;br /&gt;
| developer = Aperture Tag Team&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 15 Jul 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aperture Tag: The Paint Gun Testing Initiative&#039;&#039;&#039; is a [[Portal 2]] modification featuring gameplay focussing around the use and manipulation of the [[Gels]] featured in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The events take place after Portal 2, in the Aperture Science Facility, while [[GLaDOS]] had finished building the Aperture Science Paint Gun. A test subject wakes up in an [[Aperture Science]] [[Relaxation Vault]] ready to begin his test. He is introduced to Nigel, a [[personality core]] and his test associate. He then is put through a series of tests featuring the Aperture Science Paint Gun, [[Aperture Science]]&#039;s final product. When the testing is over, Nigel was surprised that there was someone to complete every single [[test chamber]] and thinks that he is the proper one to deactivate the old Aperture Science Energy Reactor, the energy supply of Aperture Science, as a new one was built. Nigel is really surprised that he made it through so easily and decides to put him through another round of tests. {{Spoiler|Near the end of the test, the test subject accidentally breaks into a maintenance area of the Aperture Science facility, which happened to be the [[Emergency Intelligence Incinerator]]&#039;s control room. The test subject learns about his fate, and decides to close the fire area, so that he survives. When he reaches the end of the test, Nigel doesn&#039;t know what&#039;s wrong with the Incinerator, and claims that &amp;quot;he is actually happy that you didn&#039;t have to die&amp;quot;, so he lets the subject out of Aperture Science. The outside is finally revealed when the &amp;quot;room&amp;quot; malfunctions and the truth is revealed. The outside was a simulation of Aperture Science, much like the one in the end of Portal 2 (according to Thinking with Time Machine, of which seems non-canon to the portal universe)}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* Aperture Science Paint Gun&lt;br /&gt;
: Allows the player to coat a surface with a never-ending supply of either [[Repulsion Gel]] or [[Propulsion Gel]], and allows the player to pick up objects in a similar fashion to the [[Portal gun]].&lt;br /&gt;
* Aperture Science Paint Gun Activation Field&lt;br /&gt;
: Has two sides: The green one activates the Paint Gun so that it can shoot [[gel]], and the purple one deactivates it.&lt;br /&gt;
* Aperture Science Vacuum Delivery System&lt;br /&gt;
: As a substitute to the Portal [[Chamberlock]], The Vacuum pipes are used for transportation between [[test chambers]].&lt;br /&gt;
* Glass&lt;br /&gt;
: Though it doesn&#039;t count as a new addition it does work like non-portable surfaces; You can&#039;t put [[Gels]] on it.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
===Nigel===&lt;br /&gt;
Nigel is the Core that helps you in Aperture Tag.He looks like the Space Core from Portal 2 but is a reskin of the Fact Core (also from Portal 2), with an Orange eye instead of Pink.&lt;br /&gt;
[[File:B297a0970e498b036c71e3b7e35182c3e91f79e0.jpg|thumbnail|right|Nigel in his office.]]&lt;br /&gt;
&lt;br /&gt;
===The Heavy Metal Core===&lt;br /&gt;
An easter egg found in a test chamber, the Heavy Metal Core sits in his chair and listens to a heavy metal version of Still Alive and bounces his eye container plate up and down. His eye is alternating red and white bands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Ben24x7</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=104488</id>
		<title>Aperture Tag: The Paint Gun Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=104488"/>
		<updated>2014-08-23T07:31:54Z</updated>

		<summary type="html">&lt;p&gt;Ben24x7: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 280740&lt;br /&gt;
| game-name-override = Aperture Tag: The Paint Gun Testing Initiative&lt;br /&gt;
| boxart-image = Aperture Tag Header.jpg&lt;br /&gt;
| developer = Aperture Tag Team&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 15 Jul 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aperture Tag: The Paint Gun Testing Initiative&#039;&#039;&#039; is a [[Portal 2]] modification featuring gameplay focussing around the use and manipulation of the [[Gels]] featured in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The events take place after Portal 2, in the Aperture Science Facility, while [[GLaDOS]] had finished building the Aperture Science Paint Gun. A test subject wakes up in an [[Aperture Science]] [[Relaxation Vault]] ready to begin his test. He is introduced to Nigel, a [[personality core]] and his test associate. He then is put through a series of tests featuring the Aperture Science Paint Gun, [[Aperture Science]]&#039;s final product. When the testing is over, Nigel was surprised that there was someone to complete every single [[test chamber]] and thinks that he is the proper one to deactivate the old Aperture Science Energy Reactor, the energy supply of Aperture Science, as a new one was built. Nigel is really surprised that he made it through so easily and decides to put him through another round of tests. {{Spoiler|Near the end of the test, the test subject accidentally breaks into a maintenance area of the Aperture Science facility, which happened to be the [[Emergency Intelligence Incinerator]]&#039;s control room. The test subject learns about his fate, and decides to close the fire area, so that he survives. When he reaches the end of the test, Nigel doesn&#039;t know what&#039;s wrong with the Incinerator, and claims that &amp;quot;he is actually happy that you didn&#039;t have to die&amp;quot;, so he lets the subject out of Aperture Science. The outside is finally revealed when the &amp;quot;room&amp;quot; malfunctions and the truth is revealed. The outside was a simulation of Aperture Science, much like the one in the end of Portal 2 (according to Thinking with Time Machine, of which seems non-canon to the portal universe)}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* Aperture Science Paint Gun&lt;br /&gt;
: Allows the player to coat a surface with a never-ending supply of either [[Repulsion Gel]] or [[Propulsion Gel]], and allows the player to pick up objects in a similar fashion to the [[Portal gun]].&lt;br /&gt;
* Aperture Science Paint Gun Activation Field&lt;br /&gt;
: Has two sides: The green one activates the Paint Gun so that it can shoot [[gel]], and the purple one deactivates it.&lt;br /&gt;
* Aperture Science Vacuum Delivery System&lt;br /&gt;
: Is used for transportation between [[test chambers]].&lt;br /&gt;
* Glass&lt;br /&gt;
: Though it doesn&#039;t count as a new addition it does work like non-portable surfaces; You can&#039;t put [[Gels]] on it.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
===Nigel===&lt;br /&gt;
Nigel is the Core that helps you in Aperture Tag.He looks like the Space Core from Portal 2 but is a reskin of the Fact Core (also from Portal 2), with an Orange eye instead of Pink.&lt;br /&gt;
[[File:B297a0970e498b036c71e3b7e35182c3e91f79e0.jpg|thumbnail|right|Nigel in his office.]]&lt;br /&gt;
&lt;br /&gt;
===The Heavy Metal Core===&lt;br /&gt;
An easter egg found in a test chamber, the Heavy Metal Core sits in his chair and listens to a heavy metal version of Still Alive and bounces his eye container plate up and down. His eye is alternating red and white bands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Ben24x7</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=104487</id>
		<title>Thinking with Time Machine</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Thinking_with_Time_Machine&amp;diff=104487"/>
		<updated>2014-08-23T07:28:21Z</updated>

		<summary type="html">&lt;p&gt;Ben24x7: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 286080&lt;br /&gt;
| game-name-override = Thinking with Time Machine&lt;br /&gt;
| boxart-image = Thinking with Time Machine Header.jpg&lt;br /&gt;
| developer = SignHead Studio&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 18 Apr 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thinking with Time Machine&#039;&#039;&#039; is a [[Portal 2]] modification featuring a new gameplay element known as the &amp;quot;Time Machine&amp;quot; which allows the player to record and play back their actions in the game world.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
{{Spoiler|The story continues from the end of &#039;&#039;Portal 2&#039;&#039; where Chell successfully escapes the facility. However, a crow accidentally flies into the &amp;quot;sky&amp;quot;, breaking the illusion of a wide open field crated by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new test chambers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--this para is vague, will need a rewrite--&amp;gt;&lt;br /&gt;
After completing a tutorial, the player runs across an unsolvable test, until you press a button and a record player falls out, followed by a Borealis hologram, which cracks a hole in the wall. You discover the two co-op Bots, saying that they shut down GLaDOS. They say they will keep tabs on Chell, and the new &amp;quot;Time Machine&amp;quot; device. GLaDOS tells you to go back in time, and the chamber opens.&lt;br /&gt;
&lt;br /&gt;
You are then tasked with completing 9 highly challenging test chambers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* &amp;quot;Time Machine&amp;quot; device&lt;br /&gt;
: Accurately recreates the player&#039;s actions. Activated by hitting the &#039;&#039;&#039;R&#039;&#039;&#039; (default) key, then the &#039;&#039;&#039;Q&#039;&#039;&#039; key to stop. The &#039;&#039;&#039;F&#039;&#039;&#039; key activates the mechanic and enable the Machine to start replicating the actions.&lt;br /&gt;
&lt;br /&gt;
* Anti-gravity buttons&lt;br /&gt;
: These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to no training on how the buttons work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Ben24x7</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=104486</id>
		<title>Aperture Tag: The Paint Gun Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=104486"/>
		<updated>2014-08-23T07:19:30Z</updated>

		<summary type="html">&lt;p&gt;Ben24x7: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 280740&lt;br /&gt;
| game-name-override = Aperture Tag: The Paint Gun Testing Initiative&lt;br /&gt;
| boxart-image = Aperture Tag Header.jpg&lt;br /&gt;
| developer = Aperture Tag Team&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 15 Jul 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aperture Tag: The Paint Gun Testing Initiative&#039;&#039;&#039; is a [[Portal 2]] modification featuring gameplay focussing around the use and manipulation of the [[Gels]] featured in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The events take place after Portal 2, in the Aperture Science Facility, while [[GLaDOS]] had finished building the Aperture Science Paint Gun. A test subject wakes up in an [[Aperture Science]] [[Relaxation Vault]] ready to begin his test. He is introduced to Nigel, a [[personality core]] and his test associate. He then is put through a series of tests featuring the Aperture Science Paint Gun, [[Aperture Science]]&#039;s final product. When the testing is over, Nigel was surprised that there was someone to complete every single [[test chamber]] and thinks that he is the proper one to deactivate the old Aperture Science Energy Reactor, the energy supply of Aperture Science, as a new one was built. Nigel is really surprised that he made it through so easily and decides to put him through another round of tests. {{Spoiler|Near the end of the test, the test subject accidentally breaks into a maintenance area of the Aperture Science facility, which happened to be the [[Emergency Intelligence Incinerator]]&#039;s control room. The test subject learns about his fate, and decides to close the fire area, so that he survives. When he reaches the end of the test, Nigel doesn&#039;t know what&#039;s wrong with the Incinerator, and claims that &amp;quot;he is actually happy that you didn&#039;t have to die&amp;quot;, so he lets the subject out of Aperture Science. The outside is finally revealed when the &amp;quot;room&amp;quot; malfunctions and the truth is revealed. The outside was a simulation of Aperture Science, much like the one in the end of Portal 2 (according to Thinking with Time Machine, of which seems non-canon to the portal universe)}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* Aperture Science Paint Gun&lt;br /&gt;
: Allows the player to coat a surface with a never-ending supply of either [[Repulsion Gel]] or [[Propulsion Gel]], and allows the player to pick up objects in a similar fashion to the [[Portal gun]].&lt;br /&gt;
* Aperture Science Paint Gun Activation Field&lt;br /&gt;
: Has two sides: The green one activates the Paint Gun so that it can shoot [[gel]], and the purple one deactivates it.&lt;br /&gt;
* Aperture Science Vacuum Delivery System&lt;br /&gt;
: Is used for transportation between [[test chambers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
===Nigel===&lt;br /&gt;
Nigel is the Core that helps you in Aperture Tag.He looks like the Space Core from Portal 2 but is a reskin of the Fact Core (also from Portal 2), with an Orange eye instead of Pink.&lt;br /&gt;
[[File:B297a0970e498b036c71e3b7e35182c3e91f79e0.jpg|thumbnail|right|Nigel in his office.]]&lt;br /&gt;
&lt;br /&gt;
===The Heavy Metal Core===&lt;br /&gt;
An easter egg found in a test chamber, the Heavy Metal Core sits in his chair and listens to a heavy metal version of Still Alive and bounces his eye container plate up and down. His eye is alternating red and white bands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Ben24x7</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=104485</id>
		<title>Aperture Tag: The Paint Gun Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=104485"/>
		<updated>2014-08-23T07:16:30Z</updated>

		<summary type="html">&lt;p&gt;Ben24x7: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 280740&lt;br /&gt;
| game-name-override = Aperture Tag: The Paint Gun Testing Initiative&lt;br /&gt;
| boxart-image = Aperture Tag Header.jpg&lt;br /&gt;
| developer = Aperture Tag Team&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 15 Jul 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aperture Tag: The Paint Gun Testing Initiative&#039;&#039;&#039; is a [[Portal 2]] modification featuring gameplay focussing around the use and manipulation of the [[Gels]] featured in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The events take place after Portal 2, in the Aperture Science Facility, while [[GLaDOS]] had finished building the Aperture Science Paint Gun. A test subject wakes up in an [[Aperture Science]] [[Relaxation Vault]] ready to begin his test. He is introduced to Nigel, a [[personality core]] and his test associate. He then is put through a series of tests featuring the Aperture Science Paint Gun, [[Aperture Science]]&#039;s final product. When the testing is over, Nigel was surprised that there was someone to complete every single [[test chamber]] and thinks that he is the proper one to deactivate the old Aperture Science Energy Reactor, the energy supply of Aperture Science, as a new one was built. Nigel is really surprised that he made it through so easily and decides to put him through another round of tests. {{Spoiler|Near the end of the test, the test subject accidentally breaks into a maintenance area of the Aperture Science facility, which happened to be the [[Emergency Intelligence Incinerator]]&#039;s control room. The test subject learns about his fate, and decides to close the fire area, so that he survives. When he reaches the end of the test, Nigel doesn&#039;t know what&#039;s wrong with the Incinerator, and claims that &amp;quot;he is actually happy that you didn&#039;t have to die&amp;quot;, so he lets the subject out of Aperture Science. The outside is finally revealed when the &amp;quot;room&amp;quot; malfunctions and the truth is revealed. The outside was a simulation of Aperture Science, much like the one in the end of Portal 2 (unofficial, of course)}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* Aperture Science Paint Gun&lt;br /&gt;
: Allows the player to coat a surface with a never-ending supply of either [[Repulsion Gel]] or [[Propulsion Gel]], and allows the player to pick up objects in a similar fashion to the [[Portal gun]].&lt;br /&gt;
* Aperture Science Paint Gun Activation Field&lt;br /&gt;
: Has two sides: The green one activates the Paint Gun so that it can shoot [[gel]], and the purple one deactivates it.&lt;br /&gt;
* Aperture Science Vacuum Delivery System&lt;br /&gt;
: Is used for transportation between [[test chambers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
===Nigel===&lt;br /&gt;
Nigel is the Core that helps you in Aperture Tag.He looks like the Space Core from Portal 2 but is a reskin of the Fact Core (also from Portal 2), with an Orange eye instead of Pink.&lt;br /&gt;
[[File:B297a0970e498b036c71e3b7e35182c3e91f79e0.jpg|thumbnail|right|Nigel in his office.]]&lt;br /&gt;
&lt;br /&gt;
===The Heavy Metal Core===&lt;br /&gt;
An easter egg found in a test chamber, the Heavy Metal Core sits in his chair and listens to a heavy metal version of Still Alive and bounces his eye container plate up and down. His eye is alternating red and white bands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Ben24x7</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=104484</id>
		<title>Aperture Tag: The Paint Gun Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Aperture_Tag:_The_Paint_Gun_Testing_Initiative&amp;diff=104484"/>
		<updated>2014-08-23T06:47:50Z</updated>

		<summary type="html">&lt;p&gt;Ben24x7: /* Nigel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 280740&lt;br /&gt;
| game-name-override = Aperture Tag: The Paint Gun Testing Initiative&lt;br /&gt;
| boxart-image = Aperture Tag Header.jpg&lt;br /&gt;
| developer = Aperture Tag Team&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 15 Jul 2014&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aperture Tag: The Paint Gun Testing Initiative&#039;&#039;&#039; is a [[Portal 2]] modification featuring gameplay focussing around the use and manipulation of the [[Gels]] featured in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The events take place after Portal 2, in the Aperture Science Facility, while [[GLaDOS]] had finished building the Aperture Science Paint Gun. A test subject wakes up in an [[Aperture Science]] [[Relaxation Vault]] ready to begin his test. He is introduced to Nigel, a [[personality core]] and his test associate. He then is put through a series of tests featuring the Aperture Science Paint Gun, [[Aperture Science]]&#039;s final product. When the testing is over, Nigel was surprised that there was someone to complete every single [[test chamber]] and thinks that he is the proper one to deactivate the old Aperture Science Energy Reactor, the energy supply of Aperture Science, as a new one was built. Nigel is really surprised that he made it through so easily and decides to put him through another round of tests. {{Spoiler|Near the end of the test, the test subject accidentally breaks into a maintenance area of the Aperture Science facility, which happened to be the [[Emergency Intelligence Incinerator]]&#039;s control room. The test subject learns about his fate, and decides to close the fire area, so that he survives. When he reaches the end of the test, Nigel doesn&#039;t know what&#039;s wrong with the Incinerator, and claims that &amp;quot;he is actually happy that you didn&#039;t have to die&amp;quot;, so he lets the subject out of Aperture Science. The outside is finally revealed when the &amp;quot;room&amp;quot; malfunctions and the truth is revealed. The outside was a simulation of Aperture Science, much like the one in the end of Portal 2 (unofficial, of course)}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
{{Expandlist}}&lt;br /&gt;
* Aperture Science Paint Gun&lt;br /&gt;
: Allows the player to coat a surface in either the [[Repulsion Gel]] or the [[Propulsion Gel]], and allows the player to pick up objects in a similar fashion to the [[Portal gun]].&lt;br /&gt;
* Aperture Science Paint Gun Activation Field&lt;br /&gt;
: Has two sides: The green one activates the Paint Gun so that it can shoot [[gel]], and the purple one deactivates it.&lt;br /&gt;
* Aperture Science Vacuum Delivery System&lt;br /&gt;
: Is used for transportation between [[test chambers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
===Nigel===&lt;br /&gt;
Nigel is the Core that helps you in Aperture Tag.He looks like the Space Core from Portal 2 but is a reskin of the Fact Core (also from Portal 2), with an Orange eye instead of Pink.&lt;br /&gt;
[[File:B297a0970e498b036c71e3b7e35182c3e91f79e0.jpg|thumbnail|right|Nigel in his office.]]&lt;br /&gt;
&lt;br /&gt;
===The Heavy Metal Core===&lt;br /&gt;
An easter egg found in a test chamber, the Heavy Metal Core sits in his chair and listens to a heavy metal version of Still Alive and bounces his eye container plate up and down. His eye is alternating red and white bands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Ben24x7</name></author>
	</entry>
</feed>