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	<updated>2026-04-27T13:18:09Z</updated>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Test_Chambers&amp;diff=64502</id>
		<title>Test Chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Test_Chambers&amp;diff=64502"/>
		<updated>2012-11-20T14:43:55Z</updated>

		<summary type="html">&lt;p&gt;August Everlong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Portal2 TestChamberDoor.png|right|200px|A Test Chamber door]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test Chambers&#039;&#039;&#039; are a vital part of the &#039;&#039;Portal&#039;&#039; series and the [[Aperture Science]] Enrichment Center. Via the [[Security Camera]]s fixed onto the walls of test chambers at various points, [[GLaDOS]] can track a test subject&#039;s movements and progress.&lt;br /&gt;
&lt;br /&gt;
There are hundreds and more test chambers throughout the Enrichment Center, which can be easily reconfigured and recycled to form another new test chamber. In &#039;&#039;Portal 2&#039;&#039;, these chambers can be swiftly created by GLaDOS with the usage of robotic arms carrying [[panels]] and combining them with other panels to form a ceiling, floor, and walls.&lt;br /&gt;
&lt;br /&gt;
Aesthetically, these chambers bear resemblance to a hospital with its sterile environment; due to the lighting used within chambers, and the black and white coloring of the walls, floors, and ceilings.&lt;br /&gt;
&lt;br /&gt;
== Challenge modes ==&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, challenge mode test chambers can be found in the game&#039;s &amp;quot;Bonus Maps&amp;quot; menu option. In &#039;&#039;[[Portal 2]]&#039;&#039; however, the challenge modes can be played via selecting &amp;quot;Play Challenge Mode&amp;quot; in either single-player or co-op.&lt;br /&gt;
&lt;br /&gt;
The chambers in the challenge mode are identical to the original campaign versions, only with the implementation of goal-based puzzles. These include completing the map with the:&lt;br /&gt;
* Least amount of [[portals]] deployed&lt;br /&gt;
* Least time elapsed&lt;br /&gt;
* Least amount of steps taken (&#039;&#039;Available in Portal only&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal 2&#039;&#039;, player stats will be saved into the {{W|Steam (software)|Steam}} leaderboards. This allows the Steam community to keep track of friends and other players who have beaten them in either least portals created, or least time taken to complete a test chamber.&lt;br /&gt;
&lt;br /&gt;
== Advanced chambers ==&lt;br /&gt;
Available only in &#039;&#039;Portal&#039;&#039;, these are variants of the test chambers which have been redesigned with an advanced difficulty curve, for instance by decreasing the number of portalable surfaces, or by increasing the presence of [[Goo]].&lt;br /&gt;
&lt;br /&gt;
Like challenge chambers in &#039;&#039;Portal&#039;&#039;, advanced chambers can be played via the &amp;quot;Bonus Maps&amp;quot; section on the main menu.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal|Aperture Science}}&lt;br /&gt;
{{Show achievement|Portal|Rocket Science}}&lt;br /&gt;
{{Show achievement|Portal|Basic Science}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal|Cupcake}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Test chamber mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
* [[Portals]] - The core mechanic of the game, the &amp;quot;worm holes&amp;quot; used to complete the test chambers. Introduced in the [[Relaxation Vault]].&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00|Test Chamber 00]].&lt;br /&gt;
* [[Vital Apparatus Vent]] - The air vent delivering the cubes into the chambers. Introduced in [[Portal Test Chamber 00|Test Chamber 00]].&lt;br /&gt;
* [[Cubes]] - A multipurpose object used to press buttons, block unwanted forces, or to stand upon.  ([[Cube#Weighted Storage Cube|Weighted Storage Cube]] introduced in [[Portal Test Chamber 00|Test Chamber 00]] &amp;amp; [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17|Test Chamber 17]])&lt;br /&gt;
* [[Material Emancipation Grill]] - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. It is also used as a test element. Introduced in [[Portal Test Chamber 00|Test Chamber 00]]&lt;br /&gt;
* [[Victory Lift]] - A vertical variant of the [[Unstationary Scaffold]] that automatically rises if a player is upon it, and descends if unoccupied. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].&lt;br /&gt;
* [[High Energy Pellet]] - An energy ball that needs to be put in its receptacle to power other objects. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].&lt;br /&gt;
* [[Unstationary Scaffold]] - A platform used for transportation along a rail. Introduced in [[Portal Test Chamber 07|Test Chamber 07]].&lt;br /&gt;
* [[Turrets]] - Military grade turrets used for area denial. They fire bullets at players that enter their field of view. Introduced in [[Portal Test Chamber 16|Test Chamber 16]].&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
* [[Aerial Faith Plate]] - A launcher that throws the player and any objects at a fixed trajectory. Introduced in [[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 Test Chamber 5]].&lt;br /&gt;
* [[Thermal Discouragement Beam]] - A laser beam fired in a straight line. Must be avoided or redirected using a Discouragement Redirection cube. Introduced in [[Portal 2 Chapter 2 Test Chamber 1|Chapter 2 Test Chamber 1]].&lt;br /&gt;
* [[Cubes]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] &amp;amp; [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) - Cubes that can be used to hold down buttons for example (Discouragement Redirection introduced in [[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 Test Chamber 2]] and Edgeless Safety introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]).&lt;br /&gt;
* [[Hard Light Bridge]] - A semi-translucent, solid &#039;sheet&#039; of light that can act as a bridge or wall. Introduced in [[Portal 2 Chapter 8 Test Chamber 6|Chapter 8 Test Chamber 6]].&lt;br /&gt;
* [[Gels]] ([[Propulsion Gel|Propulsion]], [[Repulsion Gel|Repulsion]] &amp;amp; [[Conversion Gel|Conversion]]) - Can coat surfaces and apply different effects. Repulsion introduced in [[Portal 2 Chapter 6 Enrichment Sphere 2|Chapter 6 Enrichment Sphere 2]], Propulsion [[Portal 2 Chapter 7 Enrichment Sphere 5|Chapter 7 Enrichment Sphere 5]], Conversion [[Portal 2 Chapter 7 Enrichment Sphere 6|Chapter 7 Enrichment Sphere 6]].&lt;br /&gt;
* [[Excursion Funnel]] - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel. Introduced in [[Portal 2 Chapter 8 Test Chamber 1|Chapter 8 Test Chamber 1]].&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]] - Place Edgeless Safety Cubes into these receptacles to activate different types of objects. Introduced in [[Portal 2 Co-op Course 2 Chamber 2|Co-op Course 2 Chamber 2]].&lt;br /&gt;
&lt;br /&gt;
== List of test chambers ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; test chambers ===&lt;br /&gt;
{{Main|List of Portal chambers}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; test chambers ===&lt;br /&gt;
{{Main|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; test chambers ===&lt;br /&gt;
{{Main|List of Portal 2 chambers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Test Chambers]]&lt;/div&gt;</summary>
		<author><name>August Everlong</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_5&amp;diff=63499</id>
		<title>Portal 2 Chapter 8 Test Chamber 5</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_5&amp;diff=63499"/>
		<updated>2012-10-31T14:45:25Z</updated>

		<summary type="html">&lt;p&gt;August Everlong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 5&lt;br /&gt;
  | map        = sp_a4_tb_catch.bsp&lt;br /&gt;
  | number     = 05&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 05.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = water hazard&lt;br /&gt;
  | icon5      = excursion funnel on&lt;br /&gt;
  | icon6      = excursion switch&lt;br /&gt;
  | icon7      = faith plate on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 4&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-third level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Excursion Funnel]] as its primary mechanics. Wheatley plays classical music (J.S. Bach&#039;s Little Prelude in C Minor BWV 934) during this level to convince GLaDOS and Chell that he is not a moron. He also pretends to have just finished reading books, including one by Machiavelli.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Shoot a portal at the end of the [[Excursion Funnel]]. Place the other portal on the platform in front of the [[Aerial Faith Plate]].&lt;br /&gt;
*Use the Aerial Faith Plate to go in the Funnel. Wait until you are in the ceiling.&lt;br /&gt;
*Shoot the portal from the wall to the angled wall on the opposite side of the exit.&lt;br /&gt;
*Place the same portal on the wall at the end of the Funnel again, and then press the [[Switch]].&lt;br /&gt;
*Put the portal on the angled wall again to get the [[Frankenturret]] on the area where you are and then put the Frankenturret on the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|Machiavellian Bach}}&lt;br /&gt;
{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>August Everlong</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_3&amp;diff=63498</id>
		<title>Portal 2 Chapter 8 Test Chamber 3</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_3&amp;diff=63498"/>
		<updated>2012-10-31T14:41:35Z</updated>

		<summary type="html">&lt;p&gt;August Everlong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 3&lt;br /&gt;
  | map        = sp_a4_tb_wall_button.bsp&lt;br /&gt;
  | number     = 03&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 03.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = faith plate on&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 2&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifty-first level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Aerial Faith Plate]] and the [[Excursion Funnel]] as its primary mechanics. This is also the first level of the game that [[Wheatley]] does not receive the solution euphoria.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for Wheatley to build the rest of the chamber and turn on the [[Excursion Funnel]].&lt;br /&gt;
*Fire the portal on the wall at the end of the Funnel. Place the other portal on the wall opposite of the other test chamber. Go in the Funnel and you should get to the other side of the test chamber, where you can use the [[Switch]].&lt;br /&gt;
*Shoot the portal on the wall on the left, below the cube dispenser. Now the Funnel should be flowing under the dispenser.&lt;br /&gt;
*Push the Switch and wait for the [[Frankenturret]] to reach the wall. Shoot a portal on the panels on the opposite side to get the Frankenturret to the area where you are.&lt;br /&gt;
*Put the portal on the wall near the bullseye, so the Funnel goes just in front of it.&lt;br /&gt;
*Use the [[Aerial Faith Plate]] to go in to the Funnel and then leave the Funnel by going on the floor on the left.&lt;br /&gt;
*Leave the Frankenturret on the floor and fire a portal on the wall where you can go through and the other portal above the platform.&lt;br /&gt;
*Place the Frankenturret on the black tiles going from the exit to the bottomless area. Frankenturret should be facing the bottomless area.&lt;br /&gt;
*Go through the portal and fire a portal at the end of the Funnel and in front of the Frankenturret.&lt;br /&gt;
*Wait for the Frankenturret to go in the Funnel and then wait for it to reach the ceiling.&lt;br /&gt;
*Place the same portal on the lowest point of the wall facing the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Wait for the Frankenturret to push the button and then go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>August Everlong</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_2&amp;diff=63497</id>
		<title>Portal 2 Chapter 8 Test Chamber 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_2&amp;diff=63497"/>
		<updated>2012-10-31T14:38:33Z</updated>

		<summary type="html">&lt;p&gt;August Everlong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 2&lt;br /&gt;
  | map        = sp_a4_tb_trust_drop.bsp&lt;br /&gt;
  | number     = 02&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 02.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard on&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Test Chamber 1&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fiftieth level of the game, and takes place within an incomplete [[Aperture Science]] Test Chamber. This level features the [[Excursion Funnel]] as its primary mechanic. Wheatley states that he made this test chamber himself, out of smaller chambers.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Falling to your death&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Jump in the [[Excursion Funnel]] below and fire a portal on the wall on the left.&lt;br /&gt;
*Place a portal at the end of the Funnel, so you may enter through.&lt;br /&gt;
*Shoot the portal you placed first on the wall on the left directly facing you. You should stay in the funnel and go along it.&lt;br /&gt;
*Put the same portal on the floor below and go on the area on next to it.&lt;br /&gt;
*Place the same portal below the cube dispenser and push the [[Switch]].&lt;br /&gt;
*Fire the portal on the floor below the cube and take the cube from the funnel.&lt;br /&gt;
*Look for the [[Heavy Duty Super-Colliding Super Button|button]] on the ceiling and put the portal on the floor below it. Put the cube in the Funnel and wait.&lt;br /&gt;
*Go in the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>August Everlong</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_1&amp;diff=63496</id>
		<title>Portal 2 Chapter 8 Test Chamber 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_Chapter_8_Test_Chamber_1&amp;diff=63496"/>
		<updated>2012-10-31T14:37:46Z</updated>

		<summary type="html">&lt;p&gt;August Everlong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Chapter 8 - Test Chamber 1&lt;br /&gt;
  | map        = sp_a4_tb_intro.bsp&lt;br /&gt;
  | number     = 01&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal 2 Chapter 8 Test Chamber 01.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube button on&lt;br /&gt;
  | icon3      = cube hazard&lt;br /&gt;
  | icon4      = player button&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = excursion funnel on&lt;br /&gt;
  | icon7      = turret hazard&lt;br /&gt;
  | icon8      = dirty water&lt;br /&gt;
  | icon9      = blades hazard&lt;br /&gt;
  | icon10     = crusher hazard&lt;br /&gt;
  | previous   = Portal 2 Chapter 8 Frankenturrets&lt;br /&gt;
  | next       = Portal 2 Chapter 8 Test Chamber 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the forty-ninth level of the game, and takes place within an [[Aperture Science]] Test Chamber. This level introduces the [[Excursion Funnel]], and the way in which it can be used to move the player and objects as well as circumvent the laws of gravity. This test chamber is one originally created by [[GlaDOS]]. Wheatley defends the idea he made it by adding the word &#039;TEST&#039; to the wall with white panels, saying &amp;quot;Not entirely, not entirely. Look at the word &#039;test&#039;, on the wall there. That&#039;s brand new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Jump in the [[Excursion Funnel]] and fire a portal on the ceiling.&lt;br /&gt;
*Wait until you&#039;ve reached the second area and when possible, place the other portal on the wall next to the windows.&lt;br /&gt;
*You should enter the portal and head for the [[Frankenturret]]. When it is in your reach, pick it up.&lt;br /&gt;
*Go stand between the Funnel and the wall closest to it. Shoot a portal from the wall to the floor in the area below. Look for small panels with grey and white colours.&lt;br /&gt;
*Place the Frankenturret in the Funnel and wait for it to reach the [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
*Go in the [[Chamberlock]] through the door in the corner.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal 2|Smash TV|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal 2 soundtrack}}&lt;br /&gt;
{{Track|TEST}}&lt;br /&gt;
{{Track|Excursion Funnel}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal 2 chambers]]&lt;/div&gt;</summary>
		<author><name>August Everlong</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:August_Everlong&amp;diff=63495</id>
		<title>User:August Everlong</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:August_Everlong&amp;diff=63495"/>
		<updated>2012-10-31T12:55:41Z</updated>

		<summary type="html">&lt;p&gt;August Everlong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I&#039;m August, a Test Subject. &lt;br /&gt;
&lt;br /&gt;
Deviantart, Fanfiction, Soundcloud, and Youtube I have.&lt;br /&gt;
&lt;br /&gt;
|{{User Wheatly&#039;s Cereal}}&lt;br /&gt;
{{User Character|Turret}}&lt;br /&gt;
{{User Character|GLaDOS}}&lt;br /&gt;
{{User Aperture Science Employee}}&lt;br /&gt;
{{User Core|Fact}}&lt;/div&gt;</summary>
		<author><name>August Everlong</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:August_Everlong&amp;diff=63494</id>
		<title>User:August Everlong</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:August_Everlong&amp;diff=63494"/>
		<updated>2012-10-31T12:55:31Z</updated>

		<summary type="html">&lt;p&gt;August Everlong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I&#039;m August, a Test Subject. &lt;br /&gt;
&lt;br /&gt;
Deviantart, Fanfiction, Soundcloud, and Youtube I have.&lt;br /&gt;
&lt;br /&gt;
|{{User Wheatly&#039;s Cereal}}&lt;br /&gt;
{{User Character|Turret}}&lt;br /&gt;
{{User Character|GLaDOS}}&lt;br /&gt;
[[User Bot| Atlas]]&lt;br /&gt;
{{User Aperture Science Employee}}&lt;br /&gt;
{{User Core|Fact}}&lt;/div&gt;</summary>
		<author><name>August Everlong</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:August_Everlong&amp;diff=63493</id>
		<title>User:August Everlong</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:August_Everlong&amp;diff=63493"/>
		<updated>2012-10-31T12:54:31Z</updated>

		<summary type="html">&lt;p&gt;August Everlong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I&#039;m August, a Test Subject. &lt;br /&gt;
&lt;br /&gt;
Deviantart, Fanfiction, Soundcloud, and Youtube I have.&lt;br /&gt;
&lt;br /&gt;
|{{User Wheatly&#039;s Cereal}}&lt;br /&gt;
{{User Character|Turret}}&lt;br /&gt;
{{User Character|GLaDOS}}&lt;br /&gt;
[[User Bot|Atlas]]&lt;/div&gt;</summary>
		<author><name>August Everlong</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Thermal_Discouragement_Beam&amp;diff=63492</id>
		<title>Thermal Discouragement Beam</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Thermal_Discouragement_Beam&amp;diff=63492"/>
		<updated>2012-10-31T12:51:17Z</updated>

		<summary type="html">&lt;p&gt;August Everlong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thermal Discouragement Beam.png|thumb|300px|A Thermal Discouragement Beam]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Turret&#039;&#039;&#039;|sound=Turret turretshotbylaser04.wav|It burns!}}&lt;br /&gt;
The &#039;&#039;&#039;Thermal Discouragement Beam&#039;&#039;&#039; (referred by [[GLaDOS]] as &amp;quot;&#039;&#039;&#039;deadly laser&#039;&#039;&#039;,&amp;quot;) is a Test Chamber [[Mechanics|mechanic]] introduced in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Beam is fired in a straight line from an immovable device built into the wall or ceiling of a Test Chamber. Each Beam is usually coupled with one Receptacle, and multiple Beams with multiple Receptacles may be present within a single Test Chamber. Directing the Beam into the Receptacle will activate certain mechanics that are crucial in reaching the chamber exit. The Beam can also be used in conjunction with Relays, which are small nodes built into the floor of some Test Chambers. Relays are activated when the Thermal Discouragement Beam passes through them, and multiple Relays must often be activated using a single Beam. Once all Relays are activated, specific Test Chamber mechanics will be triggered, similarly to the activation of a Receptacle.&lt;br /&gt;
&lt;br /&gt;
Thermal Discouragement Beams can be angled in certain directions with the use of the [[Discouragement Redirection Cube]] and [[portals]]. Additionally, the beam holds the ability to travel through transparent objects such as glass. Turrets will explode after a few seconds of contact. Touching the beam will push the player away, as well as deal a small amount of damage. Prolonged exposure will result in death.&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1 = I6i9yj_x_XY&lt;br /&gt;
|video2 = VwHilWJSlO4&lt;br /&gt;
}}&lt;br /&gt;
The Thermal Discouragement Beam as it appears in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
===Portal 2===&lt;br /&gt;
{{Show achievement|Portal 2|Undiscouraged}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>August Everlong</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:August_Everlong&amp;diff=63491</id>
		<title>User:August Everlong</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:August_Everlong&amp;diff=63491"/>
		<updated>2012-10-31T12:21:25Z</updated>

		<summary type="html">&lt;p&gt;August Everlong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I&#039;m August, a Test Subject. &lt;br /&gt;
&lt;br /&gt;
Deviantart, Fanfiction, Soundcloud, and Youtube I have.&lt;br /&gt;
&lt;br /&gt;
|{{User Wheatly&#039;s Cereal}}&lt;/div&gt;</summary>
		<author><name>August Everlong</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Shredder&amp;diff=63490</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Shredder&amp;diff=63490"/>
		<updated>2012-10-31T12:19:09Z</updated>

		<summary type="html">&lt;p&gt;August Everlong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|Spinny-blade-wall!|sound=Wheatley_bw_finale02_spinnyblade05.wav}}&lt;br /&gt;
[[File:Shredders.jpg|right|200px|thumb|A Shredder]]&lt;br /&gt;
&lt;br /&gt;
The shredder is a large pair of spinning blades used to shred Aperture Science equipment. {{Spoiler|It was first seen in &#039;&#039;The Escape&#039;&#039;, where the blades destroy turrets the systems deems to be defective.}} {{Spoiler|Wheatley tried to use a pair to kill Chell in &#039;&#039;The Part Where He Kills You&#039;&#039; after she maneuvered past his turrets.}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>August Everlong</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Excursion_Funnel&amp;diff=63489</id>
		<title>Excursion Funnel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Excursion_Funnel&amp;diff=63489"/>
		<updated>2012-10-31T12:17:59Z</updated>

		<summary type="html">&lt;p&gt;August Everlong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursion Funnel.jpeg|thumb|400px|An Excursion Funnel]] &lt;br /&gt;
The &#039;&#039;&#039;Excursion Funnel&#039;&#039;&#039; is a game [[Mechanics|mechanic]] introduced in &#039;&#039;Portal 2&#039;&#039;. The mechanism creates a wide beam of blue light that the player may enter or exit at any time. It seems to defy the laws of gravity, allowing any who enter to become weightless and travel along the path of the Funnel. Anyone or anything caught inside the Funnel travels in the direction that the Funnel is flowing, unless the Funnel is made to reverse, which is usually accomplished through the activation of a [[Heavy Duty Super-Colliding Super Button|button]].&lt;br /&gt;
&lt;br /&gt;
Excursion Funnels can pass through portals and can cross vast distances, and can therefore can be used to solve puzzles in which Funnels may not initially appear to be useful.&lt;br /&gt;
&lt;br /&gt;
Excursion Funnels can also act as a mode of transportation for the player or objects across large gaps, as well as [[Gels]]. Gels caught in the Excursion Funnel will slowly follow the direction of the Funnel until the substance collides with a wall or until the Funnel suddenly disappears, making funnels useful for coating large areas in a short amount of time.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*When inside an Excursion Funnel in the single player campaign, soothing music plays, possibly to relate the tactile sensation of being weightless in a funnel. All other sound is blocked out or significantly dampened.&lt;br /&gt;
&lt;br /&gt;
*Because of the fine print in the early Portal 2 trailers, many people have come to believe that the funnel is made of liquid asbestos. This theory is supported by the liquid ambiance one hears while traversing a funnel, but is refuted by the fact that the funnel does not exhibit any other liquid qualities and does not refract light in the way clear gel or water does.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|title=Excursion Funnel&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Excursion_Funnel_Forward.png|alt1=Excursion Funnel|An Excursion Funnel in the forward direction&lt;br /&gt;
|File:Excursion_Funnel_Reverse.png|alt2=An Excursion Funnel in the reverse direction|An Excursion Funnel in the reverse direction&lt;br /&gt;
|File:Excursion_Funnel_E3_Promo.png|alt3=The promotional image in the E3 Demo|The promotional image in the E3 Demo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
===Portal 2===&lt;br /&gt;
{{Show achievement|Portal 2|Tunnel of Funnel}}&lt;br /&gt;
&lt;br /&gt;
== External links==&lt;br /&gt;
*[http://store.steampowered.com/video/620/5787 Portal 2 E3 Demo (Excursion Funnels)]&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>August Everlong</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=63441</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=63441"/>
		<updated>2012-10-30T23:33:08Z</updated>

		<summary type="html">&lt;p&gt;August Everlong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main testing obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with almost unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.&lt;br /&gt;
&lt;br /&gt;
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Sentry Turret ===&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are miniature tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing.&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the Turret&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]]s or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.&lt;br /&gt;
&lt;br /&gt;
In Portal, Turrets will shoot the glass when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emits a sound before firing a rocket. Unlike Sentry turrets, it cannot be disabled or destroyed by the player. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}&lt;br /&gt;
&lt;br /&gt;
Rockets can also be redirected by Chell to shatter the observation windows throughout the offices of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
Rocket Turrets used to play a major role in [[Portal 2]], but was later cut.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Defective Turret ===&lt;br /&gt;
{{main|Defective Turret}}&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, referred to as &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, sometimes ammo-less versions of the Sentry Turrets introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.&lt;br /&gt;
&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler|They are first encountered in the chapter, &#039;&#039;The Escape&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the &#039;&#039;Mobility Gels&#039;&#039; testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possesses the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it &amp;quot;needs to protect the humans&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]&lt;br /&gt;
{{main|Frankenturret}}&lt;br /&gt;
{{spoiler|&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of &#039;&#039;Portal 2&#039;&#039;. Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, &#039;&#039;The Itch&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as Wheatley&#039;s replacement for Storage Cubes once [[Chell]] is available as his test subject. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when it is not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Prima Donna Turret ===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (meaning &#039;&#039;First Woman&#039;&#039; in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the &#039;&#039;&#039;Turret Wife&#039;&#039;&#039;, is a bigger and wider Turret featured at the end of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign during the [[Turret Opera]], after [[GLaDOS]] finally allows [[Chell]] her freedom of leaving the Enrichment Center. As its name implies, the Prima Donna Turret provides the lead vocals for the Turret Opera. &lt;br /&gt;
&lt;br /&gt;
Apart from the ending, a Prima Donna Turret can also be found in the chapter &#039;&#039;The Return&#039;&#039;, at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]&#039;s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Animal King Turret ===&lt;br /&gt;
[[File:Animal king.jpg|left|100px|The Animal King Turret]]&lt;br /&gt;
{{main|Animal King Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Animal King Turret&#039;&#039;&#039; is a unique type of turret in the single-player campaign of &#039;&#039;Portal 2&#039;&#039; that is only used in an [[Aperture Science]] slideshow to represent an &amp;quot;Animal King Takeover&amp;quot; in the chapter, &#039;&#039;The Courtesy Call&#039;&#039;. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the &#039;arms&#039; on its side in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organization capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Animal King Turret appears only once in the entire game, during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley. It appears to be producing the lower bass tones of the [[Turret Opera]].}}&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;Portal 2&#039;&#039;. It uses the model of the Curiosity Core. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it&#039;s laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced as testing hazards to [[Chell]] during the entirety of Test Chamber 16. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell&#039;s escape. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game&#039;s [[co-op]] campaign, and they appear fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry Turret as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|The Frankenturret from &#039;&#039;Portal 2&#039;&#039;.}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|&amp;quot;Animal King Takeover&amp;quot; slideshow with the Animal King Turret used as an example in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List &#039;&#039;Portal 2&#039;&#039; Steam group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|Another type of Defective Turret in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Screenshoot of turret sitting on a chair.jpg|A Turret sitting on a chair in the [[co-op]] testing course, &#039;&#039;Art Therapy&#039;&#039;.&lt;br /&gt;
|File:Three Turret Moon Shirt.png|The Three Turret Moon shirt.&lt;br /&gt;
|File:Turret Schematic Shirt.png|Turret schematic shirt.&lt;br /&gt;
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Defective Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
*[[Turret Lullaby]]&lt;br /&gt;
*[[Randolph the Red-Nosed Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>August Everlong</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Test_Chambers&amp;diff=63440</id>
		<title>Test Chambers</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Test_Chambers&amp;diff=63440"/>
		<updated>2012-10-30T23:27:52Z</updated>

		<summary type="html">&lt;p&gt;August Everlong: clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Portal2 TestChamberDoor.png|right|200px|A Test Chamber door]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test Chambers&#039;&#039;&#039; are a vital part of the &#039;&#039;Portal&#039;&#039; series and the [[Aperture Science]] Enrichment Center. Via the [[Security Camera]]s fixed onto the walls of test chambers at various points, [[GLaDOS]] can track a test subject&#039;s movements and progress.&lt;br /&gt;
&lt;br /&gt;
There are hundreds and more test chambers throughout the Enrichment Center, which can be easily reconfigured and recycled to form another new test chamber. In &#039;&#039;Portal 2&#039;&#039;, these chambers can be swiftly created by GLaDOS with the usage of robotic arms carrying [[panels]] and combining them with other panels to form a ceiling, floor, and walls.&lt;br /&gt;
&lt;br /&gt;
Aesthetically, these chambers bear resemblance to a hospital with its sterile environment; due to the lighting used within chambers, and the black and white coloring of the walls, floors, and ceilings.&lt;br /&gt;
&lt;br /&gt;
== Challenge modes ==&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, challenge mode test chambers can be found in the game&#039;s &amp;quot;Bonus Maps&amp;quot; menu option. In &#039;&#039;[[Portal 2]]&#039;&#039; however, the challenge modes can be played via selecting &amp;quot;Play Challenge Mode&amp;quot; in either single-player or co-op.&lt;br /&gt;
&lt;br /&gt;
The chambers in the challenge mode are identical to the original campaign versions, only with the implementation of goal-based puzzles. These include completing the map with the:&lt;br /&gt;
* Least amount of [[portals]] deployed&lt;br /&gt;
* Least time elapsed&lt;br /&gt;
* Least amount of steps taken (&#039;&#039;Available in Portal only&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Portal 2&#039;&#039;, player stats will be saved into the {{W|Steam (software)|Steam}} leaderboards. This allows the Steam community to keep track of friends and other players who have beaten them in either least portals created, or least time taken to complete a test chamber.&lt;br /&gt;
&lt;br /&gt;
== Advanced chambers ==&lt;br /&gt;
Available only in &#039;&#039;Portal&#039;&#039;, these are variants of the test chambers which have been redesigned with an advanced difficulty curve, for instance by decreasing the number of portalable surfaces, or by increasing the presence of [[Goo]].&lt;br /&gt;
&lt;br /&gt;
Like challenge chambers in &#039;&#039;Portal&#039;&#039;, advanced chambers can be played via the &amp;quot;Bonus Maps&amp;quot; section on the main menu.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| col1 = &lt;br /&gt;
{{Show achievement|Portal|Aperture Science}}&lt;br /&gt;
{{Show achievement|Portal|Rocket Science}}&lt;br /&gt;
{{Show achievement|Portal|Basic Science}}&lt;br /&gt;
| col2 = &lt;br /&gt;
{{Show achievement|Portal|Cupcake}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Test chamber mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
* [[Portals]] - The core mecanic of the game, the &amp;quot;worm holes&amp;quot; used to complete the test chambers. Introduced in the [[Relaxation Vault]].&lt;br /&gt;
* [[Heavy Duty Super-Colliding Super Button]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00|Test Chamber 00]].&lt;br /&gt;
* [[Vital Apparatus Vent]] - The air vent delivering the cubes into the chambers. Introduced in [[Portal Test Chamber 00|Test Chamber 00]].&lt;br /&gt;
* [[Cubes]] - A multipurpose object used to press buttons, block unwanted forces, or to stand upon.  ([[Cube#Weighted Storage Cube|Weighted Storage Cube]] introduced in [[Portal Test Chamber 00|Test Chamber 00]] &amp;amp; [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17|Test Chamber 17]])&lt;br /&gt;
* [[Material Emancipation Grill]] - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. Introduced in [[Portal Test Chamber 00|Test Chamber 00]]&lt;br /&gt;
* [[Victory Lift]] - A vertical variant of the [[Unstationary Scaffold]] that automatically rises if a player is upon it, and descends if unoccupied. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].&lt;br /&gt;
* [[High Energy Pellet]] - An energy ball that needs to be put in its receptacle to power other objects. Introduced in [[Portal Test Chamber 06|Test Chamber 06]].&lt;br /&gt;
* [[Unstationary Scaffold]] - A platform used for transportation along a rail. Introduced in [[Portal Test Chamber 07|Test Chamber 07]].&lt;br /&gt;
* [[Turrets]] - Military grade turrets used for area denial. They fire bullets at players that enter their field of view. Introduced in [[Portal Test Chamber 16|Test Chamber 16]].&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
&lt;br /&gt;
* [[Aerial Faith Plate]] - A launcher that throws the player and any objects at a fixed trajectory. Introduced in [[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 Test Chamber 5]].&lt;br /&gt;
* [[Thermal Discouragement Beam]] - A laser beam fired in a straight line. Must be avoided or redirected using a Discouragement Redirection cube. Introduced in [[Portal 2 Chapter 2 Test Chamber 1|Chapter 2 Test Chamber 1]].&lt;br /&gt;
* [[Cubes]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] &amp;amp; [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) - Cubes that can be used to hold down buttons for example (Discouragement Redirection introduced in [[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 Test Chamber 2]] and Edgeless Safety introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]).&lt;br /&gt;
* [[Hard Light Bridge]] - A semi-translucent, solid &#039;sheet&#039; of light that can act as a bridge or wall. Introduced in [[Portal 2 Chapter 8 Test Chamber 6|Chapter 8 Test Chamber 6]].&lt;br /&gt;
* [[Gels]] ([[Propulsion Gel|Propulsion]], [[Repulsion Gel|Repulsion]] &amp;amp; [[Conversion Gel|Conversion]]) - Can coat surfaces and apply different effects. Repulsion introduced in [[Portal 2 Chapter 6 Enrichment Sphere 2|Chapter 6 Enrichment Sphere 2]], Propulsion [[Portal 2 Chapter 7 Enrichment Sphere 5|Chapter 7 Enrichment Sphere 5]], Conversion [[Portal 2 Chapter 7 Enrichment Sphere 6|Chapter 7 Enrichment Sphere 6]].&lt;br /&gt;
* [[Excursion Funnel]] - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel. Introduced in [[Portal 2 Chapter 8 Test Chamber 1|Chapter 8 Test Chamber 1]].&lt;br /&gt;
* [[Edgeless Safety Cube Receptacle]] - Place Edgeless Safety Cubes into these receptacles to activate different types of objects. Introduced in [[Portal 2 Co-op Course 2 Chamber 2|Co-op Course 2 Chamber 2]].&lt;br /&gt;
&lt;br /&gt;
== List of test chambers ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; test chambers ===&lt;br /&gt;
{{Main|List of Portal chambers}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; test chambers ===&lt;br /&gt;
{{Main|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; test chambers ===&lt;br /&gt;
{{Main|List of Portal 2 chambers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Test Chambers]]&lt;/div&gt;</summary>
		<author><name>August Everlong</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:August_Everlong&amp;diff=63438</id>
		<title>User:August Everlong</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:August_Everlong&amp;diff=63438"/>
		<updated>2012-10-30T23:25:58Z</updated>

		<summary type="html">&lt;p&gt;August Everlong: Created page with &amp;quot;Hi! I&amp;#039;m August, a Test Subject.   Deviantart, Fanfiction, Soundcloud, and Youtube I have.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I&#039;m August, a Test Subject. &lt;br /&gt;
&lt;br /&gt;
Deviantart, Fanfiction, Soundcloud, and Youtube I have.&lt;/div&gt;</summary>
		<author><name>August Everlong</name></author>
	</entry>
</feed>