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	<updated>2026-04-13T16:16:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17_(Advanced)&amp;diff=178844</id>
		<title>Portal Test Chamber 17 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17_(Advanced)&amp;diff=178844"/>
		<updated>2022-06-13T19:45:52Z</updated>

		<summary type="html">&lt;p&gt;Aperture Science Inovators: Removed duplicate &amp;#039;the&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 17 (Advanced)&lt;br /&gt;
  | map        = testchmb_a_13_advanced.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 17 Advanced.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 16 (Advanced)&lt;br /&gt;
  | next       = Portal Test Chamber 18 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifth advanced chamber of the game. This version is unlocked when the original Test Chamber 17 has been completed. It has the extra challenge of replacing the [[Weighted Companion Cube|Companion Cube]] with a spherical replacement, harder directing of the Pellets into Pellet catchers, as well as an extra [[flinging]] section near the end.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* First to climb up to where the high energy pellets are, after collecting your sphere, use the sphere as a stool to jump up.&lt;br /&gt;
* Then as the high energy pellet is coming towards you walk towards it so that the cube blocks the pellet and bounces off. Keep walking until you reach the next high energy pellet release mechanism.&lt;br /&gt;
* Repeat the last step here but walk backwards so that the pellet is moving the same direction as you but will still collide with your sphere. Alternatively you can time it so that the pellet is heading towards you while facing forwards but the Pellet may get destroyed, with the new Pellet being released behind you (killing Chell).&lt;br /&gt;
* As you exit the hallways of pellets place a portal on the portal block that the last pellet is colliding with. Then turn so you can see the two slanted land formations with glass in the centre. To the left of the glass on the ceiling place the other portal so the Pellet bounces off the slanted land and under the glass, into the Pellet Catcher.&lt;br /&gt;
* Then turn left and walk into the room with the Pellet moving back and forth. Then crouch under the sphere to bounce the Pellet over the glass and into the Pellet catcher. This may take a few tries but you just need to get the right angle.&lt;br /&gt;
* Now put the sphere on one of the buttons in the room the behind the glass pane from earlier. Then use portals to assess the strange secret room full of Doug Rattman&#039;s scribblings and steal two security cameras from it. Use the cameras as a stool to climb up on the other button.&lt;br /&gt;
* Once you have established you can open both doors with the sphere and Chell, turn out of the room and portal back up to the hallways of Pellets. Walk down the one that you already stole the Pellet from and put a portal where the other Pellet collides.&lt;br /&gt;
* Now place the other portal so that the Pellet passes under the pane of glass. Climb onto the button and watch as the Pellet activates the other Pellet Catcher.&lt;br /&gt;
* Now that they are all raised portal on the first raised platform and jump along them and then jump to the left to enter a new room that wasn&#039;t accessible before.&lt;br /&gt;
* Then climb the stairs with the sphere in hand to enter the room. Use gravity transferring through portals so that you and your sphere perfectly fly though the hole.&lt;br /&gt;
* Now portal out of the pit you are in and walk to the next room.&lt;br /&gt;
* Then put the sphere on the button to open the door that leads to a button on a stand. Press this button to activate the incinerator. Drop the sphere into the incinerator and exit the chamber into the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal Test Chamber 13 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 14 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 15 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 16 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 18 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 17]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Aperture Science Inovators</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=170132</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=170132"/>
		<updated>2021-08-01T09:22:32Z</updated>

		<summary type="html">&lt;p&gt;Aperture Science Inovators: Added information in the &amp;#039;function&amp;#039; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|The Adventure Sphere, also known as Rick]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;spheres&#039;&#039;&#039;, &#039;&#039;&#039;personality cores/spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: spherical and input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input cores, by contrast, are elliptical in shape and are used for the [[Turrets#Sentry Turret|turrets]] and in android bodies like [[P-Body]]&#039;s. Spherical cores that do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets#Sentry Turret|turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown, although it could be inferred that if the cores are inhabited by once humans (like GLaDOS) corruption could be caused by the human going insane from being trapped within an AI).}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. The cores in &#039;&#039;Portal 2&#039;&#039; also have eyelids.&lt;br /&gt;
&lt;br /&gt;
=== Central core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, test chamber assembly and storage, turret production lines, and neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;morality core&#039;&#039;&#039;|...}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;morality core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS sometime before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, and much like Chell, the morality core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life at the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;curiosity core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;curiosity core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Intelligence core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;intelligence core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;intelligence core&#039;&#039;&#039;, (referred to as the &amp;quot;crazy core&amp;quot; in the subtitles), has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;anger core&#039;&#039;&#039;|*Snarl* *Gnash* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;anger core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the &amp;quot;emotion core&amp;quot; and the &amp;quot;aggressive core&amp;quot;. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;, which featured the same actor, Mike Patton, as the infected.) {{Spoiler|Once Chell puts the anger core into the incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Wheatley ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted cores ==&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Corrupted cores! We&#039;re in luck.|sound=GLaDOS_potatos_sp_a4_finale4_intro02.wav}}&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;corrupted core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the central core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central core corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree on the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels is 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words, &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Sphere ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAACE!!!|sound=Space_core_space22.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores. It speaks rapidly and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blob of conversion gel to the surface of the moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does. {{spoiler text|The Space Sphere is stuck in space, and is later known for getting bored of space and wanting to back home.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Sphere ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical tough guy. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. He is the first core to be sucked into space as after shooting a portal on the moon if one looks closely, they can see Rick fly off of Wheatley and into space.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Sphere ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core. It constantly states several random, twisted, and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as subjective facts about how amazing and handsome it is. {{spoiler|The Fact Sphere is the only core that managed to stay attached to Wheatley during the ending cutscene where Chell shoots a portal on the moon but is unseen.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it gives thanks to her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as collectibles in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson and pleads for help. Once the player does though, Cave accuses them of &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square-shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance and has no lines. Upon closer inspection inside reveals that it is an Adventure Sphere reskin, with the eye aperture constricted.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serve basic tasks are surprisingly nice and polite, including {{Sentry Turrets|sentry turrets}}, the [[Oracle Turret]], and {{Frankenturret|frankenturrets}}, proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free-thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  The morality core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The curiosity core has two dots (although on only one side), and it&#039;s the second core to be detached. The intelligence core has three dots on each side, and the anger core has four.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Aperture Science Inovators</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17_(Advanced)&amp;diff=170094</id>
		<title>Portal Test Chamber 17 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17_(Advanced)&amp;diff=170094"/>
		<updated>2021-07-28T14:42:47Z</updated>

		<summary type="html">&lt;p&gt;Aperture Science Inovators: Addition of the &amp;#039;walkthough&amp;#039; part of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 17 (Advanced)&lt;br /&gt;
  | map        = testchmb_a_13_advanced.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 17 Advanced.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 16 (Advanced)&lt;br /&gt;
  | next       = Portal Test Chamber 18 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifth advanced chamber of the game. This version is unlocked when the original Test Chamber 17 has been completed. It has the extra challenge of replacing the [[Weighted Companion Cube|Companion Cube]] with a spherical replacement, harder directing of the Pellets into Pellet catchers, as well as an extra [[flinging]] section near the end.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* First to climb up to where the high energy pellets are, after collecting your sphere, use the sphere as a stool to jump up.&lt;br /&gt;
* Then as the high energy pellet is coming towards you walk towards it so that the cube blocks the pellet and bounces off. Keep walking until you reach the next high energy pellet release mechanism.&lt;br /&gt;
* Repeat the last step here but walk backwards so that the pellet is moving the same direction as you but will still collide with your sphere. Alternatively you can time it so that the pellet is heading towards you while facing forwards but the Pellet may get destroyed, with the new Pellet being released behind you (killing Chell).&lt;br /&gt;
* As you exit the hallways of pellets place a portal on the portal block that the last pellet is colliding with. Then turn so you can see the two slanted land formations with glass in the centre. To the left of the glass on the ceiling place the other portal so the the Pellet bounces off the slanted land and under the glass, into the Pellet Catcher.&lt;br /&gt;
* Then turn left and walk into the room with the Pellet moving back and forth. Then crouch under the sphere to bounce the Pellet over the glass and into the Pellet catcher. This may take a few tries but you just need to get the right angle.&lt;br /&gt;
* Now put the sphere on one of the buttons in the room the behind the glass pane from earlier. Then use portals to assess the strange secret room full of Doug Rattman&#039;s scribblings and steal two security cameras from it. Use the cameras as a stool to climb up on the other button.&lt;br /&gt;
* Once you have established you can open both doors with the sphere and Chell, turn out of the room and portal back up to the hallways of Pellets. Walk down the one that you already stole the Pellet from and put a portal where the other Pellet collides.&lt;br /&gt;
* Now place the other portal so that the Pellet passes under the pane of glass. Climb onto the button and watch as the Pellet activates the other Pellet Catcher.&lt;br /&gt;
* Now that they are all raised portal on the first raised platform and jump along them and then jump to the left to enter a new room that wasn&#039;t accessible before.&lt;br /&gt;
* Then climb the stairs with the sphere in hand to enter the room. Use gravity transferring through portals so that you and your sphere perfectly fly though the hole.&lt;br /&gt;
* Now portal out of the pit you are in and walk to the next room.&lt;br /&gt;
* Then put the sphere on the button to open the door that leads to a button on a stand. Press this button to activate the incinerator. Drop the sphere into the incinerator and exit the chamber into the elevator.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal Test Chamber 13 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 14 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 15 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 16 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 18 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 17]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Aperture Science Inovators</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17_(Advanced)&amp;diff=170093</id>
		<title>Portal Test Chamber 17 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_17_(Advanced)&amp;diff=170093"/>
		<updated>2021-07-28T13:41:22Z</updated>

		<summary type="html">&lt;p&gt;Aperture Science Inovators: Added other &amp;#039;Portal Advanced Chambers&amp;#039; to see others section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 17 (Advanced)&lt;br /&gt;
  | map        = testchmb_a_13_advanced.bsp&lt;br /&gt;
  | number     = 17&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 17 Advanced.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 16 (Advanced)&lt;br /&gt;
  | next       = Portal Test Chamber 18 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fifth advanced chamber of the game. This version is unlocked when the original Test Chamber 17 has been completed. It has the extra challenge of replacing the [[Weighted Companion Cube|Companion Cube]] with a spherical replacement, harder directing of the Pellets into Pellet catchers, as well as an extra [[flinging]] section near the end.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
(Coming soon)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal Test Chamber 13 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 14 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 15 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 16 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 18 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 17]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Aperture Science Inovators</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16_(Advanced)&amp;diff=170092</id>
		<title>Portal Test Chamber 16 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_16_(Advanced)&amp;diff=170092"/>
		<updated>2021-07-28T13:37:40Z</updated>

		<summary type="html">&lt;p&gt;Aperture Science Inovators: Added other &amp;#039;Portal Advanced Chambers&amp;#039; to see others section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 16 (Advanced)&lt;br /&gt;
  | map        = testchmb_a_11_advanced.bsp&lt;br /&gt;
  | number     = 16&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | screenshot = Portal Test Chamber 16 Advanced.png&lt;br /&gt;
  | previous   = Portal Test Chamber 15 (Advanced)&lt;br /&gt;
  | next       = Portal Test Chamber 17 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the fourth advanced chamber of the game. This version is unlocked when the original Test Chamber 16 has been completed. It has the extra challenge of including [[Turrets]] in cages, rendering them unable to be knocked down.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* Turrets&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Once you reach the door, enter the Chamber, since there is no GLaDOS speaking in this advanced test.&lt;br /&gt;
*Since the Turrets are sealed in the boxes, you cannot knock the turret down. Instead, place a portal about the turret box, and a portal at the wall, then crouch under the panel.&lt;br /&gt;
*Upon landing, the turrets will fire the bullets at you, so you&#039;ll have to quickly move away or you&#039;ll get killed.&lt;br /&gt;
*Shoot a portal that the Turret shoots at you. Then place a portal at the wall and go through.&lt;br /&gt;
*Quickly go past the turret before the turret shoots at you.&lt;br /&gt;
*Grab these Weighed Storage Cubes from the wall panel. Quickly place a portal on the red X spot, then get the cubes in the portal. Quickly crouch under the cube to protect yourself from turrets.&lt;br /&gt;
*Sneak past the turrets and don&#039;t get killed. Quickly go to the safe place where no turrets shoot at you.&lt;br /&gt;
*Place a portal that leads to many cubes.&lt;br /&gt;
*To protect yourself, get as many cubes as you can. Place cubes blocking the turrets from shooting at you.&lt;br /&gt;
*You should have 5 cubes remanining. Go through the portal and quickly crouch from the turrets.&lt;br /&gt;
*Have one cube placed on the button. Shoot a portal behind the exit and get a cube away from the button. Always crouch with a cube to protect yourself.&lt;br /&gt;
*Go through the portal leading to the exit with a cube and quickly crouch.&lt;br /&gt;
*Fire a portal through the vents after you enter the portal behind the turret.&lt;br /&gt;
*Enter into the chamberlock quickly.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal Test Chamber 13 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 14 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 15 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 17 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 18 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 16]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Aperture Science Inovators</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_15_(Advanced)&amp;diff=170091</id>
		<title>Portal Test Chamber 15 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_15_(Advanced)&amp;diff=170091"/>
		<updated>2021-07-28T13:34:44Z</updated>

		<summary type="html">&lt;p&gt;Aperture Science Inovators: Added other &amp;#039;Portal Advanced Chambers&amp;#039; to see others section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 15 (Advanced)&lt;br /&gt;
  | map        = testchmb_a_10_advanced.bsp&lt;br /&gt;
  | number     = 15&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | screenshot = Portal Test Chamber 15 Advanced.png&lt;br /&gt;
  | previous   = Portal Test Chamber 14 (Advanced)&lt;br /&gt;
  | next       = Portal Test Chamber 16 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the third advanced chamber of the game. This version is unlocked when the original Test Chamber 15 has been completed. It has the extra challenge of making the flings harder, one more [[Material Emancipation Grill]] in the first pellet puzzle, different ricocheting for the second pellet puzzle, faster moving [[Unstationary Scaffold]]ing, and trickier button presses.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* Pellet hazard.&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*As you enter this chamber, place a portal up in the tile ceiling and place a portal down on the white tiles.&lt;br /&gt;
*You will need to do a terminal velocity. Quickly place a portal in the white wall panel.&lt;br /&gt;
*Enter the second part of the chamber. The portals are prevented by the fizzlers. If you walk through the fizzler, the portals will close.&lt;br /&gt;
*Place a blue portal where the Pellet launchs straight and the other portal where the Pellet can go through fizzler.&lt;br /&gt;
*After the pellet goes through the portal, quickly go through the fizzler and fire the portals that Pellet goes to the receptacle.&lt;br /&gt;
*As soon as the Pellet enter the portal, quickly go through fizzler again and place portals that Pellet enters the receptacle.&lt;br /&gt;
*Enter the Victory Lift, then go to the end of the hallway that leads to the third part of the chamber.&lt;br /&gt;
*Since there is no stairs, you&#039;ll have to place a portal up and the portal on the white tiles.&lt;br /&gt;
*Enter the portal and place the portal in the pit and jump through the portal and quickly go through the Emancipation Grill. You should now on the other side of this chamber.&lt;br /&gt;
*Shoot a portal on the wall panel and place a portal on the floor. You should now land on the other side of glass.&lt;br /&gt;
*As soon as the pellet goes theough the portal, fire a portal that lead a direction to bounce. Fire a portal quickly that the Pellet bounces around the room and goes into the receptacle.&lt;br /&gt;
*Repeat the same process as the momentum. It will take you back to the place where the exit located.&lt;br /&gt;
*In this test, platforms are moving faster than usual, so you&#039;ll have to quickly step on the moving platform and place a portal on the other wall before it continues moving.&lt;br /&gt;
*At the end of the moving platform corridor. quickly place a portal to the last part of this chamber.&lt;br /&gt;
*Enter the first lift to the first switch. Place a portal up to the ceiling and enter the second lift.&lt;br /&gt;
*As soon as the lift goes down, place a portal near the lift.&lt;br /&gt;
*Press the switch and hurry to the another switch and press it, then quickly place a portal that Pellet leads to the receptacle.&lt;br /&gt;
*After the Pellet goes in the recptacle, enter the Victory Lift and into the Chamberlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal Test Chamber 13 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 14 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 16 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 17 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 18 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 15]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Aperture Science Inovators</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_14_(Advanced)&amp;diff=170090</id>
		<title>Portal Test Chamber 14 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_14_(Advanced)&amp;diff=170090"/>
		<updated>2021-07-28T13:29:38Z</updated>

		<summary type="html">&lt;p&gt;Aperture Science Inovators: Added other &amp;#039;Portal Advanced Chambers&amp;#039; in see others section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 14 (Advanced)&lt;br /&gt;
  | map        = testchmb_a_09_advanced.bsp&lt;br /&gt;
  | number     = 14&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 14 Advanced.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 13 (Advanced)&lt;br /&gt;
  | next       = Portal Test Chamber 15 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the second advanced chamber of the game. This version is unlocked when the original Test Chamber 14 has been completed. It has the extra challenge of removing the requirement of retrieving the [[Cubes#Weighted Storage Cube|Weighted Storage Cube]] by flinging, and removing the platforms that rise out of the goo. The alternative solution of using momentum to get to the [[Victory Lift]] has also been removed.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Weighted Companion Cube|Cube Hazard]]&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Go to the [[Victory Lift]] and go to the left and up the stairs. Turn left and place a portal on the floor next to the Weighted Storage Cube.&lt;br /&gt;
* Fire the other portal on the floor where the stairs rise from and jump through the portal. Then move towards the Cube and pick it up.&lt;br /&gt;
* Take the Cube down the stairs and place it on the [[Button|button]]. Go through the door.&lt;br /&gt;
* Walk to the end of the small room and turn left. Shoot a portal on the wall facing you and then enter the room with the [[Goo]].&lt;br /&gt;
* Place a portal on the wall on the other side of the same room. Go through the portal.&lt;br /&gt;
* Shoot the same portal you just came out of on the spot where the High Energy Pellet is hitting the wall (marked with a circular piece of scorched wall).&lt;br /&gt;
* Wait until the Pellet goes through and then go through the portal yourself. Remember to avoid contact to the Pellet.&lt;br /&gt;
* Walk to the Pellet Catcher at top of the stairs and shoot the portal that is NOT facing the Pellet Launcher on the ceiling with the orange spot on the roof facing the Catcher.&lt;br /&gt;
* Go back down the stairs to the Victory Lift and enter the [[Chamberlock]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal Test Chamber 13 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 15 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 16 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 17 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 18 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 14]]&lt;br /&gt;
* [[Portal Test Chamber 14 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Aperture Science Inovators</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13_(Advanced)&amp;diff=170089</id>
		<title>Portal Test Chamber 13 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_13_(Advanced)&amp;diff=170089"/>
		<updated>2021-07-28T13:27:08Z</updated>

		<summary type="html">&lt;p&gt;Aperture Science Inovators: Added other &amp;#039;Portal Advanced Chambers&amp;#039; to see others section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 13&lt;br /&gt;
  | map        = testchmb_a_08_advanced.bsp&lt;br /&gt;
  | number     = 13&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 13 Advanced.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard&lt;br /&gt;
  | icon6      = fling enter&lt;br /&gt;
  | icon7      = fling exit&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | next       = Portal Test Chamber 14 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first advanced chamber of the game. This version is unlocked when the original Test Chamber 13 has been completed. It has the extra challenge of including a goo floor, and only one [[Cubes#Weighted Storage Cube|Weighted Storage Cube]].&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* Make your way forward and walk onto the [[Heavy Duty Super-Colliding Super Button]].&lt;br /&gt;
* Place a portal over top of the first platform, and place the other on another surface.&lt;br /&gt;
* Walk though the portal, and land on the first platform with the Super Button.&lt;br /&gt;
* Redirect the Energy Pellet into the receptacle by placing portals where the scorch marks hit the wall, and the orange light on the ceiling.&lt;br /&gt;
* Place a portal on the ceiling above the Unstationary Scaffold and one on the wall next to you, then wait for the scaffold to move into position to be underneath your portal.&lt;br /&gt;
* Jump though the portal and pick up the Cube.&lt;br /&gt;
* Wait for the scaffold to move in front of the door, and jump on to the steel grate.&lt;br /&gt;
* Place the Cube on top of the Super Button.&lt;br /&gt;
* Make portals on the walls to the first platform, and stand on the button.&lt;br /&gt;
* Shoot a portal at the wall where the door opened, head though the portal on the wall, and proceed to the Chamber Lock.&lt;br /&gt;
&lt;br /&gt;
=== Alternative Solutions  ===&lt;br /&gt;
* You can also land on the Pellet receiver from the scaffold, and jump across to the wall.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
&lt;br /&gt;
{{youtube|6NwUeWYPnBg}}&lt;br /&gt;
&lt;br /&gt;
Alternative solutions: &lt;br /&gt;
&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Portal Test Chamber 14 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 15 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 16 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 17 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 18 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 13]]&lt;br /&gt;
* [[Portal Test Chamber 13 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Aperture Science Inovators</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_18_(Advanced)&amp;diff=170088</id>
		<title>Portal Test Chamber 18 (Advanced)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_18_(Advanced)&amp;diff=170088"/>
		<updated>2021-07-28T13:23:58Z</updated>

		<summary type="html">&lt;p&gt;Aperture Science Inovators: Added other &amp;#039;Portal Advanced Chambers&amp;#039; to see others section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Chamber infobox&lt;br /&gt;
  | title      = Test Chamber 18&lt;br /&gt;
  | map        = testchmb_a_14_advanced.bsp&lt;br /&gt;
  | number     = 18&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal Test Chamber 18 Advanced.png&lt;br /&gt;
  | icon1      = cube dispenser on&lt;br /&gt;
  | icon2      = cube hazard on&lt;br /&gt;
  | icon3      = pellet hazard on&lt;br /&gt;
  | icon4      = pellet catcher on&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard on&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 17 (Advanced)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the sixth and final advanced chamber of the game. This version is unlocked when the original Test Chamber 18 has been completed.&lt;br /&gt;
&lt;br /&gt;
== Extra challenges ==&lt;br /&gt;
* Removed some portal conductive walls.&lt;br /&gt;
* Pellet launcher has been removed.&lt;br /&gt;
* Harder [[flinging]] when retrieving the Weighted Storage Cube.&lt;br /&gt;
* Platforms lower when traversed though a portal.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[High Energy Pellet]]s&lt;br /&gt;
* [[Weighted Storage Cube|Cube Hazard]]&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* [[Turrets]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
- in progress -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Show achievement|Portal|Cupcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Fruitcake|width=50%}}&lt;br /&gt;
{{Show achievement|Portal|Vanilla Crazy Cake|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Portal Test Chamber 13 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 14 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 15 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 16 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 17 (Advanced)]]&lt;br /&gt;
* [[Portal Test Chamber 18]]&lt;br /&gt;
* [[Portal Test Chamber 18 (Bonus)]]&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>Aperture Science Inovators</name></author>
	</entry>
</feed>