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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Adventuresovsky</id>
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	<updated>2026-04-09T13:47:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel/pl&amp;diff=123389</id>
		<title>Portal Stories: Mel/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel/pl&amp;diff=123389"/>
		<updated>2015-08-07T11:16:57Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Opowieści Portal&#039;a: Mel}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Lipca 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; to modyfikacja {{Spoiler|i nieoficialny prequel}} do [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Fabuła ==&lt;br /&gt;
Mel (Obiekt Testowy Aperture Science) przybywa w 1952 roku, pociągiem do ośrodka Aperture Science. Cave Johnson mówi jej o przetestowaniu urządzenia Short-Term Relaxation Vault{{Spoiler|, czyli pomieszczenia do hibernacji}} i mówi jej, aby przespała się kilka minut góra godzinę. Po wejściu do pomieszczenia, coś &amp;quot;poszło&amp;quot; źle, Zasnęła na czas nieokreślony. Później, daleko w przyszłości, budzi się przez głos udający Cave&#039;a Johnson&#039;a, który próbuje przekonać ją, że jest rok 1952. It tells her to pick up a Portal Gun to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named &amp;quot;Virgil&amp;quot; a &amp;quot;mantice core&amp;quot; who is stuck at the &amp;quot;Scrap yard&amp;quot; Off &amp;quot;Apeture&amp;quot;, and needs your help.Later after reaching a seal you take the &amp;quot;lift&amp;quot; that comes down after you open the seal. Then reach the scrap yard then the offices. After finding &amp;quot;Virgil&amp;quot; &lt;br /&gt;
he says go turn on the power. Po włączeniu energii słychać znowu nieznany niski, skomputeryzowany głos{{Spoiler|. Jest on głosem systemu nazywającego się &amp;quot;A.E.G.I.S&amp;quot;. &amp;quot;A.E.G.I.S&amp;quot; - Aperture Employee Guardian and Intrusion Security}}.&lt;br /&gt;
&lt;br /&gt;
== Urządzenia ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Urządzenia Mel działają na podobnej zasadzie jak w grze [[Portal]] i Portal 2.&lt;br /&gt;
Nowy model &amp;quot;Portal Gun&#039;a&amp;quot;.&lt;br /&gt;
Stary, nieużywany model Wieżyczek.&lt;br /&gt;
Pomóż nam klikając w zakładkę &amp;quot;Edit&amp;quot; Ponieważ nie jest to gotowe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Galeria==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Train_Station.jpg|Stacja kolejowa w 1952 r..&lt;br /&gt;
|File:Portal_Stories_Mel_-_Destructed_Park.jpg|Zniszczony park z ośrodkiem wypoczynkowym.&lt;br /&gt;
|File:Portal Stories Mel - Destructed Test.jpg|Zniszczony test Aperture Laboratories.&lt;br /&gt;
|File:Portal_Stories_Mel_-_New_Test.jpg|Nowy test Aperture Laboratories.&lt;br /&gt;
|File:Portal_Stories_Mel_-_Old_Aperture_Portal_Gun.jpg|Stary Portal Gun.&lt;br /&gt;
|File:Portal_Stories_Mel_-_Old_Science_Sphere.jpg|Kula Nauki w 1952 r..&lt;br /&gt;
|File:Portal_Stories_Mel_-_Old_Test.jpg|Stary test Aperture Science Innovators.&lt;br /&gt;
|File:Portal_Stories_Mel_-_Outside_a_test.jpg|Poza obszarem testowym.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Categoria:Modyfikacje]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel/pl&amp;diff=123388</id>
		<title>Portal Stories: Mel/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel/pl&amp;diff=123388"/>
		<updated>2015-08-07T11:13:34Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Lipca 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; to modyfikacja {{Spoiler|i nieoficialny prequel}} do [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Fabuła ==&lt;br /&gt;
Mel (Obiekt Testowy Aperture Science) przybywa w 1952 roku, pociągiem do ośrodka Aperture Science. Cave Johnson mówi jej o przetestowaniu urządzenia Short-Term Relaxation Vault{{Spoiler|, czyli pomieszczenia do hibernacji}} i mówi jej, aby przespała się kilka minut góra godzinę. Po wejściu do pomieszczenia, coś &amp;quot;poszło&amp;quot; źle, Zasnęła na czas nieokreślony. Później, daleko w przyszłości, budzi się przez głos udający Cave&#039;a Johnson&#039;a, który próbuje przekonać ją, że jest rok 1952. It tells her to pick up a Portal Gun to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named &amp;quot;Virgil&amp;quot; a &amp;quot;mantice core&amp;quot; who is stuck at the &amp;quot;Scrap yard&amp;quot; Off &amp;quot;Apeture&amp;quot;, and needs your help.Later after reaching a seal you take the &amp;quot;lift&amp;quot; that comes down after you open the seal. Then reach the scrap yard then the offices. After finding &amp;quot;Virgil&amp;quot; &lt;br /&gt;
he says go turn on the power. Po włączeniu energii słychać znowu nieznany niski, skomputeryzowany głos{{Spoiler|. Jest on głosem systemu nazywającego się &amp;quot;A.E.G.I.S&amp;quot;. &amp;quot;A.E.G.I.S&amp;quot; - Aperture Employee Guardian and Intrusion Security}}.&lt;br /&gt;
&lt;br /&gt;
== Urządzenia ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Urządzenia Mel działają na podobnej zasadzie jak w grze [[Portal]] i Portal 2.&lt;br /&gt;
Nowy model &amp;quot;Portal Gun&#039;a&amp;quot;.&lt;br /&gt;
Stary, nieużywany model Wieżyczek.&lt;br /&gt;
Pomóż nam klikając w zakładkę &amp;quot;Edit&amp;quot; Ponieważ nie jest to gotowe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Galeria==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Train_Station.jpg|Stacja kolejowa w 1952 r..&lt;br /&gt;
|File:Portal_Stories_Mel_-_Destructed_Park.jpg|Zniszczony park z ośrodkiem wypoczynkowym.&lt;br /&gt;
|File:Portal Stories Mel - Destructed Test.jpg|Zniszczony test Aperture Laboratories.&lt;br /&gt;
|File:Portal_Stories_Mel_-_New_Test.jpg|Nowy test Aperture Laboratories.&lt;br /&gt;
|File:Portal_Stories_Mel_-_Old_Aperture_Portal_Gun.jpg|Stary Portal Gun.&lt;br /&gt;
|File:Portal_Stories_Mel_-_Old_Science_Sphere.jpg|Kula Nauki w 1952 r..&lt;br /&gt;
|File:Portal_Stories_Mel_-_Old_Test.jpg|Stary test Aperture Science Innovators.&lt;br /&gt;
|File:Portal_Stories_Mel_-_Outside_a_test.jpg|Poza obszarem testowym.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Categoria:Modyfikacje]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel/pl&amp;diff=123387</id>
		<title>Portal Stories: Mel/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel/pl&amp;diff=123387"/>
		<updated>2015-08-07T11:12:37Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Lipca 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; to modyfikacja {{Spoiler|i nieoficialny prequel}} do [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Fabuła ==&lt;br /&gt;
Mel (Obiekt Testowy Aperture Science) przybywa w 1952 roku, pociągiem do ośrodka Aperture Science. Cave Johnson mówi jej o przetestowaniu urządzenia Short-Term Relaxation Vault{{Spoiler|, czyli pomieszczenia do hibernacji}} i mówi jej, aby przespała się kilka minut góra godzinę. Po wejściu do pomieszczenia, coś &amp;quot;poszło&amp;quot; źle, Zasnęła na czas nieokreślony. Później, daleko w przyszłości, budzi się przez głos udający Cave&#039;a Johnson&#039;a, który próbuje przekonać ją, że jest rok 1952. It tells her to pick up a Portal Gun to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named &amp;quot;Virgil&amp;quot; a &amp;quot;mantice core&amp;quot; who is stuck at the &amp;quot;Scrap yard&amp;quot; Off &amp;quot;Apeture&amp;quot;, and needs your help.Later after reaching a seal you take the &amp;quot;lift&amp;quot; that comes down after you open the seal. Then reach the scrap yard then the offices. After finding &amp;quot;Virgil&amp;quot; &lt;br /&gt;
he says go turn on the power. Po włączeniu energii słychać znowu nieznany niski, skomputeryzowany głos{{Spoiler|. Jest on głosem systemu nazywającego się &amp;quot;A.E.G.I.S&amp;quot;. &amp;quot;A.E.G.I.S&amp;quot; - Aperture Employee Guardian and Intrusion Security}}.&lt;br /&gt;
&lt;br /&gt;
== Urządzenia ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Urządzenia Mel działają na podobnej zasadzie jak w grze [[Portal]] i Portal 2.&lt;br /&gt;
Nowy model &amp;quot;Portal Gun&#039;a&amp;quot;.&lt;br /&gt;
Stary, nieużywany model Wieżyczek.&lt;br /&gt;
Pomóż nam klikając w zakładkę &amp;quot;Edit&amp;quot; Ponieważ nie jest to gotowe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Galeria==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Train_Station.jpg|Stacja kolejowa w 1952 r..&lt;br /&gt;
|File:Portal_Stories_Mel_-_Destructed_Park.jpg|Zniszczony park z ośrodkiem wypoczynkowym.&lt;br /&gt;
|File:Portal Stories Mel - Destructed Test.jpg|Zniszczony test Aperture Laboratories.&lt;br /&gt;
|File:Portal_Stories_Mel_-_New_Test.jpg|Nowy test Aperture Laboratories.&lt;br /&gt;
|File:Portal_Stories_Mel_-_Old_Aperture_Portal_Gun.jpg|Stary Portal Gun.&lt;br /&gt;
|File:Portal_Stories_Mel_-_Old_Science_Sphere.jpg|Kula Nauki w 1952 r..&lt;br /&gt;
|File:Portal_Stories_Mel_-_Old_Test.jpg|Stary test Aperture Science Innovators.&lt;br /&gt;
|File:Portal_Stories_Mel_-_Outside_a_test.jpg|Poza obszarem testowym.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Categoria:Modyfikacje]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_Stories_Mel_-_Outside_a_test.jpg&amp;diff=123386</id>
		<title>File:Portal Stories Mel - Outside a test.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_Stories_Mel_-_Outside_a_test.jpg&amp;diff=123386"/>
		<updated>2015-08-07T11:11:21Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Valve content}}&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_Stories_Mel_-_Old_Test.jpg&amp;diff=123385</id>
		<title>File:Portal Stories Mel - Old Test.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_Stories_Mel_-_Old_Test.jpg&amp;diff=123385"/>
		<updated>2015-08-07T11:10:00Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Valve content}}&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_Stories_Mel_-_Old_Science_Sphere.jpg&amp;diff=123384</id>
		<title>File:Portal Stories Mel - Old Science Sphere.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_Stories_Mel_-_Old_Science_Sphere.jpg&amp;diff=123384"/>
		<updated>2015-08-07T11:09:04Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Valve content}}&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_Stories_Mel_-_Old_Aperture_Portal_Gun.jpg&amp;diff=123383</id>
		<title>File:Portal Stories Mel - Old Aperture Portal Gun.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_Stories_Mel_-_Old_Aperture_Portal_Gun.jpg&amp;diff=123383"/>
		<updated>2015-08-07T11:08:12Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Valve content}}&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_Stories_Mel_-_New_Test.jpg&amp;diff=123382</id>
		<title>File:Portal Stories Mel - New Test.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_Stories_Mel_-_New_Test.jpg&amp;diff=123382"/>
		<updated>2015-08-07T11:07:19Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Valve content}}&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_Stories_Mel_-_Destructed_Test.jpg&amp;diff=123381</id>
		<title>File:Portal Stories Mel - Destructed Test.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_Stories_Mel_-_Destructed_Test.jpg&amp;diff=123381"/>
		<updated>2015-08-07T11:06:00Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Valve content}}&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_Stories_Mel_-_Destructed_Park.jpg&amp;diff=123380</id>
		<title>File:Portal Stories Mel - Destructed Park.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_Stories_Mel_-_Destructed_Park.jpg&amp;diff=123380"/>
		<updated>2015-08-07T11:04:48Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Valve content}}&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Train_Station.jpg&amp;diff=123379</id>
		<title>File:Train Station.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Train_Station.jpg&amp;diff=123379"/>
		<updated>2015-08-07T11:00:25Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Valve content}}&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel/pl&amp;diff=123378</id>
		<title>Portal Stories: Mel/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel/pl&amp;diff=123378"/>
		<updated>2015-08-07T10:53:12Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Lipca 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; to modyfikacja {{Spoiler|i nieoficialny prequel}} do [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Fabuła ==&lt;br /&gt;
Mel (Obiekt Testowy Aperture Science) przybywa w 1952 roku, pociągiem do ośrodka Aperture Science. Cave Johnson mówi jej o przetestowaniu urządzenia Short-Term Relaxation Vault{{Spoiler|, czyli pomieszczenia do hibernacji}} i mówi jej, aby przespała się kilka minut góra godzinę. Po wejściu do pomieszczenia, coś &amp;quot;poszło&amp;quot; źle, Zasnęła na czas nieokreślony. Później, daleko w przyszłości, budzi się przez głos udający Cave&#039;a Johnson&#039;a, który próbuje przekonać ją, że jest rok 1952. It tells her to pick up a Portal Gun to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named &amp;quot;Virgil&amp;quot; a &amp;quot;mantice core&amp;quot; who is stuck at the &amp;quot;Scrap yard&amp;quot; Off &amp;quot;Apeture&amp;quot;, and needs your help.Later after reaching a seal you take the &amp;quot;lift&amp;quot; that comes down after you open the seal. Then reach the scrap yard then the offices. After finding &amp;quot;Virgil&amp;quot; &lt;br /&gt;
he says go turn on the power. Po włączeniu energii słychać znowu nieznany niski, skomputeryzowany głos{{Spoiler|. Jest on głosem systemu nazywającego się &amp;quot;A.E.G.I.S&amp;quot;. &amp;quot;A.E.G.I.S&amp;quot; - Aperture Employee Guardian and Intrusion Security}}.&lt;br /&gt;
&lt;br /&gt;
== Urządzenia ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Urządzenia Mel działają na podobnej zasadzie jak w grze [[Portal]] i Portal 2.&lt;br /&gt;
Nowy model &amp;quot;Portal Gun&#039;a&amp;quot;.&lt;br /&gt;
Stary, nieużywany model Wieżyczek.&lt;br /&gt;
Pomóż nam klikając w zakładkę &amp;quot;Edit&amp;quot; Ponieważ nie jest to gotowe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Galeria==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
|File:Repulsion Gel.png|Żel odpychający.&lt;br /&gt;
|File:Propulsion Gel.png|Żel napędzający.&lt;br /&gt;
|File:Conversion Gel.png|Żel konwersyjny.&lt;br /&gt;
|File:Water.png|Żel czyszczący.&lt;br /&gt;
|File:Repulsion Gel Cube.png|Kostka oblana żelem odpychającym.&lt;br /&gt;
|File:Propulsion Gel Cube.png|Kostka oblana żelem napędzającym.&lt;br /&gt;
|File:Propulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem napędzającym.&lt;br /&gt;
|File:Repulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem odpychającym&lt;br /&gt;
|File:Train Station.jpg|thumbnail&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Categoria:Modyfikacje]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel/pl&amp;diff=123377</id>
		<title>Portal Stories: Mel/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel/pl&amp;diff=123377"/>
		<updated>2015-08-07T10:32:02Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Lipca 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; to modyfikacja {{Spoiler|i nieoficialny prequel}} do [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Fabuła ==&lt;br /&gt;
Mel (Obiekt Testowy Aperture Science) przybywa w 1952 roku, pociągiem do ośrodka Aperture Science. Cave Johnson mówi jej o przetestowaniu urządzenia Short-Term Relaxation Vault{{Spoiler|, czyli pomieszczenia do hibernacji}} i mówi jej, aby przespała się kilka minut góra godzinę. Po wejściu do pomieszczenia, coś &amp;quot;poszło&amp;quot; źle, Zasnęła na czas nieokreślony. Później, daleko w przyszłości, budzi się przez głos udający Cave&#039;a Johnson&#039;a, który próbuje przekonać ją, że jest rok 1952. It tells her to pick up a Portal Gun to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named &amp;quot;Virgil&amp;quot; a &amp;quot;mantice core&amp;quot; who is stuck at the &amp;quot;Scrap yard&amp;quot; Off &amp;quot;Apeture&amp;quot;, and needs your help.Later after reaching a seal you take the &amp;quot;lift&amp;quot; that comes down after you open the seal. Then reach the scrap yard then the offices. After finding &amp;quot;Virgil&amp;quot; &lt;br /&gt;
he says go turn on the power. Po włączeniu energii słychać znowu nieznany niski, skomputeryzowany głos{{Spoiler|. Jest on głosem systemu nazywającego się &amp;quot;A.E.G.I.S&amp;quot;. &amp;quot;A.E.G.I.S&amp;quot; - Aperture Employee Guardian and Intrusion Security}}.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Portal Stories: Mel&#039;s mechanics work similar to [[Portal]] and Portal 2.&lt;br /&gt;
New &amp;quot;Portal gun&amp;quot; Model (Used)&lt;br /&gt;
Mobster turret&#039;s (Unused due to the source engines programing)&lt;br /&gt;
Help us expand by clicking &amp;quot;Edit&amp;quot; As this is NOT finshed &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Galeria==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Categoria:Modyfikacje]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel/pl&amp;diff=123376</id>
		<title>Portal Stories: Mel/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel/pl&amp;diff=123376"/>
		<updated>2015-08-07T10:28:15Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Lipca 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; to modyfikacja {{Spoiler|i nieoficialny prequel}} do [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Fabuła ==&lt;br /&gt;
Mel (Obiekt Testowy Aperture Science) przybywa w 1952 roku, pociągiem do ośrodka Aperture Science. Cave Johnson mówi jej o przetestowaniu urządzenia Short-Term Relaxation Vault{{Spoiler|, czyli pomieszczenia do hibernacji}} i mówi jej, aby przespała się kilka minut góra godzinę. Po wejściu do pomieszczenia, coś &amp;quot;poszło&amp;quot; źle, Zasnęła na czas nieokreślony. Później, daleko w przyszłości, budzi się przez głos udający Cave&#039;a Johnson&#039;a, który próbuje przekonać ją, że jest rok 1952. It tells her to pick up a Portal Gun to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named &amp;quot;Virgil&amp;quot; a &amp;quot;mantice core&amp;quot; who is stuck at the &amp;quot;Scrap yard&amp;quot; Off &amp;quot;Apeture&amp;quot;, and needs your help.Later after reaching a seal you take the &amp;quot;lift&amp;quot; that comes down after you open the seal. Then reach the scrap yard then the offices. After finding &amp;quot;Virgil&amp;quot; &lt;br /&gt;
he says go turn on the power. Po włączeniu energii słychać znowu nieznany niski, skomputeryzowany głos{{Spoiler|. Jest on głosem systemu nazywającego się &amp;quot;A.E.G.I.S&amp;quot;. &amp;quot;A.E.G.I.S&amp;quot; - Aperture Employee Guardian and Intrusion Security}}.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Portal Stories: Mel&#039;s mechanics work similar to [[Portal]] and Portal 2.&lt;br /&gt;
New &amp;quot;Portal gun&amp;quot; Model (Used)&lt;br /&gt;
Mobster turret&#039;s (Unused due to the source engines programing)&lt;br /&gt;
Help us expand by clicking &amp;quot;Edit&amp;quot; As this is NOT finshed &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Galeria==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Categoria:Modyfikacje]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel/pl&amp;diff=123375</id>
		<title>Portal Stories: Mel/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel/pl&amp;diff=123375"/>
		<updated>2015-08-07T10:04:37Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: Created page with &amp;quot;{{Stub}} {{needimage}}  {{Game infobox | appid = 317400 | game-name-override = Portal Stories: Mel | boxart-image = Portal Stories Header.jpg | developer = Prism Studios | eng...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Jun 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; to modyfikacja {{Spoiler|i nieoficialny prequel}} do [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Fabuła ==&lt;br /&gt;
Mel (Obiekt Testowy Aperture Science) przybywa w 1952 roku, pociągiem do ośrodka Aperture Science. Cave Johnson mówi jej o przetestowaniu urządzenia Short-Term Relaxation Vault{{Spoiler|, czyli pomieszczenia do hibernacji}} i mówi jej, aby przespała się kilka minut góra godzinę. Po wejściu do pomieszczenia, coś &amp;quot;poszło&amp;quot; źle, Zasnęła na czas nieokreślony. Później, daleko w przyszłości, budzi się przez głos udający Cave&#039;a Johnson&#039;a that is trying to convince her it is 1952. It tells her to pick up a Portal Gun to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named &amp;quot;Virgil&amp;quot; a &amp;quot;mantice core&amp;quot; who is stuck at the &amp;quot;Scrap yard&amp;quot; Off &amp;quot;Apeture&amp;quot;, and needs your help.Later after reaching a seal you take the &amp;quot;lift&amp;quot; that comes down after you open the seal. Then reach the scrap yard then the offices. After finding &amp;quot;Virgil&amp;quot; &lt;br /&gt;
he says go turn on the power. After turning on the power a unknown voice is herd again {{Spoiler name is &amp;quot;A.G.E.I.S&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Portal Stories: Mel&#039;s mechanics work similar to [[Portal]] and Portal 2.&lt;br /&gt;
New &amp;quot;Portal gun&amp;quot; Model (Used)&lt;br /&gt;
Mobster turret&#039;s (Unused due to the source engines programing)&lt;br /&gt;
Help us expand by clicking &amp;quot;Edit&amp;quot; As this is NOT finshed &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Galeria==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|width=192&lt;br /&gt;
|height=108&lt;br /&gt;
|lines=1&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Categoria:Modyfikacje]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=123374</id>
		<title>Gels/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=123374"/>
		<updated>2015-08-07T09:39:03Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Żele}}&lt;br /&gt;
[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot &amp;quot;paint&amp;quot; with it like with the official gels introduced in &#039;&#039;Portal 2&#039;&#039;. Regardless, it does have some properties similar to some gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.&lt;br /&gt;
&lt;br /&gt;
== Nieużywane żele ==&lt;br /&gt;
=== Żel przyczepny ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
Fioletowy &amp;quot;kleisty&amp;quot; lub &amp;quot;przyczepny&amp;quot; żel został znaleziony w nieużywanych rzeczach w Portal 2. Okazuje się, że fioletowy żel początkowo miał zachowywać się jak niebieski w grze: The Power of Paint,w której głównie występują żele z gry Portal 2. Żel przyczepny byłby w grze wraz z odpychającym, napędowym i żelem konwersji, lecz niektórzy testerzy gier byli zbyt zdezorientowany, kiedy musieli myśleć o portalach podczas chodzenia po ścianach i sufitach, więc skończyło się na usunięciu żelu zanim gra została wydana.&lt;br /&gt;
&lt;br /&gt;
=== Żel odbijający ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
Jasno-szary żel jest także jednym z nieużywanych żeli w grze Portal 2. Pozwala on na odbicie promienia zniechęcającego w inne kierunki. Zamiast niego twórcy postanowili stworzyć kostkę przekierowywującą.&lt;br /&gt;
&lt;br /&gt;
== Powiązane osiągnięcia ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Żele&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Żel odpychający.&lt;br /&gt;
|File:Propulsion Gel.png|Żel napędzający.&lt;br /&gt;
|File:Conversion Gel.png|Żel konwersyjny.&lt;br /&gt;
|File:Water.png|Żel czyszczący.&lt;br /&gt;
|File:Repulsion Gel Cube.png|Kostka oblana żelem odpychającym.&lt;br /&gt;
|File:Propulsion Gel Cube.png|Kostka oblana żelem napędzającym.&lt;br /&gt;
|File:Propulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem napędzającym.&lt;br /&gt;
|File:Repulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem odpychającym&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
== Zobacz Także ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== Odnośniki ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story/pl&amp;diff=123373</id>
		<title>Story/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story/pl&amp;diff=123373"/>
		<updated>2015-08-07T09:35:12Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Chell.png|right]]&lt;br /&gt;
W całej serii &amp;quot;[[Portal/pl|Portala]]&amp;quot; wcielasz się w rolę [[Chell]], młodą kobietę uwięzioną w kompleksie [[Aperture Science]]. Chell jest zmuszona do rozwiązywania testow o różnym stopniu trudności w komorach zaprojektowanych przez robota nazwanego GLaDOS. Podczas wczesnych etapów testowania Chell zdobywa Podręczne Urządzenie Portalowe (znane jako Broń Portalowa), które pozwala Chell tworzyć [[Portals/pl|portale]], przez które można się teleportować, co pozwala Chell szybko dostać się w dane miejsce, co normalnie jest niemożliwe. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; składa się z dwóch części - komór testowych i ucieczki.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Część pierwsza}} Act 1: Komory Testowe ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Gun]]. As Chell makes her way through test chambers it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivating Chell with the promise of [[Cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Część druga}} Act 2: {{Spoiler|Ucieczka}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[Neurotoxin|neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Handheld Portal Device, Chell defeats GLaDOS by removing her AI cores and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakes to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; jest wersją dla Xbox Live Arcade i zawiera nowe zaawansowane komory testowe, inspirowane grą [[Portal: The Flash version]], bez dodatkowej fabuły.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Aperture Science Weighted Storage Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the [[cat]]s, she needs a little neurotoxin. Harry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was released simultaneously on PC &amp;amp; Mac, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
=== Single player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: The Courtesy Call / Chapter 2: The Cold Boot ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;Hello, you have been asleep for - NINE NINE NINE NINE NINE NINE NI - days.&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a [[Personality Core]] who introduces himself as [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and almost destroying the room, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main facility, Wheatley instructs Chell to go retrieve the [[Handheld Portal Device]], as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. Navigating to the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the dual-portal Handheld Portal Device, before guiding her back into the facility&#039;s test chambers. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again for thirty millennia.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: The Return / Chapter 4: The Surprise ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: The Escape ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring your daughter to work day&#039;. While making their way through the [[Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. &amp;quot;POTaTOS&amp;quot; is then shown off; Wheatley&#039;s attempt to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall deep into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: The Fall ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility, before witnessing the potato GLaDOS being abducted by a bird. Chell makes her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950&#039;s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980&#039;s, he bought $70 million worth of Moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: The Reunion ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, and Wheatley, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: The Itch ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/Weighted Storage Cube hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[P-body]] and [[Atlas]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: The Part Where He Kills You ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, but Chell manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[P-body]] and [[Atlas]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants. Her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a Turret opera. Reaching the top a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting that he regrets his actions.}}&lt;br /&gt;
&lt;br /&gt;
=== Cooperative Campaign ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: Team Building ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: Mass and Velocity ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: Hard Light Surfaces ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: Excursion Funnels ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: Mobility Gels ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in Portal 2, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story/pl&amp;diff=123372</id>
		<title>Story/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story/pl&amp;diff=123372"/>
		<updated>2015-08-07T09:34:52Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Chell.png|right]]&lt;br /&gt;
W całej serii &amp;quot;[[Portal/pl|Portala]]&amp;quot; wcielasz się w rolę [[Chell]], młodą kobietę uwięzioną w kompleksie [[Aperture Science]]. Chell jest zmuszona do rozwiązywania testow o różnym stopniu trudności w komorach zaprojektowanych przez robota nazwanego GLaDOS. Podczas wczesnych etapów testowania Chell zdobywa Podręczne Urządzenie Portalowe (znane jako Broń Portalowa), które pozwala Chell tworzyć [[Portals/pl|portale]], przez które można się teleportować, co pozwala Chell szybko dostać się w dane miejsce, co normalnie jest niemożliwe. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; składa się z dwóch części - komór testowych i ucieczki.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Część pierwsza}} Act 1: Komory Testowe ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Gun]]. As Chell makes her way through test chambers it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivating Chell with the promise of [[Cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Część druga}} Act 2: {{Spoiler|Ucieczka}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[Neurotoxin|neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Handheld Portal Device, Chell defeats GLaDOS by removing her AI cores and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakes to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; jest wersją dla Xbox Live Arcade i zawiera nowe zaawansowane komory testowe, inspirowane grą[[Portal: The Flash version]], bez dodatkowej fabuły.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Aperture Science Weighted Storage Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the [[cat]]s, she needs a little neurotoxin. Harry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was released simultaneously on PC &amp;amp; Mac, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
=== Single player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: The Courtesy Call / Chapter 2: The Cold Boot ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;Hello, you have been asleep for - NINE NINE NINE NINE NINE NINE NI - days.&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a [[Personality Core]] who introduces himself as [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and almost destroying the room, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main facility, Wheatley instructs Chell to go retrieve the [[Handheld Portal Device]], as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. Navigating to the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the dual-portal Handheld Portal Device, before guiding her back into the facility&#039;s test chambers. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again for thirty millennia.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: The Return / Chapter 4: The Surprise ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
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==== {{anchor|Chapter 5}} Chapter 5: The Escape ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring your daughter to work day&#039;. While making their way through the [[Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. &amp;quot;POTaTOS&amp;quot; is then shown off; Wheatley&#039;s attempt to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall deep into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: The Fall ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility, before witnessing the potato GLaDOS being abducted by a bird. Chell makes her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950&#039;s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980&#039;s, he bought $70 million worth of Moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: The Reunion ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, and Wheatley, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: The Itch ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/Weighted Storage Cube hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[P-body]] and [[Atlas]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: The Part Where He Kills You ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, but Chell manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[P-body]] and [[Atlas]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants. Her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a Turret opera. Reaching the top a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting that he regrets his actions.}}&lt;br /&gt;
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=== Cooperative Campaign ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: Team Building ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: Mass and Velocity ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: Hard Light Surfaces ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: Excursion Funnels ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: Mobility Gels ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in Portal 2, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Story/pl&amp;diff=123371</id>
		<title>Story/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Story/pl&amp;diff=123371"/>
		<updated>2015-08-07T09:34:27Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
[[File:Chell.png|right]]&lt;br /&gt;
W całej serii &amp;quot;[[Portal/pl|Portala]]&amp;quot; wcielasz się w rolę [[Chell]], młodą kobietę uwięzioną w kompleksie [[Aperture Science]]. Chell jest zmuszona do rozwiązywania testow o różnym stopniu trudności w komorach zaprojektowanych przez robota nazwanego GLaDOS. Podczas wczesnych etapów testowania Chell zdobywa Podręczne Urządzenie Portalowe (znane jako Broń Portalowa), które pozwala Chell tworzyć [[Portals/pl|portale]], przez które można się teleportować, co pozwala Chell szybko dostać się w dane miejsce, co normalnie jest niemożliwe. &lt;br /&gt;
&lt;br /&gt;
== Portal ==&lt;br /&gt;
{{main|Portal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Portal&#039;&#039; składa się z dwóch części - komór testowych i ucieczki.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Część pierwsza}} Act 1: Komory Testowe ===&lt;br /&gt;
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}}&lt;br /&gt;
The game begins with Chell awakening in a [[Relaxation Vault]], where she is briefed by the voice of [[GLaDOS]] coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the [[Handheld Portal Gun]]. As Chell makes her way through test chambers it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of &#039;science&#039;. Throughout the facility are hidden &amp;quot;dens&amp;quot;, containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivating Chell with the promise of [[Cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill Chell by lowering her into an incinerator. Quickly thinking, Chell escapes a fiery fate using the the Handheld Portal Device, and she makes her way through the inner facility via maintenance shafts.}}&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Część druga}} Act 2: {{Spoiler|Ucieczka}} ===&lt;br /&gt;
{{Spoiler|While Chell is making her way through the facility, GLaDOS attempts to lure her back with promises of cake and a party, and claims the attempted murder of the player was a misunderstanding. When she realizes her attempts are in vain, GLaDOS resorts to taunting Chell while continuing her efforts to kill her. Eventually Chell reaches GLaDOS&#039; lair, where she finally comes face to face with the rogue AI. It is revealed that GLaDOS had murdered everyone in the facility using deadly [[Neurotoxin|neurotoxin]]. GLaDOS now attempts to do the same to Chell. Using the Handheld Portal Device, Chell defeats GLaDOS by removing her AI cores and depositing them in a nearby [[Emergency Intelligence Incinerator]], resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell awakes to find herself above ground in the parking lot of the facility, with the burning remains of GLaDOS surrounding her. The [[March 3, 2010 Patch (Portal)|March 3, 2010 Patch]] modified the ending so that Chell is dragged back into the facility by the unseen [[Party Escort Bot]].}}&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive ==&lt;br /&gt;
{{main|Portal: Still Alive}}&lt;br /&gt;
&#039;&#039;Portal: Still Alive&#039;&#039; jest wersją dla Xbox Live Arcade i zawiera nowe zaawansowane komory testowe, inspirowane [[Portal: The Flash version]], bez dodatkowej fabuły.&lt;br /&gt;
&lt;br /&gt;
== Portal 2: Lab Rat ==&lt;br /&gt;
The Lab Rat comic bridges the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, which introduces us to [[Doug Rattmann]], a scientist at Aperture Science {{Spoiler|who survived the Neurotoxin after GLaDOS&#039; first activation at the Bring Your Daughter to Work Day, which made her self-aware and initiated a lockdown on the facility, and killed most of the scientists with neurotoxin.}} &lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
Part 1 follows Doug Rattmann as he is tracking [[Chell]] through the [[Enrichment Center]]. He is having a monologue about reality and how the mind sees it, and is shown to be psychotic, forced to take [[Wikipedia:Ziprasidone|ziaprazidone]] [sic] to curb the effects of his schizophrenia. Through the story, he carries a [[Aperture Science Weighted Storage Cube|Companion Cube]] that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann&#039;s involvement in the project.&lt;br /&gt;
&lt;br /&gt;
Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube&#039;s advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches [[Test Chamber 19]], {{Spoiler|and finally GLaDOS&#039; chamber, where she destroys her.}}&lt;br /&gt;
&lt;br /&gt;
Then another flashback set in GLaDOS&#039; chamber is shown. There Rattmann is seen working with his colleague [[Henry]], who compares their breakthrough with GLaDOS to [[Wikipedia:Albert Einstein|Einstein]] discovering [[Wikipedia:General relativity|relativity]] and [[Wikipedia:NASA|NASA]] reaching the [[Wikipedia:Moon|Moon]]. Rattmann expresses his doubts about GLaDOS&#039; reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the [[Party Escort Bot]] is dragging her back into the facility.}}&lt;br /&gt;
&lt;br /&gt;
Then a third flashback has Henry showing Rattmann the newly designed [[Morality Core]], {{Spoiler|which is supposed to dampen GLaDOS&#039; urge to kill.}}&lt;br /&gt;
&lt;br /&gt;
Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence. {{Spoiler|Doug finds Chell in her Cryo-Chamber in the [[Relaxation Center]], where the Party Escort Bot has placed her. He decides to try to save her by getting to Cryo-Control, but the Sentry Turrets block his way. Finding a panel in the wall, he quickly realizes that GLaDOS&#039; destruction blew the main power grid, and that all the Cryo-Chambers have gone offline as a result, including Chell&#039;s. Doug then attempts to run past the Turrets but is struck down. }}&lt;br /&gt;
&lt;br /&gt;
Time for another flashback, this time set after {{Spoiler|GLaDOS has flooded the Enrichment Center with her neurotoxin.}} Rattmann, {{Spoiler|apparently the only survivor,}} is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds {{Spoiler|Chell&#039;s file, declaring that she&#039;s &amp;quot;the one&amp;quot;, then puts her on top of the Test Subject list.}}&lt;br /&gt;
&lt;br /&gt;
Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.&lt;br /&gt;
&lt;br /&gt;
Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she {{Spoiler|has lost all interest in killing since she was fitted with a [[Morality Core]] and that she}} would like to perform a recreation of the [[Wikipedia:Schrödinger&#039;s cat|Schrödinger&#039;s cat]] experiment during &amp;quot;Bring Your Cat to Work Day&amp;quot;. She says that, added to the boxes and the [[cat]]s, she needs a little neurotoxin. Harry, {{Spoiler|unaware of her malicious intentions,}} accepts, &amp;quot;as long as it&#039;s for science&amp;quot;, {{Spoiler|thus sealing the employees&#039; fate.}}&lt;br /&gt;
&lt;br /&gt;
Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about {{Spoiler|Chell being &amp;quot;the one&amp;quot; and how Doug knew she is,}} to which he admits it was just a hunch. The Cube then tells Doug to {{Spoiler|patch Chell&#039;s Cryo-Unit in the reserve grid to restart her life support, which works but keeps Chell in an everlasting sleep until she is woken up, &amp;quot;both alive and dead, until someone opens the box&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Exhausted, Rattmann crawls into the bed of a [[Relaxation Vault]], and presumably falls asleep. It was later revealed by Valve that Rattmann {{Spoiler|was long dead before the events of Portal 2{{citation needed}}. On the floor, Chell&#039;s files scatter on the ground, showing that she should not be tested, as she is &amp;quot;abnormally stubborn and never ever gives up. Ever.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Portal 2 ==&lt;br /&gt;
{{main|Portal 2}}&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; was released simultaneously on PC &amp;amp; Mac, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
=== Single player ===&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 1|Chapter 2}} Chapter 1: The Courtesy Call / Chapter 2: The Cold Boot ====&lt;br /&gt;
{{Spoiler|Following the events of &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039;, Chell is awoken 50 days later in her relaxation chamber, which has the appearance of a motel room, for a &#039;mandatory physical and mental wellness exercise&#039;. After a brief &#039;exercise&#039;, Chell returns to her sleep. She is awoken an undetermined amount of time later (a pre-recorded message says &amp;quot;Hello, you have been asleep for - NINE NINE NINE NINE NINE NINE NI - days.&amp;quot;), to the room intercom warning of an imminent core explosion. Her room is in a state of disrepair, and soon, an unfamiliar voice greets her.  Upon opening the door she finds herself face to face with a [[Personality Core]] who introduces himself as [[Wheatley]], the jovial AI in charge of the test subjects storage facility. After warning Chell of the likelihood of her having serious brain damage, Wheatley moves her relaxation chamber through the storage facility, crashing several times and almost destroying the room, all the while ranting about the huge responsibility of taking care of the test subjects. After successfully navigating the room to the main facility, Wheatley instructs Chell to go retrieve the [[Handheld Portal Device]], as it will be needed for their escape from the facility. Upon successfully acquiring the device, Wheatley and Chell make their way to GLaDOS&#039; chamber where Wheatley claims an escape pod to the surface is located. They find the chamber partially destroyed, with overgrown wildlife everywhere, and in the middle of the chamber lies the lifeless body of GLaDOS. Navigating to the breaker room under the chamber, Wheatley attempts to find the breaker for the lift. In the process, he inadvertently reboots GLaDOS. Bitter at the cause of her death, she crushes Wheatley and tosses him away before dropping Chell into the [[Emergency Intelligence Incinerator]], into the incinerator room. GLaDOS instructs Chell to retrieve the dual-portal Handheld Portal Device, before guiding her back into the facility&#039;s test chambers. Fixing the broken down facility while Chell is once again put through testing, GLaDOS, bitter at her murder, informs Chell that her {{W|Flight recorder|black box}} forced her to relive her own murder again and again for thirty millennia.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 3|Chapter 4}} Chapter 3: The Return / Chapter 4: The Surprise ====&lt;br /&gt;
{{Spoiler|When GLaDOS isn&#039;t watching, Wheatley pops out from behind a test chamber wall and reveals he survived their encounter with GLaDOS.  He asks Chell to play along with the testing until he figures out a way for them to escape. GLaDOS&#039; taunts become more vindictive, at one point pretending to reunite the &#039;orphan&#039; Chell with her family. It becomes clear that Chell does not have much time left, as GLaDOS insinuates her usefulness is coming to an end. While in a test chamber, the power is cut out and Wheatley reveals himself from behind a wall panel, under the false impression GLaDOS cannot detect him. When she does, he and Chell make a run for it through the inner facility with GLaDOS attempting to halt their progress.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 5}} Chapter 5: The Escape ====&lt;br /&gt;
{{Spoiler|Along the way, they pass a &#039;potato power&#039; exhibition, held on the ill-fated &#039;Bring your daughter to work day&#039;. While making their way through the [[Turret]] production facility, Wheatley reveals he plans to sabotage the Turrets and neurotoxin supply so that when they face GLaDOS she will be unarmed. They successfully carry out their plan by replacing the master Turret template with a [[Defective Turrets|Defective Turret]] and use [[portals]] to redirect a [[Thermal Discouragement Beam]] to cut off the neurotoxin supply lines. Hopeful, they make their way to GLaDOS&#039; chamber once again for a showdown. GLaDOS, once again, attempts to kill Chell but is unsuccessful due to Wheatley&#039;s and Chell&#039;s sabotage. It is at this point that the [[Announcer]] informs them that the central core, GLaDOS, is 80% corrupt and because Wheatley is present, a core transfer is initialized. This requires both cores&#039; approval, and when GLaDOS objects, a stalemate is reached. The Announcer informs them that a stalemate associate is required to press a stalemate resolution button for the core transfer to occur. GLaDOS desperately attempts to block Chell from doing so, but is unsuccessful, and the core transfer occurs. Wheatley is transferred into GLaDOS&#039; body and she is removed from power. In jubilant mood, Wheatley sends Chell on her way to the surface. He begins laughing, but it becomes unusually powerful for Wheatley. He lowers Chell back down, going on about how he did it. GLaDOS taunts him, telling him that Chell did all the work, and in a fit of rage, he takes her core apart and places her in a potato battery. He tells Chell that he is the boss now, and that she can no longer order him around. &amp;quot;POTaTOS&amp;quot; is then shown off; Wheatley&#039;s attempt to humiliate her. It is at this point GLaDOS reveals that Wheatley was designed to be a moron, in order to dampen GLaDOS&#039; brainpower so that she wouldn&#039;t attempt to murder everyone in the facility. Angered by this revelation, Wheatley throws her in the lift with Chell and in a fit of rage smashes the lift downwards, where the lift floor collapses, and they fall deep into the depths of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 6}} Chapter 6: The Fall ====&lt;br /&gt;
{{Spoiler|Falling several miles down, Chell awakens to find herself in the very bowels of Aperture and the ruins of the old facility, before witnessing the potato GLaDOS being abducted by a bird. Chell makes her way through the ruins and enters through a closed off area to find the old Aperture Science facility. A voice recording plays, welcoming the visitor to Aperture. The speaker introduces himself as [[Cave Johnson]], founder and CEO of Aperture, and introduces his secretary, [[Caroline]]. As Chell makes her way through the old facility via testing spheres, Cave Johnson guides the player through the tests while gradually revealing the history behind Aperture. It is discovered that Cave Johnson founded the company in the 1950&#039;s as a curtains manufacturer, becoming a self-made billionaire, before expanding into a science research company. He built the facility in large salt mines beneath {{W|Michigan}} with the intention of competing with [[Black Mesa]]. In between lawsuits against his company for various mishaps and his personal rivalry with Black Mesa, who he claims stole much of his company&#039;s research, Cave Johnson slowly runs the company into the ground. It is revealed that in a misguided move in the 1980&#039;s, he bought $70 million worth of Moon rocks to grind up. The resulting [[gel]] was toxic, and Cave Johnson falls gravely ill. Chell is reunited with the potato GLaDOS, found in a bird&#039;s nest, and GLaDOS insists they need to stop the corrupted Wheatley before his actions cause the destruction of the facility.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 7}} Chapter 7: The Reunion ====&lt;br /&gt;
{{Spoiler|While traveling with Chell, GLaDOS comes across a portrait of Cave Johnson and Caroline, whom she finds vaguely familiar. She then finds herself unwittingly parroting a conversation between Caroline and Cave Johnson. Highly stressed, she manages to overload her battery and shuts off temporarily. Cave Johnson&#039;s voice on the recordings now sounds frail and it is clear his health is quickly deteriorating. In a last ditch attempt to survive, he instructs his engineers to start research into artificial intelligence, so that his mind can be transferred into a computer. Angry at the state of affairs, he instructs his employees that if he dies before the AI is complete, Caroline is to take charge of the facility, against her wishes. He also informs them that she can take his place in the AI. No more recordings are made, but it becomes clear that Caroline&#039;s mind was inserted into the AI, and is now a part of GLaDOS. Learning this, GLaDOS&#039; attitude slowly changes. She begins praising Chell&#039;s progress, and claims to have turned a new leaf. While making their way back up to the facility, and Wheatley, GLaDOS observes a poster about robot paradoxes and comes up with a plan to stop Wheatley when they face him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 8}} Chapter 8: The Itch ====&lt;br /&gt;
{{Spoiler|Chell and GLaDOS return to find the facility in chaos. Several core meltdowns are in progress while Wheatley has been busy modifying the test chambers to his liking, including constructing [[Frankenturrets]] - crudely made walking Turret/Weighted Storage Cube hybrids. They confront Wheatley and GLaDOS attempts to shut him down by presenting him with a {{W|logical paradox}}. It fails as he nonchalantly provides a false answer, apparently immune to its effect. The Frankenturrets, however, short-circuit, humorously indicating that they are smarter than Wheatley. Having Chell and GLaDOS back in his clutches, Wheatley forces them to carry out his tests, revealing the need to test is an &#039;itch&#039; hardwired into the AI system. Initially Wheatley is satisfied with the testing but soon the euphoria of watching Chell and GLaDOS being tested wears off, as he builds up a resistance to the euphoric response. Growing frustrated with them, Wheatley hints he has found other test subjects ([[P-body]] and [[Atlas]]) and that he has a &#039;surprise to die for&#039; coming soon. He unleashes his surprise early when Chell steps on a booby trapped [[Aerial Faith Plate]], which transports Chell and GLaDOS to a platform surrounded by spiked crushing plates.}}&lt;br /&gt;
&lt;br /&gt;
==== {{anchor|Chapter 9}} Chapter 9: The Part Where He Kills You ====&lt;br /&gt;
{{Spoiler|Escaping the trap, Chell and GLaDOS make their escape through the inner facility, avoiding Wheatley&#039;s attempts to kill them. They come across a room containing rejected corrupted cores and GLaDOS formulates a plan. She stays behind to carry it out while Chell makes her way to Wheatley&#039;s lair for the final confrontation, where he reveals the facility will self destruct in six minutes. They do battle and during its course, Chell manages to attach 3 corrupted cores onto Wheatley. This results in a core corruption of 100% and the Announcer intervenes to initiate a core transfer. GLaDOS inserts herself as the substitute core and hurries Chell to press the stalemate resolution button. Wheatley, anticipating this outcome, has booby trapped the button and it explodes as Chell attempts to press it. She survives the explosion, to the disdain of Wheatley. With the last of her strength, she grabs the Handheld Portal Device and shoots a portal at the Moon&#039;s surface. The resulting portals cause everything in the room to be sucked into the vacuum of space, but Chell manages to hang on by grabbing hold of the panicking Wheatley. GLaDOS uses a mechanical arm to detach Wheatley from his body, who is then sucked into space, and pulls Chell back through before closing the portal. Chell wakes up later to find a worried [[P-body]] and [[Atlas]] watching over her and GLaDOS back in her body and back in charge of the facility. She thanks Chell for helping her find the Caroline inside her, before promptly deleting all traces of her. She reveals she has become weary of trying to kill Chell, and that the best course of solution is to give Chell what she wants. Her freedom. She sends Chell on her way to the surface, where along the way she is serenaded by a Turret opera. Reaching the top a door opens, and Chell steps out into a picturesque sunny cornfield where the door promptly shuts behind her. Taking in her freedom, GLaDOS surprises Chell by throwing out the Weighted Companion Cube she incinerated in &#039;&#039;Portal&#039;&#039; and the door down to the facility is closed shut.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The game ends with a wistful Wheatley floating aimlessly in space, admitting that he regrets his actions.}}&lt;br /&gt;
&lt;br /&gt;
=== Cooperative Campaign ===&lt;br /&gt;
==== {{anchor|Course 1}} Course 1: Team Building ====&lt;br /&gt;
&amp;lt;!--- Introduction of 2 new cubes, see [[Cube]] ---&amp;gt;&lt;br /&gt;
==== {{anchor|Course 2}} Course 2: Mass and Velocity ====&lt;br /&gt;
==== {{anchor|Course 3}} Course 3: Hard Light Surfaces ====&lt;br /&gt;
==== {{anchor|Course 4}} Course 4: Excursion Funnels ====&lt;br /&gt;
==== {{anchor|Course 5}} Course 5: Mobility Gels ====&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In order to flesh out the story in Portal 2, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different [[Concept art#Dioramas|dioramas]] showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Adventuresovsky&amp;diff=117744</id>
		<title>User:Adventuresovsky</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Adventuresovsky&amp;diff=117744"/>
		<updated>2015-04-26T10:42:57Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wiki-banner.png|thumbnail]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Adventuresovsky&amp;diff=117743</id>
		<title>User:Adventuresovsky</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Adventuresovsky&amp;diff=117743"/>
		<updated>2015-04-26T10:42:36Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wiki-banner.png|thumbnail]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:Adventuresovsky&amp;diff=117742</id>
		<title>User:Adventuresovsky</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:Adventuresovsky&amp;diff=117742"/>
		<updated>2015-04-26T10:42:17Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wiki-banner.png|thumbnail]&lt;br /&gt;
&lt;br /&gt;
;D&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Pedestal_Button/pl&amp;diff=114888</id>
		<title>Pedestal Button/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Pedestal_Button/pl&amp;diff=114888"/>
		<updated>2015-02-12T10:54:38Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Przycisk}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Przyciski&#039;&#039;&#039; są stosowane w serii &#039;&#039; Portal&#039;a &#039;&#039;. Znajdują się bardzo często w [[Pomieszczeniach Testowych]] i są wykorzystywane przede wszystkim w celu umożliwienia graczowi włączyć określoną funkcję. Przycisk zostaje aktywowany za pomocą kliknięcia przez &amp;quot;użytkownika&amp;quot; klawisza (domyślnie: &amp;lt;big&amp;gt;E&amp;lt;/big&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
== Użycie ==&lt;br /&gt;
Przyciski są wykorzystywane do różnych celów. Najczęstsze zastosowania to zrzucenie [[Kostki]], aktywacja [[Żelu]] i otwarcie drzwi. Przyciski mogą również działać tylko przez określony czas (np. podniesienie się panelu).&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Switch&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Switch.png|alt1=Przycisk|Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u&lt;br /&gt;
|File:Portal 2 Switch.png|alt2=Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u &#039;&#039;2&#039;&#039;|Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u &#039;&#039;2&#039;&#039;&lt;br /&gt;
|File:1940s Switch.png|alt3=Przycisk z 1940r.|Przycisk z 1940r.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zobacz Więcej ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
* [[Cube#Weighted Companion Cube|Weighted Companion Cube]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Pedestal_Button/pl&amp;diff=114887</id>
		<title>Pedestal Button/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Pedestal_Button/pl&amp;diff=114887"/>
		<updated>2015-02-12T10:53:52Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Przycisk}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Przyciski&#039;&#039;&#039; są stosowane w serii &#039;&#039; Portal&#039;a &#039;&#039;. Znajdują się bardzo często w [[Pomieszczeniach Testowych]] i są wykorzystywane przede wszystkim w celu umożliwienia graczowi włączyć określoną funkcję. Przycisk zostaje aktywowany za pomocą kliknięcia przez &amp;quot;użytkownika&amp;quot; przycisku (domyślnie: &amp;lt;big&amp;gt;E&amp;lt;/big&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
== Użycie ==&lt;br /&gt;
Przyciski są wykorzystywane do różnych celów. Najczęstsze zastosowania to zrzucenie [[Kostki]], aktywacja [[Żelu]] i otwarcie drzwi. Przyciski mogą również działać tylko przez określony czas (np. podniesienie się panelu).&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Switch&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Switch.png|alt1=Przycisk|Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u&lt;br /&gt;
|File:Portal 2 Switch.png|alt2=Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u &#039;&#039;2&#039;&#039;|Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u &#039;&#039;2&#039;&#039;&lt;br /&gt;
|File:1940s Switch.png|alt3=Przycisk z 1940r.|Przycisk z 1940r.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zobacz Więcej ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
* [[Cube#Weighted Companion Cube|Weighted Companion Cube]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Pedestal_Button/pl&amp;diff=114886</id>
		<title>Pedestal Button/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Pedestal_Button/pl&amp;diff=114886"/>
		<updated>2015-02-12T10:52:58Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Przycisk}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Przyciski&#039;&#039;&#039; są stosowane w serii &#039;&#039; Portal&#039;a &#039;&#039;. Znajdują się bardzo często w [[Pomieszczeniach Testowych]] i są wykorzystywane przede wszystkim w celu umożliwienia graczowi włączyć określoną funkcję. Przycisk może być aktywowany za pomocą kliknięcia przez &amp;quot;użytkownika&amp;quot; (domyślnie: &amp;lt;big&amp;gt;E&amp;lt;/big&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
== Użycie ==&lt;br /&gt;
Przyciski są wykorzystywane do różnych celów. Najczęstsze zastosowania to zrzucenie [[Kostki]], aktywacja [[Żelu]] i otwarcie drzwi. Przyciski mogą również działać tylko przez określony czas (np. podniesienie się panelu).&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Switch&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Switch.png|alt1=Przycisk|Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u&lt;br /&gt;
|File:Portal 2 Switch.png|alt2=Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u &#039;&#039;2&#039;&#039;|Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u &#039;&#039;2&#039;&#039;&lt;br /&gt;
|File:1940s Switch.png|alt3=Przycisk z 1940r.|Przycisk z 1940r.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zobacz Więcej ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
* [[Cube#Weighted Companion Cube|Weighted Companion Cube]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chamberlock/pl&amp;diff=114885</id>
		<title>Chamberlock/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chamberlock/pl&amp;diff=114885"/>
		<updated>2015-02-12T10:51:14Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: /* Galeria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Komora Transportowa}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal 2 Chamberlock.png|right|300px|thumb|Wygląd komory transportowej w &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Gratulacje. Proszę przejść do komory testowej po zakończeniu każdego testu.|sound=GLaDOS_00_part1_success-1.wav}}&lt;br /&gt;
&#039;&#039;&#039; Komora transportowa &#039;&#039;&#039; to pokój na końcu obszaru testowego, dzięki któremu przenosimy się do następnego testu. Wejście jest zawsze objęte [[Siatką Dematerializującą]] do wyparowania niedozwolonych przedmiotów, a także wcześniej utworzonych [[portali]]. Komory transportowe pojawiają się w większości poziomów zarówno w &#039;&#039; Portal &#039;&#039; i &#039;&#039; Portal 2 &#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Wygląd ==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
Komory Transportowe w &#039;&#039;Portal&#039;u&#039;&#039; są jednymi z najmniejszych pomiszczeń w grze. W przeważającej części, komora transportowa jest biała i okrągła. W centrum znajduje się winda. W czsie wejścia do wnętrza, winda przenosi nas do następnej komory.&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; przyniósł kilka zmian do projektu komór transportowych. W przeciwieństwie do komór w &#039;&#039; Portal&#039;u &#039;&#039; komory w &#039;&#039; Portal 2 &#039;&#039; są o wiele większe niż ich poprzednie wydania. Gracz swobodnie może poruszać się po centrum windy. Sama winda uległa także zmianie. Całkowicie nowym dodatkiem do komory transportowej jest wyświetlacz. Wyświetlają krótki film, który często dotyczy nowych przedmiotów.&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery|lines=3|height=116|width=200&lt;br /&gt;
| title = Komora Transportowa&lt;br /&gt;
| File:Portal 2 Chamberlock reverse.png|alt1=Chamberlock|komora transportowa w &#039;&#039;Portal&#039;u 2&#039;&#039;&lt;br /&gt;
| File:Chamberlock.png|alt2=Oto komora transportowa &#039;&#039; Portal&#039;u &#039;&#039;.|Komora transportowa &#039;&#039; Portal&#039;u &#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Wideo ==&lt;br /&gt;
Oto kilka filmów pokazujących wyświetlacze w &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Expand to view&lt;br /&gt;
|-&lt;br /&gt;
|{{Video gallery&lt;br /&gt;
| video1 = UYFcIN3LXM0&lt;br /&gt;
| video2 = gkSjoy3BJGw&lt;br /&gt;
| video3 = Pi2Dhy4cNqk&lt;br /&gt;
| video4 = fxoJmNm_4sg&lt;br /&gt;
| video5 = wUe4RMlplrc&lt;br /&gt;
| video6 = 95Qo_6HbSwE&lt;br /&gt;
| video7 = zekZRMfQozw&lt;br /&gt;
| video8 = VwHilWJSlO4&lt;br /&gt;
| video9 = I6i9yj_x_XY&lt;br /&gt;
| video10 = 2VsRYYSy6KY&lt;br /&gt;
| video11 = FuvmK-wrbJM&lt;br /&gt;
| video12 = msXHIiEDWdk&lt;br /&gt;
| video13 = zsxAlL9WAbk&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chamberlock/pl&amp;diff=114884</id>
		<title>Chamberlock/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chamberlock/pl&amp;diff=114884"/>
		<updated>2015-02-12T10:46:20Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Komora Transportowa}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal 2 Chamberlock.png|right|300px|thumb|Wygląd komory transportowej w &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Gratulacje. Proszę przejść do komory testowej po zakończeniu każdego testu.|sound=GLaDOS_00_part1_success-1.wav}}&lt;br /&gt;
&#039;&#039;&#039; Komora transportowa &#039;&#039;&#039; to pokój na końcu obszaru testowego, dzięki któremu przenosimy się do następnego testu. Wejście jest zawsze objęte [[Siatką Dematerializującą]] do wyparowania niedozwolonych przedmiotów, a także wcześniej utworzonych [[portali]]. Komory transportowe pojawiają się w większości poziomów zarówno w &#039;&#039; Portal &#039;&#039; i &#039;&#039; Portal 2 &#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Wygląd ==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
Komory Transportowe w &#039;&#039;Portal&#039;u&#039;&#039; są jednymi z najmniejszych pomiszczeń w grze. W przeważającej części, komora transportowa jest biała i okrągła. W centrum znajduje się winda. W czsie wejścia do wnętrza, winda przenosi nas do następnej komory.&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; przyniósł kilka zmian do projektu komór transportowych. W przeciwieństwie do komór w &#039;&#039; Portal&#039;u &#039;&#039; komory w &#039;&#039; Portal 2 &#039;&#039; są o wiele większe niż ich poprzednie wydania. Gracz swobodnie może poruszać się po centrum windy. Sama winda uległa także zmianie. Całkowicie nowym dodatkiem do komory transportowej jest wyświetlacz. Wyświetlają krótki film, który często dotyczy nowych przedmiotów.&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery|lines=3|height=116|width=200&lt;br /&gt;
| title = Komora Transportowa&lt;br /&gt;
| File:Portal 2 Chamberlock reverse.png|alt1=Chamberlock|Widok komory transportowej w &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
| File:Chamberlock.png|alt2=Oto komora transportowa &#039;&#039; Portal&#039;u &#039;&#039;.|Komora transportowa &#039;&#039; Portal&#039;u &#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Wideo ==&lt;br /&gt;
Oto kilka filmów pokazujących wyświetlacze w &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Expand to view&lt;br /&gt;
|-&lt;br /&gt;
|{{Video gallery&lt;br /&gt;
| video1 = UYFcIN3LXM0&lt;br /&gt;
| video2 = gkSjoy3BJGw&lt;br /&gt;
| video3 = Pi2Dhy4cNqk&lt;br /&gt;
| video4 = fxoJmNm_4sg&lt;br /&gt;
| video5 = wUe4RMlplrc&lt;br /&gt;
| video6 = 95Qo_6HbSwE&lt;br /&gt;
| video7 = zekZRMfQozw&lt;br /&gt;
| video8 = VwHilWJSlO4&lt;br /&gt;
| video9 = I6i9yj_x_XY&lt;br /&gt;
| video10 = 2VsRYYSy6KY&lt;br /&gt;
| video11 = FuvmK-wrbJM&lt;br /&gt;
| video12 = msXHIiEDWdk&lt;br /&gt;
| video13 = zsxAlL9WAbk&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Characters/pl&amp;diff=114883</id>
		<title>Characters/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Characters/pl&amp;diff=114883"/>
		<updated>2015-02-12T10:22:05Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: /* Portal 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Postacie}}&lt;br /&gt;
W obu częściach Portal&#039;a znajduje się wiele postaci.&lt;br /&gt;
&lt;br /&gt;
== Ludzie ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Chell.png|link=Chell|text=Chell}}&lt;br /&gt;
| {{PortalCharacter|image=Doug Rattmann.jpg|link=Doug Rattmann|text=Doug Rattmann}}&lt;br /&gt;
| {{PortalCharacter|image=Cave Johnson Painting 3.png|link=Cave Johnson|text=Cave Johnson}}&lt;br /&gt;
| {{PortalCharacter|image=Caroline.png|link=Caroline|text=Caroline}}&lt;br /&gt;
| {{PortalCharacter|image=Unknownweapon.png|link=Greg|text=Greg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roboty ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=GLaDOS_P2.png|link=GLaDOS|text=GLaDOS}}&lt;br /&gt;
| {{PortalCharacter|image=Atlas.png|link=Atlas|text=Atlas}}&lt;br /&gt;
| {{PortalCharacter|image=P-body.png|link=P-body|text=P-body}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 Turret Standard.png|link=Turrets#Sentry Turret|text=Wieżyczka}}&lt;br /&gt;
| {{PortalCharacter|image=Portal Rocket Turret.png|link=Turrets#Rocket Turret|text=Rocket Turret}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 Turret Defective.png|link=Defective Turret|text=Zepsuta Wieżyczka}}&lt;br /&gt;
| {{PortalCharacter|image=Party_Escort_Bot.png|link=Party Escort Bot|text=Party Escort Bot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rdzenie ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=MoralityCore.png|link=Cores#Morality Core|text=Rdzeń Moralności}}&lt;br /&gt;
| {{PortalCharacter|image=CuriousityCore.png|link=Cores#Curiosity Core|text=Rdzeń Ciekawości}}&lt;br /&gt;
| {{PortalCharacter|image=LogicCore.png|link=Cores#Intelligence Core|text=Inteligentna Rdzeń}}&lt;br /&gt;
| {{PortalCharacter|image=AngerCore.png|link=Cores#Anger Core|text=Rdzeń Złości}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Wheatley.png|link=Wheatley|text=Wheatley}}&lt;br /&gt;
| {{PortalCharacter|image=SpaceCore.png|link=Space Sphere|text=Rdzeń Kosmiczna}}&lt;br /&gt;
| {{PortalCharacter|image=AdventureCore.png|link=Adventure Sphere|text=Rdzeń Przygodowa}}&lt;br /&gt;
| {{PortalCharacter|image=FactCore.png|link=Fact Sphere|text=Rdzeń Mówiąca o Faktach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Inne ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Unknownweapon.png|link=Announcer|text=Announcer}}&lt;br /&gt;
| {{PortalCharacter|image=Bendy.png|link=Bendy|text=Bendy}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 CompanionCube.png|link=Weighted Companion Cube/pl|text=Kostka towarzysząca}}&lt;br /&gt;
| {{PortalCharacter|image=Hoopy the Hoop.png|link=Hoopy the Hoop|text=Hoopy the Hoop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nieużywane postacie ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Betty.png|link=Betty|text=Betty}}&lt;br /&gt;
| {{PortalCharacter|image=Mel.png|link=Mel|text=Mel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Characters/pl&amp;diff=114882</id>
		<title>Characters/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Characters/pl&amp;diff=114882"/>
		<updated>2015-02-12T10:21:13Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: /* Rdzenie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Postacie}}&lt;br /&gt;
W obu częściach Portal&#039;a znajduje się wiele postaci.&lt;br /&gt;
&lt;br /&gt;
== Ludzie ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Chell.png|link=Chell|text=Chell}}&lt;br /&gt;
| {{PortalCharacter|image=Doug Rattmann.jpg|link=Doug Rattmann|text=Doug Rattmann}}&lt;br /&gt;
| {{PortalCharacter|image=Cave Johnson Painting 3.png|link=Cave Johnson|text=Cave Johnson}}&lt;br /&gt;
| {{PortalCharacter|image=Caroline.png|link=Caroline|text=Caroline}}&lt;br /&gt;
| {{PortalCharacter|image=Unknownweapon.png|link=Greg|text=Greg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roboty ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=GLaDOS_P2.png|link=GLaDOS|text=GLaDOS}}&lt;br /&gt;
| {{PortalCharacter|image=Atlas.png|link=Atlas|text=Atlas}}&lt;br /&gt;
| {{PortalCharacter|image=P-body.png|link=P-body|text=P-body}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 Turret Standard.png|link=Turrets#Sentry Turret|text=Wieżyczka}}&lt;br /&gt;
| {{PortalCharacter|image=Portal Rocket Turret.png|link=Turrets#Rocket Turret|text=Rocket Turret}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 Turret Defective.png|link=Defective Turret|text=Zepsuta Wieżyczka}}&lt;br /&gt;
| {{PortalCharacter|image=Party_Escort_Bot.png|link=Party Escort Bot|text=Party Escort Bot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rdzenie ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=MoralityCore.png|link=Cores#Morality Core|text=Rdzeń Moralności}}&lt;br /&gt;
| {{PortalCharacter|image=CuriousityCore.png|link=Cores#Curiosity Core|text=Rdzeń Ciekawości}}&lt;br /&gt;
| {{PortalCharacter|image=LogicCore.png|link=Cores#Intelligence Core|text=Inteligentna Rdzeń}}&lt;br /&gt;
| {{PortalCharacter|image=AngerCore.png|link=Cores#Anger Core|text=Rdzeń Złości}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Wheatley.png|link=Wheatley|text=Wheatley}}&lt;br /&gt;
| {{PortalCharacter|image=SpaceCore.png|link=Space Sphere|text=Rdzeń Kosmoczna}}&lt;br /&gt;
| {{PortalCharacter|image=AdventureCore.png|link=Adventure Sphere|text=Rdzeń Przygodowa}}&lt;br /&gt;
| {{PortalCharacter|image=FactCore.png|link=Fact Sphere|text=Rdzeń Mówiąca o Faktach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Inne ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Unknownweapon.png|link=Announcer|text=Announcer}}&lt;br /&gt;
| {{PortalCharacter|image=Bendy.png|link=Bendy|text=Bendy}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 CompanionCube.png|link=Weighted Companion Cube/pl|text=Kostka towarzysząca}}&lt;br /&gt;
| {{PortalCharacter|image=Hoopy the Hoop.png|link=Hoopy the Hoop|text=Hoopy the Hoop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nieużywane postacie ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Betty.png|link=Betty|text=Betty}}&lt;br /&gt;
| {{PortalCharacter|image=Mel.png|link=Mel|text=Mel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Characters/pl&amp;diff=114880</id>
		<title>Characters/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Characters/pl&amp;diff=114880"/>
		<updated>2015-02-12T10:17:20Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: /* Scrapped Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Postacie}}&lt;br /&gt;
W obu częściach Portal&#039;a znajduje się wiele postaci.&lt;br /&gt;
&lt;br /&gt;
== Ludzie ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Chell.png|link=Chell|text=Chell}}&lt;br /&gt;
| {{PortalCharacter|image=Doug Rattmann.jpg|link=Doug Rattmann|text=Doug Rattmann}}&lt;br /&gt;
| {{PortalCharacter|image=Cave Johnson Painting 3.png|link=Cave Johnson|text=Cave Johnson}}&lt;br /&gt;
| {{PortalCharacter|image=Caroline.png|link=Caroline|text=Caroline}}&lt;br /&gt;
| {{PortalCharacter|image=Unknownweapon.png|link=Greg|text=Greg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roboty ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=GLaDOS_P2.png|link=GLaDOS|text=GLaDOS}}&lt;br /&gt;
| {{PortalCharacter|image=Atlas.png|link=Atlas|text=Atlas}}&lt;br /&gt;
| {{PortalCharacter|image=P-body.png|link=P-body|text=P-body}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 Turret Standard.png|link=Turrets#Sentry Turret|text=Wieżyczka}}&lt;br /&gt;
| {{PortalCharacter|image=Portal Rocket Turret.png|link=Turrets#Rocket Turret|text=Rocket Turret}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 Turret Defective.png|link=Defective Turret|text=Zepsuta Wieżyczka}}&lt;br /&gt;
| {{PortalCharacter|image=Party_Escort_Bot.png|link=Party Escort Bot|text=Party Escort Bot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rdzenie ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=MoralityCore.png|link=Cores#Morality Core|text=Morality Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=CuriousityCore.png|link=Cores#Curiosity Core|text=Curiosity Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=LogicCore.png|link=Cores#Intelligence Core|text=Intelligence Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=AngerCore.png|link=Cores#Anger Core|text=Anger Sphere}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Wheatley.png|link=Wheatley|text=Wheatley}}&lt;br /&gt;
| {{PortalCharacter|image=SpaceCore.png|link=Space Sphere|text=Space Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=AdventureCore.png|link=Adventure Sphere|text=Adventure Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=FactCore.png|link=Fact Sphere|text=Fact Sphere}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Inne ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Unknownweapon.png|link=Announcer|text=Announcer}}&lt;br /&gt;
| {{PortalCharacter|image=Bendy.png|link=Bendy|text=Bendy}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 CompanionCube.png|link=Weighted Companion Cube/pl|text=Kostka towarzysząca}}&lt;br /&gt;
| {{PortalCharacter|image=Hoopy the Hoop.png|link=Hoopy the Hoop|text=Hoopy the Hoop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Nieużywane postacie ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Betty.png|link=Betty|text=Betty}}&lt;br /&gt;
| {{PortalCharacter|image=Mel.png|link=Mel|text=Mel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Characters/pl&amp;diff=114879</id>
		<title>Characters/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Characters/pl&amp;diff=114879"/>
		<updated>2015-02-12T10:16:04Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: /* Roboty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Postacie}}&lt;br /&gt;
W obu częściach Portal&#039;a znajduje się wiele postaci.&lt;br /&gt;
&lt;br /&gt;
== Ludzie ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Chell.png|link=Chell|text=Chell}}&lt;br /&gt;
| {{PortalCharacter|image=Doug Rattmann.jpg|link=Doug Rattmann|text=Doug Rattmann}}&lt;br /&gt;
| {{PortalCharacter|image=Cave Johnson Painting 3.png|link=Cave Johnson|text=Cave Johnson}}&lt;br /&gt;
| {{PortalCharacter|image=Caroline.png|link=Caroline|text=Caroline}}&lt;br /&gt;
| {{PortalCharacter|image=Unknownweapon.png|link=Greg|text=Greg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roboty ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=GLaDOS_P2.png|link=GLaDOS|text=GLaDOS}}&lt;br /&gt;
| {{PortalCharacter|image=Atlas.png|link=Atlas|text=Atlas}}&lt;br /&gt;
| {{PortalCharacter|image=P-body.png|link=P-body|text=P-body}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 Turret Standard.png|link=Turrets#Sentry Turret|text=Wieżyczka}}&lt;br /&gt;
| {{PortalCharacter|image=Portal Rocket Turret.png|link=Turrets#Rocket Turret|text=Rocket Turret}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 Turret Defective.png|link=Defective Turret|text=Zepsuta Wieżyczka}}&lt;br /&gt;
| {{PortalCharacter|image=Party_Escort_Bot.png|link=Party Escort Bot|text=Party Escort Bot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rdzenie ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=MoralityCore.png|link=Cores#Morality Core|text=Morality Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=CuriousityCore.png|link=Cores#Curiosity Core|text=Curiosity Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=LogicCore.png|link=Cores#Intelligence Core|text=Intelligence Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=AngerCore.png|link=Cores#Anger Core|text=Anger Sphere}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Wheatley.png|link=Wheatley|text=Wheatley}}&lt;br /&gt;
| {{PortalCharacter|image=SpaceCore.png|link=Space Sphere|text=Space Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=AdventureCore.png|link=Adventure Sphere|text=Adventure Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=FactCore.png|link=Fact Sphere|text=Fact Sphere}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Inne ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Unknownweapon.png|link=Announcer|text=Announcer}}&lt;br /&gt;
| {{PortalCharacter|image=Bendy.png|link=Bendy|text=Bendy}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 CompanionCube.png|link=Weighted Companion Cube/pl|text=Kostka towarzysząca}}&lt;br /&gt;
| {{PortalCharacter|image=Hoopy the Hoop.png|link=Hoopy the Hoop|text=Hoopy the Hoop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scrapped Characters ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Betty.png|link=Betty|text=Betty}}&lt;br /&gt;
| {{PortalCharacter|image=Mel.png|link=Mel|text=Mel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Characters/pl&amp;diff=114878</id>
		<title>Characters/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Characters/pl&amp;diff=114878"/>
		<updated>2015-02-12T10:14:00Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Postacie}}&lt;br /&gt;
W obu częściach Portal&#039;a znajduje się wiele postaci.&lt;br /&gt;
&lt;br /&gt;
== Ludzie ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Chell.png|link=Chell|text=Chell}}&lt;br /&gt;
| {{PortalCharacter|image=Doug Rattmann.jpg|link=Doug Rattmann|text=Doug Rattmann}}&lt;br /&gt;
| {{PortalCharacter|image=Cave Johnson Painting 3.png|link=Cave Johnson|text=Cave Johnson}}&lt;br /&gt;
| {{PortalCharacter|image=Caroline.png|link=Caroline|text=Caroline}}&lt;br /&gt;
| {{PortalCharacter|image=Unknownweapon.png|link=Greg|text=Greg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roboty ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=GLaDOS_P2.png|link=GLaDOS|text=GLaDOS}}&lt;br /&gt;
| {{PortalCharacter|image=Atlas.png|link=Atlas|text=Atlas}}&lt;br /&gt;
| {{PortalCharacter|image=P-body.png|link=P-body|text=P-body}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 Turret Standard.png|link=Turrets#Sentry Turret|text=Wieżyczka strażnicza }}&lt;br /&gt;
| {{PortalCharacter|image=Portal Rocket Turret.png|link=Turrets#Rocket Turret|text=Rocket Turret}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 Turret Defective.png|link=Defective Turret|text=Defective Turret}}&lt;br /&gt;
| {{PortalCharacter|image=Party_Escort_Bot.png|link=Party Escort Bot|text=Party Escort Bot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rdzenie ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=MoralityCore.png|link=Cores#Morality Core|text=Morality Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=CuriousityCore.png|link=Cores#Curiosity Core|text=Curiosity Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=LogicCore.png|link=Cores#Intelligence Core|text=Intelligence Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=AngerCore.png|link=Cores#Anger Core|text=Anger Sphere}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Wheatley.png|link=Wheatley|text=Wheatley}}&lt;br /&gt;
| {{PortalCharacter|image=SpaceCore.png|link=Space Sphere|text=Space Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=AdventureCore.png|link=Adventure Sphere|text=Adventure Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=FactCore.png|link=Fact Sphere|text=Fact Sphere}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Inne ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Unknownweapon.png|link=Announcer|text=Announcer}}&lt;br /&gt;
| {{PortalCharacter|image=Bendy.png|link=Bendy|text=Bendy}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 CompanionCube.png|link=Weighted Companion Cube/pl|text=Kostka towarzysząca}}&lt;br /&gt;
| {{PortalCharacter|image=Hoopy the Hoop.png|link=Hoopy the Hoop|text=Hoopy the Hoop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scrapped Characters ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Betty.png|link=Betty|text=Betty}}&lt;br /&gt;
| {{PortalCharacter|image=Mel.png|link=Mel|text=Mel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Characters/pl&amp;diff=114877</id>
		<title>Characters/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Characters/pl&amp;diff=114877"/>
		<updated>2015-02-12T10:12:10Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Postacie}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Portal&#039;&#039; storyline is home to a number of richly detailed characters.&lt;br /&gt;
&lt;br /&gt;
== Ludzie ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Chell.png|link=Chell|text=Chell}}&lt;br /&gt;
| {{PortalCharacter|image=Doug Rattmann.jpg|link=Doug Rattmann|text=Doug Rattmann}}&lt;br /&gt;
| {{PortalCharacter|image=Cave Johnson Painting 3.png|link=Cave Johnson|text=Cave Johnson}}&lt;br /&gt;
| {{PortalCharacter|image=Caroline.png|link=Caroline|text=Caroline}}&lt;br /&gt;
| {{PortalCharacter|image=Unknownweapon.png|link=Greg|text=Greg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Roboty ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=GLaDOS_P2.png|link=GLaDOS|text=GLaDOS}}&lt;br /&gt;
| {{PortalCharacter|image=Atlas.png|link=Atlas|text=Atlas}}&lt;br /&gt;
| {{PortalCharacter|image=P-body.png|link=P-body|text=P-body}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 Turret Standard.png|link=Turrets#Sentry Turret|text=Wieżyczka strażnicza }}&lt;br /&gt;
| {{PortalCharacter|image=Portal Rocket Turret.png|link=Turrets#Rocket Turret|text=Rocket Turret}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 Turret Defective.png|link=Defective Turret|text=Defective Turret}}&lt;br /&gt;
| {{PortalCharacter|image=Party_Escort_Bot.png|link=Party Escort Bot|text=Party Escort Bot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rdzenie ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=MoralityCore.png|link=Cores#Morality Core|text=Morality Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=CuriousityCore.png|link=Cores#Curiosity Core|text=Curiosity Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=LogicCore.png|link=Cores#Intelligence Core|text=Intelligence Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=AngerCore.png|link=Cores#Anger Core|text=Anger Sphere}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Wheatley.png|link=Wheatley|text=Wheatley}}&lt;br /&gt;
| {{PortalCharacter|image=SpaceCore.png|link=Space Sphere|text=Space Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=AdventureCore.png|link=Adventure Sphere|text=Adventure Sphere}}&lt;br /&gt;
| {{PortalCharacter|image=FactCore.png|link=Fact Sphere|text=Fact Sphere}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Inne ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Unknownweapon.png|link=Announcer|text=Announcer}}&lt;br /&gt;
| {{PortalCharacter|image=Bendy.png|link=Bendy|text=Bendy}}&lt;br /&gt;
| {{PortalCharacter|image=Portal2 CompanionCube.png|link=Weighted Companion Cube/pl|text=Kostka towarzysząca}}&lt;br /&gt;
| {{PortalCharacter|image=Hoopy the Hoop.png|link=Hoopy the Hoop|text=Hoopy the Hoop}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scrapped Characters ==&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{PortalCharacter|image=Betty.png|link=Betty|text=Betty}}&lt;br /&gt;
| {{PortalCharacter|image=Mel.png|link=Mel|text=Mel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113743</id>
		<title>Gels/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113743"/>
		<updated>2015-01-16T18:04:32Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Żele - Nie gotowe w 100%}}&lt;br /&gt;
[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot &amp;quot;paint&amp;quot; with it like with the official gels introduced in &#039;&#039;Portal 2&#039;&#039;. Regardless, it does have some properties similar to some gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.&lt;br /&gt;
&lt;br /&gt;
== Nieużywane żele ==&lt;br /&gt;
=== Żel przyczepny ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
Fioletowy &amp;quot;kleisty&amp;quot; lub &amp;quot;przyczepny&amp;quot; żel został znaleziony w nieużywanych rzeczach w Portal 2. Okazuje się, że fioletowy żel początkowo miał zachowywać się jak niebieski w grze: The Power of Paint,w której głównie występują żele z gry Portal 2. Żel przyczepny byłby w grze wraz z odpychającym, napędowym i żelem konwersji, lecz niektórzy testerzy gier byli zbyt zdezorientowany, kiedy musieli myśleć o portalach podczas chodzenia po ścianach i sufitach, więc skończyło się na usunięciu żelu zanim gra została wydana.&lt;br /&gt;
&lt;br /&gt;
=== Żel odbijający ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
Jasno-szary żel jest także jednym z nieużywanych żeli w grze Portal 2. Pozwala on na odbicie promienia zniechęcającego w inne kierunki. Zamiast niego twórcy postanowili stworzyć kostkę przekierowywującą.&lt;br /&gt;
&lt;br /&gt;
== Powiązane osiągnięcia ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Żele&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Żel odpychający.&lt;br /&gt;
|File:Propulsion Gel.png|Żel napędzający.&lt;br /&gt;
|File:Conversion Gel.png|Żel konwersyjny.&lt;br /&gt;
|File:Water.png|Żel czyszczący.&lt;br /&gt;
|File:Repulsion Gel Cube.png|Kostka oblana żelem odpychającym.&lt;br /&gt;
|File:Propulsion Gel Cube.png|Kostka oblana żelem napędzającym.&lt;br /&gt;
|File:Propulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem napędzającym.&lt;br /&gt;
|File:Repulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem odpychającym&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
== Zobacz Także ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== Odnośniki ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113742</id>
		<title>Gels/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113742"/>
		<updated>2015-01-16T18:02:08Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: /* Unused gels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Żele}}&lt;br /&gt;
[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot &amp;quot;paint&amp;quot; with it like with the official gels introduced in &#039;&#039;Portal 2&#039;&#039;. Regardless, it does have some properties similar to some gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.&lt;br /&gt;
&lt;br /&gt;
== Nieużywane żele ==&lt;br /&gt;
=== Żel przyczepny ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
Fioletowy &amp;quot;kleisty&amp;quot; lub &amp;quot;przyczepny&amp;quot; żel został znaleziony w nieużywanych rzeczach w Portal 2. Okazuje się, że fioletowy żel początkowo miał zachowywać się jak niebieski w grze: The Power of Paint,w której głównie występują żele z gry Portal 2. Żel przyczepny byłby w grze wraz z odpychającym, napędowym i żelem konwersji, lecz niektórzy testerzy gier byli zbyt zdezorientowany, kiedy musieli myśleć o portalach podczas chodzenia po ścianach i sufitach, więc skończyło się na usunięciu żelu zanim gra została wydana.&lt;br /&gt;
&lt;br /&gt;
=== Żel odbijający ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
Jasno-szary żel jest także jednym z nieużywanych żeli w grze Portal 2. Pozwala on na odbicie promienia zniechęcającego w inne kierunki. Zamiast niego twórcy postanowili stworzyć kostkę przekierowywującą.&lt;br /&gt;
&lt;br /&gt;
== Powiązane osiągnięcia ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Żele&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Żel odpychający.&lt;br /&gt;
|File:Propulsion Gel.png|Żel napędzający.&lt;br /&gt;
|File:Conversion Gel.png|Żel konwersyjny.&lt;br /&gt;
|File:Water.png|Żel czyszczący.&lt;br /&gt;
|File:Repulsion Gel Cube.png|Kostka oblana żelem odpychającym.&lt;br /&gt;
|File:Propulsion Gel Cube.png|Kostka oblana żelem napędzającym.&lt;br /&gt;
|File:Propulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem napędzającym.&lt;br /&gt;
|File:Repulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem odpychającym&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
== Zobacz Także ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== Odnośniki ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113741</id>
		<title>Gels/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113741"/>
		<updated>2015-01-16T17:46:59Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Żele}}&lt;br /&gt;
[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot &amp;quot;paint&amp;quot; with it like with the official gels introduced in &#039;&#039;Portal 2&#039;&#039;. Regardless, it does have some properties similar to some gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.&lt;br /&gt;
&lt;br /&gt;
== Unused gels ==&lt;br /&gt;
=== Adhesion Gel ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
&lt;br /&gt;
The purple &amp;quot;sticky&amp;quot; or &amp;quot;adhesion&amp;quot; gel was found on accident in the Portal 2 authoring tools. It turns out that the purple gel was initially going to behave like the blue stick paint in Tag: The Power of Paint, the game off of which Portal 2&#039;s gel mechanics are based. The adhesion gel would have been in the game along with the repulsion, propulsion, and conversion gels in Portal 2 now. But some play testers got too disoriented when they had to think with portals while walking on walls and ceilings, so Valve ended up removing the gel before it was completed.&lt;br /&gt;
&lt;br /&gt;
=== Reflection Gel ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
The Reflection Gel replaced the [[Adhesion Gel]] in the authoring tools after Portal 2 major update of their first DLC. The gel uses the Conversion Gel texture when hits the floors, and causes the [[Thermal Discouragement Beam]] to reflect, similar to the [[Discouragement Redirection Cube]]. When this gel hits the player it shows the screen effect of  the [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
== Powiązane osiągnięcia ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Żele&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Żel odpychający.&lt;br /&gt;
|File:Propulsion Gel.png|Żel napędzający.&lt;br /&gt;
|File:Conversion Gel.png|Żel konwersyjny.&lt;br /&gt;
|File:Water.png|Żel czyszczący.&lt;br /&gt;
|File:Repulsion Gel Cube.png|Kostka oblana żelem odpychającym.&lt;br /&gt;
|File:Propulsion Gel Cube.png|Kostka oblana żelem napędzającym.&lt;br /&gt;
|File:Propulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem napędzającym.&lt;br /&gt;
|File:Repulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem odpychającym&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
== Zobacz Także ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== Odnośniki ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113740</id>
		<title>Gels/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113740"/>
		<updated>2015-01-16T17:45:28Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Żele}}&lt;br /&gt;
[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot &amp;quot;paint&amp;quot; with it like with the official gels introduced in &#039;&#039;Portal 2&#039;&#039;. Regardless, it does have some properties similar to some gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.&lt;br /&gt;
&lt;br /&gt;
== Unused gels ==&lt;br /&gt;
=== Adhesion Gel ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
&lt;br /&gt;
The purple &amp;quot;sticky&amp;quot; or &amp;quot;adhesion&amp;quot; gel was found on accident in the Portal 2 authoring tools. It turns out that the purple gel was initially going to behave like the blue stick paint in Tag: The Power of Paint, the game off of which Portal 2&#039;s gel mechanics are based. The adhesion gel would have been in the game along with the repulsion, propulsion, and conversion gels in Portal 2 now. But some play testers got too disoriented when they had to think with portals while walking on walls and ceilings, so Valve ended up removing the gel before it was completed.&lt;br /&gt;
&lt;br /&gt;
=== Reflection Gel ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
The Reflection Gel replaced the [[Adhesion Gel]] in the authoring tools after Portal 2 major update of their first DLC. The gel uses the Conversion Gel texture when hits the floors, and causes the [[Thermal Discouragement Beam]] to reflect, similar to the [[Discouragement Redirection Cube]]. When this gel hits the player it shows the screen effect of  the [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
== Powiązane osiągnięcia ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Żele&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Żel odpychający.&lt;br /&gt;
|File:Propulsion Gel.png|Żel napędzający.&lt;br /&gt;
|File:Conversion Gel.png|Żel konwersyjny.&lt;br /&gt;
|File:Water.png|Żel czyszczący.&lt;br /&gt;
|File:Repulsion Gel Cube.png|Kostka oblana żelem odpychającym.&lt;br /&gt;
|File:Propulsion Gel Cube.png|Kostka oblana żelem napędzającym.&lt;br /&gt;
|File:Propulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem napędzającym.&lt;br /&gt;
|File:Repulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem odpychającym&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
== Zobacz Także ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chamberlock/pl&amp;diff=113739</id>
		<title>Chamberlock/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chamberlock/pl&amp;diff=113739"/>
		<updated>2015-01-16T17:44:46Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Komora Transportowa}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal 2 Chamberlock.png|right|300px|thumb|Wygląd komory transportowej w &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Gratulacje. Proszę przejść do komory testowej po zakończeniu każdego testu.|sound=GLaDOS_00_part1_success-1.wav}}&lt;br /&gt;
&#039;&#039;&#039; Komora transportowa &#039;&#039;&#039; to pokój w ostatniej części obszaru testowego, dzięki któremu przenosimy się do następnego testu. Komora transportowa jest najczęściej na czas końca każdego testu, a wejście jest zawsze objęte [[Siatką Dematerializującą]] do wyparowania niewymaganuch obiektów, a także wcześniej utworzonych [[portali]]. Komory transportowe  pojawiają się w większości poziomów zarówno w &#039;&#039; Portal &#039;&#039; i &#039;&#039; Portal 2 &#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Wygląd ==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
Komory Transportowe w &#039;&#039;Portal&#039;u&#039;&#039; są jednymi z najmniejszych pomiszczeń w &amp;quot;Portal&#039;u&amp;quot;. W przeważającej części, komora transportowa jest biała, okrągły pokój ze ścianami listew. W centrum znajduje się winda, w czsie wejścia do wnętrza, winda przenosi nas do następnej komory.&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; przyniósł kilka zmian do projektu komór transportowych. W przeciwieństwie do komór w &#039;&#039; Portal&#039;u &#039;&#039; komory w &#039;&#039; Portal 2 &#039;&#039; są o wiele większe niż ich poprzednie wydania. Gracz swobodnie porusza się po centrum windy. Sama winda uległa zmianie. Całkowicie nowy dodatek do komory transportowej jest wyświetlacz. Wyświetlają film, który często dotyczy obszaru testowego.&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery|lines=3|height=116|width=200&lt;br /&gt;
| title = Komora Transportowa&lt;br /&gt;
| File:Portal 2 Chamberlock reverse.png|alt1=Chamberlock|Widok komory transportowej w &#039;&#039;Portal 2&#039;&#039;&lt;br /&gt;
| File:Chamberlock.png|alt2=Oto komora transportowa &#039;&#039; Portal&#039;u &#039;&#039;.|Oto komora transportowa &#039;&#039; Portal&#039;u &#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Wideo ==&lt;br /&gt;
Oto kilka filmów pokazujących monitory w komorze transportowej w &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Expand to view&lt;br /&gt;
|-&lt;br /&gt;
|{{Video gallery&lt;br /&gt;
| video1 = UYFcIN3LXM0&lt;br /&gt;
| video2 = gkSjoy3BJGw&lt;br /&gt;
| video3 = Pi2Dhy4cNqk&lt;br /&gt;
| video4 = fxoJmNm_4sg&lt;br /&gt;
| video5 = wUe4RMlplrc&lt;br /&gt;
| video6 = 95Qo_6HbSwE&lt;br /&gt;
| video7 = zekZRMfQozw&lt;br /&gt;
| video8 = VwHilWJSlO4&lt;br /&gt;
| video9 = I6i9yj_x_XY&lt;br /&gt;
| video10 = 2VsRYYSy6KY&lt;br /&gt;
| video11 = FuvmK-wrbJM&lt;br /&gt;
| video12 = msXHIiEDWdk&lt;br /&gt;
| video13 = zsxAlL9WAbk&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113738</id>
		<title>Gels/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113738"/>
		<updated>2015-01-16T17:42:46Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot &amp;quot;paint&amp;quot; with it like with the official gels introduced in &#039;&#039;Portal 2&#039;&#039;. Regardless, it does have some properties similar to some gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.&lt;br /&gt;
&lt;br /&gt;
== Unused gels ==&lt;br /&gt;
=== Adhesion Gel ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
&lt;br /&gt;
The purple &amp;quot;sticky&amp;quot; or &amp;quot;adhesion&amp;quot; gel was found on accident in the Portal 2 authoring tools. It turns out that the purple gel was initially going to behave like the blue stick paint in Tag: The Power of Paint, the game off of which Portal 2&#039;s gel mechanics are based. The adhesion gel would have been in the game along with the repulsion, propulsion, and conversion gels in Portal 2 now. But some play testers got too disoriented when they had to think with portals while walking on walls and ceilings, so Valve ended up removing the gel before it was completed.&lt;br /&gt;
&lt;br /&gt;
=== Reflection Gel ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
The Reflection Gel replaced the [[Adhesion Gel]] in the authoring tools after Portal 2 major update of their first DLC. The gel uses the Conversion Gel texture when hits the floors, and causes the [[Thermal Discouragement Beam]] to reflect, similar to the [[Discouragement Redirection Cube]]. When this gel hits the player it shows the screen effect of  the [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
== Powiązane osiągnięcia ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Żele&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Żel odpychający.&lt;br /&gt;
|File:Propulsion Gel.png|Żel napędzający.&lt;br /&gt;
|File:Conversion Gel.png|Żel konwersyjny.&lt;br /&gt;
|File:Water.png|Żel czyszczący.&lt;br /&gt;
|File:Repulsion Gel Cube.png|Kostka oblana żelem odpychającym.&lt;br /&gt;
|File:Propulsion Gel Cube.png|Kostka oblana żelem napędzającym.&lt;br /&gt;
|File:Propulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem napędzającym.&lt;br /&gt;
|File:Repulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem odpychającym&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
== Zobacz Także ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113737</id>
		<title>Gels/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113737"/>
		<updated>2015-01-16T17:41:57Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: /* Related achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot &amp;quot;paint&amp;quot; with it like with the official gels introduced in &#039;&#039;Portal 2&#039;&#039;. Regardless, it does have some properties similar to some gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.&lt;br /&gt;
&lt;br /&gt;
== Unused gels ==&lt;br /&gt;
=== Adhesion Gel ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
&lt;br /&gt;
The purple &amp;quot;sticky&amp;quot; or &amp;quot;adhesion&amp;quot; gel was found on accident in the Portal 2 authoring tools. It turns out that the purple gel was initially going to behave like the blue stick paint in Tag: The Power of Paint, the game off of which Portal 2&#039;s gel mechanics are based. The adhesion gel would have been in the game along with the repulsion, propulsion, and conversion gels in Portal 2 now. But some play testers got too disoriented when they had to think with portals while walking on walls and ceilings, so Valve ended up removing the gel before it was completed.&lt;br /&gt;
&lt;br /&gt;
=== Reflection Gel ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
The Reflection Gel replaced the [[Adhesion Gel]] in the authoring tools after Portal 2 major update of their first DLC. The gel uses the Conversion Gel texture when hits the floors, and causes the [[Thermal Discouragement Beam]] to reflect, similar to the [[Discouragement Redirection Cube]]. When this gel hits the player it shows the screen effect of  the [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
== Powiązane osiągnięcia ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Żele&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Żel odpychający.&lt;br /&gt;
|File:Propulsion Gel.png|Żel napędzający.&lt;br /&gt;
|File:Conversion Gel.png|Żel konwersyjny.&lt;br /&gt;
|File:Water.png|Żel czyszczący.&lt;br /&gt;
|File:Repulsion Gel Cube.png|Kostka oblana żelem odpychającym.&lt;br /&gt;
|File:Propulsion Gel Cube.png|Kostka oblana żelem napędzającym.&lt;br /&gt;
|File:Propulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem napędzającym.&lt;br /&gt;
|File:Repulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem odpychającym&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113736</id>
		<title>Gels/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113736"/>
		<updated>2015-01-16T17:40:33Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: /* Galeria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot &amp;quot;paint&amp;quot; with it like with the official gels introduced in &#039;&#039;Portal 2&#039;&#039;. Regardless, it does have some properties similar to some gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.&lt;br /&gt;
&lt;br /&gt;
== Unused gels ==&lt;br /&gt;
=== Adhesion Gel ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
&lt;br /&gt;
The purple &amp;quot;sticky&amp;quot; or &amp;quot;adhesion&amp;quot; gel was found on accident in the Portal 2 authoring tools. It turns out that the purple gel was initially going to behave like the blue stick paint in Tag: The Power of Paint, the game off of which Portal 2&#039;s gel mechanics are based. The adhesion gel would have been in the game along with the repulsion, propulsion, and conversion gels in Portal 2 now. But some play testers got too disoriented when they had to think with portals while walking on walls and ceilings, so Valve ended up removing the gel before it was completed.&lt;br /&gt;
&lt;br /&gt;
=== Reflection Gel ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
The Reflection Gel replaced the [[Adhesion Gel]] in the authoring tools after Portal 2 major update of their first DLC. The gel uses the Conversion Gel texture when hits the floors, and causes the [[Thermal Discouragement Beam]] to reflect, similar to the [[Discouragement Redirection Cube]]. When this gel hits the player it shows the screen effect of  the [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Żele&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Żel odpychający.&lt;br /&gt;
|File:Propulsion Gel.png|Żel napędzający.&lt;br /&gt;
|File:Conversion Gel.png|Żel konwersyjny.&lt;br /&gt;
|File:Water.png|Żel czyszczący.&lt;br /&gt;
|File:Repulsion Gel Cube.png|Kostka oblana żelem odpychającym.&lt;br /&gt;
|File:Propulsion Gel Cube.png|Kostka oblana żelem napędzającym.&lt;br /&gt;
|File:Propulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem napędzającym.&lt;br /&gt;
|File:Repulsion Gel Turret.png|[[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem odpychającym&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113735</id>
		<title>Gels/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113735"/>
		<updated>2015-01-16T17:38:55Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: /* Galeria */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot &amp;quot;paint&amp;quot; with it like with the official gels introduced in &#039;&#039;Portal 2&#039;&#039;. Regardless, it does have some properties similar to some gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.&lt;br /&gt;
&lt;br /&gt;
== Unused gels ==&lt;br /&gt;
=== Adhesion Gel ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
&lt;br /&gt;
The purple &amp;quot;sticky&amp;quot; or &amp;quot;adhesion&amp;quot; gel was found on accident in the Portal 2 authoring tools. It turns out that the purple gel was initially going to behave like the blue stick paint in Tag: The Power of Paint, the game off of which Portal 2&#039;s gel mechanics are based. The adhesion gel would have been in the game along with the repulsion, propulsion, and conversion gels in Portal 2 now. But some play testers got too disoriented when they had to think with portals while walking on walls and ceilings, so Valve ended up removing the gel before it was completed.&lt;br /&gt;
&lt;br /&gt;
=== Reflection Gel ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
The Reflection Gel replaced the [[Adhesion Gel]] in the authoring tools after Portal 2 major update of their first DLC. The gel uses the Conversion Gel texture when hits the floors, and causes the [[Thermal Discouragement Beam]] to reflect, similar to the [[Discouragement Redirection Cube]]. When this gel hits the player it shows the screen effect of  the [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Żele&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Żel odpychający.&lt;br /&gt;
|File:Propulsion Gel.png|Żel napędzający.&lt;br /&gt;
|File:Conversion Gel.png|Żel konwersyjny.&lt;br /&gt;
|File:Water.png|Żel czyszczący.&lt;br /&gt;
|File:Repulsion Gel Cube.png|Kostka oblana żelem odpychającym.&lt;br /&gt;
|File:Propulsion Gel Cube.png|Kostka oblana żelem napędzającym.&lt;br /&gt;
|File:Propulsion Gel Turret.png|A [[Turrets#Sentry Wieżyczka|wieżyczka]] oblana żelem odpychającym.&lt;br /&gt;
|File:Repulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Repulsion Gel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113734</id>
		<title>Gels/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113734"/>
		<updated>2015-01-16T17:35:48Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot &amp;quot;paint&amp;quot; with it like with the official gels introduced in &#039;&#039;Portal 2&#039;&#039;. Regardless, it does have some properties similar to some gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.&lt;br /&gt;
&lt;br /&gt;
== Unused gels ==&lt;br /&gt;
=== Adhesion Gel ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
&lt;br /&gt;
The purple &amp;quot;sticky&amp;quot; or &amp;quot;adhesion&amp;quot; gel was found on accident in the Portal 2 authoring tools. It turns out that the purple gel was initially going to behave like the blue stick paint in Tag: The Power of Paint, the game off of which Portal 2&#039;s gel mechanics are based. The adhesion gel would have been in the game along with the repulsion, propulsion, and conversion gels in Portal 2 now. But some play testers got too disoriented when they had to think with portals while walking on walls and ceilings, so Valve ended up removing the gel before it was completed.&lt;br /&gt;
&lt;br /&gt;
=== Reflection Gel ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
The Reflection Gel replaced the [[Adhesion Gel]] in the authoring tools after Portal 2 major update of their first DLC. The gel uses the Conversion Gel texture when hits the floors, and causes the [[Thermal Discouragement Beam]] to reflect, similar to the [[Discouragement Redirection Cube]]. When this gel hits the player it shows the screen effect of  the [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Żele&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Odpychający Żel wytryskiwany z rury między 50r.-70r. w [[Aperture Science Innovators | Aperture]].&lt;br /&gt;
|File:Propulsion Gel.png|Żel napędzający&lt;br /&gt;
|File:Conversion Gel.png|Żel konwersyjny&lt;br /&gt;
|File:Water.png|Żel czyszczący&lt;br /&gt;
|File:Repulsion Gel Cube.png|A [[Weighted Storage Cube]] covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|Ditto, covered in Propulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Propulsion Gel.&lt;br /&gt;
|File:Repulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Repulsion Gel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113733</id>
		<title>Gels/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113733"/>
		<updated>2015-01-16T17:32:53Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot &amp;quot;paint&amp;quot; with it like with the official gels introduced in &#039;&#039;Portal 2&#039;&#039;. Regardless, it does have some properties similar to some gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.&lt;br /&gt;
&lt;br /&gt;
== Unused gels ==&lt;br /&gt;
=== Adhesion Gel ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
&lt;br /&gt;
The purple &amp;quot;sticky&amp;quot; or &amp;quot;adhesion&amp;quot; gel was found on accident in the Portal 2 authoring tools. It turns out that the purple gel was initially going to behave like the blue stick paint in Tag: The Power of Paint, the game off of which Portal 2&#039;s gel mechanics are based. The adhesion gel would have been in the game along with the repulsion, propulsion, and conversion gels in Portal 2 now. But some play testers got too disoriented when they had to think with portals while walking on walls and ceilings, so Valve ended up removing the gel before it was completed.&lt;br /&gt;
&lt;br /&gt;
=== Reflection Gel ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
The Reflection Gel replaced the [[Adhesion Gel]] in the authoring tools after Portal 2 major update of their first DLC. The gel uses the Conversion Gel texture when hits the floors, and causes the [[Thermal Discouragement Beam]] to reflect, similar to the [[Discouragement Redirection Cube]]. When this gel hits the player it shows the screen effect of  the [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Żele&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Repulsion Gel spraying out of its tube in the 50s-70s layouts of [[Aperture Science|Aperture]].&lt;br /&gt;
|File:Propulsion Gel.png|Żel napędzający&lt;br /&gt;
|File:Conversion Gel.png|Żel konwersyjny&lt;br /&gt;
|File:Water.png|Żel czyszczący&lt;br /&gt;
|File:Repulsion Gel Cube.png|A [[Weighted Storage Cube]] covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|Ditto, covered in Propulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Propulsion Gel.&lt;br /&gt;
|File:Repulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Repulsion Gel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113732</id>
		<title>Gels/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Gels/pl&amp;diff=113732"/>
		<updated>2015-01-16T17:27:26Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: Created page with &amp;quot;Don&amp;#039;t get covered by the gel.  {{Quotation|&amp;#039;&amp;#039;&amp;#039;Cave Johnson&amp;#039;&amp;#039;&amp;#039;|We haven&amp;#039;t entirely nailed down what element it is yet, but I&amp;#039;ll tell you this: I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bounce.png|right|135px|Don&#039;t get covered by the gel.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|We haven&#039;t entirely nailed down what element it is yet, but I&#039;ll tell you this: It&#039;s a lively one, and it does NOT like the human skeleton.|sound=Cave_Johnson_fifties_second_test_complete02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gels&#039;&#039;&#039; are a gameplay [[Mechanics|mechanic]] officially introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. They are paint-like liquids that impart different effects when applied to [[surfaces]] and objects.&lt;br /&gt;
&lt;br /&gt;
== Gels ==&lt;br /&gt;
[[File:RepulsionGel.png|left|170px|border]]&lt;br /&gt;
=== Repulsion Gel ===&lt;br /&gt;
{{main|Repulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
This gel is a light blue substance that provides repelling abilities. Any objects like the [[Storage Cube]]s and [[Turrets]] that hits a surface coated with the Repulsion Gel, will either bounce away from the gel splat or bounce erratically on its own upon being coated with it. Due to the effect, the height from which a test subject falls before landing on a gel-covered surface affects the height of a jump. Test subjects can also use the Gel to move back and forth between two parallel surfaces rather than merely be propelled up and down.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:PropulsionGel.png|right|170px|border]]&lt;br /&gt;
&lt;br /&gt;
=== Propulsion Gel ===&lt;br /&gt;
{{main|Propulsion Gel}}&lt;br /&gt;
&lt;br /&gt;
The Propulsion Gel is a light orange substance that greatly increases object velocity and reduces the friction of objects moving on the surface(s) it is applied to. Any objects covered in this gel have their friction reduced, causing them to slide around across the floor easily.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:ConversionGel.png|left|170px|border]]&lt;br /&gt;
=== Conversion Gel ===&lt;br /&gt;
{{main|Conversion Gel}}&lt;br /&gt;
&lt;br /&gt;
A portal-conducting white substance {{spoiler text|made from ground moon rocks}}. It enables test subjects to fire [[portals]] onto [[surfaces]] previously incapable of conducting portals.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
[[File:CleansingGel.png|right|170px|border]]&lt;br /&gt;
=== Cleansing Gel ===&lt;br /&gt;
This gel may appear to be regular water with an ability to wash away other types of gels off of surfaces and any objects that have been coated. It has no special properties in regard of the gameplay, and as such, does not affect any surfaces other than ones covered in other gels.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&#039;&#039;&#039;Slime&#039;&#039;&#039; or &#039;&#039;&#039;Sewage&#039;&#039;&#039; was found only in &#039;&#039;[[Portal]]&#039;&#039; during [[Chell]]&#039;s escape, and is not often considered a gel due to the fact it has no emitter, is not used to solve chambers, and Chell cannot &amp;quot;paint&amp;quot; with it like with the official gels introduced in &#039;&#039;Portal 2&#039;&#039;. Regardless, it does have some properties similar to some gels in &#039;&#039;Portal 2&#039;&#039;, such as the slippery effect of running on Propulsion Gel and an adhesion effect that keeps Chell somewhat stuck on the surface.&lt;br /&gt;
&lt;br /&gt;
== Unused gels ==&lt;br /&gt;
=== Adhesion Gel ===&lt;br /&gt;
{{main|Adhesion Gel}}&lt;br /&gt;
&lt;br /&gt;
The purple &amp;quot;sticky&amp;quot; or &amp;quot;adhesion&amp;quot; gel was found on accident in the Portal 2 authoring tools. It turns out that the purple gel was initially going to behave like the blue stick paint in Tag: The Power of Paint, the game off of which Portal 2&#039;s gel mechanics are based. The adhesion gel would have been in the game along with the repulsion, propulsion, and conversion gels in Portal 2 now. But some play testers got too disoriented when they had to think with portals while walking on walls and ceilings, so Valve ended up removing the gel before it was completed.&lt;br /&gt;
&lt;br /&gt;
=== Reflection Gel ===&lt;br /&gt;
{{main|Reflection Gel}}&lt;br /&gt;
The Reflection Gel replaced the [[Adhesion Gel]] in the authoring tools after Portal 2 major update of their first DLC. The gel uses the Conversion Gel texture when hits the floors, and causes the [[Thermal Discouragement Beam]] to reflect, similar to the [[Discouragement Redirection Cube]]. When this gel hits the player it shows the screen effect of  the [[Propulsion Gel]].&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Vertically Unchallenged}}&lt;br /&gt;
      {{Show achievement|Portal 2|White Out}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Stranger Than Friction}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Gels&lt;br /&gt;
|height = 150&lt;br /&gt;
|width = 150&lt;br /&gt;
|lines = 3&lt;br /&gt;
|File:Repulsion Gel.png|Repulsion Gel spraying out of its tube in the 50s-70s layouts of [[Aperture Science|Aperture]].&lt;br /&gt;
|File:Propulsion Gel.png|Propulsion Gel, ditto.&lt;br /&gt;
|File:Conversion Gel.png|Conversion Gel, ditto.&lt;br /&gt;
|File:Water.png|Cleansing Gel, ditto.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A [[Weighted Storage Cube]] covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|Ditto, covered in Propulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Propulsion Gel.&lt;br /&gt;
|File:Repulsion Gel Turret.png|A [[Turrets#Sentry Turret|turret]] covered in Repulsion Gel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The gel mechanic is a borrowed concept from &#039;&#039;[[TAG: The Power of Paint]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
** A fourth gel, &amp;quot;[[Adhesion Gel]]&amp;quot;, was also borrowed from &#039;&#039;TAG&#039;&#039; and was tested within &#039;&#039;Portal 2&#039;&#039;. It would have allowed players to &amp;quot;stick to a surface so you can walk up a wall like Fred Astaire in &#039;&#039;Royal Wedding&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;Chapter 8, page 2 of &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&amp;lt;/ref&amp;gt;; however, it was removed early on during development due to making play-testers motion-sick.&amp;lt;ref&amp;gt;Chapter 8, page 4 of &#039;&#039;Portal 2 - The Final Hours&#039;&#039;.&amp;lt;/ref&amp;gt; Its emitter is still in the game&#039;s files, however, but does not have any sticky properties or a texture.&amp;lt;ref&amp;gt;Sticky gel in-game test [http://www.youtube.com/watch?v=U-A1s67wK2Q]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Repulsion Gel was [[Aperture Science]]&#039;s first attempt at creating dietetic pudding substitute.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Pedestal_Button/pl&amp;diff=113731</id>
		<title>Pedestal Button/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Pedestal_Button/pl&amp;diff=113731"/>
		<updated>2015-01-16T15:28:47Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Przycisk}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Przyciski&#039;&#039;&#039; są stosowane w serii &#039;&#039; Portal &#039;&#039;. Znajdują się bardzo często w [[Pomieszczeniach Testowych]] i są wykorzystywane przede wszystkim w celu umożliwienia graczowi wywołać lub włączyć określoną funkcję. Przycisk może być aktywowany za pomocą kliknięcia przez &amp;quot;użytkownika&amp;quot; (domyślnie: &amp;lt;big&amp;gt;E&amp;lt;/big&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
== Użycie ==&lt;br /&gt;
Przyciski są wykorzystywane do różnych celów. Najczęstsze zastosowania to zrzucenie [[Kostki]], aktywacja [[Żelu]] i otwarcie drzwi. Przyciski mogą być również działać tylko przez określony czas (np. podniesienie się panelu).&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Switch&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Switch.png|alt1=Przycisk|Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u&lt;br /&gt;
|File:Portal 2 Switch.png|alt2=Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u &#039;&#039;2&#039;&#039;|Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u &#039;&#039;2&#039;&#039;&lt;br /&gt;
|File:1940s Switch.png|alt3=Przycisk z 1940r.|Przycisk z 1940r.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zobacz Więcej ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
* [[Cube#Weighted Companion Cube|Weighted Companion Cube]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Chamberlock/pl&amp;diff=113730</id>
		<title>Chamberlock/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Chamberlock/pl&amp;diff=113730"/>
		<updated>2015-01-16T15:28:07Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Komora Transportowa}}&lt;br /&gt;
&lt;br /&gt;
[[File:Portal 2 Chamberlock.png|right|300px|thumb|Wygląd komory transportowej w &#039;&#039;Portal 2&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Gratulacje. Proszę przejść do komory testowej po zakończeniu każdego testu.|sound=GLaDOS_00_part1_success-1.wav}}&lt;br /&gt;
&#039;&#039;&#039; Komora transportowa &#039;&#039;&#039; to pokój w ostatniej części obszaru testowego, dzięki któremu przenosimy się do następnego testu. Komora transportowa jest najczęściej na czas końca każdego testu, a wejście jest zawsze objęte [[Siatką Dematerializującą]] do wyparowania niewymaganuch obiektów, a także wcześniej utworzonych [[portali]]. Komory transportowe  pojawiają się w większości poziomów zarówno w &#039;&#039; Portal &#039;&#039; i &#039;&#039; Portal 2 &#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Wygląd ==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
Komory Transportowe w &#039;&#039;Portal&#039;u&#039;&#039; są jednymi z najmniejszych pomiszczeń w &amp;quot;Portal&#039;u&amp;quot;. W przeważającej części, komora transportowa jest biała, okrągły pokój ze ścianami listew. W centrum znajduje się winda, w czsie wejścia do wnętrza, winda przenosi nas do następnej komory.&lt;br /&gt;
&lt;br /&gt;
=== Portal 2 ===&lt;br /&gt;
&#039;&#039;Portal 2&#039;&#039; przyniósł kilka zmian do projektu komór transportowych. W przeciwieństwie do komór w &#039;&#039; Portal&#039;u &#039;&#039; komory w &#039;&#039; Portal 2 &#039;&#039; są o wiele większe niż ich poprzednie wydania. Gracz swobodnie porusza się po centrum windy. Sama winda uległa zmianie. Całkowicie nowy dodatek do komory transportowej jest wyświetlacz. Wyświetlają film, który często dotyczy obszaru testowego.&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery|lines=3|height=116|width=200&lt;br /&gt;
| title = Komora Transportowa&lt;br /&gt;
| File:Portal 2 Chamberlock reverse.png|alt1=Chamberlock|Widok komory transportowej w &#039;Portal 2&#039;&lt;br /&gt;
| File:Chamberlock.png|alt2=Oto komora transportowa &#039;&#039; Portal&#039;u &#039;&#039;.|Oto komora transportowa &#039;&#039; Portal&#039;u &#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Wideo ==&lt;br /&gt;
Oto kilka filmów pokazujących monitory w komorze transportowej w &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | Expand to view&lt;br /&gt;
|-&lt;br /&gt;
|{{Video gallery&lt;br /&gt;
| video1 = UYFcIN3LXM0&lt;br /&gt;
| video2 = gkSjoy3BJGw&lt;br /&gt;
| video3 = Pi2Dhy4cNqk&lt;br /&gt;
| video4 = fxoJmNm_4sg&lt;br /&gt;
| video5 = wUe4RMlplrc&lt;br /&gt;
| video6 = 95Qo_6HbSwE&lt;br /&gt;
| video7 = zekZRMfQozw&lt;br /&gt;
| video8 = VwHilWJSlO4&lt;br /&gt;
| video9 = I6i9yj_x_XY&lt;br /&gt;
| video10 = 2VsRYYSy6KY&lt;br /&gt;
| video11 = FuvmK-wrbJM&lt;br /&gt;
| video12 = msXHIiEDWdk&lt;br /&gt;
| video13 = zsxAlL9WAbk&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Pedestal_Button/pl&amp;diff=113729</id>
		<title>Pedestal Button/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Pedestal_Button/pl&amp;diff=113729"/>
		<updated>2015-01-16T15:24:22Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Przyciski&#039;&#039;&#039; są stosowane w serii &#039;&#039; Portal &#039;&#039;. Znajdują się bardzo często w [[Pomieszczeniach Testowych]] i są wykorzystywane przede wszystkim w celu umożliwienia graczowi wywołać lub włączyć określoną funkcję. Przycisk może być aktywowany za pomocą kliknięcia przez &amp;quot;użytkownika&amp;quot; (domyślnie: &amp;lt;big&amp;gt;E&amp;lt;/big&amp;gt; )&lt;br /&gt;
&lt;br /&gt;
== Użycie ==&lt;br /&gt;
Przyciski są wykorzystywane do różnych celów. Najczęstsze zastosowania to zrzucenie [[Kostki]], aktywacja [[Żelu]] i otwarcie drzwi. Przyciski mogą być również działać tylko przez określony czas (np. podniesienie się panelu).&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Switch&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Switch.png|alt1=Przycisk|Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u&lt;br /&gt;
|File:Portal 2 Switch.png|alt2=Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u &#039;&#039;2&#039;&#039;|Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u &#039;&#039;2&#039;&#039;&lt;br /&gt;
|File:1940s Switch.png|alt3=Przycisk z 1940r.|Przycisk z 1940r.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zobacz Więcej ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
* [[Cube#Weighted Companion Cube|Weighted Companion Cube]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Pedestal_Button/pl&amp;diff=113728</id>
		<title>Pedestal Button/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Pedestal_Button/pl&amp;diff=113728"/>
		<updated>2015-01-16T15:23:43Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Przyciski&#039;&#039;&#039; są stosowane w serii &#039;&#039; Portal &#039;&#039;. Znajdują się bardzo często w [[Pomieszczeniach Testowych]] i są wykorzystywane przede wszystkim w celu umożliwienia graczowi wywołać lub włączyć określoną funkcję. Przycisk może być aktywowany za pomocą kliknięcia przez &amp;quot;użytkownika&amp;quot; (domyślnie: &#039;&#039;E&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
== Użycie ==&lt;br /&gt;
Przyciski są wykorzystywane do różnych celów. Najczęstsze zastosowania to zrzucenie [[Kostki]], aktywacja [[Żelu]] i otwarcie drzwi. Przyciski mogą być również działać tylko przez określony czas (np. podniesienie się panelu).&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Switch&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Switch.png|alt1=Przycisk|Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u&lt;br /&gt;
|File:Portal 2 Switch.png|alt2=Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u &#039;&#039;2&#039;&#039;|Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u &#039;&#039;2&#039;&#039;&lt;br /&gt;
|File:1940s Switch.png|alt3=Przycisk z 1940r.|Przycisk z 1940r.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zobacz Więcej ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
* [[Cube#Weighted Companion Cube|Weighted Companion Cube]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Pedestal_Button/pl&amp;diff=113727</id>
		<title>Pedestal Button/pl</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Pedestal_Button/pl&amp;diff=113727"/>
		<updated>2015-01-16T15:22:38Z</updated>

		<summary type="html">&lt;p&gt;Adventuresovsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Przyciski&#039;&#039;&#039; są stosowane w serii &#039;&#039; Portal &#039;&#039;. Znajdują się bardzo często w [[Pomieszczeniach Testowych]] i są wykorzystywane przede wszystkim w celu umożliwienia graczowi wywołać lub włączyć określoną funkcję. Przycisk może być aktywowany za pomocą kliknięcia przez &amp;quot;użytkownika&amp;quot; (domyślnie: &amp;lt;code&amp;gt; E &amp;lt;/ code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Użycie ==&lt;br /&gt;
Przyciski są wykorzystywane do różnych celów. Najczęstsze zastosowania to zrzucenie [[Kostki]], aktywacja [[Żelu]] i otwarcie drzwi. Przyciski mogą być również działać tylko przez określony czas (np. podniesienie się panelu).&lt;br /&gt;
&lt;br /&gt;
== Galeria ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=1&lt;br /&gt;
|title=Switch&lt;br /&gt;
|height=150&lt;br /&gt;
|width=150&lt;br /&gt;
|File:Switch.png|alt1=Przycisk|Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u&lt;br /&gt;
|File:Portal 2 Switch.png|alt2=Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u &#039;&#039;2&#039;&#039;|Przycisk w &#039;&#039;Portal&#039;&#039;&#039;u &#039;&#039;2&#039;&#039;&lt;br /&gt;
|File:1940s Switch.png|alt3=Przycisk z 1940r.|Przycisk z 1940r.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zobacz Więcej ==&lt;br /&gt;
* [[Mechanics]]&lt;br /&gt;
* [[Cube#Weighted Companion Cube|Weighted Companion Cube]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Adventuresovsky</name></author>
	</entry>
</feed>