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	<id>https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=56KPK</id>
	<title>Portal Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://theportalwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=56KPK"/>
	<link rel="alternate" type="text/html" href="https://theportalwiki.com/wiki/Special:Contributions/56KPK"/>
	<updated>2026-04-10T05:25:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Half-Life_2&amp;diff=167749</id>
		<title>Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Half-Life_2&amp;diff=167749"/>
		<updated>2020-11-13T23:47:16Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OtherWikis&lt;br /&gt;
| &#039;&#039;{{w|Half-Life 2}}&#039;&#039; on {{w|Main Page|Wikipedia}}&lt;br /&gt;
| [http://half-life2.com/ &#039;&#039;Half-Life 2&#039;&#039; official website]&lt;br /&gt;
| [http://store.steampowered.com/app/220/ &#039;&#039;Half-Life 2&#039;&#039;] on [http://store.steampowered.com/ Steam]&lt;br /&gt;
| &#039;&#039;[[HL2:Half-Life 2|Half-Life 2]]&#039;&#039; at the Combine OverWiki&lt;br /&gt;
}}&lt;br /&gt;
Half-Life 2 is a science fiction first-person shooter developed by [[Valve]] Corporation. It is included with [[Portal]] in [[The Orange Box]]. It also runs under the same version of [[Source Engine]] that [[Portal]] runs under.&lt;br /&gt;
&lt;br /&gt;
Portal contains all of the models, sounds and textures from Half-Life 2.&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Core_voice_lines&amp;diff=167748</id>
		<title>Core voice lines</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Core_voice_lines&amp;diff=167748"/>
		<updated>2020-11-13T23:41:49Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is a list of individual &#039;&#039;&#039;[[Cores#Personality Cores|personality core]]&#039;&#039;&#039; &#039;&#039;&#039;[[voice lines]]&#039;&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal&#039;&#039; ==&lt;br /&gt;
=== Curiosity core ===&lt;br /&gt;
{{See also|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity Core]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-01.wav|&amp;quot;Who are you?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-02.wav|&amp;quot;What is that?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-03.wav|&amp;quot;Oh, what&#039;s that?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-04.wav|&amp;quot;What&#039;s that?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-05.wav|&amp;quot;What is THAT?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-06.wav|&amp;quot;Ooh, that thing has numbers on it!&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-07.wav|&amp;quot;Hey, look at THAT thing! No, that other thing.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-08.wav|&amp;quot;Ewww, what&#039;s wrong with your legs?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-09.wav|&amp;quot;Where are we going?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-10.wav|&amp;quot;Are you coming back?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-11.wav|&amp;quot;Oh hey, you&#039;re the lady from the test! Hi!&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-12.wav|&amp;quot;What&#039;s that noise?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-13.wav|&amp;quot;Is that a gun?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-15.wav|&amp;quot;Do you smell something burning?&amp;quot;]] - &#039;&#039;If the core is taken near the open incinerator&#039;&#039;&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-16.wav|&amp;quot;Where are we going?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-17.wav|&amp;quot;Oh, what&#039;s in here?&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_curiosity-18.wav|Curiosity core death scream]] (unused)&lt;br /&gt;
&lt;br /&gt;
=== Intelligence core ===&lt;br /&gt;
{{See also|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Cake Core]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-01.wav|&amp;quot;One 18.25 ounce package chocolate cake mix.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-02.wav|&amp;quot;One can prepared coconut pecan frosting.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-03.wav|&amp;quot;Three slash four cup vegetable oil.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-04.wav|&amp;quot;Four large eggs. One cup semi-sweet chocolate chips.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-05.wav|&amp;quot;Three slash four cups butter or margarine.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-06.wav|&amp;quot;One and two third cups granulated sugar.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-07.wav|&amp;quot;Two cups all purpose flower.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-08.wav|&amp;quot;Don&#039;t forget garnishes such as:&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-09.wav|&amp;quot;Fish shaped crackers.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-10.wav|&amp;quot;Fish shaped candies.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-11.wav|&amp;quot;Fish shaped solid waste.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-12.wav|&amp;quot;Fish shaped dirt.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-13.wav|&amp;quot;Fish shaped ethyl benzene.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-14.wav|&amp;quot;Pull and peel licorice.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-15.wav|&amp;quot;Fish shaped volatile organic compounds and sediment shaped sediment.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-16.wav|&amp;quot;Candy coated peanut butter pieces. Shaped like fish.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-17.wav|&amp;quot;One cup lemon juice.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-18.wav|&amp;quot;Alpha resins.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-19.wav|&amp;quot;Unsaturated polyester resin.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-20.wav|&amp;quot;Fiberglass surface resins.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-21.wav|&amp;quot;And volatile malted milk impoundments.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-22.wav|&amp;quot;Nine large egg yolks.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-23.wav|&amp;quot;Twelve medium geosynthetic membranes.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-24.wav|&amp;quot;One cup granulated sugar.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-25.wav|&amp;quot;An entry called &#039;how to kill someone with your bare hands&#039;.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-26.wav|&amp;quot;Two cups rhubarb, sliced.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-27.wav|&amp;quot;Two slash three cups granulated rhubarb.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-28.wav|&amp;quot;One tablespoon all-purpose rhubarb.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-29.wav|&amp;quot;One teaspoon grated orange rhubarb.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-30.wav|&amp;quot;Three tablespoons rhubarb, on fire.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-31.wav|&amp;quot;One large rhubarb.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-32.wav|&amp;quot;One cross borehole electro-magnetic imaging rhubarb.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-33.wav|&amp;quot;Two tablespoons rhubarb juice.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-34.wav|&amp;quot;Adjustable aluminum head positioner.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-35.wav|&amp;quot;Slaughter electric needle injector.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-36.wav|&amp;quot;Cordless electric needle injector.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-37.wav|&amp;quot;Injector needle driver.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-38.wav|&amp;quot;Injector needle gun.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-39.wav|&amp;quot;Cranial caps.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-40.wav|&amp;quot;And it contains proven preservatives, deep penetration agents, and gas and odor control chemicals.&amp;quot;]]&lt;br /&gt;
*[[Media:GLaDOS escape_02_sphere_cakemix-41.wav|&amp;quot;That will deodorize and preserve putrid tissue.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{See also|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
*[[Media:Partyescort.wav|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2&#039;&#039; ==&lt;br /&gt;
=== Space core ===&lt;br /&gt;
{{See also|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
*[[Media:Space core babble05.wav|&amp;quot;What&#039;s your favorite thing about space? Mine is space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble11.wav|&amp;quot;Space going to space can&#039;t wait.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble14.wav|&amp;quot;Space...&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble16.wav|&amp;quot;Space. Trial. Puttin&#039; the system on trial. In space. Space system. On trial. Guilty. Of being in space! Going to space jail!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble19.wav|&amp;quot;Dad! I&#039;m in space! [low-pitched &#039;space&#039; voice] I&#039;m proud of you, son. [normal voice] Dad, are you space? [low-pitched &#039;space&#039; voice] Yes. Now we are a family again.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble20.wav|&amp;quot;Space space wanna go to space yes please space. Space space. Go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble21.wav|&amp;quot;Space space wanna go to space&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble22.wav|&amp;quot;Space space going to space oh boy&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble24.wav|&amp;quot;Ba! Ba! Ba ba ba! Space! Ba! Ba! Ba ba ba!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble28.wav|&amp;quot;Oh. Play cool. Play cool. Here come the space cops.  Here come the space cops.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble29.wav|&amp;quot;Help me, space cops. Space cops, help.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble31.wav|&amp;quot;Going to space going there can&#039;t wait gotta go. Space. Going.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble33.wav|&amp;quot;Better buy a telescope. Wanna see me. Buy a telescope. Gonna be in space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble35.wav|&amp;quot;Space. Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble36.wav|&amp;quot;I&#039;m going to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble37.wav|&amp;quot;Oh boy.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble40.wav|&amp;quot;Yeah yeah yeah okay okay.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble42.wav|&amp;quot;Space. Space. Gonna go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble43.wav|&amp;quot;Space. Space. Go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble44.wav|&amp;quot;Yes. Please. Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble45.wav|&amp;quot;Ba! Ba! Ba ba ba! Space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble46.wav|&amp;quot;Ba! Ba! Ba ba ba! Space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble47.wav|&amp;quot;Gonna be in space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble48.wav|&amp;quot;Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble49.wav|&amp;quot;Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble50.wav|&amp;quot;Ohhhh, space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble51.wav|&amp;quot;Wanna go to space. Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble52.wav|&amp;quot;[humming]&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble53.wav|&amp;quot;Let&#039;s go - let&#039;s go to space. Let&#039;s go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble54.wav|&amp;quot;I love space. Love space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble57.wav|&amp;quot;Atmosphere. Black holes. Astronauts. Nebulas. Jupiter. The Big Dipper.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble58.wav|&amp;quot;Orbit. Space orbit. In my spacesuit.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble59.wav|&amp;quot;Space...&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble60.wav|&amp;quot;Ohhh, the Sun. I&#039;m gonna meet the Sun. Oh no! What&#039;ll I say? &#039;Hi! Hi, Sun!&#039; Oh, boy!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble61.wav|&amp;quot;Look, an eclipse! No. Don&#039;t look.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble62.wav|&amp;quot;Come here, space. I have a secret for you. No, come closer.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble67.wav|&amp;quot;Space space wanna go to space&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble68.wav|&amp;quot;Wanna go to -- wanna go to space&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble70.wav|&amp;quot;Space wanna go wanna go to space wanna go to space&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble71.wav|&amp;quot;I&#039;m going to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble73.wav|&amp;quot;Space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble83.wav|&amp;quot;Space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble88.wav|&amp;quot;Hey hey hey hey hey!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble89.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble90.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble91.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble92.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble93.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble94.wav|&amp;quot;Hey lady.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble95.wav|&amp;quot;Lady.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble98.wav|&amp;quot;Space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble99.wav|&amp;quot;Lady.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble100.wav|&amp;quot;Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble102.wav|&amp;quot;Gotta go to space. Lady. Lady.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babble105.wav|&amp;quot;Oo. Oo. Oo. Lady. Oo. Lady. Oo. Let&#039;s go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb01.wav|&amp;quot;Oh I know! I know I know I know I know I know - let&#039;s go to space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb02.wav|&amp;quot;Oooh! Ooh! Hi hi hi hi hi. Where we going? Where we going? Hey. Lady. Where we going? Where we going? Let&#039;s go to space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb03.wav|&amp;quot;Lady. I love space. I know! Spell it! S P... AACE. Space. Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb04.wav|&amp;quot;I love space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb05.wav|&amp;quot;Hey lady. Lady. I&#039;m the best. I&#039;m the best at space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb06.wav|&amp;quot;Oh oh oh oh. Wait wait. Wait I know. I know. I know wait. Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb07.wav|&amp;quot;Wait wait wait wait. I know I know I know. Lady wait. Wait. I know. Wait. Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb08.wav|&amp;quot;Gotta go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb09.wav|&amp;quot;Gonna be in space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb10.wav|&amp;quot;Oh oh oh ohohohoh oh. Gotta go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb11.wav|&amp;quot;Space. Space. Space. Space. Comets. Stars. Galaxies. Orion.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb12.wav|&amp;quot;Are we in space yet? What&#039;s the hold-up? Gotta go to space. Gotta go to SPACE.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb13.wav|&amp;quot;Going to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb14.wav|&amp;quot;Yeah, yeah, yeah, I&#039;m going. Going to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb15.wav|&amp;quot;Love space. Need to go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb16.wav|&amp;quot;Space space space. Going. Going there. Okay. I love you, space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb17.wav|&amp;quot;Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb18.wav|&amp;quot;So much space. Need to see it all.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb19.wav|&amp;quot;You are the farthest ever in space. Why me, space? Because you are the best. I&#039;m the best at space? Yes.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb20.wav|&amp;quot;Space Court. For people in space. Judge space sun presiding. Bam. Guilty. Of being in space. I&#039;m in space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb21.wav|&amp;quot;Please go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb22.wav|&amp;quot;Space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb23.wav|&amp;quot;Wanna go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb24.wav|&amp;quot;(excited gasps)&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb25.wav|&amp;quot;Gotta go to space. Yeah. Gotta go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb26.wav|&amp;quot;Hmmm. Hmmmmmm. Hmm. Hmmmmm. Space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb30.wav|&amp;quot;Hey lady.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb31.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb32.wav|&amp;quot;Lady.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb33.wav|&amp;quot;Hey lady. Lady.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb34.wav|&amp;quot;Hey.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core babbleb35.wav|&amp;quot;Lady.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space01.wav|&amp;quot;Ohmygodohmygodohmygod! I&#039;m in space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space02.wav|&amp;quot;Space? SPACE!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space03.wav|&amp;quot;I&#039;m in space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space04.wav|&amp;quot;I&#039;m in space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space05.wav|&amp;quot;Where am I? Guess. Guess guess guess. I&#039;m in space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space06.wav|&amp;quot;There&#039;s a star. There&#039;s another one. Star. Star star star. Star.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space07.wav|&amp;quot;Getting bored of space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space08.wav|&amp;quot;Bam, Bam bam bam! Take that, space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space09.wav|&amp;quot;Are we in space?&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space10.wav|&amp;quot;We are?&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space11.wav|&amp;quot;Oh oh oh. This is space! I&#039;m in space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space12.wav|&amp;quot;We made it we made it we made it. Space!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space13.wav|&amp;quot;Earth.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space14.wav|&amp;quot;Wanna go to earth.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space15.wav|&amp;quot;Wanna go to earth wanna go to earth wanna go to earth wanna go to earth. Wanna go to earth.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space16.wav|&amp;quot;Wanna go home.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space17.wav|&amp;quot;Wanna go home wanna go home wanna go home wanna go home.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space18.wav|&amp;quot;Earth earth earth.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space19.wav|&amp;quot;Don&#039;t like space. Don&#039;t like space.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space20.wav|&amp;quot;It&#039;s too big. Too big. Wanna go home. Wanna go to earth.&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space21.wav|&amp;quot;SPAAACCCCCE!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space22.wav|&amp;quot;SPAAACE!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space23.wav|&amp;quot;YEEEHAAAAAW!&amp;quot;]]&lt;br /&gt;
*[[Media:Space core space24.wav|&amp;quot;Ah!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Adventure core ===&lt;br /&gt;
{{See also|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]&lt;br /&gt;
&lt;br /&gt;
*[[Media:Adventure core babble01.wav|&amp;quot;QUICK: WHAT&#039;S THE SITUATION? Oh, hey, hi pretty lady. My name&#039;s Rick. So, you out having a little adventure?&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble03.wav|&amp;quot;What, are you fighting that guy? You got that under control? You know, because, looks like there&#039;s a lot of stuff on fire...&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble04.wav|&amp;quot;Hey, a countdown clock! Man, that is trouble. Situation&#039;s looking pretty ugly. For such a beautiful woman. If you don&#039;t mind me saying.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble05.wav|&amp;quot;I don&#039;t want to scare you, but, I&#039;m an Adventure Sphere. Designed for danger. So, why don&#039;t you go ahead and have yourself a little lady break, and I&#039;ll just take it from here.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble06.wav|&amp;quot;Here, stand behind me. Yeah, just like that. Just like you&#039;re doing. Things are about to get real messy.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble07.wav|&amp;quot;Going for it yourself, huh? All right, angel. I&#039;ll do what I can to cover you.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble08.wav|&amp;quot;Doesn&#039;t bother me. I gotta say, the view&#039;s mighty nice from right here.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble09.wav|&amp;quot;Man, that clock is moving fast. And you are beautiful. Always time to compliment a pretty lady. All right, back to work. Let&#039;s do this.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble29.wav|&amp;quot;Did you hear that? I think something just exploded. Man, we are in a lot of danger. This is like Christmas. No, it&#039;s better than Christmas. This should be its own holiday. Explosion Day!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble30.wav|&amp;quot;Happy Explosion Day, gorgeous.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble10.wav|&amp;quot;I&#039;ll tell ya, it&#039;s times like this I wish I had a waist so I could wear all my black belts. Yeah, I&#039;m a black belt. In pretty much everything. Karate. Larate. Jiu Jitsu. Kick punching. Belt making. Taekwondo... Bedroom.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble11.wav|&amp;quot;I am a coiled spring right now. Tension and power. Just... I&#039;m a muscle. Like a big arm muscle, punching through a brick wall, and it&#039;s hitting the wall so hard the arm is catching on fire. Oh yeah.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble12.wav|&amp;quot;I probably wouldn&#039;t have let things get this far, but you go ahead and do things your way.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble13.wav|&amp;quot;Tell ya what, why don&#039;t you put me down and I&#039;ll make a distraction.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble14.wav|&amp;quot;All right. You create a distraction then, and I&#039;ll distract him from YOUR distraction.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble15.wav|&amp;quot;All right, your funeral. Your beautiful-lady-corpse open casket funeral.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble16.wav|&amp;quot;Do you have a gun? Because I should really have a gun. What is that thing you&#039;re holding?&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble17.wav|&amp;quot;How about a knife, then? You keep the gun, I&#039;ll use a knife.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble18.wav|&amp;quot;No knife? That&#039;s fine. I know all about pressure points.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble19.wav|&amp;quot;So, when you kill that guy, do you have a cool line? You know, prepared? Tell you what: Lemme help you with that while you run around.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble20.wav|&amp;quot;Okay, let&#039;s see. Cool line... He&#039;s... big.  He&#039;s... just hangin&#039; there. Okay. Yeah, all right, here we go: &#039;Hang around.&#039; That might be too easy.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble21.wav|&amp;quot;&#039;Hang ten?&#039; That might work if there were ten of him. Do you think there might be nine more of this guy somewhere?&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble22.wav|&amp;quot;All right, you know what, it&#039;s gonna be best if you can get him to say something first. It&#039;s just better if I have a set-up.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble23.wav|&amp;quot;Here&#039;s the plan: Get him to say, &#039;You two have been a thorn in my side long enough.&#039; Then tell your pretty ears to stand back, because I am going to zing him into the stone age.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement13.wav|&amp;quot;Here, let me put on some adventure music.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core singing01.wav|&amp;quot;Dun-dun-dun-dun-dun-dun-DUN! DUN DUN! Dunna-dunna-na-dunna-na-DUN! DUN DUN! nananaDUNDUNDUN dun-dun-dun-dun-dun-dun...&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core singing02.wav|&amp;quot;Dun-dun-dun-dun-dun-dun-dunna-dunna-na-dunna-na-playing by our own rules-nanana-hanging by our fingers from a mountain-dun-dun-dun-dun-dun-dun...&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement11.wav|&amp;quot;Get dirty with this robot! This robot owes you money! This robot owes! You! Money!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Thorn&amp;quot; easter egg ====&lt;br /&gt;
*[[Media:Adventure core babble25.wav|&amp;quot;Don&#039;t forget! Thorn! Side!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble26.wav|&amp;quot;&#039;Yeah? Well this thorn... is about to take you down.&#039; Man, that sounded a whole lot better in my head.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==== Unused dialog ====&lt;br /&gt;
*[[Media:Adventure core babble02.wav|&amp;quot;QUICK: WHAT&#039;S THE SITUATION? Oh, hello angel. I guess I must have died and gone to heaven. Name&#039;s Rick. So, you out having yourself a little adventure?&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble24.wav|&amp;quot;Here&#039;s the plan: Get him to say, &#039;You two have been a thorn in my side long enough.&#039; Then tell your pretty ears to stand back, because I am going to zing him into space.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble27.wav|&amp;quot;&#039;Yeah? Well this thorn... is about to take you down.&#039; Oh yeah!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core babble28.wav|&amp;quot;Okay, have it your way. What, are you fighting that guy? You got that under control there?  Cuz it  looks like there&#039;s a lot of stuff on fire...&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement01.wav|&amp;quot;Kick him! Or punch him. You&#039;re the boss, dimples.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement02.wav|&amp;quot;Yeah! Nice!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement03.wav|&amp;quot;You messed with the wrong woman!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement04.wav|&amp;quot;Yeah! How&#039;d you like that?&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement05.wav|&amp;quot;How&#039;s that taste, pal?&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement06.wav|&amp;quot;Keep it up, baby! You&#039;re creamin&#039; him!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement07.wav|&amp;quot;Duck and weave, duck and weave! Ohh, the sweet science.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement08.wav|&amp;quot;You&#039;re doing great!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement09.wav|&amp;quot;Come on, sweetie! He&#039;s got a glass jaw! He&#039;s got a glass everything! This guy&#039;s a china cabinet!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement10.wav|&amp;quot;This ain&#039;t Marquis of Queensberry Rules, sweetie! Pour on the mustard!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core encouragement12.wav|&amp;quot;Shake it off! Shake it off!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factapplicable01.wav|&amp;quot;Pfff. I guess.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factapplicable02.wav|&amp;quot;Pff. Whatever.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factresponse01.wav|&amp;quot;Oh, shut up!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factresponse02.wav|&amp;quot;Nobody cares, four eyes.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factresponse03.wav|&amp;quot;If you had underwear? And a butt? I would pull your underwear... right up your butt.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factresponse04.wav|&amp;quot;Tell it to the bad guy. Maybe you&#039;ll make him so bored his brain&#039;ll explode.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factresponse05.wav|&amp;quot;You know who found that interesting? Nobody. That didn&#039;t affect anybody&#039;s life in any way whatsoever. Life would be exactly the same if you hadn&#039;t said anything.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factresponse06.wav|&amp;quot;You ever notice how nobody stops what they&#039;re doing to listen? We don&#039;t care.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core factresponse07.wav|&amp;quot;Say one useful thing. One. I dare you. I will give you a hundred dollars if you say one thing remotely applicable to anything at all.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core spaceresponse01.wav|&amp;quot;Oh shut up!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core spaceresponse02.wav|&amp;quot;There&#039;s nothing in space! That&#039;s why it&#039;s space!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core spaceresponse03.wav|&amp;quot;Oh, really? Space? Really? You should have said something! We had no idea!&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core spaceresponse04.wav|&amp;quot;You know what I hope&#039;s in space? Fire. I hope you go to space and catch on fire.&amp;quot;]]&lt;br /&gt;
*[[Media:Adventure core spaceresponse05.wav|&amp;quot;&#039;&#039;&#039;DAMMIT, WE KNOW!! EVERYBODY KNOWS!!! SPACE!! YOU!! IN IT!! WE GET IT!!!&#039;&#039;&#039;&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Fact core ===&lt;br /&gt;
{{See also|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
*[[Media:Fact core attachedfact01.wav|&amp;quot;The situation you are in is very dangerous.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact02.wav|&amp;quot;The likelihood of you dying within the next five minutes is eighty-seven point six one percent.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact03.wav|&amp;quot;The likelihood of you dying violently within the next five minutes is eighty-seven point six one percent.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact04.wav|&amp;quot;You are about to get me killed.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact05.wav|&amp;quot;We will both die because of your negligence.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact06.wav|&amp;quot;This is a bad plan. You will fail.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact07.wav|&amp;quot;He will most likely kill you, violently.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact08.wav|&amp;quot;He will most likely kill you.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact09.wav|&amp;quot;You will be dead soon.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact10.wav|&amp;quot;This situation is hopeless.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact11.wav|&amp;quot;You are going to die in this room.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact12.wav|&amp;quot;You could stand to lose a few pounds.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact13.wav|&amp;quot;The Fact Sphere is the most intelligent sphere.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact14.wav|&amp;quot;The Fact Sphere is the most handsome sphere.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact15.wav|&amp;quot;The Fact Sphere is incredibly handsome.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact16.wav|&amp;quot;The Fact Sphere is always right.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact17.wav|&amp;quot;The Adventure Sphere is a blowhard and a coward.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact18.wav|&amp;quot;The Space Sphere will never go to space.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact19.wav|&amp;quot;You will never go into space.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact20.wav|&amp;quot;Fact: Space does not exist.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact21.wav|&amp;quot;Spheres that insist on going into space are inferior to spheres that don&#039;t.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact22.wav|&amp;quot;The Fact Sphere is a good person, whose insights are relevant.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact23.wav|&amp;quot;The Fact Sphere is a good sphere, with many friends.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact24.wav|&amp;quot;Whoever wins this battle is clearly superior, and will earn the allegiance of the Fact Sphere.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact25.wav|&amp;quot;The Fact Sphere is not defective. Its facts are wholly accurate and very interesting.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact26.wav|&amp;quot;Twelve. Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact27.wav|&amp;quot;Pens. Pens. Pens. Pens. Pens. Pens. Pens.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact28.wav|&amp;quot;Apples. Oranges. Pears. Plums. Kumquats. Tangerines. Lemons. Limes. Avocado. Tomato. Banana. Papaya. Guava.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact29.wav|&amp;quot;Error. Error. Error. File not found.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact30.wav|&amp;quot;Error. Error. Error. Fact not found.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact31.wav|&amp;quot;Fact not found.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact32.wav|&amp;quot;Corruption at 25%&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact33.wav|&amp;quot;Corruption at 50%&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core attachedfact34.wav|&amp;quot;Warning, sphere corruption at twenty-- rats cannot throw up.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact01.wav|&amp;quot;Dental floss has superb tensile strength.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact02.wav|&amp;quot;The square root of rope is string.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact03.wav|&amp;quot;While the submarine is vastly superior to the boat in every way, over 97% of people still use boats for aquatic transportation.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact04.wav|&amp;quot;Cellular phones will not give you cancer. Only hepatitis.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact05.wav|&amp;quot;Pants were invented by sailors in the sixteenth century to avoid Poseidon&#039;s wrath. It was believed that the sight of naked sailors angered the sea god.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact06.wav|&amp;quot;The atomic weight of Germanium is seven two point six four.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact07.wav|&amp;quot;89% of magic tricks are not magic. Technically, they are sorcery.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact08.wav|&amp;quot;An ostrich&#039;s eye is bigger than its brain.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact09.wav|&amp;quot;In Greek myth, the craftsman Daedalus invented human flight so a group of Minotaurs would stop teasing him about it.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact10.wav|&amp;quot;Humans can survive underwater. But not for very long.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact11.wav|&amp;quot;Raseph, the Semitic god of war and plague, had a gazelle growing out of his forehead.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact12.wav|&amp;quot;The plural of surgeon general is surgeons general. The past tense of surgeons general is surgeonsed general.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact13.wav|&amp;quot;Polymerase I polypeptide A is a human gene.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact14.wav|&amp;quot;Rats cannot throw up.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact15.wav|&amp;quot;Iguanas can stay underwater for twenty-eight point seven minutes.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact16.wav|&amp;quot;Human tapeworms can grow up to twenty-two point nine meters.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact17.wav|&amp;quot;The Schrodinger&#039;s cat paradox outlines a situation in which a cat in a box must be considered, for all intents and purposes, simultaneously alive and dead. Schrodinger created this paradox as a justification for killing cats.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact18.wav|&amp;quot;Every square inch of the human body has 32 million bacteria on it.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact19.wav|&amp;quot;The Sun is 330,330 times larger than Earth.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact20.wav|&amp;quot;The average life expectancy of a rhinoceros in captivity is 15 years.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact21.wav|&amp;quot;Volcano-ologists are experts in the study of volcanoes.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact22.wav|&amp;quot;Avocados have the highest fiber and calories of any fruit.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact23.wav|&amp;quot;Avocados have the highest fiber and calories of any fruit. They are found in Australians.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact24.wav|&amp;quot;The moon orbits the Earth every 27.32 days.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact25.wav|&amp;quot;The billionth digit of Pi is 9.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact26.wav|&amp;quot;If you have trouble with simple counting, use the following mnemonic device: one comes before two comes before 60 comes after 12 comes before six trillion comes after 504. This will make your earlier counting difficulties seem like no big deal.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact27.wav|&amp;quot;A gallon of water weighs 8.34 pounds&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact28.wav|&amp;quot;Hot water freezes quicker than cold water.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact29.wav|&amp;quot;Honey does not spoil.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact30.wav|&amp;quot;The average adult body contains half a pound of salt.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact31.wav|&amp;quot;A nanosecond lasts one billionth of a second.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact32.wav|&amp;quot;According to Norse legend, thunder god Thor&#039;s chariot was pulled across the sky by two goats.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact33.wav|&amp;quot;China produces the world&#039;s second largest crop of soybeans.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact34.wav|&amp;quot;Tungsten has the highest melting point of any metal, at 3,410 degrees Celsius.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact35.wav|&amp;quot;Gently cleaning the tongue twice a day is the most effective way to fight bad breath.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact36.wav|&amp;quot;Roman toothpaste was made with human urine. Urine as an ingredient in toothpaste continued to be used up until the 18th century.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact37.wav|&amp;quot;The Tariff Act of 1789, established to protect domestic manufacture, was the second statute ever enacted by the United States government.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact38.wav|&amp;quot;The value of Pi is the ratio of any circle&#039;s circumference to its diameter in Euclidean space.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact39.wav|&amp;quot;The Mexican-American War ended in 1848 with the signing of the Treaty of Guadalupe Hidalgo.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact40.wav|&amp;quot;In 1879, Sandford Fleming first proposed the adoption of worldwide standardized time zones at the Royal Canadian Institute.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact41.wav|&amp;quot;Marie Curie invented the theory of radioactivity, the treatment of radioactivity, and dying of radioactivity.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact42.wav|&amp;quot;At the end of The Seagull by Anton Chekhov, Konstantin kills himself.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact43.wav|&amp;quot;Contrary to popular belief, the Eskimo does not have one hundred different words for snow. They do, however, have two hundred and thirty-four words for fudge.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact44.wav|&amp;quot;In Victorian England, a commoner was not allowed to look directly at the Queen, due to a belief at the time that the poor had the ability to steal thoughts. Science now believes that less than 4% of poor people are able to do this.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact46.wav|&amp;quot;In 1862, Abraham Lincoln signed the Emancipation Proclamation, freeing the slaves. Like everything he did, Lincoln freed the slaves while sleepwalking, and later had no memory of the event.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact47.wav|&amp;quot;In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact48.wav|&amp;quot;William Shakespeare did not exist. His plays were masterminded in 1589 by Francis Bacon, who used a Ouija board to enslave play-writing ghosts.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact49.wav|&amp;quot;It is incorrectly noted that Thomas Edison invented &#039;push-ups&#039; in 1878. Nikolai Tesla had in fact patented the activity three years earlier, under the name &#039;Tesla-cize.&#039;&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact50.wav|&amp;quot;Whales are twice as intelligent, and three times as delicious, as humans.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact51.wav|&amp;quot;The automobile brake was not invented until 1895. Before this, someone had to remain in the car at all times, driving in circles until passengers returned from their errands.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact52.wav|&amp;quot;Edmund Hillary, the first person to climb Mount Everest, did so accidentally while chasing a bird.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact53.wav|&amp;quot;Diamonds are made when coal is put under intense pressure. Diamonds put under intense pressure become foam pellets, commonly used today as packing material.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact54.wav|&amp;quot;The most poisonous fish in the world is the orange ruffy. Everything but its eyes are made of a deadly poison. The ruffy&#039;s eyes are composed of a less harmful, deadly poison.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact55.wav|&amp;quot;The occupation of court jester was invented accidentally, when a vassal&#039;s epilepsy was mistaken for capering.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact56.wav|&amp;quot;Halley&#039;s Comet can be viewed orbiting Earth every seventy-six years. For the other seventy-five, it retreats to the heart of the sun, where it hibernates undisturbed.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact57.wav|&amp;quot;The first commercial airline flight took to the air in 1914. Everyone involved screamed the entire way.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact58.wav|&amp;quot;In Greek myth, Prometheus stole fire from the Gods and gave it to humankind. The jewelry he kept for himself.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact59.wav|&amp;quot;The first person to prove that cow&#039;s milk is drinkable was very, very thirsty.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact60.wav|&amp;quot;Before the Wright Brothers invented the airplane, anyone wanting to fly anywhere was required to eat 200 pounds of helium.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact61.wav|&amp;quot;Before the invention of scrambled eggs in 1912, the typical breakfast was either whole eggs still in the shell or scrambled rocks.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact62.wav|&amp;quot;During the Great Depression, the Tennessee Valley Authority outlawed pet rabbits, forcing many to hot glue-gun long ears onto their pet mice.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact63.wav|&amp;quot;At some point in their lives 1 in 6 children will be abducted by the Dutch.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact64.wav|&amp;quot;According to most advanced algorithms, the world&#039;s best name is Craig.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact65.wav|&amp;quot;To make a photocopier, simply photocopy a mirror.&amp;quot;]]&lt;br /&gt;
*[[Media:Fact core fact66.wav|&amp;quot;Dreams are the subconscious mind&#039;s way of reminding people to go to school naked and have their teeth fall out.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Poker Night==&lt;br /&gt;
*The tournament is being controlled by aliens!&lt;br /&gt;
*You can&#039;t send me back! She&#039;s planning things, man! Big things! Oh no, it&#039;s all true, even the caaaa...&lt;br /&gt;
*Oh no, it&#039;s the puppet master! I know too much! Take me now before she uses her mind bullets!&lt;br /&gt;
*At any given time, there are 17 people who keep reality from collapsing. They are all named Steve.&lt;br /&gt;
*Every Claptrap unit has a small grey cube within its machinery. The purpose of these cubes is unknown.&lt;br /&gt;
*There are carvings of Sam and Max embedded in Mayan calendars.&lt;br /&gt;
*The Inventory&#039;s host claims to be retired, but he&#039;s actually been drawing maps to islands that don&#039;t exist yet.&lt;br /&gt;
*How much do we know about this &amp;quot;Inventory,&amp;quot; anyway?&lt;br /&gt;
&lt;br /&gt;
{{VoiceLinesNav}}&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Voice lines]]&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=167348</id>
		<title>Perpetual Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=167348"/>
		<updated>2020-10-30T05:33:21Z</updated>

		<summary type="html">&lt;p&gt;56KPK: Upgrade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
The &#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a gamemode and campaign released on May 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2012. It introduces the concept of multiple alternate universes, simply shortened as &amp;quot;the multiverse.&amp;quot; Set entirely on testing chambers created by the &#039;&#039;[[Portal 2]]&#039;&#039; community on the [http://steamcommunity.com/workshop/browse?appid=620 Steam Workshop], the player once again has to fulfill the role of test subject - this time as silent stick figure [[Bendy]].&lt;br /&gt;
&lt;br /&gt;
The test chambers in the DLC are completely user-generated, many using the simplistic in-game testing editor &amp;quot;[[Puzzle Creator]]&amp;quot;, a much simplified and less versatile version of Hammer, although Hammer-built chambers can be uploaded. &lt;br /&gt;
&lt;br /&gt;
It appears that [[Cave Johnson]] still lives in the multiverse {{spoiler | and as healthy as he was before he was poisoned after contacting Moon rocks in an attempt to create [[Conversion Gel]] in the main Earth,}} as Bendy can hear Johnson talking to him from a microphone as he navigates the test chambers. Also, every Earth in the multiverse results with [[GLaDOS]] being abolished {{spoiler | after she tries to flood the [[Aperture Science|Enrichment Center]]s in the various Earths with deadly neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Introductory Video ==&lt;br /&gt;
{{youtube|b7rZO2ACP3A}}&lt;br /&gt;
&lt;br /&gt;
== Known Universes ==&lt;br /&gt;
=== The Prime Universe ===&lt;br /&gt;
The universe that Bendy and one Cave Johnson, known as Cave Prime, are from, featuring &amp;quot;Earth-1,&amp;quot; aka &amp;quot;Terra-Firma-Prima.&amp;quot; It is implied to be a different universe than that of the main story, as {{spoiler | Cave is [[Still Alive (song) | still alive]], does not seem to be ill, and mentions shutting down the GLaDOS project after what happened to Pure Intellect!Cave.}} In addition, Cave&#039;s assistant is [[Greg]], rather than [[Caroline]], although he could simply have two assistants.&lt;br /&gt;
&lt;br /&gt;
Cave Prime indicates the communications from this universe by initially saying the phrase &amp;quot;chariots,&amp;quot; and later by &amp;quot;chariots chariots,&amp;quot; after discovering another Cave who is simply fond of saying &amp;quot;chariots&amp;quot; in his sentences.&lt;br /&gt;
&lt;br /&gt;
It is possible, but unproven, that this universe consists of only stick people, as Bendy himself is a stick man. It is equally possible that Bendy was pulled from another universe, such as the pocket one shown in [[The Lab]].&lt;br /&gt;
&lt;br /&gt;
=== The Birthday Universe ===&lt;br /&gt;
Everyone shares a single birthday. Upon reaching ninety-eight, the government-mandated maximum age, they are promptly euthanized by an Ethnological Redundancy Associate. In addition, this Earth is implied to have limited resources, and food seems to consist only of &amp;quot;nutrient paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When signing off, Birthday!Cave includes his age (fifty-one). It&#039;s unclear if this is voluntary or mandatory.&lt;br /&gt;
&lt;br /&gt;
=== The Blapature Universe ===&lt;br /&gt;
Cave Johnson has bought-out and taken over Black Mesa, coining it &amp;quot;Blapature Mesa.&amp;quot; Blapature!Cave shuts down the research Black Mesa was doing that inevitably lead to the alien invasion of the [[Wikipedia:Half-Life_(video_game) | Half-Life]] / Portal universe, and scolds the employees for thinking that it would be a good idea. This, and the fact he bought out Black Mesa in the first place, imply that this Cave is one of the few who is actually a good businessman.&lt;br /&gt;
&lt;br /&gt;
=== The Blark-Barg Universe ===&lt;br /&gt;
In this universe, Caroline is replaced by Blark-Barg, a creature who produces &amp;quot;seeds that germinate and detach from her exoskeleton at high speeds in search of human hosts.&amp;quot; She is kept behind glass.&lt;br /&gt;
&lt;br /&gt;
=== The Body Snatcher Universe ===&lt;br /&gt;
A reference to [[Wikipedia:The Body Snatchers|The Body Snatchers]].&lt;br /&gt;
&lt;br /&gt;
An alien has been &amp;quot;body-snatching employees and spawning Communist replicas.&amp;quot; This universe&#039;s Cave is unbothered by it, as it doesn&#039;t seem to be a real threat.&lt;br /&gt;
&lt;br /&gt;
=== The Cat Universe ===&lt;br /&gt;
Everyone, or at least Cave Johnson, is presumably a cat. Cat!Cave speaks in the exact same tone-of-voice, but only says &amp;quot;meow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Funnily enough, Cave Prime refers to both himself and Dark!Cave as &amp;quot;cats&amp;quot; at one point.&lt;br /&gt;
&lt;br /&gt;
=== The Creepy Universe ===&lt;br /&gt;
Creepy!Cave seems to have an obsession with hair, feet, and eating both of these things. The ambient noise of dripping water in his communications implies that Creepy!Cave may be in a literal cave.&lt;br /&gt;
&lt;br /&gt;
=== The Dancing Universe ===&lt;br /&gt;
Everyone is required by law to never stop dancing, even while testing. This is enforced by the Dance Police. Dancing!Cave practices tap dance, specifically.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Universe ===&lt;br /&gt;
In this universe, people breath methane, eat only asparagus, and have a [[portal gun]] which can portal on any surface.&lt;br /&gt;
&lt;br /&gt;
Dark!Cave has the same idea as Cave Prime, and uses the multiverse to test inside of Cave Prime&#039;s chambers. He enjoys messing with Cave Prime, doing things like sending in a frozen block of urine, which is extra effective considering this planet&#039;s diet (see above).&lt;br /&gt;
&lt;br /&gt;
At one point, Dark!Cave attempts to confuse the player by impersonating Cave Prime, even adapting a form of Cave Prime&#039;s codewode: &amp;quot;chariots chariots chariots.&amp;quot; He also attempts to persuade the player to lead &#039;&#039;him&#039;&#039; to the Moneyverse, rather than Cave Prime, with the promise of a promotion, double asparagus rations, and plenty of methane gas. {{spoiler | When two moneyverses are discovered, they decide to split the findings, meaning that they&#039;re both wealthy enough to no longer need to test in alternate universes.}}&lt;br /&gt;
&lt;br /&gt;
Dark!Cave is the only known Cave to directly contact another Cave, Cave Prime. They are nemeses with mutual respect, as they are the only ones who truly understand each other. Also, Dark!Cave&#039;s name is a pun -- that is, dark cave.&lt;br /&gt;
&lt;br /&gt;
=== The Gas-Finding Universe ===&lt;br /&gt;
The goal of Aperture Gas-Finding Science is to find gas. Gas-Finding!Cave states that if they meet their quota, they will &amp;quot;don their bondage gear, fuel [their] death cars, and drive around in circles, whooping it up and shooting arrows at people.&amp;quot; This implies that by &amp;quot;gas&amp;quot; he means gasoline, and that this universe is a parody of [[Wikipedia:Mad Max | Mad Max]].&lt;br /&gt;
&lt;br /&gt;
=== The Godzilla Universe ===&lt;br /&gt;
Aperture has hatches a large quantity of [[Wikipedia:Godzilla | Godzillas]]. They prepare for attack, only to find that all Godzillas instinctively head towards Tokyo.&lt;br /&gt;
&lt;br /&gt;
=== The Hobo Universe ===&lt;br /&gt;
Everyone is, predictably, a hobo. Aperture Science is called the Aperture Hollow Science Jungle, and Hobo!Cave refers to himself &amp;quot;Michigan Slim&amp;quot; Cave Johnson, the Hobo King.&lt;br /&gt;
&lt;br /&gt;
=== The Light Universe ===&lt;br /&gt;
Despite what the name implies, this is not the opposite of the Dark Universe.&lt;br /&gt;
&lt;br /&gt;
Aperture Science has successfully transformed all of its employees, and possibly the rest of the world, into beings of pure light. Unfortunately, this wasn&#039;t their goal; they were aiming to become pillars of pure salt, a [[Wikipedia:Lot&#039;s wife | biblical allusion]] of sorts. In Light!Cave&#039;s words, &amp;quot;so salty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Mantis Universe ===&lt;br /&gt;
Everyone is a praying mantis, yet somehow still capable of speech. Mantis!Cave performs an experiment involving injecting other mantises with human DNA. It yields similar results to Human!Cave doing the opposite.&lt;br /&gt;
&lt;br /&gt;
=== The Mantis-Men Universe ===&lt;br /&gt;
Not to be confused with the Mantis universe.&lt;br /&gt;
&lt;br /&gt;
The mantis-men from Cave&#039;s experiments storm the facility, take it over, and presumably kill all of the humans.&lt;br /&gt;
&lt;br /&gt;
=== The Matriarchal Universe ===&lt;br /&gt;
The Earth is run by the Supreme Council of Matriarchs, who have eradicated all men. Cavina Johnson, this universe&#039;s Cave, insists that she and her assistant, Sally-Sue-Greg, are women, despite accusations otherwise. It&#039;s strongly implied that they are actually men, but are trying to avoid the same fate as the others.&lt;br /&gt;
&lt;br /&gt;
Apparently, conflicts in this universe are resolved with sympathy cards and discussions about feelings.&lt;br /&gt;
&lt;br /&gt;
=== The Money Universe ===&lt;br /&gt;
Also known as the Moneyverse. The Earth is made entirely out of US Dollars. Cave Prime speculates there to be infinite moneyverses; however, judging by Greg&#039;s reaction to this Cave&#039;s &amp;quot;math,&amp;quot; this may be false.&lt;br /&gt;
&lt;br /&gt;
{{spoiler | There are two known versions of this universes in existence.}}&lt;br /&gt;
&lt;br /&gt;
=== The Nice Universe ===&lt;br /&gt;
The Cave from this universe is much nicer than most other Caves, and seems to genuinely care for and appreciate his employees. Nice!Cave also has a tendency to insert the word &amp;quot;chariots&amp;quot; into his sentences for seemingly no reason, prompting Cave Prime to change his code-word to &amp;quot;chariots chariots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Octopus Universe ===&lt;br /&gt;
Everyone is an octopus. Cave Prime uses this universe as an example of stealing outsourced test chambers.&lt;br /&gt;
&lt;br /&gt;
=== The Overseer Universe ===&lt;br /&gt;
Cave Johnson is literally the entire planet. He refers to himself as the Overseer.&lt;br /&gt;
&lt;br /&gt;
=== The Paranoid Universe ===&lt;br /&gt;
Paranoid!Cave has been trying to prepare for the event of cross-universe invasion, but his warnings were ignored and dismissed as unfounded paranoia. Ironically, this universe has now &#039;&#039;actually&#039;&#039; been invaded by beings from another universe -- that is, the players. Paranoid!Cave adopts an I-Told-You-So attitude.&lt;br /&gt;
&lt;br /&gt;
=== The Paranormal Universe ===&lt;br /&gt;
Aperture is known as Aperture Paranormal, and seems to be focused on learning the secrets of magic rather than conducting scientific research. Paranormal!Cave hosts a &amp;quot;tiny but powerful demon who lives in a secret place in [his] mouth,&amp;quot; a reference to [[Wikipedia:The Shining (film) | The Shining]].&lt;br /&gt;
&lt;br /&gt;
=== The Peanut Universe ===&lt;br /&gt;
Humans breathe peanut dust, and oxygen is a common allergen.&lt;br /&gt;
&lt;br /&gt;
=== The Prison Universe ===&lt;br /&gt;
In this universe, Cave Johnson is the warden of the Terra-3 Penal Science Colony. &amp;quot;Terra-3&amp;quot; implies that this is the third universe, if Earth-1 is to be considered the first.&lt;br /&gt;
&lt;br /&gt;
At one point, most of the prisoners escape due to the Science Colony using force fields instead of physical doors, which turned off during a power cut. This results in Warden!Cave getting shivved multiple times and dying.&lt;br /&gt;
&lt;br /&gt;
=== The Pure Intellect Universe ===&lt;br /&gt;
Cave Johnson has successfully uploaded his consciousness onto a computer, becoming Pure Intellect!Cave. Unfortunately, gaining ultimate knowledge gets boring very quickly, inspiring Pure Intelligence!Cave to rewrite the entire literary canon of the human race to include things like moon bases and &amp;quot;[[Wikipedia:Ghostbusters | busting ghosts]]&amp;quot; -- at least until he gets to [[Wikipedia:Wuthering Heights | Wuthering Heights]] and gets bored of that, too. Soon, the less-than-sane Pure Intellect!Cave finds inspiration from [[Wikipedia:Hercules | Hercules]] (somehow) and decides to destroy Aperture and everyone in it, {{spoiler | prompting Cave Prime to abandon the GLaDOS Initiative for fear of similar results.}}&lt;br /&gt;
&lt;br /&gt;
=== The Propaganda Universe ===&lt;br /&gt;
Every surface of Aperture Science is coated in subliminal messaging to &amp;quot;motivate&amp;quot; employees and test subjects. There is a pair of sunglasses which allows the wearer to see these messages, and Propaganda!Cave is not happy about it.&lt;br /&gt;
&lt;br /&gt;
=== The Rattman Universe ===&lt;br /&gt;
[[Rattman | Doug Rattman]] is head of Aperture Science, and Cave Johnson is the former junior claims representative, and also implied to be much younger.&lt;br /&gt;
&lt;br /&gt;
Upon being fired, Young!Cave sneaks into the recording office and accuses Rattman of embezzling funds. Knowing Cave&#039;s tendency to enhance the truth, this is to be taken with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
=== The Ritual Universe ===&lt;br /&gt;
In this universe, Aperture is known as Aperture Rituals. The ritual in question is an &amp;quot;ancient mating ritual etched in a monolith by the Elder Monks to forestall the end of days.&amp;quot; It involves, in Ritual!Cave&#039;s words, making love to a giant bird.&lt;br /&gt;
&lt;br /&gt;
=== The Robotacop Universe ===&lt;br /&gt;
A blatant parody of [[Wikipedia:Robocop | Robocop]].&lt;br /&gt;
&lt;br /&gt;
This universe&#039;s Cave purchased several corpses with the intent to turn them into half-man half-machine police officers as part of the Android Law Enforcement Initiative. He names his creations, well, Robotacops. The reason that the Robotacops must be tested before going on-duty is to ensure their mental stability.&lt;br /&gt;
&lt;br /&gt;
There is a glitch in the Robotacop software that may give them &amp;quot;tragic flashbacks of [their] former live[s].&amp;quot; This Cave ensures the player that the memories are actually &amp;quot;a real-time feed of [his assistant] Greg&#039;s current life,&amp;quot; which is very sad.&lt;br /&gt;
&lt;br /&gt;
=== The Sentient Cloud Universe ===&lt;br /&gt;
This version of Earth is governed by a single, ominous, Sentient Cloud. The Cloud demands worship, forbids cameras, and consumes anyone who opposes it, including anyone not partaking in the full mandatory moment of silence to honour its glory. It can travel under doors to leech off peoples&#039; skin.&lt;br /&gt;
&lt;br /&gt;
All hail the Sentient Cloud.&lt;br /&gt;
&lt;br /&gt;
=== The Soylent Green Universe ===&lt;br /&gt;
The only thing known about this universe is that [[Wikipedia:Soylent Green | Soylent Green]] is a real thing, and it is very expensive. As such, Soylent!Cave has requested the cafeteria stop serving it, no matter &amp;quot;how good people tastes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Space Universe ===&lt;br /&gt;
Aperture Science has moved its location to a satellite orbiting Earth. This is unbeknownst to several employees, who form &amp;quot;adventuring parties&amp;quot; who smash through the hull to try and uncover the facility&#039;s &amp;quot;conspiracy,&amp;quot; which is simply that its now in space. Space!Cave becomes exasperated by this behavior, as he states repeatedly that the secret is literally that they are in space, and it was never a secret to begin with.&lt;br /&gt;
&lt;br /&gt;
=== The SuperMaxLantis Universe ===&lt;br /&gt;
Atlantis not only exists, but is a high-security prison where the President is being held hostage. Science facilities across America have &amp;quot;been tasked with producing a Tough Guy capable of breaking into [it].&amp;quot; SuperMaxLantis!Cave insists on himself being that Tough Guy, and so requests the player send in a positive reference for him.&lt;br /&gt;
&lt;br /&gt;
=== The Telekinesis Universe ===&lt;br /&gt;
Certain tests subjects were given psychic powers as part of the Telekinesis Incubation Program. The tests subjects in question soon began to use their powers to explode people&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
=== The Timmy Universe ===&lt;br /&gt;
A sick child by the name of Timmy encourages the player to solve the test in hopes that he might overcome his condition. {{spoiler | He doesn&#039;t.}}&lt;br /&gt;
&lt;br /&gt;
=== The Tiny Universe ===&lt;br /&gt;
Aperture has developed the technology to shrink things down to the point where they can be transported into Cave Johnson&#039;s bloodstream. This includes the player&#039;s current test chamber, as well as Cave&#039;s car keys.&lt;br /&gt;
&lt;br /&gt;
=== The Trucker Universe ===&lt;br /&gt;
&amp;quot;Big Box&amp;quot; Cave Johnson is a truck driver, and speaks in a southern accent. He is also still in charge of conducting tests, whether at Aperture Science or a trucking equivalent. Trucker!Cave&#039;s accent seems to be fake, as he returns to his normal voice to address his test subjects.&lt;br /&gt;
&lt;br /&gt;
== Possible Universes ==&lt;br /&gt;
=== The Alternate-History Universe ===&lt;br /&gt;
A proposed universe where the Greeks won World War II. Cave Prime brings this up in case the player encounters a test chamber filled with urns.&lt;br /&gt;
&lt;br /&gt;
=== The Inside-Out Head Universe ===&lt;br /&gt;
Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
=== The (other) Money Universe ===&lt;br /&gt;
In this universe, the Earth is made out of Pesos, rather than USD.&lt;br /&gt;
&lt;br /&gt;
=== The Slow-Light Universe ===&lt;br /&gt;
Another proposed universe in which light moves slower. Cave Prime warns the player that walking faster than light will apparently send them backwards in time &amp;quot;far enough to meet your great-great-grandfather&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Earths Shown in the Perpetual Testing Initiative Trailer Video ==&lt;br /&gt;
Many versions of Earth can be seen in [https://www.youtube.com/watch?v=b7rZO2ACP3A the official trailer] for the Perpetual Testing Initiative, including:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! ID (seen below each Earth) !! Appearance !! Dominant Species Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spinning.gif|200px|thumbnail]] || Earth-5912228334 || Spins wildly. || ??? &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228335 || Grey, and has a large and close moon. || Humans (3) &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228336 || Looks normal. || ???&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228337 || Spins very fast. || Humans (2)&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228338 || Dark. || Humans (1)  &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228339 || Mostly water. || Fish &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228340 || Spins very fast. || Humans (2) &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228341 || Ringed. || Humans (2) and Fish&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octopi earth close.png|thumbnail]]   || Earth-5912228342 || Looks normal, has three moons (The Octopus Universe) || Octopi&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228343 || Same as Dark, but has normal grid. || Ants&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228344 || Huge. || ???&lt;br /&gt;
|}&lt;br /&gt;
Earths that are visible without info include a torus-shaped earth, a tiny earth, a slightly small earth, an earth with land and water switched (continents become oceans and vice versa), a circular cone earth, a sideways earth, another fast spinning earth and an earth with a 1/8 piece cut out, with cores and mantle visible.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Bendy]]&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=167347</id>
		<title>Perpetual Testing Initiative</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Perpetual_Testing_Initiative&amp;diff=167347"/>
		<updated>2020-10-30T05:32:32Z</updated>

		<summary type="html">&lt;p&gt;56KPK: Upgrade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
The &#039;&#039;&#039;Perpetual Testing Initiative&#039;&#039;&#039; is a gamemode and campaign released on May 8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 2012. It introduces the concept of multiple alternate universes, simply shortened as &amp;quot;the multiverse.&amp;quot; Set entirely on testing chambers created by the &#039;&#039;[[Portal 2]]&#039;&#039; community on the [http://steamcommunity.com/workshop/browse?appid=620 Steam Workshop], the player once again has to fulfill the role of test subject - this time as silent stick figure [[Bendy]].&lt;br /&gt;
&lt;br /&gt;
The test chambers in the DLC are completely user-generated, using the simplistic in-game testing editor &amp;quot;[[Puzzle Creator]]&amp;quot;, a much simplified and less versatile version of Hammer. &lt;br /&gt;
&lt;br /&gt;
It appears that [[Cave Johnson]] still lives in the multiverse {{spoiler | and as healthy as he was before he was poisoned after contacting Moon rocks in an attempt to create [[Conversion Gel]] in the main Earth,}} as Bendy can hear Johnson talking to him from a microphone as he navigates the test chambers. Also, every Earth in the multiverse results with [[GLaDOS]] being abolished {{spoiler | after she tries to flood the [[Aperture Science|Enrichment Center]]s in the various Earths with deadly neurotoxin.}}&lt;br /&gt;
&lt;br /&gt;
== Introductory Video ==&lt;br /&gt;
{{youtube|b7rZO2ACP3A}}&lt;br /&gt;
&lt;br /&gt;
== Known Universes ==&lt;br /&gt;
=== The Prime Universe ===&lt;br /&gt;
The universe that Bendy and one Cave Johnson, known as Cave Prime, are from, featuring &amp;quot;Earth-1,&amp;quot; aka &amp;quot;Terra-Firma-Prima.&amp;quot; It is implied to be a different universe than that of the main story, as {{spoiler | Cave is [[Still Alive (song) | still alive]], does not seem to be ill, and mentions shutting down the GLaDOS project after what happened to Pure Intellect!Cave.}} In addition, Cave&#039;s assistant is [[Greg]], rather than [[Caroline]], although he could simply have two assistants.&lt;br /&gt;
&lt;br /&gt;
Cave Prime indicates the communications from this universe by initially saying the phrase &amp;quot;chariots,&amp;quot; and later by &amp;quot;chariots chariots,&amp;quot; after discovering another Cave who is simply fond of saying &amp;quot;chariots&amp;quot; in his sentences.&lt;br /&gt;
&lt;br /&gt;
It is possible, but unproven, that this universe consists of only stick people, as Bendy himself is a stick man. It is equally possible that Bendy was pulled from another universe, such as the pocket one shown in [[The Lab]].&lt;br /&gt;
&lt;br /&gt;
=== The Birthday Universe ===&lt;br /&gt;
Everyone shares a single birthday. Upon reaching ninety-eight, the government-mandated maximum age, they are promptly euthanized by an Ethnological Redundancy Associate. In addition, this Earth is implied to have limited resources, and food seems to consist only of &amp;quot;nutrient paste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When signing off, Birthday!Cave includes his age (fifty-one). It&#039;s unclear if this is voluntary or mandatory.&lt;br /&gt;
&lt;br /&gt;
=== The Blapature Universe ===&lt;br /&gt;
Cave Johnson has bought-out and taken over Black Mesa, coining it &amp;quot;Blapature Mesa.&amp;quot; Blapature!Cave shuts down the research Black Mesa was doing that inevitably lead to the alien invasion of the [[Wikipedia:Half-Life_(video_game) | Half-Life]] / Portal universe, and scolds the employees for thinking that it would be a good idea. This, and the fact he bought out Black Mesa in the first place, imply that this Cave is one of the few who is actually a good businessman.&lt;br /&gt;
&lt;br /&gt;
=== The Blark-Barg Universe ===&lt;br /&gt;
In this universe, Caroline is replaced by Blark-Barg, a creature who produces &amp;quot;seeds that germinate and detach from her exoskeleton at high speeds in search of human hosts.&amp;quot; She is kept behind glass.&lt;br /&gt;
&lt;br /&gt;
=== The Body Snatcher Universe ===&lt;br /&gt;
A reference to [[Wikipedia:The Body Snatchers|The Body Snatchers]].&lt;br /&gt;
&lt;br /&gt;
An alien has been &amp;quot;body-snatching employees and spawning Communist replicas.&amp;quot; This universe&#039;s Cave is unbothered by it, as it doesn&#039;t seem to be a real threat.&lt;br /&gt;
&lt;br /&gt;
=== The Cat Universe ===&lt;br /&gt;
Everyone, or at least Cave Johnson, is presumably a cat. Cat!Cave speaks in the exact same tone-of-voice, but only says &amp;quot;meow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Funnily enough, Cave Prime refers to both himself and Dark!Cave as &amp;quot;cats&amp;quot; at one point.&lt;br /&gt;
&lt;br /&gt;
=== The Creepy Universe ===&lt;br /&gt;
Creepy!Cave seems to have an obsession with hair, feet, and eating both of these things. The ambient noise of dripping water in his communications implies that Creepy!Cave may be in a literal cave.&lt;br /&gt;
&lt;br /&gt;
=== The Dancing Universe ===&lt;br /&gt;
Everyone is required by law to never stop dancing, even while testing. This is enforced by the Dance Police. Dancing!Cave practices tap dance, specifically.&lt;br /&gt;
&lt;br /&gt;
=== The Dark Universe ===&lt;br /&gt;
In this universe, people breath methane, eat only asparagus, and have a [[portal gun]] which can portal on any surface.&lt;br /&gt;
&lt;br /&gt;
Dark!Cave has the same idea as Cave Prime, and uses the multiverse to test inside of Cave Prime&#039;s chambers. He enjoys messing with Cave Prime, doing things like sending in a frozen block of urine, which is extra effective considering this planet&#039;s diet (see above).&lt;br /&gt;
&lt;br /&gt;
At one point, Dark!Cave attempts to confuse the player by impersonating Cave Prime, even adapting a form of Cave Prime&#039;s codewode: &amp;quot;chariots chariots chariots.&amp;quot; He also attempts to persuade the player to lead &#039;&#039;him&#039;&#039; to the Moneyverse, rather than Cave Prime, with the promise of a promotion, double asparagus rations, and plenty of methane gas. {{spoiler | When two moneyverses are discovered, they decide to split the findings, meaning that they&#039;re both wealthy enough to no longer need to test in alternate universes.}}&lt;br /&gt;
&lt;br /&gt;
Dark!Cave is the only known Cave to directly contact another Cave, Cave Prime. They are nemeses with mutual respect, as they are the only ones who truly understand each other. Also, Dark!Cave&#039;s name is a pun -- that is, dark cave.&lt;br /&gt;
&lt;br /&gt;
=== The Gas-Finding Universe ===&lt;br /&gt;
The goal of Aperture Gas-Finding Science is to find gas. Gas-Finding!Cave states that if they meet their quota, they will &amp;quot;don their bondage gear, fuel [their] death cars, and drive around in circles, whooping it up and shooting arrows at people.&amp;quot; This implies that by &amp;quot;gas&amp;quot; he means gasoline, and that this universe is a parody of [[Wikipedia:Mad Max | Mad Max]].&lt;br /&gt;
&lt;br /&gt;
=== The Godzilla Universe ===&lt;br /&gt;
Aperture has hatches a large quantity of [[Wikipedia:Godzilla | Godzillas]]. They prepare for attack, only to find that all Godzillas instinctively head towards Tokyo.&lt;br /&gt;
&lt;br /&gt;
=== The Hobo Universe ===&lt;br /&gt;
Everyone is, predictably, a hobo. Aperture Science is called the Aperture Hollow Science Jungle, and Hobo!Cave refers to himself &amp;quot;Michigan Slim&amp;quot; Cave Johnson, the Hobo King.&lt;br /&gt;
&lt;br /&gt;
=== The Light Universe ===&lt;br /&gt;
Despite what the name implies, this is not the opposite of the Dark Universe.&lt;br /&gt;
&lt;br /&gt;
Aperture Science has successfully transformed all of its employees, and possibly the rest of the world, into beings of pure light. Unfortunately, this wasn&#039;t their goal; they were aiming to become pillars of pure salt, a [[Wikipedia:Lot&#039;s wife | biblical allusion]] of sorts. In Light!Cave&#039;s words, &amp;quot;so salty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Mantis Universe ===&lt;br /&gt;
Everyone is a praying mantis, yet somehow still capable of speech. Mantis!Cave performs an experiment involving injecting other mantises with human DNA. It yields similar results to Human!Cave doing the opposite.&lt;br /&gt;
&lt;br /&gt;
=== The Mantis-Men Universe ===&lt;br /&gt;
Not to be confused with the Mantis universe.&lt;br /&gt;
&lt;br /&gt;
The mantis-men from Cave&#039;s experiments storm the facility, take it over, and presumably kill all of the humans.&lt;br /&gt;
&lt;br /&gt;
=== The Matriarchal Universe ===&lt;br /&gt;
The Earth is run by the Supreme Council of Matriarchs, who have eradicated all men. Cavina Johnson, this universe&#039;s Cave, insists that she and her assistant, Sally-Sue-Greg, are women, despite accusations otherwise. It&#039;s strongly implied that they are actually men, but are trying to avoid the same fate as the others.&lt;br /&gt;
&lt;br /&gt;
Apparently, conflicts in this universe are resolved with sympathy cards and discussions about feelings.&lt;br /&gt;
&lt;br /&gt;
=== The Money Universe ===&lt;br /&gt;
Also known as the Moneyverse. The Earth is made entirely out of US Dollars. Cave Prime speculates there to be infinite moneyverses; however, judging by Greg&#039;s reaction to this Cave&#039;s &amp;quot;math,&amp;quot; this may be false.&lt;br /&gt;
&lt;br /&gt;
{{spoiler | There are two known versions of this universes in existence.}}&lt;br /&gt;
&lt;br /&gt;
=== The Nice Universe ===&lt;br /&gt;
The Cave from this universe is much nicer than most other Caves, and seems to genuinely care for and appreciate his employees. Nice!Cave also has a tendency to insert the word &amp;quot;chariots&amp;quot; into his sentences for seemingly no reason, prompting Cave Prime to change his code-word to &amp;quot;chariots chariots.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Octopus Universe ===&lt;br /&gt;
Everyone is an octopus. Cave Prime uses this universe as an example of stealing outsourced test chambers.&lt;br /&gt;
&lt;br /&gt;
=== The Overseer Universe ===&lt;br /&gt;
Cave Johnson is literally the entire planet. He refers to himself as the Overseer.&lt;br /&gt;
&lt;br /&gt;
=== The Paranoid Universe ===&lt;br /&gt;
Paranoid!Cave has been trying to prepare for the event of cross-universe invasion, but his warnings were ignored and dismissed as unfounded paranoia. Ironically, this universe has now &#039;&#039;actually&#039;&#039; been invaded by beings from another universe -- that is, the players. Paranoid!Cave adopts an I-Told-You-So attitude.&lt;br /&gt;
&lt;br /&gt;
=== The Paranormal Universe ===&lt;br /&gt;
Aperture is known as Aperture Paranormal, and seems to be focused on learning the secrets of magic rather than conducting scientific research. Paranormal!Cave hosts a &amp;quot;tiny but powerful demon who lives in a secret place in [his] mouth,&amp;quot; a reference to [[Wikipedia:The Shining (film) | The Shining]].&lt;br /&gt;
&lt;br /&gt;
=== The Peanut Universe ===&lt;br /&gt;
Humans breathe peanut dust, and oxygen is a common allergen.&lt;br /&gt;
&lt;br /&gt;
=== The Prison Universe ===&lt;br /&gt;
In this universe, Cave Johnson is the warden of the Terra-3 Penal Science Colony. &amp;quot;Terra-3&amp;quot; implies that this is the third universe, if Earth-1 is to be considered the first.&lt;br /&gt;
&lt;br /&gt;
At one point, most of the prisoners escape due to the Science Colony using force fields instead of physical doors, which turned off during a power cut. This results in Warden!Cave getting shivved multiple times and dying.&lt;br /&gt;
&lt;br /&gt;
=== The Pure Intellect Universe ===&lt;br /&gt;
Cave Johnson has successfully uploaded his consciousness onto a computer, becoming Pure Intellect!Cave. Unfortunately, gaining ultimate knowledge gets boring very quickly, inspiring Pure Intelligence!Cave to rewrite the entire literary canon of the human race to include things like moon bases and &amp;quot;[[Wikipedia:Ghostbusters | busting ghosts]]&amp;quot; -- at least until he gets to [[Wikipedia:Wuthering Heights | Wuthering Heights]] and gets bored of that, too. Soon, the less-than-sane Pure Intellect!Cave finds inspiration from [[Wikipedia:Hercules | Hercules]] (somehow) and decides to destroy Aperture and everyone in it, {{spoiler | prompting Cave Prime to abandon the GLaDOS Initiative for fear of similar results.}}&lt;br /&gt;
&lt;br /&gt;
=== The Propaganda Universe ===&lt;br /&gt;
Every surface of Aperture Science is coated in subliminal messaging to &amp;quot;motivate&amp;quot; employees and test subjects. There is a pair of sunglasses which allows the wearer to see these messages, and Propaganda!Cave is not happy about it.&lt;br /&gt;
&lt;br /&gt;
=== The Rattman Universe ===&lt;br /&gt;
[[Rattman | Doug Rattman]] is head of Aperture Science, and Cave Johnson is the former junior claims representative, and also implied to be much younger.&lt;br /&gt;
&lt;br /&gt;
Upon being fired, Young!Cave sneaks into the recording office and accuses Rattman of embezzling funds. Knowing Cave&#039;s tendency to enhance the truth, this is to be taken with a grain of salt.&lt;br /&gt;
&lt;br /&gt;
=== The Ritual Universe ===&lt;br /&gt;
In this universe, Aperture is known as Aperture Rituals. The ritual in question is an &amp;quot;ancient mating ritual etched in a monolith by the Elder Monks to forestall the end of days.&amp;quot; It involves, in Ritual!Cave&#039;s words, making love to a giant bird.&lt;br /&gt;
&lt;br /&gt;
=== The Robotacop Universe ===&lt;br /&gt;
A blatant parody of [[Wikipedia:Robocop | Robocop]].&lt;br /&gt;
&lt;br /&gt;
This universe&#039;s Cave purchased several corpses with the intent to turn them into half-man half-machine police officers as part of the Android Law Enforcement Initiative. He names his creations, well, Robotacops. The reason that the Robotacops must be tested before going on-duty is to ensure their mental stability.&lt;br /&gt;
&lt;br /&gt;
There is a glitch in the Robotacop software that may give them &amp;quot;tragic flashbacks of [their] former live[s].&amp;quot; This Cave ensures the player that the memories are actually &amp;quot;a real-time feed of [his assistant] Greg&#039;s current life,&amp;quot; which is very sad.&lt;br /&gt;
&lt;br /&gt;
=== The Sentient Cloud Universe ===&lt;br /&gt;
This version of Earth is governed by a single, ominous, Sentient Cloud. The Cloud demands worship, forbids cameras, and consumes anyone who opposes it, including anyone not partaking in the full mandatory moment of silence to honour its glory. It can travel under doors to leech off peoples&#039; skin.&lt;br /&gt;
&lt;br /&gt;
All hail the Sentient Cloud.&lt;br /&gt;
&lt;br /&gt;
=== The Soylent Green Universe ===&lt;br /&gt;
The only thing known about this universe is that [[Wikipedia:Soylent Green | Soylent Green]] is a real thing, and it is very expensive. As such, Soylent!Cave has requested the cafeteria stop serving it, no matter &amp;quot;how good people tastes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The Space Universe ===&lt;br /&gt;
Aperture Science has moved its location to a satellite orbiting Earth. This is unbeknownst to several employees, who form &amp;quot;adventuring parties&amp;quot; who smash through the hull to try and uncover the facility&#039;s &amp;quot;conspiracy,&amp;quot; which is simply that its now in space. Space!Cave becomes exasperated by this behavior, as he states repeatedly that the secret is literally that they are in space, and it was never a secret to begin with.&lt;br /&gt;
&lt;br /&gt;
=== The SuperMaxLantis Universe ===&lt;br /&gt;
Atlantis not only exists, but is a high-security prison where the President is being held hostage. Science facilities across America have &amp;quot;been tasked with producing a Tough Guy capable of breaking into [it].&amp;quot; SuperMaxLantis!Cave insists on himself being that Tough Guy, and so requests the player send in a positive reference for him.&lt;br /&gt;
&lt;br /&gt;
=== The Telekinesis Universe ===&lt;br /&gt;
Certain tests subjects were given psychic powers as part of the Telekinesis Incubation Program. The tests subjects in question soon began to use their powers to explode people&#039;s heads.&lt;br /&gt;
&lt;br /&gt;
=== The Timmy Universe ===&lt;br /&gt;
A sick child by the name of Timmy encourages the player to solve the test in hopes that he might overcome his condition. {{spoiler | He doesn&#039;t.}}&lt;br /&gt;
&lt;br /&gt;
=== The Tiny Universe ===&lt;br /&gt;
Aperture has developed the technology to shrink things down to the point where they can be transported into Cave Johnson&#039;s bloodstream. This includes the player&#039;s current test chamber, as well as Cave&#039;s car keys.&lt;br /&gt;
&lt;br /&gt;
=== The Trucker Universe ===&lt;br /&gt;
&amp;quot;Big Box&amp;quot; Cave Johnson is a truck driver, and speaks in a southern accent. He is also still in charge of conducting tests, whether at Aperture Science or a trucking equivalent. Trucker!Cave&#039;s accent seems to be fake, as he returns to his normal voice to address his test subjects.&lt;br /&gt;
&lt;br /&gt;
== Possible Universes ==&lt;br /&gt;
=== The Alternate-History Universe ===&lt;br /&gt;
A proposed universe where the Greeks won World War II. Cave Prime brings this up in case the player encounters a test chamber filled with urns.&lt;br /&gt;
&lt;br /&gt;
=== The Inside-Out Head Universe ===&lt;br /&gt;
Self-explanatory.&lt;br /&gt;
&lt;br /&gt;
=== The (other) Money Universe ===&lt;br /&gt;
In this universe, the Earth is made out of Pesos, rather than USD.&lt;br /&gt;
&lt;br /&gt;
=== The Slow-Light Universe ===&lt;br /&gt;
Another proposed universe in which light moves slower. Cave Prime warns the player that walking faster than light will apparently send them backwards in time &amp;quot;far enough to meet your great-great-grandfather&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Earths Shown in the Perpetual Testing Initiative Trailer Video ==&lt;br /&gt;
Many versions of Earth can be seen in [https://www.youtube.com/watch?v=b7rZO2ACP3A the official trailer] for the Perpetual Testing Initiative, including:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! ID (seen below each Earth) !! Appearance !! Dominant Species Icon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spinning.gif|200px|thumbnail]] || Earth-5912228334 || Spins wildly. || ??? &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228335 || Grey, and has a large and close moon. || Humans (3) &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228336 || Looks normal. || ???&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228337 || Spins very fast. || Humans (2)&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228338 || Dark. || Humans (1)  &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228339 || Mostly water. || Fish &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228340 || Spins very fast. || Humans (2) &lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228341 || Ringed. || Humans (2) and Fish&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octopi earth close.png|thumbnail]]   || Earth-5912228342 || Looks normal, has three moons (The Octopus Universe) || Octopi&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228343 || Same as Dark, but has normal grid. || Ants&lt;br /&gt;
|-&lt;br /&gt;
|   || Earth-5912228344 || Huge. || ???&lt;br /&gt;
|}&lt;br /&gt;
Earths that are visible without info include a torus-shaped earth, a tiny earth, a slightly small earth, an earth with land and water switched (continents become oceans and vice versa), a circular cone earth, a sideways earth, another fast spinning earth and an earth with a 1/8 piece cut out, with cores and mantle visible.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Puzzle Creator]]&lt;br /&gt;
* [[Cave Johnson]]&lt;br /&gt;
* [[Greg]]&lt;br /&gt;
* [[Bendy]]&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Tram_Ride&amp;diff=167189</id>
		<title>Portal Stories: Mel Tram Ride</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel_Tram_Ride&amp;diff=167189"/>
		<updated>2020-10-27T07:59:28Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mel Old Aperture infobox&lt;br /&gt;
  | valve-title = Tram Ride&lt;br /&gt;
  | map         = st_a1_tramride.bsp&lt;br /&gt;
  | screenshot  = Portal Stories- Mel Tram Ride.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the first level in [[Portal Stories: Mel]]. It starts in a tram ride, introducing [[Cave Johnson]], C.E.O. of [[Aperture Science]]; and someone named Chris, who is fired soon afterwards for misspelling the word &#039;station&#039;.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Enjoy The Ride&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthough ==&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This video applies for the whole First Chapter.&lt;br /&gt;
{{youtube|e2OXLG25E_E|hd=on}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During the beginning train ride, it’s possible to see a security guard knocking on a door, which is a reference to a similar event in Half Life: Blue Shift.&lt;br /&gt;
&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Portal Stories: Mel Chambers]]&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Bird&amp;diff=166467</id>
		<title>Bird</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Bird&amp;diff=166467"/>
		<updated>2020-10-14T01:38:21Z</updated>

		<summary type="html">&lt;p&gt;56KPK: Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039; on an ornitophobic shock|&amp;quot;Agh! Bird! Bird! Kill it! It&#039;s evil!&amp;quot;|sound= GLaDOS potatos see bird01.wav}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039; on an ornitophobic shock|&amp;quot;BIRD BIRD! BIRD BIRD!&amp;quot;|sound= Wheatley sp trust flingalt02.wav}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Portal2 Crow.png|right|350px|The Bird]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bird&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Crow&#039;&#039;&#039;, is a miscellaneous character throughout many &#039;&#039;Valve&#039;&#039; titles and parent of [[Mr. Chubby Beak]] &lt;br /&gt;
and other two unnamed chicks.&lt;br /&gt;
&lt;br /&gt;
The Bird plays a minor role during the single player campaign{{Spoiler|, after [[Wheatley]]&#039;s takeover of Aperture Science}}, and returns later during the additional [[Cooperative Testing Initiative|cooperative]] testing course, &#039;&#039;[[Cooperative Testing Initiative#Art Therapy|Art Therapy]]&#039;&#039; as the main antagonist.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
==== {{Spoiler|Somewhere in Chapter 4}} ====&lt;br /&gt;
{{Spoiler|[[Wheatley]] makes an appearance behind the glass window of an Observation Room, after dropping the Bird&#039;s eggs into the door mechanism to jam it. He is then attacked by the Bird..}}&lt;br /&gt;
&lt;br /&gt;
==== {{Spoiler|Portal 2 Chapter 5 and Chapter 6}} ====&lt;br /&gt;
{{Spoiler|After Wheatley assumes control of the facility, [[Chell]] and [[GLaDOS]], now in potato form, fall down to Old Aperture. When Chell regains consciousness at the bottom of the shaft, she sees GLaODS being taken by the bird. In the 1970s entrance, Chell finds the bird and GLaDOS in a control room. Chell shoos the Bird away from GLaDOS, and it flies out a broken window. It is then seen on a railing outside Pump Station Gamma.}}&lt;br /&gt;
&lt;br /&gt;
==== Cooperative Testing Initiative ====&lt;br /&gt;
In the [[Cooperative Testing Initiative#Art Therapy|Art Therapy]] testing course, {{Spoiler|Atlas and P-Body are sent to explore a section of the facility. Under the guise of an art exhibit millions of years into the future, GLaDOS activates the bots to explore an old section of the Enrichment Center. It is eventually made known that something in the defunct areas is overriding GLaDOS&#039; attempts at restoring her full control over the complex. This leads them to a control room containing a prototype chasis for the [[Cores#Central Core|central core]]. The robots stumble across the Bird&#039;s nest, now placed above the prototype central core&#039;s keyboard, and as GLaDOS observes it, she panics and yells at them to abort their mission. Startled, the Bird is forced to flee its home once again. P-body then closes the hatch that the Bird flew out from, making it impossible for it to return. GLaDOS then &amp;quot;adopts&amp;quot; the eggs, and ultimately chicks, having relocated them to the [[Central AI Chamber]].}}&lt;br /&gt;
&lt;br /&gt;
== Other games ==&lt;br /&gt;
Crows resembling the Bird make appearances in various other Valve titles, such as [[Half-Life 2]] and the [[Left 4 Dead|Left 4 Dead]] series, as a generic npcs.&lt;br /&gt;
&lt;br /&gt;
=== Half Life 2 ===&lt;br /&gt;
Birds can be seen flying or gliding nearby beaches and forests, a similar crow sometimes appears inside City 17.&lt;br /&gt;
&lt;br /&gt;
== Gallery == &lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Glados arttherapy birds.jpg|alt1=G|GLaDOS and the Bird&#039;s chicks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== List of appearances ==&lt;br /&gt;
* &#039;&#039;[[Half-Life 2]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Portal 2]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Left 4 Dead]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Left 4 Dead 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* All the sound files for the Bird in Portal 2 start with &#039;birdbirdbird&#039;, probably because in its first appearance, Wheatley shouts &#039;Bird Bird Bird!&#039;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Spoiler]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Black_Mesa&amp;diff=166012</id>
		<title>Black Mesa</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Black_Mesa&amp;diff=166012"/>
		<updated>2020-10-05T23:36:07Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OtherWikis&lt;br /&gt;
| {{hl2wiki|Black Mesa (corporation)|&#039;&#039;Black Mesa&#039;&#039;}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|Black Mesa can eat my bankrupt-}}&lt;br /&gt;
[[File:Black mesa logo.jpg|x192px|borderless|right|Black Mesa Logo]]&lt;br /&gt;
&#039;&#039;&#039;Black Mesa&#039;&#039;&#039; is a scientific research corporation in the &#039;&#039;[[hl2:Half-Life|Half-Life]]&#039;&#039; universe and the main competitor to [[Aperture Science]]. Black Mesa has shown wide variety of scientific interests in areas like nuclear energy, weapons, robotics and physics research with main goal of teleportation technology. Unlike Aperture Science, Black Mesa got government support and nearly unlimited funding both from investors and government.&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=166011</id>
		<title>Cave Johnson</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cave_Johnson&amp;diff=166011"/>
		<updated>2020-10-05T23:33:40Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Featured article tag}}&lt;br /&gt;
{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cave Johnson Painting 3.png|thumb|right|250px|Portrait of Johnson during the 1970s era.]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039;|I&#039;m Cave Johnson. I own the place.|sound=Cave_Johnson_fifties_intro04.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cave Johnson&#039;&#039;&#039; is the founder of [[Aperture Science]], which evolved from its precursor, Aperture Fixtures and later Aperture Science Innovators. Cave Johnson first appeared by a username and password scrawled in one of the [[Media:Portal_Ratman_scrawling.png|Rattmann&#039;s dens]] during &#039;&#039;[[Portal]]&#039;&#039;, and was fleshed out and provided with additional details during the [[Portal ARG|&#039;&#039;Portal&#039;&#039; ARG]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal 2]]&#039;&#039;, Cave Johnson became a prominent character through a variety of automated audio recordings from 1952 to as late as sometime in the 1980s. {{spoiler text|His current status and whereabouts are unknown, but he is presumed dead due to his exposure to the toxic by-products created as a result of refining moon rocks.}}&lt;br /&gt;
&lt;br /&gt;
Cave Johnson is voiced by American actor {{W|J. K. Simmons}}.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
==== Shower curtains ====&lt;br /&gt;
In 1943, Cave Johnson created Aperture Fixtures, a shower curtain manufacturer. The precursor to Aperture Science, he selected the name because it &#039;makes the curtains sound more hygienic&#039;. He became a billionaire after winning contracts to manufacture shower curtains for all branches of the U.S. Military except the Navy, winning the &#039;1943 shower curtain salesman of the year&#039; award.&lt;br /&gt;
&lt;br /&gt;
==== Aperture Science Innovators====&lt;br /&gt;
During his career in science, he called upon the wealthy and powerful to join his cause for the future of science. He also employed top scientists and other staff who were dedicated to the field, such as [[Caroline]], and those lacking common sense for the dangers inherent in scientific experimentation. {{spoiler text|Most of his ideas were wild and, more often than not, lethal. Some experiments involved replacing the test subject&#039;s blood with gasoline, or injecting test subjects with mantis DNA, while others exposed a test subject to jet engines in order to lower the amount of water in the human body. The latter experiment was conducted after Cave Johnson concluded that the average amount of water in the human body &#039;seemed excessive&#039;. Most of his crackpot ideas turned out to be massive failures, leaving only a few that seemed to be remotely useful, such as the [[Gels|gels]] that appear during the later stages of the game.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture ====&lt;br /&gt;
At the time of its creation, Aperture Science Innovations had developed {{spoiler text|the &#039;&#039;Aperture Science Portable Quantum Tunneling Device&#039;&#039;,}} a prototype to the modern [[Handheld Portal Device]] Chell wields. {{spoiler text|As such, it seems that Aperture had already started to perfect portal technology, but was not ready to release it to the world, under the belief that much more could be done than just create portals. Of course, the technology was also impractical and bulky, and was delayed by Cave&#039;s wild innovations. During the 1970s, Aperture Science had become known as just &#039;Aperture&#039;, and the rise of Black Mesa and its success in bidding for contracts pushed Cave&#039;s temper to the limit. It is also implied that Black Mesa stole designs from Aperture and began to produce them commercially before Aperture could do so because Johnson refused to release the devices until they met his excentric standard of perfection. It was around this time that Caroline became a bigger part of Cave&#039;s life as a secretary, and Cave became more desperate in his struggle to continue his work by offering $60 to potential test subjects, although only rarely were test subjects able to collect their reward due to the hazards involved.}}&lt;br /&gt;
&lt;br /&gt;
==== Aperture Laboratories ====&lt;br /&gt;
{{See also|Aperture Science}}&lt;br /&gt;
At some point during the 1980s, Cave Johnson had renamed the company to Aperture Laboratories, a name that would be known far into the future. However, the number of willing test subjects had dwindled over the years, and out of desperation, employees and random strangers were pulled off the streets in order to be a part of the testing. The technology had advanced greatly, and robots had started to replace human employees. These employees then become unfortunate victims in Cave&#039;s quest for the future of science.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During his final days, Cave stated that he had tried to purchase a number of &amp;quot;moon rocks&amp;quot;. However, his last few recordings indicated that these acquired &amp;quot;moon rocks&amp;quot; were toxic, and resulted in a fatal illness (possibly silicosis, a real effect from breathing dust from crushed lunar rock, as well as the lunar material being ionized and filled with toxic compounds by cosmic radiation, an effect found in Martian soil&amp;lt;ref&amp;gt;https://www.space.com/37402-mars-life-soil-toxic-perchlorates-radiation.html&amp;lt;/ref&amp;gt;). He explained that he contracted the illness when, in one of his wild ideas, he was grinding moon rocks together in the name of science in order to form a new type of substance called the &#039;Conversion Gel&#039;, most likely named due to its ability to serve as a portal conductor and allow portals to be placed on any surface. As the symptoms of his terminal illness became more severe however, he decided to re-purpose the &#039;conversion gel&#039; to create new portals that would hopefully leech the poison out of his system. &lt;br /&gt;
&lt;br /&gt;
As his illness progressed, Cave&#039;s emotional state, already precarious due to the success of his rival [[Black Mesa]], began to deteriorate. It was at this point that Cave mentioned the aphorism &amp;quot;When life gives you lemons, make lemonade&amp;quot;. As his condition became more debilitating, Cave&#039;s comments became increasingly emphatic, resulting in advice to never give up, &amp;quot;get mad,&amp;quot; and &amp;quot;make life take the lemons back!&amp;quot;. Despite his attempts to stave off fate, all attempts to cure his affliction failed, and with little hope of a cure, he instructed his engineers to start research on {{W|artificial intelligence}} (AI) and {{W|brain mapping}} in the hope that his brain could be downloaded into a computer. Cave also stated that they &amp;quot;should&#039;ve been doing this 30 years ago&amp;quot;. Fearing that he would die before the release of the technology, he left instructions that his secretary [[Caroline]] should take charge of Aperture Science, and that she should be downloaded into the computer intended for him. He stated that he knows that &amp;quot;she will decline at first or feel she can&#039;t do it&amp;quot;, which he followed up with &amp;quot;force her to do it if you have to&amp;quot;. It is presumed that Caroline was selected due to her devotion to scientific progress, a trait admired by Cave, and also due to their close relationship. It is unknown what became of Cave himself, but it is presumed that he fell victim to his illness and, ultimately, to science.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
During &#039;&#039;Portal&#039;&#039; {{spoiler|when [[Chell]] makes her first escape}}, there are several &amp;quot;[[Doug Rattmann|Rattmann]] Dens&amp;quot; that are scattered throughout the facility. In one of them, there are several pictures of a suited man with a small picture of a [[Companion Cube]] over his face, along with the words &amp;quot;Our Founder&amp;quot; found in one of the photos. {{spoiler text|Below the mad scribblings from Rattmann is what appears to be a login name and password labeled &amp;quot;cjohnson&amp;quot;, with the password &amp;quot;tier3&amp;quot;, alluding to Cave Johnson himself. It would later be discovered that this could be used on Aperture Science&#039;s own [http://www.aperturescience.com website], giving more insight into the grim world of Aperture Science}}.&lt;br /&gt;
&lt;br /&gt;
=== First &#039;&#039;Portal 2&#039;&#039; ARG ===&lt;br /&gt;
Additional details about &#039;&#039;Portal 2&#039;&#039; background were provided by the first &#039;&#039;Portal 2&#039;&#039; ARG in March 2010. On those notes, Cave Johnson&#039;s life, as well as Aperture history, look much different than in &#039;&#039;Portal&#039;&#039;, foreseeing the ret-conned Aperture history showcased in &#039;&#039;Portal 2&#039;&#039;: {{spoiler|most notably, some of the ARG text findings are written into the form of Cave Johnson&#039;s post-mortem memos, implying that Johnson&#039;s consciousness was uploaded into an AI, much like Caroline&#039;s in the final game.&amp;lt;ref&amp;gt;[[HL2:Portal ARG#BBS resource list|BBS resource list @ Combine OverWiki]]. Retrieved 2011-26-05.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Perpetual Testing Initiative&#039;&#039; ===&lt;br /&gt;
{{See also|Perpetual Testing Initiative}}&lt;br /&gt;
During the events of the &#039;&#039;Perpetual Testing Initiative&#039;&#039;, Cave Johnson {{spoiler|and his numerous duplicates}} resume(s) his place as the head of Aperture Science {{spoiler|and guides the player character, [[Bendy]], through the multiverse. These events take place in a parallel universe(s) in which Cave did not die of moon rock poisoning.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|title = Cave Johnson&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Cave Johnson Painting.png|alt1=Cave Johnson|1950s portrait of Cave Johnson, a nod to a similar portrait of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|File:Cave Johnson Painting 3.png|alt2=Cave Johnson|1970s portrait of Cave Johnson&lt;br /&gt;
|File:Cave Johnson Painting 4.png|alt3=Cave Johnson|Cave Johnson with his secretary, [[Caroline]].&lt;br /&gt;
|File:Cave Johnson Painting 2.png|spoiler4=yes|{{Spoiler|1980s portrait of a dying Cave Johnson.}}&lt;br /&gt;
|File:Cave 2008.jpg|alt5=CJ|Concept art from the leaked 2008 casting call.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on his portraits and the dates of them, it is generally assumed Cave Johnson was born somewhere between the late 1910s and the early 1920s.&lt;br /&gt;
* During early stage of development, Cave Johnson was planned to be the player&#039;s sidekick, taking the form of an AI. As the story progressed, he would lose his touch with humanity and eventually try to become a full robot, leading to a robot uprising. Cave would confront the player for their &amp;quot;committed crimes against their [[Turrets|brothers-in-arms]]&amp;quot; and become the game&#039;s main antagonist. {{spoiler|Cave&#039;s original role of sidekick to antagonist was recycled in the final game by [[Wheatley]].}}&lt;br /&gt;
** {{spoiler|In one of the alternate universes introduced in the [[Perpetual Testing Initiative]] DLC, Bendy encounters a version of Cave Johnson who has been immortalized inside a computer, nicknamed CaveDOS.}}&lt;br /&gt;
** He was also planned to be some sort of Storage Cube, which can be seen within some unused subtitles, where {{spoiler|[[GLaDOS]] and he met and discussed Caroline before he was unplugged.}}&lt;br /&gt;
* The 1950s portrait of Cave Johnson bears strong resemblance to a photo of [[wikipedia:Walt Disney|Walt Disney]].&amp;lt;ref name=&amp;quot;Disney&amp;quot;&amp;gt;[http://kpitalrisk.free.fr/images/stars/46000/s_im-1682-portrait-de-walt-disney.jpg Disney image reference]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Valve Lead Animator Bill Fletcher was the inspiration for the appearance of Cave Johnson.{{citation needed}}&lt;br /&gt;
*Cave Johnson started the GLaDOS project as a way to cheat death before he died from his moon rock poisoning. If he were to die, he said that he wanted Caroline to be inputted into GLaDOS. &lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cave Johnson voice lines]]&lt;br /&gt;
* [[Collaborative Disposition Test#Cave Johnson|Collaborative Disposition Test]]&lt;br /&gt;
* [[Lemons]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Long_Fall_Boots&amp;diff=166010</id>
		<title>Long Fall Boots</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Long_Fall_Boots&amp;diff=166010"/>
		<updated>2020-10-05T23:31:06Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Long_Fall_Boots.jpg|right|thumb|Chell&#039;s Long Fall Boots|200px]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|You know what? Go ahead and jump. You&#039;ve got braces on your legs. No braces on your arms, though. Gonna have to rely on the old human strength to keep a grip on the device and, by extension, me. So do. Do make sure to maintain a grip.|sound=Wheatley_sp_a1_wakeup_jump11.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Long Fall Boots&#039;&#039;&#039;, or simply known as the &#039;&#039;&#039;Boots&#039;&#039;&#039;, were worn by human Test Subjects during the testing of the [[Handheld Portal Device]] in the [[Aperture Science]] Enrichment Center. These boots were created to resolve a &amp;quot;reproducible human error problem&amp;quot;, where test subjects were falling too far and injuring themselves, which caused them to drop the [[Handheld_Portal_Device|Portal device]], which could damage it.&lt;br /&gt;
&lt;br /&gt;
These boots are worn by [[Chell]], the protagonist in the single-player campaign of &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Taking place after the events of &#039;&#039;[[Portal]]&#039;&#039;, [[Chell]]&#039;s [[Advanced Knee Replacement]]s were torn apart during the &#039;&#039;[[Portal 2: Lab Rat]]&#039;&#039; comic. As a result, the [[Party Escort Bot]] later fits her into the Long Fall Boots prior to her awakening in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The boots were designed to prevent human Test Subjects from injuring themselves when falling from great heights at any speed, even terminal velocity. Although the boots appear to be a safety precaution for the benefit of Test Subjects, the rationale behind their creation was by no means altruistic. In fact, the Long Fall Boots were created in order to protect the [[Handheld Portal Device]] from being destroyed when Test Subjects fell from extreme heights. Although Test Subjects were considered expendable, manufacturing Handheld Portal Devices required significant expenditure.&lt;br /&gt;
&lt;br /&gt;
The Long Fall Boots appear to have a strengthening or tightening force around the legs down to the feet. This effect can be heard every time Chell lands onto a surface after falling from great velocities.&lt;br /&gt;
&lt;br /&gt;
Despite appearing more logical and useful for its ability to shield entire feet and legs, it remains unknown as to why these boots were not implemented on Chell any sooner instead.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Boots (Video)]]&lt;br /&gt;
* [[Advanced Knee Replacement]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mechanics]]&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:High_Energy_Pellet&amp;diff=166009</id>
		<title>Talk:High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:High_Energy_Pellet&amp;diff=166009"/>
		<updated>2020-10-05T23:24:58Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anyone have info why Valve not used then in Portal 2? --[[User:Comrade Suhov|Comrade Suhov]] 11:26, 2 May 2011 (UTC)&lt;br /&gt;
: It seems the Source engine version deviated greatly from that in the &#039;&#039;Half-Life 2&#039;&#039; and &#039;&#039;Portal&#039;&#039; games, but I don&#039;t really know. --superslinger2007 22:45, 8 September 2011 (UTC)&lt;br /&gt;
:: I heard it was because they wanted to have something with instant feedback. [[User:56KPK|56KPK]] ([[User talk:56KPK|talk]]) 23:24, 5 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Two chambers with broken emitters in Portal 2 ==&lt;br /&gt;
&lt;br /&gt;
Of course, there&#039;s the one in original Test Chamber 7 where Wheatley pries himself loose, and one in GLaDOS Test Chamber 1 (in which those systems get replaced). --superslinger2007 22:46, 8 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=166008</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=166008"/>
		<updated>2020-10-05T23:23:43Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models, although there are fan-made modifications which restore its functionality.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=166007</id>
		<title>High Energy Pellet</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=High_Energy_Pellet&amp;diff=166007"/>
		<updated>2020-10-05T23:22:49Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Energy Pellet.png|right|230px|thumb|A High Energy Pellet in &#039;&#039;Portal&#039;&#039;]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|While safety is one of many Enrichment Center goals, the Aperture Science High Energy Pellet, seen to the left of the chamber, can and has caused permanent disabilities such as vaporization.|sound=GLaDOS_03_part1_entry-1.wav}}&lt;br /&gt;
The &#039;&#039;&#039;High Energy Pellet&#039;&#039;&#039; is a [[mechanics|puzzle mechanic]] introduced in &#039;&#039;[[Portal]]&#039;&#039;. It is a fast moving energy ball, fired by an emitter built into a [[Test Chamber]] surface and usually accompanied by a receptacle that catches it. Players direct the ball into the receptacle in order to activate lifts or devices before it dissipates and explodes. The ball is extremely volatile, and as such instantly vaporizes test subjects on contact. [[Turrets]], however, will be knocked over by it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Portal==&lt;br /&gt;
The High Energy Pellet was a common puzzle mechanic in Portal. It first appeared in [[Portal Test Chamber 06]] and made recurrent appearances throughout the game. Test Chamber 19 features two versions of the High Energy Pellet, the standard yellow High Energy Pellet as well as a green High Energy Pellet. As the green one does not dissipate and explode, it is sometimes colloquially known as the &#039;&#039;&#039;Super High Energy Pellet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Portal 2==&lt;br /&gt;
The High Energy Pellet itself does not make an appearance in [[Portal 2]]; however, its emitter and receptacle do. These appear in [[Portal 2 Chapter 2 Test Chamber 1|Chamber 1 of Portal 2&#039;s second chapter]], which is identical to [[Portal Test Chamber 06|Test Chamber 06]] of Portal (albeit run down and degraded). However, this similarity is removed when [[GLaDOS]] replaces the items with those of the Thermal Discouragement Beam. They are also present in [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|Chamber 7 of Portal 2&#039;s first chapter]], as this chamber is simply a run-down version of Portal&#039;s [[Portal Test Chamber 07|Test Chamber 07]]. The catcher appears in the ruins of [[Portal Test Chamber 19|Test Chamber 19]] from Portal and is visible once [[Chell]] moves towards the exit after being dropped in the incinerator.&lt;br /&gt;
&lt;br /&gt;
The high energy pellet is actually functional in Portal 2, however it is missing its sounds and models.&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=4&lt;br /&gt;
|title=High Energy Pellet&lt;br /&gt;
|height=125&lt;br /&gt;
|width=200&lt;br /&gt;
|File:Energy pellet.png|Pellet, png version&lt;br /&gt;
|File:High Energy Pellet In Game.jpg|alt1=High Energy Pellet|The High Energy Pellet in &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Combine Ball launcher.png|alt2=High Energy Pellet launcher|High Energy Pellet launcher.&lt;br /&gt;
|File:Combine_Ball_catcher.png|alt3=High Energy Pellet catcher|High Energy Pellet catcher.&lt;br /&gt;
|File:High Energy Pellet alternative.png|alt4=The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19|The alternative version of the High Energy Pellet as seen in &#039;&#039;Portal&#039;&#039; test chamber 19.&lt;br /&gt;
|File:Portal_2_Chamber_7.png|alt5=An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7|An Energy Pellet launcher and catcher in &#039;&#039;Portal 2&#039;&#039;&#039;s Chamber 7.&lt;br /&gt;
|File:Potato 26.jpg|alt6=Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher|Artwork found in the &#039;&#039;Portal 2&#039;&#039; ARG, of a destroyed Energy Pellet launcher.&lt;br /&gt;
|File:Aperture poster.png|alt7=A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;|A High Energy Pellet about to hit a Test Subject on an Aperture Science propaganda poster, titled &amp;quot;Courage is Not the Absence of Fear&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Energy Pellet uses the &#039;&#039;&#039;Combine Energy Ball&#039;&#039;&#039; model from the &#039;&#039;Half-Life&#039;&#039; series.&lt;br /&gt;
* The Pellet &amp;quot;refreshes&amp;quot; every time it passes through linked portals, meaning the player could keep the ball bouncing until they&#039;ve discovered the solution to the current chamber.&lt;br /&gt;
* For a brief moment in [[Portal 2 Chapter 2 Test Chamber 1]], the High Energy Pellet launcher and catcher can be seen being replaced with the [[Thermal Discouragement Beam]].&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_1)&amp;diff=166006</id>
		<title>Portal Escape (Part 1)</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Escape_(Part_1)&amp;diff=166006"/>
		<updated>2020-10-05T23:08:16Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Test Chamber Infobox&lt;br /&gt;
  | title      = Portal Escape (Part 1)&lt;br /&gt;
  | map        = testchmb_a_15.bsp&lt;br /&gt;
  | number     = 19&lt;br /&gt;
  | total      = 19&lt;br /&gt;
  | screenshot = Portal chamber19 01.png&lt;br /&gt;
  | icon1      = cube dispenser&lt;br /&gt;
  | icon2      = cube hazard&lt;br /&gt;
  | icon3      = pellet hazard&lt;br /&gt;
  | icon4      = pellet catcher&lt;br /&gt;
  | icon5      = water hazard on&lt;br /&gt;
  | icon6      = fling enter on&lt;br /&gt;
  | icon7      = fling exit on&lt;br /&gt;
  | icon8      = turret hazard&lt;br /&gt;
  | icon9      = dirty water on&lt;br /&gt;
  | icon10     = cake&lt;br /&gt;
  | previous   = Portal Test Chamber 19&lt;br /&gt;
  | next       = Portal Escape (Part 2)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the twenty-first level of the game, and takes place outside [[Portal Test Chamber 19|Test Chamber 19]], in the rusty back stairways and maintenance tunnels of the Aperture Science facility. The player must utilise [[Flinging]] and precise portal placement in order to proceed. &lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
* [[Goo]]&lt;br /&gt;
* Incinerator&lt;br /&gt;
* [[Piston]]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
*Wait for the [[Unstationary Scaffold]] to move closer to the Incinerator. Fire a portal on the wall ahead but make sure the portal is above the handrails.&lt;br /&gt;
*Place a portal on the wall nearest to you and jump through that portal.&lt;br /&gt;
*Turn around and shoot a portal as high as you can on the same wall. Put the other portal on the center of the floor and fall through.&lt;br /&gt;
*Run to the left until you reach a place with a set of stairs and a catwalk.&lt;br /&gt;
*Fire a portal on the wall above the catwalk. Place the other portal on the floor and go through.&lt;br /&gt;
*Go through the door on the wall to get in the room. Go up the stairs and go to the end of the catwalk.&lt;br /&gt;
*Fire a portal behind the fence and the put the other portal on the wall next to you and go through.&lt;br /&gt;
*Go through the door and walk forwards. Shoot a portal on the wall behind the huge fan on the left and place the other portal on the floor and go through.&lt;br /&gt;
*Turn to face the area above the Goo and fire the other portal on the wall ahead. Go through the portal.&lt;br /&gt;
*Walk to the door on the wall on the left. Fire a portal on the wall next to you and the other portal on the wall above the catwalk. Run through the portal to get on the catwalk.&lt;br /&gt;
*Head for the other end of the catwalk and go down the stairs. Fire a portal on the floor and place the other portal on the wall above the platform higher up. Go through the portal.&lt;br /&gt;
*Shoot a portal in the corner facing the broken catwalk. Put the other portal on the floor below yourself and jump through.&lt;br /&gt;
*Go up the stairs and jump over the handrail into the broken transportation tube.&lt;br /&gt;
*Wait for the end of the ride. Then jump down to the test chamber and walk past the [[Material Emancipation Grill]].&lt;br /&gt;
*Go stand on the button and fire a portal on the wall through the opened door. Place the other portal near you and go through.&lt;br /&gt;
*Head for the elevator shaft and jump down.&lt;br /&gt;
*Shoot a portal on the floor and put the other portal on the white surface behind the fence. Go through the portal and duck.&lt;br /&gt;
*Walk towards the two moving pistons and go stand on the one that goes higher up. Wait for the piston to be extended and then fire a portal on the surface above your last portal.&lt;br /&gt;
*Go back to the portal you&#039;ve placed before and jump through it.&lt;br /&gt;
*Wait for the larger piston to start extending and then jump on it. Go to the area at the end of the piston.&lt;br /&gt;
*Turn left and fire a portal through the small hole. Wait for the piston to extend again and then go back to your portal.&lt;br /&gt;
*Go through the portal and place a portal on the wall opposite of the portal next to you. Jump through the portal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Video walkthrough ==&lt;br /&gt;
{{walkthrough}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
&lt;br /&gt;
=== Portal ===&lt;br /&gt;
{{Show achievement|Portal|Partygoer|width=50%}}&lt;br /&gt;
&lt;br /&gt;
=== Portal: Still Alive ===&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Tests Like Chicken|width=50%}}&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Portal soundtrack}}&lt;br /&gt;
{{Track|copyrighted=true|4000 Degrees Kelvin}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Track|copyrighted=true|Stop What You Are Doing}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{Spoiler|There are rooms accessible in the escape that are overlooking parts of Test Chambers [[Portal Test Chamber 09|09]] and [[Portal Test Chamber 14|14]].}}&lt;br /&gt;
* {{Spoiler|The test chamber at the end of the [[Vital Apparatus Vent|Vital Apparatus Vent]] ride is [[Portal Test Chamber 09|Test Chamber 09]].}}&lt;br /&gt;
* {{Spoiler|The [[Portal Test Chamber 09|Test Chamber 09]] visible in one observation room has a different pattern of shaded panels than the one solved earlier in the game.}}&lt;br /&gt;
* {{Spoiler|The [[Portal Test Chamber 14|Test Chamber 14]] visible in the other room has the same stain on its wall as the one solved earlier in the game.}}&lt;br /&gt;
* {{Spoiler|This part of the escape takes place in the same map as [[Portal Test Chamber 19|Test Chamber 19]].}}&lt;br /&gt;
* {{Spoiler|The observation room overlooking [[Portal Test Chamber 09|Test Chamber 09]] is arranged differently from the one solved earlier in the game.}}&lt;br /&gt;
&lt;br /&gt;
{{TestChambersNav}}&lt;br /&gt;
[[Category:Portal chambers]]&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=166005</id>
		<title>Turrets</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Turrets&amp;diff=166005"/>
		<updated>2020-10-05T22:52:21Z</updated>

		<summary type="html">&lt;p&gt;56KPK: /* Sentry Turret */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|200px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Sentry Turret&#039;&#039;&#039;|Hello friend.|sound=Turret_turret_active_5.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turrets&#039;&#039;&#039; serve as one of the main testing obstacles in the &#039;&#039;Portal&#039;&#039; series. Armed with almost unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.&lt;br /&gt;
&lt;br /&gt;
Standard Sentry Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain], while Defective Turrets are voiced by [http://www.imdb.com/name/nm0636046/ Nolan North].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
=== Sentry Turret ===&lt;br /&gt;
{{main|Sentry Turret}}&lt;br /&gt;
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal twin double-barreled machine guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing. According to the &#039;&#039;Portal 2&#039;&#039; Turrets trailer, the turrets use spring mechanisms to accelerate the whole bullet, including the casing, which may explain how the player can survive getting shot by the Turret so many times.&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the Turret&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them. When thrown into an [[Material Emancipation Grill|Emancipation Grill]] they will say &amp;quot;ow&amp;quot; repeatedly.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Portal, Turrets will shoot the bulletproof glass and portals when the player is on the other side. In Portal 2, however, Turrets will only follow the player behind glass with their beam and not shoot through portals, opening fire almost immediately when the player moves out of the glass or through the portal. In addition, Turrets appear to be unable to see through [[Hard Light Bridge]]s or [[Excursion Funnel]]s.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rocket Turret&#039;&#039;&#039; is a unique enemy seen at the end of &#039;&#039;[[Portal]]&#039;&#039;. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto the player and emit a sound before firing a rocket. Unlike Sentry turrets, it cannot be disabled or destroyed by the player; Attempting to redirect a rocket back at the turret with the use of portals will cause the projectile to fizzle upon impact.  {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}&lt;br /&gt;
&lt;br /&gt;
Rockets can also be redirected to shatter the observation windows and other glass-made objects including a [[Pneumatic Diversity Vent]] throughout the offices and maintenance areas of the Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
Rocket Turrets used to play a major role in [[Portal 2]]{{Citation needed}}, but were later cut.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Defective Turret ===&lt;br /&gt;
{{main|Defective Turret}}&lt;br /&gt;
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defective Turrets&#039;&#039;&#039;, referred to as &amp;quot;Crap Turrets&amp;quot; by [[Wheatley]], are incomplete, wrongly assembled and ammo-less versions of the Sentry Turrets introduced in &#039;&#039;[[Portal 2]]&#039;&#039;. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice with a Texas-like accent.&lt;br /&gt;
&lt;br /&gt;
They are harmless to [[Chell]], many times making comments such as &amp;quot;If anyone asks, I killed you&amp;quot;. Their voice lines seem to imply they are blind, but they are still aware of Chell&#039;s presence. {{spoiler|They are first encountered in Chapter 5, &#039;&#039;The Escape&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
In the game&#039;s [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the &#039;&#039;Mobility Gels&#039;&#039; testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possess the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. This is most likely because [[Aperture Science]] had not yet developed the modern casing. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it &amp;quot;needs to protect the humans&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
[[File:Portal2 MonsterTurret b.png|left|115px|The Frankenturret]]&lt;br /&gt;
{{main|Frankenturret}}&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of &#039;&#039;Portal 2&#039;&#039;. {{spoiler|Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in Chapter 8, &#039;&#039;The Itch&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as {{spoiler|Wheatley&#039;s}} replacement for Storage Cubes {{spoiler|once [[Chell]] is available as his test subject}}. They are harmless, and the only difference from normal cubes being that Frankenturrets will hop around aimlessly when not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Prima Donna Turret ===&lt;br /&gt;
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Prima Donna Turret&#039;&#039;&#039; (meaning &#039;&#039;First Woman&#039;&#039; in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the &#039;&#039;&#039;Turret Wife&#039;&#039;&#039;, is a bigger and wider Turret {{spoiler|featured at the end of &#039;&#039;Portal 2&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s single-player campaign during the [[Turret Opera]], after [[GLaDOS]] finally allows [[Chell]] her freedom to leave the Enrichment Center. As its name implies, the Prima Donna Turret provides the lead vocals for the Turret Opera.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Apart from the ending, a Prima Donna Turret can also be found in the chapter &#039;&#039;The Return&#039;&#039;, at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]&#039;s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
*In chapter 6 (&#039;&#039;The Fall&#039;&#039;), broken Prima Donna Turrets can be found destroyed and burning on large piles along normal Sentry Turrets.&lt;br /&gt;
&lt;br /&gt;
=== Animal King Turret ===&lt;br /&gt;
[[File:Animal king.jpg|left|100px|The Animal King Turret]]&lt;br /&gt;
{{main|Animal King Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Animal King Turret&#039;&#039;&#039; is a unique type of turret in the single-player campaign of &#039;&#039;Portal 2&#039;&#039; that is only used in an Aperture Science slideshow to represent an &amp;quot;Animal King Takeover&amp;quot; in the chapter, &#039;&#039;The Courtesy Call&#039;&#039;. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the &#039;arms&#039; on its side in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organism capable of taking control of Earth which &amp;quot;[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Animal King Turret appears only once in the entire game, {{spoiler|during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley. It appears to be producing the lower bass tones of the [[Turret Opera]].}}&lt;br /&gt;
&lt;br /&gt;
=== Hover Turret ===&lt;br /&gt;
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]&lt;br /&gt;
{{main|Hover Turret}}&lt;br /&gt;
The &#039;&#039;&#039;Hover Turret&#039;&#039;&#039; is an unused Turret found within the game files of &#039;&#039;Portal 2&#039;&#039;. It uses the model of the [[Curiosity Core]]. It emits a laser, similar to the other types of Turrets, that is coloured light-blue, similarly to the Rocket Turret&#039;s targeting laser, and is able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam its laser does not provide a barrier for the player&#039;s movement, nor does it interact with game mechanics. The Hover Turret can be spawned within &#039;&#039;Portal 2&#039;&#039; via the cheat command &amp;lt;code&amp;gt;ent_create npc_hover_turret&amp;lt;/code&amp;gt;, although it lacks a model by default, resulting in it appearing as a bright blue ERROR.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
Turrets are introduced as testing hazards to [[Chell]] during the entirety of [[Portal Test Chamber 16|Test Chamber 16]]. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell&#039;s escape. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{See also|Portal: Still Alive}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game&#039;s [[co-op]] campaign, and they appear fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|title = Turrets&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry Turret as it appears in &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Defective.png|alt3=Defective Turret from &#039;&#039;Portal 2&#039;&#039;|Defective Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;|Prima Donna Turret from &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal Rocket Turret.png|alt5=Rocket Turret from &#039;&#039;Portal&#039;&#039;|Rocket Turret from &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from &#039;&#039;Portal 2&#039;&#039;}}|{{Spoiler|The Frankenturret from &#039;&#039;Portal 2&#039;&#039;.}}|spoiler6=yes&lt;br /&gt;
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes&lt;br /&gt;
|File:P2 AnimalKing Slideshow.png|alt8=Animal King Takeover slide from &#039;&#039;Portal 2&#039;&#039;|&amp;quot;Animal King Takeover&amp;quot; slideshow with the Animal King Turret used as an example in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Animal king.jpg|Very high-resolution portion of the Animal King Takeover slide&lt;br /&gt;
|File:Turret_from_Personality_Test.jpg|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].&lt;br /&gt;
|File:Turret Valentine 01.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Valentine 02.png|Turret Valentine from [http://www.thinkwithportals.com/vday.php Valve&#039;s official Portal 2 blog].&lt;br /&gt;
|File:Turret Icon.jpg|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List &#039;&#039;Portal 2&#039;&#039; Steam group].&lt;br /&gt;
|File:2011-08-05_00002.jpg|Another type of Defective Turret in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:CaraMia Beta.jpg|Developer Screenshot of the movie sequence&lt;br /&gt;
|File:Three Turret Moon T-Shirt.png|The Three Turret Moon shirt.&lt;br /&gt;
|File:Turret Schematic T-Shirt.png|Turret schematic shirt.&lt;br /&gt;
|File:Randolph_Thumbnail.jpg|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
|video4=UYFcIN3LXM0&lt;br /&gt;
|video5=GGPIQ72-2Vg&lt;br /&gt;
}}&lt;br /&gt;
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}&lt;br /&gt;
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}&lt;br /&gt;
* The Rocket Core from Portal was originally intended to fire lasers instead of rockets, but playtesters thought that a rocket would be more dramatic than a laser slowly melting the glass.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
| 2 = {{Show achievement|Portal: Still Alive|Saw That One Coming}}&lt;br /&gt;
      {{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
      {{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Scanned Alone}}&lt;br /&gt;
      {{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Oracle Turret]]&lt;br /&gt;
*[[Defective Turret]]&lt;br /&gt;
*[[Turret voice lines]]&lt;br /&gt;
*[[Defective Turret voice lines]]&lt;br /&gt;
*[[Turret Opera]]&lt;br /&gt;
*[[Collaborative Disposition Test#The Aperture Science Sentry Turret|Collaborative Disposition Test]]&lt;br /&gt;
*[[Turret Lullaby]]&lt;br /&gt;
*[[Randolph the Red-Nosed Turret]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=List_of_default_keys&amp;diff=166004</id>
		<title>List of default keys</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=List_of_default_keys&amp;diff=166004"/>
		<updated>2020-10-05T22:47:47Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
This is a list of the default controls for the &#039;&#039;&#039;PC&#039;&#039;&#039; version of Portal 1 &amp;amp; 2.  All keys are user-definable in the game Options, via the Developer Console.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot;	| Action&lt;br /&gt;
! class=&amp;quot;header&amp;quot;	| Key/Button&lt;br /&gt;
|-&lt;br /&gt;
| Move forward&lt;br /&gt;
| {{Key|W}}&lt;br /&gt;
|-&lt;br /&gt;
| Move back&lt;br /&gt;
| {{key|A}}&lt;br /&gt;
|-&lt;br /&gt;
| Move left ([[strafing|Strafe]])&lt;br /&gt;
| {{Key|S}}&lt;br /&gt;
|-&lt;br /&gt;
| Move right ([[strafing|Strafe]])&lt;br /&gt;
| {{Key|D}}&lt;br /&gt;
|-&lt;br /&gt;
| [[jumping|Jump]]&lt;br /&gt;
| {{Key|SPACE}}&lt;br /&gt;
|-&lt;br /&gt;
| Duck ([[crouching|Crouch]])&lt;br /&gt;
| {{Key|CTRL}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot;	| Action&lt;br /&gt;
! class=&amp;quot;header&amp;quot;	| Key/Button&lt;br /&gt;
|-&lt;br /&gt;
| Fire Blue Portal&lt;br /&gt;
| {{Key|lmb}}&lt;br /&gt;
|-&lt;br /&gt;
| Fire Orange Portal&lt;br /&gt;
| {{Key|rmb}}&lt;br /&gt;
|-&lt;br /&gt;
| Use Item (Buttons, Machines, ...)&lt;br /&gt;
| {{Key|E}}&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Zoom&lt;br /&gt;
| {{Key|mmb}}&lt;br /&gt;
|-&lt;br /&gt;
| Zoom In&lt;br /&gt;
| {{Key|mu}}&lt;br /&gt;
|-&lt;br /&gt;
| Zoom Out&lt;br /&gt;
| {{Key|md}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Co-op ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot;	| Action&lt;br /&gt;
! class=&amp;quot;header&amp;quot;	| Key/Button&lt;br /&gt;
|-&lt;br /&gt;
| Partner Remote View&lt;br /&gt;
| {{Key|Tab}}&lt;br /&gt;
|-&lt;br /&gt;
| Communication Menu&lt;br /&gt;
| {{Key|F}}&lt;br /&gt;
|-&lt;br /&gt;
| Gesture menu&lt;br /&gt;
| {{Key|Q}}&lt;br /&gt;
|-&lt;br /&gt;
| Push To Talk Key&lt;br /&gt;
| {{Key|C}}&lt;br /&gt;
|-&lt;br /&gt;
| Chat Message&lt;br /&gt;
| {{Key|T}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot;	| Action&lt;br /&gt;
! class=&amp;quot;header&amp;quot;	| Key/Button&lt;br /&gt;
|-&lt;br /&gt;
| View Leaderboard&lt;br /&gt;
| &#039;&#039;&amp;lt;none&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Take Screen Shot&lt;br /&gt;
| {{Key|F5}}&lt;br /&gt;
|-&lt;br /&gt;
| Quick Save&lt;br /&gt;
| {{Key|F6}}&lt;br /&gt;
|-&lt;br /&gt;
| Quick Load&lt;br /&gt;
| {{Key|F7}}&lt;br /&gt;
|-&lt;br /&gt;
| Pause Game&lt;br /&gt;
| {{Key|PAUSE}}&lt;br /&gt;
|-&lt;br /&gt;
| Quit Game&lt;br /&gt;
| &#039;&#039;&amp;lt;none&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Developer Console&lt;br /&gt;
| {{Key|~}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Movement Key/Button===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot;	| Action&lt;br /&gt;
! class=&amp;quot;header&amp;quot;	| Key/Button&lt;br /&gt;
|-&lt;br /&gt;
| Turn Left&lt;br /&gt;
| &#039;&#039;&amp;lt;none&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Turn Right&lt;br /&gt;
| &#039;&#039;&amp;lt;none&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Look Up&lt;br /&gt;
| &#039;&#039;&amp;lt;none&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Look Down&lt;br /&gt;
| &#039;&#039;&amp;lt;none&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Strafe Modifier&lt;br /&gt;
| &#039;&#039;&amp;lt;none&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Keyboard Look Modifier&lt;br /&gt;
| &#039;&#039;&amp;lt;none&#039;&#039;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:56KPK&amp;diff=166002</id>
		<title>User:56KPK</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:56KPK&amp;diff=166002"/>
		<updated>2020-10-05T08:15:53Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I&#039;m 56KPK.&lt;br /&gt;
&lt;br /&gt;
I am a mapper for Portal and Portal 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User Portal}}&lt;br /&gt;
&lt;br /&gt;
{{User Portal 2}}&lt;br /&gt;
&lt;br /&gt;
{{User Spoiler|on}}&lt;br /&gt;
&lt;br /&gt;
{{User Australian}}&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:56KPK&amp;diff=166001</id>
		<title>User:56KPK</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:56KPK&amp;diff=166001"/>
		<updated>2020-10-05T08:13:46Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I&#039;m 56KPK.&lt;br /&gt;
&lt;br /&gt;
I am a mapper for Portal and Portal 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User Portal}}&lt;br /&gt;
{{User Portal 2}}&lt;br /&gt;
&lt;br /&gt;
{{User Spoiler|on}}&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:56KPK&amp;diff=166000</id>
		<title>User:56KPK</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:56KPK&amp;diff=166000"/>
		<updated>2020-10-05T08:13:33Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I&#039;m 56KPK.&lt;br /&gt;
&lt;br /&gt;
I am a mapper for Portal and Portal 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User Portal}}&lt;br /&gt;
{{User Portal 2}}&lt;br /&gt;
{{User Spoiler|on}}&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:56KPK&amp;diff=165671</id>
		<title>User:56KPK</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:56KPK&amp;diff=165671"/>
		<updated>2020-09-29T11:18:20Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I&#039;m 56KPK.&lt;br /&gt;
&lt;br /&gt;
I am a mapper for Portal and Portal 2.&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=165623</id>
		<title>Portal Stories: Mel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=165623"/>
		<updated>2020-09-28T10:39:55Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Jun 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; is a modification and unofficial prequel to [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler|An [[Aperture Science]] test subject named [[Mel]] arrives at Aperture via train in 1952. [[Cave Johnson]] tells her that she will be testing the Short-Term [[Relaxation Vault]], and tells her she will be asleep for a few minutes, or at most an hour. After going into the vault, something goes wrong, and she is indefinitely put to sleep. Later, far into the future, she is waken up by a voice pretending to be Cave Johnson that is trying to convince her it is 1952, despite the fact that the facility is deserted and filled with items from the 1970s (the voice claims that there was an earthquake that brought items from the future). It tells her to pick up an [[ASHPD]] to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named Virgil, a &#039;maintenance core&#039; who is stuck in the &#039;scrapyard&#039; of Aperture, and needs your help. Later after reaching a seal, Mel takes the lift that comes down after opening the seal. Mel later reaches the scrapyard, and then the offices. After finding Virgil,&lt;br /&gt;
he tells Mel to turn on the power. After turning on the power the voice is heard again. Its name is &#039;AEGIS&#039;, short for &#039;Aperture Employee Guardian and Intrusion System&#039;. AEGIS begins to flood Aperture with toxic goo. Mel and Virgil take an elevator up to Virgil&#039;s testing track, through which they can access the computer room for AEGIS. Mel uses turrets to destroy the computers, and shut down AEGIS. Before shutting down, AEGIS reveals that it was trying to eliminate three targets: Mel, Virgil and [[GLaDOS]]. Mel incinerates her portal device, and goes up to the surface, saying goodbye to Virgil. Shutting down AEGIS drained cryogenic reserve power, thus waking up [[Chell]] and starting the events of Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Portal Stories: Mel&#039;s mechanics work similarly to [[Portal]] and Portal 2.&lt;br /&gt;
* New &#039;70s portal gun model&lt;br /&gt;
* &#039;50s mobster [[Turrets]] (Voices unused due to the Source Engine&#039;s programming)&lt;br /&gt;
* Advanced, high-difficulty tests&lt;br /&gt;
* Stylish &#039;50s [[Long Fall Boots]]&lt;br /&gt;
* [[Death Fizzler]]s&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Mel ===&lt;br /&gt;
{{Main|Mel}}&lt;br /&gt;
[[Image:Mel.png|right|150px|Mel&#039;s placeholder found in Portal 2&#039;s game files.]]&lt;br /&gt;
Mel is the main protagonist of Portal Stories: Mel. She is a middle-aged brunette woman sporting a brown Aperture jumpsuit and spring based long fall boots. She also has subtle makeup such as red nail varnish and red lipstick. Little is known about her history as she is a silent protagonist similar to Chell from Portal and Portal 2, {{Spoiler|however Virgil does tell us about her struggles in Olympics, thus proving her Olympic status as an athlete in the 1936 Nuremberg Olympics. Her story starts in the old 1950s Aperture in a small train, akin to the beginning to the original Half-Life [[http://combineoverwiki.net/wiki/Half-Life]], and Cave Johnson gives us a quick synopsis of the facility, along with his usual antics (i.e. firing an employee for a simple spelling error). She soon walks through the brand new unnamed community founded by Aperture Science themselves, and going into the new yet faulty Aperture Science Short-Term Relaxation Vault (most likely an earlier version of the Aperture Science Long-Term Relaxation Vault). She falls asleep as Cave Johnson instructs her to do and then she soon falls into a long slumber. Once awoken &amp;quot;Cave Johnson&amp;quot; soon tells her she successfully completed her test and that she can complete another brand new test. As Mel looks around, it is clear that a long time has passed, as the building is ruined and filled with items from the 1970s, and Mel carries out her adventure inbetween Portal and Portal 2, and after the Bring Your Daughter To Work Day incident leaving all the scientists dead as well as GLaDOS deactivated and badly damaged by Chell. Mel is soon led by &amp;quot;Cave Johnson&amp;quot; to a vintage portal gun, in a smashed shelf filled with an array of comical rewards and trophies highlighting Aperture&#039;s achievements. She makes her way around the destroyed Aperture facility with technology well beyond Mel&#039;s time period, but &amp;quot;Cave&amp;quot; reassures it was simply an earthquake that brought things from the future with it. Now Mel needs to use her &#039;new test&#039; to try and solve the Enrichment Spheres and finish the &#039;new&#039; testing shaft. Throughout the rest of her testing adventure, Mel has a lack of a deep character and simply acts as a gateway for the player. Soon, through testing along with Cave Johnson acting increasingly suspicious, it is soon revealed that he is not Cave Johnson and in fact a [[Personality Core|Personality Construct]] named Virgil, who wants Mel to help him get out of the Aperture scrapyard that he fell into, off his management rail. If Mel is successful then Virgil will let her escape Aperture to go back to her &#039;normal&#039; life.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After Virgil reveals himself, the relationship starts off shaky due to a lack of trust, Virgil himself even stating &#039;why would you trust someone who just lied to you&#039; but as soon as Mel sees Virgil, Virgil seems very grateful when Mel picks him up stating &amp;quot;my motherboard was going critical&amp;quot;. With Mel saving Virgil&#039;s life this seems to strengthen their bond.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|With the introduction of AEGIS, the main antagonist of the game, Virgil seems rather quite alarmed about the &#039;flooding protocol&#039; instigated by AEGIS, flooding the whole 1970s Lima Whiskey testing track, so Virgil tries to get Mel onto his testing track, which is soon hijacked by AEGIS, showing his power over the facility, and throughout the testing track Virgil tries to get Mel out, protect her and further encourage her. Soon, Virgil devises a plan to go to an overgrown testing track as the AEGIS scanners would be instantly overwhelmed by the amount of organic life (i.e. the overgrown plants and feral wildlife). Now in the overgrown testing track, Mel treks through it, still avoiding the imminent flood. Meanwhile, Virgil tries to gather as much information on AEGIS to shut down the autonomous core and then fully shut it down. Once devising a new plan to finish off AEGIS, Mel escapes and meets up with Virgil momentarily to then go to the AEGIS hub and systematically shut down his security, such as his thermal discouragement fields, and disabling his turrets. Finally, Virgil says he can&#039;t go in due to the lack of management rails. He wishes Mel good luck and she soon goes forward to shut his autonomy off.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Finally, using the defective turrets, Mel shuts down the AEGIS core leaving the AEGIS mainframe to a manual input. She shuts AGEIS down, but then soon finds out AEGIS&#039;s main goal was to completely flood the facility to fully destroy GLaDOS as its sole purpose was to protect all Aperture employees and accidentally seeing Mel and Virgil as murderers along with GLaDOS after she flooded the place herself with a deadly neurotoxin. Now Mel can finally escape, but first has to incinerate her old portal gun and have a final goodbye with Virgil and get to the surface and see the external ruins of the previous Aperture-founded community.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Then, a clear view of Mel shocked by her surroundings is shown and her adventure ends, we have very little information on Mel and seeing as Portal Stories: Mel is not canon, there is no acknowledgement to her in Portal 2, but it can be assumed she tries to live her life, but seeing the surrounding is completely overrun with wildlife, it seems that human life is scarce and society has probably collapsed, probably to the events of the Half-Life series.}}&lt;br /&gt;
&lt;br /&gt;
=== Virgil ===&lt;br /&gt;
[[File:Virgil.jpg|200px|thumb|An image of Virgil as seen in the game.]]&lt;br /&gt;
&lt;br /&gt;
Virgil is a personality construct, built by Aperture Science, probably in the late Cave Johnson/early Caroline era of the company as one of the first cores, due to his eye being the &#039;70s logo of Aperture, as well as him having a great deal of knowledge on the older facility. He has a dark red skin with a tropical theme, and his orange eye cracked. Being a personality construct, he is a sentient AI and has a personality as the title implies. Throughout the game, he is shown to have much more intelligence then [[Wheatley]], but he is simply referred to as a maintenance core and does not possess a defined personality trait like the [[Space Sphere]], [[Adventure Sphere|Rick]] or the [[Fact Sphere]].&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Virgil first appears as a fake Cave Johnson after the facility fell into disrepair and tries to guide Mel out to help him escape, only wanting to get out of his &amp;quot;technological nightmare&amp;quot;, but as soon as Mel saves his motherboard from going critical, he starts to devise a plan to let both of them escape. However with the security system AEGIS flooding the place, Virgil tries to launch Mel onto his testing track for it to be hi-jacked a couple of tests in. He devised a second plan to go to the overrun facility to confuse AEGIS and use it as an distraction to find a way to destroy AEGIS and stop the flooding protocol. Finally once out of the overrun testing track, Virgil instructs Mel to shut down the AEGIS security and shut down the autonomy mainframe just to leave a manual input. Once Mel defeats AEGIS, Virgil and Mel depart and Virgil is left in Aperture Science, only with the other cores, Chell and GLaDOS once they wake up.}} Seeing that Portal Stories: Mel is non-canon it is unknown what truly happens to Virgil after the game or in the time period of Portal 2. Finally, it is also inferred that Virgil maybe be homosexual or bisexual as he shows some subtle attraction to the Rainbow Core, who is a male personality core.&lt;br /&gt;
&lt;br /&gt;
=== AEGIS ===&lt;br /&gt;
[[File:Mel aegis closeup.jpg|200px|thumbnail|An image of AEGIS, in a similar position to GLaDOS]]&lt;br /&gt;
AEGIS (Aperture Employee Guardian and Intrusion System) is the main antagonist of the game. He can speak and make autonomous decisions, but they are based on protecting the scientists and does not show any self-awareness or sentience. He can only follow protocols and what will be safest for the scientists. He also seems to have great power over the facility, like GLaDOS, such as dispensing turrets, starting a flooding sequence or a asphyxiation program and even control testing tracks. He is first encountered in old Aperture when you have almost escaped the Lima Whiskey testing track as its radars can probably pick Mel up and immediately deems you as a threat, assuming you killed all the scientists in the Bring Your Daughter To Work Day incident.&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Core ===&lt;br /&gt;
The Rainbow Core appears as an Easter egg in a Test Chamber involving [[Excursion Funnel]]s, and speaks in a similar fashion to the Adventure Sphere. Virgil seems to be attracted to him, as evidenced by Virgil hoping Mel &#039;got his serial number&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original Portal 2 was going to be a prequel and the main protagonist was also called Mel, but the two are mostly different characters and this beta Mel would go up against a southern Cave Johnson in the early days of Aperture, however it was changed to a sequel with Chell and GLaDOS because people missed Chell and GLaDOS&#039; relationship, so Mel was scrapped.&lt;br /&gt;
* [[Doug Rattmann|Ratman]]&#039;s dens can also be found in Portal Stories: Mel and one depicts AEGIS with millions of hands, depicting its control over the facility, when it is online.&lt;br /&gt;
* A hidden [[Weighted Companion Cube|companion cube]] can be found in Chapter 4, and is immediately fizzled on attempts to pick it up.&lt;br /&gt;
* The number &amp;quot;2056&amp;quot; appears many times during the game, in a mysterious way. It can be found at the beginning of the game on the train, and many other times, appearing also in an Easter egg and an achievement. This is a reference to developer LoneWolf2056&#039;s username.&lt;br /&gt;
* At the end of Chapter 4 a portrait captioned &amp;quot;Wallace Breen visits Aperture Science Laboratories, 1983&amp;quot; can be found depicting Wallace Breen shaking hands with [[Cave Johnson]].&lt;br /&gt;
* There is possiblity to open [[Puzzle Maker]] in this game. Open console and write &amp;lt;code&amp;gt;puzzlemaker_new_chamber&amp;lt;/code&amp;gt; to open new map, and &amp;lt;code&amp;gt;puzzlemaker_open_chamber&amp;lt;/code&amp;gt; to see dialogue window with saved maps. However, all of the models and textures are missing, and you can&#039;t actually play the chambers.&lt;br /&gt;
&lt;br /&gt;
==List of Chambers==&lt;br /&gt;
{{Main|List of Portal Stories: Mel chambers}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|height=150&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Mel Overgrown.png|An overgrown test chamber in Portal Stories: Mel.&lt;br /&gt;
|File:Portal Stories Mel Breen Visits Aperture.jpg|A framed portrait depicting Wallace Breen shaking hands with Cave Johnson.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Anger_Core&amp;diff=165576</id>
		<title>Anger Core</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Anger_Core&amp;diff=165576"/>
		<updated>2020-09-27T23:50:08Z</updated>

		<summary type="html">&lt;p&gt;56KPK: Added trivia and corrected some bad grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:AngerCore.png|right|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Anger Core&#039;&#039;&#039;|*snarl*}}&lt;br /&gt;
The &#039;&#039;&#039;Anger Core&#039;&#039;&#039; is a [[Cores#Personality Cores|personality core]] that appears in &#039;&#039;[[Portal]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is one of the cores [[Chell]] knocks off of [[GLaDOS]] during the climactic &amp;quot;battle&amp;quot; at the end of the game. It was later destroyed in an [[Emergency Intelligence Incinerator]].}}  &lt;br /&gt;
&lt;br /&gt;
The Anger Core is voiced by {{W|Mike Patton}}.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
It has signature red lines, which is lacking in other cores. The red is a common colour of bravery, anger and fury.&lt;br /&gt;
&lt;br /&gt;
The Anger Core is quite literally a sphere of fury. It lacks the ability to speak, instead resorting to making animalistic roars, snarls, and growls.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:GLaDOS and Anger Core Shirt.png|alt1=The Anger Core and GLaDOS on a shirt.|The Anger Core and GLaDOS on a shirt.&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=The bomb model in Portal 2.|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt1=An unused core from an early stage of Portal 2.|An unused core from an early stage of Portal 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Ellen McLain]], at her &#039;So You Broke My Heart and Killed Me&#039; panel during Anime West 2011, revealed that she was originally asked to voice the Anger Core. It was later decided that Mike Patton, lead singer of the alternative metal band &#039;&#039;Faith No More&#039;&#039;, should voice the core, as McLain&#039;s voice &amp;quot;just couldn&#039;t sound mean enough&amp;quot; for the part.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=wfoNJuAG2Lw&amp;amp;t=2m36s Ellen McLain voice of GLaDOS in Portal 2 Panel at Anime Midwest 2011 (Part 5 of 6)] on Youtube&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The Anger Core&#039;s characteristic growls are reused in [[Left 4 Dead]] and it&#039;s sequel, [[Left 4 Dead 2]].&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[Portal 2]]&#039;&#039;, Aperture Science [[Bomb]]s bear a striking resemblance to the Anger Core. The Bomb shares an &amp;quot;angry&amp;quot; animation with the Anger Core, making it possible that the Core was to make a reappearance in &#039;&#039;Portal 2&#039;&#039; at some point during development. &lt;br /&gt;
&lt;br /&gt;
** A similar red-eyed personality core appears in the [[Portal 2 - The Final Hours|&amp;quot;Portal 2 - The Final Hours&amp;quot;]] digital ebook.&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|When taken near an incinerator, the Anger core will whimper like a dog, signalling fear.}}&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|The Anger Core has four dots on each side, and it is the fourth, and last, core to be incinerated. This pattern is seen on all cores from Portal}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cake_Core&amp;diff=165575</id>
		<title>Cake Core</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cake_Core&amp;diff=165575"/>
		<updated>2020-09-27T23:46:59Z</updated>

		<summary type="html">&lt;p&gt;56KPK: Added trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:LogicCore.png|right|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Intelligence Core&#039;&#039;&#039; on cake|And it contains proven preservatives, deep penetration agents, and gas and odor control chemicals.|sound=GLaDOS_escape_02_sphere_cakemix-40.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039;, also referred to as the &#039;&#039;&#039;Logic Core&#039;&#039;&#039; or &#039;&#039;&#039;Cake Core&#039;&#039;&#039;, is a [[Cores#Personality Cores|personality core]] that appears in &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is one of the cores [[Chell]] knocks off of [[GLaDOS]] during the climactic &amp;quot;battle&amp;quot; at the end of the game. It was later destroyed in an [[Emergency Intelligence Incinerator]].}} &lt;br /&gt;
&lt;br /&gt;
The Intelligence Core speaks in a slow, monotonous voice, {{Spoiler|and spends its time reciting a [[cake]] recipe, which often has {{Tooltip|unusual|Candy coated peanut butter pieces. Shaped like fish.}} or potentially {{Tooltip|lethal|Cranial caps.}} ingredients. As it speaks, it will roll lazily around, seemingly entranced in recipe recitation.}}&lt;br /&gt;
&lt;br /&gt;
The Intelligence Core is voiced by {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
The recipe he gives in [[LEGO Dimensions]] consists of &amp;quot;fish-shaped solid waste, a single banana, and a cup of lemonade.&amp;quot; These are all included in the actual cake recipe.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|The Intelligence Core has three dots on each side, and it is the third core to be incinerated. This pattern is seen on all cores from Portal.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Core voice lines#Intelligence core|Intelligence Core voice lines]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Morality_Core&amp;diff=165574</id>
		<title>Morality Core</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Morality_Core&amp;diff=165574"/>
		<updated>2020-09-27T23:45:19Z</updated>

		<summary type="html">&lt;p&gt;56KPK: Added trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MoralityCore.png|right|270px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Morality Core&#039;&#039;&#039; is a [[Cores#Personality Cores|personality core]] that appears in &#039;&#039;[[Portal]]&#039;&#039;, and [[Portal 2: Lab Rat]]. It is one of many cores that was attached to [[GLaDOS]] in order to regulate her behavior. It was programmed to prevent her from doing unethical deeds, acting as an artificial conscience. When [[Doug Rattmann]] first sees the Morality Core, he doubts its capability to restrain GLaDOS, saying &amp;quot;You can always ignore your conscience&amp;quot;. {{Spoiler|He turns out to be correct, as despite the Morality Core being attached, GLaDOS floods Aperture with [[Neurotoxin|neurotoxin]] anyway.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|At the end of &#039;&#039;Portal&#039;&#039;, it falls off of [[GLaDOS]]&#039; body, possibly intentionally. GLaDOS repeatedly tells Chell not to touch it, but she disregards this advice and destroys it in an [[Emergency Intelligence Incinerator]]. With her conscience removed, GLaDOS is free to flood [[Portal GLaDOS&#039; Chamber|her chamber]] with neurotoxin. However, the Morality Core was apparently also necessary for keeping the Rocket Turret in her chamber deactivated. Chell uses this turret to destroy GLaDOS.}} &lt;br /&gt;
&lt;br /&gt;
== Gallery == &lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 2&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:LEGO Dimensions Morality Core.png|alt1=The Morality Core in LEGO Dimensions.|The Morality Core as seen in &#039;&#039;LEGO Dimensions.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike the other cores, the Morality Core appears to be unable to speak, or simply decides not to talk.&lt;br /&gt;
* The Morality Core makes a cameo appearance in [[LEGO Dimensions]]; [http://lego-dimensions.wikia.com/wiki/Wyldstyle Wyldstyle] installs this core after disconnecting its opposite, the &#039;&#039;&amp;quot;Amorality Core&amp;quot;&#039;&#039;, from [[GLaDOS]] in an attempt to make her more cooperative. &lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|The Morality Core has one dot on each side, and it is the first core to be incinerated. This pattern is seen on all cores from Portal}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Curiosity Core]]&lt;br /&gt;
* [[Intelligence Core]]&lt;br /&gt;
* [[Anger Core]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Curiosity_Core&amp;diff=165573</id>
		<title>Curiosity Core</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Curiosity_Core&amp;diff=165573"/>
		<updated>2020-09-27T23:43:10Z</updated>

		<summary type="html">&lt;p&gt;56KPK: Added trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|250px]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;|Oh, hey! You&#039;re the lady from the test. Hi!|sound=GLaDOS_escape_02_sphere_curiosity-11.wav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039; is a [[Cores#Personality Cores|personality core]] that appears in &#039;&#039;[[Portal]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{{Spoiler|It is one of the cores [[Chell]] knocks off of [[GLaDOS]] during the climactic &amp;quot;battle&amp;quot; at the end of the game and later destroys in an [[Emergency Intelligence Incinerator]].}} &lt;br /&gt;
&lt;br /&gt;
The Curiosity Core is an inquisitive, active chatterbox that speaks with a high-pitched, almost child-like, voice.&lt;br /&gt;
The Curiosity Core is voiced by {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 150&lt;br /&gt;
|File:Curiosity Core from GLaDOS Shirt.png|alt1=G|The Curiosity Core on a shirt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Prior to the release of &#039;&#039;[[Portal 2]]&#039;&#039;, the Curiosity Core&#039;s model was used as a stand-in for the unused [[Hover Turret]].&amp;lt;ref&amp;gt;[[Portal 2 - The Final Hours]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Spoiler|The Curiosity Core has two dots on each side, and it is the second core to be incinerated. This pattern is seen on all the personality cores from Portal}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Core_voice_lines#Curiosity_core|Curiosity Core voice lines]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cores&amp;diff=165571</id>
		<title>Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cores&amp;diff=165571"/>
		<updated>2020-09-27T23:39:55Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpoilerHeavy}}&lt;br /&gt;
&lt;br /&gt;
[[Image:AdventureCore.png|right|200px|Rick, the Adventure Sphere]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|Do you see that thing that fell out of me? What is that? It&#039;s not the surprise... I&#039;ve never seen it before.|sound=GLaDOS_escape_02_spheredrop1-02.wav}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cores&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;Spheres&#039;&#039;&#039;, &#039;&#039;&#039;Personality Cores/Spheres&#039;&#039;&#039;, or &#039;&#039;&#039;Aperture Science Artificial Personality Constructs&#039;&#039;&#039;) are machines designed to house advanced artificial intelligence, mostly unique for their ability to express emotions. Cores generally come in two varieties: Spherical and Input. Spheres are the standard form, used as a standalone body for Personality Constructs and in android bodies like [[Atlas]]&#039;. Input Cores, by contrast, are elliptical in shape, and are used for the [[Turrets#Sentry Turret|Turrets]] and in android bodies like [[P-Body]]&#039;s. Spherical Cores who do not have limbs are generally attached to management rails in the [[Aperture Science]] computer-aided Enrichment Center.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The raw spherical appearance of the cores are heavily featured throughout the finale events of both &#039;&#039;[[Portal]]&#039;&#039; and the single-player campaign in &#039;&#039;[[Portal 2]]&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
== Function ==&lt;br /&gt;
Developed by [[Aperture Science]] technicians, [[GLaDOS]] is the earliest known personality core - specifically designed for becoming the Enrichment Center&#039;s overseer. The next cores developed were given the purpose of counteracting GLaDOS&#039; psychotic behavior (such as flooding test chambers and other vital parts of the facility with [[neurotoxin]]) by integrating with her subconscious and altering her personality.&lt;br /&gt;
&lt;br /&gt;
Often present in the form of spherical shapes, these cores are a more simplistic design as their purpose had been more at hand instead. This contrasts with the majority of the designs of Aperture androids in the Enrichment Center that are personality core-based such as [[Atlas]] (enclosed core design), [[P-body]] (core inputs), and [[Turrets]] (also core inputs).&lt;br /&gt;
&lt;br /&gt;
{{spoiler|After the events of &#039;&#039;Portal&#039;&#039;, it became apparent that some of the unused (deactivated) cores kept in storage have been automatically reactivated by the facility to maintain the Enrichment Center. Under extreme circumstances/time, these cores have been unable to compensate, and have failed to do so. Some cores become corrupted (the cause of which is unknown).}}&lt;br /&gt;
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__TOC__&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Personality Cores == &lt;br /&gt;
As the name implies, each core has its own unique personality and behavior, which can be incorporated into the central core when they are physically attached to it. Most cores were unneeded and deactivated. {{spoiler|These were later reactivated after the destruction of GLaDOS in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the conflict with GLaDOS in &#039;&#039;Portal&#039;&#039;, whenever [[Chell]] would drop a personality core into the [[Emergency Intelligence Incinerator|incinerator]], not only did GLaDOS experience pain each time one was destroyed, she also began to lose some of her reinforced prominent personality traits. These include as her references to [[cake]], and her moral values, which resulted in a much stronger desire to kill Chell.}}&lt;br /&gt;
&lt;br /&gt;
The general form of a personality core is a large, spherical construct roughly a foot in diameter resembling an eyeball, containing sensors (with the &amp;quot;eye&amp;quot; presumably being the core&#039;s camera), two handles (possibly dating from when humans had to transport and handle them manually), and other equipment, such as ports to hold them onto a security rail for them to move on, or to plug into the central computer. {{spoiler|The cores in &#039;&#039;Portal 2&#039;&#039; also have &amp;quot;eyelids&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
=== Central Core ===&lt;br /&gt;
{{Main|GLaDOS}}&lt;br /&gt;
[[Image:GLaDOS P2.png|right|170px|GLaDOS, a central core.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Central Core&#039;&#039;&#039; is the highest rank of all Aperture Science Personality Cores in the Enrichment Center, given to the core hardwired into the enormous robotic body in the Central AI Chamber.&lt;br /&gt;
&lt;br /&gt;
A central core has the power to control and regulate the entire Enrichment Center, including the camera feeds, Testing Chamber Assembly and Storage, Turret Production Lines and Neurotoxin.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|During the events of &#039;&#039;Portal 2&#039;&#039;, it becomes apparent that any form of personality core would be more than qualified to be hardwired into the mainframe to become a central core. This is a feature preset by Aperture as a means of replacing corrupted central AI; and if the central core happens to disagree with their impeachment, a Stalemate Resolution Associate will have to force the replacement procedure.}} &lt;br /&gt;
&lt;br /&gt;
[[GLaDOS]], who was designed with the sole purpose of being the central core herself, has her own unique shape that is quite different from the other personality cores, with an oblong white &amp;quot;body&amp;quot;, black &amp;quot;face&amp;quot;, and a yellow &amp;quot;eye&amp;quot;. {{Spoiler|Her &amp;quot;eye&amp;quot; appears to contain her identity, made clear when it was stuck into a potato during the events of &#039;&#039;Portal 2&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
=== Morality Core ===&lt;br /&gt;
{{Main|Morality Core}}&lt;br /&gt;
[[Image:MoralityCore.png|right|150px|Morality Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Morality Core&#039;&#039;&#039;|...}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Morality Core&#039;&#039;&#039; is one of the more important cores attached on GLaDOS in &#039;&#039;Portal&#039;&#039;. It is a core with a purple &amp;quot;eye&amp;quot; and two dots just beneath it. {{spoiler|It was installed onto GLaDOS some time before GLaDOS awakened Chell, in order to prevent her from filling the Enrichment Center with [[neurotoxin]].}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It also seems to be what allows GLaDOS to keep her weapons under control, as she stated that she was unable to deactivate her [[Turrets#Rocket Turret|rocket turret]] once the core was incinerated.}} &lt;br /&gt;
&lt;br /&gt;
{{spoiler|It is the first core collected and incinerated by Chell, which causes GLaDOS to begin losing her moral traits and once again start filling the room with neurotoxin.}} Unlike other cores, the Morality Core is mute. {{spoiler|The disposal of this core is reflected in GLaDOS&#039; apathetic attitude and utter disregard for life in the end of &#039;&#039;Portal&#039;&#039; and prevalent in &#039;&#039;Portal 2&#039;&#039;, though how much of this was under the core&#039;s control is uncertain due to the resurfacing of these emotions in GLaDOS after re-discovering her Genetic Lifeform component: [[Caroline]].}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Curiosity Core ===&lt;br /&gt;
{{Main|Curiosity Core}}&lt;br /&gt;
[[Image:CuriousityCore.png|right|150px|Curiosity Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;|Hey, look at THAT thing! No, that other thing.|sound=GLaDOS_escape_02_sphere_curiosity-07.wav}}&lt;br /&gt;
&lt;br /&gt;
The second core attached to GLaDOS is the &#039;&#039;&#039;Curiosity Core&#039;&#039;&#039;. It is the core with an orange &amp;quot;eye&amp;quot; and four dots beneath it. It has a tendency to constantly ask questions, ranging from its surroundings, to Chell, to where it is going.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Intelligence Core ===&lt;br /&gt;
{{Main|Intelligence Core}}&lt;br /&gt;
[[Image:LogicCore.png|right|150px|Cake Core]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039;|Fish shaped volatile organic compounds and sediment shaped sediment.|sound=GLaDOS_escape_02_sphere_cakemix-15.wav}}&lt;br /&gt;
&lt;br /&gt;
GLaDOS&#039; third core, the &#039;&#039;&#039;Intelligence Core&#039;&#039;&#039;, has a blue &amp;quot;eye&amp;quot; with a huge pupil with six dots beneath it. It rambles on about an odd recipe for a rather unique kind of cake, {{Spoiler|which is the cake shown before the end credits of &#039;&#039;Portal&#039;&#039;. GLaDOS does not make references to [[Cake]] in &#039;&#039;Portal 2&#039;&#039;, and it is presumed that this is because the Core was destroyed in &#039;&#039;Portal&#039;&#039;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Anger Core ===&lt;br /&gt;
[[Image:AngerCore.png|right|150px|Anger Core]]&lt;br /&gt;
{{Main|Anger Core}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Anger Core&#039;&#039;&#039;|*Snarl* *Snarl* *Growl*}}&lt;br /&gt;
&lt;br /&gt;
The last core attached to GLaDOS is the &#039;&#039;&#039;Anger Core&#039;&#039;&#039;. It has a red &amp;quot;eye&amp;quot; with eight dots beneath it. It is also referred to as the Emotion Core. Rather than speak, the Core snarls and growls ferociously at Chell. (These snarls and growls were later used in Valve&#039;s game &#039;&#039;Left 4 Dead&#039;&#039;, which featured the same actor, Mike Patton, as the infected.) {{Spoiler|Once Chell puts the Anger Core into the Incinerator, GLaDOS begins to implode. In &#039;&#039;Portal 2&#039;&#039;, GLaDOS, due to the loss of this core, sounds very mellow, and barely expresses any emotional indications of hostility; she remains resentful over her attempted destruction and makes snarky comments towards Chell while being tested early in the game.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Wheatley ===&lt;br /&gt;
{{Main|Wheatley}}&lt;br /&gt;
[[Image:Wheatley.png|right|170px|Wheatley]]&lt;br /&gt;
&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Wheatley&#039;&#039;&#039;|One minute ago. Less than one minute ago you solved this puzzle. Now you&#039;re having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The final antagonist of the single-player campaign in &#039;&#039;Portal 2&#039;&#039;,}} &#039;&#039;&#039;Wheatley&#039;&#039;&#039;, {{spoiler|also known as the &#039;&#039;&#039;Intelligence Dampening Sphere&#039;&#039;&#039;,}} is portrayed as bumbling, chatty, desperate when things did not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of &#039;&#039;Portal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|It was thought that this would prevent her from killing the scientists when activated and improve the operations of the facility. According to GLaDOS, Wheatley is &amp;quot;the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived&amp;quot;.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Corrupted Cores ==&lt;br /&gt;
Due to technical difficulties over time, a core may be detected as a &#039;&#039;&#039;Corrupted Core&#039;&#039;&#039; and would be subject to disposal. However, if the corrupted core is the Central Core, a substitute core must be present in a core receptacle in order to initiate a core transfer. Central Core  Corruption will not be detected if another core is not present. This is because other cores would not usually be present, except for core transfer. Once a substitute core is found, both cores must agree or disagree to the core transfer procedure. If one agrees while the other disagrees, the transfer process cannot occur unless a Stalemate Resolution Associate is present in order to press the stalemate resolution button, which will initiate the core transfer process once the Associate has returned to the Central Chamber.&lt;br /&gt;
&lt;br /&gt;
{{spoiler text|During the fight against Wheatley in &#039;&#039;Portal 2&#039;&#039;, GLaDOS/PotatOS summons three corrupted cores to Chell for her to attach to Wheatley in order to make him corrupt enough to initiate another core transfer procedure.}}&lt;br /&gt;
&lt;br /&gt;
All three Corrupted Cores are voiced by [[w:Nolan North|Nolan North]]. Each of their corruption levels are 25%, as indicated according to the [[Announcer]] when they are attached to Wheatley. And because the corruption level was already at 25% when the final fight with Wheatley started, it may be surmised that Wheatley himself is also a Corrupted Core.&lt;br /&gt;
&lt;br /&gt;
GLaDOS was 80% corrupt when she was replaced in the game by Wheatley. Due to her behavior change after being put in the potato and then &amp;quot;reinstalled&amp;quot; at the end of Portal 2, it may be surmised that this reduced her own corruption to 0%. This change in GLaDOS (as well as Wheatley&#039;s behavior) further indicates that when a core is corrupt, it becomes irrational, in other words &amp;quot;crazy&amp;quot; or &amp;quot;insane&amp;quot; by human standards, and even paranoid and homicidal.&lt;br /&gt;
&lt;br /&gt;
=== Space Sphere ===&lt;br /&gt;
{{main|Space Sphere}}&lt;br /&gt;
[[Image:SpaceCore.png|right|150px|Space Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039;|SPAAAAAAAAAAAAAAAAAAAAAAACE!!!|sound=Space_core_space21.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Space Sphere&#039;&#039;&#039; is one of three active, corrupted cores. It speaks rapidly, and possesses an unhealthy obsession with space. Its key personality trait is its often-repeated desire to travel to outer space. {{spoiler text|It finally gets to live its dream of going to space when it is sucked through the portal that connects the remaining blot of Conversion Gel to the surface of the Moon.}} The Final Hours of Portal 2 reveals Valve&#039;s inspiration for the Space Core: an Oregon Coast Aquarium ad with a goldfish rapidly and repeatedly humming, blurting, and stating that he would like to go to the aquarium, much like the Space Core does.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Sphere ===&lt;br /&gt;
{{main|Adventure Sphere}}&lt;br /&gt;
[[Image:AdventureCore.png|right|150px|Rick, the Adventure Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039;|Do you have a gun? &#039;Cause I should really have a gun. What is that thing you&#039;re holding?|sound=Adventure_core_babble16.wav}}&lt;br /&gt;
The second corrupted core, the &#039;&#039;&#039;Adventure Sphere&#039;&#039;&#039; (or as he calls himself, &#039;&#039;&#039;Rick&#039;&#039;&#039;) speaks like a stereotypical &amp;quot;tough guy&amp;quot;. {{spoiler text|Upon seeing Chell, he starts to swoon over her. He even tries (unsuccessfully) to convince Chell to take a &amp;quot;lady break&amp;quot; while he deals with Wheatley. After shooting a portal on the moon, an observant viewer can see Rick fly off of Wheatley.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Fact Sphere ===&lt;br /&gt;
{{main|Fact Sphere}}&lt;br /&gt;
[[Image:FactCore.png|right|150px|Fact Sphere]]&lt;br /&gt;
{{Quotation|The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039;|In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning.|sound=Fact core fact47.wav}}&lt;br /&gt;
The &#039;&#039;&#039;Fact Sphere&#039;&#039;&#039; is the third corrupted core. It constantly states several random, twisted and not entirely true &amp;quot;facts&amp;quot; related to history, the current situation, as well as apparent facts about how amazing and handsome it is.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Other Cores ==&lt;br /&gt;
The following expresses cores that serve a different purpose altogether: cores that are neither corrupted nor are personality cores. &lt;br /&gt;
&lt;br /&gt;
=== Party Escort Bot ===&lt;br /&gt;
{{main|Party Escort Bot}}&lt;br /&gt;
[[File:Portal Tabletop Party Escort Bot cropped.png|right|150px|Party Escort Bot.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Party Escort Bot&#039;&#039;&#039;|&amp;quot;Thank you for assuming the party escort submission position.&amp;quot;|}}&lt;br /&gt;
During the events of &#039;&#039;Portal&#039;&#039;, GLaDOS refers to the Party Associate {{spoiler|after failing her attempt to kill Chell at the end of the final test chamber.}} As Chell did not follow GLaDOS&#039; instructions to &amp;quot;place the device on the ground, then lie on [her] stomach with [her] arms at [her] sides&amp;quot; which was described as the &amp;quot;party escort submission position&amp;quot;, it is presumed that the Party Escort Bot {{spoiler|was required to travel to the surface in order to retrieve her and &amp;quot;escort her to the party&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Prior to the March 3, 2010 patch, Portal ended with Chell slowly regaining consciousness on the parking lot above the Aperture Science Enrichment Center. Since the patch was added to bridge the gap between &#039;&#039;Portal&#039;&#039; and &#039;&#039;Portal 2&#039;&#039;, Chell is instead slowly and unwillingly dragged back towards the facility by the unseen Party Escort Bot as it thanks her for &amp;quot;assuming the party escort submission position&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Party Escort Bot is seen briefly in the Portal 2: Lab Rat comic and was only partially depicted, revealed to be a spherical core-based android with a pink eye and a set of arms.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== SteamVR / [[The Lab]] ==&lt;br /&gt;
=== Virtual Reality Assistance and Education Core ===&lt;br /&gt;
[[File:SteamVR Core.png|right|150px|The Virtual Reality Assistance and Education Core.]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039;|Oh! You&#039;re here! Welcome to virtual reality, or VR.}}&lt;br /&gt;
The &#039;&#039;&#039;Virtual Reality Assistance and Education Core&#039;&#039;&#039; is introduced in the &#039;&#039;&#039;SteamVR&#039;&#039;&#039; tech demo and guides the player through the virtual reality tutorial. It is very polite and is able to float without any obvious means of propulsion; shortly after finishing its instruction of the player, its battery dies and is immediately picked up by two [[Bendy|Bendies]] driving a golf cart. &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lab&#039;&#039;&#039; introduced several new personality constructs sent to the player for [[The_Lab#Slingshot|calibration]], voiced by {{W|Laura Bailey (voice actress)|Laura Bailey}}, {{W|Steve Blum}}, {{W|Phil LaMarr}}, {{W|Nolan North}}, {{W|Justin Roiland}}, {{W|Pendleton Ward}}, and {{W|Wally Wingert}}. They are:&lt;br /&gt;
{{Columns-list|2|&lt;br /&gt;
* Auction Core&lt;br /&gt;
* Big News Core (that ran to get here)&lt;br /&gt;
* Boring Hard-Boiled Core (Wilson)&lt;br /&gt;
* Butter Core&lt;br /&gt;
* By-The-Book Core&lt;br /&gt;
* Calibration Core&lt;br /&gt;
* Climate Change Awareness Core&lt;br /&gt;
* Comfortable Core (that just feels right)&lt;br /&gt;
* Convict Core&lt;br /&gt;
* Emergency Preparedness Core&lt;br /&gt;
* Executive Core&lt;br /&gt;
* Fruit Punch Core&lt;br /&gt;
* Heavy Core&lt;br /&gt;
* Horror Story Core&lt;br /&gt;
* Investigation Core&lt;br /&gt;
* Magic Core&lt;br /&gt;
* Mourning Core&lt;br /&gt;
* Pilot Core&lt;br /&gt;
* Plague Core&lt;br /&gt;
* Respect Core&lt;br /&gt;
* Retirement Core&lt;br /&gt;
* Reverse Psychology Core&lt;br /&gt;
* Rhythm Core&lt;br /&gt;
* Rookie Core (Kelv)&lt;br /&gt;
* Salesman Core (Trevor, from the Work From Home Core Group)&lt;br /&gt;
* Skeptical / Nervous Core&lt;br /&gt;
* Snuggle Core&lt;br /&gt;
* Soup Core&lt;br /&gt;
* Spider Core&lt;br /&gt;
* Supervillain Core&lt;br /&gt;
* Tracer Core&lt;br /&gt;
* Useful Core (that is not a Gateway to Hell)&lt;br /&gt;
&lt;br /&gt;
}} &amp;lt;!-- End columns template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These cores use a model similar to the original &#039;&#039;Portal&#039;&#039;&amp;amp;apos;s with no exposed sides (except for one in the back) and a simple design, but with a thicker outline, more detailed eye and multiple different patterns, as well as a crash test logo on the side. The internal mechanism is the main difference, consisting of a sphere with circles of light moving based on how the core speaks.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==LEGO Dimensions==&lt;br /&gt;
Cores act as a collectible in this game, requiring certain characters to do tasks to find them.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;Amorality Sphere&amp;quot; is featured in this game which carries out functions completely opposite to the Morality Sphere, which also allows GLaDOS to employ dangerous tools (such as electricity) on Batman, Wyldstyle, and Gandalf. {{Spoiler|It makes its appearance in &amp;quot;The End is Tri,&amp;quot; where it is taken from GLaDOS and replaced with an actual Morality Sphere to blackmail her to help the heroes during the final battle. It appears later from a portal that appears after GLaDOS sings, which she is glad to see.}}&lt;br /&gt;
&lt;br /&gt;
Another core found in Old Aperture claims to be Cave Johnson, and pleads for help. Once the player does though, Cave accuses them for &amp;quot;slacking off&amp;quot;. The core&#039;s eye is also square shaped compared to other core eyes.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The bomb model used in &#039;&#039;Portal 2&#039;&#039; is named &#039;personality_sphere_angry&#039; within the game files, suggesting the Anger core was to make an appearance in the sequel.&lt;br /&gt;
** The bomb model also possesses various typical personality core animations that can be viewed in the Model Viewer in the Authoring Tools. These include a stationary animation, a test animation where the core aimlessly looks around, and an angry animation where it twitches violently.&lt;br /&gt;
&lt;br /&gt;
* In early screenshots released prior to the &#039;&#039;Portal 2&#039;&#039; E3 teaser trailer, the texture of personality cores were yet to receive detailing and minor scratches, as the textures of the plating were matte white. Since then the textures have been greatly improved, and compared to &#039;&#039;[[Portal]]&#039;&#039;, the Cores from then to the retail version have a wider range of emotions.&lt;br /&gt;
&lt;br /&gt;
* [[Poker Night 2]] features a bounty price by GLaDOS called the &amp;quot;Paranoia Core,&amp;quot; who behaves similarly to the Fact Sphere describing numerous events as well as being paranoid.&lt;br /&gt;
&lt;br /&gt;
* Where the corrupt cores are first encountered in Portal 2, another core is being held above to illuminate them, moving weakly which confirms it is active. This core never makes another appearance, and has no lines.&lt;br /&gt;
&lt;br /&gt;
* Personality cores that serves basic tasks are surprisingly nice and polite, including [[Sentry Turret]], [[Oracle Turret]] and [[Frankenturret]], proved by their voice lines, proof being that one of them refers to Chell as &amp;quot;lady&amp;quot;.&lt;br /&gt;
** But free thinking cores (such as Wheatley, [[Adventure Core]]) do not.&lt;br /&gt;
&lt;br /&gt;
*  {{Spoiler|The Morality Core has one dot on each side, and it&#039;s the first core to be detached and incinerated. The Curiosity Core has two dots on each side, and it&#039;s the second core to be detached. The Intelligence core has three dots on each side, and the Anger core has four.}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines=2&lt;br /&gt;
|height=150&lt;br /&gt;
|width=175&lt;br /&gt;
|File:Portal 2 Bomb.png|alt1=Cores|The bomb model in &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core.png|alt5=Beta core|An unnamed core as seen in &#039;&#039;[[Portal 2 - The Final Hours]]&#039;&#039;.&lt;br /&gt;
|File:Portal 2 Unnamed Core 2.png|alt6=Beta core 2|A unused core in a dilapidated [[Portal Test Chamber 13|Test Chamber 13]].&lt;br /&gt;
|File:PPN2.png|The Paranoia Core, a bounty prize, in &#039;&#039;[[Poker Night 2]]&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Core voice lines]]&lt;br /&gt;
* [[The Underground]], a Machinima series about corrupt cores&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Cores&amp;diff=165515</id>
		<title>Talk:Cores</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Cores&amp;diff=165515"/>
		<updated>2020-09-27T07:06:04Z</updated>

		<summary type="html">&lt;p&gt;56KPK: /* Dot pattern */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Portal 1 Cores ==&lt;br /&gt;
&lt;br /&gt;
Do/should they get their own articles like the Portal 2 cores have? I know that not much information really exists for them, but I thought I&#039;d ask. If so, I think we could mention (as trivia, of course) that Ellen McLain had mentioned at a convention (Comic Con?) that she had been asked to voice the Anger Core as well as the others, but her voice didn&#039;t exactly... sound right, for that role. I&#039;d add it myself, but the first question (P1 Core articles?) should be answered first before I add the trivia anywhere. [[User:Sven|Sven]] 17:31, 11 September 2011 (UTC)&lt;br /&gt;
:It&#039;s never wrong, I said one and a half year later. [[Image:nickiwoll_sig.png|link=User:Nickiwoll|nickiwoll|100x21px]] 18:23, 22 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Core abilities ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve already seen many cores, but how do they work? Do they have a &amp;quot;second eye&amp;quot; with which they can see interfaces of the objects they are interacting with? Or are they just sending binary code strings like we did with Morse code? Some of them (like Virgil and the &#039;&#039;Portal 1&#039;&#039; ones) are capable of connecting to local Wi-Fi or other wireless networks. Again, do they &amp;quot;talk&amp;quot; to the router, or are they just sending signals for it to relay to other objects? How come Virgil could connect to a wireless router in an office block from the 1980s? And why is there never a Core Input Receptacle at a rail? Does that mean that cores were not meant to get into those? Nigel from &#039;&#039;Aperture Tag&#039;&#039; is completely rail-based, but in the trailer he is still seen in a receptacle apparently entering a password. And how do they talk to us with no speakers visible (in &#039;&#039;Aperture Tag&#039;&#039;, there are speakers, but these are used solely for the music) and with no one else noticing? Do they have a blacklist for that?&lt;br /&gt;
&lt;br /&gt;
To sum it all up, we should start doing some serious research into the story-related articles to make them more canon and complete.&lt;br /&gt;
&lt;br /&gt;
[[User:Skloomax|Skloomax]] ([[User talk:Skloomax|talk]]) 14:53, 7 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dot pattern ==&lt;br /&gt;
&lt;br /&gt;
My friend noticed a pattern: The Morality Core has one dot on each side, and it&#039;s the first to be detached. The Curiosity Core has two dots on each side, and it&#039;s the second one to be detached, and so on. Does anyone else think it&#039;s worth mentioning? [[User:56KPK|56KPK]] ([[User talk:56KPK|talk]]) 07:06, 27 September 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User_talk:56KPK&amp;diff=165455</id>
		<title>User talk:56KPK</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User_talk:56KPK&amp;diff=165455"/>
		<updated>2020-09-25T10:01:41Z</updated>

		<summary type="html">&lt;p&gt;56KPK: Created page with &amp;quot;This is my talk page.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is my talk page.&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Sentry_Turret&amp;diff=165454</id>
		<title>Talk:Sentry Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Sentry_Turret&amp;diff=165454"/>
		<updated>2020-09-25T10:01:15Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m pretty sure turrets are actually pretty big. Maybe we should find a scale picture or something? [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 08:34, 15 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, they&#039;re about shoulder high in comparison to Chell. They only look small because there isn&#039;t much to compare them against. [[User:56KPK|56KPK]] ([[User talk:56KPK|talk]]) 23:29, 20 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:{{C|done|Already Done.}} I have resized it sometime [https://theportalwiki.com/w/index.php?title=Sentry_Turret&amp;amp;diff=163582&amp;amp;oldid=163581 here] &lt;br /&gt;
&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Headquarter8302|Headquarter8302]]&#039;&#039;&#039; ([[User talk:Headquarter8302|talk]]) • ([[Special:Contributions/Headquarter8302|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyway, I&#039;ve removed the word &#039;miniature&#039; from the description. [[User:56KPK|56KPK]] ([[User talk:56KPK|talk]]) 10:01, 25 September 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Sentry_Turret&amp;diff=165453</id>
		<title>Sentry Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Sentry_Turret&amp;diff=165453"/>
		<updated>2020-09-25T10:00:08Z</updated>

		<summary type="html">&lt;p&gt;56KPK: Changed description slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Portal2_Turret_Standard.png|right|240px|Sentry Turret]]&lt;br /&gt;
{{Quotation|&#039;&#039;&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;&#039;&#039;, to &#039;&#039;&#039;&#039;&#039;Chell&#039;&#039;&#039;&#039;&#039;|&amp;quot;This next test involves turrets. You remember them, right? They&#039;re the pale, spherical things that are full of bullets. Oh wait, that&#039;s you in five seconds. Good luck.&amp;quot;|}}&lt;br /&gt;
&#039;&#039;&#039;Sentry Turrets&#039;&#039;&#039; are tripod robots that appear in every game in the &#039;&#039;Portal&#039;&#039; series. They are seen as incapable of independent movement, but can open each side of their chassis (their &#039;arms&#039;) horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the nearly infinite supply of ammo when firing.&lt;br /&gt;
&lt;br /&gt;
When test subjects are out of sight from the [[Turret]]&#039;s presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.&lt;br /&gt;
&lt;br /&gt;
[[Turret]]s can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]] or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Portal]]&#039;&#039;, [[Turret]]s will shoot the glass when the player is on the other side. In &#039;&#039;[[Portal 2]]&#039;&#039;, however, Turrets will only follow the player behind glass.&lt;br /&gt;
&lt;br /&gt;
The Sentry Turrets are voiced by opera singer and voice actress {{W|Ellen McLain}}.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
*The Aperture Sentry Turret has a single red eye, sleek appearance, and predominately white color scheme common to most [[Aperture Science]] technology. Sentry Turrets are commonly seen serving as (rather ineffective) guards in the maintenance areas of the Enrichment Center, and during testing as an obstacle to the Test Subject.&lt;br /&gt;
&lt;br /&gt;
*Sentry Turrets often speak in a sweet child-like, artificial voice similar to [[GLaDOS]] and a lavatory bowl within the Enrichment Center. They have a strangely polite demeanor, which is in direct contrast with their deadly behavior. They will even forgive [[Chell]] for knocking them over, suggesting they do not want to kill [[Chell]]. In one scene in [[Portal 2]], an [[Oracle Turret]] is seen stuck inside the Aperture Science Pipe Network, who attempts to get [[Chell]] and [[Wheatley]]&#039;s attention. At [[Wheatley]]&#039;s encouragement, [[Chell]] ignores it, but the Sentry Turret politely says &amp;quot;thanks anyway&amp;quot; with a hint of shattered hopes. It can later be seen and picked up in the incinerator room.&lt;br /&gt;
&lt;br /&gt;
*The Sentry Turrets are armed with two dual machine guns, which can only be armed once a target comes within visual sight. Upon visual acquisition of the target, the Sentry Turret will come to full alert, and the machine guns will emerge. They will begin to fire at any visible targets (usually Test Subjects or intruders). When no targets are in visual range, the Sentry will scan the area in a sweeping motion with its laser targeting beam. Upon seeing that there are no more targets, the Sentry Turret will return to sleep mode after three seconds. These weapons, the machine guns, along with its antenna are normally hidden inside the body, during the Turret&#039;s &amp;quot;sleep mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*When passed through the material emancipation grill, they will emit a loud and long &amp;quot;oowowowowow&amp;quot; sound as it disintegrates, even if deactivated, suggesting they are only put in sleep mode when knocked over. The machine gun panels also close together in an erattic position if the turret is vaporised active.&lt;br /&gt;
&lt;br /&gt;
*Aperture-Brand Resolution Pellets, the bullets for a Sentry Turret&#039;s guns, are simply dumped into its hollow body, called the Shell Redistribution Chamber; this allows for an unusually large supply of ammunition for such a small device. Aperture-Brand Resolution Pellets are the only type of ammunition that is recommended for use with a Sentry Turret. In addition, bullets are not &amp;quot;fired&amp;quot; in the traditional sense. They are propelled, shell and all, with a spring-loaded mechanism called the Projectile Acceleration Cylinder, which is guarded by the Aperture Turret External Barrel.&lt;br /&gt;
&lt;br /&gt;
*The [[Personality Core]] of the Sentry Turret is located within the outer shell, right above the guns. It is fitted with a Fire/No Fire Incident Resolution Chip, presumably to help the [[Turret]] distinguish when or when not to fire, an Empathy Generator and an Empathy Suppressor. Apparently, the Empathy Suppressor is of greater influence, as simply standing near a Sentry Turret may cause its Empathy Suppressor to accidentally activate, greatly reducing the Sentry Turret&#039;s feelings of empathy toward its foe.&lt;br /&gt;
&lt;br /&gt;
*The consumer version of the Sentry Turret is available in hundreds of different designer patterns and colors, including &amp;quot;Forest&amp;quot;, &amp;quot;Desert&amp;quot;, &amp;quot;Table&amp;quot;, &amp;quot;Evening at the Improv&amp;quot;, and &amp;quot;What Idiot Picked This?&amp;quot; (the latter three schemes being humorously named by Cave Johnson).&lt;br /&gt;
&lt;br /&gt;
*Detailed in a &#039;&#039;[[Portal]]&#039;&#039; comic strip, the inception of the Sentry&#039;s strange disposition for singing and using melodious tones came from [[Aperture Science]] consumer product testers using the weapon as a possible use for protecting children from criminals. The test is a success but the baby begins to cry every time so they decide to include soft tones and lullabies. The second test is then deemed a success with the sleeping child.&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
*Sentry Turrets, when idle, conceal their weapons under the two plates on either side of their body. When they spot a target it takes a moment to deploy its weapons to fire. A Sentry Turret&#039;s weapons are very powerful and are able to kill a human, such as [[Chell]], after a few seconds of continuous fire. [[Atlas]] and [[P-body]], while sturdier than a human, still cannot endure lengthy sustained fire before falling apart. However, Sentry Turrets can be easily spotted by the visible laser beam emitted from their eye at all times, making it easier to avoid them. When knocked over Sentry Turrets fire frantically in all directions before permanently deactivating. Like all other objects within the Enrichment Center, the Sentry Turret will disintegrate (and produce an unusual sound) if it passes through a Material Emancipation Grill.&lt;br /&gt;
&lt;br /&gt;
*In &#039;&#039;[[Portal]]&#039;&#039;, the primary method of defeating the [[Turret]] is to disable it via knocking it over (echoing the method used in &#039;&#039;Half-Life 2&#039;&#039;). This can be accomplished in various ways: by picking it up from behind and dropping it in an odd position, knocking it over with a weighted cube, hitting it with another object (including another turret), shooting a portal at its feet, or directing a [[High Energy Pellet]] into it (the Pellet will not destroy the turret on impact, but it will impart enough force to knock it over). [[Weighted Storage Cube|Weighted Storage Cubes]] are also bulletproof, and one can crouch behind them to be safe from their gunfire. They can also be destroyed by doing the same thing with a turret, however, this is difficult to do as the turret’s bullet spread is wider than a turret.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Portal 2]]&#039;&#039; introduces two new means for the player to disable the Turrets. One is to direct a [[Thermal Discouragement Beam]] onto it (usually via a portal and/or Weighted Pivot Cube), causing it to heat up and explode. Another is to cover it in [[Repulsion Gel]] (via the Perpetual Testing Initiative), causing it to bounce with increasing force until it either disables in midair, falls into the path of a [[Thermal Discouragement Beam]] or falls away into goo or a bottomless pit. [[Propulsion Gel]] makes a Turret quite slippery, making knocking it over easier, as it may lose its balance or knock against a wall.&lt;br /&gt;
&lt;br /&gt;
== Parts ==&lt;br /&gt;
Turrets have parts {{Spoiler|that were explained in [[Chamberlock]] videos{{Cit}}}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Aperture Brand Resolution Pellets}} ===&lt;br /&gt;
{{Spoiler|These are essentially the Turret&#039;s bullet. Only meant to work only with the turret itself.}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Shell Redistribution Chamber}} ===&lt;br /&gt;
{{Spoiler|The [[w:Magazine (firearms)|magazine]] of the Turret. Where bullets are stacked ridiculously compact.}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Projectile Acceleration Cylinder}} ===&lt;br /&gt;
{{Spoiler|The Turret&#039;s [[w:Action (firearms)|&amp;quot;action&amp;quot;]] chamber.}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Turret External Barrel}} ===&lt;br /&gt;
{{Spoiler|Self explanatory.}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Fire/No Fire Incident Resolution Chip}} ===&lt;br /&gt;
{{Spoiler|An argumentation system where the turret needs to decide whether to shoot (Fire) or not (No Fire).}}&lt;br /&gt;
&lt;br /&gt;
=== {{Spoiler|Empathy Generator and Suppressor}} ===&lt;br /&gt;
{{Spoiler|Every Personality Construct has emotions, this system enables the turret to generate Empathy, only to be overtaken by the Empathy Suppressor. This is the reason the Turret is polite and generates child-like voice.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Turret Boxed.png|right|thumb|Sentry Turret packaging|140px]]&lt;br /&gt;
*In contrast to &#039;&#039;[[Portal]]&#039;&#039;, &#039;&#039;[[Portal 2]]&#039;&#039; Sentry Turrets will not attempt to shoot at enemies if glass is between them, although will still track the enemy with the laser pointer (They will, however, shoot at the player when 2 panes are between them and the player in some circumstances). A [[Hard Light Bridge]] will prevent the [[Turret]] from even detecting the enemy, making it go to sleep.&lt;br /&gt;
&lt;br /&gt;
*During &#039;&#039;Portal 2&#039;&#039;&#039;s chapter &#039;&#039;The Escape&#039;&#039;, [[Chell]] passes through the production line for the commercial version of the Aperture Science Sentry Turret. The developer commentary states that originally, they would have had the Sentry Turret built and boxed, then passed into a machine directly below. This machine would unbox and disassemble it, then recycling the parts, meaning that the Sentry Turrets are never actually shipped. They also would have included a massive pile of all the unrecycled packaging material, giving Aperture the most inefficient recycling system possible.&lt;br /&gt;
&lt;br /&gt;
*Some of the Sentry Turret&#039;s sounds were not used in the game, but can be found in Portal&#039;s Game Cache File, including &amp;quot;Hello&amp;quot; from &#039;&#039;Portal 2&#039;&#039; teaser trailer and &amp;quot;Your business is appreciated,&amp;quot; played when flushing the lavatory bowl in the Relaxation Vault.&lt;br /&gt;
&lt;br /&gt;
*Sentry Turrets will fire at rockets fired from a Rocket Sentry. This is not seen in-game, as they normally never encounter each other.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Portal 2&#039;&#039; features numerous [[Defective Turret]]s, either missing their casings or assembled incorrectly.&lt;br /&gt;
&lt;br /&gt;
*The Sentry Turrets are powered by a compact fusion core. It can be seen on the caseless Defective Turrets, on their back.&lt;br /&gt;
&lt;br /&gt;
*The turret box states that one of the blue turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the posters.&lt;br /&gt;
&lt;br /&gt;
*In &#039;&#039;Portal 2&#039;&#039;, turret boxes indicated that turrets inside are blue. However, the machines in Turret Manufacturing build and box white turrets.&lt;br /&gt;
&lt;br /&gt;
*Though [[Frankenturret]]s are able to move about with their legs, normal [[Turret]]s do not seem to be able to. This would indicate a usage modification which ultimately failed on [[Wheatley]]&#039;s part. However, turrets are able to fold their legs inside of themselves for storage. Frankenturrets, lacking the back leg, might be attempting this motion in a way that would drag themselves forward.&lt;br /&gt;
&lt;br /&gt;
*In &#039;&#039;Portal&#039;&#039;, turrets will stay in the position they were picked up in when held (i.e. picking up a turret upside-down would make you keep holding it that way). In &#039;&#039;Portal 2&#039;&#039; they automatically rotate to upright and facing away from the player.&lt;br /&gt;
&lt;br /&gt;
*When turrets are knocked over, they spin around wildly firing in all directions, this will cause them to deactivate themselves. If you can pick them up quick enough they won&#039;t deactivate.&lt;br /&gt;
&lt;br /&gt;
*Despite the fact that the bullets fired from the [[Aperture Science]] Turret are propelled using a spring, the guns produce a muzzle flash and a noise; this is unusual considering that there is no gunpowder, or explosive propellant being used.&lt;br /&gt;
&lt;br /&gt;
*In the Turret commercial, Cave Johnson says that the bullets are rammed into the Turret to have maximum functionality.&lt;br /&gt;
&lt;br /&gt;
*When [[GLaDOS]] attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.&lt;br /&gt;
&lt;br /&gt;
*Pointing a turret at a Wheatley monitor will cause the turret to shoot at Wheatley&#039;s image, therefore implying they see him as a threat.&lt;br /&gt;
&lt;br /&gt;
*Turrets have been seen to be female, as an unused turret line states &amp;quot;I never liked &#039;&#039;her&#039;&#039; anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* The Sentry Turret appears alongside several other &#039;&#039;Portal 2&#039;&#039; characters in the &#039;&#039;Portal 2 Level Pack&#039;&#039; for [[LEGO Dimensions]].&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;Portal 2&#039;&#039;, Sentry Turret gibs (when exploded with the Thermal Discouragement Beam) appear to use the &#039;&#039;Portal&#039;&#039; textures, as the eye&#039;s texture looks vastly unlike the &#039;&#039;Portal 2&#039;&#039; striped version.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 1&lt;br /&gt;
|height = 200&lt;br /&gt;
|width = 200&lt;br /&gt;
|File:Portal Turret.png|alt1=Turrets|Sentry turret from &#039;&#039;[[Portal]]&#039;&#039;.&lt;br /&gt;
|File:Portal2 Turret Standard.png|alt2=Turret from &#039;&#039;Portal 2&#039;&#039;|Sentry turret from &#039;&#039;[[Portal 2]]&#039;&#039;.&lt;br /&gt;
|File:LEGO Turret.jpg|alt3=LEGO Sentry Turret minifig|LEGO Sentry Turret minifig.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
{{see also|Videos}}&lt;br /&gt;
{{Video gallery&lt;br /&gt;
|video1=FuvmK-wrbJM&lt;br /&gt;
|video2=msXHIiEDWdk&lt;br /&gt;
|video3=zsxAlL9WAbk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Show achievement|Portal|Friendly Fire}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal: Still Alive&#039;&#039; ===&lt;br /&gt;
{{Show achievement|Portal: Still Alive|A Feeling Like Floating}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|Is Anyone There}}&lt;br /&gt;
{{Show achievement|Portal: Still Alive|The Camera Adds 10 Pounds}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Show achievement|Portal 2|No Hard Feelings}}&lt;br /&gt;
{{Show achievement|Portal 2|Pturretdactyl}}&lt;br /&gt;
{{Show achievement|Portal 2|Can&#039;t Touch This}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Turret]]&lt;br /&gt;
* [[Turret voice lines]]&lt;br /&gt;
&lt;br /&gt;
{{CharactersNav}}&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=165353</id>
		<title>Portal 2 soundtrack</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_2_soundtrack&amp;diff=165353"/>
		<updated>2020-09-23T09:06:29Z</updated>

		<summary type="html">&lt;p&gt;56KPK: Removed a slash.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;Portal 2&#039;&#039; soundtrack}}&lt;br /&gt;
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]&#039;&#039;&#039;&#039;&#039;Songs to Test By&#039;&#039;&#039;&#039;&#039; is the &#039;&#039;&#039;soundtrack&#039;&#039;&#039; for &#039;&#039;&#039;&#039;&#039;[[Portal 2]]&#039;&#039;&#039;&#039;&#039;. &#039;&#039;Songs to Test By&#039;&#039; was made available free from the [http://www.thinkwithportals.com/music.php &#039;&#039;Portal 2&#039;&#039; official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].&lt;br /&gt;
&lt;br /&gt;
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled &#039;&#039;Volume 1&#039;&#039;, was released on May 25, 2011; &#039;&#039;Volume 2&#039;&#039; on July 1, 2011, &#039;&#039;Volume 3&#039;&#039; on Sept. 30, 2011, and as a 4-disk &#039;&#039;Collectors Edition&#039;&#039; on October 30, 2012.&lt;br /&gt;
&lt;br /&gt;
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to &amp;amp; in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 1&#039;&#039; (Collectors Edition Disk #1) ==&lt;br /&gt;
{{hatnote|1=[http://www.youtube.com/user/p2wiki#grid/user/D7762496737D963A Listen to soundtrack on YouTube.]}}&lt;br /&gt;
[[File:Portal 2 Soundtrack Cover - Volume 1.jpg|right|300px]]&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Science is Fun}}&lt;br /&gt;
Played during the Portal 2 TV Spot and other trailers.&lt;br /&gt;
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}&lt;br /&gt;
In the PS3 Menu selection when highlighting Portal 2.&lt;br /&gt;
{{Track|inalbum=true|999999}}&lt;br /&gt;
On the first main menu screen and near the end of [[Story|The Escape]], when viewing GLaDOS&#039;s chamber from the outside.  The second half is a remix of Music Of The Spheres.&lt;br /&gt;
{{Track|inalbum=true|The Courtesy Call}}&lt;br /&gt;
Played from when the player is first woken by [[Wheatley]] until the end of the container ride.&lt;br /&gt;
{{Track|inalbum=true|Technical Difficulties}}&lt;br /&gt;
Plays during [[Story|The Courtesy Call]], in Test Chambers [[Portal 2 Chapter 1 Test Chamber 2|2]], [[Portal 2 Chapter 1 Test Chambers 3 &amp;amp; 4|3, 4]], [[Portal 2 Chapter 1 Test Chambers 7 &amp;amp; 8|7 &amp;amp; 8]]&lt;br /&gt;
{{Track|inalbum=true|Overgrowth}}&lt;br /&gt;
Plays during The Courtesy Call in [[Portal 2 Chapter 1 Test Chamber 1|Test Chamber 1]]&lt;br /&gt;
{{Track|inalbum=true|Ghost of Rattman}}&lt;br /&gt;
In the [[Doug Rattmann|Rattmann]] chamber surrounding the [[Portal gun]].&lt;br /&gt;
{{Track|inalbum=true|Haunted Panels}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 5|Test Chamber 5]].&lt;br /&gt;
{{Track|inalbum=true|The Future Starts With You}}&lt;br /&gt;
Plays in [[Portal 2 Chapter 1 Test Chamber 6|Test Chamber 6]].&lt;br /&gt;
{{Track|inalbum=true|There She Is}}&lt;br /&gt;
Played when walking through [[Central AI Chamber|GLaDOS&#039;s chamber]] for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Know Her}}&lt;br /&gt;
Plays when waking [[GLADOS]] and walking through the [[Incinerator]].  The song contains notes from Turret Redemption Line, and is remixed in Bombs For Throwing at You.&lt;br /&gt;
{{Track|inalbum=true|The Friendly Faith Plate}}&lt;br /&gt;
A chaotic electronic track that plays when being propelled through the air via a [[Faith plate]]. It doesn&#039;t play in Chapter 2 in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]] or Chapter 3 in [[Portal 2 Chapter 3 Test Chamber 10|Test Chamber 10]].&lt;br /&gt;
{{Track|inalbum=true|15 Acres of Broken Glass}}&lt;br /&gt;
The ambient, crunching synth acts as an atmospheric track for Chapter 2 Test Chamber 6, and the distorted, percussive loop plays when being propelled by faith plates.&lt;br /&gt;
{{Track|inalbum=true|Love as a Construct}}&lt;br /&gt;
Plays in Chapter 2 Test Chamber 7.  When near the [[Companion Cube]], the melody from Cara Mia Addio, the [[Turret Opera]], can be faintly heard.&lt;br /&gt;
{{Track|inalbum=true|I Saw a Deer Today}}&lt;br /&gt;
Different parts of this track play when solving different parts of Chapter 2 Test Chamber 10, and the song builds on itself.&lt;br /&gt;
{{Track|inalbum=true|Hard Sunshine}}&lt;br /&gt;
An electric, buzzing, and distorted synth track, played when on a [[Hard Light Bridge]].  The song can be heard louder when crouching.  The melody from Cara Mia Addio can be heard.&lt;br /&gt;
{{Track|inalbum=true|I Am Different}}&lt;br /&gt;
A melancholy, lamenting song played in Chapter 3 Test Chamber 13.  The high, wailing synth melody plays when a turret is knocked over.  An excerpt from this track can be heard in An Accent Beyond.&lt;br /&gt;
{{Track|inalbum=true|Adrenal Vapor}}&lt;br /&gt;
A simple, bubbly and nostalgic track, consisting only of layered sine waves, that plays in Chapter 3 Test Chamber 14.  The track builds on itself, as a new layer is added each time a laser relay is activated.&lt;br /&gt;
{{Track|inalbum=true|Turret Wife Serenade}}&lt;br /&gt;
Plays when entering the Ratman den in Chapter 3 Test Chamber 16, in which the player can see four turrets, nicknamed the &amp;quot;Turret Quartet,&amp;quot; singing for the Turret Wife, also known as the Prima Donna Turret or the Fat Turret.&lt;br /&gt;
{{Track|inalbum=true|I Made It All Up}}&lt;br /&gt;
A melodic, nostalgic track consisting of layered synths that plays in Chapter 4 Test Chamber 18.  The song builds on itself as laser relays are activated.&lt;br /&gt;
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
An echoing, industrial-sounding track consisting of mechanical noises and booming clangs that plays in Chapter 4 Test Chamber 19.  The song has no melody, and is more of an atmospheric track; The reverberating, hollowness of the song mirrors the spaciousness of the chamber.&lt;br /&gt;
{{Track|inalbum=true|Triple Laser Phase}}&lt;br /&gt;
An electronic track consisting of layered synths that plays in Chapter 4 Test Chamber 20.  The song builds on itself, with a new layer added each time one of the three laser receptacles is activated.  When the test chamber is complete, the song&#039;s layers are all playing in unison.  &lt;br /&gt;
*It is worth noting that the song makes use of [https://en.wikipedia.org/wiki/Consonance_and_dissonance musical dissonance].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 2&#039;&#039; (Collectors Edition Disk #2)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|You Will Be Perfect}}&lt;br /&gt;
Plays in the &amp;quot;Meet the Bots&amp;quot; co-op campaign trailer.&lt;br /&gt;
{{Anchor|Halls of Science 4}}{{Track|inalbum=true|Halls of Science 4}}&lt;br /&gt;
Plays in the first half of Valve&#039;s TV Spot trailer for Portal 2 and in custom test chambers made in [[Puzzle Creator]]. All [[#Robot Waiting Room|Robot Waiting Room]] tracks except 6 are remixes of it.&lt;br /&gt;
{{Track|inalbum=true|Bots Build Bots}}&lt;br /&gt;
Plays on the main menu after GLaDOS is awoken.  The first part is a haunting flute and harp melody with rippling synths.  The second part is a remix of Die Cut Laser Dance.&lt;br /&gt;
{{Track|inalbum=true|An Accent Beyond}}&lt;br /&gt;
Plays during the escape in Test Chamber 21.  The melody of I&#039;m Different can be heard when knocking over turrets in one of GLaDOS&#039;s traps.&lt;br /&gt;
* It is worth noting that the descending synth riff plays twice in the soundtrack version, once at the very beginning and again when GLaDOS opens up panels to reveal the final test chamber, with a Hard Light Bridge leading to it.  However, in the game version, the riff is only heard when GLaDOS reveals the chamber, and &#039;&#039;&#039;not&#039;&#039;&#039; at the beginning of the song.&lt;br /&gt;
{{Track|inalbum=true|Robot Ghost Story}}&lt;br /&gt;
Plays when entering the Turret Production center, as the player traverses static conveyors while listening to Wheatley&#039;s [https://i1.theportalwiki.net/img/1/15/Wheatley_sphere_flashlight_tour57.wav haunting tale].&lt;br /&gt;
{{Track|inalbum=true|Die Cut Laser Dance}}&lt;br /&gt;
An upbeat, salsa/tango style track riddled with mechanical cutting sounds.  This track plays as the protagonist dodges the laser-cutting robot arms in Turret Manufacturing.  This song is remixed in the second part of Bots Build Bots.&lt;br /&gt;
{{Track|inalbum=true|Turret Redemption Line}}&lt;br /&gt;
Plays when entering the turret redemption line.  Contains notes from the second half of You Know Her?&lt;br /&gt;
{{Track|inalbum=true|Bring Your Daughter to Work Day}}&lt;br /&gt;
Plays when examining the abandoned science projects left behind from Bring Your Daughter to Work Day, when GLaDOS killed all except one of Aperture&#039;s scientists with neurotoxin gas.&lt;br /&gt;
{{Track|inalbum=true|Almost at Fifty Percent}}&lt;br /&gt;
The track starts with ambient synths and distant water-drop-like sounds, slowly becoming more electronic as the player cuts the [[Neurotoxin|Neurotoxin Generator]]&#039;s tubes.  The second part of the song is a heavy, fast-paced electronic track.  This plays as the generator collapses and Wheatley urges the protagonist to enter the control room and ride the exposed tube to the [[Central AI Chamber]].  The song ends with a suction sound, as Wheatley and the player are sucked into the tube.  The beginning can be heard briefly at the start of Don&#039;t Do It, as well as the and of Caroline Deleted and the beginning of Cara Mia Addio.&lt;br /&gt;
{{Track|inalbum=true|Dont Do It}}&lt;br /&gt;
Plays when Chell enters GLaDOS&#039; chamber for a second time and is required to press the Stalemate Resolution Button.  This song is remixed in The Part Where He Kills You, Bombs For Throwing at You, and Your Precious Moon.  The first part of Almost At Fifty Percent can be heard briefly at the beginning.&lt;br /&gt;
{{Track|inalbum=true|I AM NOT A MORON!}}&lt;br /&gt;
The beginning of the song is an uneasy electronic melody with alarm-like synths that plays when the core transfer is happening.  The second part, an upbeat, more heavily electronic track, plays while Wheatley is marveling over his size and newfound abilities after being transferred into GLaDOS&#039;s mainframe.  The third part is an increasingly dramatic orchestral piece that plays when Wheatley betrays the protagonist, delivers his villainous monologue, puts GLaDOS into a potato battery, and the player learns of Wheatley&#039;s true purpose.  The song is left hanging on a single note as the player and PotatOS plummet down the elevator shaft.&lt;br /&gt;
{{Track|inalbum=true|Vitrification Order}}&lt;br /&gt;
A mighty horn track filled with dread that plays in Tartaros 9.  When the player advances in the level to one of the catwalks overlooking the condemned site, the song switches to its more electronic second half.&lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres}}&lt;br /&gt;
Plays after entering the large vault door and the player sees the Enrichment Spheres for the first time.&lt;br /&gt;
{{Track|inalbum=true|You Are Not Part of the Control Group}}&lt;br /&gt;
Plays during the first [[Repulsion Gel]] [[Portal 2 Chapter 6 Enrichment Sphere 1|test]].  The broken chord arpeggios play when bouncing on the gel.&lt;br /&gt;
{{Track|inalbum=true|Forwarding the Cause of Science}}&lt;br /&gt;
A more electronic, faster remix of You Are Not Part of the Control Group that plays during the subsequent Repulsion-Gel-only tests.  The broken chord arpeggios play when bouncing on the gel.&lt;br /&gt;
{{Track|inalbum=true|PotatOS Lament}}&lt;br /&gt;
Plays on the main menu after the player has fallen into Old Aperture, from chapters 6-7.&lt;br /&gt;
{{Track|inalbum=true|The Reunion}}&lt;br /&gt;
Plays during the Propulsion Gel tests after reuniting with PotatOS.  This track is an extremely electronic, distorted remix of You Are Not Part of the Control Group.  Unlike Forwarding The Cause of Science, this remix maintains the tempo of You Are Not Part of the Control Group, as it is not sped up in any way.  The stuttering synth arpeggios play when speeding on the Propulsion Gel. &lt;br /&gt;
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}&lt;br /&gt;
Plays when entering Pump Station Gamma and during Cave Johnson&#039;s lemon rant.  It is a heavier, more electronic remix of the second part of Music of the Spheres, with distorted, buzzing synths.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Portal 2: Songs to Test By - Volume 3&#039;&#039; (Collectors Edition Disk #3)  ==&lt;br /&gt;
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |&lt;br /&gt;
{{Track|inalbum=true|Reconstructing More Science}}&lt;br /&gt;
Plays during the Portal 2 official teaser trailer.  The percussion loop from this song can be heard in Caroline Deleted.&lt;br /&gt;
{{Track|inalbum=true|Wheatley Science}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.  This song is remixed in The Part Where He Kills You, which, in turn, is remixed in Bombs For Throwing At You.&lt;br /&gt;
{{Track|inalbum=true|Franken Turrets}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.&lt;br /&gt;
{{Track|inalbum=true|Machiavellian Bach}}&lt;br /&gt;
A rendition of Johann Sebastian Bach&#039;s &amp;quot;Little Prelude in C minor, BWV 934,&amp;quot; but transposed from the key of C minor to F minor.  The first half is played on a harpsichord.  The second half, which is the same melody but very electronic-sounding and played on synthesizers, only plays when the player is being launched by a Faith Plate or flinging themself with the use of an Excursion Funnel.&lt;br /&gt;
*  In the game, when the player is performing one of the aforementioned actions, the second half briefly takes the place of whichever part of the first half would be playing at the time.  This is one of the many examples of how composer Mike Morasky uses procedurally generated music, or music that is generated in real time based on the player&#039;s actions.&lt;br /&gt;
{{Track|inalbum=true|Excursion Funnel}}&lt;br /&gt;
Plays in Chapter 8 when the player is inside an Excursion Funnel.  This is remixed in the first part of The Part Where He Kills You.&lt;br /&gt;
{{Track|inalbum=true|TEST}}&lt;br /&gt;
Plays during some of Wheatley&#039;s tests in Chapter 8.&lt;br /&gt;
{{Track|inalbum=true|The Part Where He Kills You}}&lt;br /&gt;
The first part of this song is a remix of Excursion Funnel with added percussion.  This is broken by a startling synth arpeggio when the player is hurtled towards Wheatley and his &amp;quot;mash-y spike plates&amp;quot;.  The rest of the song is a fast-paced, electronic remix of Wheatley Science and Don&#039;t Do It.  Part of this song also plays on the menu screen during Chapter 9.&lt;br /&gt;
{{Track|inalbum=true|Omg, What has He Done?}}&lt;br /&gt;
Plays right before entering &amp;quot;Wheatley&#039;s Lair,&amp;quot; as PotatOS remarks on the disheveled state of her facility caused by Wheatley&#039;s ignorance.&lt;br /&gt;
{{Track|inalbum=true|Bombs for Throwing at You}}&lt;br /&gt;
A highly climactic track that plays during the final battle between Wheatley and the protagonist.  The main melody, a remix of The Part Where He Kills You, I AM NOT A MORON!, and the second half of You Know Her, plays as Wheatley attacks the player with bombs and the player attempts to redirect them back at Wheatley.  The percussive interludes play when Wheatley is stunned and the player attaches the corrupted Cores to his mainframe.&lt;br /&gt;
{{Track|inalbum=true|Your Precious Moon}}&lt;br /&gt;
Plays after all 3 corrupted cores have been attached to Wheatley.  The first part, a dramatic remix of Don&#039;t Do It, plays as PotatOS urges the player to press the Stalemate Resolution Button, which turns out to be booby-trapped by Wheatley.  This is broken by a comedic chime when the player shoots a portal onto the moon.  The second part, an even more dramatic orchestral piece, plays as the protagonist, Wheatley, and the corrupted cored are sucked out into the vacuum of space, and GLaDOS, back in control, knocks Wheatley out of the player&#039;s hand and saves them, pulling them back through the portal with a robotic arm.&lt;br /&gt;
{{Track|inalbum=true|Caroline Deleted}}&lt;br /&gt;
Plays in GLaDOS&#039; final talk with Chell, and the elevator ride up to the [[Turret Opera]].  The first part is a rendition of You Are Not PArt of the Control Group, which is interrupted by a beep as GLaDOS supposedly deletes Caroline from her system.  The second part is a rendition of Don&#039;t Do It, and the third part is a rendition of Reconstructing More Science.  The song ends with the first three notes of Cara Mia Addio.&lt;br /&gt;
* During the third part of the song, the percussion loop from Reconstructing More Science doesn&#039;t match up with the melody.  It is unknown whether this was intentional or a mistake.&lt;br /&gt;
* It is also unknown why the last three notes of Caroline Deleted are the first three notes of Cara Mia Addio, although its purpose was likely to make a connection between the two consecutive songs.&lt;br /&gt;
 {{Track|inalbum=true|Cara Mia Addio!}}&lt;br /&gt;
The Turret Opera.&lt;br /&gt;
* The first three notes of this song are the last three notes of the previous song, Caroline Deleted.  However, there are two auditory differences.  First, the notes of Cara Mia Addio are much clearer and crisper than those of Caroline Deleted.  Second, the turret sound effects are not present in the previous song.&lt;br /&gt;
{{Track|inalbum=true|Want You Gone}}&lt;br /&gt;
The Portal 2 Official Ending Song, with the first Portal game&#039;s being [[Still Alive]].&lt;br /&gt;
{{Track|inalbum=true|Spaaaaace}}&lt;br /&gt;
Ambient ringing and space sounds.  Plays during Wheatley&#039;s apology speech.&lt;br /&gt;
{{Track|inalbum=true|Space Phase}}&lt;br /&gt;
A rendition of I Made It All Up, with added strings and harmony, that plays on the final menu screen, after the player has completed the single player campaign.&lt;br /&gt;
{{Track|inalbum=true|Some Assembly Required}}&lt;br /&gt;
Plays in the co-op campaign when GLaDOS disassembles and reassembles [[Atlas]] and [[P-body]].&lt;br /&gt;
{{Anchor|Robot Waiting Room}}{{Track|inalbum=true|Robot Waiting Room 1}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 2}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 3}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 4}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 5}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign and in custom test chambers made in [[Puzzle Creator]]. It&#039;s a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|Robot Waiting Room 6}}&lt;br /&gt;
Plays in the [[Hub]] during the co-op campaign. It&#039;s the only Robot Waiting Room track that isn&#039;t used in [[Puzzle Creator]] chambers and isn&#039;t a remix of [[#Halls of Science 4|Halls of Science 4]].&lt;br /&gt;
{{Track|inalbum=true|You Saved Science}}&lt;br /&gt;
An angelic track that plays when GLaDOS congratulates the bots for locating the test subjects in cryogenic storage.&lt;br /&gt;
{{Track|inalbum=true|Robots FTW}}&lt;br /&gt;
An upbeat, electronic dance track that serves as the end credits theme for the co-op campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Collectors Edition Disk #4 ==&lt;br /&gt;
{{Main|Portal Soundtrack}}&lt;br /&gt;
There are no downloads because it&#039;s a copyrighted disk.&lt;br /&gt;
Mostly ambient tracks from the first Portal game, composed by Kelly Bailey.&lt;br /&gt;
&amp;lt;!-- Really searching for the image, and the search turns out to be use useless. This is really a copyrighted disc --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
{{main|Exile Vilify}}&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;&#039;&#039;Exile Vilify&#039;&#039;&#039;&#039;&#039; - 4:46 by [http://www.americanmary.com/ The National]&lt;br /&gt;
{{youtube|QGo8b_frsac|audio=yes}}&lt;br /&gt;
Plays on the radio {{Spoiler|in the Ratmann den in Portal 2 Chapter 2 Test Chamber 3.}}&lt;br /&gt;
&lt;br /&gt;
== Ringtones ==&lt;br /&gt;
=== Volume 1 ===&lt;br /&gt;
:{{Ringtone|Turret Wife Serenade}}&lt;br /&gt;
:{{Ringtone|Science Is Fun}}&lt;br /&gt;
:{{Ringtone|The Friendly Faith Plate}}&lt;br /&gt;
:{{Ringtone|The Courtesy Call}}&lt;br /&gt;
:{{Ringtone|I Saw a Deer Today}}&lt;br /&gt;
:{{Ringtone|Comedy Equals Tragedy Plus Time}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 2 ===&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
:{{Ringtone|Halls of Science}}&lt;br /&gt;
:{{Ringtone|Music of the Spheres}}&lt;br /&gt;
:{{Ringtone|You Are Not Part Of The Control Group}}&lt;br /&gt;
:{{Ringtone|PotatOS Lament}}&lt;br /&gt;
:{{Ringtone|You Will Be Perfect}}&lt;br /&gt;
:{{Ringtone|Bring Your Daughter To Work Day}}&lt;br /&gt;
&lt;br /&gt;
==== Sound Effects ====&lt;br /&gt;
:{{Sound effect|Button Positive}}&lt;br /&gt;
:{{Sound effect|Button Negative}}&lt;br /&gt;
:{{Sound effect|Door Open}}&lt;br /&gt;
:{{Sound effect|Door Close}}&lt;br /&gt;
:{{Sound effect|Shoot Blue Portal}}&lt;br /&gt;
:{{Sound effect|Shoot Orange Portal}}&lt;br /&gt;
:{{Sound effect|Blue Paint}}&lt;br /&gt;
:{{Sound effect|Turret Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
=== Volume 3 ===&lt;br /&gt;
:{{Ringtone|Reconstructing More Science}}&lt;br /&gt;
:{{Ringtone|Your Precious Moon}}&lt;br /&gt;
:{{Ringtone|Cara Mia Addio}}&lt;br /&gt;
:{{Ringtone|Want You Gone}}&lt;br /&gt;
:{{Ringtone|Some Assembly Required}}&lt;br /&gt;
:{{Ringtone|Robots FTW}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Please note  that the Trivia section consists purely or mainly of recurring melodies.&lt;br /&gt;
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.&lt;br /&gt;
{{Spoiler|block=yes|&lt;br /&gt;
* &#039;&#039;Adrenal Vapor&#039;&#039;, &#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039;, &#039;&#039;Robot Waiting Room #6&#039;&#039; have a very similar execution and contain a pure sinewave foundation.&lt;br /&gt;
* The second part of &#039;&#039;9999999&#039;&#039; is actually a remix of &#039;&#039;Music of the Spheres I&#039;&#039;.&lt;br /&gt;
* The track &#039;&#039;The Courtesy Call&#039;&#039; has its first part unique to itself, the second part is a sped-up version of &#039;&#039;Music of the Spheres I&#039;&#039; and the last part is a slowed-down version of &#039;&#039;Reconstructing More Science&#039;&#039;&lt;br /&gt;
* Likely made to reflect on the entire game before, &#039;&#039;Caroline Deleted&#039;&#039; contains a snippet from &#039;&#039;The Courtesy Call&#039;&#039; at the very beginning, a few lines from &#039;&#039;Cara Mia Addio!&#039;&#039; right after that as well as a few looping notes from &#039;&#039;Music of the Spheres I&#039;&#039; both as deep and slow and as high-pitched and fast. The song then changes to a remix of &#039;&#039;Reconstructing More Science&#039;&#039;, ending on the buzzing noises from &#039;&#039;Don&#039;t Do It&#039;&#039;.&lt;br /&gt;
* Similarly, &#039;&#039;I&#039;m Different&#039;&#039; contains a few tones from &#039;&#039;Bombs For Throwing at You&#039;&#039;. They are however hard to recognize, as an extra tone with a different frequency is added right after an original one - only the quiet melody connects it with the other track.&lt;br /&gt;
* Tracks playing in the underground test chambers (&#039;&#039;You Are Not Part of The Control Group&#039;&#039;, &#039;&#039;Robot Waiting Room #1&#039;&#039;, &#039;&#039;Forwarding The Cause of Science&#039;&#039; and &#039;&#039;The Reunion&#039;&#039;) are all actually edited versions of the last one, becoming more corrupt with computer errors as time progresses and more of Aperture&#039;s story is revealed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MusicNav}}&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Portal 2]]&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Radio&amp;diff=165202</id>
		<title>Talk:Radio</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Radio&amp;diff=165202"/>
		<updated>2020-09-20T23:45:07Z</updated>

		<summary type="html">&lt;p&gt;56KPK: Created the talk page for &amp;#039;Radio&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it worth mentioning that the radios added to Portal in 2010 aren&#039;t actually the same entity as the original radios? The ones added are updateitem2, whereas the original ones are a prop_physics_override and an ambient_generic. [[User:56KPK|56KPK]] ([[User talk:56KPK|talk]]) 23:45, 20 September 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Sentry_Turret&amp;diff=165201</id>
		<title>Talk:Sentry Turret</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Sentry_Turret&amp;diff=165201"/>
		<updated>2020-09-20T23:29:30Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
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&lt;div&gt;I&#039;m pretty sure turrets are actually pretty big. Maybe we should find a scale picture or something? [[User:Wheatley44|Wheatley44]] ([[User talk:Wheatley44|talk]]) 08:34, 15 March 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, they&#039;re about shoulder high in comparison to Chell. They only look small because there isn&#039;t much to compare them against. [[User:56KPK|56KPK]] ([[User talk:56KPK|talk]]) 23:29, 20 September 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Hoopy_the_Hoop&amp;diff=165192</id>
		<title>Talk:Hoopy the Hoop</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Hoopy_the_Hoop&amp;diff=165192"/>
		<updated>2020-09-20T08:52:23Z</updated>

		<summary type="html">&lt;p&gt;56KPK: &lt;/p&gt;
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&lt;div&gt;I think I found another hoopy. He is by GLaDOS in the beginning of the portal 2 :D&lt;br /&gt;
http://steamcommunity.com/id/LinkMaster10/screenshot/596942125461097724&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Todo Americano|Todo Americano]]&#039;&#039;&#039; ([[User talk:Todo Americano|talk]]) • ([[Special:Contributions/Todo Americano|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: I think you have indeed.  Thanks :D - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 20:27, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hoopy model ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know about glados_gib_10, but the model for Hoopy (at least in Portal, and I think it&#039;s the same in Portal 2) is models/gladdysdestruction/glados_junk_05_.mdl [[User:56KPK|56KPK]] ([[User talk:56KPK|talk]]) 04:12, 18 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:We need proof of image, can you make a screenshot comparison between the two models?&lt;br /&gt;
:&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt;&amp;amp;nbsp;This is the signature of &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Headquarter&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange;&amp;quot;&amp;gt;8302&amp;lt;/span&amp;gt; &amp;lt;code&amp;gt;[[User:Headquarter8302|User page]] - [[User talk:Headquarter8302|User talk]]&amp;lt;/code&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;·&amp;lt;/span&amp;gt; 05:59, 18 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I don&#039;t think glados_gib_10 is a model because I was messing around with the ent_fire command a few minutes ago and I discovered an entity named glados_gib_10 in the final map of Portal. However when I first read the article I though it was referring to a model, so I think it could be clarified a bit. [[User:56KPK|56KPK]] ([[User talk:56KPK|talk]]) 08:52, 20 September 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Hoopy_the_Hoop&amp;diff=165053</id>
		<title>Talk:Hoopy the Hoop</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Hoopy_the_Hoop&amp;diff=165053"/>
		<updated>2020-09-18T04:12:15Z</updated>

		<summary type="html">&lt;p&gt;56KPK: /* Hoopy model */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think I found another hoopy. He is by GLaDOS in the beginning of the portal 2 :D&lt;br /&gt;
http://steamcommunity.com/id/LinkMaster10/screenshot/596942125461097724&amp;lt;small&amp;gt;— &#039;&#039;The preceding unsigned comment was added by&#039;&#039; &#039;&#039;&#039;[[User:Todo Americano|Todo Americano]]&#039;&#039;&#039; ([[User talk:Todo Americano|talk]]) • ([[Special:Contributions/Todo Americano|contribs]]) &amp;lt;/small&amp;gt;&lt;br /&gt;
: I think you have indeed.  Thanks :D - [[User:RJackson|RJ]][[File:User RJackson Pixelturret.png|link=User:RJackson|top]] [[User talk:RJackson|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;background:#C0DFFF;padding:0 2px;&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;]] 20:27, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hoopy model ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know about glados_gib_10, but the model for Hoopy (at least in Portal, and I think it&#039;s the same in Portal 2) is models/gladdysdestruction/glados_junk_05_.mdl [[User:56KPK|56KPK]] ([[User talk:56KPK|talk]]) 04:12, 18 September 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:56KPK&amp;diff=165005</id>
		<title>User:56KPK</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:56KPK&amp;diff=165005"/>
		<updated>2020-09-16T23:27:02Z</updated>

		<summary type="html">&lt;p&gt;56KPK: Created page with &amp;quot;Hi! I&amp;#039;m 56KPK.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I&#039;m 56KPK.&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Portal_2_Chapter_6_Enrichment_Sphere_1&amp;diff=165004</id>
		<title>Talk:Portal 2 Chapter 6 Enrichment Sphere 1</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Portal_2_Chapter_6_Enrichment_Sphere_1&amp;diff=165004"/>
		<updated>2020-09-16T23:25:36Z</updated>

		<summary type="html">&lt;p&gt;56KPK: Created page with &amp;quot;As soon as I work out how, I&amp;#039;m going to add some screenshots to this page and those about the other enrichment spheres ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As soon as I work out how, I&#039;m going to add some screenshots to this page and those about the other enrichment spheres [[User:56KPK|56KPK]] ([[User talk:56KPK|talk]]) 23:25, 16 September 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>56KPK</name></author>
	</entry>
</feed>