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	<updated>2026-04-12T21:30:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theportalwiki.com/w/index.php?title=User:-GlassFizzler-&amp;diff=156454</id>
		<title>User:-GlassFizzler-</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=User:-GlassFizzler-&amp;diff=156454"/>
		<updated>2018-05-01T18:19:33Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: Created page with &amp;quot;thumbnail NOTHING TO SEE HERE. GO FIND A HOOLOOVOO OR SOMETHING. LOOK, JUST LEAVE, ALRIGHT? I YOU DON&amp;#039;T GO, I SHALL REPORT YOU! STILL NOT GONE YET? UGHHH...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FactCore.png|thumbnail]]&lt;br /&gt;
NOTHING TO SEE HERE. GO FIND A HOOLOOVOO OR SOMETHING. LOOK, JUST LEAVE, ALRIGHT? I YOU DON&#039;T GO, I SHALL REPORT YOU! STILL NOT GONE YET? UGHHH...&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=156203</id>
		<title>Portal Stories: Mel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=156203"/>
		<updated>2018-03-09T00:02:22Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Jun 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; is a modification and unofficial prequel to [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler|An [[Aperture Science]] test subject named [[Mel]] arrives at Aperture via train in 1952. [[Cave Johnson]] tells her that she will be testing the Short-Term [[Relaxation Vault]], and tells her she will be asleep for a few minutes, or at most an hour. After going into the vault, something goes wrong, and she is indefinitely put to sleep. Later, far into the future, she is waken up by a voice pretending to be Cave Johnson that is trying to convince her it is 1952. It tells her to pick up an [[ASHPD]] to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named Virgil, a &#039;maintenance core&#039; who is stuck in the &#039;scrapyard&#039; of Aperture, and needs your help. Later after reaching a seal, Mel takes the lift that comes down after opening the seal. Mel later reaches the scrapyard, and then the offices. After finding Virgil,&lt;br /&gt;
he tells Mel to turn on the power. After turning on the power the voice is heard again. Its name is &#039;AEGIS&#039;, short for &#039;Aperture Employee Guardian and Intrusion System&#039;. AEGIS begins to flood Aperture with toxic goo. Mel and Virgil take an elevator up to Virgil&#039;s testing track, through which they can access the computer room for AEGIS. Mel uses turrets to destroy the computers, and shut down AEGIS. Before shutting down, AEGIS reveals that it was trying to eliminate three targets: Mel, Virgil and [[GLaDOS]]. Mel incinerates her portal device, and goes up to the surface, saying goodbye to Virgil. Shutting down AEGIS drained cryogenic reserve power, thus waking up [[Chell]] and starting the events of Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Portal Stories: Mel&#039;s mechanics work similarly to [[Portal]] and Portal 2.&lt;br /&gt;
* New &#039;70s portal gun model&lt;br /&gt;
* &#039;50s mobster [[Turrets]] (Voices unused due to the Source Engine&#039;s programming)&lt;br /&gt;
* Advanced, high-difficulty tests&lt;br /&gt;
* Stylish &#039;50s [[Long Fall Boots]]&lt;br /&gt;
* [[Death Fizzler]]s&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Mel]]:&#039;&#039;&#039; Mel is the main protagonist of Portal Stories: Mel. She is a middle-aged brunette woman sporting a brown Aperture jumpsuit and spring based long fall boots. She also has minimal makeup such as red nail varnish and red lipstick. Little is known about her history as she is a silent protagonist similar to Chell from Portal and Portal 2, {{Spoiler|however Virgil does tell us about her struggles in Olympics, thus proving her Olympic status as an athlete in the 1936 Nuremberg Olympics. Her story starts in the old 1950s Aperture in a small train, akin to the beginning to the original Half-Life [[http://combineoverwiki.net/wiki/Half-Life]], and Cave Johnson gives us a quick synopsis of the facility, along with his usual antics (i.e. firing an employee for a simple spelling error). She soon walks through the brand new unnamed community founded by Aperture Science themselves, and going into the new yet faulty Aperture Science Short-Term Relaxation Vault (most likely an earlier version of the Aperture Science Long-Term Relaxation Vault). She falls asleep as Cave Johnson instructs her to do and then she soon falls into a long slumber. Once awoken &amp;quot;Cave Johnson&amp;quot; soon tells her she successfully completed her test and that she can complete another brand new test. As Mel looks around, it is clear that a long time has passed and Mel carries out her adventure inbetween Portal and Portal 2, and after the Bring Your Daughter To Work Day incident leaving all the scientists dead as well as GLaDOS deactivated and badly damaged by Chell. Mel is soon led by &amp;quot;Cave Johnson&amp;quot; to a vintage portal gun, in a smashed shelf filled with an array of comical rewards and trophies highlighting Aperture&#039;s achievements. She makes her way around the destroyed Aperture facility with technology well beyond Mel&#039;s time period, but &amp;quot;Cave&amp;quot; reassures it was simply an earthquake that brought things from the future with it. Now Mel needs to use her &#039;new test&#039; to try and solve the Enrichment Spheres and finish the &#039;new&#039; testing shaft. Throughout the rest of her testing adventure, Mel has a lack of a deep character and simply acts as a gateway for the player. Soon, through testing along with Cave Johnson acting increasingly suspicious, it is soon revealed that he is not Cave Johnson and in fact a [[Personality Core|Personality Construct]] named Virgil, who wants Mel to help him get out of the Aperture scrapyard that he fell into, off his management rail. If Mel is successful then Virgil will let her escape Aperture to go back to her &#039;normal&#039; life.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After Virgil reveals himself, the relationship starts off shaky due to a lack of trust, Virgil himself even stating &#039;why would you trust someone who just lied to you&#039; but as soon as Mel sees Virgil, Virgil seems very grateful when Mel picks him up stating &amp;quot;my motherboard was going critical&amp;quot;. With Mel saving Virgil&#039;s life this seems to strengthen their bond.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|With the introduction of AEGIS, the main antagonist of the game, Virgil seems rather quite alarmed about the &#039;flooding protocol&#039; instigated by AEGIS, flooding the whole 1970s Lima Whiskey testing track, so Virgil tries to get Mel onto his testing track, which is soon hijacked by AEGIS, showing his power over the facility, and throughout the testing track Virgil tries to get Mel out, protect her and further encourage her. Soon, Virgil devises a plan to go to an overgrown testing track as the AEGIS scanners would be instantly overwhelmed by the amount of organic life (i.e. the overgrown plants and feral wildlife). Now in the overgrown testing track, Mel treks through it, still avoiding the imminent flood. Meanwhile, Virgil tries to gather as much information on AEGIS to shut down the autonomous core and then fully shut it down. Once devising a new plan to finish off AEGIS, Mel escapes and meets up with Virgil momentarily to then go to the AEGIS hub and systematically shut down his security, such as his thermal discouragement fields, and disabling his turrets. Finally, Virgil says he can&#039;t go in due to the lack of management rails. He wishes Mel good luck and she soon goes forward to shut his autonomy off.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Finally, using the defective turrets, Mel shuts down the AEGIS core leaving the AEGIS mainframe to a manual input. She shuts AGEIS down, but then soon finds out AEGIS&#039;s main goal was to completely flood the facility to fully destroy GLaDOS as its sole purpose was to protect all Aperture employees and accidentally seeing Mel and Virgil as murderers along with GLaDOS after she flooded the place herself with a deadly neurotoxin. Now Mel can finally escape, but first has to incinerate her old portal gun and have a final goodbye with Virgil and get to the surface and see the external ruins of the previous Aperture-founded community.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Then, a clear view of Mel shocked by her surroundings is shown and her adventure ends, we have very little information on Mel and seeing as Portal Stories: Mel is not canon, there is no acknowledgement to her in Portal 2, but it can be assumed she tries to live her life, but seeing the surrounding is completely overrun with wildlife, it seems that human life is scarce and society has probably collapsed, probably to the events of the Half-Life series.}}             &lt;br /&gt;
 &lt;br /&gt;
[[File:Portal Stories Mel.jpg|thumb|An image of Mel in-game seeing herself through a portal]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Virgil:&#039;&#039;&#039; Virgil is a personality construct, built by Aperture Science, probably in the late Cave Johnson/early Caroline era of the company as one of the first cores, due to his eye being the &#039;70s logo of Aperture, as well as him having a great deal of knowledge on the older facility. He has a dark red skin with a tropical theme, and his orange eye cracked. Being a personality construct, he is a sentient AI and has a personality as the title implies. Throughout the game, he is shown to have much more intelligence then [[Wheatley]], but he is simply referred to as a maintenance core and does not possess a defined personality trait like the [[Space Sphere]], [[Adventure Sphere|Rick]] or the [[Fact Sphere]].&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Virgil first appears as a fake Cave Johnson after the facility fell into disrepair and tries to guide Mel out to help him escape, only wanting to get out of his &amp;quot;technological nightmare&amp;quot;, but as soon as Mel saves his motherboard from going critical, he starts to devise a plan to let both of them escape. However with the security system AEGIS flooding the place, Virgil tries to launch Mel onto his testing track for it to be hi-jacked a couple of tests in. He devised a second plan to go to the overrun facility to confuse AEGIS and use it as an distraction to find a way to destroy AEGIS and stop the flooding protocol. Finally once out of the overrun testing track, Virgil instructs Mel to shut down the AEGIS security and shut down the autonomy mainframe just to leave a manual input. Once Mel defeats AEGIS, Virgil and Mel depart and Virgil is left in Aperture Science, only with the other cores, Chell and GLaDOS once they wake up.}} Seeing that Portal Stories: Mel is non-canon it is unknown what truly happens to Virgil after the game or in the time period of Portal 2. Finally, it is also inferred that Virgil maybe be homosexual or bisexual as he shows some subtle attraction to the Rainbow Core, who is a male personality core.&lt;br /&gt;
&lt;br /&gt;
:[[File:VirgilHacking.jpg|thumb|An image of Virgil trying to hack the mainframe, similar to Wheatley, with no avail.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AEGIS:&#039;&#039;&#039; AEGIS (Aperture Employee Guardian and Intrusion System) is the main antagonist of the game. He can speak and make autonomous decisions, but they are based on protecting the scientists and does not show any self-awareness or sentience. He can only follow protocols and what will be safest for the scientists. He also seems to have great power over the facility, like GLaDOS, such as dispensing turrets, starting a flooding sequence or a asphyxiation program and even control testing tracks. He is first encountered in old Aperture when you have almost escaped the Lima Whiskey testing track as its radars can probably pick Mel up and immediately deems you as a threat, assuming you killed all the scientists in the Bring Your Daughter To Work Day incident.&lt;br /&gt;
&lt;br /&gt;
:[[File:AGEIS.jpg|thumb|An image of AEGIS, in a similar position to GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rainbow Core:&#039;&#039;&#039;  The Rainbow Core appears as an Easter egg in a Test Chamber involving [[Excursion Funnel]]s, and speaks in a similar fashion to the Adventure Sphere. Virgil seems to be attracted to him, as evidenced by Virgil hoping Mel &#039;got his serial number&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original Portal 2 was going to be a prequel and the main protagonist was also called Mel, but the two are mostly different characters and this beta Mel would go up against a southern Cave Johnson in the early days of Aperture, however it was changed to a sequel with Chell and GLaDOS because people missed Chell and GLaDOS&#039; relationship, so Mel was scrapped.&lt;br /&gt;
* [[Doug Rattmann|Ratman]]&#039;s dens can also be found in Portal Stories: Mel and one depicts AEGIS with millions of hands, depicting its control over the facility, when it is online.&lt;br /&gt;
* A hidden [[Weighted Companion Cube|companion cube]] can be found in Chapter 4, and is immediately fizzled on attempts to pick it up.&lt;br /&gt;
* The number &amp;quot;2056&amp;quot; appears many times during the game, in a mysterious way. It can be found at the beginning of the game on the train, and many other times, appearing also in an Easter egg and an achievement. This is a reference to developer LoneWolf2056&#039;s username.&lt;br /&gt;
* It is possible to use the developer console to access the [[Puzzle Creator]]. However, all of the models and textures are missing, and you can&#039;t actually play the chambers.&lt;br /&gt;
* At the end of Chapter 4 a portrait captioned &amp;quot;Wallace Been visits Aperture Science Laboratories, 1983&amp;quot; can be found depicting Wallace Breen shaking hands with [[Cave Johnson]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{Gallery&lt;br /&gt;
|height=150&lt;br /&gt;
|lines=3&lt;br /&gt;
|File:Mel Overgrown.png|An overgrown test chamber in Portal Stories: Mel.&lt;br /&gt;
|File:Portal Stories Mel Breen Visits Aperture.jpg|A framed portrait depicting Wallace Breen shaking hands with Cave Johnson.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=156189</id>
		<title>Portal Stories: Mel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=156189"/>
		<updated>2018-03-08T20:46:45Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Jun 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; is a modification and unofficial prequel to [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler|An [[Aperture Science]] test subject named [[Mel]] arrives at Aperture via train in 1952. [[Cave Johnson]] tells her that she will be testing the Short-Term [[Relaxation Vault]], and tells her she will be asleep for a few minutes, or at most an hour. After going into the vault, something goes wrong, and she is indefinitely put to sleep. Later, far into the future, she is waken up by a voice pretending to be Cave Johnson that is trying to convince her it is 1952. It tells her to pick up an [[ASHPD]] to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named Virgil, a &#039;maintenance core&#039; who is stuck in the &#039;scrapyard&#039; of Aperture, and needs your help. Later after reaching a seal, Mel takes the lift that comes down after opening the seal. Mel later reaches the scrapyard, and then the offices. After finding Virgil,&lt;br /&gt;
he tells Mel to turn on the power. After turning on the power the voice is heard again. Its name is &#039;AEGIS&#039;, short for &#039;Aperture Employee Guardian and Intrusion System&#039;. AEGIS begins to flood Aperture with toxic goo. Mel and Virgil take an elevator up to Virgil&#039;s testing track, through which they can access the computer room for AEGIS. Mel uses turrets to destroy the computers, and shut down AEGIS. Before shutting down, AEGIS reveals that it was trying to eliminate three targets: Mel, Virgil and [[GLaDOS]]. Mel incinerates her portal device, and goes up to the surface, saying goodbye to Virgil. Shutting down AEGIS drained cryogenic reserve power, thus waking up [[Chell]] and starting the events of Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Portal Stories: Mel&#039;s mechanics work similarly to [[Portal]] and Portal 2.&lt;br /&gt;
* New &#039;70s portal gun model&lt;br /&gt;
* &#039;50s mobster [[Turrets]] (Voices unused due to the Source Engine&#039;s programming)&lt;br /&gt;
* Advanced, high-difficulty tests&lt;br /&gt;
* Stylish &#039;50s [[Long Fall Boots]]&lt;br /&gt;
* [[Death Fizzler]]s&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Mel]]:&#039;&#039;&#039; Mel is the main protagonist of Portal Stories: Mel. She is a middle-aged brunette woman sporting a brown Aperture jumpsuit and spring based long fall boots. She also has minimal makeup such as red nail varnish and red lipstick. Little is known about her history as she is a silent protagonist similar to Chell from Portal and Portal 2, {{Spoiler|however Virgil does tell us about her struggles in Olympics, thus proving her Olympic status as an athlete in the 1936 Nuremberg Olympics. Her story starts in the old 1950s Aperture in a small train, akin to the beginning to the original Half-Life [[http://combineoverwiki.net/wiki/Half-Life]], and Cave Johnson gives us a quick synopsis of the facility, along with his usual antics (i.e. firing an employee for a simple spelling error). She soon walks through the brand new unnamed community founded by Aperture Science themselves, and going into the new yet faulty Aperture Science Short-Term Relaxation Vault (most likely an earlier version of the Aperture Science Long-Term Relaxation Vault). She falls asleep as Cave Johnson instructs her to do and then she soon falls into a long slumber. Once awoken &amp;quot;Cave Johnson&amp;quot; soon tells her she successfully completed her test and that she can complete another brand new test. As Mel looks around, it is clear that a long time has passed and Mel carries out her adventure inbetween Portal and Portal 2, and after the Bring Your Daughter To Work Day incident leaving all the scientists dead as well as GLaDOS deactivated and badly damaged by Chell. Mel is soon led by &amp;quot;Cave Johnson&amp;quot; to a vintage portal gun, in a smashed shelf filled with an array of comical rewards and trophies highlighting Aperture&#039;s achievements. She makes her way around the destroyed Aperture facility with technology well beyond Mel&#039;s time period, but &amp;quot;Cave&amp;quot; reassures it was simply an earthquake that brought things from the future with it. Now Mel needs to use her &#039;new test&#039; to try and solve the Enrichment Spheres and finish the &#039;new&#039; testing shaft. Throughout the rest of her testing adventure, Mel has a lack of a deep character and simply acts as a gateway for the player. Soon, through testing along with Cave Johnson acting increasingly suspicious, it is soon revealed that he is not Cave Johnson and in fact a [[Personality Core|Personality Construct]] named Virgil, who wants Mel to help him get out of the Aperture scrapyard that he fell into, off his management rail. If Mel is successful then Virgil will let her escape Aperture to go back to her &#039;normal&#039; life.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After Virgil reveals himself, the relationship starts off shaky due to a lack of trust, Virgil himself even stating &#039;why would you trust someone who just lied to you&#039; but as soon as Mel sees Virgil, Virgil seems very grateful when Mel picks him up stating &amp;quot;my motherboard was going critical&amp;quot;. With Mel saving Virgil&#039;s life this seems to strengthen their bond.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|With the introduction of AEGIS, the main antagonist of the game, Virgil seems rather quite alarmed about the &#039;flooding protocol&#039; instigated by AEGIS, flooding the whole 1970s Lima Whiskey testing track, so Virgil tries to get Mel onto his testing track, which is soon hijacked by AEGIS, showing his power over the facility, and throughout the testing track Virgil tries to get Mel out, protect her and further encourage her. Soon, Virgil devises a plan to go to an overgrown testing track as the AEGIS scanners would be instantly overwhelmed by the amount of organic life (i.e. the overgrown plants and feral wildlife). Now in the overgrown testing track, Mel treks through it, still avoiding the imminent flood. Meanwhile, Virgil tries to gather as much information on AEGIS to shut down the autonomous core and then fully shut it down. Once devising a new plan to finish off AEGIS, Mel escapes and meets up with Virgil momentarily to then go to the AEGIS hub and systematically shut down his security, such as his thermal discouragement fields, and disabling his turrets. Finally, Virgil says he can&#039;t go in due to the lack of management rails. He wishes Mel good luck and she soon goes forward to shut his autonomy off.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Finally, using the defective turrets, Mel shuts down the AEGIS core leaving the AEGIS mainframe to a manual input. She shuts AGEIS down, but then soon finds out AEGIS&#039;s main goal was to completely flood the facility to fully destroy GLaDOS as its sole purpose was to protect all Aperture employees and accidentally seeing Mel and Virgil as murderers along with GLaDOS after she flooded the place herself with a deadly neurotoxin. Now Mel can finally escape, but first has to incinerate her old portal gun and have a final goodbye with Virgil and get to the surface and see the external ruins of the previous Aperture-founded community.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Then, a clear view of Mel shocked by her surroundings is shown and her adventure ends, we have very little information on Mel and seeing as Portal Stories: Mel is not canon, there is no acknowledgement to her in Portal 2, but it can be assumed she tries to live her life, but seeing the surrounding is completely overrun with wildlife, it seems that human life is scarce and society has probably collapsed, probably to the events of the Half-Life series.}}             &lt;br /&gt;
 &lt;br /&gt;
[[File:Portal Stories Mel.jpg|thumb|An image of Mel in-game seeing herself through a portal]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Virgil:&#039;&#039;&#039; Virgil is a personality construct, built by Aperture Science, probably in the late Cave Johnson/early Caroline era of the company as one of the first cores, due to his eye being the &#039;70s logo of Aperture, as well as him having a great deal of knowledge on the older facility. He has a dark red skin with a tropical theme, and his orange eye cracked. Being a personality construct, he is a sentient AI and has a personality as the title implies. Throughout the game, he is shown to have much more intelligence then [[Wheatley]], but he is simply referred to as a maintenance core and does not possess a defined personality trait like the [[Space Sphere]], [[Adventure Sphere|Rick]] or the [[Fact Sphere]].&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Virgil first appears as a fake Cave Johnson after the facility fell into disrepair and tries to guide Mel out to help him escape, only wanting to get out of his &amp;quot;technological nightmare&amp;quot;, but as soon as Mel saves his motherboard from going critical, he starts to devise a plan to let both of them escape. However with the security system AEGIS flooding the place, Virgil tries to launch Mel onto his testing track for it to be hi-jacked a couple of tests in. He devised a second plan to go to the overrun facility to confuse AEGIS and use it as an distraction to find a way to destroy AEGIS and stop the flooding protocol. Finally once out of the overrun testing track, Virgil instructs Mel to shut down the AEGIS security and shut down the autonomy mainframe just to leave a manual input. Once Mel defeats AEGIS, Virgil and Mel depart and Virgil is left in Aperture Science, only with the other cores, Chell and GLaDOS once they wake up.}} Seeing that Portal Stories: Mel is non-canon it is unknown what truly happens to Virgil after the game or in the time period of Portal 2. Finally, it is also inferred that Virgil maybe be homosexual or bisexual as he shows some subtle attraction to the Rainbow Core, who is a male personality core.&lt;br /&gt;
&lt;br /&gt;
:[[File:VirgilHacking.jpg|thumb|An image of Virgil trying to hack the mainframe, similar to Wheatley, with no avail.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AEGIS:&#039;&#039;&#039; AEGIS (Aperture Employee Guardian and Intrusion System) is the main antagonist of the game. He can speak and make autonomous decisions, but they are based on protecting the scientists and does not show any self-awareness or sentience. He can only follow protocols and what will be safest for the scientists. He also seems to have great power over the facility, like GLaDOS, such as dispensing turrets, starting a flooding sequence or a asphyxiation program and even control testing tracks. He is first encountered in old Aperture when you have almost escaped the Lima Whiskey testing track as its radars can probably pick Mel up and immediately deems you as a threat, assuming you killed all the scientists in the Bring Your Daughter To Work Day incident.&lt;br /&gt;
&lt;br /&gt;
:[[File:AGEIS.jpg|thumb|An image of AEGIS, in a similar position to GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rainbow Core:&#039;&#039;&#039;  The Rainbow Core appears as an Easter egg in a Test Chamber involving [[Excursion Funnel]]s, and speaks in a similar fashion to the Adventure Sphere. Virgil seems to be attracted to him, as evidenced by Virgil hoping Mel &#039;got his serial number&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original Portal 2 was going to be a prequel and the main protagonist was also called Mel, but the two are mostly different characters and this beta Mel would go up against a southern Cave Johnson in the early days of Aperture, however it was changed to a sequel with Chell and GLaDOS because people missed Chell and GLaDOS&#039; relationship, so Mel was scrapped.&lt;br /&gt;
* [[Doug Rattmann|Ratman]]&#039;s dens can also be found in Portal Stories: Mel and one depicts AEGIS with millions of hands, depicting its control over the facility, when it is online.&lt;br /&gt;
* A hidden [[Weighted Companion Cube|companion cube]] can be found in Chapter 4, and is immediately fizzled on attempts to pick it up.&lt;br /&gt;
* The number &amp;quot;2056&amp;quot; appears many times during the game, in a mysterious way. It can be found at the beginning of the game on the train, and many other times, appearing also in an Easter egg and an achievement. This is a reference to developer LoneWolf2056&#039;s username.&lt;br /&gt;
* It is possible to use the developer console to access the [[Puzzle Creator]]. However, all of the models and textures are missing, and you can&#039;t actually play the chambers.&lt;br /&gt;
* At the end of Chapter 4 a portrait captioned &amp;quot;Wallace Been visits Aperture Science Laboratories, 1983&amp;quot; can be found depicting Wallace Breen shaking hands with [[Cave Johnson]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mel Overgrown.png|An overgrown test chamber in Portal Stories: Mel.&lt;br /&gt;
File:breen_visits_aperture.jpg|A framed portrait depicting Wallace Breen shaking hands with Cave Johnson.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=156188</id>
		<title>Portal Stories: Mel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=156188"/>
		<updated>2018-03-08T20:46:04Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Jun 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; is a modification and unofficial prequel to [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler|An [[Aperture Science]] test subject named [[Mel]] arrives at Aperture via train in 1952. [[Cave Johnson]] tells her that she will be testing the Short-Term [[Relaxation Vault]], and tells her she will be asleep for a few minutes, or at most an hour. After going into the vault, something goes wrong, and she is indefinitely put to sleep. Later, far into the future, she is waken up by a voice pretending to be Cave Johnson that is trying to convince her it is 1952. It tells her to pick up an [[ASHPD]] to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named Virgil, a &#039;maintenance core&#039; who is stuck in the &#039;scrapyard&#039; of Aperture, and needs your help. Later after reaching a seal, Mel takes the lift that comes down after opening the seal. Mel later reaches the scrapyard, and then the offices. After finding Virgil,&lt;br /&gt;
he tells Mel to turn on the power. After turning on the power the voice is heard again. Its name is &#039;AEGIS&#039;, short for &#039;Aperture Employee Guardian and Intrusion System&#039;. AEGIS begins to flood Aperture with toxic goo. Mel and Virgil take an elevator up to Virgil&#039;s testing track, through which they can access the computer room for AEGIS. Mel uses turrets to destroy the computers, and shut down AEGIS. Before shutting down, AEGIS reveals that it was trying to eliminate three targets: Mel, Virgil and [[GLaDOS]]. Mel incinerates her portal device, and goes up to the surface, saying goodbye to Virgil. Shutting down AEGIS drained cryogenic reserve power, thus waking up [[Chell]] and starting the events of Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Portal Stories: Mel&#039;s mechanics work similarly to [[Portal]] and Portal 2.&lt;br /&gt;
* New &#039;70s portal gun model&lt;br /&gt;
* &#039;50s mobster [[Turrets]] (Voices unused due to the Source Engine&#039;s programming)&lt;br /&gt;
* Advanced, high-difficulty tests&lt;br /&gt;
* Stylish &#039;50s [[Long Fall Boots]]&lt;br /&gt;
* [[Death Fizzler]]s&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Mel]]:&#039;&#039;&#039; Mel is the main protagonist of Portal Stories: Mel. She is a middle-aged brunette woman sporting a brown Aperture jumpsuit and spring based long fall boots. She also has minimal makeup such as red nail varnish and red lipstick. Little is known about her history as she is a silent protagonist similar to Chell from Portal and Portal 2, {{Spoiler|however Virgil does tell us about her struggles in Olympics, thus proving her Olympic status as an athlete in the 1936 Nuremberg Olympics. Her story starts in the old 1950s Aperture in a small train, akin to the beginning to the original Half-Life [[http://combineoverwiki.net/wiki/Half-Life]], and Cave Johnson gives us a quick synopsis of the facility, along with his usual antics (i.e. firing an employee for a simple spelling error). She soon walks through the brand new unnamed community founded by Aperture Science themselves, and going into the new yet faulty Aperture Science Short-Term Relaxation Vault (most likely an earlier version of the Aperture Science Long-Term Relaxation Vault). She falls asleep as Cave Johnson instructs her to do and then she soon falls into a long slumber. Once awoken &amp;quot;Cave Johnson&amp;quot; soon tells her she successfully completed her test and that she can complete another brand new test. As Mel looks around, it is clear that a long time has passed and Mel carries out her adventure inbetween Portal and Portal 2, and after the Bring Your Daughter To Work Day incident leaving all the scientists dead as well as GLaDOS deactivated and badly damaged by Chell. Mel is soon led by &amp;quot;Cave Johnson&amp;quot; to a vintage portal gun, in a smashed shelf filled with an array of comical rewards and trophies highlighting Aperture&#039;s achievements. She makes her way around the destroyed Aperture facility with technology well beyond Mel&#039;s time period, but &amp;quot;Cave&amp;quot; reassures it was simply an earthquake that brought things from the future with it. Now Mel needs to use her &#039;new test&#039; to try and solve the Enrichment Spheres and finish the &#039;new&#039; testing shaft. Throughout the rest of her testing adventure, Mel has a lack of a deep character and simply acts as a gateway for the player. Soon, through testing along with Cave Johnson acting increasingly suspicious, it is soon revealed that he is not Cave Johnson and in fact a [[Personality Core|Personality Construct]] named Virgil, who wants Mel to help him get out of the Aperture scrapyard that he fell into, off his management rail. If Mel is successful then Virgil will let her escape Aperture to go back to her &#039;normal&#039; life.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After Virgil reveals himself, the relationship starts off shaky due to a lack of trust, Virgil himself even stating &#039;why would you trust someone who just lied to you&#039; but as soon as Mel sees Virgil, Virgil seems very grateful when Mel picks him up stating &amp;quot;my motherboard was going critical&amp;quot;. With Mel saving Virgil&#039;s life this seems to strengthen their bond.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|With the introduction of AEGIS, the main antagonist of the game, Virgil seems rather quite alarmed about the &#039;flooding protocol&#039; instigated by AEGIS, flooding the whole 1970s Lima Whiskey testing track, so Virgil tries to get Mel onto his testing track, which is soon hijacked by AEGIS, showing his power over the facility, and throughout the testing track Virgil tries to get Mel out, protect her and further encourage her. Soon, Virgil devises a plan to go to an overgrown testing track as the AEGIS scanners would be instantly overwhelmed by the amount of organic life (i.e. the overgrown plants and feral wildlife). Now in the overgrown testing track, Mel treks through it, still avoiding the imminent flood. Meanwhile, Virgil tries to gather as much information on AEGIS to shut down the autonomous core and then fully shut it down. Once devising a new plan to finish off AEGIS, Mel escapes and meets up with Virgil momentarily to then go to the AEGIS hub and systematically shut down his security, such as his thermal discouragement fields, and disabling his turrets. Finally, Virgil says he can&#039;t go in due to the lack of management rails. He wishes Mel good luck and she soon goes forward to shut his autonomy off.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Finally, using the defective turrets, Mel shuts down the AEGIS core leaving the AEGIS mainframe to a manual input. She shuts AGEIS down, but then soon finds out AEGIS&#039;s main goal was to completely flood the facility to fully destroy GLaDOS as its sole purpose was to protect all Aperture employees and accidentally seeing Mel and Virgil as murderers along with GLaDOS after she flooded the place herself with a deadly neurotoxin. Now Mel can finally escape, but first has to incinerate her old portal gun and have a final goodbye with Virgil and get to the surface and see the external ruins of the previous Aperture-founded community.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Then, a clear view of Mel shocked by her surroundings is shown and her adventure ends, we have very little information on Mel and seeing as Portal Stories: Mel is not canon, there is no acknowledgement to her in Portal 2, but it can be assumed she tries to live her life, but seeing the surrounding is completely overrun with wildlife, it seems that human life is scarce and society has probably collapsed, probably to the events of the Half-Life series.}}             &lt;br /&gt;
 &lt;br /&gt;
[[File:Portal Stories Mel.jpg|thumb|An image of Mel in-game seeing herself through a portal]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Virgil:&#039;&#039;&#039; Virgil is a personality construct, built by Aperture Science, probably in the late Cave Johnson/early Caroline era of the company as one of the first cores, due to his eye being the &#039;70s logo of Aperture, as well as him having a great deal of knowledge on the older facility. He has a dark red skin with a tropical theme, and his orange eye cracked. Being a personality construct, he is a sentient AI and has a personality as the title implies. Throughout the game, he is shown to have much more intelligence then [[Wheatley]], but he is simply referred to as a maintenance core and does not possess a defined personality trait like the [[Space Sphere]], [[Adventure Sphere|Rick]] or the [[Fact Sphere]].&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Virgil first appears as a fake Cave Johnson after the facility fell into disrepair and tries to guide Mel out to help him escape, only wanting to get out of his &amp;quot;technological nightmare&amp;quot;, but as soon as Mel saves his motherboard from going critical, he starts to devise a plan to let both of them escape. However with the security system AEGIS flooding the place, Virgil tries to launch Mel onto his testing track for it to be hi-jacked a couple of tests in. He devised a second plan to go to the overrun facility to confuse AEGIS and use it as an distraction to find a way to destroy AEGIS and stop the flooding protocol. Finally once out of the overrun testing track, Virgil instructs Mel to shut down the AEGIS security and shut down the autonomy mainframe just to leave a manual input. Once Mel defeats AEGIS, Virgil and Mel depart and Virgil is left in Aperture Science, only with the other cores, Chell and GLaDOS once they wake up.}} Seeing that Portal Stories: Mel is non-canon it is unknown what truly happens to Virgil after the game or in the time period of Portal 2. Finally, it is also inferred that Virgil maybe be homosexual or bisexual as he shows some subtle attraction to the Rainbow Core, who is a male personality core.&lt;br /&gt;
&lt;br /&gt;
:[[File:VirgilHacking.jpg|thumb|An image of Virgil trying to hack the mainframe, similar to Wheatley, with no avail.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AEGIS:&#039;&#039;&#039; AEGIS (Aperture Employee Guardian and Intrusion System) is the main antagonist of the game. He can speak and make autonomous decisions, but they are based on protecting the scientists and does not show any self-awareness or sentience. He can only follow protocols and what will be safest for the scientists. He also seems to have great power over the facility, like GLaDOS, such as dispensing turrets, starting a flooding sequence or a asphyxiation program and even control testing tracks. He is first encountered in old Aperture when you have almost escaped the Lima Whiskey testing track as its radars can probably pick Mel up and immediately deems you as a threat, assuming you killed all the scientists in the Bring Your Daughter To Work Day incident.&lt;br /&gt;
&lt;br /&gt;
:[[File:AGEIS.jpg|thumb|An image of AEGIS, in a similar position to GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rainbow Core:&#039;&#039;&#039;  The Rainbow Core appears as an Easter egg in a Test Chamber involving [[Excursion Funnel]]s, and speaks in a similar fashion to the Adventure Sphere. Virgil seems to be attracted to him, as evidenced by Virgil hoping Mel &#039;got his serial number&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original Portal 2 was going to be a prequel and the main protagonist was also called Mel, but the two are mostly different characters and this beta Mel would go up against a southern Cave Johnson in the early days of Aperture, however it was changed to a sequel with Chell and GLaDOS because people missed Chell and GLaDOS&#039; relationship, so Mel was scrapped.&lt;br /&gt;
* [[Doug Rattmann|Ratman]]&#039;s dens can also be found in Portal Stories: Mel and one depicts AEGIS with millions of hands, depicting its control over the facility, when it is online.&lt;br /&gt;
* A hidden [[Weighted Companion Cube|companion cube]] can be found in Chapter 4, and is immediately fizzled on attempts to pick it up.&lt;br /&gt;
* The number &amp;quot;2056&amp;quot; appears many times during the game, in a mysterious way. It can be found at the beginning of the game on the train, and many other times, appearing also in an Easter egg and an achievement. This is a reference to developer LoneWolf2056&#039;s username.&lt;br /&gt;
* It is possible to use the developer console to access the [[Puzzle Creator]]. However, all of the models and textures are missing, and you can&#039;t actually play the chambers.&lt;br /&gt;
* At the end of Chapter 4 a portrait captioned &amp;quot;Wallace Been visits Aperture Science Laboratories, 1983&amp;quot; can be found depicting Wallace Breen shaking hands with [[Cave Johnson]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mel Overgrown.png|An overgrown test chamber in Portal Stories: Mel.&lt;br /&gt;
File:breen_visits_aperture.jpg|A framed photo depicting Wallace Breen shaking hands with Cave Johnson.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=File:Portal_Stories_Mel_Breen_Visits_Aperture.jpg&amp;diff=156187</id>
		<title>File:Portal Stories Mel Breen Visits Aperture.jpg</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=File:Portal_Stories_Mel_Breen_Visits_Aperture.jpg&amp;diff=156187"/>
		<updated>2018-03-08T20:44:24Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: Screenshot from Portal Stories: Mel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot from Portal Stories: Mel&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=156183</id>
		<title>Portal Stories: Mel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=156183"/>
		<updated>2018-03-08T02:53:07Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Jun 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; is a modification and unofficial prequel to [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler|An [[Aperture Science]] test subject named [[Mel]] arrives at Aperture via train in 1952. [[Cave Johnson]] tells her that she will be testing the Short-Term [[Relaxation Vault]], and tells her she will be asleep for a few minutes, or at most an hour. After going into the vault, something goes wrong, and she is indefinitely put to sleep. Later, far into the future, she is waken up by a voice pretending to be Cave Johnson that is trying to convince her it is 1952. It tells her to pick up an [[ASHPD]] to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named Virgil, a &#039;maintenance core&#039; who is stuck in the &#039;scrapyard&#039; of Aperture, and needs your help. Later after reaching a seal, Mel takes the lift that comes down after opening the seal. Mel later reaches the scrapyard, and then the offices. After finding Virgil,&lt;br /&gt;
he tells Mel to turn on the power. After turning on the power the voice is heard again. Its name is &#039;AEGIS&#039;, short for &#039;Aperture Employee Guardian and Intrusion System&#039;. AEGIS begins to flood Aperture with toxic goo. Mel and Virgil take an elevator up to Virgil&#039;s testing track, through which they can access the computer room for AEGIS. Mel uses turrets to destroy the computers, and shut down AEGIS. Before shutting down, AEGIS reveals that it was trying to eliminate three targets: Mel, Virgil and [[GLaDOS]]. Mel incinerates her portal device, and goes up to the surface, saying goodbye to Virgil. Shutting down AEGIS drained cryogenic reserve power, thus waking up [[Chell]] and starting the events of Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Portal Stories: Mel&#039;s mechanics work similarly to [[Portal]] and Portal 2.&lt;br /&gt;
* New &#039;70s portal gun model&lt;br /&gt;
* &#039;50s mobster [[Turrets]] (Voices unused due to the Source Engine&#039;s programming)&lt;br /&gt;
* Advanced, high-difficulty tests&lt;br /&gt;
* Stylish &#039;50s [[Long Fall Boots]]&lt;br /&gt;
* [[Death Fizzler]]s&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Mel]]:&#039;&#039;&#039; Mel is the main protagonist of Portal Stories: Mel. She is a middle-aged brunette woman sporting a brown Aperture jumpsuit and spring based long fall boots. She also has minimal makeup such as red nail varnish and red lipstick. Little is known about her history as she is a silent protagonist similar to Chell from Portal and Portal 2, {{Spoiler|however Virgil does tell us about her struggles in Olympics, thus proving her Olympic status as an athlete in the 1936 Nuremberg Olympics. Her story starts in the old 1950s Aperture in a small train, akin to the beginning to the original Half-Life [[http://combineoverwiki.net/wiki/Half-Life]], and Cave Johnson gives us a quick synopsis of the facility, along with his usual antics (i.e. firing an employee for a simple spelling error). She soon walks through the brand new unnamed community founded by Aperture Science themselves, and going into the new yet faulty Aperture Science Short-Term Relaxation Vault (most likely an earlier version of the Aperture Science Long-Term Relaxation Vault). She falls asleep as Cave Johnson instructs her to do and then she soon falls into a long slumber. Once awoken &amp;quot;Cave Johnson&amp;quot; soon tells her she successfully completed her test and that she can complete another brand new test. As Mel looks around, it is clear that a long time has passed and Mel carries out her adventure inbetween Portal and Portal 2, and after the Bring Your Daughter To Work Day incident leaving all the scientists dead as well as GLaDOS deactivated and badly damaged by Chell. Mel is soon led by &amp;quot;Cave Johnson&amp;quot; to a vintage portal gun, in a smashed shelf filled with an array of comical rewards and trophies highlighting Aperture&#039;s achievements. She makes her way around the destroyed Aperture facility with technology well beyond Mel&#039;s time period, but &amp;quot;Cave&amp;quot; reassures it was simply an earthquake that brought things from the future with it. Now Mel needs to use her &#039;new test&#039; to try and solve the Enrichment Spheres and finish the &#039;new&#039; testing shaft. Throughout the rest of her testing adventure, Mel has a lack of a deep character and simply acts as a gateway for the player. Soon, through testing along with Cave Johnson acting increasingly suspicious, it is soon revealed that he is not Cave Johnson and in fact a [[Personality Core|Personality Construct]] named Virgil, who wants Mel to help him get out of the Aperture scrapyard that he fell into, off his management rail. If Mel is successful then Virgil will let her escape Aperture to go back to her &#039;normal&#039; life.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After Virgil reveals himself, the relationship starts off shaky due to a lack of trust, Virgil himself even stating &#039;why would you trust someone who just lied to you&#039; but as soon as Mel sees Virgil, Virgil seems very grateful when Mel picks him up stating &amp;quot;my motherboard was going critical&amp;quot;. With Mel saving Virgil&#039;s life this seems to strengthen their bond.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|With the introduction of AEGIS, the main antagonist of the game, Virgil seems rather quite alarmed about the &#039;flooding protocol&#039; instigated by AEGIS, flooding the whole 1970s Lima Whiskey testing track, so Virgil tries to get Mel onto his testing track, which is soon hijacked by AEGIS, showing his power over the facility, and throughout the testing track Virgil tries to get Mel out, protect her and further encourage her. Soon, Virgil devises a plan to go to an overgrown testing track as the AEGIS scanners would be instantly overwhelmed by the amount of organic life (i.e. the overgrown plants and feral wildlife). Now in the overgrown testing track, Mel treks through it, still avoiding the imminent flood. Meanwhile, Virgil tries to gather as much information on AEGIS to shut down the autonomous core and then fully shut it down. Once devising a new plan to finish off AEGIS, Mel escapes and meets up with Virgil momentarily to then go to the AEGIS hub and systematically shut down his security, such as his thermal discouragement fields, and disabling his turrets. Finally, Virgil says he can&#039;t go in due to the lack of management rails. He wishes Mel good luck and she soon goes forward to shut his autonomy off.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Finally, using the defective turrets, Mel shuts down the AEGIS core leaving the AEGIS mainframe to a manual input. She shuts AGEIS down, but then soon finds out AEGIS&#039;s main goal was to completely flood the facility to fully destroy GLaDOS as its sole purpose was to protect all Aperture employees and accidentally seeing Mel and Virgil as murderers along with GLaDOS after she flooded the place herself with a deadly neurotoxin. Now Mel can finally escape, but first has to incinerate her old portal gun and have a final goodbye with Virgil and get to the surface and see the external ruins of the previous Aperture-founded community.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Then, a clear view of Mel shocked by her surroundings is shown and her adventure ends, we have very little information on Mel and seeing as Portal Stories: Mel is not canon, there is no acknowledgement to her in Portal 2, but it can be assumed she tries to live her life, but seeing the surrounding is completely overrun with wildlife, it seems that human life is scarce and society has probably collapsed, probably to the events of the Half-Life series.}}             &lt;br /&gt;
 &lt;br /&gt;
[[File:Portal Stories Mel.jpg|thumb|An image of Mel in-game seeing herself through a portal]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Virgil:&#039;&#039;&#039; Virgil is a personality construct, built by Aperture Science, probably in the late Cave Johnson/early Caroline era of the company as one of the first cores, due to his eye being the &#039;70s logo of Aperture, as well as him having a great deal of knowledge on the older facility. He has a dark red skin with a tropical theme, and his orange eye cracked. Being a personality construct, he is a sentient AI and has a personality as the title implies. Throughout the game, he is shown to have much more intelligence then [[Wheatley]], but he is simply referred to as a maintenance core and does not possess a defined personality trait like the [[Space Sphere]], [[Adventure Sphere|Rick]] or the [[Fact Sphere]].&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Virgil first appears as a fake Cave Johnson after the facility fell into disrepair and tries to guide Mel out to help him escape, only wanting to get out of his &amp;quot;technological nightmare&amp;quot;, but as soon as Mel saves his motherboard from going critical, he starts to devise a plan to let both of them escape. However with the security system AEGIS flooding the place, Virgil tries to launch Mel onto his testing track for it to be hi-jacked a couple of tests in. He devised a second plan to go to the overrun facility to confuse AEGIS and use it as an distraction to find a way to destroy AEGIS and stop the flooding protocol. Finally once out of the overrun testing track, Virgil instructs Mel to shut down the AEGIS security and shut down the autonomy mainframe just to leave a manual input. Once Mel defeats AEGIS, Virgil and Mel depart and Virgil is left in Aperture Science, only with the other cores, Chell and GLaDOS once they wake up.}} Seeing that Portal Stories: Mel is non-canon it is unknown what truly happens to Virgil after the game or in the time period of Portal 2. Finally, it is also inferred that Virgil maybe be homosexual or bisexual as he shows some subtle attraction to the Rainbow Core, who is a male personality core.&lt;br /&gt;
&lt;br /&gt;
:[[File:VirgilHacking.jpg|thumb|An image of Virgil trying to hack the mainframe, similar to Wheatley, with no avail.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AEGIS:&#039;&#039;&#039; AEGIS (Aperture Employee Guardian and Intrusion System) is the main antagonist of the game. He can speak and make autonomous decisions, but they are based on protecting the scientists and does not show any self-awareness or sentience. He can only follow protocols and what will be safest for the scientists. He also seems to have great power over the facility, like GLaDOS, such as dispensing turrets, starting a flooding sequence or a asphyxiation program and even control testing tracks. He is first encountered in old Aperture when you have almost escaped the Lima Whiskey testing track as its radars can probably pick Mel up and immediately deems you as a threat, assuming you killed all the scientists in the Bring Your Daughter To Work Day incident.&lt;br /&gt;
&lt;br /&gt;
:[[File:AGEIS.jpg|thumb|An image of AEGIS, in a similar position to GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rainbow Core:&#039;&#039;&#039;  The Rainbow Core appears as an Easter egg in a Test Chamber involving [[Excursion Funnel]]s, and speaks in a similar fashion to the Adventure Sphere. Virgil seems to be attracted to him, as evidenced by Virgil hoping Mel &#039;got his serial number&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original Portal 2 was going to be a prequel and the main protagonist was also called Mel, but the two are mostly different characters and this beta Mel would go up against a southern Cave Johnson in the early days of Aperture, however it was changed to a sequel with Chell and GLaDOS because people missed Chell and GLaDOS&#039; relationship, so Mel was scrapped.&lt;br /&gt;
* [[Doug Rattmann|Ratman]]&#039;s dens can also be found in Portal Stories: Mel and one depicts AEGIS with millions of hands, depicting its control over the facility, when it is online.&lt;br /&gt;
* A hidden [[Weighted Companion Cube|companion cube]] can be found in Chapter 4, and is immediately fizzled on attempts to pick it up.&lt;br /&gt;
* The number &amp;quot;2056&amp;quot; appears many times during the game, in a mysterious way. It can be found at the beginning of the game on the train, and many other times, appearing also in an Easter egg and an achievement. This is a reference to developer LoneWolf2056&#039;s username.&lt;br /&gt;
* It is possible to use the developer console to access the [[Puzzle Creator]]. However, all of the models and textures are missing, and you can&#039;t actually play the chambers.&lt;br /&gt;
* At the end of Chapter 4 a portrait captioned &amp;quot;Wallace Been visits Aperture Science Laboratories, 1983&amp;quot; can be found depicting Wallace Breen shaking hands with [[Cave Johnson]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mel Overgrown.png|An overgrown test chamber in Portal Stories: Mel.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=156182</id>
		<title>Portal Stories: Mel</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Portal_Stories:_Mel&amp;diff=156182"/>
		<updated>2018-03-08T02:51:37Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game infobox&lt;br /&gt;
| appid = 317400&lt;br /&gt;
| game-name-override = Portal Stories: Mel&lt;br /&gt;
| boxart-image = Portal Stories Header.jpg&lt;br /&gt;
| developer = Prism Studios&lt;br /&gt;
| engine = [[Source_Engine|Source Engine]]&lt;br /&gt;
| released = 25 Jun 2015&lt;br /&gt;
| modes = Singleplayer&lt;br /&gt;
| genre = First-person puzzle/platformer&lt;br /&gt;
| requirements = [[Portal 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portal Stories: Mel&#039;&#039;&#039; is a modification and unofficial prequel to [[Portal 2]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler|An [[Aperture Science]] test subject named [[Mel]] arrives at Aperture via train in 1952. [[Cave Johnson]] tells her that she will be testing the Short-Term [[Relaxation Vault]], and tells her she will be asleep for a few minutes, or at most an hour. After going into the vault, something goes wrong, and she is indefinitely put to sleep. Later, far into the future, she is waken up by a voice pretending to be Cave Johnson that is trying to convince her it is 1952. It tells her to pick up an [[ASHPD]] to participate in a &amp;quot;new test.&amp;quot; After a few tests, he decides to stop the act, and reveals he isn&#039;t Cave Johnson, and they are in the future and stuck inside of Aperture. He is actually a core named Virgil, a &#039;maintenance core&#039; who is stuck in the &#039;scrapyard&#039; of Aperture, and needs your help. Later after reaching a seal, Mel takes the lift that comes down after opening the seal. Mel later reaches the scrapyard, and then the offices. After finding Virgil,&lt;br /&gt;
he tells Mel to turn on the power. After turning on the power the voice is heard again. Its name is &#039;AEGIS&#039;, short for &#039;Aperture Employee Guardian and Intrusion System&#039;. AEGIS begins to flood Aperture with toxic goo. Mel and Virgil take an elevator up to Virgil&#039;s testing track, through which they can access the computer room for AEGIS. Mel uses turrets to destroy the computers, and shut down AEGIS. Before shutting down, AEGIS reveals that it was trying to eliminate three targets: Mel, Virgil and [[GLaDOS]]. Mel incinerates her portal device, and goes up to the surface, saying goodbye to Virgil. Shutting down AEGIS drained cryogenic reserve power, thus waking up [[Chell]] and starting the events of Portal 2.}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{main|Mechanics}}&lt;br /&gt;
&lt;br /&gt;
Portal Stories: Mel&#039;s mechanics work similarly to [[Portal]] and Portal 2.&lt;br /&gt;
* New &#039;70s portal gun model&lt;br /&gt;
* &#039;50s mobster [[Turrets]] (Voices unused due to the Source Engine&#039;s programming)&lt;br /&gt;
* Advanced, high-difficulty tests&lt;br /&gt;
* Stylish &#039;50s [[Long Fall Boots]]&lt;br /&gt;
* [[Death Fizzler]]s&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Mel]]:&#039;&#039;&#039; Mel is the main protagonist of Portal Stories: Mel. She is a middle-aged brunette woman sporting a brown Aperture jumpsuit and spring based long fall boots. She also has minimal makeup such as red nail varnish and red lipstick. Little is known about her history as she is a silent protagonist similar to Chell from Portal and Portal 2, {{Spoiler|however Virgil does tell us about her struggles in Olympics, thus proving her Olympic status as an athlete in the 1936 Nuremberg Olympics. Her story starts in the old 1950s Aperture in a small train, akin to the beginning to the original Half-Life [[http://combineoverwiki.net/wiki/Half-Life]], and Cave Johnson gives us a quick synopsis of the facility, along with his usual antics (i.e. firing an employee for a simple spelling error). She soon walks through the brand new unnamed community founded by Aperture Science themselves, and going into the new yet faulty Aperture Science Short-Term Relaxation Vault (most likely an earlier version of the Aperture Science Long-Term Relaxation Vault). She falls asleep as Cave Johnson instructs her to do and then she soon falls into a long slumber. Once awoken &amp;quot;Cave Johnson&amp;quot; soon tells her she successfully completed her test and that she can complete another brand new test. As Mel looks around, it is clear that a long time has passed and Mel carries out her adventure inbetween Portal and Portal 2, and after the Bring Your Daughter To Work Day incident leaving all the scientists dead as well as GLaDOS deactivated and badly damaged by Chell. Mel is soon led by &amp;quot;Cave Johnson&amp;quot; to a vintage portal gun, in a smashed shelf filled with an array of comical rewards and trophies highlighting Aperture&#039;s achievements. She makes her way around the destroyed Aperture facility with technology well beyond Mel&#039;s time period, but &amp;quot;Cave&amp;quot; reassures it was simply an earthquake that brought things from the future with it. Now Mel needs to use her &#039;new test&#039; to try and solve the Enrichment Spheres and finish the &#039;new&#039; testing shaft. Throughout the rest of her testing adventure, Mel has a lack of a deep character and simply acts as a gateway for the player. Soon, through testing along with Cave Johnson acting increasingly suspicious, it is soon revealed that he is not Cave Johnson and in fact a [[Personality Core|Personality Construct]] named Virgil, who wants Mel to help him get out of the Aperture scrapyard that he fell into, off his management rail. If Mel is successful then Virgil will let her escape Aperture to go back to her &#039;normal&#039; life.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|After Virgil reveals himself, the relationship starts off shaky due to a lack of trust, Virgil himself even stating &#039;why would you trust someone who just lied to you&#039; but as soon as Mel sees Virgil, Virgil seems very grateful when Mel picks him up stating &amp;quot;my motherboard was going critical&amp;quot;. With Mel saving Virgil&#039;s life this seems to strengthen their bond.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|With the introduction of AEGIS, the main antagonist of the game, Virgil seems rather quite alarmed about the &#039;flooding protocol&#039; instigated by AEGIS, flooding the whole 1970s Lima Whiskey testing track, so Virgil tries to get Mel onto his testing track, which is soon hijacked by AEGIS, showing his power over the facility, and throughout the testing track Virgil tries to get Mel out, protect her and further encourage her. Soon, Virgil devises a plan to go to an overgrown testing track as the AEGIS scanners would be instantly overwhelmed by the amount of organic life (i.e. the overgrown plants and feral wildlife). Now in the overgrown testing track, Mel treks through it, still avoiding the imminent flood. Meanwhile, Virgil tries to gather as much information on AEGIS to shut down the autonomous core and then fully shut it down. Once devising a new plan to finish off AEGIS, Mel escapes and meets up with Virgil momentarily to then go to the AEGIS hub and systematically shut down his security, such as his thermal discouragement fields, and disabling his turrets. Finally, Virgil says he can&#039;t go in due to the lack of management rails. He wishes Mel good luck and she soon goes forward to shut his autonomy off.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Finally, using the defective turrets, Mel shuts down the AEGIS core leaving the AEGIS mainframe to a manual input. She shuts AGEIS down, but then soon finds out AEGIS&#039;s main goal was to completely flood the facility to fully destroy GLaDOS as its sole purpose was to protect all Aperture employees and accidentally seeing Mel and Virgil as murderers along with GLaDOS after she flooded the place herself with a deadly neurotoxin. Now Mel can finally escape, but first has to incinerate her old portal gun and have a final goodbye with Virgil and get to the surface and see the external ruins of the previous Aperture-founded community.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Then, a clear view of Mel shocked by her surroundings is shown and her adventure ends, we have very little information on Mel and seeing as Portal Stories: Mel is not canon, there is no acknowledgement to her in Portal 2, but it can be assumed she tries to live her life, but seeing the surrounding is completely overrun with wildlife, it seems that human life is scarce and society has probably collapsed, probably to the events of the Half-Life series.}}             &lt;br /&gt;
 &lt;br /&gt;
[[File:Portal Stories Mel.jpg|thumb|An image of Mel in-game seeing herself through a portal]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Virgil:&#039;&#039;&#039; Virgil is a personality construct, built by Aperture Science, probably in the late Cave Johnson/early Caroline era of the company as one of the first cores, due to his eye being the &#039;70s logo of Aperture, as well as him having a great deal of knowledge on the older facility. He has a dark red skin with a tropical theme, and his orange eye cracked. Being a personality construct, he is a sentient AI and has a personality as the title implies. Throughout the game, he is shown to have much more intelligence then [[Wheatley]], but he is simply referred to as a maintenance core and does not possess a defined personality trait like the [[Space Sphere]], [[Adventure Sphere|Rick]] or the [[Fact Sphere]].&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Virgil first appears as a fake Cave Johnson after the facility fell into disrepair and tries to guide Mel out to help him escape, only wanting to get out of his &amp;quot;technological nightmare&amp;quot;, but as soon as Mel saves his motherboard from going critical, he starts to devise a plan to let both of them escape. However with the security system AEGIS flooding the place, Virgil tries to launch Mel onto his testing track for it to be hi-jacked a couple of tests in. He devised a second plan to go to the overrun facility to confuse AEGIS and use it as an distraction to find a way to destroy AEGIS and stop the flooding protocol. Finally once out of the overrun testing track, Virgil instructs Mel to shut down the AEGIS security and shut down the autonomy mainframe just to leave a manual input. Once Mel defeats AEGIS, Virgil and Mel depart and Virgil is left in Aperture Science, only with the other cores, Chell and GLaDOS once they wake up.}} Seeing that Portal Stories: Mel is non-canon it is unknown what truly happens to Virgil after the game or in the time period of Portal 2. Finally, it is also inferred that Virgil maybe be homosexual or bisexual as he shows some subtle attraction to the Rainbow Core, who is a male personality core.&lt;br /&gt;
&lt;br /&gt;
:[[File:VirgilHacking.jpg|thumb|An image of Virgil trying to hack the mainframe, similar to Wheatley, with no avail.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AEGIS:&#039;&#039;&#039; AEGIS (Aperture Employee Guardian and Intrusion System) is the main antagonist of the game. He can speak and make autonomous decisions, but they are based on protecting the scientists and does not show any self-awareness or sentience. He can only follow protocols and what will be safest for the scientists. He also seems to have great power over the facility, like GLaDOS, such as dispensing turrets, starting a flooding sequence or a asphyxiation program and even control testing tracks. He is first encountered in old Aperture when you have almost escaped the Lima Whiskey testing track as its radars can probably pick Mel up and immediately deems you as a threat, assuming you killed all the scientists in the Bring Your Daughter To Work Day incident.&lt;br /&gt;
&lt;br /&gt;
:[[File:AGEIS.jpg|thumb|An image of AEGIS, in a similar position to GLaDOS]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rainbow Core:&#039;&#039;&#039;  The Rainbow Core appears as an Easter egg in a Test Chamber involving [[Excursion Funnel]]s, and speaks in a similar fashion to the Adventure Sphere. Virgil seems to be attracted to him, as evidenced by Virgil hoping Mel &#039;got his serial number&#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original Portal 2 was going to be a prequel and the main protagonist was also called Mel, but the two are mostly different characters and this beta Mel would go up against a southern Cave Johnson in the early days of Aperture, however it was changed to a sequel with Chell and GLaDOS because people missed Chell and GLaDOS&#039; relationship, so Mel was scrapped.&lt;br /&gt;
* [[Doug Rattmann|Ratman]]&#039;s dens can also be found in Portal Stories: Mel and one depicts AEGIS with millions of hands, depicting its control over the facility, when it is online.&lt;br /&gt;
* A hidden [[Weighted Companion Cube|companion cube]] can be found in Chapter 4, and is immediately fizzled on attempts to pick it up.&lt;br /&gt;
* The number &amp;quot;2056&amp;quot; appears many times during the game, in a mysterious way. It can be found at the beginning of the game on the train, and many other times, appearing also in an Easter egg and an achievement. This is a reference to developer LoneWolf2056&#039;s username.&lt;br /&gt;
* It is possible to use the developer console to access the [[Puzzle Creator]]. However, all of the models and textures are missing, and you can&#039;t actually play the chambers.&lt;br /&gt;
* At the end of Chapter 4 a portrait captioned &amp;quot;Wallace Been visits Aperture Science Laboratories, 1983&amp;quot; can be found depicting Wallace Breen shaking hands with [[Cave Johnson]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mel Overgrown.png|An overgrown test chamber in Portal Stories: Mel.&lt;br /&gt;
File:Portal_Stories-_Mel_breen_visits_aperture.jpeg|A portrait in Portal Stories: Mel depicting Wallace Breen shaking hands with Cave Johnson.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CommunityContentNav}}&lt;br /&gt;
{{ModTestChambersNav}}&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Hard_Light_Bridge&amp;diff=155819</id>
		<title>Talk:Hard Light Bridge</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Hard_Light_Bridge&amp;diff=155819"/>
		<updated>2018-02-09T17:00:18Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hard Light Bridge is finite ==&lt;br /&gt;
Information that it has infinite span is not correct. I tested it. I opened a playground map and used portals to make the bridge to travel through really long path. After some lenght, it just ended. Screenshot: [[File:Hard light bridge is finite.jpg|400px|right]]  --[[User:Patko0770|Patko0770]] 19:18, 26 February 2012 (UTC)&lt;br /&gt;
:I think the idea is &amp;quot;conceptually limitless&amp;quot;, and that players should never run into the maximum length in practice. That blurb in the first paragraphs is about how the player interacts with it, not about technical details like whether it is really infinite or not. But it is still good to report things like this on the talk page, as you have done~ — [[User:WindPower|Wind]] 19:33, 26 February 2012 (UTC)&lt;br /&gt;
It&#039;s fake, you just edited the light bridge in Hammer so that it would stop at a certain length. [[User:Sausagea1000|Sausagea1000]] ([[User talk:Sausagea1000|talk]])&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive Images ==&lt;br /&gt;
We need to get images of the hard light bridges from Portal: Still Alive, where they were first introduced. So far, I haven&#039;t found any good ones. We also need some more images from Portal 2. (Feb 6, 2018, 5:00 UTC)&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Hard_Light_Bridge&amp;diff=155818</id>
		<title>Talk:Hard Light Bridge</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Hard_Light_Bridge&amp;diff=155818"/>
		<updated>2018-02-09T16:58:53Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hard Light Bridge is finite ==&lt;br /&gt;
Information that it has infinite span is not correct. I tested it. I opened a playground map and used portals to make the bridge to travel through really long path. After some lenght, it just ended. Screenshot: [[File:Hard light bridge is finite.jpg|400px|right]]  --[[User:Patko0770|Patko0770]] 19:18, 26 February 2012 (UTC)&lt;br /&gt;
:I think the idea is &amp;quot;conceptually limitless&amp;quot;, and that players should never run into the maximum length in practice. That blurb in the first paragraphs is about how the player interacts with it, not about technical details like whether it is really infinite or not. But it is still good to report things like this on the talk page, as you have done~ — [[User:WindPower|Wind]] 19:33, 26 February 2012 (UTC)&lt;br /&gt;
It&#039;s fake, you just edited the light bridge in Hammer so that it would stop at a certain length. [[User:Sausagea1000|Sausagea1000]] ([[User talk:Sausagea1000|talk]])&lt;br /&gt;
&lt;br /&gt;
== Portal: Still Alive Images ==&lt;br /&gt;
We need to get images of the hard light bridges from Portal: Still Alive, where they were first introduced. We also need some more images from Portal 2.&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Hard_Light_Bridge&amp;diff=155817</id>
		<title>Talk:Hard Light Bridge</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Hard_Light_Bridge&amp;diff=155817"/>
		<updated>2018-02-09T16:56:55Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hard Light Bridge is finite ==&lt;br /&gt;
Information that it has infinite span is not correct. I tested it. I opened a playground map and used portals to make the bridge to travel through really long path. After some lenght, it just ended. Screenshot: [[File:Hard light bridge is finite.jpg|400px|right]]  --[[User:Patko0770|Patko0770]] 19:18, 26 February 2012 (UTC)&lt;br /&gt;
:I think the idea is &amp;quot;conceptually limitless&amp;quot;, and that players should never run into the maximum length in practice. That blurb in the first paragraphs is about how the player interacts with it, not about technical details like whether it is really infinite or not. But it is still good to report things like this on the talk page, as you have done~ — [[User:WindPower|Wind]] 19:33, 26 February 2012 (UTC)&lt;br /&gt;
It&#039;s fake, you just edited the light bridge in Hammer so that it would stop at a certain length. [[User:Sausagea1000|Sausagea1000]] ([[User talk:Sausagea1000|talk]])&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Talk:Hard_Light_Bridge&amp;diff=155816</id>
		<title>Talk:Hard Light Bridge</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Talk:Hard_Light_Bridge&amp;diff=155816"/>
		<updated>2018-02-09T16:56:02Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hard Light Bridge is finite ==&lt;br /&gt;
Information that it has infinite span is not correct. I tested it. I opened a playground map and used portals to make the bridge to travel through really long path. After some lenght, it just ended. Screenshot: [[File:Hard light bridge is finite.jpg|400px|right]]  --[[User:Patko0770|Patko0770]] 19:18, 26 February 2012 (UTC)&lt;br /&gt;
:I think the idea is &amp;quot;conceptually limitless&amp;quot;, and that players should never run into the maximum length in practice. That blurb in the first paragraphs is about how the player interacts with it, not about technical details like whether it is really infinite or not. But it is still good to report things like this on the talk page, as you have done~ — [[User:WindPower|Wind]] 19:33, 26 February 2012 (UTC)&lt;br /&gt;
It&#039;s fake, you just edited the light bridge in Hammer so that it would stop at a certain length. [[User:Sausagea1000|Sausagea1000]] ([[User talk:Sausagea1000|talk]])&lt;br /&gt;
&lt;br /&gt;
We need to add pictures of the Portal: Still Alive maps, which is where they were first introduced.&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=155812</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=155812"/>
		<updated>2018-02-09T00:58:40Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken; here&#039;s another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}&lt;br /&gt;
[[File:Portal1 StorageCube.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common testing elements throughout the &#039;&#039;Portal&#039;&#039; series. They are commonly used to press [[Heavy Duty Super-Colliding Super Button|Buttons]], disable [[Turrets]], or redirect [[Laser]]s.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
[[File:Portal2 StorageCube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Storage Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039; however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
[[File:Companion Cube.png|right|100px]]&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in &#039;&#039;Portal 2&#039;&#039;. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in &#039;&#039;Portal 2&#039;&#039; is that it is able to sing.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
[[File:ESC.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube&#039;&#039;&#039; was officially introduced in &#039;&#039;Portal 2&#039;&#039;, where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube did have an appearance in a &#039;&#039;Portal&#039;&#039; Challenge Map and a &#039;&#039;Portal: Still Alive&#039;&#039; Map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearance until &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
[[File:Portal2 ReflectionCube.png|right|100px]]&lt;br /&gt;
{{Main|Discouragement Redirection Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Discouragement Redirection Cube&#039;&#039;&#039; was introduced in &#039;&#039;Portal 2&#039;&#039;. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}}&lt;br /&gt;
{{Main|Turrets#Frankenturret|l1=Turrets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre [[Turrets#Sentry Turret|Sentry Turret]]-[[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, &#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley&#039;s replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]], they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scalable Cube ===&lt;br /&gt;
[[File:Scalable_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scalable Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube ===&lt;br /&gt;
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Contraption Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 - Education Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 4 (no dropper), 17 (with dropper) &amp;lt;!-- Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Cube Type:&#039;&#039;&#039; Allows switching between Standard, Companion, Reflection, Sphere and Franken cubes. In the [[Portal 2 - Education Version|education edition]], it also allows switching to the Contraption Cube.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
|File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
|File:Portal Sphere.png|A spherical replacement seen in an advanced chamber.&lt;br /&gt;
|File:StillAlive skull cube.png|[[Unused content#Portal: Still Alive|Unused &amp;quot;skull&amp;quot; cube]] found in the files of [[Portal: Still Alive]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039;===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal2 StorageCube.png|New Weighted Storage Cube.&lt;br /&gt;
|File:Companion Cube.png|New Weighted Companion Cube.&lt;br /&gt;
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.&lt;br /&gt;
|File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Scalable_Cube.png|The Scalable Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=155810</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=155810"/>
		<updated>2018-02-08T22:00:56Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that the cake is a lie?&lt;br /&gt;
&lt;br /&gt;
* ...that [[The Underground]] is a Portal 2 fan series formerly produced by Machinima?&lt;br /&gt;
&lt;br /&gt;
* ...that the cake is a Blackforest cake, a culinary speciality from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be a man?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was originally supposed to feature Chell and a second woman called Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] can be heard in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that defective [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] hinted to be alive during Portal 2 outro?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 concept missed [[Chell]], [[GLaDOS]] and [[Portal|portals]] themselves?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Portal 2]] take place &#039;&#039;&#039;several hundreds years&#039;&#039;&#039; after events of [[Portal]] from the words of Valve employee?&lt;br /&gt;
&lt;br /&gt;
* ...that there&#039;s a third unidentified person in the background of the Caroline portrait?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 preview at E3 2010 showed a testing element called Pneumatic Diversity Vent that didn&#039;t make it to the game&#039;s final version?&lt;br /&gt;
&lt;br /&gt;
* ...that the hoop that falls out of the sky in the end of Portal was intended to be a meme by the developers, instead of the cake or the Companion Cube ? [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3]&lt;br /&gt;
&lt;br /&gt;
* ...that there is a interactive trailer for Super 8 in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that [[GLaDOS]] was intended to speak [[voice lines]] of [[Announcer]] in first chapter of [[Portal  2]]?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] favors [[GLaDOS]] over all other characters she has portrayed in [[Valve]] games?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Hover Turret]] was going to be a personality core-based turret?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 was originally going to be a Prequel, with no Chell, Glados or Portals?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Animal King Turret]] was planned to marry off one of its [[turret]]s to [[Chell]]? [http://www.gameinformer.com/b/news/archive/2012/09/01/chell-almost-married-a-turret-in-portal-2.aspx]&lt;br /&gt;
&lt;br /&gt;
* ...that there were also plans for &amp;quot;reflection [[gel]]&amp;quot; in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that Chell would originally talk in the ending sequence?&lt;br /&gt;
&lt;br /&gt;
* ...that all Test Chambers of the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense MotionPack DLC]] were created by only two guys, Danny Woodall and Chip Sbrogna? [http://sixense.com/forum/vbulletin/showthread.php?4617-Who-are-the-creators-of-the-MotionPack-maps&amp;amp;p=14518&amp;amp;viewfull=1#post14518]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] wrote a song to be used as an easter egg in Portal 2, known simply as &amp;quot;GLaDOS&#039; Song&amp;quot;? [https://www.youtube.com/watch?v=hgiNKEXtx7I]&lt;br /&gt;
&lt;br /&gt;
* ...that the [[High Energy Pellet]] concept was indeed completely ripped off of Half-Life 2: Episode 1 (noting that the files were called &amp;quot;Combine Ball),&amp;quot; and was also originally going to also be in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that {{Spoiler|multiple cakes can be seen on [[GLaDOS]]&#039;s monitor just before [[Portal]]&#039;s boss fight?}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=155809</id>
		<title>Cubes</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Cubes&amp;diff=155809"/>
		<updated>2018-02-08T21:51:42Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|&#039;&#039;&#039;GLaDOS&#039;&#039;&#039;|If you think trapping yourself is going to make me stop testing, you&#039;re sorely mistaken; here&#039;s another cube.|sound=GLaDOS_sp_a2_future_starter01.wav}}&lt;br /&gt;
[[File:Portal1 StorageCube.png|right|250px]]&lt;br /&gt;
&#039;&#039;&#039;Cubes&#039;&#039;&#039; are common testing elements throughout the &#039;&#039;Portal&#039;&#039; series. They are commonly used to press [[Heavy Duty Super-Colliding Super Button|Buttons]], disable [[Turrets]], or redirect [[Laser]]s.&lt;br /&gt;
&lt;br /&gt;
== Cubes ==&lt;br /&gt;
=== Weighted Storage Cube ===&lt;br /&gt;
[[File:Portal2 StorageCube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Storage Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. In &#039;&#039;Portal 2&#039;&#039; however, the cube is given a blue ring in the center instead of a blue cross, and can turn yellow when placed upon a [[Heavy Duty Super-Colliding Super Button|Super Button]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Weighted Companion Cube ===&lt;br /&gt;
[[File:Companion Cube.png|right|100px]]&lt;br /&gt;
{{Main|Weighted Companion Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weighted Companion Cube&#039;&#039;&#039; was first introduced in &#039;&#039;Portal&#039;&#039;, and remains prevalent in &#039;&#039;Portal 2&#039;&#039;. Similar to the Weighted Storage Cube, the Companion Cube possesses a different design in &#039;&#039;Portal 2&#039;&#039;. The Cube functions in the same way as a Weighted Storage Cube, being differentiated to encourage test subjects to feel attached to the Cube. {{spoiler|A feature to the new Companion Cube in &#039;&#039;Portal 2&#039;&#039; is that it is able to sing.}}&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Edgeless Safety Cube ===&lt;br /&gt;
[[File:ESC.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Edgeless Safety Cube&#039;&#039;&#039; was officially introduced in &#039;&#039;Portal 2&#039;&#039;, where it is used only in the [[Cooperative Testing Initiative|co-op]] campaign. However, it also appears once in the single-player campaign as garbage. The entire name is given out of irony, however it still retains the coloring scheme and patterns present in the designs of the other cubes.&lt;br /&gt;
&lt;br /&gt;
The Edgeless Safety Cube did have an appearance in a &#039;&#039;Portal&#039;&#039; Challenge Map and a &#039;&#039;Portal: Still Alive&#039;&#039; map, however it did not have a notable name and also did not have an accompanying receptacle, thus is not widely considered to have its first appearance until &#039;&#039;Portal 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This Item appears in Chapter 2 chamber 6, while GLaDOS is cleaning out the cube dispenser, where 2 of them fall out amongst other garbage.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Discouragement Redirection Cube ===&lt;br /&gt;
[[File:Portal2 ReflectionCube.png|right|100px]]&lt;br /&gt;
{{Main|Discouragement Redirection Cube}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Discouragement Redirection Cube&#039;&#039;&#039; was introduced in &#039;&#039;Portal 2&#039;&#039;. Its main purpose is to redirect the [[Thermal Discouragement Beam]] to other places or through [[portals]] if necessary. However, the cube has a second use as a Weighted Storage Cube, as it can be used to activate the Heavy-Duty Super Button.{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Frankenturret ===&lt;br /&gt;
{{Spoiler|[[File:Portal2_MonsterTurret_b.png|right|100px]]}}&lt;br /&gt;
{{Main|Turrets#Frankenturret|l1=Turrets}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frankenturrets&#039;&#039;&#039; are bizarre [[Turrets#Sentry Turret|Sentry Turret]]-[[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, &#039;&#039;The Itch&#039;&#039; and &#039;&#039;The Part Where He Kills You&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley&#039;s replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]], they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Scalable Cube ===&lt;br /&gt;
[[File:Scalable_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Scalable Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense DLC]] Test Chambers. The only way to scale the Cube is with the [http://www.razerzone.com/minisite/hydra Razer Hydra] Controllers, a feature supported by the [[Handheld Portal Device|Portal Gun]] in the DLC. The size of the Cube changes simultaneously with its mass. The Scalable Cube can be used to build bridges between gaps or to crush [[Turrets]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
=== Contraption Cube ===&lt;br /&gt;
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Contraption Cube&#039;&#039;&#039; is exclusively featured in the [[Portal 2 - Education Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== [[Puzzle Creator]] item properties ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entity Cost:&#039;&#039;&#039; 4 (no dropper), 17 (with dropper) &amp;lt;!-- Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count. --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Connections:&#039;&#039;&#039; This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). &#039;&#039;Connect to...&#039;&#039; is used to connect this item to another, via inputs or outputs. &#039;&#039;Connection visibility&#039;&#039; controls the visibility of this connection, and &#039;&#039;Remove connections&#039;&#039; is used to remove existing connections.&lt;br /&gt;
* &#039;&#039;&#039;Cube Type:&#039;&#039;&#039; Allows switching between Standard, Companion, Reflection, Sphere and Franken cubes. In the [[Portal 2 - Education Version|education edition]], it also allows switching to the Contraption Cube.&lt;br /&gt;
&lt;br /&gt;
== Related achievements ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal|Fratricide}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039; ===&lt;br /&gt;
{{Achievement table&lt;br /&gt;
| 1 = {{Show achievement|Portal 2|Drop Box}}&lt;br /&gt;
      {{Show achievement|Portal 2|Preservation of Mass}}&lt;br /&gt;
      {{Show achievement|Portal 2|Schrodinger&#039;s Catch}}&lt;br /&gt;
| 2 = {{Show achievement|Portal 2|Iron Grip}}&lt;br /&gt;
      {{Show achievement|Portal 2|Party of Three}}&lt;br /&gt;
      {{Show achievement|Portal 2|Talent Show}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== &#039;&#039;Portal&#039;&#039; ===&lt;br /&gt;
{{See also|Portal}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 3&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal1 StorageCube.png|Weighted Storage Cube.&lt;br /&gt;
|File:Portal Companion Cube.png|Weighted Companion Cube.&lt;br /&gt;
|File:Portal Sphere.png|A spherical replacement seen in an advanced chamber.&lt;br /&gt;
|File:StillAlive skull cube.png|[[Unused content#Portal: Still Alive|Unused &amp;quot;skull&amp;quot; cube]] found in the files of [[Portal: Still Alive]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Portal 2&#039;&#039;===&lt;br /&gt;
{{See also|Portal 2}}&lt;br /&gt;
{{Gallery&lt;br /&gt;
|lines = 4&lt;br /&gt;
|height = 140&lt;br /&gt;
|width = 140&lt;br /&gt;
|File:Portal2 StorageCube.png|New Weighted Storage Cube.&lt;br /&gt;
|File:Companion Cube.png|New Weighted Companion Cube.&lt;br /&gt;
|File:P2_companion_cube_button.png|Weighted Companion Cube, activated.&lt;br /&gt;
|File:Portal2 ReflectionCube.png|Discouragement Redirection Cube.&lt;br /&gt;
|File:Portal2 40sStorageCube.png|Old Weighted Storage Cube.&lt;br /&gt;
|File:ESC.png|Edgeless Safety Cube.&lt;br /&gt;
|File:138px-Edgeless_Safety_Cube_yellow.jpg|Edgeless Safety Cube, activated.&lt;br /&gt;
|File:Repulsion Gel Cube.png|A Weighted Storage Cube covered in Repulsion Gel.&lt;br /&gt;
|File:Propulsion Gel Cube.png|A Weighted Storage Cube covered in Propulsion Gel.&lt;br /&gt;
|File:Scalable_Cube.png|The Scalable Cube.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MechanicsNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=155622</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=155622"/>
		<updated>2018-01-04T05:43:20Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that the cake is a lie?&lt;br /&gt;
&lt;br /&gt;
* ...that [[The Underground]] is a Portal 2 fan series formerly produced by Machinima?&lt;br /&gt;
&lt;br /&gt;
* ...that the cake is a Blackforest cake, a culinary speciality from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be a man?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was originally supposed to feature Chell and a second woman called Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] can be heard in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that defective [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] hinted to be alive during Portal 2 outro?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 concept missed [[Chell]], [[GLaDOS]] and [[Portal|portals]] themselves?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Portal 2]] take place &#039;&#039;&#039;several hundreds years&#039;&#039;&#039; after events of [[Portal]] from the words of Valve employee?&lt;br /&gt;
&lt;br /&gt;
* ...that there&#039;s a third unidentified person in the background of the Caroline portrait?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 preview at E3 2010 showed a testing element called Pneumatic Diversity Vent that didn&#039;t make it to the game&#039;s final version?&lt;br /&gt;
&lt;br /&gt;
* ...that the hoop that falls out of the sky in the end of Portal was intended to be a meme by the developers, instead of the cake or the Companion Cube ? [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3]&lt;br /&gt;
&lt;br /&gt;
* ...that there is a interactive trailer for Super 8 in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that [[GLaDOS]] was intended to speak [[voice lines]] of [[Announcer]] in first chapter of [[Portal  2]]?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] favors [[GLaDOS]] over all other characters she has portrayed in [[Valve]] games?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Hover Turret]] was going to be a personality core-based turret?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 was originally going to be a Prequel, with no Chell, Glados or Portals?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Animal King Turret]] was planned to marry off one of its [[turret]]s to [[Chell]]? [http://www.gameinformer.com/b/news/archive/2012/09/01/chell-almost-married-a-turret-in-portal-2.aspx]&lt;br /&gt;
&lt;br /&gt;
* ...that there were also plans for &amp;quot;reflection [[gel]]&amp;quot; in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that Chell would originally talk in the ending sequence?&lt;br /&gt;
&lt;br /&gt;
* ...that all Test Chambers of the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense MotionPack DLC]] were created by only two guys, Danny Woodall and Chip Sbrogna? [http://sixense.com/forum/vbulletin/showthread.php?4617-Who-are-the-creators-of-the-MotionPack-maps&amp;amp;p=14518&amp;amp;viewfull=1#post14518]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] wrote a song to be used as an easter egg in Portal 2, known simply as &amp;quot;GLaDOS&#039; Song&amp;quot;? [https://www.youtube.com/watch?v=hgiNKEXtx7I]&lt;br /&gt;
&lt;br /&gt;
* ...that the [[High Energy Pellet]] concept was indeed completely ripped off of Half-Life 2: Episode 1 (noting that the files were called &amp;quot;Combine Ball),&amp;quot; and was also originally going to also be in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that {{Spoiler|a black forest cake can be seen on [[GLaDOS]]&#039;s monitor for a brief moment during [[Portal]]&#039;s boss fight?}}&lt;br /&gt;
&lt;br /&gt;
* ...that [[turrets]] may smarter than [[Wheatley]]?&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=155612</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=155612"/>
		<updated>2018-01-03T01:07:31Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that the cake is a lie?&lt;br /&gt;
&lt;br /&gt;
* ...that [[The Underground]] is a Portal 2 fan series formerly produced by Machinima?&lt;br /&gt;
&lt;br /&gt;
* ...that the cake is a Blackforest cake, a culinary speciality from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be a man?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was originally supposed to feature Chell and a second woman called Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] can be heard in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that defective [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] hinted to be alive during Portal 2 outro?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 concept missed [[Chell]], [[GLaDOS]] and [[Portal|portals]] themselves?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Portal 2]] take place &#039;&#039;&#039;several hundreds years&#039;&#039;&#039; after events of [[Portal]] from the words of Valve employee?&lt;br /&gt;
&lt;br /&gt;
* ...that there&#039;s a third unidentified person in the background of the Caroline portrait?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 preview at E3 2010 showed a testing element called Pneumatic Diversity Vent that didn&#039;t make it to the game&#039;s final version?&lt;br /&gt;
&lt;br /&gt;
* ...that the hoop that falls out of the sky in the end of Portal was intended to be a meme by the developers, instead of the cake or the Companion Cube ? [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3]&lt;br /&gt;
&lt;br /&gt;
* ...that there is a interactive trailer for Super 8 in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that [[GLaDOS]] was intended to speak [[voice lines]] of [[Announcer]] in first chapter of [[Portal  2]]?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] favors [[GLaDOS]] over all other characters she has portrayed in [[Valve]] games?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Hover Turret]] was going to be a personality core-based turret?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 was originally going to be a Prequel, with no Chell, Glados or Portals?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Animal King Turret]] was planned to marry off one of its [[turret]]s to [[Chell]]? [http://www.gameinformer.com/b/news/archive/2012/09/01/chell-almost-married-a-turret-in-portal-2.aspx]&lt;br /&gt;
&lt;br /&gt;
* ...that there were also plans for &amp;quot;reflection [[gel]]&amp;quot; in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that Chell would originally talk in the ending sequence?&lt;br /&gt;
&lt;br /&gt;
* ...that all Test Chambers of the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense MotionPack DLC]] were created by only two guys, Danny Woodall and Chip Sbrogna? [http://sixense.com/forum/vbulletin/showthread.php?4617-Who-are-the-creators-of-the-MotionPack-maps&amp;amp;p=14518&amp;amp;viewfull=1#post14518]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] wrote a song to be used as an easter egg in Portal 2, known simply as &amp;quot;GLaDOS&#039; Song&amp;quot;? [https://www.youtube.com/watch?v=hgiNKEXtx7I]&lt;br /&gt;
&lt;br /&gt;
* ...that the [[High Energy Pellet]] concept was indeed completely ripped off of Half-Life 2: Episode 1 (noting that the files were called &amp;quot;Combine Ball),&amp;quot; and was also originally going to also be in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that {{Spoiler|a black forest cake can be seen on [[GLaDOS]]&#039;s monitor for a brief moment during [[Portal]]&#039;s boss fight?}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=155611</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=155611"/>
		<updated>2018-01-03T01:06:56Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that the cake is a lie?&lt;br /&gt;
&lt;br /&gt;
* ...that [[The Underground]] is a Portal 2 fan series formerly produced by Machinima?&lt;br /&gt;
&lt;br /&gt;
* ...that the cake is a Blackforest cake, a culinary speciality from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be a man?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was originally supposed to feature Chell and a second woman called Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] can be heard in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that defective [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] hinted to be alive during Portal 2 outro?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 concept missed [[Chell]], [[GLaDOS]] and [[Portal|portals]] themselves?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Portal 2]] take place &#039;&#039;&#039;several hundreds years&#039;&#039;&#039; after events of [[Portal]] from the words of Valve employee?&lt;br /&gt;
&lt;br /&gt;
* ...that there&#039;s a third unidentified person in the background of the Caroline portrait?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 preview at E3 2010 showed a testing element called Pneumatic Diversity Vent that didn&#039;t make it to the game&#039;s final version?&lt;br /&gt;
&lt;br /&gt;
* ...that the hoop that falls out of the sky in the end of Portal was intended to be a meme by the developers, instead of the cake or the Companion Cube ? [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3]&lt;br /&gt;
&lt;br /&gt;
* ...that there is a interactive trailer for Super 8 in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that [[GLaDOS]] was intended to speak [[voice lines]] of [[Announcer]] in first chapter of [[Portal  2]]?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] favors [[GLaDOS]] over all other characters she has portrayed in [[Valve]] games?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Hover Turret]] was going to be a personality core-based turret?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 was originally going to be a Prequel, with no Chell, Glados or Portals?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Animal King Turret]] was planned to marry off one of its [[turret]]s to [[Chell]]? [http://www.gameinformer.com/b/news/archive/2012/09/01/chell-almost-married-a-turret-in-portal-2.aspx]&lt;br /&gt;
&lt;br /&gt;
* ...that there were also plans for &amp;quot;reflection [[gel]]&amp;quot; in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that Chell would originally talk in the ending sequence?&lt;br /&gt;
&lt;br /&gt;
* ...that all Test Chambers of the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense MotionPack DLC]] were created by only two guys, Danny Woodall and Chip Sbrogna? [http://sixense.com/forum/vbulletin/showthread.php?4617-Who-are-the-creators-of-the-MotionPack-maps&amp;amp;p=14518&amp;amp;viewfull=1#post14518]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] wrote a song to be used as an easter egg in Portal 2, known simply as &amp;quot;GLaDOS&#039; Song&amp;quot;? [https://www.youtube.com/watch?v=hgiNKEXtx7I]&lt;br /&gt;
&lt;br /&gt;
* ...that the [[High Energy Pellet]] concept was indeed completely ripped off of Half-Life 2: Episode 1 (noting that the files were called &amp;quot;Combine Ball),&amp;quot; and was also originally going to also be in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that {{Spoiler|a black forest cake can be seen on &amp;quot;[[GLaDOS]]&amp;quot;&#039;s monitor for a brief moment during &amp;quot;[[Portal]]&amp;quot;&#039;s boss fight?}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=155575</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=155575"/>
		<updated>2017-12-27T17:50:28Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that the cake is a lie?&lt;br /&gt;
&lt;br /&gt;
* ...that [[The Underground]] is a Portal 2 fan series formerly produced by Machinima?&lt;br /&gt;
&lt;br /&gt;
* ...that the cake is a Blackforest cake, a culinary speciality from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be a man?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was originally supposed to feature Chell and a second woman called Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] can be heard in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that defective [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] hinted to be alive during Portal 2 outro?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 concept missed [[Chell]], [[GLaDOS]] and [[Portal|portals]] themselves?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Portal 2]] take place &#039;&#039;&#039;several hundreds years&#039;&#039;&#039; after events of [[Portal]] from the words of Valve employee?&lt;br /&gt;
&lt;br /&gt;
* ...that there&#039;s a third unidentified person in the background of the Caroline portrait?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 preview at E3 2010 showed a testing element called Pneumatic Diversity Vent that didn&#039;t make it to the game&#039;s final version?&lt;br /&gt;
&lt;br /&gt;
* ...that the hoop that falls out of the sky in the end of Portal was intended to be a meme by the developers, instead of the cake or the Companion Cube ? [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3]&lt;br /&gt;
&lt;br /&gt;
* ...that there is a interactive trailer for Super 8 in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that [[GLaDOS]] was intended to speak [[voice lines]] of [[Announcer]] in first chapter of [[Portal  2]]?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] favors [[GLaDOS]] over all other characters she has portrayed in [[Valve]] games?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Hover Turret]] was going to be a personality core-based turret?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 was originally going to be a Prequel, with no Chell, Glados or Portals?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Animal King Turret]] was planned to marry off one of its [[turret]]s to [[Chell]]? [http://www.gameinformer.com/b/news/archive/2012/09/01/chell-almost-married-a-turret-in-portal-2.aspx]&lt;br /&gt;
&lt;br /&gt;
* ...that there were also plans for &amp;quot;reflection [[gel]]&amp;quot; in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that Chell would originally talk in the ending sequence?&lt;br /&gt;
&lt;br /&gt;
* ...that all Test Chambers of the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense MotionPack DLC]] were created by only two guys, Danny Woodall and Chip Sbrogna? [http://sixense.com/forum/vbulletin/showthread.php?4617-Who-are-the-creators-of-the-MotionPack-maps&amp;amp;p=14518&amp;amp;viewfull=1#post14518]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] wrote a song to be used as an easter egg in Portal 2, known simply as &amp;quot;GLaDOS&#039; Song&amp;quot;? [https://www.youtube.com/watch?v=hgiNKEXtx7I]&lt;br /&gt;
&lt;br /&gt;
* ...that the [[High Energy Pellet]] concept was indeed completely ripped off of Half-Life 2: Episode 1 (noting that the files were called &amp;quot;Combine Ball),&amp;quot; and was also originally going to also be in Portal 2?&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=155503</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=155503"/>
		<updated>2017-12-13T16:34:11Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that the cake is a lie?&lt;br /&gt;
&lt;br /&gt;
* ...that [[The Underground]] is a Portal 2 fan series formerly produced by Machinima?&lt;br /&gt;
&lt;br /&gt;
* ...that the cake is a Blackforest cake, a culinary speciality from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be a man?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was originally supposed to feature Chell and a second woman called Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] can be heard in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that defective [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] hinted to be alive during Portal 2 outro?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 concept missed [[Chell]], [[GLaDOS]] and [[Portal|portals]] themselves?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Portal 2]] take place &#039;&#039;&#039;several hundreds years&#039;&#039;&#039; after events of [[Portal]] from the words of Valve employee?&lt;br /&gt;
&lt;br /&gt;
* ...that there&#039;s a third unidentified person in the background of the Caroline portrait?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 preview at E3 2010 showed a testing element called Pneumatic Diversity Vent that didn&#039;t make it to the game&#039;s final version?&lt;br /&gt;
&lt;br /&gt;
* ...that the hoop that falls out of the sky in the end of Portal was intended to be a meme by the developers, instead of the cake or the Companion Cube ? [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3]&lt;br /&gt;
&lt;br /&gt;
* ...that there is a interactive trailer for Super 8 in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that [[GLaDOS]] was intended to speak [[voice lines]] of [[Announcer]] in first chapter of [[Portal  2]]?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] favors [[GLaDOS]] over all other characters she has portrayed in [[Valve]] games?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Hover Turret]] was going to be a personality core-based turret?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 was originally going to be a Prequel, with no Chell, Glados or Portals?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Animal King Turret]] was planned to marry off one of its [[turret]]s to [[Chell]]? [http://www.gameinformer.com/b/news/archive/2012/09/01/chell-almost-married-a-turret-in-portal-2.aspx]&lt;br /&gt;
&lt;br /&gt;
* ...that there were also plans for &amp;quot;reflection [[gel]]&amp;quot; in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that Chell would originally talk in the ending sequence?&lt;br /&gt;
&lt;br /&gt;
* ...that all Test Chambers of the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense MotionPack DLC]] were created by only two guys, Danny Woodall and Chip Sbrogna? [http://sixense.com/forum/vbulletin/showthread.php?4617-Who-are-the-creators-of-the-MotionPack-maps&amp;amp;p=14518&amp;amp;viewfull=1#post14518]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] wrote a song to be used as an easter egg in Portal 2, known simply as &amp;quot;GLaDOS&#039; Song&amp;quot;? [https://www.youtube.com/watch?v=hgiNKEXtx7I]&lt;br /&gt;
&lt;br /&gt;
* ...that the [[High Energy Pellet]] concept was indeed completely ripped off of Half-Life 2: Episode 1 (noting that the files were called &amp;quot;Combine Ball),&amp;quot; and was also originally going to also be in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that there are hidden cake boxes throughout the facility?&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
	<entry>
		<id>https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=155502</id>
		<title>Template:Did you know</title>
		<link rel="alternate" type="text/html" href="https://theportalwiki.com/w/index.php?title=Template:Did_you_know&amp;diff=155502"/>
		<updated>2017-12-13T02:50:56Z</updated>

		<summary type="html">&lt;p&gt;-GlassFizzler-: New item in &amp;quot;Did you know&amp;quot; list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Currently displayed facts==&lt;br /&gt;
&lt;br /&gt;
{{Did you know main}} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Ambox|type=notice|contents=&#039;&#039;&#039;Notice- Before you make an addition, check out the [[Help:Did you know|rules for adding new facts]].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;REMEMBER: NEW FACTS GO AT THE END OF THIS SECTION.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Facts suggestions==&lt;br /&gt;
&#039;&#039;New facts go below this section until there is a set of 8 of them deemed, by the Wiki Staff, notable.  At which time they are moved in here ready to be rotated into the main page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Add facts below this title ===&lt;br /&gt;
* ...that the cake is a lie?&lt;br /&gt;
&lt;br /&gt;
* ...that [[The Underground]] is a Portal 2 fan series formerly produced by Machinima?&lt;br /&gt;
&lt;br /&gt;
* ...that the cake is a Blackforest cake, a culinary speciality from south Germany?&lt;br /&gt;
&lt;br /&gt;
* ...that Valve&#039;s webcomic [http://www.thinkwithportals.com/comic/ Lab Rat] explains Chell&#039;s survival?&lt;br /&gt;
&lt;br /&gt;
* ...that &#039;&#039;[[Portal]]&#039;s&#039;&#039; main character was originally going to be a man?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2&#039;s co-op mode was originally supposed to feature Chell and a second woman called Mel?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] can be heard in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that defective [[Defective_Turret|defective turrets]] may still be dangerous?[http://theportalwiki.com/wiki/Announcer_voice_lines]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Doug Rattmann|Rat man]] hinted to be alive during Portal 2 outro?&lt;br /&gt;
&lt;br /&gt;
* ...that Portal 2 concept missed [[Chell]], [[GLaDOS]] and [[Portal|portals]] themselves?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Portal 2]] take place &#039;&#039;&#039;several hundreds years&#039;&#039;&#039; after events of [[Portal]] from the words of Valve employee?&lt;br /&gt;
&lt;br /&gt;
* ...that there&#039;s a third unidentified person in the background of the Caroline portrait?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 preview at E3 2010 showed a testing element called Pneumatic Diversity Vent that didn&#039;t make it to the game&#039;s final version?&lt;br /&gt;
&lt;br /&gt;
* ...that the hoop that falls out of the sky in the end of Portal was intended to be a meme by the developers, instead of the cake or the Companion Cube ? [http://www.gameinformer.com/b/features/archive/2010/03/10/opening-the-portal-exploring-portal-s-creation-and-its-ties-to-half-life-2.aspx?PostPageIndex=3]&lt;br /&gt;
&lt;br /&gt;
* ...that there is a interactive trailer for Super 8 in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that [[GLaDOS]] was intended to speak [[voice lines]] of [[Announcer]] in first chapter of [[Portal  2]]?&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] favors [[GLaDOS]] over all other characters she has portrayed in [[Valve]] games?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Hover Turret]] was going to be a personality core-based turret?&lt;br /&gt;
&lt;br /&gt;
* ...that the Portal 2 was originally going to be a Prequel, with no Chell, Glados or Portals?&lt;br /&gt;
&lt;br /&gt;
* ...that the [[Animal King Turret]] was planned to marry off one of its [[turret]]s to [[Chell]]? [http://www.gameinformer.com/b/news/archive/2012/09/01/chell-almost-married-a-turret-in-portal-2.aspx]&lt;br /&gt;
&lt;br /&gt;
* ...that there were also plans for &amp;quot;reflection [[gel]]&amp;quot; in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...that Chell would originally talk in the ending sequence?&lt;br /&gt;
&lt;br /&gt;
* ...that all Test Chambers of the [[Portal 2 Sixense MotionPack DLC|Portal 2 Sixense MotionPack DLC]] were created by only two guys, Danny Woodall and Chip Sbrogna? [http://sixense.com/forum/vbulletin/showthread.php?4617-Who-are-the-creators-of-the-MotionPack-maps&amp;amp;p=14518&amp;amp;viewfull=1#post14518]&lt;br /&gt;
&lt;br /&gt;
* ...that [[Ellen McLain]] wrote a song to be used as an easter egg in Portal 2, known simply as &amp;quot;GLaDOS&#039; Song&amp;quot;? [https://www.youtube.com/watch?v=hgiNKEXtx7I]&lt;br /&gt;
&lt;br /&gt;
* ...that the [[High Energy Pellet]] concept was indeed completely ripped off of Half-Life 2: Episode 1 (noting that the files were called &amp;quot;Combine Ball),&amp;quot; and was also originally going to also be in Portal 2?&lt;br /&gt;
&lt;br /&gt;
* ...there are hidden cake boxes throughout the facility?&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Previously featured facts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Background]]&lt;br /&gt;
[[Category:Main Page]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>-GlassFizzler-</name></author>
	</entry>
</feed>