Mechanics

Testing mechanics are what make up the meat of the puzzles in the Portal series. The different devices, structures, cubes, gels, and hazards are placed strategically around the test chambers.

Devices

 * Handheld Portal Device
 * Advanced Knee Replacement
 * Long Fall Boots
 * Paint Gun

Structures

 * Test Chambers
 * Chamberlocks
 * Emergency Intelligence Incinerator
 * Material Emancipation Grill
 * Unstationary Scaffold
 * Victory Lift
 * Aerial Faith Plate
 * Crusher
 * Panels
 * Excursion Funnel
 * Hard Light Bridge
 * Thermal Discouragement Beam
 * Electricity Field
 * Hydromagnetic Cube Stability Unit

Cubes

 * Weighted Storage Cube
 * Weighted Companion Cube
 * Discouragement Redirection Cube
 * Edgeless Safety Cube
 * Frankenturret
 * Scalable Cube
 * Contraption Cube

Buttons

 * Heavy Duty Super-Colliding Super Button
 * Pedestal Button
 * Circuit Breaker
 * Edgeless Safety Cube Receptacle
 * Weighted Storage Cube Receptacle
 * Contraption Cube Receptacle

Gels

 * Propulsion Gel
 * Repulsion Gel
 * Conversion Gel
 * Cleansing Gel

Hazards

 * Crusher
 * High Energy Pellet
 * Thermal Discouragement Beam
 * Goo
 * Turret
 * Piston
 * Laser Field
 * Shredder
 * Rocket Turret
 * Bomb
 * Neurotoxin

Tubes

 * Vital Apparatus Vent
 * Pneumatic Diversity Vent

Scrapped

 * Glass Futbol
 * Exploding Futbol
 * Futbol Spawner
 * Futbol Receptacle
 * Adhesion Gel
 * Reflection Gel
 * Hover Turret
 * Paint Gun