List of Portal 2 chambers

List of Test Chambers in Portal 2.

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Single-player
Chapter 1: The Courtesy Call
 * Container Ride | Chapter 1 - Introduction (Test Chamber 00)
 * Portal Carousel | Chapter 1 - Test Chamber 01
 * Portal Gun | Chapter 1 - Test Chamber 02
 * Smooth Jazz | Chapter 1 - Test Chambers 03 & 04
 * Cube Momentumb | Chapter 1 - Test Chamber 05
 * Future Starter | Chapter 1 - Test Chamber 06
 * Secret Panel | Chapter 1 - We're out of Options Here (Test Chambers 07 & 08)
 * Wakeup | Chapter 1 - You Monster
 * Incinerator | Chapter 1 - The Incinerator Room (Test Chamber 19)

Chapter 2: The Cold Boot
 * Laser Intro | Chapter 2 - Test Chamber 01
 * Laser Stairs | Chapter 2 - Test Chamber 02
 * Dual Lasers | Chapter 2 - Test Chamber 03
 * Laser Over Goo | Chapter 2 - Test Chamber 04
 * Catapult Intro | Chapter 2 - Test Chamber 05
 * Trust Fling | Chapter 2 - Test Chamber 06
 * Pit Flings | Chapter 2 - Test Chamber 07
 * Fizzler Intro | Chapter 2 - Test Chamber 08

Chapter 3: The Return
 * Ceiling Catapult | Chapter 3 - Test Chamber 09
 * Ricochet | Chapter 3 - Test Chamber 10
 * Bridge Intro | Chapter 3 - Test Chamber 11
 * Bridge the Gap | Chapter 3 - Test Chamber 12
 * Turret Intro | Chapter 3 - Test Chamber 13
 * Laser Relays | Chapter 3 - Test Chamber 14
 * Turret Blocker | Chapter 3 - Test Chamber 15
 * Laser vs. Turret | Chapter 3 - Test Chamber 16
 * Pull the Rug | Chapter 3 - Test Chamber 17

Chapter 4: The Surprise
 * Column Blocker | Chapter 4 - Test Chamber 18
 * Laser Chaining | Chapter 4 - Test Chamber 19
 * Triple Laser | Chapter 4 - Test Chamber 20
 * Jail Break - Escape | Chapter 4 - Escaping GLaDOS' Test Shaft - Parts 1 & 2 (Test Chamber 21)

Chapter 5: The Escape
 * Turret Factory | Chapter 5 - She Can't Touch Us Back Here (Escaping GLaDOS' Test Shaft - Part 3)
 * Turret Sabotage | Chapter 5 - Replacing the Turret Template (Escaping GLaDOS' Test Shaft - Part 4)
 * Neurotoxin Sabotage | Chapter 5 - The Neurotoxin Generator (Escaping GLaDOS' Test Shaft - Part 5)
 * Tube Ride | Chapter 5 - GLaDOS' Ventilation System (Escaping GLaDOS' Test Shaft - Part 6)
 * Core | Chapter 5 - Confronting GLaDOS

Chapter 6: The Fall
 * Long Fall - Underground | Chapter 6 - Condemned Testing Area (Test Shaft 09)
 * Cave Johnson | Chapter 6 - You'll Know When The Test Starts (Old Facility Foyer)
 * Repulsion Intro | Chapter 6 - Repulsion Gel: Test Chamber 01 (Alpha Sphere 01)
 * Bomb Flings | Chapter 6 - Repulsion Gel: Test Chamber 02 (Alpha Sphere 02)
 * Crazy Cube | Chapter 6 - Repulsion Gel: Test Chamber 03 (Alpha Sphere 03 - Test Chambers 27 & 28)
 * PotatOS | Chapter 6 - Say Goodbye, Caroline (Pump Station Beta)

Chapter 7: The Reunion
 * Propulsion Intro | Chapter 7 - Propulsion Gel: Test Chamber 01 (Beta Sphere 01)
 * Propulsion Flings | Chapter 7 - Propulsion Gel: Test Chamber 02 (Beta Sphere 02)
 * Pump Station Gamma - Conversion Intro | Chapter 7 - Conversion Gel: Test Chambers 01 & 02 (Gamma Spheres 01 & 02)
 * Three Gels | Chapter 7 - Conversion Gel: Test Chamber 03 

Chapter 8: The Itch
 * Test | Chapter 8 - Experimental Testing Chambers - (Test Chamber 01/01 - The Moat)
 * Funnel Intro | Chapter 8 - Test Chamber 01
 * Ceiling Button | Chapter 8 - Test Chamber 02
 * Wall Button | Chapter 8 - Test Chamber 03
 * Polarity | Chapter 8 - Test Chamber 04
 * Funnel Catch | Chapter 8 - Test Chamber 05
 * Stop the Cube | Chapter 8 - Test Chamber 06
 * Laser Catapult | Chapter 8 - Test Chamber 11
 * Laser Platform | Chapter 8 - Test Chamber 12
 * Propulsion Catch | Chapter 8 - Test Chamber 15
 * Repulsion Polarity | Chapter 8 - Test Chamber 16

Chapter 9: The Part Where 
 * Finale 1 | Chapter 9 - Test Chamber 17 (Wheatley's Surprise)
 * Finale 2 | Chapter 9 - Wheatley's Gauntlet of Traps - Part A (Test Chamber 75)
 * Finale 3 | Chapter 9 - Wheatley's Gauntlet of Traps - Part B
 * Finale 4 | Chapter 9 - Final Boss Fight
 * Turret Opera | Chapter 9 - Turret Opera

Chapter 10: The Credits
 * Credits | Chapter 10 - Want You Gone


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Speedrunning Guide
There are 50 maps creating the cooperative campaign. 2 of them (Calibration and Hub) cannot be played through Challenge Mode.

Calibration Course
 * Calibration | Course 0 - Introduction

Hub
 * Hub | Course 0 - CinTech

Course 1: Team Building
 * Doors | Course 1 - Test Chamber 01
 * Buttons | Course 1 - Test Chamber 02
 * Lasers | Course 1 - Test Chamber 03
 * Rat Maze | Course 1 - Test Chamber 04
 * Laser Crusher | Course 1 - Test Chamber 05
 * Behind the Scenes | Course 1 - Test Chamber 06

Course 2: Mass and Velocity
 * Flings
 * Infinifling
 * Team Retrieval
 * Vertical Flings
 * Catapults
 * Multifling
 * Fling Crushers
 * Industrial Fan

Course 3: Hard-Light Surfaces
 * Cooperative Bridges
 * Bridge Swap
 * Fling Block
 * Catapult Block
 * Bridge Fling
 * Turret Walls
 * Turret Assassin
 * Bridge Testing

Course 4: Excursion Funnels
 * Cooperative Funnels
 * Funnel Drill
 * Funnel Catch
 * Funnel Laser
 * Cooperative Polarity
 * Funnel Hop
 * Advanced Polarity
 * Funnel Maze
 * Turret Warehouse

Course 5: Mobility Gels
 * Repulsion Jumps
 * Double Bounce
 * Bridge Repulsion
 * Wall Repulsion
 * Propulsion Crushers
 * Turret Ninja
 * Propulsion Retrieval
 * Vault Entrance

Additional Course: Art Therapy
 * Separation
 * Triple Axis
 * Catapult Catch
 * Bridge Gels
 * Maintenance
 * Bridge Catch
 * Double Lift
 * Gel Maze
 * Crazier Box


 * }

Sixense MotionPack DLC
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Single-player

 * Portal 2 Sixense MotionPack DLC Test Chamber 1
 * Portal 2 Sixense MotionPack DLC Test Chamber 2
 * Portal 2 Sixense MotionPack DLC Test Chamber 3
 * Portal 2 Sixense MotionPack DLC Test Chamber 4
 * Portal 2 Sixense MotionPack DLC Test Chamber 5
 * Portal 2 Sixense MotionPack DLC Test Chamber 6
 * Portal 2 Sixense MotionPack DLC Test Chamber 7


 * Advanced chambers
 * Portal 2 Sixense MotionPack DLC Test Chamber 1 (Advanced)
 * Portal 2 Sixense MotionPack DLC Test Chamber 2 (Advanced)
 * Portal 2 Sixense MotionPack DLC Test Chamber 3 (Advanced)
 * Portal 2 Sixense MotionPack DLC Test Chamber 4 (Advanced)
 * Portal 2 Sixense MotionPack DLC Test Chamber 5 (Advanced)
 * Portal 2 Sixense MotionPack DLC Test Chamber 6 (Advanced)

Co-op
Additional Course: Non-Emotional Manipulation ''== List of map names (in alphabetical order) ==
 * Portal 2 Sixense MotionPack DLC Co-op Test Chamber 1
 * Portal 2 Sixense MotionPack DLC Co-op Test Chamber 2
 * Portal 2 Sixense MotionPack DLC Co-op Test Chamber 3
 * Portal 2 Sixense MotionPack DLC Co-op Test Chamber 4
 * Portal 2 Sixense MotionPack DLC Co-op Test Chamber 5
 * Portal 2 Sixense MotionPack DLC Co-op Test Chamber 6
 * }

Chapter 1 (Act 1)

 * sp_a1_intro1
 * sp_a1_intro2
 * sp_a1_intro3
 * sp_a1_intro4
 * sp_a1_intro5
 * sp_a1_intro6
 * sp_a1_intro7
 * sp_a1_wakeup

Chapters 2-5 (Act 2)

 * sp_a2_bridge_intro
 * sp_a2_bridge_the_gap
 * sp_a2_bts1
 * sp_a2_bts2
 * sp_a2_bts3
 * sp_a2_bts4
 * sp_a2_bts5
 * sp_a2_bts6
 * sp_a2_catapult_intro
 * sp_a2_column_blocker
 * sp_a2_core
 * sp_a2_dual_lasers
 * sp_a2_fizzler_intro
 * sp_a2_intro
 * sp_a2_laser_chaining
 * sp_a2_laser_intro
 * sp_a2_laser_over_goo
 * sp_a2_laser_relays
 * sp_a2_laser_stairs
 * sp_a2_laser_vs_turret
 * sp_a2_pit_flings
 * sp_a2_pull_the_rug
 * sp_a2_ricochet
 * sp_a2_sphere_peek
 * sp_a2_triple_laser
 * sp_a2_trust_fling
 * sp_a2_turret_blocker
 * sp_a2_turret_intro

Chapters 6 & 7 (Act 3)

 * sp_a3_00
 * sp_a3_01
 * sp_a3_03
 * sp_a3_bomb_flings
 * sp_a3_crazy_box
 * sp_a3_end
 * sp_a3_jump_intro
 * sp_a3_portal_intro
 * sp_a3_speed_flings
 * sp_a3_speed_ramp
 * sp_a3_transition01

Chapters 8 & 9 (Act 4)

 * sp_a4_finale1
 * sp_a4_finale2
 * sp_a4_finale3
 * sp_a4_finale4
 * sp_a4_jump_polarity
 * sp_a4_laser_catapult
 * sp_a4_laser_platform
 * sp_a4_stop_the_box
 * sp_a4_speed_tb_catch
 * sp_a4_tb_catch
 * sp_a4_tb_intro
 * sp_a4_tb_polarity
 * sp_a4_tb_trust_drop
 * sp_a4_tb_wall_button

Chapter 10 (Act 5)

 * sp_a5_credits

Course 1

 * sp_a1_intro1
 * sp_a1_intro2
 * sp_a1_intro3
 * sp_a1_intro4
 * sp_a1_intro5
 * sp_a1_intro6
 * sp_a1_intro7
 * sp_a1_wakeup

Chapters 2-5 (Act 2)

 * sp_a2_bridge_intro
 * sp_a2_bridge_the_gap
 * sp_a2_bts1
 * sp_a2_bts2
 * sp_a2_bts3
 * sp_a2_bts4
 * sp_a2_bts5
 * sp_a2_bts6
 * sp_a2_catapult_intro
 * sp_a2_column_blocker
 * sp_a2_core
 * sp_a2_dual_lasers
 * sp_a2_fizzler_intro
 * sp_a2_intro
 * sp_a2_laser_chaining
 * sp_a2_laser_intro
 * sp_a2_laser_over_goo
 * sp_a2_laser_relays
 * sp_a2_laser_stairs
 * sp_a2_laser_vs_turret
 * sp_a2_pit_flings
 * sp_a2_pull_the_rug
 * sp_a2_ricochet
 * sp_a2_sphere_peek
 * sp_a2_triple_laser
 * sp_a2_trust_fling
 * sp_a2_turret_blocker
 * sp_a2_turret_intro

Chapters 6 & 7 (Act 3)

 * sp_a3_00
 * sp_a3_01
 * sp_a3_03
 * sp_a3_bomb_flings
 * sp_a3_crazy_box
 * sp_a3_end
 * sp_a3_jump_intro
 * sp_a3_portal_intro
 * sp_a3_speed_flings
 * sp_a3_speed_ramp
 * sp_a3_transition01

Chapters 8 & 9 (Act 4)

 * sp_a4_finale1
 * sp_a4_finale2
 * sp_a4_finale3
 * sp_a4_finale4
 * sp_a4_jump_polarity
 * sp_a4_laser_catapult
 * sp_a4_laser_platform
 * sp_a4_stop_the_box
 * sp_a4_speed_tb_catch
 * sp_a4_tb_catch
 * sp_a4_tb_intro
 * sp_a4_tb_polarity
 * sp_a4_tb_trust_drop
 * sp_a4_tb_wall_button

Chapter 10 (Act 5)
''
 * sp_a5_credits