Wheatley voice lines

This is a complete list of Wheatley's voice lines from Portal 2. Additionally, a large number of extra voice lines were created for Team Fortress 2 for the Ap-Sap weapon.

Wake-up call

 * - Line spoken upon door open but is interrupted after "HA!" by the next line, when Wheatley sees Chell.



If the player waits too long or decides to press the "Say Apple" (jump) key

Container Ride




Test Chambers 07-08


If player has not placed a portal on Wheatley's side of the room before he finishes the previous line:

If player has not crossed the placed portal to the other side before he finishes the "found portal gun" line:

Disengagement from Rail


If player has not picked up Wheatley by the time he finishes the previous line

Test Chamber 12




Test Chamber 18

 * - Starts playing, but is immediately interrupted by the next line.
 * - Starts playing, but is immediately interrupted by the next line.

Test Chamber 21 (Escape)
[in an exaggerated Texan drawl]

If the player has not walked over to Wheatley yet

[normal voice]



















Flashlight tour

 * - Can be interrupted by moving too far into the hallway



If the player has not passed the non-working conveyor belt full of turret debris after Wheatley finishes his story

After passing the conveyor belt of turret debris after Wheatley finishes his story









If the player drops down to the area with Diversity Vents after Wheatley's second story









If the player jumps down before Wheatley leaves

Associated lines, unchecked:





Turret control center
If the player has not walked close to the window after line above is finished





If the player has not turned around

''After Wheatley bashes the window using his face""

Wheatley Thinking
This speech can be interrupted by leaving the room, and resumed by returning without a turret

If player leaves before he gives the hint

As the player goes further back to the incinerator vent

Bringing back the Turret
If player left before Wheatley's hint:

If player did not leave before Wheatley's hint:

Played after both instances:

Bring your Daughter to Work Day

 * (if still close to the volcano project)
 * (if still close to the volcano project)
 * (if still close to the volcano project)
 * (if still close to the volcano project)

Intro
Upon passing functional turrets falling into disposal grinder:

Outside the Control room


After the player presses the button to open the door

Sabotaging the Neurotoxin
Upon first hose cut

Upon fourth hose cut

Upon any other hose cut before the last one

Upon last hose cut



Before plugging in
In tube:

After falling out of tube:

After plugging in


After panels deploy:

In the lift

 * - Translation: "It seems that you are using this translation tool incorrectly. Please check the manual."
 * - Translation: "It seems that you are using this translation tool incorrectly. Please check the manual."
 * - Translation: "It seems that you are using this translation tool incorrectly. Please check the manual."

Test Chamber 06

 * - Spoken on having smashed monitors in previous test chambers and used the Hard Light Bridge to avoid smashing the monitor in this test chamber.
 * - Spoken on having smashed monitors in previous test chambers and used the Hard Light Bridge to avoid smashing the monitor in this test chamber.
 * - Spoken on having smashed monitors in previous test chambers and used the Hard Light Bridge to avoid smashing the monitor in this test chamber.
 * - Spoken on having smashed monitors in previous test chambers and used the Hard Light Bridge to avoid smashing the monitor in this test chamber.

Upon Smashing Monitors
The lines are used in this order:

If player comes back


Upon jumping into the pit:

If player keeps moving




Funnel Trap

 * - This line is cut off after "AND FOOLISH!" in-game, which is the point where the "spinny-blade wall" is activated. By moving around in the funnel to remain still, Wheatley can speak the entire line.
 * - This line is cut off after "AND FOOLISH!" in-game, which is the point where the "spinny-blade wall" is activated. By moving around in the funnel to remain still, Wheatley can speak the entire line.

Extra Funnel Trap Lines
Played if you exit the funnel and go back to the catwalks: First exit:

First re-entry:
 * - Cut off similarly to the first line

Second exit:

Second re-entry
 * - Also similar to the first line

Third exit

The Catwalk

 * - Upon death via the crushers
 * - Upon smashing the monitor with a bomb
 * - Upon death via the crushers
 * - Upon smashing the monitor with a bomb
 * - Upon death via the crushers
 * - Upon smashing the monitor with a bomb
 * - Upon death via the crushers
 * - Upon smashing the monitor with a bomb
 * - Upon death via the crushers
 * - Upon smashing the monitor with a bomb
 * - Upon death via the crushers
 * - Upon smashing the monitor with a bomb
 * - Upon death via the crushers
 * - Upon smashing the monitor with a bomb
 * - Upon smashing the monitor with a bomb

Dialogue sequence 2
Occurs after dialogue sequence 1 or if Wheatley is interrupted during sequence 1.

After getting hit by a bomb

 * (this line is also used in the scene where Wheatley was being sucked into space)
 * (this line is also used in the scene where Wheatley was being sucked into space)
 * (this line is also used in the scene where Wheatley was being sucked into space)
 * (this line is also used in the scene where Wheatley was being sucked into space)

Dialogue sequence 3
Only occurs if Wheatley is interrupted during dialogue sequence 2 above, or finishes it, before the first core is attached.



The Final Trap/Space




After the Credits scene
(Core 1's lines in italics)

''So much space. Need to see it all. [excited gasps]'' I'm in space. SPAAACE! I'm in space. I'm in space.

Introduction

 * - Alternate delivery
 * - Alternate delivery
 * - This plus the next line were shortened and combined into one
 * - This plus the previous line were shortened and combined into one
 * - Alternate delivery
 * - Shortened
 * - Alternate delivery
 * - Cut
 * - Cut (after the "get our stories straight" line)
 * - Cut (was to be played on the first hit into the wall)

Test Chambers 07-08

 * - Line changed

Breaker Room

 * - Split
 * - Changed slightly
 * - Replaced with "quoting God" line
 * - Cut

The Re-activation of GLaDOS

 * - Alternate delivery
 * - Alternate delivery
 * - Alternate delivery

Test Chamber 18

 * - Changed
 * - Changed (Wheatley is interrupted by and starts talking to Jerry)
 * - Combined with existing line

Turret Manufacturing

 * - Split, extra line added (Note: this exact line was used in the Wheatley Update trailer.)
 * - Very slight difference in delivery
 * - An extra "right?" and "there" were added after the scanner and the master turret, respectively, to give time to point each out.

Frankenturrets

 * Changed (deadly, eventually)