Portal 2 Chapter 2 Test Chamber 6

This is the fifteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using Aerial Faith Plate, particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with Portals in order to allow the player to gain access to areas that would otherwise be beyond reach.

Mechanics

 * Weighted Storage Cube
 * Vital Apparatus Vent
 * Heavy Duty Super-Colliding Super Button
 * Pedestal Button
 * Aerial Faith Plate
 * Flinging

Characters

 * Chell
 * GLaDOS

Hazards

 * Goo