Mechanics

Testing mechanics are what makes up the meat of the puzzles in Portal and Portal 2. The different devices, structures, cubes, gels, and hazards are placed strategically around the Test Chambers.

Devices

 * Handheld Portal Device
 * Advanced Knee Replacement
 * Long Fall Boots

Structures

 * Emergency Intelligence Incinerator
 * Material Emancipation Grill
 * Unstationary Scaffold
 * Victory Lift
 * Vital Apparatus Vent
 * Pneumatic Diversity Vent
 * Aerial Faith Plate
 * Crushers
 * Panels
 * Excursion Funnel
 * Hard Light Bridge
 * Thermal Discouragement Beam

Cubes

 * Weighted Storage Cube
 * Weighted Companion Cube
 * Discouragement Redirection Cube
 * Edgeless Safety Cube

Buttons

 * Heavy Duty Super-Colliding Super Button
 * Switch
 * Circuit Breaker
 * Edgeless Safety Cube Receptacle
 * Weighted Storage Cube Receptacle

Gels

 * Propulsion Gel
 * Repulsion Gel
 * Conversion Gel
 * Water

Hazards

 * Crushers
 * Thermal Discouragement Beam
 * Goo
 * Turrets