GLaDOS voice lines

This is a complete list of GLaDOS' voice lines from Portal and Portal 2.

Introduction

 * (translated to "Please refrain from many fail because of failure thanks")
 * (translated to "Please refrain from many fail because of failure thanks")
 * (translated to "Please refrain from many fail because of failure thanks")
 * (translated to "Please refrain from many fail because of failure thanks")
 * (translated to "Please refrain from many fail because of failure thanks")
 * (translated to "Please refrain from many fail because of failure thanks")



If the player manages to take a cube into the material emancipation grill while the door is open





Test Chambers 03-05








If the player manages to trap themselves:

Test Chambers 06-08






Test Chambers 09-11


During the level:







If the player is trapped in the High Energy Pellet emitter area

Test Chambers 12-16








If the player manages to trap themselves in Test Chamber 13 and/or 14:



If the player is trapped in the High Energy Pellet receptor area







Test Chamber 17














Test Chamber 18


If a Storage Cube is lost in the goo at the bottom

If the player is trapped in the High Energy Pellet receptor area



Test Chamber 19






Part 1












Part 2











 * [[Media:GLaDOS_escape_00_part3_nag01-1.wav|"Okay. I am going to kill you now."]] (the sound file only exists in the Portal beta)


 * (goes randomly either heard or unheard in the normal game for unclear reasons)

Part 3

 * (This is also heard if the player manages to trap themselves in Test Chamber 05)









Final battle


(Morality Core drops to the ground)
 * (the English captions add "with the sphere, cycle through these:")
 * (the English captions add "with the sphere, cycle through these:")
 * (the English captions add "with the sphere, cycle through these:")

When the player picks up the morality core


 * (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")
 * (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")
 * (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")
 * (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")
 * (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")
 * (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")
 * (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")
 * (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")
 * (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")
 * (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")
 * (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")
 * (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")
 * (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")
 * (repeats "I'll tell you what that thing isn't: It isn't yours. So leave it alone.")

First core destroyed

 * (the English captions include the description "[The voice has subtly changed. Smoother, more seductive, less computerized]")
 * (the English captions include the description "[The voice has subtly changed. Smoother, more seductive, less computerized]")
 * (the English captions include the description "[The voice has subtly changed. Smoother, more seductive, less computerized]")



The following automatically plays or repeats after the respective speech for every destroyed core.






 * (unused)






 * Upon destroying of the second, third and fourth cores, this will sound: [[Media:GLaDOS escape_02_sphere_Death_Scream.wav|"*scream*"]]

Second core destroyed








Third core destroyed



 * (unused, the captions add "[PAIN LAUGHTER]")
 * (unused, the captions add "[PAIN LAUGHTER]")
 * (unused, the captions add "[PAIN LAUGHTER]")
 * (unused, the captions add "[PAIN LAUGHTER]")
 * (unused, the captions add "[PAIN LAUGHTER]")
 * (unused, the captions add "[PAIN LAUGHTER]")
 * (unused, the captions add "[PAIN LAUGHTER]")
 * (unused, the captions add "[PAIN LAUGHTER]")

Unused lines/alternate delivery










In regular computer voice; versions with the deeper voice are used in the final game.










 * Alternate version of [[Media:GLaDOS escape_02_ballhitpain-02.wav|"[pain noise] You think you're doing some damage? Two plus two is... ten. IN BASE FOUR! I'M FINE!"]] (subtitled as "[PAIN NOISE]")







Incinerator/Portal Gun






GLaDOS Test Chamber 6




If the player picks up a trash item



GLaDOS Test Chamber 7








If the player jumps down and leaves the Companion Cube up above

If the player takes the Companion Cube past the exit

GLaDOS Test Chamber 8

 * Slowed-down version:
 * [[Media:GLaDOS_sp_a2_fizzler_intro05 slowed down.ogg|"—and methodically knocking peoples' hats off. Then I account it high time to get to sea as soon as I ca—"]]
 * Slowed-down version:
 * [[Media:GLaDOS_sp_a2_fizzler_intro05 slowed down.ogg|"—and methodically knocking peoples' hats off. Then I account it high time to get to sea as soon as I ca—"]]
 * [[Media:GLaDOS_sp_a2_fizzler_intro05 slowed down.ogg|"—and methodically knocking peoples' hats off. Then I account it high time to get to sea as soon as I ca—"]]

GLaDOS Test Chamber 10


If the player manages to trap themselves by leaving the cube on the topmost floor without activating the dropper:


 * (This line is not processed)

GLaDOS Test Chamber 15


If the player traps themselves behind the glass barrier without opening the door:



GLaDOS' Chamber


If GLaDOS uses hidden panels to knock the player back into the chamber







First Propulsion Gel Test Chamber






Gel connection area






Frankenturrets








Wheatley Test Chamber 2






Wheatley Test Chamber 3




Wheatley Test Chamber 4






Wheatley Test Chamber 5






Wheatley Test Chamber 6




Wheatley Test Chamber 11




Wheatley Test Chamber 12






Wheatley Test Chamber 16




Wheatley Test Chamber 17/The trap




That Part




Pre-lair




Hub (CinTech)
''These voice lines are only spoken if both players have not finished the main co-op course. If one of the players has completed co-op, the Announcer speaks.''
 * (pronounced as "sintech")



Upon first-time-unlocking of course 4

Upon dying by falling, if co-op is not completed yet.

Upon first-time-unlocking of course 5

Course 1: Team Building
Test chamber 01:





Test chamber 02:





Test chamber 03:

While destroying turrets:



Test chamber 04:

Crushing deaths: Finish:

Test chamber 05:





Test chamber 06:

Taunting during the course:



Course 2: Mass and Velocity
Test chamber 01:



Test chamber 02:



Test chamber 03:



Test chamber 04:



Test chamber 05:



Test chamber 06:



Test chamber 07:



Test chamber 08:




 * (The last part is cut off by the level transition.)

Course 3: Hard-light Surfaces
Test chamber 01:



Test chamber 02:



Test chamber 03:



Test chamber 04:



Test chamber 05:



Test chamber 06:



Test chamber 07:



Test chamber 08:





Course 4: Excursion Funnels
Upon completion of Course 4, chamber 01:
 * (heard only by Atlas)
 * (heard only by P-body)

Upon completion of Course 4, chamber 02:
 * (heard only by Atlas)
 * (heard only by P-body)

Course 4 chamber 3 intro; may be selected randomly









Course 5: Mobility Gels




Customized responses (bot addressing and numbers)






Co-op Credits test subject analysis




Death responses
Upon dying in the Hub:

Generic responses (sorting needed)












Upon completion of a final level in a course

























































Test Chamber 01








Test Chamber 02




Test Chamber 03




Test Chamber 04






Test Chamber 05
















Test Chamber 06




Test Chamber 07


Specific death responses:



Test Chamber 08




Test Chamber 09









 * (unused)
 * (unused)









Death responses












Chapter 1: Incinerator/Portal Gun

 * Note: This line was used in the Portal 2 trailer.
 * Note: This line was used in the Portal 2 trailer.

Alternate GLaDOS Announcer lines
(Note: Many of these lines are spoken by the Aperture Announcer in the final game.)

Miscellaneous unused/alternate single player lines








































Unused Co-op Futbol game

 * "Nice catch, Orange."
 * "Good work! Now throw the ball over the ledge."

Conversation with Cave Johnson

 * "We don't have time for this."
 * "Yes SIR, Mister Johnson! I'll have that report on your desk by four-thirty! [normal voice, horrified] What. In the hell. Was THAT."
 * "No, Mister Johnson. I DON'T."
 * "Sure."
 * "I said we'll do it."
 * "If you don't unplug him, I will."
 * "Maybe we can stand on him to climb up."
 * "Mister Johnson? You need to shut up."
 * "Goodbye, sir. May whatever tests await you on the other side either support or disprove your hypotheses."
 * "I'd... appreciate it... if we never... EVER talked about that... ever again."

Other

 * [[Media:GLaDOS Announcer ding on.wav|Start chime]]
 * [[Media:GLaDOS Announcer ding off.wav|End chime]]