Relaxation Vault



Relaxation Vaults are rooms in which test subjects are temporarily held in stasis before and after being put through testing. Test subjects would have to be extracted from the Extended Relaxation Center and into the Relaxation Vault, and at the conclusion of testing, test subjects would most likely be put back into their Extended Relaxation Chamber.

Relaxation Vaults mostly contain beds, tables, toilets, and generally can only be entered and exited by means of a portal. These vaults appear in both Portal and the single-player campaign of Portal 2.

Appearances
The Relaxation Vault serves as the temporary housing for test subjects after they are deployed from the Extended Relaxation Center. GLaDOS has also stated at the end of testing in Portal that the Relaxation Vaults are supposed to be stationed at the end of a test, most likely to carry test subjects back into extended relaxation before they are needed for testing again. However, due to her obsession of killing humans, GLaDOS instead opts for killing Chell by lowering her into an incinerator at the end of testing.

In the beginning of Portal, Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by GLaDOS, an orange portal opens and she is free to walk into the first test chamber.

The Relaxation Vault can also be seen in the comic Portal 2: Lab Rat set many years prior to the setting of Portal 2. In the comic, Aperture technician and survivor Doug Rattmann made his last appearance as he climbed into the stasis bed found in Chell's Relaxation Vault before disappearing completely.

Development
In the early development stages of Portal 2, when the game was originally a prequel titled F-STOP, a piece of concept artwork involving Relaxation Vaults for robots was created.