Chell



Chell, documented as Test Subject #1 but previously as #1498, was a test subject of the Aperture Science computer-aided Enrichment Center, and was involved in the testing of the Company's Handheld Portal Device (commonly known as the Portal Gun).

She is the silent protagonist of Portal and the single-player campaign in Portal 2. Very little is known of her past, beyond her stubborn will to live.

Throughout the series, Chell is antagonized by the AI and facility overseer GLaDOS during her testing courses. Wielding only the Handheld Portal Device, she eventually utilizes this device as a means of avoiding hazards and bypassing various sections of the Facility in order to escape.

Overview
Much of Chell's past remains a mystery. .

During the events of Portal 2,

Portal


As the testing progresses, Chell

Lab Rat
During the course of the comic, we are introduced to former Aperture scientist, Doug Rattman.

Trivia

 * Chell is modeled after actress.
 * In Portal, Chell may sometimes emit small screams when hurt. However, these voice clips are simply archive recordings from Half-Life 2's female citizens, who were voiced by Mary Kae Irvin. This was then one of many things that received a retroactive continuity in Portal 2, as Chell no longer emits any pain groans whatsoever.
 * Chell used to be the second partner seen in Co-Op. She was replaced by P-Body early in development.
 * In the original ending sequence, the Stalemate Resolution Button was to be destroyed by Wheatley, in which the Announcer would say the stalemate would be resolved if the Stalemate Resolution Associate would say "Yes." This led to a blackout in which, upon pressing a button, Chell would say "Yes." This was cut due to playtesters finding it hard to find out who was actually saying yes.
 * Chell used to be the second partner seen in Co-Op. She was replaced by P-Body early in development.
 * In the original ending sequence, the Stalemate Resolution Button was to be destroyed by Wheatley, in which the Announcer would say the stalemate would be resolved if the Stalemate Resolution Associate would say "Yes." This led to a blackout in which, upon pressing a button, Chell would say "Yes." This was cut due to playtesters finding it hard to find out who was actually saying yes.