Portal 2 Chapter 8 Frankenturrets

This is the forty-sixth level of the game, and takes place within an Aperture Science Test Chamber. This level introduces the Frankenturret, and does not contain any significant Portal-based challenges.

Hazards

 * None

Frankenturret 'Dedicated' Chamber
Beginning of Chapter 8: The Itch.

The very first "test" designed by Wheatley. It features several Frankenturrets and a button they were intended to walk on. They can not actually accomplish this, deactivating if the player orients them in a fashion by which they might actually do it.

After Chell completes this chamber, Wheatley appears on the screen. GLaDOS then tells him a paradox, being careful of not thinking about it. This deactivates all the Frankenturrets in the room, however Wheatley doesn't seem to get it and he's unaffected. Wheatley welcomes them, and sends them to test chambers made for humans.

Self-made Chamber
Numbered "01/01," this is a test made entirely by Wheatley, and the first one intended for humans. It is very simple: a switch must be used to drop a Frankenturret on a button. Between them is a "deadly moat" that is neither deadly nor a moat, as Wheatley admits he could not figure out how to fill it with the toxic goo. One notable feature is the word 'TEST' made out of lights on one of the walls. In the developer commentaries, Valve mentions this as a parody of beginning mappers.

If Chell stands still long enough without solving the test, Wheatley tries to get Chell to solve the test. After about 15 seconds, the player earns the achievement "You've Made Your Point."

Instead of making a second test, Wheatley decides to make Chell go through this chamber twice. (awarding the player the "Dual Pit Experiment" achievement.) However, being not satisfied with this, he then guides Chell through chambers made by GLaDOS.