Test Chambers

Test Chambers are a vital part of the Portal series. Thanks to the Security Cameras fixed onto the walls of Test Chambers at various points, GLaDOS can track a Test Subject's movements and progress. There are multiple Test Chambers throughout The Enrichment Centre. . Upon entering a Test Chamber one acquires a bare (minimal) feeling, similar to a hospital with its sterile environment; this is due to the lighting used within chambers, and the colors of the panels as well.

Portal

 * Portals - The core mecanic of the game, the "worm holes" used to complete the test chambers. Introduced in the Relaxation Vault.
 * Heavy Duty Super-Colliding Super Button - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in Test Chamber 00.
 * Vital Apparatus Vent - The air vent delivering the cubes into the chambers. Introduced in Test Chamber 00.
 * Cube - A multipurpose object used to press buttons, block unwanted forces, or to stand upon. (Weighted Storage Cube introduced in Test Chamber 00 & Weighted Companion a special cube introduced in Test Chamber 17)
 * Material Emancipation Grill - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. Introduced in Test Chamber 00
 * Victory Lift - A vertical variant of the Unstationary Scaffold that automatically rises if a player is upon it, and descends if unoccupied. Introduced in A chapter (Find out which.)
 * High Energy Pellet - An energy ball that needs to be put in its receptacle to power other objects. Introduced in Test Chamber 06.
 * Unstationary Scaffold - A platform used for transportation along a rail. Introduced in Test Chamber 06.
 * Turrets - Military grade turrets used for area denial. They fire bullets at players that enter their field of view. Introduced in Test Chamber 16.

Portal 2

 * Aerial Faith Plate - A launcher that throws the player and any objects at a fixed trajectory.
 * Thermal Discouragement Beam - A laser beam fired in a straight line. Must be avoided or redirected using a Discouragement Redirection cube.
 * Cube (Edgeless Safety & Discouragement Redirection) - Cubes that can be used to hold down buttons or
 * Hard Light Bridge - A semi-translucent, solid 'sheet' of light that can act as a bridge or wall.
 * Gels (Propulsion, Repulsion & Conversion) - Can coat surfaces and apply different effects.
 * Excursion Funnel - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel.
 * Edgeless Safety Cube Receptacle - Place Edgeless Safety Cubes into these receptacles to activate different types of objects.