Portal 2 Chapter 6 Enrichment Sphere 1

This is the thirty-eighth level of the game and takes place within Aperture Science Enrichment Sphere #1. This level introduces Repulsion Gel, and way in which it can be used to the player's advantage when combined with momentum. This level features Goo as its main hazard.

Mechanics

 * Repulsion Gel
 * Door (old)
 * Catwalk (old)
 * Vital Apparatus Vent
 * Weighted Storage Cube
 * Heavy Duty Super-Colliding Super Button
 * Material Emancipation Grill

Hazards

 * Goo

Characters

 * Chell
 * Cave Johnson

Locations

 * Pump Station Alpha - Sphere 1 - Test Chambers 01 & 02
 * Construction Area (in-between chambers 01-02)

Objective

 * Go through Old Aperture's Test Track and plug GLaDOS in Chell's portal gun.

Trivia

 * Enrichment Sphere 1 is made out of two enrichment spheres. The first one is dark, most of the props have no textures and puzzles aren't existent, and the second one is the one playable in-game. The player gets teleported from the first one to the second one during the activation of lights. A similar solution is used in Chapter 4, Test Chamber 21.