Aerial Faith Plate



The Aperture Science Aerial Faith Plate (Faith Plate, jump pad or launchpad), is a mechanism introduced in Portal 2. This device launches players over a gap or to a specific destination at a set velocity and height. It can be used in conjunction with portals, and the Plate's ability to preserve the velocity of the user makes it an effective means of travel to far or otherwise inaccessible places.

Aerial Faith Plates can also launch any object that is placed on them. Their mechanism is designed so that the player is launched either directly upward, forward or backward in motion.

In Portal 2 - Education Version, the Aerial Faith Plate can generate an impulse with a specific amount of force (1-99N) and in a precise direction (0-90°).

Chamberlock Video
The Aerial Faith Plate as it appears in a Chamberlock informational video.

Portal 2 single-player chambers

 * Chapter 2 - Test Chamber 05 (introduced)
 * Chapter 2 - Test Chamber 06
 * Chapter 3 - Test Chamber 09
 * Chapter 3 - Test Chamber 10
 * Chapter 3 - Test Chamber 15
 * Chapter 4 - Test Chamber 18
 * Chapter 4 - Test Chamber 19
 * Chapter 5 - Turret Control Center (used for Turrets and Defective Turrets)
 * Chapter 5 - GLaDOS' Lair
 * Chapter 8 - Test Chamber 03
 * Chapter 8 - Test Chamber 05
 * Chapter 8 - Test Chamber 06
 * Chapter 8 - Test Chamber 11
 * Chapter 9 - Mash-up
 * Chapter 9 - Holmes vs. Moriarty

Portal 2 co-op chambers

 * Course 2 - Test Chamber 05
 * Course 2 - Test Chamber 06
 * Course 2 - Test Chamber 07
 * Course 3 - Test Chamber 01
 * Course 3 - Test Chamber 03
 * Course 3 - Test Chamber 04
 * Course 3 - Test Chamber 05
 * Course 3 - Test Chamber 07
 * Course 4 - Test Chamber 02
 * Course 4 - Test Chamber 04
 * Course 4 - Test Chamber 07
 * Course 4 - Test Chamber 08
 * Course 6 - Test Chamber 03
 * Course 6 - Test Chamber 06