Unused content: Difference between revisions

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| This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic is kept as a traveling system around the tube networks, but is unused for gameplay in the release for unknown reasons.
| This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic is kept as a traveling system around the tube networks, but is unused for gameplay in the release for unknown reasons.
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| style="text-align: center;" | '''[[Sticky Gel]]'''
| style="text-align: center;" | '''[[Adhesion Gel]]'''
| This mechanic was mentioned to allow players to stick to to wherever the gel was placed. It was cut from the game when play-testers complained of motion sickness.
| This mechanic was mentioned to allow players to stick to to wherever the gel was placed. It was cut from the game when play-testers complained of motion sickness.
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| style="text-align: center;" | '''[[Futbol]]'''
| The "futbol" was a gameplay mechanic that explodes on contact and is the original multiplayer gamemode for ''Portal 2''; which was to carry the device around with [[portals]] and to frag other players by dropping these into their presence. The "futbols" also appear to have a dispenser model found in the game's files. The texturing of the "futbols" and its dispensers are similar to the texturing styles of ''Portal'', indicating that this gamemode was cut very early in ''Portal 2''<nowiki>'</nowiki>s development.
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| style="text-align: center;" | '''[[F-Stop]]'''
| This mechanic was originally intended to be the primary handheld testing element for a prequel to ''Portal''. The developers very much praised the concept but after the prequel itself received negative feedback from playtesters as they were expecting a sequel with the [[Handheld Portal Device|Portal Gun]], the F-Stop project was canceled and it was decided to keep the mechanic disclosed to reserve for another potential game.
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Revision as of 04:01, 14 December 2011

Hi. I'm Mel.

Much like any video game, the Portal series contains a large amount of unused content that was cut from development due to a series of reasons. Below is a list of items and other unique mechanics that were unfortunate enough to be put on the chopping block.

Portal 2

See also: Portal 2

Characters

Mechanics

Name Notes
Pneumatic Diversity Vent This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic is kept as a traveling system around the tube networks, but is unused for gameplay in the release for unknown reasons.
Adhesion Gel This mechanic was mentioned to allow players to stick to to wherever the gel was placed. It was cut from the game when play-testers complained of motion sickness.
Futbol The "futbol" was a gameplay mechanic that explodes on contact and is the original multiplayer gamemode for Portal 2; which was to carry the device around with portals and to frag other players by dropping these into their presence. The "futbols" also appear to have a dispenser model found in the game's files. The texturing of the "futbols" and its dispensers are similar to the texturing styles of Portal, indicating that this gamemode was cut very early in Portal 2's development.
F-Stop This mechanic was originally intended to be the primary handheld testing element for a prequel to Portal. The developers very much praised the concept but after the prequel itself received negative feedback from playtesters as they were expecting a sequel with the Portal Gun, the F-Stop project was canceled and it was decided to keep the mechanic disclosed to reserve for another potential game.

Gallery