Unused content: Difference between revisions
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(I'm sure they took that out because it served only one purpose during gameplay, to clear the area of turrets you wouldn't be able to reach) |
Moussekateer (talk | contribs) m (Undo revision 43433 by Breakin' Benny (talk) That's speculation, it could have been used for other gameplay mechanics (which it is in custom maps)) |
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| style="text-align: center;" | '''[[Pneumatic Diversity Vent]]''' | | style="text-align: center;" | '''[[Pneumatic Diversity Vent]]''' | ||
| This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic was cut from the game during the later stages | | This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic was cut from the game during the later stages for unknown reasons. | ||
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| style="text-align: center;" | '''[[Sticky Gel]]''' | | style="text-align: center;" | '''[[Sticky Gel]]''' |
Revision as of 17:44, 13 December 2011
Much like any video game, the Portal series contains a large amount of unused content that was cut from development due to a series of reasons. Below is a list of items and other unique mechanics that were unfortunate enough to be put on the chopping block.
Portal 2
See also: Portal 2
Characters
Mechanics
Name | Notes |
---|---|
Pneumatic Diversity Vent | This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic was cut from the game during the later stages for unknown reasons. |
Sticky Gel | This mechanic was mentioned to allow players to stick to to wherever the gel was placed. It was cut from the game when play-testers complained of motion sickness. |
Gallery
Unused content | |||||||||
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