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In the beginning of ''Portal'', Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by GLaDOS, an orange portal opens and she is free to walk into the first test chamber. | In the beginning of ''Portal'', Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by GLaDOS, an orange portal opens and she is free to walk into the first test chamber. | ||
The Relaxation Vault can also be seen in the comic ''[[Portal 2: Lab Rat]]'' set many years prior to the setting of ''[[Portal 2]]''. In the comic, Aperture technician and survivor [[Doug Rattmann]] made his last appearance as he climbed into the stasis bed found in Chell's Relaxation Vault before disappearing completely. | The Relaxation Vault can also be seen in the comic ''[[Portal 2: Lab Rat]]'' set many years prior to the setting of ''[[Portal 2]]''. In the comic, {{Spoiler|Aperture technician and survivor of GLaDOS’s neurotoxin [[Doug Rattmann]] made his last appearance as he climbed into the stasis bed found in Chell's Relaxation Vault before disappearing completely.}} | ||
{{Spoiler|During ''Portal 2''<nowiki>'</nowiki>s single-player campaign however after Chell is reawakened by [[Wheatley]] in the beginning of the game, she is transported to the remnants of Test Chamber 00, and falls into her Relaxation Vault where she must wait until prerecorded message by the [[Announcer]] finishes playing, which triggers an orange portal to appear. The stasis bed is nowhere to be found around the entire test chamber, indicating that something has carried the stasis bed away after Doug Rattmann had rested into it.}} | {{Spoiler|During ''Portal 2''<nowiki>'</nowiki>s single-player campaign however after Chell is reawakened by [[Wheatley]] in the beginning of the game, she is transported to the remnants of Test Chamber 00, and falls into her Relaxation Vault where she must wait until prerecorded message by the [[Announcer]] finishes playing, which triggers an orange portal to appear. The stasis bed is nowhere to be found around the entire test chamber, indicating that something has carried the stasis bed away after Doug Rattmann had rested into it.}} |
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