Portals: Difference between revisions

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[[Image:P-Body_Portals.png|350px|right|thumb|P-body testing the Handheld Portal Device]]
[[Image:P-Body_Portals.png|350px|right|thumb|A curious [[P-body]] testing and playing with the Portal Gun.]]
{{Quotation|'''GLaDOS'''|Momentum, a function of mass and velocity, is conserved between portals. In layman's terms: Speedy-thing goes in, speedy-thing comes out.|sound=GLaDOS_06_part1_success_2-1.wav}}
{{Quotation|'''GLaDOS'''|Momentum, a function of mass and velocity, is conserved between portals. In layman's terms: Speedy-thing goes in, speedy-thing comes out.|sound=GLaDOS_06_part1_success_2-1.wav}}
'''Portals''' are the feature gameplay [[Mechanics|mechanic]] of the ''Portal'' series. Portals are placed by firing the [[Handheld Portal Device]], and work in pairs thereby allowing two-way movement through each portal. A player can place blue and orange portals in the singleplayer campaign, however in [[Co-op]] mode each robot possesses its own portal colours in order to differentiate them. [[Atlas]] can create purple and cyan portals, and [[P-body]] can create red and yellow portals. Lone portals appear as a solid-coloured oval, and paired portals appear as a colour-bordered oval - with the "center" being a ''window'' to the other portal. Portals are capable of maintaining the mass and velocity of any object that passes through one portal and exits out the other. Portals are also capable of maintaining the flow of light and gravity, specifically [[Excursion Funnel]]s and [[Hard Light Bridge|Light Bridges]].


'''Portals''' are the primary gameplay [[Mechanics|mechanic]] of the ''Portal'' series. Portals can only be placed on flat surfaces by a [[Handheld Portal Device]] (simply referred to as a Portal Gun), and works in pairs thereby allowing two-way movement through each portal.


== Beta Portals ==
== Overview ==
In ''[[Portal]]'' and the single-player campaign of ''[[Portal 2]]'', protagonist and test subject [[Chell]] can create blue (primary-fire) and orange (secondary-fire) portals with her version of the Portal Gun. In ''Portal 2''<nowiki>'</nowiki>s [[co-op]] campaign, each robot test subject possesses individual portal colors in order to differentiate them; [[Atlas]] creates cyan (primary) and purple (secondary) portals, whereas [[P-body]] creates yellow (primary) and red (secondary) portals.


The portals have had several changes in design before the release of [[Portal]], as is evident in some trailers and screenshots. <ref>[http://www.youtube.com/watch?v=TluRVBhmf8w portal orientation video 1] on YouTube.com</ref> Additionally, the Orange portal used to be Red, like [[P-Body]]'s secondary-fire portal in [[Portal 2]].
Lone (unlinked) portals appear as solid-colored ovals, and paired (linked) portals appear as color-bordered ovals - with the rift forming into a mirrored view from the other portal. Portals are known for maintaining the mass and velocity of any object that passes through one portal and exits out the other. Portals are also capable of maintaining the flow of light and gravity, specifically the [[Excursion Funnel]]s and [[Hard Light Bridge]]s.


== Bugs ==
=== Pre-release designs ===
* '''Portal boosting''': A player is able to boost their momentum when traveling through two portals placed on the floor by using their primary or secondary fire key as they exit the primary or secondary portal, respectively. This is caused by the Portal mechanic ''pushing'' the player away from a portal if the portal is re-placed somewhere else (or in this case, in the same place.)
The portals have had several changes in design before the final release of ''Portal'' in October 10, 2007, as evident in some trailers and screenshots.<ref>[http://www.youtube.com/watch?v=TluRVBhmf8w portal orientation video 1] on YouTube.com</ref> Even Earlier development screenshots from ''Portal'' revealed that the original colors for the portals were light blue (primary-fire) and purple (secondary-fire), with the portals more resembling like rifts ripped into a dimension than the simpler oval designs in the current series. Later, the purple color was replaced with red, akin to [[P-Body]]'s secondary-fire in ''Portal 2''. At some point, the developers decided to maintain the blue and orange color schemes previously used as portals in ''[[Narbacular Drop]]''.
 
== Gameplay bugs ==
* '''Portal boosting''': A player is able to boost their momentum when traveling through two portals placed on the floor by using their primary or secondary fire key as they exit the primary or secondary portal, respectively. This is caused by the portals ''pushing'' the player away from a portal if the portal is re-placed somewhere else (or in this case, in the same place).


== Gallery ==
== Gallery ==
=== Portal colors ===
{{Gallery
{{Gallery
|lines=1
|lines = 1
|height=178|width=200
|height = 178|width=200
|title=[[Chell|Chell's]] portals
|title = [[Chell]]'s portals
|File:Chell_lmb_portal.png|alt1=[[Chell|Chell's portals]]|Primary-fire portal
|File:Chell_lmb_portal.png|alt1=C|Primary-fire portal
|File:Chell_rmb_portal.png|alt2=Secondary-fire portal|Secondary-fire portal
|File:Chell_rmb_portal.png|alt2=C|Secondary-fire portal
|File:Chell_both_portal.png|alt3=Both portals|Both portals
|File:Chell_both_portal.png|alt3=C|Both portals
}}
}}
{{Gallery
{{Gallery
|lines=1
|lines = 1
|height=125
|height = 125
|width=200
|width = 200
|title=[[Atlas|Atlas']] portals
|title = [[Atlas]]' portals
|File:Atlas_lmb_portal.png|alt1=[[Atlas|Atlas']] portals|Primary-fire portal
|File:Atlas_lmb_portal.png|alt1=A|Primary-fire portal
|File:Atlas_rmb_portal.png|alt2=Secondary-fire portal|Secondary-fire portal
|File:Atlas_rmb_portal.png|alt2=A|Secondary-fire portal
|File:Atlas_both_portal.png|alt3=Both portals|Both portals
|File:Atlas_both_portal.png|alt3=A|Both portals
}}
}}
{{Gallery
{{Gallery
|lines=1
|lines = 1
|height=125
|height = 125
|width=200
|width = 200
|title=[[P-Body|P-body's]] portals
|title = [[P-Body]]'s portals
|File:P-body_lmb_portal.png|alt1=[[P-Body|P-body's]] portals|Primary-fire portal
|File:P-body_lmb_portal.png|alt1=P|Primary-fire portal
|File:P-body_rmb_portal.png|alt2=Secondary-fire portal|Secondary-fire portal
|File:P-body_rmb_portal.png|alt2=P|Secondary-fire portal
|File:P-body_both_portal.png|alt3=Both portals|Both portals
|File:P-body_both_portal.png|alt3=P|Both portals
}}
}}
=== Pre-release designs ===
{{Gallery
{{Gallery
|lines=2
|lines = 4
|height=125
|height = 125
|width=200
|width = 200
|title=Beta Portals
|title = [[Chell]]'s portals
|File:Portal_betaportal.png|alt1=Beta portals|Primary portal as seen in [[Portal Teaser Trailer (video)|Portal Orientation Video 1]].
|File:Portal_betaportal.png|alt1=Beta portals|Primary-fire portal rift as seen in the [[Portal Teaser Trailer (video)|Orientation Video]] teaser trailer.
|File:Portal betaportal2.png|alt2=Beta portals|A screenshot on the Steam Store showing Beta portals.
|File:Portal betaportal2.png|alt2=Beta portals|A dated screenshot from the Steam Store depicting early portals, now bearing a proper oval shape.
}}
}}



Revision as of 03:52, 19 February 2012

A curious P-body testing and playing with the Portal Gun.
Momentum, a function of mass and velocity, is conserved between portals. In layman's terms: Speedy-thing goes in, speedy-thing comes out.
GLaDOS

Portals are the primary gameplay mechanic of the Portal series. Portals can only be placed on flat surfaces by a Handheld Portal Device (simply referred to as a Portal Gun), and works in pairs thereby allowing two-way movement through each portal.

Overview

In Portal and the single-player campaign of Portal 2, protagonist and test subject Chell can create blue (primary-fire) and orange (secondary-fire) portals with her version of the Portal Gun. In Portal 2's co-op campaign, each robot test subject possesses individual portal colors in order to differentiate them; Atlas creates cyan (primary) and purple (secondary) portals, whereas P-body creates yellow (primary) and red (secondary) portals.

Lone (unlinked) portals appear as solid-colored ovals, and paired (linked) portals appear as color-bordered ovals - with the rift forming into a mirrored view from the other portal. Portals are known for maintaining the mass and velocity of any object that passes through one portal and exits out the other. Portals are also capable of maintaining the flow of light and gravity, specifically the Excursion Funnels and Hard Light Bridges.

Pre-release designs

The portals have had several changes in design before the final release of Portal in October 10, 2007, as evident in some trailers and screenshots.[1] Even Earlier development screenshots from Portal revealed that the original colors for the portals were light blue (primary-fire) and purple (secondary-fire), with the portals more resembling like rifts ripped into a dimension than the simpler oval designs in the current series. Later, the purple color was replaced with red, akin to P-Body's secondary-fire in Portal 2. At some point, the developers decided to maintain the blue and orange color schemes previously used as portals in Narbacular Drop.

Gameplay bugs

  • Portal boosting: A player is able to boost their momentum when traveling through two portals placed on the floor by using their primary or secondary fire key as they exit the primary or secondary portal, respectively. This is caused by the portals pushing the player away from a portal if the portal is re-placed somewhere else (or in this case, in the same place).

Gallery

Portal colors

Pre-release designs

References