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=== Pre-release designs === | === Pre-release designs === | ||
The portals have had several changes in design before the final release of ''Portal'' in October 10, 2007, as evident in some trailers and screenshots.<ref>[http://www.youtube.com/watch?v=TluRVBhmf8w portal orientation video 1] on YouTube.com</ref> Even Earlier development screenshots from ''Portal'' revealed that the original colors for the portals were light blue (primary-fire) and purple (secondary-fire), with the portals more resembling like rifts ripped into a dimension than the simpler oval designs in the current series. Later, the purple color was replaced with red, akin to [[P-Body]]'s secondary-fire in ''Portal 2''. At some point, the developers decided to maintain the blue and orange color schemes previously used as portals in ''[[Narbacular Drop]]''. | The portals have had several changes in design before the final release of ''Portal'' in October 10, 2007, as evident in some trailers and screenshots.<ref>[http://www.youtube.com/watch?v=TluRVBhmf8w portal orientation video 1] on YouTube.com</ref> Even Earlier development screenshots from ''Portal'' revealed that the original colors for the portals were light blue (primary-fire) and purple (secondary-fire), with the portals more resembling like rifts ripped into a dimension than the simpler oval designs in the current series. Later, the purple color was replaced with red, akin to [[P-Body]]'s secondary-fire in ''Portal 2''. At some point, the developers decided to maintain the blue and orange color schemes previously used as portals in ''[[Narbacular Drop]]''. | ||
==Portal 2== | |||
{{spoiler|[[Atlas]] and [[P-body]] should enter odd portals one after another otherwise they may collide which may even cause death one or both ([[Portal 2 Co-op Course 3 Chamber 4]]).<ref>[[March 25, 2023 Patch]] or [[version]] "Protocol version 2001, Exe version 2.0.0.1 (portal2), Exe build: 19:15:46 Mar 3 2023 (8873) (620)"</ref> One can constantly jump and second can crouch before [[flinging]].}} | |||
== Gameplay exploits== | == Gameplay exploits== | ||
=== Reportalling === | |||
With some movements, the player is able to boost their momentum when traveling through two portals placed on the floor by using their primary or secondary fire key as they exit the portal they are going through, respectively. This is caused by the portals giving a push to the player from a portal if the portal is re-placed somewhere else (or in this case, in the same place). | |||
=== Portal bumping === | |||
When placing a portal onto another portal, the other portal will get bumped to a position that is next to the first placed one. By using this glitch, players can skip some chambers in both games - [[Portal Test Chamber 16]] (just the first speech and the glass clip), [[Portal Test Chamber 17]] (all the way to the incinerator room), and in the second game the player can get into some observation rooms with this glitch (for example, the one in the first laser relay map). | |||
== Notes == | == Notes == |
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