Portal: The Flash Version: Difference between revisions

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m (→‎Video walkthrough: I'm not a fan of the music in the videos, but the least I can do is make this page use a template to save some room.)
m (Not much of a stub anymore.)
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| engine = Adobe Flash
| engine = Adobe Flash
| modes = Singleplayer
| modes = Singleplayer
| genre = 2D puzzle platformer
| genre = Two Dimensional Puzzle Platformer
| requirements = Adobe Flash Player 8
| requirements = Adobe Flash Player 8
}}
}}


'''[http://portal.wecreatestuff.com/ Portal: The Flash Version]''' is a community-created 2D {{W|Adobe Flash}} game based on ''[[Portal]]''; many of the game's levels are recreations, and were released as a [[Portal: The Flash Version MapPack|map-pack]]. These levels are included in the {{W|Xbox Live Arcade}} version of ''Portal'', ''[[Portal: Still Alive]]''.
'''[http://portal.wecreatestuff.com/ Portal: The Flash Version]''' is a two dimensional game made with {{W|Adobe Flash}} based on Valve's ''[[Portal]]''. It features the same environment and testing elements as Portal does, while even introducing some new features of it's own. This game has also been recreated into the Portal Software Development Kit (Source SDK) and released as a [[Portal: The Flash Version MapPack|Map-Pack]]. Some of the levels are included in the {{W|X-Box Live Arcade}} version of ''Portal'', ''[[Portal: Still Alive]]''. Some of the levels and mechanics used in this mod have also been "borrowed" over into a few other Map-Packs, or "Mods". This can most commonly be found in the [[Portal: Prelude]] mod, which uses the Electricity Field and a few of the levels used in the flash version.


== Overview ==
== Overview ==
[[File:portal_the_flash_version_menu.png|400px|thumb|right|Screenshot of the Main menu]]
[[File:portal_the_flash_version_menu.png|400px|thumb|right|Screenshot of the Main menu]]
The game starts with the words "''Good morning subject number 15837. It is time to begin your test.''" after which the first task starts with the use of [[Aperture Science Handheld Portal Device|Portal Gun]]. Text on top of the game suggests that subject might not be familiar with the facility, but explains that you need to exit the rooms. First task where the player can be killed is #10, by dropping down from the ledge. First encounter with a dangerous mechanic happens with a modified Crusher (used only in the [[Portal Teaser Trailer (video)|trailer for Portal]]) in task #11. Most of the tasks do not require precise timing, except for a few tasks featuring the Energy ball or the Dangerous "field", that lights up for 4 seconds and pauses for 3 seconds.
The game starts with the words "''Good morning subject 15837. It is time to begin your test.''" after which the first "task" (which is what the game familiarizes the test chambers as) starts with the use of the ASHHPD or [[Aperture Science Handheld Portal Device|Portal Gun]]. The text on top of the screen suggests that the subject might not be familiar with the facility, but explains that they need to exit the rooms. The first task where the player can be killed in is Task: 10, where a ledge the player needs to Portal over is introduced. The first encounter with a dangerous mechanic happens in Task: 11, with a modified "Crusher" used in the [[Portal's Teaser Trailer (video)|trailer for Portal]]. Most of these tasks do not require precise timing, except for a few tasks featuring the High Energy Pellet (known as Combine Balls in the Half-Life Universe) or the Dangerous "Electricity Field", that lights up for four seconds at a time and then pauses for three seconds.


== Items and Mechanics ==
== Items and Mechanics ==
The game uses most of the same mechanics that are used in ''Portal'', but it also uses some scrapped and totally new mechanics aswell. One of the mechanics wasn't used in ''Portal'' but did make it to ''Portal 2''.
The game uses most of the mechanics that are used in the original Portal, but it also uses some scrapped and totally new mechanics as well. Here is a list of the mechanics that weren't used in the original Portal but made it to ''Portal 2'' from the flash version.
{| class="wikitable"
{| class="wikitable"
!Item or mechanic
!Item or Mechanic
!Task no.
!Task
!Use in ''Portal''
!Portal
!Use in ''Portal 2''
!Portal 2
|-
|-
|[[Security Camera]]
|[[Security Camera]]
|All tasks
|All Tasks
| style="background-color: lightgreen;" |
| style="background-color: lightgreen;" |
| style="background-color: lightgreen;" |
| style="background-color: lightgreen;" |
|-
|-
|[[Crusher]]
|[[Crusher]]
|Task #11
|Task 11
| style="background-color: #EE9090;" |
| style="background-color: #EE9090;" |
| style="background-color: lightgreen;text-align:center;" | Modified
| style="background-color: lightgreen;text-align:center;" | '''Modified'''
|-
|-
|[[Unstationary Scaffold]]
|[[Unstationary Scaffold]]
|Task #12
|Task 12
| style="background-color: lightgreen;" |
| style="background-color: lightgreen;" |
| style="background-color: #EE9090;" |
| style="background-color: lightgreen;text-align:center;" | '''Modified'''
|-
|-
|Dangerous "fields"
|Electricity Fields
|Task #13
|Task 13
| style="background-color: #EE9090;" |
| style="background-color: #EE9090;" |
| style="background-color: #EE9090;" |
| style="background-color: #EE9090;" |
|-
|-
|Blue plasma wall
|[[Hard light bridge|Blue Plasma Wall]]
|Task #16
|Task 16
| style="background-color: #EE9090;" |
| style="background-color: #EE9090;" |
| style="background-color: #EE9090;" |
| style="background-color: lightgreen;text-align:center;" | '''Modified'''
|-
|-
|[[Laser Field|Red plasma wall]]
|[[Laser Field|Red Plasma Wall]]
|Task #18
|Task 18
| style="background-color: #EE9090;" |
| style="background-color: #EE9090;" |
| style="background-color: lightgreen" |
| style="background-color: lightgreen" |
|-
|-
|[[Heavy Duty Super-Colliding Super Button|Button]]
|[[Heavy Duty Super-Colliding Super Button|Button]]
|Task #19
|Task 19
| style="background-color: lightgreen" |
| style="background-color: lightgreen" |
| style="background-color: lightgreen" |
| style="background-color: lightgreen" |
|-
|-
|[[High Energy Pellet|Energy ball]]
|[[High Energy Pellet|Energy ball]]
|Task #21
|Task 21
| style="background-color: lightgreen" |
| style="background-color: lightgreen" |
| style="background-color: #EE9090;" |
| style="background-color: #EE9090;" |
|-
|-
|[[Weighted Storage Cube]]
|[[Storage Cube]]
|Task #25
|Task 25
| style="background-color: lightgreen;" |
| style="background-color: lightgreen;" |
| style="background-color: lightgreen" |
| style="background-color: lightgreen" |
|-
|-
|[[Turret]]
|[[Turret]]
|Task #29
|Task 29
| style="background-color: lightgreen;" |
| style="background-color: lightgreen;" |
| style="background-color: lightgreen" |
| style="background-color: lightgreen" |
Line 76: Line 76:


== Controls ==
== Controls ==
{{key|LMB}} - Shoot portals<br>
{{key|Left Mouse Button}} - Shoot Portals<br>
{{key|A}} {{key|W}} {{key|D}} - Move<br>
{{key|A}} {{key|W}} {{key|D}} - Move<br>
{{key|Q}} - Launch a blue portal<br>
{{key|Q}} - Launch a Blue Portal<br>
{{key|E}} - Launch a yellow portal<br>
{{key|E}} - Launch a Yellow Portal<br>
{{key|R}} - Close both portals<br>
{{key|R}} - Close Portals<br>
{{key|F}} - Pick up an object<br>
{{key|F}} - Pick up an Object<br>
{{key|~}} - Open up console (can be enabled through the options)<br>
{{key|~}} - Open up Developer Console (Can be Enabled Through the Settings)<br>
{{key|O}} - Quick quality adjust<br>
{{key|O}} - Quick Quality Adjust<br>
{{key|Esc}} or {{key|P}} - Pause game<br>
{{key|Esc}} or {{key|P}} - Pause the Game<br>


== Tasks ==
== Tasks ==
Line 140: Line 140:
* In task 16 as you are passing the first Blue plasma wall, a character carrying a briefcase (presumably the G-man from Half-life-series) can be seen walking behind the window.
* In task 16 as you are passing the first Blue plasma wall, a character carrying a briefcase (presumably the G-man from Half-life-series) can be seen walking behind the window.


== Video walkthrough ==
== Video Walkthrough ==
{{Video gallery
{{Video gallery
|video1=PBZCG3hWy-c
|video1=PBZCG3hWy-c

Revision as of 02:31, 13 January 2013

Portal: The Flash Version
Portaltheflashversion.png
Basic Information
Developer:

We Create Stuff

Engine:

Adobe Flash

Modes:

Singleplayer

Genre:

Two Dimensional Puzzle Platformer

Requirements:

Adobe Flash Player 8

Portal: The Flash Version is a two dimensional game made with Adobe Flash based on Valve's Portal. It features the same environment and testing elements as Portal does, while even introducing some new features of it's own. This game has also been recreated into the Portal Software Development Kit (Source SDK) and released as a Map-Pack. Some of the levels are included in the X-Box Live Arcade version of Portal, Portal: Still Alive. Some of the levels and mechanics used in this mod have also been "borrowed" over into a few other Map-Packs, or "Mods". This can most commonly be found in the Portal: Prelude mod, which uses the Electricity Field and a few of the levels used in the flash version.

Overview

Screenshot of the Main menu

The game starts with the words "Good morning subject 15837. It is time to begin your test." after which the first "task" (which is what the game familiarizes the test chambers as) starts with the use of the ASHHPD or Portal Gun. The text on top of the screen suggests that the subject might not be familiar with the facility, but explains that they need to exit the rooms. The first task where the player can be killed in is Task: 10, where a ledge the player needs to Portal over is introduced. The first encounter with a dangerous mechanic happens in Task: 11, with a modified "Crusher" used in the trailer for Portal. Most of these tasks do not require precise timing, except for a few tasks featuring the High Energy Pellet (known as Combine Balls in the Half-Life Universe) or the Dangerous "Electricity Field", that lights up for four seconds at a time and then pauses for three seconds.

Items and Mechanics

The game uses most of the mechanics that are used in the original Portal, but it also uses some scrapped and totally new mechanics as well. Here is a list of the mechanics that weren't used in the original Portal but made it to Portal 2 from the flash version.

Item or Mechanic Task Portal Portal 2
Security Camera All Tasks
Crusher Task 11 Modified
Unstationary Scaffold Task 12 Modified
Electricity Fields Task 13
Blue Plasma Wall Task 16 Modified
Red Plasma Wall Task 18
Button Task 19
Energy ball Task 21
Storage Cube Task 25
Turret Task 29

Controls

Left Mouse Button - Shoot Portals
A W D - Move
Q - Launch a Blue Portal
E - Launch a Yellow Portal
R - Close Portals
F - Pick up an Object
~ - Open up Developer Console (Can be Enabled Through the Settings)
O - Quick Quality Adjust
Esc or P - Pause the Game

Tasks

Trivia

  • In task 16 as you are passing the first Blue plasma wall, a character carrying a briefcase (presumably the G-man from Half-life-series) can be seen walking behind the window.

Video Walkthrough

External link