Hover Turret: Difference between revisions

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m (Removing minor speculation on my part, adding tether info. I think we're done here.)
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[[Image:CuriousityCore.png|right|250px]]
[[Image:CuriousityCore.png|right|250px]]


The '''Hover Turret''' (also referred to as the Lazer Turret) is an [[Unused content|unused]] turret from [[Portal 2]]. While the turret's programming is still in place within the game's files, it lacks a model; spawning it with a code or placing it with a [[Portal 2 Authoring Tools|level editor]] will result in a blue "ERROR" placeholder model appearing instead. In a prerelease screenshot, was shown to share the [[Curiosity Core]]'s model; instead of hovering, it was suspended by a cable from the ceiling.  
The '''Hover Turret''' (also referred to as the '''Lazer Turret''') is an [[Unused content|unused]] turret from [[Portal 2]]. While the turret's programming is still in place within the game's files, it lacks a model; spawning it with a code or placing it with a [[Portal 2 Authoring Tools|level editor]] will result in a blue "ERROR" placeholder model appearing instead. In a pre-release screenshot, it was shown to share the [[Curiosity Core]]'s model; instead of hovering, it was suspended by a cable from the ceiling.  


It can be spawned in-game using the cheat command <code>ent_create npc_hover_turret</code>.
It can be spawned in-game using the cheat command <code>ent_create npc_hover_turret</code>.


==Functionality==
==Functionality==
Like the standard [[Sentry Turret]], the Hover Turret is initially inactive until a player enters its range of sight. The turret fires a blue-colored laser that hurts (and eventually kills) any player that it touches in a manner similar to a [[Thermal Discouragement Beam]]. Unlike a Thermal Discouragement Beam however, the Hover Turret's laser does not limit movement and cannot be used to activate Thermal Discouragement Beam receptacles.   
Like the standard [[Sentry Turret]], the Hover Turret is initially inactive until a player enters its range of sight. The turret fires a blue-colored laser that hurts (and eventually kills) any player that it touches in a manner similar to a [[Thermal Discouragement Beam]]. Unlike a Thermal Discouragement Beam however, the Hover Turret's laser does not inhibit movement and cannot be used to activate Thermal Discouragement Beam receptacles.   


The Hover Turret itself is not stationary, and will rotate to follow the player.  
The Hover Turret itself is not stationary, and rotates to follow the player.  


If the player makes contact with the turret, the cable supporting it breaks, and it will drop to the floor. If caught before making contact with the floor, it can be carried and will not fire its laser until placed gently on the floor, when it will then resume firing upon the player. If not caught, it will explode after a brief countdown.
If the Hover Turret is released from its tether, it can be carried and will not fire its laser until placed gently on the floor, when it will then resume firing upon the player. If dropped from above the player's height (about 128-192 Hammer units), it will explode after a brief countdown.


==Trivia==
==Trivia==
* Like other npcs, the Hover Turret has a script file in the <code>portal 2\scripts\</code> folder; however, none of the corresponding audio files were shipped with the retail game.<ref>[[Media:Npc_sounds_hover_turret.txt|Npc_sounds_hover_turret.txt]]</ref>
* Like other npcs, the Hover Turret has a script file in the <code>portal 2\scripts\</code> folder; however, none of the corresponding audio files that it references were shipped with the retail game.<ref>[[Media:Npc_sounds_hover_turret.txt|Npc_sounds_hover_turret.txt]]</ref>
* While the original model is missing from the files, a fan-made patch can be downloaded that restores most of this npc's functionality.<ref name="shacknews_editor_confirmed">[http://www.moddb.com/games/portal-2/addons/hover-turret-fix ModDB ''Hover Turret Fix''] accessed 27 March 2016</ref>
* While the original model is missing from the files, a fan-made patch can be downloaded that restores most of this npc's functionality.<ref name="shacknews_editor_confirmed">[http://www.moddb.com/games/portal-2/addons/hover-turret-fix ModDB ''Hover Turret Fix''] accessed 27 March 2016</ref>
* The Hover Turret has an accompanying entity known as <code>ent_hover_turret_tether</code>, assumed to be the cable that attaches it to the ceiling. However, there is no documentation for its use.


==Gallery==
==Gallery==
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|height = 108
|height = 108
|width = 192
|width = 192
|File:Portal 2 Hover Turret action.png|alt1=Hover Turrets in Action|Two Hover Turrets as seen in ''[[Portal 2 - The Final Hours]]''.
|File:Portal 2 Hover Turret action.png|alt1=Hover Turrets in Action|Several Hover Turrets as seen in ''[[Portal 2 - The Final Hours]]''.
|File:Portal 2 Hover Turret.png|alt2=Hover Turret in game|The Hover Turret as it exists in the retail release of ''[[Portal 2]]''.
|File:Portal 2 Hover Turret.png|alt2=Hover Turret in game|The Hover Turret as it exists in the retail release of ''[[Portal 2]]''.
|File:Hanging hover turret.jpg|alt3=Hover turret with fix|A turret hanging from the ceiling, as it appears with the fix addon.
|File:Portal 2 Hover Turret Diversity Vent.png|alt3=Unused Diversity vent screen|Unused [[Pneumatic Diversity Vent]] screen of the "Lazer Turret"
|File:Hanging hover turret.jpg|alt4=Hover turret with fix|A turret hanging from the ceiling, as it appears with the fix addon.
}}
}}
==See also==
==See also==

Revision as of 19:06, 28 April 2016

CuriousityCore.png

The Hover Turret (also referred to as the Lazer Turret) is an unused turret from Portal 2. While the turret's programming is still in place within the game's files, it lacks a model; spawning it with a code or placing it with a level editor will result in a blue "ERROR" placeholder model appearing instead. In a pre-release screenshot, it was shown to share the Curiosity Core's model; instead of hovering, it was suspended by a cable from the ceiling.

It can be spawned in-game using the cheat command ent_create npc_hover_turret.

Functionality

Like the standard Sentry Turret, the Hover Turret is initially inactive until a player enters its range of sight. The turret fires a blue-colored laser that hurts (and eventually kills) any player that it touches in a manner similar to a Thermal Discouragement Beam. Unlike a Thermal Discouragement Beam however, the Hover Turret's laser does not inhibit movement and cannot be used to activate Thermal Discouragement Beam receptacles.

The Hover Turret itself is not stationary, and rotates to follow the player.

If the Hover Turret is released from its tether, it can be carried and will not fire its laser until placed gently on the floor, when it will then resume firing upon the player. If dropped from above the player's height (about 128-192 Hammer units), it will explode after a brief countdown.

Trivia

  • Like other npcs, the Hover Turret has a script file in the portal 2\scripts\ folder; however, none of the corresponding audio files that it references were shipped with the retail game.[1]
  • While the original model is missing from the files, a fan-made patch can be downloaded that restores most of this npc's functionality.[2]
  • The Hover Turret has an accompanying entity known as ent_hover_turret_tether, assumed to be the cable that attaches it to the ceiling. However, there is no documentation for its use.

Gallery

See also

Notes