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{{Quotation|'''GLaDOS'''|The Device is now more valuable than the organs and combined incomes of everyone in '''Subject Hometown Here'''|sound=GLaDOS 07_part1_get_device_component-3.wav}}
{{Featured article tag}}


[[File:Portal PortalGun.png|right|thumb|The Handheld Portal Device model from ''[[Portal]]''.|250px]]
[[File:Portal PortalGun.png|right|thumb|The Handheld Portal Device model from ''[[Portal]]''.|250px]]
The '''[[Aperture Science]] Handheld Portal Device''' (also known as the '''Portal Gun''' or '''ASHPD''') is the experimental tool designed to place two [[portals]] that objects can pass through. This is the primary tool players are equipped with to complete [[Test Chamber]]s.
{{Quotation|'''GLaDOS'''|The Device is now more valuable than the organs and combined incomes of everyone in <tt>'''Subject Hometown Here'''</tt>|sound=GLaDOS 07_part1_get_device_component-3.wav}}
The '''[[Aperture Science]] Handheld Portal Device''' (also known as the '''Portal Gun''', '''ASHPoD''', '''Aperture Science Quantum Tunneling Device''', or '''ASHPD''') is the experimental tool designed to place two [[portals]] that objects can pass through. This is the primary tool players are equipped with to complete [[Test Chamber]]s.  


== Overview ==
==Overview==
The Handheld Portal Device is designed to create and place portals on any white [[surface]] that is immobile, flat and large enough. When the device is fired, a colored projectile will be emitted from the barrel. If the projectile strikes a valid surface, a portal of the corresponding color will be formed. If a portal of the other color is already placed, these two portals will be linked. If a portal of the same color is already placed, it will be closed and the new one will be used instead, limiting the player to the use of only two portals at a time. The glass chamber and a light on the top of the device will glow with the color of the previously placed portal.  
The Handheld Portal Device is designed to create and place portals on immobile surfaces, or surfaces covered with [[Conversion Gel]] that are big enough for the Portals to be opened. When the device is fired, a burst of energy will be released from the end of the device. If the projectile strikes a valid surface, a portal of the corresponding color will be formed. If a portal of the other color is already placed, these two portals will be linked. If a portal of the same color is already placed, it will be closed and the new one will be used instead, limiting the player to the use of only two portals at a time. Nothing will happen if a portal is shot at an enemy or other object. The glass chamber and a light on the top of the device will glow with the color of the previously placed portal.


The Handheld Portal Device also has the ability to pick up and manipulate objects directly in front of it in the same manner as the [[hl2:Gravity Gun|Gravity Gun]] from the ''Half-Life'' series. While holding an object, pressing the primary fire key will push the object forward ''very'' slightly, while the secondary fire key will drop the object.
The Handheld Portal Device also has the ability to pick up and manipulate objects directly in front of it in the same manner as the [[hl2:Gravity Gun|Gravity Gun]] from the ''Half-Life'' series. While holding an object, the primary fire function will push the object forward ''very'' slightly, while secondary fire will drop the object.


== Portal 2 ==
==Portal 2==
The Handheld Portal Device in ''[[Portal 2]]'' behaves somewhat differently to its ''Portal'' counterpart. The key differences include new object handling sounds and animations, new sounds for firing portals and faster placement of portals by default. In addition, the Portal Device sports new animations and particle effects for moving portals and stretching objects<ref>http://www.youtube.com/watch?v=LaezAuXCcwE</ref>; while it is possible to enable free rotation of objects via the use of a [[List of useful console commands|console command]], the remaining functionality is only accessible through the use of a {{w|Sixense TrueMotion|Razer Hydra}} controller, which allows for the greater degree of control of objects. The Portal Device in ''Portal 2'' also lacks the ability to slightly launch/drop objects using the primary and secondary fire keys respectively.
The Handheld Portal Device in ''[[Portal 2]]'' behaves somewhat differently to its ''Portal'' counterpart. The key differences include new object handling sounds and animations, new sounds for firing portals and faster placement of portals by default. In addition, the Portal Device supports new animations and particle effects for moving portals and stretching objects<ref>http://www.youtube.com/watch?v=LaezAuXCcwE</ref>; while it is possible to enable free rotation of objects via the use of a [[List of useful console commands|console command]], the remaining functionality is only accessible through the use of a {{w|Sixense TrueMotion|Razer Hydra}} controller, which allows for the greater degree of control of objects. The Portal Device in ''Portal 2'' also lacks the ability to slightly launch/drop objects using the primary and secondary fire keys respectively.


== Gallery ==
==Gallery==
<gallery perrow="3">
{{Gallery
File:Portal ASHPD 1st person.png|First person view in ''[[Portal]]''
|lines=3
File:Atlas_Portal_Gun.png|[[Atlas|Atlas']] Portal Gun in ''[[Portal 2]]''
|title=Handheld Portal Device
File:P-Body_Portal_Gun.png|[[P-body|P-body's]] Portal Gun in ''Portal 2''
|height=150
File:Old Handheld Portal Device.png|The Aperture Science Portable Quantum Tunneling Device. The Portal Gun from the 1940s.
|width=175
File:Old Portal Gun.jpg|A beta form of the Portal Gun.
|File:ASHPD Concept.jpg|Different concepts of the Portal Gun
File:Ashpd blueprint.jpg| Blueprint of the Aperture Science Handheld Portal Device
|File:Portal ASHPD 1st person.png|[[Chell|Chell's]] Portal Gun in ''[[Portal]]''
File:Ashpd_blueprint2.jpg‎| Another blueprint of the Aperture Science Handheld Portal Device
|File:Chell first person.png|Chell's Portal Gun in ''[[Portal 2]]''
</gallery>
|File:Atlas first person.png|[[Atlas|Atlas']] Portal Gun in ''Portal 2''
|File:P-body first person.png|[[P-body|P-body's]] Portal Gun in ''Portal 2''
|File:Old Handheld Portal Device.png|The Aperture Science Portable Quantum Tunneling Device. The Portal Gun from the 1940s
|File:Old Portal Gun.jpg|A pre-release form of the Portal Gun
|File:Ashpd blueprint.jpg|Blueprint of the Aperture Science Handheld Portal Device
|File:Ashpd_blueprint2.jpg|Ditto.
|File:Ashpdblueprint3.png|Ditto.
|File:Portal Gun Concept Art.png|Portal Gun concept art
|File:Project Beta Portal Gun.jpg|Beta version of the Portal Gun, with the label "F-22"
|File:LEGO Portal Gun.jpg|LEGO minifig Portal Gun prop.
|File:Portal gun.png|A model (remake) of of the [[Handheld Portal Device]] found on Sketchfab.
}}


== References ==
== Closed Captions ==
* Portal Gun Primary Fire
* Portal Gun Secondary Fire
 
==References==
<references/>
<references/>


{{MechanicsNav}}


{{MechanicsNav}}
[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 06:00, 7 April 2023

The Handheld Portal Device model from Portal.
The Device is now more valuable than the organs and combined incomes of everyone in Subject Hometown Here
GLaDOS

The Aperture Science Handheld Portal Device (also known as the Portal Gun, ASHPoD, Aperture Science Quantum Tunneling Device, or ASHPD) is the experimental tool designed to place two portals that objects can pass through. This is the primary tool players are equipped with to complete Test Chambers.

Overview

The Handheld Portal Device is designed to create and place portals on immobile surfaces, or surfaces covered with Conversion Gel that are big enough for the Portals to be opened. When the device is fired, a burst of energy will be released from the end of the device. If the projectile strikes a valid surface, a portal of the corresponding color will be formed. If a portal of the other color is already placed, these two portals will be linked. If a portal of the same color is already placed, it will be closed and the new one will be used instead, limiting the player to the use of only two portals at a time. Nothing will happen if a portal is shot at an enemy or other object. The glass chamber and a light on the top of the device will glow with the color of the previously placed portal.

The Handheld Portal Device also has the ability to pick up and manipulate objects directly in front of it in the same manner as the Gravity Gun from the Half-Life series. While holding an object, the primary fire function will push the object forward very slightly, while secondary fire will drop the object.

Portal 2

The Handheld Portal Device in Portal 2 behaves somewhat differently to its Portal counterpart. The key differences include new object handling sounds and animations, new sounds for firing portals and faster placement of portals by default. In addition, the Portal Device supports new animations and particle effects for moving portals and stretching objects[1]; while it is possible to enable free rotation of objects via the use of a console command, the remaining functionality is only accessible through the use of a Razer Hydra controller, which allows for the greater degree of control of objects. The Portal Device in Portal 2 also lacks the ability to slightly launch/drop objects using the primary and secondary fire keys respectively.

Gallery

Closed Captions

  • Portal Gun Primary Fire
  • Portal Gun Secondary Fire

References