February 22, 2005 Patch (Narbacular Drop): Difference between revisions
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(Created page with "{{Patch layout | game = portal | source = https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/documents/narbacular_drop_milestones.pdf | sou...") |
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{{Patch layout | {{Patch layout | ||
| game = | | game = narbacular drop | ||
| source = https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/documents/narbacular_drop_milestones.pdf | | source = https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/documents/narbacular_drop_milestones.pdf | ||
| source-title = Narbacular Drop Milestone List | | source-title = Narbacular Drop Milestone List |
Revision as of 19:33, 29 May 2011
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Source: Narbacular Drop Milestone List
Patch notes
Alpha
- All five puzzles at least partially implemented.
- Waypoint system loader for Hammer implemented (so Lava Turtle can move).
- More animations for Princess and Impy will be added to the game.
- AI is functional for Impy, Demon and Turtle, but not finalized.
- AI allows Wally to give the player hints, partially implemented.
- Two-Dimensional menus fully implemented.
- Main Menu (Easy Mode, Impy Mode, Configure, and Quit options)
- Pause Menu (Return to Game, Restart Room, Quit to Main Menu, and Quit Game options).
- Configure Menu (Options for display and sounds)
- Game Play:
- The player can “beat” four of the five levels.
- The final boss battle can somewhat be played.
- Transitions through portals both graphical and orientation-wise will be smoother and less noticeable.
- Levels will be more interesting, and the AI will be more engaging.
- The player will be able to get hints on how to beat the level from Wally after certain triggers.
- The player will be able to change certain options in the game menus.