Crusher: Difference between revisions

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{{Quotation|'''Cave Johnson'''|That is not a panel. That's a crusher. We sell those too.}}
{{Quotation|'''Wheatley'''|Had a bit of a brain wave. There I was, smashing some steel plates together, and I thought, 'yes, it's deadly!' But what's missing? What's missing? And I thought lots of sharp bits welded onto the flat bits.|sound=Wheatley bw a4 spike smash01.wav}}
[[File:Crusher.png|right|200px|thumb|A Crusher in ''Portal 2''.]]
[[File:Crusher.png|right|200px|thumb|A Crusher in ''Portal 2''.]]


The '''Crusher''' is a hazard element present in several testing environments, introduced in ''[[Portal 2]]''. A player who makes contact with a crusher will be forced to the nearest hard surface and will be killed instantly. Crushers appear as large grey panels with many large, steel spikes firmly attached.
The '''Crusher''' is introduced in ''[[Portal 2]]'', and is a derivative of [[Aperture Science]]'s [[Panels|Panel]] technology. Crushers are an environmental hazard present in several test environments. If a test subject makes contact with a Crusher, they will be forced into the nearest hard surface and killed instantly. Crushers appear as large grey panels with a number of steel spikes firmly attached to them.  


Crushers become more frequent during the final parts of the game {{spoiler|(particularly in [[Chapter 9]]: "The Part Where He Kills You")}}, and also appear frequently in [[co-op]] mode.
Crushers become more frequent during the final parts of the game {{spoiler|(particularly in the chapter [[List of Portal 2 chambers#Chapter_9|''The Part Where He Kills You'']])}}, and also appear frequently in [[Cooperative Testing Initiative]].
 
== Origin ==
 
The crusher first appeared in the [[Portal]] game trailer trailer, but it was not added to the final game. It was added in the [[Portal: Still Alive]] expansion pack as a game mechanic and then reappeared in [[Portal 2]]. It's use in [[Portal: Still Alive]] was not wide and it was used in only a handful of levels.


== Function ==
== Function ==
Any object, including the player, will be perforated instantly upon contact with a crusher. When crushing, a loud crunching noise is made to warn the player of its danger, and to indicate to move out of the way quickly.
Any object, including the player, will be perforated instantly upon contact with a Crusher. When active, a loud crunching noise is emitted in order to warn the player that they are approaching a Crusher, thereby allowing the player to avoid them.


In co-op mode, if the player comes in contact with a crusher while floating in an [[Excursion Funnel]], the damage caused will be periodic until the player moves away or dies.
In Co-op mode, if the player comes in contact with a Crusher while floating in an [[Excursion Funnel]], the damage caused will be periodic until the player moves away or dies.


== Trivia ==
== Trivia ==
*Crushers were intended to appear in the original [[Portal]] but were removed at early stages of game development due to complexity they add to test chambers.{{cite}}
* Crushers were originally intended to appear in ''[[Portal]]'', but were removed in the early stages of game development due to the additional complexity Valve added to test chambers.{{cite}}
*Crushers appear in [[Portal: The Flash Version]], a 2D flash game released prior to Portal. Later they appeared in mod [[Portal: The Flash Version MapPack]] and finally made into official [[Portal: Still Alive]].
 
* Crushers appear in ''[[Portal: The Flash version]]'', a 2D flash game released prior to ''Portal''. Later, they appeared in the ''[[Portal: The Flash Version MapPack]]'' modification, and were eventually reintroduced into ''[[Portal: Still Alive]]''.
** They also have appeared in fan-made mods, including [[Portal: Prelude]] and [[Portal: Project-Beta]].
 
* {{spoiler|According to [[Wheatley]], Crushers originally lacked spikes and were ordinary steel plates before he modified them, believing that there was something [[Media:Wheatley bw a4 spike smash01.wav|missing]]}}. This contradicts with the [[Panels (video)|Panels Investment Opportunity video]] as a Crusher is clearly visible in the last part of the video, {{spoiler|and that [[GLaDOS]] had also used a Crusher during [[Chell]]'s fall into the [[Emergency Intelligence Incinerator]] at the end of chapter ''[[List of Portal 2 chambers#Chapter_1|The Courtesy Call]]''.}}
 
* An icon of a Crusher can be found in the [[Puzzle Creator]]'s files.
 
* [[Wheatley]] refers to crushers as "mashy spike plates" and "mashers".
 
*You can add crushers into a PeTI chamber if BEEMOD is installed.


== See also ==
== Gallery ==
* [[Mechanics]]
{{Gallery
|lines=3
|height=150
|width=150
|File:Portal Early Crusher.png|alt1=Heavy Duty Super-Colliding Super Button|The early ''Portal'' crusher, as seen in [[Portal Teaser Trailer (video)|Orientation Video No. 1]].
|File:Puzzle_Creator_crusher.png|The unused Crusher icon in [[Portal 2]]'s puzzle creator mode.
|File:Crusher2.png|A render of the crusher
}}




{{MechanicsNav}}
{{Portal2MechanicsNav}}
[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 18:58, 27 April 2023

Had a bit of a brain wave. There I was, smashing some steel plates together, and I thought, 'yes, it's deadly!' But what's missing? What's missing? And I thought lots of sharp bits welded onto the flat bits.
Wheatley
A Crusher in Portal 2.

The Crusher is introduced in Portal 2, and is a derivative of Aperture Science's Panel technology. Crushers are an environmental hazard present in several test environments. If a test subject makes contact with a Crusher, they will be forced into the nearest hard surface and killed instantly. Crushers appear as large grey panels with a number of steel spikes firmly attached to them.

Crushers become more frequent during the final parts of the game (particularly in the chapter The Part Where He Kills You), and also appear frequently in Cooperative Testing Initiative.

Origin

The crusher first appeared in the Portal game trailer trailer, but it was not added to the final game. It was added in the Portal: Still Alive expansion pack as a game mechanic and then reappeared in Portal 2. It's use in Portal: Still Alive was not wide and it was used in only a handful of levels.

Function

Any object, including the player, will be perforated instantly upon contact with a Crusher. When active, a loud crunching noise is emitted in order to warn the player that they are approaching a Crusher, thereby allowing the player to avoid them.

In Co-op mode, if the player comes in contact with a Crusher while floating in an Excursion Funnel, the damage caused will be periodic until the player moves away or dies.

Trivia

  • Crushers were originally intended to appear in Portal, but were removed in the early stages of game development due to the additional complexity Valve added to test chambers.[citation needed]
  • Wheatley refers to crushers as "mashy spike plates" and "mashers".
  • You can add crushers into a PeTI chamber if BEEMOD is installed.

Gallery