Central AI Chamber: Difference between revisions

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When [[Chell]] and [[Wheatley]] journey across the Central AI Chamber during the beginning of the single-player campaign, they are forced to enter the main breaker room beneath the chamber in an attempt to access an elevator to the surface. As they enter the breaker room, Wheatley accidentally triggers all the wrong buttons and ends up lifting each other back to the main chamber and reactivating GLaDOS in the process. {{spoiler|As she awakes, she immediately notices their presence and disposes of Wheatley before throwing Chell into her testing tracks.}}
When [[Chell]] and [[Wheatley]] journey across the Central AI Chamber during the beginning of the single-player campaign, they are forced to enter the main breaker room beneath the chamber in an attempt to access an elevator to the surface. As they enter the breaker room, Wheatley accidentally triggers all the wrong buttons and ends up lifting each other back to the main chamber and reactivating GLaDOS in the process. {{spoiler|As she awakes, she immediately notices their presence and disposes of Wheatley before throwing Chell into her testing tracks.}}


{{spoiler|As of the chapter ''The Escape'', GLaDOS has completely redesigned the chamber to her liking as she gained more control over the facility without the restrictions of the cores originally attached to her. The room is now spherical, made entirely out of test chamber [[panels]], and is considerably far from the surface. Chell returns to the chamber to confront GLaDOS but falls into a trap in the process via a [[Relaxation Vault]]. When GLaDOS finds out that the Chell and Wheatley had sabotaged her [[Turrets]], she opts for poisoning Chell with [[neurotoxin]]. As the neurotoxin tube is lowered into the chamber with the panels moving out of the way, Wheatley is luckily brought through the tubes and manages to break all the glasses sealing the Relaxation Vault. The [[Announcer]] then manages to detect the presence of another core in the room and instructs Chell to initiate a core transfer to replace the [[Cores#Central Core|central core]] with Wheatley. When the process carries through after Chell presses a stalemate button to disable GLaDOS' control over the central core, GLaDOS is then detached from the central core via the maintenance hatch beneath her with Wheatley attached after it.}}
{{spoiler|As of the chapter ''The Escape'', GLaDOS has completely redesigned the chamber to her liking as she gained more control over the facility without the restrictions of the cores originally attached to her. The room is now half-spherical, made entirely out of test chamber [[panels]], and is considerably deep underground. Chell returns to the chamber to confront GLaDOS but falls into a trap in the process via a [[Relaxation Vault]]. When GLaDOS finds out that Chell and Wheatley had sabotaged her [[Turrets]], she opts for poisoning Chell with [[neurotoxin]]. As the neurotoxin tube is lowered into the chamber by moving panels aside, Wheatley arrives via the tube and manages to break all the glasses sealing the Relaxation Vault. The [[Announcer]] then manages to detect the presence of another core in the room and instructs Chell to initiate a core transfer to replace the [[Cores#Central Core|central core]] with Wheatley. To do this, the facility deploys a stalemate resolution annex into the chamber, beyond GLaDOS' control. To stop her, GLaDOS could only move a few panels on the floor inside the annex. The process succeeds when Chell presses the stalemate button to disable GLaDOS' control over the central core. Shortly after, GLaDOS is forcibly detached from the central core via the white maintenance hatch beneath her for Wheatley to be attached into it.}}


{{spoiler|When Wheatley finally took charge of the facility, he calls in an elevator ride to the surface and deploys it to the chamber for Chell via one of the many hatches surrounding the chamber. As Wheatley grew mad with power, he uses the white core maintenance hatch beneath the central core to extract GLaDOS into a potato battery as revenge. Both Chell and the potato battery GLaDOS were then accidentally plunged into the depths of the Enrichment Center as Wheatley punches the elevator using the core maintenance arms.}}
{{spoiler|When Wheatley finally took charge of the facility, he calls in an elevator ride to the surface and deploys it into the chamber for Chell via one of the many hatches surrounding the chamber. As Wheatley grew mad with power, he uses the white core maintenance hatch beneath the central core to extract GLaDOS into a potato battery as revenge. Both Chell and the potato battery GLaDOS were then accidentally plunged into the depths of the Enrichment Center as Wheatley punches the elevator down using the core maintenance arms.}}


{{spoiler|The Central AI Chamber is visited for the last time when Chell and GLaDOS began working together to replace GLaDOS in charge again when it was evident that that Wheatley was unable to handle the facility and was planning on killing them. The chamber appears to have been rearranged to his liking and instead, the chamber is much closer to the surface again as the moon could be spotted just above the chamber when the panels start to tear apart. When Chell won the conflict against Wheatley, GLaDOS plunged the latter into space and rescues Chell by dragging her away from the portal to the moon as Chell slowly loses consciousness.}}
{{spoiler|The chamber is visited for the last time in the single-player campaign, when Chell and GLaDOS began working together to place the latter in charge again when it was evident that that Wheatley was unable to handle the facility and was planning on killing them. The chamber appears to have been rearranged to his liking and instead, the chamber is much closer to the surface again as the moon could be spotted just above the chamber when the panels start to tear apart. Wheatley has also added various gel tubes around his chamber for unknown reasons. Like GLaDOS, Wheatley was bound by protocols and was unable to prevent deploying a stalemate resolution annex to the chamber. When Chell won the conflict against Wheatley, GLaDOS instead plunged the latter into space.}}


{{spoiler|When Chell reawakens, she finds herself in an elevator in GLaDOS' version of the chamber as [[Atlas]] and [[P-body]] witness her awakening before she is elevated to the surface to leave the Enrichment Center for good.}}
{{spoiler|When Chell was reawakened, the chamber has returned to GLaDOS' version. In addition, [[Atlas]] and [[P-body]] were able to witness her awakening in person before she is elevated to the surface to leave the Enrichment Center for good.}}


{{spoiler|The Central AI Chamber is seen once more during the ending cutscene of the additional [[Cooperative Testing Initiative|co-op]] testing course, [[Cooperative Testing Initiative#Art Therapy|Art Therapy]]. In the cutscene, GLaDOS deploys a variant of the Relaxation Vault; the Oviparous Warming Vault - a small vault housing baby birds. The scene indicates that GLaDOS is able to change the light in her chamber depending on her mood.}}
{{spoiler|The Central AI Chamber is seen once more during the ending cutscene of the additional [[Cooperative Testing Initiative|co-op]] testing course, [[Cooperative Testing Initiative#Art Therapy|Art Therapy]]. In the cutscene, GLaDOS deploys the Oviparous Warming Vault - a small vault that houses infant birds. The scene indicates that the lighting in her chamber depends on the central core's mood, in this case; GLaDOS.}}


== Gallery ==
== Gallery ==

Revision as of 08:20, 27 October 2011

See also: Walkthrough guide for The Escape, Walkthrough guide for the finale

The Central AI Chamber is a large bay housing the central core machine, which GLaDOS is in place of. This chamber serves as the setting for many major events in Portal and the single-player campaign of Portal 2.

Throughout the series, GLaDOS controls many aspects of the Aperture Science computer-aided Enrichment Center with her position as the facility's central core. The chamber is destroyed after the events of Portal but is redesigned entirely by GLaDOS herself later on in Portal 2.

Overview

Portal

The room was a large octagonal chamber set in the center of the Enrichment Center. At the climax of Portal, after Chell had escaped from the testing tracks, she had made her way through the entire facility in hopes of escape, instead she is led to the Central AI Chamber where she is to confront GLaDOS.

It would appear that GLaDOS did not intend to bring Chell to her chamber, but to take advantage, she allows Chell to destroy her Morality Core - which in turn breaks the restriction of her need to kill anyone directly. GLaDOS then begins pumping neurotoxin, and deploys a Rocket Turret. Eventually Chell manages to destroy all of GLaDOS' personality core attachments, which destroys GLaDOS in the process. When Chell is awakened outside in the parking lot after awakening from the destruction of the facility, it is indicated that the chamber is considerably close to the surface.

Despite that most of GLaDOS' components were scattered around the parking lot, she seems to have been scattered around in the chamber again during the beginning of the single-player campaign in Portal 2. This may have likely been the work of the Party Escort Bot that dragged Chell back into the facility for extended relaxation.

Portal 2

Since Portal 2 is set thousands of years after the events of Portal, the entire Enrichment Center has been degrading and overgrown. And most personality cores that were awakened after the destruction of GLaDOS has long since been corrupted or destroyed in the surroundings. In turn, no personality cores have tried to reactivate GLaDOS or to replace her position as the central core with themselves since the chamber is out of their reach. The Central AI Chamber is evidently untouched for centuries.

When Chell and Wheatley journey across the Central AI Chamber during the beginning of the single-player campaign, they are forced to enter the main breaker room beneath the chamber in an attempt to access an elevator to the surface. As they enter the breaker room, Wheatley accidentally triggers all the wrong buttons and ends up lifting each other back to the main chamber and reactivating GLaDOS in the process. As she awakes, she immediately notices their presence and disposes of Wheatley before throwing Chell into her testing tracks.

As of the chapter The Escape, GLaDOS has completely redesigned the chamber to her liking as she gained more control over the facility without the restrictions of the cores originally attached to her. The room is now half-spherical, made entirely out of test chamber panels, and is considerably deep underground. Chell returns to the chamber to confront GLaDOS but falls into a trap in the process via a Relaxation Vault. When GLaDOS finds out that Chell and Wheatley had sabotaged her Turrets, she opts for poisoning Chell with neurotoxin. As the neurotoxin tube is lowered into the chamber by moving panels aside, Wheatley arrives via the tube and manages to break all the glasses sealing the Relaxation Vault. The Announcer then manages to detect the presence of another core in the room and instructs Chell to initiate a core transfer to replace the central core with Wheatley. To do this, the facility deploys a stalemate resolution annex into the chamber, beyond GLaDOS' control. To stop her, GLaDOS could only move a few panels on the floor inside the annex. The process succeeds when Chell presses the stalemate button to disable GLaDOS' control over the central core. Shortly after, GLaDOS is forcibly detached from the central core via the white maintenance hatch beneath her for Wheatley to be attached into it.

When Wheatley finally took charge of the facility, he calls in an elevator ride to the surface and deploys it into the chamber for Chell via one of the many hatches surrounding the chamber. As Wheatley grew mad with power, he uses the white core maintenance hatch beneath the central core to extract GLaDOS into a potato battery as revenge. Both Chell and the potato battery GLaDOS were then accidentally plunged into the depths of the Enrichment Center as Wheatley punches the elevator down using the core maintenance arms.

The chamber is visited for the last time in the single-player campaign, when Chell and GLaDOS began working together to place the latter in charge again when it was evident that that Wheatley was unable to handle the facility and was planning on killing them. The chamber appears to have been rearranged to his liking and instead, the chamber is much closer to the surface again as the moon could be spotted just above the chamber when the panels start to tear apart. Wheatley has also added various gel tubes around his chamber for unknown reasons. Like GLaDOS, Wheatley was bound by protocols and was unable to prevent deploying a stalemate resolution annex to the chamber. When Chell won the conflict against Wheatley, GLaDOS instead plunged the latter into space.

When Chell was reawakened, the chamber has returned to GLaDOS' version. In addition, Atlas and P-body were able to witness her awakening in person before she is elevated to the surface to leave the Enrichment Center for good.

The Central AI Chamber is seen once more during the ending cutscene of the additional co-op testing course, Art Therapy. In the cutscene, GLaDOS deploys the Oviparous Warming Vault - a small vault that houses infant birds. The scene indicates that the lighting in her chamber depends on the central core's mood, in this case; GLaDOS.

Gallery