Aerial Faith Plate: Difference between revisions

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[[File:Faith plate.png|right|225px|thumb|An Aerial Faith Plate in ''Portal 2''.]]
{{Quotation|'''GLaDOS'''|This next test involves the Aperture Science Aerial Faith Plate. It was part of an initiative to investigate how well test subjects could solve problems when they were catapulted into space. Results were highly informative: They could not. Good luck!|sound=GLaDOS_faith_plate_intro01.wav}}
{{Quotation|'''GLaDOS'''|This next test involves the Aperture Science Aerial Faith Plate. It was part of an initiative to investigate how well test subjects could solve problems when they were catapulted into space. Results were highly informative: They could not. Good luck!|sound=GLaDOS_faith_plate_intro01.wav}}
[[File:Faith plate.png|right|225px|thumb|An Aerial Faith Plate in ''Portal 2''.]]


The '''[[Aperture Science]] Aerial Faith Plate''' is a mechanism introduced in ''[[Portal 2]]''. This device launches players over a gap or to a specific destination at a set velocity and height. It can be used in conjunction with portals, and the Plate's ability to preserve the velocity of the user makes it an effective means of reaching places further away, or that would otherwise be inaccessible.  
The '''[[Aperture Science]] Aerial Faith Plate''' ('''Faith Plate''', '''jump pad''' or '''launchpad'''), is a mechanism introduced in ''[[Portal 2]]''. This device launches players over a gap or to a specific destination at a set velocity and height. It can be used in conjunction with [[portals]], and the Plate's ability to preserve the velocity of the user makes it an effective means of travel to far or otherwise inaccessible places.
 
Aerial Faith Plates can also launch any object that is placed on them. Their mechanism is designed so that the player is launched either directly upward, forward or backward in motion. {{spoiler text|There is one occasion in which an Aerial Faith Plate launches you sideways, during the final chapters of the game.}}


Aerial Faith Plates can also launch any object that is placed on them, and the objects will travel the same distance and at the same velocity as the player, regardless of their size and weight. Their mechanism is designed so that the player is launched either directly upward, forward or backward in motion. {{spoiler text|There is only one occasion in which an Aerial Faith Plate launches you sideways, which is during the final chapters of the game when [[Wheatley]] plans to kill you.}}
In [[Portal 2 - Education Version]], the '''Aerial Faith Plate''' can generate an impulse with a specific amount of force (1-99N) and in a precise direction (0-90°).


==Demonstrations==
==Demonstrations==
{{youtube|fE3B9uGnVlA}}
{{Video gallery
{{youtube|laxPhiDqTJA}}
|videohd=yes
|video1=fE3B9uGnVlA
|video2=laxPhiDqTJA
}}
 
==Chamberlock Video==
{{Youtube|wUe4RMlplrc}}
The Aerial Faith Plate as it appears in a [[Chamberlock#Videos|Chamberlock informational video]].
 
== Gallery ==
{{Gallery
|lines=2
|height=125
|width=200
|File:Aerial Faith Plate E3 Promo.png|alt1=The promotional image in the E3 Demo|The promotional image in the E3 Demo
}}


== Related Achievements ==
== Related Achievements ==
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}}
}}


== Seen in ==
=== Portal 2 single-player chambers ===
*[[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 - Test Chamber 05]] (introduced)
*[[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 06]]
*[[Portal 2 Chapter 3 Test Chamber 9|Chapter 3 - Test Chamber 09]]
*[[Portal 2 Chapter 3 Test Chamber 10|Chapter 3 - Test Chamber 10]]
*[[Portal 2 Chapter 3 Test Chamber 15|Chapter 3 - Test Chamber 15]]
*[[Portal 2 Chapter 4 Test Chamber 18|Chapter 4 - Test Chamber 18]]
*[[Portal 2 Chapter 4 Test Chamber 19|Chapter 4 - Test Chamber 19]]
*[[Portal 2 Chapter 5 Turret Control Center|Chapter 5 - Turret Control Center]] (used for [[Turret]]s and [[Defective Turret]]s)
*[[Portal 2 Chapter 5 GLaDOS' Lair|Chapter 5 - GLaDOS' Lair]]
*[[Portal 2 Chapter 8 Test Chamber 3|Chapter 8 - Test Chamber 03]]
*[[Portal 2 Chapter 8 Test Chamber 5|Chapter 8 - Test Chamber 05]]
*[[Portal 2 Chapter 8 Test Chamber 6|Chapter 8 - Test Chamber 06]]
*[[Portal 2 Chapter 8 Test Chamber 11|Chapter 8 - Test Chamber 11]]
*[[Portal 2 Chapter 9 Mash-up|Chapter 9 - Mash-up]]
*[[Portal 2 Chapter 9 Holmes Vs Moriarty|Chapter 9 - Holmes vs. Moriarty]]
=== Portal 2 co-op chambers ===


{{MechanicsNav}}
* [[Portal 2 Co-op Course 2 Chamber 5|Course 2 - Test Chamber 05]]
* [[Portal 2 Co-op Course 2 Chamber 6|Course 2 - Test Chamber 06]]
* [[Portal 2 Co-op Course 2 Chamber 7|Course 2 - Test Chamber 07]]
* [[Portal 2 Co-op Course 3 Chamber 1|Course 3 - Test Chamber 01]]
* [[Portal 2 Co-op Course 3 Chamber 3|Course 3 - Test Chamber 03]]
* [[Portal 2 Co-op Course 3 Chamber 4|Course 3 - Test Chamber 04]]
* [[Portal 2 Co-op Course 3 Chamber 5|Course 3 - Test Chamber 05]]
* [[Portal 2 Co-op Course 3 Chamber 7|Course 3 - Test Chamber 07]]
* [[Portal 2 Co-op Course 4 Chamber 2|Course 4 - Test Chamber 02]]
* [[Portal 2 Co-op Course 4 Chamber 4|Course 4 - Test Chamber 04]]
* [[Portal 2 Co-op Course 4 Chamber 7|Course 4 - Test Chamber 07]]
* [[Portal 2 Co-op Course 4 Chamber 8|Course 4 - Test Chamber 08]]
* [[Portal 2 Co-op Course 6 Chamber 3|Course 6 - Test Chamber 03]]
* [[Portal 2 Co-op Course 6 Chamber 6|Course 6 - Test Chamber 06]]
{{Portal2MechanicsNav}}
[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 04:09, 13 June 2023

An Aerial Faith Plate in Portal 2.
This next test involves the Aperture Science Aerial Faith Plate. It was part of an initiative to investigate how well test subjects could solve problems when they were catapulted into space. Results were highly informative: They could not. Good luck!
GLaDOS

The Aperture Science Aerial Faith Plate (Faith Plate, jump pad or launchpad), is a mechanism introduced in Portal 2. This device launches players over a gap or to a specific destination at a set velocity and height. It can be used in conjunction with portals, and the Plate's ability to preserve the velocity of the user makes it an effective means of travel to far or otherwise inaccessible places.

Aerial Faith Plates can also launch any object that is placed on them. Their mechanism is designed so that the player is launched either directly upward, forward or backward in motion. There is one occasion in which an Aerial Faith Plate launches you sideways, during the final chapters of the game.

In Portal 2 - Education Version, the Aerial Faith Plate can generate an impulse with a specific amount of force (1-99N) and in a precise direction (0-90°).

Demonstrations

Chamberlock Video

The Aerial Faith Plate as it appears in a Chamberlock informational video.

Gallery

Related Achievements

Portal 2

Pturretdactyl
Pturretdactyl
Use an Aerial Faith Plate to launch a turret

Seen in

Portal 2 single-player chambers

Portal 2 co-op chambers