Turrets: Difference between revisions

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[[File:Turret_Boxed.png|right|thumb|Sentry Turret packaging|200px]]
[[File:Turret_Boxed.png|right|thumb|Sentry Turret packaging|200px]]
{{Quotation|'''Sentry Turret'''|Hello friend.|sound=Turret_turret_active_5.wav}}
{{Quotation|'''Sentry Turret'''|Hello friend.|sound=Turret_turret_active_5.wav}}
'''Turrets''' serve as one of the main obstacles in the ''Portal'' series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill the player on sight.
 
'''Turrets''' serve as one of the main testing obstacles in the ''Portal'' series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.


Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].
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{{Clr}}
{{Clr}}


==General==
== General ==
=== Sentry Turret ===
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]
 
'''Sentry Turrets''' are miniature tripod robots that appear in every game in the ''Portal'' series. They are seen as incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the infinite supply of ammo when firing.


===Sentry Turret===
When test subjects are out of sight from the Turret's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]
'''Sentry Turrets''' appear as miniature tripod robots that appear in the ''Portal'' series. They are incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red 'eye', which emits a targeting laser. Almost all of the space within the turret is devoted to storing ammo.


When Turrets are unaware of the player's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns with a voice line before opening fire. They will continue to fire until the player is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the player (as indicated by the movement of the targeting laser), after which they will revert to a standby state.
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the [[Thermal Discouragement Beam|Discouragement Beams]]s or [[Material Emancipation Grill|Emancipation Grill]]s can be used to completely destroy them.


Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to push them. Additionally, the [[Thermal Discouragement Beam]] or [[Emancipation Grid]] can be used to completely destroy them. It should be noted that once a Turret has been knocked over and deactivated, restoring it to an upright position will reactivate it and the Turret will function normally once again.
In ''[[Portal]]'', once a Turret has been knocked over and deactivated, restoring it to an upright position will reactivate it and the Turret will function normally once again. In ''[[Portal 2]]'' however, the Turret will remain permanently deactivated once it has been knocked over.
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===Rocket Turret===
=== Rocket Turret ===
[[File:Portal Rocket Turret.png|right|100px|The Rocket Turret]]
[[File:Portal Rocket Turret.png|left|80px|The Rocket Turret]]
The '''Rocket Turret''' is a unique enemy in [[Portal]]. It appears as a personality core outfitted with a rocket launcher. Upon activation, it will slowly lock onto Chell and emit a sound before launching a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[Portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach.}} Rockets can also shatter glass.
 
The '''Rocket Turret''' is a unique enemy seen at the end of ''[[Portal]]''. It appears as a raw [[Cores|personality core]] outfitted with a rocket launcher. Upon activation, it will slowly lock onto [[Chell]] and emits a sound before firing a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach from her.}}
 
Rockets can also be redirected by Chell to shatter the observation windows throughout the offices of the Enrichment Center.
{{Clr}}
{{Clr}}
===Defective Turret===
 
=== Defective Turret ===
{{main|Defective Turret}}
{{main|Defective Turret}}
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]
'''Defective Turrets''', also called "Crap Turrets" by [[Wheatley]], are incomplete, ammo-less versions of Sentry Turrets. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.


They are harmless to Chell, many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. {{spoiler text|They are first encountered in Chapter 5: The Escape.}}
'''Defective Turrets''', referred to as "Crap Turrets" by [[Wheatley]], are incomplete, sometimes ammo-less versions of the Sentry Turrets introduced in ''[[Portal 2]]''. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.
 
They are harmless to [[Chell]], many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. {{spoiler|They are first encountered in the chapter, ''The Escape''.}}
 
In the game's [[co-op]] campaign, the Defective Turrets appear as obstacles for [[Atlas]] and [[P-body]] throughout the ''Mobility Gels'' testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possesses the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. {{spoiler|One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it "needs to protect the humans".}}
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===Frankenturret===
=== Frankenturret ===
[[File:Portal2_MonsterTurret_b.png|right|100px|The Frankenturret]]
[[File:Portal2_MonsterTurret_b.png|left|115px|The Frankenturret]]
{{spoiler text|'''Frankenturrets''' are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids created by Wheatley in order to complete test chambers when he had no test subjects. They are first introduced in Chapter 8: The Itch.}}
 
{{spoiler|'''Frankenturrets''' are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids in the single-player campaign of ''Portal 2''. Created by [[Wheatley]] in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, ''The Itch''.}}


{{spoiler text|Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They act as the Chapter's replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not placed on a button. When picked up by Chell, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}
{{spoiler|Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as Wheatley's replacement for Storage Cubes once [[Chell]] is available as his test subject. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when it is not placed on a [[Heavy Duty Super-Colliding Super Button|button]]. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}
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{{spoiler text|
=== Prima Donna Turret ===
===Prima Donna Turret===
[[File:Portal2 Turret Wife.png|right|100px|{{spoiler|The Turret Wife}}]]
[[File:Portal2 Turret Wife.png|right|100px|The Sentry Turret]]
The '''Prima Donna Turret''' (literally ''First Woman'' in Italian, is the title given to the Lead Singer, the Diva, in an opera) is a bigger, wider turret that is featured at the end of [[Portal 2]] in the turret choir{{spoiler text|, after [[GLaDOS]] lets [[Chell]] to the surface}}.


Apart from the ending, a Prima Donna Turret can also be found in Chapter 3, Test Chamber 11. There is a Prima Donna turret in the elevator at the end prior to the player entering the room. It can also be found below a Ratman den in Chapter 3, Test Chamber 16, where it is observing a turret quartet.}}
{{spoiler|The '''Prima Donna Turret''' (meaning ''First Woman'' in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the '''Turret Wife''', is a bigger and wider Turret featured at the end of ''Portal 2''<nowiki>'</nowiki>s single-player campaign during the [[Turret Opera|Turret choir]], after [[GLaDOS]] finally allows [[Chell]] her freedom of leaving the Enrichment Center.
 
Apart from the ending, a Prima Donna Turret can also be found in the chapter ''The Return'', at the end of Test Chamber 11; briefly seen in an elevator just as [[Chell]] enters the [[Chamberlock]]. It can also be found below the [[Doug Rattmann|Rattmann]]'s den in the same chapter during Test Chamber 16, where it is observing a turret quartet.}}
{{Clr}}
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===Animal King Turret===
=== Animal King Turret ===
[[File:Portal2_AnimalKing.png|right|100px|The Animal King Turret]]
[[File:Portal2_AnimalKing.png|left|125px|The Animal King Turret]]
The '''Animal King''' is a unique turret that is only referred to in an [[Aperture Science]] slideshow entired "Animal King Takeover" in Chapter 1: The Courtesy Call. The Turret is considerably larger than its Sentry Turret brethren, and appears to operate in exactly the same way. It can be distinguished from ordinary turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or organisation capable of taking control of Earth which "[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]".
The '''Animal King Turret''' is a unique type in the single-player campaign of ''Portal 2'' that is only used in an [[Aperture Science]] slideshow to represent an "Animal King Takeover" in the chapter, ''The Courtesy Call''. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the 'arms' on its side in exactly the same way.


{{spoiler text|The Animal Turret appears only once at the end of the game, when Chell is travelling to the surface after defeating Wheatley.}}
It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organization capable of taking control of Earth which "[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]".
 
{{spoiler|The Animal King Turret appears only once in the entire game, during the single-player ending sequence when [[Chell]] is being brought up to the surface by GLaDOS after defeating Wheatley.}}


=== Hover Turret ===
=== Hover Turret ===
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]
[[File:Portal 2 Hover Turret.png|right|100px|The Hover Turret in-game]]
The '''Hover Turret''' is an unused Turret found within the game files of ''[[Portal 2]]''. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it's laser does not provide a barrier for the player's movement, nor does it interact with game mechanics. The Hover Turret can be spawned within ''Portal 2'' via the cheat command <code>ent_create npc_hover_turret</code>.
 
The '''Hover Turret''' is an unused Turret found within the game files of ''Portal 2''. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the [[Thermal Discouragement Beam]], however unlike the Thermal Discouragement Beam it's laser does not provide a barrier for the player's movement, nor does it interact with game mechanics. The Hover Turret can be spawned within ''Portal 2'' via the cheat command <code>ent_create npc_hover_turret</code>.
{{Clr}}
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==Appearances==
== Appearances ==
 
=== ''Portal'' ===
=== Portal ===
{{See also|Portal}}
{{See also|Portal}}
Turrets are introduced as testing hazards to [[Chell]] during the entirety of Test Chamber 16. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell's escape.  
Turrets are introduced as testing hazards to [[Chell]] during the entirety of Test Chamber 16. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell's escape.  


=== Portal: Still Alive ===
=== ''Portal: Still Alive'' ===
{{See also|Portal: Still Alive}}
{{See also|Portal: Still Alive}}


=== Portal 2 ===
=== ''Portal 2'' ===
{{See also|Portal 2}}
{{See also|Portal 2}}
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game's [[co-op]] campaign, and appears fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.
Turrets reprise their role as testing hazards to [[Chell]] and to [[Atlas]] and [[P-body]] for the game's [[co-op]] campaign, and appears fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.


==Gallery==
== Gallery ==
{{Gallery
{{Gallery
|lines=3
|lines = 3
|height=200
|height = 200
|width=200
|width = 200
|title=Turrets
|title = Turrets
|File:Portal Turret.png|alt1=Turrets|Turret from ''Portal''
|File:Portal Turret.png|alt1=Turrets|Sentry Turret as it appears in ''[[Portal]]''.
|File:Portal2 Turret Standard.png|alt2=Turret from ''Portal 2''|Turret from ''Portal 2''
|File:Portal2 Turret Standard.png|alt2=Turret from ''Portal 2''|Sentry Turret as it appears in ''[[Portal 2]]''.
|File:Portal2 Turret Defective.png|alt3=Defective Turret from ''Portal 2''|Defective Turret from ''Portal 2''
|File:Portal2 Turret Defective.png|alt3=Defective Turret from ''Portal 2''|Defective Turret from ''Portal 2''.
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from ''Portal 2''|Prima Donna Turret from ''Portal 2''
|File:Portal2 Turret Wife.png|alt4=Prima Donna Turret from ''Portal 2''|Prima Donna Turret from ''Portal 2''.
|File:Portal Rocket Turret.png|alt5=Rocket Turret from ''Portal''|Rocket Turret from ''Portal''
|File:Portal Rocket Turret.png|alt5=Rocket Turret from ''Portal''|Rocket Turret from ''Portal''.
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from ''Portal 2''}}|{{Spoiler|Frankenturret from ''Portal 2''}}|spoiler6=yes
|File:Portal2 MonsterTurret a.png|alt6={{Spoiler|Frankenturret from ''Portal 2''}}|{{Spoiler|The Frankenturret from ''Portal 2''.}}|spoiler6=yes
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Frankenturret with outer cover}}|spoiler7=yes
|File:Portal2 MonsterTurret b.png|alt7={{Spoiler|Frankenturret with outer cover}}|{{Spoiler|Ditto, with outer cover.}}|spoiler7=yes
|File:Portal2 AnimalKing.png|alt8=The Animal King Turret from ''Portal 2''|The Animal King Turret from ''Portal 2''
|File:Portal2 AnimalKing.png|alt8=The Animal King Turret from ''Portal 2''|The Animal King Turret from ''Portal 2''.
|File:P2 AnimalKing Slideshow.png|alt9=Animal King Takeover slide from ''Portal 2''|Animal King Takeover slide from ''Portal 2''
|File:P2 AnimalKing Slideshow.png|alt9=Animal King Takeover slide from ''Portal 2''|"Animal King Takeover" slideshow with the Animal King Turret used as an example in ''Portal 2''.
|File:Turret_from_Personality_Test.jpg|alt10=Turret image from the official Aperture Science Collaborative Disposition Test.|Turret image from the [http://www.thinkwithportals.com/coop_survey.php official Aperture Science Collaborative Disposition Test].
|File:Turret_from_Personality_Test.jpg|alt10=Turret image from the official Aperture Science Collaborative Disposition Test.|Turret image from the [http://www.thinkwithportals.com/coop_survey.php Aperture Science Collaborative Disposition Test].
|File:Turret Valentine 01.png|alt11=Turret Valentine from Valve's official Portal 2 blog.|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve's official Portal 2 blog].
|File:Turret Valentine 01.png|alt11=Turret Valentine from Valve's official Portal 2 blog.|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve's official Portal 2 blog].
|File:Turret Valentine 02.png|alt12=Turret Valentine from Valve's official Portal 2 blog.|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve's official Portal 2 blog].
|File:Turret Valentine 02.png|alt12=Turret Valentine from Valve's official Portal 2 blog.|Turret Valentine from [http://tinyurl.com/3pt4d34 Valve's official Portal 2 blog].
|File:Turret Icon.jpg|alt13=Turret icon from the official Steam Portal 2 group.|Turret icon from the [http://steamcommunity.com/games/portal2/Avatar/List official Steam Portal 2 group].
|File:Turret Icon.jpg|alt13=Turret icon from the official Steam Portal 2 group.|Turret avatar from the [http://steamcommunity.com/games/portal2/Avatar/List ''Portal 2'' Steam group].
|File:2011-08-05_00002.jpg|alt1=A screenshot of an unidentified turret variety|A screenshot of an unidentified turret variety.
|File:2011-08-05_00002.jpg|alt1=A screenshot of an unidentified turret variety|Another type of Defective Turret in ''Portal 2''.
|File:Screenshoot of turret sitting on a chair.jpg|alt2=Screenshot of turret sitting on a chair|Screenshot of turret sitting on a chair.
|File:Screenshoot of turret sitting on a chair.jpg|alt2=Screenshot of turret sitting on a chair|A Turret sitting on a chair in the [[co-op]] testing course, ''Art Therapy''.
|File:Three Turret Moon Shirt.png|alt1=The Three Turret Moon shirt.|The Three Turret Moon shirt.
|File:Three Turret Moon Shirt.png|alt1=The Three Turret Moon shirt.|The Three Turret Moon shirt.
|File:Turret Schematic Shirt.png|alt1=Turret schematic from a shirt.|Turret schematic from a shirt.
|File:Turret Schematic Shirt.png|alt1=Turret schematic from a shirt.|Turret schematic shirt.
|File:Randolph_Thumbnail.jpg|alt1=Randolph|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].
|File:Randolph_Thumbnail.jpg|alt1=Randolph|[[Randolph the Red-Nosed Turret|Randolph, the Red-Nosed Turret]].
}}
}}


==Videos==
== Videos ==
{{see also|Videos}}
{{see also|Videos}}
{{Video gallery
{{Video gallery
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The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].
The Turrets and Animal King Turret as they appear in [[Chamberlock#Videos|Chamberlock informational videos]].


==Trivia==
== Trivia ==
*{{spoiler text|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}
* {{spoiler|When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.}}
*The turret box states that one of the blue turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the posters.{{Citation needed}}
* The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.{{Citation needed}}


== Related Achievements ==
== Related achievements ==
=== Portal ===
=== ''Portal'' ===
{{Achievement table
{{Achievement table
| 1 = {{Show achievement|Portal|Friendly Fire}}
| 1 = {{Show achievement|Portal|Friendly Fire}}
}}
}}


=== Portal: Still Alive ===
=== ''Portal: Still Alive'' ===
{{Achievement table
{{Achievement table
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}
| 1 = {{Show achievement|Portal: Still Alive|A Feeling Like Floating}}
Line 123: Line 136:
}}
}}


=== Portal 2 ===
=== ''Portal 2'' ===
{{Achievement table
{{Achievement table
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}
| 1 = {{Show achievement|Portal 2|No Hard Feelings}}
Line 131: Line 144:
}}
}}


==See also==
== See also ==
*[[Oracle Turret]]
*[[Oracle Turret]]
*[[Defective Turret]]
*[[Defective Turret]]

Revision as of 22:12, 19 February 2012

Sentry Turret packaging
Hello friend.
Sentry Turret

Turrets serve as one of the main testing obstacles in the Portal series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill test subjects on sight.

Turrets are voiced by Ellen McLain.

General

Sentry Turret

The Sentry Turret

Sentry Turrets are miniature tripod robots that appear in every game in the Portal series. They are seen as incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red eye, which emits a targeting laser. Almost all of the space within the Turret is devoted to storing the ridiculously stacked ammo, explaining the infinite supply of ammo when firing.

When test subjects are out of sight from the Turret's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns shortly after greeting the unlucky individual before opening fire. They will continue to fire until the target is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the test subject (as indicated by the movement of the targeting laser), after which they will revert to a standby state.

Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to tip them over. Additionally, the Discouragement Beamss or Emancipation Grills can be used to completely destroy them.

In Portal, once a Turret has been knocked over and deactivated, restoring it to an upright position will reactivate it and the Turret will function normally once again. In Portal 2 however, the Turret will remain permanently deactivated once it has been knocked over.

Rocket Turret

The Rocket Turret

The Rocket Turret is a unique enemy seen at the end of Portal. It appears as a raw personality core outfitted with a rocket launcher. Upon activation, it will slowly lock onto Chell and emits a sound before firing a rocket. It plays a vital role in the battle with GLaDOS, as rockets need to be sent through portals in order to hit her, causing personality cores to detach from her.

Rockets can also be redirected by Chell to shatter the observation windows throughout the offices of the Enrichment Center.

Defective Turret

Main article: Defective Turret
The Defective Turret

Defective Turrets, referred to as "Crap Turrets" by Wheatley, are incomplete, sometimes ammo-less versions of the Sentry Turrets introduced in Portal 2. Unlike normal Sentry Turrets, Defective Turrets have a more humorous and sarcastic dialogue, and speak in a masculine, less robotic voice.

They are harmless to Chell, many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. They are first encountered in the chapter, The Escape.

In the game's co-op campaign, the Defective Turrets appear as obstacles for Atlas and P-body throughout the Mobility Gels testing course. These Turrets appear to be as fully functional as regular Sentry Turrets and possesses the innocent and feminine voice tones as they should. The only difference from regular Turrets is that they have been defaced. One Defective Turret in the final test chamber of this test course has been evidently reconfigured by someone, as instead of serving as a typical testing obstacle, before dying it reveals that it "needs to protect the humans".

Frankenturret

The Frankenturret

Frankenturrets are bizarre Sentry Turret-Weighted Storage Cube hybrids in the single-player campaign of Portal 2. Created by Wheatley in order to complete test chambers when he had no available test subjects, they are first introduced in the chapter, The Itch.

Frankenturrets do not speak, and instead emit incomprehensible chirping sounds. They generally serve as Wheatley's replacement for Storage Cubes once Chell is available as his test subject. Their only difference from normal cubes being that Frankenturrets will hop around aimlessly when it is not placed on a button. When picked up by Chell, they retract their legs inside the cube. If they fall over on their sides or upside down, they will wave their legs trying to get up.

Prima Donna Turret

The Turret Wife

The Prima Donna Turret (meaning First Woman in Italian, a title given to the lead singer, the diva, in an opera), referred by the game files as the Turret Wife, is a bigger and wider Turret featured at the end of Portal 2's single-player campaign during the Turret choir, after GLaDOS finally allows Chell her freedom of leaving the Enrichment Center.

Apart from the ending, a Prima Donna Turret can also be found in the chapter The Return, at the end of Test Chamber 11; briefly seen in an elevator just as Chell enters the Chamberlock. It can also be found below the Rattmann's den in the same chapter during Test Chamber 16, where it is observing a turret quartet.

Animal King Turret

The Animal King Turret

The Animal King Turret is a unique type in the single-player campaign of Portal 2 that is only used in an Aperture Science slideshow to represent an "Animal King Takeover" in the chapter, The Courtesy Call. The Turret is considerably colossal in comparison to its Sentry Turret brethren, and appears to operate the 'arms' on its side in exactly the same way.

It can be distinguished from ordinary Turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or a form of organization capable of taking control of Earth which "...refuses to, or is incapable of listening to reason".

The Animal King Turret appears only once in the entire game, during the single-player ending sequence when Chell is being brought up to the surface by GLaDOS after defeating Wheatley.

Hover Turret

The Hover Turret in-game

The Hover Turret is an unused Turret found within the game files of Portal 2. It emits a laser, similar to the other types of Turrets, that is coloured light-blue and able to burn the player similar to the burn of the Thermal Discouragement Beam, however unlike the Thermal Discouragement Beam it's laser does not provide a barrier for the player's movement, nor does it interact with game mechanics. The Hover Turret can be spawned within Portal 2 via the cheat command ent_create npc_hover_turret.

Appearances

Portal

See also: Portal

Turrets are introduced as testing hazards to Chell during the entirety of Test Chamber 16. Following this, they continue to appear throughout the remaining test chambers and eventually, during Chell's escape.

Portal: Still Alive

See also: Portal: Still Alive

Portal 2

See also: Portal 2

Turrets reprise their role as testing hazards to Chell and to Atlas and P-body for the game's co-op campaign, and appears fairly early in the game. Distinct versions of the Turrets are introduced, including the Defective Turrets and Animal King Turret.

Gallery

Videos

See also: Videos

The Turrets and Animal King Turret as they appear in Chamberlock informational videos.

Trivia

  • When GLaDOS attempts to kill Wheatley with a paradox in the beginning of Chapter 8: The Itch, every Frankenturret is fried, humorously implying that they are smarter than Wheatley.
  • The shipping box for the Turrets states that one of the blue painted Turrets was bought on January 25, 2010 by a person with an unreadable name. The reference to Michael Jackson can be seen on the box.[citation needed]

Related achievements

Portal

Friendly Fire
Friendly Fire
Knock down a turret with another turret.

Portal: Still Alive

A Feeling Like Floating
A Feeling Like Floating
Dissolve a turret.
Is Anyone There?
Is Anyone There?
Complete the game without ever taking a bullet.
Saw That One Coming
Saw That One Coming
Cause a rocket sentry to destroy its own rocket when the rocket has been redirected back towards it.
The Camera Adds 10 Pounds
The Camera Adds 10 Pounds
Knock a turret over with a security camera.

Portal 2

No Hard Feelings
No Hard Feelings
Save a turret from redemption
Pturretdactyl
Pturretdactyl
Use an Aerial Faith Plate to launch a turret
Scanned Alone
Scanned Alone
Stand in a defective turret detector
Can't Touch This
Can't Touch This
Dance in front of a turret blocked by a hard light bridge in co-op

See also