Pedestal Button: Difference between revisions
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m Re spawn corrected to Respawn - no idea how that ended up there, I didn't type that when I added the trivia. |
Removed "Weighted Companion Cube" for See Also...how is that related to Pedestal Buttons at all? |
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== See also == | == See also == | ||
* [[Mechanics]] | * [[Mechanics]] | ||
* [[ | * [[Button]] | ||
{{MechanicsNav}} | {{MechanicsNav}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
Revision as of 00:47, 13 January 2017
| “I can't get over how small you are!” This article is a stub. As such, it is not complete. You can help Portal wiki by expanding it. |
Pedestal Buttons are a game mechanic used within the Portal series. They can be found very frequently throughout Test Chambers and are primarily used to allow the player to trigger or toggle a particular function. They can be activated with the "Use" key (default: E).
Uses
Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a Cube, activating a Gel pipeline and opening a door. They can also be timer-based, where the action, for example -- extending a platform, is only activated for a specific length of time.
Gallery
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Trivia
- The bonus chambers of Portal: Still Alive feature an alternate version, which has red lines on the sides (instead of blue) and has a red cube with a skull in the center on the actual button part. This variation is only used for buttons which respawn cubes, as this feature is never present in Portal's campaign.
See also


