Mel: Difference between revisions

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m (Made into a proper image gallery)
(Valve just couldn't let go of the Portal 1 Chell model, could they? That model's path is "models/player.mdl" and tries to use player_animations.mdl... but player_animations.mdl is used by Portal 2 Chell!)
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== Trivia ==
== Trivia ==
* Although the human co-op concept was scrapped, several [[GLaDOS]] voice lines making reference to the women's weight were reused in the game's release for comedic effect, due to [[Atlas]] and [[P-body]] being robots.<ref name="Joystiq-Preview-Portal-2-Co-op" />
* Although the human co-op concept was scrapped, several [[GLaDOS]] voice lines making reference to the women's weight were reused in the game's release for comedic effect, due to [[Atlas]] and [[P-body]] being robots.<ref name="Joystiq-Preview-Portal-2-Co-op" />
* Her placeholder texture is a skin group of [[Chell]]'s model from ''[[Portal]]'', which is present and separate from the ''Portal 2'' Chell model in the game files, however the model lacks animations.
* Her placeholder texture is a skin group of [[Chell]]'s model from the first game, which is present and separate from the ''Portal 2'' Chell model in the game files, however the model lacks animations since they are used for ''Portal 2''<nowiki>'</nowiki>s model.
* The character of Mel is reused in the ''[[Portal 2]]'' mod ''[[Portal Stories: Mel]]'', in which she is the main character. This iteration of Mel has a unique design making her distinct from Chell, rather than a simple palette swap.
* The character of Mel is reused in the ''[[Portal 2]]'' mod ''[[Portal Stories: Mel]]'', in which she is the main character. This iteration of Mel has a unique design making her distinct from Chell, rather than a simple palette swap.