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Development on ''Portal 2'' begins shortly after ''[[Portal]]'' was released. It originally was planned to not include any portals in the game, utilizing a new mechanic called '''"F-STOP"'''. ''Portal 2'' was also planned to be set in [[Aperture Science]]'s earlier days, specifically during the 1950's era. When asked one of the members that worked on ''Portal 2'' that the game wasn't going to include portals, and how would the game be a sequel to ''Portal'', and more specifically, use the ''Portal'' title. He replied with, "We'll deal with it later." | Development on ''Portal 2'' begins shortly after ''[[Portal]]'' was released. It originally was planned to not include any portals in the game, utilizing a new mechanic called '''"F-STOP"'''. ''Portal 2'' was also planned to be set in [[Aperture Science]]'s earlier days, specifically during the 1950's era. When asked one of the members that worked on ''Portal 2'' that the game wasn't going to include portals, and how would the game be a sequel to ''Portal'', and more specifically, use the ''Portal'' title. He replied with, "We'll deal with it later." | ||
''Portal 2'' was also conceptualized as set after the events of ''Portal'', and [[GLaDOS]] would test the new subject, named [[Mel]], | ''Portal 2'' was also conceptualized as set after the events of ''Portal'', and [[GLaDOS]] would test the new subject, named [[Mel]], similarly to how it was with [[Chell]]. After playtesters were disappointed after GLaDOS didn't recognize the player as the one who killed her in the first game, Mel was rejected as a result. | ||
Mel also appeared alongside Chell in the co-op mode of ''Portal 2'' for a while before both being ultimately replaced by [[Atlas]] and [[P-body]]. | Mel also appeared alongside Chell in the co-op mode of ''Portal 2'' for a while before both being ultimately replaced by [[Atlas]] and [[P-body]]. |
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