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=== Act 1: The test chambers === | === Act 1: The test chambers === | ||
{{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}} | {{main|Test Chamber#Portal 1 Test Chambers|l1=Portal 1 Test Chambers}} | ||
The game begins with the player awakening in a [[Relaxation Vault]] where they are briefed by the disembodied voice of [[GLaDOS]] before being released through a portal. The player is introduced to the testing process and mechanics, eventually | The game begins with the player awakening in a [[Relaxation Vault]] where they are briefed by the disembodied voice of [[GLaDOS]] before being released through a portal. The player is introduced to the testing process and mechanics, eventually culminating in the procurement of the [[Handheld Portal Gun]]. As Chell makes her way through test chambers it becomes clear {{Spoiler|the facility is devoid of human life and GLaDOS is testing Chell for her own warped definition of 'science'. Throughout the facility are hidden "dens", containing mad scribblings from an [[Doug Rattmann|unseen person]] warning others of GLaDOS.}} Motivating Chell with the promise of [[Cake]] at the end of the testing, Chell is put through tests of increasing complexity. {{Spoiler|When Chell is no longer of any use to GLaDOS, she attempts to kill her by lowering her into a fire. Thinking quick on her toes, she escapes her fiery fate using the the Handheld Portal Device, Chell makes her way through the inner facility via maintenance shafts.}} | ||
<!--I don't think the actual test chamber mechanics are relevant to the story. Those new objects include the [[Heavy Duty Super-Colliding Super Button]], the [[Cube#Weighted Storage Cube|Weighted Storage Cube]] (and later the [[Cube#Weighted Companion Cube|Weighted Companion Cube]]), the [[Vital Apparatus Vent]], the [[Material Emancipation Grill]], the [[Victory Lift]], the [[High Energy Pellet]] and the [[Unstationary Scaffold]]. --> | <!--I don't think the actual test chamber mechanics are relevant to the story. Those new objects include the [[Heavy Duty Super-Colliding Super Button]], the [[Cube#Weighted Storage Cube|Weighted Storage Cube]] (and later the [[Cube#Weighted Companion Cube|Weighted Companion Cube]]), the [[Vital Apparatus Vent]], the [[Material Emancipation Grill]], the [[Victory Lift]], the [[High Energy Pellet]] and the [[Unstationary Scaffold]]. --> | ||
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== Portal: Still Alive == | == Portal: Still Alive == | ||
{{main|Portal: Still Alive}} | {{main|Portal: Still Alive}} | ||
''Portal: Still Alive'' is a Xbox 360 Live Arcade port of ''Portal'', containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash version]]. | ''Portal: Still Alive'' is a Xbox 360 Live Arcade port of ''Portal'', containing additional content in the form of new advanced chambers, inspired by [[Portal: The Flash version]], with no additional story material. | ||
== Portal 2 == | == Portal 2 == | ||
{{main|Portal 2}} | {{main|Portal 2}} | ||
''Portal 2'' was released simultaneously on PC & Mac, Xbox 360 and PS3 | ''Portal 2'' was released simultaneously on PC & Mac, Xbox 360 and PS3. | ||
=== Single Player === | === Single Player === |