User:Weee50: Difference between revisions

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{{Chamber infobox
{{Test Chamber Infobox
  | title      = Test Chamber 20
  | map        = testchmb_a_15.bsp
  | number    = 20
  | total    = 22
  | icon1      = cube dispenser on
  | icon2      = cube hazard on
  | icon3      = pellet hazard on
  | icon4      = pellet catcher on
  | icon5      = water hazard on
  | icon6      = fling enter on
  | icon7      = fling exit on
  | icon8      = turret hazard on
  | icon9      = dirty water
  | icon10    = cake
  | previous  = Portal Test Chamber 19
  | next      = User:Weee50
}}
{{Chamber infobox
  | title      = Test Chamber 21
  | map        = testchmb_a_16.bsp
  | number    = 21
  | total    = 22
  | icon1      = cube dispenser on
  | icon2      = cube hazard on
  | icon3      = pellet hazard
  | icon4      = pellet catcher
  | icon5      = water hazard
  | icon6      = fling enter on
  | icon7      = fling exit on
  | icon8      = turret hazard
  | icon9      = dirty water
  | icon10    = cake
  | previous  = User:Weee50
  | next      = User:Weee50
}}
{{Chamber infobox
   | title      = Test Chamber 22
   | title      = Test Chamber 22
   | map        = testchmb_a_17.bsp
  | valve-title= Trick Escape Test
   | map        = sp_a2_bts2
   | number    = 22
   | number    = 22
   | total     = 22
   | total     = 22
   | icon1      = cube dispenser
   | icon1      = laser sensor
   | icon2      = cube hazard
   | icon2      = laser redirection
   | icon3      = pellet hazard on
   | icon3      = cube dispenser on
   | icon4      = pellet catcher on
   | icon4      = cube button on
   | icon5      = water hazard on
   | icon5      = cube hazard on
   | icon6      = fling enter
   | icon6      = player button
   | icon7      = fling exit
   | icon7      = water hazard
   | icon8      = turret hazard
   | icon8      = turret hazard
   | icon9     = dirty water
   | icon9      = laser hazard
  | icon10    = cake on
  | previous  = User:Weee50
  | next      = Portal Escape (Part 1)
}}
 
Like these? They are custom Test Chambers 20, 21 and 22 signs.
 
Test Chamber 20 would be a test chamber which starts like Test Chamber 17, but generates a storage cube. Then there will be a turret fling section. When you fling the turret in, the turret will hit a button which opens a door. There will be a checkpoint once you go through it. Then there will be a metal parkour. At the last 3 blocks, Crushers will appear. At the last block, you will see the chamberlock. However, you need the cube to open it. (Once you see crushers, GLaDOS will say "These are crushers. Sorry we haven't put up a danger sign for them.")
 
Test Chamber 21 would be Advanced Test Chamber 17, only without GLaDOS's voice lines.
 
Test Chamber 22 would be Test Chamber 19 as it is currently.
 
NOTE: Test Chamber 19 (With these levels) would be the original Test Chamber 19 only instead of the ASUsS driving into the firepit, it drives into an elevator. (GLaDOS does not say his voice lines.)
 
{{User Portal|own}}
{{User Portal 2|own}}
{{User Portal 2}}
{{User Portal}}
{{User Core|Fact}}
{{Userbox
  |border-c = #000
  |border-s = 1
  |id-c    = #77FFFF
  |id-s    = 14
  |id-fc    = #CDCD00
  |info-c  = #EEE
  |info-s  = 7
  |info-fc  = #000000
  |id      = P2S
  |info    = I own a Portal 2 level series.
}}
<br>
<br>
=User:Weee50=
Hello! It's me, weee50! I have the skills of creating custom test chamber signs, like this!
 
 
{{Chamber infobox
  | title      = Test Chamber 20
  | map        = testchmb_a_15.bsp
  | number    = 20
  | total    = 22
  | icon1      = cube dispenser on
  | icon2      = cube hazard on
  | icon3      = pellet hazard on
  | icon4      = pellet catcher on
  | icon5      = water hazard on
  | icon6      = fling enter on
  | icon7      = fling exit on
  | icon8      = turret hazard on
  | icon9      = dirty water
  | icon10    = cake
  | previous  = Portal Test Chamber 19
  | next      = User:Weee50
}}
{{Chamber infobox
  | title      = Test Chamber 21
  | map        = testchmb_a_16.bsp
  | number    = 21
  | total    = 22
  | icon1      = cube dispenser on
  | icon2      = cube hazard on
  | icon3      = pellet hazard
  | icon4      = pellet catcher
  | icon5      = water hazard
  | icon6      = fling enter on
  | icon7      = fling exit on
  | icon8      = turret hazard
  | icon9      = dirty water
  | icon10    = cake
  | previous  = User:Weee50
  | next      = User:Weee50
}}
{{Chamber infobox
  | title      = Test Chamber 22
  | map        = testchmb_a_17.bsp
  | number    = 22
  | total    = 22
  | icon1      = cube dispenser
  | icon2      = cube hazard
  | icon3      = pellet hazard on
  | icon4      = pellet catcher on
  | icon5      = water hazard on
  | icon6      = fling enter
  | icon7      = fling exit
  | icon8      = turret hazard
  | icon9      = dirty water
  | icon10    = cake on
  | previous  = User:Weee50
  | next      = Portal Escape (Part 1)
}}
 
Like these? They are custom Test Chambers 20, 21 and 22 signs.
 
Test Chamber 20 would be a test chamber which starts like Test Chamber 17, but generates a storage cube. Then there will be a turret fling section. When you fling the turret in, the turret will hit a button which opens a door. There will be a checkpoint once you go through it. Then there will be a metal parkour. At the last 3 blocks, Crushers will appear. At the last block, you will see the chamberlock. However, you need the cube to open it. (Once you see crushers, GLaDOS will say "These are crushers. Sorry we haven't put up a danger sign for them.")
 
Test Chamber 21 would be Advanced Test Chamber 17, only without GLaDOS's voice lines.
 
Test Chamber 22 would be Test Chamber 19 as it is currently.
 
NOTE: Test Chamber 19 (With these levels) would be the original Test Chamber 19 only instead of the ASUsS driving into the firepit, it drives into an elevator. (GLaDOS does not say his voice lines.)
 
{{User Portal|own}}
{{User Portal 2|own}}
{{User Portal 2}}
{{User Portal}}
{{User Core|Fact}}
{{Userbox
  |border-c = #000
  |border-s = 1
  |id-c    = #77FFFF
  |id-s    = 14
  |id-fc    = #CDCD00
  |info-c  = #EEE
  |info-s  = 7
  |info-fc  = #000000
  |id      = P2S
  |info    = I own a Portal 2 level series.
}}
<br>
<br>
=User:Weee50=
this is a user
 
Also, Portal 2 Test Chamber 22 Sign!
 
{{Test Chamber Infobox
  | title      = Chapter 4 - Test Chamber 21
  | valve-title= Jail Break / Escape
  | map        = sp_a2_bts1.bsp
  | number    = 21
  | total      = 22
  | screenshot = Portal 2 Chapter 4 Test Chamber 21.png
  | icon1      = light bridge on
  | icon2      = cube dispenser on
  | icon3      = cube button on
  | icon4      = cube hazard on
  | icon5     = laser sensor
  | icon6      = laser redirection
  | icon7      = turret hazard
  | icon8      = laser hazard
  | icon9      = water hazard
   | icon10    = dirty water
   | icon10    = dirty water
  | previous  = Portal 2 Chapter 4 Test Chamber 21
  | next      = Portal 2 Chapter 5 Turret Manufacturing
}}
}}

Latest revision as of 20:27, 29 October 2015

Hello! It's me, weee50! I have the skills of creating custom test chamber signs, like this!


Test Chamber 22
sp_a2_bts2 Trick Escape Test

Chamber number 2.pngChamber number 2.png


Test Chamber Infobox previous disabled.png
Test Chamber Infobox next disabled.png
Test Chamber Infobox Portal Guy.png
Chamber progress 2.pngChamber progress 2.pngChamber progress slash.pngChamber progress 2.pngChamber progress 2.png


Screenshot needed.png
Chamber icon laser sensor.pngChamber icon laser redirection.pngChamber icon cube dispenser on.pngChamber icon cube button on.pngChamber icon cube hazard on.png
Chamber icon player button.pngChamber icon water hazard.pngChamber icon turret hazard.pngChamber icon laser hazard.pngChamber icon dirty water.png