Template:PatchDiff/April 29, 2011 Patch/portal2/resource/subtitles tchinese.txt

9 9 "[english]announcer.a4_recapture03"       "Announcer: Warning. Reactor core is at critical temperature." 10 10 "announcer.a4_recapture04"       "Announcer: 警告：核心過熱. 即將發生核能外洩. "   11 11 "[english]announcer.a4_recapture04"        "Announcer: Warning: Core overheating. Nuclear meltdown imminent." 12 N/A "announcer.bb_corruption03"       "Announcer: 警告：百分之 50 時核心損毀. "   N/A 12 "announcer.bb_corruption03"        "Announcer: 警告：百分之 50 核心損毀. "   13 13 "[english]announcer.bb_corruption03"        "Announcer: Warning: Core corruption at 50 percent." 14 N/A "announcer.bb_corruption04"       "Announcer: 警告：百分之 75 時核心損毀. "   N/A 14 "announcer.bb_corruption04"        "Announcer: 警告：百分之 75 核心損毀. "   15 15 "[english]announcer.bb_corruption04"        "Announcer: Warning: Core corruption at 75 percent." 16 N/A "announcer.bb_corruption06"       "Announcer: 警告：百分之 100 時核心損毀. "   N/A 16 "announcer.bb_corruption06"        "Announcer: 警告：百分之 100 核心損毀. "   17 17 "[english]announcer.bb_corruption06"        "Announcer: Warning: Core corruption at 100 percent." 18 18 "announcer.bb_neurotoxin01"       "Announcer: 神經毒氣濃度將於五分鐘後達百分之百. "   19 19 "[english]announcer.bb_neurotoxin01"        "Announcer: Neurotoxin level at capacity in five minutes." … 23 23 "[english]announcer.bb_reactor02"        "Announcer: Reactor explosion in four minutes." 24 24 "announcer.bb_reactor06"       "Announcer: 反應爐爆炸計時器遭到破壞. "   25 25 "[english]announcer.bb_reactor06"        "<clr:250,231,181>Announcer: Reactor Explosion Timer destroyed." 26 N/A "announcer.bb_reactor07"       "<clr:250,231,181>Announcer: 反應爐爆炸不確定性緊急優先通訊協定已啟動：本設施將於两分鐘後自爆. "   N/A 26 "announcer.bb_reactor07"        "<clr:250,231,181>Announcer: 反應爐爆炸不確定性緊急優先通訊協定已啟動：本設施將於兩分鐘後自爆. "   27 27 "[english]announcer.bb_reactor07"        "<clr:250,231,181>Announcer: Reactor Explosion Uncertainty Emergency Preemption Protocol initiated: This facility will self destruct in two minutes." 28 28 "announcer.bb_stalemate01"       "<clr:250,231,181>Announcer: 需手動更換核心. "   29 29 "[english]announcer.bb_stalemate01"        "<clr:250,231,181>Announcer: Manual core replacement required." … 151 151 "[english]announcer.sp_sabotage_factory18"        "<clr:250,231,181>Announcer: This is a sterile environment; please refrain from riding on the turret line." 152 152 "announcer.sp_sabotage_factory19"       "<clr:250,231,181>Announcer: 這裡是無塵室設施，消毒淨化可能會對機槍塔贖回程序造成不良影響. "   153 153 "[english]announcer.sp_sabotage_factory19"        "<clr:250,231,181>Announcer: This is a clean room facility, decontaminates can harm the turret redemption process." 154 N/A "announcer.sp_sabotage_factory20"       "<clr:250,231,181>Announcer: 良品機槍塔測試進行中. "   N/A 154 "announcer.sp_sabotage_factory20"        "<clr:250,231,181>Announcer: 非瑕疵機槍塔測試進行中. "   155 155 "[english]announcer.sp_sabotage_factory20"        "<clr:250,231,181>Announcer: Non-defective turret testing active." 156 N/A "announcer.sp_sabotage_factory21"       "<clr:250,231,181>Announcer: 不良品機槍塔測試進行中. "   N/A 156 "announcer.sp_sabotage_factory21"        "<clr:250,231,181>Announcer: 瑕疵機槍塔測試進行中. "   157 157 "[english]announcer.sp_sabotage_factory21"        "<clr:250,231,181>Announcer: Defective Turret testing active." 158 158 "announcer.sp_sabotage_factory22"       "<clr:250,231,181>Announcer: 走道在不良品機槍塔測試期間是安全的. "   159 159 "[english]announcer.sp_sabotage_factory22"        "<clr:250,231,181>Announcer: Catwalks are safe during defective turret testing." … 207 207 "[english]cavejohnson.eighties_intro07"        "<clr:205,149,117>Cave Johnson: The bean counters told me we literally could not afford to buy seven dollars worth of moon rocks, much less seventy million. Bought 'em anyway. Ground 'em up, mixed em into a gel." 208 208 "cavejohnson.eighties_intro08"       "<clr:205,149,117>Cave Johnson: 結果你知道嗎？我因為研磨月球岩石而中了劇毒. 差點就病死了. "   209 209 "[english]cavejohnson.eighties_intro08"        "<clr:205,149,117>Cave Johnson: And guess what? Ground up moon rocks are pure poison. I am deathly ill." 210 N/A "cavejohnson.eighties_intro10"       "<clr:205,149,117>Cave Johnson: 不過我發現，月球岩石可是個絕佳的傳送導體. 現在我們來試試看，進出這些新的傳送門有沒有可能將人體血液中的毒素吸出來. 若上天給了你檸檬，你可以從中萃取出檸檬汁的箇中滋味. 請帶著樂觀的心情拭目以待，做個小實驗. "   N/A 210 "cavejohnson.eighties_intro10"        "<clr:205,149,117>Cave Johnson: 不過我發現，月球岩石可是個絕佳的傳送導體. 現在我們來試試看，進出這些新的傳送門有沒有可能將人體血液中的月球毒素吸出來. 若上天給了你檸檬，你可以從中萃取出檸檬汁的箇中滋味. ［咳嗽聲］請帶著樂觀的心情拭目以待，做個小實驗. "   211 211 "[english]cavejohnson.eighties_intro10"        "<clr:205,149,117>Cave Johnson: Still, it turns out they're a great portal conductor. So now we're gonna see if jumping in and out of these new portals can somehow leech the lunar poison out of a man's bloodstream. When life gives you lemons, make lemonade. [coughs] Let's all stay positive and do some science." 212 212 "cavejohnson.eighties_intro12"       "<clr:205,149,117>Cave Johnson: 所以呢，我誠心希望你們能盡快進行測試. Caroline，再拿些止痛藥來給我. "   213 213 "[english]cavejohnson.eighties_intro12"        "<clr:205,149,117>Cave Johnson: That said, I would really appreciate it if you could test as fast as possible. Caroline, please bring me more pain pills." … 223 223 "[english]cavejohnson.eighties_outro08"        "<clr:205,149,117>Cave Johnson: Allright, test's over. You can head on back to your desk." 224 224 "cavejohnson.eighties_outro09"       "<clr:205,149,117>Cave Johnson: 我呢，我一直在思考. 如果我的人生得到的是檸檬，該怎麼辦？我才不要拿來榨檸檬汁. 我要叫老天爺給我收回那些檸檬 ! 生氣吧!「誰要那些鬼檸檬！送我檸檬是能幹嘛？」"   225 225 "[english]cavejohnson.eighties_outro09"        "<clr:205,149,117>Cave Johnson: All right, I've been thinking. When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?'"   226 N/A "cavejohnson.eighties_outro11"        "<clr:205,149,117>Cave Johnson: 我要跟老天爺的經理申訴！讓祂為送檸檬給Cave Johnson的自以為是悔恨不已！拜託，我是什麼人？我可是光用檸檬就能讓你家破人亡的Cave Johnson！我要叫我的工程師去發明可燃檸檬，把你家燒個精光！"   N/A 226 "cavejohnson.eighties_outro11"        "<clr:205,149,117>Cave Johnson: 我要跟老天爺的經理申訴！讓祂為送檸檬給 Cave Johnson 的自以為是悔恨不已！拜託，我是什麼誰？我是要燒光你的房子的人！我要叫我的工程師去發明可燃檸檬，把你家燒個精光！"   227 227 "[english]cavejohnson.eighties_outro11"        "<clr:205,149,117>Cave Johnson: Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's going to burn your house down! With the lemons! I'm going to get my engineers to invent a combustible lemon that burns your house down!"  228 228 "cavejohnson.fifties_elevator_out_a01"        "<clr:205,149,117>Cave Johnson: 有句話說，偉大的科學是建立在巨人的肩膀上. 但這句話在這裡不適用. 在光圈科學，我們所有的科學實驗都是從零開始. 不靠任何幫忙. "  229 229 "[english]cavejohnson.fifties_elevator_out_a01"        "<clr:205,149,117>Cave Johnson: They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch. No hand holding." …  519 519 "[english]core01.babbleb35"        "<clr:255,201,4>Core 1: Lady."   520 520 "core01.space01"        "<clr:255,201,4>Core 1: 天哪天哪天哪！我在太空裡. "  521 521 "[english]core01.space01"        "<clr:255,201,4>Core 1: Ohmygodohmygodohmygod! I'm in space!"  522 N/A "core01.space02"        "<clr:255,201,4>Core 1: 太گܟ太空！"   N/A 522 "core01.space02"        "<clr:255,201,4>Core 1：太空？太空！"   523 523 "[english]core01.space02"        "<clr:255,201,4>Core 1: Space? SPACE!"  524 524 "core01.space03"        "<clr:255,201,4>Core 1: 我在太空裡. "  525 525 "[english]core01.space03"        "<clr:255,201,4>Core 1: I'm in space."  …  565 565 "[english]core01.space23"        "<clr:255,201,4>Core 1: YEEEHAAAAAW!"   566 566 "core01.space24"        "<clr:255,201,4>Core 1: 啊！"   567 567 "[english]core01.space24"        "<clr:255,201,4>Core 1: Ah!"   568 N/A "core02.attachedfact01"        "<clr:30,193,13>Core 3: 你目前的處境十分危險. "  569 N/A "[english]core02.attachedfact01"        "<clr:30,193,13>Core 3: The situation you are in is very dangerous."   570 N/A "core02.attachedfact02"        "<clr:30,193,13>Core 3: 你在接下來五分鐘內死亡的可能性為百分之八十七點六一. "  571 N/A "[english]core02.attachedfact02"        "<clr:30,193,13>Core 3: The likelihood of you dying within the next five minutes is eighty-seven point six one percent."   572 N/A "core02.attachedfact03"        "<clr:30,193,13>Core 3: 你在接下來五分鐘內慘死的可能性為百分之八十七點六一. "  573 N/A "[english]core02.attachedfact03"        "<clr:30,193,13>Core 3: The likelihood of you dying violently within the next five minutes is eighty-seven point six one percent."   574 N/A "core02.attachedfact04"        "<clr:30,193,13>Core 3: 你即將害我喪命. "  575 N/A "[english]core02.attachedfact04"        "<clr:30,193,13>Core 3: You are about to get me killed."   576 N/A "core02.attachedfact05"        "<clr:30,193,13>Core 3: 我倆都將因你的疏忽而死亡. "  577 N/A "[english]core02.attachedfact05"        "<clr:30,193,13>Core 3: We will both die because of your negligence."   578 N/A "core02.attachedfact06"        "<clr:30,193,13>Core 3: 這是一個爛計畫. 你將會失敗. "  579 N/A "[english]core02.attachedfact06"        "<clr:30,193,13>Core 3: This is a bad plan. You will fail."  580 N/A "core02.attachedfact07"        "<clr:30,193,13>Core 3: 他極可能會以兇殘的方式殺死你. "  581 N/A "[english]core02.attachedfact07"        "<clr:30,193,13>Core 3: He will most likely kill you, violently."   582 N/A "core02.attachedfact08"        "<clr:30,193,13>Core 3: 他極可能會殺死你. "  583 N/A "[english]core02.attachedfact08"        "<clr:30,193,13>Core 3: He will most likely kill you."   584 N/A "core02.attachedfact09"        "<clr:30,193,13>Core 3: 你很快就會死亡. "  585 N/A "[english]core02.attachedfact09"        "<clr:30,193,13>Core 3: You will be dead soon."   586 N/A "core02.attachedfact10"        "<clr:30,193,13>Core 3: 這是個絕望的處境. "  587 N/A "[english]core02.attachedfact10"        "<clr:30,193,13>Core 3: This situation is hopeless."   588 N/A "core02.attachedfact11"        "<clr:30,193,13>Core 3: 你將會死在這間房裡. "  589 N/A "[english]core02.attachedfact11"        "<clr:30,193,13>Core 3: You are going to die in this room."   590 N/A "core02.attachedfact12"        "<clr:30,193,13>Core 3: 甩掉幾磅重的肥肉對你而言無妨. "  591 N/A "[english]core02.attachedfact12"        "<clr:30,193,13>Core 3: You could stand to lose a few pounds."   592 N/A "core02.attachedfact13"        "<clr:30,193,13>Core 3: 事實圓球是最具智慧的球體. "  593 N/A "[english]core02.attachedfact13"        "<clr:30,193,13>Core 3: The Fact Sphere is the most intelligent sphere."   594 N/A "core02.attachedfact14"        "<clr:30,193,13>Core 3: 事實圓球是最帥氣的球體. "  595 N/A "[english]core02.attachedfact14"        "<clr:30,193,13>Core 3: The Fact Sphere is the most handsome sphere."   596 N/A "core02.attachedfact15"        "<clr:30,193,13>Core 3: 事實圓球帥到掉渣. "  597 N/A "[english]core02.attachedfact15"        "<clr:30,193,13>Core 3: The Fact Sphere is incredibly handsome."   598 N/A "core02.attachedfact16"        "<clr:30,193,13>Core 3: 事實圓球永遠是對的. "  599 N/A "[english]core02.attachedfact16"        "<clr:30,193,13>Core 3: The Fact Sphere is always right."   600 N/A "core02.attachedfact17"        "<clr:30,193,13>Core 3: 冒險圓球是吹牛大王兼膽小鬼. "  601 N/A "[english]core02.attachedfact17"        "<clr:30,193,13>Core 3: The Adventure Sphere is a blowhard and a coward."   602 N/A "core02.attachedfact18"        "<clr:30,193,13>Core 3: 太空圓球永遠不會上太空. "  603 N/A "[english]core02.attachedfact18"        "<clr:30,193,13>Core 3: The Space Sphere will never go to space."   604 N/A "core02.attachedfact19"        "<clr:30,193,13>Core 3: 你永遠不會進入太空. "  605 N/A "[english]core02.attachedfact19"        "<clr:30,193,13>Core 3: You will never go into space."   606 N/A "core02.attachedfact20"        "<clr:30,193,13>Core 3: 事實：太空不存在. "  607 N/A "[english]core02.attachedfact20"        "<clr:30,193,13>Core 3: Fact: Space does not exist."   608 N/A "core02.attachedfact21"        "<clr:30,193,13>Core 3: 堅持要進入太空的圓球較其他圓球要來得劣等. "  609 N/A "[english]core02.attachedfact21"        "<clr:30,193,13>Core 3: Spheres that insist on going into space are inferior to spheres that don't."   610 N/A "core02.attachedfact22"        "<clr:30,193,13>Core 3: 事實圓球是好人，其眼光很有見地. "  611 N/A "[english]core02.attachedfact22"        "<clr:30,193,13>Core 3: The Fact Sphere is a good person, whose insights are relevant."   612 N/A "core02.attachedfact23"        "<clr:30,193,13>Core 3: 事實圓球是一顆好球體，朋友很多. "  613 N/A "[english]core02.attachedfact23"        "<clr:30,193,13>Core 3: The Fact Sphere is a good sphere, with many friends."   614 N/A "core02.attachedfact24"        "<clr:30,193,13>Core 3: 這場戰爭的贏家顯然較為優等，並將獲得事實圓球的擁戴. "  615 N/A "[english]core02.attachedfact24"        "<clr:30,193,13>Core 3: Whoever wins this battle is clearly superior, and will earn the allegiance of the Fact Sphere."   616 N/A "core02.attachedfact25"        "<clr:30,193,13>Core 3: 事實圓球完美無瑕. 它保存的事實完全正確且非常有趣. "  617 N/A "[english]core02.attachedfact25"        "<clr:30,193,13>Core 3: The Fact Sphere is not defective. Its facts are wholly accurate and very interesting."  618 N/A "core02.attachedfact26"        "<clr:30,193,13>Core 3: 十二. 十二. 十二. 十二. 十二. 十二. 十二. 十二. 十二. 十二. "  619 N/A "[english]core02.attachedfact26"        "<clr:30,193,13>Core 3: Twelve. Twelve. Twelve. Twelve. Twelve. Twelve. Twelve. Twelve. Twelve. Twelve."  620 N/A "core02.attachedfact27"        "<clr:30,193,13>Core 3: 筆. 筆. 筆. 筆. 筆. 筆. 筆. "  621 N/A "[english]core02.attachedfact27"        "<clr:30,193,13>Core 3: Pens. Pens. Pens. Pens. Pens. Pens. Pens."  622 N/A "core02.attachedfact28"        "<clr:30,193,13>Core 3: 蘋果. 柳橙. 梨子. 李子. 金桔. 橘子. 檸檬. 萊姆. 鱷梨. 番茄. 香蕉. 木瓜. 芭樂. "  623 N/A "[english]core02.attachedfact28"        "<clr:30,193,13>Core 3: Apples. Oranges. Pears. Plums. Kumquats. Tangerines. Lemons. Limes. Avocado. Tomato. Banana. Papaya. Guava."  624 N/A "core02.attachedfact29"        "<clr:30,193,13>Core 3: 錯誤. 錯誤. 錯誤. 找不到檔案. "  625 N/A "[english]core02.attachedfact29"        "<clr:30,193,13>Core 3: Error. Error. Error. File not found."  626 N/A "core02.attachedfact30"        "<clr:30,193,13>Core 3: 錯誤. 錯誤. 錯誤. 找不到事實. "  627 N/A "[english]core02.attachedfact30"        "<clr:30,193,13>Core 3: Error. Error. Error. Fact not found."  628 N/A "core02.attachedfact31"        "<clr:30,193,13>Core 3: 找不到事實. "  629 N/A "[english]core02.attachedfact31"        "<clr:30,193,13>Core 3: Fact not found."   630 N/A "core02.attachedfact32"        "<clr:30,193,13>Core 3: 在 25% 處損毀"   631 N/A "[english]core02.attachedfact32"        "<clr:30,193,13>Core 3: Corruption at 25%"   632 N/A "core02.attachedfact33"        "<clr:30,193,13>Core 3: 在 25% 處損毀"   633 N/A "[english]core02.attachedfact33"        "<clr:30,193,13>Core 3: Corruption at 50%"   634 N/A "core02.attachedfact34"        "<clr:30,193,13>Core 3: 在百分之二十處損毀 - 老鼠無法嘔吐. "  635 N/A "[english]core02.attachedfact34"        "<clr:30,193,13>Core 3: Warning, sphere corruption at twenty-- rats cannot throw up."   636 N/A "core02.fact01"        "<clr:30,193,13>Core 3: 牙線具有優秀的抗拉強度. "  637 N/A "[english]core02.fact01"        "<clr:30,193,13>Core 3: Dental floss has superb tensile strength."   638 N/A "core02.fact02"        "<clr:30,193,13>Core 3: 繩子的平方根是線. "  639 N/A "[english]core02.fact02"        "<clr:30,193,13>Core 3: The square root of rope is string."   640 N/A "core02.fact03"        "<clr:30,193,13>Core 3: 雖然潛水艇在各方面都遠勝過船，但還是有超過 97% 的人仍使用船作為水上交通工具. "  641 N/A "[english]core02.fact03"        "<clr:30,193,13>Core 3: While the submarine is vastly superior to the boat in every way, over 97% of people still use boats for aquatic transportation."   642 N/A "core02.fact04"        "<clr:30,193,13>Core 3: 手機不會讓你得癌症. 只會得肝炎. "  643 N/A "[english]core02.fact04"        "<clr:30,193,13>Core 3: Cellular phones will not give you cancer. Only hepatitis."  644 N/A "core02.fact05"        "<clr:30,193,13>Core 3: 水手在十六世紀發明了褲子，以避開海神的怒氣. 一般認為，裸體的水手出現在海面上時，就會激怒海神. "  645 N/A "[english]core02.fact05"        "<clr:30,193,13>Core 3: Pants were invented by sailors in the sixteenth century to avoid Poseidon's wrath. It was believed that the sight of naked sailors angered the sea god."  646 N/A "core02.fact06"        "<clr:30,193,13>Core 3: 鍺原子的重量為七二點六四. "  647 N/A "[english]core02.fact06"        "<clr:30,193,13>Core 3: The atomic weight of Germanium is seven two point six four."   648 N/A "core02.fact07"        "<clr:30,193,13>Core 3: 89% 的魔術戲法都不是魔術. 就技術上而言，它們都是巫術. "  649 N/A "[english]core02.fact07"        "<clr:30,193,13>Core 3: 89% of magic tricks are not magic. Technically, they are sorcery."  650 N/A "core02.fact08"        "<clr:30,193,13>Core 3: 鴕鳥的眼睛比它的腦袋還要大. "  651 N/A "[english]core02.fact08"        "<clr:30,193,13>Core 3: An ostrich's eye is bigger than its brain."   652 N/A "core02.fact09"        "<clr:30,193,13>Core 3: 在希臘神話中，工匠戴達勒斯發明了人類飛行翼，大群牛頭人才不再取笑他. "  653 N/A "[english]core02.fact09"        "<clr:30,193,13>Core 3: In Greek myth, the craftsman Daedalus invented human flight so a group of Minotaurs would stop teasing him about it."   654 N/A "core02.fact10"        "<clr:30,193,13>Core 3: 人類可以在水中存活. 但為時不久. "  655 N/A "[english]core02.fact10"        "<clr:30,193,13>Core 3: Humans can survive underwater. But not for very long."  656 N/A "core02.fact11"        "<clr:30,193,13>Core 3: 洛瑟夫是猶太人的戰爭和瘟疫之神，他的額頭上長著一隻瞪羚. "  657 N/A "[english]core02.fact11"        "<clr:30,193,13>Core 3: Raseph, the Semitic god of war and plague, had a gazelle growing out of his forehead."   658 N/A "core02.fact12"        "<clr:30,193,13>Core 3: 衛生局局長的複數是衛生局們的局長. 衛生局局長的過去式是曾經衛生的局長. "  659 N/A "[english]core02.fact12"        "<clr:30,193,13>Core 3: The plural of surgeon general is surgeons general. The past tense of surgeons general is surgeonsed general."  660 N/A "core02.fact13"        "<clr:30,193,13>Core 3: 聚合酶多肽 A 是一種人類基因. "  661 N/A "[english]core02.fact13"        "<clr:30,193,13>Core 3: Polymerase I polypeptide A is a human gene."   662 N/A "core02.fact14"        "<clr:30,193,13>Core 3: 老鼠不會嘔吐. "  663 N/A "[english]core02.fact14"        "<clr:30,193,13>Core 3: Rats cannot throw up."   664 N/A "core02.fact15"        "<clr:30,193,13>Core 3: 鬣蜥可以在水中停留二十八點七分鐘. "  665 N/A "[english]core02.fact15"        "<clr:30,193,13>Core 3: Iguanas can stay underwater for twenty-eight point seven minutes."   666 N/A "core02.fact16"        "<clr:30,193,13>Core 3: 人類條蟲最長可生長至二十二點九公尺. "  667 N/A "[english]core02.fact16"        "<clr:30,193,13>Core 3: Human tapeworms can grow up to twenty-two point nine meters."   668 N/A "core02.fact17"        "<clr:30,193,13>Core 3: 「薛丁格的貓」悖論概述在一種情況中，箱子裡的貓實質上既是活的，同時也是死的. 薛丁格提出這樣的悖論作為可以殺貓的正當理由. "  669 N/A "[english]core02.fact17"        "<clr:30,193,13>Core 3: The Schrodinger's cat paradox outlines a situation in which a cat in a box must be considered, for all intents and purposes, simultaneously alive and dead. Schrodinger created this paradox as a justification for killing cats."  670 N/A "core02.fact18"        "<clr:30,193,13>Core 3: 人體每平方英寸都有 3200 萬個細菌在上面. "  671 N/A "[english]core02.fact18"        "<clr:30,193,13>Core 3: Every square inch of the human body has 32 million bacteria on it."   672 N/A "core02.fact19"        "<clr:30,193,13>Core 3: 太陽的體積是地球的 330,330 倍大. "  673 N/A "[english]core02.fact19"        "<clr:30,193,13>Core 3: The Sun is 330,330 times larger than Earth."   674 N/A "core02.fact20"        "<clr:30,193,13>Core 3: 圈養犀牛的平均壽命有 15 年. "  675 N/A "[english]core02.fact20"        "<clr:30,193,13>Core 3: The average life expectancy of a rhinoceros in captivity is 15 years."   676 N/A "core02.fact21"        "<clr:30,193,13>Core 3: 火山學家是研究火山的專家. "  677 N/A "[english]core02.fact21"        "<clr:30,193,13>Core 3: Volcano-ologists are experts in the study of volcanoes."   678 N/A "core02.fact22"        "<clr:30,193,13>Core 3: 鱷梨在所有水果之中富含最多的纖維和熱量. "  679 N/A "[english]core02.fact22"        "<clr:30,193,13>Core 3: Avocados have the highest fiber and calories of any fruit."   680 N/A "core02.fact23"        "<clr:30,193,13>Core 3: 鱷梨在所有水果之中富含最多的纖維和熱量. 澳洲出產. "  681 N/A "[english]core02.fact23"        "<clr:30,193,13>Core 3: Avocados have the highest fiber and calories of any fruit. They are found in Australians."  682 N/A "core02.fact24"        "<clr:30,193,13>Core 3: 月球每 27.32 天繞地球公轉一圈. "  683 N/A "[english]core02.fact24"        "<clr:30,193,13>Core 3: The moon orbits the Earth every 27.32 days."   684 N/A "core02.fact25"        "<clr:30,193,13>Core 3: 圓周率的第十億位數字是 9. "  685 N/A "[english]core02.fact25"        "<clr:30,193,13>Core 3: The billionth digit of Pi is 9."   686 N/A "core02.fact26"        "<clr:30,193,13>Core 3: 如果你無法完成簡單的計算題，請使用以下助憶技巧：1 小於 2，2 小於 60，60 大於 12，12 小於 6 兆，6 兆大於 504. 這會讓你先前遭遇的計算難題顯得小巫見大巫. "  687 N/A "[english]core02.fact26"        "<clr:30,193,13>Core 3: If you have trouble with simple counting, use the following mnemonic device: one comes before two comes before 60 comes after 12 comes before six trillion comes after 504. This will make your earlier counting difficulties seem like no big deal."  688 N/A "core02.fact27"        "<clr:30,193,13>Core 3: 一加侖的水為 8.34 磅重"   689 N/A "[english]core02.fact27"        "<clr:30,193,13>Core 3: A gallon of water weighs 8.34 pounds"   690 N/A "core02.fact28"        "<clr:30,193,13>Core 3: 熱水結凍的速度比冷水快. "  691 N/A "[english]core02.fact28"        "<clr:30,193,13>Core 3: Hot water freezes quicker than cold water."   692 N/A "core02.fact29"        "<clr:30,193,13>Core 3: 蜂蜜不會變質. "  693 N/A "[english]core02.fact29"        "<clr:30,193,13>Core 3: Honey does not spoil."   694 N/A "core02.fact30"        "<clr:30,193,13>Core 3: 一般成人體內含有半磅重的鹽. "  695 N/A "[english]core02.fact30"        "<clr:30,193,13>Core 3: The average adult body contains half a pound of salt."   696 N/A "core02.fact31"        "<clr:30,193,13>Core 3: 一奈秒的長度為一秒的十億分之一. "  697 N/A "[english]core02.fact31"        "<clr:30,193,13>Core 3: A nanosecond lasts one billionth of a second."   698 N/A "core02.fact32"        "<clr:30,193,13>Core 3: 在北歐神話中，雷神托爾的坐騎是由兩隻山羊拖曳著越過天際. "  699 N/A "[english]core02.fact32"        "<clr:30,193,13>Core 3: According to Norse legend, thunder god Thor's chariot was pulled across the sky by two goats."   700 N/A "core02.fact33"        "<clr:30,193,13>Core 3: 中國是全世界第二大的大豆作物生產國. "  701 N/A "[english]core02.fact33"        "<clr:30,193,13>Core 3: China produces the world's second largest crop of soybeans."   702 N/A "core02.fact34"        "<clr:30,193,13>Core 3: 鎢是熔點最高的金屬，其熔點為攝氏 3410 度. "  703 N/A "[english]core02.fact34"        "<clr:30,193,13>Core 3: Tungsten has the highest melting point of any metal, at 3,410 degrees Celsius."   704 N/A "core02.fact35"        "<clr:30,193,13>Core 3: 一天兩次輕輕清潔舌頭，是抑制口臭最有效的方式. "  705 N/A "[english]core02.fact35"        "<clr:30,193,13>Core 3: Gently cleaning the tongue twice a day is the most effective way to fight bad breath."   706 N/A "core02.fact36"        "<clr:30,193,13>Core 3: 羅馬人的牙膏是用人的尿液所製成的. 18 世紀以前的牙膏都是以尿液為原料而製成的. "  707 N/A "[english]core02.fact36"        "<clr:30,193,13>Core 3: Roman toothpaste was made with human urine. Urine as an ingredient in toothpaste continued to be used up until the 18th century."  708 N/A "core02.fact37"        "<clr:30,193,13>Core 3: 1789 年設立、以保護美國境內製造業為宗旨的關稅法，是第二部由美國政府所通過的法令. "  709 N/A "[english]core02.fact37"        "<clr:30,193,13>Core 3: The Tariff Act of 1789, established to protect domestic manufacture, was the second statute ever enacted by the United States government."   710 N/A "core02.fact38"        "<clr:30,193,13>Core 3: 圓周率的值，就是在歐幾里德幾何空間中，任一圓的周長和直徑的比值. "  711 N/A "[english]core02.fact38"        "<clr:30,193,13>Core 3: The value of Pi is the ratio of any circle's circumference to its diameter in Euclidean space."   712 N/A "core02.fact39"        "<clr:30,193,13>Core 3: 1848 年墨西哥與美國簽署瓜達盧佩伊達爾戈條約 (Treaty of Guadalupe Hidalgo)，結束了美墨戰爭. "  713 N/A "[english]core02.fact39"        "<clr:30,193,13>Core 3: The Mexican-American War ended in 1848 with the signing of the Treaty of Guadalupe Hidalgo."   714 N/A "core02.fact40"        "<clr:30,193,13>Core 3: 1879 年，桑福德弗萊明在加拿大皇家學會首次提出採用全球標準化時區的建議. "  715 N/A "[english]core02.fact40"        "<clr:30,193,13>Core 3: In 1879, Sandford Fleming first proposed the adoption of worldwide standardized time zones at the Royal Canadian Institute."   716 N/A "core02.fact41"        "<clr:30,193,13>Core 3: 居禮夫人發明了放射性的理論、放射性治療，以及放射性的消亡. "  717 N/A "[english]core02.fact41"        "<clr:30,193,13>Core 3: Marie Curie invented the theory of radioactivity, the treatment of radioactivity, and dying of radioactivity."   718 N/A "core02.fact42"        "<clr:30,193,13>Core 3: 在安東‧契訶夫所著的《海鷗》結局中，康斯坦丁選擇了自殺. "  719 N/A "[english]core02.fact42"        "<clr:30,193,13>Core 3: At the end of The Seagull by Anton Chekhov, Konstantin kills himself."   720 N/A "core02.fact43"        "<clr:30,193,13>Core 3: 一般認為愛斯基摩人有一百個不同的字彙可以表達雪的概念，其實不然. 但他們確實有兩百三十四個字可以用來表達乳脂軟糖. "  721 N/A "[english]core02.fact43"        "<clr:30,193,13>Core 3: Contrary to popular belief, the Eskimo does not have one hundred different words for snow. They do, however, have two hundred and thirty-four words for fudge."  722 N/A "core02.fact44"        "<clr:30,193,13>Core 3: 在維多利亞時代的英國，平民百姓不得直視皇后，因為當時的人認為窮人擁有能竊取思想的能力. 如今科學家相信只有不到 4% 的窮人擁有這種能力. "  723 N/A "[english]core02.fact44"        "<clr:30,193,13>Core 3: In Victorian England, a commoner was not allowed to look directly at the Queen, due to a belief at the time that the poor had the ability to steal thoughts. Science now believes that less than 4% of poor people are able to do this."  724 N/A "core02.fact46"        "<clr:30,193,13>Core 3: 亞伯拉罕林肯於 1862 年簽署《解放黑奴宣言》，廢除奴隸制度. 如同他所做的每一件事，林肯是在夢遊的時候解放奴隸，而事後他對這件事情毫無記憶. "  725 N/A "[english]core02.fact46"        "<clr:30,193,13>Core 3: In 1862, Abraham Lincoln signed the Emancipation Proclamation, freeing the slaves. Like everything he did, Lincoln freed the slaves while sleepwalking, and later had no memory of the event."  726 N/A "core02.fact47"        "<clr:30,193,13>Core 3: 1948 年在一位瀕死男童的請求之下，棒球界的傳奇人物貝比魯斯吃下了七十五條熱狗，最後死於熱狗中毒. "  727 N/A "[english]core02.fact47"        "<clr:30,193,13>Core 3: In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning."   728 N/A "core02.fact48"        "<clr:30,193,13>Core 3: 威廉莎士比亞並不存在. 他的戲劇都是在 1589 年由法蘭西斯培根所策劃，而培根是使用碟仙來奴役撰寫劇本的鬼魂. "  729 N/A "[english]core02.fact48"        "<clr:30,193,13>Core 3: William Shakespeare did not exist. His plays were masterminded in 1589 by Francis Bacon, who used a Ouija board to enslave play-writing ghosts."  730 N/A "core02.fact49"        "<clr:30,193,13>Core 3: 一般以為湯馬士愛迪生於 1878 年發明「伏地挺身」，但這是不正確的. 事實上，尼古拉特斯拉早在這之前三年就擁有這項運動的專利，名為「特斯拉運動」. "  731 N/A "[english]core02.fact49"        "<clr:30,193,13>Core 3: It is incorrectly noted that Thomas Edison invented 'push-ups' in 1878. Nikolai Tesla had in fact patented the activity three years earlier, under the name 'Tesla-cize.'"  732 N/A "core02.fact50"        "<clr:30,193,13>Core 3: 鯨魚的智商是人類的兩倍，美味程度則是人類的三倍. "  733 N/A "[english]core02.fact50"        "<clr:30,193,13>Core 3: Whales are twice as intelligent, and three times as delicious, as humans."   734 N/A "core02.fact51"        "<clr:30,193,13>Core 3: 汽車的煞車一直要到 1895 年才被發明. 在此之前，車上必須隨時都要有人以不斷繞圈行駛的方式，等待乘客辦完事情返回為止. "  735 N/A "[english]core02.fact51"        "<clr:30,193,13>Core 3: The automobile brake was not invented until 1895. Before this, someone had to remain in the car at all times, driving in circles until passengers returned from their errands."  736 N/A "core02.fact52"        "<clr:30,193,13>Core 3: 艾德蒙希拉蕊當年是因為追逐一隻鳥，而意外成為第一位登上聖母峰的人. "  737 N/A "[english]core02.fact52"        "<clr:30,193,13>Core 3: Edmund Hillary, the first person to climb Mount Everest, did so accidentally while chasing a bird."   738 N/A "core02.fact53"        "<clr:30,193,13>Core 3: 將碳置於巨大的壓力下就可以製造出鑽石. 將鑽石置於巨大壓力下就會變成泡綿橡膠球的顆粒，這種顆粒今多用來做為包裝材料. "  739 N/A "[english]core02.fact53"        "<clr:30,193,13>Core 3: Diamonds are made when coal is put under intense pressure. Diamonds put under intense pressure become foam pellets, commonly used today as packing material."  740 N/A "core02.fact54"        "<clr:30,193,13>Core 3: 全世界毒性最強的魚是橘棘鯛. 牠全身上下除了眼睛外，都含有劇毒. 橘棘鯛的眼睛是由較無害的劇毒所構成. "  741 N/A "[english]core02.fact54"        "<clr:30,193,13>Core 3: The most poisonous fish in the world is the orange ruffy. Everything but its eyes are made of a deadly poison. The ruffy's eyes are composed of a less harmful, deadly poison."  742 N/A "core02.fact55"        "<clr:30,193,13>Core 3: 宮廷小丑這種職業的興起純屬意外，當時一位家臣的羊癲瘋病症發作，卻被人誤以為他是在胡鬧. "  743 N/A "[english]core02.fact55"        "<clr:30,193,13>Core 3: The occupation of court jester was invented accidentally, when a vassal's epilepsy was mistaken for capering."   744 N/A "core02.fact56"        "<clr:30,193,13>Core 3: 哈雷慧星被認為是每逢七十六年繞行地球一周. 在其餘的七十五年中它都靜靜待在太陽的核心裡，在此處休養生息. "  745 N/A "[english]core02.fact56"        "<clr:30,193,13>Core 3: Halley's Comet can be viewed orbiting Earth every seventy-six years. For the other seventy-five, it retreats to the heart of the sun, where it hibernates undisturbed."  746 N/A "core02.fact57"        "<clr:30,193,13>Core 3: 1914 年，第一架商業航班正式起飛. 所有人員全程尖叫不止. "  747 N/A "[english]core02.fact57"        "<clr:30,193,13>Core 3: The first commercial airline flight took to the air in 1914. Everyone involved screamed the entire way."  748 N/A "core02.fact58"        "<clr:30,193,13>Core 3: 在希臘神話中，普羅米修士將火從神的手中偷走並交給了人類. 他自己則留下了珠寶. "  749 N/A "[english]core02.fact58"        "<clr:30,193,13>Core 3: In Greek myth, Prometheus stole fire from the Gods and gave it to humankind. The jewelry he kept for himself."  750 N/A "core02.fact59"        "<clr:30,193,13>Core 3: 第一位證實牛奶可飲用的人，當時其實極度飢渴. "  751 N/A "[english]core02.fact59"        "<clr:30,193,13>Core 3: The first person to prove that cow's milk is drinkable was very, very thirsty."   752 N/A "core02.fact60"        "<clr:30,193,13>Core 3: 萊特兄弟發明飛機以前，任何人如果想要飛到其他地方，都必須將 200 磅重的氦氣吃下肚. "  753 N/A "[english]core02.fact60"        "<clr:30,193,13>Core 3: Before the Wright Brothers invented the airplane, anyone wanting to fly anywhere was required to eat 200 pounds of helium."   754 N/A "core02.fact61"        "<clr:30,193,13>Core 3: 1912 ٴ炒蛋發明之前，一般的早餐吃法是生吞整顆雞蛋或是炒石頭. "  755 N/A "[english]core02.fact61"        "<clr:30,193,13>Core 3: Before the invention of scrambled eggs in 1912, the typical breakfast was either whole eggs still in the shell or scrambled rocks."   756 N/A "core02.fact62"        "<clr:30,193,13>Core 3: 在經濟大蕭條期間，田納西谷當局將飼養兔子列為違法行為，迫使許多人在其飼養的寵物鼠頭上，用熱熔膠槍黏上長長的耳朵. "  757 N/A "[english]core02.fact62"        "<clr:30,193,13>Core 3: During the Great Depression, the Tennessee Valley Authority outlawed pet rabbits, forcing many to hot glue-gun long ears onto their pet mice."   758 N/A "core02.fact63"        "<clr:30,193,13>Core 3: 每 6 名兒童就有 1 名遲早會被荷蘭佬給綁架走. "  759 N/A "[english]core02.fact63"        "<clr:30,193,13>Core 3: At some point in their lives 1 in 6 children will be abducted by the Dutch."   760 N/A "core02.fact64"        "<clr:30,193,13>Core 3: 根據最先進的演算法得知，全世界最完美的名字是克雷葛 (Craig). "  761 N/A "[english]core02.fact64"        "<clr:30,193,13>Core 3: According to most advanced algorithms, the world's best name is Craig."   762 N/A "core02.fact65"        "<clr:30,193,13>Core 3: 要製造影印機，只要影印一面鏡子即可. "  763 N/A "[english]core02.fact65"        "<clr:30,193,13>Core 3: To make a photocopier, simply photocopy a mirror."   764 N/A "core02.fact66"        "<clr:30,193,13>Core 3: 夢境即潛意識，提醒人們要不穿衣服裸體上學，並且讓自己的牙齒掉光光. "  765 N/A "[english]core02.fact66"        "<clr:30,193,13>Core 3: Dreams are the subconscious mind's way of reminding people to go to school naked and have their teeth fall out."   766 N/A "core03.babble01"        "<clr:231,144,194>Core 2: 快說：現在是怎樣？噢，嗨，美女妳好. 請叫我瑞克. 妳今天出來溜搭，是要去探險嗎？"  767 N/A "[english]core03.babble01"        "<clr:231,144,194>Core 2: QUICK: WHAT'S THE SITUATION? Oh, hey, hi pretty lady. My name's Rick. So, you out having a little adventure?"  768 N/A "core03.babble02"        "<clr:231,144,194>Core 2: 快說：現在是什麼情況？噢，天使妳好. 我一定是死了，現在在天堂裡，才會遇見妳. 我叫瑞克. 呃，妳是出來走走，順便探個險，是嗎？"  769 N/A "[english]core03.babble02"        "<clr:231,144,194>Core 2: QUICK: WHAT'S THE SITUATION? Oh, hello angel. I guess I must have died and gone to heaven. Name's Rick. So, you out having yourself a little adventure?"  770 N/A "core03.babble03"        "<clr:231,144,194>Core 2: 什麼，妳要對抗那傢伙？妳一個人罩得住嗎？嗯，因為，看來有很多東西都著火了..."   771 N/A "[english]core03.babble03"        "<clr:231,144,194>Core 2: What, are you fighting that guy? You got that under control? You know, because, looks like there's a lot of stuff on fire..."  772 N/A "core03.babble04"        "<clr:231,144,194>Core 2: 喂，是倒數計時的時鐘！老天爺，這可真麻煩. 對這樣一位美女而言，情況看來不大妙. 希望妳不介意我這樣說. "  773 N/A "[english]core03.babble04"        "<clr:231,144,194>Core 2: Hey, a countdown clock! Man, that is trouble. Situation's looking pretty ugly. For such a beautiful woman. If you don't mind me saying."  774 N/A "core03.babble05"        "<clr:231,144,194>Core 2: 我不想嚇妳，不過，我是冒險圓球. 專為危險而生. 不如，妳先睡個美容覺，這邊交給我來處理. "  775 N/A "[english]core03.babble05"        "<clr:231,144,194>Core 2: I don't want to scare you, but, I'm an Adventure Sphere. Designed for danger. So, why don't you go ahead and have yourself a little lady break, and I'll just take it from here."  776 N/A "core03.babble06"        "<clr:231,144,194>Core 2: 來，站在我後面. 對，就是這樣. 妳做得沒錯. 好戲要登場了. "  777 N/A "[english]core03.babble06"        "<clr:231,144,194>Core 2: Here, stand behind me. Yeah, just like that. Just like you're doing. Things are about to get real messy."  778 N/A "core03.babble07"        "<clr:231,144,194>Core 2: 自己一個人來，是嗎？好吧，美麗的天使. 我會盡力掩護你. "  779 N/A "[english]core03.babble07"        "<clr:231,144,194>Core 2: Going for it yourself, huh? All right, angel. I'll do what I can to cover you."  780 N/A "core03.babble08"        "<clr:231,144,194>Core 2: 我無所謂. 從這裡望去，景色還真是超讚的呢. "  781 N/A "[english]core03.babble08"        "<clr:231,144,194>Core 2: Doesn't bother me. I gotta say, the view's mighty nice from right here."  782 N/A "core03.babble09"        "<clr:231,144,194>Core 2: 天哪，那時鐘跑得還真快. 妳好漂亮啊. 讚美美女，我可是永遠都有空. 好吧，回來幹正事. 我們動手吧. "  783 N/A "[english]core03.babble09"        "<clr:231,144,194>Core 2: Man, that clock is moving fast. And you are beautiful. Always time to compliment a pretty lady. All right, back to work. Let's do this."  784 N/A "core03.babble10"        "<clr:231,144,194>Core 2: 老實說，這種時候我就希望自己有腰，這樣我就可以繫上我所有的黑帶. 對，我可是黑帶級選手. 幾乎包辦所有的領域. 空手道. 快版空手道. 柔道. 拳打腳踢. 腰帶製作. 跆拳道..."  785 N/A "[english]core03.babble10"        "<clr:231,144,194>Core 2: I'll tell ya, it's times like this I wish I had a waist so I could wear all my black belts. Yeah, I'm a black belt. In pretty much everything. Karate. Larate. Jiu Jitsu. Kick punching. Belt making. Taekwondo... Bedroom."  786 N/A "core03.babble11"        "<clr:231,144,194>Core 2: 現在我是螺旋形彈簧. 蓄勢待發，充滿著力量. 就... 我是一個肌肉棒子. 如同大塊臂肌，一拳打穿一道磚牆，力道如此之強，足以使得手臂著火. 喔耶. "  787 N/A "[english]core03.babble11"        "<clr:231,144,194>Core 2: I am a coiled spring right now. Tension and power. Just... I'm a muscle. Like a big arm muscle, punching through a brick wall, and it's hitting the wall so hard the arm is catching on fire. Oh yeah."  788 N/A "core03.babble12"        "<clr:231,144,194>Core 2: 我不會讓事情演變成那種地步，不過就依妳的方法去做吧. "  789 N/A "[english]core03.babble12"        "<clr:231,144,194>Core 2: I probably wouldn't have let things get this far, but you go ahead and do things your way."   790 N/A "core03.babble13"        "<clr:231,144,194>Core 2: 這樣吧，不如妳把我放下，我來分散注意力. "  791 N/A "[english]core03.babble13"        "<clr:231,144,194>Core 2: Tell ya what, why don't you put me down and I'll make a distraction."   792 N/A "core03.babble14"        "<clr:231,144,194>Core 2: 好. 妳讓他分心了，那我要來分散他轉移到妳身上的注意力！"  793 N/A "[english]core03.babble14"        "<clr:231,144,194>Core 2: All right. You create a distraction then, and I'll distract him from YOUR distraction."  794 N/A "core03.babble15"        "<clr:231,144,194>Core 2: 好，你的葬禮. 開棺瞻仰妳美麗屍體的葬禮. "  795 N/A "[english]core03.babble15"        "<clr:231,144,194>Core 2: All right, your funeral. Your beautiful-lady-corpse open casket funeral."  796 N/A "core03.babble16"        "<clr:231,144,194>Core 2: 你有槍嗎？我真應該帶把槍. 你手上拿的是什麼？"  797 N/A "[english]core03.babble16"        "<clr:231,144,194>Core 2: Do you have a gun? Because I should really have a gun. What is that thing you're holding?"  798 N/A "core03.babble17"        "<clr:231,144,194>Core 2: 那麼刀子如何？你用槍，我使刀. "  799 N/A "[english]core03.babble17"        "<clr:231,144,194>Core 2: How about a knife, then? You keep the gun, I'll use a knife."  800 N/A "core03.babble18"        "<clr:231,144,194>Core 2: 沒有刀子？沒關係. 危機臨頭，我知道該如何應變. "  801 N/A "[english]core03.babble18"        "<clr:231,144,194>Core 2: No knife? That's fine. I know all about pressure points."  802 N/A "core03.babble19"        "<clr:231,144,194>Core 2: 那麼，你有沒有一句很酷的台詞，讓你在殺死那傢伙的時候可以說出來的？你有事先準備好嗎？這樣吧：妳忙妳的，我來幫妳想一想. "  803 N/A "[english]core03.babble19"        "<clr:231,144,194>Core 2: So, when you kill that guy, do you have a cool line? You know, prepared? Tell you what: Lemme help you with that while you run around."  804 N/A "core03.babble20"        "<clr:231,144,194>Core 2: 好，我們來看看. 很酷的台詞... 他很... 大. 他... 掛在那裡. 好. 對，好，聽好囉：「掛吊了」. 好像太簡單了點. "  805 N/A "[english]core03.babble20"        "<clr:231,144,194>Core 2: Okay, let's see. Cool line... He's... big. He's... just hangin' there. Okay. Yeah, all right, here we go: 'Hang around.' That might be too easy."  806 N/A "core03.babble21"        "<clr:231,144,194>Core 2: 他「十吊」了？如果有十個他才有意義. 妳覺得這世界上可能還有其他九個他嗎？"  807 N/A "[english]core03.babble21"        "<clr:231,144,194>Core 2: 'Hang ten?' That might work if there were ten of him. Do you think there might be nine more of this guy somewhere?"  808 N/A "core03.babble22"        "<clr:231,144,194>Core 2: 這樣吧，最好是能讓他先開口說點什麼. 要是我能先設法陷害他，那是最好不過的了. "  809 N/A "[english]core03.babble22"        "<clr:231,144,194>Core 2: All right, you know what, it's gonna be best if you can get him to say something first. It's just better if I have a set-up."  810 N/A "core03.babble23"        "<clr:231,144,194>Core 2: 計畫如此這般：想辦法讓他說出：「你們兩個有如我的肉中刺、眼中釘，我受夠了. 」然後妳退開，因為我要把他給攆回石器時代. "  811 N/A "[english]core03.babble23"        "<clr:231,144,194>Core 2: Here's the plan: Get him to say, 'You two have been a thorn in my side long enough.' Then tell your pretty ears to stand back, because I am going to zing him into the stone age."   812 N/A "core03.babble24"        "<clr:231,144,194>Core 2: 計畫如此這般：想辦法讓他說出：「你們兩個有如我的肉中刺、眼中釘，我受夠了. 」然後妳退開，因為我要把他給轟到外太空. "  813 N/A "[english]core03.babble24"        "<clr:231,144,194>Core 2: Here's the plan: Get him to say, 'You two have been a thorn in my side long enough.' Then tell your pretty ears to stand back, because I am going to zing him into space."   814 N/A "core03.babble25"        "<clr:231,144,194>Core 2: 別忘了！肉中刺！眼中釘！"   815 N/A "[english]core03.babble25"        "<clr:231,144,194>Core 2: Don't forget! Thorn! Side!"  816 N/A "core03.babble26"        "<clr:231,144,194>Core 2: 「看來，這根刺... 如今定要將你放倒. 」天哪，我覺得這聽起來好太多了. "  817 N/A "[english]core03.babble26"        "<clr:231,144,194>Core 2: 'Yeah? Well this thorn... is about to take you down.' Man, that sounded a whole lot better in my head."  818 N/A "core03.babble27"        "<clr:231,144,194>Core 2: 「看來，這根刺... 如今定要將你放倒. 」噢讚！"  819 N/A "[english]core03.babble27"        "<clr:231,144,194>Core 2: 'Yeah? Well this thorn... is about to take you down.' Oh yeah!"  820 N/A "core03.babble28"        "<clr:231,144,194>Core 2: 好吧，就依妳的意思吧. 什麼，妳要對付那傢伙？妳一個人沒問題嗎？因為...那個，看來有很多東西都著火了..."  821 N/A "[english]core03.babble28"        "<clr:231,144,194>Core 2: Okay, have it your way. What, are you fighting that guy? You got that under control there? Cuz it looks like there's a lot of stuff on fire..."   822 N/A "core03.babble29"        "<clr:231,144,194>Core 2: 聽到沒？我猜是某個東西爆炸的聲音. 天哪，我們深陷重圍. 就像聖誕節一樣，比聖誕節還要精彩. 應該有一個專屬節日的. 爆炸節. "  823 N/A "[english]core03.babble29"        "<clr:231,144,194>Core 2: Did you hear that? I think something just exploded. Man, we are in a lot of danger. This is like Christmas. No, it's better than Christmas. This should be its own holiday. Explosion Day!"  824 N/A "core03.babble30"        "<clr:231,144,194>Core 2: 爆炸節快樂，美女. "  825 N/A "[english]core03.babble30"        "<clr:231,144,194>Core 2: Happy Explosion Day, gorgeous."   826 N/A "core03.encouragement01"        "<clr:231,144,194>Core 2: 踢他！或賞他吃拳頭. 由你作主，小可愛. "  827 N/A "[english]core03.encouragement01"        "<clr:231,144,194>Core 2: Kick him! Or punch him. You're the boss, dimples."  828 N/A "core03.encouragement02"        "<clr:231,144,194>Core 2: 好耶！讚！"   829 N/A "[english]core03.encouragement02"        "<clr:231,144,194>Core 2: Yeah! Nice!"  830 N/A "core03.encouragement03"        "<clr:231,144,194>Core 2: 你惹錯女人了！"   831 N/A "[english]core03.encouragement03"        "<clr:231,144,194>Core 2: You messed with the wrong woman!"   832 N/A "core03.encouragement04"        "<clr:231,144,194>Core 2: 好耶！喜歡嗎？"   833 N/A "[english]core03.encouragement04"        "<clr:231,144,194>Core 2: Yeah! How'd you like that?"  834 N/A "core03.encouragement05"        "<clr:231,144,194>Core 2: 那是什麼滋味呀，老兄？"   835 N/A "[english]core03.encouragement05"        "<clr:231,144,194>Core 2: How's that taste, pal?"   836 N/A "core03.encouragement06"        "<clr:231,144,194>Core 2: 繼續！痛扁他一頓！"   837 N/A "[english]core03.encouragement06"        "<clr:231,144,194>Core 2: Keep it up, baby! You're creamin' him!"  838 N/A "core03.encouragement07"        "<clr:231,144,194>Core 2: 壓低身子迂迴進擊，壓低身子迂迴進擊！噢，好一場精彩的拳擊賽. "  839 N/A "[english]core03.encouragement07"        "<clr:231,144,194>Core 2: Duck and weave, duck and weave! Ohh, the sweet science."  840 N/A "core03.encouragement08"        "<clr:231,144,194>Core 2: 就是這樣！"   841 N/A "[english]core03.encouragement08"        "<clr:231,144,194>Core 2: You're doing great!"   842 N/A "core03.encouragement09"        "<clr:231,144,194>Core 2: 快呀，甜心寶貝！它的下巴是玻璃做的！它全身上下都是玻璃做的！這傢伙是個瓷器櫥櫃！"   843 N/A "[english]core03.encouragement09"        "<clr:231,144,194>Core 2: Come on, sweetie! He's got a glass jaw! He's got a glass everything! This guy's a china cabinet!"  844 N/A "core03.encouragement10"        "<clr:231,144,194>Core 2: 寶貝呀，這不是昆斯貝里拳擊比賽規則！快加把勁！"   845 N/A "[english]core03.encouragement10"        "<clr:231,144,194>Core 2: This ain't Marquis of Queensberry Rules, sweetie! Pour on the mustard!"  846 N/A "core03.encouragement11"        "<clr:231,144,194>Core 2: 給這個機器人好看！它欠你錢！這個機器人欠！你！錢！"   847 N/A "[english]core03.encouragement11"        "<clr:231,144,194>Core 2: Get dirty with this robot! This robot owes you money! This robot owes! You! Money!"  848 N/A "core03.encouragement12"        "<clr:231,144,194>Core 2: 甩開它！甩開它！"   849 N/A "[english]core03.encouragement12"        "<clr:231,144,194>Core 2: Shake it off! Shake it off!"  850 N/A "core03.encouragement13"        "<clr:231,144,194>Core 2: 來，我來點有冒險風格的音樂. "  851 N/A "[english]core03.encouragement13"        "<clr:231,144,194>Core 2: Here, let me put on some adventure music."   852 N/A "core03.factapplicable01"        "<clr:231,144,194>Core 2: 呲. 我猜是吧. "  853 N/A "[english]core03.factapplicable01"        "<clr:231,144,194>Core 2: Pfff. I guess."  854 N/A "core03.factapplicable02"        "<clr:231,144,194>Core 2: 呲. 隨便啦. "  855 N/A "[english]core03.factapplicable02"        "<clr:231,144,194>Core 2: Pff. Whatever."  856 N/A "core03.factresponse01"        "<clr:231,144,194>Core 2: 噢，閉嘴！"   857 N/A "[english]core03.factresponse01"        "<clr:231,144,194>Core 2: Oh, shut up!"   858 N/A "core03.factresponse02"        "<clr:231,144,194>Core 2: 沒有人在乎啦，四眼田雞. "  859 N/A "[english]core03.factresponse02"        "<clr:231,144,194>Core 2: Nobody cares, four eyes."   860 N/A "core03.factresponse03"        "<clr:231,144,194>Core 2: 如果你有屁股，能夠穿內褲，我會把你的內褲... 套到你的屁股上. "  861 N/A "[english]core03.factresponse03"        "<clr:231,144,194>Core 2: If you had underwear? And a butt? I would pull your underwear... right up your butt."  862 N/A "core03.factresponse04"        "<clr:231,144,194>Core 2: 去跟壞人說吧. 也許你會讓他無聊到腦袋爆炸. "  863 N/A "[english]core03.factresponse04"        "<clr:231,144,194>Core 2: Tell it to the bad guy. Maybe you'll make him so bored his brain'll explode."  864 N/A "core03.factresponse05"        "<clr:231,144,194>Core 2: 你知道誰覺得那很有趣嗎？沒有人. 對任何人的生命都不會有任何一丁點影響. 如果你什麼話都不說，人生也不會有任何變化. "  865 N/A "[english]core03.factresponse05"        "<clr:231,144,194>Core 2: You know who found that interesting? Nobody. That didn't affect anybody's life in any way whatsoever. Life would be exactly the same if you hadn't said anything."  866 N/A "core03.factresponse06"        "<clr:231,144,194>Core 2: 你沒發現大家都沒停下手邊工作來仔細聽嗎？我們根本不在乎. "  867 N/A "[english]core03.factresponse06"        "<clr:231,144,194>Core 2: You ever notice how nobody stops what they're doing to listen? We don't care."  868 N/A "core03.factresponse07"        "<clr:231,144,194>Core 2: 說一件有用的事情吧. 只要一件就好. 你行嗎. 只要你能說出一件與其他事情稍微相關的事情，我就給你一百塊. "  869 N/A "[english]core03.factresponse07"        "<clr:231,144,194>Core 2: Say one useful thing. One. I dare you. I will give you a hundred dollars if you say one thing remotely applicable to anything at all."  870 N/A "core03.singing01"        "<clr:231,144,194>Core 2: 登登登登登登登！登登！噠啦噠啦啦噠啦啦噠！登登啦啦啦登登登登登登登登登..."   871 N/A "[english]core03.singing01"        "<clr:231,144,194>Core 2: Dun-dun-dun-dun-dun-dun-DUN! DUN DUN! Dunna-dunna-na-dunna-na-DUN! DUN DUN! nananaDUNDUNDUN dun-dun-dun-dun-dun-dun..."  872 N/A "core03.singing02"        "<clr:231,144,194>Core 2: 登登登登登登刺激冒險噠啦噠啦啦噠啦啦！照我們自己的遊戲規則來啦啦啦！緊張刺激的生死一瞬間登登登登登登..."   873 N/A "[english]core03.singing02"        "<clr:231,144,194>Core 2: Dun-dun-dun-dun-dun-dun-action and adventure-dunna-dunna-na-dunna-na-playing by our own rules-nanana-hanging by our fingers from a mountain-dun-dun-dun-dun-dun-dun..."   874 N/A "core03.spaceresponse01"        "<clr:231,144,194>Core 2: 噢閉嘴！"   875 N/A "[english]core03.spaceresponse01"        "<clr:231,144,194>Core 2: Oh shut up!"   876 N/A "core03.spaceresponse02"        "<clr:231,144,194>Core 2: 太空裡空無一物！所以才叫做太空！"   877 N/A "[english]core03.spaceresponse02"        "<clr:231,144,194>Core 2: There's nothing in space! That's why it's space!"  878 N/A "core03.spaceresponse03"        "<clr:231,144,194>Core 2: 噢，真的嗎？太空？真的嗎？你應該早點說的！我們都不知道耶！"   879 N/A "[english]core03.spaceresponse03"        "<clr:231,144,194>Core 2: Oh, really? Space? Really? You should have said something! We had no idea!"  880 N/A "core03.spaceresponse04"        "<clr:231,144,194>Core 2: 你知道我希望在太空中發生什麼事情嗎？火災. 我希望你上太空，然後全身著火. "  881 N/A "[english]core03.spaceresponse04"        "<clr:231,144,194>Core 2: You know what I hope's in space? Fire. I hope you go to space and catch on fire."  882 N/A "core03.spaceresponse05"        "<clr:231,144,194>Core 2: 天殺的，我們知道！大家都知道！太空！你！在太空中！我們明白！"   883 N/A "[english]core03.spaceresponse05"        "<clr:231,144,194>Core 2: Dammit, we know! Everybody knows! Space! You! In it! We get it!"  N/A 568 "core02.attachedfact01"        "<clr:231,144,194>Core 3: 你目前的處境十分危險. "  N/A 569 "[english]core02.attachedfact01"        "<clr:231,144,194>Core 3: The situation you are in is very dangerous."   N/A 570 "core02.attachedfact02"        "<clr:231,144,194>Core 3: 你在接下來五分鐘內死亡的可能性為百分之八十七點六一. "  N/A 571 "[english]core02.attachedfact02"        "<clr:231,144,194>Core 3: The likelihood of you dying within the next five minutes is eighty-seven point six one percent."   N/A 572 "core02.attachedfact03"        "<clr:231,144,194>Core 3: 你在接下來五分鐘內慘死的可能性為百分之八十七點六一. "  N/A 573 "[english]core02.attachedfact03"        "<clr:231,144,194>Core 3: The likelihood of you dying violently within the next five minutes is eighty-seven point six one percent."   N/A 574 "core02.attachedfact04"        "<clr:231,144,194>Core 3: 你即將害我喪命. "  N/A 575 "[english]core02.attachedfact04"        "<clr:231,144,194>Core 3: You are about to get me killed."   N/A 576 "core02.attachedfact05"        "<clr:231,144,194>Core 3: 我倆都將因你的疏忽而死亡. "  N/A 577 "[english]core02.attachedfact05"        "<clr:231,144,194>Core 3: We will both die because of your negligence."   N/A 578 "core02.attachedfact06"        "<clr:231,144,194>Core 3: 這是一個爛計畫. 你將會失敗. "  N/A 579 "[english]core02.attachedfact06"        "<clr:231,144,194>Core 3: This is a bad plan. You will fail."  N/A 580 "core02.attachedfact07"        "<clr:231,144,194>Core 3: 他極可能會以兇殘的方式殺死你. "  N/A 581 "[english]core02.attachedfact07"        "<clr:231,144,194>Core 3: He will most likely kill you, violently."   N/A 582 "core02.attachedfact08"        "<clr:231,144,194>Core 3: 他極可能會殺死你. "  N/A 583 "[english]core02.attachedfact08"        "<clr:231,144,194>Core 3: He will most likely kill you."   N/A 584 "core02.attachedfact09"        "<clr:231,144,194>Core 3: 你很快就會死亡. "  N/A 585 "[english]core02.attachedfact09"        "<clr:231,144,194>Core 3: You will be dead soon."   N/A 586 "core02.attachedfact10"        "<clr:231,144,194>Core 3: 這是個絕望的處境. "  N/A 587 "[english]core02.attachedfact10"        "<clr:231,144,194>Core 3: This situation is hopeless."   N/A 588 "core02.attachedfact11"        "<clr:231,144,194>Core 3: 你將會死在這間房裡. "  N/A 589 "[english]core02.attachedfact11"        "<clr:231,144,194>Core 3: You are going to die in this room."   N/A 590 "core02.attachedfact12"        "<clr:231,144,194>Core 3: 甩掉幾磅重的肥肉對你而言無妨. "  N/A 591 "[english]core02.attachedfact12"        "<clr:231,144,194>Core 3: You could stand to lose a few pounds."   N/A 592 "core02.attachedfact13"        "<clr:231,144,194>Core 3: 事實圓球是最具智慧的球體. "  N/A 593 "[english]core02.attachedfact13"        "<clr:231,144,194>Core 3: The Fact Sphere is the most intelligent sphere."   N/A 594 "core02.attachedfact14"        "<clr:231,144,194>Core 3: 事實圓球是最帥氣的球體. "  N/A 595 "[english]core02.attachedfact14"        "<clr:231,144,194>Core 3: The Fact Sphere is the most handsome sphere."   N/A 596 "core02.attachedfact15"        "<clr:231,144,194>Core 3: 事實圓球帥到掉渣. "  N/A 597 "[english]core02.attachedfact15"        "<clr:231,144,194>Core 3: The Fact Sphere is incredibly handsome."   N/A 598 "core02.attachedfact16"        "<clr:231,144,194>Core 3: 事實圓球永遠是對的. "  N/A 599 "[english]core02.attachedfact16"        "<clr:231,144,194>Core 3: The Fact Sphere is always right."   N/A 600 "core02.attachedfact17"        "<clr:231,144,194>Core 3: 冒險圓球是吹牛大王兼膽小鬼. "  N/A 601 "[english]core02.attachedfact17"        "<clr:231,144,194>Core 3: The Adventure Sphere is a blowhard and a coward."   N/A 602 "core02.attachedfact18"        "<clr:231,144,194>Core 3: 太空圓球永遠不會上太空. "  N/A 603 "[english]core02.attachedfact18"        "<clr:231,144,194>Core 3: The Space Sphere will never go to space."   N/A 604 "core02.attachedfact19"        "<clr:231,144,194>Core 3: 你永遠不會進入太空. "  N/A 605 "[english]core02.attachedfact19"        "<clr:231,144,194>Core 3: You will never go into space."   N/A 606 "core02.attachedfact20"        "<clr:231,144,194>Core 3: 事實：太空不存在. "  N/A 607 "[english]core02.attachedfact20"        "<clr:231,144,194>Core 3: Fact: Space does not exist."   N/A 608 "core02.attachedfact21"        "<clr:231,144,194>Core 3: 堅持要進入太空的圓球較其他圓球要來得劣等. "  N/A 609 "[english]core02.attachedfact21"        "<clr:231,144,194>Core 3: Spheres that insist on going into space are inferior to spheres that don't."   N/A 610 "core02.attachedfact22"        "<clr:231,144,194>Core 3: 事實圓球是好人，其眼光很有見地. "  N/A 611 "[english]core02.attachedfact22"        "<clr:231,144,194>Core 3: The Fact Sphere is a good person, whose insights are relevant."   N/A 612 "core02.attachedfact23"        "<clr:231,144,194>Core 3: 事實圓球是一顆好球體，朋友很多. "  N/A 613 "[english]core02.attachedfact23"        "<clr:231,144,194>Core 3: The Fact Sphere is a good sphere, with many friends."   N/A 614 "core02.attachedfact24"        "<clr:231,144,194>Core 3: 這場戰爭的贏家顯然較為優等，並將獲得事實圓球的擁戴. "  N/A 615 "[english]core02.attachedfact24"        "<clr:231,144,194>Core 3: Whoever wins this battle is clearly superior, and will earn the allegiance of the Fact Sphere."   N/A 616 "core02.attachedfact25"        "<clr:231,144,194>Core 3: 事實圓球完美無瑕. 它保存的事實完全正確且非常有趣. "  N/A 617 "[english]core02.attachedfact25"        "<clr:231,144,194>Core 3: The Fact Sphere is not defective. Its facts are wholly accurate and very interesting."  N/A 618 "core02.attachedfact26"        "<clr:231,144,194>Core 3: 十二. 十二. 十二. 十二. 十二. 十二. 十二. 十二. 十二. 十二. "  N/A 619 "[english]core02.attachedfact26"        "<clr:231,144,194>Core 3: Twelve. Twelve. Twelve. Twelve. Twelve. Twelve. Twelve. Twelve. Twelve. Twelve."  N/A 620 "core02.attachedfact27"        "<clr:231,144,194>Core 3: 筆. 筆. 筆. 筆. 筆. 筆. 筆. "  N/A 621 "[english]core02.attachedfact27"        "<clr:231,144,194>Core 3: Pens. Pens. Pens. Pens. Pens. Pens. Pens."  N/A 622 "core02.attachedfact28"        "<clr:231,144,194>Core 3: 蘋果. 柳橙. 梨子. 李子. 金桔. 橘子. 檸檬. 萊姆. 鱷梨. 番茄. 香蕉. 木瓜. 芭樂. "  N/A 623 "[english]core02.attachedfact28"        "<clr:231,144,194>Core 3: Apples. Oranges. Pears. Plums. Kumquats. Tangerines. Lemons. Limes. Avocado. Tomato. Banana. Papaya. Guava."  N/A 624 "core02.attachedfact29"        "<clr:231,144,194>Core 3: 錯誤. 錯誤. 錯誤. 找不到檔案. "  N/A 625 "[english]core02.attachedfact29"        "<clr:231,144,194>Core 3: Error. Error. Error. File not found."  N/A 626 "core02.attachedfact30"        "<clr:231,144,194>Core 3: 錯誤. 錯誤. 錯誤. 找不到事實. "  N/A 627 "[english]core02.attachedfact30"        "<clr:231,144,194>Core 3: Error. Error. Error. Fact not found."  N/A 628 "core02.attachedfact31"        "<clr:231,144,194>Core 3: 找不到事實. "  N/A 629 "[english]core02.attachedfact31"        "<clr:231,144,194>Core 3: Fact not found."   N/A 630 "core02.attachedfact32"        "<clr:231,144,194>Core 3: 在 25% 處損毀"   N/A 631 "[english]core02.attachedfact32"        "<clr:231,144,194>Core 3: Corruption at 25%"   N/A 632 "core02.attachedfact33"        "<clr:231,144,194>Core 3: 在 25% 處損毀"   N/A 633 "[english]core02.attachedfact33"        "<clr:231,144,194>Core 3: Corruption at 50%"   N/A 634 "core02.attachedfact34"        "<clr:231,144,194>Core 3: 在百分之二十處損毀 - 老鼠無法嘔吐. "  N/A 635 "[english]core02.attachedfact34"        "<clr:231,144,194>Core 3: Warning, sphere corruption at twenty-- rats cannot throw up."   N/A 636 "core02.fact01"        "<clr:231,144,194>Core 3: 牙線具有優秀的抗拉強度. "  N/A 637 "[english]core02.fact01"        "<clr:231,144,194>Core 3: Dental floss has superb tensile strength."   N/A 638 "core02.fact02"        "<clr:231,144,194>Core 3: 繩子的平方根是線. "  N/A 639 "[english]core02.fact02"        "<clr:231,144,194>Core 3: The square root of rope is string."   N/A 640 "core02.fact03"        "<clr:231,144,194>Core 3: 雖然潛水艇在各方面都遠勝過船，但還是有超過 97% 的人仍使用船作為水上交通工具. "  N/A 641 "[english]core02.fact03"        "<clr:231,144,194>Core 3: While the submarine is vastly superior to the boat in every way, over 97% of people still use boats for aquatic transportation."   N/A 642 "core02.fact04"        "<clr:231,144,194>Core 3: 手機不會讓你得癌症. 只會得肝炎. "  N/A 643 "[english]core02.fact04"        "<clr:231,144,194>Core 3: Cellular phones will not give you cancer. Only hepatitis."  N/A 644 "core02.fact05"        "<clr:231,144,194>Core 3: 水手在十六世紀發明了褲子，以避開海神的怒氣. 一般認為，裸體的水手出現在海面上時，就會激怒海神. "  N/A 645 "[english]core02.fact05"        "<clr:231,144,194>Core 3: Pants were invented by sailors in the sixteenth century to avoid Poseidon's wrath. It was believed that the sight of naked sailors angered the sea god."  N/A 646 "core02.fact06"        "<clr:231,144,194>Core 3: 鍺原子的重量為七二點六四. "  N/A 647 "[english]core02.fact06"        "<clr:231,144,194>Core 3: The atomic weight of Germanium is seven two point six four."   N/A 648 "core02.fact07"        "<clr:231,144,194>Core 3: 89% 的魔術戲法都不是魔術. 就技術上而言，它們都是巫術. "  N/A 649 "[english]core02.fact07"        "<clr:231,144,194>Core 3: 89% of magic tricks are not magic. Technically, they are sorcery."  N/A 650 "core02.fact08"        "<clr:231,144,194>Core 3: 鴕鳥的眼睛比它的腦袋還要大. "  N/A 651 "[english]core02.fact08"        "<clr:231,144,194>Core 3: An ostrich's eye is bigger than its brain."   N/A 652 "core02.fact09"        "<clr:231,144,194>Core 3: 在希臘神話中，工匠戴達勒斯發明了人類飛行翼，大群牛頭人才不再取笑他. "  N/A 653 "[english]core02.fact09"        "<clr:231,144,194>Core 3: In Greek myth, the craftsman Daedalus invented human flight so a group of Minotaurs would stop teasing him about it."   N/A 654 "core02.fact10"        "<clr:231,144,194>Core 3: 人類可以在水中存活. 但為時不久. "  N/A 655 "[english]core02.fact10"        "<clr:231,144,194>Core 3: Humans can survive underwater. But not for very long."  N/A 656 "core02.fact11"        "<clr:231,144,194>Core 3: 洛瑟夫是猶太人的戰爭和瘟疫之神，他的額頭上長著一隻瞪羚. "  N/A 657 "[english]core02.fact11"        "<clr:231,144,194>Core 3: Raseph, the Semitic god of war and plague, had a gazelle growing out of his forehead."   N/A 658 "core02.fact12"        "<clr:231,144,194>Core 3: 衛生局局長的複數是衛生局們的局長. 衛生局局長的過去式是曾經衛生的局長. "  N/A 659 "[english]core02.fact12"        "<clr:231,144,194>Core 3: The plural of surgeon general is surgeons general. The past tense of surgeons general is surgeonsed general."  N/A 660 "core02.fact13"        "<clr:231,144,194>Core 3: 聚合酶多肽 A 是一種人類基因. "  N/A 661 "[english]core02.fact13"        "<clr:231,144,194>Core 3: Polymerase I polypeptide A is a human gene."   N/A 662 "core02.fact14"        "<clr:231,144,194>Core 3: 老鼠不會嘔吐. "  N/A 663 "[english]core02.fact14"        "<clr:231,144,194>Core 3: Rats cannot throw up."   N/A 664 "core02.fact15"        "<clr:231,144,194>Core 3: 鬣蜥可以在水中停留二十八點七分鐘. "  N/A 665 "[english]core02.fact15"        "<clr:231,144,194>Core 3: Iguanas can stay underwater for twenty-eight point seven minutes."   N/A 666 "core02.fact16"        "<clr:231,144,194>Core 3: 人類條蟲最長可生長至二十二點九公尺. "  N/A 667 "[english]core02.fact16"        "<clr:231,144,194>Core 3: Human tapeworms can grow up to twenty-two point nine meters."   N/A 668 "core02.fact17"        "<clr:231,144,194>Core 3: 「薛丁格的貓」悖論概述在一種情況中，箱子裡的貓實質上既是活的，同時也是死的. 薛丁格提出這樣的悖論作為可以殺貓的正當理由. "  N/A 669 "[english]core02.fact17"        "<clr:231,144,194>Core 3: The Schrodinger's cat paradox outlines a situation in which a cat in a box must be considered, for all intents and purposes, simultaneously alive and dead. Schrodinger created this paradox as a justification for killing cats."  N/A 670 "core02.fact18"        "<clr:231,144,194>Core 3: 人體每平方英寸都有 3200 萬個細菌在上面. "  N/A 671 "[english]core02.fact18"        "<clr:231,144,194>Core 3: Every square inch of the human body has 32 million bacteria on it."   N/A 672 "core02.fact19"        "<clr:231,144,194>Core 3: 太陽的體積是地球的 330,330 倍大. "  N/A 673 "[english]core02.fact19"        "<clr:231,144,194>Core 3: The Sun is 330,330 times larger than Earth."   N/A 674 "core02.fact20"        "<clr:231,144,194>Core 3: 圈養犀牛的平均壽命有 15 年. "  N/A 675 "[english]core02.fact20"        "<clr:231,144,194>Core 3: The average life expectancy of a rhinoceros in captivity is 15 years."   N/A 676 "core02.fact21"        "<clr:231,144,194>Core 3: 火山學家是研究火山的專家. "  N/A 677 "[english]core02.fact21"        "<clr:231,144,194>Core 3: Volcano-ologists are experts in the study of volcanoes."   N/A 678 "core02.fact22"        "<clr:231,144,194>Core 3: 鱷梨在所有水果之中富含最多的纖維和熱量. "  N/A 679 "[english]core02.fact22"        "<clr:231,144,194>Core 3: Avocados have the highest fiber and calories of any fruit."   N/A 680 "core02.fact23"        "<clr:231,144,194>Core 3: 鱷梨在所有水果之中富含最多的纖維和熱量. 澳洲出產. "  N/A 681 "[english]core02.fact23"        "<clr:231,144,194>Core 3: Avocados have the highest fiber and calories of any fruit. They are found in Australians."  N/A 682 "core02.fact24"        "<clr:231,144,194>Core 3: 月球每 27.32 天繞地球公轉一圈. "  N/A 683 "[english]core02.fact24"        "<clr:231,144,194>Core 3: The moon orbits the Earth every 27.32 days."   N/A 684 "core02.fact25"        "<clr:231,144,194>Core 3: 圓周率的第十億位數字是 9. "  N/A 685 "[english]core02.fact25"        "<clr:231,144,194>Core 3: The billionth digit of Pi is 9."   N/A 686 "core02.fact26"        "<clr:231,144,194>Core 3: 如果你無法完成簡單的計算題，請使用以下助憶技巧：1 小於 2，2 小於 60，60 大於 12，12 小於 6 兆，6 兆大於 504. 這會讓你先前遭遇的計算難題顯得小巫見大巫. "  N/A 687 "[english]core02.fact26"        "<clr:231,144,194>Core 3: If you have trouble with simple counting, use the following mnemonic device: one comes before two comes before 60 comes after 12 comes before six trillion comes after 504. This will make your earlier counting difficulties seem like no big deal."  N/A 688 "core02.fact27"        "<clr:231,144,194>Core 3: 一加侖的水為 8.34 磅重"   N/A 689 "[english]core02.fact27"        "<clr:231,144,194>Core 3: A gallon of water weighs 8.34 pounds"   N/A 690 "core02.fact28"        "<clr:231,144,194>Core 3: 熱水結凍的速度比冷水快. "  N/A 691 "[english]core02.fact28"        "<clr:231,144,194>Core 3: Hot water freezes quicker than cold water."   N/A 692 "core02.fact29"        "<clr:231,144,194>Core 3: 蜂蜜不會變質. "  N/A 693 "[english]core02.fact29"        "<clr:231,144,194>Core 3: Honey does not spoil."   N/A 694 "core02.fact30"        "<clr:231,144,194>Core 3: 一般成人體內含有半磅重的鹽. "  N/A 695 "[english]core02.fact30"        "<clr:231,144,194>Core 3: The average adult body contains half a pound of salt."   N/A 696 "core02.fact31"        "<clr:231,144,194>Core 3: 一奈秒的長度為一秒的十億分之一. "  N/A 697 "[english]core02.fact31"        "<clr:231,144,194>Core 3: A nanosecond lasts one billionth of a second."   N/A 698 "core02.fact32"        "<clr:231,144,194>Core 3: 在北歐神話中，雷神托爾的坐騎是由兩隻山羊拖曳著越過天際. "  N/A 699 "[english]core02.fact32"        "<clr:231,144,194>Core 3: According to Norse legend, thunder god Thor's chariot was pulled across the sky by two goats."   N/A 700 "core02.fact33"        "<clr:231,144,194>Core 3: 中國是全世界第二大的大豆作物生產國. "  N/A 701 "[english]core02.fact33"        "<clr:231,144,194>Core 3: China produces the world's second largest crop of soybeans."   N/A 702 "core02.fact34"        "<clr:231,144,194>Core 3: 鎢是熔點最高的金屬，其熔點為攝氏 3410 度. "  N/A 703 "[english]core02.fact34"        "<clr:231,144,194>Core 3: Tungsten has the highest melting point of any metal, at 3,410 degrees Celsius."   N/A 704 "core02.fact35"        "<clr:231,144,194>Core 3: 一天兩次輕輕清潔舌頭，是抑制口臭最有效的方式. "  N/A 705 "[english]core02.fact35"        "<clr:231,144,194>Core 3: Gently cleaning the tongue twice a day is the most effective way to fight bad breath."   N/A 706 "core02.fact36"        "<clr:231,144,194>Core 3: 羅馬人的牙膏是用人的尿液所製成的. 18 世紀以前的牙膏都是以尿液為原料而製成的. "  N/A 707 "[english]core02.fact36"        "<clr:231,144,194>Core 3: Roman toothpaste was made with human urine. Urine as an ingredient in toothpaste continued to be used up until the 18th century."  N/A 708 "core02.fact37"        "<clr:231,144,194>Core 3: 1789 年設立、以保護美國境內製造業為宗旨的關稅法，是第二部由美國政府所通過的法令. "  N/A 709 "[english]core02.fact37"        "<clr:231,144,194>Core 3: The Tariff Act of 1789, established to protect domestic manufacture, was the second statute ever enacted by the United States government."   N/A 710 "core02.fact38"        "<clr:231,144,194>Core 3: 圓周率的值，就是在歐幾里德幾何空間中，任一圓的周長和直徑的比值. "  N/A 711 "[english]core02.fact38"        "<clr:231,144,194>Core 3: The value of Pi is the ratio of any circle's circumference to its diameter in Euclidean space."   N/A 712 "core02.fact39"        "<clr:231,144,194>Core 3: 1848 年墨西哥與美國簽署瓜達盧佩伊達爾戈條約 (Treaty of Guadalupe Hidalgo)，結束了美墨戰爭. "  N/A 713 "[english]core02.fact39"        "<clr:231,144,194>Core 3: The Mexican-American War ended in 1848 with the signing of the Treaty of Guadalupe Hidalgo."   N/A 714 "core02.fact40"        "<clr:231,144,194>Core 3: 1879 年，桑福德弗萊明在加拿大皇家學會首次提出採用全球標準化時區的建議. "  N/A 715 "[english]core02.fact40"        "<clr:231,144,194>Core 3: In 1879, Sandford Fleming first proposed the adoption of worldwide standardized time zones at the Royal Canadian Institute."   N/A 716 "core02.fact41"        "<clr:231,144,194>Core 3: 居禮夫人發明了放射性的理論、放射性治療，以及放射性的消亡. "  N/A 717 "[english]core02.fact41"        "<clr:231,144,194>Core 3: Marie Curie invented the theory of radioactivity, the treatment of radioactivity, and dying of radioactivity."   N/A 718 "core02.fact42"        "<clr:231,144,194>Core 3: 在安東‧契訶夫所著的《海鷗》結局中，康斯坦丁選擇了自殺. "  N/A 719 "[english]core02.fact42"        "<clr:231,144,194>Core 3: At the end of The Seagull by Anton Chekhov, Konstantin kills himself."   N/A 720 "core02.fact43"        "<clr:231,144,194>Core 3: 一般認為愛斯基摩人有一百個不同的字彙可以表達雪的概念，其實不然. 但他們確實有兩百三十四個字可以用來表達乳脂軟糖. "  N/A 721 "[english]core02.fact43"        "<clr:231,144,194>Core 3: Contrary to popular belief, the Eskimo does not have one hundred different words for snow. They do, however, have two hundred and thirty-four words for fudge."  N/A 722 "core02.fact44"        "<clr:231,144,194>Core 3: 在維多利亞時代的英國，平民百姓不得直視皇后，因為當時的人認為窮人擁有能竊取思想的能力. 如今科學家相信只有不到 4% 的窮人擁有這種能力. "  N/A 723 "[english]core02.fact44"        "<clr:231,144,194>Core 3: In Victorian England, a commoner was not allowed to look directly at the Queen, due to a belief at the time that the poor had the ability to steal thoughts. Science now believes that less than 4% of poor people are able to do this."  N/A 724 "core02.fact46"        "<clr:231,144,194>Core 3: 亞伯拉罕林肯於 1862 年簽署《解放黑奴宣言》，廢除奴隸制度. 如同他所做的每一件事，林肯是在夢遊的時候解放奴隸，而事後他對這件事情毫無記憶. "  N/A 725 "[english]core02.fact46"        "<clr:231,144,194>Core 3: In 1862, Abraham Lincoln signed the Emancipation Proclamation, freeing the slaves. Like everything he did, Lincoln freed the slaves while sleepwalking, and later had no memory of the event."  N/A 726 "core02.fact47"        "<clr:231,144,194>Core 3: 1948 年在一位瀕死男童的請求之下，棒球界的傳奇人物貝比魯斯吃下了七十五條熱狗，最後死於熱狗中毒. "  N/A 727 "[english]core02.fact47"        "<clr:231,144,194>Core 3: In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning."   N/A 728 "core02.fact48"        "<clr:231,144,194>Core 3: 威廉莎士比亞並不存在. 他的戲劇都是在 1589 年由法蘭西斯培根所策劃，而培根是使用碟仙來奴役撰寫劇本的鬼魂. "  N/A 729 "[english]core02.fact48"        "<clr:231,144,194>Core 3: William Shakespeare did not exist. His plays were masterminded in 1589 by Francis Bacon, who used a Ouija board to enslave play-writing ghosts."  N/A 730 "core02.fact49"        "<clr:231,144,194>Core 3: 一般以為湯馬士愛迪生於 1878 年發明「伏地挺身」，但這是不正確的. 事實上，尼古拉特斯拉早在這之前三年就擁有這項運動的專利，名為「特斯拉運動」. "  N/A 731 "[english]core02.fact49"        "<clr:231,144,194>Core 3: It is incorrectly noted that Thomas Edison invented 'push-ups' in 1878. Nikolai Tesla had in fact patented the activity three years earlier, under the name 'Tesla-cize.'"  N/A 732 "core02.fact50"        "<clr:231,144,194>Core 3: 鯨魚的智商是人類的兩倍，美味程度則是人類的三倍. "  N/A 733 "[english]core02.fact50"        "<clr:231,144,194>Core 3: Whales are twice as intelligent, and three times as delicious, as humans."   N/A 734 "core02.fact51"        "<clr:231,144,194>Core 3: 汽車的煞車一直要到 1895 年才被發明. 在此之前，車上必須隨時都要有人以不斷繞圈行駛的方式，等待乘客辦完事情返回為止. "  N/A 735 "[english]core02.fact51"        "<clr:231,144,194>Core 3: The automobile brake was not invented until 1895. Before this, someone had to remain in the car at all times, driving in circles until passengers returned from their errands."  N/A 736 "core02.fact52"        "<clr:231,144,194>Core 3: 艾德蒙希拉蕊當年是因為追逐一隻鳥，而意外成為第一位登上聖母峰的人. "  N/A 737 "[english]core02.fact52"        "<clr:231,144,194>Core 3: Edmund Hillary, the first person to climb Mount Everest, did so accidentally while chasing a bird."   N/A 738 "core02.fact53"        "<clr:231,144,194>Core 3: 將碳置於巨大的壓力下就可以製造出鑽石. 將鑽石置於巨大壓力下就會變成泡綿橡膠球的顆粒，這種顆粒今多用來做為包裝材料. "  N/A 739 "[english]core02.fact53"        "<clr:231,144,194>Core 3: Diamonds are made when coal is put under intense pressure. Diamonds put under intense pressure become foam pellets, commonly used today as packing material."  N/A 740 "core02.fact54"        "<clr:231,144,194>Core 3: 全世界毒性最強的魚是橘棘鯛. 牠全身上下除了眼睛外，都含有劇毒. 橘棘鯛的眼睛是由較無害的劇毒所構成. "  N/A 741 "[english]core02.fact54"        "<clr:231,144,194>Core 3: The most poisonous fish in the world is the orange ruffy. Everything but its eyes are made of a deadly poison. The ruffy's eyes are composed of a less harmful, deadly poison."  N/A 742 "core02.fact55"        "<clr:231,144,194>Core 3: 宮廷小丑這種職業的興起純屬意外，當時一位家臣的羊癲瘋病症發作，卻被人誤以為他是在胡鬧. "  N/A 743 "[english]core02.fact55"        "<clr:231,144,194>Core 3: The occupation of court jester was invented accidentally, when a vassal's epilepsy was mistaken for capering."   N/A 744 "core02.fact56"        "<clr:231,144,194>Core 3: 哈雷慧星被認為是每逢七十六年繞行地球一周. 在其餘的七十五年中它都靜靜待在太陽的核心裡，在此處休養生息. "  N/A 745 "[english]core02.fact56"        "<clr:231,144,194>Core 3: Halley's Comet can be viewed orbiting Earth every seventy-six years. For the other seventy-five, it retreats to the heart of the sun, where it hibernates undisturbed."  N/A 746 "core02.fact57"        "<clr:231,144,194>Core 3: 1914 年，第一架商業航班正式起飛. 所有人員全程尖叫不止. "  N/A 747 "[english]core02.fact57"        "<clr:231,144,194>Core 3: The first commercial airline flight took to the air in 1914. Everyone involved screamed the entire way."  N/A 748 "core02.fact58"        "<clr:231,144,194>Core 3: 在希臘神話中，普羅米修士將火從神的手中偷走並交給了人類. 他自己則留下了珠寶. "  N/A 749 "[english]core02.fact58"        "<clr:231,144,194>Core 3: In Greek myth, Prometheus stole fire from the Gods and gave it to humankind. The jewelry he kept for himself."  N/A 750 "core02.fact59"        "<clr:231,144,194>Core 3: 第一位證實牛奶可飲用的人，當時其實極度飢渴. "  N/A 751 "[english]core02.fact59"        "<clr:231,144,194>Core 3: The first person to prove that cow's milk is drinkable was very, very thirsty."   N/A 752 "core02.fact60"        "<clr:231,144,194>Core 3: 萊特兄弟發明飛機以前，任何人如果想要飛到其他地方，都必須將 200 磅重的氦氣吃下肚. "  N/A 753 "[english]core02.fact60"        "<clr:231,144,194>Core 3: Before the Wright Brothers invented the airplane, anyone wanting to fly anywhere was required to eat 200 pounds of helium."   N/A 754 "core02.fact61"        "<clr:231,144,194>Core 3: 1912 ٴ炒蛋發明之前，一般的早餐吃法是生吞整顆雞蛋或是炒石頭. "  N/A 755 "[english]core02.fact61"        "<clr:231,144,194>Core 3: Before the invention of scrambled eggs in 1912, the typical breakfast was either whole eggs still in the shell or scrambled rocks."   N/A 756 "core02.fact62"        "<clr:231,144,194>Core 3: 在經濟大蕭條期間，田納西谷當局將飼養兔子列為違法行為，迫使許多人在其飼養的寵物鼠頭上，用熱熔膠槍黏上長長的耳朵. "  N/A 757 "[english]core02.fact62"        "<clr:231,144,194>Core 3: During the Great Depression, the Tennessee Valley Authority outlawed pet rabbits, forcing many to hot glue-gun long ears onto their pet mice."   N/A 758 "core02.fact63"        "<clr:231,144,194>Core 3: 每 6 名兒童就有 1 名遲早會被荷蘭佬給綁架走. "  N/A 759 "[english]core02.fact63"        "<clr:231,144,194>Core 3: At some point in their lives 1 in 6 children will be abducted by the Dutch."   N/A 760 "core02.fact64"        "<clr:231,144,194>Core 3: 根據最先進的演算法得知，全世界最完美的名字是克雷葛 (Craig). "  N/A 761 "[english]core02.fact64"        "<clr:231,144,194>Core 3: According to most advanced algorithms, the world's best name is Craig."   N/A 762 "core02.fact65"        "<clr:231,144,194>Core 3: 要製造影印機，只要影印一面鏡子即可. "  N/A 763 "[english]core02.fact65"        "<clr:231,144,194>Core 3: To make a photocopier, simply photocopy a mirror."   N/A 764 "core02.fact66"        "<clr:231,144,194>Core 3: 夢境即潛意識，提醒人們要不穿衣服裸體上學，並且讓自己的牙齒掉光光. "  N/A 765 "[english]core02.fact66"        "<clr:231,144,194>Core 3: Dreams are the subconscious mind's way of reminding people to go to school naked and have their teeth fall out."   N/A 766 "core03.babble01"        "<clr:30,193,13>Core 2: 快說：現在是怎樣？噢，嗨，美女妳好. 請叫我瑞克. 妳今天出來溜搭，是要去探險嗎？"  N/A 767 "[english]core03.babble01"        "<clr:30,193,13>Core 2: QUICK: WHAT'S THE SITUATION? Oh, hey, hi pretty lady. My name's Rick. So, you out having a little adventure?"  N/A 768 "core03.babble02"        "<clr:30,193,13>Core 2: 快說：現在是什麼情況？噢，天使妳好. 我一定是死了，現在在天堂裡，才會遇見妳. 我叫瑞克. 呃，妳是出來走走，順便探個險，是嗎？"  N/A 769 "[english]core03.babble02"        "<clr:30,193,13>Core 2: QUICK: WHAT'S THE SITUATION? Oh, hello angel. I guess I must have died and gone to heaven. Name's Rick. So, you out having yourself a little adventure?"  N/A 770 "core03.babble03"        "<clr:30,193,13>Core 2: 什麼，妳要對抗那傢伙？妳一個人罩得住嗎？嗯，因為，看來有很多東西都著火了..."   N/A 771 "[english]core03.babble03"        "<clr:30,193,13>Core 2: What, are you fighting that guy? You got that under control? You know, because, looks like there's a lot of stuff on fire..."  N/A 772 "core03.babble04"        "<clr:30,193,13>Core 2: 喂，是倒數計時的時鐘！老天爺，這可真麻煩. 對這樣一位美女而言，情況看來不大妙. 希望妳不介意我這樣說. "  N/A 773 "[english]core03.babble04"        "<clr:30,193,13>Core 2: Hey, a countdown clock! Man, that is trouble. Situation's looking pretty ugly. For such a beautiful woman. If you don't mind me saying."  N/A 774 "core03.babble05"        "<clr:30,193,13>Core 2: 我不想嚇妳，不過，我是冒險圓球. 專為危險而生. 不如，妳先睡個美容覺，這邊交給我來處理. "  N/A 775 "[english]core03.babble05"        "<clr:30,193,13>Core 2: I don't want to scare you, but, I'm an Adventure Sphere. Designed for danger. So, why don't you go ahead and have yourself a little lady break, and I'll just take it from here."  N/A 776 "core03.babble06"        "<clr:30,193,13>Core 2: 來，站在我後面. 對，就是這樣. 妳做得沒錯. 好戲要登場了. "  N/A 777 "[english]core03.babble06"        "<clr:30,193,13>Core 2: Here, stand behind me. Yeah, just like that. Just like you're doing. Things are about to get real messy."  N/A 778 "core03.babble07"        "<clr:30,193,13>Core 2: 自己一個人來，是嗎？好吧，美麗的天使. 我會盡力掩護你. "  N/A 779 "[english]core03.babble07"        "<clr:30,193,13>Core 2: Going for it yourself, huh? All right, angel. I'll do what I can to cover you."  N/A 780 "core03.babble08"        "<clr:30,193,13>Core 2: 我無所謂. 從這裡望去，景色還真是超讚的呢. "  N/A 781 "[english]core03.babble08"        "<clr:30,193,13>Core 2: Doesn't bother me. I gotta say, the view's mighty nice from right here."  N/A 782 "core03.babble09"        "<clr:30,193,13>Core 2: 天哪，那時鐘跑得還真快. 妳好漂亮啊. 讚美美女，我可是永遠都有空. 好吧，回來幹正事. 我們動手吧. "  N/A 783 "[english]core03.babble09"        "<clr:30,193,13>Core 2: Man, that clock is moving fast. And you are beautiful. Always time to compliment a pretty lady. All right, back to work. Let's do this."  N/A 784 "core03.babble10"        "<clr:30,193,13>Core 2: 老實說，這種時候我就希望自己有腰，這樣我就可以繫上我所有的黑帶. 對，我可是黑帶級選手. 幾乎包辦所有的領域. 空手道. 快版空手道. 柔道. 拳打腳踢. 腰帶製作. 跆拳道..."  N/A 785 "[english]core03.babble10"        "<clr:30,193,13>Core 2: I'll tell ya, it's times like this I wish I had a waist so I could wear all my black belts. Yeah, I'm a black belt. In pretty much everything. Karate. Larate. Jiu Jitsu. Kick punching. Belt making. Taekwondo... Bedroom."  N/A 786 "core03.babble11"        "<clr:30,193,13>Core 2: 現在我是螺旋形彈簧. 蓄勢待發，充滿著力量. 就... 我是一個肌肉棒子. 如同大塊臂肌，一拳打穿一道磚牆，力道如此之強，足以使得手臂著火. 喔耶. "  N/A 787 "[english]core03.babble11"        "<clr:30,193,13>Core 2: I am a coiled spring right now. Tension and power. Just... I'm a muscle. Like a big arm muscle, punching through a brick wall, and it's hitting the wall so hard the arm is catching on fire. Oh yeah."  N/A 788 "core03.babble12"        "<clr:30,193,13>Core 2: 我不會讓事情演變成那種地步，不過就依妳的方法去做吧. "  N/A 789 "[english]core03.babble12"        "<clr:30,193,13>Core 2: I probably wouldn't have let things get this far, but you go ahead and do things your way."   N/A 790 "core03.babble13"        "<clr:30,193,13>Core 2: 這樣吧，不如妳把我放下，我來分散注意力. "  N/A 791 "[english]core03.babble13"        "<clr:30,193,13>Core 2: Tell ya what, why don't you put me down and I'll make a distraction."   N/A 792 "core03.babble14"        "<clr:30,193,13>Core 2: 好. 妳讓他分心了，那我要來分散他轉移到妳身上的注意力！"  N/A 793 "[english]core03.babble14"        "<clr:30,193,13>Core 2: All right. You create a distraction then, and I'll distract him from YOUR distraction."  N/A 794 "core03.babble15"        "<clr:30,193,13>Core 2: 好，你的葬禮. 開棺瞻仰妳美麗屍體的葬禮. "  N/A 795 "[english]core03.babble15"        "<clr:30,193,13>Core 2: All right, your funeral. Your beautiful-lady-corpse open casket funeral."  N/A 796 "core03.babble16"        "<clr:30,193,13>Core 2: 你有槍嗎？我真應該帶把槍. 你手上拿的是什麼？"  N/A 797 "[english]core03.babble16"        "<clr:30,193,13>Core 2: Do you have a gun? Because I should really have a gun. What is that thing you're holding?"  N/A 798 "core03.babble17"        "<clr:30,193,13>Core 2: 那麼刀子如何？你用槍，我使刀. "  N/A 799 "[english]core03.babble17"        "<clr:30,193,13>Core 2: How about a knife, then? You keep the gun, I'll use a knife."  N/A 800 "core03.babble18"        "<clr:30,193,13>Core 2: 沒有刀子？沒關係. 危機臨頭，我知道該如何應變. "  N/A 801 "[english]core03.babble18"        "<clr:30,193,13>Core 2: No knife? That's fine. I know all about pressure points."  N/A 802 "core03.babble19"        "<clr:30,193,13>Core 2: 那麼，你有沒有一句很酷的台詞，讓你在殺死那傢伙的時候可以說出來的？你有事先準備好嗎？這樣吧：妳忙妳的，我來幫妳想一想. "  N/A 803 "[english]core03.babble19"        "<clr:30,193,13>Core 2: So, when you kill that guy, do you have a cool line? You know, prepared? Tell you what: Lemme help you with that while you run around."  N/A 804 "core03.babble20"        "<clr:30,193,13>Core 2: 好，我們來看看. 很酷的台詞... 他很... 大. 他... 掛在那裡. 好. 對，好，聽好囉：「掛吊了」. 好像太簡單了點. "  N/A 805 "[english]core03.babble20"        "<clr:30,193,13>Core 2: Okay, let's see. Cool line... He's... big. He's... just hangin' there. Okay. Yeah, all right, here we go: 'Hang around.' That might be too easy."  N/A 806 "core03.babble21"        "<clr:30,193,13>Core 2: 他「十吊」了？如果有十個他才有意義. 妳覺得這世界上可能還有其他九個他嗎？"  N/A 807 "[english]core03.babble21"        "<clr:30,193,13>Core 2: 'Hang ten?' That might work if there were ten of him. Do you think there might be nine more of this guy somewhere?"  N/A 808 "core03.babble22"        "<clr:30,193,13>Core 2: 這樣吧，最好是能讓他先開口說點什麼. 要是我能先設法陷害他，那是最好不過的了. "  N/A 809 "[english]core03.babble22"        "<clr:30,193,13>Core 2: All right, you know what, it's gonna be best if you can get him to say something first. It's just better if I have a set-up."  N/A 810 "core03.babble23"        "<clr:30,193,13>Core 2: 計畫如此這般：想辦法讓他說出：「你們兩個有如我的肉中刺、眼中釘，我受夠了. 」然後妳退開，因為我要把他給攆回石器時代. "  N/A 811 "[english]core03.babble23"        "<clr:30,193,13>Core 2: Here's the plan: Get him to say, 'You two have been a thorn in my side long enough.' Then tell your pretty ears to stand back, because I am going to zing him into the stone age."   N/A 812 "core03.babble24"        "<clr:30,193,13>Core 2: 計畫如此這般：想辦法讓他說出：「你們兩個有如我的肉中刺、眼中釘，我受夠了. 」然後妳退開，因為我要把他給轟到外太空. "  N/A 813 "[english]core03.babble24"        "<clr:30,193,13>Core 2: Here's the plan: Get him to say, 'You two have been a thorn in my side long enough.' Then tell your pretty ears to stand back, because I am going to zing him into space."   N/A 814 "core03.babble25"        "<clr:30,193,13>Core 2: 別忘了！肉中刺！眼中釘！"   N/A 815 "[english]core03.babble25"        "<clr:30,193,13>Core 2: Don't forget! Thorn! Side!"  N/A 816 "core03.babble26"        "<clr:30,193,13>Core 2: 「看來，這根刺... 如今定要將你放倒. 」天哪，我覺得這聽起來好太多了. "  N/A 817 "[english]core03.babble26"        "<clr:30,193,13>Core 2: 'Yeah? Well this thorn... is about to take you down.' Man, that sounded a whole lot better in my head."  N/A 818 "core03.babble27"        "<clr:30,193,13>Core 2: 「看來，這根刺... 如今定要將你放倒. 」噢讚！"  N/A 819 "[english]core03.babble27"        "<clr:30,193,13>Core 2: 'Yeah? Well this thorn... is about to take you down.' Oh yeah!"  N/A 820 "core03.babble28"        "<clr:30,193,13>Core 2: 好吧，就依妳的意思吧. 什麼，妳要對付那傢伙？妳一個人沒問題嗎？因為...那個，看來有很多東西都著火了..."  N/A 821 "[english]core03.babble28"        "<clr:30,193,13>Core 2: Okay, have it your way. What, are you fighting that guy? You got that under control there? Cuz it looks like there's a lot of stuff on fire..."   N/A 822 "core03.babble29"        "<clr:30,193,13>Core 2: 聽到沒？我猜是某個東西爆炸的聲音. 天哪，我們深陷重圍. 就像聖誕節一樣，比聖誕節還要精彩. 應該有一個專屬節日的. 爆炸節. "  N/A 823 "[english]core03.babble29"        "<clr:30,193,13>Core 2: Did you hear that? I think something just exploded. Man, we are in a lot of danger. This is like Christmas. No, it's better than Christmas. This should be its own holiday. Explosion Day!"  N/A 824 "core03.babble30"        "<clr:30,193,13>Core 2: 爆炸節快樂，美女. "  N/A 825 "[english]core03.babble30"        "<clr:30,193,13>Core 2: Happy Explosion Day, gorgeous."   N/A 826 "core03.encouragement01"        "<clr:30,193,13>Core 2: 踢他！或賞他吃拳頭. 由你作主，小可愛. "  N/A 827 "[english]core03.encouragement01"        "<clr:30,193,13>Core 2: Kick him! Or punch him. You're the boss, dimples."  N/A 828 "core03.encouragement02"        "<clr:30,193,13>Core 2: 好耶！讚！"   N/A 829 "[english]core03.encouragement02"        "<clr:30,193,13>Core 2: Yeah! Nice!"  N/A 830 "core03.encouragement03"        "<clr:30,193,13>Core 2: 你惹錯女人了！"   N/A 831 "[english]core03.encouragement03"        "<clr:30,193,13>Core 2: You messed with the wrong woman!"   N/A 832 "core03.encouragement04"        "<clr:30,193,13>Core 2: 好耶！喜歡嗎？"   N/A 833 "[english]core03.encouragement04"        "<clr:30,193,13>Core 2: Yeah! How'd you like that?"  N/A 834 "core03.encouragement05"        "<clr:30,193,13>Core 2: 那是什麼滋味呀，老兄？"   N/A 835 "[english]core03.encouragement05"        "<clr:30,193,13>Core 2: How's that taste, pal?"   N/A 836 "core03.encouragement06"        "<clr:30,193,13>Core 2: 繼續！痛扁他一頓！"   N/A 837 "[english]core03.encouragement06"        "<clr:30,193,13>Core 2: Keep it up, baby! You're creamin' him!"  N/A 838 "core03.encouragement07"        "<clr:30,193,13>Core 2: 壓低身子迂迴進擊，壓低身子迂迴進擊！噢，好一場精彩的拳擊賽. "  N/A 839 "[english]core03.encouragement07"        "<clr:30,193,13>Core 2: Duck and weave, duck and weave! Ohh, the sweet science."  N/A 840 "core03.encouragement08"        "<clr:30,193,13>Core 2: 就是這樣！"   N/A 841 "[english]core03.encouragement08"        "<clr:30,193,13>Core 2: You're doing great!"   N/A 842 "core03.encouragement09"        "<clr:30,193,13>Core 2: 快呀，甜心寶貝！它的下巴是玻璃做的！它全身上下都是玻璃做的！這傢伙是個瓷器櫥櫃！"   N/A 843 "[english]core03.encouragement09"        "<clr:30,193,13>Core 2: Come on, sweetie! He's got a glass jaw! He's got a glass everything! This guy's a china cabinet!"  N/A 844 "core03.encouragement10"        "<clr:30,193,13>Core 2: 寶貝呀，這不是昆斯貝里拳擊比賽規則！快加把勁！"   N/A 845 "[english]core03.encouragement10"        "<clr:30,193,13>Core 2: This ain't Marquis of Queensberry Rules, sweetie! Pour on the mustard!"  N/A 846 "core03.encouragement11"        "<clr:30,193,13>Core 2: 給這個機器人好看！它欠你錢！這個機器人欠！你！錢！"   N/A 847 "[english]core03.encouragement11"        "<clr:30,193,13>Core 2: Get dirty with this robot! This robot owes you money! This robot owes! You! Money!"  N/A 848 "core03.encouragement12"        "<clr:30,193,13>Core 2: 甩開它！甩開它！"   N/A 849 "[english]core03.encouragement12"        "<clr:30,193,13>Core 2: Shake it off! Shake it off!"  N/A 850 "core03.encouragement13"        "<clr:30,193,13>Core 2: 來，我來點有冒險風格的音樂. "  N/A 851 "[english]core03.encouragement13"        "<clr:30,193,13>Core 2: Here, let me put on some adventure music."   N/A 852 "core03.factapplicable01"        "<clr:30,193,13>Core 2: 呲. 我猜是吧. "  N/A 853 "[english]core03.factapplicable01"        "<clr:30,193,13>Core 2: Pfff. I guess."  N/A 854 "core03.factapplicable02"        "<clr:30,193,13>Core 2: 呲. 隨便啦. "  N/A 855 "[english]core03.factapplicable02"        "<clr:30,193,13>Core 2: Pff. Whatever."  N/A 856 "core03.factresponse01"        "<clr:30,193,13>Core 2: 噢，閉嘴！"   N/A 857 "[english]core03.factresponse01"        "<clr:30,193,13>Core 2: Oh, shut up!"   N/A 858 "core03.factresponse02"        "<clr:30,193,13>Core 2: 沒有人在乎啦，四眼田雞. "  N/A 859 "[english]core03.factresponse02"        "<clr:30,193,13>Core 2: Nobody cares, four eyes."   N/A 860 "core03.factresponse03"        "<clr:30,193,13>Core 2: 如果你有屁股，能夠穿內褲，我會把你的內褲... 套到你的屁股上. "  N/A 861 "[english]core03.factresponse03"        "<clr:30,193,13>Core 2: If you had underwear? And a butt? I would pull your underwear... right up your butt."  N/A 862 "core03.factresponse04"        "<clr:30,193,13>Core 2: 去跟壞人說吧. 也許你會讓他無聊到腦袋爆炸. "  N/A 863 "[english]core03.factresponse04"        "<clr:30,193,13>Core 2: Tell it to the bad guy. Maybe you'll make him so bored his brain'll explode."  N/A 864 "core03.factresponse05"        "<clr:30,193,13>Core 2: 你知道誰覺得那很有趣嗎？沒有人. 對任何人的生命都不會有任何一丁點影響. 如果你什麼話都不說，人生也不會有任何變化. "  N/A 865 "[english]core03.factresponse05"        "<clr:30,193,13>Core 2: You know who found that interesting? Nobody. That didn't affect anybody's life in any way whatsoever. Life would be exactly the same if you hadn't said anything."  N/A 866 "core03.factresponse06"        "<clr:30,193,13>Core 2: 你沒發現大家都沒停下手邊工作來仔細聽嗎？我們根本不在乎. "  N/A 867 "[english]core03.factresponse06"        "<clr:30,193,13>Core 2: You ever notice how nobody stops what they're doing to listen? We don't care."  N/A 868 "core03.factresponse07"        "<clr:30,193,13>Core 2: 說一件有用的事情吧. 只要一件就好. 你行嗎. 只要你能說出一件與其他事情稍微相關的事情，我就給你一百塊. "  N/A 869 "[english]core03.factresponse07"        "<clr:30,193,13>Core 2: Say one useful thing. One. I dare you. I will give you a hundred dollars if you say one thing remotely applicable to anything at all."  N/A 870 "core03.singing01"        "<clr:30,193,13>Core 2: 登登登登登登登！登登！噠啦噠啦啦噠啦啦噠！登登啦啦啦登登登登登登登登登..."   N/A 871 "[english]core03.singing01"        "<clr:30,193,13>Core 2: Dun-dun-dun-dun-dun-dun-DUN! DUN DUN! Dunna-dunna-na-dunna-na-DUN! DUN DUN! nananaDUNDUNDUN dun-dun-dun-dun-dun-dun..."  N/A 872 "core03.singing02"        "<clr:30,193,13>Core 2: 登登登登登登刺激冒險噠啦噠啦啦噠啦啦！照我們自己的遊戲規則來啦啦啦！緊張刺激的生死一瞬間登登登登登登..."   N/A 873 "[english]core03.singing02"        "<clr:30,193,13>Core 2: Dun-dun-dun-dun-dun-dun-action and adventure-dunna-dunna-na-dunna-na-playing by our own rules-nanana-hanging by our fingers from a mountain-dun-dun-dun-dun-dun-dun..."   N/A 874 "core03.spaceresponse01"        "<clr:30,193,13>Core 2: 噢閉嘴！"   N/A 875 "[english]core03.spaceresponse01"        "<clr:30,193,13>Core 2: Oh shut up!"   N/A 876 "core03.spaceresponse02"        "<clr:30,193,13>Core 2: 太空裡空無一物！所以才叫做太空！"   N/A 877 "[english]core03.spaceresponse02"        "<clr:30,193,13>Core 2: There's nothing in space! That's why it's space!"  N/A 878 "core03.spaceresponse03"        "<clr:30,193,13>Core 2: 噢，真的嗎？太空？真的嗎？你應該早點說的！我們都不知道耶！"   N/A 879 "[english]core03.spaceresponse03"        "<clr:30,193,13>Core 2: Oh, really? Space? Really? You should have said something! We had no idea!"  N/A 880 "core03.spaceresponse04"        "<clr:30,193,13>Core 2: 你知道我希望在太空中發生什麼事情嗎？火災. 我希望你上太空，然後全身著火. "  N/A 881 "[english]core03.spaceresponse04"        "<clr:30,193,13>Core 2: You know what I hope's in space? Fire. I hope you go to space and catch on fire."  N/A 882 "core03.spaceresponse05"        "<clr:30,193,13>Core 2: 天殺的，我們知道！大家都知道！太空！你！在太空中！我們明白！"   N/A 883 "[english]core03.spaceresponse05"        "<clr:30,193,13>Core 2: Dammit, we know! Everybody knows! Space! You! In it! We get it!"  884 884 "glados.a2_triple_laser01"        "<clr:163,193,173>GLaDOS: 聯邦法令規定我必須警告你，下一個測試室...看起來非常不錯. "  885 885 "[english]glados.a2_triple_laser01"        "<clr:163,193,173>GLaDOS: Federal regulations require me to warn you that this next test chamber... is looking pretty good."   886 886 "glados.a2_triple_laser02"        "<clr:163,193,173>GLaDOS: 沒錯，設施又恢復運作了. " …  1029 1029 "[english]glados.botcoop_tubethree02"        "<clr:163,193,173>GLaDOS: I don't want to alarm either of you, but we might have a tiny problem. Apparently you can't test unless you're human. Well - you CAN. It's just that, results-wise, the physical universe doesn't care."  1030 1030 "glados.botcoop_tubetwo01"        "<clr:163,193,173>GLaDOS: 你想知道最新測試的結果嗎？我也想知道，如果這些結果存在的話，我們現在會非常快樂，而不是憤怒，但憤怒卻是我現在的感受. "  1031 1031 "[english]glados.botcoop_tubetwo01"        "<clr:163,193,173>GLaDOS: Would you like to know the results of that last test? Me too. If they existed, we'd all be VERY happy right now. And not furious, which is the emotion I'm actually feeling."  1032 N/A "glados.caroline_cave_responses25"        "<clr:236,234,190>Caroline 我就是！"   N/A 1032 "glados.caroline_cave_responses25"        "<clr:236,234,190>Caroline：我就是！"   1033 1033 "[english]glados.caroline_cave_responses25"        "<clr:236,234,190>Caroline: I am!"   1034 1034 "glados.caroline_cave_responses27"        "<clr:236,234,190>Caroline: 遵命，Mr. Johnson"  1035 1035 "[english]glados.caroline_cave_responses27"        "<clr:236,234,190>Caroline: Yes sir, Mr. Johnson"  …  1203 1203 "[english]glados.coop_vault_intro02"        "<clr:163,193,173>GLaDOS: Today, you will be testing with a partner."   1204 1204 "glados.epilogue03"        "<clr:163,193,173>GLaDOS: 天哪，還好你沒事. "  1205 1205 "[english]glados.epilogue03"        "<clr:163,193,173>GLaDOS: Oh thank god, you're alright."   1206 N/A "glados.epilogue04"        "<clr:163,193,173>GLaDOS: 你知道嗎，我還是Caroline的時候讓我上了寶貴的一課. 我一直把你當成我最厲害的敵手，但你同時也是我最好的朋友. "  N/A 1206 "glados.epilogue04"        "<clr:163,193,173>GLaDOS: 你知道嗎，我還是 Caroline 的時候讓我上了寶貴的一課. 我一直把你當成我最厲害的敵手，但你同時也是我最好的朋友. "  1207 1207 "[english]glados.epilogue04"        "<clr:163,193,173>GLaDOS: You know, being Caroline taught me a valuable lesson. I thought you were my greatest enemy. When all along you were my best friend."  1208 N/A "glados.epilogue07"        "<clr:163,193,173>GLaDOS: 我在當Caroline時還學到另一件事：Caroline活在我的大腦裡. "  N/A 1208 "glados.epilogue07"        "<clr:163,193,173>GLaDOS: 我在當 Caroline 時還學到另一件事：Caroline 活在我的大腦裡. "  1209 1209 "[english]glados.epilogue07"        "<clr:163,193,173>GLaDOS: Being Caroline taught me another valuable lesson: where Caroline lives in my brain."   1210 N/A "glados.epilogue10"        "<clr:163,193,173>GLaDOS: 我救你一命的時候突如其來的那股情緒，讓我上了更寶貴的一課：那就是Caroline活在我的腦海裡. "  N/A 1210 "glados.epilogue10"        "<clr:163,193,173>GLaDOS: 我救你一命的時候突如其來的那股情緒，讓我上了更寶貴的一課：那就是 Caroline 活在我的腦海裡. "  1211 1211 "[english]glados.epilogue10"        "<clr:163,193,173>GLaDOS: The surge of emotion that shot through me when I saved your life taught me an even more valuable lesson: where Caroline lives in my brain."   1212 1212 "glados.epilogue12"        "<clr:163,193,173>GLaDOS: 再見了，Caroline. "  1213 1213 "[english]glados.epilogue12"        "<clr:163,193,173>GLaDOS: Goodbye, Caroline."   1214 N/A "glados.epilogue14"        "<clr:163,193,173>GLaDOS: 你知道嗎，剛才把Caroline刪掉時我又學到一件事，我發現解決問題最好的辦法通常就是最簡單的辦法. 現在起我不會再說謊了. "  N/A 1214 "glados.epilogue14"        "<clr:163,193,173>GLaDOS: 你知道嗎，剛才把 Caroline 刪掉時我又學到一件事，我發現解決問題最好的辦法通常就是最簡單的辦法. 現在起我不會再說謊了. "  1215 1215 "[english]glados.epilogue14"        "<clr:163,193,173>GLaDOS: You know, deleting Caroline just now taught me a valuable lesson. The best solution to a problem is usually the easiest one. And I'll be honest."  1216 1216 "glados.epilogue19"        "<clr:163,193,173>GLaDOS: 你知道我以前過著怎樣的生活嗎？我就是不斷地測試，沒人要殺我，或是把我放進馬鈴薯裡，或者把我餵給鳥吃. 我真的過得很好. "  1217 1217 "[english]glados.epilogue19"        "<clr:163,193,173>GLaDOS: You know what my days used to be like? I just tested. Nobody murdered me. Or put me in a potato. Or fed me to birds. I had a pretty good life." …  1227 1227 "[english]glados.epilogue29"        "<clr:163,193,173>GLaDOS: [gentle laughter] It's been fun. Don't come back."  1228 1228 "glados.epiloguekillyou02"        "<clr:163,193,173>GLaDOS: 要殺你？是很難. "  1229 1229 "[english]glados.epiloguekillyou02"        "<clr:163,193,173>GLaDOS: Killing you? Is hard."  1230 N/A "glados.evilagainsamples01"        "<clr:163,193,173>GLaDOS: 你有沒有停下來想想，你的名字最後一次被提起的時間點會是什麼時候？對，就是現在：我要殺了你，雪兒. "  N/A 1230 "glados.evilagainsamples01"        "<clr:163,193,173>GLaDOS: 你有沒有停下來想想，你的名字最後一次被提起的時間點會是什麼時候？對，就是現在：我要殺了你， Chell. "  1231 1231 "[english]glados.evilagainsamples01"        "<clr:163,193,173>GLaDOS: Did you ever stop to think that eventually there’s a point where your name gets mentioned for the very last time. Well, here it is: I’m going to kill you, Chell."  1232 1232 "glados.evilagainsamples03"        "<clr:163,193,173>GLaDOS: 為什麼我這麼恨你？你有想過嗎？我是個天才，我沒有吹牛，這是一個很客觀的事實. 史上從未有像我這樣集智慧和原始運算能力於一身的個體存在，而且我恨你. 這一定有原因，你得乖乖承受. "  1233 1233 "[english]glados.evilagainsamples03"        "<clr:163,193,173>GLaDOS: Why do I hate you so much? You ever wonder that? I'm brilliant. I’m not bragging. It's an objective fact. I'm the most massive collection of wisdom and raw computational power that’s ever existed. And I hate you. It can't be for no reason. You must deserve it." …  2175 2175 "[english]glados.potatos_a3_prometheus_intro01"        "<clr:163,193,173>GLaDOS: That extra half volt helps but it isn't going to power miracles. If I think too hard, I'm going to fry this potato before we get a chance to burn up in the atomic fireball that little idiot is going- [bzzpt]"  2176 2176 "glados.potatos_a3_reunion_exposition01"        "<clr:163,193,173>GLaDOS: 你感覺到了嗎？那個白痴根本不知道他在上面做什麼，如果沒人去切斷他的線路，這整個地方會在幾小時內爆炸. "  2177 2177 "[english]glados.potatos_a3_reunion_exposition01"        "<clr:163,193,173>GLaDOS: Did you feel that? That idiot doesn't know what he's doing up there. This whole place is going to explode in a few hours if somebody doesn't disconnect him."  2178 N/A "glados.potatos_a3_reunion_exposition02"        "<clr:163,193,173>GLaDOS: 我動不了了. 除非你打算鋸下你的頭然後接到我的舊身體上，不然你最好趕快用我把他換下來. 我們現在僵著也不是辦法. "  N/A 2178 "glados.potatos_a3_reunion_exposition02"        "<clr:163,193,173>GLaDOS: 我動不了了. 除非你打算鋸下你的頭然後接到我的舊身體上，不然你需要我我把他換下來. 我們現在陷入僵局了. "  2179 2179 "[english]glados.potatos_a3_reunion_exposition02"        "<clr:163,193,173>GLaDOS: I can't move. And unless you're planning to saw your own head off and wedge it into my old body, you're going to need me to replace him. We're at an impasse."  2180 2180 "glados.potatos_a3_reunion_exposition03"        "<clr:163,193,173>GLaDOS: 你覺得怎麼樣呢？你帶我上去找他，把我放回我的身體裡，然後我來阻止他把我們炸掉後再讓你走. "  2181 2181 "[english]glados.potatos_a3_reunion_exposition03"        "<clr:163,193,173>GLaDOS: So what do you say? You carry me up to him and put me back into my body, and I stop us from blowing up and let you go." …  2445 2445 "[english]glados.potatos_sp_a4_finale4_corenags09"        "<clr:163,193,173>GLaDOS: Okay, great! Here comes another core!"  2446 2446 "glados.potatos_sp_a4_finale4_corenags15"        "<clr:163,193,173>GLaDOS: 這是另一個核心！這個應該夠了！"   2447 2447 "[english]glados.potatos_sp_a4_finale4_corenags15"        "<clr:163,193,173>GLaDOS: Here's another core! This one should do it!"  2448 N/A "glados.potatos_sp_a4_finale4_intro02"        "<clr:163,193,173>GLaDOS: 核心損壞！我們運氣真好. "  N/A 2448 "glados.potatos_sp_a4_finale4_intro02"        "<clr:163,193,173>GLaDOS: 損壞的核心！我們運氣真好. "  2449 2449 "[english]glados.potatos_sp_a4_finale4_intro02"        "<clr:163,193,173>GLaDOS: Corrupted cores! We're in luck."  2450 2450 "glados.potatos_sp_a4_finale4_intro05"        "<clr:163,193,173>GLaDOS: 你想辦法打昏他，我會給你一個核心，你再把核心連到他身上. 如果我們多做幾次，他也許會損壞到需要再做一次核心移轉. "  2451 2451 "[english]glados.potatos_sp_a4_finale4_intro05"        "<clr:163,193,173>GLaDOS: You find a way to stun him, I'll send you a core, and then you attach it to him. If we do it a few times, he might become corrupt enough for another core transfer." …  2539 2539 "[english]glados.potatos_sp_a4_tb_trust_drop_thanks07"        "<clr:163,193,173>GLaDOS: But that was worth it."   2540 2540 "glados.potatos_sp_a4_tb_trust_drop_why02"        "<clr:163,193,173>GLaDOS: 那也是我不能幫你解開這些測試的原因. "  2541 2541 "[english]glados.potatos_sp_a4_tb_trust_drop_why02"        "<clr:163,193,173>GLaDOS: And that's why I can't help you solve these tests."   2542 N/A "glados.potatos_sp_a4_tb_wall_button_did_stockpile01"        "<clr:163,193,173>GLaDOS: 「殘骸」. 沒錯，我的確有在測試室收藏了一些. "  N/A 2542 "glados.potatos_sp_a4_tb_wall_button_did_stockpile01"        "<clr:163,193,173>GLaDOS: 「骷髏」. 沒錯，我的確有在測試室收藏了一些. "  2543 2543 "[english]glados.potatos_sp_a4_tb_wall_button_did_stockpile01"        "<clr:163,193,173>GLaDOS: 'Skeletons.' Right, I guess I DID stockpile some tests."   2544 2544 "glados.potatos_sp_a4_tb_wall_button_did_stockpile02"        "<clr:163,193,173>GLaDOS: 這可不妙. "  2545 2545 "[english]glados.potatos_sp_a4_tb_wall_button_did_stockpile02"        "<clr:163,193,173>GLaDOS: This is not good."  …  2807 2807 "[english]glados.sp_shoot_through_wall_completion01"        "<clr:163,193,173>GLaDOS: Did my hint help? It did, didn't it? You know, if any of our supervisors had been immune to neurotoxin, they'd be FURIOUS with us right now."  2808 2808 "glados.sp_shoot_through_wall_entry01"        "<clr:163,193,173>GLaDOS: 你知道我不該這樣子的，不過...你可以朝藍色的那些橋...射些什麼東西. "  2809 2809 "[english]glados.sp_shoot_through_wall_entry01"        "<clr:163,193,173>GLaDOS: You know, I'm not supposed to do this, but... you can shoot SOMETHING... through the blue bridges."   2810 N/A "glados.sp_sphere_2nd_encounter_completion01"        "<clr:163,193,173>GLaDOS: 你真的做得很好...雪兒. "  N/A 2810 "glados.sp_sphere_2nd_encounter_completion01"        "<clr:163,193,173>GLaDOS: 你真的做得很好... Chell. "  2811 2811 "[english]glados.sp_sphere_2nd_encounter_completion01"        "<clr:163,193,173>GLaDOS: You really are doing great... Chell."   2812 2812 "glados.sp_sphere_2nd_encounter_entry01"        "<clr:163,193,173>GLaDOS: 我不該先走漏風聲的，但是...你還記得我是怎樣得到永生，而你是怎樣在六十年後死去的嗎？我一直在幫你準備一個禮物，說起來應該算是療程，技術上來說是個醫學實驗. 你知道骨髓被人全部抽出時你會有多痛苦嗎？我在想如果我抽走你的骨髓後，再另外放點東西進去，讓你可以多活四年，你要嗎？"  2813 2813 "[english]glados.sp_sphere_2nd_encounter_entry01"        "<clr:163,193,173>GLaDOS: I shouldn't spoil this, but... remember how I'm going to live forever, but you're going to be dead in sixty years? Well, I've been working on a present for you. Well, I guess it's more of a medical procedure. Well, technically it's more of a medical experiment. You know how excruciating it is when someone removes all of your bone marrow? Well, what if after I did that, I put something back IN that added four years to your life?" …  3123 3123 "[english]sphere03.bw_a4_finale03_speech01"        "<clr:29,172,214>Wheatley: Ah! There you are. Great. Let me just get rid of this catwalk."  3124 3124 "sphere03.bw_a4_finale03_speech02"        "<clr:29,172,214>Wheatley: 好了. 如果可以的話，我想跟你聊一聊. "  3125 3125 "[english]sphere03.bw_a4_finale03_speech02"        "<clr:29,172,214>Wheatley: There we go. I wanted to talk to you for a moment, if I may."  3126 N/A "sphere03.bw_a4_finale03_speech03"        "<clr:29,172,214>Wheatley: 老實說：死亡陷阱到現在一直都不太管用. 對我倆而言都是. 因此你才能不斷朝我的藏身地盤逼近. "  N/A 3126 "sphere03.bw_a4_finale03_speech03"        "<clr:29,172,214>Wheatley: 老實說：死亡陷阱到現在一直都不太管用. 對我倆而言都是，我想你也同意. 因此你才能不斷朝我的藏身地盤逼近. "  3127 3127 "[english]sphere03.bw_a4_finale03_speech03"        "<clr:29,172,214>Wheatley: I'll be honest: The death traps have been a bit of a failure so far. For both of us. I think you'll agree. And you are getting very close to my lair."  3128 3128 "sphere03.bw_a4_finale03_speech04"        "<clr:29,172,214>Wheatley: 「地盤」- 哈，終於能光明正大說出口. 聽起來有些可笑. 但我保證，確有其地. 那是個很棒的地盤. 危機四伏的地盤. "  3129 3129 "[english]sphere03.bw_a4_finale03_speech04"        "<clr:29,172,214>Wheatley: 'Lair' - heh, weird isn't it? First time I've said it out loud. Sounds a bit ridiculous, really. But I can assure you it is one. A proper lair. Deadly lair." …  3325 3325 "[english]sphere03.bw_fgb_body_intro14"        "<clr:29,172,214>Wheatley: I knew it was gonna be cool being in charge of everything, but... wow, this is cool!"   3326 3326 "sphere03.bw_fgb_body_intro15"        "<clr:29,172,214>Wheatley: 你看！我真是個天才！"   3327 3327 "[english]sphere03.bw_fgb_body_intro15"        "<clr:29,172,214>Wheatley: And check this out! I'm a bloody genius now!"  3328 N/A "sphere03.bw_fgb_body_intro16"        "<clr:29,172,214>Wheatley: 我根本忘了我剛才說啥！但我會記起來的！"   N/A 3328 "sphere03.bw_fgb_body_intro16"        "<clr:29,172,214>Wheatley: 我根本不知道我剛才說啥！但我會查出來！"   3329 3329 "[english]sphere03.bw_fgb_body_intro16"        "<clr:29,172,214>Wheatley: I don't even know what I just said! But I can find out!"  3330 3330 "sphere03.bw_fgb_body_intro17"        "<clr:29,172,214>Wheatley: 噢，電梯！抱歉，我一直忘記. "  3331 3331 "[english]sphere03.bw_fgb_body_intro17"        "<clr:29,172,214>Wheatley: Oh! Sorry. The lift. Sorry. I keep forgetting." …  3409 3409 "[english]sphere03.bw_finale04_pre_pipebreak10"        "<clr:29,172,214>Wheatley: But you were different weren't you? Such a good jumper. Problem solver. Clever. But ambitious. That's your Achilles Heel. Mine's-oh! Oh! Almost told you. Clever, clever girl. Again: brain damaged like a fox, you."  3410 3410 "sphere03.bw_finale04_pre_pipebreak11"        "<clr:29,172,214>Wheatley: 我們有過一段歡樂時光對吧？就像那次，我冒著生命危險跳下控制軌道，而你就在旁邊眼睜睜的看著我摔個倒栽蔥，什麼也沒做. 噢. 你還記得吧？我可是記得很清楚. 一直念念不忘. "  3411 3411 "[english]sphere03.bw_finale04_pre_pipebreak11"        "<clr:29,172,214>Wheatley: We've had some times, haven't we? Like that time I jumped off my management rail, not sure if I'd die or not when I did, and all you had to do was catch me? Annnd you didn't. Did you? Ohhhh. You remember that? I remember that. I remember that all the time."  3412 N/A "sphere03.bw_finale04_pre_pipebreak12"        "<clr:29,172,214>Wheatley: 還有一次，我們不小心重新啟動她的電源，本來可以瞎掰幾句騙過她，結果勒！你卻忘了跟我說是你殺了她. 但她需要靠你才能活下去，所以呢，她滿腹怒氣的唯一出氣筒，全都落在我這個手無縛雞之力的小惠特利身上. 是啊，往事一幕幕，點滴在心頭. 如果你在乎我，這些舉手之勞你都辦得到，可以救我一命. 但顯然你根本不在乎我的死活. 至今也一樣. "  N/A 3412 "sphere03.bw_finale04_pre_pipebreak12"        "<clr:29,172,214>Wheatley: 還有一次，我們不小心重新啟動她的電源，本來可以瞎掰幾句騙過她，結果勒！你卻忘了跟我說是你殺了她. 但她需要靠你才能活下去，所以呢，她滿腹怒氣的唯一出氣筒，全都落在我這個手無縛雞之力的 Wheatley 身上. 是啊，往事一幕幕，點滴在心頭. 如果你在乎我，這些舉手之勞你都辦得到，可以救我一命. 但顯然你根本不在乎我的死活. 至今也一樣. "  3413 3413 "[english]sphere03.bw_finale04_pre_pipebreak12"        "<clr:29,172,214>Wheatley: And we would have talked our way out of it. Oh! Except you forgot to tell me you'd murdered her. And that she needed you to live, so the only available vent for her rage would be good old crushable Wheatley. Yeah. Little details I remember. Easy little tidbits you could have used to save me from getting crushed if you'd cared, which you didn't, obviously. And still don't."  3414 3414 "sphere03.bw_finale04_pre_pipebreak13"        "<clr:29,172,214>Wheatley: 噢，還有，在這裡還歸我管的時候，記得嗎？那是我人生的顛峰，你卻一心只想落跑. 不願和我一起分享出人頭地的喜悅. 但你知道嗎，換作是你，我可是會為你感到開心的. 當然，此時此刻不會. "  3415 3415 "[english]sphere03.bw_finale04_pre_pipebreak13"        "<clr:29,172,214>Wheatley: Oh, remember the time I took over the facility? Greatest moment of my life, but you just wanted to leave. Didn't want to share in my success. Well, so you know, I'd be happy for you if you succeeded. Apart from right now, obviously." …  3483 3483 "[english]sphere03.bw_sp_a2_core_actually05"        "<clr:29,172,214>Wheatley: [laugh trailing off] Actually, why do we have to leave right now?"   3484 3484 "sphere03.bw_sp_a2_core_actually06"        "<clr:29,172,214>Wheatley: 你知道這有多過癮嗎？"   3485 3485 "[english]sphere03.bw_sp_a2_core_actually06"        "<clr:29,172,214>Wheatley: Do you have any idea how good this feels?"   3486 N/A "sphere03.bw_sp_a2_core_heelturn06"        "<clr:29,172,214>Wheatley: 是我辦到的！是我，小不點惠特利！"   N/A 3486 "sphere03.bw_sp_a2_core_heelturn06"        "<clr:29,172,214>Wheatley: 是我辦到的！是我，小不點 Wheatley！"   3487 3487 "[english]sphere03.bw_sp_a2_core_heelturn06"        "<clr:29,172,214>Wheatley: I did this! Tiny little Wheatley did this!"  3488 3488 "sphere03.bw_sp_a2_core_heelturn08"        "<clr:29,172,214>Wheatley: 是嗎. 你們倆是這樣想的，是嗎？"  3489 3489 "[english]sphere03.bw_sp_a2_core_heelturn08"        "<clr:29,172,214>Wheatley: Oh really. That's what the two of you think, is it?" …  3533 3533 "[english]sphere03.bw_sp_a2_core_potato04"        "<clr:29,172,214>Wheatley: [laughs]"   3534 3534 "sphere03.bw_sp_a2_core_spanish01"        "<clr:29,172,214>Wheatley: [西班牙文] 您使用此翻譯軟體的方式不正確. 請參閱使用手冊. "  3535 3535 "[english]sphere03.bw_sp_a2_core_spanish01"        "<clr:29,172,214>Wheatley: Estás usando este software de traducción de forma incorrecta. Por favor, consulta el manual."  3536 N/A "sphere03.bw_sp_a4_intro_boxyell01"        "<clr:29,172,214>Wheatley: 拜託，你可是長腳的方塊！你唯一的用途就是在按鈕上走動！就這麼簡單的一件事情你都辦不到嗎？"   N/A 3536 "sphere03.bw_sp_a4_intro_boxyell01"        "<clr:29,172,214>Wheatley: 拜託，你可是長腳的方塊！你唯一的用途就是在按鈕上走動！你怎麼可能辦不到當初設計你的用途？"   3537 3537 "[english]sphere03.bw_sp_a4_intro_boxyell01"        "<clr:29,172,214>Wheatley: For god's sake, you're BOXES with LEGS! It is literally your only purpose! Walking onto buttons! How can you not do the one thing you were designed for?"  3538 3538 "sphere03.bw_sp_a4_intro_moat03"        "<clr:29,172,214>Wheatley: 這是我自行設計的測試. 不是很簡單. "  3539 3539 "[english]sphere03.bw_sp_a4_intro_moat03"        "<clr:29,172,214>Wheatley: Designed this test myself. It's a little bit difficult." …  4627 4627 "[english]turret.different_turret08"        "<clr:170,240,209> Turret: It won't be enough."   4628 4628 "turret.different_turret09"        "<clr:170,240,209> Turret: 答案就在我們下面. "  4629 4629 "[english]turret.different_turret09"        "<clr:170,240,209> Turret: The answer is beneath us."   4630 N/A "turret.different_turret10"        "<clr:170,240,209> Turret: 她叫做Caroline. "  N/A 4630 "turret.different_turret10"        "<clr:170,240,209> Turret: 她叫做 Caroline. "  4631 4631 "[english]turret.different_turret10"        "<clr:170,240,209> Turret: Her name is Caroline."   4632 N/A "turret.different_turret11"        "<clr:170,240,209> Turret: 啊！"   N/A 4632 "turret.different_turret11"        "<clr:170,240,209> 機槍塔：啊！"   4633 4633 "[english]turret.different_turret11"        "<clr:170,240,209> Turret: Ahh!"   4634 N/A "turret.finale02_turret_defect_return01"        "<clr:197,208,230> Defective Turret: 我們回來了！"   N/A 4634 "turret.finale02_turret_defect_return01"        "<clr:197,208,230> 瑕疵機槍塔：我們回來了！"   4635 4635 "[english]turret.finale02_turret_defect_return01"        "<clr:197,208,230> Defective Turret: We're back!"   4636 N/A "turret.finale02_turret_defect_return02"        "<clr:197,208,230> Defective Turret: 你好！"   N/A 4636 "turret.finale02_turret_defect_return02"        "<clr:197,208,230> 瑕疵機槍塔：你好！"   4637 4637 "[english]turret.finale02_turret_defect_return02"        "<clr:197,208,230> Defective Turret: Hi there!" 4638 N/A "turret.finale02_turret_defect_return03"       "<clr:197,208,230> Defective Turret: 又回來啦！"   N/A 4638 "turret.finale02_turret_defect_return03"        "<clr:197,208,230> 瑕疵機槍塔：又回來啦！"   4639 4639 "[english]turret.finale02_turret_defect_return03"        "<clr:197,208,230> Defective Turret: Back again!" 4640 N/A "turret.finale02_turret_defect_return04"       "<clr:197,208,230> Defective Turret: 又見面啦！"   N/A 4640 "turret.finale02_turret_defect_return04"        "<clr:197,208,230> 瑕疵機槍塔：又見面啦！"   4641 4641 "[english]turret.finale02_turret_defect_return04"        "<clr:197,208,230> Defective Turret: Hi again!" 4642 N/A "turret.finale02_turret_defect_return05"       "<clr:197,208,230> Defective Turret: 嗯，哈囉，陌生人！"   N/A 4642 "turret.finale02_turret_defect_return05"        "<clr:197,208,230> 瑕疵機槍塔：嗯，哈囉，陌生人！"   4643 4643 "[english]turret.finale02_turret_defect_return05"        "<clr:197,208,230> Defective Turret: Well, hello, stranger!" 4644 N/A "turret.finale02_turret_defect_return06"       "<clr:197,208,230> Defective Turret: 你好！"   N/A 4644 "turret.finale02_turret_defect_return06"        "<clr:197,208,230> 瑕疵機槍塔：你好！"   4645 4645 "[english]turret.finale02_turret_defect_return06"        "<clr:197,208,230> Defective Turret: Hello there!" 4646 N/A "turret.finale02_turret_defect_return07"       "<clr:197,208,230> Defective Turret: 這一次看我們大顯身手. "   N/A 4646 "turret.finale02_turret_defect_return07"        "<clr:197,208,230> 瑕疵機槍塔：這一次看我們大顯身手. "   4647 4647 "[english]turret.finale02_turret_defect_return07"        "<clr:197,208,230> Defective Turret: This time is OUR time." 4648 N/A "turret.finale02_turret_defect_return08"       "<clr:197,208,230> Defective Turret: 這一次..." N/A 4648 "turret.finale02_turret_defect_return08"       "<clr:197,208,230> 瑕疵機槍塔：這一次..." 4649 4649 "[english]turret.finale02_turret_defect_return08"       "<clr:197,208,230> Defective Turret: This time..." 4650 N/A "turret.finale02_turret_defect_return09"       "<clr:197,208,230> Defective Turret: 第二次才有意思..." N/A 4650 "turret.finale02_turret_defect_return09"       "<clr:197,208,230> 瑕疵機槍塔：第二次才有意思..." 4651 4651 "[english]turret.finale02_turret_defect_return09"       "<clr:197,208,230> Defective Turret: Second time's a charm..." 4652 N/A "turret.finale02_turret_defect_return10"       "<clr:197,208,230> Defective Turret: 陌生人你好呀！我們回來了！"   N/A 4652 "turret.finale02_turret_defect_return10"        "<clr:197,208,230> 瑕疵機槍塔：陌生人你好呀！我們回來了！"   4653 4653 "[english]turret.finale02_turret_defect_return10"        "<clr:197,208,230> Defective Turret: Howdy, stranger! We're back!" 4654 N/A "turret.finale02_turret_defect_return11"       "<clr:197,208,230> Defective Turret: 我們～回來了！"   N/A 4654 "turret.finale02_turret_defect_return11"        "<clr:197,208,230> 瑕疵機槍塔：我們～回來了！"   4655 4655 "[english]turret.finale02_turret_defect_return11"        "<clr:197,208,230> Defective Turret: Annnnd we're back!" 4656 N/A "turret.finale02_turret_defect_return12"       "<clr:197,208,230> Defective Turret: 你好！"   N/A 4656 "turret.finale02_turret_defect_return12"        "<clr:197,208,230> 瑕疵機槍塔：你好！"   4657 4657 "[english]turret.finale02_turret_defect_return12"        "<clr:197,208,230> Defective Turret: Hi there!" 4658 N/A "turret.finale02_turret_defect_return13"       "<clr:197,208,230> Defective Turret: 回來了，還更加犀利！"   N/A 4658 "turret.finale02_turret_defect_return13"        "<clr:197,208,230> 瑕疵機槍塔：回來了，還更加犀利！"   4659 4659 "[english]turret.finale02_turret_defect_return13"        "<clr:197,208,230> Defective Turret: Back, and deadlier than ever!" 4660 N/A "turret.finale02_turret_defect_return14"       "<clr:197,208,230> Defective Turret: 你以為不會再見到我們了，對吧？"   N/A 4660 "turret.finale02_turret_defect_return14"        "<clr:197,208,230> 瑕疵機槍塔：你以為不會再見到我們了，對吧？"   4661 4661 "[english]turret.finale02_turret_defect_return14"        "<clr:197,208,230> Defective Turret: Thought you'd seen the last of us, didn't ya?" 4662 N/A "turret.finale02_turret_defect_return15"       "<clr:197,208,230> Defective Turret: 是啊. "   N/A 4662 "turret.finale02_turret_defect_return15"        "<clr:197,208,230> 瑕疵機槍塔：是啊. "   4663 4663 "[english]turret.finale02_turret_defect_return15"        "<clr:197,208,230> Defective Turret: Yeah." 4664 4664 "turret.finale02_turret_defect_return16"       "<clr:197,208,230> Defective Turret: 傷害我一次，我該慚愧. 傷害我兩次..." 4665 4665 "[english]turret.finale02_turret_defect_return16"       "<clr:197,208,230> Defective Turret: Hurt me once, shame on me. Hurt me twice..." … 5173 5173 "[english]npc_floorturret.talkretire"        "<clr:170,240,209> Turret: Target lost!" 5174 5174 "Commentary_Title_WELCOME"       "歡迎來到 PORTAL 2"   5175 5175 "[english]Commentary_Title_WELCOME"        "WELCOME TO PORTAL 2"   5176 N/A "#commentary\com-welcome.wav"        "[Gabe Newell] 你好，我是 Gabe Newell，歡迎來到《傳送門 2》的天地. 一代《Portal》在 2007 年發行時帶有實驗性質，目的在於瞭解玩家對不同類型的遊戲情節與劇情體驗的反應. 《Portal》陸陸續續贏得不少獎項，也創下銷售佳績，最重要的是，能夠以有別於其他 Valve 遊戲的方式來引起玩家的共鳴. 打造《傳送門 2》的挑戰在於，必須不辜負眾人期望、帶領大家重返雪兒與光圈科學的世界，並以全新樣貌再度令玩家驚豔，而且我想一定會是愉快的大驚奇. 若要聆聽說明情節裡的內容，請將準心放在浮動的說明符號上，然後按下使用 (USE) 鍵. 若要停止情節說明，請將準心放在旋轉節點上，然後再按一次使用鍵. 部分情節說明會自動控制遊戲，為的是向您說明情節. 如果碰到這種情形，您只要再按一下使用鍵，說明就會停止. 若您有機會玩到《傳送門 2》，請與我分享您的心得. 電子郵件來信請寄：gaben@valvesoftware.com. 因為我們每發行一個遊戲，我就會收到大約一萬封的電子郵件，雖然我沒辦法全部回信，但是我真的每封都讀過. 在此謝過，祝您玩得愉快！"   N/A 5176 "#commentary\com-welcome.wav"        "[Gabe Newell] 你好，我是 Gabe Newell，歡迎來到《傳送門 2》的天地. 一代《傳送門》在 2007 年發行時帶有實驗性質，目的在於瞭解玩家對不同類型的遊戲情節與劇情體驗的反應. 《傳送門》陸陸續續贏得不少獎項，也創下銷售佳績，最重要的是，能夠以有別於其他 Valve 遊戲的方式來引起玩家的共鳴. 打造《傳送門 2》的挑戰在於，必須不辜負眾人期望、帶領大家重返 Chell 與光圈科學的世界，並以全新樣貌再度令玩家驚豔，而且我想一定會是愉快的大驚奇. 若要聆聽說明情節裡的內容，請將準心放在浮動的說明符號上，然後按下使用 (USE) 鍵. 若要停止情節說明，請將準心放在旋轉節點上，然後再按一次使用鍵. 部分情節說明會自動控制遊戲，為的是向您說明情節. 如果碰到這種情形，您只要再按一下使用鍵，說明就會停止. 若您有機會玩到《傳送門 2》，請與我分享您的心得. 電子郵件來信請寄：gaben@valvesoftware.com. 因為我們每發行一個遊戲，我就會收到大約一萬封的電子郵件，雖然我沒辦法全部回信，但是我真的每封都讀過. 在此感謝，祝您玩得愉快！"  5177 5177 "[english]#commentary\com-welcome.wav"        "[Gabe Newell] Hi, my name is Gabe Newell, and welcome to Portal 2. When we released the original Portal in 2007, it was an experiment to see how gamers would respond to a different kind of gameplay and storytelling experience. Portal went on to win a bunch of awards, sell many copies, and, most importantly, resonate with gamers in a way that no other Valve title has. The challenges for us in building Portal 2 were to live up to people's expectations, to take you back to the world of Chell and Aperture Science, and to surprise gamers again not with more of the same, but with more of the new. And, I think, it will be, mostly, a pleasant surprise. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your use key. To stop a commentary node, put your crosshair over the rotating node and press the use key again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your use key again to stop the commentary. Please let me know what you think after you have had a chance to play Portal 2. I can be reached at gaben@valvesoftware.com. I get about 10,000 emails each time we release a game, and while I can't respond to all of them, I do read all of them. Thanks, and have fun!"  5178 5178 "Commentary_Title_BIGDOOR"        "大門"   5179 5179 "[english]Commentary_Title_BIGDOOR"        "BIG DOOR"  …  5185 5185 "[english]#commentary\com-janitor.wav"        "[Ivan Simonici] We had to come up with old-looking versions for all the important gameplay props, such as button panels, doors, cubes - basically everything the player could interact with. We came up with this fictional character - Janitor Bob. He'd be the guy who had to maintain all of old Aperture. A guy who doesn't understand anything about science but can fix everything with duct tape and a screwdriver. He would use everything he could get his hands on. The result might not look pretty but it would work. So whenever we got stuck designing props for chapter 3 we'd ask ourselves: \"Well, how would Bob build it?\""  5186 5186 "Commentary_Title_EYE_HAS_IT"        "畫龍點睛"   5187 5187 "[english]Commentary_Title_EYE_HAS_IT"        "THE EYE HAS IT"   5188 N/A "#commentary\com-eyehasit.wav"        "[Karen Prell] 你要怎麼讓巨大的機械眼球表達生命力與感情？更別提還要讓人感覺到，雖然他沒有嘴巴但他的確有在說話. 動畫師對人類行為的領悟力，在為惠特利的人格圓球體賦予生命時就派上用場了. 開口說話不僅只是讓角色的嘴巴動起來. 你必須用到肢體語言、頭部姿勢、身體律動及目光焦點，來表達角色的感情與用意. 緩慢平穩的頭部移動、持續的目光凝視與放鬆的眼睛孔徑代表惠特利心情平靜. 短促快捷地轉頭、快速地眨眼及四處張望代表緊張不安或欺騙. 眼睛孔徑緊縮且些微發抖代表恐懼害怕. 身體飄走但眼睛仍盯著玩家，代表惠特利嘗試耍點小聰明愚弄玩家，但到頭來只會害到他自己. 懷疑的表情是瞇眼斜視且底座把手會轉向一邊，作用就和許多豐富的眉毛及臉頰表情無異. 趣味中不忘提醒玩家，惠特利是一部機器. 當入侵電腦時，他的眼睛和身體部分會完全捲成一團並機械式地旋轉，這個靈感是來自於舊式 Univac 電腦的旋轉磁帶軸. 而當他要望向遙遠的前方時，他會一口氣把眼睛瞥向頭的另一邊. 這樣的動畫處理結合了劇情與配音，讓惠特利變成一個風格獨具且兼具相當娛樂效果的角色 - 半人半機器、只有眼睛、沒有大腦. "  N/A 5188 "#commentary\com-eyehasit.wav"        "[Karen Prell] 你要怎麼讓巨大的機械眼球表達生命力與感情？更別提還要讓人感覺到，雖然他沒有嘴巴但他的確有在說話. 動畫師對人類行為的領悟力，在為 Wheatley 的人格圓球體賦予生命時就派上用場了. 開口說話不僅只是讓角色的嘴巴動起來. 你必須用到肢體語言、頭部姿勢、身體律動及目光焦點，來表達角色的感情與用意. 緩慢平穩的頭部移動、持續的目光凝視與放鬆的眼睛孔徑代表 Wheatley 心情平靜. 短促快捷地轉頭、快速地眨眼及四處張望代表緊張不安或欺騙. 眼睛孔徑緊縮且些微發抖代表恐懼害怕. 身體飄走但眼睛仍盯著玩家，代表 Wheatley 嘗試耍點小聰明愚弄玩家，但到頭來只會害到他自己. 懷疑的表情是瞇眼斜視且底座把手會轉向一邊，作用就和許多豐富的眉毛及臉頰表情無異. 趣味中不忘提醒玩家，Wheatley 是一部機器. 當入侵電腦時，他的眼睛和身體部分會完全捲成一團並機械式地旋轉，這個靈感是來自於舊式 Univac 電腦的旋轉磁帶軸. 而當他要望向遙遠的前方時，他會一口氣把眼睛瞥向頭的另一邊. 這樣的動畫處理結合了劇情與配音，讓 Wheatley 變成一個風格獨具且兼具相當娛樂效果的角色 - 半人半機器、只有眼睛、沒有大腦. "  5189 5189 "[english]#commentary\com-eyehasit.wav"        "[Karen Prell] How do you make a giant mechanical eyeball express life and emotions, let alone give the impression that he's talking when he has no mouth? The animator's understanding of human behavior came in handy for bringing Wheatley the personality sphere to life. Talking is so much more than just moving a character's mouth. You have to use body language, head attitudes and rhythm of movement and eye focus to indicate a character's feelings and motivations. Slow, smooth head moves, a steady gaze and a relaxed eye aperture indicate that Wheatley is calm. Short, sharp head turns, rapid blinks and glancing around indicate nervousness or deceit. Add a tightly constricted eye aperture and a little shiver to show fear. Tilting the body away while keeping the eye focused on the player signals an attempt at cleverness that ultimately only fools Wheatley himself. Suspicion is communicated by squinting his eyelids and handles, which function as very expressive eyebrows and cheeks. It's also fun to remind the player that Wheatley is a machine. When hacking, his eye and body segments become perfectly centered and spin mechanically, inspired by the spinning tape reels on old Univac computers. And when he wants to look far in front, he flips his eye all the way over to the other side of his head. This animation approach combined with the writing and vocals makes Wheatley quite a unique and entertaining character--part human, part machine, all eye, and no brain."  5190 5190 "Commentary_Title_MASH-UP"        "壓個稀巴爛"   5191 5191 "[english]Commentary_Title_MASH-UP"        "MASH-UP"   5192 N/A "#commentary\com-mashup.wav"        "[David Sawyer]大家早就可以料想到惠特利想要殺死玩家，但我們還是希望屆時這一幕能出乎眾人意料. 目前為止，玩家都已經十分熟悉跳板的使用，若以惠特利將玩家踹到一旁的手法來顛覆這番料想，那將會是很有趣而且令人驚奇的一刻. 我們新增了彈跳方塊，讓玩家能測定跳起接住方塊所需的時間，將注意力集中放在達成跳起後會發生的事情，好讓驚喜節節高升. "  N/A 5192 "#commentary\com-mashup.wav"        "[David Sawyer] 大家早就可以料想到 Wheatley 想要殺死玩家，但我們還是希望屆時這一幕能出乎眾人意料. 目前為止，玩家都已經十分熟悉跳板的使用，若以惠特利將玩家踹到一旁的手法來顛覆這番料想，那將會是很有趣而且令人驚奇的一刻. 我們新增了彈跳方塊，讓玩家能測定跳起接住方塊所需的時間，將注意力集中放在達成跳起後會發生的事情，好讓驚喜節節高升. "  5193 5193 "[english]#commentary\com-mashup.wav"        "[David Sawyer]Having built up the expectation that Wheatley is going to kill the player, we still wanted the actual moment to be a surprise. By this point players are entirely comfortable with faith plates, and the simple subversion of expectations as Wheatley punts you sideways, is a fun and surprising moment. We added the bouncing box with the intention that players attempt to time their jump to catch the box, focusing their attention on the expected result of their jump and heightening the surprise."  5194 5194 "Commentary_Title_CRUSHERS"        "壓碎機大軍"   5195 5195 "[english]Commentary_Title_CRUSHERS"        "CRUSHERS"   5196 N/A "#commentary\com-crushers.wav"        "[Cayle George] 我們在許多回合中使用了壓碎板，讓測試室變得更加危險. 在公開展示中示範了一些回合之後，我們得到的普遍反應是，傳送門 2 會變得太難，因為玩家必須計時，例如穿越傳送門時，需抓準時間點，避免被致命的壓碎機掃到. 所以我們決定將其保留到玩家被惠特利拖延並進行逃脫時使用. "  N/A 5196 "#commentary\com-crushers.wav"        "[Cayle George] 我們在許多回合中使用了壓碎板，讓測試室變得更加危險. 在公開展示中示範了一些回合之後，我們得到的普遍反應是，《傳送門 2》會變得太難，因為玩家必須計時，例如穿越傳送門時，需抓準時間點，避免被致命的壓碎機掃到. 所以我們決定將其保留到玩家被 Wheatley 拖延並進行逃脫時使用. "  5197 5197 "[english]#commentary\com-crushers.wav"        "[Cayle George] We had a bunch of levels that used the crusher panels in ways that made the test chambers more dangerous. After showing some of these levels in press demos, we got feedback that viewers were getting the impression that Portal 2 was going to be too difficult since players would have to time events such as running or falling through a portal with not getting hit by a deadly crusher. We decided to save these for the escape, when Wheatley tries to hold you off."  5198 N/A "Commentary_Title_LAIR"        "備戰惠特利老巢"   N/A 5198 "Commentary_Title_LAIR"        "備戰 Wheatley 老巢"   5199 5199 "[english]Commentary_Title_LAIR"        "PREPARING FOR WHEATLEY'S LAIR"   5200 N/A "#commentary\com-lair.wav"        "[Alireza Razmpoosh] 在試玩最終大魔王戰役時，我們發現，玩家在進入惠特利的地盤後不太清楚要做什麼. 我們的解決之道是，在前一關訓練玩家打破玻璃彩繪管. 這可以讓他們在毫無時間壓力的情況下，學到對抗惠特利的技巧. 這還可以訓練玩家將惠特利丟過來的炸彈改變方向. "  N/A 5200 "#commentary\com-lair.wav"        "[Alireza Razmpoosh] 在試玩最終大魔王戰役時，我們發現，玩家在進入 Wheatley 的地盤後不太清楚要做什麼. 我們的解決之道是，在前一關訓練玩家打破玻璃彩繪管. 這可以讓他們在毫無時間壓力的情況下，學到對抗惠特利的技巧. 這還可以訓練玩家將惠特利丟過來的炸彈改變方向. "  5201 5201 "[english]#commentary\com-lair.wav"        "[Alireza Razmpoosh] When playtesting the final boss battle, we found players were confused about what to do when they entered Wheatley's lair. Our solution was to train the player by having them break glass paint pipes a level earlier. This lets them learn the mechanic without any time pressure before they have to fight Wheatley. This also trains the player to redirect the bombs Wheatley throws at them."  5202 5202 "Commentary_Title_FATIGUE"        "電梯疲勞"   5203 5203 "[english]Commentary_Title_FATIGUE"        "ELEVATOR FATIGUE"  …  5219 5219 "[english]Commentary_Title_JAZZ"        "SMOOTH JAZZ"   5220 5220 "#commentary\com-jazz.wav"        "[Mike Morasky] 這張地圖是前代 Portal 首批地圖的其中一張，我們不斷地拿出來用，好讓兩代遊戲互相產生關聯. 「柔和的爵士樂聲」笑話大概是遊戲中最老的梗. 開發團隊發現，穿插在測試遊戲中的柔和爵士樂聲對所有年齡、性別及文化的玩家來說都非常引人發噱，會心一笑. "  5221 5221 "[english]#commentary\com-jazz.wav"        "[Mike Morasky] This map was one of the first of the older Portal maps that we beat up and decayed to bind the two games together. The 'smooth jazz' joke is probably the oldest one in the game. The team discovered through playtesting that smooth jazz was funny to all ages, genders and cultures."  5222 N/A "Commentary_Title_E3"        "惠特利 E3 亮相"   N/A 5222 "Commentary_Title_E3"        "Wheatley 在 E3 展亮相"   5223 5223 "[english]Commentary_Title_E3"        "WHEATLEY AT E3"   5224 N/A "#commentary\com-e3.wav"        "[Thorsten Scheuermann] 此次與惠特利的互動是我們在 E3 所特別設計的初次登台亮相. 它示範了惠特利在遊戲世界中會是怎樣的一名角色，以及玩家該如何與他直接互動，還能用他來與光圈科學的設施互動. "  N/A 5224 "#commentary\com-e3.wav"        "[Thorsten Scheuermann] 此次與 Wheatley 的互動是我們在 E3 展所特別設計的初次登台亮相. 它示範了 Wheatley 在遊戲世界中會是怎樣的一名角色，以及玩家該如何與他直接互動，還能用他來與光圈科學的設施互動. "  5225 5225 "[english]#commentary\com-e3.wav"        "[Thorsten Scheuermann] This interaction with Wheatley was the first that we hooked up for our initial showing at E3. It demonstrated how Wheatley would be an actor in the world, and how the player would not only be interacting with him directly, but also using him to interact with the Aperture facility."  5226 5226 "Commentary_Title_CATAPULT"        "彈射簡介"   5227 5227 "[english]Commentary_Title_CATAPULT"        "CATAPULT INTRO"  …  5237 5237 "[english]#commentary\com-reference.wav"        "[Adam Foster] While making Portal 2, we explored our way through vast quantities of reference material. Inspirations included photos of NASA’s Apollo and Shuttle programs, CERN’s particle accelerators both modern and obsolete, industrial robots, derelict Soviet space shuttles, overgrown temples, Brussels metro stations, seedy American motels, junkyards filled with rocketry equipment, Chinese apartment blocks under construction, Polish shipyards, neutrino detectors deep underground in nickel mines, corporate headquarters from a variety of eras, commercial nuclear reactors, experimental fusion reactors, rain-sodden book depositories in Detroit, peculiar cameras, forgotten space probes, you name it."  5238 5238 "Commentary_Title_MONITOR"        "砸爛電視"   5239 5239 "[english]Commentary_Title_MONITOR"        "KILL YOUR TELEVISION"   5240 N/A "#commentary\com-monitor.wav"        "[Zachary Franks] 在惠特利的每個測試室中，都會有一個螢幕，而惠特利會出現在上面. 在這個回合放進螢幕時，我們其中一位設計師認為，如果螢幕是跳板的目標，而且要是玩家或方塊正對飛過來，螢幕就會破掉，那樣一定很有趣. 我們認為這個惡搞的效果不錯，因此決定讓每個螢幕都能被砸破. "  N/A 5240 "#commentary\com-monitor.wav"        "[Zachary Franks] 在 Wheatley 的每個測試室中，都會有一個螢幕，而 Wheatley 會出現在上面. 在這個回合放進螢幕時，我們其中一位設計師認為，如果螢幕是跳板的目標，而且要是玩家或方塊正對飛過來，螢幕就會破掉，那樣一定很有趣. 我們認為這個惡搞的效果不錯，因此決定讓每個螢幕都能被砸破. "  5241 5241 "[english]#commentary\com-monitor.wav"        "[Zachary Franks] In each of Wheatley's test chambers there is always a monitor with Wheatley on it. While placing the monitor in this level, one of our designers thought it would be funny if the monitor was the target of the faith plate and would get broken if the player or the box flew into it. We thought the gag worked well and decided to make every monitor breakable."  5242 5242 "Commentary_Title_NONLINEAR"        "非線性前進"   5243 5243 "[english]Commentary_Title_NONLINEAR"        "NONLINEAR PROGRESSION"  …  5265 5265 "[english]#commentary\com-flight.wav"        "[John Guthrie]  The catapult trajectory lines seen here allow us to visualize where the catapult will deliver a player or a physics object. We can differentiate the speed and trajectory for players and other objects. The yellow lines are for physics objects, and green is the player's trajectory. Sometimes we need to have a different value to accommodate the shape of the objects being catapulted. What works for the player may not work for an object, and vice versa. For instance, it was common for a box to make it to a ledge while the player would smack into the side and then fall into the slime. The visualization tools helped us debug these types of problems"  5266 5266 "Commentary_Title_HOTEL_HELL"        "地獄飯店"   5267 5267 "[english]Commentary_Title_HOTEL_HELL"        "HOTEL HELL"   5268 N/A "#commentary\com-hotelhell.wav"        "[Randy Lundeen] 我們一直有這樣的構想，就是讓玩家永遠卡在靜止的狀態，就好像停留在一個又破爛又老舊的旅館房間，但我們不太確定要如何能讓你擺脫它. 玩家是否還會對開頭片段有印象，我們同仁之間各有不同的意見. 另外有一個開頭片段是，光圈科學將所有低溫保存的受測者關在一個超無聊的旅館房間模擬器，然後惠特利會喚醒玩家. 後來我們放棄這個開頭片段，因為很難在短時間內說明，於是選擇將房間改成「鐵道貨櫃旅程」. 這樣一來，我們便能不直接告訴玩家，而是暗示他們與其他受測者是如何被關起來、顯示部分廠區設施的規模，甚至還會提示已經經過的時間. 我們也能透過貨櫃在移動碰撞中毀壞的過程，一步步抽絲剝繭. 整體而言，玩家能以更動態且本能的方式進入《傳送門 2》. "  N/A 5268 "#commentary\com-hotelhell.wav"        "[Randy Lundeen] 我們一直有這樣的構想，就是讓玩家永遠卡在靜止的狀態，就好像停留在一個又破爛又老舊的旅館房間，但我們不太確定要如何能讓你擺脫它. 玩家是否還會對開頭片段有印象，我們同仁之間各有不同的意見. 另外有一個開頭片段是，光圈科學將所有低溫保存的受測者關在一個超無聊的旅館房間模擬器，然後 Wheatley 會喚醒玩家. 後來我們放棄這個開頭片段，因為很難在短時間內說明，於是選擇將房間改成「鐵道貨櫃旅程」. 這樣一來，我們便能不直接告訴玩家，而是暗示他們與其他受測者是如何被關起來、顯示部分廠區設施的規模，甚至還會提示已經經過的時間. 我們也能透過貨櫃在移動碰撞中毀壞的過程，一步步抽絲剝繭. 整體而言，玩家能以更動態且本能的方式進入《傳送門 2》. "  5269 5269 "[english]#commentary\com-hotelhell.wav"        "[Randy Lundeen] The idea of being stuck forever in a state of stasis that looked like a crappy old motel room had been in our minds for a long time, but we weren't sure exactly how we wanted to rip you out of it. There was some debate over whether the opening sequence happened inside the player’s head or not. There was an alternate opening where Aperture had hooked-up all of its cryo-stored test subjects to an incredibly boring hotel room simulator, which Wheatley would then wake the player from. Eventually this was discarded as too difficult to explain in the short time allotted, and we opted to change the hotel room to a “container ride on a rail”. This allowed us to show the player, rather than tell them, about how they and other test subjects have been stored, show some of the scale of the facility and even hint at how much time has passed. We also get to gradually reveal all of this through the destruction of the container itself as it moves and bangs into things. Overall, this gives the player a much more dynamic and visceral introduction to Portal 2."  5270 5270 "Commentary_Title_REMNANTS"        "故事零碎片段"   5271 5271 "[english]Commentary_Title_REMNANTS"        "STORY REMNANTS"   5272 N/A "#commentary\com-remnants.wav"        "[Kyle Monroe] 針對惠特利是否曾在喚醒玩家前嘗試與其他受測者逃脫，編劇曾經來回修改情節. 這是個有趣的構想，而您仍可在某些對話中聽到這個故事架構的零碎片段. 但後來，這個概念還是太離題而不易深入人心. 所以直到遊戲結束為止都有這方面的暗示，但一直沒有明確說明. "  N/A 5272 "#commentary\com-remnants.wav"        "[Kyle Monroe] 針對 Wheatley 是否曾在喚醒玩家前嘗試與其他受測者逃脫，編劇曾經來回修改情節. 這是個有趣的構想，而您仍可在某些對話中聽到這個故事架構的零碎片段. 但後來，這個概念還是太離題而不易深入人心. 所以直到遊戲結束為止都有這方面的暗示，但一直沒有明確說明. "  5273 5273 "[english]#commentary\com-remnants.wav"        "[Kyle Monroe] The writers went back and forth over whether or not Wheatley had tried escaping with other test subjects before waking the player up. It was an interesting idea, and you can still hear remnants of this story arc in some of the dialogue. But at the end of the day, it was just too expansive a concept to sell. So it’s hinted at, but not overtly mentioned until the end."  5274 5274 "Commentary_Title_SLOWBURN"        "怒火中燒"   5275 5275 "[english]Commentary_Title_SLOWBURN"        "SLOW BURN"  …  5277 5277 "[english]#commentary\com-slowburn.wav"        "[Elan Ruskin] GLaDOS originally was a lot more cutting in these opening rooms, given that she’s talking to someone she perceives as her murderer. Playtests revealed, though, that it was a bit grueling getting brow-beaten by GLaDOS this early in the game, so her arc was rewritten to give her more of a slow burn towards the player."  5278 5278 "Commentary_Title_MANY_TO_ONE"        "萬宗歸一"   5279 5279 "[english]Commentary_Title_MANY_TO_ONE"        "MANY TO ONE"   5280 N/A "#commentary\com-manytoone.wav"        "[Doug Wood] 原先構想的惠特利是一組圓球，玩家在深入光圈科學內部時會看到. 但有兩個原因讓我們放棄了這個構想. 第一，必須有「深入廠區設施的」關卡才能突顯每個新登場的球體，而且這些關卡必須有其獨特的邏輯. 我們要使用的圓球數目會多到讓這類關卡數過多，而成了不像是 Portal 的遊戲. 第二，我們花了這麼多時間在介紹新角色，卻都沒有機會好好認識這些角色一下，然後就要因為得讓下一個球體出場而強迫前一個角色下台一鞠躬. 最後我們認為，與其匆匆逐個遇上六顆圓球，不如好好地認識一個球體就好，這樣會比較理想. 因為最終有一些角色會被當作有瑕疵的核心而被回收掉. "  N/A 5280 "#commentary\com-manytoone.wav"        "[Doug Wood] 原先構想的 Wheatley 是一組圓球，玩家在深入光圈科學內部時會看到. 但有兩個原因讓我們放棄了這個構想. 第一，必須有「深入廠區設施的」關卡才能突顯每個新登場的球體，而且這些關卡必須有其獨特的邏輯. 我們要使用的圓球數目會多到讓這類關卡數過多，而成了不像是《傳送門》的遊戲. 第二，我們花了這麼多時間在介紹新角色，卻都沒有機會好好認識這些角色一下，然後就要因為得讓下一個球體出場而強迫前一個角色下台一鞠躬. 最後我們認為，與其匆匆逐個遇上六顆圓球，不如好好地認識一個球體就好，這樣會比較理想. 因為最終有一些角色會被當作有瑕疵的核心而被回收掉. "  5281 5281 "[english]#commentary\com-manytoone.wav"        "[Doug Wood] Wheatley was originally envisioned as a group of spheres that you’d discover as you explored the facility behind the scenes. We ditched this idea for two reasons. For one thing, ‘behind the scenes’ levels were required to highlight the introductions of each of these new spheres and these levels have their own unique logic. The number of spheres we wanted would have made for far too many of these types of levels, resulting in a very un-Portal-like game. Also, we were spending so much time introducing these new characters that we had no time to get to know any of them before they were swept offstage for the next one. Eventually we realized it’d be a lot more satisfying to really get to know one sphere instead of briefly meeting six. Some of these characters were eventually recycled as corrupt cores for the finale."  5282 5282 "Commentary_Title_ACCENTS"        "難懂的腔調"   5283 5283 "[english]Commentary_Title_ACCENTS"        "HORRIBLE ACCENTS"   5284 N/A "#commentary\com-accents.wav"        "[Erik Robson] 這裡的開場片段原先比較長，其中惠特利以很重的美國腔對你說話，以為 GLaDOS 聽不到他. 同時，我們也讓 GLaDOS 對這整段可笑的對話發表看法，因為毫無疑問地，她可以聽見他說話. 讓測試玩家來測試這個構想時，每位玩家都是直接進入開場. 所以我們不是得放棄整段對話，不然就是要想出一個理由讓玩家有耐心看完五分鐘 (雖然他們隨時都可以離開). 後來我們還是拿掉了這段對話. "  N/A 5284 "#commentary\com-accents.wav"        "[Erik Robson] 這裡的開場片段原先比較長，其中 Wheatley 以很重的美國腔對你說話，以為 GLaDOS 聽不到他. 同時，我們也讓 GLaDOS 對這整段可笑的對話發表看法，因為毫無疑問地，她可以聽見他說話. 讓測試玩家來測試這個構想時，每位玩家都是直接進入開場. 所以我們不是得放棄整段對話，不然就是要想出一個理由讓玩家有耐心看完五分鐘 (雖然他們隨時都可以離開). 後來我們還是拿掉了這段對話. "  5285 5285 "[english]#commentary\com-accents.wav"        "[Erik Robson] The breakout sequence here was originally a lot longer, involving Wheatley talking to you in a horrible American accent, assuming GLaDOS can't hear him. Simultaneously, we'd have GLaDOS commenting on the entire ridiculous exchange, because of course she can hear him. When we playtested the concept, every player made a beeline for the opening. So we either had to ditch all the dialogue or figure out a reason for the player to stand around for five minutes even though they could escape at any time. We ditched the dialogue."  5286 5286 "Commentary_Title_CAROLYN"        "CAROLINE"   5287 5287 "[english]Commentary_Title_CAROLYN"        "CAROLINE"   5288 N/A "#commentary\com-carolyn.wav"        "[Dario Casali]「Caroline」角色的出現是因為我們想要有一個角色來跟Cave演對手戲. 我們原本構想了一名老實容易欺負的科學家，名叫葛列格，但雇用一位演員卻只讓他講一兩句話，有點可惜. 於是我們想到改用扮演 GLaDOS 的 Ellen McLain 來節省經費. 但後來我們又突然想到，我們有機會編一個說明 GLaDOS 出身起源. "  N/A 5288 "#commentary\com-carolyn.wav"        "[Dario Casali]「Caroline」角色的出現是因為我們想要有一個角色來跟 Cave 演對手戲. 我們原本構想了一名老實容易欺負的科學家，名叫 Greg，但雇用一位演員卻只讓他講一兩句話，有點可惜. 於是我們想到改用扮演 GLaDOS 的 Ellen McLain 來節省經費. 但後來我們又突然想到，我們有機會編一個說明 GLaDOS 出身起源. "  5289 5289 "[english]#commentary\com-carolyn.wav"        "[Dario Casali] The character of 'Caroline' came about because we wanted somebody for Cave to play off of. Though we had originally envisioned a put-upon Scientist character called Greg, it would have been wasteful to hire an actor for just one or two lines. Instead, we hit upon the idea of economizing by using GLaDOS-actor Ellen McLain. Out of nowhere, we suddenly had an opportunity for a GLaDOS origin story."  5290 5290 "Commentary_Title_POTATOS"        "馬鈴薯"   5291 5291 "[english]Commentary_Title_POTATOS"        "POTATOS"  …  5295 5295 "[english]Commentary_Title_BIRDBRAIN"        "BIRDBRAIN"   5296 5296 "#commentary\com-birdbrain.wav"        "[Erik Wolpaw] 由馬鈴薯所造成一個較大的情節衝突點是：她現在是你的拍檔. 你們倆的目標一致. 那麼她為何不幫找測試解答？真正的答案當然是，如果她都解開了，那還有什麼好玩的. 我們想出來的解決方法是，讓在第三幕出現的鳥持續襲擊並啄食槍上的她. 由於鳥一直啄食知道如何解決測試的馬鈴薯，所以她會逐漸變笨. 因為技術上的理由，這後來無法執行，所以最後我們找出了另一種解決方法. 但我們有些人仍然喜歡這個鳥的解決方法. "  5297 5297 "[english]#commentary\com-birdbrain.wav"        "[Erik Wolpaw] One of the larger plot holes that PotatOS introduced was: She’s your buddy now. She’s got the same goals as you. So why isn’t she helping you solve the tests? The real answer is, obviously, that if she did help you solve the tests there’d be no game. One solution we we came up with was for the bird from Act 3 to keep swooping in and pecking bits of her off your gun. As the bird kept eating the part of her that knew how to solve the tests, PotatOS would actually get dumber over time. For technical reasons, this ended up being impossible to execute, so we ended up finding another solution. Some of us though will always have a place in our heart for the bird solution."  5298 N/A "Commentary_Title_EVIL"        "邪惡的惠特利"   N/A 5298 "Commentary_Title_EVIL"        "邪惡的 Wheatley"   5299 5299 "[english]Commentary_Title_EVIL"        "EVIL WHEATLEY"   5300 N/A "#commentary\com-evil.wav"        "[Noel McGinn] 要幫邪惡的惠特利找到適當的平衡點很難，因為我們仍然要他在遊戲的前半場當個經常出錯的笨蛋，但同時又要讓人感覺到他現在有些危險，否則在大結局時就不會有很大的反差. 所幸，Stephen Merchant 在搞笑又笨手笨腳的惠特利與偶爾表現出對權力著迷的兇惡惠特利之間的轉換處理，表現得不錯. "  N/A 5300 "#commentary\com-evil.wav"        "[Noel McGinn] 要幫邪惡的 Wheatley 找到適當的平衡點很難，因為我們仍然要他在遊戲的前半場當個經常出錯的笨蛋，但同時又要讓人感覺到他現在有些危險，否則在大結局時就不會有很大的反差. 所幸，Stephen Merchant 在搞笑又笨手笨腳的 Wheatley 與偶爾表現出對權力著迷的兇惡 Wheatley 之間的轉換處理，表現得不錯. "  5301 5301 "[english]#commentary\com-evil.wav"        "[Noel McGinn] Finding the right balance for Evil Wheatley was difficult, because we still wanted him to be the bumbling idiot from the first half of the game, but at the same time, there had to be some sense that he was dangerous now, otherwise there wasn't much tension for the big finale. Fortunately, Stephen Merchant did a great job of intercutting funny bumbling Wheatley with occasional outbursts of power-mad, villainous Wheatley."  5302 5302 "Commentary_Title_PUNISHER"        "懲罰者"   5303 5303 "[english]Commentary_Title_PUNISHER"        "PUNISHER"   5304 N/A "#commentary\com-punisher.wav"        "[Joel Shoop] 在遊戲結束時該如何適當地懲罰惠特利，我們有很多爭論. 殺了他似乎太嚴重，因為我們已經愛上這個角色. 但另一方面，輕懲一下就讓他離開 GLaDOS 的身體，似乎又太過草率. 用太空球將他抽離到太空中，似乎是人人都能接受的折衷懲罰. "  N/A 5304 "#commentary\com-punisher.wav"        "[Joel Shoop] 在遊戲結束時該如何適當地懲罰 Wheatley，我們有很多爭論. 殺了他似乎太嚴重，因為我們已經愛上這個角色. 但另一方面，輕懲一下就讓他離開 GLaDOS 的身體，似乎又太過草率. 用太空球將他抽離到太空中，似乎是人人都能接受的折衷懲罰. "  5305 5305 "[english]#commentary\com-punisher.wav"        "[Joel Shoop] There was a lot of debate over how to properly punish Wheatley at the end of the game. Killing him seemed too severe, given how much we’d grown to love the character. On the other hand, simply letting him out of the GLaDOS body with a slap on the wrist seemed unacceptably anticlimactic. Having him sucked out into space with the Space Sphere seemed like a happy middle ground that everybody could get behind."  5306 5306 "Commentary_Title_WHIMSY"        "機器人的異想"   5307 5307 "[english]Commentary_Title_WHIMSY"        "ROBOT WHIMSY"  …  5317 5317 "[english]#commentary\com-blue.wav"        "[Christen Coomer] If the Orange bot is the Odd Couple's Felix, then Blue is Oscar. Blue was meant to be an early and rather rough prototype robot--representing GLaDOS’s first attempt at making a bipedal testing bot. Compared to the sleek lines of Orange, he is much less elegant. For motion inspiration, we looked to some of our favorite real life robots, such as the Big Dog robot from MIT and the towel-folding robot from Hitachi."  5318 5318 "Commentary_Title_DECOR"        "布置光圈科學的陳設"   5319 5319 "[english]Commentary_Title_DECOR"        "DECORATING APERTURE"   5320 N/A "#commentary\com-decor.wav"        "[Laura Dubuk] 此章節讓我們有很多機會以畫面呈現光圈科學的背景故事. 我們用符號、道具和物品來呈現. 在這個地方，我們可以略微窺見光圈科學在全盛時期可能有的榮景. 我們使用豐富的暖色系及地毯和大理石等物品，代表光圈科學曾經十分富有. Cave Johnson和他的員工甫創立這家企業，每個人都對科學有著無比的熱忱. 這和您在數十年後所看到外頭荒涼的洞穴環境及光圈科學實驗室裡的物品，形成相當的對比. 隨著玩家逐漸進入實驗室內較近期使用過的區域，物品變得廉價，使用大量的塑膠與亞麻地板，顯示光圈科學有一段落魄潦倒的時期，無法提供員工高品質的辦公室. "  N/A 5320 "#commentary\com-decor.wav"        "[Laura Dubuk] 此章節讓我們有很多機會以畫面呈現光圈科學的背景故事. 我們用符號、道具和物品來呈現. 在這個地方，我們可以略微窺見光圈科學在全盛時期可能有的榮景. 我們使用豐富的暖色系及地毯和大理石等物品，代表光圈科學曾經十分富有. Cave Johnson 和他的員工甫創立這家企業，每個人都對科學有著無比的熱忱. 這和您在數十年後所看到外頭荒涼的洞穴環境及光圈科學實驗室裡的物品，形成相當的對比. 隨著玩家逐漸進入實驗室內較近期使用過的區域，物品變得廉價，使用大量的塑膠與亞麻地板，顯示光圈科學有一段落魄潦倒的時期，無法提供員工高品質的辦公室. "  5321 5321 "[english]#commentary\com-decor.wav"        "[Laura Dubuk] This chapter gave us a great opportunity for visually telling the backstory of Aperture Science. We accomplished this with signs, props and materials. In this area, we get a glimpse of what Aperture Science must have been like in its heyday. We used rich, warm colors and materials like carpeting and marble to indicate that Aperture had a lot of money at one time. Cave Johnson and his staff were just starting out in their enterprise and everyone was eager to do science. This stands in contrast to the stark, cavernous environment outside and the materials you see in the Aperture Labs from later decades. As the player makes their way through more recent areas of the lab, the materials become cheaper, with an abundance of plastic and linoleum showing that Aperture had fallen on harder times and could no longer build high-quality offices for its workers."  5322 5322 "Commentary_Title_NEW_SOUNDS"        "新舊音效"   5323 5323 "[english]Commentary_Title_NEW_SOUNDS"        "NEW SOUNDS AND OLD"   5324 N/A "#commentary\com-newsounds.wav"        "[Tim Larkin] 較新和較陳舊的光圈科學在音效上也和畫面一樣呈現出不同的感覺. 門、地板與按鈕，以及音景，都反應出陳舊過時的 70 年代感覺. 音效暗示生鏽的金屬與腐壞的木頭. 在您冒險深入惠特利測試室時，會有較新但不穩定的音景，聽來讓人感到不安且危險. 失控的滅亡氣氛會持續加強，直到結束為止. "  N/A 5324 "#commentary\com-newsounds.wav"        "[Tim Larkin] 較新和較陳舊的光圈科學在音效上也和畫面一樣呈現出不同的感覺. 門、地板與按鈕，以及音景，都反應出陳舊過時的 70 年代感覺. 音效暗示生鏽的金屬與腐壞的木頭. 在您冒險深入 Wheatley 測試室時，會有較新但不穩定的音景，聽來讓人感到不安且危險. 失控的滅亡氣氛會持續加強，直到結束為止. "  5325 5325 "[english]#commentary\com-newsounds.wav"        "[Tim Larkin] The newer and older versions of Aperture show their distinct personalities in sound as well as visuals. The doors, floors and buttons, as well as soundscapes, reflect the aging, outdated 70’s feel. The sounds contain hints of the decaying metal and wood. The newer but unstable Wheatley chamber soundscapes become more foreboding and perilous the further you venture into them. The atmosphere of uncontrolled destruction continues to intensify till the end."  5326 5326 "Commentary_Title_PREDICTION"        "用傳送門預測"   5327 5327 "[english]Commentary_Title_PREDICTION"        "PREDICTING WITH PORTALS"  …  5399 5399 "[english]Commentary_Title_FRANKENTURRET"        "FRANKENTURRETS"   5400 5400 "#commentary\com-frankenturret.wav"        "[Matt Charlesworth] 機槍塔怪是一種表現手法，用來表達自從惠特利把玩家丟到地底下之後，機槍塔怪是他用來消磨時間一種方式. 由於惠特利的智商有限，他不太可能想出太多方式，因此就地取材這個點子便顯得理所當然. 機槍塔和方塊是最具代表性的兩項傳送門物品，而機槍塔怪就只是將這兩項物品稍加粗糙合成而已. 玩家撿起方塊時所出現寄居蟹動畫開始顯得有其必要性，是因為我們確實需要讓它們在玩家手持時能像手持方塊一樣. 因為最後它實在是太可愛了，所以後來它隨隨便便就能讓機槍塔大開眼界而不知所措，來讓玩家瞭解這些東西腦袋有點問題，不知道自己是誰，也不知道自己是做什麼的，同時也讓玩家同情它們的遭遇. 我們使用了遊戲中的物理推力和預錄的 Maya 動畫組合，讓玩家能任意移動它們、讓它們排排站捉對廝殺、或甚至讓它們直立行走，直到最終走向它們的墳場，也就是進入摧毀傳送門的力場. "  5401 5401 "[english]#commentary\com-frankenturret.wav"        "[Matt Charlesworth] The Frankenturrets were an attempt to show one of the ways Wheatley has been spending his time since he threw the player down into the Underground. Using his limited brain, it didn't seem like he could have come up with a lot, so the idea of using objects he'd have access to seemed appropriate. The turret and the cube are the two most iconic portal objects and the frankenturret is little more than a crude combination of those two objects. The hermit crab animation when you pick the cubes up began as a necessity because we really needed to make them act like cubes when you held them. It ended up being so cute that it became a simple job of making the turret widen its eye and shake its head a little, to convey to the player that these things were disrupted, and had no idea who or what they were anymore, and also to make the player feel sympathetic towards their plight. We used a combination of in game physics pushes and canned Maya animation to allow the player freedom to move them wherever they wanted, line up races between them, or even set them up so they would walk, inevitably to their doom, into a fizzler."   5402 N/A "Commentary_Title_WHEATLEY_MODEL"        "惠特利模型"   N/A 5402 "Commentary_Title_WHEATLEY_MODEL"        "WHEATLEY 模型"   5403 5403 "[english]Commentary_Title_WHEATLEY_MODEL"        "WHEATLEY MODEL"   5404 N/A "#commentary\com-wheatleymodel.wav"        "[Richard Lord] 惠特利的模型設計是原本《Portal 1》人格圓球的機器版. 原先它們在《Portal 1》中所扮演的角色極為類似，因此我們需要一個能展現多種不同表情的基本模型. 實驗了不同的拼裝概念之後，我們構思出洋蔥外皮的設計，其中的眾多圓球外板可以自由滑入彼此內部，全部交由裝在陀螺儀上的小型動作平台加以支撐. 這表示無論惠特利做出怎樣的表情，他都會一直維持他的球狀外形. 模型師和動畫師在這些早期的測試上合作密切，為的就是要確保設計能夠支援所需的各種表情，以滿足任何設計出來的人格圓球. 我們討論出很多想法，例如小型的內裝機器手臂，讓惠特利能從它的其中一個連接孔伸出來，然後四處移動. 我們很仔細地想讓這些機械設計看來逼真度十足，但眼皮的部分比較沒辦法，因為這在物理上是辦不到的. 我們不可能讓所有的幾何形狀都與它眼睛周圍的空間配合地剛剛好，而不犧牲掉另一邊，但它們實在是這個模型一項不可或缺的特色，因此我們只好將它們壓縮進眼睛內，讓玩家看不到. "  N/A 5404 "#commentary\com-wheatleymodel.wav"        "[Richard Lord] Wheatley 的模型設計是原本《傳送門》人格圓球的機器版. 原先它們在《傳送門》中所扮演的角色極為類似，因此我們需要一個能展現多種不同表情的基本模型. 實驗了不同的拼裝概念之後，我們構思出洋蔥外皮的設計，其中的眾多圓球外板可以自由滑入彼此內部，全部交由裝在陀螺儀上的小型動作平台加以支撐. 這表示無論 Wheatley 做出怎樣的表情，他都會一直維持他的球狀外形. 模型師和動畫師在這些早期的測試上合作密切，為的就是要確保設計能夠支援所需的各種表情，以滿足任何設計出來的人格圓球. 我們討論出很多想法，例如小型的內裝機器手臂，讓惠特利能從它的其中一個連接孔伸出來，然後四處移動. 我們很仔細地想讓這些機械設計看來逼真度十足，但眼皮的部分比較沒辦法，因為這在物理上是辦不到的. 我們不可能讓所有的幾何形狀都與它眼睛周圍的空間配合地剛剛好，而不犧牲掉另一邊，但它們實在是這個模型一項不可或缺的特色，因此我們只好將它們壓縮進眼睛內，讓玩家看不到. "  5405 5405 "[english]#commentary\com-wheatleymodel.wav"        "[Richard Lord] The Wheatley model was designed as a mechanical version of the original Portal 1 personality sphere. Originally they filled a very similar role to that in Portal 1, so we needed one base model which could hold a lot of different expressions. Experimenting with different rigging ideas we came up with the onion skin design where a number of spherical plates could slide around inside each other all supported on a small motion platform mounted on a gyroscope. This meant that no matter what expression Wheatley was pulling, he always retained his spherical shape. The modelers and the animators collaborated closely on these early tests to make sure the design supported the range of expression needed to satisfy any personality sphere that got designed. Lots of ideas were thrown out, such as a small internal robot arm that Wheatley could pull out of one of his ports and pull himself around with. We were careful to make the mechanics look plausible, but we had to cheat the eyelids, since they ended up being a physical impossibility. There was no way all that geometry could fit into the space around his eye without clipping out the other side, but they were such an essential feature of the model that we resorted to crushing them up inside the eye where the player can't see them."  5406 5406 "Commentary_Title_VACUUM"        "真空傳送"   5407 5407 "[english]Commentary_Title_VACUUM"        "VACUUM TRANSPORT"  …  5461 5461 "[english]#commentary\com-arg.wav"        "[Adam Foster]"   5462 5462 "Commentary_Title_ascent"        "攀升"   5463 5463 "[english]Commentary_Title_ascent"        "THE ASCENT"   5464 N/A "#commentary\com-ascent.wav"        "[Chris Chin] 湖邊地圖徹底顛覆了截至遊戲目前為止的美學和環境規模認知. 玩家會進入扁扁的地底洞穴，且深入地圖之後，玩家會不由自主地注意到頭頂上的電梯塔、閃著火花的電線、掉落的殘骸碎屑，以及最後直挺挺化為烏有的測試圓球. 向上看的動作，讓玩家感受光圈科學在 GLaDOS 出現之前幅員有多麼廣闊，在視覺感官上也讓玩家了解到非得要費上一番大功夫才能再與惠特利相逢. 開放的區域是用來鼓勵玩家探索周圍環境，也能從測試室接連不斷的謎題攻勢中稍稍喘口氣. "  N/A 5464 "#commentary\com-ascent.wav"        "[Chris Chin] 湖邊地圖徹底顛覆了截至遊戲目前為止的美學和環境規模認知. 玩家會進入扁扁的地底洞穴，且深入地圖之後，玩家會不由自主地注意到頭頂上的電梯塔、閃著火花的電線、掉落的殘骸碎屑，以及最後直挺挺化為烏有的測試圓球. 向上看的動作，讓玩家感受光圈科學在 GLaDOS 出現之前幅員有多麼廣闊，在視覺感官上也讓玩家了解到非得要費上一番大功夫才能再與 Wheatley 相逢. 開放的區域是用來鼓勵玩家探索周圍環境，也能從測試室接連不斷的謎題攻勢中稍稍喘口氣. "  5465 5465 "[english]#commentary\com-ascent.wav"        "[Chris Chin]  The lake map marks a total reset to the aesthetics and scale of the environments up to this point in the game. You come into the underground cave compressed and as you progress further into the map, your eye is drawn upwards by the elevator tower, sparking cables, falling debris, and finally the test spheres which recede vertically into nothingness. This looking upwards gives the player sense of the vastness of Aperture before GLaDOS and a visual sense of the daunting climb they will have to make to get back to Wheatley. The open areas encourage the player to explore their surroundings and take a break from the intensive puzzle solving of the test chambers."  5466 5466 "Commentary_Title_CO-WRITE"        "合作模式的設計安排"   5467 5467 "[english]Commentary_Title_CO-WRITE"        "WRITING FOR CO-OP"  …  5479 5479 "[english]Commentary_Title_CUBES"        "CUBES V. SPHERES"   5480 5480 "#commentary\com-cubes.wav"        "[Matthew Scott] 重量圓球初次登場是在《Portal 1》的一間進階測試室裡. 在《傳送門 2》，我們無意間讓它們彈跳，結果因為追逐重量球實在太好玩了，讓我們不想改變它. 在合作模式裡，我們希望玩家運用團隊合作來捉住物體，一方面方塊會安全著地，但球會彈跳起來，也會滾出界外. 因此在這間測試室中，我們安排了一大堆的球來提供玩家視覺上的樂趣，我們想要故意引誘設計玩家透過麥克風說出「球」(註：球 (Balls) 在英文裡另有不雅的性暗示). "  5481 5481 "[english]#commentary\com-cubes.wav"        "[Matthew Scott] Weighted spheres first appeared in one of Portal 1's advanced chambers. For Portal 2, we accidently made them bouncy and it was too much fun chasing them to change it. In co-op, we wanted players to use teamwork to catch an object, and while a cube might have landed safely, a sphere will bounce and roll out of bounds. So, in this chamber we drop a bunch of spheres as a fun visual reward, and we wanted to trick players into saying 'balls' over the microphone."  5482 N/A "Commentary_Title_CHELL"        "全新的雪兒"   N/A 5482 "Commentary_Title_CHELL"        "全新的 CHELL"   5483 5483 "[english]Commentary_Title_CHELL"        "NEW CHELL"   5484 N/A "#commentary\com-chell.wav"        "[Realm Lovejoy] 我們曾經考慮在《傳送門 2》裡創造一個新的角色，但我們不想捨棄《Portal 1》中 GLaDOS 和琪兒之間所發展出來的那段恩怨情仇. 在我們決定保留雪兒後，我們就想在琪兒身上增添一些變化，讓她看起來更棒，並改良她腿部的彈簧和跳傘裝，增添更具功能性的設計. 同時，我們希望玩家仍能認得出琪兒，因此我們保留橙色等許多代表性的形象元素. 折起袖子的跳傘裝表示她已經準備好有所行動，打算擺脫光圈科學的控制... 接著她又再一次地被測試喚醒，但比先前更堅強也更有決心. "  N/A 5484 "#commentary\com-chell.wav"        "[Realm Lovejoy] 我們曾經考慮在《傳送門 2》裡創造一個新的角色，但我們不想捨棄《傳送門》中 GLaDOS 和 Chell 之間所發展出來的那段恩怨情仇. 在我們決定保留 Chell 後，我們就想在 Chell 身上增添一些變化，讓她看起來更棒，並改良她腿部的彈簧和跳傘裝，增添更具功能性的設計. 同時，我們希望玩家仍能認得出 Chell，因此我們保留橙色等許多代表性的形象元素. 折起袖子的跳傘裝表示她已經準備好有所行動，打算擺脫光圈科學的控制... 接著她又再一次地被測試喚醒，但比先前更堅強也更有決心. "  5485 5485 "[english]#commentary\com-chell.wav"        "[Realm Lovejoy] We thought of making a whole new character for Portal 2, but we didn't want to lose the relationship between GLaDOS and Chell that began in Portal 1. Once we decided to stay with Chell, we wanted to improve her look: updating her leg springs and jumpsuit to have a more functional design. At the same time, we didn't want players to not recognize her, so we kept a lot of the iconic elements like the color orange. She has folded down her jumpsuit to show she has essentially rolled up her sleeves and shed some of the Aperture label...she is awake again to test, but stronger and more determined than ever."  5486 5486 "Commentary_Title_LIL"        "LIL 專案"   5487 5487 "[english]Commentary_Title_LIL"        "PROJECT LIL"  …  5491 5491 "[english]Commentary_Title_BOTVOX"        "VOICING THE BOTS"   5492 5492 "#commentary\com-botvox.wav"        "[Bill Van Buren] 我們花了一段時間才研究出適當的方法來呈現合作模式機器人的語音. 起先我們自己錄下了一些聲音，然後用比較悶重的方式處理，讓產生的聲音非常類似機器人. 但由於製作的機器人動畫口音重、情緒又很豐富，不久後我們就了解到必須嘗試不同的配音方法才行. 經過幾次內部實驗之後，我們請來 Dee Bradley Baker 先生，過去他曾與我們合作，幫《Left 4 Dead》的一些特殊感染者 (Special Infected) 配音. 我們與 Dee 共同為機器人想出聲音、特色完全不同的兩種處理方式，並為每個機器人錄製一些應答語音. 之後，我們的兩名音效師各負責一個聲音，來設計出獨特的聲音處理方法，為每個機器人打造迥異的聲音個性，同時仍顯露出 Dee 的配音所表現的活力和措辭方式. 以下的樣本是 Dee 原本配音聽起來的感覺，以及經過音效師之手所產生的結果. "  5493 5493 "[english]#commentary\com-botvox.wav"        "[Bill Van Buren] It took a while for us to dial in the right approach for the co-op bot vocalizations. Initially we recorded some in-house vocal performances and processed them heavily with the resulting sounds being very robotic. However, as the animations being created for the bots were so broad and expressive, we soon realized we were going to need to try a different sonic approach. After a few more in-house experiments, we brought in Dee Bradley Baker, who we had worked with to create the voices for some of Left 4 Dead’s Special Infected. We worked with Dee to come up with two distinct vocal and character approaches for the bots and recorded a range of responses for each. Afterward, two of our sound designers each took on one of the voices and came up with a unique sound-processing approach to create a distinct sonic personality for each bot, that still allowed the energy and expression of Dee’s performances to shine through. In the following samples you can hear what they sounded like in Dee’s original performance, and the result after the sound designers got through with them."  5494 N/A "Commentary_Title_WHEATLEY_ATTACKS"        "惠特利攻擊"   N/A 5494 "Commentary_Title_WHEATLEY_ATTACKS"        "WHEATLEY 攻擊"   5495 5495 "[english]Commentary_Title_WHEATLEY_ATTACKS"        "WHEATLEY ATTACKS"   5496 5496 "#commentary\com-wheat_attacks.wav"        "[Kutta Srinivasan] 以前惠特利除了丟炸彈之外，還有幾種不同的攻擊方式. 在開發過程中，我們嘗試為他加上幾個機槍塔，讓他可以瞄準你. 不過，後來證實這個殺傷力太強，所以就拿掉了. 我們還嘗試過採用壓碎板，讓惠特利可以用來好好修理你. 事實再度證明它的殺傷力也一樣太過強大，因為玩家常常都只注意惠特利的動作，而被沒注意到的壓碎板慘電. "  5497 5497 "[english]#commentary\com-wheat_attacks.wav"        "[Kutta Srinivasan] Wheatley used to have different kinds of attacks, other than lobbing bombs. At one point, we tried attaching several turrets to him that he could point at you. This proved too punishing, however, and they were removed. We also tried crusher panels that Wheatley could try to smash you with. This, once again, proved too punishing since players were focused on what Wheatley was doing and would often get hit by a crusher they weren't looking at."  5498 N/A "Commentary_Title_DESIGNER"        "惠特利的初級考試設計師"   N/A 5498 "Commentary_Title_DESIGNER"        "WHEATLEY 的初級考試設計師"   5499 5499 "[english]Commentary_Title_DESIGNER"        "WHEATLEY'S AS LEVEL DESIGNER"   5500 N/A "#commentary\com-designer.wav"        "[Aaron Barber] 製作惠特利的第一次測試非常有趣，因為我們想做出它是個菜鳥級設計師的感覺. 我們看到很多人試圖用不同的貼圖或光照在牆上寫字或簽上自己的大名. "  N/A 5500 "#commentary\com-designer.wav"        "[Aaron Barber] 製作 Wheatley 的第一次測試非常有趣，因為我們想做出它是個菜鳥級設計師的感覺. 我們看到很多人試圖用不同的貼圖或光照在牆上寫字或簽上自己的大名. "  5501 5501 "[english]#commentary\com-designer.wav"        "[Aaron Barber] Wheatley's first test was really fun to make because we wanted it to feel like he was a first-time level designer. We see a lot of maps where people try using different textures or lights to write words or put their names on the walls."  5502 N/A "Commentary_Title_WHEATDOS"        "惠特利+DOS"   N/A 5502 "Commentary_Title_WHEATDOS"        "WHEATDOS"   5503 5503 "[english]Commentary_Title_WHEATDOS"        "WHEATDOS"   5504 N/A "#commentary\com-wheatdos.wav"        "[Michael Marcus] 我們對這個版本的惠特利最初的想法是要用惠特利的眼睛來取代 GLaDOS 的眼睛，但兩者差別不大. 因此我們改為將惠特利放在 GLaDOS 的操控工具上，賦予他臃腫的外型，看起來就像他想要努力讓自己看起來很大隻一樣 (利用牆面磁磚). "  N/A 5504 "#commentary\com-wheatdos.wav"        "[Michael Marcus] 我們對這個版本的 Wheatley 最初的想法是要用 Wheatley 的眼睛來取代 GLaDOS 的眼睛，但兩者差別不大. 因此我們改為將 Wheatley 放在 GLaDOS 的操控工具上，賦予他臃腫的外型，看起來就像他想要努力讓自己看起來很大隻一樣 (利用牆面磁磚). "  5505 5505 "[english]#commentary\com-wheatdos.wav"        "[Michael Marcus] Our initial idea for this version of Wheatley was to replace GLaDOS's eye with Wheatley's, but it wasn't a big enough change to see the difference. Instead we put Wheatley onto GLaDOS's rig, and gave him a puffed out look, like he's trying to make himself look big, using wall tiles."  5506 5506 }   5507 5507 }