Template:PatchDiff/October 7, 2011 Patch/portal2/resource/closecaption portuguese.txt

3 3 "Language"       "portuguese"   4 4 "Tokens"   5 5 {   6 N/A "Portal.room1_TickTock"        " [Tiquetaque do relógio]"   N/A 6 "Portal.room1_TickTock"        " [Tiquetaque do Relógio]"   7 7 "[english]Portal.room1_TickTock"        " [Clock Ticking]"   8 N/A "Containerride.DoorKnock"        " [Batidas na porta]"   N/A 8 "Containerride.DoorKnock"        " [Batidas na Porta]"   9 9 "[english]Containerride.DoorKnock"        " [Knock on Door]"   10 N/A "container.enginestart"        " [Motor a arrancar]"   N/A 10 "container.enginestart"        " [Motor a Arrancar]"   11 11 "[english]container.enginestart"        " [Engine Starting Up]"   12 12 "ScriptedSequence.ContainerInteriorImpact01"        " [Impacto]"   13 13 "[english]ScriptedSequence.ContainerInteriorImpact01"        " [Impact]"   14 N/A "container.enginestop"        " [Motor a desligar]"   N/A 14 "container.enginestop"        " [Motor a Desligar]"   15 15 "[english]container.enginestop"        " [Engine Shutting Down]"   16 N/A "TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss"        " [Vento cavernoso]"   N/A 16 "TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss"        " [Vento Cavernoso]"   17 17 "[english]TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss"        " [Cavernous Wind]"   18 N/A "TestChamber.Industrial_partial_open"        " [Pássaros e insectos distantes e pingas de água]"   N/A 18 "TestChamber.Industrial_partial_open"        " <len:3>[Pássaros Distantes, Insetos e Pingas de Água]"   19 19 "[english]TestChamber.Industrial_partial_open"        " <len:3>[Distant Birds, Insects and Dripping Water]"   20 N/A "World.a1Intro1Glasstastrophe01"        " [Vidro a partir]"   N/A 20 "World.a1Intro1Glasstastrophe01"        " [Vidro a Partir]"   21 21 "[english]World.a1Intro1Glasstastrophe01"        " [Glass Breaking]"   22 N/A "SolidMetal.ImpactHard"        " [Impacto de metal]"   N/A 22 "SolidMetal.ImpactHard"        " [Impacto de Metal]"   23 23 "[english]SolidMetal.ImpactHard"        " [Metal Impact]"   24 N/A "Wood.ImpactHard"        " [Impacto de madeira]"   N/A 24 "Wood.ImpactHard"        " [Impacto de Madeira]"   25 25 "[english]Wood.ImpactHard"        " [Wood Impact]"   26 N/A "GlassFragments.StepLeft"        " <norepeat:3>[Vidro partido a ser esmagado]"   N/A 26 "GlassFragments.StepLeft"        " <norepeat:3>[Vidro Partido a Ser Esmagado]"   27 27 "[english]GlassFragments.StepLeft"        " <norepeat:3>[Crunching Broken Glass]"   28 N/A "prop_portal_door.open"        " <norepeat:5>[Porta a abrir]"   N/A 28 "prop_portal_door.open"        " <norepeat:5>[Porta a Abrir]"   29 29 "[english]prop_portal_door.open"        " <norepeat:5>[Door Opening]"   30 N/A "prop_portal_door.close"        " <norepeat:5>[Porta a fechar]"   N/A 30 "prop_portal_door.close"        " <norepeat:5>[Porta a Fechar]"   31 31 "[english]prop_portal_door.close"        " <norepeat:5>[Door Closing]"   32 N/A "Portal.ButtonDepress"        " <norepeat:5>[Botão activado]"   N/A 32 "Portal.ButtonDepress"        " <norepeat:5>[Botão Ativado]"   33 33 "[english]Portal.ButtonDepress"        " <norepeat:5>[Button Activated]"   34 N/A "Portal.ButtonRelease"        " <norepeat:5>[Botão desactivado]"   N/A 34 "Portal.ButtonRelease"        " <norepeat:5>[Botão Desativado]"   35 35 "[english]Portal.ButtonRelease"        " <norepeat:5>[Button Deactivated]"   36 36 "World.FacilityAwakens"        " <len:3>[Ribombar]"   37 37 "[english]World.FacilityAwakens"        " <len:3>[Rumble]"   38 N/A "DoSpark"        " <norepeat:15>[Faíscas eléctricas]"   N/A 38 "DoSpark"        " <norepeat:15>[Faíscas Elétricas]"   39 39 "[english]DoSpark"        " <norepeat:15>[Electrical Sparks]"   40 N/A "World.BrokenDoorRoundBlueClose"        " <norepeat:3>[Porta a fechar]"   N/A 40 "World.BrokenDoorRoundBlueClose"        " <norepeat:3>[Porta a Fechar]"   41 41 "[english]World.BrokenDoorRoundBlueClose"        " <norepeat:3>[Door Closing]"   42 N/A "World.BrokenDoorRoundBlueOpen"        " <norepeat:3>[Porta a abrir]"   N/A 42 "World.BrokenDoorRoundBlueOpen"        " <norepeat:3>[Porta a Abrir]"   43 43 "[english]World.BrokenDoorRoundBlueOpen"        " <norepeat:3>[Door Opening]"   44 N/A "World.BrokenDoorRoundBlueCloseA1"        " <norepeat:5>[Porta a fechar]"   N/A 44 "World.BrokenDoorRoundBlueCloseA1"        " <norepeat:5>[Porta a Fechar]"   45 45 "[english]World.BrokenDoorRoundBlueCloseA1"        " <norepeat:5>[Door Closing]"   46 N/A "World.BrokenDoorRoundBlueOpenA1"        " <norepeat:5>[Porta a abrir]"   N/A 46 "World.BrokenDoorRoundBlueOpenA1"        " <norepeat:5>[Porta a Abrir]"   47 47 "[english]World.BrokenDoorRoundBlueOpenA1"        " <norepeat:5>[Door Opening]"   48 N/A "VFX.FizzlerLp"        " <len:3>[Zumbido electrónico]"   N/A 48 "VFX.FizzlerLp"        " <len:3>[Zumbido Eletrónico]"   49 49 "[english]VFX.FizzlerLp"        " <len:3>[Electronic Hum]"   50 N/A "TestChamber_Vegetation.Insects_03"        " <len:3>[Pássaros e insectos distantes]"   N/A 50 "TestChamber_Vegetation.Insects_03"        " <len:3>[Pássaros Distantes e Insetos]"   51 51 "[english]TestChamber_Vegetation.Insects_03"        " <len:3>[Distant Birds and Insects]"   52 N/A "TestChamber_Vegetation.Elevator_01"        " <len:3>[Pássaros e insectos distantes]"   N/A 52 "TestChamber_Vegetation.Elevator_01"        " <len:3>[Pássaros Distantes e Insetos]"   53 53 "[english]TestChamber_Vegetation.Elevator_01"        " <len:3>[Distant Birds and Insects]"   54 N/A "TestChamber_Intro_02.IntroRoom"        " <len:3>[Pássaros e insectos distantes]"   N/A 54 "TestChamber_Intro_02.IntroRoom"        " <len:3>[Pássaros Distantes e Insetos]"   55 55 "[english]TestChamber_Intro_02.IntroRoom"        " <len:3>[Distant Birds and Insects]"   56 N/A "Portal.open_red"        " <norepeat:5>[Portal a abrir]"   N/A 56 "Portal.open_red"        " <norepeat:5>[Portal a Abrir]"   57 57 "[english]Portal.open_red"        " <norepeat:5>[Portal Opening]"   58 N/A "Portal.open_blue"        " <norepeat:5>[Portal a abrir]"   N/A 58 "Portal.open_blue"        " <norepeat:5>[Portal a Abrir]"   59 59 "[english]Portal.open_blue"        " <norepeat:5>[Portal Opening]"   60 N/A "Portal.close_red"        " <norepeat:5>[Portal a fechar]"   N/A 60 "Portal.close_red"        " <norepeat:5>[Portal a Fechar]"   61 61 "[english]Portal.close_red"        " <norepeat:5>[Portal Closing]"   62 N/A "Portal.close_blue"        " <norepeat:5>[Portal a fechar]"   N/A 62 "Portal.close_blue"        " <norepeat:5>[Portal a Fechar]"   63 63 "[english]Portal.close_blue"        " <norepeat:5>[Portal Closing]"   64 N/A "Portal.button_down"        " <norepeat:5>[Interruptor activado]"   N/A 64 "Portal.button_down"        " <norepeat:5>[Interruptor Ativado]"   65 65 "[english]Portal.button_down"        " <norepeat:5>[Switch Activated]"   66 N/A "Portal.button_up"        " <norepeat:5>[Interruptor desactivado]"   N/A 66 "Portal.button_up"        " <norepeat:5>[Interruptor Desativado]"   67 67 "[english]Portal.button_up"        " <norepeat:5>[Switch Deactivated]"   68 N/A "World.elev_junkpile"        " <len:3>[Impactos de destroços]"   N/A 68 "World.elev_junkpile"        " <len:3>[Impactos de Destroços]"   69 69 "[english]World.elev_junkpile"        " <len:3>[Debris Impacts]"   70 N/A "ScriptedSequence.FloorCollapse"        " [Chão a ceder]"   N/A 70 "ScriptedSequence.FloorCollapse"        " [Chão a Ceder]"   71 71 "[english]ScriptedSequence.FloorCollapse"        " [Floor Collapsing]"   72 N/A "Physics.WaterSplash"        " <norepeat:5>[Splash na água]"   N/A 72 "Physics.WaterSplash"        " <norepeat:5>[Splash na Água]"   73 73 "[english]Physics.WaterSplash"        " <norepeat:5>[Water Splash]"   74 N/A "TestChamber_Destruction.WaterDrip_01"        " <len:4>[Pingas de água distantes]"   N/A 74 "TestChamber_Destruction.WaterDrip_01"        " <len:4>[Pingas de Água Distantes]"   75 75 "[english]TestChamber_Destruction.WaterDrip_01"        " <len:4>[Distant Water Drips]"   76 N/A "Weapon_Portalgun.fire_blue"        " <norepeat:6>[Disparo primário da arma de portal]"   N/A 76 "Weapon_Portalgun.fire_blue"        " <norepeat:6>[Disparo Primário da Arma de Portal]"   77 77 "[english]Weapon_Portalgun.fire_blue"        " <norepeat:6>[Portal Gun Primary Fire]"   78 N/A "Weapon_Portalgun.fire_blue_npc"        " <norepeat:6>[Disparo primário da arma de portal]"   N/A 78 "Weapon_Portalgun.fire_blue_npc"        " <norepeat:6>[Disparo Primário da Arma de Portal]"   79 79 "[english]Weapon_Portalgun.fire_blue_npc"        " <norepeat:6>[Portal Gun Primary Fire]"   80 N/A "Weapon_Portalgun.fire_red"        " <norepeat:6>[Disparo secundário da arma de portal]"   N/A 80 "Weapon_Portalgun.fire_red"        " <norepeat:6>[Disparo Secundário da Arma de Portal]"   81 81 "[english]Weapon_Portalgun.fire_red"        " <norepeat:6>[Portal Gun Secondary Fire]"   82 N/A "Weapon_Portalgun.fire_red_npc"        " <norepeat:6>[Disparo secundário da arma de portal]"   N/A 82 "Weapon_Portalgun.fire_red_npc"        " <norepeat:6>[Disparo Secundário da Arma de Portal]"   83 83 "[english]Weapon_Portalgun.fire_red_npc"        " <norepeat:6>[Portal Gun Secondary Fire]"   84 N/A "World.elev_unblock"        " <len:3>[Sucção do tubo]"   N/A 84 "World.elev_unblock"        " <len:3>[Sucção do Tubo]"   85 85 "[english]World.elev_unblock"        " <len:3>[Tube Suction]"   86 N/A "ScriptedSequence.RampGlassBreak"        " [Vidro a partir]"   N/A 86 "ScriptedSequence.RampGlassBreak"        " [Vidro a Partir]"   87 87 "[english]ScriptedSequence.RampGlassBreak"        " [Glass Breaking]"   88 N/A "World.elev_junkpile_02"        " <len:3>[Impactos de destroços]"   N/A 88 "World.elev_junkpile_02"        " <len:3>[Impactos de Destroços]"   89 89 "[english]World.elev_junkpile_02"        " <len:3>[Debris Impacts]"   90 N/A "TestChamber_Destruction.WindEerie_01"        " <len:2>[Vento cavernoso]"   N/A 90 "TestChamber_Destruction.WindEerie_01"        " <len:2>[Vento Cavernoso]"   91 91 "[english]TestChamber_Destruction.WindEerie_01"        " <len:2>[Cavernous Wind]"   92 N/A "World.AmbWaterdripLp"        " <len:3>[Pingas de água]"   N/A 92 "World.AmbWaterdripLp"        " <len:3>[Pingas de Água]"   93 93 "[english]World.AmbWaterdripLp"        " <len:3>[Dripping Water]"   94 N/A "sphere.impactgroundlg"        " [Impacto de metal pesado]"   N/A 94 "sphere.impactgroundlg"        " [Impacto de Metal Pesado]"   95 95 "[english]sphere.impactgroundlg"        " [Heavy Metal Impact]"   96 N/A "World.SphereSocket.OpenSwt"        " [Painel electrónico a abrir]"   N/A 96 "World.SphereSocket.OpenSwt"        " [Painel Eletrónico a Abrir]"   97 97 "[english]World.SphereSocket.OpenSwt"        " [Electronic Panel Opening]"   98 N/A "World.SphereSocket.AttachSwt"        " [A bloquear no painel]"   N/A 98 "World.SphereSocket.AttachSwt"        " [A Bloquear no Painel]"   99 99 "[english]World.SphereSocket.AttachSwt"        " [Locking onto Panel]"   100 N/A "world.secretdooropen"        " [Porta secreta a mover-se]"   N/A 100 "world.secretdooropen"        " [Porta Secreta a Mover-se]"   101 101 "[english]world.secretdooropen"        " [Secret Door Moving]"   102 N/A "World.Gladoschamberdoor.Open"        " [Porta a abrir]"   N/A 102 "World.Gladoschamberdoor.Open"        " [Porta a Abrir]"   103 103 "[english]World.Gladoschamberdoor.Open"        " [Door Opening]"   104 N/A "World.Gladoschamberdoor.Close"        " [Porta a fechar]"   N/A 104 "World.Gladoschamberdoor.Close"        " [Porta a Fechar]"   105 105 "[english]World.Gladoschamberdoor.Close"        " [Door Closing]"   106 N/A "World.GladosAwake.Open_Close"        " [Porta metálica pesada a mover-se]"   N/A 106 "World.GladosAwake.Open_Close"        " [Porta Metálica Pesada a Mover-se]"   107 107 "[english]World.GladosAwake.Open_Close"        " [Heavy Metal Door Moving]"   108 N/A "TestChamber_Vegetation.Insects_01"        " <len:3>[Pássaros e insectos distantes]"   N/A 108 "TestChamber_Vegetation.Insects_01"        " <len:3>[Pássaros Distantes e Insetos]"   109 109 "[english]TestChamber_Vegetation.Insects_01"        " <len:3>[Distant Birds and Insects]"   110 N/A "TestChamber_Vegetation.Insects_02"        " <len:3>[Pássaros e insectos distantes]"   N/A 110 "TestChamber_Vegetation.Insects_02"        " <len:3>[Pássaros Distantes e Insetos]"   111 111 "[english]TestChamber_Vegetation.Insects_02"        " <len:3>[Distant Birds and Insects]"   112 N/A "PortalPlayer.FallRecover"        " <norepeat:3>[Grande ruído metálico]"   N/A 112 "PortalPlayer.FallRecover"        " <norepeat:3>[Grande Ruído Metálico]"   113 113 "[english]PortalPlayer.FallRecover"        " <norepeat:3>[Large Metal Clang]"   114 N/A "World.SphereSocket.Lock"        " [Abertura de ar hidráulico]"   N/A 114 "World.SphereSocket.Lock"        " [Abertura de Ar Hidráulico]"   115 115 "[english]World.SphereSocket.Lock"        " [Hydraulic Air Release]"   116 N/A "World.SphereSocket.Open"        " [Painel a abrir]"   N/A 116 "World.SphereSocket.Open"        " [Painel a Abrir]"   117 117 "[english]World.SphereSocket.Open"        " [Panel Opening]"   118 N/A "World.LightPowerOnLg"        " [Luzes grandes a acender]"   N/A 118 "World.LightPowerOnLg"        " [Luzes Grandes a Acender]"   119 119 "[english]World.LightPowerOnLg"        " [Large Lights Activating]"   120 N/A "World.LightFlickerPowerOn"        " [Luzes grandes a acender]"   N/A 120 "World.LightFlickerPowerOn"        " [Luzes Grandes a Acender]"   121 121 "[english]World.LightFlickerPowerOn"        " [Large Lights Activating]"   122 N/A "World.LightPowerOnExtraSuperJumbo"        " [Luzes grandes a acender]"   N/A 122 "World.LightPowerOnExtraSuperJumbo"        " [Luzes Grandes a Acender]"   123 123 "[english]World.LightPowerOnExtraSuperJumbo"        " [Large Lights Activating]"   124 N/A "World.a2WakeupElevatorStart"        " [Plataforma do elevador a arrancar]"   N/A 124 "World.a2WakeupElevatorStart"        " [Plataforma do Elevador a Arrancar]"   125 125 "[english]World.a2WakeupElevatorStart"        " [Elevator Platform Starting Up]"   126 N/A "World.a4Finale4ElevatorTravel"        " [Elevador a deslocar-se]"   N/A 126 "World.a4Finale4ElevatorTravel"        " [Elevador a Deslocar-se]"   127 127 "[english]World.a4Finale4ElevatorTravel"        " [Elevator Traveling]"   128 N/A "World.DropperIrisOpen"        " <norepeat:5>[Porta de elevação a abrir]"   N/A 128 "World.DropperIrisOpen"        " <norepeat:5>[Porta de Elevação a Abrir]"   129 129 "[english]World.DropperIrisOpen"        " <norepeat:5>[Dropper Door Opening]"   130 N/A "World.a2WakeupElevatorStop"        " [Plataforma do elevador pára]"   N/A 130 "World.a2WakeupElevatorStop"        " [Plataforma do Elevador Para]"   131 131 "[english]World.a2WakeupElevatorStop"        " [Elevator Platform Stops]"   132 N/A "ScriptedSequence.GladosReawaken"        " <len:8>[Máquina grande a ligar]"   N/A 132 "ScriptedSequence.GladosReawaken"        " <len:8>[Máquina Grande a Ligar]"   133 133 "[english]ScriptedSequence.GladosReawaken"        " <len:8>[Large Machine Powering Up]"   134 N/A "ScriptedSequence.ClawCable01"        " [Cabo a deslizar para baixo]"   N/A 134 "ScriptedSequence.ClawCable01"        " [Cabo a Deslizar Para Baixo]"   135 135 "[english]ScriptedSequence.ClawCable01"        " [Cable Sliding Down]"   136 N/A "ScriptedSequence.ClawImpact01"        " [Garra metálica apanha Chell]"   N/A 136 "ScriptedSequence.ClawImpact01"        " [Garra Metálica Apanha Chell]"   137 137 "[english]ScriptedSequence.ClawImpact01"        " [Metal Pincher Arm Grabs Chell]"   138 N/A "ScriptedSequence.ClawImpact02"        " [Garra metálica apanha Wheatley]"   N/A 138 "ScriptedSequence.ClawImpact02"        " [Garra Metálica Apanha Wheatley]"   139 139 "[english]ScriptedSequence.ClawImpact02"        " [Metal Pincher Arm Grabs Wheatley]"   140 N/A "ScriptedSequence.ClawRemoveFromPole"        " [Wheatley separado de Pole]"   N/A 140 "ScriptedSequence.ClawRemoveFromPole"        " [Wheatley Separado do Polo]"   141 141 "[english]ScriptedSequence.ClawRemoveFromPole"        " [Wheatley Torn off of Pole]"   142 N/A "ScriptedSequence.ClawCrush01"        " [Wheatley esmagado pela garra metálica]"   N/A 142 "ScriptedSequence.ClawCrush01"        " [Wheatley Esmagado Pela Garra Metálica]"   143 143 "[english]ScriptedSequence.ClawCrush01"        " [Wheatley Squeezed by Pincher Arm]"   144 N/A "ScriptedSequence.ClawCrush02"        " [Wheatley esmagado pela garra metálica]"   N/A 144 "ScriptedSequence.ClawCrush02"        " [Wheatley Esmagado Pela Garra Metálica]"   145 145 "[english]ScriptedSequence.ClawCrush02"        " [Wheatley Squeezed by Pincher Arm]"   146 N/A "ScriptedSequence.ClawWheatleySplash"        " [Splash na água]"   N/A 146 "ScriptedSequence.ClawWheatleySplash"        " [Splash na Água]"   147 147 "[english]ScriptedSequence.ClawWheatleySplash"        " [Water Splash]"   148 N/A "Boulder.ImpactHard"        " <len:2>[Pedaços de rocha]"   N/A 148 "Boulder.ImpactHard"        " <len:2>[Pedaços de Rocha]"   149 149 "[english]Boulder.ImpactHard"        " <len:2>[Rock Fragments]"   150 N/A "World.IncineratorDuctsRaise"        " [Metal a dobrar]"   N/A 150 "World.IncineratorDuctsRaise"        " [Metal a Dobrar]"   151 151 "[english]World.IncineratorDuctsRaise"        " [Metal Bending]"   152 152 "General.BurningObject"        " <norepeat:5>[Fogo]"   153 153 "[english]General.BurningObject"        " <norepeat:5>[Fire]"   154 N/A "World.GunRevealLinear"        " [Motores e destroços robóticos]"   N/A 154 "World.GunRevealLinear"        " [Motores e Destroços Robóticos]"   155 155 "[english]World.GunRevealLinear"        " [Robotic Motors and Debris]"   156 N/A "World.GunRevealLinearDown"        " [Grande impacto]"   N/A 156 "World.GunRevealLinearDown"        " [Grande Impacto]"   157 157 "[english]World.GunRevealLinearDown"        " [Large Impact]"   158 N/A "World.a2IntroFlopLinear"        " [Grande impacto e destroços a espalharem-se]"   N/A 158 "World.a2IntroFlopLinear"        " [Grande Impacto e Destroços a Espalharem-se]"   159 159 "[english]World.a2IntroFlopLinear"        " [Large Impact and Scattering Debris]"   160 N/A "World.RobotArmPatheticDrag"        " [Metal a raspar em cimento]"   N/A 160 "World.RobotArmPatheticDrag"        " [Metal a Raspar em Cimento]"   161 161 "[english]World.RobotArmPatheticDrag"        " [Metal Scraping on Cement]"   162 N/A "World.LaserIntroWallDestruction"        " [Grande impacto]"   N/A 162 "World.LaserIntroWallDestruction"        " [Grande Impacto]"   163 163 "[english]World.LaserIntroWallDestruction"        " [Large Impact]"   164 N/A "World.LaserActivation"        " <norepeat:5>[Activação do laser]"   N/A 164 "World.LaserActivation"        " <norepeat:5>[Ativação do Laser]"   165 165 "[english]World.LaserActivation"        " <norepeat:5>[Laser Activation]"   166 N/A "World.PlatformStart"        " <norepeat:5>[Activação do elevador]"   N/A 166 "World.PlatformStart"        " <norepeat:5>[Ativação do Elevador]"   167 167 "[english]World.PlatformStart"        " <norepeat:5>[Lift Activation]"   168 N/A "World.PlatformStop"        " <norepeat:5>[Chegada do elevador]"   N/A 168 "World.PlatformStop"        " <norepeat:5>[Chegada do Elevador]"   169 169 "[english]World.PlatformStop"        " <norepeat:5>[Lift Arrival]"   170 N/A "World.LaserNodeLp"        " <norepeat:4>[Activação do ícone do laser]"   N/A 170 "World.LaserNodeLp"        " <norepeat:4>[Ativação do Recetor do Laser]"   171 171 "[english]World.LaserNodeLp"        " <norepeat:4>[Laser Node Activation]"   172 N/A "Laser.BeamLoop"        " <len:2><norepeat:3>[Silvo do raio laser]"   N/A 172 "Laser.BeamLoop"        " <len:2><norepeat:3>[Silvo do Raio Laser]"   173 173 "[english]Laser.BeamLoop"        " <len:2><norepeat:3>[Laser Beam Hiss]"   174 N/A "World.a2DualLasersLinearDesign"        " <len:6>[Pressão de motores robóticos, destroços a cair]"   N/A 174 "World.a2DualLasersLinearDesign"        " <len:6>[Pressão de Motores Robóticos, Destroços a Cair]"   175 175 "[english]World.a2DualLasersLinearDesign"        " <len:6>[Robotic Motors Stressing, Debris falling]"   176 N/A "TestChamber.clean_liquid_01"        " <len:2>[Água espessa e lamacenta]"   N/A 176 "TestChamber.clean_liquid_01"        " <len:2>[Água Espessa e Lamacenta]"   177 177 "[english]TestChamber.clean_liquid_01"        " <len:2>[Thick Sludgy Water]"   178 N/A "Portal.horizontal_lift_move"        " <len:2>[Activação da plataforma]"   N/A 178 "Portal.horizontal_lift_move"        " <len:2>[Ativação da Plataforma]"   179 179 "[english]Portal.horizontal_lift_move"        " <len:2>[Platform Activation]"   180 N/A "World.a2CatapultIntroLinear"        " <len:3>[Motores robóticos, destroços, metal a raspar]"   N/A 180 "World.a2CatapultIntroLinear"        " <len:3>[Motores Robóticos, Destroços, Metal a Raspar]"   181 181 "[english]World.a2CatapultIntroLinear"        " <len:3>[Robotic Motors, Debris, Scraping Metal]"   182 N/A "Prop.Fizzled"        " [Desintegração do objecto]"   N/A 182 "Prop.Fizzled"        " [Desintegração do Objeto]"   183 183 "[english]Prop.Fizzled"        " [Object Disintegrates]"   184 N/A "portalExperiment.portalGun_powerdown"        " <len:2>[Grande fonte de energia a desligar]"   N/A 184 "portalExperiment.portalGun_powerdown"        " <len:2>[Grande Fonte de Energia a Desligar]"   185 185 "[english]portalExperiment.portalGun_powerdown"        " <len:2>[Large Power Source Shutting Down]"   186 N/A "World.PincerWallRevealUp"        " <norepeat:6>[Fricção de metal e cimento]"   N/A 186 "World.PincerWallRevealUp"        " <norepeat:6>[Fricção de Metal e Cimento]"   187 187 "[english]World.PincerWallRevealUp"        " <norepeat:6>[Friction of Metal and Concrete]"   188 N/A "World.PincerWallRevealDown"        " <norepeat:6>[Fricção de metal e cimento]"   N/A 188 "World.PincerWallRevealDown"        " <norepeat:6>[Fricção de Metal e Cimento]"   189 189 "[english]World.PincerWallRevealDown"        " <norepeat:6>[Friction of Metal and Concrete]"   190 N/A "World.SpherePeekCeilingDescentLp"        " <norepeat:6>[Fricção de metal e cimento]"   N/A 190 "World.SpherePeekCeilingDescentLp"        " <norepeat:6>[Fricção de Metal e Cimento]"   191 191 "[english]World.SpherePeekCeilingDescentLp"        " <norepeat:6>[Friction of Metal and Concrete]"   192 N/A "World.a2RicochetSweepingArmsLinear"        " [Motores robóticos, impacto de metal, fricção de metal, destroços]"   N/A 192 "World.a2RicochetSweepingArmsLinear"        " [Motores Robóticos, Impacto de Metal, Fricção de Metal, Destroços]"   193 193 "[english]World.a2RicochetSweepingArmsLinear"        " [Robotic Motors, Metal Impact, Metal Friction, Debris]"   194 N/A "prop_laser_catcher.poweroff"        " <norepeat:3>[Receptivo de laser desactivado]"   N/A 194 "prop_laser_catcher.poweroff"        " <norepeat:3>[Recetor do Laser Desativado]"   195 195 "[english]prop_laser_catcher.poweroff"        " <norepeat:3>[Laser Node Deactivated]"   196 N/A "prop_laser_catcher.poweron"        " <norepeat:3>[Receptivo de laser activado]"   N/A 196 "prop_laser_catcher.poweron"        " <norepeat:3>[Recetor do Laser Ativado]"   197 197 "[english]prop_laser_catcher.poweron"        " <norepeat:3>[Laser Node Activated]"   198 N/A "GlassPane.Knock"        " [Batidas em vidro]"   N/A 198 "GlassPane.Knock"        " [Batidas em Vidro]"   199 199 "[english]GlassPane.Knock"        " [Knocking on Glass]"   200 200 "BirdBirdBird.Twosies"        " <len:2>[Pássaro]"   201 201 "[english]BirdBirdBird.Twosies"        " <len:2>[Bird]"  …  203 203 "[english]BirdBirdBird.Threesies"        " <len:2>[Bird]"   204 204 "BirdBirdBird.Foursies"        " <len:2>[Pássaro]"   205 205 "[english]BirdBirdBird.Foursies"        " <len:2>[Bird]"   206 N/A "World.TurretBlockerGlasWallOpen"        " [Porta de vidro a deslizar]"   N/A 206 "World.TurretBlockerGlasWallOpen"        " [Porta de Vidro a Deslizar]"   207 207 "[english]World.TurretBlockerGlasWallOpen"        " [Sliding Glass Door]"   208 208 "NPC_FloorTurret.Destruct"        " <norepeat:8>[Explosão do turret]"   209 209 "[english]NPC_FloorTurret.Destruct"        " <norepeat:8>[Turret Explosion]"