Template:PatchDiff/October 4, 2011 Patch/portal2 dlc1/scripts/soundscapes coop dlc1.txt

N/A 1   N/A 2 /////////////////////////////////////////   N/A 3 ////////////coop_separation_1////////////   N/A 4 /////////////////////////////////////////   N/A 5    N/A 6    N/A 7    N/A 8 "dlc1_sep.liquid_01"   N/A 9 {   N/A 10        "dsp"        "1"   N/A 11        "fadetime" "1"   N/A 12    N/A 13    N/A 14        "playlooping"   N/A 15        {   N/A 16                "volume"        "0.6"   N/A 17                "wave"                "ambient/industrial/amb_industrial_muffled_lp_03.wav"   N/A 18                "pitch"                "100"   N/A 19    N/A 20        }   N/A 21    N/A 22        "playlooping"   N/A 23        {   N/A 24                "volume"        "0.68"   N/A 25                "wave"                "ambient/Tones/Amb_Abstract_air_lp_08.wav"   N/A 26                "pitch"                "75"   N/A 27    N/A 28        }   N/A 29    N/A 30        "playlooping"   N/A 31        {   N/A 32                "volume"        ".9"   N/A 33                "pitch"                "100"   N/A 34                "wave"                ")ambient/props/electric/amb_neon_hum_lp_01.wav"   N/A 35                "origin"        "3232.367188, 402.740112, 8.881080;"   N/A 36                "soundlevel"         "SNDLVL_75dB"   N/A 37        }   N/A 38    N/A 39        "playlooping"   N/A 40        {   N/A 41                "volume"        ".65"   N/A 42                "pitch"                "115"   N/A 43                "wave"                ")ambient/nature/water/amb_Indoor_water_sludge_lp_01.wav"   N/A 44                "origin"        " 2506.079590, 255.449738, -44.563637;"   N/A 45                "soundlevel"         "SNDLVL_75dB"   N/A 46        }   N/A 47    N/A 48        "playlooping"   N/A 49        {   N/A 50                "volume"        ".89"   N/A 51                "pitch"                "120"   N/A 52                "wave"                "ambient/industrial/amb_mach_behind_walls_lp_03.wav"   N/A 53                "origin"        "1609.829102, 629.179749, 4.232060;"   N/A 54                "soundlevel"         "SNDLVL_75dB"   N/A 55        }   N/A 56    N/A 57    N/A 58    N/A 59    N/A 60        "playsoundscape"   N/A 61        {    N/A 62                "name" "util_lo.end_mach"   N/A 63                "volume" ".53"   N/A 64        }   N/A 65 }   N/A 66    N/A 67    N/A 68    N/A 69 "dlc1_sep.liquid_02"   N/A 70 {   N/A 71        "dsp"        "1"   N/A 72        "fadetime" "1"   N/A 73    N/A 74    N/A 75        "playlooping"   N/A 76        {   N/A 77                "volume"        "0.6"   N/A 78                "wave"                "ambient/industrial/amb_industrial_muffled_lp_02.wav"   N/A 79                "pitch"                "100"   N/A 80    N/A 81        }   N/A 82    N/A 83        "playlooping"   N/A 84        {   N/A 85                "volume"        "0.68"   N/A 86                "wave"                "ambient/Tones/Amb_Abstract_air_lp_08.wav"   N/A 87                "pitch"                "95"   N/A 88    N/A 89        }   N/A 90    N/A 91    N/A 92        "playlooping"   N/A 93        {   N/A 94                "volume"        ".65"   N/A 95                "pitch"                "115"   N/A 96                "wave"                "ambient/nature/water/amb_Indoor_water_sludge_lp_01.wav"   N/A 97                "origin"        "2437.490479, -1333.231445, -236.537781;"   N/A 98                "soundlevel"         "SNDLVL_80dB"   N/A 99        }   N/A 100    N/A 101        "playlooping"   N/A 102        {   N/A 103                "volume"        ".65"   N/A 104                "pitch"                "100"   N/A 105                "wave"                ")ambient/nature/water/amb_Indoor_water_sludge_lp_01.wav"   N/A 106                "origin"        "2393.937012, -2397.622559, -155.626617;"   N/A 107                "soundlevel"         "SNDLVL_80dB"   N/A 108        }   N/A 109    N/A 110        "playlooping"   N/A 111        {   N/A 112                "volume"        ".86"   N/A 113                "pitch"                "100"   N/A 114                "wave"                ")ambient/industrial/amb_mach_behind_walls_lp_01.wav"   N/A 115                "origin"        "3114.737305, -1893.550049, 94.807678;"   N/A 116                "soundlevel"         "SNDLVL_80dB"   N/A 117        }   N/A 118    N/A 119    N/A 120    N/A 121    N/A 122        "playsoundscape"   N/A 123        {   N/A 124                "name" "util_lo.end_mach"   N/A 125                "volume" ".83"   N/A 126        }   N/A 127 }   N/A 128    N/A 129 ////////////////////////////////////////   N/A 130 ////////mp_coop_tripleaxis//////////////   N/A 131 ////////////////////////////////////////   N/A 132    N/A 133 "axis.mainroom"   N/A 134 {   N/A 135        "dsp"        "1"   N/A 136        "fadetime" ".5"   N/A 137    N/A 138        "playlooping"   N/A 139        {   N/A 140                "volume"        "0.6"   N/A 141                "wave"                "ambient/industrial/amb_industrial_medium_lp_01.wav"   N/A 142                "pitch"                "100"   N/A 143        }   N/A 144    N/A 145        "playsoundscape"   N/A 146        {   N/A 147                "name" "util.abstract.random.ambient.hi"   N/A 148                "volume" ".2"   N/A 149        }   N/A 150    N/A 151        "playsoundscape"   N/A 152        {   N/A 153                "name"                 "util.abstract.random.ambient"   N/A 154                "volume"         ".4"   N/A 155    N/A 156        }   N/A 157    N/A 158 }   N/A 159    N/A 160 //////////////////////////////////////////////////   N/A 161 ////////mp_coop_bridge_catch//////////////////////   N/A 162 //////////////////////////////////////////////////   N/A 163    N/A 164 "bridgecatch.mainroom"   N/A 165    N/A 166 {   N/A 167        "dsp"        "1"   N/A 168        "fadetime" ".5"   N/A 169    N/A 170        "playlooping"   N/A 171        {   N/A 172                "volume"        "0.6"   N/A 173                "wave"                "ambient/industrial/amb_industrial_medium_lp_01.wav"   N/A 174                "pitch"                "100"   N/A 175        }   N/A 176    N/A 177        "playlooping"   N/A 178        {   N/A 179                "volume"        ".95"   N/A 180                "pitch"                "100"   N/A 181                "wave"                "ambient/nature/water/amb_Indoor_water_sludge_lp_01.wav"   N/A 182                "origin"        "140.715698, 1415.475220, 27.259501;"   N/A 183                "soundlevel"         "SNDLVL_75dB"   N/A 184        }   N/A 185    N/A 186        "playlooping"   N/A 187        {   N/A 188                "volume"        ".8"   N/A 189                "pitch"                "110"   N/A 190                "wave"                ")ambient/nature/water/amb_Indoor_water_sludge_lp_01.wav"   N/A 191                "origin"        "1135.827515, 846.080750, 19.625315;"   N/A 192                "soundlevel"         "SNDLVL_75dB"   N/A 193        }   N/A 194    N/A 195        "playlooping"   N/A 196        {   N/A 197                "volume"        ".86"   N/A 198                "pitch"                "100"   N/A 199                "wave"                ")ambient/industrial/amb_mach_behind_walls_lp_01.wav"   N/A 200                "origin"        "538.219910,  640.083496, 930.294434;"   N/A 201                "soundlevel"         "SNDLVL_80dB"   N/A 202        }   N/A 203    N/A 204        "playsoundscape"   N/A 205        {   N/A 206                "name" "util.abstract.random.ambient.hi"   N/A 207                "volume" ".2"   N/A 208        }   N/A 209    N/A 210        "playsoundscape"   N/A 211        {   N/A 212                "name"                 "util.abstract.random.ambient"   N/A 213                "volume"         ".66"   N/A 214    N/A 215        }   N/A 216    N/A 217 }   N/A 218    N/A 219 /////////////////////////////////////////////   N/A 220 /////////mp_coop_paint_rat_maze/////////////   N/A 221 /////////////////////////////////////////////   N/A 222    N/A 223    N/A 224 "paint.rmaze"   N/A 225    N/A 226 {   N/A 227        "dsp"        "1"   N/A 228        "fadetime" ".5"   N/A 229    N/A 230        "playlooping"   N/A 231        {   N/A 232                "volume"        "0.6"   N/A 233                "wave"                "ambient/industrial/amb_industrial_muffled_lp_05.wav"   N/A 234                "pitch"                "100"   N/A 235        }   N/A 236    N/A 237        "playlooping"   N/A 238        {   N/A 239                "volume"        ".9"   N/A 240                "pitch"                "100"   N/A 241                "wave"                ")ambient/nature/water/amb_Indoor_water_sludge_lp_01.wav"   N/A 242                "origin"        "34.668510, 478.442230, 25.942261;"   N/A 243                "soundlevel"         "SNDLVL_75dB"   N/A 244        }   N/A 245    N/A 246    N/A 247    N/A 248    N/A 249        "playlooping"   N/A 250        {   N/A 251                "volume"        ".98"   N/A 252                "pitch"                "100"   N/A 253                "wave"                "ambient/industrial/amb_mach_behind_walls_lp_04.wav"   N/A 254                "origin"        " 743.737976, 433.230286, 368.097046;"   N/A 255                "soundlevel"         "SNDLVL_80dB"   N/A 256        }   N/A 257    N/A 258        "playsoundscape"   N/A 259        {   N/A 260                "name" "util.tech.random.ambient.hi"   N/A 261                "volume" ".35"   N/A 262        }   N/A 263    N/A 264        "playsoundscape"   N/A 265        {   N/A 266                "name"                 "util.abstract.random.ambient"   N/A 267                "volume"         ".66"   N/A 268    N/A 269        }   N/A 270    N/A 271 }   N/A 272    N/A 273 //////////////////////////////////////////////////////   N/A 274 //////////mp_coop_catapult_catch//////////////////////   N/A 275 //////////////////////////////////////////////////////   N/A 276    N/A 277 "catapult.catch"   N/A 278    N/A 279 {   N/A 280        "dsp"        "1"   N/A 281        "fadetime" ".5"   N/A 282    N/A 283        "playlooping"   N/A 284        {   N/A 285                "volume"        "0.6"   N/A 286                "wave"                "ambient/industrial/amb_industrial_muffled_lp_04.wav"   N/A 287                "pitch"                "90"   N/A 288        }   N/A 289    N/A 290        "playlooping"   N/A 291        {   N/A 292                "volume"        ".67"   N/A 293                "pitch"                "100"   N/A 294                "wave"                ")ambient/nature/water/amb_Indoor_water_sludge_lp_01.wav"   N/A 295                "origin"        "36.552895, -73.600479, 68.234505;"   N/A 296                "soundlevel"         "SNDLVL_80dB"   N/A 297        }   N/A 298    N/A 299    N/A 300    N/A 301    N/A 302        "playlooping"   N/A 303        {   N/A 304                "volume"        ".98"   N/A 305                "pitch"                "100"   N/A 306                "wave"                "ambient/industrial/amb_mach_behind_walls_lp_06.wav"   N/A 307                "origin"        "649.413269, -223.395584, 16.229113;"   N/A 308                "soundlevel"         "SNDLVL_80dB"   N/A 309        }   N/A 310    N/A 311        "playsoundscape"   N/A 312        {   N/A 313                "name" "util_lo.end_mach"   N/A 314                "volume" ".79"   N/A 315        }   N/A 316    N/A 317        "playsoundscape"   N/A 318        {   N/A 319                "name"                 "util.abstract.random.ambient"   N/A 320                "volume"         ".66"   N/A 321    N/A 322        }   N/A 323    N/A 324 }   N/A 325    N/A 326 //////////////////////////////////////////////////////   N/A 327 //////////mp_coop_laser_tbeam/////////////////////////   N/A 328 //////////////////////////////////////////////////////   N/A 329    N/A 330 "laser.tbeam.01"   N/A 331    N/A 332 {   N/A 333        "dsp"        "1"   N/A 334        "fadetime" ".5"   N/A 335    N/A 336        "playlooping"   N/A 337        {   N/A 338                "volume"        "0.4"   N/A 339                "wave"                "ambient/industrial/amb_industrial_muffled_lp_04.wav"   N/A 340                "pitch"                "100"   N/A 341        }   N/A 342    N/A 343    N/A 344    N/A 345        "playlooping"   N/A 346        {   N/A 347                "volume"        ".98"   N/A 348                "pitch"                "100"   N/A 349                "wave"                "ambient/industrial/amb_mach_behind_walls_lp_06.wav"   N/A 350                "origin"        "649.413269, -223.395584, 16.229113;"   N/A 351                "soundlevel"         "SNDLVL_80dB"   N/A 352        }   N/A 353    N/A 354        "playlooping"   N/A 355        {   N/A 356                "volume"        ".55"   N/A 357                "pitch"                "100"   N/A 358                "wave"                ")ambient/nature/water/amb_Indoor_water_sludge_lp_01.wav"   N/A 359                "origin"        "37.076153, 732.682861, -554.026794;"   N/A 360                "soundlevel"         "SNDLVL_75dB"   N/A 361        }   N/A 362    N/A 363 //        "playlooping"   N/A 364 //        {   N/A 365 //                "volume"        ".88"   N/A 366 //                "pitch"                "100"   N/A 367 //                "wave"                "world/grinder_lp_01.wav"   N/A 368 //                "origin"        "37.076153, 732.682861, -554.026794;"   N/A 369 //                "soundlevel"         "SNDLVL_75dB"   N/A 370 //        }   N/A 371    N/A 372        "playsoundscape"   N/A 373        {   N/A 374                "name"                 "utility.metal.imp.lo"   N/A 375                "volume"         ".35"   N/A 376    N/A 377        }   N/A 378    N/A 379        "playsoundscape"   N/A 380        {   N/A 381                "name" "util_lo.end_mach"   N/A 382                "volume" ".79"   N/A 383        }   N/A 384    N/A 385        "playsoundscape"   N/A 386        {   N/A 387                "name"                 "util.abstract.random.ambient"   N/A 388                "volume"         ".66"   N/A 389    N/A 390        }   N/A 391    N/A 392        "playsoundscape"   N/A 393        {   N/A 394                "name" "TestChamber_Industrial.WarehouseImpact_01"   N/A 395                "volume" ".63"   N/A 396        }   N/A 397    N/A 398 }   N/A 399    N/A 400 "laser.tbeamwater.01"   N/A 401    N/A 402 {   N/A 403        "dsp"        "1"   N/A 404        "fadetime" ".5"   N/A 405    N/A 406        "playlooping"   N/A 407        {   N/A 408                "volume"        "0.2"   N/A 409                "wave"                "ambient/industrial/amb_industrial_muffled_lp_04.wav"   N/A 410                "pitch"                "100"   N/A 411        }   N/A 412    N/A 413        "playlooping"   N/A 414        {   N/A 415                "volume"        ".55"   N/A 416                "pitch"                "110"   N/A 417                "wave"                ")ambient/nature/water/amb_Indoor_water_sludge_lp_01.wav"   N/A 418                "origin"        "578.938477, 63.909889, -509.736389;"   N/A 419                "soundlevel"         "SNDLVL_75dB"   N/A 420        }   N/A 421    N/A 422    N/A 423    N/A 424    N/A 425        "playsoundscape"   N/A 426        {   N/A 427                "name"                 "utility.metal.imp.lo"   N/A 428                "volume"         ".25"   N/A 429    N/A 430        }   N/A 431    N/A 432        "playsoundscape"   N/A 433        {   N/A 434                "name" "util_lo.end_mach"   N/A 435                "volume" ".39"   N/A 436        }   N/A 437    N/A 438        "playsoundscape"   N/A 439        {   N/A 440                "name"                 "util.abstract.random.ambient"   N/A 441                "volume"         ".26"   N/A 442    N/A 443        }   N/A 444    N/A 445        "playsoundscape"   N/A 446        {   N/A 447                "name" "TestChamber_Industrial.WarehouseImpact_01"   N/A 448                "volume" ".23"   N/A 449        }   N/A 450    N/A 451 }   N/A 452    N/A 453 "laser.tbeam.02"   N/A 454    N/A 455 {   N/A 456        "dsp"        "1"   N/A 457        "fadetime" ".5"   N/A 458    N/A 459        "playlooping"   N/A 460        {   N/A 461                "volume"        "0.77"   N/A 462                "wave"                "ambient/industrial/amb_industrial_muffled_lp_05.wav"   N/A 463                "pitch"                "89"   N/A 464        }   N/A 465    N/A 466    N/A 467    N/A 468        "playlooping"   N/A 469        {   N/A 470                "volume"        ".98"   N/A 471                "pitch"                "100"   N/A 472                "wave"                "ambient/industrial/amb_mach_behind_walls_lp_06.wav"   N/A 473                "origin"        "649.413269, -223.395584, 16.229113;"   N/A 474                "soundlevel"         "SNDLVL_80dB"   N/A 475        }   N/A 476    N/A 477        "playsoundscape"   N/A 478        {   N/A 479                "name"                 "utility.metal.imp.lo"   N/A 480                "volume"         ".35"   N/A 481    N/A 482        }   N/A 483    N/A 484        "playsoundscape"   N/A 485        {   N/A 486                "name" "util_lo.end_mach"   N/A 487                "volume" ".79"   N/A 488        }   N/A 489    N/A 490        "playsoundscape"   N/A 491        {   N/A 492                "name"                 "util.abstract.random.ambient"   N/A 493                "volume"         ".66"   N/A 494    N/A 495        }   N/A 496    N/A 497        "playsoundscape"   N/A 498        {   N/A 499                "name" "TestChamber_Industrial.WarehouseImpact_01"   N/A 500                "volume" ".63"   N/A 501        }   N/A 502    N/A 503 }   N/A 504    N/A 505 /////////////////////////////////////////////////////   N/A 506 //////mp_coop_paint_crazy_box////////////////////////   N/A 507 /////////////////////////////////////////////////////   N/A 508    N/A 509    N/A 510    N/A 511 "crazybox.01"   N/A 512    N/A 513 {   N/A 514        "dsp"        "1"   N/A 515        "fadetime" ".5"   N/A 516    N/A 517        "playlooping"   N/A 518        {   N/A 519                "volume"        "0.4"   N/A 520                "wave"                "ambient/industrial/amb_industrial_muffled_lp_04.wav"   N/A 521                "pitch"                "100"   N/A 522        }   N/A 523    N/A 524    N/A 525    N/A 526        "playlooping"   N/A 527        {   N/A 528                "volume"        "1"   N/A 529                "pitch"                "100"   N/A 530                "wave"                "ambient/industrial/amb_mach_behind_walls_lp_06.wav"   N/A 531                "origin"        "649.413269, -223.395584, 16.229113;"   N/A 532                "soundlevel"         "SNDLVL_85dB"   N/A 533        }   N/A 534    N/A 535        "playsoundscape"   N/A 536        {   N/A 537                "name"                 "utility.metal.imp.lo"   N/A 538                "volume"         ".35"   N/A 539    N/A 540        }   N/A 541    N/A 542        "playsoundscape"   N/A 543        {   N/A 544                "name" "util_lo.end_mach"   N/A 545                "volume" ".79"   N/A 546        }   N/A 547    N/A 548        "playsoundscape"   N/A 549        {   N/A 550                "name"                 "util.abstract.random.ambient"   N/A 551                "volume"         ".66"   N/A 552    N/A 553        }   N/A 554    N/A 555        "playsoundscape"   N/A 556        {   N/A 557                "name" "TestChamber_Industrial.WarehouseImpact_01"   N/A 558                "volume" ".63"   N/A 559        }   N/A 560    N/A 561 }   N/A 562    N/A 563    N/A 564 "crazybox.02"   N/A 565    N/A 566 {   N/A 567        "dsp"        "1"   N/A 568        "fadetime" ".5"   N/A 569    N/A 570        "playlooping"   N/A 571        {   N/A 572                "volume"        "1"   N/A 573                "wave"                "ambient/wind/Underground_wind_lp_01.wav"   N/A 574                "pitch"                "85"   N/A 575    N/A 576        }   N/A 577    N/A 578    N/A 579    N/A 580        "playlooping"   N/A 581        {   N/A 582                "volume"        ".98"   N/A 583                "pitch"                "100"   N/A 584                "wave"                "ambient/industrial/amb_mach_behind_walls_lp_01.wav"   N/A 585                "origin"        "1157.530273, 1872.826050, 1040.341064;"   N/A 586                "soundlevel"         "SNDLVL_80dB"   N/A 587        }   N/A 588    N/A 589        "playsoundscape"   N/A 590        {   N/A 591                "name"                 "utility.metal.imp.lo"   N/A 592                "volume"         ".35"   N/A 593    N/A 594        }   N/A 595    N/A 596        "playsoundscape"   N/A 597        {   N/A 598                "name" "util.random.metal_groans"   N/A 599                "volume" ".5"   N/A 600        }   N/A 601    N/A 602        "playsoundscape"   N/A 603        {   N/A 604                "name" "util_lo.end_mach"   N/A 605                "volume" ".79"   N/A 606        }   N/A 607    N/A 608        "playsoundscape"   N/A 609        {   N/A 610                "name"                 "util.abstract.random.ambient"   N/A 611                "volume"         ".66"   N/A 612    N/A 613        }   N/A 614    N/A 615        "playsoundscape"   N/A 616        {   N/A 617                "name" "TestChamber_Industrial.WarehouseImpact_01"   N/A 618                "volume" ".63"   N/A 619        }   N/A 620    N/A 621 }   N/A 622    N/A 623    N/A 624 /////////////////////////////////////////////////////////////////////////////   N/A 625 /////////////////2 paints 1 bridge///////////////////////////////////////////   N/A 626 /////////////////////////////////////////////////////////////////////////////   N/A 627    N/A 628 "2paints_01"   N/A 629 {   N/A 630        "dsp"        "1"   N/A 631        "fadetime" ".5"   N/A 632    N/A 633        "playlooping"   N/A 634        {   N/A 635                "volume"        "0.4"   N/A 636                "wave"                "ambient/industrial/amb_industrial_muffled_lp_04.wav"   N/A 637                "pitch"                "100"   N/A 638        }   N/A 639    N/A 640    N/A 641    N/A 642        "playlooping"   N/A 643        {   N/A 644                "volume"        ".6"   N/A 645                "pitch"                "100"   N/A 646                "wave"                ")ambient/nature/water/amb_Indoor_water_sludge_lp_01.wav"   N/A 647                "origin"        "363.841919, -2010.726929, -61.979057;"   N/A 648                "soundlevel"         "SNDLVL_85dB"   N/A 649        }   N/A 650    N/A 651        "playsoundscape"   N/A 652        {   N/A 653                "name"                 "utility.metal.imp.lo"   N/A 654                "volume"         ".35"   N/A 655    N/A 656        }   N/A 657    N/A 658        "playsoundscape"   N/A 659        {   N/A 660                "name" "util_lo.end_mach"   N/A 661                "volume" ".79"   N/A 662        }   N/A 663    N/A 664        "playsoundscape"   N/A 665        {   N/A 666                "name"                 "util.abstract.random.ambient"   N/A 667                "volume"         ".66"   N/A 668    N/A 669        }   N/A 670    N/A 671        "playsoundscape"   N/A 672        {   N/A 673                "name" "TestChamber_Industrial.WarehouseImpact_01"   N/A 674                "volume" ".63"   N/A 675        }   N/A 676    N/A 677 }   N/A 678    N/A 679    N/A 680 "2paints_02"   N/A 681 {   N/A 682        "dsp"        "1"   N/A 683        "fadetime" ".5"   N/A 684    N/A 685        "playlooping"   N/A 686        {   N/A 687                "volume"        "0.4"   N/A 688                "wave"                "ambient/industrial/amb_industrial_muffled_lp_04.wav"   N/A 689                "pitch"                "100"   N/A 690        }   N/A 691    N/A 692    N/A 693    N/A 694        "playlooping"   N/A 695        {   N/A 696                "volume"        "1"   N/A 697                "pitch"                "100"   N/A 698                "wave"                "ambient/industrial/amb_mach_behind_walls_lp_06.wav"   N/A 699                "origin"        "649.413269, -223.395584, 16.229113;"   N/A 700                "soundlevel"         "SNDLVL_95dB"   N/A 701        }   N/A 702    N/A 703        "playlooping"   N/A 704        {   N/A 705                "volume"        ".7"   N/A 706                "pitch"                "90"   N/A 707                "wave"                ")ambient/nature/water/amb_Indoor_water_sludge_lp_01.wav"   N/A 708                "origin"        "701.236511, 144.269958, -127.149124;"   N/A 709                "soundlevel"         "SNDLVL_90dB"   N/A 710        }   N/A 711    N/A 712        "playsoundscape"   N/A 713        {   N/A 714                "name"                 "utility.metal.imp.lo"   N/A 715                "volume"         ".35"   N/A 716    N/A 717        }   N/A 718    N/A 719        "playsoundscape"   N/A 720        {   N/A 721                "name" "util_lo.end_mach"   N/A 722                "volume" ".79"   N/A 723        }   N/A 724    N/A 725        "playsoundscape"   N/A 726        {   N/A 727                "name"                 "util.abstract.random.ambient"   N/A 728                "volume"         ".66"   N/A 729    N/A 730        }   N/A 731    N/A 732        "playsoundscape"   N/A 733        {   N/A 734                "name" "TestChamber_Industrial.WarehouseImpact_01"   N/A 735                "volume" ".63"   N/A 736        }   N/A 737    N/A 738 }   N/A 739    N/A 740    N/A 741 "2paints_exit"   N/A 742 {   N/A 743        "dsp"        "1"   N/A 744        "fadetime" ".5"   N/A 745    N/A 746        "playlooping"   N/A 747        {   N/A 748                "volume"        "1"   N/A 749                "wave"                "ambient/atmosphere/cargo_hold2.wav"   N/A 750                "pitch"                "95"   N/A 751    N/A 752        }   N/A 753    N/A 754        "playlooping"   N/A 755        {   N/A 756                "volume"        "1"   N/A 757                "wave"                "ambient/wind/Underground_wind_lp_01.wav"   N/A 758                "pitch"                "100"   N/A 759    N/A 760        }   N/A 761    N/A 762    N/A 763        "playlooping"   N/A 764        {   N/A 765                "volume"        ".98"   N/A 766                "pitch"                "80"   N/A 767                "wave"                "ambient/industrial/amb_mach_behind_walls_lp_01.wav"   N/A 768                "origin"        "1157.530273, 1872.826050, 1040.341064;"   N/A 769                "soundlevel"         "SNDLVL_95dB"   N/A 770        }   N/A 771    N/A 772        "playsoundscape"   N/A 773        {   N/A 774                "name"                 "utility.metal.imp.lo"   N/A 775                "volume"         ".85"   N/A 776    N/A 777        }   N/A 778    N/A 779        "playsoundscape"   N/A 780        {   N/A 781                "name" "util.random.metal_groans"   N/A 782                "volume" ".5"   N/A 783        }   N/A 784    N/A 785        "playsoundscape"   N/A 786        {   N/A 787                "name" "util_lo.end_mach"   N/A 788                "volume" ".79"   N/A 789        }   N/A 790    N/A 791        "playsoundscape"   N/A 792        {   N/A 793                "name"                 "util.abstract.random.ambient"   N/A 794                "volume"         ".66"   N/A 795    N/A 796        }   N/A 797    N/A 798        "playsoundscape"   N/A 799        {   N/A 800                "name" "TestChamber_Industrial.WarehouseImpact_01"   N/A 801                "volume" ".63"   N/A 802        }   N/A 803    N/A 804 }   N/A 805    N/A 806 "2paints_end"   N/A 807    N/A 808 {   N/A 809        "dsp"        "1"   N/A 810        "fadetime" ".5"   N/A 811    N/A 812        "playlooping"   N/A 813        {   N/A 814                "volume"        "1"   N/A 815                "wave"                "ambient/atmosphere/cargo_hold2.wav"   N/A 816                "pitch"                "95"   N/A 817    N/A 818        }   N/A 819    N/A 820    N/A 821    N/A 822        "playlooping"   N/A 823        {   N/A 824                "volume"        ".98"   N/A 825                "pitch"                "95"   N/A 826                "wave"                "ambient/industrial/amb_mach_behind_walls_lp_05.wav"   N/A 827                "origin"        "-1340.539185, 4365.392090, -1684.129395;"   N/A 828                "soundlevel"         "SNDLVL_120dB"   N/A 829        }   N/A 830    N/A 831        "playsoundscape"   N/A 832        {   N/A 833                "name"                 "utility.metal.imp.lo"   N/A 834                "volume"         "1"   N/A 835    N/A 836        }   N/A 837    N/A 838        "playsoundscape"   N/A 839        {   N/A 840                "name" "util.random.metal_groans"   N/A 841                "volume" ".5"   N/A 842        }   N/A 843    N/A 844        "playsoundscape"   N/A 845        {   N/A 846                "name" "util_lo.end_mach"   N/A 847                "volume" ".79"   N/A 848        }   N/A 849    N/A 850        "playsoundscape"   N/A 851        {   N/A 852                "name"                 "util.abstract.random.ambient"   N/A 853                "volume"         ".66"   N/A 854    N/A 855        }   N/A 856    N/A 857        "playsoundscape"   N/A 858        {   N/A 859                "name" "TestChamber_Industrial.WarehouseImpact_01"   N/A 860                "volume" ".63"   N/A 861        }   N/A 862    N/A 863 }   N/A 864