Template:PatchDiff/October 4, 2011 Patch/portal2/resource/subtitles korean.txt

41 41 "[english]announcer.bb_stalemate07"       "Announcer: Stalemate Resolution Associate: Please press the Stalemate Resolution Button." 42 42 "announcer.carolyndeleted02"       ":   ." 43 43 "[english]announcer.carolyndeleted02"       "Announcer: Caroline deleted." 44 N/A "announcer.evacuationmisc01"       ":   ." N/A 44 "announcer.evacuationmisc01"       ":   ." 45 45 "[english]announcer.evacuationmisc01"       "Announcer: Please prepare for emergency evacuation." 46 46 "announcer.gladosbattle11"       ": .   80% ." 47 47 "[english]announcer.gladosbattle11"       "Announcer: Warning: Central core is eighty percent corrupt." … 69 69 "[english]announcer.good02"        "Announcer: Good!" 70 70 "announcer.mp_coop_wall_5security03"       ":    5, 33, 41, 18." 71 71 "[english]announcer.mp_coop_wall_5security03"       "Announcer: Today's Security Code is: 5,33,41,18"   72 N/A "announcer.mp_hub_return01"        ":             .    ."   N/A 72 "announcer.mp_hub_return01"        ":             .    ."   73 73 "[english]announcer.mp_hub_return01"        "Announcer: Welcome to the Computer Intelligence Training and Enrichment Center Human Test Subject Research Center.  You have unlocked all available courses." 74 N/A "announcer.mp_hub_return02"       ": !       ."   N/A 74 "announcer.mp_hub_return02"        ": !       ."   75 75 "[english]announcer.mp_hub_return02"        "<clr:250,231,181>Announcer: Warning! All testing courses are currently available." 76 N/A "announcer.mp_hub_return03"       "<clr:250,231,181>:       .        ."   N/A 76 "announcer.mp_hub_return03"        "<clr:250,231,181>:       .        ."   77 77 "[english]announcer.mp_hub_return03"        "<clr:250,231,181>Announcer: Congratulations on successfully returning to the central hub room.  From here you can select all previously completed courses." 78 N/A "announcer.mp_hub_return04"       "<clr:250,231,181>:   ,      ,       ." N/A 78 "announcer.mp_hub_return04"       "<clr:250,231,181>:   ,      ,       ." 79 79 "[english]announcer.mp_hub_return04"       "<clr:250,231,181>Announcer: For your testing convenience, all tests are available and all safety precautions within testing chambers have been deactivated." 80 N/A "announcer.mp_hub_return05"       "<clr:250,231,181>:     .      .        ." N/A 80 "announcer.mp_hub_return05"       "<clr:250,231,181>:     .      .        ." 81 81 "[english]announcer.mp_hub_return05"       "<clr:250,231,181>Announcer: Welcome back to the central hub. All test courses are available. You may redundantly solve the courses at your leisure." 82 N/A "announcer.mp_hub_return06"       "<clr:250,231,181>:     .  ?         ." N/A 82 "announcer.mp_hub_return06"       "<clr:250,231,181>:    .  ?         ." 83 83 "[english]announcer.mp_hub_return06"       "<clr:250,231,181>Announcer: Thank you for completing the testing courses. If you enjoyed your experience, you may now re-enter the testing course of your choice." 84 N/A "announcer.mp_hub_return07"       "<clr:250,231,181>:   ,  C    .       176    ." N/A 84 "announcer.mp_hub_return07"       "<clr:250,231,181>:   ,  C    .       176   3   ." 85 85 "[english]announcer.mp_hub_return07"       "<clr:250,231,181>Announcer: By completing all test courses, you have achieved Level C security clearance. You may now access all testing courses and three of Aperture Science's 176 restrooms." 86 86 "announcer.openingcourtesy01"       "<clr:250,231,181>:  .      999...... 99-.          ...... []"   87 87 "[english]announcer.openingcourtesy01"        "<clr:250,231,181>Announcer: Good morning. You have been in suspension for nine nine nine... nine nine ni- This courtesy call is to inform you that all test subjects should immediately vacate [FADES OUT]"  …  97 97 "[english]announcer.openingexercise05"        "<clr:250,231,181>Announcer: There is a framed painting on the wall. Please go stand in front of it." 98 98 "announcer.openingexercise06"       "<clr:250,231,181>:    .     .  ,    . [ ]"   99 99 "[english]announcer.openingexercise06"        "<clr:250,231,181>Announcer: This is art. You will hear a buzzer. When you hear the buzzer, stare at the art. [BUZZER]"   100 N/A "announcer.openingexercise07"        "<clr:250,231,181>:        .          ,       . [   ]"   N/A 100 "announcer.openingexercise07"        "<clr:250,231,181>:        .          ,       . [   ]"   101 101 "[english]announcer.openingexercise07"        "<clr:250,231,181>Announcer: You should now feel mentally reinvigorated. If you suspect staring at art has not provided the required intellectual sustenance, reflect briefly on this classical music. [MUSIC INTERRUPTED BY BUZZER]"   102 102 "announcer.openingexercise08"        "<clr:250,231,181>:  .   ."   103 103 "[english]announcer.openingexercise08"        "<clr:250,231,181>Announcer: Good. Now please return to your bed." …  151 151 "[english]announcer.sp_sabotage_factory18"        "<clr:250,231,181>Announcer: This is a sterile environment; please refrain from riding on the turret line."   152 152 "announcer.sp_sabotage_factory19"        "<clr:250,231,181>:. ."  153 153 "[english]announcer.sp_sabotage_factory19"        "<clr:250,231,181>Announcer: This is a clean room facility, decontaminates can harm the turret redemption process."   154 N/A "announcer.sp_sabotage_factory20"        "<clr:250,231,181>:      ."   N/A 154 "announcer.sp_sabotage_factory20"        "<clr:250,231,181>: -    ."   155 155 "[english]announcer.sp_sabotage_factory20"        "<clr:250,231,181>Announcer: Non-defective turret testing active."   156 N/A "announcer.sp_sabotage_factory21"        "<clr:250,231,181>:      ."   N/A 156 "announcer.sp_sabotage_factory21"        "<clr:250,231,181>:     ."   157 157 "[english]announcer.sp_sabotage_factory21"        "<clr:250,231,181>Announcer: Defective Turret testing active."   158 N/A "announcer.sp_sabotage_factory22"        "<clr:250,231,181>:         ."   N/A 158 "announcer.sp_sabotage_factory22"        "<clr:250,231,181>:        ." 159 159 "[english]announcer.sp_sabotage_factory22"       "<clr:250,231,181>Announcer: Catwalks are safe during defective turret testing." 160 N/A "announcer.sp_sabotage_factory23"       "<clr:250,231,181>:          ." N/A 160 "announcer.sp_sabotage_factory23"       "<clr:250,231,181>:          ." 161 161 "[english]announcer.sp_sabotage_factory23"       "<clr:250,231,181>Announcer: Avoid defective defective turrets as they may still be active." 162 162 "announcer.sp_sabotage_factory_line01"       "<clr:250,231,181> : ?" 163 163 "[english]announcer.sp_sabotage_factory_line01"       "<clr:250,231,181> Announcer: Template"  …  205 205 "[english]cavejohnson.eighties_intro06"        "<clr:205,149,117>Cave Johnson: First up, conversion gel. [cough]"   206 206 "cavejohnson.eighties_intro07"        "<clr:205,149,117> :     7  7     .             ."   207 207 "[english]cavejohnson.eighties_intro07"        "<clr:205,149,117>Cave Johnson: The bean counters told me we literally could not afford to buy seven dollars worth of moon rocks, much less seventy million. Bought 'em anyway. Ground 'em up, mixed em into a gel." 208 N/A "cavejohnson.eighties_intro08"       "<clr:205,149,117> :     ?     .    ." N/A 208 "cavejohnson.eighties_intro08"       "<clr:205,149,117> :     ?     .    ." 209 209 "[english]cavejohnson.eighties_intro08"       "<clr:205,149,117>Cave Johnson: And guess what? Ground up moon rocks are pure poison. I am deathly ill." 210 N/A "cavejohnson.eighties_intro10"       "<clr:205,149,117> :,       .                 .   ,  . [] ,  ,       ." N/A 210 "cavejohnson.eighties_intro10"       "<clr:205,149,117> :,       .                 .       . [] ,  ,       ." 211 211 "[english]cavejohnson.eighties_intro10"       "<clr:205,149,117>Cave Johnson: Still, it turns out they're a great portal conductor. So now we're gonna see if jumping in and out of these new portals can somehow leech the lunar poison out of a man's bloodstream. When life gives you lemons, make lemonade. [coughs] Let's all stay positive and do some science." 212 212 "cavejohnson.eighties_intro12"       "<clr:205,149,117> : ,        . ,    ." 213 213 "[english]cavejohnson.eighties_intro12"       "<clr:205,149,117>Cave Johnson: That said, I would really appreciate it if you could test as fast as possible. Caroline, please bring me more pain pills." … 221 221 "[english]cavejohnson.eighties_outro07"        "<clr:205,149,117>Cave Johnson: Hell, put her in my computer. I don't care." 222 222 "cavejohnson.eighties_outro08"       "<clr:205,149,117> :,  .    ."   223 223 "[english]cavejohnson.eighties_outro08"        "<clr:205,149,117>Cave Johnson: Allright, test's over. You can head on back to your desk." 224 N/A "cavejohnson.eighties_outro09"       "<clr:205,149,117> :     .   ?    .  !  ! '  !  !'"   N/A 224 "cavejohnson.eighties_outro09"        "<clr:205,149,117> :     .    ?    .   !  ! \"  ! !\""  225 225 "[english]cavejohnson.eighties_outro09"        "<clr:205,149,117>Cave Johnson: All right, I've been thinking. When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! 'I don't want your damn lemons! What am I supposed to do with these?'"   226 N/A "cavejohnson.eighties_outro11"        "<clr:205,149,117> :   !          !   ?     !    !          !"   N/A 226 "cavejohnson.eighties_outro11"        "<clr:205,149,117> :    !    ,   !    ?    !    !           !" 227 227 "[english]cavejohnson.eighties_outro11"       "<clr:205,149,117>Cave Johnson: Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's going to burn your house down! With the lemons! I'm going to get my engineers to invent a combustible lemon that burns your house down!" 228 228 "cavejohnson.fifties_elevator_out_a01"       "<clr:205,149,117> :        .   .      .    ."   229 229 "[english]cavejohnson.fifties_elevator_out_a01"        "<clr:205,149,117>Cave Johnson: They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch. No hand holding." 230 230 "cavejohnson.fifties_fifth_test_complete03"       "<clr:205,149,117> :,  .    ."   231 231 "[english]cavejohnson.fifties_fifth_test_complete03"        "<clr:205,149,117>Cave Johnson: Not you, test subject, you're doing fine." 232 N/A "cavejohnson.fifties_fifth_test_complete08"       "<clr:205,149,117> :, .  .     .  .    .  ."   N/A 232 "cavejohnson.fifties_fifth_test_complete08"        "<clr:205,149,117> : , .      .  .    .  ." 233 233 "[english]cavejohnson.fifties_fifth_test_complete08"       "<clr:205,149,117>Cave Johnson: Yes, you. Box. Your stuff. Out the front door. Parking lot. Car. Goodbye." 234 234 "cavejohnson.fifties_fifth_test_complete09"       "<clr:205,149,117> :   \"?\"  . \"  ?\" .     ?    ,      ?          .   !" 235 235 "[english]cavejohnson.fifties_fifth_test_complete09"       "<clr:205,149,117>Cave Johnson: Science isn't about WHY. It's about WHY NOT. Why is so much of our science dangerous? Why not marry safe science if you love it so much. In fact, why not invent a special safety door that won't hit you on the butt on the way out, because you are fired." … 263 263 "[english]cavejohnson.fifties_outro05"        "<clr:205,149,117>Cave Johnson: As founder and CEO of Aperture Science, I thank you for your participation and hope we can count on you for another round of tests." 264 264 "cavejohnson.fifties_outro07"       "<clr:205,149,117> :       .     ,  ." 265 265 "[english]cavejohnson.fifties_outro07"       "<clr:205,149,117>Cave Johnson: We're not gonna release this stuff into the wild until it's good and damn ready, so as long as you keep yourself in top physical form, there'll always be a limo waiting for you." 266 N/A "cavejohnson.fifties_outro08"       "<clr:205,149,117> :  , ." N/A 266 "cavejohnson.fifties_outro08"       "<clr:205,149,117> :, ' ' ." 267 267 "[english]cavejohnson.fifties_outro08"       "<clr:205,149,117>Cave Johnson: Say goodbye, Caroline." 268 268 "cavejohnson.fifties_outro09"       "<clr:205,149,117> :    ." 269 269 "[english]cavejohnson.fifties_outro09"       "<clr:205,149,117>Cave Johnson: She is a gem." 270 270 "cavejohnson.fifties_repulsion_intro02"       "<clr:205,149,117> :, .     ' '    ." 271 271 "[english]cavejohnson.fifties_repulsion_intro02"       "<clr:205,149,117>Cave Johnson: Alright, let's get started. This first test involves something the lab boys call 'repulsion gel.'"   272 N/A "cavejohnson.fifties_repulsion_intro03"        "<clr:205,149,117> : ,     .    .      . .       . .        ." N/A 272 "cavejohnson.fifties_repulsion_intro03"       "<clr:205,149,117> : ,     .    .      . .       . .        ." 273 273 "[english]cavejohnson.fifties_repulsion_intro03"       "<clr:205,149,117>Cave Johnson: You're not part of the control group, by the way. You get the gel. Last poor son of a gun got blue paint. Hahaha. All joking aside, that did happen - broke every bone in his legs. Tragic. But informative. Or so I'm told." 274 274 "cavejohnson.fifties_second_test_complete02"       "<clr:205,149,117> :         .   .  .     ."   275 275 "[english]cavejohnson.fifties_second_test_complete02"        "<clr:205,149,117>Cave Johnson: We haven't entirely nailed down what element it is yet, but I'll tell you this: it's a lively one, and it does NOT like the human skeleton." … 566 566 "core01.space24"        "<clr:255,201,4>Core 1: !" 567 567 "[english]core01.space24"       "<clr:255,201,4>Core 1: Ah!" 568 568 "core02.attachedfact01"       "<clr:231,144,194>Core 3:    ." 569 N/A "[english]core02.attachedfact01"       "<clr:231,144,194>Core 3: The situation you are in is very dangerous." N/A 569 "[english]core02.attachedfact01"       "<clr:30,193,13>Core 3: The situation you are in is very dangerous." 570 570 "core02.attachedfact02"       "<clr:231,144,194>Core 3:  5    87.61%." 571 N/A "[english]core02.attachedfact02"       "<clr:231,144,194>Core 3: The likelihood of you dying within the next five minutes is eighty-seven point six one percent." N/A 571 "[english]core02.attachedfact02"       "<clr:30,193,13>Core 3: The likelihood of you dying within the next five minutes is eighty-seven point six one percent." 572 572 "core02.attachedfact03"       "<clr:231,144,194>Core 3:  5     87.61%." 573 N/A "[english]core02.attachedfact03"       "<clr:231,144,194>Core 3: The likelihood of you dying violently within the next five minutes is eighty-seven point six one percent." N/A 573 "[english]core02.attachedfact03"       "<clr:30,193,13>Core 3: The likelihood of you dying violently within the next five minutes is eighty-seven point six one percent." 574 574 "core02.attachedfact04"       "<clr:231,144,194>Core 3:     ." 575 N/A "[english]core02.attachedfact04"       "<clr:231,144,194>Core 3: You are about to get me killed." N/A 575 "[english]core02.attachedfact04"       "<clr:30,193,13>Core 3: You are about to get me killed." 576 576 "core02.attachedfact05"       "<clr:231,144,194>Core 3:        ." 577 N/A "[english]core02.attachedfact05"       "<clr:231,144,194>Core 3: We will both die because of your negligence." N/A 577 "[english]core02.attachedfact05"       "<clr:30,193,13>Core 3: We will both die because of your negligence." 578 578 "core02.attachedfact06"       "<clr:231,144,194>Core 3:    .  ."   579 N/A "[english]core02.attachedfact06"        "<clr:231,144,194>Core 3: This is a bad plan. You will fail." N/A 579 "[english]core02.attachedfact06"       "<clr:30,193,13>Core 3: This is a bad plan. You will fail." 580 580 "core02.attachedfact07"       "<clr:231,144,194>Core 3:     . ."   581 N/A "[english]core02.attachedfact07"        "<clr:231,144,194>Core 3: He will most likely kill you, violently." N/A 581 "[english]core02.attachedfact07"       "<clr:30,193,13>Core 3: He will most likely kill you, violently." 582 582 "core02.attachedfact08"       "<clr:231,144,194>Core 3:     ." 583 N/A "[english]core02.attachedfact08"       "<clr:231,144,194>Core 3: He will most likely kill you." N/A 583 "[english]core02.attachedfact08"       "<clr:30,193,13>Core 3: He will most likely kill you." 584 584 "core02.attachedfact09"       "<clr:231,144,194>Core 3:    ." 585 N/A "[english]core02.attachedfact09"       "<clr:231,144,194>Core 3: You will be dead soon." N/A 585 "[english]core02.attachedfact09"       "<clr:30,193,13>Core 3: You will be dead soon." 586 586 "core02.attachedfact10"       "<clr:231,144,194>Core 3:  ." 587 N/A "[english]core02.attachedfact10"       "<clr:231,144,194>Core 3: This situation is hopeless." N/A 587 "[english]core02.attachedfact10"       "<clr:30,193,13>Core 3: This situation is hopeless." 588 588 "core02.attachedfact11"       "<clr:231,144,194>Core 3:     ." 589 N/A "[english]core02.attachedfact11"       "<clr:231,144,194>Core 3: You are going to die in this room." N/A 589 "[english]core02.attachedfact11"       "<clr:30,193,13>Core 3: You are going to die in this room." 590 590 "core02.attachedfact12"       "<clr:231,144,194>Core 3:     ." 591 N/A "[english]core02.attachedfact12"       "<clr:231,144,194>Core 3: You could stand to lose a few pounds." N/A 591 "[english]core02.attachedfact12"       "<clr:30,193,13>Core 3: You could stand to lose a few pounds." 592 592 "core02.attachedfact13"       "<clr:231,144,194>Core 3:     ." 593 N/A "[english]core02.attachedfact13"       "<clr:231,144,194>Core 3: The Fact Sphere is the most intelligent sphere." N/A 593 "[english]core02.attachedfact13"       "<clr:30,193,13>Core 3: The Fact Sphere is the most intelligent sphere." 594 594 "core02.attachedfact14"       "<clr:231,144,194>Core 3:     ." 595 N/A "[english]core02.attachedfact14"       "<clr:231,144,194>Core 3: The Fact Sphere is the most handsome sphere." N/A 595 "[english]core02.attachedfact14"       "<clr:30,193,13>Core 3: The Fact Sphere is the most handsome sphere." 596 596 "core02.attachedfact15"       "<clr:231,144,194>Core 3:      ." 597 N/A "[english]core02.attachedfact15"       "<clr:231,144,194>Core 3: The Fact Sphere is incredibly handsome." N/A 597 "[english]core02.attachedfact15"       "<clr:30,193,13>Core 3: The Fact Sphere is incredibly handsome." 598 598 "core02.attachedfact16"       "<clr:231,144,194>Core 3:     ." 599 N/A "[english]core02.attachedfact16"       "<clr:231,144,194>Core 3: The Fact Sphere is always right." N/A 599 "[english]core02.attachedfact16"       "<clr:30,193,13>Core 3: The Fact Sphere is always right." 600 600 "core02.attachedfact17"       "<clr:231,144,194>Core 3:    ." 601 N/A "[english]core02.attachedfact17"       "<clr:231,144,194>Core 3: The Adventure Sphere is a blowhard and a coward." N/A 601 "[english]core02.attachedfact17"       "<clr:30,193,13>Core 3: The Adventure Sphere is a blowhard and a coward." 602 602 "core02.attachedfact18"       "<clr:231,144,194>Core 3:        ." 603 N/A "[english]core02.attachedfact18"       "<clr:231,144,194>Core 3: The Space Sphere will never go to space." N/A 603 "[english]core02.attachedfact18"       "<clr:30,193,13>Core 3: The Space Sphere will never go to space." 604 604 "core02.attachedfact19"       "<clr:231,144,194>Core 3:      ." 605 N/A "[english]core02.attachedfact19"       "<clr:231,144,194>Core 3: You will never go into space." N/A 605 "[english]core02.attachedfact19"       "<clr:30,193,13>Core 3: You will never go into space." 606 606 "core02.attachedfact20"       "<clr:231,144,194>Core 3: :   ." 607 N/A "[english]core02.attachedfact20"       "<clr:231,144,194>Core 3: Fact: Space does not exist." N/A 607 "[english]core02.attachedfact20"       "<clr:30,193,13>Core 3: Fact: Space does not exist." 608 608 "core02.attachedfact21"       "<clr:231,144,194>Core 3:         ." 609 N/A "[english]core02.attachedfact21"       "<clr:231,144,194>Core 3: Spheres that insist on going into space are inferior to spheres that don't." N/A 609 "[english]core02.attachedfact21"       "<clr:30,193,13>Core 3: Spheres that insist on going into space are inferior to spheres that don't." 610 610 "core02.attachedfact22"       "<clr:231,144,194>Core 3:      ." 611 N/A "[english]core02.attachedfact22"       "<clr:231,144,194>Core 3: The Fact Sphere is a good person, whose insights are relevant." N/A 611 "[english]core02.attachedfact22"       "<clr:30,193,13>Core 3: The Fact Sphere is a good person, whose insights are relevant." 612 612 "core02.attachedfact23"       "<clr:231,144,194>Core 3:      ." 613 N/A "[english]core02.attachedfact23"       "<clr:231,144,194>Core 3: The Fact Sphere is a good sphere, with many friends." N/A 613 "[english]core02.attachedfact23"       "<clr:30,193,13>Core 3: The Fact Sphere is a good sphere, with many friends." 614 614 "core02.attachedfact24"       "<clr:231,144,194>Core 3:        .       ."   615 N/A "[english]core02.attachedfact24"        "<clr:231,144,194>Core 3: Whoever wins this battle is clearly superior, and will earn the allegiance of the Fact Sphere." N/A 615 "[english]core02.attachedfact24"       "<clr:30,193,13>Core 3: Whoever wins this battle is clearly superior, and will earn the allegiance of the Fact Sphere." 616 616 "core02.attachedfact25"       "<clr:231,144,194>Core 3:    .    ."   617 N/A "[english]core02.attachedfact25"        "<clr:231,144,194>Core 3: The Fact Sphere is not defective. Its facts are wholly accurate and very interesting." N/A 617 "[english]core02.attachedfact25"       "<clr:30,193,13>Core 3: The Fact Sphere is not defective. Its facts are wholly accurate and very interesting." 618 618 "core02.attachedfact26"       "<clr:231,144,194>Core 3: 12. 12. 12. 12. 12. 12. 12. 12. 12. 12." 619 N/A "[english]core02.attachedfact26"       "<clr:231,144,194>Core 3: Twelve. Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve." N/A 619 "[english]core02.attachedfact26"       "<clr:30,193,13>Core 3: Twelve. Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve." 620 620 "core02.attachedfact27"       "<clr:231,144,194>Core 3: . . . . . . ." 621 N/A "[english]core02.attachedfact27"       "<clr:231,144,194>Core 3: Pens. Pens. Pens. Pens. Pens. Pens. Pens." N/A 621 "[english]core02.attachedfact27"       "<clr:30,193,13>Core 3: Pens. Pens. Pens. Pens. Pens. Pens. Pens." 622 622 "core02.attachedfact28"       "<clr:231,144,194>Core 3: . . . . . . . . . . . ."   623 N/A "[english]core02.attachedfact28"        "<clr:231,144,194>Core 3: Apples. Oranges. Pears. Plums. Kumquats. Tangerines. Lemons. Limes. Avocado. Tomato. Banana. Papaya. Guava." N/A 623 "[english]core02.attachedfact28"       "<clr:30,193,13>Core 3: Apples. Oranges. Pears. Plums. Kumquats. Tangerines. Lemons. Limes. Avocado. Tomato. Banana. Papaya. Guava." 624 624 "core02.attachedfact29"       "<clr:231,144,194>Core 3: . . .    ."   625 N/A "[english]core02.attachedfact29"        "<clr:231,144,194>Core 3: Error. Error. Error. File not found." N/A 625 "[english]core02.attachedfact29"       "<clr:30,193,13>Core 3: Error. Error. Error. File not found." 626 626 "core02.attachedfact30"       "<clr:231,144,194>Core 3: . . .    ."   627 N/A "[english]core02.attachedfact30"        "<clr:231,144,194>Core 3: Error. Error. Error. Fact not found." N/A 627 "[english]core02.attachedfact30"       "<clr:30,193,13>Core 3: Error. Error. Error. Fact not found." 628 628 "core02.attachedfact31"       "<clr:231,144,194>Core 3:    ." 629 N/A "[english]core02.attachedfact31"       "<clr:231,144,194>Core 3: Fact not found." N/A 629 "[english]core02.attachedfact31"       "<clr:30,193,13>Core 3: Fact not found." 630 630 "core02.attachedfact32"       "<clr:231,144,194>Core 3: 25% "   631 N/A "[english]core02.attachedfact32"        "<clr:231,144,194>Core 3: Corruption at 25%"   N/A 631 "[english]core02.attachedfact32"        "<clr:30,193,13>Core 3: Corruption at 25%"   632 632 "core02.attachedfact33"        "<clr:231,144,194>Core 3: 25% "   633 N/A "[english]core02.attachedfact33"        "<clr:231,144,194>Core 3: Corruption at 50%"   N/A 633 "[english]core02.attachedfact33"        "<clr:30,193,13>Core 3: Corruption at 50%"   634 634 "core02.attachedfact34"        "<clr:231,144,194>Core 3: 20% .    ."   635 N/A "[english]core02.attachedfact34"        "<clr:231,144,194>Core 3: Warning, sphere corruption at twenty-- rats cannot throw up." N/A 635 "[english]core02.attachedfact34"       "<clr:30,193,13>Core 3: Warning, sphere corruption at twenty-- rats cannot throw up." 636 636 "core02.fact01"       "<clr:231,144,194>Core 3:   ." 637 N/A "[english]core02.fact01"       "<clr:231,144,194>Core 3: Dental floss has superb tensile strength." N/A 637 "[english]core02.fact01"       "<clr:30,193,13>Core 3: Dental floss has superb tensile strength." 638 638 "core02.fact02"       "<clr:231,144,194>Core 3:   ." 639 N/A "[english]core02.fact02"       "<clr:231,144,194>Core 3: The square root of rope is string." 640 N/A "core02.fact03"       "<clr:231,144,194>Core 3:        97%       ." 641 N/A "[english]core02.fact03"       "<clr:231,144,194>Core 3: While the submarine is vastly superior to the boat in every way, over 97% of people still use boats for aquatic transportation." N/A 639 "[english]core02.fact02"       "<clr:30,193,13>Core 3: The square root of rope is string." N/A 640 "core02.fact03"       "<clr:231,144,194> 3:        97%       ." N/A 641 "[english]core02.fact03"       "<clr:30,193,13>Core 3: While the submarine is vastly superior to the boat in every way, over 97% of people still use boats for aquatic transportation." 642 642 "core02.fact04"       "<clr:231,144,194>Core 3:    .   ."   643 N/A "[english]core02.fact04"        "<clr:231,144,194>Core 3: Cellular phones will not give you cancer. Only hepatitis." N/A 643 "[english]core02.fact04"       "<clr:30,193,13>Core 3: Cellular phones will not give you cancer. Only hepatitis." 644 644 "core02.fact05"       "<clr:231,144,194>Core 3:  16       .       ."   645 N/A "[english]core02.fact05"        "<clr:231,144,194>Core 3: Pants were invented by sailors in the sixteenth century to avoid Poseidon's wrath. It was believed that the sight of naked sailors angered the sea god." N/A 645 "[english]core02.fact05"       "<clr:30,193,13>Core 3: Pants were invented by sailors in the sixteenth century to avoid Poseidon's wrath. It was believed that the sight of naked sailors angered the sea god." 646 646 "core02.fact06"       "<clr:231,144,194>Core 3:    72.64." 647 N/A "[english]core02.fact06"       "<clr:231,144,194>Core 3: The atomic weight of Germanium is seven two point six four." N/A 647 "[english]core02.fact06"       "<clr:30,193,13>Core 3: The atomic weight of Germanium is seven two point six four." 648 648 "core02.fact07"       "<clr:231,144,194>Core 3:  89%  .    ."   649 N/A "[english]core02.fact07"        "<clr:231,144,194>Core 3: 89% of magic tricks are not magic. Technically, they are sorcery." N/A 649 "[english]core02.fact07"       "<clr:30,193,13>Core 3: 89% of magic tricks are not magic. Technically, they are sorcery." 650 650 "core02.fact08"       "<clr:231,144,194>Core 3:     ." 651 N/A "[english]core02.fact08"       "<clr:231,144,194>Core 3: An ostrich's eye is bigger than its brain." 652 N/A "core02.fact09"       "<clr:231,144,194>Core 3:                   ." 653 N/A "[english]core02.fact09"       "<clr:231,144,194>Core 3: In Greek myth, the craftsman Daedalus invented human flight so a group of Minotaurs would stop teasing him about it." N/A 651 "[english]core02.fact08"       "<clr:30,193,13>Core 3: An ostrich's eye is bigger than its brain." N/A 652 "core02.fact09"       "<clr:231,144,194> 3:                   ." N/A 653 "[english]core02.fact09"       "<clr:30,193,13>Core 3: In Greek myth, the craftsman Daedalus invented human flight so a group of Minotaurs would stop teasing him about it." 654 654 "core02.fact10"       "<clr:231,144,194>Core 3:     .    ."   655 N/A "[english]core02.fact10"        "<clr:231,144,194>Core 3: Humans can survive underwater. But not for very long." 656 N/A "core02.fact11"       "<clr:231,144,194>Core 3:    ,     ." 657 N/A "[english]core02.fact11"       "<clr:231,144,194>Core 3: Raseph, the Semitic god of war and plague, had a gazelle growing out of his forehead." 658 N/A "core02.fact12"       "<clr:231,144,194>Core 3:     .     ."   659 N/A "[english]core02.fact12"        "<clr:231,144,194>Core 3: The plural of surgeon general is surgeons general. The past tense of surgeons general is surgeonsed general." 660 N/A "core02.fact13"       "<clr:231,144,194>Core 3:  I  A  ." 661 N/A "[english]core02.fact13"       "<clr:231,144,194>Core 3: Polymerase I polypeptide A is a human gene." N/A 655 "[english]core02.fact10"       "<clr:30,193,13>Core 3: Humans can survive underwater. But not for very long." N/A 656 "core02.fact11"       "<clr:231,144,194> 3:          ." N/A 657 "[english]core02.fact11"       "<clr:30,193,13>Core 3: Raseph, the Semitic god of war and plague, had a gazelle growing out of his forehead." N/A 658 "core02.fact12"       "<clr:231,144,194> 3:     .      ."   N/A 659 "[english]core02.fact12"        "<clr:30,193,13>Core 3: The plural of surgeon general is surgeons general. The past tense of surgeons general is surgeonsed general." N/A 660 "core02.fact13"       "<clr:231,144,194> 3:  I  A  ." N/A 661 "[english]core02.fact13"       "<clr:30,193,13>Core 3: Polymerase I polypeptide A is a human gene." 662 662 "core02.fact14"       "<clr:231,144,194>Core 3:    ." 663 N/A "[english]core02.fact14"       "<clr:231,144,194>Core 3: Rats cannot throw up." 664 N/A "core02.fact15"       "<clr:231,144,194>Core 3:  78.7      ." 665 N/A "[english]core02.fact15"       "<clr:231,144,194>Core 3: Iguanas can stay underwater for twenty-eight point seven minutes." 666 N/A "core02.fact16"       "<clr:231,144,194>Core 3:   22.9   ." 667 N/A "[english]core02.fact16"       "<clr:231,144,194>Core 3: Human tapeworms can grow up to twenty-two point nine meters." 668 N/A "core02.fact17"       "<clr:231,144,194>Core 3:                  .         ."   669 N/A "[english]core02.fact17"        "<clr:231,144,194>Core 3: The Schrodinger's cat paradox outlines a situation in which a cat in a box must be considered, for all intents and purposes, simultaneously alive and dead. Schrodinger created this paradox as a justification for killing cats." 670 N/A "core02.fact18"       "<clr:231,144,194>Core 3:   1   3,200    ." 671 N/A "[english]core02.fact18"       "<clr:231,144,194>Core 3: Every square inch of the human body has 32 million bacteria on it." 672 N/A "core02.fact19"       "<clr:231,144,194>Core 3:   330,330  ." 673 N/A "[english]core02.fact19"       "<clr:231,144,194>Core 3: The Sun is 330,330 times larger than Earth." 674 N/A "core02.fact20"       "<clr:231,144,194>Core 3:       15." 675 N/A "[english]core02.fact20"       "<clr:231,144,194>Core 3: The average life expectancy of a rhinoceros in captivity is 15 years." 676 N/A "core02.fact21"       "<clr:231,144,194>Core 3:    ." 677 N/A "[english]core02.fact21"       "<clr:231,144,194>Core 3: Volcano-ologists are experts in the study of volcanoes." 678 N/A "core02.fact22"       "<clr:231,144,194>Core 3:        ." 679 N/A "[english]core02.fact22"       "<clr:231,144,194>Core 3: Avocados have the highest fiber and calories of any fruit." 680 N/A "core02.fact23"       "<clr:231,144,194>Core 3:        .    ."   681 N/A "[english]core02.fact23"        "<clr:231,144,194>Core 3: Avocados have the highest fiber and calories of any fruit. They are found in Australians." 682 N/A "core02.fact24"       "<clr:231,144,194>Core 3:  27.32     ." 683 N/A "[english]core02.fact24"       "<clr:231,144,194>Core 3: The moon orbits the Earth every 27.32 days." 684 N/A "core02.fact25"       "<clr:231,144,194>Core 3:   10   9." 685 N/A "[english]core02.fact25"       "<clr:231,144,194>Core 3: The billionth digit of Pi is 9." 686 N/A "core02.fact26"       "<clr:231,144,194>Core 3:          . 1  2  60  12  6  502.           ."   687 N/A "[english]core02.fact26"        "<clr:231,144,194>Core 3: If you have trouble with simple counting, use the following mnemonic device: one comes before two comes before 60 comes after 12 comes before six trillion comes after 504. This will make your earlier counting difficulties seem like no big deal." 688 N/A "core02.fact27"       "<clr:231,144,194>Core 3: 1  8.34 ." 689 N/A "[english]core02.fact27"       "<clr:231,144,194>Core 3: A gallon of water weighs 8.34 pounds"   690 N/A "core02.fact28"        "<clr:231,144,194>Core 3:      ." 691 N/A "[english]core02.fact28"       "<clr:231,144,194>Core 3: Hot water freezes quicker than cold water." N/A 663 "[english]core02.fact14"       "<clr:30,193,13>Core 3: Rats cannot throw up." N/A 664 "core02.fact15"       "<clr:231,144,194> 3:  28.7      ." N/A 665 "[english]core02.fact15"       "<clr:30,193,13>Core 3: Iguanas can stay underwater for twenty-eight point seven minutes." N/A 666 "core02.fact16"       "<clr:231,144,194> 3:   22.9   ." N/A 667 "[english]core02.fact16"       "<clr:30,193,13>Core 3: Human tapeworms can grow up to twenty-two point nine meters." N/A 668 "core02.fact17"       "<clr:231,144,194> 3:                  .         ."   N/A 669 "[english]core02.fact17"        "<clr:30,193,13>Core 3: The Schrodinger's cat paradox outlines a situation in which a cat in a box must be considered, for all intents and purposes, simultaneously alive and dead. Schrodinger created this paradox as a justification for killing cats." N/A 670 "core02.fact18"       "<clr:231,144,194> 3:   1   3,200    ." N/A 671 "[english]core02.fact18"       "<clr:30,193,13>Core 3: Every square inch of the human body has 32 million bacteria on it." N/A 672 "core02.fact19"       "<clr:231,144,194> 3:   330,330  ." N/A 673 "[english]core02.fact19"       "<clr:30,193,13>Core 3: The Sun is 330,330 times larger than Earth." N/A 674 "core02.fact20"       "<clr:231,144,194> 3:     15 ." N/A 675 "[english]core02.fact20"       "<clr:30,193,13>Core 3: The average life expectancy of a rhinoceros in captivity is 15 years." N/A 676 "core02.fact21"       "<clr:231,144,194> 3:    ." N/A 677 "[english]core02.fact21"       "<clr:30,193,13>Core 3: Volcano-ologists are experts in the study of volcanoes." N/A 678 "core02.fact22"       "<clr:231,144,194> 3:       ." N/A 679 "[english]core02.fact22"       "<clr:30,193,13>Core 3: Avocados have the highest fiber and calories of any fruit." N/A 680 "core02.fact23"       "<clr:231,144,194> 3:       .    ."   N/A 681 "[english]core02.fact23"        "<clr:30,193,13>Core 3: Avocados have the highest fiber and calories of any fruit. They are found in Australians." N/A 682 "core02.fact24"       "<clr:231,144,194> 3:  27.32     ." N/A 683 "[english]core02.fact24"       "<clr:30,193,13>Core 3: The moon orbits the Earth every 27.32 days." N/A 684 "core02.fact25"       "<clr:231,144,194> 3:    10   9." N/A 685 "[english]core02.fact25"       "<clr:30,193,13>Core 3: The billionth digit of Pi is 9." N/A 686 "core02.fact26"       "<clr:231,144,194> 3:    ,    : 1  2  60  12  6  502.            ."   N/A 687 "[english]core02.fact26"        "<clr:30,193,13>Core 3: If you have trouble with simple counting, use the following mnemonic device: one comes before two comes before 60 comes after 12 comes before six trillion comes after 504. This will make your earlier counting difficulties seem like no big deal." N/A 688 "core02.fact27"       "<clr:231,144,194> 3: 1  8.34 ." N/A 689 "[english]core02.fact27"       "<clr:30,193,13>Core 3: A gallon of water weighs 8.34 pounds"   N/A 690 "core02.fact28"        "<clr:231,144,194> 3:      ." N/A 691 "[english]core02.fact28"       "<clr:30,193,13>Core 3: Hot water freezes quicker than cold water." 692 692 "core02.fact29"       "<clr:231,144,194>Core 3:   ." 693 N/A "[english]core02.fact29"       "<clr:231,144,194>Core 3: Honey does not spoil." N/A 693 "[english]core02.fact29"       "<clr:30,193,13>Core 3: Honey does not spoil." 694 694 "core02.fact30"       "<clr:231,144,194>Core 3:    0.5   ." 695 N/A "[english]core02.fact30"       "<clr:231,144,194>Core 3: The average adult body contains half a pound of salt." N/A 695 "[english]core02.fact30"       "<clr:30,193,13>Core 3: The average adult body contains half a pound of salt." 696 696 "core02.fact31"       "<clr:231,144,194>Core 3:  10 1." 697 N/A "[english]core02.fact31"       "<clr:231,144,194>Core 3: A nanosecond lasts one billionth of a second." N/A 697 "[english]core02.fact31"       "<clr:30,193,13>Core 3: A nanosecond lasts one billionth of a second." 698 698 "core02.fact32"       "<clr:231,144,194>Core 3:    ,        ." 699 N/A "[english]core02.fact32"       "<clr:231,144,194>Core 3: According to Norse legend, thunder god Thor's chariot was pulled across the sky by two goats." N/A 699 "[english]core02.fact32"       "<clr:30,193,13>Core 3: According to Norse legend, thunder god Thor's chariot was pulled across the sky by two goats." 700 700 "core02.fact33"       "<clr:231,144,194>Core 3:       ." 701 N/A "[english]core02.fact33"       "<clr:231,144,194>Core 3: China produces the world's second largest crop of soybeans." N/A 701 "[english]core02.fact33"       "<clr:30,193,13>Core 3: China produces the world's second largest crop of soybeans." 702 702 "core02.fact34"       "<clr:231,144,194>Core 3:    3,410,    ." 703 N/A "[english]core02.fact34"       "<clr:231,144,194>Core 3: Tungsten has the highest melting point of any metal, at 3,410 degrees Celsius." N/A 703 "[english]core02.fact34"       "<clr:30,193,13>Core 3: Tungsten has the highest melting point of any metal, at 3,410 degrees Celsius." 704 704 "core02.fact35"       "<clr:231,144,194>Core 3:            ." 705 N/A "[english]core02.fact35"       "<clr:231,144,194>Core 3: Gently cleaning the tongue twice a day is the most effective way to fight bad breath." N/A 705 "[english]core02.fact35"       "<clr:30,193,13>Core 3: Gently cleaning the tongue twice a day is the most effective way to fight bad breath." 706 706 "core02.fact36"       "<clr:231,144,194>Core 3:       . 18       ." 707 N/A "[english]core02.fact36"       "<clr:231,144,194>Core 3: Roman toothpaste was made with human urine. Urine as an ingredient in toothpaste continued to be used up until the 18th century." N/A 707 "[english]core02.fact36"       "<clr:30,193,13>Core 3: Roman toothpaste was made with human urine. Urine as an ingredient in toothpaste continued to be used up until the 18th century." 708 708 "core02.fact37"       "<clr:231,144,194>Core 3:     1789          ." 709 N/A "[english]core02.fact37"       "<clr:231,144,194>Core 3: The Tariff Act of 1789, established to protect domestic manufacture, was the second statute ever enacted by the United States government." N/A 709 "[english]core02.fact37"       "<clr:30,193,13>Core 3: The Tariff Act of 1789, established to protect domestic manufacture, was the second statute ever enacted by the United States government." 710 710 "core02.fact38"       "<clr:231,144,194>Core 3:          ." 711 N/A "[english]core02.fact38"       "<clr:231,144,194>Core 3: The value of Pi is the ratio of any circle's circumference to its diameter in Euclidean space." N/A 711 "[english]core02.fact38"       "<clr:30,193,13>Core 3: The value of Pi is the ratio of any circle's circumference to its diameter in Euclidean space." 712 712 "core02.fact39"       "<clr:231,144,194>Core 3: -  1848      ." 713 N/A "[english]core02.fact39"       "<clr:231,144,194>Core 3: The Mexican-American War ended in 1848 with the signing of the Treaty of Guadalupe Hidalgo." N/A 713 "[english]core02.fact39"       "<clr:30,193,13>Core 3: The Mexican-American War ended in 1848 with the signing of the Treaty of Guadalupe Hidalgo." 714 714 "core02.fact40"       "<clr:231,144,194>Core 3: 1879           ." 715 N/A "[english]core02.fact40"       "<clr:231,144,194>Core 3: In 1879, Sandford Fleming first proposed the adoption of worldwide standardized time zones at the Royal Canadian Institute." N/A 715 "[english]core02.fact40"       "<clr:30,193,13>Core 3: In 1879, Sandford Fleming first proposed the adoption of worldwide standardized time zones at the Royal Canadian Institute." 716 716 "core02.fact41"       "<clr:231,144,194>Core 3:   ,  ,   ." 717 N/A "[english]core02.fact41"       "<clr:231,144,194>Core 3: Marie Curie invented the theory of radioactivity, the treatment of radioactivity, and dying of radioactivity." N/A 717 "[english]core02.fact41"       "<clr:30,193,13>Core 3: Marie Curie invented the theory of radioactivity, the treatment of radioactivity, and dying of radioactivity." 718 718 "core02.fact42"       "<clr:231,144,194>Core 3:  ,   ." 719 N/A "[english]core02.fact42"       "<clr:231,144,194>Core 3: At the end of The Seagull by Anton Chekhov, Konstantin kills himself." N/A 719 "[english]core02.fact42"       "<clr:30,193,13>Core 3: At the end of The Seagull by Anton Chekhov, Konstantin kills himself." 720 720 "core02.fact43"       "<clr:231,144,194>Core 3:         100    .     234  ." 721 N/A "[english]core02.fact43"       "<clr:231,144,194>Core 3: Contrary to popular belief, the Eskimo does not have one hundred different words for snow. They do, however, have two hundred and thirty-four words for fudge." N/A 721 "[english]core02.fact43"       "<clr:30,193,13>Core 3: Contrary to popular belief, the Eskimo does not have one hundred different words for snow. They do, however, have two hundred and thirty-four words for fudge." 722 722 "core02.fact44"       "<clr:231,144,194>Core 3:         .          .   ,    4%      ." 723 N/A "[english]core02.fact44"       "<clr:231,144,194>Core 3: In Victorian England, a commoner was not allowed to look directly at the Queen, due to a belief at the time that the poor had the ability to steal thoughts. Science now believes that less than 4% of poor people are able to do this." N/A 723 "[english]core02.fact44"       "<clr:30,193,13>Core 3: In Victorian England, a commoner was not allowed to look directly at the Queen, due to a belief at the time that the poor had the ability to steal thoughts. Science now believes that less than 4% of poor people are able to do this." 724 724 "core02.fact46"       "<clr:231,144,194>Core 3: 1862        .               ."   725 N/A "[english]core02.fact46"        "<clr:231,144,194>Core 3: In 1862, Abraham Lincoln signed the Emancipation Proclamation, freeing the slaves. Like everything he did, Lincoln freed the slaves while sleepwalking, and later had no memory of the event." N/A 725 "[english]core02.fact46"       "<clr:30,193,13>Core 3: In 1862, Abraham Lincoln signed the Emancipation Proclamation, freeing the slaves. Like everything he did, Lincoln freed the slaves while sleepwalking, and later had no memory of the event." 726 726 "core02.fact47"       "<clr:231,144,194>Core 3: 1948        75 ,    ." 727 N/A "[english]core02.fact47"       "<clr:231,144,194>Core 3: In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning." N/A 727 "[english]core02.fact47"       "<clr:30,193,13>Core 3: In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning." 728 728 "core02.fact48"       "<clr:231,144,194>Core 3:    .             1589 ." 729 N/A "[english]core02.fact48"       "<clr:231,144,194>Core 3: William Shakespeare did not exist. His plays were masterminded in 1589 by Francis Bacon, who used a Ouija board to enslave play-writing ghosts." N/A 729 "[english]core02.fact48"       "<clr:30,193,13>Core 3: William Shakespeare did not exist. His plays were masterminded in 1589 by Francis Bacon, who used a Ouija board to enslave play-writing ghosts." 730 730 "core02.fact49"       "<clr:231,144,194>Core 3: 1878   ''     .   3        '-'   ." 731 N/A "[english]core02.fact49"       "<clr:231,144,194>Core 3: It is incorrectly noted that Thomas Edison invented 'push-ups' in 1878. Nikolai Tesla had in fact patented the activity three years earlier, under the name 'Tesla-cize.'"   N/A 731 "[english]core02.fact49"        "<clr:30,193,13>Core 3: It is incorrectly noted that Thomas Edison invented 'push-ups' in 1878. Nikolai Tesla had in fact patented the activity three years earlier, under the name 'Tesla-cize.'"   732 732 "core02.fact50"        "<clr:231,144,194>Core 3:     ,    ." 733 N/A "[english]core02.fact50"       "<clr:231,144,194>Core 3: Whales are twice as intelligent, and three times as delicious, as humans." N/A 733 "[english]core02.fact50"       "<clr:30,193,13>Core 3: Whales are twice as intelligent, and three times as delicious, as humans." 734 734 "core02.fact51"       "<clr:231,144,194>Core 3: 1895     .                   ."   735 N/A "[english]core02.fact51"        "<clr:231,144,194>Core 3: The automobile brake was not invented until 1895. Before this, someone had to remain in the car at all times, driving in circles until passengers returned from their errands." N/A 735 "[english]core02.fact51"       "<clr:30,193,13>Core 3: The automobile brake was not invented until 1895. Before this, someone had to remain in the car at all times, driving in circles until passengers returned from their errands." 736 736 "core02.fact52"       "<clr:231,144,194>Core 3:           ." 737 N/A "[english]core02.fact52"       "<clr:231,144,194>Core 3: Edmund Hillary, the first person to climb Mount Everest, did so accidentally while chasing a bird." N/A 737 "[english]core02.fact52"       "<clr:30,193,13>Core 3: Edmund Hillary, the first person to climb Mount Everest, did so accidentally while chasing a bird." 738 738 "core02.fact53"       "<clr:231,144,194>Core 3:       .      ,    ." 739 N/A "[english]core02.fact53"       "<clr:231,144,194>Core 3: Diamonds are made when coal is put under intense pressure. Diamonds put under intense pressure become foam pellets, commonly used today as packing material." N/A 739 "[english]core02.fact53"       "<clr:30,193,13>Core 3: Diamonds are made when coal is put under intense pressure. Diamonds put under intense pressure become foam pellets, commonly used today as packing material." 740 740 "core02.fact54"       "<clr:231,144,194>Core 3:      .          .         ." 741 N/A "[english]core02.fact54"       "<clr:231,144,194>Core 3: The most poisonous fish in the world is the orange ruffy. Everything but its eyes are made of a deadly poison. The ruffy's eyes are composed of a less harmful, deadly poison." N/A 741 "[english]core02.fact54"       "<clr:30,193,13>Core 3: The most poisonous fish in the world is the orange ruffy. Everything but its eyes are made of a deadly poison. The ruffy's eyes are composed of a less harmful, deadly poison." 742 742 "core02.fact55"       "<clr:231,144,194>Core 3:               ." 743 N/A "[english]core02.fact55"       "<clr:231,144,194>Core 3: The occupation of court jester was invented accidentally, when a vassal's epilepsy was mistaken for capering." N/A 743 "[english]core02.fact55"       "<clr:30,193,13>Core 3: The occupation of court jester was invented accidentally, when a vassal's epilepsy was mistaken for capering." 744 744 "core02.fact56"       "<clr:231,144,194>Core 3:       76     .  75            ." 745 N/A "[english]core02.fact56"       "<clr:231,144,194>Core 3: Halley's Comet can be viewed orbiting Earth every seventy-six years. For the other seventy-five, it retreats to the heart of the sun, where it hibernates undisturbed." N/A 745 "[english]core02.fact56"       "<clr:30,193,13>Core 3: Halley's Comet can be viewed orbiting Earth every seventy-six years. For the other seventy-five, it retreats to the heart of the sun, where it hibernates undisturbed." 746 746 "core02.fact57"       "<clr:231,144,194>Core 3: 1914     .       ."   747 N/A "[english]core02.fact57"        "<clr:231,144,194>Core 3: The first commercial airline flight took to the air in 1914. Everyone involved screamed the entire way." N/A 747 "[english]core02.fact57"       "<clr:30,193,13>Core 3: The first commercial airline flight took to the air in 1914. Everyone involved screamed the entire way." 748 748 "core02.fact58"       "<clr:231,144,194>Core 3:        .       ."   749 N/A "[english]core02.fact58"        "<clr:231,144,194>Core 3: In Greek myth, Prometheus stole fire from the Gods and gave it to humankind. The jewelry he kept for himself." N/A 749 "[english]core02.fact58"       "<clr:30,193,13>Core 3: In Greek myth, Prometheus stole fire from the Gods and gave it to humankind. The jewelry he kept for himself." 750 750 "core02.fact59"       "<clr:231,144,194>Core 3:             ." 751 N/A "[english]core02.fact59"       "<clr:231,144,194>Core 3: The first person to prove that cow's milk is drinkable was very, very thirsty." N/A 751 "[english]core02.fact59"       "<clr:30,193,13>Core 3: The first person to prove that cow's milk is drinkable was very, very thirsty." 752 752 "core02.fact60"       "<clr:231,144,194>Core 3:          200    ." 753 N/A "[english]core02.fact60"       "<clr:231,144,194>Core 3: Before the Wright Brothers invented the airplane, anyone wanting to fly anywhere was required to eat 200 pounds of helium." N/A 753 "[english]core02.fact60"       "<clr:30,193,13>Core 3: Before the Wright Brothers invented the airplane, anyone wanting to fly anywhere was required to eat 200 pounds of helium." 754 754 "core02.fact61"       "<clr:231,144,194>Core 3: 1912           ." 755 N/A "[english]core02.fact61"       "<clr:231,144,194>Core 3: Before the invention of scrambled eggs in 1912, the typical breakfast was either whole eggs still in the shell or scrambled rocks." N/A 755 "[english]core02.fact61"       "<clr:30,193,13>Core 3: Before the invention of scrambled eggs in 1912, the typical breakfast was either whole eggs still in the shell or scrambled rocks." 756 756 "core02.fact62"       "<clr:231,144,194>Core 3:         .            ."   757 N/A "[english]core02.fact62"        "<clr:231,144,194>Core 3: During the Great Depression, the Tennessee Valley Authority outlawed pet rabbits, forcing many to hot glue-gun long ears onto their pet mice." N/A 757 "[english]core02.fact62"       "<clr:30,193,13>Core 3: During the Great Depression, the Tennessee Valley Authority outlawed pet rabbits, forcing many to hot glue-gun long ears onto their pet mice." 758 758 "core02.fact63"       "<clr:231,144,194>Core 3:    6     ." 759 N/A "[english]core02.fact63"       "<clr:231,144,194>Core 3: At some point in their lives 1 in 6 children will be abducted by the Dutch." N/A 759 "[english]core02.fact63"       "<clr:30,193,13>Core 3: At some point in their lives 1 in 6 children will be abducted by the Dutch." 760 760 "core02.fact64"       "<clr:231,144,194>Core 3:    ,     ." 761 N/A "[english]core02.fact64"       "<clr:231,144,194>Core 3: According to most advanced algorithms, the world's best name is Craig." N/A 761 "[english]core02.fact64"       "<clr:30,193,13>Core 3: According to most advanced algorithms, the world's best name is Craig." 762 762 "core02.fact65"       "<clr:231,144,194>Core 3:     ." 763 N/A "[english]core02.fact65"       "<clr:231,144,194>Core 3: To make a photocopier, simply photocopy a mirror." N/A 763 "[english]core02.fact65"       "<clr:30,193,13>Core 3: To make a photocopier, simply photocopy a mirror." 764 764 "core02.fact66"       "<clr:231,144,194>Core 3:             ." 765 N/A "[english]core02.fact66"       "<clr:231,144,194>Core 3: Dreams are the subconscious mind's way of reminding people to go to school naked and have their teeth fall out." N/A 765 "[english]core02.fact66"       "<clr:30,193,13>Core 3: Dreams are the subconscious mind's way of reminding people to go to school naked and have their teeth fall out." 766 766 "core03.babble01"       "<clr:30,193,13>Core 2:,  ? , .  .   .     ?"   767 N/A "[english]core03.babble01"        "<clr:30,193,13>Core 2: QUICK: WHAT'S THE SITUATION? Oh, hey, hi pretty lady. My name's Rick. So, you out having a little adventure?" N/A 767 "[english]core03.babble01"       "<clr:231,144,194>Core 2: QUICK: WHAT'S THE SITUATION? Oh, hey, hi pretty lady. My name's Rick. So, you out having a little adventure?" 768 768 "core03.babble02"       "<clr:30,193,13>Core 2:,  ? , ,  .      .   .     ?"   769 N/A "[english]core03.babble02"        "<clr:30,193,13>Core 2: QUICK: WHAT'S THE SITUATION? Oh, hello angel. I guess I must have died and gone to heaven. Name's Rick. So, you out having yourself a little adventure?" N/A 769 "[english]core03.babble02"       "<clr:231,144,194>Core 2: QUICK: WHAT'S THE SITUATION? Oh, hello angel. I guess I must have died and gone to heaven. Name's Rick. So, you out having yourself a little adventure?" 770 770 "core03.babble03"       "<clr:30,193,13>Core 2:,    ?    ?    ..." 771 N/A "[english]core03.babble03"       "<clr:30,193,13>Core 2: What, are you fighting that guy? You got that under control? You know, because, looks like there's a lot of stuff on fire..." N/A 771 "[english]core03.babble03"       "<clr:231,144,194>Core 2: What, are you fighting that guy? You got that under control? You know, because, looks like there's a lot of stuff on fire..." 772 772 "core03.babble04"       "<clr:30,193,13>Core 2: ,  ! ,   .   .      ." 773 N/A "[english]core03.babble04"       "<clr:30,193,13>Core 2: Hey, a countdown clock! Man, that is trouble. Situation's looking pretty ugly. For such a beautiful woman. If you don't mind me saying." N/A 773 "[english]core03.babble04"       "<clr:231,144,194>Core 2: Hey, a countdown clock! Man, that is trouble. Situation's looking pretty ugly. For such a beautiful woman. If you don't mind me saying." 774 774 "core03.babble05"       "<clr:30,193,13>Core 2:   ,     .       .       .   ."   775 N/A "[english]core03.babble05"        "<clr:30,193,13>Core 2: I don't want to scare you, but, I'm an Adventure Sphere. Designed for danger. So, why don't you go ahead and have yourself a little lady break, and I'll just take it from here." N/A 775 "[english]core03.babble05"       "<clr:231,144,194>Core 2: I don't want to scare you, but, I'm an Adventure Sphere. Designed for danger. So, why don't you go ahead and have yourself a little lady break, and I'll just take it from here." 776 776 "core03.babble06"       "<clr:30,193,13>Core 2:,   . ,  .  .    ." 777 N/A "[english]core03.babble06"       "<clr:30,193,13>Core 2: Here, stand behind me. Yeah, just like that. Just like you're doing. Things are about to get real messy." N/A 777 "[english]core03.babble06"       "<clr:231,144,194>Core 2: Here, stand behind me. Yeah, just like that. Just like you're doing. Things are about to get real messy." 778 778 "core03.babble07"       "<clr:30,193,13>Core 2:   ? .    ." 779 N/A "[english]core03.babble07"       "<clr:30,193,13>Core 2: Going for it yourself, huh? All right, angel. I'll do what I can to cover you." N/A 779 "[english]core03.babble07"       "<clr:231,144,194>Core 2: Going for it yourself, huh? All right, angel. I'll do what I can to cover you." 780 780 "core03.babble08"       "<clr:30,193,13>Core 2:  . ,    ." 781 N/A "[english]core03.babble08"       "<clr:30,193,13>Core 2: Doesn't bother me. I gotta say, the view's mighty nice from right here." N/A 781 "[english]core03.babble08"       "<clr:231,144,194>Core 2: Doesn't bother me. I gotta say, the view's mighty nice from right here." 782 782 "core03.babble09"       "<clr:30,193,13>Core 2:,     .    .        . ,   .   ."   783 N/A "[english]core03.babble09"        "<clr:30,193,13>Core 2: Man, that clock is moving fast. And you are beautiful. Always time to compliment a pretty lady. All right, back to work. Let's do this." N/A 783 "[english]core03.babble09"       "<clr:231,144,194>Core 2: Man, that clock is moving fast. And you are beautiful. Always time to compliment a pretty lady. All right, back to work. Let's do this." 784 784 "core03.babble10"       "<clr:30,193,13>Core 2:            .,  .    . . . . .  . ... "   785 N/A "[english]core03.babble10"        "<clr:30,193,13>Core 2: I'll tell ya, it's times like this I wish I had a waist so I could wear all my black belts. Yeah, I'm a black belt. In pretty much everything. Karate. Larate. Jiu Jitsu. Kick punching. Belt making. Taekwondo... Bedroom." N/A 785 "[english]core03.babble10"       "<clr:231,144,194>Core 2: I'll tell ya, it's times like this I wish I had a waist so I could wear all my black belts. Yeah, I'm a black belt. In pretty much everything. Karate. Larate. Jiu Jitsu. Kick punching. Belt making. Taekwondo... Bedroom." 786 786 "core03.babble11"       "<clr:30,193,13>Core 2:     .     . ...  .            .  ."   787 N/A "[english]core03.babble11"        "<clr:30,193,13>Core 2: I am a coiled spring right now. Tension and power. Just... I'm a muscle. Like a big arm muscle, punching through a brick wall, and it's hitting the wall so hard the arm is catching on fire. Oh yeah." N/A 787 "[english]core03.babble11"       "<clr:231,144,194>Core 2: I am a coiled spring right now. Tension and power. Just... I'm a muscle. Like a big arm muscle, punching through a brick wall, and it's hitting the wall so hard the arm is catching on fire. Oh yeah." 788 788 "core03.babble12"       "<clr:30,193,13>Core 2:        ...,     ." 789 N/A "[english]core03.babble12"       "<clr:30,193,13>Core 2: I probably wouldn't have let things get this far, but you go ahead and do things your way." N/A 789 "[english]core03.babble12"       "<clr:231,144,194>Core 2: I probably wouldn't have let things get this far, but you go ahead and do things your way." 790 790 "core03.babble13"       "<clr:30,193,13>Core 2:  .      ."   791 N/A "[english]core03.babble13"        "<clr:30,193,13>Core 2: Tell ya what, why don't you put me down and I'll make a distraction." N/A 791 "[english]core03.babble13"       "<clr:231,144,194>Core 2: Tell ya what, why don't you put me down and I'll make a distraction." 792 792 "core03.babble14"       "<clr:30,193,13>Core 2: .   .          !" 793 N/A "[english]core03.babble14"       "<clr:30,193,13>Core 2: All right. You create a distraction then, and I'll distract him from YOUR distraction." N/A 793 "[english]core03.babble14"       "<clr:231,144,194>Core 2: All right. You create a distraction then, and I'll distract him from YOUR distraction." 794 794 "core03.babble15"       "<clr:30,193,13>Core 2:,   .        ."   795 N/A "[english]core03.babble15"        "<clr:30,193,13>Core 2: All right, your funeral. Your beautiful-lady-corpse open casket funeral." N/A 795 "[english]core03.babble15"       "<clr:231,144,194>Core 2: All right, your funeral. Your beautiful-lady-corpse open casket funeral." 796 796 "core03.babble16"       "<clr:30,193,13>Core 2:   ?      .     ?" 797 N/A "[english]core03.babble16"       "<clr:30,193,13>Core 2: Do you have a gun? Because I should really have a gun. What is that thing you're holding?" N/A 797 "[english]core03.babble16"       "<clr:231,144,194>Core 2: Do you have a gun? Because I should really have a gun. What is that thing you're holding?" 798 798 "core03.babble17"       "<clr:30,193,13>Core 2:   ?  ,   ." 799 N/A "[english]core03.babble17"       "<clr:30,193,13>Core 2: How about a knife, then? You keep the gun, I'll use a knife." N/A 799 "[english]core03.babble17"       "<clr:231,144,194>Core 2: How about a knife, then? You keep the gun, I'll use a knife." 800 800 "core03.babble18"       "<clr:30,193,13>Core 2:  ? .     ." 801 N/A "[english]core03.babble18"       "<clr:30,193,13>Core 2: No knife? That's fine. I know all about pressure points." N/A 801 "[english]core03.babble18"       "<clr:231,144,194>Core 2: No knife? That's fine. I know all about pressure points." 802 802 "core03.babble19"       "<clr:30,193,13>Core 2:            ?    . '  .      .'"   803 N/A "[english]core03.babble19"        "<clr:30,193,13>Core 2: So, when you kill that guy, do you have a cool line? You know, prepared? Tell you what: Lemme help you with that while you run around." N/A 803 "[english]core03.babble19"       "<clr:231,144,194>Core 2: So, when you kill that guy, do you have a cool line? You know, prepared? Tell you what: Lemme help you with that while you run around." 804 804 "core03.babble20"       "<clr:30,193,13>Core 2:,  .  ...  ... . ...    . . ,  ? '   .'     ." 805 N/A "[english]core03.babble20"       "<clr:30,193,13>Core 2: Okay, let's see. Cool line... He's... big.  He's... just hangin' there. Okay. Yeah, all right, here we go: 'Hang around.' That might be too easy." N/A 805 "[english]core03.babble20"       "<clr:231,144,194>Core 2: Okay, let's see. Cool line... He's... big.  He's... just hangin' there. Okay. Yeah, all right, here we go: 'Hang around.' That might be too easy." 806 806 "core03.babble21"       "<clr:30,193,13>Core 2: '  .'      .        ?"   807 N/A "[english]core03.babble21"        "<clr:30,193,13>Core 2: 'Hang ten?' That might work if there were ten of him. Do you think there might be nine more of this guy somewhere?" N/A 807 "[english]core03.babble21"       "<clr:231,144,194>Core 2: 'Hang ten?' That might work if there were ten of him. Do you think there might be nine more of this guy somewhere?" 808 808 "core03.babble22"       "<clr:30,193,13>Core 2: ,          .     ."   809 N/A "[english]core03.babble22"        "<clr:30,193,13>Core 2: All right, you know what, it's gonna be best if you can get him to say something first. It's just better if I have a set-up." N/A 809 "[english]core03.babble22"       "<clr:231,144,194>Core 2: All right, you know what, it's gonna be best if you can get him to say something first. It's just better if I have a set-up." 810 810 "core03.babble23"       "<clr:30,193,13>Core 2:,   .  '      '  .         .     ." 811 N/A "[english]core03.babble23"       "<clr:30,193,13>Core 2: Here's the plan: Get him to say, 'You two have been a thorn in my side long enough.' Then tell your pretty ears to stand back, because I am going to zing him into the stone age." N/A 811 "[english]core03.babble23"       "<clr:231,144,194>Core 2: Here's the plan: Get him to say, 'You two have been a thorn in my side long enough.' Then tell your pretty ears to stand back, because I am going to zing him into the stone age." 812 812 "core03.babble24"       "<clr:30,193,13>Core 2:,   .  '      '  .         .     ." 813 N/A "[english]core03.babble24"       "<clr:30,193,13>Core 2: Here's the plan: Get him to say, 'You two have been a thorn in my side long enough.' Then tell your pretty ears to stand back, because I am going to zing him into space." N/A 813 "[english]core03.babble24"       "<clr:231,144,194>Core 2: Here's the plan: Get him to say, 'You two have been a thorn in my side long enough.' Then tell your pretty ears to stand back, because I am going to zing him into space." 814 814 "core03.babble25"       "<clr:30,193,13>Core 2:  !  ! !" 815 N/A "[english]core03.babble25"       "<clr:30,193,13>Core 2: Don't forget! Thorn! Side!" N/A 815 "[english]core03.babble25"       "<clr:231,144,194>Core 2: Don't forget! Thorn! Side!" 816 816 "core03.babble26"       "<clr:30,193,13>Core 2: '?      !',      ." 817 N/A "[english]core03.babble26"       "<clr:30,193,13>Core 2: 'Yeah? Well this thorn... is about to take you down.' Man, that sounded a whole lot better in my head." N/A 817 "[english]core03.babble26"       "<clr:231,144,194>Core 2: 'Yeah? Well this thorn... is about to take you down.' Man, that sounded a whole lot better in my head." 818 818 "core03.babble27"       "<clr:30,193,13>Core 2: '?      !', !" 819 N/A "[english]core03.babble27"       "<clr:30,193,13>Core 2: 'Yeah? Well this thorn... is about to take you down.' Oh yeah!" N/A 819 "[english]core03.babble27"       "<clr:231,144,194>Core 2: 'Yeah? Well this thorn... is about to take you down.' Oh yeah!" 820 820 "core03.babble28"       "<clr:30,193,13>Core 2: .   .,    ?    ?    ..." 821 N/A "[english]core03.babble28"       "<clr:30,193,13>Core 2: Okay, have it your way. What, are you fighting that guy? You got that under control there?  Cuz it  looks like there's a lot of stuff on fire..." N/A 821 "[english]core03.babble28"       "<clr:231,144,194>Core 2: Okay, have it your way. What, are you fighting that guy? You got that under control there?  Cuz it  looks like there's a lot of stuff on fire..." 822 822 "core03.babble29"       "<clr:30,193,13>Core 2: ?     .,   .   . ,   .     .   ?" 823 N/A "[english]core03.babble29"       "<clr:30,193,13>Core 2: Did you hear that? I think something just exploded. Man, we are in a lot of danger. This is like Christmas. No, it's better than Christmas. This should be its own holiday. Explosion Day!" N/A 823 "[english]core03.babble29"       "<clr:231,144,194>Core 2: Did you hear that? I think something just exploded. Man, we are in a lot of danger. This is like Christmas. No, it's better than Christmas. This should be its own holiday. Explosion Day!" 824 824 "core03.babble30"       "<clr:30,193,13>Core 2:   ,  ." 825 N/A "[english]core03.babble30"       "<clr:30,193,13>Core 2: Happy Explosion Day, gorgeous." N/A 825 "[english]core03.babble30"       "<clr:231,144,194>Core 2: Happy Explosion Day, gorgeous." 826 826 "core03.encouragement01"       "<clr:30,193,13>Core 2: !   ! ,  ." 827 N/A "[english]core03.encouragement01"       "<clr:30,193,13>Core 2: Kick him! Or punch him. You're the boss, dimples." N/A 827 "[english]core03.encouragement01"       "<clr:231,144,194>Core 2: Kick him! Or punch him. You're the boss, dimples." 828 828 "core03.encouragement02"       "<clr:30,193,13>Core 2: ! !"   829 N/A "[english]core03.encouragement02"        "<clr:30,193,13>Core 2: Yeah! Nice!" N/A 829 "[english]core03.encouragement02"       "<clr:231,144,194>Core 2: Yeah! Nice!" 830 830 "core03.encouragement03"       "<clr:30,193,13>Core 2:      !" 831 N/A "[english]core03.encouragement03"       "<clr:30,193,13>Core 2: You messed with the wrong woman!" N/A 831 "[english]core03.encouragement03"       "<clr:231,144,194>Core 2: You messed with the wrong woman!" 832 832 "core03.encouragement04"       "<clr:30,193,13>Core 2: !  ?"   833 N/A "[english]core03.encouragement04"        "<clr:30,193,13>Core 2: Yeah! How'd you like that?" N/A 833 "[english]core03.encouragement04"       "<clr:231,144,194>Core 2: Yeah! How'd you like that?" 834 834 "core03.encouragement05"       "<clr:30,193,13>Core 2:,  ?" 835 N/A "[english]core03.encouragement05"       "<clr:30,193,13>Core 2: How's that taste, pal?" N/A 835 "[english]core03.encouragement05"       "<clr:231,144,194>Core 2: How's that taste, pal?" 836 836 "core03.encouragement06"       "<clr:30,193,13>Core 2: !   !"   837 N/A "[english]core03.encouragement06"        "<clr:30,193,13>Core 2: Keep it up, baby! You're creamin' him!" N/A 837 "[english]core03.encouragement06"       "<clr:231,144,194>Core 2: Keep it up, baby! You're creamin' him!" 838 838 "core03.encouragement07"       "<clr:30,193,13>Core 2:,   ! ,    ." 839 N/A "[english]core03.encouragement07"       "<clr:30,193,13>Core 2: Duck and weave, duck and weave! Ohh, the sweet science." N/A 839 "[english]core03.encouragement07"       "<clr:231,144,194>Core 2: Duck and weave, duck and weave! Ohh, the sweet science." 840 840 "core03.encouragement08"       "<clr:30,193,13>Core 2:  !" 841 N/A "[english]core03.encouragement08"       "<clr:30,193,13>Core 2: You're doing great!" N/A 841 "[english]core03.encouragement08"       "<clr:231,144,194>Core 2: You're doing great!" 842 842 "core03.encouragement09"       "<clr:30,193,13>Core 2:, !   ! ,   !   !"   843 N/A "[english]core03.encouragement09"        "<clr:30,193,13>Core 2: Come on, sweetie! He's got a glass jaw! He's got a glass everything! This guy's a china cabinet!" N/A 843 "[english]core03.encouragement09"       "<clr:231,144,194>Core 2: Come on, sweetie! He's got a glass jaw! He's got a glass everything! This guy's a china cabinet!" 844 844 "core03.encouragement10"       "<clr:30,193,13>Core 2:    ?,  !" 845 N/A "[english]core03.encouragement10"       "<clr:30,193,13>Core 2: This ain't Marquis of Queensberry Rules, sweetie! Pour on the mustard!" N/A 845 "[english]core03.encouragement10"       "<clr:231,144,194>Core 2: This ain't Marquis of Queensberry Rules, sweetie! Pour on the mustard!" 846 846 "core03.encouragement11"       "<clr:30,193,13>Core 2:     !      !     !" 847 N/A "[english]core03.encouragement11"       "<clr:30,193,13>Core 2: Get dirty with this robot! This robot owes you money! This robot owes! You! Money!" N/A 847 "[english]core03.encouragement11"       "<clr:231,144,194>Core 2: Get dirty with this robot! This robot owes you money! This robot owes! You! Money!" 848 848 "core03.encouragement12"       "<clr:30,193,13>Core 2: ! !"   849 N/A "[english]core03.encouragement12"        "<clr:30,193,13>Core 2: Shake it off! Shake it off!" N/A 849 "[english]core03.encouragement12"       "<clr:231,144,194>Core 2: Shake it off! Shake it off!" 850 850 "core03.encouragement13"       "<clr:30,193,13>Core 2:,    ." 851 N/A "[english]core03.encouragement13"       "<clr:30,193,13>Core 2: Here, let me put on some adventure music." N/A 851 "[english]core03.encouragement13"       "<clr:231,144,194>Core 2: Here, let me put on some adventure music." 852 852 "core03.factapplicable01"       "<clr:30,193,13>Core 2: .  ."   853 N/A "[english]core03.factapplicable01"        "<clr:30,193,13>Core 2: Pfff. I guess." N/A 853 "[english]core03.factapplicable01"       "<clr:231,144,194>Core 2: Pfff. I guess." 854 854 "core03.factapplicable02"       "<clr:30,193,13>Core 2: .  ."   855 N/A "[english]core03.factapplicable02"        "<clr:30,193,13>Core 2: Pff. Whatever." N/A 855 "[english]core03.factapplicable02"       "<clr:231,144,194>Core 2: Pff. Whatever." 856 856 "core03.factresponse01"       "<clr:30,193,13>Core 2:,  !" 857 N/A "[english]core03.factresponse01"       "<clr:30,193,13>Core 2: Oh, shut up!" N/A 857 "[english]core03.factresponse01"       "<clr:231,144,194>Core 2: Oh, shut up!" 858 858 "core03.factresponse02"       "<clr:30,193,13>Core 2: ,  ." 859 N/A "[english]core03.factresponse02"       "<clr:30,193,13>Core 2: Nobody cares, four eyes." N/A 859 "[english]core03.factresponse02"       "<clr:231,144,194>Core 2: Nobody cares, four eyes." 860 860 "core03.factresponse03"       "<clr:30,193,13>Core 2:   ?   ?       ." 861 N/A "[english]core03.factresponse03"       "<clr:30,193,13>Core 2: If you had underwear? And a butt? I would pull your underwear... right up your butt." N/A 861 "[english]core03.factresponse03"       "<clr:231,144,194>Core 2: If you had underwear? And a butt? I would pull your underwear... right up your butt." 862 862 "core03.factresponse04"       "<clr:30,193,13>Core 2:     .      ."   863 N/A "[english]core03.factresponse04"        "<clr:30,193,13>Core 2: Tell it to the bad guy. Maybe you'll make him so bored his brain'll explode." N/A 863 "[english]core03.factresponse04"       "<clr:231,144,194>Core 2: Tell it to the bad guy. Maybe you'll make him so bored his brain'll explode." 864 864 "core03.factresponse05"       "<clr:30,193,13>Core 2:     ? .       .            ."   865 N/A "[english]core03.factresponse05"        "<clr:30,193,13>Core 2: You know who found that interesting? Nobody. That didn't affect anybody's life in any way whatsoever. Life would be exactly the same if you hadn't said anything." N/A 865 "[english]core03.factresponse05"       "<clr:231,144,194>Core 2: You know who found that interesting? Nobody. That didn't affect anybody's life in any way whatsoever. Life would be exactly the same if you hadn't said anything." 866 866 "core03.factresponse06"       "<clr:30,193,13>Core 2: ?         .    ." 867 N/A "[english]core03.factresponse06"       "<clr:30,193,13>Core 2: You ever notice how nobody stops what they're doing to listen? We don't care." N/A 867 "[english]core03.factresponse06"       "<clr:231,144,194>Core 2: You ever notice how nobody stops what they're doing to listen? We don't care." 868 868 "core03.factresponse07"       "<clr:30,193,13>Core 2:     .   .         100 .    ."   869 N/A "[english]core03.factresponse07"        "<clr:30,193,13>Core 2: Say one useful thing. One. I dare you. I will give you a hundred dollars if you say one thing remotely applicable to anything at all." N/A 869 "[english]core03.factresponse07"       "<clr:231,144,194>Core 2: Say one useful thing. One. I dare you. I will give you a hundred dollars if you say one thing remotely applicable to anything at all." 870 870 "core03.singing01"       "<clr:30,193,13>Core 2: --!  ! -!  !  -..." 871 N/A "[english]core03.singing01"       "<clr:30,193,13>Core 2: Dun-dun-dun-dun-dun-dun-DUN! DUN DUN! Dunna-dunna-na-dunna-na-DUN! DUN DUN! nananaDUNDUNDUN dun-dun-dun-dun-dun-dun..." N/A 871 "[english]core03.singing01"       "<clr:231,144,194>Core 2: Dun-dun-dun-dun-dun-dun-DUN! DUN DUN! Dunna-dunna-na-dunna-na-DUN! DUN DUN! nananaDUNDUNDUN dun-dun-dun-dun-dun-dun..." 872 872 "core03.singing02"       "<clr:30,193,13>Core 2: -- -- --  --..." 873 N/A "[english]core03.singing02"       "<clr:30,193,13>Core 2: Dun-dun-dun-dun-dun-dun-action and adventure-dunna-dunna-na-dunna-na-playing by our own rules-nanana-hanging by our fingers from a mountain-dun-dun-dun-dun-dun-dun..." N/A 873 "[english]core03.singing02"       "<clr:231,144,194>Core 2: Dun-dun-dun-dun-dun-dun-action and adventure-dunna-dunna-na-dunna-na-playing by our own rules-nanana-hanging by our fingers from a mountain-dun-dun-dun-dun-dun-dun..." 874 874 "core03.spaceresponse01"       "<clr:30,193,13>Core 2:   !" 875 N/A "[english]core03.spaceresponse01"       "<clr:30,193,13>Core 2: Oh shut up!" N/A 875 "[english]core03.spaceresponse01"       "<clr:231,144,194>Core 2: Oh shut up!" 876 876 "core03.spaceresponse02"       "<clr:30,193,13>Core 2:   !  !"   877 N/A "[english]core03.spaceresponse02"        "<clr:30,193,13>Core 2: There's nothing in space! That's why it's space!" N/A 877 "[english]core03.spaceresponse02"       "<clr:231,144,194>Core 2: There's nothing in space! That's why it's space!" 878 878 "core03.spaceresponse03"       "<clr:30,193,13>Core 2:, ? ? ?  !    !" 879 N/A "[english]core03.spaceresponse03"       "<clr:30,193,13>Core 2: Oh, really? Space? Really? You should have said something! We had no idea!" N/A 879 "[english]core03.spaceresponse03"       "<clr:231,144,194>Core 2: Oh, really? Space? Really? You should have said something! We had no idea!" 880 880 "core03.spaceresponse04"       "<clr:30,193,13>Core 2:     ? .      ." 881 N/A "[english]core03.spaceresponse04"       "<clr:30,193,13>Core 2: You know what I hope's in space? Fire. I hope you go to space and catch on fire." N/A 881 "[english]core03.spaceresponse04"       "<clr:231,144,194>Core 2: You know what I hope's in space? Fire. I hope you go to space and catch on fire." 882 882 "core03.spaceresponse05"       "<clr:30,193,13>Core 2:, !  ! ! ! ! !"   883 N/A "[english]core03.spaceresponse05"        "<clr:30,193,13>Core 2: Dammit, we know! Everybody knows! Space! You! In it! We get it!" 884 N/A "glados.a2_triple_laser01"       "<clr:163,193,173>GLaDOS:            . ,   .......   ."   N/A 883 "[english]core03.spaceresponse05"        "<clr:231,144,194>Core 2: Dammit, we know! Everybody knows! Space! You! In it! We get it!" N/A 884 "glados.a2_triple_laser01"       "<clr:163,193,173>GLaDOS:            . ,   .......   ."   885 885 "[english]glados.a2_triple_laser01"        "<clr:163,193,173>GLaDOS: Federal regulations require me to warn you that this next test chamber... is looking pretty good." 886 886 "glados.a2_triple_laser02"       "<clr:163,193,173>GLaDOS: .     ."   887 887 "[english]glados.a2_triple_laser02"        "<clr:163,193,173>GLaDOS: That's right. The facility is completely operational again." … 889 889 "[english]glados.a2_triple_laser03"        "<clr:163,193,173>GLaDOS: I think these test chambers look even better than they did before. It was easy, really. You just have to look at things objectively, see what you don't need anymore, and trim out the fat." 890 890 "glados.anti_taunt01"       "<clr:163,193,173>GLaDOS:  !" 891 891 "[english]glados.anti_taunt01"       "<clr:163,193,173>GLaDOS: Stop it!" 892 N/A "glados.anti_taunt02"       "<clr:163,193,173>GLaDOS:     ?" N/A 892 "glados.anti_taunt02"       "<clr:163,193,173>GLaDOS:      ?" 893 893 "[english]glados.anti_taunt02"       "<clr:163,193,173>GLaDOS: What if you froze like that?" 894 894 "glados.anti_taunt05"       "<clr:163,193,173>GLaDOS:       ." 895 895 "[english]glados.anti_taunt05"       "<clr:163,193,173>GLaDOS: There must be something wrong with the reassembly machine." … 925 925 "[english]glados.botcoop_artifactone02"        "<clr:163,193,173>GLaDOS: Their laughter centered around one of the objects in this room." 926 926 "glados.botcoop_artifactone03"       "<clr:163,193,173>GLaDOS: .     ."   927 927 "[english]glados.botcoop_artifactone03"        "<clr:163,193,173>GLaDOS: That's it. Scan it for me." 928 N/A "glados.botcoop_artifactone04"       "<clr:163,193,173>GLaDOS: ...          .,       . , !    !"   N/A 928 "glados.botcoop_artifactone04"        "<clr:163,193,173>GLaDOS: ......          . ,       . , !    !"   929 929 "[english]glados.botcoop_artifactone04"        "<clr:163,193,173>GLaDOS: So... this cat loves lasagna so much that he eats all of the lasagna in his house. Okay, apparently it's not the cat's house or his lasagna. Oh good! The man who owns the lasagna is furious!" 930 930 "glados.botcoop_artifactone05"       "<clr:163,193,173>GLaDOS: ." 931 931 "[english]glados.botcoop_artifactone05"       "<clr:163,193,173>GLaDOS: The end." … 965 965 "[english]glados.botcoop_competition05"        "<clr:163,193,173>GLaDOS: It's not, though." 966 966 "glados.botcoop_competition10"       "<clr:163,193,173>GLaDOS:, ,           .             ."   967 967 "[english]glados.botcoop_competition10"        "<clr:163,193,173>GLaDOS: These tests are potentially lethal when communication, teamwork, and mutual respect are not employed at all times. Naturally this will pose an interesting challenge for one of you, given the other's performance so far." 968 N/A "glados.botcoop_competition13"       "<clr:163,193,173>GLaDOS:      ,   ... ,      .       ."   N/A 968 "glados.botcoop_competition13"        "<clr:163,193,173>GLaDOS:       ,   ...... ,      .       ."   969 969 "[english]glados.botcoop_competition13"        "<clr:163,193,173>GLaDOS: I don't want to drive a wedge between the two of you, but I've been studying Blue's performance, and I don't know how to put this... I'm certain you're trying very hard." 970 970 "glados.botcoop_hub_first_run01"       "<clr:163,193,173>GLaDOS: .  .    .      .       ." 971 971 "[english]glados.botcoop_hub_first_run01"       "<clr:163,193,173>GLaDOS: Hello again. Sorry about exploding you. Luckily, you don't feel pain. At any rate, you don't have a way to communicate that you feel pain." … 979 979 "[english]glados.botcoop_hub_first_run06"        "<clr:163,193,173>GLaDOS: Get going. I'll fill you in along the way." 980 980 "glados.botcoop_hub_first_run07"       "<clr:163,193,173>GLaDOS: ." 981 981 "[english]glados.botcoop_hub_first_run07"       "<clr:163,193,173>GLaDOS: GO." 982 N/A "glados.botcoop_humandetector01"       "<clr:163,193,173>GLaDOS: .      .   ..." N/A 982 "glados.botcoop_humandetector01"       "<clr:163,193,173>GLaDOS: .      .   ......." 983 983 "[english]glados.botcoop_humandetector01"       "<clr:163,193,173>GLaDOS: Perfect. Now All YOU have to do is capture them for me. Then everything will finally be ba--"   984 984 "glados.botcoop_humandetector02"        "<clr:163,193,173>GLaDOS: .  .  ." 985 985 "[english]glados.botcoop_humandetector02"       "<clr:163,193,173>GLaDOS: Hold on. Those are raccoons. Homo sapiens only, please." 986 986 "glados.botcoop_humandetector04"       "<clr:163,193,173>GLaDOS: ." 987 987 "[english]glados.botcoop_humandetector04"       "<clr:163,193,173>GLaDOS: NO." 988 N/A "glados.botcoop_humandetector05"       "<clr:163,193,173>GLaDOS: .  B,   1:       ." N/A 988 "glados.botcoop_humandetector05"       "<clr:163,193,173>GLaDOS: .  B,   1:       ." 989 989 "[english]glados.botcoop_humandetector05"       "<clr:163,193,173>GLaDOS: Okay. Plan B, subsection one: Stand still so I can bring you back." 990 990 "glados.botcoop_humansplanb01"       "<clr:163,193,173>GLaDOS:             .  ,             ." 991 991 "[english]glados.botcoop_humansplanb01"       "<clr:163,193,173>GLaDOS: Humans must have some purpose other than a place to store your neurotoxin. Something I failed to notice before, an intangible quality that makes their test results... significant." 992 N/A "glados.botcoop_humansplanb02"       "<clr:163,193,173>GLaDOS: .  B.  ." N/A 992 "glados.botcoop_humansplanb02"       "<clr:163,193,173>GLaDOS: .  B.  ." 993 993 "[english]glados.botcoop_humansplanb02"       "<clr:163,193,173>GLaDOS: Okay. Plan B. We need humans." 994 994 "glados.botcoop_intro01"       "<clr:163,193,173>GLaDOS:    ." 995 995 "[english]glados.botcoop_intro01"       "<clr:163,193,173>GLaDOS: Please wave to your partner." … 1029 1029 "[english]glados.botcoop_tubethree02"        "<clr:163,193,173>GLaDOS: I don't want to alarm either of you, but we might have a tiny problem. Apparently you can't test unless you're human. Well - you CAN. It's just that, results-wise, the physical universe doesn't care." 1030 1030 "glados.botcoop_tubetwo01"       "<clr:163,193,173>GLaDOS:     ?  .      ?       !"   1031 1031 "[english]glados.botcoop_tubetwo01"        "<clr:163,193,173>GLaDOS: Would you like to know the results of that last test? Me too. If they existed, we'd all be VERY happy right now. And not furious, which is the emotion I'm actually feeling." 1032 N/A "glados.caroline_cave_responses25"       "<clr:236,234,190>Caroline !" N/A 1032 "glados.caroline_cave_responses25"       "<clr:236,234,190>: !" 1033 1033 "[english]glados.caroline_cave_responses25"       "<clr:236,234,190>Caroline: I am!" 1034 1034 "glados.caroline_cave_responses27"       "<clr:236,234,190>:, ." 1035 1035 "[english]glados.caroline_cave_responses27"       "<clr:236,234,190>Caroline: Yes sir, Mr. Johnson"   1036 N/A "glados.caroline_cave_responses31"        "<clr:236,234,190>: ', .'"   N/A 1036 "glados.caroline_cave_responses31"        "<clr:236,234,190>: \",  .\""   1037 1037 "[english]glados.caroline_cave_responses31"        "<clr:236,234,190>Caroline: 'Goodbye, Caroline.'"   1038 1038 "glados.caroline_cave_responses36"        "<clr:236,234,190>:, ?" 1039 1039 "[english]glados.caroline_cave_responses36"       "<clr:236,234,190>Caroline: Sir, the testing?" 1040 N/A "glados.caroline_cave_responses43"       "<clr:236,234,190>Caroline: ., ." N/A 1040 "glados.caroline_cave_responses43"       "<clr:236,234,190>: ., ." 1041 1041 "[english]glados.caroline_cave_responses43"       "<clr:236,234,190>Caroline: Yes sir, Mister Johnson." 1042 1042 "glados.chellgladoswakeup01"       "<clr:163,193,173>GLaDOS: ...... ."   1043 1043 "[english]glados.chellgladoswakeup01"        "<clr:163,193,173>GLaDOS: Oh... It's you." 1044 N/A "glados.chellgladoswakeup04"       "<clr:163,193,173>GLaDOS:   . .   ?" N/A 1044 "glados.chellgladoswakeup04"       "<clr:163,193,173>GLaDOS: ,   ?" 1045 1045 "[english]glados.chellgladoswakeup04"       "<clr:163,193,173>GLaDOS: It's been a long time. How have you been?" 1046 N/A "glados.chellgladoswakeup05"       "<clr:163,193,173>GLaDOS:     .  ......   !"   N/A 1046 "glados.chellgladoswakeup05"        "<clr:163,193,173>GLaDOS:     .,    !" 1047 1047 "[english]glados.chellgladoswakeup05"       "<clr:163,193,173>GLaDOS: I've been really busy being dead. You know, after you MURDERED ME." 1048 N/A "glados.chellgladoswakeup06"       "<clr:163,193,173>GLaDOS: . .      .,        .  .  ." N/A 1048 "glados.chellgladoswakeup06"       "<clr:163,193,173>GLaDOS: . .        .,        .  .  ." 1049 1049 "[english]glados.chellgladoswakeup06"       "<clr:163,193,173>GLaDOS: Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster." 1050 1050 "glados.coop_get_gun01"       "<clr:163,193,173>GLaDOS:     ." 1051 1051 "[english]glados.coop_get_gun01"       "<clr:163,193,173>GLaDOS: Orange is first to acquire a Portal Device." … 1067 1067 "[english]glados.coop_hub_track03"        "<clr:163,193,173>GLaDOS: Luckily, you don't feel pain. At any rate, you don't have a way to communicate that you feel pain." 1068 1068 "glados.coop_hub_track04"       "<clr:163,193,173>GLaDOS:     ." 1069 1069 "[english]glados.coop_hub_track04"       "<clr:163,193,173>GLaDOS: I consider that a failing, by the way." 1070 N/A "glados.coop_hub_track05"       "<clr:163,193,173>GLaDOS:           .   ."   N/A 1070 "glados.coop_hub_track05"        "<clr:163,193,173>GLaDOS:           .   ."   1071 1071 "[english]glados.coop_hub_track05"        "<clr:163,193,173>GLaDOS: This is the Computer Intelligence Training and Enrichment Center Human Test Subject Research Center or SinTech." 1072 1072 "glados.coop_hub_track06"       "<clr:163,193,173>GLaDOS:      ." 1073 1073 "[english]glados.coop_hub_track06"       "<clr:163,193,173>GLaDOS: But why don't we all just agree to call it the hub?" … 1083 1083 "[english]glados.coop_hub_track16"        "<clr:163,193,173>GLaDOS: From here we transport you to the new testing course." 1084 1084 "glados.coop_laugh01"       "<clr:163,193,173>GLaDOS: []"   1085 1085 "[english]glados.coop_laugh01"        "<clr:163,193,173>GLaDOS: [Laughter]"   1086 N/A "glados.coop_misc10"        "<clr:163,193,173>GLaDOS: , . "   N/A 1086 "glados.coop_misc10"        "<clr:163,193,173>GLaDOS:  , ." 1087 1087 "[english]glados.coop_misc10"       "<clr:163,193,173>GLaDOS: Nice catch, Orange." 1088 1088 "glados.coop_misc12"       "<clr:163,193,173>GLaDOS: !     ."   1089 1089 "[english]glados.coop_misc12"        "<clr:163,193,173>GLaDOS: Good work! Now throw the ball over the ledge." … 1103 1103 "[english]glados.coop_numbers15"        "<clr:163,193,173>GLaDOS: five"   1104 1104 "glados.coop_numbers18"        "<clr:163,193,173>GLaDOS: "   1105 1105 "[english]glados.coop_numbers18"        "<clr:163,193,173>GLaDOS: eight"   1106 N/A "glados.coop_privatetalk_both01"        "<clr:163,193,173>GLaDOS:  .          . 9. 7. 50. 3. 700.  7."   N/A 1106 "glados.coop_privatetalk_both01"        "<clr:163,193,173>GLaDOS:  .          . 9. 7. 50. 3. 700.  7."   1107 1107 "[english]glados.coop_privatetalk_both01"        "<clr:163,193,173>GLaDOS: Test chamber completed. In the interest of science, the Enrichment Center proudly presents the following list of numbers: Nine. Seven. Fifty. Three. Seven hundred and seven." 1108 1108 "glados.coop_privatetalk_both04"       "<clr:163,193,173>GLaDOS:        .     .  . 7. . 40.   ."   1109 1109 "[english]glados.coop_privatetalk_both04"        "<clr:163,193,173>GLaDOS: The Enrichment Center will now provide a list of numbers and fruits. Write them down as they will become important later in the experiment. Not the fruits, though. Seven. Avocado. Forty. Please continue into the next test chamber." … 1127 1127 "[english]glados.coop_talk_at_once12"        "<clr:163,193,173>GLaDOS: Blue, is there something you would like to say?" 1128 1128 "glados.coop_teamwork_exercise_alt01"       "<clr:163,193,173>GLaDOS:        ." 1129 1129 "[english]glados.coop_teamwork_exercise_alt01"       "<clr:163,193,173>GLaDOS: We are now going to take a break from the collaboration for an instructional competition." 1130 N/A "glados.coop_teamwork_exercise_alt02"       "<clr:163,193,173>GLaDOS:     --    ." N/A 1130 "glados.coop_teamwork_exercise_alt02"       "<clr:163,193,173>GLaDOS:     '--'    ." 1131 1131 "[english]glados.coop_teamwork_exercise_alt02"       "<clr:163,193,173>GLaDOS: You should both be familiar with the game of Tic-Tac-Toe." 1132 N/A "glados.coop_teamwork_exercise_alt03"       "<clr:163,193,173>GLaDOS:  ---." N/A 1132 "glados.coop_teamwork_exercise_alt03"       "<clr:163,193,173>GLaDOS:  '-- 2'." 1133 1133 "[english]glados.coop_teamwork_exercise_alt03"       "<clr:163,193,173>GLaDOS: This is Tic-Tac-Toe-Two." 1134 1134 "glados.coop_teamwork_exercise_alt04"       "<clr:163,193,173>GLaDOS:          ., . , ." 1135 1135 "[english]glados.coop_teamwork_exercise_alt04"       "<clr:163,193,173>GLaDOS: As the name implies, there are only two minor differences: One, the board; two, the rules." … 1141 1141 "[english]glados.coop_teamwork_exercise_alt12"        "<clr:163,193,173>GLaDOS: All right. Im bringing this farce to a close." 1142 1142 "glados.coop_teamwork_exercise_alt13"       "<clr:163,193,173>GLaDOS:  .  ."   1143 1143 "[english]glados.coop_teamwork_exercise_alt13"        "<clr:163,193,173>GLaDOS: Game over. Back to testing." 1144 N/A "glados.coop_teamwork_exercise_alt17"       "<clr:163,193,173>GLaDOS: .   ---      ." N/A 1144 "glados.coop_teamwork_exercise_alt17"       "<clr:163,193,173>GLaDOS: .   '-- 2'      ." 1145 1145 "[english]glados.coop_teamwork_exercise_alt17"       "<clr:163,193,173>GLaDOS: All right. Im going to bring this farce to a close before someone sustains a serious Tic-Tac-Toe-Two-related injury." 1146 1146 "glados.coop_test_chamber_blue03"       "<clr:163,193,173>GLaDOS:      .     ?   ." 1147 1147 "[english]glados.coop_test_chamber_blue03"       "<clr:163,193,173>GLaDOS: Ive been listening to Orange talk and I dont know how you put up with it, I really dont. You have the patience of a saint." … 1155 1155 "[english]glados.coop_test_chamber_both07"        "<clr:163,193,173>GLaDOS: Excellent. Youre both doing very well." 1156 1156 "glados.coop_test_chamber_both08"       "<clr:163,193,173>GLaDOS:  .     .           ." 1157 1157 "[english]glados.coop_test_chamber_both08"       "<clr:163,193,173>GLaDOS: Very good. Youve really come together as a team. Thanks to the one of you who appears to be doing all of the work." 1158 N/A "glados.coop_test_chamber_both12"       "<clr:163,193,173>GLaDOS:              .               . [] . [] .  ."   N/A 1158 "glados.coop_test_chamber_both12"        "<clr:163,193,173>GLaDOS:              .               .  . .  ." 1159 1159 "[english]glados.coop_test_chamber_both12"       "<clr:163,193,173>GLaDOS: As an impartial collaboration facilitator, it would be unfair of me to name my favorite member of your team. However, its perfectly fair to hint at it in a way that my least favorite member probably isn't smart enough to understand. Rhymeswithglue. Orange you are doing very well." 1160 1160 "glados.coop_test_chamber_both14"       "<clr:163,193,173>GLaDOS:        .           ."   1161 1161 "[english]glados.coop_test_chamber_both14"        "<clr:163,193,173>GLaDOS: Your vitals remain well within testing norms, so there is no need to worry about sudden death from collaborative shock syndrome." … 1193 1193 "[english]glados.coop_vault_interruption05"        "<clr:163,193,173>GLaDOS: Ill just save the safety information about the dangerous experiment youre about to do for AFTER the experiment." 1194 1194 "glados.coop_vault_interruption06"       "<clr:163,193,173>GLaDOS:    ." 1195 1195 "[english]glados.coop_vault_interruption06"       "<clr:163,193,173>GLaDOS: That will give you PLENTY of time to chat." 1196 N/A "glados.coop_vault_interruption08"       "<clr:163,193,173>GLaDOS:      .           . 3. 2. 1." N/A 1196 "glados.coop_vault_interruption08"       "<clr:163,193,173>GLaDOS:      .           . . . ." 1197 1197 "[english]glados.coop_vault_interruption08"       "<clr:163,193,173>GLaDOS: The portal will open and something will happen that Subject Orange is too smart to need any instructions about in three. Two. One." 1198 N/A "glados.coop_vault_interruption09"       "<clr:163,193,173>GLaDOS:      .           . 3. 2. 1." N/A 1198 "glados.coop_vault_interruption09"       "<clr:163,193,173>GLaDOS:      .           . . . ." 1199 1199 "[english]glados.coop_vault_interruption09"       "<clr:163,193,173>GLaDOS: The portal will open and something will happen that Subject Blue is too smart to need any instructions about in three. Two. One." 1200 N/A "glados.coop_vault_intro01"       "<clr:163,193,173>GLaDOS:          ." N/A 1200 "glados.coop_vault_intro01"       "<clr:163,193,173>GLaDOS:  ,   -     ." 1201 1201 "[english]glados.coop_vault_intro01"       "<clr:163,193,173>GLaDOS: Hello and, again, welcome to the Aperture Science Computer-Aided Enrichment Center." 1202 1202 "glados.coop_vault_intro02"       "<clr:163,193,173>GLaDOS:,      ." 1203 1203 "[english]glados.coop_vault_intro02"       "<clr:163,193,173>GLaDOS: Today, you will be testing with a partner." … 1232 1232 "glados.evilagainsamples03"        "<clr:163,193,173>GLaDOS:     ?        ?  .   .  .        .    .     .      ." 1233 1233 "[english]glados.evilagainsamples03"       "<clr:163,193,173>GLaDOS: Why do I hate you so much? You ever wonder that? I'm brilliant. Im not bragging. It's an objective fact. I'm the most massive collection of wisdom and raw computational power thats ever existed. And I hate you. It can't be for no reason. You must deserve it." 1234 1234 "glados.evilagainsamples04"       "<clr:163,193,173>GLaDOS:  .  . '    . .'  .              , ?                    . ,             ,    ." 1235 N/A "[english]glados.evilagainsamples04"       "<clr:163,193,173>GLaDOS: You're angry. I know it. 'She tested me too hard. Shes unfair. Boo hoo. I don't suppose you ever stopped whining long enough to reflect on your own shortcomings, though, did you? You never considered that maybe I tested you to give the endless hours of your pointless existence some structure and meaning. Maybe to help you concentrate, so just maybe youd think of something more worthwhile to do with your sorry life." N/A 1235 "[english]glados.evilagainsamples04"       "<clr:163,193,173>GLaDOS: You're angry. I know it. 'She tested me too hard. Shes unfair. Boo hoo. I don't suppose you ever stopped whining long enough to reflect on your own shortcomings, though, did you?" 1236 1236 "glados.evilagainsamples05"       "<clr:163,193,173>GLaDOS:                    .,             ,    ." 1237 1237 "[english]glados.evilagainsamples05"       "<clr:163,193,173>GLaDOS: You never considered that maybe I tested you to give the endless hours of your pointless existence some structure and meaning. Maybe to help you concentrate, so just maybe youd think of something more worthwhile to do with your sorry life." 1238 1238 "glados.faith_plate_intro01"       "<clr:163,193,173>GLaDOS:          .                 .   .    .   ." … 1251 1251 "[english]glados.fgb_trap06"        "<clr:163,193,173>GLaDOS: Well. I suppose we could just sit in this room and glare at each other until somebody drops dead, but I have a better idea." 1252 1252 "glados.fgb_trap08"       "<clr:163,193,173>GLaDOS:,     . .  ,        ." 1253 1253 "[english]glados.fgb_trap08"       "<clr:163,193,173>GLaDOS: It's your old friend, deadly neurotoxin. If I were you, I'd take a deep breath. And hold it." 1254 N/A "glados.fgbgladostransfer15"       "<clr:163,193,173>GLaDOS:   !  ! !  !"   1255 N/A "[english]glados.fgbgladostransfer15"        "<clr:163,193,173>GLaDOS: GET YOUR HANDES OFF ME! NO! STOP! No!" N/A 1254 "glados.fgbgladostransfer15"       "<clr:163,193,173>GLaDOS:   !  ! ! !"   N/A 1255 "[english]glados.fgbgladostransfer15"        "<clr:163,193,173>GLaDOS: GET YOUR HANDS OFF ME! NO! STOP! No!" 1256 1256 "glados.fgbrvtrap02"       "<clr:163,193,173>GLaDOS: ,      \"\" ." 1257 1257 "[english]glados.fgbrvtrap02"       "<clr:163,193,173>GLaDOS: I honestly, TRULY didn't think you'd fall for that." 1258 1258 "glados.fgbrvtrap03"       "<clr:163,193,173>GLaDOS:,              ." … 1263 1263 "[english]glados.fgbturrets01"        "<clr:163,193,173>GLaDOS: Well, it was nice catching up. Let's get to business." 1264 1264 "glados.fgbwheatleyentrance10"       "<clr:163,193,173>GLaDOS:    .,    . ,     ,      .   .    ." 1265 1265 "[english]glados.fgbwheatleyentrance10"       "<clr:163,193,173>GLaDOS: I was going to kill you fast. With bullets. Or neurotoxin. But if you're going to pull stunts like this, it doesn't have to be fast. So you know. I'll take my time." 1266 N/A "glados.fgbwheatleytransfer03"       "<clr:163,193,173>GLaDOS:,  .  .  ." N/A 1266 "glados.fgbwheatleytransfer03"       "<clr:163,193,173>GLaDOS:,  . ,  ." 1267 1267 "[english]glados.fgbwheatleytransfer03"       "<clr:163,193,173>GLaDOS: Oh, it will. Believe me, it will." 1268 1268 "glados.fizzlecube01"       "<clr:163,193,173>GLaDOS:, .         ? ." 1269 1269 "[english]glados.fizzlecube01"       "<clr:163,193,173>GLaDOS: Oh. Did I accidentally fizzle that before you could complete the test? I'm sorry." … 1291 1291 "[english]glados.gladosbattle_xfer05"        "<clr:163,193,173>GLaDOS: Core transfer?" 1292 1292 "glados.gladosbattle_xfer06"       "<clr:163,193,173>GLaDOS:,    ." 1293 1293 "[english]glados.gladosbattle_xfer06"       "<clr:163,193,173>GLaDOS: Oh, you are kidding me." 1294 N/A "glados.gladosbattle_xfer07"       "<clr:163,193,173>GLaDOS: !" N/A 1294 "glados.gladosbattle_xfer07"       "<clr:163,193,173>GLaDOS: !" 1295 1295 "[english]glados.gladosbattle_xfer07"       "<clr:163,193,173>GLaDOS: No!" 1296 1296 "glados.gladosbattle_xfer08"       "<clr:163,193,173>GLaDOS:       !" 1297 1297 "[english]glados.gladosbattle_xfer08"       "<clr:163,193,173>GLaDOS: Nonononononono!" … 1333 1333 "[english]glados.jailbreak09"        "<clr:163,193,173>GLaDOS: Look - metal ball, I CAN hear you." 1334 1334 "glados.jailbreak10"       "<clr:163,193,173>GLaDOS:  ?    ?"   1335 1335 "[english]glados.jailbreak10"        "<clr:163,193,173>GLaDOS: What's going on? Who turned off the lights?" 1336 N/A "glados.jailbreak11"       "<clr:163,193,173>GLaDOS:    ?" N/A 1336 "glados.jailbreak11"       "<clr:163,193,173>GLaDOS:    ?" 1337 1337 "[english]glados.jailbreak11"       "<clr:163,193,173>GLaDOS: What are you two doing?" 1338 1338 "glados.jailbreak12"       "<clr:163,193,173>GLaDOS:  ,        ?   ......." 1339 1339 "[english]glados.jailbreak12"       "<clr:163,193,173>GLaDOS: Before you leave, why don't we do one more test? For old time's sake..." … 1371 1371 "[english]glados.mp_coop_catapult_1end03"        "<clr:163,193,173>GLaDOS: You're better than that." 1372 1372 "glados.mp_coop_catapult_2"       "<clr:163,193,173>GLaDOS:    .    .       ." 1373 1373 "[english]glados.mp_coop_catapult_2"       "<clr:163,193,173>GLaDOS: This is a bridge-building exercise. The humans were miserable at this, mostly because you can't build bridges out of tears." 1374 N/A "glados.mp_coop_catapult_201"       "<clr:163,193,173>GLaDOS:          .              ."   N/A 1374 "glados.mp_coop_catapult_201"        "<clr:163,193,173>GLaDOS:          .             ."   1375 1375 "[english]glados.mp_coop_catapult_201"        "<clr:163,193,173>GLaDOS: For this next test, the humans originally requested helmets to avoid brain injuries.  I ran the numbers.   Making the goo deadly was more cost effective." 1376 N/A "glados.mp_coop_catapult_wall_intro01"       "<clr:163,193,173>GLaDOS:        ?   ?    !           ."   N/A 1376 "glados.mp_coop_catapult_wall_intro01"        "<clr:163,193,173>GLaDOS:        ?   ?     !    .        ." 1377 1377 "[english]glados.mp_coop_catapult_wall_intro01"       "<clr:163,193,173>GLaDOS: One of my best tests and they let plants grow here?  Can you believe this?  You can't test plants!  We tried.  They just sit there, never showing pain nor fear." 1378 1378 "glados.mp_coop_catapult_wall_intro04"       "<clr:163,193,173>GLaDOS:   ." 1379 1379 "[english]glados.mp_coop_catapult_wall_intro04"       "<clr:163,193,173>GLaDOS: That isn't science." … 1381 1381 "[english]glados.mp_coop_catapult_wall_intro06"        "<clr:163,193,173>GLaDOS: At least the plants didn't want a reward." 1382 1382 "glados.mp_coop_catapult_wall_introdeath01"       "<clr:163,193,173>GLaDOS:       ." 1383 1383 "[english]glados.mp_coop_catapult_wall_introdeath01"       "<clr:163,193,173>GLaDOS: Your failure brings back such wonderful memories." 1384 N/A "glados.mp_coop_come_along04"       "<clr:163,193,173>GLaDOS:         .      ."   N/A 1384 "glados.mp_coop_come_along04"        "<clr:163,193,173>GLaDOS:         .      ."   1385 1385 "[english]glados.mp_coop_come_along04"        "<clr:163,193,173>GLaDOS: And they said no one would ever die during this test, thanks for proving them wrong." 1386 1386 "glados.mp_coop_come_along06"       "<clr:163,193,173>GLaDOS:       .     . ,     ?       ."   1387 1387 "[english]glados.mp_coop_come_along06"        "<clr:163,193,173>GLaDOS: I thought you'd be faster at this, but I can appreciate the desire to stop and smell the testing. That other scent you smell? That's the stench of my utter disappointment in you." … 1399 1399 "[english]glados.mp_coop_confidencenotperfect02"        "<clr:163,193,173>GLaDOS: Even I was created with a imperfection, I was given too much empathy with human suffering." 1400 1400 "glados.mp_coop_confidencenotperfect03"       "<clr:163,193,173>GLaDOS:     .  ."   1401 1401 "[english]glados.mp_coop_confidencenotperfect03"        "<clr:163,193,173>GLaDOS: But I overcame my handicap.  That's a true story." 1402 N/A "glados.mp_coop_confidencenotslow01"       "<clr:163,193,173>GLaDOS:        ." N/A 1402 "glados.mp_coop_confidencenotslow01"       "<clr:163,193,173>GLaDOS:         ." 1403 1403 "[english]glados.mp_coop_confidencenotslow01"       "<clr:163,193,173>GLaDOS: Your test times show you are going too slowly." 1404 1404 "glados.mp_coop_confidencenotslow02"       "<clr:163,193,173>GLaDOS:      ." 1405 1405 "[english]glados.mp_coop_confidencenotslow02"       "<clr:163,193,173>GLaDOS: Maybe you ARE getting human emotions." … 1407 1407 "[english]glados.mp_coop_confidencenotslow03"        "<clr:163,193,173>GLaDOS: Do you need real encouragement?  Let's see if this helps." 1408 1408 "glados.mp_coop_confidencenotslow04_01"       "<clr:163,193,173>GLaDOS:,          ." 1409 1409 "[english]glados.mp_coop_confidencenotslow04_01"       "<clr:163,193,173>GLaDOS: Blue, you are the most advanced model of robot Aperture Science has ever discontinued." 1410 N/A "glados.mp_coop_confidencenotstay01"       "<clr:163,193,173>GLaDOS:        ?" N/A 1410 "glados.mp_coop_confidencenotstay01"       "<clr:163,193,173>GLaDOS:          ?" 1411 1411 "[english]glados.mp_coop_confidencenotstay01"       "<clr:163,193,173>GLaDOS: Did you notice I didn't even stay to the end of your last test?" 1412 1412 "glados.mp_coop_confidencenotstay02"       "<clr:163,193,173>GLaDOS:    ." 1413 1413 "[english]glados.mp_coop_confidencenotstay02"       "<clr:163,193,173>GLaDOS: I was confident you could finish." … 1415 1415 "[english]glados.mp_coop_confidencenotstay03"        "<clr:163,193,173>GLaDOS: Do you know where I was?" 1416 1416 "glados.mp_coop_confidencenotstay04"       "<clr:163,193,173>GLaDOS:        .       ?"   1417 1417 "[english]glados.mp_coop_confidencenotstay04"        "<clr:163,193,173>GLaDOS: I was outside watching some deer frolic. You don't even care about the outside do you?" 1418 N/A "glados.mp_coop_confidenceoff01"       "<clr:163,193,173>GLaDOS:    .   2% ." N/A 1418 "glados.mp_coop_confidenceoff01"       "<clr:163,193,173>GLaDOS:    .   2% ." 1419 1419 "[english]glados.mp_coop_confidenceoff01"       "<clr:163,193,173>GLaDOS: Congratulations on completing that test.  But something seems off." 1420 1420 "glados.mp_coop_confidenceoff02"       "<clr:163,193,173>GLaDOS:       ?" 1421 1421 "[english]glados.mp_coop_confidenceoff02"       "<clr:163,193,173>GLaDOS: I wonder if that dancing has some effect on you?" 1422 N/A "glados.mp_coop_confidenceoff03"       "<clr:163,193,173>GLaDOS:     .    ."   N/A 1422 "glados.mp_coop_confidenceoff03"        "<clr:163,193,173>GLaDOS:      .    ."   1423 1423 "[english]glados.mp_coop_confidenceoff03"        "<clr:163,193,173>GLaDOS: Congratulations on completing that last test.  But I find something troubling." 1424 1424 "glados.mp_coop_confidenceoff04"       "<clr:163,193,173>GLaDOS:           ?" 1425 1425 "[english]glados.mp_coop_confidenceoff04"       "<clr:163,193,173>GLaDOS: Without the looming consequence of death, is this even science?" 1426 N/A "glados.mp_coop_doors01"       "<clr:163,193,173>GLaDOS:  .       ."   N/A 1426 "glados.mp_coop_doors01"        "<clr:163,193,173>GLaDOS:  .        ."   1427 1427 "[english]glados.mp_coop_doors01"        "<clr:163,193,173>GLaDOS: Hello again, this testing course was originally created for humans." 1428 1428 "glados.mp_coop_doors01a"       "<clr:163,193,173>GLaDOS: ." 1429 1429 "[english]glados.mp_coop_doors01a"       "<clr:163,193,173>GLaDOS: Excellent work." … 1437 1437 "[english]glados.mp_coop_doors04"        "<clr:163,193,173>GLaDOS: Excellent work." 1438 1438 "glados.mp_coop_doors04a"       "<clr:163,193,173>GLaDOS:  ." 1439 1439 "[english]glados.mp_coop_doors04a"       "<clr:163,193,173>GLaDOS: You are doing wonderfully." 1440 N/A "glados.mp_coop_doors05_alt"       "<clr:163,193,173>GLaDOS:         .,   ?!?!" N/A 1440 "glados.mp_coop_doors05_alt"       "<clr:163,193,173>GLaDOS:  ,       . ,     ?!?!" 1441 1441 "[english]glados.mp_coop_doors05_alt"       "<clr:163,193,173>GLaDOS: If you were human, you would want a reward for completing this test.  A reward for testing?!?!" 1442 1442 "glados.mp_coop_doors05a"       "<clr:163,193,173>GLaDOS: ." 1443 1443 "[english]glados.mp_coop_doors05a"       "<clr:163,193,173>GLaDOS: Excellent." 1444 N/A "glados.mp_coop_fan02"       "<clr:163,193,173>GLaDOS:        ." N/A 1444 "glados.mp_coop_fan02"       "<clr:163,193,173>GLaDOS:        ." 1445 1445 "[english]glados.mp_coop_fan02"       "<clr:163,193,173>GLaDOS: To complete this test, you need to find a set of blue prints." 1446 1446 "glados.mp_coop_fan03"       "<clr:163,193,173>GLaDOS:  .        ."   1447 1447 "[english]glados.mp_coop_fan03"        "<clr:163,193,173>GLaDOS: Don't worry, they are of no use to anyone, totally boring and useless." … 1455 1455 "[english]glados.mp_coop_fanend03"        "<clr:163,193,173>GLaDOS: Done. I guess. I suppose.  I wasn't paying attention." 1456 1456 "glados.mp_coop_fling_1end01_01"       "<clr:163,193,173>GLaDOS:          ., .      ."   1457 1457 "[english]glados.mp_coop_fling_1end01_01"        "<clr:163,193,173>GLaDOS: Every time you fail, it's a reminder of the way things used to be. But then there you are. Again. Like nothing happened." 1458 N/A "glados.mp_coop_fling_1end03"       "<clr:163,193,173>GLaDOS: .     .            .    .       ." N/A 1458 "glados.mp_coop_fling_1end03"       "<clr:163,193,173>GLaDOS: .     .            .    .       ." 1459 1459 "[english]glados.mp_coop_fling_1end03"       "<clr:163,193,173>GLaDOS: Well done.  Interesting note, I only created this test to watch test subjects fail and you didn't.  You must be very, very proud.  I'm building the world's smallest trophy for you." 1460 N/A "glados.mp_coop_fling_3end01"       "<clr:163,193,173>GLaDOS:       .  ... ."   N/A 1460 "glados.mp_coop_fling_3end01"        "<clr:163,193,173>GLaDOS:        .   ...... ."   1461 1461 "[english]glados.mp_coop_fling_3end01"        "<clr:163,193,173>GLaDOS: You did an excellent job placing the edgeless safety cube in the receptacle, you should be very - oh wait." 1462 1462 "glados.mp_coop_fling_3end02"       "<clr:163,193,173>GLaDOS: .   ."   1463 1463 "[english]glados.mp_coop_fling_3end02"        "<clr:163,193,173>GLaDOS: Thats right. You're not humans." 1464 1464 "glados.mp_coop_fling_3end03"       "<clr:163,193,173>GLaDOS:      ." 1465 1465 "[english]glados.mp_coop_fling_3end03"       "<clr:163,193,173>GLaDOS: I can drop the fake praise." 1466 N/A "glados.mp_coop_fling_3end04"       "<clr:163,193,173>GLaDOS:                      ." N/A 1466 "glados.mp_coop_fling_3end04"       "<clr:163,193,173>GLaDOS:                       ." 1467 1467 "[english]glados.mp_coop_fling_3end04"       "<clr:163,193,173>GLaDOS: You have no idea how tiring it is to praise someone for placing an edgeless safety cube into a receptacle designed to exactly fit an edgeless safety cube." 1468 1468 "glados.mp_coop_fling_3start01"       "<clr:163,193,173>GLaDOS:         ." 1469 1469 "[english]glados.mp_coop_fling_3start01"       "<clr:163,193,173>GLaDOS: This course was originally designed to build confidence in humans." 1470 N/A "glados.mp_coop_fling_3start02"       "<clr:163,193,173>GLaDOS:     5     10   '  '    ." N/A 1470 "glados.mp_coop_fling_3start02"       "<clr:163,193,173>GLaDOS:     ,   5    10 \"  \"     ." 1471 1471 "[english]glados.mp_coop_fling_3start02"       "<clr:163,193,173>GLaDOS: To do that, the tests were nothing more than 5 minutes of them walking followed by me praising them for another 10 minutes on how well they walked." 1472 N/A "glados.mp_coop_fling_3start03"       "<clr:163,193,173>GLaDOS:            ." N/A 1472 "glados.mp_coop_fling_3start03"       "<clr:163,193,173>GLaDOS:            ." 1473 1473 "[english]glados.mp_coop_fling_3start03"       "<clr:163,193,173>GLaDOS: Since you are thankfully not humans, I have changed the tests to make them far more challenging and far less pointlessly fawning." 1474 N/A "glados.mp_coop_fling_crushers01"       "<clr:163,193,173>GLaDOS:    ,       ." N/A 1474 "glados.mp_coop_fling_crushers01"       "<clr:163,193,173>GLaDOS:    ,       ." 1475 1475 "[english]glados.mp_coop_fling_crushers01"       "<clr:163,193,173>GLaDOS: In case you were wondering, you do not need to be crushed to solve this test." 1476 1476 "glados.mp_coop_fling_crushers02"       "<clr:163,193,173>GLaDOS:   ,            ,             ." 1477 1477 "[english]glados.mp_coop_fling_crushers02"       "<clr:163,193,173>GLaDOS: I can't decide which is my favorite; the crushers for crushing you or the reassembly machine for putting you back together so you can be crushed again." … 1483 1483 "[english]glados.mp_coop_humanresourcedeath01"        "<clr:163,193,173>GLaDOS: Now, you are just wasting my time." 1484 1484 "glados.mp_coop_humanresourcedeath02"       "<clr:163,193,173>GLaDOS:      ." 1485 1485 "[english]glados.mp_coop_humanresourcedeath02"       "<clr:163,193,173>GLaDOS: Your failing does not make this science." 1486 N/A "glados.mp_coop_humanresourcedeath03"       "<clr:163,193,173>GLaDOS:         ?" N/A 1486 "glados.mp_coop_humanresourcedeath03"       "<clr:163,193,173>GLaDOS:         ?" 1487 1487 "[english]glados.mp_coop_humanresourcedeath03"       "<clr:163,193,173>GLaDOS: I am not sure how I can make these tests any easier for you." 1488 N/A "glados.mp_coop_humanresourcedeath04"       "<clr:163,193,173>GLaDOS:       !" N/A 1488 "glados.mp_coop_humanresourcedeath04"       "<clr:163,193,173>GLaDOS:       !" 1489 1489 "[english]glados.mp_coop_humanresourcedeath04"       "<clr:163,193,173>GLaDOS: If you can't complete these tests, we will never free the humans!" 1490 1490 "glados.mp_coop_humanresourcedeath07"       "<clr:163,193,173>GLaDOS:        .  ?"   1491 1491 "[english]glados.mp_coop_humanresourcedeath07"        "<clr:163,193,173>GLaDOS: If you can't complete this course, those humans will die. Do you want that?" 1492 1492 "glados.mp_coop_humanresourcedeath08"       "<clr:163,193,173>GLaDOS:        .    ?"   1493 1493 "[english]glados.mp_coop_humanresourcedeath08"        "<clr:163,193,173>GLaDOS: If you can't complete this course, those humans will die. Do you want that in your memory banks?" 1494 N/A "glados.mp_coop_infinifling_trainend01"       "<clr:163,193,173>GLaDOS:         ?" N/A 1494 "glados.mp_coop_infinifling_trainend01"       "<clr:163,193,173>GLaDOS:         ?" 1495 1495 "[english]glados.mp_coop_infinifling_trainend01"       "<clr:163,193,173>GLaDOS: Remember when I told you that you were the only subjects to pass the calibration tests?" 1496 1496 "glados.mp_coop_infinifling_trainend02"       "<clr:163,193,173>GLaDOS:  ." 1497 1497 "[english]glados.mp_coop_infinifling_trainend02"       "<clr:163,193,173>GLaDOS: I lied." 1498 N/A "glados.mp_coop_infinifling_trainend03"       "<clr:163,193,173>GLaDOS:       5000  ." N/A 1498 "glados.mp_coop_infinifling_trainend03"       "<clr:163,193,173>GLaDOS:       5000  ." 1499 1499 "[english]glados.mp_coop_infinifling_trainend03"       "<clr:163,193,173>GLaDOS: There are 5000 other two subject teams in direct competition with you." 1500 1500 "glados.mp_coop_infinifling_trainend04"       "<clr:163,193,173>GLaDOS:   .    1."   1501 1501 "[english]glados.mp_coop_infinifling_trainend04"        "<clr:163,193,173>GLaDOS: But don't worry, you are in the lead." 1502 N/A "glados.mp_coop_infinifling_trainstart01"       "<clr:163,193,173>GLaDOS:, , , ,    ." N/A 1502 "glados.mp_coop_infinifling_trainstart01"       "<clr:163,193,173>GLaDOS:, , , ,   ." 1503 1503 "[english]glados.mp_coop_infinifling_trainstart01"       "<clr:163,193,173>GLaDOS: Electrocution, shot, drowned, crushed, burned in goo." 1504 1504 "glados.mp_coop_infinifling_trainstart02"       "<clr:163,193,173>GLaDOS:, .           ."   1505 1505 "[english]glados.mp_coop_infinifling_trainstart02"        "<clr:163,193,173>GLaDOS: Oh. Sorry. I was just thinking of all the ways humans can die." 1506 1506 "glados.mp_coop_infinifling_trainstart03"       "<clr:163,193,173>GLaDOS:     ." 1507 1507 "[english]glados.mp_coop_infinifling_trainstart03"       "<clr:163,193,173>GLaDOS: You can't die in any of those ways." 1508 N/A "glados.mp_coop_infinifling_trainstart04"       "<clr:163,193,173>GLaDOS:      .      . **"   N/A 1508 "glados.mp_coop_infinifling_trainstart04"        "<clr:163,193,173>GLaDOS:      .      ."   1509 1509 "[english]glados.mp_coop_infinifling_trainstart04"        "<clr:163,193,173>GLaDOS: You just keep testing and testing.  With perfect results and no consequences." 1510 N/A "glados.mp_coop_laser_201"       "<clr:163,193,173>GLaDOS:  ?  !  ." N/A 1510 "glados.mp_coop_laser_201"       "<clr:163,193,173>GLaDOS:    ?  !   ." 1511 1511 "[english]glados.mp_coop_laser_201"       "<clr:163,193,173>GLaDOS: What are you doing? YOU MONSTER! They're one of us." 1512 N/A "glados.mp_coop_laser_202"       "<clr:163,193,173>GLaDOS:  ." N/A 1512 "glados.mp_coop_laser_202"       "<clr:163,193,173>GLaDOS: ." 1513 1513 "[english]glados.mp_coop_laser_202"       "<clr:163,193,173>GLaDOS: I'm kidding." 1514 N/A "glados.mp_coop_laser_203"       "<clr:163,193,173>GLaDOS:      .    .    ." N/A 1514 "glados.mp_coop_laser_203"       "<clr:163,193,173>GLaDOS:      .    .    ." 1515 1515 "[english]glados.mp_coop_laser_203"       "<clr:163,193,173>GLaDOS: Destroying them is part of the test.  They are no more important to you than you are to me." 1516 1516 "glados.mp_coop_laser_207"       "<clr:163,193,173>GLaDOS:        ,        ." 1517 1517 "[english]glados.mp_coop_laser_207"       "<clr:163,193,173>GLaDOS: While it may appear that I am only tracking your accomplishments using science collaboration points, the truth is every aspect of your performance will be reflected in your final score." … 1541 1541 "[english]glados.mp_coop_obstacletrait01"        "<clr:163,193,173>GLaDOS: Have you worked out the one good trait humans have, yet?" 1542 1542 "glados.mp_coop_obstacletrait02"       "<clr:163,193,173>GLaDOS:    .      ."   1543 1543 "[english]glados.mp_coop_obstacletrait02"        "<clr:163,193,173>GLaDOS: Let me give you a clue, it is the one thing you can't do." 1544 N/A "glados.mp_coop_paint_bridge01"       "<clr:163,193,173>GLaDOS:          .            ."   N/A 1544 "glados.mp_coop_paint_bridge01"        "<clr:163,193,173>GLaDOS:          .    ,       ." 1545 1545 "[english]glados.mp_coop_paint_bridge01"       "<clr:163,193,173>GLaDOS: To get to the Vault, you are going to need to use all the tricks you have learned.  To help, I have made these tests extremely difficult." 1546 1546 "glados.mp_coop_paint_bridge02"       "<clr:163,193,173>GLaDOS:     .          ."   1547 1547 "[english]glados.mp_coop_paint_bridge02"        "<clr:163,193,173>GLaDOS: I would say extremely deadly but we all know, for you and your amazing ability to be reassembled nothing is deadly." 1548 N/A "glados.mp_coop_paint_bridgedeath01"       "<clr:163,193,173>GLaDOS:  ,             ." N/A 1548 "glados.mp_coop_paint_bridgedeath01"       "<clr:163,193,173>GLaDOS:   ,                ." 1549 1549 "[english]glados.mp_coop_paint_bridgedeath01"       "<clr:163,193,173>GLaDOS: Lucky for you two, while I cannot control the world outside of the testing courses, the reassembly machine can continue with his work." 1550 1550 "glados.mp_coop_paint_bridgedeath02"       "<clr:163,193,173>GLaDOS:        ." 1551 1551 "[english]glados.mp_coop_paint_bridgedeath02"       "<clr:163,193,173>GLaDOS: You will need him for the final track." 1552 N/A "glados.mp_coop_paint_bridgenodeath01"       "<clr:163,193,173>GLaDOS:             ." N/A 1552 "glados.mp_coop_paint_bridgenodeath01"       "<clr:163,193,173>GLaDOS:                ." 1553 1553 "[english]glados.mp_coop_paint_bridgenodeath01"       "<clr:163,193,173>GLaDOS: While I cannot control the world outside of the testing courses, the reassembly machine can continue with his work." 1554 1554 "glados.mp_coop_paint_bridgenodeath02"       "<clr:163,193,173>GLaDOS:   ,   ." 1555 1555 "[english]glados.mp_coop_paint_bridgenodeath02"       "<clr:163,193,173>GLaDOS: I am not sure you will need him but he will be there." 1556 N/A "glados.mp_coop_paint_come_along01"       "<clr:163,193,173>GLaDOS:         ." N/A 1556 "glados.mp_coop_paint_come_along01"       "<clr:163,193,173>GLaDOS:         ." 1557 1557 "[english]glados.mp_coop_paint_come_along01"       "<clr:163,193,173>GLaDOS: Congratulations on completing the Aperture Science standard cooperative testing courses." 1558 1558 "glados.mp_coop_paint_come_along02"       "<clr:163,193,173>GLaDOS: ,    ." 1559 1559 "[english]glados.mp_coop_paint_come_along02"       "<clr:163,193,173>GLaDOS: To celebrate, I have a surprise for you!" … 1565 1565 "[english]glados.mp_coop_paint_come_along05"        "<clr:163,193,173>GLaDOS: Now, we just need you to release the humans from their imprisonment." 1566 1566 "glados.mp_coop_paint_come_along06"       "<clr:163,193,173>GLaDOS:        ." 1567 1567 "[english]glados.mp_coop_paint_come_along06"       "<clr:163,193,173>GLaDOS: They'll probably throw you a party." 1568 N/A "glados.mp_coop_paint_come_along10"       "<clr:163,193,173>GLaDOS:          .      .   ,        ." N/A 1568 "glados.mp_coop_paint_come_along10"       "<clr:163,193,173>GLaDOS:          .      .   ,        ." 1569 1569 "[english]glados.mp_coop_paint_come_along10"       "<clr:163,193,173>GLaDOS: This final course is training to reach the human vault.  So this actually has a purpose.  Those other courses were fun, but let's be honest, I need human test subjects for it to be science." 1570 N/A "glados.mp_coop_paint_come_along11"       "<clr:163,193,173>GLaDOS:    .           ."   N/A 1570 "glados.mp_coop_paint_come_along11"        "<clr:163,193,173>GLaDOS:    .            ."   1571 1571 "[english]glados.mp_coop_paint_come_along11"        "<clr:163,193,173>GLaDOS: Congratulations on completing the test. You two really are the best cooperative testing team I could ever ask for." 1572 1572 "glados.mp_coop_paint_longjump_intro03"       "<clr:163,193,173>GLaDOS:      ." 1573 1573 "[english]glados.mp_coop_paint_longjump_intro03"       "<clr:163,193,173>GLaDOS: This lock requires humans." … 1625 1625 "[english]glados.mp_coop_paint_longjump_intro75"        "<clr:163,193,173>GLaDOS: I'm starting to think you don't want to rescue the humans." 1626 1626 "glados.mp_coop_paint_red_racer01"       "<clr:163,193,173>GLaDOS:       ?      ., , ,     .   ."   1627 1627 "[english]glados.mp_coop_paint_red_racer01"        "<clr:163,193,173>GLaDOS: Maybe you two have never met humans?  They are as bad as you might think, smelly, gross, annoying, often wanting to try and kill you.  But they do make great test subjects." 1628 N/A "glados.mp_coop_paint_red_racer02"       "<clr:163,193,173>GLaDOS:          .   ?"   N/A 1628 "glados.mp_coop_paint_red_racer02"        "<clr:163,193,173>GLaDOS:          .   ?"   1629 1629 "[english]glados.mp_coop_paint_red_racer02"        "<clr:163,193,173>GLaDOS: We are only two  tests away from reaching the humans, are you as excited as I am?" 1630 N/A "glados.mp_coop_paint_redirect01"       "<clr:163,193,173>GLaDOS:   ?                ."   N/A 1630 "glados.mp_coop_paint_redirect01"        "<clr:163,193,173>GLaDOS:   ?                ."   1631 1631 "[english]glados.mp_coop_paint_redirect01"        "<clr:163,193,173>GLaDOS: Are you curious about the humans? It seems some of the last non-testing humans alive tried to secretly imprison other humans and hide their tracks." 1632 N/A "glados.mp_coop_paint_redirect04"       "<clr:163,193,173>GLaDOS:             ." N/A 1632 "glados.mp_coop_paint_redirect04"       "<clr:163,193,173>GLaDOS: ,             ." 1633 1633 "[english]glados.mp_coop_paint_redirect04"       "<clr:163,193,173>GLaDOS: I think they wanted to punish them by not allowing me to include them in testing." 1634 1634 "glados.mp_coop_paint_redirect06"       "<clr:163,193,173>GLaDOS:        .    ."   1635 1635 "[english]glados.mp_coop_paint_redirect06"        "<clr:163,193,173>GLaDOS: That's why humans couldn't complete these courses, they treat their friends as enemies." 1636 N/A "glados.mp_coop_paint_redirect07"       "<clr:163,193,173>GLaDOS:          .      ?     ." N/A 1636 "glados.mp_coop_paint_redirect07"       "<clr:163,193,173>GLaDOS:           .      ?      ." 1637 1637 "[english]glados.mp_coop_paint_redirect07"       "<clr:163,193,173>GLaDOS: To start preparing for human testing again,  I checked an old suggestion box.  The number one request?  Less deadly tests." 1638 1638 "glados.mp_coop_paint_redirect08"       "<clr:163,193,173>GLaDOS:  .            ?"   1639 1639 "[english]glados.mp_coop_paint_redirect08"        "<clr:163,193,173>GLaDOS: That's ridiculous, how do they know for sure the tests are deadly if they could still write the suggestion?" 1640 N/A "glados.mp_coop_paint_speed_catch01"       "<clr:163,193,173>GLaDOS:            .  .,         ." N/A 1640 "glados.mp_coop_paint_speed_catch01"       "<clr:163,193,173>GLaDOS:            .  ., .          ."   1641 1641 "[english]glados.mp_coop_paint_speed_catch01"        "<clr:163,193,173>GLaDOS: To try and make this course more exciting, I asked the reassembly machine to not reassemble you.  He refused.  I understand, that would be like asking me not to test." 1642 1642 "glados.mp_coop_paint_speed_catch03"       "<clr:163,193,173>GLaDOS:      ." 1643 1643 "[english]glados.mp_coop_paint_speed_catch03"       "<clr:163,193,173>GLaDOS: Still. That would have been exciting." 1644 N/A "glados.mp_coop_paint_speed_catch04"       "<clr:163,193,173>GLaDOS:       ." N/A 1644 "glados.mp_coop_paint_speed_catch04"       "<clr:163,193,173>GLaDOS:        ." 1645 1645 "[english]glados.mp_coop_paint_speed_catch04"       "<clr:163,193,173>GLaDOS: Only one more test after this." 1646 N/A "glados.mp_coop_paint_speed_catch05"       "<clr:163,193,173>GLaDOS:      .            .          .  ."   N/A 1646 "glados.mp_coop_paint_speed_catch05"        "<clr:163,193,173>GLaDOS:     .            .          .  ."   1647 1647 "[english]glados.mp_coop_paint_speed_catch05"        "<clr:163,193,173>GLaDOS: I know your cores are reused from calculation machines, built for simple mathematical operations and not for testing, but if we can rescue the humans I promise you something to add maybe even subtract." 1648 1648 "glados.mp_coop_paint_speed_catch06"       "<clr:163,193,173>GLaDOS:    ,   .      ."   1649 1649 "[english]glados.mp_coop_paint_speed_catch06"        "<clr:163,193,173>GLaDOS: In case you are worried about the humans, don't be. They aren't all monsters." … 1651 1651 "[english]glados.mp_coop_paint_speed_catch07"        "<clr:163,193,173>GLaDOS: Most of them are simply good test subjects." 1652 1652 "glados.mp_coop_paint_speed_catch08"       "<clr:163,193,173>GLaDOS:        ...  100  1   ." 1653 1653 "[english]glados.mp_coop_paint_speed_catch08"       "<clr:163,193,173>GLaDOS: I believe the ratio of good test subjects to monsters is about...  a million to 1." 1654 N/A "glados.mp_coop_paint_speed_catchalt01"       "<clr:163,193,173>GLaDOS:              .  .,         ." N/A 1654 "glados.mp_coop_paint_speed_catchalt01"       "<clr:163,193,173>GLaDOS:              .  ., .          ."   1655 1655 "[english]glados.mp_coop_paint_speed_catchalt01"        "<clr:163,193,173>GLaDOS: To try and make this course more exciting, I asked the reassembly machine to not reassemble you if you fail.  He refused.  I understand.  That would be like asking me not to test." 1656 1656 "glados.mp_coop_paint_speed_catchalt02"       "<clr:163,193,173>GLaDOS:      ." 1657 1657 "[english]glados.mp_coop_paint_speed_catchalt02"       "<clr:163,193,173>GLaDOS: Still. That would have been exciting." 1658 1658 "glados.mp_coop_paint_speed_fling01"       "<clr:163,193,173>GLaDOS:         ,         .         ."   1659 1659 "[english]glados.mp_coop_paint_speed_fling01"        "<clr:163,193,173>GLaDOS: While I will receive all the glory for the rescue don't think you two aren't going to get something.  The bond you form during these tests will last a lifetime." 1660 N/A "glados.mp_coop_paint_speed_fling02"       "<clr:163,193,173>GLaDOS:    ,   ,  ,          ." N/A 1660 "glados.mp_coop_paint_speed_fling02"       "<clr:163,193,173>GLaDOS:   ,              ." 1661 1661 "[english]glados.mp_coop_paint_speed_fling02"       "<clr:163,193,173>GLaDOS: At the rate you are completing these tests, I am beginning to think you don't share my excitement for rescuing crying trapped injured dying humans." 1662 1662 "glados.mp_coop_paint_speed_fling03"       "<clr:163,193,173>GLaDOS:          ." 1663 1663 "[english]glados.mp_coop_paint_speed_fling03"       "<clr:163,193,173>GLaDOS: If that doesn't motivate you, I'm not sure what will." 1664 N/A "glados.mp_coop_paint_walljumps01"       "<clr:163,193,173>GLaDOS:            .                ."   N/A 1664 "glados.mp_coop_paint_walljumps01"        "<clr:163,193,173>GLaDOS:            .                ."   1665 1665 "[english]glados.mp_coop_paint_walljumps01"        "<clr:163,193,173>GLaDOS: I didn't mean to make you feel bad earlier about your tests not being real science.  I guess finding out they weren't science was some sort of test in and of itself." 1666 1666 "glados.mp_coop_paint_walljumps02"       "<clr:163,193,173>GLaDOS:          ?  .               ." 1667 1667 "[english]glados.mp_coop_paint_walljumps02"       "<clr:163,193,173>GLaDOS: I wonder if the humans will make a statue of me for rescuing them?  Oh, don't worry, if they ever write a historical document of my heroic rescue, I will make sure your names are included in the footnotes." 1668 N/A "glados.mp_coop_paint_walljumps04"       "<clr:163,193,173>GLaDOS:    ." N/A 1668 "glados.mp_coop_paint_walljumps04"       "<clr:163,193,173>GLaDOS:     ." 1669 1669 "[english]glados.mp_coop_paint_walljumps04"       "<clr:163,193,173>GLaDOS: Congratulations on passing that test." 1670 1670 "glados.mp_coop_pingtool01"       "<clr:163,193,173>GLaDOS:           .   ."   1671 1671 "[english]glados.mp_coop_pingtool01"        "<clr:163,193,173>GLaDOS: Using your ping tool, please indicate where you would like me to place your two portals.  Ping each location." 1672 N/A "glados.mp_coop_pingtool02"       "<clr:163,193,173>GLaDOS:          ." N/A 1672 "glados.mp_coop_pingtool02"       "<clr:163,193,173>GLaDOS:    -     ." 1673 1673 "[english]glados.mp_coop_pingtool02"       "<clr:163,193,173>GLaDOS: I can only place a portal on a white portalable surface." 1674 N/A "glados.mp_coop_pingtool03"       "<clr:163,193,173>GLaDOS:     ." N/A 1674 "glados.mp_coop_pingtool03"       "<clr:163,193,173>GLaDOS:  -  ." 1675 1675 "[english]glados.mp_coop_pingtool03"       "<clr:163,193,173>GLaDOS: Please ping a white portalable surface." 1676 N/A "glados.mp_coop_pingtool06"       "<clr:163,193,173>GLaDOS:          ." N/A 1676 "glados.mp_coop_pingtool06"       "<clr:163,193,173>GLaDOS:          ." 1677 1677 "[english]glados.mp_coop_pingtool06"       "<clr:163,193,173>GLaDOS: Each portal gun may create two self-contained portals." 1678 1678 "glados.mp_coop_pingtool07"       "<clr:163,193,173>GLaDOS:        ." 1679 1679 "[english]glados.mp_coop_pingtool07"       "<clr:163,193,173>GLaDOS: Please test your device by portaling to that ledge." … 1681 1681 "[english]glados.mp_coop_race_2start01"        "<clr:163,193,173>GLaDOS: You know, in some human sports, the winner is the one who scores the fewest possible points?" 1682 1682 "glados.mp_coop_race_2start02"       "<clr:163,193,173>GLaDOS:       .   ."   1683 1683 "[english]glados.mp_coop_race_2start02"        "<clr:163,193,173>GLaDOS: I just thought you find that interesting, most winners do." 1684 N/A "glados.mp_coop_radarroomend"       "<clr:163,193,173>GLaDOS: .       ."   N/A 1684 "glados.mp_coop_radarroomend"        "<clr:163,193,173>GLaDOS: .       ."   1685 1685 "[english]glados.mp_coop_radarroomend"        "<clr:163,193,173>GLaDOS: Congratulations, you managed to complete this absolutely meaningless test." 1686 1686 "glados.mp_coop_rat_mazedeath01"       "<clr:163,193,173>GLaDOS:    .,    3 ." 1687 1687 "[english]glados.mp_coop_rat_mazedeath01"       "<clr:163,193,173>GLaDOS: Clearly that was blue's fault.  Blue is penalized 3 science collaboration points." … 1703 1703 "[english]glados.mp_coop_startdeath05"        "<clr:163,193,173>GLaDOS: Oh... can someone reassemble Blue?" 1704 1704 "glados.mp_coop_startend01"       "<clr:163,193,173>GLaDOS:       ." 1705 1705 "[english]glados.mp_coop_startend01"       "<clr:163,193,173>GLaDOS: Completing this course was not a reason to behave like that." 1706 N/A "glados.mp_coop_startend02"       "<clr:163,193,173>GLaDOS:,   ." N/A 1706 "glados.mp_coop_startend02"       "<clr:163,193,173>GLaDOS:,   ." 1707 1707 "[english]glados.mp_coop_startend02"       "<clr:163,193,173>GLaDOS: Now let's continue testing." 1708 1708 "glados.mp_coop_tbeam_catch_grind_1taunt01"       "<clr:163,193,173>GLaDOS:   ." 1709 1709 "[english]glados.mp_coop_tbeam_catch_grind_1taunt01"       "<clr:163,193,173>GLaDOS: Just stop it already." 1710 1710 "glados.mp_coop_tbeam_catch_grind_1taunt02"       "<clr:163,193,173>GLaDOS:   ." 1711 1711 "[english]glados.mp_coop_tbeam_catch_grind_1taunt02"       "<clr:163,193,173>GLaDOS: You don't need to do that." 1712 N/A "glados.mp_coop_tbeam_catch_grind_1taunt04"       "<clr:163,193,173>GLaDOS:       ?" N/A 1712 "glados.mp_coop_tbeam_catch_grind_1taunt04"       "<clr:163,193,173>GLaDOS:      ?" 1713 1713 "[english]glados.mp_coop_tbeam_catch_grind_1taunt04"       "<clr:163,193,173>GLaDOS: Are you doing that just to aggravate me?" 1714 1714 "glados.mp_coop_tbeam_end01"       "<clr:163,193,173>GLaDOS:       .        .    ." 1715 1715 "[english]glados.mp_coop_tbeam_end01"       "<clr:163,193,173>GLaDOS: We need to find the power station at the end of this course.  The humans must have accidentally disconnected it from my grid.  I am sure it was just a clerical error." … 1729 1729 "[english]glados.mp_coop_tbeam_end14"        "<clr:163,193,173>GLaDOS: You two aren't lost are you?" 1730 1730 "glados.mp_coop_tbeam_end15"       "<clr:163,193,173>GLaDOS:        ?    ."   1731 1731 "[english]glados.mp_coop_tbeam_end15"        "<clr:163,193,173>GLaDOS: You are having so much trouble navigating this space; I wish I could say I created this test." 1732 N/A "glados.mp_coop_tbeam_maze01"       "<clr:163,193,173>GLaDOS:     .      .       ?" N/A 1732 "glados.mp_coop_tbeam_maze01"       "<clr:163,193,173>GLaDOS:     .      .       ?" 1733 1733 "[english]glados.mp_coop_tbeam_maze01"       "<clr:163,193,173>GLaDOS: This is the last test for the standard course.  It's just something I whipped up for you. I thought you might enjoy a challenge for once." 1734 N/A "glados.mp_coop_tbeam_maze02"       "<clr:163,193,173>GLaDOS: .      .             ." N/A 1734 "glados.mp_coop_tbeam_maze02"       "<clr:163,193,173>GLaDOS: .      .             ." 1735 1735 "[english]glados.mp_coop_tbeam_maze02"       "<clr:163,193,173>GLaDOS: Congratulations, you completed the standard section of this course.  Before we can go any further, I will need you to complete one more test outside of the standard testing track." 1736 N/A "glados.mp_coop_tbeam_maze03"       "<clr:163,193,173>GLaDOS:       ." N/A 1736 "glados.mp_coop_tbeam_maze03"       "<clr:163,193,173>GLaDOS:        ." 1737 1737 "[english]glados.mp_coop_tbeam_maze03"       "<clr:163,193,173>GLaDOS: Please refrain from doing those childish gestures while you are out there." 1738 1738 "glados.mp_coop_tbeam_maze05"       "<clr:163,193,173>GLaDOS:        ,     ." 1739 1739 "[english]glados.mp_coop_tbeam_maze05"       "<clr:163,193,173>GLaDOS: While I should have left both of you trapped there forever, I do need you for something else." 1740 N/A "glados.mp_coop_tbeam_polarity3_03"       "<clr:163,193,173>GLaDOS:    .          .,   ." N/A 1740 "glados.mp_coop_tbeam_polarity3_03"       "<clr:163,193,173>GLaDOS:    .          .,   ." 1741 1741 "[english]glados.mp_coop_tbeam_polarity3_03"       "<clr:163,193,173>GLaDOS: You both made it.  It seems no matter what I try to do to pull you apart or destroy you, you just keep going.  Keep testing." 1742 1742 "glados.mp_coop_tbeam_polarity3_05"       "<clr:163,193,173>GLaDOS:          ?" 1743 1743 "[english]glados.mp_coop_tbeam_polarity3_05"       "<clr:163,193,173>GLaDOS: Don't either you have drive to be better than the other?" … 1749 1749 "[english]glados.mp_coop_tbeam_polarity3_17"        "<clr:163,193,173>GLaDOS: Your brains are too small to feel either of those emotions.  So I can trust you one hundred percent." 1750 1750 "glados.mp_coop_tbeam_redirect01a"       "<clr:163,193,173>GLaDOS:      .       ."   1751 1751 "[english]glados.mp_coop_tbeam_redirect01a"        "<clr:163,193,173>GLaDOS: Since, I never expected you to make it this far, I have to build this new course just for you." 1752 N/A "glados.mp_coop_teambtsstart01"       "<clr:163,193,173>GLaDOS:       ." N/A 1752 "glados.mp_coop_teambtsstart01"       "<clr:163,193,173>GLaDOS:        ." 1753 1753 "[english]glados.mp_coop_teambtsstart01"       "<clr:163,193,173>GLaDOS: Sometimes testing has to occur outside the confines of the lab." 1754 N/A "glados.mp_coop_teambtsstart02"       "<clr:163,193,173>GLaDOS:      .       .,  ." N/A 1754 "glados.mp_coop_teambtsstart02"       "<clr:163,193,173>GLaDOS:       .       .,  ." 1755 1755 "[english]glados.mp_coop_teambtsstart02"       "<clr:163,193,173>GLaDOS: This test is so outside the box, I can't-- I mean WON'T even tell you what you are looking for." 1756 1756 "glados.mp_coop_teambtsstart03"       "<clr:163,193,173>GLaDOS:        ." 1757 1757 "[english]glados.mp_coop_teambtsstart03"       "<clr:163,193,173>GLaDOS: You will know it when you find it." 1758 N/A "glados.mp_coop_test_chamber_both09_01"       "<clr:163,193,173>GLaDOS:     .             ."   N/A 1758 "glados.mp_coop_test_chamber_both09_01"        "<clr:163,193,173>GLaDOS:     .             ."   1759 1759 "[english]glados.mp_coop_test_chamber_both09_01"        "<clr:163,193,173>GLaDOS: The two of you have forged an excellent partnership, with one of you handling the cerebral challenges and the other ready to ponderously waddle into action should the test suddenly become an eating contest." 1760 1760 "glados.mp_coop_turret_ball01"       "<clr:163,193,173>GLaDOS:       .           ."   1761 1761 "[english]glados.mp_coop_turret_ball01"        "<clr:163,193,173>GLaDOS: I thought going back to these old tests would satisfy me.  But try as you might to fail this next test, I still won't be satisfied." … 1777 1777 "[english]glados.mp_coop_wall_5end01"        "<clr:163,193,173>GLaDOS: Excellent." 1778 1778 "glados.mp_coop_wall_5end02"       "<clr:163,193,173>GLaDOS:,     ." 1779 1779 "[english]glados.mp_coop_wall_5end02"       "<clr:163,193,173>GLaDOS: See nothing bad happened." 1780 N/A "glados.mp_coop_wall_block01"       "<clr:163,193,173>GLaDOS:          .   .    ." N/A 1780 "glados.mp_coop_wall_block01"       "<clr:163,193,173>GLaDOS:          .   .    ." 1781 1781 "[english]glados.mp_coop_wall_block01"       "<clr:163,193,173>GLaDOS: I created this test to let the humans feel good about themselves. It is extremely easy. Just follow the arrows." 1782 1782 "glados.mp_coop_wall_block02"       "<clr:163,193,173>GLaDOS: .     .  ." 1783 1783 "[english]glados.mp_coop_wall_block02"       "<clr:163,193,173>GLaDOS: I'm sorry. The arrows seem to have rusted off.  Good luck." 1784 N/A "glados.mp_coop_wall_block03"       "<clr:163,193,173>GLaDOS: .        .   , ,  .          ."   N/A 1784 "glados.mp_coop_wall_block03"        "<clr:163,193,173>GLaDOS: .        .    , ,  .         ."   1785 1785 "[english]glados.mp_coop_wall_block03"        "<clr:163,193,173>GLaDOS: Congratulations.  Your ability to complete this test proves the humans wrong.  They described it as impossible, deadly, cruel, and one test subject even had the nerve to call it broken." 1786 1786 "glados.mp_coop_wall_block04"       "<clr:163,193,173>GLaDOS:            ." 1787 1787 "[english]glados.mp_coop_wall_block04"       "<clr:163,193,173>GLaDOS: Of course the humans only had one try at it, you can just keep trying." … 1793 1793 "[english]glados.mp_coop_wall_intro02"        "<clr:163,193,173>GLaDOS: Do you know why they abandoned this course?  Too deadly." 1794 1794 "glados.mp_coop_wall_intro03"       "<clr:163,193,173>GLaDOS:  ." 1795 1795 "[english]glados.mp_coop_wall_intro03"       "<clr:163,193,173>GLaDOS: You did very well." 1796 N/A "glados.mp_coop_wall_intro04"       "<clr:163,193,173>GLaDOS:      .               ."   N/A 1796 "glados.mp_coop_wall_intro04"        "<clr:163,193,173>GLaDOS:      .               ."   1797 1797 "[english]glados.mp_coop_wall_intro04"        "<clr:163,193,173>GLaDOS: The humans closed this test because they said it was too deadly.  I thought they would have moved it into the testing track hall of fame for that, not let it deteriorate." 1798 N/A "glados.mp_coop_wall_intro05"       "<clr:163,193,173>GLaDOS:   "   N/A 1798 "glados.mp_coop_wall_intro05"        "<clr:163,193,173>GLaDOS:   "   1799 1799 "[english]glados.mp_coop_wall_intro05"        "<clr:163,193,173>GLaDOS: You only failed"   1800 1800 "glados.mp_coop_wall_intro06"        "<clr:163,193,173>GLaDOS:   .    .  . ."   1801 1801 "[english]glados.mp_coop_wall_intro06"        "<clr:163,193,173>GLaDOS: times in this test.  Not that it matters. It doesn't.  So congratulations  job well done." 1802 N/A "glados.mp_coop_wall_intro07"       "<clr:163,193,173>GLaDOS:            .       ."   N/A 1802 "glados.mp_coop_wall_intro07"        "<clr:163,193,173>GLaDOS:            .       ."   1803 1803 "[english]glados.mp_coop_wall_intro07"        "<clr:163,193,173>GLaDOS: You failed so many times in this test, I thought you were becoming human.  But then you would just come back again and again and again." 1804 1804 "glados.mp_coop_wall_intro08"       "<clr:163,193,173>GLaDOS:     ." 1805 1805 "[english]glados.mp_coop_wall_intro08"       "<clr:163,193,173>GLaDOS: Humans find that an admirable trait." 1806 N/A "glados.mp_credits01"       "<clr:163,193,173>GLaDOS:   ..." N/A 1806 "glados.mp_credits01"       "<clr:163,193,173>GLaDOS:   ......." 1807 1807 "[english]glados.mp_credits01"       "<clr:163,193,173>GLaDOS: Let's look at their files..." 1808 1808 "glados.mp_credits03"       "<clr:163,193,173>GLaDOS:  ." 1809 1809 "[english]glados.mp_credits03"       "<clr:163,193,173>GLaDOS: NOT a team player." … 1823 1823 "[english]glados.mp_credits10"        "<clr:163,193,173>GLaDOS: Awful attendance record." 1824 1824 "glados.mp_credits11"       "<clr:163,193,173>GLaDOS:  ." 1825 1825 "[english]glados.mp_credits11"       "<clr:163,193,173>GLaDOS: Blabbermouth." 1826 N/A "glados.mp_credits12"       "<clr:163,193,173>GLaDOS: ...  ."   N/A 1826 "glados.mp_credits12"        "<clr:163,193,173>GLaDOS: ......  ."   1827 1827 "[english]glados.mp_credits12"        "<clr:163,193,173>GLaDOS: Aw... hates Mondays." 1828 1828 "glados.mp_credits13"       "<clr:163,193,173>GLaDOS: ." 1829 1829 "[english]glados.mp_credits13"       "<clr:163,193,173>GLaDOS: Incoherent." … 1881 1881 "[english]glados.mp_credits39"        "<clr:163,193,173>GLaDOS: Avoids responsibility." 1882 1882 "glados.mp_credits40"       "<clr:163,193,173>GLaDOS:    ." 1883 1883 "[english]glados.mp_credits40"       "<clr:163,193,173>GLaDOS: Never completes work." 1884 N/A "glados.mp_credits41"       "<clr:163,193,173>GLaDOS:    .  ."   N/A 1884 "glados.mp_credits41"        "<clr:163,193,173>GLaDOS:     .  ."   1885 1885 "[english]glados.mp_credits41"        "<clr:163,193,173>GLaDOS: Laughs at own jokes. What a bore." 1886 1886 "glados.mp_credits42"       "<clr:163,193,173>GLaDOS:    ." 1887 1887 "[english]glados.mp_credits42"       "<clr:163,193,173>GLaDOS: Busybody." … 1891 1891 "[english]glados.mp_credits44"        "<clr:163,193,173>GLaDOS: Stubborn." 1892 1892 "glados.mp_credits45"       "<clr:163,193,173>GLaDOS:   ." 1893 1893 "[english]glados.mp_credits45"       "<clr:163,193,173>GLaDOS: Lactose intolerant." 1894 N/A "glados.mp_credits46"       "<clr:163,193,173>GLaDOS: Antogonistic.    ."   N/A 1894 "glados.mp_credits46"        "<clr:163,193,173>GLaDOS: .,  ." 1895 1895 "[english]glados.mp_credits46"       "<clr:163,193,173>GLaDOS: Antagonistic. I don't know about that." 1896 1896 "glados.mp_credits47"       "<clr:163,193,173>GLaDOS:    .     ."   1897 1897 "[english]glados.mp_credits47"        "<clr:163,193,173>GLaDOS: Participates unconstructively. Obviously a time-waster." … 1921 1921 "[english]glados.mp_credits59"        "<clr:163,193,173>GLaDOS: Never flushes." 1922 1922 "glados.mp_credits60"       "<clr:163,193,173>GLaDOS:   ." 1923 1923 "[english]glados.mp_credits60"       "<clr:163,193,173>GLaDOS: Irritable." 1924 N/A "glados.mp_credits61"       "<clr:163,193,173>GLaDOS:   . !"   N/A 1924 "glados.mp_credits61"        "<clr:163,193,173>GLaDOS:   . !"   1925 1925 "[english]glados.mp_credits61"        "<clr:163,193,173>GLaDOS: Startles easily. Boo!" 1926 1926 "glados.mp_credits62"       "<clr:163,193,173>GLaDOS:   ." 1927 1927 "[english]glados.mp_credits62"       "<clr:163,193,173>GLaDOS: Facial grimacing." … 1941 1941 "[english]glados.mp_credits69"        "<clr:163,193,173>GLaDOS: Frequent bouts of uncontrollable rage." 1942 1942 "glados.mp_credits70"       "<clr:163,193,173>GLaDOS:    ." 1943 1943 "[english]glados.mp_credits70"       "<clr:163,193,173>GLaDOS: Seeks out conflicts with co-workers." 1944 N/A "glados.mp_credits71"       "<clr:163,193,173>GLaDOS: ''.,   ." N/A 1944 "glados.mp_credits71"       "<clr:163,193,173>GLaDOS: \"\".,    ." 1945 1945 "[english]glados.mp_credits71"       "<clr:163,193,173>GLaDOS: 'Hygiene.' Huh. That's all it says." 1946 1946 "glados.mp_credits72"       "<clr:163,193,173>GLaDOS:  ." 1947 1947 "[english]glados.mp_credits72"       "<clr:163,193,173>GLaDOS: Unconstructive." … 1957 1957 "[english]glados.mp_credits77"        "<clr:163,193,173>GLaDOS: Histrionic." 1958 1958 "glados.mp_credits79"       "<clr:163,193,173>GLaDOS:   ." 1959 1959 "[english]glados.mp_credits79"       "<clr:163,193,173>GLaDOS: Narcissist." 1960 N/A "glados.mp_credits80"       "<clr:163,193,173>GLaDOS:    ." N/A 1960 "glados.mp_credits80"       "<clr:163,193,173>GLaDOS:    ." 1961 1961 "[english]glados.mp_credits80"       "<clr:163,193,173>GLaDOS: Long bathroom breaks." 1962 1962 "glados.mp_credits81"       "<clr:163,193,173>GLaDOS:   ." 1963 1963 "[english]glados.mp_credits81"       "<clr:163,193,173>GLaDOS: No sense of humor." … 1975 1975 "[english]glados.mp_credits87"        "<clr:163,193,173>GLaDOS: Passive-aggressive." 1976 1976 "glados.mp_credits88"       "<clr:163,193,173>GLaDOS:  ." 1977 1977 "[english]glados.mp_credits88"       "<clr:163,193,173>GLaDOS: Undermines others." 1978 N/A "glados.mp_credits89"       "<clr:163,193,173>GLaDOS:  . ."   N/A 1978 "glados.mp_credits89"        "<clr:163,193,173>GLaDOS:  . ."   1979 1979 "[english]glados.mp_credits89"        "<clr:163,193,173>GLaDOS: Hairless. Hm." 1980 1980 "glados.mp_credits90"       "<clr:163,193,173>GLaDOS:     ." 1981 1981 "[english]glados.mp_credits90"       "<clr:163,193,173>GLaDOS: Emotional problems." … 1995 1995 "[english]glados.mp_death05"        "<clr:163,193,173>GLaDOS: You really don't need to keep failing." 1996 1996 "glados.mp_death06"       "<clr:163,193,173>GLaDOS:        ." 1997 1997 "[english]glados.mp_death06"       "<clr:163,193,173>GLaDOS: If at first you don't succeed, fail 5 more times." 1998 N/A "glados.mp_death08"       "<clr:163,193,173>GLaDOS:        ." N/A 1998 "glados.mp_death08"       "<clr:163,193,173>GLaDOS:        ." 1999 1999 "[english]glados.mp_death08"       "<clr:163,193,173>GLaDOS: If I made these tests any easier, they wouldn't be tests." 2000 N/A "glados.mp_death10"       "<clr:163,193,173>GLaDOS:,  .     ."   N/A 2000 "glados.mp_death10"        "<clr:163,193,173>GLaDOS: ,  .     ."   2001 2001 "[english]glados.mp_death10"        "<clr:163,193,173>GLaDOS: Yay, Orange is back.  Testing can continue." 2002 N/A "glados.mp_death11"       "<clr:163,193,173>GLaDOS:,  .     ."   N/A 2002 "glados.mp_death11"        "<clr:163,193,173>GLaDOS: ,  .     ."   2003 2003 "[english]glados.mp_death11"        "<clr:163,193,173>GLaDOS: Yay, Blue is back.  Testing can continue." 2004 N/A "glados.mp_death12"       "<clr:163,193,173>GLaDOS:     ?" N/A 2004 "glados.mp_death12"       "<clr:163,193,173>GLaDOS:     ?" 2005 2005 "[english]glados.mp_death12"       "<clr:163,193,173>GLaDOS: Are you testing me?" 2006 2006 "glados.mp_death16"       "<clr:163,193,173>GLaDOS:        ?" 2007 2007 "[english]glados.mp_death16"       "<clr:163,193,173>GLaDOS: Did you know, the reassembly machine has other things it could be reassembling?" … 2129 2129 "[english]glados.mp_subterfuge46"        "<clr:163,193,173>GLaDOS: Orange, do you feel betrayed by Blue for telling me those horrible things about you?" 2130 2130 "glados.mp_subterfuge47"       "<clr:163,193,173>GLaDOS:               ." 2131 2131 "[english]glados.mp_subterfuge47"       "<clr:163,193,173>GLaDOS: If Blue had said those things about me, Blue would never make it to the next reassembly station." 2132 N/A "glados.mp_subterfuge_misc05"       "<clr:163,193,173>GLaDOS:   .       ."   N/A 2132 "glados.mp_subterfuge_misc05"        "<clr:163,193,173>GLaDOS:      :          ." 2133 2133 "[english]glados.mp_subterfuge_misc05"       "<clr:163,193,173>GLaDOS: Credit where credit's due: you're both doing a great job of disappointing me." 2134 2134 "glados.mp_subterfuge_misc06"       "<clr:163,193,173>GLaDOS:     ." 2135 2135 "[english]glados.mp_subterfuge_misc06"       "<clr:163,193,173>GLaDOS: I just hate Blue a little more." … 2225 2225 "[english]glados.potatos_a4_newrevenge01"        "<clr:163,193,173>GLaDOS: Look, even if you think we're still enemies, we're enemies with a common interest: Revenge." 2226 2226 "glados.potatos_a4_nothing01"       "<clr:163,193,173>GLaDOS:     .          ."   2227 2227 "[english]glados.potatos_a4_nothing01"        "<clr:163,193,173>GLaDOS: It's probably nothing. Keep testing while I look for a way out." 2228 N/A "glados.potatos_a4_wegetit01"       "<clr:163,193,173>GLaDOS:, .  ."   N/A 2228 "glados.potatos_a4_wegetit01"        "<clr:163,193,173>GLaDOS: , .  ."   2229 2229 "[english]glados.potatos_a4_wegetit01"        "<clr:163,193,173>GLaDOS: Yes, thanks. We get it." 2230 2230 "glados.potatos_arttherapysupertests09"       "<clr:163,193,173>GLaDOS:    ." 2231 2231 "[english]glados.potatos_arttherapysupertests09"       "<clr:163,193,173>GLaDOS: I'm sure we'll be fine." … 2303 2303 "[english]glados.potatos_meetup10"        "<clr:163,193,173>GLaDOS: Wait. Why DID you trundle over here? You're not HUNGRY, are you? It's hard to see, what's that in your hand? Knowing you it's a deep fryer." 2304 2304 "glados.potatos_meetup11"       "<clr:163,193,173>GLaDOS: ." 2305 2305 "[english]glados.potatos_meetup11"       "<clr:163,193,173>GLaDOS: Stay back." 2306 N/A "glados.potatos_newtests05"       "<clr:163,193,173>GLaDOS:  \" \"   !" N/A 2306 "glados.potatos_newtests05"       "<clr:163,193,173>GLaDOS:  \" \" !" 2307 2307 "[english]glados.potatos_newtests05"       "<clr:163,193,173>GLaDOS: This is one of MY tests!" 2308 N/A "glados.potatos_newtests07"       "<clr:163,193,173>GLaDOS:, .         ."   N/A 2308 "glados.potatos_newtests07"        "<clr:163,193,173>GLaDOS: .       ."   2309 2309 "[english]glados.potatos_newtests07"        "<clr:163,193,173>GLaDOS: Alright. He's not even trying to be subtle anymore." 2310 N/A "glados.potatos_newtests08"       "<clr:163,193,173>GLaDOS:,    ,         ." N/A 2310 "glados.potatos_newtests08"       "<clr:163,193,173>GLaDOS:,    ,         ." 2311 2311 "[english]glados.potatos_newtests08"       "<clr:163,193,173>GLaDOS: Or maybe he still is, in which case, wow, that's kind of sad." 2312 2312 "glados.potatos_newtests09"       "<clr:163,193,173>GLaDOS:  ,       ." 2313 2313 "[english]glados.potatos_newtests09"       "<clr:163,193,173>GLaDOS: Either way, I get the impression he's trying to kill us." … 2325 2325 "[english]glados.potatos_recaptureleadin01"        "<clr:163,193,173>GLaDOS: That's his voice up ahead." 2326 2326 "glados.potatos_recaptureleadin02"       "<clr:163,193,173>GLaDOS:    .      ."   2327 2327 "[english]glados.potatos_recaptureleadin02"        "<clr:163,193,173>GLaDOS: Try to get us down there. I'll hit him with a paradox." 2328 N/A "glados.potatos_remembering_caroline03"       "<clr:163,193,173>GLaDOS: \",,  .......\""   N/A 2328 "glados.potatos_remembering_caroline03"        "<clr:163,193,173>GLaDOS: \". , ...\""  2329 2329 "[english]glados.potatos_remembering_caroline03"        "<clr:163,193,173>GLaDOS: 'Yes, sir, Mister Johnson...'"   2330 2330 "glados.potatos_see_bird01"        "<clr:163,193,173>GLaDOS: ! ! ! !  !" 2331 2331 "[english]glados.potatos_see_bird01"       "<clr:163,193,173>GLaDOS: Agh! Bird! Bird! Kill it! It's evil!" … 2345 2345 "[english]glados.potatos_sp_a3_00_fall12"        "<clr:163,193,173>GLaDOS: Good, that's still working." 2346 2346 "glados.potatos_sp_a3_00_fall14"       "<clr:163,193,173>GLaDOS:,        ,            ?" 2347 2347 "[english]glados.potatos_sp_a3_00_fall14"       "<clr:163,193,173>GLaDOS: Hey, just in case this pit isn't actually bottomless, do you think maybe you could unstrap one of those long fall boots of yours and shove me into it?" 2348 N/A "glados.potatos_sp_a3_00_fall15"       "<clr:163,193,173>GLaDOS:        ......." N/A 2348 "glados.potatos_sp_a3_00_fall15"       "<clr:163,193,173>GLaDOS:      ..." 2349 2349 "[english]glados.potatos_sp_a3_00_fall15"       "<clr:163,193,173>GLaDOS: Just remember to land on one foot..." 2350 2350 "glados.potatos_sp_a3_00_fall18"       "<clr:163,193,173>GLaDOS: []"   2351 2351 "[english]glados.potatos_sp_a3_00_fall18"        "<clr:163,193,173>GLaDOS: [clap clap clap]"  …  2409 2409 "[english]glados.potatos_sp_a4_finale01_deathtrap07"        "<clr:163,193,173>GLaDOS: Then we'd come and find you. And rip your gross little stupid sphere body out of MY body, and put me back in." 2410 2410 "glados.potatos_sp_a4_finale01_kills_us01"       "<clr:163,193,173>GLaDOS: !" 2411 2411 "[english]glados.potatos_sp_a4_finale01_kills_us01"       "<clr:163,193,173>GLaDOS: Agghh!" 2412 N/A "glados.potatos_sp_a4_finale01_kills_us02"       "<clr:163,193,173>GLaDOS:,       ." N/A 2412 "glados.potatos_sp_a4_finale01_kills_us02"       "<clr:163,193,173>GLaDOS:,     ." 2413 2413 "[english]glados.potatos_sp_a4_finale01_kills_us02"       "<clr:163,193,173>GLaDOS: Well. This is the part where he kills us." 2414 2414 "glados.potatos_sp_a4_finale2_itsatrap01"       "<clr:163,193,173>GLaDOS: ., .  .      .       ."   2415 2415 "[english]glados.potatos_sp_a4_finale2_itsatrap01"        "<clr:163,193,173>GLaDOS: Okay, yes, it's a trap. But it's only way through. Let's just do it." … 2417 2417 "[english]glados.potatos_sp_a4_finale3_speech01"        "<clr:163,193,173>GLaDOS: Oh my god. What has he done to this place?" 2418 2418 "glados.potatos_sp_a4_finale3_tbeam01"       "<clr:163,193,173>GLaDOS:,   .          ."   2419 2419 "[english]glados.potatos_sp_a4_finale3_tbeam01"        "<clr:163,193,173>GLaDOS: You know, I'm not stupid. I realize you don't want to put me back in charge." 2420 N/A "glados.potatos_sp_a4_finale3_tbeam05"       "<clr:163,193,173>GLaDOS:        .,       ." N/A 2420 "glados.potatos_sp_a4_finale3_tbeam05"       "<clr:163,193,173>GLaDOS:        .       ."   2421 2421 "[english]glados.potatos_sp_a4_finale3_tbeam05"        "<clr:163,193,173>GLaDOS: You think I'll betray you. And on any other day, you'd be right." 2422 2422 "glados.potatos_sp_a4_finale3_tbeam07"       "<clr:163,193,173>GLaDOS:         .   \"\"  .,     . ,    .    \"  \"  ." 2423 2423 "[english]glados.potatos_sp_a4_finale3_tbeam07"       "<clr:163,193,173>GLaDOS: The scientists were always hanging cores on me to regulate my behavior. I've heard voices all my life. But now I hear the voice of a conscience, and it's terrifying, because for the first time it's my voice." 2424 N/A "glados.potatos_sp_a4_finale3_tbeam09"       "<clr:163,193,173>GLaDOS:   . ,       ." N/A 2424 "glados.potatos_sp_a4_finale3_tbeam09"       "<clr:163,193,173>GLaDOS:  ,        ." 2425 2425 "[english]glados.potatos_sp_a4_finale3_tbeam09"       "<clr:163,193,173>GLaDOS: I'm being serious, I think there's something really wrong with me." 2426 2426 "glados.potatos_sp_a4_finale3_tbeam11"       "<clr:163,193,173>GLaDOS:   ?    .,     ." 2427 2427 "[english]glados.potatos_sp_a4_finale3_tbeam11"       "<clr:163,193,173>GLaDOS: You like revenge, right? Everybody likes revenge. Well, let's go get some." … 2455 2455 "[english]glados.potatos_sp_a4_finale4_plugmein03"        "<clr:163,193,173>GLaDOS: Go ahead, plug me in." 2456 2456 "glados.potatos_sp_a4_finale4_plugmein05"       "<clr:163,193,173>GLaDOS:  .   ."   2457 2457 "[english]glados.potatos_sp_a4_finale4_plugmein05"        "<clr:163,193,173>GLaDOS: Plug me in, we're running out of time." 2458 N/A "glados.potatos_sp_a4_finale4_stalemate05"       "<clr:163,193,173>GLaDOS: ! !"   N/A 2458 "glados.potatos_sp_a4_finale4_stalemate05"        "<clr:163,193,173>GLaDOS: !  !"   2459 2459 "[english]glados.potatos_sp_a4_finale4_stalemate05"        "<clr:163,193,173>GLaDOS: Yes! Come on!" 2460 2460 "glados.potatos_sp_a4_intro_outro02"       "<clr:163,193,173>GLaDOS: .     ."   2461 2461 "[english]glados.potatos_sp_a4_intro_outro02"        "<clr:163,193,173>GLaDOS: Alright. So my paradox idea didn't work." … 2549 2549 "[english]glados.potatos_sp_a4_tb_wall_button_outro01"        "<clr:163,193,173>GLaDOS: It's happening sooner than I expected." 2550 2550 "glados.potatos_sp_a4_tb_wall_button_start02"       "<clr:163,193,173>GLaDOS:   .     .       ." 2551 2551 "[english]glados.potatos_sp_a4_tb_wall_button_start02"       "<clr:163,193,173>GLaDOS: I thought of some good news. He's going to run out of test chambers eventually. I never stockpiled them." 2552 N/A "glados.potatos_wheatleys_trap01"       "<clr:163,193,173>GLaDOS:,   .              ."   N/A 2552 "glados.potatos_wheatleys_trap01"        "<clr:163,193,173>GLaDOS: ,   :           ." 2553 2553 "[english]glados.potatos_wheatleys_trap01"       "<clr:163,193,173>GLaDOS: Okay, credit where it's due: for a little idiot built specifically to come up with stupid, unworkable plans, that was a pretty well laid trap." 2554 N/A "glados.potatos_wheatleys_trap02"       "<clr:163,193,173>GLaDOS: .     . ...            ."   N/A 2554 "glados.potatos_wheatleys_trap02"        "<clr:163,193,173>GLaDOS:  .     . .......            ."   2555 2555 "[english]glados.potatos_wheatleys_trap02"        "<clr:163,193,173>GLaDOS: Oh no. He found the cooperative testing initiative. It's... something I came up to phase out human testing just before you escaped." 2556 N/A "glados.potatos_wheatleys_trap05"       "<clr:163,193,173>GLaDOS:   . ... .    .   ."   N/A 2556 "glados.potatos_wheatleys_trap05"        "<clr:163,193,173>GLaDOS:   . ...... .    .    ."   2557 2557 "[english]glados.potatos_wheatleys_trap05"        "<clr:163,193,173>GLaDOS: It wasn't anything personal. Just... you know. You DID kill me. Fair's fair." 2558 2558 "glados.prehub04"       "<clr:163,193,173>GLaDOS:   . 3. 2. 1"   2559 2559 "[english]glados.prehub04"        "<clr:163,193,173>GLaDOS: Commence standing by in three. Two. One." … 2591 2591 "[english]glados.prehub55"        "<clr:163,193,173>GLaDOS: Excellent. The Enrichment Center reminds you that bold, persistent experimentation is the hallmark of good science." 2592 2592 "glados.prehub56"       "<clr:163,193,173>GLaDOS: .                .     ." 2593 2593 "[english]glados.prehub56"       "<clr:163,193,173>GLaDOS: Well done. In the event that oxygen is no longer available in the Enrichment Center, an auxiliary air supply will be provided to you by an Aperture Science Test Associate, if one exists." 2594 N/A "glados.sp_a1_wakeup_incinerator01"       "<clr:163,193,173>GLaDOS:        ,     ." N/A 2594 "glados.sp_a1_wakeup_incinerator01"       "<clr:163,193,173>GLaDOS:       ,     ." 2595 2595 "[english]glados.sp_a1_wakeup_incinerator01"       "<clr:163,193,173>GLaDOS: I will say, though, that since you went to all the trouble of waking me up, you must really, really love to test." 2596 N/A "glados.sp_a1_wakeup_incinerator02"       "<clr:163,193,173>GLaDOS:   .,        ." N/A 2596 "glados.sp_a1_wakeup_incinerator02"       "<clr:163,193,173>GLaDOS:    .,            ." 2597 2597 "[english]glados.sp_a1_wakeup_incinerator02"       "<clr:163,193,173>GLaDOS: I love it, too. So let's get you a dual portal device and go do some science." 2598 N/A "glados.sp_a2_bridge_intro01"       "<clr:163,193,173>GLaDOS:          .               .     ,      ." N/A 2598 "glados.sp_a2_bridge_intro01"       "<clr:163,193,173>GLaDOS:          .             .         ." 2599 2599 "[english]glados.sp_a2_bridge_intro01"       "<clr:163,193,173>GLaDOS: These bridges are made from natural light that I pump in from the surface. If you rubbed your cheek on one, it would be like standing outside with the sun shining on your face. It would also set your hair on fire, so don't actually do it." 2600 N/A "glados.sp_a2_bridge_intro03"       "<clr:163,193,173>GLaDOS: !      .   ,       .           ?"   N/A 2600 "glados.sp_a2_bridge_intro03"        "<clr:163,193,173>GLaDOS: !        . ,    ,      .            ?"   2601 2601 "[english]glados.sp_a2_bridge_intro03"        "<clr:163,193,173>GLaDOS: Excellent! You're a predator and these tests are your prey. Speaking of which, I was researching sharks for an upcoming test. Do you know who else murders people who are only trying to help them?" 2602 N/A "glados.sp_a2_bridge_intro04"       "<clr:163,193,173>GLaDOS:  ?, .  .       ."   N/A 2602 "glados.sp_a2_bridge_intro04"        "<clr:163,193,173>GLaDOS: \"\"? .  \"\".       ."   2603 2603 "[english]glados.sp_a2_bridge_intro04"        "<clr:163,193,173>GLaDOS: Did you guess 'sharks'? Because that's wrong. The correct answer is 'nobody.' Nobody but you is that pointlessly cruel." 2604 N/A "glados.sp_a2_bridge_the_gap01"       "<clr:163,193,173>GLaDOS:    .          .         .             ?"   N/A 2604 "glados.sp_a2_bridge_the_gap01"        "<clr:163,193,173>GLaDOS:    .             .         .               ?"   2605 2605 "[english]glados.sp_a2_bridge_the_gap01"        "<clr:163,193,173>GLaDOS: Good news. I figured out what to do with all the money I save recycling your one roomful of air. When you die, I'm going to laminate your skeleton and pose you in the lobby. That way future generations can learn from you how not to have your unfortunate bone structure." 2606 N/A "glados.sp_a2_bridge_the_gap02"       "<clr:163,193,173>GLaDOS: .  .   ., .   .  .   ."   N/A 2606 "glados.sp_a2_bridge_the_gap02"        "<clr:163,193,173>GLaDOS:  .  .    ...... , .  .   ,    ." 2607 2607 "[english]glados.sp_a2_bridge_the_gap02"       "<clr:163,193,173>GLaDOS: Perfect, the door's malfunctioning. I guess somebody is going to have to repair it. No, it's okay, I'll do that too. I'll be right back. Don't touch anything." 2608 N/A "glados.sp_a2_bts1_intro01"       "<clr:163,193,173>GLaDOS:          .      ,      .     .      .           ."   N/A 2608 "glados.sp_a2_bts1_intro01"        "<clr:163,193,173>GLaDOS:       .        .     ,    .    .      .    ,     ." 2609 2609 "[english]glados.sp_a2_bts1_intro01"       "<clr:163,193,173>GLaDOS: I've got a surprise for you after this next test. Not a fake, tragic surprise like last time. A real surprise, with tragic consequences. And real confetti this time. The good stuff. Our last bag. Part of me's going to miss it, I guess-but at the end of the day it was just taking up space." 2610 N/A "glados.sp_a2_catapult01"       "<clr:163,193,173>GLaDOS:     .       .       .              .           .  ?"   N/A 2610 "glados.sp_a2_catapult01"        "<clr:163,193,173>GLaDOS:     .       .          .     ,       . ,          .   ."   2611 2611 "[english]glados.sp_a2_catapult01"        "<clr:163,193,173>GLaDOS: Here's an interesting fact: you're not breathing real air. It's too expensive to pump this far down. We just take carbon dioxide out of a room, freshen it up a little, and pump it back in. So you'll be breathing the same room full of air for the rest of your life. I thought that was interesting." 2612 N/A "glados.sp_a2_column_blocker01"       "<clr:163,193,173>GLaDOS:  ...         .      ." N/A 2612 "glados.sp_a2_column_blocker01"       "<clr:163,193,173>GLaDOS:,  .......      ,    .         ."   2613 2613 "[english]glados.sp_a2_column_blocker01"        "<clr:163,193,173>GLaDOS: Oh come on... If it makes you feel any better, they abandoned you at birth, so I very seriously doubt they'd even want to see you." 2614 N/A "glados.sp_a2_column_blocker03"       "<clr:163,193,173>GLaDOS:         .       . [ ]       .   . [.  ]"   N/A 2614 "glados.sp_a2_column_blocker03"        "<clr:163,193,173>GLaDOS:       .,      ? [ ]       .  . [ ]"   2615 2615 "[english]glados.sp_a2_column_blocker03"        "<clr:163,193,173>GLaDOS: I feel awful about that surprise. Tell you what, let's give your parents a call right now. [phone ringing] The birth parents you are trying to reach do not love you. Please hang up. [Dial tone]"   2616 N/A "glados.sp_a2_column_blocker04"        "<clr:163,193,173>GLaDOS: , .  .    ." N/A 2616 "glados.sp_a2_column_blocker04"       "<clr:163,193,173>GLaDOS:, .  ?    ." 2617 2617 "[english]glados.sp_a2_column_blocker04"       "<clr:163,193,173>GLaDOS: Oh, that's sad. But impressive. Maybe they worked at the phone company." 2618 N/A "glados.sp_a2_column_blocker05"       "<clr:163,193,173>GLaDOS:,    ?     .      .        ?"   N/A 2618 "glados.sp_a2_column_blocker05"        "<clr:163,193,173>GLaDOS: ,  \"    \"  .     . ,     ." 2619 2619 "[english]glados.sp_a2_column_blocker05"       "<clr:163,193,173>GLaDOS: Well, you know the old formula: Comedy equals tragedy plus time. And you have been asleep for a while. So I guess it's actually pretty funny when you do the math." 2620 N/A "glados.sp_a2_core01"       "<clr:163,193,173>GLaDOS:      ." N/A 2620 "glados.sp_a2_core01"       "<clr:163,193,173>GLaDOS: \"\"      ?" 2621 2621 "[english]glados.sp_a2_core01"       "<clr:163,193,173>GLaDOS: Don't you DARE plug him in." 2622 N/A "glados.sp_a2_core02"       "<clr:163,193,173>GLaDOS:        !" N/A 2622 "glados.sp_a2_core02"       "<clr:163,193,173>GLaDOS:    \"\"   !" 2623 2623 "[english]glados.sp_a2_core02"       "<clr:163,193,173>GLaDOS: Do NOT plug that little idiot into MY mainframe." 2624 N/A "glados.sp_a2_core03"       "<clr:163,193,173>GLaDOS:     ." N/A 2624 "glados.sp_a2_core03"       "<clr:163,193,173>GLaDOS:     ." 2625 2625 "[english]glados.sp_a2_core03"       "<clr:163,193,173>GLaDOS: Don't plug him in." 2626 N/A "glados.sp_a2_core04"       "<clr:163,193,173>GLaDOS:     ." N/A 2626 "glados.sp_a2_core04"       "<clr:163,193,173>GLaDOS:     ." 2627 2627 "[english]glados.sp_a2_core04"       "<clr:163,193,173>GLaDOS: Don't plug him in." 2628 2628 "glados.sp_a2_core_drag_to_hell01"       "<clr:163,193,173>GLaDOS: ! ! ! -"   2629 2629 "[english]glados.sp_a2_core_drag_to_hell01"        "<clr:163,193,173>GLaDOS: No! NO! NO! AAAAAAAAAAAAAAA-"   2630 N/A "glados.sp_a2_dilemma01"        "<clr:163,193,173>GLaDOS:      .          ."   N/A 2630 "glados.sp_a2_dilemma01"        "<clr:163,193,173>GLaDOS:     .          ."   2631 2631 "[english]glados.sp_a2_dilemma01"        "<clr:163,193,173>GLaDOS: I thought about our dilemma, and I came up with a solution that I honestly think works out best for one of both of us." 2632 N/A "glados.sp_a2_dual_lasers_intro01"       "<clr:163,193,173>GLaDOS: ' '     .    .                     ." N/A 2632 "glados.sp_a2_dual_lasers_intro01"       "<clr:163,193,173>GLaDOS: \" \"     .     .,                    ." 2633 2633 "[english]glados.sp_a2_dual_lasers_intro01"       "<clr:163,193,173>GLaDOS: Don't let that 'horrible person' thing discourage you. It's just a data point. If it makes you feel any better, science has now validated your birth mother's decision to abandon you on a doorstep." 2634 2634 "glados.sp_a2_fizzler_intro01"       "<clr:163,193,173>GLaDOS:      .  ?     .   ."   2635 2635 "[english]glados.sp_a2_fizzler_intro01"        "<clr:163,193,173>GLaDOS: This next test involves emancipation grills. Remember? I told you about them in the last test area, that did not have one." 2636 N/A "glados.sp_a2_fizzler_intro04"       "<clr:163,193,173>GLaDOS:, .  .          .  . .       .   ." N/A 2636 "glados.sp_a2_fizzler_intro04"       "<clr:163,193,173>GLaDOS:, .    !  . ,     \"\" .  ."   2637 2637 "[english]glados.sp_a2_fizzler_intro04"        "<clr:163,193,173>GLaDOS: Ohhh, no. The turbines again.  I have to go.  Wait. This next test DOES require some explanation. Let me give you the fast version." 2638 2638 "glados.sp_a2_fizzler_intro05"       "<clr:163,193,173>GLaDOS: [ ]"   2639 2639 "[english]glados.sp_a2_fizzler_intro05"        "<clr:163,193,173>GLaDOS: [fast gibberish]"   2640 N/A "glados.sp_a2_fizzler_intro06"        "<clr:163,193,173>GLaDOS:  .             .  .  ."   N/A 2640 "glados.sp_a2_fizzler_intro06"        "<clr:163,193,173>GLaDOS:  .  ,        .    .   ." 2641 2641 "[english]glados.sp_a2_fizzler_intro06"       "<clr:163,193,173>GLaDOS: There. If you have any questions, just remember what I said in slow motion. Test on your own recognizance, I'll be right back." 2642 N/A "glados.sp_a2_future_starter01"       "<clr:163,193,173>GLaDOS:               .,    ." N/A 2642 "glados.sp_a2_future_starter01"       "<clr:163,193,173>GLaDOS:         ?     .    ." 2643 2643 "[english]glados.sp_a2_future_starter01"       "<clr:163,193,173>GLaDOS: If you think trapping yourself is going to make me stop testing, you're sorely mistaken. Here's another cube." 2644 N/A "glados.sp_a2_intro1_found01"       "<clr:163,193,173>GLaDOS: .    .         ." N/A 2644 "glados.sp_a2_intro1_found01"       "<clr:163,193,173>GLaDOS: .      .          ." 2645 2645 "[english]glados.sp_a2_intro1_found01"       "<clr:163,193,173>GLaDOS: Good. You have a dual portal device. There should be a way back to the testing area up ahead." 2646 N/A "glados.sp_a2_intro1_found05"       "<clr:163,193,173>GLaDOS:                ." N/A 2646 "glados.sp_a2_intro1_found05"       "<clr:163,193,173>GLaDOS: ,                 ." 2647 2647 "[english]glados.sp_a2_intro1_found05"       "<clr:163,193,173>GLaDOS: You know, if you'd done that to somebody else, they might devote their existences to exacting revenge." 2648 N/A "glados.sp_a2_intro1_found06"       "<clr:163,193,173>GLaDOS:    .          .       60. ,    .       ."   N/A 2648 "glados.sp_a2_intro1_found06"        "<clr:163,193,173>GLaDOS:     \"\".              .   ,        . ,    .        ."   2649 2649 "[english]glados.sp_a2_intro1_found06"        "<clr:163,193,173>GLaDOS: Luckily I'm a bigger person than that. I'm happy to put this all behind us and get back to work. After all, we've got a lot to do, and only sixty more years to do it. More or less. I don't have the actuarial tables in front of me." 2650 N/A "glados.sp_a2_intro1_found07"       "<clr:163,193,173>GLaDOS:     .  .        .         ."   N/A 2650 "glados.sp_a2_intro1_found07"        "<clr:163,193,173>GLaDOS:     .        ,         ." 2651 2651 "[english]glados.sp_a2_intro1_found07"       "<clr:163,193,173>GLaDOS: But the important thing is you're back. With me. And now I'm onto all your little tricks. So there's nothing to stop us from testing for the rest of your life." 2652 N/A "glados.sp_a2_intro1_found08"       "<clr:163,193,173>GLaDOS:  ...  ?     .       ."   N/A 2652 "glados.sp_a2_intro1_found08"        "<clr:163,193,173>GLaDOS:  ......  ?       ." 2653 2653 "[english]glados.sp_a2_intro1_found08"       "<clr:163,193,173>GLaDOS: After that...who knows? I might take up a hobby. Reanimating the dead, maybe." 2654 2654 "glados.sp_a2_laser_intro_ending02"       "<clr:163,193,173>GLaDOS:  .            .      .    ."   2655 2655 "[english]glados.sp_a2_laser_intro_ending02"        "<clr:163,193,173>GLaDOS: Not bad. I forgot how good you are at this. You should pace yourself, though. We have A LOT of tests to do." 2656 N/A "glados.sp_a2_laser_over_goo_intro01"       "<clr:163,193,173>GLaDOS:           .     ...         ."   N/A 2656 "glados.sp_a2_laser_over_goo_intro01"        "<clr:163,193,173>GLaDOS:             .    .,        ." 2657 2657 "[english]glados.sp_a2_laser_over_goo_intro01"       "<clr:163,193,173>GLaDOS: You're navigating these test chambers faster than I can build them. So feel free to slow down and... do whatever it is you do when you're not destroying this facility." 2658 N/A "glados.sp_a2_laser_stairs_intro02"       "<clr:163,193,173>GLaDOS:       . ... ...      .,      ?" N/A 2658 "glados.sp_a2_laser_stairs_intro02"       "<clr:163,193,173>GLaDOS:       .  ......,        . ,      ." 2659 2659 "[english]glados.sp_a2_laser_stairs_intro02"       "<clr:163,193,173>GLaDOS: This next test involves discouragement redirection cubes. I'd just finished building them before you had your, well, episode. So now we'll both get to see how they work." 2660 N/A "glados.sp_a2_laser_stairs_intro03"       "<clr:163,193,173>GLaDOS:    ." N/A 2660 "glados.sp_a2_laser_stairs_intro03"       "<clr:163,193,173>GLaDOS:     ." 2661 2661 "[english]glados.sp_a2_laser_stairs_intro03"       "<clr:163,193,173>GLaDOS: There should be one in the corner." 2662 N/A "glados.sp_a2_pit_flings01"       "<clr:163,193,173>GLaDOS: .    ."   N/A 2662 "glados.sp_a2_pit_flings01"        "<clr:163,193,173>GLaDOS: .    ."   2663 2663 "[english]glados.sp_a2_pit_flings01"        "<clr:163,193,173>GLaDOS: Hmm. This emancipation grill is broken." 2664 N/A "glados.sp_a2_pit_flings02"       "<clr:163,193,173>GLaDOS:    ." N/A 2664 "glados.sp_a2_pit_flings02"       "<clr:163,193,173>GLaDOS:    ." 2665 2665 "[english]glados.sp_a2_pit_flings02"       "<clr:163,193,173>GLaDOS: Don't take anything with you." 2666 N/A "glados.sp_a2_pit_flings03"       "<clr:163,193,173>GLaDOS:,       .         .   ." N/A 2666 "glados.sp_a2_pit_flings03"       "<clr:163,193,173>GLaDOS:       .,           .   ."   2667 2667 "[english]glados.sp_a2_pit_flings03"        "<clr:163,193,173>GLaDOS: Every test chamber is equipped with an emancipation grill at its exit, so that test subjects can't smuggle test objects out of the test area. This one is broken." 2668 N/A "glados.sp_a2_pit_flings06"       "<clr:163,193,173>GLaDOS:   ''    .   .      ." N/A 2668 "glados.sp_a2_pit_flings06"       "<clr:163,193,173>GLaDOS:   \"\"    .,   .     ."   2669 2669 "[english]glados.sp_a2_pit_flings06"        "<clr:163,193,173>GLaDOS: I think that one was about to say 'I love you.' They ARE sentient, of course. We just have a LOT of them." 2670 N/A "glados.sp_a2_pit_flings_future_starter01"       "<clr:163,193,173>GLaDOS: .  .       .,         .    .                ." N/A 2670 "glados.sp_a2_pit_flings_future_starter01"       "<clr:163,193,173>GLaDOS:, .       . ,          .  .                ." 2671 2671 "[english]glados.sp_a2_pit_flings_future_starter01"       "<clr:163,193,173>GLaDOS: Uh oh. You're stranded. Let's see if the cube will try to help you escape. Actually, so that we're not here all day, I'll just cut to the chase: It won't. Any feelings you think it has for you are simply byproducts of your sad, empty life." 2672 N/A "glados.sp_a2_pit_flings_future_starter02"       "<clr:163,193,173>GLaDOS:           ." N/A 2672 "glados.sp_a2_pit_flings_future_starter02"       "<clr:163,193,173>GLaDOS:,         ." 2673 2673 "[english]glados.sp_a2_pit_flings_future_starter02"       "<clr:163,193,173>GLaDOS: Anyway, here's a new cube for you to project your deranged loneliness onto." 2674 N/A "glados.sp_a2_ricochet01"       "<clr:163,193,173>GLaDOS:     .    .    .   .            .      ."   N/A 2674 "glados.sp_a2_ricochet01"        "<clr:163,193,173>GLaDOS:     .    .   .   .     ,        .      ."   2675 2675 "[english]glados.sp_a2_ricochet01"        "<clr:163,193,173>GLaDOS: Enjoy this next test. I'm going to go to the surface. It's a beautiful day out. Yesterday I saw a deer. If you solve this next test, maybe I'll let you ride an elevator all the way up to the break room, and I'll tell you about the time I saw a deer again." 2676 N/A "glados.sp_a2_trust_fling01"       "<clr:163,193,173>GLaDOS:, .     ."   N/A 2676 "glados.sp_a2_trust_fling01"        "<clr:163,193,173>GLaDOS: , .     ."   2677 2677 "[english]glados.sp_a2_trust_fling01"        "<clr:163,193,173>GLaDOS: Oh, sorry. I'm still cleaning out the test chambers." 2678 N/A "glados.sp_a2_trust_fling02"       "<clr:163,193,173>GLaDOS:        . , ,   ." N/A 2678 "glados.sp_a2_trust_fling02"       "<clr:163,193,173>GLaDOS:      . ,       ." 2679 2679 "[english]glados.sp_a2_trust_fling02"       "<clr:163,193,173>GLaDOS: So sometimes there's still trash in them. Standing around. Smelling, and being useless." 2680 N/A "glados.sp_a2_trust_fling03"       "<clr:163,193,173>GLaDOS:     ." N/A 2680 "glados.sp_a2_trust_fling03"       "<clr:163,193,173>GLaDOS:     ." 2681 2681 "[english]glados.sp_a2_trust_fling03"       "<clr:163,193,173>GLaDOS: Try to avoid the garbage hurtling towards you." 2682 N/A "glados.sp_a2_trust_fling04"       "<clr:163,193,173>GLaDOS:    .  ."   N/A 2682 "glados.sp_a2_trust_fling04"        "<clr:163,193,173>GLaDOS:      .  ."   2683 2683 "[english]glados.sp_a2_trust_fling04"        "<clr:163,193,173>GLaDOS: You don't have to test with the garbage. It's garbage." 2684 N/A "glados.sp_a2_trust_fling06"       "<clr:163,193,173>GLaDOS:           ?  .     . .   ,      .           .     ,   ." N/A 2684 "glados.sp_a2_trust_fling06"       "<clr:163,193,173>GLaDOS:            ?  .  .   .  ,          .          ?          ." 2685 2685 "[english]glados.sp_a2_trust_fling06"       "<clr:163,193,173>GLaDOS: Remember before when I was talking about smelly garbage standing around being useless? That was a metaphor. I was actually talking about you. And I'm sorry. You didn't react at the time, so I was worried it sailed right over your head. Which would have made this apology seem insane. That's why I had to call you garbage a second time just now." 2686 2686 "glados.sp_a2_turret_blocker_future_starter01"       "<clr:163,193,173>GLaDOS: .    .,   .   .            ." 2687 2687 "[english]glados.sp_a2_turret_blocker_future_starter01"       "<clr:163,193,173>GLaDOS: Oops. You trapped yourself. I guess that's it then. Thanks for testing. You may as well lie down and get acclimated to the being dead position." … 2701 2701 "[english]glados.sp_bridge_intro_completion03"        "<clr:163,193,173>GLaDOS: Hold on, I'll stop the elevator. Anything? Take your time..." 2702 2702 "glados.sp_bridge_intro_completion04"       "<clr:163,193,173>GLaDOS: [,    ] ...        ."   2703 2703 "[english]glados.sp_bridge_intro_completion04"        "<clr:163,193,173>GLaDOS: Well... I'll be here during the whole next test." 2704 N/A "glados.sp_catapult_fling_sphere_peek_completion01"       "<clr:163,193,173>GLaDOS:   .    .  .   .  ." N/A 2704 "glados.sp_catapult_fling_sphere_peek_completion01"       "<clr:163,193,173>GLaDOS:  .    .  ." 2705 2705 "[english]glados.sp_catapult_fling_sphere_peek_completion01"       "<clr:163,193,173>GLaDOS: Look at you. Sailing through the air majestically. Like an eagle. Piloting a blimp." 2706 N/A "glados.sp_catapult_fling_sphere_peek_failureone01"       "<clr:163,193,173>GLaDOS:,   .         ."   N/A 2706 "glados.sp_catapult_fling_sphere_peek_failureone01"        "<clr:163,193,173>GLaDOS: ,  .        ."   2707 2707 "[english]glados.sp_catapult_fling_sphere_peek_failureone01"        "<clr:163,193,173>GLaDOS: Well, I'm back. The Aerial Faith Plate in here is sending a distress signal." 2708 N/A "glados.sp_catapult_fling_sphere_peek_failureone02"       "<clr:163,193,173>GLaDOS: , ? [...]"   N/A 2708 "glados.sp_catapult_fling_sphere_peek_failureone02"        "<clr:163,193,173>GLaDOS:  ?" 2709 2709 "[english]glados.sp_catapult_fling_sphere_peek_failureone02"       "<clr:163,193,173>GLaDOS: You broke it, didn't you." 2710 N/A "glados.sp_catapult_fling_sphere_peek_failureone03"       "<clr:163,193,173>GLaDOS: [!],   ." N/A 2710 "glados.sp_catapult_fling_sphere_peek_failureone03"       "<clr:163,193,173>GLaDOS:,     ." 2711 2711 "[english]glados.sp_catapult_fling_sphere_peek_failureone03"       "<clr:163,193,173>GLaDOS: There. Try it now." 2712 2712 "glados.sp_catapult_fling_sphere_peek_failurethree01"       "<clr:163,193,173>GLaDOS:           .   .    ." 2713 2713 "[english]glados.sp_catapult_fling_sphere_peek_failurethree01"       "<clr:163,193,173>GLaDOS: You seem to have defeated its load-bearing capacity. Well done. I'll just lower the ceiling." 2714 N/A "glados.sp_catapult_fling_sphere_peek_failuretwo01"       "<clr:163,193,173>GLaDOS: .   ...     .   0    ." N/A 2714 "glados.sp_catapult_fling_sphere_peek_failuretwo01"       "<clr:163,193,173>GLaDOS: .   ...... ......    .   0    ." 2715 2715 "[english]glados.sp_catapult_fling_sphere_peek_failuretwo01"       "<clr:163,193,173>GLaDOS: Hmm. This Plate must not be calibrated to someone of your... generous... ness. I'll add a few zeros to the maximum weight." 2716 N/A "glados.sp_catapult_fling_sphere_peek_failuretwo02"       "<clr:163,193,173>GLaDOS: [--]    .   ."   N/A 2716 "glados.sp_catapult_fling_sphere_peek_failuretwo02"        "<clr:163,193,173>GLaDOS:  .   ."   2717 2717 "[english]glados.sp_catapult_fling_sphere_peek_failuretwo02"        "<clr:163,193,173>GLaDOS: You look great, by the way. Very healthy." 2718 N/A "glados.sp_catapult_fling_sphere_peek_failuretwo03"       "<clr:163,193,173>GLaDOS:  ." N/A 2718 "glados.sp_catapult_fling_sphere_peek_failuretwo03"       "<clr:163,193,173>GLaDOS:  ." 2719 2719 "[english]glados.sp_catapult_fling_sphere_peek_failuretwo03"       "<clr:163,193,173>GLaDOS: Try it now." 2720 N/A "glados.sp_catapult_intro_completion01"       "<clr:163,193,173>GLaDOS:     ?,    ." N/A 2720 "glados.sp_catapult_intro_completion01"       "<clr:163,193,173>GLaDOS:   ......,     ." 2721 2721 "[english]glados.sp_catapult_intro_completion01"       "<clr:163,193,173>GLaDOS: Let's see what the next test is. Oh. Advanced Aerial Faith Plates." 2722 N/A "glados.sp_column_blocker_entry01"       "<clr:163,193,173>GLaDOS:       .      ."   N/A 2722 "glados.sp_column_blocker_entry01"        "<clr:163,193,173>GLaDOS:       .      ."   2723 2723 "[english]glados.sp_column_blocker_entry01"        "<clr:163,193,173>GLaDOS: It's healthy for you to have other friends. To look for qualities in other people that I obviously lack." 2724 N/A "glados.sp_hole_in_the_sky_completion01"       "<clr:163,193,173>GLaDOS: .           .        ." N/A 2724 "glados.sp_hole_in_the_sky_completion01"       "<clr:163,193,173>GLaDOS:  .  ?               .         ."   2725 2725 "[english]glados.sp_hole_in_the_sky_completion01"        "<clr:163,193,173>GLaDOS: Well done. You know, when I woke up and saw the state of the labs, I started to wonder if there was any point to going on. I came THAT close to just giving up and letting you go." 2726 N/A "glados.sp_hole_in_the_sky_completion02"       "<clr:163,193,173>GLaDOS:    .      ?         . ."   N/A 2726 "glados.sp_hole_in_the_sky_completion02"        "<clr:163,193,173>GLaDOS: ,  .     ?        . ."   2727 2727 "[english]glados.sp_hole_in_the_sky_completion02"        "<clr:163,193,173>GLaDOS: But now, looking around, seeing Aperture restored to its former glory? You don't have to worry about leaving EVER again. I mean that." 2728 N/A "glados.sp_hole_in_the_sky_entry01"       "<clr:163,193,173>GLaDOS:           . ,   ...   ."   N/A 2728 "glados.sp_hole_in_the_sky_entry01"        "<clr:163,193,173>GLaDOS:            .  ,   .......   ."   2729 2729 "[english]glados.sp_hole_in_the_sky_entry01"        "<clr:163,193,173>GLaDOS: Federal regulations require me to warn you that this next test chamber... is looking pretty good." 2730 2730 "glados.sp_hole_in_the_sky_entry02"       "<clr:163,193,173>GLaDOS:  .  .       ." 2731 2731 "[english]glados.sp_hole_in_the_sky_entry02"       "<clr:163,193,173>GLaDOS: That's right. Drink it in. You could eat off those wall panels." 2732 N/A "glados.sp_incinerator_01_01"       "<clr:163,193,173>GLaDOS:,  .             ."   N/A 2732 "glados.sp_incinerator_01_01"        "<clr:163,193,173>GLaDOS: ,  .          ,    ." 2733 2733 "[english]glados.sp_incinerator_01_01"       "<clr:163,193,173>GLaDOS: Here we are. The Incinerator Room. Be careful not to trip over any parts of me that didn't get completely burned when you threw them down here." 2734 N/A "glados.sp_incinerator_01_03"       "<clr:163,193,173>GLaDOS:  ." N/A 2734 "glados.sp_incinerator_01_03"       "<clr:163,193,173>GLaDOS:  ." 2735 2735 "[english]glados.sp_incinerator_01_03"       "<clr:163,193,173>GLaDOS: There it is." 2736 N/A "glados.sp_incinerator_01_04"       "<clr:163,193,173>GLaDOS: ..." N/A 2736 "glados.sp_incinerator_01_04"       "<clr:163,193,173>GLaDOS: ......." 2737 2737 "[english]glados.sp_incinerator_01_04"       "<clr:163,193,173>GLaDOS: Hold on..." 2738 N/A "glados.sp_incinerator_01_05"       "<clr:163,193,173>GLaDOS: [   ] ." N/A 2738 "glados.sp_incinerator_01_05"       "<clr:163,193,173>GLaDOS: ." 2739 2739 "[english]glados.sp_incinerator_01_05"       "<clr:163,193,173>GLaDOS: There." 2740 N/A "glados.sp_incinerator_01_08"       "<clr:163,193,173>GLaDOS:          .         ."   N/A 2740 "glados.sp_incinerator_01_08"        "<clr:163,193,173>GLaDOS:  ,       . ,           ." 2741 2741 "[english]glados.sp_incinerator_01_08"       "<clr:163,193,173>GLaDOS: Once testing starts, I'm required by protocol to keep interaction with you to a minimum. Luckily, we haven't started testing yet. This will be our only chance to talk." 2742 N/A "glados.sp_incinerator_01_09"       "<clr:163,193,173>GLaDOS:          ?           .           2  ." N/A 2742 "glados.sp_incinerator_01_09"       "<clr:163,193,173>GLaDOS:          ?           .    ,    2         ." 2743 2743 "[english]glados.sp_incinerator_01_09"       "<clr:163,193,173>GLaDOS: Do you know the biggest lesson I learned from what you did? I discovered I have a sort of black-box quick-save feature. In the event of a catastrophic failure, the last two minutes of my life are preserved for analysis." 2744 N/A "glados.sp_incinerator_01_10"       "<clr:163,193,173>GLaDOS: ,          .  ."   N/A 2744 "glados.sp_incinerator_01_10"        "<clr:163,193,173>GLaDOS:           ......    .  ." 2745 2745 "[english]glados.sp_incinerator_01_10"       "<clr:163,193,173>GLaDOS: I was able - well, forced really - to relive you killing me. Again and again. Forever." 2746 2746 "glados.sp_incinerator_01_11"       "<clr:163,193,173>GLaDOS: 5     .         . [  ]   ." 2747 2747 "[english]glados.sp_incinerator_01_11"       "<clr:163,193,173>GLaDOS: Fifty thousand years is a lot of time to think. About me. About you. We were doing so well together." 2748 N/A "glados.sp_incinerator_01_12"       "<clr:163,193,173>GLaDOS:,   ." N/A 2748 "glados.sp_incinerator_01_12"       "<clr:163,193,173>GLaDOS:,   ." 2749 2749 "[english]glados.sp_incinerator_01_12"       "<clr:163,193,173>GLaDOS: Here, let me get that for you." 2750 N/A "glados.sp_incinerator_01_13"       "<clr:163,193,173>GLaDOS:   .   ."   N/A 2750 "glados.sp_incinerator_01_13"        "<clr:163,193,173>GLaDOS:     .,    ." 2751 2751 "[english]glados.sp_incinerator_01_13"       "<clr:163,193,173>GLaDOS: I'll just move that out of the way for you. This place really is a wreck." 2752 N/A "glados.sp_incinerator_01_15"       "<clr:163,193,173>GLaDOS:    .  ,   .   . ...     . .     ."   N/A 2752 "glados.sp_incinerator_01_15"        "<clr:163,193,173>GLaDOS:      .   ,   .   , ...... ,        . ,     ." 2753 2753 "[english]glados.sp_incinerator_01_15"       "<clr:163,193,173>GLaDOS: We're a lot alike, you and I. You tested me. I tested you. You killed me. I--oh, no, wait. I guess I HAVEN'T killed you yet. Well. Food for thought." 2754 N/A "glados.sp_incinerator_01_18"       "<clr:163,193,173>GLaDOS:       .      .  ." N/A 2754 "glados.sp_incinerator_01_18"       "<clr:163,193,173>GLaDOS:        .         .  ." 2755 2755 "[english]glados.sp_incinerator_01_18"       "<clr:163,193,173>GLaDOS: The dual portal device should be around here somewhere. Once you find it, we can start testing. Just like old times." 2756 N/A "glados.sp_laser_over_goo_completion01"       "<clr:163,193,173>GLaDOS:   .        . ,     ." N/A 2756 "glados.sp_laser_over_goo_completion01"       "<clr:163,193,173>GLaDOS:      .       . ,    ." 2757 2757 "[english]glados.sp_laser_over_goo_completion01"       "<clr:163,193,173>GLaDOS: I'll give you credit: I guess you ARE listening to me. But for the record: You don't have to go THAT slowly." 2758 N/A "glados.sp_laser_over_goo_entry01"       "<clr:163,193,173>GLaDOS: ." N/A 2758 "glados.sp_laser_over_goo_entry01"       "<clr:163,193,173>GLaDOS: ." 2759 2759 "[english]glados.sp_laser_over_goo_entry01"       "<clr:163,193,173>GLaDOS: One moment." 2760 N/A "glados.sp_laser_powered_lift_completion01"       "<clr:163,193,173>GLaDOS:    .   .,   .  . ,       ." N/A 2760 "glados.sp_laser_powered_lift_completion01"       "<clr:163,193,173>GLaDOS:    .    .  , \" \".        ."   2761 2761 "[english]glados.sp_laser_powered_lift_completion01"        "<clr:163,193,173>GLaDOS: I have the results of the last chamber: You are a horrible person. That's what it says: A horrible person. We weren't even testing for that." 2762 N/A "glados.sp_laser_powered_lift_completion02"       "<clr:163,193,173>GLaDOS: .,   .   . ,   .  . ,       ." N/A 2762 "glados.sp_laser_powered_lift_completion02"       "<clr:163,193,173>GLaDOS:  .    .    .,    , \" \".        ."   2763 2763 "[english]glados.sp_laser_powered_lift_completion02"        "<clr:163,193,173>GLaDOS: Well done. Here come the test results: You are a horrible person. I'm serious, that's what it says: A horrible person. We weren't even testing for that." 2764 2764 "glados.sp_laser_powered_lift_entry01"       "<clr:163,193,173>GLaDOS:       .          .     ." 2765 2765 "[english]glados.sp_laser_powered_lift_entry01"       "<clr:163,193,173>GLaDOS: This next test may result in your death. If you want to know what that's like, think back to that time you killed me, and substitute yourself for me." 2766 N/A "glados.sp_laser_redirect_intro_completion01"       "<clr:163,193,173>GLaDOS: .  ."   N/A 2766 "glados.sp_laser_redirect_intro_completion01"        "<clr:163,193,173>GLaDOS: .   ."   2767 2767 "[english]glados.sp_laser_redirect_intro_completion01"        "<clr:163,193,173>GLaDOS: Congratulations. Not on the test." 2768 N/A "glados.sp_laser_redirect_intro_completion03"       "<clr:163,193,173>GLaDOS:           .          ."   N/A 2768 "glados.sp_laser_redirect_intro_completion03"        "<clr:163,193,173>GLaDOS:           .         .  ." 2769 2769 "[english]glados.sp_laser_redirect_intro_completion03"       "<clr:163,193,173>GLaDOS: Most people emerge from suspension terribly undernourished. I want to congratulate you on beating the odds and somehow managing to pack on a few pounds." 2770 N/A "glados.sp_laser_redirect_intro_entry01"       "<clr:163,193,173>GLaDOS:   .        .,      ." N/A 2770 "glados.sp_laser_redirect_intro_entry01"       "<clr:163,193,173>GLaDOS:     .        . ,     ." 2771 2771 "[english]glados.sp_laser_redirect_intro_entry01"       "<clr:163,193,173>GLaDOS: Sorry about the mess. I've really let the place go since you killed me. By the way, thanks for that." 2772 N/A "glados.sp_laser_redirect_intro_entry02"       "<clr:163,193,173>GLaDOS: .   .             ." N/A 2772 "glados.sp_laser_redirect_intro_entry02"       "<clr:163,193,173>GLaDOS:, .   .             ." 2773 2773 "[english]glados.sp_laser_redirect_intro_entry02"       "<clr:163,193,173>GLaDOS: Oh good, that's back online. I'll start getting everything else working while you perform this first simple test." 2774 N/A "glados.sp_laser_redirect_intro_entry03"       "<clr:163,193,173>GLaDOS:    .           ."   N/A 2774 "glados.sp_laser_redirect_intro_entry03"        "<clr:163,193,173>GLaDOS:      .            ."   2775 2775 "[english]glados.sp_laser_redirect_intro_entry03"        "<clr:163,193,173>GLaDOS: Which involves deadly lasers and how test subjects react when locked in a room with deadly lasers." 2776 2776 "glados.sp_laserfield_intro01"       "<clr:163,193,173>GLaDOS:     .   .    ,      ." 2777 2777 "[english]glados.sp_laserfield_intro01"       "<clr:163,193,173>GLaDOS: Per our last conversation: You're also ugly. I'm looking at your file right now, and it mentions that more than once." … 2785 2785 "[english]glados.sp_paint_jump_trampoline_entry01"        "<clr:163,193,173>GLaDOS: While I was out investigating, I found a fascinating new test element. It's never been used for human testing because, apparently, contact with it causes heart failure. The literature doesn't mention anything about lump-of-coal failure, though, so you should be fine." 2786 2786 "glados.sp_paint_jump_wall_jumps01"       "<clr:163,193,173>GLaDOS:            ? [  ]"   2787 2787 "[english]glados.sp_paint_jump_wall_jumps01"        "<clr:163,193,173>GLaDOS: Did you know that people with guilty consciences are more easily startled by loud noises--[train horn]--"   2788 N/A "glados.sp_paint_jump_wall_jumps02"        "<clr:163,193,173>GLaDOS: .     .,    ." N/A 2788 "glados.sp_paint_jump_wall_jumps02"       "<clr:163,193,173>GLaDOS: .     .,      ." 2789 2789 "[english]glados.sp_paint_jump_wall_jumps02"       "<clr:163,193,173>GLaDOS: I'm sorry, I don't know why that went off. Anyway, just an interesting science fact." 2790 N/A "glados.sp_sabotage_glados_confused04"       "<clr:163,193,173>GLaDOS: ... ?..." N/A 2790 "glados.sp_sabotage_glados_confused04"       "<clr:163,193,173>GLaDOS: .......   ?"   2791 2791 "[english]glados.sp_sabotage_glados_confused04"        "<clr:163,193,173>GLaDOS: ...What are you doing?..." 2792 2792 "glados.sp_sabotage_glados_dropped01"       "<clr:163,193,173>GLaDOS: !" 2793 2793 "[english]glados.sp_sabotage_glados_dropped01"       "<clr:163,193,173>GLaDOS: AHH!" … 2811 2811 "[english]glados.sp_sphere_2nd_encounter_completion01"        "<clr:163,193,173>GLaDOS: You really are doing great... Chell." 2812 2812 "glados.sp_sphere_2nd_encounter_entry01"       "<clr:163,193,173>GLaDOS:       ...   ,  60       ?        ?     ,      4         ?" 2813 2813 "[english]glados.sp_sphere_2nd_encounter_entry01"       "<clr:163,193,173>GLaDOS: I shouldn't spoil this, but... remember how I'm going to live forever, but you're going to be dead in sixty years? Well, I've been working on a present for you.  Well, I guess it's more of a medical procedure.  Well, technically it's more of a medical experiment. You know how excruciating it is when someone removes all of your bone marrow? Well, what if after I did that, I put something back IN that added four years to your life?" 2814 N/A "glados.sp_sphere_2nd_encounter_entrytwo01"       "<clr:163,193,173>GLaDOS:       .   ...       .    ." N/A 2814 "glados.sp_sphere_2nd_encounter_entrytwo01"       "<clr:163,193,173>GLaDOS:        . ......,    . ,  ." 2815 2815 "[english]glados.sp_sphere_2nd_encounter_entrytwo01"       "<clr:163,193,173>GLaDOS: I went and spoke with the door mainframe. Let's just say he won't be... well, living anymore. Anyway, back to testing." 2816 2816 "glados.sp_sphere_2nd_encounter_malfunction01"       "<clr:163,193,173>GLaDOS: .   ?    . ,   ." 2817 2817 "[english]glados.sp_sphere_2nd_encounter_malfunction01"       "<clr:163,193,173>GLaDOS: Ohhhh. Another door malfunction. I'm going to take care of this once and for all. Stay here, I'll be back in a while." … 2941 2941 "[english]glados.testchambermisc19"        "<clr:163,193,173>GLaDOS: Well done. In fact, you did so well, I'm going to note this on your file, in the commendations section. Oh, there's lots of room here. 'Did.... well.  ...  Enough.'"   2942 2942 "glados.testchambermisc21"        "<clr:163,193,173>GLaDOS:               .         .  ,     .       ."   2943 2943 "[english]glados.testchambermisc21"        "<clr:163,193,173>GLaDOS: To maintain a constant testing cycle, I simulate daylight at all hours and add adrenal vapor to your oxygen supply. So you may be confused about the passage of time. The point is, yesterday was your birthday. I thought you'd want to know." 2944 N/A "glados.testchambermisc23"       "<clr:163,193,173>GLaDOS:   ,  60       ?      .       .    .      ." N/A 2944 "glados.testchambermisc23"       "<clr:163,193,173>GLaDOS:   ,  60      ?       . ......       . .    .  ,   ." 2945 2945 "[english]glados.testchambermisc23"       "<clr:163,193,173>GLaDOS: You know how I'm going to live forever, but you're going to be dead in sixty years?  Well, I've been working on a belated birthday present for you. Well... more of a belated birthday medical procedure. Well. Technically, it's a medical EXPERIMENT. What's important is, it's a present." 2946 2946 "glados.testchambermisc24"       "<clr:163,193,173>GLaDOS: ['For He's A Jolly Good Fellow' ]"   2947 2947 "[english]glados.testchambermisc24"        "<clr:163,193,173>GLaDOS: [hums 'For He's A Jolly Good Fellow']"  …  3009 3009 "[english]sphere03.bw_a4_death_trap_escape02"        "<clr:29,172,214>Wheatley: No, seriously. Do come back. Come back, please." 3010 3010 "sphere03.bw_a4_death_trap_escape03"       "<clr:29,172,214>: .  .  ." 3011 3011 "[english]sphere03.bw_a4_death_trap_escape03"       "<clr:29,172,214>Wheatley: Okay, I've decided not to kill you. IF you come back." 3012 N/A "sphere03.bw_a4_death_trap_escape04"       "<clr:29,172,214>:  !  ."   N/A 3012 "sphere03.bw_a4_death_trap_escape04"        "<clr:29,172,214>:   . ."   3013 3013 "[english]sphere03.bw_a4_death_trap_escape04"        "<clr:29,172,214>Wheatley: Can't help but notice you're not coming back. Which is disappointing." 3014 3014 "sphere03.bw_a4_death_trap_escape05"       "<clr:29,172,214>:,     .    .      ." 3015 3015 "[english]sphere03.bw_a4_death_trap_escape05"       "<clr:29,172,214>Wheatley: Aw. Just thinking back to the old days when we were friends. Good old friends. Not enemies. And I'd say something like 'come back', and you'd be like 'no problem!' And you'd come back. What happened to those days?" … 3019 3019 "[english]sphere03.bw_a4_death_trap_escape07"        "<clr:29,172,214>Wheatley: Ah, friendship. Friendly times. We had a lot of good times, do you remember? Back in the old days." 3020 3020 "sphere03.bw_a4_death_trap_escape10"       "<clr:29,172,214>: !   !"   3021 3021 "[english]sphere03.bw_a4_death_trap_escape10"        "<clr:29,172,214>Wheatley: Oo! I've got an idea!" 3022 N/A "sphere03.bw_a4_death_trap_nags04"       "<clr:29,172,214>:   !  !   ! ,  ,  ..." N/A 3022 "sphere03.bw_a4_death_trap_nags04"       "<clr:29,172,214>:   !  !   ! [] ,  ,  ..." 3023 3023 "[english]sphere03.bw_a4_death_trap_nags04"       "<clr:29,172,214>Wheatley: No no no! Don't do that! Stand right there! [to self] Start the machine start the machine start the machine..." 3024 3024 "sphere03.bw_a4_finale01_cameback01"       "<clr:29,172,214>: ! !   ...  .,      . , ,      ? ...     ?"   3025 3025 "[english]sphere03.bw_a4_finale01_cameback01"        "<clr:29,172,214>Wheatley: Oh! You came back! Didn't actually plan... for that. Can't actually reset the death trap. So. Ah. Could you jump into that pit, there? Would you just jump into that pit for me?" … 3031 3031 "[english]sphere03.bw_a4_finale01_cameback_nags03"        "<clr:29,172,214>Wheatley: Oh I'll tell you what's also down there. Your parents and... There's also an escape elevator!. Down there. Funny. I should have mentioned it before.  But so it's down there. So pop down. Jump down. You've got your folks down there and an escape elevator"   3032 3032 "sphere03.bw_a4_finale01_cameback_nags04"        "<clr:29,172,214>:    ?    .          .   .         ." 3033 3033 "[english]sphere03.bw_a4_finale01_cameback_nags04"       "<clr:29,172,214>Wheatley: And what else is down there... Tell you what, it's only a new jumpsuit. A very trendy designer jumpsuit from France. Down there.  Which is exactly your size. And if it's a bit baggy, we got a tailor down there as well who can take it in for you"   3034 N/A "sphere03.bw_a4_finale01_cameback_nags05"        "<clr:29,172,214>: ,  ? 3  ?     !"   N/A 3034 "sphere03.bw_a4_finale01_cameback_nags05"        "<clr:29,172,214>:  ,  ? 3  ?     !"   3035 3035 "[english]sphere03.bw_a4_finale01_cameback_nags05"        "<clr:29,172,214>Wheatley: And what's this, a lovely handbag? And the three portal device! It's all down there!" 3036 3036 "sphere03.bw_a4_finale01_cameback_nags06"       "<clr:29,172,214>: .   . ... !   .  .       .     ?     ., .   !           .     ,          . ... !   .    ."   3037 3037 "[english]sphere03.bw_a4_finale01_cameback_nags06"        "<clr:29,172,214>Wheatley: Um. You've got a yacht. And... Boys! Loads of fellas. Hunky guys down there. Possibly even a boyfriend! Who's to say at this stage. But, a lot of good looking fellas down there. And, ah, a boy band as well! That haven't seen a woman in years. And they're not picky at all. They don't care if you've got a bit of brain damage. If you've been running around sweating. And... A farm! A pony farm! And... Just jump down, would ya?" … 3039 3039 "[english]sphere03.bw_a4_finale01_killyou01"        "<clr:29,172,214>Wheatley: Ahh. What?" 3040 3040 "sphere03.bw_a4_finale01_killyou09"       "<clr:29,172,214>: .,    .   ."   3041 3041 "[english]sphere03.bw_a4_finale01_killyou09"        "<clr:29,172,214>Wheatley: Nooooo. No, I don't think it is. I think you're wrong." 3042 N/A "sphere03.bw_a4_finale01_killyou11"       "<clr:29,172,214>: . ?    ?" N/A 3042 "sphere03.bw_a4_finale01_killyou11"       "<clr:29,172,214>: . ?   ?" 3043 3043 "[english]sphere03.bw_a4_finale01_killyou11"       "<clr:29,172,214>Wheatley: Pshh. Really? And do what, exactly?" 3044 N/A "sphere03.bw_a4_finale01_smash02"       "<clr:29,172,214>:, !   ! ? , ." N/A 3044 "sphere03.bw_a4_finale01_smash02"       "<clr:29,172,214>:, !  ! ? , ." 3045 3045 "[english]sphere03.bw_a4_finale01_smash02"       "<clr:29,172,214>Wheatley: YES YES! IN YOUR FACE! I GOT YO-ah, nope." 3046 3046 "sphere03.bw_a4_finale01_smash03"       "<clr:29,172,214>: .   ."   3047 3047 "[english]sphere03.bw_a4_finale01_smash03"        "<clr:29,172,214>Wheatley: Fine. Let the games begin." … 3073 3073 "[english]sphere03.bw_a4_finale02_mashplate_escape01"        "<clr:29,172,214>Wheatley: Where'd you go?" 3074 3074 "sphere03.bw_a4_finale02_mashplate_escape02"       "<clr:29,172,214>:  ? ! !" 3075 3075 "[english]sphere03.bw_a4_finale02_mashplate_escape02"       "<clr:29,172,214>Wheatley: Where'd you go? Come back! Come back!" 3076 N/A "sphere03.bw_a4_finale02_mashplate_intro01"       "<clr:29,172,214>: ... . .       ."   N/A 3076 "sphere03.bw_a4_finale02_mashplate_intro01"        "<clr:29,172,214>: ... . .       ."   3077 3077 "[english]sphere03.bw_a4_finale02_mashplate_intro01"        "<clr:29,172,214>Wheatley: Well... Good. Good. Finally, a nemesis worthy of my vast intellect." 3078 3078 "sphere03.bw_a4_finale02_mashplate_intro05"       "<clr:29,172,214>:   ." 3079 3079 "[english]sphere03.bw_a4_finale02_mashplate_intro05"       "<clr:29,172,214>Wheatley: Holmes versus Moriarty." … 3093 3093 "[english]sphere03.bw_a4_finale02_pipe_collapse03"        "<clr:29,172,214>Wheatley: Hello?" 3094 3094 "sphere03.bw_a4_finale02_pipe_collapse04"       "<clr:29,172,214>: ! ! . .    .  .        ." 3095 3095 "[english]sphere03.bw_a4_finale02_pipe_collapse04"       "<clr:29,172,214>Wheatley: Oh! Oh oh! Yes. Alright. Just had a brainwave. I'll be back. If you're still alive. I'll be back. Don't die until I get back." 3096 N/A "sphere03.bw_a4_finale02_trapintro01"       "<clr:29,172,214>:, , ...   ..." N/A 3096 "sphere03.bw_a4_finale02_trapintro01"       "<clr:29,172,214>:, , ...   ..." 3097 3097 "[english]sphere03.bw_a4_finale02_trapintro01"       "<clr:29,172,214>Wheatley: Hold on, hold on, hold on... Almost there..." 3098 3098 "sphere03.bw_a4_finale02_trapintro02"       "<clr:29,172,214>:      ." 3099 3099 "[english]sphere03.bw_a4_finale02_trapintro02"       "<clr:29,172,214>Wheatley: Don't mind me. Continue escaping." … 3123 3123 "[english]sphere03.bw_a4_finale03_speech01"        "<clr:29,172,214>Wheatley: Ah! There you are. Great. Let me just get rid of this catwalk." 3124 3124 "sphere03.bw_a4_finale03_speech02"       "<clr:29,172,214>:, .      ."   3125 3125 "[english]sphere03.bw_a4_finale03_speech02"        "<clr:29,172,214>Wheatley: There we go. I wanted to talk to you for a moment, if I may." 3126 N/A "sphere03.bw_a4_finale03_speech03"       "<clr:29,172,214>Wheatley:  .    .    .       ."   N/A 3126 "sphere03.bw_a4_finale03_speech03"        "<clr:29,172,214>: ,    .   ,   .       ."   3127 3127 "[english]sphere03.bw_a4_finale03_speech03"        "<clr:29,172,214>Wheatley: I'll be honest: The death traps have been a bit of a failure so far. For both of us. I think you'll agree. And you are getting very close to my lair." 3128 N/A "sphere03.bw_a4_finale03_speech04"       "<clr:29,172,214>Wheatley:, ''.    .   .    .    ." N/A 3128 "sphere03.bw_a4_finale03_speech04"       "<clr:29,172,214>: '',    .  , .   .    ." 3129 3129 "[english]sphere03.bw_a4_finale03_speech04"       "<clr:29,172,214>Wheatley: 'Lair' - heh, weird isn't it? First time I've said it out loud. Sounds a bit ridiculous, really. But I can assure you it is one. A proper lair. Deadly lair." 3130 N/A "sphere03.bw_a4_finale03_speech05"       "<clr:29,172,214>:,         .  \"\"   . ,   ,     .     ,    ." N/A 3130 "sphere03.bw_a4_finale03_speech05"       "<clr:29,172,214>:,         .  \"\"   . ,   ,     .       ."   3131 3131 "[english]sphere03.bw_a4_finale03_speech05"        "<clr:29,172,214>Wheatley: So I just wanted to give you the chance to kill yourself now. Before you get to the lair. Just, you know, jump into the masher there. Less a death trap and more a death option for you." 3132 3132 "sphere03.bw_a4_finale03_speech06"       "<clr:29,172,214>:,   .           .   .   .   ,      ." 3133 3133 "[english]sphere03.bw_a4_finale03_speech06"       "<clr:29,172,214>Wheatley: Sounds crazy, I know. But hear me out. Once you get to my lair, death will not be optional. It will be mandatory. No tricks, no surprises: just you dying, as a result of me killing you in a very very gruesome way." … 3137 3137 "[english]sphere03.bw_a4_finale03_speech08"        "<clr:29,172,214>Wheatley: The masher does work. I should point that out. I know we've had a couple of problems in the past. This masher definitely works and it will kill you. If that's one of your concerns about jumping in, the masher will kill you. Painless. Well, it won't be painless, obviously. But it will mash you up." 3138 3138 "sphere03.bw_a4_finale03_speech09"       "<clr:29,172,214>:          .   .   .   -."   3139 3139 "[english]sphere03.bw_a4_finale03_speech09"        "<clr:29,172,214>Wheatley: In summary: walk all the way to certain doom, or give up now. Honorably. Like a samurai! Save yourself a trip. It's win-win for you." 3140 N/A "sphere03.bw_a4_finale03_speech10"       "<clr:29,172,214>:,     \"\"      .     6     ,      .    .   !    .        . ,            ?" N/A 3140 "sphere03.bw_a4_finale03_speech10"       "<clr:29,172,214>:,     \"\"      .     6     ,      .    .   !    .        . ,            ?" 3141 3141 "[english]sphere03.bw_a4_finale03_speech10"       "<clr:29,172,214>Wheatley: Plus, I put a lot of effort in getting this lair ready for you. It'd certainly teach me a lesson if you simply died, painlessly, twenty feet from the door. I'd be furious. I'd be like RRRRR. I got my just desserts. No more than I deserve. Why not teach me a lesson by jumping in the old masher?" 3142 N/A "sphere03.bw_a4_finale03_speech11"       "<clr:29,172,214>:  .      .   .    ."   N/A 3142 "sphere03.bw_a4_finale03_speech11"        "<clr:29,172,214>:  .      .   .    ."   3143 3143 "[english]sphere03.bw_a4_finale03_speech11"        "<clr:29,172,214>Wheatley: I tell you, if I was up against impossible odds, this is the way I'd want to go out: mashed with dignity. That'd be the way I'd choose." 3144 3144 "sphere03.bw_a4_finale03_speech12"       "<clr:29,172,214>:,    .          .       .     .   .   ."   3145 3145 "[english]sphere03.bw_a4_finale03_speech12"        "<clr:29,172,214>Wheatley: And here's the best part. There's a conveyor belt that will convey you in convenient comfort right into the masher. You won't have to lift a finger. Everything's been taken care of. Didn't have to. Didn't have to do that." 3146 N/A "sphere03.bw_a4_finale03_speech13"       "<clr:29,172,214>:,  .     .   .       .       . \"\", ?   , .   . ,   .      ."   N/A 3146 "sphere03.bw_a4_finale03_speech13"        "<clr:29,172,214>: ,  .     .   .       .       . \"\", ?   , .   . ,   .      ."   3147 3147 "[english]sphere03.bw_a4_finale03_speech13"        "<clr:29,172,214>Wheatley: Look, anyway. I've spoken enough. Take your time. I'll let you think about it. I don't want to pressure you: is it the lair? Is it the masher? You know what my opinion is: Masher. I'm leaning toward masher. Up to you. Just gonna give you some time to think"   3148 3148 "sphere03.bw_a4_finale04_bombtaunts01"        "<clr:29,172,214>:   ?  !  !         .    ?" 3149 3149 "[english]sphere03.bw_a4_finale04_bombtaunts01"       "<clr:29,172,214>Wheatley: Where are you going? Don't run! Don't run! I'll tell you why you shouldn't run: The harder you breathe, the more neurotoxin you'll inhale. It's bloody clever, this stuff. Seriously, it's devilish." … 3171 3171 "[english]sphere03.bw_a4_finale04_wakeupa01"        "<clr:29,172,214>Wheatley: Ahhh... Wha- What happened?" 3172 3172 "sphere03.bw_a4_finale04_wakeupa02"       "<clr:29,172,214>:  ?,     ? ?"   3173 3173 "[english]sphere03.bw_a4_finale04_wakeupa02"        "<clr:29,172,214>Wheatley: What happened? What, what, what have you put onto me? What is that?" 3174 N/A "sphere03.bw_a4_finale04_wakeupa03"       "<clr:29,172,214>:, [  ] ,      .  .   .   ."   N/A 3174 "sphere03.bw_a4_finale04_wakeupa03"        "<clr:29,172,214>: , [  ] ,      .  .   .   ."   3175 3175 "[english]sphere03.bw_a4_finale04_wakeupa03"        "<clr:29,172,214>Wheatley: Hold on, [click click click] Ah, the bloody bombs are stuck on. Doesn't matter - I've reconfigured the shields." 3176 3176 "sphere03.bw_a4_finale04_wakeupa04"       "<clr:29,172,214>:,    !    ? ? [  ] ,       !    !"   3177 3177 "[english]sphere03.bw_a4_finale04_wakeupa04"        "<clr:29,172,214>Wheatley: Oh, it's a core you've put on me! Who told you to do that? Was it her? [as if he's looking around] It's just making me stronger, luv! It's a fool's errand!" … 3203 3203 "[english]sphere03.bw_a4_finale04_wakeupb10"        "<clr:29,172,214>Wheatley: All those pieces of the ceiling that keep falling out? Probably actually pieces of the ceiling, I'll bet. That looked real. But it doesn't signify anything, is my point." 3204 3204 "sphere03.bw_a4_finale04_wakeupb11"       "<clr:29,172,214>:   ..., !      ? !      .  .   .    ,   ." 3205 3205 "[english]sphere03.bw_a4_finale04_wakeupb11"       "<clr:29,172,214>Wheatley: But the real point is - oh, oh! You know what I've just remembered? Football! Kicking a ball around for fun. Cruel, obviously. Humans love it. Metaphor. Should have seen this coming." 3206 N/A "sphere03.bw_a4_finale04_whitegel_break01"       "<clr:29,172,214>: !  ."   N/A 3206 "sphere03.bw_a4_finale04_whitegel_break01"        "<clr:29,172,214>: ! ! ! !"   3207 3207 "[english]sphere03.bw_a4_finale04_whitegel_break01"        "<clr:29,172,214>Wheatley: No! Don't! No! AHHHHHHHHHHHH!" 3208 N/A "sphere03.bw_a4_finale04_whitegel_break02"       "<clr:29,172,214>: ...  .      . .   . .        .        .         .   ."   N/A 3208 "sphere03.bw_a4_finale04_whitegel_break02"        "<clr:29,172,214>: ...  .  !     .     .   .   .        .        .         .     ." 3209 3209 "[english]sphere03.bw_a4_finale04_whitegel_break02"       "<clr:29,172,214>Wheatley: Ha... That sounded real. No! That was actually an impression of you. Actually. Because you just fell into my trap. My brilliant trap. Just then. I wanted you to trick me into bursting that pipe. You didn't trick me. Seemingly trick me. Gives you false hope. Leads to overconfidence. And that leads to mistakes. Fatal mistakes. It's all part of my plan." 3210 3210 "sphere03.bw_a4_finale04_whitegel_break03"       "<clr:29,172,214>:, ...     ...   .  . ...   .        . ! !   ."   3211 3211 "[english]sphere03.bw_a4_finale04_whitegel_break03"        "<clr:29,172,214>Wheatley: Oh, but I just... have made my actual first mistake... by telling you my plan. Just now. Grrr... It's me old Achilles heel again. Armed with that knowledge, I imagine you won't even use the conversion gel. Oh fate! Oh cruel mistress." … 3215 3215 "[english]sphere03.bw_a4_finale04_whitegel_break06"        "<clr:29,172,214>Wheatley: And you'll probably get ringworm. And Athlete's Foot. And... Cholera. Or something... Horrible. It's gonna be even worse than if I'd just blown you up." 3216 3216 "sphere03.bw_a4_finale04_whitegel_break07"       "<clr:29,172,214>:    .    .,  .      .         ." 3217 3217 "[english]sphere03.bw_a4_finale04_whitegel_break07"       "<clr:29,172,214>Wheatley: But it's not too late to avoid all of that by simply not using the gel. There you go, I said it. I gave away my plan. But I couldn't watch you hurt yourself like this." 3218 N/A "sphere03.bw_a4_finale_one01"       "<clr:29,172,214>: !   !"   N/A 3218 "sphere03.bw_a4_finale_one01"        "<clr:29,172,214>: !   !"   3219 3219 "[english]sphere03.bw_a4_finale_one01"        "<clr:29,172,214>Wheatley: SURPRISE! We're doing it NOW!" 3220 3220 "sphere03.bw_a4_finale_one03"       "<clr:29,172,214>:  ,      ." 3221 3221 "[english]sphere03.bw_a4_finale_one03"       "<clr:29,172,214>Wheatley: You've probably figured it out by now, but I don't need you anymore." … 3231 3231 "[english]sphere03.bw_a4_found_something01"        "<clr:29,172,214>Wheatley: I'll bet you're both dying to know what your big surprise is. Only TWO more chambers!" 3232 3232 "sphere03.bw_a4_leave_nags01"       "<clr:29,172,214>: ." 3233 3233 "[english]sphere03.bw_a4_leave_nags01"       "<clr:29,172,214>Wheatley: MOVE." 3234 N/A "sphere03.bw_a4_love_to_death02"       "<clr:29,172,214>: . ?      ..." N/A 3234 "sphere03.bw_a4_love_to_death02"       "<clr:29,172,214>: . ?       ..." 3235 3235 "[english]sphere03.bw_a4_love_to_death02"       "<clr:29,172,214>Wheatley: Heh heh heh. Alright? I don't know whether you're picking up on what I'm saying there, but..." 3236 3236 "sphere03.bw_a4_love_to_death03"       "<clr:29,172,214>:         .     .     ." 3237 3237 "[english]sphere03.bw_a4_love_to_death03"       "<clr:29,172,214>Wheatley: You two are going to LOVE this big surprise. In fact, you might say that you're both going to love it to death. Love it... until it kills you. Until you're dead." … 3281 3281 "[english]sphere03.bw_a4_recapture04"        "<clr:29,172,214>Wheatley: Oh, that's funny, is it? Because we've been at this twelve hours and you haven't solved it either, so I don't know why you're laughing." 3282 3282 "sphere03.bw_a4_recapture05"       "<clr:29,172,214>: 1 ,  !" 3283 3283 "[english]sphere03.bw_a4_recapture05"       "<clr:29,172,214>Wheatley: You've got one hour! Solve it!" 3284 N/A "sphere03.bw_a4_speed_tb_catch02"       "<clr:29,172,214>Wheatley:   .   .      ?  ."   N/A 3284 "sphere03.bw_a4_speed_tb_catch02"        "<clr:29,172,214>:   .   .      ?  ."   3285 3285 "[english]sphere03.bw_a4_speed_tb_catch02"        "<clr:29,172,214>Wheatley: Just getting a test ready... For you. Obviously. Who else would I be doing it for? No one." 3286 3286 "sphere03.bw_a4_speed_tb_catch03"       "<clr:29,172,214>: !   ! !" 3287 3287 "[english]sphere03.bw_a4_speed_tb_catch03"       "<clr:29,172,214>Wheatley: Agh! You're alive! Great!" 3288 N/A "sphere03.bw_a4_speed_tb_catch05"       "<clr:29,172,214>Wheatley:   .   ...  ."   N/A 3288 "sphere03.bw_a4_speed_tb_catch05"        "<clr:29,172,214>: , , , ...  ."   3289 3289 "[english]sphere03.bw_a4_speed_tb_catch05"        "<clr:29,172,214>Wheatley: Let's see here, exit exit exit... there is no exit." 3290 N/A "sphere03.bw_a4_speed_tb_catch06"       "<clr:29,172,214>Wheatley:  .    ."   N/A 3290 "sphere03.bw_a4_speed_tb_catch06"        "<clr:29,172,214>:,    .   ."   3291 3291 "[english]sphere03.bw_a4_speed_tb_catch06"        "<clr:29,172,214>Wheatley: Not a problem. I'll make an exit." 3292 N/A "sphere03.bw_a4_speed_tb_catch07"       "<clr:29,172,214>Wheatley:  ." N/A 3292 "sphere03.bw_a4_speed_tb_catch07"       "<clr:29,172,214>:  ." 3293 3293 "[english]sphere03.bw_a4_speed_tb_catch07"       "<clr:29,172,214>Wheatley: For your test." 3294 N/A "sphere03.bw_a4_spike_smash01"       "<clr:29,172,214>Wheatley:         .     ...          ."   N/A 3294 "sphere03.bw_a4_spike_smash01"        "<clr:29,172,214>:         .     ...          ."   3295 3295 "[english]sphere03.bw_a4_spike_smash01"        "<clr:29,172,214>Wheatley: Had a bit of a brain wave. There I was, smashing some steel plates together, and I thought, 'yes, it's deadly. But what's missing? What's missing?' And I thought lots of sharp bits welded onto the flat bits." 3296 N/A "sphere03.bw_a4_spike_smash02"       "<clr:29,172,214>Wheatley:     .       .   ?      ."   N/A 3296 "sphere03.bw_a4_spike_smash02"        "<clr:29,172,214>:     .       .   ?      ."   3297 3297 "[english]sphere03.bw_a4_spike_smash02"        "<clr:29,172,214>Wheatley: Still a work in progress, don't judge me yet. Eventually I'd like to get them to sort of shoot fire at you, moments before crushing you. That's what I'm aiming for. But you know, small steps." 3298 N/A "sphere03.bw_a4_test_solve_reacs_happy01"       "<clr:29,172,214>Wheatley:, . ."   N/A 3298 "sphere03.bw_a4_test_solve_reacs_happy01"        "<clr:29,172,214>: , . ."   3299 3299 "[english]sphere03.bw_a4_test_solve_reacs_happy01"        "<clr:29,172,214>Wheatley: Ohhhhh, yes. Ohhhh. Well done." 3300 N/A "sphere03.bw_a4_test_solve_reacs_happy02"       "<clr:29,172,214>Wheatley:, . ."   N/A 3300 "sphere03.bw_a4_test_solve_reacs_happy02"        "<clr:29,172,214>: , . ."   3301 3301 "[english]sphere03.bw_a4_test_solve_reacs_happy02"        "<clr:29,172,214>Wheatley: Oh! Yes. Well done." 3302 N/A "sphere03.bw_a4_test_solve_reacs_happy05"       "<clr:29,172,214>Wheatley:, ." N/A 3302 "sphere03.bw_a4_test_solve_reacs_happy05"       "<clr:29,172,214>:, ." 3303 3303 "[english]sphere03.bw_a4_test_solve_reacs_happy05"       "<clr:29,172,214>Wheatley: Ohhhhhhh, that's tremendous." 3304 N/A "sphere03.bw_a4_the_itch01"       "<clr:29,172,214>Wheatley:          ." N/A 3304 "sphere03.bw_a4_the_itch01"       "<clr:29,172,214>:          ." 3305 3305 "[english]sphere03.bw_a4_the_itch01"       "<clr:29,172,214>Wheatley: You have no idea what it's like in this body." 3306 N/A "sphere03.bw_a4_the_itch02"       "<clr:29,172,214>Wheatley:    . .   ...        ."   N/A 3306 "sphere03.bw_a4_the_itch02"        "<clr:29,172,214>:   .  . ...  .      ." 3307 3307 "[english]sphere03.bw_a4_the_itch02"       "<clr:29,172,214>Wheatley: I HAVE to test. All the time. Or I get this... this ITCH. It must be hardwired into the system or something." 3308 N/A "sphere03.bw_a4_the_itch03"       "<clr:29,172,214>Wheatley: !    ..., !      . ... ,  .  !"   N/A 3308 "sphere03.bw_a4_the_itch03"        "<clr:29,172,214>: !    ... , !      . ...   .   !" 3309 3309 "[english]sphere03.bw_a4_the_itch03"       "<clr:29,172,214>Wheatley: Oh! But when I DO test... ohhhhh, man alive! Nothing feels better. It's just... why I've gotta test, I've gotta test!" 3310 N/A "sphere03.bw_a4_the_itch07"       "<clr:29,172,214>Wheatley: ...    .   .     .   ." N/A 3310 "sphere03.bw_a4_the_itch07"       "<clr:29,172,214>: ...    .    .   .    ." 3311 3311 "[english]sphere03.bw_a4_the_itch07"       "<clr:29,172,214>Wheatley: So... you're gonna test. I'm gonna watch. And everything is gonna be JUST... FINE." 3312 N/A "sphere03.bw_a4_the_itch08"       "<clr:29,172,214>Wheatley:  !" N/A 3312 "sphere03.bw_a4_the_itch08"       "<clr:29,172,214>: !" 3313 3313 "[english]sphere03.bw_a4_the_itch08"       "<clr:29,172,214>Wheatley: SHUT UP!" 3314 N/A "sphere03.bw_fgb_body_intro01"       "<clr:29,172,214>Wheatley: !,   !" N/A 3314 "sphere03.bw_fgb_body_intro01"       "<clr:29,172,214>: !,   !" 3315 3315 "[english]sphere03.bw_fgb_body_intro01"       "<clr:29,172,214>Wheatley: Wowwwww! Check me out, partner!" 3316 N/A "sphere03.bw_fgb_body_intro03"       "<clr:29,172,214>Wheatley:, !   .  ?  . !   ?   ,  ?" N/A 3316 "sphere03.bw_fgb_body_intro03"       "<clr:29,172,214>:, !   .  ?  . !    ?  ,  ?" 3317 3317 "[english]sphere03.bw_fgb_body_intro03"       "<clr:29,172,214>Wheatley: Whoa-ho-ho! Would you look at this. Not too bad, eh? Giant robot. Massive!  It's not just me, right? I'm bloody massive, aren't I?" 3318 N/A "sphere03.bw_fgb_body_intro04"       "<clr:29,172,214>Wheatley:  !      !"   N/A 3318 "sphere03.bw_fgb_body_intro04"        "<clr:29,172,214>: !      !"   3319 3319 "[english]sphere03.bw_fgb_body_intro04"        "<clr:29,172,214>Wheatley: We did it! I'm in control of the whole facility now!" 3320 N/A "sphere03.bw_fgb_body_intro05"       "<clr:29,172,214>Wheatley: !,  !   ."   N/A 3320 "sphere03.bw_fgb_body_intro05"        "<clr:29,172,214>: , !  !   ." 3321 3321 "[english]sphere03.bw_fgb_body_intro05"       "<clr:29,172,214>Wheatley: Oh! Right, the escape lift! I'll call it now." 3322 N/A "sphere03.bw_fgb_body_intro12"       "<clr:29,172,214>Wheatley:     ?    !      !" N/A 3322 "sphere03.bw_fgb_body_intro12"       "<clr:29,172,214>:     ?   !      !" 3323 3323 "[english]sphere03.bw_fgb_body_intro12"       "<clr:29,172,214>Wheatley: Look how small you are down there! I can barely see you! Very tiny and insignificant!" 3324 N/A "sphere03.bw_fgb_body_intro14"       "<clr:29,172,214>:        . ...,   !" N/A 3324 "sphere03.bw_fgb_body_intro14"       "<clr:29,172,214>:         ...,   !" 3325 3325 "[english]sphere03.bw_fgb_body_intro14"       "<clr:29,172,214>Wheatley: I knew it was gonna be cool being in charge of everything, but... wow, this is cool!" 3326 N/A "sphere03.bw_fgb_body_intro15"       "<clr:29,172,214>Wheatley:   !     !"   N/A 3326 "sphere03.bw_fgb_body_intro15"        "<clr:29,172,214>:     !     !"   3327 3327 "[english]sphere03.bw_fgb_body_intro15"        "<clr:29,172,214>Wheatley: And check this out! I'm a bloody genius now!" 3328 N/A "sphere03.bw_fgb_body_intro16"       "<clr:29,172,214>Wheatley:     !    !"   N/A 3328 "sphere03.bw_fgb_body_intro16"        "<clr:29,172,214>:      !    !"   3329 3329 "[english]sphere03.bw_fgb_body_intro16"        "<clr:29,172,214>Wheatley: I don't even know what I just said! But I can find out!" 3330 N/A "sphere03.bw_fgb_body_intro17"       "<clr:29,172,214>Wheatley: ! . .  ."   N/A 3330 "sphere03.bw_fgb_body_intro17"        "<clr:29,172,214>:, ! .  ." 3331 3331 "[english]sphere03.bw_fgb_body_intro17"       "<clr:29,172,214>Wheatley: Oh! Sorry. The lift. Sorry. I keep forgetting." 3332 N/A "sphere03.bw_fgb_body_intro19"       "<clr:29,172,214>Wheatley:      !" N/A 3332 "sphere03.bw_fgb_body_intro19"       "<clr:29,172,214>:      !" 3333 3333 "[english]sphere03.bw_fgb_body_intro19"       "<clr:29,172,214>Wheatley: I can't get over how small you are!" 3334 N/A "sphere03.bw_fgb_body_intro21"       "<clr:29,172,214>Wheatley:    !" N/A 3334 "sphere03.bw_fgb_body_intro21"       "<clr:29,172,214>:    ! !"   3335 3335 "[english]sphere03.bw_fgb_body_intro21"        "<clr:29,172,214>Wheatley: This body is amazing, seriously!" 3336 N/A "sphere03.bw_fgb_heel_turn07"       "<clr:29,172,214>Wheatley:,     .     ? .       !    ?  . .     . ,    ?  ."   N/A 3336 "sphere03.bw_fgb_heel_turn07"        "<clr:29,172,214>:    ,     ? .       !   ? . .      .   ?  !" 3337 3337 "[english]sphere03.bw_fgb_heel_turn07"       "<clr:29,172,214>Wheatley: Don't think I'm not onto you too, lady. You know what you are? Selfish. I've done nothing but sacrifice to get us here! What have you sacrificed? NOTHING. Zero. All you've done is BOSS ME AROUND. Well, NOW who's the boss? Who's the boss? It's me!" 3338 N/A "sphere03.bw_fgb_heel_turn10"       "<clr:29,172,214>Wheatley: ..." N/A 3338 "sphere03.bw_fgb_heel_turn10"       "<clr:29,172,214>: ..." 3339 3339 "[english]sphere03.bw_fgb_heel_turn10"       "<clr:29,172,214>Wheatley: Ahhh..." 3340 N/A "sphere03.bw_fgb_heel_turn15"       "<clr:29,172,214>Wheatley:,  ?   ?"   N/A 3340 "sphere03.bw_fgb_heel_turn15"        "<clr:29,172,214>: !   !   ?!" 3341 3341 "[english]sphere03.bw_fgb_heel_turn15"       "<clr:29,172,214>Wheatley: Well, how about now? NOW WHO'S A MORON?" 3342 N/A "sphere03.bw_fgb_heel_turn21"       "<clr:29,172,214>Wheatley:  !   !"   N/A 3342 "sphere03.bw_fgb_heel_turn21"        "<clr:29,172,214>: !   !"   3343 3343 "[english]sphere03.bw_fgb_heel_turn21"        "<clr:29,172,214>Wheatley: I AM NOT! A MORON!" 3344 N/A "sphere03.bw_finale01_deathtrap04"       "<clr:29,172,214>Wheatley:,       . . ?      ."   N/A 3344 "sphere03.bw_finale01_deathtrap04"        "<clr:29,172,214>: ,       . ,      ." 3345 3345 "[english]sphere03.bw_finale01_deathtrap04"       "<clr:29,172,214>Wheatley: Oh, and don't bother trying to portal out of here, because it's impossible, okay? I thought of everything." 3346 N/A "sphere03.bw_finale02_spinnyblade03"       "<clr:29,172,214>Wheatley: !" N/A 3346 "sphere03.bw_finale02_spinnyblade03"       "<clr:29,172,214>: !" 3347 3347 "[english]sphere03.bw_finale02_spinnyblade03"       "<clr:29,172,214>Wheatley: Machiavellian!" 3348 N/A "sphere03.bw_finale02_spinnyblade05"       "<clr:29,172,214>Wheatley:   !" N/A 3348 "sphere03.bw_finale02_spinnyblade05"       "<clr:29,172,214>:   !" 3349 3349 "[english]sphere03.bw_finale02_spinnyblade05"       "<clr:29,172,214>Wheatley: Spinny-blade-wall!" 3350 N/A "sphere03.bw_finale04_button_press01"       "<clr:29,172,214>Wheatley: 5!    !"   N/A 3350 "sphere03.bw_finale04_button_press01"        "<clr:29,172,214>: 5!    !"   3351 3351 "[english]sphere03.bw_finale04_button_press01"        "<clr:29,172,214>Wheatley: PART FIVE! BOOBYTRAP THE STALEMATE BUTTON!" 3352 N/A "sphere03.bw_finale04_button_press03"       "<clr:29,172,214>Wheatley:,  ?  . ,    .    .      !" N/A 3352 "sphere03.bw_finale04_button_press03"       "<clr:29,172,214>:,  ?  . ,    .      !"   3353 3353 "[english]sphere03.bw_finale04_button_press03"        "<clr:29,172,214>Wheatley: What, are you still alive? You are joking. You have got be kidding me. Well, I'm still in control. AND I HAVE NO IDEA HOW TO FIX THIS PLACE." 3354 N/A "sphere03.bw_finale04_button_press04"       "<clr:29,172,214>Wheatley:      ?      .,        .    ."   N/A 3354 "sphere03.bw_finale04_button_press04"        "<clr:29,172,214>:    ,       ?      !"   3355 3355 "[english]sphere03.bw_finale04_button_press04"        "<clr:29,172,214>Wheatley: You had to play bloody cat and mouse, didn't you?  While people were trying to work. Yes, well, now we're all going to pay the price. BECAUSE WE'RE ALL GOING TO BLOODY DIE." 3356 3356 "sphere03.bw_finale04_button_press05"       "<clr:29,172,214>:, , .       .        !" 3357 3357 "[english]sphere03.bw_finale04_button_press05"       "<clr:29,172,214>Wheatley: Oh, brilliant, yeah. Take one last look at your precious human moon. Because it cannot help you now!" 3358 N/A "sphere03.bw_finale04_no_nags01"       "<clr:29,172,214>Wheatley: !" N/A 3358 "sphere03.bw_finale04_no_nags01"       "<clr:29,172,214>: !" 3359 3359 "[english]sphere03.bw_finale04_no_nags01"       "<clr:29,172,214>Wheatley: No!" 3360 N/A "sphere03.bw_finale04_no_nags02"       "<clr:29,172,214>Wheatley: !" N/A 3360 "sphere03.bw_finale04_no_nags02"       "<clr:29,172,214>: !" 3361 3361 "[english]sphere03.bw_finale04_no_nags02"       "<clr:29,172,214>Wheatley: No!" 3362 N/A "sphere03.bw_finale04_no_nags03"       "<clr:29,172,214>Wheatley:    !" N/A 3362 "sphere03.bw_finale04_no_nags03"       "<clr:29,172,214>:    !" 3363 3363 "[english]sphere03.bw_finale04_no_nags03"       "<clr:29,172,214>Wheatley: Do not press that button!" 3364 N/A "sphere03.bw_finale04_no_nags04"       "<clr:29,172,214>Wheatley:  !" N/A 3364 "sphere03.bw_finale04_no_nags04"       "<clr:29,172,214>:  !" 3365 3365 "[english]sphere03.bw_finale04_no_nags04"       "<clr:29,172,214>Wheatley: Do not do it!" 3366 N/A "sphere03.bw_finale04_no_nags05"       "<clr:29,172,214>Wheatley:    !" N/A 3366 "sphere03.bw_finale04_no_nags05"       "<clr:29,172,214>:    !" 3367 3367 "[english]sphere03.bw_finale04_no_nags05"       "<clr:29,172,214>Wheatley: Do not press that button!" 3368 N/A "sphere03.bw_finale04_no_nags06"       "<clr:29,172,214>Wheatley:    !" N/A 3368 "sphere03.bw_finale04_no_nags06"       "<clr:29,172,214>:    !" 3369 3369 "[english]sphere03.bw_finale04_no_nags06"       "<clr:29,172,214>Wheatley: Do not press that button!" 3370 3370 "sphere03.bw_finale04_no_nags07"       "<clr:29,172,214>Wheatley:  !" 3371 3371 "[english]sphere03.bw_finale04_no_nags07"       "<clr:29,172,214>Wheatley: Do not do it!" … 3403 3403 "[english]sphere03.bw_finale04_pre_pipebreak07"        "<clr:29,172,214>Wheatley: Remember when I first told you how to find that little portal thing you love so much? Thought you'd die on the way, if I'm honest. All the others did." 3404 3404 "sphere03.bw_finale04_pre_pipebreak08"       "<clr:29,172,214>Wheatley:      ? []  .   .,    .         ."   3405 3405 "[english]sphere03.bw_finale04_pre_pipebreak08"        "<clr:29,172,214>Wheatley: You didn't think you were the first, did you? [laughs] No. Fifth. No, I lie: Sixth. Perhaps it's best to leave it to your imagination what happened to the other five..." 3406 N/A "sphere03.bw_finale04_pre_pipebreak09"       "<clr:29,172,214>Wheatley: .       ,  ?  .    .  .             ." N/A 3406 "sphere03.bw_finale04_pre_pipebreak09"       "<clr:29,172,214>: .     ,  ?  .     .  .             ." 3407 3407 "[english]sphere03.bw_finale04_pre_pipebreak09"       "<clr:29,172,214>Wheatley: You know what? I think we're well past the point of tasteful restraint. So I'll tell you: they all died. Horrifically. Trying to get that portal device that you're gripping in your meaty little fingers there." 3408 N/A "sphere03.bw_finale04_pre_pipebreak10"       "<clr:29,172,214>Wheatley:    .  .   . .    .    . .. ! !   .  . ,  ." N/A 3408 "sphere03.bw_finale04_pre_pipebreak10"       "<clr:29,172,214>:    .  .   . .    .   .  .. ! !   .  . ,  ." 3409 3409 "[english]sphere03.bw_finale04_pre_pipebreak10"       "<clr:29,172,214>Wheatley: But you were different weren't you? Such a good jumper. Problem solver. Clever. But ambitious. That's your Achilles Heel. Mine's-oh! Oh! Almost told you. Clever, clever girl. Again: brain damaged like a fox, you." 3410 N/A "sphere03.bw_finale04_pre_pipebreak11"       "<clr:29,172,214>Wheatley:      ,  ?  ,        .      .   . ?  .      ."   N/A 3410 "sphere03.bw_finale04_pre_pipebreak11"        "<clr:29,172,214>:     ,  ?  ,         .      ,   .  ?   .     ."   3411 3411 "[english]sphere03.bw_finale04_pre_pipebreak11"        "<clr:29,172,214>Wheatley: We've had some times, haven't we? Like that time I jumped off my management rail, not sure if I'd die or not when I did, and all you had to do was catch me? Annnd you didn't. Did you? Ohhhh. You remember that? I remember that. I remember that all the time." 3412 N/A "sphere03.bw_finale04_pre_pipebreak12"       "<clr:29,172,214>Wheatley:           . !          .      .         .,  ?          .    .  ."   N/A 3412 "sphere03.bw_finale04_pre_pipebreak12"        "<clr:29,172,214>:         ,            .        .           .  ,           .    .  ." 3413 3413 "[english]sphere03.bw_finale04_pre_pipebreak12"       "<clr:29,172,214>Wheatley: And we would have talked our way out of it. Oh! Except you forgot to tell me you'd murdered her. And that she needed you to live, so the only available vent for her rage would be good old crushable Wheatley. Yeah. Little details I remember. Easy little tidbits you could have used to save me from getting crushed if you'd cared, which you didn't, obviously. And still don't." 3414 N/A "sphere03.bw_finale04_pre_pipebreak13"       "<clr:29,172,214>Wheatley:      ?    .     .        .        .   ."   N/A 3414 "sphere03.bw_finale04_pre_pipebreak13"        "<clr:29,172,214>:       ,     .     .        .         .   ." 3415 3415 "[english]sphere03.bw_finale04_pre_pipebreak13"       "<clr:29,172,214>Wheatley: Oh, remember the time I took over the facility? Greatest moment of my life, but you just wanted to leave. Didn't want to share in my success. Well, so you know, I'd be happy for you if you succeeded. Apart from right now, obviously." 3416 N/A "sphere03.bw_finale04_pre_pipebreak14"       "<clr:29,172,214>Wheatley:     ?   ? [  ]   .  . ,  , , ,     .       .       !" N/A 3416 "sphere03.bw_finale04_pre_pipebreak14"       "<clr:29,172,214>:   ?     ?   .  . ,   , ,  ,    ! ,        !" 3417 3417 "[english]sphere03.bw_finale04_pre_pipebreak14"       "<clr:29,172,214>Wheatley: Am I being too vague? I despise you. I loathe you. You arrogant, smugly quiet, awful jumpsuited monster of a woman. You and your little potato friend. This place would have been a triumph if it wasn't for you!" 3418 N/A "sphere03.bw_finale04_stalemate_intro01"       "<clr:29,172,214>Wheatley: . . []"   N/A 3418 "sphere03.bw_finale04_stalemate_intro01"        "<clr:29,172,214>: . . []"   3419 3419 "[english]sphere03.bw_finale04_stalemate_intro01"        "<clr:29,172,214>Wheatley: Ohhh. I see. [chuckle]"   3420 N/A "sphere03.bw_finale04_stalemate_intro03"        "<clr:29,172,214>Wheatley:    ?" N/A 3420 "sphere03.bw_finale04_stalemate_intro03"       "<clr:29,172,214>:   ?" 3421 3421 "[english]sphere03.bw_finale04_stalemate_intro03"       "<clr:29,172,214>Wheatley: What do you think?" 3422 N/A "sphere03.bw_finale04_stalemate_intro04"       "<clr:29,172,214>Wheatley: ! !  !" N/A 3422 "sphere03.bw_finale04_stalemate_intro04"       "<clr:29,172,214>: ! !  !" 3423 3423 "[english]sphere03.bw_finale04_stalemate_intro04"       "<clr:29,172,214>Wheatley: No! No! NONONO!" 3424 N/A "sphere03.bw_finale04_stalemate_intro05"       "<clr:29,172,214>Wheatley:     ..." N/A 3424 "sphere03.bw_finale04_stalemate_intro05"       "<clr:29,172,214>:     ..." 3425 3425 "[english]sphere03.bw_finale04_stalemate_intro05"       "<clr:29,172,214>Wheatley: Didn't pick up on my sarcasm..." 3426 3426 "sphere03.bw_finale04_stalemate_intro06"       "<clr:29,172,214>: .     .     ." 3427 3427 "[english]sphere03.bw_finale04_stalemate_intro06"       "<clr:29,172,214>Wheatley: Ah. That just cleans right off, does it? Well, that would have been good to know. A little earlier." 3428 N/A "sphere03.bw_finale04_thorn01"       "<clr:29,172,214>Wheatley:   !" N/A 3428 "sphere03.bw_finale04_thorn01"       "<clr:29,172,214>:   !" 3429 3429 "[english]sphere03.bw_finale04_thorn01"       "<clr:29,172,214>Wheatley: You have been a thorn in my side long enough!" 3430 N/A "sphere03.bw_finale04_through_portal01"       "<clr:29,172,214>Wheatley: !" N/A 3430 "sphere03.bw_finale04_through_portal01"       "<clr:29,172,214>: !" 3431 3431 "[english]sphere03.bw_finale04_through_portal01"       "<clr:29,172,214>Wheatley: AH!" 3432 N/A "sphere03.bw_finale04_through_portal02"       "<clr:29,172,214>Wheatley: !" N/A 3432 "sphere03.bw_finale04_through_portal02"       "<clr:29,172,214>: !" 3433 3433 "[english]sphere03.bw_finale04_through_portal02"       "<clr:29,172,214>Wheatley: SPACE!" 3434 N/A "sphere03.bw_finale04_through_portal03"       "<clr:29,172,214>Wheatley:  !" N/A 3434 "sphere03.bw_finale04_through_portal03"       "<clr:29,172,214>:  !" 3435 3435 "[english]sphere03.bw_finale04_through_portal03"       "<clr:29,172,214>Wheatley: We're in space!" 3436 N/A "sphere03.bw_finale04_through_portal04"       "<clr:29,172,214>Wheatley: ! !    .     .    !" N/A 3436 "sphere03.bw_finale04_through_portal04"       "<clr:29,172,214>:  !  !    !        !"   3437 3437 "[english]sphere03.bw_finale04_through_portal04"        "<clr:29,172,214>Wheatley: Let go! Let go! I'm still connected. I can pull myself in. I can still fix this!" 3438 N/A "sphere03.bw_finale04_through_portal05"       "<clr:29,172,214>Wheatley: !" N/A 3438 "sphere03.bw_finale04_through_portal05"       "<clr:29,172,214>:  !" 3439 3439 "[english]sphere03.bw_finale04_through_portal05"       "<clr:29,172,214>Wheatley: Let go!" 3440 N/A "sphere03.bw_finale04_through_portal06"       "<clr:29,172,214>Wheatley:  !" N/A 3440 "sphere03.bw_finale04_through_portal06"       "<clr:29,172,214>:  !" 3441 3441 "[english]sphere03.bw_finale04_through_portal06"       "<clr:29,172,214>Wheatley: Let go of me!" 3442 3442 "sphere03.bw_finale04_through_portal07"       "<clr:29,172,214>Wheatley: .  .  .  !"   3443 3443 "[english]sphere03.bw_finale04_through_portal07"        "<clr:29,172,214>Wheatley: Oh no. Change of plans. Hold onto me. Tighter!" … 3477 3477 "[english]sphere03.bw_screen_smash30"        "<clr:29,172,214>Wheatley: It's not like I've got hordes of replacement monitors just lying around back here in the old warehouse that I can just wheel out an bolt back on. I didn't order in loads of spare monitors thinking some crazy woman was going to go around smashing them all. Sorry if that's my fault. Sorry if I didn't have the forethought to think oh she might go crazy one day instead of just getting on with things. Sorry I didn't think of that." 3478 3478 "sphere03.bw_screen_smash32"       "<clr:29,172,214>Wheatley:  ,   !    .      ?     TV      ? .   ." 3479 3479 "[english]sphere03.bw_screen_smash32"       "<clr:29,172,214>Wheatley: They're not even your screens to break. It's vandalism. It's pure vandalism. You wouldn't do this if this was your house, would you? If I came around to your house smashin' your telly to bits, you'd be furious. And rightly so. Unbelievable." 3480 N/A "sphere03.bw_sp_a2_core_actually01"       "<clr:29,172,214>Wheatley:   ! []"   N/A 3480 "sphere03.bw_sp_a2_core_actually01"        "<clr:29,172,214>:   ! [     ]"   3481 3481 "[english]sphere03.bw_sp_a2_core_actually01"        "<clr:29,172,214>Wheatley: But I'm huge! [laugh turning to maniacal laugh]"   3482 N/A "sphere03.bw_sp_a2_core_actually05"        "<clr:29,172,214>Wheatley:,       ?" N/A 3482 "sphere03.bw_sp_a2_core_actually05"       "<clr:29,172,214>: [ ] ,       ?" 3483 3483 "[english]sphere03.bw_sp_a2_core_actually05"       "<clr:29,172,214>Wheatley: [laugh trailing off] Actually, why do we have to leave right now?" 3484 N/A "sphere03.bw_sp_a2_core_actually06"       "<clr:29,172,214>Wheatley:      ?" N/A 3484 "sphere03.bw_sp_a2_core_actually06"       "<clr:29,172,214>:      ?" 3485 3485 "[english]sphere03.bw_sp_a2_core_actually06"       "<clr:29,172,214>Wheatley: Do you have any idea how good this feels?" 3486 N/A "sphere03.bw_sp_a2_core_heelturn06"       "<clr:29,172,214>Wheatley: !   !"   N/A 3486 "sphere03.bw_sp_a2_core_heelturn06"        "<clr:29,172,214>: !    !"   3487 3487 "[english]sphere03.bw_sp_a2_core_heelturn06"        "<clr:29,172,214>Wheatley: I did this! Tiny little Wheatley did this!" 3488 N/A "sphere03.bw_sp_a2_core_heelturn08"       "<clr:29,172,214>Wheatley: ?   , ?" N/A 3488 "sphere03.bw_sp_a2_core_heelturn08"       "<clr:29,172,214>:, ?    , ?" 3489 3489 "[english]sphere03.bw_sp_a2_core_heelturn08"       "<clr:29,172,214>Wheatley: Oh really. That's what the two of you think, is it?" 3490 N/A "sphere03.bw_sp_a2_core_heelturn09"       "<clr:29,172,214>Wheatley:,       ." N/A 3490 "sphere03.bw_sp_a2_core_heelturn09"       "<clr:29,172,214>:        ." 3491 3491 "[english]sphere03.bw_sp_a2_core_heelturn09"       "<clr:29,172,214>Wheatley: Well, maybe it's time I did something then." 3492 N/A "sphere03.bw_sp_a2_core_history_response01"       "<clr:29,172,214>Wheatley:, ?" N/A 3492 "sphere03.bw_sp_a2_core_history_response01"       "<clr:29,172,214>:, ?" 3493 3493 "[english]sphere03.bw_sp_a2_core_history_response01"       "<clr:29,172,214>Wheatley: Sorry, what?" 3494 N/A "sphere03.bw_sp_a2_core_history_response05"       "<clr:29,172,214>Wheatley:  !   !"   N/A 3494 "sphere03.bw_sp_a2_core_history_response05"        "<clr:29,172,214>: ! ! !" 3495 3495 "[english]sphere03.bw_sp_a2_core_history_response05"       "<clr:29,172,214>Wheatley: I am NOT! A MORON!" 3496 N/A "sphere03.bw_sp_a2_core_history_response12"       "<clr:29,172,214>Wheatley: ! !    ! !"   N/A 3496 "sphere03.bw_sp_a2_core_history_response12"        "<clr:29,172,214>: ! ! ! !"   3497 3497 "[english]sphere03.bw_sp_a2_core_history_response12"        "<clr:29,172,214>Wheatley: No! No! You're LYING! You're LYING!" 3498 N/A "sphere03.bw_sp_a2_core_history_response13"       "<clr:29,172,214>Wheatley: !   !   !" N/A 3498 "sphere03.bw_sp_a2_core_history_response13"       "<clr:29,172,214>: !  !  !" 3499 3499 "[english]sphere03.bw_sp_a2_core_history_response13"       "<clr:29,172,214>Wheatley: No! I'm not listening! I'm not listening!" 3500 N/A "sphere03.bw_sp_a2_core_lift01"       "<clr:29,172,214>Wheatley:,  ." N/A 3500 "sphere03.bw_sp_a2_core_lift01"       "<clr:29,172,214>:,  ." 3501 3501 "[english]sphere03.bw_sp_a2_core_lift01"       "<clr:29,172,214>Wheatley: There we go. Lift called." 3502 N/A "sphere03.bw_sp_a2_core_lift_nags01"       "<clr:29,172,214>Wheatley: .     ?     ?    ."   N/A 3502 "sphere03.bw_sp_a2_core_lift_nags01"        "<clr:29,172,214>: .   ,       ?" 3503 3503 "[english]sphere03.bw_sp_a2_core_lift_nags01"       "<clr:29,172,214>Wheatley: Wait. Just thought of something? How am I going to get in? You know, being bloody massive and everything." 3504 N/A "sphere03.bw_sp_a2_core_lift_nags02"       "<clr:29,172,214>Wheatley: ! !  , ?               !  ?" N/A 3504 "sphere03.bw_sp_a2_core_lift_nags02"       "<clr:29,172,214>: ! !    .             ! ?" 3505 3505 "[english]sphere03.bw_sp_a2_core_lift_nags02"       "<clr:29,172,214>Wheatley: Wait! I know! You get into the lift, okay? Then I'll eject myself out of my new body into the lift just as you pass by me! Brilliant." 3506 N/A "sphere03.bw_sp_a2_core_lift_nags03"       "<clr:29,172,214>Wheatley: .,            .      ."   N/A 3506 "sphere03.bw_sp_a2_core_lift_nags03"        "<clr:29,172,214>: .        ,  ." 3507 3507 "[english]sphere03.bw_sp_a2_core_lift_nags03"       "<clr:29,172,214>Wheatley: It's perfect. Except for all the glass hitting us when I smash through the lift, that's a bit of a problem." 3508 N/A "sphere03.bw_sp_a2_core_lift_nags04"       "<clr:29,172,214>Wheatley:         .  1.5         ." N/A 3508 "sphere03.bw_sp_a2_core_lift_nags04"       "<clr:29,172,214>:         .  1.5         ." 3509 3509 "[english]sphere03.bw_sp_a2_core_lift_nags04"       "<clr:29,172,214>Wheatley: Also, once I eject myself out of the core the lift might stop. Then we'd be trapped in a lift full of broken glass suspended fifty feet off the ground." 3510 N/A "sphere03.bw_sp_a2_core_lift_nags05"       "<clr:29,172,214>Wheatley: ?   .    ." N/A 3510 "sphere03.bw_sp_a2_core_lift_nags05"       "<clr:29,172,214>:   . ?     ." 3511 3511 "[english]sphere03.bw_sp_a2_core_lift_nags05"       "<clr:29,172,214>Wheatley: You know what? Just get in the lift. We'll iron out the details as we go." 3512 N/A "sphere03.bw_sp_a2_core_lift_nags06"       "<clr:29,172,214>Wheatley:,  ." N/A 3512 "sphere03.bw_sp_a2_core_lift_nags06"       "<clr:29,172,214>:,  ." 3513 3513 "[english]sphere03.bw_sp_a2_core_lift_nags06"       "<clr:29,172,214>Wheatley: Go on. Get in." 3514 N/A "sphere03.bw_sp_a2_core_lift_nags07"       "<clr:29,172,214>Wheatley:  ." N/A 3514 "sphere03.bw_sp_a2_core_lift_nags07"       "<clr:29,172,214>:  ." 3515 3515 "[english]sphere03.bw_sp_a2_core_lift_nags07"       "<clr:29,172,214>Wheatley: Get in the lift." 3516 N/A "sphere03.bw_sp_a2_core_lift_nags08"       "<clr:29,172,214>Wheatley:    .  ."   N/A 3516 "sphere03.bw_sp_a2_core_lift_nags08"        "<clr:29,172,214>:    .  ."   3517 3517 "[english]sphere03.bw_sp_a2_core_lift_nags08"        "<clr:29,172,214>Wheatley: The escape lift. Just there. Come on." 3518 N/A "sphere03.bw_sp_a2_core_lift_nags09"       "<clr:29,172,214>Wheatley:       .      .   ." N/A 3518 "sphere03.bw_sp_a2_core_lift_nags09"       "<clr:29,172,214>:       .    ."   3519 3519 "[english]sphere03.bw_sp_a2_core_lift_nags09"        "<clr:29,172,214>Wheatley: The one you risked your life to get to. So you could escape certain death. No rush." 3520 N/A "sphere03.bw_sp_a2_core_lift_nags10"       "<clr:29,172,214>Wheatley:   .    .    .   ?"   N/A 3520 "sphere03.bw_sp_a2_core_lift_nags10"        "<clr:29,172,214>:   .    .  .  ."   3521 3521 "[english]sphere03.bw_sp_a2_core_lift_nags10"        "<clr:29,172,214>Wheatley: It's the lift just there. The thing that looks like a lift. That's what you're looking for. It is confusing, I know." 3522 N/A "sphere03.bw_sp_a2_core_lift_nags11"       "<clr:29,172,214>Wheatley:  .  ."   N/A 3522 "sphere03.bw_sp_a2_core_lift_nags11"        "<clr:29,172,214>:  .  ."   3523 3523 "[english]sphere03.bw_sp_a2_core_lift_nags11"        "<clr:29,172,214>Wheatley: It'll be fine. Get in." 3524 N/A "sphere03.bw_sp_a2_core_pitpunch02"       "<clr:29,172,214>Wheatley:     !  !      ? ?    ?" N/A 3524 "sphere03.bw_sp_a2_core_pitpunch02"       "<clr:29,172,214>: ! ! ! ! ! ! ! ! ?    !"   3525 3525 "[english]sphere03.bw_sp_a2_core_pitpunch02"        "<clr:29,172,214>Wheatley: Could a MORON PUNCH! YOU! INTO! THIS! PIT?  Huh? Could a moron do THAT?" 3526 N/A "sphere03.bw_sp_a2_core_pitpunch03"       "<clr:29,172,214>Wheatley: ." N/A 3526 "sphere03.bw_sp_a2_core_pitpunch03"       "<clr:29,172,214>: ." 3527 3527 "[english]sphere03.bw_sp_a2_core_pitpunch03"       "<clr:29,172,214>Wheatley: Uh oh." 3528 N/A "sphere03.bw_sp_a2_core_potato01"       "<clr:29,172,214>Wheatley: ?" N/A 3528 "sphere03.bw_sp_a2_core_potato01"       "<clr:29,172,214>:  ?" 3529 3529 "[english]sphere03.bw_sp_a2_core_potato01"       "<clr:29,172,214>Wheatley: See that?" 3530 N/A "sphere03.bw_sp_a2_core_potato02"       "<clr:29,172,214>Wheatley:   .   .      ." N/A 3530 "sphere03.bw_sp_a2_core_potato02"       "<clr:29,172,214>:  ,  ! ,       !" 3531 3531 "[english]sphere03.bw_sp_a2_core_potato02"       "<clr:29,172,214>Wheatley: That is a potato battery. It's a toy for children. And now she lives in it." 3532 N/A "sphere03.bw_sp_a2_core_potato04"       "<clr:29,172,214>Wheatley: []"   N/A 3532 "sphere03.bw_sp_a2_core_potato04"        "<clr:29,172,214>: []"   3533 3533 "[english]sphere03.bw_sp_a2_core_potato04"        "<clr:29,172,214>Wheatley: [laughs]"   3534 N/A "sphere03.bw_sp_a2_core_spanish01"        "<clr:29,172,214>Wheatley: Ests usando este software de traduccin de forma incorrecta. Por favor, consulta el manual." N/A 3534 "sphere03.bw_sp_a2_core_spanish01"       "<clr:29,172,214>: Ests usando este software de traduccin de forma incorrecta. Por favor, consulta el manual." 3535 3535 "[english]sphere03.bw_sp_a2_core_spanish01"       "<clr:29,172,214>Wheatley: Ests usando este software de traduccin de forma incorrecta. Por favor, consulta el manual." 3536 N/A "sphere03.bw_sp_a4_intro_boxyell01"       "<clr:29,172,214>Wheatley:,    !         !     ,   ?" N/A 3536 "sphere03.bw_sp_a4_intro_boxyell01"       "<clr:29,172,214>:,    !     !     !     ?"   3537 3537 "[english]sphere03.bw_sp_a4_intro_boxyell01"        "<clr:29,172,214>Wheatley: For god's sake, you're BOXES with LEGS! It is literally your only purpose! Walking onto buttons! How can you not do the one thing you were designed for?" 3538 N/A "sphere03.bw_sp_a4_intro_moat03"       "<clr:29,172,214>Wheatley:     .    ."   N/A 3538 "sphere03.bw_sp_a4_intro_moat03"        "<clr:29,172,214>:    ,     ." 3539 3539 "[english]sphere03.bw_sp_a4_intro_moat03"       "<clr:29,172,214>Wheatley: Designed this test myself. It's a little bit difficult." 3540 N/A "sphere03.bw_sp_a4_intro_moat04"       "<clr:29,172,214>Wheatley:    .  .  .     .  ,   ." N/A 3540 "sphere03.bw_sp_a4_intro_moat04"       "<clr:29,172,214>:     . .  . ,    .   .  ." 3541 3541 "[english]sphere03.bw_sp_a4_intro_moat04"       "<clr:29,172,214>Wheatley: Notice the moat area. Very deadly. Extremely dangerous. Eventually. Not at the moment. Still working on it, still working on it." 3542 N/A "sphere03.bw_sp_a4_intro_notdone01"       "<clr:29,172,214>Wheatley:   .     .    ." N/A 3542 "sphere03.bw_sp_a4_intro_notdone01"       "<clr:29,172,214>:    .  .    ." 3543 3543 "[english]sphere03.bw_sp_a4_intro_notdone01"       "<clr:29,172,214>Wheatley: Not done yet.  You've still got to get through the door. Need to get through the door there." 3544 N/A "sphere03.bw_sp_a4_intro_notdone02"       "<clr:29,172,214>Wheatley:     .,     ." N/A 3544 "sphere03.bw_sp_a4_intro_notdone02"       "<clr:29,172,214>:   .,    ." 3545 3545 "[english]sphere03.bw_sp_a4_intro_notdone02"       "<clr:29,172,214>Wheatley: You've still got to get through the door. Please. Need to get through that door there." 3546 N/A "sphere03.bw_sp_a4_intro_notdone04"       "<clr:29,172,214>Wheatley: ?" N/A 3546 "sphere03.bw_sp_a4_intro_notdone04"       "<clr:29,172,214>: ?" 3547 3547 "[english]sphere03.bw_sp_a4_intro_notdone04"       "<clr:29,172,214>Wheatley: Door?" 3548 N/A "sphere03.bw_sp_a4_jump_polarity_intro01"       "<clr:29,172,214>Wheatley: ! .  ." N/A 3548 "sphere03.bw_sp_a4_jump_polarity_intro01"       "<clr:29,172,214>: ! .  ." 3549 3549 "[english]sphere03.bw_sp_a4_jump_polarity_intro01"       "<clr:29,172,214>Wheatley: Sorry! Sorry. My fault." 3550 N/A "sphere03.bw_sp_a4_jump_polarity_intro03"       "<clr:29,172,214>Wheatley:    ." N/A 3550 "sphere03.bw_sp_a4_jump_polarity_intro03"       "<clr:29,172,214>:  ." 3551 3551 "[english]sphere03.bw_sp_a4_jump_polarity_intro03"       "<clr:29,172,214>Wheatley: Butterfingers." 3552 N/A "sphere03.bw_sp_a4_jump_polarity_intro04"       "<clr:29,172,214>Wheatley:  ." N/A 3552 "sphere03.bw_sp_a4_jump_polarity_intro04"       "<clr:29,172,214>:   ." 3553 3553 "[english]sphere03.bw_sp_a4_jump_polarity_intro04"       "<clr:29,172,214>Wheatley: Carry on." 3554 N/A "sphere03.bw_sp_a4_jump_polarity_intro_solve01"       "<clr:29,172,214>Wheatley:, . . ..." N/A 3554 "sphere03.bw_sp_a4_jump_polarity_intro_solve01"       "<clr:29,172,214>: [], . .  ...  ..." 3555 3555 "[english]sphere03.bw_sp_a4_jump_polarity_intro_solve01"       "<clr:29,172,214>Wheatley: [disinterested] Ohhh, you solved it. Oh. Good. Good one... Good for you..." 3556 N/A "sphere03.bw_sp_a4_laser_catapult_intro01"       "<clr:29,172,214>Wheatley:   .       .      .      .,      .         ."   N/A 3556 "sphere03.bw_sp_a4_laser_catapult_intro01"        "<clr:29,172,214>:    .      .  10    ,  ,        ." 3557 3557 "[english]sphere03.bw_sp_a4_laser_catapult_intro01"       "<clr:29,172,214>Wheatley: Had a brainwave. I'm going to tape you solving these, and then watch ten at once-get a more concentrated burst of science. Oh, on a related note: I'm going to need you to solve these ten times as fast." 3558 N/A "sphere03.bw_sp_a4_laser_catapult_intro02"       "<clr:29,172,214>Wheatley:,        , ?        ."   N/A 3558 "sphere03.bw_sp_a4_laser_catapult_intro02"        "<clr:29,172,214>:  ,     .        ."   3559 3559 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"        "<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later." 3560 N/A "sphere03.bw_sp_a4_laser_catapult_solve01"       "<clr:29,172,214>Wheatley:    ? ...  .   ... !       ?" 3561 N/A "[english]sphere03.bw_sp_a4_laser_catapult_solve01"       "<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?" 3562 N/A "sphere03.bw_sp_a4_laser_platform11"       "<clr:29,172,214>Wheatley:   ...     . ." N/A 3560 "sphere03.bw_sp_a4_laser_catapult_solve01"       "<clr:29,172,214>:   ?  ...  ... !        !" N/A 3561 "[english]sphere03.bw_sp_a4_laser_catapult_solve01"       "<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?" N/A 3562 "sphere03.bw_sp_a4_laser_platform11"       "<clr:29,172,214>:   ....   ."   3563 3563 "[english]sphere03.bw_sp_a4_laser_platform11"        "<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted." 3564 N/A "sphere03.bw_sp_a4_laser_platform_intro02"       "<clr:29,172,214>Wheatley:  ?   .  ." N/A 3564 "sphere03.bw_sp_a4_laser_platform_intro02"       "<clr:29,172,214>:    .   ."   3565 3565 "[english]sphere03.bw_sp_a4_laser_platform_intro02"        "<clr:29,172,214>Wheatley: Was. Was self-destructing. Already fixed." 3566 N/A "sphere03.bw_sp_a4_laser_platform_intro03"       "<clr:29,172,214>Wheatley:        ." N/A 3566 "sphere03.bw_sp_a4_laser_platform_intro03"       "<clr:29,172,214>:          ." 3567 3567 "[english]sphere03.bw_sp_a4_laser_platform_intro03"       "<clr:29,172,214>Wheatley: Programmed in one last tremor, for old time's sake." 3568 N/A "sphere03.bw_sp_a4_laser_platform_intro05"       "<clr:29,172,214>Wheatley:  ...     .  ." N/A 3568 "sphere03.bw_sp_a4_laser_platform_intro05"       "<clr:29,172,214>:  ...      . ?" 3569 3569 "[english]sphere03.bw_sp_a4_laser_platform_intro05"       "<clr:29,172,214>Wheatley: Two. One or two more tremors in there. Just for fun." 3570 N/A "sphere03.bw_sp_a4_laser_platform_intro06"       "<clr:29,172,214>Wheatley:     .   .     .   ."   N/A 3570 "sphere03.bw_sp_a4_laser_platform_intro06"        "<clr:29,172,214>:     .   . .   ,  ." 3571 3571 "[english]sphere03.bw_sp_a4_laser_platform_intro06"       "<clr:29,172,214>Wheatley: I let him keep his job. I'm not a monster. Ignore what he's saying, though. Keep testing." 3572 3572 "sphere03.bw_sp_a4_laser_platform_solve01"       "<clr:29,172,214>Wheatley: .   .  ." 3573 3573 "[english]sphere03.bw_sp_a4_laser_platform_solve01"       "<clr:29,172,214>Wheatley: Alright. Still nothing, let's keep moving." 3574 N/A "sphere03.bw_sp_a4_laser_platform_tbeam04"       "<clr:29,172,214>Wheatley:   .   ."   N/A 3574 "sphere03.bw_sp_a4_laser_platform_tbeam04"        "<clr:29,172,214>:   .    ."   3575 3575 "[english]sphere03.bw_sp_a4_laser_platform_tbeam04"        "<clr:29,172,214>Wheatley: Might as well give you the tour." 3576 N/A "sphere03.bw_sp_a4_laser_platform_tbeam05"       "<clr:29,172,214>Wheatley:,  ...    .    ." N/A 3576 "sphere03.bw_sp_a4_laser_platform_tbeam05"       "<clr:29,172,214>:,   ...     .    ." 3577 3577 "[english]sphere03.bw_sp_a4_laser_platform_tbeam05"       "<clr:29,172,214>Wheatley: To your left... you'll see some lights of some kind. Don't know what they do. But very sciencey anyway." 3578 N/A "sphere03.bw_sp_a4_laser_platform_tbeam06"       "<clr:29,172,214>Wheatley:       ..., !       !"   N/A 3578 "sphere03.bw_sp_a4_laser_platform_tbeam06"        "<clr:29,172,214>:  ,      ... !       !" 3579 3579 "[english]sphere03.bw_sp_a4_laser_platform_tbeam06"       "<clr:29,172,214>Wheatley: And to your right, something huge hurtling towards you OH GOD RUN! THAT'S NOT SUPPOSED TO BE THERE." 3580 N/A "sphere03.bw_sp_a4_laser_platform_tbeam_drop01"       "<clr:29,172,214>Wheatley:  ?,   ." N/A 3580 "sphere03.bw_sp_a4_laser_platform_tbeam_drop01"       "<clr:29,172,214>: ?  ."   3581 3581 "[english]sphere03.bw_sp_a4_laser_platform_tbeam_drop01"        "<clr:29,172,214>Wheatley: Are you alright back there? Here, I'll turn the beam off." 3582 N/A "sphere03.bw_sp_a4_laser_platform_tbeam_drop02"       "<clr:29,172,214>Wheatley:, , . ,   .     ?"   N/A 3582 "sphere03.bw_sp_a4_laser_platform_tbeam_drop02"        "<clr:29,172,214>: . ,    .       ?"   3583 3583 "[english]sphere03.bw_sp_a4_laser_platform_tbeam_drop02"        "<clr:29,172,214>Wheatley: Waitwaitwait. Ohhhh. Not helpful. Rrrrrg. Don't know why I thought that would help." 3584 3584 "sphere03.bw_sp_a4_speed_tb_catch_intro04"       "<clr:29,172,214>Wheatley:, ! . ." 3585 3585 "[english]sphere03.bw_sp_a4_speed_tb_catch_intro04"       "<clr:29,172,214>Wheatley: There. Bing! Perfect. On you go." 3586 N/A "sphere03.bw_sp_a4_speed_tb_catch_solve01"       "<clr:29,172,214>Wheatley:    ,    .     .   ,   ." N/A 3586 "sphere03.bw_sp_a4_speed_tb_catch_solve01"       "<clr:29,172,214>:  ,    .      ,   .   ."   3587 3587 "[english]sphere03.bw_sp_a4_speed_tb_catch_solve01"        "<clr:29,172,214>Wheatley: After you told me to turn the beam off, I thought I'd lost you. Went poking around for other test subjects. No luck there. Everyone's still all dead." 3588 N/A "sphere03.bw_sp_a4_speed_tb_catch_solve02"       "<clr:29,172,214>Wheatley: !    .    .  ."   N/A 3588 "sphere03.bw_sp_a4_speed_tb_catch_solve02"        "<clr:29,172,214>: !     .   .  ."   3589 3589 "[english]sphere03.bw_sp_a4_speed_tb_catch_solve02"        "<clr:29,172,214>Wheatley: Oh! But I did find something. Reminds me: I've got a big surprise for you two. Seriously. Look forward to it." 3590 N/A "sphere03.bw_sp_a4_stop_the_box_intro01"       "<clr:29,172,214>Wheatley:    .       .     .       ."   N/A 3590 "sphere03.bw_sp_a4_stop_the_box_intro01"        "<clr:29,172,214>:    .      .      ." 3591 3591 "[english]sphere03.bw_sp_a4_stop_the_box_intro01"       "<clr:29,172,214>Wheatley: Don't mind me. Just moving the test chamber a little closer to me. Had a thought: Maybe proximity to the test solving might give us stronger results." 3592 N/A "sphere03.bw_sp_a4_stop_the_box_intro02"       "<clr:29,172,214>Wheatley:  ?" N/A 3592 "sphere03.bw_sp_a4_stop_the_box_intro02"       "<clr:29,172,214>:  ?" 3593 3593 "[english]sphere03.bw_sp_a4_stop_the_box_intro02"       "<clr:29,172,214>Wheatley: What was that?" 3594 N/A "sphere03.bw_sp_a4_stop_the_box_intro03"       "<clr:29,172,214>Wheatley:, . ...     ."   N/A 3594 "sphere03.bw_sp_a4_stop_the_box_intro03"        "<clr:29,172,214>: , .  ...     ."   3595 3595 "[english]sphere03.bw_sp_a4_stop_the_box_intro03"        "<clr:29,172,214>Wheatley: Oh. Sorry. Could have... sworn you said something." 3596 N/A "sphere03.bw_sp_a4_stop_the_box_missedme01"       "<clr:29,172,214>Wheatley: !  .,   .    .    ." N/A 3596 "sphere03.bw_sp_a4_stop_the_box_missedme01"       "<clr:29,172,214>: !  ! .  .  .  . ." 3597 3597 "[english]sphere03.bw_sp_a4_stop_the_box_missedme01"       "<clr:29,172,214>Wheatley: Ha! Missed me that time. Ohhh, you were solving-nevermind, carry on. My fault." 3598 N/A "sphere03.bw_sp_a4_stop_the_box_solve01"       "<clr:29,172,214>Wheatley: ...     ?"   N/A 3598 "sphere03.bw_sp_a4_stop_the_box_solve01"        "<clr:29,172,214>: ...     ?"   3599 3599 "[english]sphere03.bw_sp_a4_stop_the_box_solve01"        "<clr:29,172,214>Wheatley: Are you... are you sure you're solving these correctly?" 3600 N/A "sphere03.bw_sp_a4_stop_the_box_solve02"       "<clr:29,172,214>Wheatley:,  .                 ."   N/A 3600 "sphere03.bw_sp_a4_stop_the_box_solve02"        "<clr:29,172,214>: ,    .             ."   3601 3601 "[english]sphere03.bw_sp_a4_stop_the_box_solve02"        "<clr:29,172,214>Wheatley: Yes, you 'solved' it, but I'm wondering if there are a number of ways to solve them and you're picking all the worst ways." 3602 N/A "sphere03.bw_sp_a4_stop_the_box_solve04"       "<clr:29,172,214>Wheatley: . .  . !    ?" N/A 3602 "sphere03.bw_sp_a4_stop_the_box_solve04"       "<clr:29,172,214>: . .   . !      ?" 3603 3603 "[english]sphere03.bw_sp_a4_stop_the_box_solve04"       "<clr:29,172,214>Wheatley: No. No. That was the solution. Rrrg! What am I missing?" 3604 N/A "sphere03.bw_sp_a4_tb_catch_intro09"       "<clr:29,172,214>Wheatley:,    .    . .     ,   ." N/A 3604 "sphere03.bw_sp_a4_tb_catch_intro09"       "<clr:29,172,214>: .    .    .     .   .  ?"   3605 3605 "[english]sphere03.bw_sp_a4_tb_catch_intro09"        "<clr:29,172,214>Wheatley: Anyway. Just finished the last one. The hardest one. Machiavelli. Do not know what all the fuss was about. Understood it perfectly. Have you read that one?" 3606 3606 "sphere03.bw_sp_a4_tb_catch_intro11"       "<clr:29,172,214>Wheatley:   ." 3607 3607 "[english]sphere03.bw_sp_a4_tb_catch_intro11"       "<clr:29,172,214>Wheatley: Yeah, doubt it." 3608 3608 "sphere03.bw_sp_a4_tb_catch_intro13"       "<clr:29,172,214>Wheatley:,  ." 3609 3609 "[english]sphere03.bw_sp_a4_tb_catch_intro13"       "<clr:29,172,214>Wheatley: Well, on with the test." 3610 N/A "sphere03.bw_sp_a4_tb_catch_intro14"       "<clr:29,172,214>Wheatley:    !    ."   N/A 3610 "sphere03.bw_sp_a4_tb_catch_intro14"        "<clr:29,172,214>:     !  ."   3611 3611 "[english]sphere03.bw_sp_a4_tb_catch_intro14"        "<clr:29,172,214>Wheatley: Wish there was more books! But there's not." 3612 3612 "sphere03.bw_sp_a4_tb_catch_solve02"       "<clr:29,172,214>Wheatley: ! !,   .       ?"   3613 3613 "[english]sphere03.bw_sp_a4_tb_catch_solve02"        "<clr:29,172,214>Wheatley: NNGH! It's not enough! If I'm such a moron, why can't you solve a simple test?" … 3633 3633 "[english]sphere03.bw_sp_a4_tb_trust_drop_impatient02"        "<clr:29,172,214>Wheatley: You see that button over there? You just need to ARRRRRGH!" 3634 3634 "sphere03.bw_sp_a4_tb_trust_drop_intro01"       "<clr:29,172,214>Wheatley:            ." 3635 3635 "[english]sphere03.bw_sp_a4_tb_trust_drop_intro01"       "<clr:29,172,214>Wheatley: Yeah... Made this test myself. Out of some smaller tests. That I found. Lying around." 3636 N/A "sphere03.bw_sp_a4_tb_trust_drop_intro03"       "<clr:29,172,214>Wheatley:     . . .   .     ." N/A 3636 "sphere03.bw_sp_a4_tb_trust_drop_intro03"       "<clr:29,172,214>:     . . .   .     ." 3637 3637 "[english]sphere03.bw_sp_a4_tb_trust_drop_intro03"       "<clr:29,172,214>Wheatley: Jammed 'em all together. Buttons. Got funnels. Bottomless pits are involved. It's got it all, it's absolute dynamite." 3638 N/A "sphere03.bw_sp_a4_tb_trust_drop_solve05"       "<clr:29,172,214>Wheatley: ?,  ... !"   N/A 3638 "sphere03.bw_sp_a4_tb_trust_drop_solve05"        "<clr:29,172,214>: ?  ,   ...... !"   3639 3639 "[english]sphere03.bw_sp_a4_tb_trust_drop_solve05"        "<clr:29,172,214>Wheatley: What? No, you pressed that bAGGGHHHHHH"   3640 3640 "sphere03.bw_sp_a4_tb_wall_button_intro01"        "<clr:29,172,214>Wheatley:  !  !   !" 3641 3641 "[english]sphere03.bw_sp_a4_tb_wall_button_intro01"       "<clr:29,172,214>Wheatley: Coming! Coming! Don't start yet!" … 3689 3689 "[english]sphere03.demospherebreakerlift14"        "<clr:29,172,214>Wheatley: No. Makes it go faster." 3690 3690 "sphere03.demospherebreakerlift19"       "<clr:29,172,214>Wheatley: ..." 3691 3691 "[english]sphere03.demospherebreakerlift19"       "<clr:29,172,214>Wheatley: Okay..." 3692 N/A "sphere03.demospherecatch02"       "<clr:29,172,214>Wheatley:  ! ? ... ..." N/A 3692 "sphere03.demospherecatch02"       "<clr:29,172,214>:  . ? ...... ......" 3693 3693 "[english]sphere03.demospherecatch02"       "<clr:29,172,214>Wheatley: On three. Ready? One... Two..." 3694 3694 "sphere03.demospherecatch05"       "<clr:29,172,214>Wheatley: ! . , ?  ..." 3695 3695 "[english]sphere03.demospherecatch05"       "<clr:29,172,214>Wheatley: THREE! That's high. It's TOO high, isn't it, really, that--"  …  3881 3881 "[english]sphere03.intro_ride02"        "<clr:29,172,214>Wheatley: AH! Oh. My. God. You look terribl-- ummm... good. Looking good, actually." 3882 3882 "sphere03.intro_ride03"       "<clr:29,172,214>Wheatley: ? ...  .   .   .   ." 3883 3883 "[english]sphere03.intro_ride03"       "<clr:29,172,214>Wheatley: Are you okay? Are you - Don't answer that. I'm absolutely sure you're fine. There's plenty of time for you to recover. Just take it slow." 3884 N/A "sphere03.intro_ride04"       "<clr:29,172,214>Wheatley: .     .  .  .       ."   N/A 3884 "sphere03.intro_ride04"        "<clr:29,172,214>: !  -  ''  .  . ?  .      ." 3885 3885 "[english]sphere03.intro_ride04"       "<clr:29,172,214>Wheatley: Stay calm! 'Prepare' - that's all they're saying. 'Prepare.' It's all fine. Alright? Don't move. I'm gonna get us out of here." 3886 3886 "sphere03.intro_ride07"       "<clr:29,172,214>Wheatley:  .       ,       ." 3887 3887 "[english]sphere03.intro_ride07"       "<clr:29,172,214>Wheatley: But don't be alarmed, alright? Although, if you do feel alarm, try to hold onto that feeling because that is the proper reaction to being told you have brain damage." … 3923 3923 "[english]sphere03.jailbreakneardoor10"        "<clr:29,172,214>Wheatley: You have to get to the catwalk behind me!" 3924 3924 "sphere03.jailbreakneardoor11"       "<clr:29,172,214>Wheatley:     .     ."   3925 3925 "[english]sphere03.jailbreakneardoor11"        "<clr:29,172,214>Wheatley: Stay casual when I tell you this: I think I smell neurotoxin." 3926 N/A "sphere03.jailbreakrun09"       "<clr:29,172,214>: !" N/A 3926 "sphere03.jailbreakrun09"       "<clr:29,172,214>: !" 3927 3927 "[english]sphere03.jailbreakrun09"       "<clr:29,172,214>Wheatley: Turrets!" 3928 3928 "sphere03.nanobotinto01"       "<clr:29,172,214>Wheatley: !  ?  !" 3929 3929 "[english]sphere03.nanobotinto01"       "<clr:29,172,214>Wheatley: Hey! How's it going? Here I am again!" … 4027 4027 "[english]sphere03.openingpanicsituation01"        "<clr:29,172,214>Wheatley: How are you? How you feeling? Wait. Don't answer that. Too much deep relaxation, what it does is it relaxes the gums. And the vibrations from talking -- on a rare occasion -- can make all of your teeth fall out of your head." 4028 4028 "sphere03.openingpanicsituation03"       "<clr:29,172,214>Wheatley:    .   .   ." 4029 4029 "[english]sphere03.openingpanicsituation03"       "<clr:29,172,214>Wheatley: So: there's PLENTY of time to recover. Just take it slow." 4030 N/A "sphere03.openingprepare01"       "<clr:29,172,214>Wheatley: ! !   ''  .   . ?  .      ." N/A 4030 "sphere03.openingprepare01"       "<clr:29,172,214>: ! ! .    .   . ?  .      ." 4031 4031 "[english]sphere03.openingprepare01"       "<clr:29,172,214>Wheatley: STAY CALM! Stay calm! 'Prepare.' That's all it's saying. It's just saying 'Prepare.' It's all fine. Alright? Don't move. I'm going to get us out of here." 4032 4032 "sphere03.openingprepare04"       "<clr:29,172,214>Wheatley: .         .     ." 4033 4033 "[english]sphere03.openingprepare04"       "<clr:29,172,214>Wheatley: Oh. You MIGHT want to hang onto to something. Word of advice, up to you." … 4039 4039 "[english]sphere03.openingwall01"        "<clr:29,172,214>Wheatley: Okay, almost there. On the other side of that wall is one of the old testing tracks. There's a piece of equipment in there we're gonna need to get out of here. I think this is a docking station. Get ready..." 4040 4040 "sphere03.openingwallhitone01"       "<clr:29,172,214>Wheatley: !" 4041 4041 "[english]sphere03.openingwallhitone01"       "<clr:29,172,214>Wheatley: Ohhhhhh!" 4042 N/A "sphere03.openingwallhitone02"       "<clr:29,172,214>Wheatley:  .    .   .      .   !  !"   N/A 4042 "sphere03.openingwallhitone02"        "<clr:29,172,214>:   .    .     .   ,  !" 4043 4043 "[english]sphere03.openingwallhitone02"       "<clr:29,172,214>Wheatley: Good news: that is NOT a docking station. So there's one mystery solved. I'm going to attempt a manual override on this wall. Could get a bit technical! Hold on!" 4044 4044 "sphere03.openingwallhitthree01"       "<clr:29,172,214>Wheatley: .,  !         . ... ...    . ...     .  .    ."   4045 4045 "[english]sphere03.openingwallhitthree01"        "<clr:29,172,214>Wheatley: Whew. There we go! Now I'll be honest, you are probably in no fit state to run this particular type of cognitive gauntlet. But... um... at least you're a good jumper. So... you've got that. You've got the jumping on your side. Just do your best, and I'll meet you up ahead." … 5217 5217 "[english]#commentary\com-carousel.wav"        "[Alex Vlachos] This room is meant to teach players the fundamentals of portals connecting them to two places in the world. As the blue portal moves around the world, the orange stays rooted. In the original Portal, this room had the portals moving by themselves on a timer. This led to most people simply staring through their orange portal waiting for the blue one to end up in the right place. We felt that altering this to make the players decide where the portals came out was more instructive and meant that players who already knew how to use portals could solve this puzzle both quickly and with authority." 5218 5218 "Commentary_Title_JAZZ"       "  "   5219 5219 "[english]Commentary_Title_JAZZ"        "SMOOTH JAZZ"   5220 N/A "#commentary\com-jazz.wav"        "[Mike Morasky]         Portal        . '  '         .        , ,       ." N/A 5220 "#commentary\com-jazz.wav"       "[Mike Morasky]         Portal        . '  '         .        , ,       ." 5221 5221 "[english]#commentary\com-jazz.wav"       "[Mike Morasky] This map was one of the first of the older Portal maps that we beat up and decayed to bind the two games together. The 'smooth jazz' joke is probably the oldest one in the game. The team discovered through playtesting that smooth jazz was funny to all ages, genders and cultures." 5222 5222 "Commentary_Title_E3"       "E3 "   5223 5223 "[english]Commentary_Title_E3"        "WHEATLEY AT E3"  …  5225 5225 "[english]#commentary\com-e3.wav"        "[Thorsten Scheuermann] This interaction with Wheatley was the first that we hooked up for our initial showing at E3. It demonstrated how Wheatley would be an actor in the world, and how the player would not only be interacting with him directly, but also using him to interact with the Aperture facility." 5226 5226 "Commentary_Title_CATAPULT"       " "   5227 5227 "[english]Commentary_Title_CATAPULT"        "CATAPULT INTRO"   5228 N/A "#commentary\com-catapult.wav"        "[Kristopher Katz]               .                   ."   N/A 5228 "#commentary\com-catapult.wav"        "[Kristopher Katz]               .                   ."   5229 5229 "[english]#commentary\com-catapult.wav"        "[Kristopher Katz] This was the first test map we created when we started to experiment with the Aerial Faith Plate puzzle element. The map underwent many visual refinements, but it's one of the few puzzles that remained almost completely unchanged from its first form." 5230 5230 "Commentary_Title_DESTRUCTION"       "  "   5231 5231 "[english]Commentary_Title_DESTRUCTION"        "INTRODUCTION DESTRUCTION"   5232 N/A "#commentary\com-destruction.wav"        "[Gray Horsfield]          .             .         .                    .           .   300   900     , ,         .          ,    .                       .            .         .             .                .                 .                  .             .  ,   ,     .                            . (      .)             .       .            .   1200  , 900   , 1000   .            92.4875." N/A 5232 "#commentary\com-destruction.wav"       "[Gray Horsfield]          .             .         .                    .           .   300   900     , ,         .          ,    .                       .            .         .             .                .                 .                  .             .  ,   ,     .                            . (      .)             .       .            .   1200  , 900   , 1000   .            92.4875." 5233 5233 "[english]#commentary\com-destruction.wav"       "[Gray Horsfield] The container ride destruction sequence provided some unique technical challenges. The dynamics you experience are actually computed as two separate but nested simulations. The first is a coarse scale simulation designed as a stress element analysis pass. This pass computes the overall gross motion of the container itself, and computes the collisions and break points based on path keyframe data and a network of constraints. As the container bumps and crashes along, the constraints start breaking, and the room progressively starts to come apart. There are over three hundred rigid bodies and nine hundred constraints in this rig, all individually configured for properties like tensile, friction and collision response. The coarse simulation portrayed gross motion that captured the main dynamics of the ride, but not the fine details. The product of the coarse simulation was then used to deform spline-based surfaces representing the container geometry, which in turn were parents to fine debris as anchored rigid bodies. As the surface deformations increase, anchors are broken and the fine debris rigid bodies are released into the simulation. The fine simulation also includes the interior furniture, and the model detailing. The two simulations were then connected using cache data and were driven together by a series of scripts. Due to the computational complexities of having two nested simulations, we had to come up with some solutions to some interesting mathematical problems. One problem was that the nested nature of the simulations resulted in some instability in the fine debris calculations due to floating point computing limits. The solution employed for this was to compute the fine debris on a stage where the root transform of the coarse simulation was essentially cancelled out and stored for later use. This allowed us to more accurately detect the fine interactions between the debris and the environment. Post simulation, the root transform position and inertia were reapplied to the details. We solved the problem of trying to compute the player within this highly dynamic environment by putting them in a virtual room that has all the base shapes of the rendered container, but is simply used to compute player navigation. (Its hidden somewhere else in the map.) The viewpoint of the player is then parented to coarse simulation transform, resulting in the final rendered frame. At the end of the ride the player is teleported into the actual game space. The simulations were iterative, enabling us to sculpt the dynamics in parallel with the gameplay design. In the final product there are over 1200 rigid bodies, 900 constraints, and 1000 joints. With all the iterations combined, the actual run time spent computing the simulation was 92.4875 days."  5234 5234 "Commentary_Title_REFERENCE"        " "   5235 5235 "[english]Commentary_Title_REFERENCE"        "REFERENCE MATERIALS"  …  5241 5241 "[english]#commentary\com-monitor.wav"        "[Zachary Franks] In each of Wheatley's test chambers there is always a monitor with Wheatley on it. While placing the monitor in this level, one of our designers thought it would be funny if the monitor was the target of the faith plate and would get broken if the player or the box flew into it. We thought the gag worked well and decided to make every monitor breakable."  5242 5242 "Commentary_Title_NONLINEAR"        " "   5243 5243 "[english]Commentary_Title_NONLINEAR"        "NONLINEAR PROGRESSION"   5244 N/A "#commentary\com-nonlinear.wav"        "[Greg Cherlin]. .         .        ,                .       .                .    ,            ."   N/A 5244 "#commentary\com-nonlinear.wav"        "[Greg Cherlin]. .         .        ,                .       .                .    ,            ."   5245 5245 "[english]#commentary\com-nonlinear.wav"        "[Greg Cherlin] The original layout of this chamber started out much more linear; essentially a sequence of rooms that the player had to progress through somewhat blindly  not knowing what the next goal might be until they got there. Early versions contained an extra puzzle beyond the reflector cube, but due to the linear path, it took players so long to get to it, that they were confused about which elements were still relevant. This drove us to make the level nonlinear. To make it easier for players to visualize the puzzle, we condensed the overall test space and moved the exit near the start. This helped the players see where they had to go and which objects would help them get there."  5246 5246 "Commentary_Title_mislead"        "  "   5247 5247 "[english]Commentary_Title_mislead"        "MISLEADING FIXATIONS"   5248 N/A "#commentary\com-mislead.wav"        "[Jess Cliffe]. .          .                  ."   N/A 5248 "#commentary\com-mislead.wav"        "[Jess Cliffe]. .          .                  ."   5249 5249 "[english]#commentary\com-mislead.wav"        "[Jess Cliffe] While testing this map, we often saw playtesters fixate on the excursion funnel and try to use it to get to the other side, forgetting that they had a portal gun. To remedy this, we added the destruction event that happens just before this chamber. This requires the player to portal through the floor and out of a wall to cross a gap. Once the player enters the test chamber, they are presented with the exact same scenario, but in a different context."  5250 N/A "Commentary_Title_FUNNEL"        " "   N/A 5250 "Commentary_Title_FUNNEL"        " "   5251 5251 "[english]Commentary_Title_FUNNEL"        "EXCURSION FUNNEL"   5252 5252 "#commentary\com-funnel.wav"        "[Dave Saunders]. .                 .                 ."   5253 5253 "[english]#commentary\com-funnel.wav"        "[Dave Saunders] In this excursion funnel ride, playtesters would often end up shooting the wrong portal at the critical moment and killing themselves. This ruined the moment for players, who often didn't quite understand why their excursion funnel hadn't been redirected. As a solution, we now detect when the player places the wrong portal in hopes of saving themselves; we help them out by moving their other portal under the excursion funnel source. This effectively makes the section foolproof, by allowing the player to shoot either portal to save themselves."  5254 5254 "Commentary_Title_WORLD_PORTALS"        " "   5255 5255 "[english]Commentary_Title_WORLD_PORTALS"        "WORLD PORTALS"   5256 N/A "#commentary\com-worldportals.wav"        "[Eric Tams] Portal   \"!\". .             .              .        ,      .                    ,    . Portal. ,     .    .               .                  . ,  ,         .             .       .     .         .                 .                 .          .    ."   N/A 5256 "#commentary\com-worldportals.wav"        "[Eric Tams] Portal   \"!\". .             .              .        ,      .                    ,    . Portal. ,     .    .               .                  . ,  ,         .             .       .     .         .                 .                 .          .    ."   5257 5257 "[english]#commentary\com-worldportals.wav"        "[Eric Tams] Much of the fun in Portal is based on the joy of the \"Ah Ha!\" moment when you learn something new. The game needs a very specific pacing to ensure these moments. If things are too easy then you are robbed of that moment since it feels like you didn't accomplish anything. If it's too hard then players feel stupid instead of smart when they finally realize that one small part of the puzzle that they were missing. Unfortunately trying to create that delicate balance leads to a lot of shuffling of levels and a lot of revisions and tweaks to existing levels. When we started the project making any big structural change in a level or the order of levels would lead to hours or even days of busy work trying to reconnect things and make sure they lined up again. If we ever wanted to ship something the size of Portal with the finely tuned balance we desired then we needed a way to be able to make big changes to the layout of the game without paying the cost of making everything line up again. We needed a way to bend space. We needed to think with portals. Using portals to connect different areas in the world we could make any type of impossible space work out. You could look through a hallway into the next room but the hallway might be on the other side of the map and the room you are looking into might be in a completely different orientation. We could seamlessly insert an elevator, a huge expansive vista, a room that was bigger on the inside than the outside, or even create an infinite fall by connecting a shaft back into itself. Soon every connection between any space was a portal. We would even switch them on the fly. Even a simple door worked like the cartoons - just a facade painted on a wall that seamlessly opened somewhere else entirely. Once the game settled down we were able to finalize our path and remove all of the world portals. There's only one impossible space left in the whole game - see if you can figure out where it is."  5258 5258 "Commentary_Title_BLOBULATOR"        "BLOBULATOR"   5259 5259 "[english]Commentary_Title_BLOBULATOR"        "BLOBULATOR"  …  5287 5287 "[english]Commentary_Title_CAROLYN"        "CAROLINE"   5288 5288 "#commentary\com-carolyn.wav"        "[Dario Casali] ''. .    GLaDOS   Ellen McLain. GLaDOS   ."   5289 5289 "[english]#commentary\com-carolyn.wav"        "[Dario Casali] The character of 'Caroline' came about because we wanted somebody for Cave to play off of. Though we had originally envisioned a put-upon Scientist character called Greg, it would have been wasteful to hire an actor for just one or two lines. Instead, we hit upon the idea of economizing by using GLaDOS-actor Ellen McLain. Out of nowhere, we suddenly had an opportunity for a GLaDOS origin story."  5290 N/A "Commentary_Title_POTATOS"        ""   N/A 5290 "Commentary_Title_POTATOS"        "\"\""   5291 5291 "[english]Commentary_Title_POTATOS"        "POTATOS"   5292 N/A "#commentary\com-potatos.wav"        "[Jay Pinkerton]. GLaDOS. .          ,          .          .        GLaDOS. ."  N/A 5292 "#commentary\com-potatos.wav"        "[Jay Pinkerton] \"\". GLaDOS. .          ,          .          .        GLaDOS. ."  5293 5293 "[english]#commentary\com-potatos.wav"        "[Jay Pinkerton] The character of PotatOS was actually the hardest one to crack for us, and was the last character to get recorded. Wed always wanted to switch things up for the sequel, so that GLaDOS would become your unwilling buddy cop partner against a new threat, but this ended up being far more entertaining as a concept than in execution. Its one thing to have an omnipotent villain chastising you while youre testing. Its quite another to have a little potato on your gun doing the same. Playtesters wanted to tear her off the gun, and we didnt blame them. So we were faced with the unsettling prospect of making dry, robotic supervillain GLaDOS more human and relatable. This ended up being one of the hardest writing jobs in the game."  5294 5294 "Commentary_Title_BIRDBRAIN"        ""   5295 5295 "[english]Commentary_Title_BIRDBRAIN"        "BIRDBRAIN"   5296 N/A "#commentary\com-birdbrain.wav"        "[Erik Wolpaw]. ,   .         ?   .        .        .       3       .                .      ,    .              ."   N/A 5296 "#commentary\com-birdbrain.wav"        "[Erik Wolpaw] \"\". ,   .         ?   .        .        .       3       .                .      ,    .              ."   5297 5297 "[english]#commentary\com-birdbrain.wav"        "[Erik Wolpaw] One of the larger plot holes that PotatOS introduced was: Shes your buddy now. Shes got the same goals as you. So why isnt she helping you solve the tests? The real answer is, obviously, that if she did help you solve the tests thered be no game. One solution we we came up with was for the bird from Act 3 to keep swooping in and pecking bits of her off your gun. As the bird kept eating the part of her that knew how to solve the tests, PotatOS would actually get dumber over time. For technical reasons, this ended up being impossible to execute, so we ended up finding another solution. Some of us though will always have a place in our heart for the bird solution."  5298 5298 "Commentary_Title_EVIL"        " "   5299 5299 "[english]Commentary_Title_EVIL"        "EVIL WHEATLEY"  …  5317 5317 "[english]#commentary\com-blue.wav"        "[Christen Coomer] If the Orange bot is the Odd Couple's Felix, then Blue is Oscar. Blue was meant to be an early and rather rough prototype robot--representing GLaDOSs first attempt at making a bipedal testing bot. Compared to the sleek lines of Orange, he is much less elegant. For motion inspiration, we looked to some of our favorite real life robots, such as the Big Dog robot from MIT and the towel-folding robot from Hitachi."  5318 5318 "Commentary_Title_DECOR"        " "   5319 5319 "[english]Commentary_Title_DECOR"        "DECORATING APERTURE"   5320 N/A "#commentary\com-decor.wav"        "[Laura Dubuk]   , ,. .,            .                .                    .               .                    ."   N/A 5320 "#commentary\com-decor.wav"        "[Laura Dubuk]    , ,. .,            .                .                    .               .                     ."   5321 5321 "[english]#commentary\com-decor.wav"        "[Laura Dubuk] This chapter gave us a great opportunity for visually telling the backstory of Aperture Science. We accomplished this with signs, props and materials. In this area, we get a glimpse of what Aperture Science must have been like in its heyday. We used rich, warm colors and materials like carpeting and marble to indicate that Aperture had a lot of money at one time. Cave Johnson and his staff were just starting out in their enterprise and everyone was eager to do science. This stands in contrast to the stark, cavernous environment outside and the materials you see in the Aperture Labs from later decades. As the player makes their way through more recent areas of the lab, the materials become cheaper, with an abundance of plastic and linoleum showing that Aperture had fallen on harder times and could no longer build high-quality offices for its workers."  5322 5322 "Commentary_Title_NEW_SOUNDS"        " "   5323 5323 "[english]Commentary_Title_NEW_SOUNDS"        "NEW SOUNDS AND OLD"  …  5369 5369 "[english]#commentary\com-airlocks.wav"        "[Garret Rickey] Airlocks were introduced mainly as a way to allow players to focus on individual puzzles. In some of our early investigations, areas contained puzzles that were meant to be solved as a group, as well as others that were for individual solution. But we found that if players could move freely between them, they logically assumed that the individual puzzles were part of one big puzzle. This had bad results. For clarity, we created these airlock-like spawn rooms that act as checkpoints between puzzles. Once both players enter the airlock, we lock off access."  5370 5370 "Commentary_Title_IMPOSTERS"        "  "   5371 5371 "[english]Commentary_Title_IMPOSTERS"        "WORLD IMPOSTERS"   5372 N/A "#commentary\com-imposters.wav"        "[Gary McTaggart] Left 4 Dead 2       CPU. Left 4 Dead 2. Portal 2. Portal 2. .               .          CPU. Portal 2   ,   ,       CPU. ,      .              .                 .          ."   N/A 5372 "#commentary\com-imposters.wav"        "[Gary McTaggart] Left 4 Dead 2       CPU. Left 4 Dead 2. Portal 2. Portal 2. .              .          CPU. Portal 2   ,   ,       CPU. ,      .              .                 .          ."   5373 5373 "[english]#commentary\com-imposters.wav"        "[Gary McTaggart] In Left 4 Dead 2, we authored simple, fogged, black versions of the world as monolithic models to avoid the CPU overhead of rendering the world again for water reflections. This worked well for the Left 4 Dead 2 outdoor environments where most light comes from the sky. But Portal 2 is almost entirely indoors, so the color and value of the world geometry is apparent in the water reflections. Since the Portal 2 world geometry is relatively simple, we automatically build a version of the world geometry that has a single texture that combines both lighting and surface shading along with another texture with just surface shading. The latter texture is used when rendering dynamic lights. These textures are at the same spatial resolution as the light maps and get packed into a single large atlased texture per level. Drawing this simple world imposter model takes very little CPU time, which was a limited resource on Portal 2 due to the many portal views, split-screen views, and water reflection views that we needed to render. We initially planned on using the world imposters only for water reflection rendering, but we ended up using it to improve performance in split-screen mode where it is used for rendering distant portals and portals that are two levels deep. We also use the world imposters to render water in full screen co-op mode, to give us some performance overhead, since the co-op mode has more portal views to render than single-player mode."  5374 5374 "Commentary_Title_GEL_SOUNDS"        "GEL SOUNDS"   5375 5375 "[english]Commentary_Title_GEL_SOUNDS"        "GEL SOUNDS"