Template:PatchDiff/May 08, 2012 Patch/portal2 dlc2/scripts/game sounds editor.txt

N/A 1   N/A 2 "cavejohnson.DLC2_multiverse_transition"   N/A 3 {   N/A 4        "channel"                "CHAN_VOICE"   N/A 5        "soundlevel"                "SNDLVL_NONE"   N/A 6        "volume"                "0.9"   N/A 7        "pitch"                "100"   N/A 8        "wave"                "ui\Portal2_DLC_transport.wav"   N/A 9 }   N/A 10    N/A 11    N/A 12 "P2Editor.RandomBlips"   N/A 13 {   N/A 14        "channel"                "CHAN_STATIC"   N/A 15        "volume"                "0.55"   N/A 16        "pitch"                        "100"   N/A 17        "soundlevel"        "SNDLVL_NONE"   N/A 18        "rndwave"   N/A 19        {   N/A 20                // "wave"                "ui/p2_editor_blips_01.wav"   N/A 21                "wave"                "ui/p2_editor_blips_02.wav"   N/A 22                "wave"                "ui/p2_editor_blips_03.wav"   N/A 23                "wave"                "ui/p2_editor_blips_04.wav"   N/A 24                "wave"                "ui/p2_editor_blips_05.wav"   N/A 25                "wave"                "ui/p2_editor_blips_06.wav"   N/A 26                "wave"                "ui/p2_editor_blips_07.wav"   N/A 27                "wave"                "ui/p2_editor_blips_08.wav"   N/A 28                "wave"                "ui/p2_editor_blips_09.wav"   N/A 29                "wave"                "ui/p2_editor_blips_10.wav"   N/A 30                "wave"                "ui/p2_editor_blips_11.wav"   N/A 31                "wave"                "ui/p2_editor_blips_12.wav"   N/A 32                "wave"                "ui/p2_editor_blips_13.wav"   N/A 33                "wave"                "ui/p2_editor_blips_14.wav"   N/A 34                "wave"                "ui/p2_editor_blips_15.wav"   N/A 35                "wave"                "ui/p2_editor_blips_16.wav"   N/A 36                "wave"                "ui/p2_editor_blips_17.wav"   N/A 37                "wave"                "ui/p2_editor_blips_18.wav"   N/A 38                "wave"                "ui/p2_editor_blips_19.wav"   N/A 39                "wave"                "ui/p2_editor_blips_10.wav"   N/A 40                "wave"                "ui/p2_editor_blips_21.wav"   N/A 41                "wave"                "ui/p2_editor_blips_22.wav"   N/A 42                "wave"                "ui/p2_editor_blips_23.wav"   N/A 43                "wave"                "ui/p2_editor_blips_24.wav"   N/A 44                "wave"                "ui/p2_editor_blips_25.wav"   N/A 45                "wave"                "ui/p2_editor_blips_26.wav"   N/A 46                "wave"                "ui/p2_editor_blips_27.wav"   N/A 47                "wave"                "ui/p2_editor_blips_28.wav"   N/A 48                "wave"                "ui/p2_editor_blips_29.wav"   N/A 49                "wave"                "ui/p2_editor_blips_31.wav"   N/A 50                "wave"                "ui/p2_editor_blips_32.wav"   N/A 51                "wave"                "ui/p2_editor_blips_33.wav"   N/A 52                "wave"                "ui/p2_editor_blips_34.wav"   N/A 53                "wave"                "ui/p2_editor_blips_35.wav"   N/A 54                "wave"                "ui/p2_editor_blips_36.wav"   N/A 55                "wave"                "ui/p2_editor_blips_37.wav"   N/A 56                "wave"                "ui/p2_editor_blips_39.wav"   N/A 57                "wave"                "ui/p2_editor_blips_40.wav"   N/A 58                "wave"                "ui/p2_editor_blips_41.wav"   N/A 59                "wave"                "ui/p2_editor_blips_42.wav"   N/A 60                "wave"                "ui/p2_editor_blips_43.wav"   N/A 61        }   N/A 62    N/A 63    N/A 64        "soundentry_version" "2"   N/A 65    N/A 66        "operator_stacks"   N/A 67        {   N/A 68                "start_stack"   N/A 69                {                          N/A 70                        "limit_sound"   N/A 71                        {   N/A 72                                "operator" "sys_stop_entries"   N/A 73                                "input_max_entries" "4.000000" //A sound will not stop itself from playing. N/A 74                               "match_entity" "false"          N/A 75                                "match_substring" "true"   N/A 76                                "match_entry" "P2Editor.RandomBlips"                  N/A 77                        }   N/A 78                }   N/A 79    N/A 80                "update_stack"   N/A 81                {          N/A 82                        "import_stack" "p2_update_default"   N/A 83    N/A 84                        "volume_fade_in"   N/A 85                        {   N/A 86                                "input" "@elapsed_time.output_sound_elapsed"   N/A 87                                "input_max" "0.05"   N/A 88                                "input_map_min" "0.1"   N/A 89                        }   N/A 90    N/A 91            "mixer"   N/A 92            {   N/A 93                                "mixgroup" "UI"   N/A 94                        }     N/A 95                }   N/A 96        }   N/A 97 }   N/A 98    N/A 99 "P2Editor.PlaceCube"   N/A 100 {   N/A 101        "channel"                "CHAN_AUTO"   N/A 102        "volume"                "0.0"   N/A 103        "pitch"                        "100"   N/A 104        "soundlevel"        "SNDLVL_NONE"   N/A 105        "wave"                        "ui/ui_select_02.wav"   N/A 106    N/A 107        "soundentry_version" "2"   N/A 108    N/A 109        "operator_stacks"   N/A 110        {   N/A 111                "start_stack"   N/A 112                {          N/A 113                        "import_stack" "P2_null_player_start" //Play an entry other than the called one! N/A 114   N/A 115                        "play_entry"   N/A 116                        {   N/A 117                                "operator" "sys_start_entry"   N/A 118                                "execute_once" "true"   N/A 119                                "input_execute"        "1.0"   N/A 120                                "input_start" "1"   N/A 121                                "entry_name" "P2Editor.RandomBlips" //Replace with the sound you want to play. N/A 122                       }   N/A 123    N/A 124                        "block_start"   N/A 125                        {          N/A 126                                "input_execute" "1.0"   N/A 127                                "operator" "sys_output"   N/A 128                                "input_float" "1"   N/A 129                                "output" "block_start"   N/A 130                        }          N/A 131                }          N/A 132        }   N/A 133 }   N/A 134    N/A 135 "P2Editor.ExpandCube"   N/A 136 {   N/A 137        "channel"                "CHAN_AUTO"   N/A 138        "volume"                "0.5"   N/A 139        "pitch"                        "100"   N/A 140        "soundlevel"        "SNDLVL_NONE"   N/A 141        "wave"                        "ui/p2_editor_cube_explo_01.wav"   N/A 142 }   N/A 143    N/A 144 "P2Editor.CollapseCube"   N/A 145 {   N/A 146        "channel"                "CHAN_AUTO"   N/A 147        "volume"                "0.5"   N/A 148        "pitch"                        "100"   N/A 149        "soundlevel"        "SNDLVL_NONE"   N/A 150        "wave"                        "ui/p2_editor_cube_collapse_01.wav"   N/A 151 }   N/A 152    N/A 153 "P2Editor.RemoveCube"   N/A 154 {   N/A 155        "channel"                "CHAN_AUTO"   N/A 156        "volume"                "0.0"   N/A 157        "pitch"                        "100"   N/A 158        "soundlevel"        "SNDLVL_NONE"   N/A 159        "wave"                        "ui/ui_select_02.wav"   N/A 160    N/A 161        "soundentry_version" "2"   N/A 162    N/A 163        "operator_stacks"   N/A 164        {   N/A 165                "start_stack"   N/A 166                {          N/A 167    N/A 168                        "play_entry"   N/A 169                        {   N/A 170                                "operator" "sys_start_entry"   N/A 171                                "execute_once" "true"   N/A 172                                "input_execute"        "1.0"   N/A 173                                "input_start" "1"   N/A 174                                "entry_name" "P2Editor.RandomBlips" //Replace with the sound you want to play. N/A 175                       }   N/A 176                }   N/A 177        }   N/A 178 }   N/A 179    N/A 180 "P2Editor.PlaceTurret"   N/A 181 {   N/A 182        "channel"                "CHAN_AUTO"   N/A 183        "volume"                "0.0"   N/A 184        "pitch"                        "100"   N/A 185        "soundlevel"        "SNDLVL_NONE"   N/A 186        "wave"                        "ui/ui_select_02.wav"   N/A 187    N/A 188        "soundentry_version" "2"   N/A 189    N/A 190        "operator_stacks"   N/A 191        {   N/A 192                "start_stack"   N/A 193                {          N/A 194                        "import_stack" "P2_null_player_start" //Play an entry other than the called one! N/A 195   N/A 196                        "play_entry"   N/A 197                        {   N/A 198                                "operator" "sys_start_entry"   N/A 199                                "execute_once" "true"   N/A 200                                "input_execute"        "1.0"   N/A 201                                "input_start" "1"   N/A 202                                "entry_name" "P2Editor.RandomBlips" //Replace with the sound you want to play. N/A 203                       }   N/A 204    N/A 205                        "block_start"   N/A 206                        {          N/A 207                                "input_execute" "1.0"   N/A 208                                "operator" "sys_output"   N/A 209                                "input_float" "1"   N/A 210                                "output" "block_start"   N/A 211                        }          N/A 212                }          N/A 213        }   N/A 214 }   N/A 215    N/A 216 "P2Editor.ExpandTurret"   N/A 217 {   N/A 218        "channel"                "CHAN_AUTO"   N/A 219        "volume"                "0.5"   N/A 220        "pitch"                        "100"   N/A 221        "soundlevel"        "SNDLVL_NONE"   N/A 222        "rndwave"   N/A 223        {   N/A 224                "wave"                "npc/turret_floor/turret_deploy_1.wav"   N/A 225                "wave"                "npc/turret_floor/turret_deploy_2.wav"   N/A 226                "wave"                "npc/turret_floor/turret_deploy_4.wav"   N/A 227                "wave"                "npc/turret_floor/turret_deploy_5.wav"   N/A 228                "wave"                "npc/turret_floor/turret_deploy_6.wav"   N/A 229                "wave"                "npc/turret_floor/turret_search_3.wav"   N/A 230        }   N/A 231    N/A 232 }   N/A 233    N/A 234 "P2Editor.CollapseTurret"   N/A 235 {   N/A 236        "channel"                "CHAN_AUTO"   N/A 237        "volume"                "0.5"   N/A 238        "pitch"                        "100"   N/A 239        "soundlevel"        "SNDLVL_NONE"   N/A 240 //        "wave"                        "ui/p2_editor_turret_collapse_01.wav"   N/A 241        "rndwave"   N/A 242        {   N/A 243                "wave"                "npc/turret_floor/turret_retire_1.wav"   N/A 244                "wave"                "npc/turret_floor/turret_retire_2.wav"   N/A 245                "wave"                "npc/turret_floor/turret_retire_3.wav"   N/A 246                "wave"                "npc/turret_floor/turret_retire_4.wav"   N/A 247                "wave"                "npc/turret_floor/turret_retire_5.wav"   N/A 248                "wave"                "npc/turret_floor/turret_retire_6.wav"   N/A 249        }   N/A 250    N/A 251 }   N/A 252    N/A 253 "P2Editor.RemoveTurret"   N/A 254 {   N/A 255        "channel"                "CHAN_AUTO"   N/A 256        "volume"                "0.0"   N/A 257        "pitch"                        "100"   N/A 258        "soundlevel"        "SNDLVL_NONE"   N/A 259        "wave"                        "ui/ui_select_02.wav"   N/A 260    N/A 261        "soundentry_version" "2"   N/A 262    N/A 263        "operator_stacks"   N/A 264        {   N/A 265                "start_stack"   N/A 266                {          N/A 267    N/A 268                        "play_entry"   N/A 269                        {   N/A 270                                "operator" "sys_start_entry"   N/A 271                                "execute_once" "true"   N/A 272                                "input_execute"        "1.0"   N/A 273                                "input_start" "1"   N/A 274                                "entry_name" "P2Editor.RandomBlips" //Replace with the sound you want to play. N/A 275                       }   N/A 276                }   N/A 277        }   N/A 278 }   N/A 279    N/A 280 "P2Editor.PlaceButton"   N/A 281 {   N/A 282        "channel"                "CHAN_AUTO"   N/A 283        "volume"                "0.0"   N/A 284        "pitch"                        "100"   N/A 285        "soundlevel"        "SNDLVL_NONE"   N/A 286        "wave"                        "ui/ui_select_02.wav"   N/A 287    N/A 288        "soundentry_version" "2"   N/A 289    N/A 290        "operator_stacks"   N/A 291        {   N/A 292                "start_stack"   N/A 293                {          N/A 294                        "import_stack" "P2_null_player_start" //Play an entry other than the called one! N/A 295   N/A 296                        "play_entry"   N/A 297                        {   N/A 298                                "operator" "sys_start_entry"   N/A 299                                "execute_once" "true"   N/A 300                                "input_execute"        "1.0"   N/A 301                                "input_start" "1"   N/A 302                                "entry_name" "P2Editor.RandomBlips" //Replace with the sound you want to play. N/A 303                       }   N/A 304    N/A 305                        "block_start"   N/A 306                        {          N/A 307                                "input_execute" "1.0"   N/A 308                                "operator" "sys_output"   N/A 309                                "input_float" "1"   N/A 310                                "output" "block_start"   N/A 311                        }          N/A 312                }          N/A 313        }   N/A 314 }   N/A 315    N/A 316 "P2Editor.ExpandButton"   N/A 317 {   N/A 318        "channel"                "CHAN_AUTO"   N/A 319        "volume"                "0.5"   N/A 320        "pitch"                        "100"   N/A 321        "soundlevel"        "SNDLVL_NONE"   N/A 322        "wave"                        "ui/p2_editor_buttons_explo_01.wav"   N/A 323 }   N/A 324    N/A 325 "P2Editor.CollapseButton"   N/A 326 {   N/A 327        "channel"                "CHAN_AUTO"   N/A 328        "volume"                "0.5"   N/A 329        "pitch"                        "100"   N/A 330        "soundlevel"        "SNDLVL_NONE"   N/A 331        "wave"                        "ui/p2_editor_buttons_collapse_01.wav"   N/A 332 }   N/A 333    N/A 334 "P2Editor.RemoveButton"   N/A 335 {   N/A 336        "channel"                "CHAN_AUTO"   N/A 337        "volume"                "0.0"   N/A 338        "pitch"                        "100"   N/A 339        "soundlevel"        "SNDLVL_NONE"   N/A 340        "wave"                        "ui/ui_select_02.wav"   N/A 341    N/A 342        "soundentry_version" "2"   N/A 343    N/A 344        "operator_stacks"   N/A 345        {   N/A 346                "start_stack"   N/A 347                {          N/A 348    N/A 349                        "play_entry"   N/A 350                        {   N/A 351                                "operator" "sys_start_entry"   N/A 352                                "execute_once" "true"   N/A 353                                "input_execute"        "1.0"   N/A 354                                "input_start" "1"   N/A 355                                "entry_name" "P2Editor.RandomBlips" //Replace with the sound you want to play. N/A 356                       }   N/A 357                }   N/A 358        }   N/A 359 }   N/A 360    N/A 361 "P2Editor.PlacePaint"   N/A 362 {   N/A 363        "channel"                "CHAN_AUTO"   N/A 364        "volume"                "0.0"   N/A 365        "pitch"                        "100"   N/A 366        "soundlevel"        "SNDLVL_NONE"   N/A 367        "wave"                        "ui/ui_select_02.wav"   N/A 368    N/A 369        "soundentry_version" "2"   N/A 370    N/A 371        "operator_stacks"   N/A 372        {   N/A 373                "start_stack"   N/A 374                {          N/A 375                        "import_stack" "P2_null_player_start" //Play an entry other than the called one! N/A 376   N/A 377                        "play_entry"   N/A 378                        {   N/A 379                                "operator" "sys_start_entry"   N/A 380                                "execute_once" "true"   N/A 381                                "input_execute"        "1.0"   N/A 382                                "input_start" "1"   N/A 383                                "entry_name" "P2Editor.RandomBlips" //Replace with the sound you want to play. N/A 384                       }   N/A 385    N/A 386                        "block_start"   N/A 387                        {          N/A 388                                "input_execute" "1.0"   N/A 389                                "operator" "sys_output"   N/A 390                                "input_float" "1"   N/A 391                                "output" "block_start"   N/A 392                        }          N/A 393                }          N/A 394        }   N/A 395 }   N/A 396    N/A 397 "P2Editor.ExpandPaint"   N/A 398 {   N/A 399        "channel"                "CHAN_AUTO"   N/A 400        "volume"                "0.5"   N/A 401        "pitch"                        "100"   N/A 402        "soundlevel"        "SNDLVL_NONE"   N/A 403        "wave"                        "ui/p2_editor_paint_explo_01.wav"   N/A 404 }   N/A 405    N/A 406 "P2Editor.CollapsePaint"   N/A 407 {   N/A 408        "channel"                "CHAN_AUTO"   N/A 409        "volume"                "0.5"   N/A 410        "pitch"                        "100"   N/A 411        "soundlevel"        "SNDLVL_NONE"   N/A 412        "wave"                        "ui/p2_editor_paint_collapse_01.wav"   N/A 413 }   N/A 414    N/A 415 "P2Editor.RemovePaint"   N/A 416 {   N/A 417        "channel"                "CHAN_AUTO"   N/A 418        "volume"                "0.0"   N/A 419        "pitch"                        "100"   N/A 420        "soundlevel"        "SNDLVL_NONE"   N/A 421        "wave"                        "ui/ui_select_02.wav"   N/A 422    N/A 423        "soundentry_version" "2"   N/A 424    N/A 425        "operator_stacks"   N/A 426        {   N/A 427                "start_stack"   N/A 428                {          N/A 429    N/A 430                        "play_entry"   N/A 431                        {   N/A 432                                "operator" "sys_start_entry"   N/A 433                                "execute_once" "true"   N/A 434                                "input_execute"        "1.0"   N/A 435                                "input_start" "1"   N/A 436                                "entry_name" "P2Editor.RandomBlips" //Replace with the sound you want to play. N/A 437                       }   N/A 438                }   N/A 439        }   N/A 440 }   N/A 441    N/A 442 "P2Editor.PlaceOther"   N/A 443 {   N/A 444        "channel"                "CHAN_AUTO"   N/A 445        "volume"                "0.0"   N/A 446        "pitch"                        "100"   N/A 447        "soundlevel"        "SNDLVL_NONE"   N/A 448        "wave"                        "ui/ui_select_02.wav"   N/A 449    N/A 450        "soundentry_version" "2"   N/A 451    N/A 452        "operator_stacks"   N/A 453        {   N/A 454                "start_stack"   N/A 455                {          N/A 456                        "import_stack" "P2_null_player_start" //Play an entry other than the called one! N/A 457   N/A 458                        "play_entry"   N/A 459                        {   N/A 460                                "operator" "sys_start_entry"   N/A 461                                "execute_once" "true"   N/A 462                                "input_execute"        "1.0"   N/A 463                                "input_start" "1"   N/A 464                                "entry_name" "P2Editor.RandomBlips" //Replace with the sound you want to play. N/A 465                       }   N/A 466    N/A 467                        "block_start"   N/A 468                        {          N/A 469                                "input_execute" "1.0"   N/A 470                                "operator" "sys_output"   N/A 471                                "input_float" "1"   N/A 472                                "output" "block_start"   N/A 473                        }          N/A 474                }          N/A 475        }   N/A 476 }   N/A 477    N/A 478 "P2Editor.ExpandOther"   N/A 479 {   N/A 480        "channel"                "CHAN_AUTO"   N/A 481        "volume"                "0.5"   N/A 482        "pitch"                        "100"   N/A 483        "soundlevel"        "SNDLVL_NONE"   N/A 484        "rndwave"   N/A 485        {   N/A 486                "wave"                        "ui/p2_editor_other_explo_01.wav"   N/A 487                "wave"                        "ui/p2_editor_other_explo_02.wav"   N/A 488        }   N/A 489 }   N/A 490    N/A 491 "P2Editor.CollapseOther"   N/A 492 {   N/A 493        "channel"                "CHAN_AUTO"   N/A 494        "volume"                "0.5"   N/A 495        "pitch"                        "100"   N/A 496        "soundlevel"        "SNDLVL_NONE"   N/A 497        "rndwave"   N/A 498        {   N/A 499                "wave"                        "ui/p2_editor_other_collapse_01.wav"   N/A 500                "wave"                        "ui/p2_editor_other_collapse_02.wav"   N/A 501        }   N/A 502 }   N/A 503    N/A 504 "P2Editor.RemoveOther"   N/A 505 {   N/A 506        "channel"                "CHAN_AUTO"   N/A 507        "volume"                "0.0"   N/A 508        "pitch"                        "100"   N/A 509        "soundlevel"        "SNDLVL_NONE"   N/A 510        "wave"                        "ui/ui_select_02.wav"   N/A 511    N/A 512        "soundentry_version" "2"   N/A 513    N/A 514        "operator_stacks"   N/A 515        {   N/A 516                "start_stack"   N/A 517                {          N/A 518    N/A 519                        "play_entry"   N/A 520                        {   N/A 521                                "operator" "sys_start_entry"   N/A 522                                "execute_once" "true"   N/A 523                                "input_execute"        "1.0"   N/A 524                                "input_start" "1"   N/A 525                                "entry_name" "P2Editor.RandomBlips" //Replace with the sound you want to play. N/A 526                       }   N/A 527                }   N/A 528        }   N/A 529 }   N/A 530    N/A 531 "P2Editor.ConnectItems"   N/A 532 {   N/A 533        "channel"                "CHAN_AUTO"   N/A 534        "volume"                "0.5"   N/A 535        "pitch"                        "100"   N/A 536        "soundlevel"        "SNDLVL_NONE"   N/A 537        "wave"                        "ui/p2_editor_konnektshun_made_01.wav"   N/A 538    N/A 539        "soundentry_version" "2"   N/A 540    N/A 541        "operator_stacks"   N/A 542        {   N/A 543                "start_stack"   N/A 544                {          N/A 545                        "play_entry"   N/A 546                        {   N/A 547                                "operator" "sys_start_entry"   N/A 548                                "execute_once" "true"   N/A 549                                "input_execute"        "1.0"   N/A 550                                "input_start" "1"   N/A 551                                "entry_name" "P2Editor.RandomBlips" //Replace with the sound you want to play. N/A 552                       }   N/A 553                }   N/A 554        }   N/A 555 }   N/A 556    N/A 557 "P2Editor.DisconnectItems"   N/A 558 {   N/A 559        "channel"                "CHAN_AUTO"   N/A 560        "volume"                "0.5"   N/A 561        "pitch"                        "100"   N/A 562        "soundlevel"        "SNDLVL_NONE"   N/A 563        "wave"                        "ui/p2_editor_konnektshun_destroyed_02.wav"   N/A 564    N/A 565        "soundentry_version" "2"   N/A 566    N/A 567        "operator_stacks"   N/A 568        {   N/A 569                "start_stack"   N/A 570                {          N/A 571                        "play_entry"   N/A 572                        {   N/A 573                                "operator" "sys_start_entry"   N/A 574                                "execute_once" "true"   N/A 575                                "input_execute"        "1.0"   N/A 576                                "input_start" "1"   N/A 577                                "entry_name" "P2Editor.RandomBlips" //Replace with the sound you want to play. N/A 578                       }   N/A 579                }   N/A 580        }   N/A 581 }   N/A 582    N/A 583 "P2Editor.OnEditorStartup"   N/A 584 {   N/A 585        "channel"                "CHAN_AUTO"   N/A 586        "volume"                "0.0"   N/A 587        "pitch"                        "100"   N/A 588        "soundlevel"        "SNDLVL_NONE"   N/A 589        "wave"                        "ui/ui_select_02.wav"   N/A 590    N/A 591        "soundentry_version" "2"   N/A 592    N/A 593        "operator_stacks"   N/A 594        {   N/A 595                "start_stack"   N/A 596                {          N/A 597                        "import_stack" "P2_null_player_start" //Play an entry other than the called one! N/A 598   N/A 599                        "play_entry"   N/A 600                        {   N/A 601                                "operator" "sys_start_entry"   N/A 602                                "execute_once" "true"   N/A 603                                "input_execute"        "1.0"   N/A 604                                "input_start" "1"   N/A 605                                "entry_name" "P2Editor.BlipLoop" //Replace with the sound you want to play. N/A 606                       }   N/A 607    N/A 608                        "block_start"   N/A 609                        {          N/A 610                                "input_execute" "1.0"   N/A 611                                "operator" "sys_output"   N/A 612                                "input_float" "1"   N/A 613                                "output" "block_start"   N/A 614                        }          N/A 615                }          N/A 616        }   N/A 617 }   N/A 618    N/A 619 "P2Editor.OnEditorExit"   N/A 620 {   N/A 621        "channel"                "CHAN_AUTO"   N/A 622        "volume"                "0.0"   N/A 623        "pitch"                        "100"   N/A 624        "soundlevel"        "SNDLVL_NONE"   N/A 625        "wave"                        "ui/ui_select_02.wav"   N/A 626    N/A 627        "soundentry_version" "2"   N/A 628    N/A 629        "operator_stacks"   N/A 630        {   N/A 631                "start_stack"   N/A 632                {          N/A 633                        "import_stack" "P2_null_player_start" //Play an entry other than the called one! N/A 634   N/A 635                        "stop_entry"   N/A 636                        {   N/A 637                                "operator" "sys_stop_entries"   N/A 638                                "execute_once" "true"   N/A 639                                "input_execute"        "1.0"   N/A 640                                "input_start" "1"   N/A 641                                "match_entry" "P2Editor.BlipLoop"   N/A 642                                "input_max_entries" "0.000000"   N/A 643                                "match_entity" "false"          N/A 644                                "match_substring" "false"   N/A 645                        }   N/A 646                }          N/A 647        }   N/A 648 }   N/A 649    N/A 650 "P2Editor.ExtrudeGeo"   N/A 651 {   N/A 652        "channel"                "CHAN_AUTO"   N/A 653        "volume"                "0.25"   N/A 654        "pitch"                        "95, 105"   N/A 655        "soundlevel"        "SNDLVL_NONE"   N/A 656        "wave"                        "ui/p2_editor_extrude_05.wav"          N/A 657    N/A 658        "soundentry_version" "2"   N/A 659    N/A 660        "operator_stacks"   N/A 661        {   N/A 662                "start_stack"   N/A 663                {                          N/A 664                        "limit_sound"   N/A 665                        {   N/A 666                                "operator" "sys_stop_entries"   N/A 667                                "input_max_entries" "1.000000" //A sound will not stop itself from playing. N/A 668                               "match_entity" "false"          N/A 669                                "match_substring" "true"   N/A 670                                "match_entry" "P2Editor.ExtrudeGeo"                  N/A 671                        }   N/A 672                }   N/A 673        }   N/A 674 }   N/A 675    N/A 676 "P2Editor.CarveGeo"   N/A 677 {   N/A 678        "channel"                "CHAN_AUTO"   N/A 679        "volume"                "0.2"   N/A 680        "pitch"                        "95, 105"   N/A 681        "soundlevel"        "SNDLVL_NONE"   N/A 682        "wave"                        "ui/p2_editor_carve_05.wav"          N/A 683    N/A 684        "soundentry_version" "2"   N/A 685    N/A 686        "operator_stacks"   N/A 687        {   N/A 688                "start_stack"   N/A 689                {                          N/A 690                        "limit_sound"   N/A 691                        {   N/A 692                                "operator" "sys_stop_entries"   N/A 693                                "input_max_entries" "1.000000" //A sound will not stop itself from playing. N/A 694                               "match_entity" "false"          N/A 695                                "match_substring" "true"   N/A 696                                "match_entry" "P2Editor.CarveGeo"                  N/A 697                        }   N/A 698                }   N/A 699        }   N/A 700 }   N/A 701    N/A 702 "P2Editor.MenuIncrement"   N/A 703 {   N/A 704        "channel"                "CHAN_AUTO"   N/A 705        "volume"                "0.6"   N/A 706        "pitch"                        "100"   N/A 707        "soundlevel"        "SNDLVL_NONE"   N/A 708        "wave"                        "ui/p2_editor_inc.wav"   N/A 709 }   N/A 710    N/A 711 "P2Editor.MenuDecrement"   N/A 712 {   N/A 713        "channel"                "CHAN_AUTO"   N/A 714        "volume"                "0.6"   N/A 715        "pitch"                        "100"   N/A 716        "soundlevel"        "SNDLVL_NONE"   N/A 717        "wave"                        "ui/p2_editor_dec.wav"   N/A 718 }   N/A 719    N/A 720 "P2Editor.MenuFocus"   N/A 721 {   N/A 722        "channel"                "CHAN_AUTO"   N/A 723        "volume"                "0.7"   N/A 724        "pitch"                        "100"   N/A 725        "soundlevel"        "SNDLVL_NONE"   N/A 726        "wave"                        "ui/p2_editor_rollover.wav"   N/A 727 }   N/A 728    N/A 729 "P2Editor.MenuSelect"   N/A 730 {   N/A 731        "channel"                "CHAN_AUTO"   N/A 732        "volume"                "0.1"   N/A 733        "pitch"                        "100"   N/A 734        "soundlevel"        "SNDLVL_NONE"   N/A 735        "wave"                        "ui/p2_editor_click.wav"   N/A 736 }   N/A 737    N/A 738 "P2Editor.Config5WayChanged"   N/A 739 {   N/A 740        "channel"                "CHAN_AUTO"   N/A 741        "volume"                "0.4"   N/A 742        "pitch"                        "100"   N/A 743        "soundlevel"        "SNDLVL_NONE"   N/A 744        "wave"                        "ui/p2_editor_reconfig_00.wav"   N/A 745 }   N/A 746    N/A 747    N/A 748 "P2Editor.Config4WayChanged"   N/A 749 {   N/A 750        "channel"                "CHAN_AUTO"   N/A 751        "volume"                "0.4"   N/A 752        "pitch"                        "120"   N/A 753        "soundlevel"        "SNDLVL_NONE"   N/A 754        "wave"                        "ui/p2_editor_reconfig_00.wav"   N/A 755 }   N/A 756    N/A 757    N/A 758 "P2Editor.Config8WayChanged"   N/A 759 {   N/A 760        "channel"                "CHAN_AUTO"   N/A 761        "volume"                "0.4"   N/A 762        "pitch"                        "150"   N/A 763        "soundlevel"        "SNDLVL_NONE"   N/A 764        "wave"                        "ui/p2_editor_reconfig_00.wav"   N/A 765 }   N/A 766    N/A 767    N/A 768 "P2Editor.Config36WayChanged"   N/A 769 {   N/A 770        "channel"                "CHAN_AUTO"   N/A 771        "volume"                "0.1"   N/A 772        "pitch"                        "100"   N/A 773        "soundlevel"        "SNDLVL_NONE"   N/A 774        "wave"                        "ui/p2_editor_itemreconfig.wav"   N/A 775 }   N/A 776    N/A 777    N/A 778 "P2Editor.ConfigPseudoHandleChanged"   N/A 779 {   N/A 780        "channel"                "CHAN_AUTO"   N/A 781        "volume"                "0.4"   N/A 782        "pitch"                        "100"   N/A 783        "soundlevel"        "SNDLVL_NONE"   N/A 784        "wave"                        "ui/p2_editor_reconfig_00.wav"   N/A 785 }   N/A 786    N/A 787    N/A 788 "P2Editor.Error"   N/A 789 {   N/A 790        "channel"                "CHAN_AUTO"   N/A 791        "volume"                "0.6"   N/A 792        "pitch"                        "100"   N/A 793        "soundlevel"        "SNDLVL_NONE"   N/A 794        "wave"                        "ui/p2_editor_error.wav"   N/A 795 }   N/A 796    N/A 797    N/A 798 "P2Editor.Correction"   N/A 799 {   N/A 800        "channel"                "CHAN_AUTO"   N/A 801        "volume"                "0.6"   N/A 802        "pitch"                        "100"   N/A 803        "soundlevel"        "SNDLVL_NONE"   N/A 804        "wave"                        "ui/p2_editor_correction_01.wav"   N/A 805 }   N/A 806    N/A 807 "P2Editor.Gel_Placement"   N/A 808 {   N/A 809        "channel"                "CHAN_AUTO"   N/A 810        "volume"                "0.6"   N/A 811        "pitch"                        "100"   N/A 812        "soundlevel"        "SNDLVL_NONE"   N/A 813        "wave"                        "ui/p2_editor_gel_placement_02.wav"   N/A 814 }   N/A 815    N/A 816 "P2Editor.reconfig"   N/A 817 {   N/A 818        "channel"                "CHAN_AUTO"   N/A 819        "volume"                "0.6"   N/A 820        "pitch"                        "100"   N/A 821        "soundlevel"        "SNDLVL_NONE"   N/A 822        "rndwave"   N/A 823        {        "wave"                        "ui/p2_editor_reconfig_01.wav"   N/A 824                "wave"                        "ui/p2_editor_reconfig_02.wav"   N/A 825                "wave"                        "ui/p2_editor_reconfig_03.wav"   N/A 826        }   N/A 827 }   N/A 828    N/A 829    N/A 830 "P2Editor.tilepick"   N/A 831 {   N/A 832        "channel"                "CHAN_AUTO"   N/A 833        "volume"                "0.2"   N/A 834        "pitch"                        "100"   N/A 835        "soundlevel"        "SNDLVL_NONE"   N/A 836        "rndwave"   N/A 837        {        "wave"                        "ui/p2_editor_tile_pick_01.wav"   N/A 838                "wave"                        "ui/p2_editor_tile_pick_02.wav"   N/A 839        }   N/A 840 }   N/A 841    N/A 842    N/A 843 "P2Editor.TileDoubleClick"   N/A 844 {   N/A 845        "channel"                "CHAN_AUTO"   N/A 846        "volume"                "0.6"   N/A 847        "pitch"                        "100"   N/A 848        "soundlevel"        "SNDLVL_NONE"   N/A 849        "rndwave"   N/A 850        {        "wave"                        "ui/p2_editor_tile_pick_01.wav"   N/A 851                "wave"                        "ui/p2_editor_tile_pick_02.wav"   N/A 852        }   N/A 853 }   N/A 854    N/A 855    N/A 856 "P2Editor.DropperEnabled"   N/A 857 {   N/A 858        "channel"                "CHAN_AUTO"   N/A 859        "volume"                "0.45"   N/A 860        "pitch"                        "100"   N/A 861        "soundlevel"        "SNDLVL_NONE"   N/A 862        "wave"                        "ui/p2_editor_extrude.wav"   N/A 863 }   N/A 864    N/A 865    N/A 866 "P2Editor.DropperDisabled"   N/A 867 {   N/A 868        "channel"                "CHAN_AUTO"   N/A 869        "volume"                "0.4"   N/A 870        "pitch"                        "100"   N/A 871        "soundlevel"        "SNDLVL_NONE"   N/A 872        "wave"                        "ui/p2_editor_carve.wav"   N/A 873 }   N/A 874    N/A 875    N/A 876 "P2Editor.RaisePanel"   N/A 877 {   N/A 878        "channel"                "CHAN_AUTO"   N/A 879        "volume"                "0.4"   N/A 880        "pitch"                        "95, 105"   N/A 881        "soundlevel"        "SNDLVL_NONE"   N/A 882        "rndwave"   N/A 883        {   N/A 884                "wave"                        "ui/p2_editor_panel_raise_01.wav"          N/A 885                "wave"                        "ui/p2_editor_panel_raise_02.wav"          N/A 886                "wave"                        "ui/p2_editor_panel_raise_03.wav"          N/A 887        }   N/A 888    N/A 889        "soundentry_version" "2"   N/A 890    N/A 891        "operator_stacks"   N/A 892        {   N/A 893                "start_stack"   N/A 894                {                          N/A 895                        "limit_sound"   N/A 896                        {   N/A 897                                "operator" "sys_stop_entries"   N/A 898                                "input_max_entries" "1.000000" //A sound will not stop itself from playing. N/A 899                               "match_entity" "false"          N/A 900                                "match_substring" "true"   N/A 901                                "match_entry" "P2Editor.RaisePanel"                  N/A 902                        }   N/A 903                }   N/A 904        }   N/A 905 }   N/A 906    N/A 907 "P2Editor.LowerPanel"   N/A 908 {   N/A 909        "channel"                "CHAN_AUTO"   N/A 910        "volume"                "0.4"   N/A 911        "pitch"                        "95, 105"   N/A 912        "soundlevel"        "SNDLVL_NONE"   N/A 913        "rndwave"   N/A 914        {   N/A 915                "wave"                        "ui/p2_editor_panel_lower_01.wav"          N/A 916                "wave"                        "ui/p2_editor_panel_lower_02.wav"          N/A 917                "wave"                        "ui/p2_editor_panel_lower_03.wav"          N/A 918        }   N/A 919    N/A 920        "soundentry_version" "2"   N/A 921    N/A 922        "operator_stacks"   N/A 923        {   N/A 924                "start_stack"   N/A 925                {                          N/A 926                        "limit_sound"   N/A 927                        {   N/A 928                                "operator" "sys_stop_entries"   N/A 929                                "input_max_entries" "1.000000" //A sound will not stop itself from playing. N/A 930                               "match_entity" "false"          N/A 931                                "match_substring" "true"   N/A 932                                "match_entry" "P2Editor.LowerPanel"                  N/A 933                        }   N/A 934                }   N/A 935        }   N/A 936 }   N/A 937    N/A 938 "P2Editor.BlipPlayer00"   N/A 939 {   N/A 940        "channel"                "CHAN_AUTO"   N/A 941        "volume"                "0.1"   N/A 942        "pitch"                        "100"   N/A 943        "soundlevel"        "SNDLVL_NONE"   N/A 944        "wave"                        "ui/dummy.wav"   N/A 945    N/A 946        "soundentry_version" "2"   N/A 947    N/A 948        "operator_stacks"   N/A 949        {   N/A 950                "start_stack"   N/A 951                {          N/A 952                        "import_stack" "p2_editor_player_start"   N/A 953    N/A 954                        "limit_blips"   N/A 955                        {   N/A 956                                "match_entry"         "P2Editor.BlipPlayer00"   N/A 957                                "stop_oldest"        "false"   N/A 958                        }   N/A 959    N/A 960                        "percentage_to_play"   N/A 961                        {   N/A 962                                "input2" "0.60" //TEST VARIABLE FOR NOW   N/A 963                        }   N/A 964                }          N/A 965        }   N/A 966 }   N/A 967    N/A 968 "P2Editor.BlipPlayer01"   N/A 969 {   N/A 970        "channel"                "CHAN_AUTO"   N/A 971        "volume"                "0.1"   N/A 972        "pitch"                        "100"   N/A 973        "soundlevel"        "SNDLVL_NONE"   N/A 974        "wave"                        "ui/dummy.wav"   N/A 975    N/A 976        "soundentry_version" "2"   N/A 977    N/A 978        "operator_stacks"   N/A 979        {   N/A 980                "start_stack"   N/A 981                {          N/A 982                        "import_stack" "p2_editor_player_start"   N/A 983    N/A 984                        "limit_blips"   N/A 985                        {   N/A 986                                "match_entry"         "P2Editor.BlipPlayer01"   N/A 987                                "stop_oldest"        "false"   N/A 988                        }   N/A 989    N/A 990                        "percentage_to_play"   N/A 991                        {   N/A 992                                "input2" "0.33" //TEST VARIABLE FOR NOW   N/A 993                        }   N/A 994                }          N/A 995        }   N/A 996 }   N/A 997    N/A 998 "P2Editor.BlipPlayer02"   N/A 999 {   N/A 1000        "channel"                "CHAN_AUTO"   N/A 1001        "volume"                "0.1"   N/A 1002        "pitch"                        "100"   N/A 1003        "soundlevel"        "SNDLVL_NONE"   N/A 1004        "wave"                        "ui/dummy.wav"   N/A 1005    N/A 1006        "soundentry_version" "2"   N/A 1007    N/A 1008        "operator_stacks"   N/A 1009        {   N/A 1010                "start_stack"   N/A 1011                {          N/A 1012                        "import_stack" "p2_editor_player_start"   N/A 1013    N/A 1014                        "limit_blips"   N/A 1015                        {   N/A 1016                                "match_entry"         "P2Editor.BlipPlayer02"   N/A 1017                                "stop_oldest"        "false"   N/A 1018                        }   N/A 1019    N/A 1020                        "percentage_to_play"   N/A 1021                        {   N/A 1022                                "input2" "0.38" //TEST VARIABLE FOR NOW   N/A 1023                        }   N/A 1024                }          N/A 1025        }   N/A 1026 }   N/A 1027    N/A 1028 "P2Editor.BlipPlayer03"   N/A 1029 {   N/A 1030        "channel"                "CHAN_AUTO"   N/A 1031        "volume"                "0.1"   N/A 1032        "pitch"                        "100"   N/A 1033        "soundlevel"        "SNDLVL_NONE"   N/A 1034        "wave"                        "ui/dummy.wav"   N/A 1035    N/A 1036        "soundentry_version" "2"   N/A 1037    N/A 1038        "operator_stacks"   N/A 1039        {   N/A 1040                "start_stack"   N/A 1041                {          N/A 1042                        "import_stack" "p2_editor_player_start"   N/A 1043    N/A 1044                        "limit_blips"   N/A 1045                        {   N/A 1046                                "match_entry"         "P2Editor.BlipPlayer03"   N/A 1047                                "stop_oldest"        "false"   N/A 1048                        }   N/A 1049    N/A 1050                        "percentage_to_play"   N/A 1051                        {   N/A 1052                                "input2" "0.38" //TEST VARIABLE FOR NOW   N/A 1053                        }   N/A 1054                }          N/A 1055        }   N/A 1056 }   N/A 1057    N/A 1058 "P2Editor.BlipPlayer04"   N/A 1059 {   N/A 1060        "channel"                "CHAN_AUTO"   N/A 1061        "volume"                "0.1"   N/A 1062        "pitch"                        "100"   N/A 1063        "soundlevel"        "SNDLVL_NONE"   N/A 1064        "wave"                        "ui/dummy.wav"   N/A 1065    N/A 1066        "soundentry_version" "2"   N/A 1067    N/A 1068        "operator_stacks"   N/A 1069        {   N/A 1070                "start_stack"   N/A 1071                {          N/A 1072                        "import_stack" "p2_editor_player_start"   N/A 1073    N/A 1074                        "limit_blips"   N/A 1075                        {   N/A 1076                                "match_entry"         "P2Editor.BlipPlayer04"   N/A 1077                                "stop_oldest"        "false"   N/A 1078                        }   N/A 1079    N/A 1080                        "percentage_to_play"   N/A 1081                        {   N/A 1082                                "input2" "0.45" //TEST VARIABLE FOR NOW   N/A 1083                        }   N/A 1084                }          N/A 1085        }   N/A 1086 }   N/A 1087    N/A 1088 "P2Editor.BlipPlayer05"   N/A 1089 {   N/A 1090        "channel"                "CHAN_AUTO"   N/A 1091        "volume"                "0.1"   N/A 1092        "pitch"                        "100"   N/A 1093        "soundlevel"        "SNDLVL_NONE"   N/A 1094        "wave"                        "ui/dummy.wav"   N/A 1095    N/A 1096        "soundentry_version" "2"   N/A 1097    N/A 1098        "operator_stacks"   N/A 1099        {   N/A 1100                "start_stack"   N/A 1101                {          N/A 1102                        "import_stack" "p2_editor_player_start"   N/A 1103    N/A 1104                        "limit_blips"   N/A 1105                        {   N/A 1106                                "match_entry"         "P2Editor.BlipPlayer05"   N/A 1107                                "stop_oldest"        "false"   N/A 1108                        }   N/A 1109    N/A 1110                        "percentage_to_play"   N/A 1111                        {   N/A 1112                                "input2" "0.42" //TEST VARIABLE FOR NOW   N/A 1113                        }   N/A 1114                }          N/A 1115        }   N/A 1116 }   N/A 1117    N/A 1118 "P2Editor.BlipPlayer06"   N/A 1119 {   N/A 1120        "channel"                "CHAN_AUTO"   N/A 1121        "volume"                "0.1"   N/A 1122        "pitch"                        "100"   N/A 1123        "soundlevel"        "SNDLVL_NONE"   N/A 1124        "wave"                        "ui/dummy.wav"   N/A 1125    N/A 1126        "soundentry_version" "2"   N/A 1127    N/A 1128        "operator_stacks"   N/A 1129        {   N/A 1130                "start_stack"   N/A 1131                {          N/A 1132                        "import_stack" "p2_editor_player_start"   N/A 1133    N/A 1134                        "limit_blips"   N/A 1135                        {   N/A 1136                                "match_entry"         "P2Editor.BlipPlayer06"   N/A 1137                                "stop_oldest"        "false"   N/A 1138                        }   N/A 1139    N/A 1140                        "percentage_to_play"   N/A 1141                        {   N/A 1142                                "input2" "0.33" //TEST VARIABLE FOR NOW   N/A 1143                        }   N/A 1144                }          N/A 1145        }   N/A 1146 }   N/A 1147    N/A 1148 "P2Editor.BlipPlayer07"   N/A 1149 {   N/A 1150        "channel"                "CHAN_AUTO"   N/A 1151        "volume"                "0.1"   N/A 1152        "pitch"                        "100"   N/A 1153        "soundlevel"        "SNDLVL_NONE"   N/A 1154        "wave"                        "ui/dummy.wav"   N/A 1155    N/A 1156        "soundentry_version" "2"   N/A 1157    N/A 1158        "operator_stacks"   N/A 1159        {   N/A 1160                "start_stack"   N/A 1161                {          N/A 1162                        "import_stack" "p2_editor_player_start"   N/A 1163    N/A 1164                        "limit_blips"   N/A 1165                        {   N/A 1166                                "match_entry"         "P2Editor.BlipPlayer07"   N/A 1167                                "stop_oldest"        "false"   N/A 1168                        }   N/A 1169    N/A 1170                        "percentage_to_play"   N/A 1171                        {   N/A 1172                                "input2" "0.30" //TEST VARIABLE FOR NOW   N/A 1173                        }   N/A 1174                }          N/A 1175        }   N/A 1176 }   N/A 1177    N/A 1178 "P2Editor.BlipLoop"   N/A 1179 {   N/A 1180        "channel"                "CHAN_AUTO"   N/A 1181        "soundlevel"        "SNDLVL_90dB"   N/A 1182        "volume"                ".9"   N/A 1183        "pitch"                        "100"   N/A 1184        "rndwave"   N/A 1185        {   N/A 1186                "wave"                "ui/p2_editor_drone_lp_07.wav"   N/A 1187        }   N/A 1188    N/A 1189        "soundentry_version" "2"   N/A 1190    N/A 1191        "operator_stacks"   N/A 1192        {                  N/A 1193                "update_stack"   N/A 1194                {          N/A 1195                        "import_stack" "update_music_stereo"   N/A 1196    N/A 1197                        "volume_fade_in"   N/A 1198                        {   N/A 1199                                "input_max" "3.0"   N/A 1200                        }   N/A 1201    N/A 1202                        ///////////////////////////////////   N/A 1203                        //BEGIN OPERATOR FOO //////////////   N/A 1204                        ///////////////////////////////////   N/A 1205    N/A 1206                        "mod_time_output"   N/A 1207                        {   N/A 1208                                "operator" "math_float"   N/A 1209                                "apply" "mod"          N/A 1210                                "input1" "@elapsed_time.output_sound_elapsed"   N/A 1211                                "input2" "@elapsed_time.output_sound_duration"   N/A 1212                        }                  N/A 1213    N/A 1214                        "volume_lfo_time_scale"   N/A 1215                        {   N/A 1216                                "input2" "0.4"          N/A 1217                        }   N/A 1218    N/A 1219                        "volume_lfo_scale"   N/A 1220                        {   N/A 1221                                "input2" "0.20"   N/A 1222                        }   N/A 1223    N/A 1224                        "remap_entry_time"   N/A 1225                        {   N/A 1226                                "operator" "math_remap_float"   N/A 1227                                "input" "@mod_time_output.output"   N/A 1228                                "input_min" "0.0"   N/A 1229                                "input_max" "@elapsed_time.output_sound_duration"   N/A 1230                                "input_map_min" "0.0"   N/A 1231                                "input_map_max" "1.0"   N/A 1232                                "default_to_max" "false"          N/A 1233                        }   N/A 1234    N/A 1235                        "get_eight_subdivisions"   N/A 1236                        {   N/A 1237                                "operator" "math_float"   N/A 1238                                "apply" "mult"          N/A 1239                                "input1" "@remap_entry_time.output"   N/A 1240                                "input2" "8.0"          N/A 1241                        }   N/A 1242    N/A 1243                        "get_sixty_four_subdivisions"   N/A 1244                        {   N/A 1245                                "operator" "math_float"   N/A 1246                                "apply" "mult"          N/A 1247                                "input1" "@remap_entry_time.output"   N/A 1248                                "input2" "64.0"          N/A 1249                        }   N/A 1250    N/A 1251                        "round_to_8"   N/A 1252                        {   N/A 1253                                "operator" "math_func1"   N/A 1254                                "function" "floor"   N/A 1255                                "input1" "@get_eight_subdivisions.output"   N/A 1256                        }   N/A 1257    N/A 1258                        "round_to_64"   N/A 1259                        {   N/A 1260                                "operator" "math_func1"   N/A 1261                                "function" "floor"   N/A 1262                                "input1" "@get_sixty_four_subdivisions.output"   N/A 1263                        }   N/A 1264    N/A 1265                        "mod_subdivisions"   N/A 1266                        {   N/A 1267                                "operator" "math_float"   N/A 1268                                "apply" "mod"          N/A 1269                                "input1" "@round_to_64.output"   N/A 1270                                "input2" "8.0"   N/A 1271                        }   N/A 1272    N/A 1273                        ///// SEGMENT 0 //////////////   N/A 1274                        "play_entry_segment_00_compare"   N/A 1275                        {   N/A 1276                                "operator" "math_float"   N/A 1277                                "apply" "equals"          N/A 1278                                "input1" "@round_to_8.output"   N/A 1279                                "input2" "0.0"   N/A 1280                        }   N/A 1281    N/A 1282                        "block_entry_segment_00_compare"   N/A 1283                        {   N/A 1284                                "operator" "math_float"   N/A 1285                                "apply" "less_than"          N/A 1286                                "input1" "@get_eight_subdivisions.output"   N/A 1287                                "input2" "0.01"   N/A 1288                        }   N/A 1289    N/A 1290                        "play_entry_segment_00_min"   N/A 1291                        {   N/A 1292                                "operator" "math_float"   N/A 1293                                "apply" "min"          N/A 1294                                "input1" "@block_entry_segment_00_compare.output"   N/A 1295                                "input2" "@play_entry_segment_00_compare.output"   N/A 1296                        }   N/A 1297    N/A 1298                        "play_entry_segment_00"   N/A 1299                        {   N/A 1300                                "operator" "sys_start_entry"   N/A 1301                                "execute_once" "false"   N/A 1302                                "input_execute"        "@play_entry_segment_00_min.output"   N/A 1303                                "input_start" "1"   N/A 1304                                "entry_name" "P2Editor.BlipPlayer00"   N/A 1305                        }                          N/A 1306    N/A 1307                        /// SEGMENT 1 //////////////   N/A 1308                        "play_entry_segment_01_compare"   N/A 1309                        {   N/A 1310                                "operator" "math_float"   N/A 1311                                "apply" "equals"          N/A 1312                                "input1" "@round_to_8.output"   N/A 1313                                "input2" "1.0"   N/A 1314                        }   N/A 1315    N/A 1316                        "block_entry_segment_01_compare"   N/A 1317                        {   N/A 1318                                "operator" "math_float"   N/A 1319                                "apply" "less_than"          N/A 1320                                "input1" "@get_eight_subdivisions.output"   N/A 1321                                "input2" "1.005"   N/A 1322                        }   N/A 1323    N/A 1324                        "play_entry_segment_01_min"   N/A 1325                        {   N/A 1326                                "operator" "math_float"   N/A 1327                                "apply" "min"          N/A 1328                                "input1" "@block_entry_segment_01_compare.output"   N/A 1329                                "input2" "@play_entry_segment_01_compare.output"   N/A 1330                        }   N/A 1331    N/A 1332                        "play_entry_segment_01"   N/A 1333                        {   N/A 1334                                "operator" "sys_start_entry"   N/A 1335                                "execute_once" "false"   N/A 1336                                "input_execute"        "@play_entry_segment_01_min.output"   N/A 1337                                "input_start" "1"   N/A 1338                                "entry_name" "P2Editor.BlipPlayer01"   N/A 1339                        }   N/A 1340    N/A 1341                        /// SEGMENT 2 //////////////   N/A 1342                        "play_entry_segment_02_compare"   N/A 1343                        {   N/A 1344                                "operator" "math_float"   N/A 1345                                "apply" "equals"          N/A 1346                                "input1" "@round_to_8.output"   N/A 1347                                "input2" "2.0"   N/A 1348                        }   N/A 1349    N/A 1350                        "block_entry_segment_02_compare"   N/A 1351                        {   N/A 1352                                "operator" "math_float"   N/A 1353                                "apply" "less_than"          N/A 1354                                "input1" "@get_eight_subdivisions.output"   N/A 1355                                "input2" "2.005"   N/A 1356                        }   N/A 1357    N/A 1358                        "play_entry_segment_02_min"   N/A 1359                        {   N/A 1360                                "operator" "math_float"   N/A 1361                                "apply" "min"          N/A 1362                                "input1" "@block_entry_segment_02_compare.output"   N/A 1363                                "input2" "@play_entry_segment_02_compare.output"   N/A 1364                        }   N/A 1365    N/A 1366                        "play_entry_segment_02"   N/A 1367                        {   N/A 1368                                "operator" "sys_start_entry"   N/A 1369                                "execute_once" "false"   N/A 1370                                "input_execute"        "@play_entry_segment_02_min.output"   N/A 1371                                "input_start" "1"   N/A 1372                                "entry_name" "P2Editor.BlipPlayer02"   N/A 1373                        }   N/A 1374    N/A 1375                        /// SEGMENT 3 //////////////   N/A 1376                        "play_entry_segment_03_compare"   N/A 1377                        {   N/A 1378                                "operator" "math_float"   N/A 1379                                "apply" "equals"          N/A 1380                                "input1" "@round_to_8.output"   N/A 1381                                "input2" "3.0"   N/A 1382                        }   N/A 1383    N/A 1384                        "block_entry_segment_03_compare"   N/A 1385                        {   N/A 1386                                "operator" "math_float"   N/A 1387                                "apply" "less_than"          N/A 1388                                "input1" "@get_eight_subdivisions.output"   N/A 1389                                "input2" "3.005"   N/A 1390                        }   N/A 1391    N/A 1392                        "play_entry_segment_03_min"   N/A 1393                        {   N/A 1394                                "operator" "math_float"   N/A 1395                                "apply" "min"          N/A 1396                                "input1" "@block_entry_segment_03_compare.output"   N/A 1397                                "input2" "@play_entry_segment_03_compare.output"   N/A 1398                        }   N/A 1399    N/A 1400                        "play_entry_segment_03"   N/A 1401                        {   N/A 1402                                "operator" "sys_start_entry"   N/A 1403                                "execute_once" "false"   N/A 1404                                "input_execute"        "@play_entry_segment_03_min.output"   N/A 1405                                "input_start" "1"   N/A 1406                                "entry_name" "P2Editor.BlipPlayer03"   N/A 1407                        }   N/A 1408    N/A 1409                        /// SEGMENT 4 //////////////   N/A 1410                        "play_entry_segment_04_compare"   N/A 1411                        {   N/A 1412                                "operator" "math_float"   N/A 1413                                "apply" "equals"          N/A 1414                                "input1" "@round_to_8.output"   N/A 1415                                "input2" "4.0"   N/A 1416                        }   N/A 1417    N/A 1418                        "block_entry_segment_04_compare"   N/A 1419                        {   N/A 1420                                "operator" "math_float"   N/A 1421                                "apply" "less_than"          N/A 1422                                "input1" "@get_eight_subdivisions.output"   N/A 1423                                "input2" "4.005"   N/A 1424                        }   N/A 1425    N/A 1426                        "play_entry_segment_04_min"   N/A 1427                        {   N/A 1428                                "operator" "math_float"   N/A 1429                                "apply" "min"          N/A 1430                                "input1" "@block_entry_segment_04_compare.output"   N/A 1431                                "input2" "@play_entry_segment_04_compare.output"   N/A 1432                        }   N/A 1433    N/A 1434                        "play_entry_segment_04"   N/A 1435                        {   N/A 1436                                "operator" "sys_start_entry"   N/A 1437                                "execute_once" "false"   N/A 1438                                "input_execute"        "@play_entry_segment_04_min.output"   N/A 1439                                "input_start" "1"   N/A 1440                                "entry_name" "P2Editor.BlipPlayer04"   N/A 1441                        }   N/A 1442    N/A 1443                        /// SEGMENT 5 //////////////   N/A 1444                        "play_entry_segment_05_compare"   N/A 1445                        {   N/A 1446                                "operator" "math_float"   N/A 1447                                "apply" "equals"          N/A 1448                                "input1" "@round_to_8.output"   N/A 1449                                "input2" "5.0"   N/A 1450                        }   N/A 1451    N/A 1452                        "block_entry_segment_05_compare"   N/A 1453                        {   N/A 1454                                "operator" "math_float"   N/A 1455                                "apply" "less_than"          N/A 1456                                "input1" "@get_eight_subdivisions.output"   N/A 1457                                "input2" "5.005"   N/A 1458                        }   N/A 1459    N/A 1460                        "play_entry_segment_05_min"   N/A 1461                        {   N/A 1462                                "operator" "math_float"   N/A 1463                                "apply" "min"          N/A 1464                                "input1" "@block_entry_segment_05_compare.output"   N/A 1465                                "input2" "@play_entry_segment_05_compare.output"   N/A 1466                        }   N/A 1467    N/A 1468                        "play_entry_segment_05"   N/A 1469                        {   N/A 1470                                "operator" "sys_start_entry"   N/A 1471                                "execute_once" "false"   N/A 1472                                "input_execute"        "@play_entry_segment_05_min.output"   N/A 1473                                "input_start" "1"   N/A 1474                                "entry_name" "P2Editor.BlipPlayer05"   N/A 1475                        }   N/A 1476    N/A 1477                        /// SEGMENT 6 //////////////   N/A 1478                        "play_entry_segment_06_compare"   N/A 1479                        {   N/A 1480                                "operator" "math_float"   N/A 1481                                "apply" "equals"          N/A 1482                                "input1" "@round_to_8.output"   N/A 1483                                "input2" "6.0"   N/A 1484                        }   N/A 1485    N/A 1486                        "block_entry_segment_06_compare"   N/A 1487                        {   N/A 1488                                "operator" "math_float"   N/A 1489                                "apply" "less_than"          N/A 1490                                "input1" "@get_eight_subdivisions.output"   N/A 1491                                "input2" "6.005"   N/A 1492                        }   N/A 1493    N/A 1494                        "play_entry_segment_06_min"   N/A 1495                        {   N/A 1496                                "operator" "math_float"   N/A 1497                                "apply" "min"          N/A 1498                                "input1" "@block_entry_segment_06_compare.output"   N/A 1499                                "input2" "@play_entry_segment_06_compare.output"   N/A 1500                        }   N/A 1501    N/A 1502                        "play_entry_segment_06"   N/A 1503                        {   N/A 1504                                "operator" "sys_start_entry"   N/A 1505                                "execute_once" "false"   N/A 1506                                "input_execute"        "@play_entry_segment_06_min.output"   N/A 1507                                "input_start" "1"   N/A 1508                                "entry_name" "P2Editor.BlipPlayer06"   N/A 1509                        }   N/A 1510    N/A 1511                        /// SEGMENT 7 //////////////   N/A 1512                        "play_entry_segment_07_compare"   N/A 1513                        {   N/A 1514                                "operator" "math_float"   N/A 1515                                "apply" "equals"          N/A 1516                                "input1" "@round_to_8.output"   N/A 1517                                "input2" "7.0"   N/A 1518                        }   N/A 1519    N/A 1520                        "block_entry_segment_07_compare"   N/A 1521                        {   N/A 1522                                "operator" "math_float"   N/A 1523                                "apply" "less_than"          N/A 1524                                "input1" "@get_eight_subdivisions.output"   N/A 1525                                "input2" "7.005"   N/A 1526                        }   N/A 1527    N/A 1528                        "play_entry_segment_07_min"   N/A 1529                        {   N/A 1530                                "operator" "math_float"   N/A 1531                                "apply" "min"          N/A 1532                                "input1" "@block_entry_segment_07_compare.output"   N/A 1533                                "input2" "@play_entry_segment_07_compare.output"   N/A 1534                        }   N/A 1535    N/A 1536                        "play_entry_segment_07"   N/A 1537                        {   N/A 1538                                "operator" "sys_start_entry"   N/A 1539                                "execute_once" "false"   N/A 1540                                "input_execute"        "@play_entry_segment_07_min.output"   N/A 1541                                "input_start" "1"   N/A 1542                                "entry_name" "P2Editor.BlipPlayer07"   N/A 1543                        }   N/A 1544    N/A 1545                }   N/A 1546        }   N/A 1547 }