Template:PatchDiff/October 4, 2011 Patch/portal2 dlc1/scripts/game sounds manifest.txt

N/A 1 //  N/A 2 //   N/A 3 //   N/A 4 //   N/A 5 // README FIRST!!! N/A 6 //  N/A 7 // Due to a limitation in the sound emitter system that we shipped on PS3,   N/A 8 // the original sound scripts must NOT be changed after ship on PC/Mac   N/A 9 // until we can patch PS3 and fix the issue for real. N/A 10 //  N/A 11 // You will get a fatal error on startup if you do so. N/A 12 //  N/A 13 // If you need to add more sounds, you MUST add them to a NEW sound script file   N/A 14 // and reference that file at the BOTTOM of this list after the designated   N/A 15 // marker ("new_sound_scripts_must_go_below_here"). N/A 16 //  N/A 17 //   N/A 18 //   N/A 19 //   N/A 20 game_sounds_manifest   N/A 21 {   N/A 22        "precache_file"                "scripts/game_sounds.txt"   N/A 23        "precache_file"                "scripts/game_sounds_ui.txt"   N/A 24        "precache_file"                "scripts/game_sounds_player.txt"   N/A 25    N/A 26        // HL2 World, Ambient Generic, Items, Physics, Vehicles   N/A 27        "precache_file"                "scripts/game_sounds_physics.txt"   N/A 28    N/A 29        // Game level sounds   N/A 30        "precache_file"                "scripts/level_sounds_aperture.txt"   N/A 31        "precache_file"                "scripts/game_sounds_portal.txt"   N/A 32        "precache_file"                "scripts/game_sounds_weapons_portal.txt"   N/A 33        "precache_file"                "scripts/npc_sounds_energy_ball.txt"   N/A 34    N/A 35        // Aperture   N/A 36        "precache_file"                "scripts/game_sounds_props_aperture.txt"   N/A 37        "precache_file"                "scripts/game_sounds_vo.txt"   N/A 38        "precache_file"                "scripts/game_sounds_animation.txt"   N/A 39        "precache_file"                "scripts/game_sounds_auto_generated.txt"   N/A 40        "precache_file"                "scripts/game_sounds_turret_auto_generated.txt"   N/A 41        "precache_file"                "scripts/game_sounds_cave_auto_generated.txt"   N/A 42        "precache_file"                "scripts/game_sounds_sphere03_auto_generated.txt"   N/A 43        "precache_file"                "scripts/game_sounds_world.txt"   N/A 44        "precache_file"                "scripts/game_sounds_announcer_auto_generated.txt"   N/A 45        "precache_file"                "scripts/game_sounds_cores_auto_generated.txt"   N/A 46    N/A 47    N/A 48        //Portal content Sounds   N/A 49        "precache_file"                "scripts/level_sounds_music_portal.txt"   N/A 50        "precache_file"                "scripts/level_sounds_escape.txt"   N/A 51        "precache_file"                "scripts/npc_sounds_aperture_ai.txt"   N/A 52        "precache_file"                "scripts/npc_sounds_energy_ball.txt"   N/A 53        "precache_file"                "scripts/npc_sounds_turret_portal.txt"   N/A 54        "precache_file"                "scripts/npc_sounds_rocket_turret.txt"   N/A 55        "precache_file"                "scripts/npc_sounds_glados_cores.txt"   N/A 56    N/A 57        //Co-op bots   N/A 58        "precache_file"                "scripts/game_sounds_ballbot.txt"   N/A 59        "precache_file"                "scripts/game_sounds_eggbot.txt"   N/A 60    N/A 61        // NPC Sounds   N/A 62        "precache_file"                "scripts/npc_sounds_combine_ball.txt"   N/A 63        "precache_file"                "scripts/npc_sounds_combine_ball_episodic.txt"   N/A 64        "precache_file"                "scripts/npc_sounds_hover_turret.txt"          N/A 65        "precache_file"                "scripts/npc_sounds_turret.txt"   N/A 66        "precache_file"                "scripts/game_sounds_npc.txt"   N/A 67    N/A 68        // Player   N/A 69        "precache_file"                "scripts/game_sounds_player_portal2.txt"   N/A 70    N/A 71        // Items   N/A 72        "precache_file"                "scripts/game_sounds_nugget.txt"   N/A 73    N/A 74        // FIXME / REMOVEME / whatever: tempcontent   N/A 75        "precache_file"                "scripts/level_sounds_tempcontent.txt"   N/A 76    N/A 77        // Paint   N/A 78        "precache_file"                "scripts/game_sounds_weapons_paintgun.txt"   N/A 79        "precache_file"                "scripts/game_sounds_paint_player.txt"   N/A 80        "precache_file"                "scripts/game_sounds_paint.txt"   N/A 81    N/A 82        // Scripted Sequences / Cinematics / Set Pieces   N/A 83        "precache_file"                "scripts/game_sounds_scripted_sequence.txt"   N/A 84    N/A 85        // VFX / Particles / Beams   N/A 86        "precache_file"                "scripts/game_sounds_vfx.txt"   N/A 87    N/A 88        // Music   N/A 89        "precache_file"                "scripts/game_sounds_music.txt"   N/A 90        "precache_file"                "scripts/game_sounds_music_A1.txt"   N/A 91        "precache_file"                "scripts/game_sounds_music_A2.txt"   N/A 92        "precache_file"                "scripts/game_sounds_music_A3.txt"   N/A 93        "precache_file"                "scripts/game_sounds_music_A4.txt"   N/A 94        "precache_file"                "scripts/game_sounds_music_mp.txt"   N/A 95    N/A 96        "new_sound_scripts_must_go_below_here"        ""   N/A 97    N/A 98        //   N/A 99        // PRECACHE NEW SOUND SCRIPTS HERE! N/A 100       //   N/A 101    N/A 102        //BR   N/A 103        "precache_file"                "scripts/game_sounds_BR_world.txt"        [!$GAMECONSOLE]   N/A 104    N/A 105        //         taunts for the store   N/A 106        "precache_file"                "scripts/game_sounds_taunts_egg.txt"   N/A 107        "precache_file"                "scripts/game_sounds_taunts_ball.txt"   N/A 108    N/A 109        //DLC1   N/A 110        "precache_file"                "scripts/game_sounds_dlc1_glados.txt"   N/A 111        "precache_file"                "scripts/game_sounds_dlc1_world.txt"   N/A 112    N/A 113 }