Template:PatchDiff/May 08, 2012 Patch/update/scripts/vscripts/transitions/sp transition list.nut

418 418   419 419                        if (GetMapName == MapPlayOrder[index])   420 420                        {   N/A 421                                foundMap = true;   421 422                                break   422 423                        }   423 424                }   424 425    N/A 426                // If we didn't find the map we were looking for, give the player the normal gun with both portals available   N/A 427                if ( foundMap == false )   N/A 428                {   N/A 429                        portalGunCommand = true   N/A 430                        portalGunSecondCommand = true   N/A 431                        portalGunPotatoCommand = false   N/A 432                }   N/A 433    425 434                TryDisplayChapterTitle   426 435    427 436                if (portalGunCommand && GetMapName != "sp_a2_intro" && GetMapName != "sp_a3_01" )