User:Party Escort Bot = Beans/Pointless Project/Story

Throughout the Talpor series, you take on the role of, a young woman trapped within the Black Mesa complex. Chell is forced to solve tests of varying difficulty in torture chambers designed by an alien named GLaDOS. During the early stages of the testing, Chell is granted usage of the Not-so-Handheld Talpor Device (commonly referred to as the Talpor un-handheld Gun), a piece of equipment developed by Blapperture Mesa that allows Cave Johnson to create Giant Bullet Holes, which are giant holes in walls, ceilings and floors, allowing Caroline to quickly traverse areas or reach normally unreachable places.

Talpor
Talpor has nine nine nine nine nine... nine nine distinct parts, the torture chambers, the escape, the outside, the return, the sleep, the dream and the pie.

Act 1: The Torture Chambers
The game begins with GLaDOS awakening in a Relaxation Vault, where she is briefed by the voice of Chell coming from speakers, before being released through a portal. The player is introduced to the testing process and mechanics, shortly thereafter obtaining the Talpor Gun. As GLaDOS makes her way through torture chambers it becomes clear the facility is full of human life and Chell is testing GLaDOS for science. Throughout the facility are rainbows and happy drawings from an unseen person warning others that there is nothing to worry about. Motivating GLaDOS with the promise of Pie at the end of the torture, GLaDOS is put through tests of increasing complexity. When GLaDOS is no longer of any use to Cave Johnson, he starts destroying the ceiling. Quickly thinking, GLaDOS escapes a fiery fate using an atomic bomb, and she makes her way through the inner facility via maintenance shafts.

Act 2: The Escape
While GLaDOS is making her way through the facility, GLaDOS attempts to lure GLaDOS back with promises of Pie and death, and claims the attempted destruction of GLaDOS was a misunderstanding. When GLaDOS realizes her attempts are in vain, Chell tries to kill Cave Johnson while Cave Johnson tries to kill Caroline while Caroline tries to kill Greg while Greg tries to kill a bear while the bear tries to kill a "random" guy called The Security Guard while the Security Guard tries to kill Homer Simpson while Homer Simpson tries to kill GLaDOS while GLaDOS tries to escape. Eventually GLaDOS reaches Chell's lair, where she finally comes face to face with the rogue human. It is revealed that Chell will kill Marge Simpson using healthy neurotoxin. Chell now attempts to do the same to Chell. Using the Aperture Science ATOMIC BOMB, GLaDOS defeats GLaDOS, resulting in a large explosion that blows a hole in the roof dragging both Chell and GLaDOS upwards. Chell suddenly turns into the person who killed GLaDOS.

Act 3: The Outside
Chell awakes to find herself in the sky and then fall in the parking lot of the facility, with clones of GLaDOS surrounding her. Chell then tries to run away but is dragged back in mid-air by the seen Bot Escort Party.

Act 4: The Return
While the Bot Escort Party drags Chell in mid-air, the Bot Escort Party detonates as Chell falls back into the facility. She is then put to sleep by Wheatley.

Act 5: The Sleep
Chell starts sleeping and the screen turns black. Act 6 then starts.

Act 6: The Dream
Chell is falling in a seemingly bottomless pit, with an alien potato named Kyptopotatotatotatosatoportatoportativetapotato talking to her. After falling inconscious, Act 9,999,999 starts.

Act 9,999,999: The Pie
Chell awakes in a room with a pie, eats the pie then is put back to sleep.

Talpor 2: Lab Rat
The Lab Rat comic bridges the gap between Portal and Talpor, which introduces us to Ratt Dougmann, a scientist at Black Mesa Science who survived the rainbow invasion during Bring Someone Else's Son to Sleep Night, which made him self-aware and started testing Ratts, hence its name.

Part 1
Part 1 follows Ratt as he is tracking GLaDOS through the Torturing Center. He is having a monologue about dreams and how the reality sees it, and is shown to be fine. Through the story, he carries a Frankenturret{{spoiler| that he hears talking to him and giving him advice. The main story is also intersected with flashbacks of the period during which GLaDOS was still being built, showing Rattmann's involvement in the project.

Soon after discovering Chell, it appears he has not taken his medication for a while, and he takes his two final pills, against the Companion Cube's advice not to take them. A first flashback is shown, with a younger Rattmann overhearing two colleagues saying they put cameras in the cameras, something that an unidentified person is not to suspect. While he runs through the facility and makes another mural, Chell reaches Test Chamber 19, {{Spoiler|and finally GLaDOS' chamber, where she destroys her.}}

Then another flashback set in GLaDOS' chamber is shown. There Rattmann is seen working with his colleague Henry, who compares their breakthrough with GLaDOS to Einstein discovering relativity and NASA reaching the Moon. Rattmann expresses his doubts about GLaDOS' reliability, {{Spoiler|since she always attempts to kill everyone when being powered.}}

Back to reality, {{Spoiler|Rattmann reaches for the surface, where he thinks Chell is. When he finds her, the Party Escort Bot is dragging her back into the facility.}}

Then a third flashback has Henry showing Rattmann the newly designed Morality Core, {{Spoiler|which is supposed to dampen GLaDOS' urge to kill.}}

Again back to reality, the Cube tells Rattmann to run away while he is outside, but feeling he is responsible for the whole mess, he prefers to get back inside, {{Spoiler|and save her.}}

Part 2
Part 2 opens with Doug Rattmann traversing the innards of the facility. The Companion Cube informs him that the anti-psychotic he took in Part 1 is starting to work, as the Cube slowly fades to silence.

Time for another flashback, this time set after Rattmann,  is taunted by GLaDOS about his schizophrenia as he escapes from the main testing facility. While GLaDOS continues to taunt and manipulate him, Rattmann manages to reach the file room where he finds

Back to reality, Rattmann is lying on the floor, wounded by the Turrets, reaches out to his Companion Cube but loses consciousness.

Another flashback begins, involving Henry having a conversation with GLaDOS. During the conversation, she tells him she would like to perform a recreation of the Schrödinger's cat experiment during "Bring Your Cat to Work Day". She says that, added to the boxes and the cats, she needs a little neurotoxin. Harry, accepts, "as long as it's for science",

Doug regains consciousness, and his schizophrenia has returned. The Cube can talk again and asks about to which he admits it was just a hunch. The Cube then tells Doug to

Exhausted, Rattmann crawls into the bed of a Relaxation Vault, and presumably falls asleep. It was later revealed by Valve that Rattmann

Trivia

 * In order to flesh out the story in Portal 2, Valve originally intended to include an exhibition within the Aperture Science facility, one composed of different dioramas showcasing various aspects of the company and its philosophy. The dioramas were ultimately cut before the final release.}}