February 1, 2005 Patch (Narbacular Drop)

{{Patch layout
 * game = narbacular drop
 * source      = https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/documents/narbacular_drop_milestones.pdf
 * source-title = Narbacular Drop Milestone List
 * before      = N/A
 * after       = February 22, 2005 Patch (Narbacular Drop)
 * notes       =

Pre-Alpha
}}
 * All levels created in Hammer Editor, and loadable into the game.
 * System for success conditions implemented.
 * Two functional levels with the puzzles fully implemented.
 * All game objects are implemented.
 * Camera interpolation will be smoother.
 * Game Play:
 * The player can view all five level layouts.
 * The first two levels can be beaten (the door signifying the end of the level can be opened).
 * Textured prototypes of every level object are in the game and can be viewed.
 * Restrictions on where portals can be placed are implemented, and portals can be shot through chain link fences.
 * Transitions through portals are smoother, with less to non-existent flickering.
 * Fixes for orientations going through non aligned portals (aka ceiling to wall, floor to wall, etc), are somewhat accounted for.
 * Impy has some basic path-finding AI.