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GLaDOS (ang.Genetic Lifeform and Disk Operating System (pol. Dyskowy system operacyjny i genetyczna forma życia) jest rdzeniem centralnym stworzonym do kontrolowania, dawania porad oraz obserwowania wspieranego komputerowo Centrum Wzbogacania Aperture Science. Z możliwością przesuwania i ruszania ośrodkami i pomieszczeniami GLaDOS może stworzyć prawdopodobnie nieskończoną ilość testów podczas przesiadywania w Pomieszczeniu Rdzenia Centralnego.

W posiadaniu żeńskiego oprogramowania jest ona antagonistką w Portalu oraz Portal 2. W kampanii trybu kooperacyjnego GLaDOS jest kierownikiem Atlasa jak i P-body'ego

Kwestie GLaDOS są wymawiane przez śpiewaczkę operową oraz aktorkę głosową,.

Historia
Po dekadzie ciężkich robót GLaDOS została oficjalnie aktywowana w 1998 jako część jednego z wielu wydarzeń podczas dnia "Weź Swoją Córkę do Pracy". Od momentu, kiedy miała kontrolę nad połową urządzeń ośrodka zaczęła zabijać wiele jego bywalców poprzez neurotoksyny. Jednakże nieokreślona ilość osób personelu, bądź tylko jedna, Doug Rattmann, przeżyła ataki GLaDOS razem z protagonistą serii, Chell. Destrukcja ośrodka zbiegło się z inwazją na Ziemię co wydarzyło się dwa dni później w firmie przeciwnej Aperture, Black Mesa. Doprowadziło to ostatecznie do zaniedbania zewnętrznego świata po tym, a cała uwaga została skierowana na Black Mesę i wyżej wymienioną inwazję.

Od ataku, zarządzała całym ośrodkiem tak, jak mogła.

Portal


Związku z wydarzeniami w pierwszej części gry jeden z techników ośrodka, Doug Rattmann uratował się od próby GLaDOS zamordowania wszystkich z pomocą neurotoksyn. He then took refuge in several departments throughout the facility and began tampering with the initial test subject roster, rearranging Chell to the top of the list as Test Subject #1 instead. Since GLaDOS initiated a lockdown, Rattmann was forced to live his whole life hiding between the backstages of Test Chambers in the Enrichment Center. He then left various warnings of GLaDOS through graffiti that could only be found behind several corrupted wall panels in Test Chambers, in hopes that Chell would later stumble upon them. GLaDOS was able to operate the company all while residing in her Central AI Chamber, despite lacking full control over the facility.

She then awakens Chell for her mandatory testing of the Handheld Portal Device, which began the events of Portal. During these time periods, she had constantly intimidated Chell during her performances and given bitter yet innocent sarcastic notions by simply acting out like conveniently placed pre-recorded messages.

After Chell completed the final test chamber,

Era wybudzenia


Beginning the major events of Portal 2, GLaDOS is reactivated through the accidental efforts of both Wheatley and Chell having tried to access an escape lift to the surface in the Central AI Chamber, as both of them were previously trapped in the building following GLaDOS' destruction.

GLaDOS then decides to return Chell to the facility's science experiments to further her cause of science, but often makes various taunts in hopes to crush her morale.







From then on, she conducts tests on the two robot test subjects; Atlas and P-body.

Era testowania kooperacyjnego
GLaDOS has been primarily focusing on her two new android test subjects Atlas and P-body, as part of the Cooperative Testing Initiative. Typical to her nature, she would constantly find a way to crush their spirits via sarcasm and expressing herself to be having little hope for them.







Zdolności i cechy
As the overseer and operator of the facility, GLaDOS is seemingly omnipotent, able to reconfigure rooms and carry out actions at her will. She monitors the facility and its test chambers through cameras mounted on walls. GLaDOS had displayed little to no emotion within her voice tone in the first half of Portal, due to being bound by the consciousness of other personality cores attached onto her for the sole purpose of restricting her true thoughts. She then becomes increasingly more agitated and is portrayed as a narcissist during Chell's escape attempts.

GLaDOS' consciousness had been controlled by personality cores throughout the events of Portal.

GLaDOS' status as the central core allows her to have various controls over the Enrichment Center. Apart from being able to build, reconstruct or deface test chambers, GLaDOS is able to provide the pneumatic pressures serving as the vacuum inside the tube networks across the facility - a power which the Announcer could only handle the elevator tube shafts in the chamberlocks. In Portal, GLaDOS was able to steer away the vacuum directions inside the tubes and managed to pull Chell back into Test Chamber 09 after the latter attempted to travel inside a burst tube.

Tworzenie i gra aktorska


During Anime Midwest 2011, voice actress revealed that the premise of GLaDOS had always been a robotic voice that would guide the protagonist and often intimidates them. Early on development, Valve had used copyrighted voice samples as a for GLaDOS. As Ellen McLain previously voiced the radio communications dispatcher of the Combine Overwatch throughout the Half-Life 2 saga, the developers had chosen her for the role of GLaDOS. During this time, developers had kept the development quiet, leaving Ellen unaware what game it is that she is doing voice work for. Ellen was later made aware of her work and success when Portal was finally released.

In Portal 2, GLaDOS' dialogue shortly after her awakening were originally much more insulting. As playtesters grew uncomfortable with her insults, it was then decided that GLaDOS continues her passive-aggressive behavior which she began from the Portal credits song, Still Alive.

Appearance-wise in Portal, GLaDOS' initial designs prior to the game's release varied greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use on a character entirely for the community-made machinima series, The Underground. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of Portal, with minor adjustments such as the addition of personality cores.

In the game's commentary mode, Jeremy Bennett (art director) describes GLaDOS's design: "[...] we settled on a huge mechanical device with a delicate robotic figure dangling out of it, which successfully conveys both [her] raw power and her femininity." Originally, according to Bennett, she resembled an upside-down version of Botticelli's "Rise of Venus".

The earliest known concept art of GLaDOS' design for Portal 2 was through one of the many concept box arts; demonstrating that her body's plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game's release. She had also been given a red eye color in this concept rather than her trademark yellow that was given to her in Portal. Not much else is known of her design changes during the sequel, except that the developers established that the current design of GLaDOS in Portal 2 was to signify a more antagonistic appearance and shape.

In addition, an unused reskin of GLaDOS' design from Portal can be found in the game files of Portal 2, presenting rust stains and scratches possibly to be used for her components scattered around in her chamber.

Ciekawostki

 * Akronim "GLaDOS" jest grą słów imienia "Gladdys" i terminu DOS (Disc Operating System).


 * Ellen McLain, aktorka mówiąca kwestie GLaDOS także wymawiała kwestie Administratorki w Team Fortress 2 oraz Combine Overwatch w serii gier Half-Life. This makes Ellen McLain the only voice present in every game included in the The Orange Box.


 * The most favored character that Ellen McLain has voiced is none other than GLaDOS. She reveals that despite the hard effort in pulling off the voice of the Administrator from Team Fortress 2 and her unique way of ordering things, GLaDOS' character had a greater impact on her through her popular passive-aggressive behavior and subtle insults.


 * GLaDOS makes a cameo appearance in the Telltale game Poker Night 2, where she plays the role of the dealer and occasionally banters with the other players. She also appears as one of the many minor antagonists in LEGO Dimensions.


 * During the development of Portal 2, playtesters were uncomfortable with GLaDOS as she was far too vindictive in the single-player campaign, and the developers concluded that some of her dialogue was too extreme. Due to this, elements of her dialogue were reworked, which resulted in the creation of a more amicable, passive-aggressive personality for GLaDOS.


 * In the single-player campaign of Portal 2, Wheatley would only refer to GLaDOS as "her" or "she".




 * On the 2011 Video Game Awards, Portal 2 had won the award for "Best Performance by a Human Female" for Ellen McLain's role as GLaDOS.

Występowała w...

 * ...Portalu
 * ...Portal: Still Alive
 * ...Portal: The First Slice
 * ...Portal 2: Lab Rat
 * ...Portalu 2
 * ...Rudolf Czerwono-nosa Wieżyczka

Zobacz także

 * Kwestie GLaDOS
 * Chell
 * Aperture Science
 * Wheatley
 * Test Usposobienia w Kooperacji