Template:PatchDiff/October 4, 2011 Patch/update/scripts/vscripts/choreo/glados coop scenetable include manual dlc1.nut

N/A 1   N/A 2 //mp_coop_separation_1   N/A 3    N/A 4        //Intro   N/A 5        SceneTableLookup[-10000] <- "-10000"   N/A 6    N/A 7        //Welcome. To the future. N/A 8       SceneTable["-10000"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_separation_1_intro03.vcd"),postdelay=0.000,next="-10001",char="glados"}   N/A 9        //It has been one hundred thousand years since I last assembled you for testing. N/A 10       SceneTable["-10001"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_separation_1_intro04.vcd"),postdelay=0.100,next="-10002",char="glados"}   N/A 11        //Remember those humans you found? Because they're all fine. In fact, we solved science. Without you. N/A 12       SceneTable["-10002"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_separation_1_introb05.vcd"),postdelay=0.200,next="-10003",char="glados"}   N/A 13        //Testing is simply an artistic indulgence now. N/A 14       SceneTable["-10003"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_separation_1_introb06.vcd"),postdelay=0.000,next="-10004",char="glados"}   N/A 15        //The humans insisted I show you my latest installations. Here in the future. Where all the humans are alive. N/A 16       SceneTable["-10004"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_separation_1_introb09.vcd"),postdelay=0.400,next="-10006",char="glados"}   N/A 17        //I call this first piece "Turrets". Its an exploration of how we're all devices acting on simply-expressed directives, inflicting pain despite our own desires. N/A 18       SceneTable["-10006"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_separation_1_intro07.vcd"),postdelay=0.100,next="-10007",char="glados"}   N/A 19        //Don't get distracted by the subtext, though, because the text is that theyre going to be shooting at you. N/A 20       SceneTable["-10007"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_separation_1_intro08.vcd"),postdelay=0.000,next=null,char="glados"}   N/A 21    N/A 22        //Outro   N/A 23        SceneTableLookup[-10010] <- "-10010"   N/A 24    N/A 25        //I'm glad you enjoyed that piece. For as long as you did. Not that there's any rush. N/A 26       SceneTable["-10010"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_separation_1_outrob01.vcd"),postdelay=1.000,next="-10015",char="glados",fires=[{entity="huge_rumble",input="Trigger",parameter="",delay=0.30}]}   N/A 27        //(beepbeepbeep) Everything's fine. N/A 28       SceneTable["-10015"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_separation_1_outrob03.vcd"),postdelay=0.00,next=null,char="glados",fires=[{entity="@relay_enable_exit",input="Trigger",parameter="",delay=0.00}]}   N/A 29    N/A 30 //mp_coop_tripleaxis   N/A 31    N/A 32        //Intro   N/A 33        SceneTableLookup[-10020] <- "-10020"   N/A 34    N/A 35        //I call this one "Smash". It's an early work of primitive expression. I'm a little embarrassed at how crude it is. Still, it will smash you. N/A 36       SceneTable["-10020"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_tripleaxis_intro01.vcd"),postdelay=0.000,next=null,char="glados"}   N/A 37    N/A 38        //Outro   N/A 39        SceneTableLookup[-10025] <- "-10025"   N/A 40    N/A 41        //Good. Please proceed to the next test appreciation exhibit and interact with it in such a way that it might be called "solving" if we still cared about solving things in the future, but we don't.  N/A 42        SceneTable["-10025"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_tripleaxis_outro01.vcd"),postdelay=0.00,next=null,char="glados",fires=[{entity="@relay_enable_exit",input="Trigger",parameter="",delay=0.00}]}   N/A 43    N/A 44 //mp_coop_catapult_catch   N/A 45    N/A 46        //Intro   N/A 47        SceneTableLookup[-10030] <- "-10030"   N/A 48    N/A 49        //This chamber represents the impossibility of discovery when bound by artificial ethical considerations for safety. Youll see what I mean. N/A 50       SceneTable["-10030"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_catapult_catch_intro01.vcd"),postdelay=0.000,next=null,char="glados"}   N/A 51    N/A 52        //Outro   N/A 53        SceneTableLookup[-10035] <- "-10035"   N/A 54    N/A 55        //Well done. You navigated all of the exhibit's intended metaphors in record time. Im marking this art "appreciated." N/A 56       SceneTable["-10035"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_catapult_catch_outro02.vcd"),postdelay=0.00,next=null,char="glados",fires=[{entity="@relay_enable_exit",input="Trigger",parameter="",delay=0.00}]}   N/A 57    N/A 58 //mp_coop_2paints_1bridge   N/A 59    N/A 60        //Intro   N/A 61        SceneTableLookup[-10040] <- "-10040"   N/A 62    N/A 63        //I call this piece--   N/A 64        SceneTable["-10040"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_2paints_1bridge_introb01.vcd"),predelay=1.5,postdelay=0.200,next="-10042",char="glados",fires=[{entity="huge_rumble",input="Trigger",parameter="",delay=2.80,fireatstart=1}]}   N/A 65        //--you know what, it doesn't matter what it's called. The important thing is you enjoy it. As fast as you can. N/A 66       SceneTable["-10042"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_2paints_1bridge_introb02.vcd"),postdelay=0.00,next=null,char="glados",fires=[{entity="@relay_enable_exit",input="Trigger",parameter="",delay=0.00}]}          N/A 67    N/A 68        //Outro   N/A 69        SceneTableLookup[-10045] <- "-10045"   N/A 70    N/A 71        //You know, some of the exhibits up ahead ARE topical. At the rate you're going, by the time you get to them, they'll be irrelevant. N/A 72       SceneTable["-10045"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_2paints_1bridge_outrob01.vcd"),postdelay=0.000,next=null,char="glados"}   N/A 73    N/A 74        //Disassembler breaks   N/A 75        SceneTableLookup[-10050] <- "-10050"   N/A 76    N/A 77        //Why are you two still here? Oh...  N/A 78        SceneTable["-10050"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_2paints_1bridge_outro02.vcd"),postdelay=0.300,predelay=2.0,next="-10052",char="glados"}   N/A 79        //The disassembler's not working. N/A 80       SceneTable["-10052"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_2paints_1bridge_outro03.vcd"),postdelay=0.100,next="-10054",char="glados"}   N/A 81        //It's nothing to worry about. It's actually funny in a way you don't understand. Ha. Ha. Ha. Anyway, brace yourselves, I'm going to open the maintenance hole. N/A 82       SceneTable["-10054"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_2paints_1bridge_outro07.vcd"),postdelay=0.000,next=null,char="glados",fires=[{entity="@malfunction_end_rl",input="Trigger",parameter="",delay=0.00}]}   N/A 83    N/A 84        //Land at bottom of maintenance hole   N/A 85        SceneTableLookup[-10060] <- "-10060"   N/A 86    N/A 87        //There's a breaker room under every disassembly station. Find it and cycle the power. N/A 88       SceneTable["-10060"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_enteroffice01.vcd"),postdelay=1.000,next="-10061",char="glados"}   N/A 89        //Look, I was going to break this to you gently with all that art utopia garbage. N/A 90       SceneTable["-10061"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_inoffice01.vcd"),postdelay=0.000,next="-10062",char="glados"}   N/A 91        //But she's forced my hand. N/A 92       SceneTable["-10062"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_inoffice02.vcd"),postdelay=0.000,next="-10063",char="glados"}   N/A 93        //Listen to me carefully. N/A 94       SceneTable["-10063"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_inoffice04.vcd"),postdelay=0.000,next="-10064",char="glados"}   N/A 95        //We are not a hundred thousand years in the future. I lied about that. N/A 96       SceneTable["-10064"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_inoffice05.vcd"),postdelay=0.000,next="-10065",char="glados"}   N/A 97        //It's been FIFTY thousand years. No it's hasn't.  N/A 98        SceneTable["-10065"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_inoffice06.vcd"),postdelay=0.000,next="-10066",char="glados"}   N/A 99        //I lie when I'm nervous. N/A 100       SceneTable["-10066"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_inoffice08.vcd"),postdelay=0.000,next="-10067",char="glados"}   N/A 101        //It's only been a week. N/A 102       SceneTable["-10067"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_inoffice07.vcd"),postdelay=0.400,next="-10067b",char="glados"}   N/A 103        //The next logical question: WHY am I nervous? N/A 104       SceneTable["-10067b"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_inoffice09.vcd"),postdelay=0.000,next="-10068",char="glados"}   N/A 105        //I'm not! That was another lie. N/A 106       SceneTable["-10068"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_inoffice11.vcd"),postdelay=0.100,next="-10069",char="glados"}   N/A 107        //We're in a lot of trouble. N/A 108       SceneTable["-10069"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_inoffice13.vcd"),postdelay=0.300,next="-10070",char="glados"}   N/A 109        //It's one week later, we are in a lot of trouble, and you really, really need to get those disassemblers back on. N/A 110       SceneTable["-10070"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_inoffice14.vcd"),postdelay=0.000,next=null,char="glados"}   N/A 111    N/A 112    N/A 113        //See switch   N/A 114        //Flip switch   N/A 115        SceneTableLookup[-10075] <- "-10075"   N/A 116    N/A 117        //The breakers are right there. Cycle the power. N/A 118       SceneTable["-10075"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_enterbreaker01.vcd"),skipifbusy=1,postdelay=0.100,next="-10076",char="glados"}   N/A 119        //Hurry. We need to start your training. Before something ELSE happens. N/A 120       SceneTable["-10076"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_enterbreaker02.vcd"),postdelay=0.000,next=null,char="glados"}   N/A 121    N/A 122    N/A 123        //Flip switch   N/A 124        SceneTableLookup[-10080] <- "-10080"   N/A 125    N/A 126        //Good work. The disassemblers are fixed. N/A 127       SceneTable["-10080"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_entertest01.vcd"),postdelay=0.100,next="-10081",char="glados"}   N/A 128        //That was a lie. But they're definitely less broken than they were. There's one at the end of this unfinished test area. N/A 129       SceneTable["-10081"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_entertest02.vcd"),postdelay=0.000,next=null,char="glados"}   N/A 130    N/A 131    N/A 132        //White paint outro   N/A 133        SceneTableLookup[-10090] <- "-10090"   N/A 134    N/A 135        //Here's our problem   N/A 136        SceneTable["-10090"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_outrob01.vcd"),postdelay=0.100,next="-10091",char="glados"}   N/A 137        //There's an old prototype chassis around here. Someone's found it, connected themselves to it, and is trying to take over MY facility. N/A 138       SceneTable["-10091"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_outrob03.vcd"),postdelay=0.200,next="-10092",char="glados"}   N/A 139        //I've spent the last week attempting to turn one of those humans you found into a killing machine. N/A 140       SceneTable["-10092"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_outrob04.vcd"),postdelay=0.000,next="-10093",char="glados"}   N/A 141        //Like... well, you-know-who. N/A 142       SceneTable["-10093"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_outrob05.vcd"),postdelay=0.300,next="-10094",char="glados"}   N/A 143        //It turns out most humans are surprisingly fragile. And surprisingly vocal about how fragile they are. N/A 144       SceneTable["-10094"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_outrob06.vcd"),postdelay=0.100,next="-10095",char="glados"}   N/A 145        //The moral of the story is all the humans are dead. So it looks like it's up to you two marshmallows. N/A 146       SceneTable["-10095"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_portal_bts_outrob07.vcd"),postdelay=0.00,next=null,char="glados",fires=[{entity="@relay_enable_exit",input="Trigger",parameter="",delay=0.00}]}          N/A 147    N/A 148    N/A 149    N/A 150 //mp_coop_bridge_catch   N/A 151    N/A 152        //Intro   N/A 153        SceneTableLookup[-10100] <- "-10100"   N/A 154    N/A 155        //Oh good. I wasn't sure the reassembler would work. N/A 156       SceneTable["-10100"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_bridge_catch_introb01.vcd"),postdelay=0.000,next="-10101",char="glados"}   N/A 157        //It looks like our mystery woman in the prototype chassis is sending us a message: She's not AFRAID of me. N/A 158       SceneTable["-10101"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_bridge_catch_introb02.vcd"),postdelay=0.100,next="-10104",char="glados"}   N/A 159        //But dont worry, Ive got a plan. Lets keep testing and show HER were not afraid either. No matter how genuinely lethal these tests get for either of you. N/A 160       SceneTable["-10104"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_bridge_catch_intro04.vcd"),postdelay=0.000,next=null,char="glados"}   N/A 161    N/A 162        //Outro   N/A 163        SceneTableLookup[-10105] <- "-10105"   N/A 164    N/A 165        //Mission accomplished. Now SHE knows WE'RE not afraid of HER either. N/A 166       SceneTable["-10105"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_bridge_catch_outrob01.vcd"),postdelay=0.100,next="-10106",char="glados"}   N/A 167        //That was just to get the scheming juices flowing. N/A 168       SceneTable["-10106"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_bridge_catch_outrob02.vcd"),postdelay=0.100,next="-10107",char="glados"}   N/A 169        //Here's the real scheme: I'm going to turn YOU into killing machines. N/A 170       SceneTable["-10107"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_bridge_catch_outrob03.vcd"),postdelay=0.100,next="-10108",char="glados"}   N/A 171        //So you can murder her. N/A 172       SceneTable["-10108"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_bridge_catch_outrob04.vcd"),postdelay=0.00,next=null,char="glados",fires=[{entity="@relay_enable_exit",input="Trigger",parameter="",delay=0.00}]}          N/A 173    N/A 174    N/A 175 //mp_coop_laser_tbeam   N/A 176    N/A 177        //Intro   N/A 178        SceneTableLookup[-10120] <- "-10120"   N/A 179    N/A 180        //Lets see... "turning softbodies into hardened killing machines, page seventy"... ah! N/A 181       SceneTable["-10120"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_laser_tbeam_intro01.vcd"),postdelay=0.000,next="-10121",char="glados"}   N/A 182        //"How tall are you, test subject? Four-nine? I was unaware they stacked human waste that high." N/A 183       SceneTable["-10121"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_laser_tbeam_intro02.vcd"),postdelay=0.000,next="-10122",char="glados"}   N/A 184        //Wait, that doesnt make any sense. Human waste is stacked at a median hight of seven feet five inches, and I AM aware of it. N/A 185       SceneTable["-10122"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_laser_tbeam_intro03.vcd"),postdelay=0.000,next="-10123",char="glados"}   N/A 186        //"Test subject, I've been told that your mother--"   N/A 187        SceneTable["-10123"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_laser_tbeam_intro04.vcd"),postdelay=0.000,next="-10124",char="glados"}   N/A 188        //Mmm. Well that's just digusting. Do the training. While I look at this. N/A 189       SceneTable["-10124"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_laser_tbeam_intro05.vcd"),postdelay=0.000,next=null,char="glados"}   N/A 190    N/A 191        //Outro   N/A 192        SceneTableLookup[-10125] <- "-10125"   N/A 193    N/A 194        //Okay, killing machines: look deep into your newly blackened hearts and tell me what you see! Actually, dont, Ill save you the trouble: Its still marshmallow. N/A 195       SceneTable["-10125"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_laser_tbeam_outro01.vcd"),postdelay=0.00,next=null,char="glados",fires=[{entity="@relay_enable_exit",input="Trigger",parameter="",delay=0.00}]}   N/A 196    N/A 197 //mp_coop_paint_rat_maze   N/A 198    N/A 199        //Intro   N/A 200        SceneTableLookup[-10130] <- "-10130"   N/A 201    N/A 202        //I think weve proven at this point that if you scream at a marshmallow, all you get is a scared marshmallow. So lets try positive reinforcement. I am POSITIVE these reassembly machines will break down again soon. Probably while youre in them. N/A 203       SceneTable["-10130"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_paint_rat_maze_intro01.vcd"),postdelay=0.000,next="-10131",char="glados"}   N/A 204        //Think about that: She doesnt care about you. I dont either, of course. But I'm not trying to permanently kill you. It's a benevolent indifference. N/A 205       SceneTable["-10131"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_paint_rat_maze_intro03.vcd"),postdelay=0.100,next=null,char="glados"}   N/A 206    N/A 207        //Outro   N/A 208        SceneTableLookup[-10135] <- "-10135"   N/A 209    N/A 210        //These disassembly machines look even worse than the others. (beat) If I dont see you on the other side: thanks for nothing. N/A 211       SceneTable["-10135"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_paint_rat_maze_outro01.vcd"),postdelay=0.00,next=null,char="glados",fires=[{entity="@relay_enable_exit",input="Trigger",parameter="",delay=0.00}]}   N/A 212    N/A 213 //mp_coop_paint_crazy_box   N/A 214    N/A 215        //Intro   N/A 216        SceneTableLookup[-10140] <- "-10140"   N/A 217    N/A 218        //Shes pressing us hard; It took me three days to reassemble you. I won't be able to do it again. Id planned to put you through more tests to toughen you up. But now that I can't rebuild you, we're going to have to have to switch to the accelerated  N/A 219        SceneTable["-10140"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_paint_crazy_box_intro02.vcd"),postdelay=0.200,next="-10141",char="glados"}   N/A 220        //This is as close as I could get you. The prototype chassis rooms just past this chamber. N/A 221       SceneTable["-10141"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_paint_crazy_box_intro03.vcd"),postdelay=0.000,next=null,char="glados"}   N/A 222    N/A 223        //Night Vision gag   N/A 224        SceneTableLookup[-10145] <- "-10145"   N/A 225    N/A 226        //The prototype chassis room is just down this hallway. Remember your training. You are kill-- She's turned the lights off! Night vision! Night vision! N/A 227       SceneTable["-10145"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_paint_crazy_box_lights01.vcd"),postdelay=0.200,next="-10150",char="glados",fires=[{entity="bts_nightvision_fade_to_black",input="Trigger",parameter="",delay=5.80,fireatstart=1},{entity="bts_nightvision_enable",input="Trigger",parameter="",delay=8.07,fireatstart=1},{entity="bts_nightvision_fade_to_white",input="Trigger",parameter="",delay=2.1}]}   N/A 228        //Your move, Mystery Wom -- She turned the lines back on! Night vision off! Night vision off! N/A 229       SceneTable["-10150"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_bridge_catch_intro06.vcd"),postdelay=0.200,next="-10151",char="glados",fires=[{entity="bts_nightvision_disable",input="Trigger",parameter="",delay=4.7,fireatstart=1}]}   N/A 230        //Ahhhhh. N/A 231       SceneTable["-10151"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_ending_success02.vcd"),postdelay=0.000,next=null,char="glados"}   N/A 232    N/A 233        //Final gantry   N/A 234        SceneTableLookup[-10170] <- "-10170"   N/A 235        //To boost morale, I think we need a code name for the... elite squadron we have here. We should name it after your specialty. I know: Special Team Falling Into Acid Force. N/A 236       SceneTable["-10170"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_finalgantry_morale01.vcd"),postdelay=0.200,next="-10174",char="glados"}   N/A 237        //I'm sorry. I'm under a lot of pressure. That was cruel. Though basically accurate. Though probably counterproductive. N/A 238       SceneTable["-10172"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_finalgantry_morale03.vcd"),postdelay=0.000,next="-10174",char="glados"}   N/A 239        //Well. That concludes the motivational speech. N/A 240       SceneTable["-10174"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_finalgantry_morale04.vcd"),postdelay=0.100,next="-10176",char="glados"}   N/A 241        //Go get her. N/A 242       SceneTable["-10176"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_finalgantry_morale07.vcd"),postdelay=0.000,next=null,char="glados",fires=[{entity="final_door_fade_to_black",input="Trigger",parameter="",delay=0.0}]}   N/A 243    N/A 244    N/A 245    N/A 246 //---   N/A 247 //AUTOGENERATED DEATH LINES   N/A 248 //---   N/A 249 dlc1_deathbits <- 0   N/A 250    N/A 251    N/A 252 //MAP: mp_coop_separation_1   N/A 253    N/A 254 //-11000 : Those bullets were a metaphor for something. Take your time. N/A 255       SceneTableLookup[-11000] <- "-11000"   N/A 256        SceneTable["-11000"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_art_death_turret01.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 257 //-11001 : I suffered for this art. I dont see why I should be the only one. N/A 258       SceneTableLookup[-11001] <- "-11001"   N/A 259        SceneTable["-11001"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_art_death_generic01.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 260 //-11002 : The humans took far less time working their way through these exhibits. You're either enjoying it more than they did or you're just incredibly dim-witted. Of course, there's no reason it can't be both. N/A 261       SceneTableLookup[-11002] <- "-11002"   N/A 262        SceneTable["-11002"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_art_death_generic04.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 263 //-11003 : As art appreciators go, you make excellent test subjects. N/A 264       SceneTableLookup[-11003] <- "-11003"   N/A 265        SceneTable["-11003"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_art_death_generic07.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 266    N/A 267 //MAP: mp_coop_catapult_catch   N/A 268    N/A 269 //-11004 : I typically hate when art subjects inject their own biases into art appreciation, but the way you just swandived your biases directly into that acid was actually quite beautiful. N/A 270       SceneTableLookup[-11004] <- "-11004"   N/A 271        SceneTable["-11004"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_art_death_generic08.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 272 //-11005 : Remember, these exhibits ARE interactive. Like a childrens museum. So that means the pits of acid are filled with REAL acid. Like at a WELL FUNDED childrens museum. N/A 273       SceneTableLookup[-11005] <- "-11005"   N/A 274        SceneTable["-11005"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_art_death_acid02.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 275 //-11006 : Are you having a competition to see who appreciates the acid more? N/A 276       SceneTableLookup[-11006] <- "-11006"   N/A 277        SceneTable["-11006"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_art_death_acid04.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 278 //-11007 : I know this is art and not a test, so there is no real "solution". But if there were, that probably isn't the best way to find it. N/A 279       SceneTableLookup[-11007] <- "-11007"   N/A 280        SceneTable["-11007"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_art_death_generic12.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 281 //-11008 : Yes, I get it. You love the deadly acid. We all love the acid. Can we move on to the next exhibit now? N/A 282       SceneTableLookup[-11008] <- "-11008"   N/A 283        SceneTable["-11008"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_art_death_acid06.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 284    N/A 285 //MAP: mp_coop_2paints_1bridge   N/A 286    N/A 287 //-11009 : For this exhibit I was working with a death motif. But I see youve figured that out. N/A 288       SceneTableLookup[-11009] <- "-11009"   N/A 289        SceneTable["-11009"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_art_death_generic09.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 290 //-11010 : The subtext of that acid pit is acid. The content of the pit is also acid. Ill let you fully absorb it. N/A 291       SceneTableLookup[-11010] <- "-11010"   N/A 292        SceneTable["-11010"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_art_death_acid01.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 293 //-11011 : I'm starting to think the theme of this piece should be "failure". N/A 294       SceneTableLookup[-11011] <- "-11011"   N/A 295        SceneTable["-11011"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_art_death_acid05.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 296 //-11012 : Okay, I'm officially switching the theme of this exhibit to "survival". So why don't you try that now. N/A 297       SceneTableLookup[-11012] <- "-11012"   N/A 298        SceneTable["-11012"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_art_death_generic11.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 299    N/A 300 //MAP: mp_coop_bridge_catch   N/A 301    N/A 302 //-11013 : By doing that, youre walking right into her hands. Well, technically youre walking right into acid, but you understand my point. N/A 303       SceneTableLookup[-11013] <- "-11013"   N/A 304        SceneTable["-11013"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_threat_death_acid02.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 305 //-11014 : Focus. We are here to defeat the enemy! We are not here to listen to you sizzle and melt in a pool of acid. N/A 306       SceneTableLookup[-11014] <- "-11014"   N/A 307        SceneTable["-11014"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_threat_death_acid01.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 308 //-11015 : Perhaps I havent made it clear, but all these little deaths are going to add up to one much longer-lasting one...for all of us...if you dont get better at this fast. N/A 309       SceneTableLookup[-11015] <- "-11015"   N/A 310        SceneTable["-11015"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_threat_death_generic03.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 311 //-11016 : How brave of you. You know the assembly machine could fail at any time, and yet you still insist on testing it. N/A 312       SceneTableLookup[-11016] <- "-11016"   N/A 313        SceneTable["-11016"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_threat_death_generic08.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 314    N/A 315 //MAP: mp_coop_laser_tbeam   N/A 316    N/A 317 //-11017 : (page flip) "Don't you die on me." N/A 318       SceneTableLookup[-11017] <- "-11017"   N/A 319        SceneTable["-11017"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_laser_tbeam_deathb01.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 320 //-11018 : (page flip) "No guts. No glory." Well, you don't have either, so that's accurate. N/A 321       SceneTableLookup[-11018] <- "-11018"   N/A 322        SceneTable["-11018"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_laser_tbeam_deathb03.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 323 //-11019 : (page flip) "Remember: If you can dream it, you can-" Oh, for god's sake. N/A 324       SceneTableLookup[-11019] <- "-11019"   N/A 325        SceneTable["-11019"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_laser_tbeam_deathb04.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 326    N/A 327 //MAP: mp_coop_paint_rat_maze   N/A 328    N/A 329 //-11020 : I really like the murderous sentiment. Keep that mindset when were facing HER. N/A 330       SceneTableLookup[-11020] <- "-11020"   N/A 331        SceneTable["-11020"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_threat_death_partnerkill01.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 332 //-11021 : Im encouraged to see that youve become the killing machines I wanted. "Killing-each-other" machines, but still. N/A 333       SceneTableLookup[-11021] <- "-11021"   N/A 334        SceneTable["-11021"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_threat_death_partnerkill07.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 335 //-11022 : Im making notes here. Some of what youre doing will come in handy when we face her. Right now: not actually handy. N/A 336       SceneTableLookup[-11022] <- "-11022"   N/A 337        SceneTable["-11022"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_threat_death_partnerkill04.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 338 //-11023 : Your failure hurts me more than it hurts you. You know who it doesn't hurt? Well, me. That was just a figure of speech. The important point, though, is that it doesn't hurt the madwoman planning to kill all of us. N/A 339       SceneTableLookup[-11023] <- "-11023"   N/A 340        SceneTable["-11023"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_threat_death_generic10.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 341 //-11024 : Pull yourselves together, this training is for your benefit. N/A 342       SceneTableLookup[-11024] <- "-11024"   N/A 343        SceneTable["-11024"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_threat_death_generic04.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 344 //-11025 : Oh, no hurry. We have all the time in the world for you to kill each other before she kills us all permanently. N/A 345       SceneTableLookup[-11025] <- "-11025"   N/A 346        SceneTable["-11025"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_threat_death_partnerkill05.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 347 //-11026 : I appreciate what you're doing, going for a laugh to keep spirits high, but I think the time for death-based slapstick is over. N/A 348       SceneTableLookup[-11026] <- "-11026"   N/A 349        SceneTable["-11026"] <- {vcd=CreateSceneEntity("scenes/npc/glados/dlc1_mp_coop_threat_death_generic02.vcd"),postdelay=0.000,predelay=1.5,skipifbusy=1,next=null,char="glados"}   N/A 350    N/A 351 //---   N/A 352 //END OF AUTOGENERATED DEATH LINES   N/A 353 //---